#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // SwGame // 4.26.2-1525459+++UE4+Release-4.26 // Includes the entire SDK. Include files directly for faster compilation! #include "SDK/Basic.hpp" #include "SDK/CoreUObject_structs.hpp" #include "SDK/PhysicsCore_structs.hpp" #include "SDK/GameplayTags_structs.hpp" #include "SDK/InputCore_structs.hpp" #include "SDK/Slate_structs.hpp" #include "SDK/Chaos_structs.hpp" #include "SDK/Engine_structs.hpp" #include "SDK/E_RecentActivityType_structs.hpp" #include "SDK/CoreUObject_classes.hpp" #include "SDK/UI_Journey_RecentActivity_LineItem_classes.hpp" #include "SDK/notify_BodeCombat_ForceChoke_BodeBlockDamage_classes.hpp" #include "SDK/BP_LGT_Fixture_Koboh_LampPost_01_Adjustable_classes.hpp" #include "SDK/MovieScene_structs.hpp" #include "SDK/RenderCore_structs.hpp" #include "SDK/PhysicsCore_classes.hpp" #include "SDK/AudioPlatformConfiguration_structs.hpp" #include "SDK/PropertyAccess_structs.hpp" #include "SDK/SlateCore_structs.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/BP_OBJ_SkillTree_Cell_classes.hpp" #include "SDK/RsDevNetRT_classes.hpp" #include "SDK/UI_BD1_ReticleButtons_classes.hpp" #include "SDK/UI_WorldStateErrorPopUp_Option_classes.hpp" #include "SDK/RsAnimTechRT_structs.hpp" #include "SDK/RsTechRT_structs.hpp" #include "SDK/RsTechRT_classes.hpp" #include "SDK/ChumpController_classes.hpp" #include "SDK/EFormationType_structs.hpp" #include "SDK/UMG_structs.hpp" #include "SDK/MovieScene_classes.hpp" #include "SDK/UMG_classes.hpp" #include "SDK/RsAnimTechRT_classes.hpp" #include "SDK/AnimationCore_structs.hpp" #include "SDK/AnimGraphRuntime_structs.hpp" #include "SDK/AB_TraversalFloater_classes.hpp" #include "SDK/BP_Hero_FlashlightDescription_classes.hpp" #include "SDK/VD_Bode_Pirate_03_classes.hpp" #include "SDK/E_UI_VoidTrainingScreens_structs.hpp" #include "SDK/ApexDestruction_structs.hpp" #include "SDK/ApexDestruction_classes.hpp" #include "SDK/RsWorldStatePlugin_structs.hpp" #include "SDK/AkAudio_structs.hpp" #include "SDK/AkAudio_classes.hpp" #include "SDK/MovieSceneCapture_structs.hpp" #include "SDK/ImageWriteQueue_structs.hpp" #include "SDK/MovieSceneCapture_classes.hpp" #include "SDK/TemplateSequence_structs.hpp" #include "SDK/TemplateSequence_classes.hpp" #include "SDK/NiagaraCore_structs.hpp" #include "SDK/NiagaraCore_classes.hpp" #include "SDK/UI_SavingIndicator_classes.hpp" #include "SDK/AnimateToLocation_classes.hpp" #include "SDK/UI_TacticalGuide_Tip_classes.hpp" #include "SDK/NiagaraShader_structs.hpp" #include "SDK/Niagara_structs.hpp" #include "SDK/Niagara_classes.hpp" #include "SDK/NiagaraShader_classes.hpp" #include "SDK/DeveloperSettings_classes.hpp" #include "SDK/eBountyHunterVariants_structs.hpp" #include "SDK/NiagaraAnimNotifies_structs.hpp" #include "SDK/NiagaraAnimNotifies_classes.hpp" #include "SDK/Enum_MantisRampRequest_structs.hpp" #include "SDK/Enum_MantisRampSide_structs.hpp" #include "SDK/INT_Mantis_classes.hpp" #include "SDK/UI_PromptTray_Base_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_LevelSelect_classes.hpp" #include "SDK/DialoguePlugin_structs.hpp" #include "SDK/AIModule_structs.hpp" #include "SDK/RsGameTechRT_structs.hpp" #include "SDK/GameplayTags_classes.hpp" #include "SDK/AIModule_classes.hpp" #include "SDK/OnlineSubsystem_structs.hpp" #include "SDK/RsGameTechRT_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlow_Hero_02_classes.hpp" #include "SDK/NavigationSystem_structs.hpp" #include "SDK/NavigationSystem_classes.hpp" #include "SDK/EDroidBDMode_structs.hpp" #include "SDK/SwGame_structs.hpp" #include "SDK/INT_BuddyDroid_classes.hpp" #include "SDK/UI_OnScreenIcon_classes.hpp" #include "SDK/ControlRig_structs.hpp" #include "SDK/AB_Grunt_classes.hpp" #include "SDK/E_SaberEquipSlot_structs.hpp" #include "SDK/UI_Journey_SubWindow_Base_classes.hpp" #include "SDK/LevelSequence_structs.hpp" #include "SDK/LevelSequence_classes.hpp" #include "SDK/EAIGroupFaction_structs.hpp" #include "SDK/EncounterMotionParm_structs.hpp" #include "SDK/ERandomEventWorldState_structs.hpp" #include "SDK/ERandomEventWorld_structs.hpp" #include "SDK/func_Encounters_classes.hpp" #include "SDK/DialoguePlugin_classes.hpp" #include "SDK/HC_ForceCharms_classes.hpp" #include "SDK/MotionWarping_structs.hpp" #include "SDK/MotionWarping_classes.hpp" #include "SDK/DMG_DarkModeInitiation_classes.hpp" #include "SDK/SignificanceManager_structs.hpp" #include "SDK/SignificanceManager_classes.hpp" #include "SDK/UI_Beacons_Tray_classes.hpp" #include "SDK/UI_Combat_ShiftControls_CIG_Prompt_classes.hpp" #include "SDK/notify_AddCameraOffset_classes.hpp" #include "SDK/OnlineSubsystem_classes.hpp" #include "SDK/OnlineSubsystemUtils_structs.hpp" #include "SDK/OnlineSubsystemUtils_classes.hpp" #include "SDK/BP_Grenade_Shock_PurgeArcher_classes.hpp" #include "SDK/Enum_TitleScreenConfirmationAction_structs.hpp" #include "SDK/ST_TitleScreenConfirmationMessage_structs.hpp" #include "SDK/AudioMixer_structs.hpp" #include "SDK/AudioMixer_classes.hpp" #include "SDK/BPC_RewardComponent_EchoScans_classes.hpp" #include "SDK/RsWorldStatePlugin_classes.hpp" #include "SDK/BP_Hero_ParryBlockEnterDescription_Saber_Left_classes.hpp" #include "SDK/PropertyPath_structs.hpp" #include "SDK/MovieSceneTracks_structs.hpp" #include "SDK/MovieSceneTracks_classes.hpp" #include "SDK/ControlRig_classes.hpp" #include "SDK/Seq_Shake_HH_GetHit_Front_Settle_03_Small_classes.hpp" #include "SDK/DD_Hero_Swipe_classes.hpp" #include "SDK/AnimGraphRuntime_classes.hpp" #include "SDK/BP_ShortcutRopeClass_classes.hpp" #include "SDK/BP_WorldStateTransition_StaticMesh_POI_classes.hpp" #include "SDK/Enum_ChestRewardType_structs.hpp" #include "SDK/LiveLinkInterface_structs.hpp" #include "SDK/LiveLinkInterface_classes.hpp" #include "SDK/ST_AI_BlockMeterReductionForce_structs.hpp" #include "SDK/BP_SplineVehicle_DropShip_classes.hpp" #include "SDK/LiveLink_structs.hpp" #include "SDK/LiveLink_classes.hpp" #include "SDK/BP_SwingRope_AutoSnap_classes.hpp" #include "SDK/TimeManagement_structs.hpp" #include "SDK/TimeManagement_classes.hpp" #include "SDK/notify_AI_JumpToMontageSection_classes.hpp" #include "SDK/INT_ShipFlyByAudio_classes.hpp" #include "SDK/BP_LGT_Fixture_FightClub_SPI_Wall_Circle_01_classes.hpp" #include "SDK/LiveLinkComponents_structs.hpp" #include "SDK/LiveLinkComponents_classes.hpp" #include "SDK/notify_HERO_ledgeJump_classes.hpp" #include "SDK/Enum_LocationStampNames_structs.hpp" #include "SDK/ST_Rumor_structs.hpp" #include "SDK/E_AbilityInfo_structs.hpp" #include "SDK/Enum_GardenSeeds_structs.hpp" #include "SDK/Enum_Garden_Tints_structs.hpp" #include "SDK/ST_GardenSeedSpawner_SeedsData_structs.hpp" #include "SDK/HC_RecentActivity_classes.hpp" #include "SDK/LiveLinkMovieScene_structs.hpp" #include "SDK/LiveLinkMovieScene_classes.hpp" #include "SDK/E_Skill_SubCategories_structs.hpp" #include "SDK/E_SkillCategories_structs.hpp" #include "SDK/UI_SkillTree_Procedural_Category_Button_TopNav_classes.hpp" #include "SDK/TakeMovieScene_classes.hpp" #include "SDK/HoudiniEngineRuntime_structs.hpp" #include "SDK/HoudiniEngineRuntime_classes.hpp" #include "SDK/notify_Water_Impact_Med_classes.hpp" #include "SDK/Shake_Medium_classes.hpp" #include "SDK/HoudiniNiagara_structs.hpp" #include "SDK/HoudiniNiagara_classes.hpp" #include "SDK/HC_Collectibles_classes.hpp" #include "SDK/BP_blasterCannonProjectile_Unblockable_classes.hpp" #include "SDK/Water_structs.hpp" #include "SDK/Water_classes.hpp" #include "SDK/FSR2TemporalUpscaling_structs.hpp" #include "SDK/FSR2TemporalUpscaling_classes.hpp" #include "SDK/VD_SliceChunk_01Small_classes.hpp" #include "SDK/ATK_LightsaberThrow_Saber_classes.hpp" #include "SDK/RigLogicModule_structs.hpp" #include "SDK/RigLogicModule_classes.hpp" #include "SDK/BinkMediaPlayer_structs.hpp" #include "SDK/BinkMediaPlayer_classes.hpp" #include "SDK/E_LoadoutMenuFocusGroups_structs.hpp" #include "SDK/LightsaberTypes_structs.hpp" #include "SDK/BlasterShotTypes_structs.hpp" #include "SDK/E_StanceSwitchWidgetAnim_structs.hpp" #include "SDK/UI_StanceSwitch_classes.hpp" #include "SDK/UDMG_Env_classes.hpp" #include "SDK/HavokCloth_structs.hpp" #include "SDK/HavokCloth_classes.hpp" #include "SDK/VirtualHeightfieldMesh_classes.hpp" #include "SDK/eHolomapToDoListTypes_structs.hpp" #include "SDK/POIBreakAway_classes.hpp" #include "SDK/BPI_JediUpgrade_classes.hpp" #include "SDK/DLSS_structs.hpp" #include "SDK/DLSS_classes.hpp" #include "SDK/DLSSBlueprint_structs.hpp" #include "SDK/DLSSBlueprint_classes.hpp" #include "SDK/Enum_JetpackIntensity_structs.hpp" #include "SDK/INT_Jetpacks_classes.hpp" #include "SDK/StreamlineBlueprint_structs.hpp" #include "SDK/StreamlineBlueprint_classes.hpp" #include "SDK/UI_CigPoiDebugWidget_classes.hpp" #include "SDK/VD_ShieldGrunt_02_classes.hpp" #include "SDK/StreamlineRHI_structs.hpp" #include "SDK/StreamlineRHI_classes.hpp" #include "SDK/Enum_Claustrophia_Move_structs.hpp" #include "SDK/ATK_BodeCIG_PowerShot_classes.hpp" #include "SDK/Paper2D_structs.hpp" #include "SDK/Paper2D_classes.hpp" #include "SDK/UI_Window_LoadableScreen_HDR_classes.hpp" #include "SDK/BP_Elevator_MNT_Empire_SML_classes.hpp" #include "SDK/ACLPlugin_structs.hpp" #include "SDK/ACLPlugin_classes.hpp" #include "SDK/Renderer_structs.hpp" #include "SDK/HeightVolumeFogRuntime_classes.hpp" #include "SDK/LightPropagationVolumeRuntime_classes.hpp" #include "SDK/E_InputRemappingKeyType_structs.hpp" #include "SDK/Enum_InputRemapCategories_structs.hpp" #include "SDK/ST_FNameArray_structs.hpp" #include "SDK/Enum_InputRemapConflictBuckets_structs.hpp" #include "SDK/UI_ControlRemapDetector_classes.hpp" #include "SDK/RsPostProcessRuntime_structs.hpp" #include "SDK/RsPostProcessRuntime_classes.hpp" #include "SDK/Enum_XPRewardType_structs.hpp" #include "SDK/HC_SuperMeter_classes.hpp" #include "SDK/notify_HeroParryFire_classes.hpp" #include "SDK/Zone_Interact_Animated_Computer_Terminal_01_classes.hpp" #include "SDK/AnimationSharing_structs.hpp" #include "SDK/AnimationSharing_classes.hpp" #include "SDK/NavArea_NoCig_classes.hpp" #include "SDK/BP_PlatformAssist_classes.hpp" #include "SDK/UObjectPlugin_structs.hpp" #include "SDK/UObjectPlugin_classes.hpp" #include "SDK/ENUM_PhysicsPlatformTypes_structs.hpp" #include "SDK/FacialAnimation_classes.hpp" #include "SDK/Struct_cinematicTriggerShotgun_structs.hpp" #include "SDK/BP_GhostPawn_classes.hpp" #include "SDK/enum_CigType_structs.hpp" #include "SDK/UI_HUD_Combat_ShiftControls_classes.hpp" #include "SDK/State_ForceSlow_classes.hpp" #include "SDK/notify_BodeCombat_ResetBlasterCount_classes.hpp" #include "SDK/CinematicCamera_structs.hpp" #include "SDK/DatasmithContent_structs.hpp" #include "SDK/DatasmithContent_classes.hpp" #include "SDK/INT_ReorientPitch_classes.hpp" #include "SDK/VariantManagerContent_structs.hpp" #include "SDK/VariantManagerContent_classes.hpp" #include "SDK/UI_FirstRun_SafeZone_classes.hpp" #include "SDK/Struct_PostProcessFog_structs.hpp" #include "SDK/GeometryCache_structs.hpp" #include "SDK/GeometryCache_classes.hpp" #include "SDK/GeometryCacheTracks_structs.hpp" #include "SDK/GeometryCacheTracks_classes.hpp" #include "SDK/Enum_WorldMap_Skills_structs.hpp" #include "SDK/Enum_WorldMap_Greeble_structs.hpp" #include "SDK/Enum_WorldMap_Planets_structs.hpp" #include "SDK/BP_StateTransition_StaticMesh_Parent_classes.hpp" #include "SDK/UI_Accessibility_Shortcut_classes.hpp" #include "SDK/AutomationUtils_classes.hpp" #include "SDK/ClothingSystemRuntimeInterface_structs.hpp" #include "SDK/ClothingSystemRuntimeInterface_classes.hpp" #include "SDK/BookNames_structs.hpp" #include "SDK/Projectile_BlasterRicochet_Hero_classes.hpp" #include "SDK/ClothingSystemRuntimeCommon_structs.hpp" #include "SDK/ClothingSystemRuntimeCommon_classes.hpp" #include "SDK/ChaosCloth_structs.hpp" #include "SDK/ChaosCloth_classes.hpp" #include "SDK/eSingleKillTargetNames_structs.hpp" #include "SDK/E_ButtonFocusTransition_structs.hpp" #include "SDK/eBountyHunterUI_States_structs.hpp" #include "SDK/E_ButtonFocusStates_structs.hpp" #include "SDK/UI_Journey_SubWindow_Bounties_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Throw_Saber_classes.hpp" #include "SDK/MeshDescription_structs.hpp" #include "SDK/EditableMesh_structs.hpp" #include "SDK/EditableMesh_classes.hpp" #include "SDK/enum_CigWaypointCheckpointType_structs.hpp" #include "SDK/notify_BD1_AttachInjector_classes.hpp" #include "SDK/GeometryCollectionTracks_structs.hpp" #include "SDK/GeometryCollectionTracks_classes.hpp" #include "SDK/ProceduralMeshComponent_structs.hpp" #include "SDK/ProceduralMeshComponent_classes.hpp" #include "SDK/INT_Cig_Combat_classes.hpp" #include "SDK/ChaosNiagara_structs.hpp" #include "SDK/ChaosNiagara_classes.hpp" #include "SDK/BPFX_Void_classes.hpp" #include "SDK/notify_BD1_AlwaysRefreshBones_classes.hpp" #include "SDK/notify_ScriptedAnim_classes.hpp" #include "SDK/MotoSynth_structs.hpp" #include "SDK/MotoSynth_classes.hpp" #include "SDK/UI_SettingsRightPanelContent_Subtitles_classes.hpp" #include "SDK/FrameChimneyJump_classes.hpp" #include "SDK/BP_Binoculars_HotSpot_classes.hpp" #include "SDK/AvfMediaFactory_classes.hpp" #include "SDK/Enum_RootCollisionProfileOptions_structs.hpp" #include "SDK/BP_SplineExtrude_classes.hpp" #include "SDK/UI_Window_LoadableScreen_Gamma_classes.hpp" #include "SDK/UI_Binoculars_Scanning_InWorld_classes.hpp" #include "SDK/MediaAssets_structs.hpp" #include "SDK/MediaAssets_classes.hpp" #include "SDK/ImgMedia_classes.hpp" #include "SDK/notify_AI_DisableEvade_classes.hpp" #include "SDK/ImgMediaFactory_classes.hpp" #include "SDK/MediaCompositing_structs.hpp" #include "SDK/MediaCompositing_classes.hpp" #include "SDK/WmfMediaFactory_classes.hpp" #include "SDK/notify_HERO_FindNewTarget_classes.hpp" #include "SDK/HC_Loadout_classes.hpp" #include "SDK/CORU150_Ent_classes.hpp" #include "SDK/TcpMessaging_classes.hpp" #include "SDK/UdpMessaging_structs.hpp" #include "SDK/UdpMessaging_classes.hpp" #include "SDK/ActorSequence_structs.hpp" #include "SDK/ActorSequence_classes.hpp" #include "SDK/Projectile_Blaster_BodeCombat_Powershot_classes.hpp" #include "SDK/ST_RewardDefinition_structs.hpp" #include "SDK/UI_PauseMenuToggle_TagDebug_classes.hpp" #include "SDK/RespawnNiagara_structs.hpp" #include "SDK/RespawnNiagara_classes.hpp" #include "SDK/FrameConversation_classes.hpp" #include "SDK/ActorLayerUtilities_structs.hpp" #include "SDK/ActorLayerUtilities_classes.hpp" #include "SDK/TutorialVerbAnimations_structs.hpp" #include "SDK/AndroidPermission_classes.hpp" #include "SDK/UI_Map_MainObjective_Icon_classes.hpp" #include "SDK/ATK_BodeCombat_Blaster_classes.hpp" #include "SDK/ArchVisCharacter_classes.hpp" #include "SDK/AssetTags_structs.hpp" #include "SDK/AssetTags_classes.hpp" #include "SDK/BPFX_RocketTrail_classes.hpp" #include "SDK/AudioCapture_structs.hpp" #include "SDK/AudioCapture_classes.hpp" #include "SDK/CableComponent_classes.hpp" #include "SDK/E_CosmeticCategory_structs.hpp" #include "SDK/INT_CustomizationAB_classes.hpp" #include "SDK/BP_WorldMap_Beacon_classes.hpp" #include "SDK/Enum_MessageTypes_structs.hpp" #include "SDK/CustomMeshComponent_structs.hpp" #include "SDK/CustomMeshComponent_classes.hpp" #include "SDK/GooglePAD_structs.hpp" #include "SDK/GooglePAD_classes.hpp" #include "SDK/HC_Conversation_classes.hpp" #include "SDK/E_HolomapIconTypes_structs.hpp" #include "SDK/BP_Hero_FocusEvadeDescription_classes.hpp" #include "SDK/LocationServicesBPLibrary_structs.hpp" #include "SDK/LocationServicesBPLibrary_classes.hpp" #include "SDK/MobilePatchingUtils_classes.hpp" #include "SDK/EHubConversationType_structs.hpp" #include "SDK/SwGame_classes.hpp" #include "SDK/EFoleyType_structs.hpp" #include "SDK/ST_ChumpEventInfo_structs.hpp" #include "SDK/BP_ChumpBase_classes.hpp" #include "SDK/PhysXVehicles_structs.hpp" #include "SDK/PhysXVehicles_classes.hpp" #include "SDK/AudioExtensions_classes.hpp" #include "SDK/PauseVoidWorld_Vfx_classes.hpp" #include "SDK/SoundFields_classes.hpp" #include "SDK/EDoorUnlockDirection_structs.hpp" #include "SDK/Synthesis_structs.hpp" #include "SDK/Synthesis_classes.hpp" #include "SDK/AudioAnalyzer_classes.hpp" #include "SDK/MoveAlongSplineInitializationData_structs.hpp" #include "SDK/Seq_Shake_HH_PhaseDashBarrier_classes.hpp" #include "SDK/BP_BrawlerDroid00_Baton_classes.hpp" #include "SDK/AudioSynesthesia_structs.hpp" #include "SDK/AudioSynesthesia_classes.hpp" #include "SDK/notify_LaunchGrenade_classes.hpp" #include "SDK/BP_TKObject_classes.hpp" #include "SDK/BTS_BuddyFreezeMotion_classes.hpp" #include "SDK/BTT_UpdateAIBeforeAttacking_classes.hpp" #include "SDK/InputCore_classes.hpp" #include "SDK/SlateCore_classes.hpp" #include "SDK/Slate_classes.hpp" #include "SDK/Shake_Combat_Large_classes.hpp" #include "SDK/Projectile_BDGunOil_classes.hpp" #include "SDK/ImageWriteQueue_classes.hpp" #include "SDK/MaterialShaderQualitySettings_structs.hpp" #include "SDK/MaterialShaderQualitySettings_classes.hpp" #include "SDK/BP_Gateway_Standard_classes.hpp" #include "SDK/EngineSettings_structs.hpp" #include "SDK/EngineSettings_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Basic_Twin_classes.hpp" #include "SDK/SaberExtend_structs.hpp" #include "SDK/INT_LightsaberUser_classes.hpp" #include "SDK/MRMesh_structs.hpp" #include "SDK/MRMesh_classes.hpp" #include "SDK/AugmentedReality_structs.hpp" #include "SDK/AugmentedReality_classes.hpp" #include "SDK/DMG_ForcePushGlancing_classes.hpp" #include "SDK/HeadMountedDisplay_structs.hpp" #include "SDK/HeadMountedDisplay_classes.hpp" #include "SDK/BuildPatchServices_structs.hpp" #include "SDK/BuildPatchServices_classes.hpp" #include "SDK/INT_AnimBlueprintSettings_classes.hpp" #include "SDK/AB_Edward_face_classes.hpp" #include "SDK/Foliage_structs.hpp" #include "SDK/Foliage_classes.hpp" #include "SDK/BP_AbilityEffect_ForceLift_LevelObjectOverriden_Hero_01_classes.hpp" #include "SDK/Landscape_structs.hpp" #include "SDK/Landscape_classes.hpp" #include "SDK/BP_LGT_Fixture_Work_Medium_Hinged_01_classes.hpp" #include "SDK/AnimationCore_classes.hpp" #include "SDK/BP_TamedStateMachine_classes.hpp" #include "SDK/CinematicCamera_classes.hpp" #include "SDK/FD_Grass_Impact_Lrg_classes.hpp" #include "SDK/func_GetAnimBlueprints_classes.hpp" #include "SDK/NetCore_structs.hpp" #include "SDK/NetCore_classes.hpp" #include "SDK/AssetRegistry_structs.hpp" #include "SDK/AssetRegistry_classes.hpp" #include "SDK/PacketHandler_classes.hpp" #include "SDK/Shake_Combat_ExtraLarge_classes.hpp" #include "SDK/CantinaApproachAnimation_structs.hpp" #include "SDK/MeshDescription_classes.hpp" #include "SDK/E_MaterialSlotRules_structs.hpp" #include "SDK/ST_CustomizationMaterials_structs.hpp" #include "SDK/UI_CigDebugWarningTextWidget_classes.hpp" #include "SDK/ATK_Projectile_Droideka_Legendary_classes.hpp" #include "SDK/StaticMeshDescription_structs.hpp" #include "SDK/StaticMeshDescription_classes.hpp" #include "SDK/PropertyAccess_classes.hpp" #include "SDK/INT_AI_Variants_classes.hpp" #include "SDK/EyeTracker_structs.hpp" #include "SDK/EyeTracker_classes.hpp" #include "SDK/JsonUtilities_structs.hpp" #include "SDK/JsonUtilities_classes.hpp" #include "SDK/Zone_MessageText_classes.hpp" #include "SDK/MoviePlayer_structs.hpp" #include "SDK/MoviePlayer_classes.hpp" #include "SDK/Overlay_structs.hpp" #include "SDK/Overlay_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Stat_classes.hpp" #include "SDK/BP_WorldStateTransition_StaticMesh_Yacht_classes.hpp" #include "SDK/ClothingSystemRuntimeNv_structs.hpp" #include "SDK/ClothingSystemRuntimeNv_classes.hpp" #include "SDK/GameplayTasks_structs.hpp" #include "SDK/GameplayTasks_classes.hpp" #include "SDK/BP_Coru_Vent_Large_D_classes.hpp" #include "SDK/RigVM_structs.hpp" #include "SDK/RigVM_classes.hpp" #include "SDK/ChaosSolverEngine_structs.hpp" #include "SDK/ChaosSolverEngine_classes.hpp" #include "SDK/FieldSystemEngine_classes.hpp" #include "SDK/UI_VoidTraining_Progress_classes.hpp" #include "SDK/BP_ShipFlyBy_Base_classes.hpp" #include "SDK/GeometryCollectionEngine_structs.hpp" #include "SDK/GeometryCollectionEngine_classes.hpp" #include "SDK/VD_Chump_classes.hpp" #include "SDK/AB_Yacht_classes.hpp" #include "SDK/InteractiveToolsFramework_structs.hpp" #include "SDK/InteractiveToolsFramework_classes.hpp" #include "SDK/Landmass_structs.hpp" #include "SDK/Enum_Planets_structs.hpp" #include "SDK/INT_MissionObjective_classes.hpp" #include "SDK/ImageWrapper_structs.hpp" #include "SDK/UI_Journey_SubWindow_Rumors_classes.hpp" #include "SDK/ATK_ForcePush_Direct_classes.hpp" #include "SDK/Enum_LightTriggerShape_structs.hpp" #include "SDK/Enum_LightBlendMode_structs.hpp" #include "SDK/Struct_LightProperties_structs.hpp" #include "SDK/Struct_LightingWorldStateRequirement_structs.hpp" #include "SDK/Enum_LightingActorType_structs.hpp" #include "SDK/BP_TriggerLightBlended_classes.hpp" #include "SDK/MediaUtils_structs.hpp" #include "SDK/VD_Drd_ProbeDroid_02_classes.hpp" #include "SDK/BP_Hero_AttackDescription_HeavyFocusCharge_classes.hpp" #include "SDK/VectorVM_structs.hpp" #include "SDK/DMG_Stagger_Light_classes.hpp" #include "SDK/Struct_LensFlareSettings_structs.hpp" #include "SDK/EngineMessages_structs.hpp" #include "SDK/enum_VoidTraining_structs.hpp" #include "SDK/ST_VoidTrainingRoundData_structs.hpp" #include "SDK/ST_VoidTrainingData_structs.hpp" #include "SDK/BP_TargetEvaluator_Default_classes.hpp" #include "SDK/Serialization_structs.hpp" #include "SDK/SessionMessages_structs.hpp" #include "SDK/func_SaveDataUtils_classes.hpp" #include "SDK/Struct_PostProcessSkyAtmosphere_structs.hpp" #include "SDK/LiveLinkMessageBusFramework_structs.hpp" #include "SDK/Enum_WorldMap_UnlockStates_structs.hpp" #include "SDK/BP_StateTransition_Parent_classes.hpp" #include "SDK/DmgTypeBP_Environmental_classes.hpp" #include "SDK/RsPostProcessSettingsTemplate_classes.hpp" #include "SDK/ST_PropertyInspectorSubPropertyData_structs.hpp" #include "SDK/ATK_DarkModeInitiation_classes.hpp" #include "SDK/notify_focus_attack_classes.hpp" #include "SDK/Enum_PropertyInspectorDescriptionNames_structs.hpp" #include "SDK/ST_PropertyInspectorDescriptionData_structs.hpp" #include "SDK/BP_SectorMap_Sector_classes.hpp" #include "SDK/BP_Binoculars_Beacon_classes.hpp" #include "SDK/E_UI_ConsolePlatforms_Simplified_structs.hpp" #include "SDK/UI_SubMenu_LeftNav_classes.hpp" #include "SDK/BP_BreadCrumbTrail_classes.hpp" #include "SDK/UI_VoidTraining_ChallengeComplete_classes.hpp" #include "SDK/BP_WorldMap_PlayerArrow_classes.hpp" #include "SDK/BP_MountCoatMaterialData_classes.hpp" #include "SDK/notify_Hero_NoPirateFingers_classes.hpp" #include "SDK/UI_Map_Base_classes.hpp" #include "SDK/UI_Holomap_ToDoList_classes.hpp" #include "SDK/UI_Map_POI_Icon_classes.hpp" #include "SDK/BP_WorldMap_ManagedIcon_Base_classes.hpp" #include "SDK/ShieldGrunt_AttState_Combo_classes.hpp" #include "SDK/BP_WorldMap_ManagedIcon_NavAssist_classes.hpp" #include "SDK/UI_Map_DeathRevenge_Icon_classes.hpp" #include "SDK/ST_FullScreenTutorial_SinglePage_structs.hpp" #include "SDK/ST_FullScreenTutorial_structs.hpp" #include "SDK/UI_PaginatedTutorial_classes.hpp" #include "SDK/DISABLED_notify_PauseForceMeterRegen_classes.hpp" #include "SDK/BP_WorldMap_ManagedIcon_DeathRevenge_classes.hpp" #include "SDK/UI_Starchart_Pill_Medium_classes.hpp" #include "SDK/UI_Binoculars_Beacon_Icon_classes.hpp" #include "SDK/ST_PerchInfo_structs.hpp" #include "SDK/E_UI_CharmButtonType_structs.hpp" #include "SDK/BP_WorldMap_ManagedIcon_Objective_classes.hpp" #include "SDK/ST_TutorialLogic_structs.hpp" #include "SDK/HC_BaseballSlide_classes.hpp" #include "SDK/UI_InputOptions_structs.hpp" #include "SDK/INT_AI_classes.hpp" #include "SDK/BP_YachtLightingDispatcher_classes.hpp" #include "SDK/notify_PushPopCollisionParm_classes.hpp" #include "SDK/Enum_Cosmetics_structs.hpp" #include "SDK/UI_StanceSwitch_InitialButton_classes.hpp" #include "SDK/CR_Hero_Holster_classes.hpp" #include "SDK/COR_Grapple_030_classes.hpp" #include "SDK/BP_AIResource_Wampa_JumpBack_classes.hpp" #include "SDK/BP_SummonMountManager_classes.hpp" #include "SDK/Struct_BookData_structs.hpp" #include "SDK/ST_MapChestInfo_structs.hpp" #include "SDK/ST_SkillTree_Progression_structs.hpp" #include "SDK/UI_AudioPingLocationVisualizer_classes.hpp" #include "SDK/E_GliderExits_structs.hpp" #include "SDK/struct_CigWaypointStack_structs.hpp" #include "SDK/ST_EnemyHeroRelationshipInfo_structs.hpp" #include "SDK/SwZiplineJumpDefinition_classes.hpp" #include "SDK/EBinocularsHighlightType_structs.hpp" #include "SDK/Enum_MotionTweaks_structs.hpp" #include "SDK/State_ForcePull_classes.hpp" #include "SDK/ATK_StaffStd_classes.hpp" #include "SDK/ST_HeroUpgradeDefinition_structs.hpp" #include "SDK/ST_LocationStampData_structs.hpp" #include "SDK/DFX_MountAbove_Handler_classes.hpp" #include "SDK/E_MenuNarrationTypes_structs.hpp" #include "SDK/E_MissionObjectiveNotifyType_structs.hpp" #include "SDK/iUI_ROOT_classes.hpp" #include "SDK/INT_RevengeSpawner_classes.hpp" #include "SDK/UI_RadialMenuDescriptionCharmsPip_classes.hpp" #include "SDK/UI_Binoculars_HotSpot_Icon_classes.hpp" #include "SDK/BTT_SetBuddyState_classes.hpp" #include "SDK/EVOTriggerType_structs.hpp" #include "SDK/State_BeastTame_classes.hpp" #include "SDK/BTS_FocusOnTargetToFollow_classes.hpp" #include "SDK/Enum_SectorNames_structs.hpp" #include "SDK/S_MountedInputCache_structs.hpp" #include "SDK/BPFX_SaveBeacon_PP_classes.hpp" #include "SDK/ST_EchoScanDefinition_structs.hpp" #include "SDK/BP_AbilityEffect_ForcePush_Hero_01_classes.hpp" #include "SDK/Shake_SpeederLandMed_classes.hpp" #include "SDK/notify_InteractionComplete_classes.hpp" #include "SDK/Enum_PostProcessShapes_structs.hpp" #include "SDK/Struct_UXRSurvey_structs.hpp" #include "SDK/Struct_SaberColor_structs.hpp" #include "SDK/ENarrativeTriggerRepeatability_structs.hpp" #include "SDK/UI_MapCursor_classes.hpp" #include "SDK/ST_UiColor_structs.hpp" #include "SDK/E_HeroLandingShakes_structs.hpp" #include "SDK/BP_AbilityEffect_ForceLift_Character_Hero_01_classes.hpp" #include "SDK/AB_Bode_IK_classes.hpp" #include "SDK/ST_ControllerInputMap_structs.hpp" #include "SDK/Struct_SkillTree_BlockedCellQuery_structs.hpp" #include "SDK/ST_SectorStampData_structs.hpp" #include "SDK/E_KnockOffDirections_structs.hpp" #include "SDK/DMG_PhysicsCollision_classes.hpp" #include "SDK/BP_GrapplePoint_Interact_classes.hpp" #include "SDK/UI_Databank_SiblingEntryButton_classes.hpp" #include "SDK/INT_CameraPOI_classes.hpp" #include "SDK/eBountyHunterSystemStates_structs.hpp" #include "SDK/BTT_Cig_UseWaypointPerchSet_classes.hpp" #include "SDK/BTS_Cig_SetInvulnerable_classes.hpp" #include "SDK/Enum_RateGeneric_structs.hpp" #include "SDK/notify_AI_CombatAim_classes.hpp" #include "SDK/BP_CutPlaceable_Base_classes.hpp" #include "SDK/notify_AI_SetAdditiveTranslation_classes.hpp" #include "SDK/ESystemicNarrativeTargetSelector_structs.hpp" #include "SDK/BP_Hero_AttackDescription_DFXStrike_classes.hpp" #include "SDK/ST_AI_ReactionOverrides_structs.hpp" #include "SDK/INT_UMG_URLResponsive_classes.hpp" #include "SDK/notify_SetCombatStateDuration_classes.hpp" #include "SDK/BP_LGT_Fixture_Outpost_Tube_b_classes.hpp" #include "SDK/Enum_TutorialStates_structs.hpp" #include "SDK/CORU200_Ent_classes.hpp" #include "SDK/Shake_Explosion_classes.hpp" #include "SDK/Enum_CameraShakeAndRumble_structs.hpp" #include "SDK/HC_Defense_classes.hpp" #include "SDK/Notify_HeavyVentExtendRetract_classes.hpp" #include "SDK/Struct_StringArray_structs.hpp" #include "SDK/BPC_LegendaryEcho_VFX_classes.hpp" #include "SDK/CMV_Koboh_Damage_classes.hpp" #include "SDK/ST_UIDLineEndItem_structs.hpp" #include "SDK/UI_HUD_ForceMeter_classes.hpp" #include "SDK/BP_AIResource_Wampa_FistPound_classes.hpp" #include "SDK/E_SliceSelection_structs.hpp" #include "SDK/notify_Hero_Mounted_JumpOff_classes.hpp" #include "SDK/Enum_GlobalEvents_structs.hpp" #include "SDK/r4GameInstance_classes.hpp" #include "SDK/notify_SetCombatState_classes.hpp" #include "SDK/ALI_Mount_Raptor_classes.hpp" #include "SDK/INT_CigInteract_classes.hpp" #include "SDK/ST_InteractAudioPing_QueueHolder_structs.hpp" #include "SDK/POILookAtFocusInput_classes.hpp" #include "SDK/SwDoubleJumpDefinition_classes.hpp" #include "SDK/E_GrappleState_structs.hpp" #include "SDK/ST_PredictionArcData_structs.hpp" #include "SDK/BPC_PredictionArcBase_classes.hpp" #include "SDK/Enum_DatabankCategory_structs.hpp" #include "SDK/ST_InteractAudioPing_structs.hpp" #include "SDK/E_MountCoats_structs.hpp" #include "SDK/INT_DFX_classes.hpp" #include "SDK/E_InteractAudioPingStyle_structs.hpp" #include "SDK/EDoorOpeningState_structs.hpp" #include "SDK/E_SlideSpeed_structs.hpp" #include "SDK/Seq_Shake_HH_Jostle_v1_classes.hpp" #include "SDK/BP_LGT_Fixture_Coru_ShopPillar_01_classes.hpp" #include "SDK/ENUM_NavTo_SaberSheatheState_structs.hpp" #include "SDK/PARAMS_HC_NavTo_structs.hpp" #include "SDK/PARAMS_NavTo_structs.hpp" #include "SDK/BTT_Cig_GetTargetLocationOfTargetToFollow_classes.hpp" #include "SDK/DMG_Projectile_classes.hpp" #include "SDK/ReminderTutorialType_structs.hpp" #include "SDK/ReminderTutorial_Data_structs.hpp" #include "SDK/Notify_SetAIHeartRate_classes.hpp" #include "SDK/STRUCT_CoatData_structs.hpp" #include "SDK/Enum_CantinaState_structs.hpp" #include "SDK/BTS_NarrativeSystemicEvent_classes.hpp" #include "SDK/notify_hero_EvadeExit_classes.hpp" #include "SDK/DMG_Launch_classes.hpp" #include "SDK/BP_BeamDesigner_classes.hpp" #include "SDK/E_AutomountDetectionShapes_structs.hpp" #include "SDK/AnimAtTransformDefinition_classes.hpp" #include "SDK/ATK_PirateFocus_classes.hpp" #include "SDK/BTS_POISystemicEvent_classes.hpp" #include "SDK/INT_SkitTrigger_classes.hpp" #include "SDK/Enum_LateralPosition_structs.hpp" #include "SDK/BP_SlideBlock_TK_classes.hpp" #include "SDK/ST_SpeakerForActor_structs.hpp" #include "SDK/E_DismountPositions_structs.hpp" #include "SDK/struct_ActorArray_structs.hpp" #include "SDK/BPFX_Focus_Attack_classes.hpp" #include "SDK/BTD_Cig_ArePerchesOwnedByWaypointSet_classes.hpp" #include "SDK/ST_HubHSMWithRequirements_structs.hpp" #include "SDK/notify_AI_UnsheatheWeapon_classes.hpp" #include "SDK/E_SaberArmMask_structs.hpp" #include "SDK/Queries_HeroStateAnimation_Results_structs.hpp" #include "SDK/AnimState_BP_BalanceBeam_structs.hpp" #include "SDK/AnimState_BP_Climb_structs.hpp" #include "SDK/Enum_WallState_structs.hpp" #include "SDK/Enum_WallDirection_structs.hpp" #include "SDK/E_PirateShootingAnim_structs.hpp" #include "SDK/AB_Hero_classes.hpp" #include "SDK/DMG_Flop_classes.hpp" #include "SDK/ST_MenuNarrationEvents_structs.hpp" #include "SDK/UI_BlankHorizontal_classes.hpp" #include "SDK/INT_ScriptedAnim_classes.hpp" #include "SDK/ST_TempLevelDialogue_structs.hpp" #include "SDK/BP_VOTrigger_classes.hpp" #include "SDK/DMG_Cine_classes.hpp" #include "SDK/Widget_Audio_Cinematic_Debug_classes.hpp" #include "SDK/POIOffsetFocus_classes.hpp" #include "SDK/ST_BinocularsHighlightableInfo_structs.hpp" #include "SDK/BPC_BinocularsHighlightable_classes.hpp" #include "SDK/DMG_HeroBlasterStun_classes.hpp" #include "SDK/BPI_AudioDataAnimNotifyInterface_classes.hpp" #include "SDK/notify_Heal_classes.hpp" #include "SDK/Enum_SourceType_CameraShakeRumble_structs.hpp" #include "SDK/UI_TutorialCustom_classes.hpp" #include "SDK/HC_IKRig_classes.hpp" #include "SDK/BP_Hero_AttackDescription_TwinDelay_classes.hpp" #include "SDK/func_VectorMath_classes.hpp" #include "SDK/notify_BD_EnterHealAnim_classes.hpp" #include "SDK/Lib_CameraUtil_classes.hpp" #include "SDK/WMC_DoorsGateways_classes.hpp" #include "SDK/UI_ColorButton_classes.hpp" #include "SDK/Bode_Stances_structs.hpp" #include "SDK/BP_BodeCombat_ReflectDescription_classes.hpp" #include "SDK/AI_CON_Archer00_classes.hpp" #include "SDK/ERoadNodeModifierType_structs.hpp" #include "SDK/BP_LGT_Fixture_CantinaKitchen_Hanging_Light_1_classes.hpp" #include "SDK/Blaster_Reflectable_Component_Parent_classes.hpp" #include "SDK/UI_Fade_LoadingScreen_classes.hpp" #include "SDK/Struct_SkillCell_structs.hpp" #include "SDK/Struct_SkillTreeStaticMeshComponents_structs.hpp" #include "SDK/Struct_SkillTreeSubCategory_structs.hpp" #include "SDK/Struct_SkillTreeCategory_structs.hpp" #include "SDK/Struct_SkillTree_structs.hpp" #include "SDK/BPFX_FocusParryEvade_classes.hpp" #include "SDK/Enum_MenuCaptureCameras_structs.hpp" #include "SDK/BP_Void_CalCustomization_classes.hpp" #include "SDK/SetInitialRotation_classes.hpp" #include "SDK/Enum_HeroTriggerVolumeOrMesh_structs.hpp" #include "SDK/UI_Abilities_Preview_Charms_classes.hpp" #include "SDK/Enum_DatabankUnlockableType_structs.hpp" #include "SDK/Enum_TacticalGuide_Faction_structs.hpp" #include "SDK/ST_DatabankUnlockable_structs.hpp" #include "SDK/BP_STA_WorldState_Unlocker_classes.hpp" #include "SDK/COR_BrawlerDroidBatonIntro_010_classes.hpp" #include "SDK/BPC_KobohTechTuner_classes.hpp" #include "SDK/notify_SpawnActorFromClass_classes.hpp" #include "SDK/UI_BossMeter_Bar_classes.hpp" #include "SDK/ST_DialogueWithTimeout_structs.hpp" #include "SDK/ST_CalLookatRequest_structs.hpp" #include "SDK/INT_Stages_classes.hpp" #include "SDK/ATK_ProjectileHeroBlasterStun_classes.hpp" #include "SDK/BTS_Cig_Follow_classes.hpp" #include "SDK/notify_DisableRootMotion_classes.hpp" #include "SDK/UI_Settings_SubSectionHeader_classes.hpp" #include "SDK/notify_Hero_Mounted_Dismount_classes.hpp" #include "SDK/DMG_DownStab_classes.hpp" #include "SDK/notify_HERO_repeatClimbGrab_classes.hpp" #include "SDK/BP_Door_OneWay_Small_classes.hpp" #include "SDK/ALI_Hero_Mounted_Glider_classes.hpp" #include "SDK/ALI_Hero_Mounted_Spamel_classes.hpp" #include "SDK/ST_MessageTypes_structs.hpp" #include "SDK/UI_StyleSheet_structs.hpp" #include "SDK/ST_CustomizationMaterialPack_structs.hpp" #include "SDK/notify_ArmGrenade_classes.hpp" #include "SDK/E_UI_PhotomodeLights_structs.hpp" #include "SDK/E_InteractAudioPingType_structs.hpp" #include "SDK/ALI_Grapple_classes.hpp" #include "SDK/iSwPlayerState_classes.hpp" #include "SDK/ALI_Hero_Mounted_Raptor_classes.hpp" #include "SDK/BP_AwarenessStateMachineProto_classes.hpp" #include "SDK/notify_BD_ShopInterfaceReady_classes.hpp" #include "SDK/EDroidFlashlightMode_structs.hpp" #include "SDK/Shake_PillarFall_classes.hpp" #include "SDK/BTD_Cig_CanIdle_classes.hpp" #include "SDK/AI_CON_BrawlerDroid00_classes.hpp" #include "SDK/EDroidRelationship_structs.hpp" #include "SDK/ST_AI_Health_structs.hpp" #include "SDK/UI_VoidTearMessage_classes.hpp" #include "SDK/HC_WallHang_classes.hpp" #include "SDK/Hero_FallBombTutorial_Assets_classes.hpp" #include "SDK/Button_Sizes_structs.hpp" #include "SDK/Shake_LedgeHigh_classes.hpp" #include "SDK/ST_Achievements_structs.hpp" #include "SDK/UI_ForceHealPip_classes.hpp" #include "SDK/HC_Navigation_classes.hpp" #include "SDK/BP_Cuttable_Chunk_Base_classes.hpp" #include "SDK/Shake_Pulverizer_Cave_classes.hpp" #include "SDK/CigPerchDefinition_classes.hpp" #include "SDK/BTT_BuddyUpdateMoveLoc_classes.hpp" #include "SDK/EChunkInstallStatus_structs.hpp" #include "SDK/EDroidScanType_structs.hpp" #include "SDK/St_Lightsaber_Sheathed_classes.hpp" #include "SDK/notify_CameraModePop_classes.hpp" #include "SDK/E_SetAnimRateChannel_structs.hpp" #include "SDK/notify_SetAnimRate_HeroConditional_classes.hpp" #include "SDK/St_Lightsaber_Transition_Switching_classes.hpp" #include "SDK/func_incrementWrap_classes.hpp" #include "SDK/BTS_CheckPathToHero_classes.hpp" #include "SDK/Seq_Shake_HH_PhaseBarrierTouch_classes.hpp" #include "SDK/Seq_Shake_HH_GetHit_Front_Settle_03_classes.hpp" #include "SDK/BTS_CigAttack_classes.hpp" #include "SDK/Enum_CigWaypointAbortCauses_structs.hpp" #include "SDK/ST_SubtitleTexts_structs.hpp" #include "SDK/notify_HERO_CameraOffsetDuringRoll_classes.hpp" #include "SDK/UI_CigDebugWindow_classes.hpp" #include "SDK/Enum_Achievements_structs.hpp" #include "SDK/INT_BP_HintTrigger_classes.hpp" #include "SDK/DMG_HeroBlasterStd_classes.hpp" #include "SDK/Enum_AttackType_structs.hpp" #include "SDK/Struct_SkillTreePositions_structs.hpp" #include "SDK/Photomode_CameraSettings_structs.hpp" #include "SDK/ST_PostProcessPriorityRange_structs.hpp" #include "SDK/BPC_DropPodFall_classes.hpp" #include "SDK/BP_AllyEvaluator_Default_classes.hpp" #include "SDK/Struct_SkillTreeMeshes_structs.hpp" #include "SDK/ST_SpawnableChumpAppearanceData_structs.hpp" #include "SDK/MapObjective_classes.hpp" #include "SDK/INT_IKRigWithGestures_classes.hpp" #include "SDK/STRUCT_StabledMountData_structs.hpp" #include "SDK/debugPrint_enums_structs.hpp" #include "SDK/UI_TutorialPopUp_RsUIInputCatcher_classes.hpp" #include "SDK/notify_Mounted_MeleeSwing_classes.hpp" #include "SDK/E_BDModeGunState_structs.hpp" #include "SDK/Struct_LightShaftSettings_structs.hpp" #include "SDK/Struct_AdvancedDistrictSunOverrides_structs.hpp" #include "SDK/notify_Water_Impact_Sm_classes.hpp" #include "SDK/UI_Starchart_Pill_Container_Medium_classes.hpp" #include "SDK/Enum_PauseMenuButtonType_structs.hpp" #include "SDK/UI_OnScrenIcon_Floating_classes.hpp" #include "SDK/ST_AncestorURL_structs.hpp" #include "SDK/BP_Hero_DashEvadeDescription_classes.hpp" #include "SDK/SimpleSpline_BP_classes.hpp" #include "SDK/ST_StanceLightsaberCollisionSettings_structs.hpp" #include "SDK/COR_MeetBode_050_classes.hpp" #include "SDK/notify_ShowBreather_classes.hpp" #include "SDK/INT_InteractAudioPing_classes.hpp" #include "SDK/RandomEventFactionContentLockData_structs.hpp" #include "SDK/BTT_AI_StopMovement_classes.hpp" #include "SDK/ISubtitleManagerAccessor_classes.hpp" #include "SDK/BP_StageSequencesToUniqueSpeakerTags_classes.hpp" #include "SDK/ST_VOQueueItem_structs.hpp" #include "SDK/AB_CalsBinders_classes.hpp" #include "SDK/ST_NarrativeTagConditionSet_structs.hpp" #include "SDK/ST_Stage_SequenceChanceTagRule_structs.hpp" #include "SDK/ST_Stage_SceneDef_structs.hpp" #include "SDK/Shake_Combat_Medium_classes.hpp" #include "SDK/Seq_Shake_HH_LandingHit_Settle_v01_classes.hpp" #include "SDK/UI_PerformanceIndicatorStatRow_classes.hpp" #include "SDK/ShieldGrunt_AttState_ShieldAttack_classes.hpp" #include "SDK/iHero_Droid_classes.hpp" #include "SDK/Shake_ExplosionLarge_classes.hpp" #include "SDK/UL_Photomode_Option_classes.hpp" #include "SDK/DMG_ForcePushDirect_classes.hpp" #include "SDK/Enum_AttachedOrLocation_structs.hpp" #include "SDK/ENUM_MountStates_structs.hpp" #include "SDK/AB_Mount_Raptor_classes.hpp" #include "SDK/Lib_Audio_classes.hpp" #include "SDK/INT_Spamel_classes.hpp" #include "SDK/UI_CigIcon_classes.hpp" #include "SDK/notify_hero_AirHangHeavy_classes.hpp" #include "SDK/INT_PropChump_classes.hpp" #include "SDK/ST_DoorLightMesh_structs.hpp" #include "SDK/INT_MessageTemplate_classes.hpp" #include "SDK/E_BPLogVerbosity_structs.hpp" #include "SDK/UI_Button_Abilities_Tab_Base_classes.hpp" #include "SDK/ATK_ProjectileHeavy_classes.hpp" #include "SDK/BP_Grenade_Shock_classes.hpp" #include "SDK/E_HolomapScreens_structs.hpp" #include "SDK/BPC_MindTrickNew_classes.hpp" #include "SDK/UI_AccessibilityShortcut_Button_classes.hpp" #include "SDK/INT_NarrativeLabelled_classes.hpp" #include "SDK/ApplyAnchorRotation_classes.hpp" #include "SDK/UI_FullScreenTutorial_PageIcon_classes.hpp" #include "SDK/aNotify_NarrativeEvent_classes.hpp" #include "SDK/notify_BodeCombat_IsInAir_classes.hpp" #include "SDK/BTS_Cig_SetOverrideAttackTarget_classes.hpp" #include "SDK/UI_FallWarningEffect_classes.hpp" #include "SDK/INT_Heal_classes.hpp" #include "SDK/notify_Hero_CompressCapsule_classes.hpp" #include "SDK/UI_Button_CharmCollection_classes.hpp" #include "SDK/notify_GrappleTakeoffTimeScaling_classes.hpp" #include "SDK/BPC_CreatureBreathManager_classes.hpp" #include "SDK/ST_PromptTray_structs.hpp" #include "SDK/UI_SimpleButton_Base_classes.hpp" #include "SDK/INT_HackPanel_classes.hpp" #include "SDK/BP_GliderFlightParams_classes.hpp" #include "SDK/UI_CaptionItem_classes.hpp" #include "SDK/func_Utility_classes.hpp" #include "SDK/Notify_ForceSaberStance_classes.hpp" #include "SDK/BP_Hero_AttackDescription_ChargedLightsaberThrow_Saber_classes.hpp" #include "SDK/SwGroundBackflipJumpDefinition_classes.hpp" #include "SDK/UI_Abilities_Preview_Abilities_classes.hpp" #include "SDK/Enum_WorldMap_Cinematics_structs.hpp" #include "SDK/notify_ExitIfMoving_classes.hpp" #include "SDK/DMG_Environment_classes.hpp" #include "SDK/BTD_CheckIsWeaponUnsheathed_classes.hpp" #include "SDK/EDoorHackPanelCount_structs.hpp" #include "SDK/VD_Base_classes.hpp" #include "SDK/ST_SkillDefinition_structs.hpp" #include "SDK/E_SkillCellState_structs.hpp" #include "SDK/UI_SkillTree_Procedural_Cell_classes.hpp" #include "SDK/INT_Debug_classes.hpp" #include "SDK/INT_ChumpBase_classes.hpp" #include "SDK/aNotify_NarrativeSystemicFallBackToEffort_classes.hpp" #include "SDK/INT_AB_Holster_classes.hpp" #include "SDK/BP_Cig_WaypointSet_Movable_classes.hpp" #include "SDK/notify_ResetCameraDirection_classes.hpp" #include "SDK/Enum_InteriorNames_structs.hpp" #include "SDK/COR_Engines_Master_classes.hpp" #include "SDK/DMG_HeroKick_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_LoadGame_classes.hpp" #include "SDK/E_UI_Photomode_structs.hpp" #include "SDK/Shake_Combat_Small_classes.hpp" #include "SDK/UI_RadialMenuDescriptionStancesIcon_classes.hpp" #include "SDK/notify_ToggleHolobookScreen_classes.hpp" #include "SDK/INT_CigAttractTarget_classes.hpp" #include "SDK/Enum_ShieldGruntCooldowns_structs.hpp" #include "SDK/BP_ShieldGrunt_classes.hpp" #include "SDK/DMG_Stagger_Light_InPlace_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlow_Lift_classes.hpp" #include "SDK/BTD_CheckBuddyState_classes.hpp" #include "SDK/RandomizedGroupCharacterEntryData_structs.hpp" #include "SDK/notify_VictoryCameraModePush_classes.hpp" #include "SDK/Enum_CIGMovementGoal_structs.hpp" #include "SDK/UI_PauseMenuBtn_Base_classes.hpp" #include "SDK/Shake_Small_classes.hpp" #include "SDK/BP_Cuttable_Base_classes.hpp" #include "SDK/Enum_CinematicWalks_structs.hpp" #include "SDK/EInteractZoneType_structs.hpp" #include "SDK/Enum_HealthOrb_structs.hpp" #include "SDK/Enum_Hero_Grooves_structs.hpp" #include "SDK/BP_Control_classes.hpp" #include "SDK/BP_Grunt_Plus_ParryNeutralCounter_Description_classes.hpp" #include "SDK/ST_AI_ParryDecrement_structs.hpp" #include "SDK/BTD_Hero_IsInCinematic_classes.hpp" #include "SDK/INT_BeastTameInteract_classes.hpp" #include "SDK/BP_AIResource_BXDroid_SprintAttack_classes.hpp" #include "SDK/BP_Ability_ForcePush_Bode_classes.hpp" #include "SDK/notify_PlayLightsaberAnimationDuration_classes.hpp" #include "SDK/ShieldGrunt_AttState_ChargeApproach_classes.hpp" #include "SDK/func_BinocularsBeacons_classes.hpp" #include "SDK/notify_Merrin_useCloaking_classes.hpp" #include "SDK/ST_InteriorStampData_structs.hpp" #include "SDK/UI_HDR_Indicator_classes.hpp" #include "SDK/ALI_Hero_Mounted_Bronto_classes.hpp" #include "SDK/INT_PlayAnimAtTrans_classes.hpp" #include "SDK/func_NavTo_classes.hpp" #include "SDK/struct_CigBordersTutorialMessageRules_structs.hpp" #include "SDK/ST_DialogueHistoryLine_structs.hpp" #include "SDK/func_HeroAccessors_classes.hpp" #include "SDK/ST_HubDebugTagConfiguration_structs.hpp" #include "SDK/notify_JumpApplyVelocity_classes.hpp" #include "SDK/BP_Hero_ReflectDescription_classes.hpp" #include "SDK/BP_Ability_ForcebeastTame_classes.hpp" #include "SDK/BP_StateTransition_Callbox_classes.hpp" #include "SDK/UI_Grapple_Icon_classes.hpp" #include "SDK/ALI_Bike_classes.hpp" #include "SDK/Shake_Subtle_Short_classes.hpp" #include "SDK/ST_HeroParryWindows_structs.hpp" #include "SDK/INT_HeroBlaster_classes.hpp" #include "SDK/notify_RotateToLastDamageCauser_classes.hpp" #include "SDK/BP_Cere_ParryBlockEnterDescription_classes.hpp" #include "SDK/INT_SyncKills_classes.hpp" #include "SDK/BTD_MontageNotPlaying_classes.hpp" #include "SDK/BTS_BuddyFollow_classes.hpp" #include "SDK/ST_RecentActivityTypeInfo_structs.hpp" #include "SDK/Notify_ForceSaberStance_WallHangSlide_classes.hpp" #include "SDK/LS_CORU100_DockWalkway_classes.hpp" #include "SDK/AkEvent_Continuous_classes.hpp" #include "SDK/BP_ApproachAnim_Manager_classes.hpp" #include "SDK/notify_SetImpulseOverrides_classes.hpp" #include "SDK/UI_DestinationUnlocked_classes.hpp" #include "SDK/BP_StageManager_classes.hpp" #include "SDK/UI_ColorProfilePickerWindow_classes.hpp" #include "SDK/Enum_AI_ContextualStates_structs.hpp" #include "SDK/DMG_PhaseDashBarrier_classes.hpp" #include "SDK/notify_Dismember_classes.hpp" #include "SDK/notify_Hero_VictorySheatheEnd_classes.hpp" #include "SDK/notify_Hero_Mounted_UberDismount_classes.hpp" #include "SDK/CORU_World_classes.hpp" #include "SDK/PhotoModeHUD_classes.hpp" #include "SDK/notify_SetCombatMorphTargets_classes.hpp" #include "SDK/Projectile_BlasterRicochet_Bolt_classes.hpp" #include "SDK/BPFX_Shock_classes.hpp" #include "SDK/INT_BDGun_classes.hpp" #include "SDK/INT_Brontotortoise_classes.hpp" #include "SDK/ATK_ForcePull_DoubleSlam_classes.hpp" #include "SDK/Shake_Combat_LargeUD_classes.hpp" #include "SDK/DMG_Flinch_classes.hpp" #include "SDK/Notify_Saber_StMa_Sheathed_classes.hpp" #include "SDK/LeftRight_structs.hpp" #include "SDK/UI_HUD_ActionWidget_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_HDR_classes.hpp" #include "SDK/LS_Drifting_Yacht_PostPlatformCollapse_classes.hpp" #include "SDK/Shake_ATAT_Destructible_classes.hpp" #include "SDK/BTS_CigInPOIAnimation_classes.hpp" #include "SDK/Seq_Shake_HH_Jostle_v2_classes.hpp" #include "SDK/DMG_LightsaberThrow_Heavy_classes.hpp" #include "SDK/E_MountUpPositions_structs.hpp" #include "SDK/notify_CameraModePush_OneShot_classes.hpp" #include "SDK/Shake_DropPod_classes.hpp" #include "SDK/notify_HERO_ConsumeForceImmediately_classes.hpp" #include "SDK/Shake_Tiny_classes.hpp" #include "SDK/notify_BD1_DetachReattach_classes.hpp" #include "SDK/Enum_SpeakerOutput_structs.hpp" #include "SDK/Enum_DynamicRange_structs.