#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AnimationArchitectRuntime #include "Basic.hpp" #include "CoreUObject_classes.hpp" #include "SlateCore_classes.hpp" #include "AnimationArchitectRuntime_structs.hpp" #include "Engine_classes.hpp" #include "GameplayTags_structs.hpp" namespace SDK { // Class AnimationArchitectRuntime.AnimationArcitectAsset_ConnectionsCluster // 0x0010 (0x0038 - 0x0028) class UAnimationArcitectAsset_ConnectionsCluster final : public UObject { public: TArray ConnectionArray; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArcitectAsset_ConnectionsCluster") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArcitectAsset_ConnectionsCluster") } static class UAnimationArcitectAsset_ConnectionsCluster* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationArcitectAsset_ConnectionsCluster; // Class AnimationArchitectRuntime.BaseArchitectFilter // 0x0000 (0x0028 - 0x0028) class UBaseArchitectFilter : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BaseArchitectFilter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BaseArchitectFilter") } static class UBaseArchitectFilter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBaseArchitectFilter; // Class AnimationArchitectRuntime.AAFilter_AnimationLength // 0x0008 (0x0030 - 0x0028) class UAAFilter_AnimationLength final : public UBaseArchitectFilter { public: float MaxAnimationLength; // 0x0028(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AAFilter_AnimationLength") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AAFilter_AnimationLength") } static class UAAFilter_AnimationLength* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAAFilter_AnimationLength; // Class AnimationArchitectRuntime.BaseArchitectAsset // 0x00A0 (0x00D0 - 0x0030) class UBaseArchitectAsset : public UDataAsset { public: TArray HardDependencies; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) TArray SoftDependencies; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) TArray DefaultKeyOrder; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) uint8 Pad_60[0x70]; // 0x0060(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BaseArchitectAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BaseArchitectAsset") } static class UBaseArchitectAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBaseArchitectAsset; // Class AnimationArchitectRuntime.AnimationArchitect_ActorInterface // 0x0000 (0x0000 - 0x0000) class IAnimationArchitect_ActorInterface final { public: void AddAnimationArchitectAsset(class UAnimationArchitectAsset* InArchitectAsset); void AddAnimationArchitectGamplayTag(const struct FGameplayTag& InGameplayTag); void FindArchitectAsset(const struct FGameplayTagContainer& InAnimTagContainer, class UObject** OutAsset, bool bForceFirstOnly); void FindArchitectAssetFromMonolythicAsset(const struct FGameplayTagContainer& InAssetTypeTagContainer, const struct FGameplayTagContainer& InTagContainer, class UObject** OutAsset, bool bForceFirstOnly); bool FindArchitectAssets(const struct FGameplayTagContainer& InTagContainer, TArray* assets); void FindSceneRigAsset(const struct FGameplayTagContainer& InAnimTagContainer, class UObject** OutSceneRig); class UAnimationArchitectComponent* GetAnimationArchitectComponent(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArchitect_ActorInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArchitect_ActorInterface") } static class IAnimationArchitect_ActorInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IAnimationArchitect_ActorInterface; // Class AnimationArchitectRuntime.AnimationArchitect_AnimInstance // 0x0000 (0x02C0 - 0x02C0) class UAnimationArchitect_AnimInstance : public UAnimInstance { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArchitect_AnimInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArchitect_AnimInstance") } static class UAnimationArchitect_AnimInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationArchitect_AnimInstance; // Class AnimationArchitectRuntime.AnimationArchitectAsset // 0x0018 (0x00E8 - 0x00D0) class UAnimationArchitectAsset final : public UBaseArchitectAsset { public: TArray ConnectionArray; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) class UAnimationArcitectAsset_ConnectionsCluster* ConnectionsCluster; // 0x00E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArchitectAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArchitectAsset") } static class UAnimationArchitectAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationArchitectAsset; // Class AnimationArchitectRuntime.AnimationArchitect_Character // 0x0010 (0x04F0 - 0x04E0) class AAnimationArchitect_Character : public ACharacter { public: uint8 Pad_4E0[0x8]; // 0x04E0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UAnimationArchitectComponent* AnimationArchitectComponent; // 0x04E8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: void AddAnimationArchitectGameplayTag(const struct FGameplayTag& InGameplayTag); void AddInteractionArchitectGameplayTag(const struct FGameplayTag& InGamepayTag); void FindArchitectAsset(const struct FGameplayTagContainer& InAnimTagContainer, class UObject** OutAsset, bool bForceFirstOnly); void FindArchitectAssetFromMonolythicAsset(const struct FGameplayTagContainer& InAssetTypeTagContainer, const