#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameplayBehaviorsModule #include "Basic.hpp" #include "GameplayTags_structs.hpp" #include "AIModule_structs.hpp" namespace SDK { // Enum GameplayBehaviorsModule.EGameplayBehaviorInstantiationPolicy // NumValues: 0x0004 enum class EGameplayBehaviorInstantiationPolicy : uint8 { Instantiate = 0, ConditionallyInstantiate = 1, DontInstantiate = 2, EGameplayBehaviorInstantiationPolicy_MAX = 3, }; // ScriptStruct GameplayBehaviorsModule.ValueOrBBKey_GameplayTagContainer // 0x0024 (0x0030 - 0x000C) struct FValueOrBBKey_GameplayTagContainer final : public FValueOrBlackboardKeyBase { public: uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer DefaultValue; // 0x0010(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) }; DUMPER7_ASSERTS_FValueOrBBKey_GameplayTagContainer; // ScriptStruct GameplayBehaviorsModule.AgentGameplayBehaviors // 0x0010 (0x0010 - 0x0000) struct FAgentGameplayBehaviors final { public: TArray Behaviors; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FAgentGameplayBehaviors; // ScriptStruct GameplayBehaviorsModule.MontagePlaybackData // 0x0048 (0x0048 - 0x0000) struct FMontagePlaybackData final { public: class AActor* Avatar; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class UAnimMontage* AnimMontage; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class UAbilitySystemComponent* AbilityComponent; // 0x0010(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_18[0x30]; // 0x0018(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FMontagePlaybackData; }