#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameplayCameras #include "Basic.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // Enum GameplayCameras.ECameraAnimationPlaySpace // NumValues: 0x0004 enum class ECameraAnimationPlaySpace : uint8 { CameraLocal = 0, World = 1, UserDefined = 2, ECameraAnimationPlaySpace_MAX = 3, }; // Enum GameplayCameras.ECameraAnimationEasingType // NumValues: 0x0009 enum class ECameraAnimationEasingType : uint8 { Linear = 0, Sinusoidal = 1, Quadratic = 2, Cubic = 3, Quartic = 4, Quintic = 5, Exponential = 6, Circular = 7, ECameraAnimationEasingType_MAX = 8, }; // Enum GameplayCameras.EOscillatorWaveform // NumValues: 0x0003 enum class EOscillatorWaveform : uint8 { SineWave = 0, PerlinNoise = 1, EOscillatorWaveform_MAX = 2, }; // Enum GameplayCameras.EInitialOscillatorOffset // NumValues: 0x0003 enum class EInitialOscillatorOffset : uint8 { EOO_OffsetRandom = 0, EOO_OffsetZero = 1, EOO_MAX = 2, }; // Enum GameplayCameras.EInitialWaveOscillatorOffsetType // NumValues: 0x0003 enum class EInitialWaveOscillatorOffsetType : uint8 { Random = 0, Zero = 1, EInitialWaveOscillatorOffsetType_MAX = 2, }; // ScriptStruct GameplayCameras.CameraAnimationParams // 0x0040 (0x0040 - 0x0000) struct FCameraAnimationParams final { public: float PlayRate; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Scale; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECameraAnimationEasingType EaseInType; // 0x0008(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float EaseInDuration; // 0x000C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECameraAnimationEasingType EaseOutType; // 0x0010(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float EaseOutDuration; // 0x0014(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bLoop; // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRandomStartTime; // 0x0019(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float DurationOverride; // 0x001C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECameraAnimationPlaySpace PlaySpace; // 0x0020(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRotator UserPlaySpaceRot; // 0x0028(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FCameraAnimationParams; // ScriptStruct GameplayCameras.CameraAnimationHandle // 0x0004 (0x0004 - 0x0000) struct alignas(0x02) FCameraAnimationHandle final { public: uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FCameraAnimationHandle; // ScriptStruct GameplayCameras.ActiveCameraAnimationInfo // 0x0070 (0x0070 - 0x0000) struct FActiveCameraAnimationInfo final { public: class UCameraAnimationSequence* Sequence; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FCameraAnimationParams Params; // 0x0008(0x0040)(NoDestructor, NativeAccessSpecifierPublic) struct FCameraAnimationHandle Handle; // 0x0048(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UCameraAnimationSequencePlayer* Player; // 0x0050(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraAnimationSequenceCameraStandIn* CameraStandIn; // 0x0058(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EaseInCurrentTime; // 0x0060(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EaseOutCurrentTime; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsEasingIn; // 0x0068(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsEasingOut; // 0x0069(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FActiveCameraAnimationInfo; // ScriptStruct GameplayCameras.FOscillator // 0x000C (0x000C - 0x0000) struct FFOscillator final { public: float Amplitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Frequency; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EInitialOscillatorOffset InitialOffset; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EOscillatorWaveform Waveform; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FFOscillator; // ScriptStruct GameplayCameras.ROscillator // 0x0024 (0x0024 - 0x0000) struct FROscillator final { public: struct FFOscillator Pitch; // 0x0000(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FFOscillator Yaw; // 0x000C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FFOscillator Roll; // 0x0018(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FROscillator; // ScriptStruct GameplayCameras.VOscillator // 0x0024 (0x0024 - 0x0000) struct FVOscillator final { public: struct FFOscillator X; // 0x0000(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FFOscillator Y; // 0x000C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FFOscillator Z; // 0x0018(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FVOscillator; // ScriptStruct GameplayCameras.PerlinNoiseShaker // 0x0008 (0x0008 - 0x0000) struct FPerlinNoiseShaker final { public: float Amplitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Frequency; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPerlinNoiseShaker; // ScriptStruct GameplayCameras.WaveOscillator // 0x000C (0x000C - 0x0000) struct FWaveOscillator final { public: float Amplitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Frequency; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EInitialWaveOscillatorOffsetType InitialOffsetType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FWaveOscillator; }