struct FGameplayTagContainer& InTagContainer, class UObject** OutAsset, bool bForceFirstOnly); bool FindArchitectAssets(const struct FGameplayTagContainer& InAnimTagContainer, TArray* assets); class UAnimationArchitectComponent* GetAnimationArchitectComponent() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArchitect_Character") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArchitect_Character") } static class AAnimationArchitect_Character* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAnimationArchitect_Character; // Class AnimationArchitectRuntime.AnimationArchitectComponent // 0x0290 (0x0360 - 0x00D0) class UAnimationArchitectComponent final : public UActorComponent { public: uint8 Pad_D0[0x28]; // 0x00D0(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) EArchitectType AssetType; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray HardAnimationArchitectAssets; // 0x0100(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) class UAnimationArchitectAsset* TempAnimationArchitectAsset; // 0x0110(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray HardStationArchitectAssets; // 0x0118(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) TArray HardStationArchitectSceneRigAssets; // 0x0128(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) TArray HardObjectArchitectAssets; // 0x0138(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) TMap HardInteractionAssetMap; // 0x0148(0x0050)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer AnimationArchitectGameplayTags; // 0x0198(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, Transient, EditConst, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer AnimationArchitectPersistentGamePlayTags; // 0x01B8(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) TArray AnimationTagProviders; // 0x01D8(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer InteractionArchitectGameplayTags; // 0x01E8(0x0020)(Edit, BlueprintVisible, Transient, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer InteractionArchitectPersistentGamePlayTags; // 0x0208(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer StationArchitectGamePlayTags; // 0x0228(0x0020)(Edit, BlueprintVisible, Transient, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer StationArchitectSceneRigTags; // 0x0248(0x0020)(Edit, BlueprintVisible, Transient, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer ObjectArchitectGamePlayTags; // 0x0268(0x0020)(Edit, BlueprintVisible, Transient, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer AnimationArchitectAssetTagContainer; // 0x0288(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer InteractionReactionAssetTagContainer; // 0x02A8(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) TArray DynamicAnimationArchitectAssets; // 0x02C8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) uint8 Pad_2D8[0x30]; // 0x02D8(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate AnimationArchitectTagsChangedDelegate; // 0x0308(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic) TMulticastInlineDelegate InteractionArchitectTagsChangedDelegate; // 0x0318(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic) TMulticastInlineDelegate StationArchitectTagsChangedDelegate; // 0x0328(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic) TMulticastInlineDelegate ObjectArchitectTagsChangedDelegate; // 0x0338(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic) uint8 Pad_348[0x18]; // 0x0348(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddAnimationArchitectGameplayTag(const struct FGameplayTag& InGameplayTag); void AddAnimationArchitectPersistentGameplayTags(const struct FGameplayTagContainer& InGameplayTags); void AddInteractionArchitectGameplayTag(const struct FGameplayTag& InGameplayTag); void AddInteractionArchitectPersistentGameplayTags(const struct FGameplayTagContainer& InGameplayTags); void AddObjectArchitectGameplayTag(const struct FGameplayTag& InGameplayTag); bool InteractionArchitectTagContainerHasAny(const struct FGameplayTagContainer& InGameplayTagContainer); bool InteractionArchitectTagContainerHasTag(const struct FGameplayTag& InGameplayTag); void RemoveAnimationArchitectGameplayTag(const struct FGameplayTag& InGameplayTag); void RemoveInteractionArchitectGameplayTag(const struct FGameplayTag& InGameplayTag); void RemoveObjectArchitectGameplayTag(const struct FGameplayTag& InGameplayTag); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArchitectComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArchitectComponent") } static class UAnimationArchitectComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationArchitectComponent; // Class AnimationArchitectRuntime.AnimationArchitect_ComponentOwnerInterface // 0x0000 (0x0000 - 0x0000) class IAnimationArchitect_ComponentOwnerInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArchitect_ComponentOwnerInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArchitect_ComponentOwnerInterface") } static class IAnimationArchitect_ComponentOwnerInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IAnimationArchitect_ComponentOwnerInterface; // Class AnimationArchitectRuntime.AnimationArchitectFilter // 0x0000 (0x0028 - 0x0028) class UAnimationArchitectFilter