#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: PlayerHudWidget_BP #include "Basic.hpp" #include "Engine_structs.hpp" #include "Cronos_classes.hpp" namespace SDK { // WidgetBlueprintGeneratedClass PlayerHudWidget_BP.PlayerHudWidget_BP_C // 0x0040 (0x0518 - 0x04D8) class UPlayerHudWidget_BP_C final : public USHGameplayHudWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x04D8(0x0008)(ZeroConstructor, Transient, DuplicateTransient) class UBPW_NoAmmo_C* BPW_NoAmmo; // 0x04E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UCronosOverlay* CronosOverlay_0; // 0x04E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UKeepAspectZone* KeepAspectZone_0; // 0x04F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class USafeZone* SafeZone_92; // 0x04F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_QuickCraftHeal_C* WBP_QuickCraftHeal; // 0x0500(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UMaterialInstanceDynamic* HudMaterialInstance; // 0x0508(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool bShuldUseShaderForHUD; // 0x0510(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) public: void Construct(); void ExecuteUbergraph_PlayerHudWidget_BP(int32 EntryPoint); void Tick(const struct FGeometry& MyGeometry, float InDeltaTime); public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("PlayerHudWidget_BP_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlayerHudWidget_BP_C") } static class UPlayerHudWidget_BP_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlayerHudWidget_BP_C; }