#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: MM #include "Basic.hpp" #include "CoreUObject_structs.hpp" #include "Engine_structs.hpp" namespace SDK { // Enum MM.EAnimSeqAssetLoadStatType // NumValues: 0x0005 enum class EAnimSeqAssetLoadStatType : uint8 { INVALID = 0, UNLOAD = 1, LOADING = 2, LOADED = 3, EAnimSeqAssetLoadStatType_MAX = 4, }; // ScriptStruct MM.DefaultMotionJointData // 0x0020 (0x0020 - 0x0000) struct FDefaultMotionJointData final { public: TArray JointLocation; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray JointVelocity; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDefaultMotionJointData; // ScriptStruct MM.MotionMatchData // 0x0018 (0x0018 - 0x0000) struct FMotionMatchData final { public: TArray SelectedSkeletonBoneTransforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) class FName ElectedSourceReference; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FMotionMatchData; // ScriptStruct MM.PlayerDirectionInput // 0x0070 (0x0070 - 0x0000) struct FPlayerDirectionInput final { public: struct FTransform CurrentRefTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float AllowedTimeOffset; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_64[0xC]; // 0x0064(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPlayerDirectionInput; // ScriptStruct MM.InputPlayerDirectionData // 0x0028 (0x0028 - 0x0000) struct FInputPlayerDirectionData final { public: TArray DirectionalPointsArray; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) struct FVector FinishVector; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FInputPlayerDirectionData; // ScriptStruct MM.SkeletonStructure // 0x0030 (0x0030 - 0x0000) struct FSkeletonStructure final { public: struct FVector BoneTransformPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector BoneTransformVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSkeletonStructure; // ScriptStruct MM.MatchResults // 0x0050 (0x0050 - 0x0000) struct FMatchResults final { public: struct FInputPlayerDirectionData PlayersInputData; // 0x0000(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FInputPlayerDirectionData PlayersPredictedInputData; // 0x0028(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FMatchResults; // ScriptStruct MM.MotionAnim // 0x0020 (0x0020 - 0x0000) struct FMotionAnim final { public: class UAnimationAnalyzer* AnimationAnalyzer; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AnimIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float position; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AllowedMotionTransitionTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Limit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool LimitOfOperation; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FMotionAnim; // ScriptStruct MM.MMForLMAnimGraph // 0x0288 (0x02C0 - 0x0038) struct FMMForLMAnimGraph final : public FAnimNode_AssetPlayerBase { public: struct FDefaultMotionJointData DefaultMotionJointData; // 0x0038(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FVector DefaultVelocity; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationAnalyzer* AnimationAnalyzer; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPoseLink AnimationPose; // 0x0078(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform InputDesiredTransform; // 0x0090(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform InputRootTransform; // 0x00F0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float InputStrength; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PlayRate; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendTime; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TimeBetweenBlends; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRecordAnimData; // 0x0160(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bKeepInputUnchanged; // 0x0161(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_162[0x16]; // 0x0162(0x0016)(Fixing Size After Last Property [ Dumper-7 ]) int32 CurrentAnimationReferencesIndex; // 0x0178(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 WorldTimer; // 0x017C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float ReferenceMMTimer; // 0x0180(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bAllowLooping; // 0x0184(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_185[0x123]; // 0x0185(0x0123)(Fixing Size After Last Property [ Dumper-7 ]) TArray MotionMatchAnimationsRef; // 0x02A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FMMForLMAnimGraph; // ScriptStruct MM.MotionMatchingAnimGraph // 0x0218 (0x0250 - 0x0038) struct FMotionMatchingAnimGraph final : public FAnimNode_AssetPlayerBase { public: struct FDefaultMotionJointData DefaultMotionJointData; // 0x0038(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FVector DefaultVelocity; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationAnalyzer* AnimationAnalyzer; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPoseLink AnimationPose; // 0x0078(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform InputDesiredTransform; // 0x0090(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform InputRootTransform; // 0x00F0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float InputStrength; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PlayRate; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendTime; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TimeBetweenBlends; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRecordAnimData; // 0x0160(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDisableMMRootMotion; // 0x0161(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_162[0x16]; // 0x0162(0x0016)(Fixing Size After Last Property [ Dumper-7 ]) int32 CurrentAnimationReferencesIndex; // 0x0178(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 WorldTimer; // 0x017C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float ReferenceMMTimer; // 0x0180(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bAllowLooping; // 0x0184(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_185[0xBB]; // 0x0185(0x00BB)(Fixing Size After Last Property [ Dumper-7 ]) TArray MotionMatchAnimationsRef; // 0x0240(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) }; DUMPER7_ASSERTS_FMotionMatchingAnimGraph; // ScriptStruct MM.MotionMatchingCostData // 0x0010 (0x0010 - 0x0000) struct alignas(0x08) FMotionMatchingCostData final { public: uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FMotionMatchingCostData; // ScriptStruct MM.MMKDTreeNode // 0x0028 (0x0028 - 0x0000) struct FMMKDTreeNode final { public: TArray AnimRefIndex; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 SplitIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Median; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LeftIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RightIndex; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ParentIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FMMKDTreeNode; // ScriptStruct MM.MotionMatchingMath // 0x0080 (0x0080 - 0x0000) struct FMotionMatchingMath final { public: int32 SrcAnimIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StartTime; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SequenceLength; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray SerializedFeatures; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_20[0x60]; // 0x0020(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FMotionMatchingMath; // ScriptStruct MM.MotionMatchingAnimSeqdata // 0x0028 (0x0028 - 0x0000) struct FMotionMatchingAnimSeqdata final { public: class UAnimSequence* AnimationInMemory; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath AnimationSoftPath; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAnimSeqAssetLoadStatType AnimationsAssetLoadStat; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FMotionMatchingAnimSeqdata; }