final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArchitectFilter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArchitectFilter") } static class UAnimationArchitectFilter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationArchitectFilter; // Class AnimationArchitectRuntime.AnimationArchitectTagProvider // 0x0000 (0x0028 - 0x0028) class UAnimationArchitectTagProvider : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArchitectTagProvider") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArchitectTagProvider") } static class UAnimationArchitectTagProvider* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationArchitectTagProvider; // Class AnimationArchitectRuntime.AnimationArchitect_TagProviderInterface // 0x0000 (0x0000 - 0x0000) class IAnimationArchitect_TagProviderInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationArchitect_TagProviderInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationArchitect_TagProviderInterface") } static class IAnimationArchitect_TagProviderInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IAnimationArchitect_TagProviderInterface; // Class AnimationArchitectRuntime.AnimTag_Direct // 0x0020 (0x0048 - 0x0028) class UAnimTag_Direct final : public UAnimationArchitectTagProvider { public: struct FGameplayTagContainer Tags; // 0x0028(0x0020)(Edit, BlueprintReadOnly, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimTag_Direct") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimTag_Direct") } static class UAnimTag_Direct* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimTag_Direct; // Class AnimationArchitectRuntime.ArchitectGameInstance // 0x0088 (0x0230 - 0x01A8) class UArchitectGameInstance : public UGameInstance { public: uint8 Pad_1A8[0x20]; // 0x01A8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) TArray HardInteractionArchitectAssets; // 0x01C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) class UObjectArchitectMonolithicAsset* MonolithicObjectArchitectAsset; // 0x01D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UPreLoadArchitectMonolithicAsset* PreloadMonolithicArchitectAsset; // 0x01E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_1E8[0x48]; // 0x01E8(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UArchitectGameInstance* GetArchitectGameInstance(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ArchitectGameInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ArchitectGameInstance") } static class UArchitectGameInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UArchitectGameInstance; // Class AnimationArchitectRuntime.BaseArchitectComponent // 0x00D8 (0x01A8 - 0x00D0) class UBaseArchitectComponent : public UActorComponent { public: uint8 Pad_D0[0x38]; // 0x00D0(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) TArray> HardBaseArchitectAssets; // 0x0108(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, Protected, UObjectWrapper, NativeAccessSpecifierProtected) uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray AnimationTagProviders; // 0x0120(0x0010)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer BaseArchitectGamePlayTags; // 0x0130(0x0020)(Edit, BlueprintVisible, Transient, Protected, NativeAccessSpecifierProtected) uint8 Pad_150[0x48]; // 0x0150(0x0048)(Fixing Size After Last Property [ Dumper-7 ]) TArray RequestedLoadedAssets; // 0x0198(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) public: void AddGameplayTag(const struct FGameplayTag& InGameplayTag); bool GameplayTagContainerHasTag(const struct FGameplayTag& InGameplayTag); void RemoveGameplayTag(const struct FGameplayTag& InGameplayTag); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BaseArchitectComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BaseArchitectComponent") } static class UBaseArchitectComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBaseArchitectComponent; // Class AnimationArchitectRuntime.BaseArchitectMonolithicAsset // 0x00A0 (0x00D0 - 0x0030) class UBaseArchitectMonolithicAsset : public UDataAsset { public: TMap ClassMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) TMap DefaultKeyOrderMap; // 0x0080(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BaseArchitectMonolithicAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BaseArchitectMonolithicAsset") } static class UBaseArchitectMonolithicAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBaseArchitectMonolithicAsset; // Class AnimationArchitectRuntime.BaseArchitectState // 0x0018 (0x0048 - 0x0030) class UBaseArchitectState final : public UDataAsset { public: class UBaseArchitectAsset* StateAsset; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray TransitionsTo; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BaseArchitectState") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BaseArchitectState") } static class UBaseArchitectState* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBaseArchitectState; // Class AnimationArchitectRuntime.InteractionArchitectAsset // 0x0010 (0x00E0 - 0x00D0) class UInteractionArchitectAsset final : public UBaseArchitectAsset { public: TArray ConnectionArray; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) public: TArray> K2_FindAbilityConnectionArray(const struct FGameplayTagContainer& InSourceTagContainer, const TArray& InTargetAssets, const TArray& InTargetTags); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InteractionArchitectAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InteractionArchitectAsset") } static class UInteractionArchitectAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInteractionArchitectAsset; // Class AnimationArchitectRuntime.ObjectArchitectAsset // 0x0010 (0x00E0 - 0x00D0) class UObjectArchitectAsset final : public UBaseArchitectAsset { public: TArray ConnectionArray; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ObjectArchitectAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ObjectArchitectAsset") } static class UObjectArchitectAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UObjectArchitectAsset; // Class AnimationArchitectRuntime.ObjectArchitectMonolithicAsset // 0x0000 (0x00D0 - 0x00D0) class UObjectArchitectMonolithicAsset final : public UBaseArchitectMonolithicAsset { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ObjectArchitectMonolithicAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ObjectArchitectMonolithicAsset") } static class UObjectArchitectMonolithicAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UObjectArchitectMonolithicAsset; // Class AnimationArchitectRuntime.PreloadArchitectHUD // 0x0000 (0x0338 - 0x0338) class APreloadArchitectHUD : public AHUD { public: void TogglePreloadArchitectHUD(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PreloadArchitectHUD") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PreloadArchitectHUD") } static class APreloadArchitectHUD* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APreloadArchitectHUD; // Class AnimationArchitectRuntime.PreloadArchitectHUDWidgetStyle // 0x11B0 (0x11E0 - 0x0030) class UPreloadArchitectHUDWidgetStyle final : public USlateWidgetStyleContainerBase { public: struct FPreloadArchitectHUDStyle PreloadArchitectHUDStyle; // 0x0030(0x11B0)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PreloadArchitectHUDWidgetStyle") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PreloadArchitectHUDWidgetStyle") } static class UPreloadArchitectHUDWidgetStyle* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPreloadArchitectHUDWidgetStyle; // Class AnimationArchitectRuntime.PreLoadArchitectMonolithicAsset // 0x0000 (0x00D0 - 0x00D0) class UPreLoadArchitectMonolithicAsset final : public UBaseArchitectMonolithicAsset { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PreLoadArchitectMonolithicAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PreLoadArchitectMonolithicAsset") } static class UPreLoadArchitectMonolithicAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPreLoadArchitectMonolithicAsset; // Class AnimationArchitectRuntime.PreLoadAssetArchitectAsset // 0x0010 (0x00E0 - 0x00D0) class UPreLoadAssetArchitectAsset final : public UBaseArchitectAsset { public: TArray ConnectionArray; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PreLoadAssetArchitectAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PreLoadAssetArchitectAsset") } static class UPreLoadAssetArchitectAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPreLoadAssetArchitectAsset; // Class AnimationArchitectRuntime.PreLoadAssetInterface // 0x0000 (0x0000 - 0x0000) class IPreLoadAssetInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PreLoadAssetInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PreLoadAssetInterface") } static class IPreLoadAssetInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IPreLoadAssetInterface; // Class AnimationArchitectRuntime.StationArcitectAsset_ConnectionsCluster // 0x0010 (0x0038 - 0x0028) class UStationArcitectAsset_ConnectionsCluster final : public UObject { public: TArray ConnectionArray; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("StationArcitectAsset_ConnectionsCluster") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"StationArcitectAsset_ConnectionsCluster") } static class UStationArcitectAsset_ConnectionsCluster* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UStationArcitectAsset_ConnectionsCluster; // Class AnimationArchitectRuntime.StationArchitectAsset // 0x0068 (0x0138 - 0x00D0) class UStationArchitectAsset final : public UBaseArchitectAsset { public: TArray ConnectionArray; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) class UStationArcitectAsset_ConnectionsCluster* ConnectionCluster; // 0x00E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E8[0x50]; // 0x00E8(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("StationArchitectAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"StationArchitectAsset") } static class UStationArchitectAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UStationArchitectAsset; // Class AnimationArchitectRuntime.StationArchitectComponent // 0x0010 (0x01B8 - 0x01A8) class UStationArchitectComponent final : public UBaseArchitectComponent { public: TArray> HardSceneRigAssets; // 0x01A8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, Protected, UObjectWrapper, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("StationArchitectComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"StationArchitectComponent") } static class UStationArchitectComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UStationArchitectComponent; }