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Audio_V2_classes.hpp" #include "SDK/UI_Journey_SubWindow_RecentActivity_classes.hpp" #include "SDK/ST_HeroBlockMultipliers_structs.hpp" #include "SDK/ST_UiHolomapColor_structs.hpp" #include "SDK/ST_HubChumpSpawnDataWithRequirements_structs.hpp" #include "SDK/SetDepthOfField_classes.hpp" #include "SDK/INT_Unsheathe_classes.hpp" #include "SDK/Shake_CAN175RockSmash_classes.hpp" #include "SDK/Enum_PostProcessVolumeType_structs.hpp" #include "SDK/BP_LGT_Fixture_WorkLight_02_classes.hpp" #include "SDK/notify_PushPopMotionParm_OLD_classes.hpp" #include "SDK/eSingleKillTargetLocations_structs.hpp" #include "SDK/notify_PushPopMotionTweaks_Hero_classes.hpp" #include "SDK/BP_LGT_Fixture_Light_Coru_SwingPole_Light_1_classes.hpp" #include "SDK/VD_BP_Door_Default_classes.hpp" #include "SDK/Shake_SmallLong_classes.hpp" #include "SDK/BPC_ATST00_Defense_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Launcher_classes.hpp" #include "SDK/E_MountCoatRarityPools_structs.hpp" #include "SDK/Enum_SubMessageTypes_structs.hpp" #include "SDK/DMG_Sweep_classes.hpp" #include "SDK/E_MoveListConjunction_structs.hpp" #include "SDK/ST_MoveListInfo_structs.hpp" #include "SDK/UI_HUD_Pirate_BlasterMeter_classes.hpp" #include "SDK/ST_RumorGeo_structs.hpp" #include "SDK/Enum_ProximityToFish_structs.hpp" #include "SDK/DMG_Flyback_classes.hpp" #include "SDK/UI_StarChartAnim_classes.hpp" #include "SDK/enum_CigFocusTargetPriority_structs.hpp" #include "SDK/BP_Cig_AttractTarget_classes.hpp" #include "SDK/UI_CustomDetails_Pip_classes.hpp" #include "SDK/func_OnScreen_classes.hpp" #include "SDK/AB_Stormtrooper_PossessionBlend_classes.hpp" #include "SDK/E_CustomizationHardSurfaceMaterialSlot_structs.hpp" #include "SDK/Struct_DifficultyModifiers_structs.hpp" #include "SDK/Enum_Data_Type_structs.hpp" #include "SDK/State_ForceAOEPush_classes.hpp" #include "SDK/AkEvent_PlayMusic_classes.hpp" #include "SDK/Enum_AdditiveCamHeroState_structs.hpp" #include "SDK/AB_HeroCamera_classes.hpp" #include "SDK/INT_Powered_classes.hpp" #include "SDK/ST_LightsaberStanceStats_structs.hpp" #include "SDK/enum_CigDespawnReason_structs.hpp" #include "SDK/ST_BlockMarkerOverrides_structs.hpp" #include "SDK/MK_Functions_classes.hpp" #include "SDK/ST_HubChumpLastConversation_structs.hpp" #include "SDK/ST_HubDialogueInfo_structs.hpp" #include "SDK/VD_Hmn_Grunt_03_classes.hpp" #include "SDK/notify_BD1_StartHackPanelAnim_classes.hpp" #include "SDK/ST_LostTreasure_structs.hpp" #include "SDK/notify_gruntBatonOff_classes.hpp" #include "SDK/MegaTutorial_Enum_structs.hpp" #include "SDK/BP_Hero_AttackDescription_SaberFocus_classes.hpp" #include "SDK/BP_SpawnIntroState_classes.hpp" #include "SDK/INT_WorldMapHologram_classes.hpp" #include "SDK/Lib_Holofight_classes.hpp" #include "SDK/notify_Hero_Mounted_Dismount_Land_classes.hpp" #include "SDK/UI_ControllerMappingLayout_Base_classes.hpp" #include "SDK/INT_Telemetry_classes.hpp" #include "SDK/BP_StMa_Lightsaber_classes.hpp" #include "SDK/ST_CameraFOVSettings_structs.hpp" #include "SDK/notify_HERO_DisableRootMotion_classes.hpp" #include "SDK/NavArea_ForcedSlide_classes.hpp" #include "SDK/BP_TimedElectricalHazard_classes.hpp" #include "SDK/VD_BuddyDroid_classes.hpp" #include "SDK/BP_PurgeArcher_classes.hpp" #include "SDK/VD_SlowCharacter_classes.hpp" #include "SDK/Projectile_BlasterParry_Hero_classes.hpp" #include "SDK/AB_DahoSejan_classes.hpp" #include "SDK/Enum_TacticalGuideLayoutType_structs.hpp" #include "SDK/UI_Starchart_Circle_Small_classes.hpp" #include "SDK/BP_SavePointMantis_classes.hpp" #include "SDK/INT_Chump_Face_AnimBP_classes.hpp" #include "SDK/ST_CosmeticMaterialSettings_structs.hpp" #include "SDK/HC_Ropes_classes.hpp" #include "SDK/EInteractZoneText_structs.hpp" #include "SDK/iCustomizationMenuCapture_classes.hpp" #include "SDK/ST_AI_DamageMultipliers_structs.hpp" #include "SDK/INT_Mounts_classes.hpp" #include "SDK/notify_Wetness_classes.hpp" #include "SDK/VD_Obj_Grenade_classes.hpp" #include "SDK/BlasterSwitchTypes_structs.hpp" #include "SDK/VD_Obj_Missile_ForcePulled_classes.hpp" #include "SDK/BP_POI_classes.hpp" #include "SDK/UI_SkillTree_Procedural_Category_Pip_classes.hpp" #include "SDK/iCredits_classes.hpp" #include "SDK/E_UI_CharmEffectType_structs.hpp" #include "SDK/UI_VoidTraining_TopNav_classes.hpp" #include "SDK/Enum_MeterUpgrade_structs.hpp" #include "SDK/notify_Hero_ArmMask_classes.hpp" #include "SDK/BP_Coru_Vent_Large_B_classes.hpp" #include "SDK/Shake_Combat_Large_Long_classes.hpp" #include "SDK/EDroidMonkeyBeamTransitionType_structs.hpp" #include "SDK/E_LGT_Material_structs.hpp" #include "SDK/Enum_FogCardType_structs.hpp" #include "SDK/BP_LGT_FogCard_classes.hpp" #include "SDK/notify_HERO_durationFlags_classes.hpp" #include "SDK/UI_PauseMenuToggle_UniformGrid_HubSelect_classes.hpp" #include "SDK/UI_VoidTrainingMenu_classes.hpp" #include "SDK/UI_MenuButtonPrompt_Content_classes.hpp" #include "SDK/UI_ButtonScreenSpace_classes.hpp" #include "SDK/BTD_ShouldReturnToNavmesh_classes.hpp" #include "SDK/BTS_DrawDebugPoint_classes.hpp" #include "SDK/VD_Hmn_Archer_BlasterBolt_classes.hpp" #include "SDK/BP_AIResource_ArcherCrouchingShot_classes.hpp" #include "SDK/ST_AI_ForceMeterGain_structs.hpp" #include "SDK/notify_Hero_PhaseDashSFX_classes.hpp" #include "SDK/Photomode_CarouselButton_Data_structs.hpp" #include "SDK/INT_interact_classes.hpp" #include "SDK/ST_InteractTextRow_structs.hpp" #include "SDK/COR_Engines_010_classes.hpp" #include "SDK/ST_HubMacroSpawnerSet_structs.hpp" #include "SDK/UI_Starchart_Pill_Container_classes.hpp" #include "SDK/UI_DamageTakenEffect_classes.hpp" #include "SDK/ST_BD1_BackPanelSettings_structs.hpp" #include "SDK/UI_Narrative_HubDebug_classes.hpp" #include "SDK/BP_AIResource_POI_ShootInPlace_classes.hpp" #include "SDK/UI_TitleScreenConfirmationPopUp_classes.hpp" #include "SDK/SharedWorldMapFunctions_classes.hpp" #include "SDK/HC_KobohLaserTurret_classes.hpp" #include "SDK/UI_SkillTree_Procedural_Category_Button_classes.hpp" #include "SDK/BPFX_AerialCityTraffic_classes.hpp" #include "SDK/Garden_SeedAndTints_structs.hpp" #include "SDK/E_MaterialWearTypes_structs.hpp" #include "SDK/ST_MaterialParameterToFloat_structs.hpp" #include "SDK/E_CustomizationCharacters_structs.hpp" #include "SDK/ST_SaveGameMetaData_Cosmetics_structs.hpp" #include "SDK/SwSaveGameMetaData_classes.hpp" #include "SDK/INT_Grenades_classes.hpp" #include "SDK/STRUCT_RarityPool_structs.hpp" #include "SDK/ST_TacticalGuideFaction_structs.hpp" #include "SDK/UI_SubMenu_TacticalGuide_classes.hpp" #include "SDK/UI_Binoculars_Components_Base_classes.hpp" #include "SDK/AkEvent_Conditional_RTPC_classes.hpp" #include "SDK/Shake_Pulverizer_classes.hpp" #include "SDK/DMG_Flatten_classes.hpp" #include "SDK/Enum_Sync_Types_structs.hpp" #include "SDK/notify_AI_SpecialHeroSync_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_SafeZone_classes.hpp" #include "SDK/INT_Claustrophobia_classes.hpp" #include "SDK/func_HeroAccessorsLight_classes.hpp" #include "SDK/UI_SkillTree_SkillReset_Button_classes.hpp" #include "SDK/BP_ThreatEvaluator_Default_classes.hpp" #include "SDK/ST_ChestRewards_structs.hpp" #include "SDK/UI_EpicChestAcquire_classes.hpp" #include "SDK/PurgeArcher_DEF_ProjectileDef_Description_classes.hpp" #include "SDK/UI_Starchart_Pill_Small_classes.hpp" #include "SDK/UI_MessageTemplate_classes.hpp" #include "SDK/RopeForce_structs.hpp" #include "SDK/UI_TutorialCompleteCheck_classes.hpp" #include "SDK/ST_BountyHunterInfo_structs.hpp" #include "SDK/ST_ListOfNames_structs.hpp" #include "SDK/Seq_Shake_HH_GetHit_R_FullAmp_Clamped_classes.hpp" #include "SDK/E_ShaderParameterType_structs.hpp" #include "SDK/notify_BD1_MonkeyBeamAttach_classes.hpp" #include "SDK/DMG_Explosive_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Cheats_classes.hpp" #include "SDK/Enum_CIGMotionSpeed_structs.hpp" #include "SDK/BP_Hero_FireBlaster_classes.hpp" #include "SDK/BTT_BuddyDroidConstrainedMove_classes.hpp" #include "SDK/EDroidScanReaction_structs.hpp" #include "SDK/UI_Map_SavePoint_Icon_classes.hpp" #include "SDK/E_GrappleDeployType_structs.hpp" #include "SDK/Enum_WorldMap_WorldState_Conditions_structs.hpp" #include "SDK/UI_FastTravel_List_classes.hpp" #include "SDK/ENarrativePlayingState_structs.hpp" #include "SDK/BP_Hero_ParryBlockEnterDescription_TwinLeft_classes.hpp" #include "SDK/BPC_StepAside_classes.hpp" #include "SDK/ATK_ForcePush_Glancing_classes.hpp" #include "SDK/ST_HubSideContentNPCSpawnerSet_structs.hpp" #include "SDK/ST_MaterialSlotRules_structs.hpp" #include "SDK/BP_WorldMapIcon_Shrine_classes.hpp" #include "SDK/UI_VoidTraining_Advanced_classes.hpp" #include "SDK/Struct_Claustrophobia_Balk_structs.hpp" #include "SDK/INT_CosmeticLightsaber_classes.hpp" #include "SDK/E_EnemyHeroRelationship_structs.hpp" #include "SDK/DMG_Stagger_classes.hpp" #include "SDK/FD_ForcePush_classes.hpp" #include "SDK/Struct_VoidChallenge_structs.hpp" #include "SDK/HC_VoidTear_classes.hpp" #include "SDK/UI_ConfirmationModal_classes.hpp" #include "SDK/ATK_CereBarrierExplode_classes.hpp" #include "SDK/notify_Hero_ShimmyLeap_classes.hpp" #include "SDK/UI_Starchart_Curve1_classes.hpp" #include "SDK/UI_SettingsRightPanelContent_ShortcutMenu_classes.hpp" #include "SDK/iHero_Combat_classes.hpp" #include "SDK/UI_SkillTree_SkillPointsAvailable_classes.hpp" #include "SDK/BP_StanceSyncArrays_classes.hpp" #include "SDK/CigDebugDescSpawnStatus_structs.hpp" #include "SDK/notify_Hero_ForceReleaseLedge_classes.hpp" #include "SDK/BP_Hero_ParryTwinFocusPoseDescription_classes.hpp" #include "SDK/BP_FastTravel_LandingPadStart_classes.hpp" #include "SDK/E_UI_CharmCenterType_structs.hpp" #include "SDK/UI_Charms_Center_classes.hpp" #include "SDK/AkEvent_OneShot_classes.hpp" #include "SDK/Struct_Customization_structs.hpp" #include "SDK/notify_ReorientPitch_classes.hpp" #include "SDK/BTS_SetUnsetBlackboardKey_classes.hpp" #include "SDK/ATK_ProjectileHeroBlasterStd_classes.hpp" #include "SDK/INT_NarrativeMindTrickable_classes.hpp" #include "SDK/Enum_CameraPOIType_structs.hpp" #include "SDK/Lib_CameraPOI_classes.hpp" #include "SDK/UI_HUD_EnemyHealthDisplayState_structs.hpp" #include "SDK/HC_WallRejection_classes.hpp" #include "SDK/BP_PlayAnimAtTransform_classes.hpp" #include "SDK/BP_Door_FAC_DoubleDoor_Small_Hack_classes.hpp" #include "SDK/ST_StaminaMeterSettings_structs.hpp" #include "SDK/BP_Cig_Waypoint_classes.hpp" #include "SDK/FadeScreen_classes.hpp" #include "SDK/BPFX_Damage_classes.hpp" #include "SDK/Enum_AI_Size_structs.hpp" #include "SDK/BP_LGT_Fixture_Lantern_Imperial_01_classes.hpp" #include "SDK/BTD_ActorHasGameplayTag_classes.hpp" #include "SDK/UI_Starchart_Circle_Large_classes.hpp" #include "SDK/UI_Databank_RelatedEntryButton_classes.hpp" #include "SDK/NavQueryFilter_MountDefault_classes.hpp" #include "SDK/BP_Lightsaber_Hero_classes.hpp" #include "SDK/Seq_Shake_HH_GetHit_Front_Settle_01_classes.hpp" #include "SDK/RandomEventWorldContentLockData_structs.hpp" #include "SDK/ShieldGrunt_AttState_ShieldAttack_FollowUp_classes.hpp" #include "SDK/Enum_AI_Emotions_structs.hpp" #include "SDK/BP_BaseAI_classes.hpp" #include "SDK/UI_Subwindow_Base_classes.hpp" #include "SDK/Enum_MerrinWeaponTypes_structs.hpp" #include "SDK/ST_SubMessage_structs.hpp" #include "SDK/ST_LevelLoadPlayerStartList_structs.hpp" #include "SDK/ST_HeroStanceDamageMultipliers_structs.hpp" #include "SDK/E_MountStates_structs.hpp" #include "SDK/ST_WorkbenchMaterialArray_structs.hpp" #include "SDK/UI_SavePoint_PreVoid_RadialMenu_classes.hpp" #include "SDK/notify_CiG_TriggerBehavior_classes.hpp" #include "SDK/HC_Jump_classes.hpp" #include "SDK/Enum_Audio_WorldState_Behavior_structs.hpp" #include "SDK/func_Math_classes.hpp" #include "SDK/BTS_CheckPOIWhileAttached_classes.hpp" #include "SDK/BPFX_LowHP_classes.hpp" #include "SDK/UI_Map_RumorWidget_Rumor_classes.hpp" #include "SDK/LS_CORU200_CeilingCrash_Pt2_classes.hpp" #include "SDK/notify_Note_classes.hpp" #include "SDK/INT_BDAnim_classes.hpp" #include "SDK/PhotomodePawn_classes.hpp" #include "SDK/BTD_CheckHeroClimbing_classes.hpp" #include "SDK/PurgeArcher_ATT_BurstShot_Description_classes.hpp" #include "SDK/BTS_Cig_CheckForPOIAbort_classes.hpp" #include "SDK/ST_StanceLightsaberSettings_structs.hpp" #include "SDK/E_SaberAttachmentType_structs.hpp" #include "SDK/HC_Climb_classes.hpp" #include "SDK/notify_SpawnAndAttach_classes.hpp" #include "SDK/ST_JukeboxTrack_structs.hpp" #include "SDK/func_isHero_classes.hpp" #include "SDK/ST_InteractIconSet_structs.hpp" #include "SDK/Gamepad_Icon_Mappings_structs.hpp" #include "SDK/UI_interact_icon_classes.hpp" #include "SDK/DMG_HeroBlasterCharged_classes.hpp" #include "SDK/BP_AbilityEffect_ForcePull_Bode_classes.hpp" #include "SDK/BP_ShockGrenade_BodeCombat_classes.hpp" #include "SDK/Projectile_BlasterStun_Hero_classes.hpp" #include "SDK/notify_SpawnGrenade_classes.hpp" #include "SDK/UI_SubMenu_AbilitiesScreen_classes.hpp" #include "SDK/BP_LGT_Fixture_Tripple_WallLight_Medium_2_classes.hpp" #include "SDK/BP_WorldMap_SavePoint_classes.hpp" #include "SDK/BP_ForceEcho_Legendary_classes.hpp" #include "SDK/ST_Binoculars_Material_structs.hpp" #include "SDK/BP_Blaster_Hero_classes.hpp" #include "SDK/Struct_SunDiskSettings_structs.hpp" #include "SDK/INT_UI_Tutorial_classes.hpp" #include "SDK/BPC_MoveAlongSpline_classes.hpp" #include "SDK/iHero_Rumble_classes.hpp" #include "SDK/BP_LGT_Fixture_Coru_LampPost_01_classes.hpp" #include "SDK/INT_Holofight_AIManager_classes.hpp" #include "SDK/BP_AbilityEffect_ForcePull_Hero_01_classes.hpp" #include "SDK/BP_LightsaberDamageTarget_classes.hpp" #include "SDK/Struct_MoveSync_structs.hpp" #include "SDK/STRUCT_AdditiveCamAnim_structs.hpp" #include "SDK/Projectile_BlasterCharged_Hero_classes.hpp" #include "SDK/STRUCT_WorldMapCinematics_structs.hpp" #include "SDK/BP_MountUpData_classes.hpp" #include "SDK/CORU200_Nav_classes.hpp" #include "SDK/Shake_CAN200TarBreak_classes.hpp" #include "SDK/BP_platform_tower_turbine_a_classes.hpp" #include "SDK/ATK_BodeCIG_DropKick_classes.hpp" #include "SDK/BP_Grunt00_Plus_classes.hpp" #include "SDK/BTS_Cig_CanBeTargeted_classes.hpp" #include "SDK/State_ForceAOEPull_classes.hpp" #include "SDK/Struct_CharacterFlashlightProperties_structs.hpp" #include "SDK/BPFX_CereRevive_classes.hpp" #include "SDK/UI_PerformanceIndicator_classes.hpp" #include "SDK/UI_PlaceBeacon_Prompt_classes.hpp" #include "SDK/BP_CORU600_Sign_Rotating_02_classes.hpp" #include "SDK/ST_CustomizationShaderParameters_structs.hpp" #include "SDK/BP_AIResource_BXDroid_Grenade_classes.hpp" #include "SDK/BTD_Cig_OnScreenCheck_classes.hpp" #include "SDK/enum_CigWaypointSetPriorityType_structs.hpp" #include "SDK/UI_StanceSwitch_StanceCard_classes.hpp" #include "SDK/notify_DropWeapons_classes.hpp" #include "SDK/AB_UberMount_Raptor_IK_classes.hpp" #include "SDK/BP_ProbeDroid_classes.hpp" #include "SDK/BP_TarGrappleTuningData_classes.hpp" #include "SDK/BP_PostProcess_Base_classes.hpp" #include "SDK/notify_CameraModePush_classes.hpp" #include "SDK/DMG_Kneel_classes.hpp" #include "SDK/UI_PlaceHolder_PreVoidSave_classes.hpp" #include "SDK/Shake_CAN100TarBreak_classes.hpp" #include "SDK/UI_InputPromptType_structs.hpp" #include "SDK/UI_ControllerRemapWindow_classes.hpp" #include "SDK/notify_ATST_DisableHeadTracking_classes.hpp" #include "SDK/BTS_Cig_POI_classes.hpp" #include "SDK/notify_AI_LightsaberExtendRetract_classes.hpp" #include "SDK/DMG_Spin_classes.hpp" #include "SDK/Enum_UXRSurveyLocations_structs.hpp" #include "SDK/UI_SubMenu_SettingsContainer_classes.hpp" #include "SDK/Enum_CigAudioState_structs.hpp" #include "SDK/ATK_HeavyFocus_classes.hpp" #include "SDK/BP_LGT_Fixture_Work_Medium_Hinged_Top_Adjustable_classes.hpp" #include "SDK/ATK_SaberFocusThrust_classes.hpp" #include "SDK/Enum_ObjectiveType_structs.hpp" #include "SDK/ATK_PirateStd_classes.hpp" #include "SDK/ATK_SaberFocus_classes.hpp" #include "SDK/notify_Mounted_RearJumpBufferWindow_classes.hpp" #include "SDK/ATK_CereStd_classes.hpp" #include "SDK/ST_CigMotionParmRanges_structs.hpp" #include "SDK/Shake_Large_classes.hpp" #include "SDK/ATK_TwinDelay_classes.hpp" #include "SDK/ATK_HeavyCharge_classes.hpp" #include "SDK/ATK_TwinFocus_classes.hpp" #include "SDK/ATK_SaberStd_classes.hpp" #include "SDK/notify_TurnOnJetpacks_OneShot_classes.hpp" #include "SDK/UI_ROOT_classes.hpp" #include "SDK/BP_Hero_AttackDescription_ChargedLightsaberThrow_classes.hpp" #include "SDK/Func_Difficulty_classes.hpp" #include "SDK/UI_Databank_RecentUnlock_classes.hpp" #include "SDK/BP_GliderTurnaroundVolume_classes.hpp" #include "SDK/Enum_StageSizes_structs.hpp" #include "SDK/BTS_Cig_CheckIfCanAttackZTarget_classes.hpp" #include "SDK/UI_Button_Setting_PlayAudio_classes.hpp" #include "SDK/VD_Obj_BaseRope_classes.hpp" #include "SDK/BP_BD1_Reticle_Container_classes.hpp" #include "SDK/INT_KillPlane_classes.hpp" #include "SDK/UI_Button_NumericSelector_classes.hpp" #include "SDK/notify_Shock_classes.hpp" #include "SDK/Seq_Shake_HH_GetHit_Front_Settle_02_classes.hpp" #include "SDK/BPC_BodeCIG_Offense_classes.hpp" #include "SDK/ATK_StaffFocus_classes.hpp" #include "SDK/HC_Accessibility_classes.hpp" #include "SDK/INT_BinocularsHighlightableOwner_classes.hpp" #include "SDK/UI_Map_SimpleIcon_classes.hpp" #include "SDK/UI_Map_RumorWidget_Base_classes.hpp" #include "SDK/UI_Photomode_Filters_SuBwindow_classes.hpp" #include "SDK/Shake_BDGun_Shoot_classes.hpp" #include "SDK/SharedFunctions_classes.hpp" #include "SDK/Projectile_Blaster_TwinSplitBolt_classes.hpp" #include "SDK/BTS_MotionWarpingToTarget_classes.hpp" #include "SDK/BP_POI_Cig_classes.hpp" #include "SDK/BP_WorldMapIcon_classes.hpp" #include "SDK/ATK_ProjectileStd_classes.hpp" #include "SDK/Shake_ExplosionMedium_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Throw_Twin_classes.hpp" #include "SDK/UI_TopNav_Journey_Button_classes.hpp" #include "SDK/INT_PauseMenu_classes.hpp" #include "SDK/UI_ObjectiveMarker_classes.hpp" #include "SDK/Comp_Audio_Debug_Print_Cinematic_Info_classes.hpp" #include "SDK/UI_Photomode_Picture_SuBwindow_classes.hpp" #include "SDK/ST_BD1_HeroInteract_structs.hpp" #include "SDK/ST_WorldMapOpenOverrideData_structs.hpp" #include "SDK/DMG_WallSlam_Stagger_classes.hpp" #include "SDK/notify_PlayStopForceFeedback_classes.hpp" #include "SDK/BP_Stage_EventDispatcherComponent_classes.hpp" #include "SDK/UL_Photomode_QuadOptions_classes.hpp" #include "SDK/ST_MissionObjective_structs.hpp" #include "SDK/Struct_FogProperties_structs.hpp" #include "SDK/Struct_LightPropertyCollection_structs.hpp" #include "SDK/Struct_LightScenarioSettings_structs.hpp" #include "SDK/BP_LightingExposureMeter_classes.hpp" #include "SDK/Comp_SW_Amb_Overlap_classes.hpp" #include "SDK/ST_ConversationActors_structs.hpp" #include "SDK/Hero_HolsterPoses_Struct_structs.hpp" #include "SDK/Enum_ShopItemType_structs.hpp" #include "SDK/UI_Starchart_Circle_ExtraSmall_classes.hpp" #include "SDK/INT_GameMode_classes.hpp" #include "SDK/AB_CigBode_classes.hpp" #include "SDK/CameraLimitRotationRelativeToInputAnchor_classes.hpp" #include "SDK/BTT_DestroyAndRespawnBuddy_classes.hpp" #include "SDK/notify_SetInvulnerable_classes.hpp" #include "SDK/AB_Gotarite_face_classes.hpp" #include "SDK/UI_GlobalFunctions_classes.hpp" #include "SDK/notify_BD1_BackpanelLightOverride_classes.hpp" #include "SDK/BTT_BeginImmediateAttaching_classes.hpp" #include "SDK/notify_HeroRotateToTarget_classes.hpp" #include "SDK/BP_Hero_AttackDescription_EvadeKick_classes.hpp" #include "SDK/eSingleKillTargetTypes_structs.hpp" #include "SDK/AB_Mount_Raptor_IK_classes.hpp" #include "SDK/E_SkillTree_Progression_structs.hpp" #include "SDK/notify_PirateZTargetBreakout_classes.hpp" #include "SDK/ST_URLInfo_structs.hpp" #include "SDK/HackBar_classes.hpp" #include "SDK/notify_SetAnimRate_classes.hpp" #include "SDK/UI_Photomode_Lighting_SubWindow_classes.hpp" #include "SDK/BP_TKObject_HeroSpawned_classes.hpp" #include "SDK/notify_SetGlobalSlowdown_classes.hpp" #include "SDK/ATK_ProjectileHeroBlasterCharged_classes.hpp" #include "SDK/S_PlanetStreamingData_structs.hpp" #include "SDK/ATK_HeavyStd_classes.hpp" #include "SDK/BP_Ability_Effect_ForceLift_CharacterOverriden_Hero_01_classes.hpp" #include "SDK/notify_AddShakeRumble_classes.hpp" #include "SDK/BP_HeroTrigger_classes.hpp" #include "SDK/INT_HolofightActor_classes.hpp" #include "SDK/BP_Binoculars_WayfindIcon_classes.hpp" #include "SDK/BP_LGT_Occluder_classes.hpp" #include "SDK/AdditiveCamAnimData_classes.hpp" #include "SDK/notify_Hero_BlasterFireAiming_Mounted_classes.hpp" #include "SDK/INT_Merrin_classes.hpp" #include "SDK/ATK_TwinStd_classes.hpp" #include "SDK/BP_AIResource_SpecialAttack_Small_classes.hpp" #include "SDK/BP_Cuttable_Chunk_02_Medium_classes.hpp" #include "SDK/func_StreamingInstall_classes.hpp" #include "SDK/Projectile_BlasterCharged_HeavyReflect_Hero_classes.hpp" #include "SDK/Struct_WorldStateNodeActiveRange_structs.hpp" #include "SDK/BP_YachtLightingRequestComponent_classes.hpp" #include "SDK/BPI_LiftSlam_classes.hpp" #include "SDK/AB_Nikto_rig_face_classes.hpp" #include "SDK/INT_ForceLiftSlam_classes.hpp" #include "SDK/notify_PurgeArcher_CheckLOS_classes.hpp" #include "SDK/BP_Hero_HitReaction_Description_classes.hpp" #include "SDK/notify_AddAttributeTags_classes.hpp" #include "SDK/AB_BrawlerDroid00_classes.hpp" #include "SDK/UI_PauseMenuToggle_classes.hpp" #include "SDK/UI_PauseMenuToggle_TagDebugParent_classes.hpp" #include "SDK/ST_SkitConditions_structs.hpp" #include "SDK/UI_CigDebugStandardTextWidget_classes.hpp" #include "SDK/Enum_DatabankLayoutType_structs.hpp" #include "SDK/UI_Databank_CardElement_classes.hpp" #include "SDK/UI_PauseMenuToggle_UniformGrid_classes.hpp" #include "SDK/St_Blaster_Base_classes.hpp" #include "SDK/UI_Binoculars_Wayfinder_Icon_classes.hpp" #include "SDK/UI_RadialMenuDescriptionText_classes.hpp" #include "SDK/notify_EnableLightsaberMarks_classes.hpp" #include "SDK/UI_Databank_EntryNavigationButton_classes.hpp" #include "SDK/UI_MapLocal_CollectibleCounter_classes.hpp" #include "SDK/UI_SettingsRightPanelContent_WindowResolution_classes.hpp" #include "SDK/UI_MapGalaxyExplored_classes.hpp" #include "SDK/Struct_CameraShakeAndRumble_structs.hpp" #include "SDK/Coru_ElevatorFull_classes.hpp" #include "SDK/UI_Binoculars_MainObjective_Icon_classes.hpp" #include "SDK/BP_Hero_AttackDescription_ChargedLightsaberThrow_Pirate_classes.hpp" #include "SDK/UI_Journey_Bounty_ListItem_classes.hpp" #include "SDK/INT_IKRigCharacter_classes.hpp" #include "SDK/UI_ControllerMappingButton_classes.hpp" #include "SDK/BP_FormationDataAsset_Base_classes.hpp" #include "SDK/DMG_Impale_classes.hpp" #include "SDK/UI_Starchart_Pill_Container_Medium_v2_classes.hpp" #include "SDK/INT_Tutorial_classes.hpp" #include "SDK/notify_AddForceFeedback_classes.hpp" #include "SDK/BP_GalaxyPlanet_Base_classes.hpp" #include "SDK/BP_Cere_ForceBarrierDescription_classes.hpp" #include "SDK/UI_SubMenu_CalCustomize_classes.hpp" #include "SDK/UI_HighConImage_Base_classes.hpp" #include "SDK/PDA_NewGamePlus_StartingTags_classes.hpp" #include "SDK/ST_FastTravelLocationData_structs.hpp" #include "SDK/E_SettingsButtonType_structs.hpp" #include "SDK/UI_mapreticule_triangle_classes.hpp" #include "SDK/Struct_CameraPOIVar_structs.hpp" #include "SDK/Struct_Garden_structs.hpp" #include "SDK/Climb_LockDirection_classes.hpp" #include "SDK/HUD_GrappleWidget_classes.hpp" #include "SDK/UI_SubMenu_Base_classes.hpp" #include "SDK/Lib_CigDebugUi_classes.hpp" #include "SDK/BP_AIResource_SpiderSmall_MeleeAttack_classes.hpp" #include "SDK/Projectile_Blaster_ProbeDroid_classes.hpp" #include "SDK/INT_CigWaypointSet_classes.hpp" #include "SDK/Struct_ForceCharmData_structs.hpp" #include "SDK/notify_SetCapsuleColliderSize_classes.hpp" #include "SDK/UI_ForcePip_classes.hpp" #include "SDK/BP_AIResource_CombatReaction_classes.hpp" #include "SDK/CIN_COR_Grapple_classes.hpp" #include "SDK/UI_CustomDetails_Category_classes.hpp" #include "SDK/BP_ACTraversal_Floater_deflate_break_classes.hpp" #include "SDK/ST_HubMantisStateRequirements_structs.hpp" #include "SDK/UI_Map_RumorWidget_Bounty_classes.hpp" #include "SDK/BP_WorldMapIcon_TagCompletion_classes.hpp" #include "SDK/Enum_ToDIntensityType_structs.hpp" #include "SDK/ST_FishUI_structs.hpp" #include "SDK/BP_WorldMapIcon_WorldStateCompletion_classes.hpp" #include "SDK/ST_Shop_structs.hpp" #include "SDK/UI_LocationStamp_classes.hpp" #include "SDK/BP_AIResource_Fight_classes.hpp" #include "SDK/ENUM_ReactivePlatformAudioMode_structs.hpp" #include "SDK/Struct_WorldMapTutorial_structs.hpp" #include "SDK/ST_DeathTip_structs.hpp" #include "SDK/UI_Map_TopNav_classes.hpp" #include "SDK/ST_PromptDualInput_structs.hpp" #include "SDK/ST_ShopItem_structs.hpp" #include "SDK/HC_WorldMap_classes.hpp" #include "SDK/INT_POI_Cig_classes.hpp" #include "SDK/UI_LoadableScreenWidget_classes.hpp" #include "SDK/DFX_LedgeBelow_Handler_classes.hpp" #include "SDK/UI_Legend_Row_NoNav_classes.hpp" #include "SDK/UI_SkillPointsProgress_classes.hpp" #include "SDK/BP_StateTransition_Dynamic_classes.hpp" #include "SDK/iSwPlayerController_classes.hpp" #include "SDK/notify_Anchorite_SpawnAnimatedHolobook_classes.hpp" #include "SDK/BP_Bode_Cig_classes.hpp" #include "SDK/UI_ColorPreviewImage_Holomap_classes.hpp" #include "SDK/ST_CosmeticCategorySettings_structs.hpp" #include "SDK/BP_ForceObject_LiftSlam_classes.hpp" #include "SDK/UI_Quit_Popup_Window_classes.hpp" #include "SDK/UI_Button_Setting_SubWidgetOpener_classes.hpp" #include "SDK/BTS_UnclampFromNav_classes.hpp" #include "SDK/UI_GlobalFunctionsLight_classes.hpp" #include "SDK/COR_MeetBode_080_classes.hpp" #include "SDK/notify_Merrin_FastCloaking_classes.hpp" #include "SDK/UI_SkillTree_AbilityAcquire_classes.hpp" #include "SDK/BTD_POIShouldWaitForLocomotionIdle_classes.hpp" #include "SDK/notify_BodeCombat_GrenadeNormal_classes.hpp" #include "SDK/BTD_DoOnce_classes.hpp" #include "SDK/ST_CantinaStateDefinition_structs.hpp" #include "SDK/struct_CigValidSpawnRegionData_structs.hpp" #include "SDK/NavQueryFilter_Cig_classes.hpp" #include "SDK/UI_RsThemedScrollBox_classes.hpp" #include "SDK/UI_PauseMenuBtn_Selector_classes.hpp" #include "SDK/St_Blaster_Transition_Holstering_classes.hpp" #include "SDK/UI_CigDebugErrorTextWidget_classes.hpp" #include "SDK/UI_CigWorldStateDebugWidget_classes.hpp" #include "SDK/UI_MapGalaxyPlanetInfo_classes.hpp" #include "SDK/BP_Binoculars_MainObjective_Marker_classes.hpp" #include "SDK/RsIKRigFunctions_classes.hpp" #include "SDK/UI_Button_Abilities_MoveList_Header_classes.hpp" #include "SDK/BP_MountData_classes.hpp" #include "SDK/func_debugPrint_classes.hpp" #include "SDK/BP_CigDebugDesc_classes.hpp" #include "SDK/iHero_classes.hpp" #include "SDK/UI_HighCon_Interact_classes.hpp" #include "SDK/BP_ClimbRope_classes.hpp" #include "SDK/UI_ColorProfilePickerRow_classes.hpp" #include "SDK/UI_HighCon_Force_classes.hpp" #include "SDK/UI_HighCon_Player_Allies_classes.hpp" #include "SDK/HolomapControlsEntryWidget_classes.hpp" #include "SDK/UI_HighCon_Navigate_classes.hpp" #include "SDK/UI_HighCon_BDMechanics_classes.hpp" #include "SDK/UI_HighCon_Hazard_classes.hpp" #include "SDK/UI_Button_AccordionParent_classes.hpp" #include "SDK/INT_Hub_classes.hpp" #include "SDK/UI_ColorPreviewImage_classes.hpp" #include "SDK/UI_ColorPreviewImage_Environment_classes.hpp" #include "SDK/DMG_Fire_classes.hpp" #include "SDK/Enum_ScannableGate_structs.hpp" #include "SDK/BP_PerchReferenceActor_classes.hpp" #include "SDK/notify_HERO_TrackTarget_classes.hpp" #include "SDK/BP_LGT_Fixture_Work_Small_Imperial_01_Adjustable_classes.hpp" #include "SDK/BPC_PredictionArcElectricDart_classes.hpp" #include "SDK/DMG_WallSlam_Flatten_classes.hpp" #include "SDK/UI_TacticalGuide_EnemyCard_classes.hpp" #include "SDK/UI_Holomap_ToDoItem_classes.hpp" #include "SDK/BP_SaberBlaster_Snapshot_classes.hpp" #include "SDK/UI_Starchart_Circle_Medium_classes.hpp" #include "SDK/UI_Starchart_Charm_Pill_classes.hpp" #include "SDK/notify_TurnOffJetpacks_OneShot_classes.hpp" #include "SDK/UI_PauseMenuSwitch_classes.hpp" #include "SDK/HC_ForceUsage_classes.hpp" #include "SDK/UI_StanceStat_classes.hpp" #include "SDK/notify_BD1_MonkeyBeamTransition_classes.hpp" #include "SDK/UI_StarChartAnimLoadSave_classes.hpp" #include "SDK/notify_Hero_LandingShakes_classes.hpp" #include "SDK/BPFX_PostProcess_Parent_classes.hpp" #include "SDK/HC_Evade_classes.hpp" #include "SDK/UI_Combat_ShiftControls_GenericPrompt_classes.hpp" #include "SDK/ST_Stage_SimultaneousInstanceTagRule_structs.hpp" #include "SDK/SwGameState_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Spin_classes.hpp" #include "SDK/CORU300_Nar_classes.hpp" #include "SDK/BTS_Cig_InitiateTeamUp_classes.hpp" #include "SDK/DMG_PhysicsObject_classes.hpp" #include "SDK/enum_CigWaypointMoveType_structs.hpp" #include "SDK/Lib_Cig_classes.hpp" #include "SDK/ST_AbilityInfo_structs.hpp" #include "SDK/UI_HUD_ROOT_classes.hpp" #include "SDK/DMG_LightsaberThrow_classes.hpp" #include "SDK/ST_GardenSeedSpawnerData_structs.hpp" #include "SDK/BP_WorldStateTransition_Parent_classes.hpp" #include "SDK/notify_BD1_MonkeyBeamDetachState_classes.hpp" #include "SDK/UI_CustomDetails_Category_Horizontal_classes.hpp" #include "SDK/BP_AbilityEffect_ForcePull_Standalone_classes.hpp" #include "SDK/notify_OverrideReactionTypeByTag_classes.hpp" #include "SDK/BTT_AI_SetWeaponUnsheathed_classes.hpp" #include "SDK/ST_TutorialMessage_structs.hpp" #include "SDK/BP_ShockField_Blaster_classes.hpp" #include "SDK/CameraZoom_classes.hpp" #include "SDK/DMG_ForceSlam_classes.hpp" #include "SDK/ST_CosmeticCharacterSettings_structs.hpp" #include "SDK/UI_TacticalGuide_LastSeen_classes.hpp" #include "SDK/UI_ClosedCaptionItem_classes.hpp" #include "SDK/UI_Photomode_LabelAndCarousel_classes.hpp" #include "SDK/UI_ColorPreviewImage_Subtitles_classes.hpp" #include "SDK/UI_SubtitleItem_classes.hpp" #include "SDK/BP_GrappleRope_classes.hpp" #include "SDK/AB_BuddyDroid_IK_classes.hpp" #include "SDK/UI_Map_Loader_classes.hpp" #include "SDK/Notify_Saber_Blaster_Base_classes.hpp" #include "SDK/UI_Journey_SubWindow_UndiscoveredWidget_classes.hpp" #include "SDK/UI_Photomode_GeneralButton_classes.hpp" #include "SDK/HC_FallDeath_classes.hpp" #include "SDK/notify_Hero_QuickRecoverTutorial_classes.hpp" #include "SDK/INT_ForcePowers_classes.hpp" #include "SDK/UI_Legend_Row_Button_classes.hpp" #include "SDK/Shake_DropShip_classes.hpp" #include "SDK/notify_Mounted_RearJumpWindow_classes.hpp" #include "SDK/INT_CigSpawnManager_classes.hpp" #include "SDK/RandomizedGroupData_structs.hpp" #include "SDK/BP_BDGunElectricImpact_classes.hpp" #include "SDK/notify_LaunchGrapple_classes.hpp" #include "SDK/ATK_WallSlam_Flatten_classes.hpp" #include "SDK/BP_Hero_AttackDescription_DFXSync_classes.hpp" #include "SDK/UI_StanceStats_Overview_classes.hpp" #include "SDK/Enum_Claustrophia_MoveSimple_structs.hpp" #include "SDK/UI_NarMindTrick_NPCHalo_classes.hpp" #include "SDK/HC_NavTo_classes.hpp" #include "SDK/AB_Hero_IK_classes.hpp" #include "SDK/UI_ColorProfileModifyButton_classes.hpp" #include "SDK/UI_SimpleBadge_classes.hpp" #include "SDK/CameraYawLock_classes.hpp" #include "SDK/UI_Tag_classes.hpp" #include "SDK/aB_Bode_classes.hpp" #include "SDK/UI_BlasterBolt_classes.hpp" #include "SDK/DFX_FallAbove_Handler_classes.hpp" #include "SDK/BP_AbilityEffect_ForceLift_AnalogLevelObject_Hero_01_classes.hpp" #include "SDK/ST_StageRuleList_structs.hpp" #include "SDK/BP_Hero_AttackDescription_Throw_Pirate_classes.hpp" #include "SDK/ATK_WallSlam_Stagger_classes.hpp" #include "SDK/UI_ColorPreview_Enemies_classes.hpp" #include "SDK/BP_GrappleSync_classes.hpp" #include "SDK/Struct_InputRemap_structs.hpp" #include "SDK/BPC_FlameTrooper_FireFXHelper_classes.hpp" #include "SDK/UI_BD1_Binoculars_Frame_classes.hpp" #include "SDK/Projectile_Base_classes.hpp" #include "SDK/DD_Jacuzzi_classes.hpp" #include "SDK/UI_Map_TopNavButton_classes.hpp" #include "SDK/BP_RumorActor_Base_classes.hpp" #include "SDK/BP_WorldStateTransition_WrathDoor_classes.hpp" #include "SDK/GliderPostProcess_classes.hpp" #include "SDK/BP_DefaultChumpBehaviorStateMachine_classes.hpp" #include "SDK/BPFX_DarkMode_classes.hpp" #include "SDK/UI_VoidTear_Objective_Overlay_classes.hpp" #include "SDK/BP_ACTraversal_Floater_break_classes.hpp" #include "SDK/INT_CustomizationMesh_classes.hpp" #include "SDK/ST_Customization_RefreshMeshPostAttach_structs.hpp" #include "SDK/St_Lightsaber_Base_classes.hpp" #include "SDK/CR_BodeJetpack_classes.hpp" #include "SDK/BP_LGT_FixtureLit_classes.hpp" #include "SDK/BP_MindTrick_StateMachine_New_classes.hpp" #include "SDK/EDoorHackPanelParenting_structs.hpp" #include "SDK/UI_FullScreenTutorial_PageImage_classes.hpp" #include "SDK/UI_Button_Switch_classes.hpp" #include "SDK/ST_CosmeticCategoriesArray_structs.hpp" #include "SDK/BP_Chest_classes.hpp" #include "SDK/INT_PredictionArc_classes.hpp" #include "SDK/WMC_Cinematic_classes.hpp" #include "SDK/AB_Hero_LightsaberDynamics_classes.hpp" #include "SDK/ST_MegaTutorial_structs.hpp" #include "SDK/notify_HideBreather_classes.hpp" #include "SDK/BP_AIResource_SpecialAttack_Large_classes.hpp" #include "SDK/BPI_EditorTick_classes.hpp" #include "SDK/notify_Hero_Jump_classes.hpp" #include "SDK/DMG_MultiHit_classes.hpp" #include "SDK/INT_UseTraceCollision_classes.hpp" #include "SDK/HC_CameraPOI_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Gamma_classes.hpp" #include "SDK/BP_Building_02_classes.hpp" #include "SDK/UI_CinematicPlaceholder_TextLine_classes.hpp" #include "SDK/DM_CORU_antenna_b_MultiFract_classes.hpp" #include "SDK/INT_CigBase_classes.hpp" #include "SDK/BP_MindTrickHalo_classes.hpp" #include "SDK/ENUM_cineTransitions_speed_structs.hpp" #include "SDK/BP_cineTransition_classes.hpp" #include "SDK/Enum_CantinaSubState_structs.hpp" #include "SDK/BPI_SavePointMantis_classes.hpp" #include "SDK/AB_Stormtrooper_IK_classes.hpp" #include "SDK/SliceableFoliageDataStruct_structs.hpp" #include "SDK/notify_ExitToGround_classes.hpp" #include "SDK/BPC_PoisonFog_classes.hpp" #include "SDK/notify_HeroEvadeAdjustment_classes.hpp" #include "SDK/BP_WorldMapHologram_classes.hpp" #include "SDK/notify_TriggerAbility_SetAutoMaxPushInDarkMode_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlam_AnalogLevelObject_Hero_01_classes.hpp" #include "SDK/HC_PhaseDash_classes.hpp" #include "SDK/UI_SkillTree_Paginated_SkillReset_classes.hpp" #include "SDK/HC_Sword_classes.hpp" #include "SDK/HC_Blaster_classes.hpp" #include "SDK/BTS_PushPopMotionTween_classes.hpp" #include "SDK/notify_Hero_SetAttackSequence_classes.hpp" #include "SDK/notify_EnableBlock_classes.hpp" #include "SDK/notify_SetHitCollision_classes.hpp" #include "SDK/HC_ForcePowers_classes.hpp" #include "SDK/BP_Cuttable_Chunk_00_VerySmall_classes.hpp" #include "SDK/HC_Sheathe_classes.hpp" #include "SDK/BP_LGT_Fixture_Wall_Glavis_C_classes.hpp" #include "SDK/HC_BeastSummon_classes.hpp" #include "SDK/BP_AIResource_BoganFodder_Headbutt_classes.hpp" #include "SDK/BP_Hero_CigAttack_Description_classes.hpp" #include "SDK/BP_Hero_DFX_MoveToTarget_Ground_classes.hpp" #include "SDK/BP_CigNonPOIGoalState_classes.hpp" #include "SDK/DFX_EdgeAbove_Handler_classes.hpp" #include "SDK/BPC_Conversation_classes.hpp" #include "SDK/HC_DFX_classes.hpp" #include "SDK/HC_WallRun_classes.hpp" #include "SDK/notify_HERO_shimmyTransition_classes.hpp" #include "SDK/HC_Health_classes.hpp" #include "SDK/UI_HUD_PoisonMeter_classes.hpp" #include "SDK/HC_LedgeGrab_classes.hpp" #include "SDK/BP_CigController_classes.hpp" #include "SDK/UI_TempFastTravel_classes.hpp" #include "SDK/UI_Pause_BG_classes.hpp" #include "SDK/BP_GrapplePoint_Ledge_classes.hpp" #include "SDK/UI_HUD_BossMeter_classes.hpp" #include "SDK/UI_HUD_EnemyHealth_classes.hpp" #include "SDK/BP_SavePointVOID_classes.hpp" #include "SDK/UI_CigPerchSetsDebugWidget_classes.hpp" #include "SDK/HC_Zipline_classes.hpp" #include "SDK/HC_Sprint_classes.hpp" #include "SDK/HC_Grapple_classes.hpp" #include "SDK/INT_UI_HUD_Getter_classes.hpp" #include "SDK/UI_Journey_SubWindow_Main_classes.hpp" #include "SDK/BP_GrappleProjectile_classes.hpp" #include "SDK/BP_Cig_Base_classes.hpp" #include "SDK/BTD_CheckMovementMode_classes.hpp" #include "SDK/BP_BaseMount_classes.hpp" #include "SDK/HC_Flashlight_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Throw_Staff_classes.hpp" #include "SDK/BPFX_ForceEcho_PP_classes.hpp" #include "SDK/HC_Revenge_classes.hpp" #include "SDK/HC_Swim_classes.hpp" #include "SDK/BP_AIResource_MagnaGuard_LeapAttack_classes.hpp" #include "SDK/BP_AbilityEffect_ForceLift_LevelObject_Hero_01_classes.hpp" #include "SDK/HC_zTargeting_classes.hpp" #include "SDK/notify_Hero_CharmSkipHitReactions_classes.hpp" #include "SDK/UI_StanceSwitch_Container_classes.hpp" #include "SDK/notify_Hero_SetAttackRowIdle_classes.hpp" #include "SDK/HC_Stamina_classes.hpp" #include "SDK/Comp_Audio_Hero_Combat_State_Manager_classes.hpp" #include "SDK/BP_AIResource_CrabRoll_classes.hpp" #include "SDK/VD_Hero_classes.hpp" #include "SDK/UI_Submenu_Databank_classes.hpp" #include "SDK/HC_ForcePoint_classes.hpp" #include "SDK/BP_BDGunData_classes.hpp" #include "SDK/BP_DeathXP_classes.hpp" #include "SDK/BTD_Cig_IsInAltAnimState_classes.hpp" #include "SDK/Projectile_PurgeArcher_PowerShot_classes.hpp" #include "SDK/AnimNotifyState_ShieldGrunt_CanDefend_classes.hpp" #include "SDK/BP_OilAudioActor_classes.hpp" #include "SDK/BP_LGT_Fixture_Coru_Hulk_DomeLamp_01_classes.hpp" #include "SDK/Projectile_Blaster_Parent_classes.hpp" #include "SDK/BASE_SplineMesh_BP_classes.hpp" #include "SDK/BP_RumorActor_Bounty_classes.hpp" #include "SDK/BP_RumorActor_Rumor_classes.hpp" #include "SDK/DFX_Backstab_Handler_classes.hpp" #include "SDK/BP_Missile_ATST_classes.hpp" #include "SDK/EHackPanelState_structs.hpp" #include "SDK/BP_HackPanel_classes.hpp" #include "SDK/BP_StateTransition_Ability_Gate_classes.hpp" #include "SDK/INT_CORU_SequencerEvents_classes.hpp" #include "SDK/BP_StateTransition_Zipline_classes.hpp" #include "SDK/BP_GrapplePerchUI_classes.hpp" #include "SDK/UI_MapMenu_PlanetStamp_classes.hpp" #include "SDK/UI_Button_Setting_Expand_classes.hpp" #include "SDK/UI_PlanetMissionPlayer_classes.hpp" #include "SDK/notify_ExitToAir_classes.hpp" #include "SDK/CRB_Hero_FaceAJK_classes.hpp" #include "SDK/notify_CameraShakeAndRumble_classes.hpp" #include "SDK/notify_HERO_DisallowAiAttacks_classes.hpp" #include "SDK/notify_Mounted_HSM_classes.hpp" #include "SDK/notify_CancelToNav_classes.hpp" #include "SDK/UI_PerformanceIndicatorOverlay_classes.hpp" #include "SDK/UI_Title_Description_Widget_classes.hpp" #include "SDK/BP_Cig_Perch_classes.hpp" #include "SDK/UI_CustomDetails_Text_classes.hpp" #include "SDK/UI_MapLevel_Indicator_classes.hpp" #include "SDK/BP_BountyHunterSystem_classes.hpp" #include "SDK/Lighting_Function_Library_classes.hpp" #include "SDK/UI_Map_Panel_Collectibles_classes.hpp" #include "SDK/BP_AIResource_Croak_TongueGrab_classes.hpp" #include "SDK/EndPOITimer_classes.hpp" #include "SDK/BP_SplineVehicle_Base_classes.hpp" #include "SDK/BrawlerHallway_classes.hpp" #include "SDK/ATK_Flatten_classes.hpp" #include "SDK/BTS_Cig_OverrideLookAtThreshold_classes.hpp" #include "SDK/BP_Hero_AttackDescription_ChargedLightsaberThrow_Heavy_classes.hpp" #include "SDK/BP_Hero_ParriedReactionDescription_classes.hpp" #include "SDK/Zone_Interact_classes.hpp" #include "SDK/DM_CORU_Crane_Break_classes.hpp" #include "SDK/ST_CantinaSubStateDefinition_structs.hpp" #include "SDK/CORU_300to500_Shared_Ent_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlow_Hero_01_classes.hpp" #include "SDK/BP_LGT_Fixture_KobohCanyon_MountedLight_01_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlow_Hero_Barrier_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlow_Hero_03_classes.hpp" #include "SDK/VD_Hmn_Grunt_02_classes.hpp" #include "SDK/struct_CigBordersTutorialMessage_structs.hpp" #include "SDK/AB_Blaster_Hero_classes.hpp" #include "SDK/BP_MissionObjectiveTrailActor_classes.hpp" #include "SDK/func_UMG_classes.hpp" #include "SDK/WMC_MissionObjective_classes.hpp" #include "SDK/WMC_Audio_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlam_LevelObject_Hero_01_classes.hpp" #include "SDK/BP_AIResource_Taunt_classes.hpp" #include "SDK/HC_Binoculars_classes.hpp" #include "SDK/BP_SwPlayerController_classes.hpp" #include "SDK/PhotoModeController_classes.hpp" #include "SDK/Struct_SkyboxAdvancedOverrides_structs.hpp" #include "SDK/AB_Hero_Grapple_classes.hpp" #include "SDK/Notify_Saber_ExtendBlade_classes.hpp" #include "SDK/BP_DropshipSpline_classes.hpp" #include "SDK/notify_Mounted_CancelToNav_classes.hpp" #include "SDK/notify_Mounted_BreakRearWindow_classes.hpp" #include "SDK/HC_BalanceBeam_classes.hpp" #include "SDK/func_InputsMapping_classes.hpp" #include "SDK/notify_HERO_TelekinesisWindow_classes.hpp" #include "SDK/BP_AIResource_MalicosForcePush_classes.hpp" #include "SDK/BP_Hero_AttackDescription_SaberFocus_Thrust_classes.hpp" #include "SDK/Notify_Saber_Attach_Primary_classes.hpp" #include "SDK/notify_ExitToGroundRoll_classes.hpp" #include "SDK/CORU300_AI_classes.hpp" #include "SDK/notify_ShootBlaster_Cine_classes.hpp" #include "SDK/ChargeDart_BP_classes.hpp" #include "SDK/BP_Gateway_Base_classes.hpp" #include "SDK/BTS_Cig_CanIdle_classes.hpp" #include "SDK/BP_AIResource_SpecialAttack_Meduim_classes.hpp" #include "SDK/BP_Grenade_Shock_ATST_classes.hpp" #include "SDK/SwRopeJumpDefinition_classes.hpp" #include "SDK/UI_FastTravel_Btn_classes.hpp" #include "SDK/Notify_Blaster_StMa_Holstered_classes.hpp" #include "SDK/UI_Mount_Icon_classes.hpp" #include "SDK/UI_ControlRemapBtn_classes.hpp" #include "SDK/Notify_Saber_Attach_Secondary_classes.hpp" #include "SDK/ST_CurrentProcessingList_structs.hpp" #include "SDK/BP_StageSpawnerSkiff_classes.hpp" #include "SDK/BTT_Cig_PerchSearch_classes.hpp" #include "SDK/Projectile_PurgeArcher_BurstShot_classes.hpp" #include "SDK/UI_Photomode_Lens_SubWindow_classes.hpp" #include "SDK/UI_HUD_StaminaMeter_classes.hpp" #include "SDK/AB_Lightsaber_Hero_classes.hpp" #include "SDK/UI_HUD_XP_HorizontalBar_classes.hpp" #include "SDK/notify_BD1_SetRoll_classes.hpp" #include "SDK/WMC_RuntimeSettings_classes.hpp" #include "SDK/notify_HERO_climbTransition_classes.hpp" #include "SDK/WMC_StaticMeshes_classes.hpp" #include "SDK/BPFX_TEMP_HealFeedback_classes.hpp" #include "SDK/BP_LGT_Fixture_ClampLight_A_classes.hpp" #include "SDK/HC_ProcessTopology_classes.hpp" #include "SDK/notify_Hero_CallMount_classes.hpp" #include "SDK/Struct_PostProcessFilmEmulation_structs.hpp" #include "SDK/notify_HERO_climbSurfaceTransition_classes.hpp" #include "SDK/BP_Hero_DFX_ClimbWallJumpDescription_classes.hpp" #include "SDK/BP_Reactive_TriggeredLedge_classes.hpp" #include "SDK/notify_Mounted_BlasterUnsheathe_classes.hpp" #include "SDK/notify_Mounted_MeleeHoldWindow_classes.hpp" #include "SDK/DD_Hero_Footstep_classes.hpp" #include "SDK/Power_Canister_BP_classes.hpp" #include "SDK/Projectile_Blaster_Hero_classes.hpp" #include "SDK/notify_SetMultiHitCollision_classes.hpp" #include "SDK/BP_BuddyDroidBehaviorMachine_classes.hpp" #include "SDK/State_ForcePUsh_classes.hpp" #include "SDK/notify_Merrin_ConjureWeapon_classes.hpp" #include "SDK/UI_WorldStateErrorPopUp_classes.hpp" #include "SDK/BPFX_SlowBomb_classes.hpp" #include "SDK/UI_SkillTree_Procedural_SubCategory_classes.hpp" #include "SDK/BTS_BeastTame_BaseTargetOnTamer_classes.hpp" #include "SDK/notify_hero_AirHangTime_classes.hpp" #include "SDK/St_Sheathing_Base_classes.hpp" #include "SDK/BP_StMa_Blaster_classes.hpp" #include "SDK/notify_Mounted_NoSheathe_classes.hpp" #include "SDK/Notify_WallDebrisAudio_classes.hpp" #include "SDK/UI_Swatch_Button_Stubble_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Leap_classes.hpp" #include "SDK/UI_MegaTutorial_classes.hpp" #include "SDK/BP_Hero_DFX_Dismount_classes.hpp" #include "SDK/BP_Elevator_classes.hpp" #include "SDK/SwClimbRopeJumpDefinition_classes.hpp" #include "SDK/BP_AbilityEffect_ForcePull_Hero_02_classes.hpp" #include "SDK/HC_Base_Reactions_classes.hpp" #include "SDK/HC_Slide_classes.hpp" #include "SDK/notify_Hero_Mounted_Jump_classes.hpp" #include "SDK/Projectile_BDGunElectric_classes.hpp" #include "SDK/VoidTear_VFX_Controller_classes.hpp" #include "SDK/notify_Mounted_BufferSwing_classes.hpp" #include "SDK/notify_HERO_climbAllowCancelSurfaceTransition_classes.hpp" #include "SDK/notify_Echo_Acquire_classes.hpp" #include "SDK/BP_AIResource_Grunt_Goad_classes.hpp" #include "SDK/BP_Hero_ParryTwinAirFocusPoseDescription_classes.hpp" #include "SDK/notify_HeroSetTwinArm_classes.hpp" #include "SDK/State_ForceLift_Separate_classes.hpp" #include "SDK/AdjustForWall_classes.hpp" #include "SDK/notify_Hero_PhaseDash_Shatter_classes.hpp" #include "SDK/notify_Hero_ForcedSlideDownFX_classes.hpp" #include "SDK/notify_GrappleTakeoffTimeScaling_Tar_classes.hpp" #include "SDK/BP_Lightsaber_Bode_classes.hpp" #include "SDK/notify_Hero_PhaseDashVFX_classes.hpp" #include "SDK/BP_Hero_DFX_ClimbUpDescription_classes.hpp" #include "SDK/BP_LGT_Fixture_Light_Wall_Small_02_classes.hpp" #include "SDK/AnimBP_PurgeArcher_rig_cloth_classes.hpp" #include "SDK/notify_TriggerGrappleDeploy_classes.hpp" #include "SDK/UI_BlasterShot_Btn_classes.hpp" #include "SDK/State_ForceFocus_classes.hpp" #include "SDK/notify_Hero_TwinPerfectParryReleaseWindow_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Throw_classes.hpp" #include "SDK/notify_SetTwinBlockingHand_classes.hpp" #include "SDK/notify_Hero_AimOffsetOFF_classes.hpp" #include "SDK/BP_Ability_ForceMindTrick_classes.hpp" #include "SDK/State_MindTrick_classes.hpp" #include "SDK/notify_Hero_RunFidget_classes.hpp" #include "SDK/notify_Hero_FullbodySaber_classes.hpp" #include "SDK/notify_Hero_BlasterFireAiming_classes.hpp" #include "SDK/notify_Hero_AnimGraphAdjustmentBlend_classes.hpp" #include "SDK/notify_Hero_IsStopping_classes.hpp" #include "SDK/BP_Hero_ParryTwinFocusDescription_classes.hpp" #include "SDK/BlasterSwitchType_classes.hpp" #include "SDK/notify_Hero_ZiplineJump_classes.hpp" #include "SDK/notify_HERO_ConstrainedDoubleJumpHold_classes.hpp" #include "SDK/notify_HERO_CheckReturnToBlock_classes.hpp" #include "SDK/BTS_WaypointSystemicEvent_classes.hpp" #include "SDK/BP_Hero_ProjectileReactionDescription_classes.hpp" #include "SDK/UI_SkillTree_Procedural_RightButtonPrompts_classes.hpp" #include "SDK/BP_Ability_ForcePush_Hero_01_classes.hpp" #include "SDK/AB_BuddyDroid_Customization_classes.hpp" #include "SDK/UI_CustomDetails_MAIN_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Heal_classes.hpp" #include "SDK/BP_Hero_ChargeBlasterFromIdle_classes.hpp" #include "SDK/notify_BumperCancel_classes.hpp" #include "SDK/BP_Hero_AttackDescription_HeavySprint_classes.hpp" #include "SDK/NarrativeSystem_classes.hpp" #include "SDK/BP_TargetableActor_classes.hpp" #include "SDK/BP_Hero_RollEvadeDescription_classes.hpp" #include "SDK/State_ForceSlam_Separate_classes.hpp" #include "SDK/ATK_BodeCombat_PowerShot_classes.hpp" #include "SDK/BP_Cere_ReviveDescription_classes.hpp" #include "SDK/TopNav_Workbench_Button_classes.hpp" #include "SDK/UI_SkillTree_Branches_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlam_CharacterOverriden_01_classes.hpp" #include "SDK/UI_Button_Selector_classes.hpp" #include "SDK/notify_Hero_SwapToUbermount_classes.hpp" #include "SDK/Temp_Barge_4_CrashIntoPlatform_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Basic_classes.hpp" #include "SDK/UI_ColorProfilePickerCategory_classes.hpp" #include "SDK/HC_Progression_classes.hpp" #include "SDK/notify_HERO_climbJump_classes.hpp" #include "SDK/BP_Hero_AttackDescription_TwinDash_classes.hpp" #include "SDK/UI_PreVoid_RadialMenuButton_classes.hpp" #include "SDK/UI_PromptHolder_classes.hpp" #include "SDK/notify_HeroSpawnBlasterBolt_classes.hpp" #include "SDK/notify_ActivateZiplineTurnFX_classes.hpp" #include "SDK/BP_HeavyAirFocusShockwave_classes.hpp" #include "SDK/Hero_FallBombTutorial_Hero_classes.hpp" #include "SDK/BP_Hero_AttackDescription_AirFocus_classes.hpp" #include "SDK/UI_MessageText_classes.hpp" #include "SDK/BPFX_ForceSlow_Boost_Feedback_Tier3_classes.hpp" #include "SDK/HeroDeathScreen_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Air_classes.hpp" #include "SDK/HC_Mount_classes.hpp" #include "SDK/PurgeArcher_ATT_GrenadeToss_Description_classes.hpp" #include "SDK/notify_hero_StaffExtendedComboCheck_classes.hpp" #include "SDK/UI_BD1_ReticleGraphics_classes.hpp" #include "SDK/UI_GamepadIcons_classes.hpp" #include "SDK/BP_Ability_ForceFocus_Hero_classes.hpp" #include "SDK/func_Combat_classes.hpp" #include "SDK/UI_ForceHealCounter_classes.hpp" #include "SDK/BP_NoMountZone_classes.hpp" #include "SDK/BP_NoCallMountOrSummonZone_classes.hpp" #include "SDK/BP_NarrativeLabelComponent_classes.hpp" #include "SDK/UI_MapCursorGalaxy_classes.hpp" #include "SDK/BP_Lightsaber_classes.hpp" #include "SDK/WMC_MissionEventAnimation_classes.hpp" #include "SDK/DialogueOffsetModifier_classes.hpp" #include "SDK/func_HeroFunctions_classes.hpp" #include "SDK/UI_GameMenu_classes.hpp" #include "SDK/BP_AbilityEffect_ForcePush_Hero_02_classes.hpp" #include "SDK/UI_ControlRemapRow_classes.hpp" #include "SDK/CIGSystem_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Account_classes.hpp" #include "SDK/UI_PlanetUnlock_classes.hpp" #include "SDK/Projectile_BlasterParrySuccess_Hero_classes.hpp" #include "SDK/BP_Cuttable_Chunk_06_Debris_classes.hpp" #include "SDK/AI_CON_BuddyDroid_classes.hpp" #include "SDK/ST_WorldStateAmbienceAudioDef_structs.hpp" #include "SDK/BP_Hero_AttackDescription_LeapAir_classes.hpp" #include "SDK/BP_AbilityEffect_ForcePull_Hero_03_classes.hpp" #include "SDK/BP_LGT_Fixture_Tripple_WallLight_Medium_1_classes.hpp" #include "SDK/BDGun_Button_BP_classes.hpp" #include "SDK/BP_AIResource_ArcherTripping_classes.hpp" #include "SDK/BP_Hero_AirReactionDescription_classes.hpp" #include "SDK/Lib_Narrative_classes.hpp" #include "SDK/BP_Hero_PerfectEvadeDefenseState_classes.hpp" #include "SDK/UI_SkillTree_VideoPlayer_classes.hpp" #include "SDK/BP_Grenade_classes.hpp" #include "SDK/UI_SkillTree_VoidWorldBranches_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Basic_Saber_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Pirate_classes.hpp" #include "SDK/BP_Hero_AttackDescription_BalanceBeam_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Staff_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Sync_classes.hpp" #include "SDK/BP_OBJ_SkillTree_SubCategory_classes.hpp" #include "SDK/BP_Hero_AttackDescription_MultiSync_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Heavy_classes.hpp" #include "SDK/BP_Hero_AttackDescription_HeavyFocusA_classes.hpp" #include "SDK/BP_GrapplePoint_RailBase_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_UserAgreement_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_TagDebug_classes.hpp" #include "SDK/BP_CeilingHook_Grapple_classes.hpp" #include "SDK/UI_Credits_GameMenu_classes.hpp" #include "SDK/BP_ConditionalCantinaBarStool_classes.hpp" #include "SDK/BP_HolobookWithScreen_classes.hpp" #include "SDK/DD_Hero_classes.hpp" #include "SDK/UI_MapMenu_classes.hpp" #include "SDK/WMC_HologramCone_classes.hpp" #include "SDK/BP_Hero_AttackDescription_ChargedLightsaberThrow_Staff_classes.hpp" #include "SDK/AB_UberMount_Raptor_classes.hpp" #include "SDK/notify_Hero_ForceReleaseClimb_classes.hpp" #include "SDK/BP_Reactive_CollapsingLedge_classes.hpp" #include "SDK/UI_MapMenu_Local_classes.hpp" #include "SDK/BP_AbilityEffect_ForcePush_Hero_03_classes.hpp" #include "SDK/BP_CigDebugSystem_classes.hpp" #include "SDK/BP_BuddyDroidBDGunState_classes.hpp" #include "SDK/BP_POI_BuddyDroid_classes.hpp" #include "SDK/UI_Photomode_Borders_SubWindow_classes.hpp" #include "SDK/St_Blaster_Holstered_classes.hpp" #include "SDK/BP_StateTransition_StaticMesh_LostTreasures_classes.hpp" #include "SDK/BP_Cig_PerchSet_Base_classes.hpp" #include "SDK/BP_UserSettingsManager_classes.hpp" #include "SDK/BTS_Cig_Wait_classes.hpp" #include "SDK/BP_ImpostorSpeaker_classes.hpp" #include "SDK/aNotify_NarrativeSystemicCombatEvent_classes.hpp" #include "SDK/BP_Hero_AttackDescription_DeadEyeAim_classes.hpp" #include "SDK/FD_Crab_classes.hpp" #include "SDK/UI_URL_Button_Base_classes.hpp" #include "SDK/FD_Water_Impact_XL_classes.hpp" #include "SDK/FD_Water_Impact_med_classes.hpp" #include "SDK/BP_Hero_BlockExitDescription_classes.hpp" #include "SDK/BP_Hero_BlockDescription_classes.hpp" #include "SDK/VD_Drd_BrawlerDroid_01_classes.hpp" #include "SDK/UI_MapMenu_Galaxy_classes.hpp" #include "SDK/struct_CigWorldStateNodePair_structs.hpp" #include "SDK/BP_CigSpawnManager_classes.hpp" #include "SDK/BP_LGT_FixtureCard_classes.hpp" #include "SDK/BP_Ability_ForceAOEPull_Hero_classes.hpp" #include "SDK/GliderFlight_classes.hpp" #include "SDK/BP_StateTransition_POI_classes.hpp" #include "SDK/BP_Hero_AttackDescription_ChargedLightsaberThrow_Twin_classes.hpp" #include "SDK/BP_Hero_AttackDescription_ChargedLightsaberThrow_Cere_classes.hpp" #include "SDK/BP_AIResource_BoganoFodder_Burrow_classes.hpp" #include "SDK/notify_SaberChangeBladeLength_classes.hpp" #include "SDK/UI_URL_Element_Base_classes.hpp" #include "SDK/UI_TacticalGuide_RelatedEntryExpandButton_classes.hpp" #include "SDK/UI_SubMenu_DebugContainer_classes.hpp" #include "SDK/BP_Ability_ForceAOEPush_Hero_classes.hpp" #include "SDK/DFX_ClimbAbove_Handler_classes.hpp" #include "SDK/BP_AwarenessReactionState_classes.hpp" #include "SDK/BP_AIResource_Chomper_Leap_classes.hpp" #include "SDK/BTD_IsEffectActive_classes.hpp" #include "SDK/AnchorToEnemyCenter_classes.hpp" #include "SDK/BP_LGT_Fixture_FightClub_SPI_Wall_Pill_02_classes.hpp" #include "SDK/BPC_PredictionArcOIl_classes.hpp" #include "SDK/BP_StateTransition_StaticMesh_Scans_classes.hpp" #include "SDK/BP_Cig_PerchSet_Merrin_classes.hpp" #include "SDK/BTT_Cig_DisablePerchSet_classes.hpp" #include "SDK/BP_Hero_AttackDescription_Throw_Heavy_classes.hpp" #include "SDK/BP_Cig_PerchSet_Bode_classes.hpp" #include "SDK/BTS_Cig_MoveToTimeout_classes.hpp" #include "SDK/ATK_BodeCIG_Blaster_classes.hpp" #include "SDK/E_ShipClass_structs.hpp" #include "SDK/BP_ShipLane_classes.hpp" #include "SDK/notify_CigPushPopAudioState_classes.hpp" #include "SDK/BP_Mount_Raptor_classes.hpp" #include "SDK/UI_CigPreciseSpawnRegionsDebugWidget_classes.hpp" #include "SDK/BTD_Cig_UseCombatFollowBehavior_classes.hpp" #include "SDK/INT_GameState_classes.hpp" #include "SDK/UI_CigInteractsWidget_classes.hpp" #include "SDK/BP_HeroTrigger_Cig_classes.hpp" #include "SDK/AB_Hero_UpperInner_classes.hpp" #include "SDK/BP_AC_TraversalFloater_A_01_classes.hpp" #include "SDK/BDGun_Target_BP_classes.hpp" #include "SDK/notify_SpawnActorAtSocket_classes.hpp" #include "SDK/BP_BuddyDroid_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlam_LevelObjectOverriden_Hero_01_classes.hpp" #include "SDK/BP_SwPlayerState_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlam_Character_Hero_01_classes.hpp" #include "SDK/UI_PromptTrayButton_Base_classes.hpp" #include "SDK/UI_Charms_classes.hpp" #include "SDK/BP_Hero_ParryBlockEnterDescription_Base_classes.hpp" #include "SDK/BP_Hero_ParrySuccessDescription_Base_classes.hpp" #include "SDK/BP_Hero_DeflectDescription_classes.hpp" #include "SDK/UI_MissionEventToast_classes.hpp" #include "SDK/BP_Hero_BlockReactionDescription_classes.hpp" #include "SDK/BP_Hero_ParryNeutralDescription_Base_classes.hpp" #include "SDK/Notify_Blaster_Attachment_classes.hpp" #include "SDK/BP_Hero_FlashlightDescription_Quick_classes.hpp" #include "SDK/BP_FastTravel_Manager_classes.hpp" #include "SDK/BP_blasterCannonProjectile_classes.hpp" #include "SDK/UI_VoidTrainingMenuButton_classes.hpp" #include "SDK/BP_Hero_AttackDescription_ChargedLightsaberThrow_Dark_classes.hpp" #include "SDK/BTS_Cig_PerchEnter_classes.hpp" #include "SDK/WMC_Loading_classes.hpp" #include "SDK/UI_MenuButtonPrompt_classes.hpp" #include "SDK/notify_BD1_HealthInjector_classes.hpp" #include "SDK/HC_BDGun_classes.hpp" #include "SDK/BP_AbilityEffect_ForceLift_Character_Hero_02_classes.hpp" #include "SDK/BP_AbilityEffect_ForceLift_Character_Hero_03_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlam_Character_Hero_02_classes.hpp" #include "SDK/BP_AbilityEffect_ForceSlam_Character_Hero_03_classes.hpp" #include "SDK/BPC_RewardComponent_AI_classes.hpp" #include "SDK/VD_ShieldGrunt_01_classes.hpp" #include "SDK/VD_Hmn_Archer_02_classes.hpp" #include "SDK/BP_Hero_ParryBlockEnterDescription_TwinRight_classes.hpp" #include "SDK/LevelLoadManager_classes.hpp" #include "SDK/BP_Hero_ParryBlockEnterDescription_Staff_classes.hpp" #include "SDK/UI_Journey_Button_RecentActivity_Item_classes.hpp" #include "SDK/BP_Hero_ParryBlockEnterDescription_Pirate_classes.hpp" #include "SDK/func_KillCharacter_classes.hpp" #include "SDK/BP_Hero_ParryBlockEnterDescription_Heavy_classes.hpp" #include "SDK/AB_PurgeArcher_classes.hpp" #include "SDK/BP_Hero_ReflectDescription_Staff_classes.hpp" #include "SDK/HC_Garden_classes.hpp" #include "SDK/UI_Button_AccordionChild_classes.hpp" #include "SDK/UI_Button_TopNav_classes.hpp" #include "SDK/BP_StateTransition_StaticMesh_TwoState_classes.hpp" #include "SDK/BP_DefaultBehaviorStateMachine_classes.hpp" #include "SDK/UI_MapTutorial_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Gamepad_classes.hpp" #include "SDK/NotifyState_SetDoorUnlockHandTarget_classes.hpp" #include "SDK/UI_HUD_MindTrickMeter_New_classes.hpp" #include "SDK/UI_SlowBomb_classes.hpp" #include "SDK/UI_ObjectiveMessage_classes.hpp" #include "SDK/UI_SkipCinematic_classes.hpp" #include "SDK/UI_CallToAction_classes.hpp" #include "SDK/UI_Swatches_Container_classes.hpp" #include "SDK/UI_Combat_ShiftControls_CollapsedWidget_classes.hpp" #include "SDK/UI_DialogueModeExitPrompt_classes.hpp" #include "SDK/UI_MenuButtonPromptDirectKey_classes.hpp" #include "SDK/UI_ControllerMapping_Button_DualInput_classes.hpp" #include "SDK/UI_Abilities_Preview_Stances_classes.hpp" #include "SDK/UI_SettingsShortcutPreview_classes.hpp" #include "SDK/UI_UXRSurvey_classes.hpp" #include "SDK/BP_POI_Cig_PerchMount_classes.hpp" #include "SDK/notify_BDGun_Fire_classes.hpp" #include "SDK/BP_Ability_ForceLift_Hero_classes.hpp" #include "SDK/BP_Ability_ForceSlam_Hero_classes.hpp" #include "SDK/UI_AbilityAcquire_classes.hpp" #include "SDK/HC_Cosmetics_classes.hpp" #include "SDK/AI_CON_EnemyBase_classes.hpp" #include "SDK/UI_CinematicPlaceholder_Black_Screen_classes.hpp" #include "SDK/UI_Swatch_Button_classes.hpp" #include "SDK/UI_ControllerMappingLayout_PS5_classes.hpp" #include "SDK/BTD_IsHeroWithinPOIRadius_classes.hpp" #include "SDK/UI_ControllerMappingLayout_XSX_classes.hpp" #include "SDK/BP_DroidScan_classes.hpp" #include "SDK/UI_Map_Panel_Controls_Window_classes.hpp" #include "SDK/BP_LookAtVOTrigger_Auto_classes.hpp" #include "SDK/UI_PromptTrayButton_GameMenu_classes.hpp" #include "SDK/BP_AIResource_Zombie_Leap_classes.hpp" #include "SDK/UI_SavePointPromptTrayButton_classes.hpp" #include "SDK/UI_PromptTrayButton_Basic_classes.hpp" #include "SDK/UI_PromptTrayButton_EquipCharm_classes.hpp" #include "SDK/AB_BuddyDroid_classes.hpp" #include "SDK/UI_SubMenu_TopNav_classes.hpp" #include "SDK/Notify_Saber_Attach_HeavyPommel_classes.hpp" #include "SDK/BP_Womprat_classes.hpp" #include "SDK/func_Inventory_classes.hpp" #include "SDK/BP_WorldStateTransition_Ability_Gate_classes.hpp" #include "SDK/UI_ChestAcquire_classes.hpp" #include "SDK/VD_Drd_ProbeDroid_SelfDestruct_classes.hpp" #include "SDK/CustomizationHelperFunctions_classes.hpp" #include "SDK/BPC_RewardComponent_classes.hpp" #include "SDK/BP_Button_classes.hpp" #include "SDK/Zone_Interact_NoSaveGameSerialized_classes.hpp" #include "SDK/UI_PromptTray_GameMenu_classes.hpp" #include "SDK/UI_SavepointPromptTray_classes.hpp" #include "SDK/UI_PromptTray_Basic_classes.hpp" #include "SDK/St_Lightstaber_Transition_Sheathing_classes.hpp" #include "SDK/CalCustomizationShard_classes.hpp" #include "SDK/Zone_Interact_NoSaveGameSerialized_VOInteract_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Video_classes.hpp" #include "SDK/BP_Bode_CSF_Cine_classes.hpp" #include "SDK/UI_Button_LeftNav_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Quit_Confirm_classes.hpp" #include "SDK/UI_MenuNarration_classes.hpp" #include "SDK/BP_CollectibleBase_classes.hpp" #include "SDK/COR_MeetBode_030_classes.hpp" #include "SDK/CalCustomizationCarousel_classes.hpp" #include "SDK/UI_BD1_Binoculars_classes.hpp" #include "SDK/BPC_AIFallDeath_classes.hpp" #include "SDK/BPC_DroidHack_classes.hpp" #include "SDK/BP_Chump_BaseMale_classes.hpp" #include "SDK/AB_Archer_classes.hpp" #include "SDK/AB_RewardChest_classes.hpp" #include "SDK/AkEvent_OneShot_Conditional_classes.hpp" #include "SDK/BP_ShockField_classes.hpp" #include "SDK/BP_MeleeWeapon_Parent_classes.hpp" #include "SDK/notify_Hero_Swipe_classes.hpp" #include "SDK/UI_Button_Abilities_Shortcut_classes.hpp" #include "SDK/BP_AIResource_MagnaGuard_StunThrust_classes.hpp" #include "SDK/UI_Map_ObjectiveButton_classes.hpp" #include "SDK/UI_CalCustomization_BeginButton_classes.hpp" #include "SDK/UI_Photomode_Slider_classes.hpp" #include "SDK/UI_Button_NumericSelector_Labeled_classes.hpp" #include "SDK/AB_Hero_Bandolier_classes.hpp" #include "SDK/BP_LGT_Fixture_KobohCanyon_MountedLight_01b_classes.hpp" #include "SDK/UI_SimpleButton_Basic_classes.hpp" #include "SDK/UI_Photomode_PillToggle_classes.hpp" #include "SDK/UI_Photomode_ColorButton_classes.hpp" #include "SDK/UI_Button_PlayAudio_classes.hpp" #include "SDK/UI_TacticalGuide_EntryNavButton_classes.hpp" #include "SDK/UI_Button_Abilities_MoveList_Base_classes.hpp" #include "SDK/AlwaysLoadedSubLevel_classes.hpp" #include "SDK/UI_Photomode_CarouselBoxBtn_classes.hpp" #include "SDK/UI_Button_Journey_Base_classes.hpp" #include "SDK/UI_Button_CharmBase_classes.hpp" #include "SDK/UI_VoidTraining_TopNav_Button_classes.hpp" #include "SDK/UI_Photomode_Incrementer_classes.hpp" #include "SDK/UI_Databank_EntryElement_classes.hpp" #include "SDK/UI_Journey_Button_BountiesOverview_classes.hpp" #include "SDK/ShardCustomizationCarouselManager_classes.hpp" #include "SDK/VD_Veh_ATST_02_classes.hpp" #include "SDK/BP_Binoculars_HotSpot_Manager_classes.hpp" #include "SDK/func_Accessibility_classes.hpp" #include "SDK/UI_ControllerMappingContainer_classes.hpp" #include "SDK/UI_SavePoint_PreVoid_classes.hpp" #include "SDK/BP_Signage_classes.hpp" #include "SDK/Audio_Emitter_Multipositional_classes.hpp" #include "SDK/UI_SkillTree_Procedural_Main_classes.hpp" #include "SDK/UI_Map_Panel_LegendWindow_classes.hpp" #include "SDK/UI_FastTravel_SectorHeader_classes.hpp" #include "SDK/UI_TacticalGuide_FactionEntry_classes.hpp" #include "SDK/TopNav_Photomode_Button_classes.hpp" #include "SDK/UI_Ability_Details_classes.hpp" #include "SDK/UI_VoidTrainingMenu_ExitButton_classes.hpp" #include "SDK/UI_Photomode_LensAlt_Subwindow_classes.hpp" #include "SDK/UI_SwatchSelectorWidget_classes.hpp" #include "SDK/UI_SubtitleManager_classes.hpp" #include "SDK/UI_Button_Abilities_MoveList_Item_classes.hpp" #include "SDK/BP_Hero_classes.hpp" #include "SDK/UI_Button_Abilities_TabStance_classes.hpp" #include "SDK/UI_Button_Abilities_TabGeneric_classes.hpp" #include "SDK/UI_Button_Journey_MainObjective_classes.hpp" #include "SDK/UI_Button_Journey_SubPage_classes.hpp" #include "SDK/UI_Button_Journey_Inventory_Currency_classes.hpp" #include "SDK/DroidHackComponent_classes.hpp" #include "SDK/UI_SimpleMessage_classes.hpp" #include "SDK/UI_Force_Interact_Base_classes.hpp" #include "SDK/Notify_HeroFacialAnimation_classes.hpp" #include "SDK/AB_Hero_Customization_classes.hpp" #include "SDK/BPC_ForceInteractWidgetComponent_classes.hpp" #include "SDK/Echo_Animation_List_structs.hpp" #include "SDK/BP_ForceEcho_Base_classes.hpp" #include "SDK/BP_GrapplePoint_classes.hpp" #include "SDK/UI_AccordionNav_Container_classes.hpp" #include "SDK/BP_CinematicTrigger_classes.hpp" #include "SDK/UI_Button_Setting_Base_classes.hpp" #include "SDK/UI_VoidTraining_Basic_classes.hpp" #include "SDK/BP_Binoculars_Tutorial_classes.hpp" #include "SDK/BP_MissionObjectiveSystem_classes.hpp" #include "SDK/BP_AIResource_B1Droid_Detonator_classes.hpp" #include "SDK/UI_Button_CharmEquipped_classes.hpp" #include "SDK/UI_TutorialPopUp_classes.hpp" #include "SDK/BP_CinematicMarker_classes.hpp" #include "SDK/BP_Ability_ForcePull_Hero_01_classes.hpp" #include "SDK/UI_StanceSwitch_EquippedBtn_classes.hpp" #include "SDK/UI_TacticalGuide_CardElement_classes.hpp" #include "SDK/UI_TopNav_Base_classes.hpp" #include "SDK/UI_StanceSwitch_StanceBtn_classes.hpp" #include "SDK/UI_Photomode_Actors_SubWindow_classes.hpp" #include "SDK/UI_HUD_HealthMeter_classes.hpp" #include "SDK/UI_Journey_Rumors_ListItem_classes.hpp" #include "SDK/BP_BaseRope_classes.hpp" #include "SDK/BP_GrapplePoint_Ceiling_classes.hpp" #include "SDK/notify_Hero_TriggerTransitionToWallHang_classes.hpp" #include "SDK/BP_GrapplePoint_WallRun_classes.hpp" #include "SDK/LookAtGrapplePoints_classes.hpp" #include "SDK/BP_Cig_WaypointSet_classes.hpp" #include "SDK/UI_Button_Setting_Int_classes.hpp" #include "SDK/VD_Drd_BrawlerDroid_02_classes.hpp" #include "SDK/UI_Button_Setting_Selector_classes.hpp" #include "SDK/UI_Button_Setting_Check_classes.hpp" #include "SDK/AB_BodeJetpack_classes.hpp" #include "SDK/UI_Button_Setting_Float_classes.hpp" #include "SDK/notify_BodeCombat_ForceChokeDamage_classes.hpp" #include "SDK/BP_DroidScan_Corpse_classes.hpp" #include "SDK/UI_Button_Journey_RecentActivity_Container_classes.hpp" #include "SDK/UI_TutorialContainer_classes.hpp" #include "SDK/TopNav_Photomode_classes.hpp" #include "SDK/DM_CORU_antenna_a_MultiFract_classes.hpp" #include "SDK/UI_StancesCharms_TopNav_classes.hpp" #include "SDK/UI_BlasterShot_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_HubSelect_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_CinematicSelect_classes.hpp" #include "SDK/BP_SwingRope_classes.hpp" #include "SDK/BP_Ability_ForceSlow_Hero_01_classes.hpp" #include "SDK/BP_Cig_WaypointSet_DespawnCig_classes.hpp" #include "SDK/BTT_Cig_UseWaypointPOI_classes.hpp" #include "SDK/UI_CigDebugWidgetChild_classes.hpp" #include "SDK/BTD_DoWaypointsNeedToUsePerchSet_classes.hpp" #include "SDK/BTD_Cig_UnsheathWeaponForWaypointSet_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Controls_V2_classes.hpp" #include "SDK/UI_Binoculars_Components_Legacy_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Controls_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Gameplay_V2_classes.hpp" #include "SDK/Grunt00_rig_CtrlRig_classes.hpp" #include "SDK/VD_SliceChunk_00VerySmall_classes.hpp" #include "SDK/UI_HighContrastColorProfilePickerWindow2_classes.hpp" #include "SDK/UI_SettingsRightPanelContent_SonarPing_classes.hpp" #include "SDK/BP_BD1_Binoculars_classes.hpp" #include "SDK/WMC_Wayfinder_classes.hpp" #include "SDK/UI_Abilities_MainContent_classes.hpp" #include "SDK/UI_Photomode_Sticker_classes.hpp" #include "SDK/UI_Charms_Pip_classes.hpp" #include "SDK/UI_Journey_SubWindow_Inventory_classes.hpp" #include "SDK/UI_TopNav_Journey_classes.hpp" #include "SDK/UI_Photomode_Window_classes.hpp" #include "SDK/BP_OBJ_SkillTree_Category_classes.hpp" #include "SDK/BTS_Cig_Waypoints_classes.hpp" #include "SDK/notify_Merrin_UseMagick_Fireball_classes.hpp" #include "SDK/UI_CigDebugWidget_classes.hpp" #include "SDK/BP_GameMenu_classes.hpp" #include "SDK/UI_CigFocusTargetsDebugWidget_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Privacy_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Visuals_V2_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_Accessibility_classes.hpp" #include "SDK/AI_CON_Mount_Raptor_classes.hpp" #include "SDK/Notify_Trigger_Door_Unlock_From_Animation_classes.hpp" #include "SDK/SkitEventDispatcher_classes.hpp" #include "SDK/BP_Cuttable_Chunk_03_Large_classes.hpp" #include "SDK/BP_SkillTree_classes.hpp" #include "SDK/BP_Bode_classes.hpp" #include "SDK/UI_CigHeadtrackingTargetsDebugWidget_classes.hpp" #include "SDK/AI_CON_Grunt00_classes.hpp" #include "SDK/UI_CigWaypointSetsDebugWidget_classes.hpp" #include "SDK/UI_WindowResolutionButton_classes.hpp" #include "SDK/UI_LoadableScreenWidget_Settings_HUD_classes.hpp" #include "SDK/BTD_Cig_MovementGoal_classes.hpp" #include "SDK/BP_Hub_classes.hpp" #include "SDK/notify_BodeCombat_IsBlasterLoop_classes.hpp" #include "SDK/AB_BaseMale_classes.hpp" #include "SDK/notify_SetCrouching_classes.hpp" #include "SDK/COR_Engines_040_classes.hpp" #include "SDK/UI_SubMenu_JourneyScreen_classes.hpp" #include "SDK/Zone_Interact_Animated_classes.hpp" #include "SDK/BP_Chump_Possessor_classes.hpp" #include "SDK/BP_CigMinihub_classes.hpp" #include "SDK/BP_Stage_Large_classes.hpp" #include "SDK/BP_VoidTearController_classes.hpp" #include "SDK/FD_Water_Impact_Lrg_classes.hpp" #include "SDK/BTS_Cig_EnterMinihub_classes.hpp" #include "SDK/notify_PopMotionParm_OLD_classes.hpp" #include "SDK/BP_LostTreasure_Base_classes.hpp" #include "SDK/Struct_SkyboxOverrides_structs.hpp" #include "SDK/BP_BlendableBox_classes.hpp" #include "SDK/BP_CigBehaviorStateMachine_classes.hpp" #include "SDK/BPC_CIG_classes.hpp" #include "SDK/BTS_Cig_PushPopAudioState_classes.hpp" #include "SDK/FD_StormTrooper_classes.hpp" #include "SDK/BTS_Cig_Teleport_classes.hpp" #include "SDK/INT_MissileListener_classes.hpp" #include "SDK/BTT_Cig_Teleport_classes.hpp" #include "SDK/BTS_Cig_PushPopMotionParmByRange_classes.hpp" #include "SDK/Enum_ToDFogSource_structs.hpp" #include "SDK/notify_BodeCombat_Heavy_ParryFollowthroughAttack_classes.hpp" #include "SDK/BTT_CiG_SheatheWeapon_classes.hpp" #include "SDK/DD_Hero_Footstep_Sand_classes.hpp" #include "SDK/CORU_200to300_Shared_Ent_classes.hpp" #include "SDK/notify_HERO_navTransition_classes.hpp" #include "SDK/E_MapChestTypes_structs.hpp" #include "SDK/Struct_Checkpoint_structs.hpp" #include "SDK/SwGameMode_classes.hpp" #include "SDK/CIN_COR_Engines_classes.hpp" #include "SDK/AB_hero_rig_face_classes.hpp" #include "SDK/notify_Hero_HairMess_classes.hpp" #include "SDK/notify_Hero_Fidget_classes.hpp" #include "SDK/notify_Water_Impact_Lrg_classes.hpp" #include "SDK/SwPhysicsCollisionHandler_classes.hpp" #include "SDK/BP_CollectibleSpawner_classes.hpp" #include "SDK/SwGlobalSaveData_classes.hpp" #include "SDK/WorldStateAmbienceAudio_classes.hpp" #include "SDK/BP_OilParticleVisual_classes.hpp" #include "SDK/BP_Hologram_classes.hpp" #include "SDK/BP_OilEffectHandler_classes.hpp" #include "SDK/AlwaysLoaded_classes.hpp" #include "SDK/BP_AIResource_B2Droid_Rocket_Guard_classes.hpp" #include "SDK/BP_AIResource_MagnaGuard_SpinAttack_classes.hpp" #include "SDK/BP_RadioCallInObject_classes.hpp" #include "SDK/BP_AIResource_ViperGrenade_classes.hpp" #include "SDK/Enum_FogCardCoordinates_structs.hpp" #include "SDK/BP_LGT_FogCardTex_classes.hpp" #include "SDK/BP_Hunter_ThrashingAttackResource_classes.hpp" #include "SDK/BP_AIResource_B2Droid_Rocket_classes.hpp" #include "SDK/BP_AIResource_B1Droid_CrouchingShot_classes.hpp" #include "SDK/BP_AIResource_Croak_Jump_classes.hpp" #include "SDK/BP_AIResource_ArcherStumbleShooting_classes.hpp" #include "SDK/ATK_Merrin_Fireball_classes.hpp" #include "SDK/BP_CameraPOITrigger_classes.hpp" #include "SDK/BP_AIResourceSystem_classes.hpp" #include "SDK/BP_HackPanel_Chest_classes.hpp" #include "SDK/CameraOffsetByDistance_classes.hpp" #include "SDK/BP_RotatingSpheres_classes.hpp" #include "SDK/SetLocationWhenPaused_classes.hpp" #include "SDK/BP_MeleeWeapon_Baton_Brawler_classes.hpp" #include "SDK/BP_SliceBreakable_BogStilt_classes.hpp" #include "SDK/AB_RiotBaton_classes.hpp" #include "SDK/BP_MeleeWeapon_Baton_classes.hpp" #include "SDK/BP_HeroTrigger_LookatActiveZone_classes.hpp" #include "SDK/aNotify_NarrativeSystemicDialogueEvent_classes.hpp" #include "SDK/Struct_Chest_Anim_structs.hpp" #include "SDK/Enum_AI_Dismemberment_structs.hpp" #include "SDK/BPC_HumanDismember_classes.hpp" #include "SDK/BP_LGT_Fixture_Lantern_Sconce_Morok_01_classes.hpp" #include "SDK/BP_LGT_Fixture_Wall_Glavis_B_classes.hpp" #include "SDK/BTD_CheckPathToTarget_classes.hpp" #include "SDK/BPC_Bode_Offense_classes.hpp" #include "SDK/INT_Door_classes.hpp" #include "SDK/AB_Bode_face_classes.hpp" #include "SDK/notify_BodeCombat_ClearAttackTarget_classes.hpp" #include "SDK/Struct_LightTriggerStack_structs.hpp" #include "SDK/notify_BodeCombat_FatalStabDamage_classes.hpp" #include "SDK/BTS_RotateTo_classes.hpp" #include "SDK/BP_BodeCombat_BlockDescription_classes.hpp" #include "SDK/notify_BodeCombat_HeavyClashSyncDamage_classes.hpp" #include "SDK/BP_LGT_Fixture_Light_Wall_Small_02_Adjustable_classes.hpp" #include "SDK/BP_Ability_ForcePull_Bode_classes.hpp" #include "SDK/BP_Grenade_BodeShock_classes.hpp" #include "SDK/BP_LGT_Fixture_Lightrail_a_classes.hpp" #include "SDK/INT_AI_HitEvents_classes.hpp" #include "SDK/BP_LGT_Fixture_KobohCanyon_CeilingLight_01_classes.hpp" #include "SDK/BP_CORU600_Sign_Rotating_Background_classes.hpp" #include "SDK/BP_WorldStateTransitionUnlockerSpawner_classes.hpp" #include "SDK/RootPoint_Struct_structs.hpp" #include "SDK/BASE_Root_BP_classes.hpp" #include "SDK/BASE_RopeTube_BP_classes.hpp" #include "SDK/BP_LGT_Fixture_Koboh_LampPost_Head_Adjustable_classes.hpp" #include "SDK/CORU200_Col_classes.hpp" #include "SDK/Projectile_Blaster_HeavyGunner_Z6_classes.hpp" #include "SDK/BP_LGT_Fixture_Koboh_LampPost_01_classes.hpp" #include "SDK/BP_LGT_FixturePoint_classes.hpp" #include "SDK/VD_Obj_TKBlock_classes.hpp" #include "SDK/AB_Hero_FaceAJK_classes.hpp" #include "SDK/AB_Hero_HairAJK_Default_classes.hpp" #include "SDK/AB_Hero_HairAJK_Default_Post_classes.hpp" #include "SDK/AB_Hero_UpperOuterMercenary_classes.hpp" #include "SDK/AB_Hero_Holster_classes.hpp" #include "SDK/BTD_Chance_classes.hpp" #include "SDK/BTS_Conversation_classes.hpp" #include "SDK/BP_ProbeDroid_DropPodLocation_classes.hpp" #include "SDK/BTS_GetLastNavmeshLoc_classes.hpp" #include "SDK/DMG_ForcePushCollision_classes.hpp" #include "SDK/UI_GlobalFunctionsDeprecated_classes.hpp" #include "SDK/notify_AI_SetAbilityOverride_classes.hpp" #include "SDK/AI_CON_ProbeDroid_classes.hpp" #include "SDK/AB_ProbeDroid_classes.hpp" #include "SDK/VD_Drd_ProbeDroid_01_classes.hpp" #include "SDK/VD_Drd_ProbeDroid_03_classes.hpp" #include "SDK/BTT_ProbeDroid_SelfDestruct_classes.hpp" #include "SDK/BTT_FallDeath_classes.hpp" #include "SDK/BTT_SetBlackBoardBool_classes.hpp" #include "SDK/BP_LGT_Fixture_Coru_Lamppost_02_classes.hpp" #include "SDK/BP_LGT_Fixture_Light_Antenna_a_classes.hpp" #include "SDK/VD_Bode_03_classes.hpp" #include "SDK/BP_LGT_Fixture_Work_Small_Adjustable_classes.hpp" #include "SDK/BP_LGT_Fixture_Outpost_Tube_a_classes.hpp" #include "SDK/BP_Building_04_classes.hpp" #include "SDK/BP_LGT_Fixture_Coru_UtilityLight_01_classes.hpp" #include "SDK/BP_LGT_Fixture_Ceiling_Glavis_A_4Bulb_classes.hpp" #include "SDK/BP_LGT_Fixture_CantinaHanging_Bathroom_1_classes.hpp" #include "SDK/BP_LGT_Fixture_FloorLamp_Jedha_B_classes.hpp" #include "SDK/COR_Engines_060_classes.hpp" #include "SDK/BP_LGT_Fixture_Coru_StreetFloorLamp_01_classes.hpp" #include "SDK/CORU_Global_Music_classes.hpp" #include "SDK/BP_OBJ_DoorLight_classes.hpp" #include "SDK/PostProcess_AB_ImperialOfficer_classes.hpp" #include "SDK/BP_CigSpawnCloset_Bode_classes.hpp" #include "SDK/BP_NavLink_Cig_classes.hpp" #include "SDK/BP_Sewer_Lid_classes.hpp" #include "SDK/BP_HighContrastMeshController_classes.hpp" #include "SDK/CORU_Yacht_Lgt_classes.hpp" #include "SDK/BP_HeroTrigger_WorldState_classes.hpp" #include "SDK/aNotify_NarrativePlayDialogueEvent_classes.hpp" #include "SDK/aNotify_NarrativeEffort_classes.hpp" #include "SDK/BPC_Dismemberment_classes.hpp" #include "SDK/BP_LGT_Fixture_Lantern_Sconce_Morok_01_Adjustable_classes.hpp" #include "SDK/VD_Hmn_HeavyGunner_BlasterBolt_classes.hpp" #include "SDK/BP_LGT_Fixture_Coru_Hangar_Lamp_01_classes.hpp" #include "SDK/BP_SlowBombTutorialSequenceActor_classes.hpp" #include "SDK/BP_LightingLevelRoot_classes.hpp" #include "SDK/Projectile_Blaster_BodeCIG_Powershot_SyncAnim_classes.hpp" #include "SDK/Projectile_Blaster_AggressiveHoming_classes.hpp" #include "SDK/Projectile_Blaster_BodeCIG_NoDamage_classes.hpp" #include "SDK/BP_WorldMapIcon_VoidTear_classes.hpp" #include "SDK/AB_BrawlerDroid00_IK_classes.hpp" #include "SDK/BP_CigSpawnCloset_classes.hpp" #include "SDK/ST_CigInteractDialogueSettings_structs.hpp" #include "SDK/CORU300_Nav_classes.hpp" #include "SDK/BP_COR_IntroCombatTutorial_EventDispatcher_classes.hpp" #include "SDK/INT_CoruElevatorSequence_classes.hpp" #include "SDK/notify_AI_ShowIcon_classes.hpp" #include "SDK/BPC_ContextualSlice_classes.hpp" #include "SDK/BP_DM_Coru_MeatPlant_Roof_classes.hpp" #include "SDK/BP_HeroTrigger_Cig_DynamicSpawnLocation_classes.hpp" #include "SDK/BP_LGT_Fixture_Coruscant_pill_light_a_classes.hpp" #include "SDK/VD_Door_Metal_Large_Heavy_classes.hpp" #include "SDK/AB_LaatleIMP_Gameplay_classes.hpp" #include "SDK/AB_Anchorite_PostProcess_classes.hpp" #include "SDK/BP_LGT_Fixture_Cantina_WallLight_B_classes.hpp" #include "SDK/ATK_MerrinSpear_classes.hpp" #include "SDK/Enum_Claustrophia_Idle_structs.hpp" #include "SDK/EDoorLockedTutorialType_structs.hpp" #include "SDK/notify_TurnOnJetpacks_classes.hpp" #include "SDK/VD_Obj_Missile_classes.hpp" #include "SDK/BP_DynamicNavModifier_classes.hpp" #include "SDK/VD_SliceChunk_04VeryLarge_classes.hpp" #include "SDK/VD_SliceChunk_02Medium_classes.hpp" #include "SDK/BTT_BeastTame_AIHome_classes.hpp" #include "SDK/Enum_WorldMap_WorldState_StaticMesh_Conditions_structs.hpp" #include "SDK/BP_WorldMap_FocusTargetActor_classes.hpp" #include "SDK/BP_SenatorRun_EventDispatcher_classes.hpp" #include "SDK/BP_ShortcutRope_DummyTarget_classes.hpp" #include "SDK/ENUM_ReactivePlatformType_structs.hpp" #include "SDK/ENUM_ReactivePlatformStates_structs.hpp" #include "SDK/ShieldGrunt_WallFlatten_ReactionState_classes.hpp" #include "SDK/INT_Engines_classes.hpp" #include "SDK/VD_SliceChunk_03Large_classes.hpp" #include "SDK/INT_Dismember_classes.hpp" #include "SDK/Enum_Claustrophia_Enter_structs.hpp" #include "SDK/Enum_Claustrophia_Exit_structs.hpp" #include "SDK/Shared_LaunchLandingReactionDescription_classes.hpp" #include "SDK/Enum_HeroOrAI_structs.hpp" #include "SDK/POILookInput_classes.hpp" #include "SDK/BP_LGT_FixtureSpot_classes.hpp" #include "SDK/VD_Bode_DualBlasters_01_classes.hpp" #include "SDK/VD_Bode_Pirate_02_classes.hpp" #include "SDK/BP_Elevator_SquareSmall_classes.hpp" #include "SDK/VD_Bode_Pirate_01_classes.hpp" #include "SDK/VD_Bode_01_classes.hpp" #include "SDK/VD_Bode_02_classes.hpp" #include "SDK/notify_AI_PushPopMotion_DistCheck_classes.hpp" #include "SDK/BP_Grenade_BodeCombat_classes.hpp" #include "SDK/BPC_GrenadeToss_classes.hpp" #include "SDK/BP_Shockfield_Bode_classes.hpp" #include "SDK/notify_AI_UnclampFromNavmesh_classes.hpp" #include "SDK/BP_ShockField_BodeCombat_classes.hpp" #include "SDK/BP_AbilityEffect_ForcePush_Bode_classes.hpp" #include "SDK/E_LightFixtureMaterial_structs.hpp" #include "SDK/BP_LGT_Fixture_classes.hpp" #include "SDK/CORU_100to175_Global_Geo_classes.hpp" #include "SDK/BP_LGT_Fixture_WorkLight_02_Adjustable_classes.hpp" #include "SDK/AB_BodeCSF_classes.hpp" #include "SDK/notify_PushPopMotionParm_MotionMatch_classes.hpp" #include "SDK/Projectile_Blaster_BodeCIG_classes.hpp" #include "SDK/Projectile_Blaster_BodeCombat1_classes.hpp" #include "SDK/BTT_FindNavMeshNearTarget_classes.hpp" #include "SDK/VD_Obj_ShockGrenade_classes.hpp" #include "SDK/AkEvent_Interruptable_classes.hpp" #include "SDK/BP_LGT_Fixture_Ceiling_Glavis_A_classes.hpp" #include "SDK/BP_LGT_Fixture_Ceiling_Glavis_A_2Bulb_classes.hpp" #include "SDK/BP_LGT_Fixture_CantinaWallTube_classes.hpp" #include "SDK/BP_LGT_Fixture_Wall_Glavis_A_classes.hpp" #include "SDK/BP_BodeCig_BranchAnimationOnKilledLastEnemy_classes.hpp" #include "SDK/notify_ReduceHealth_classes.hpp" #include "SDK/Projectile_Blaster_BodeCIG_Powershot_classes.hpp" #include "SDK/INT_Bode_Cig_classes.hpp" #include "SDK/AB_Bode_ForCloth_classes.hpp" #include "SDK/BTD_CheckHeightDifference_classes.hpp" #include "SDK/notify_ShootBlaster_classes.hpp" #include "SDK/DMG_Throw_classes.hpp" #include "SDK/Enum_ToDExposureSource_structs.hpp" #include "SDK/Enum_ToDSource_structs.hpp" #include "SDK/Struct_DistrictSunRotationOverrides_structs.hpp" #include "SDK/E_LGT_SkyDomeMaterial_structs.hpp" #include "SDK/BP_TimeOfDayLightRig_classes.hpp" #include "SDK/BP_LightScenarioManager_classes.hpp" #include "SDK/BP_LGT_FogCard_Textured_classes.hpp" #include "SDK/BP_FogVolume_classes.hpp" #include "SDK/Struct_PostProcessExposure_structs.hpp" #include "SDK/Struct_PostProcessBloom_structs.hpp" #include "SDK/Struct_PostProcessLens_structs.hpp" #include "SDK/Struct_PostProcessColorGrade_structs.hpp" #include "SDK/BP_PostProcessTriggerZone_classes.hpp" #include "SDK/BP_LightTriggerManager_classes.hpp" #include "SDK/BP_BlendableShape_classes.hpp" #include "SDK/INT_Lighting_classes.hpp" #include "SDK/LS_Bode_Creates_Wallrun_classes.hpp" #include "SDK/BP_CORU200_ForcePullPanel_classes.hpp" #include "SDK/BP_LocationStampTrigger_classes.hpp" #include "SDK/UI_LocationStamp_OutsideHUD_Window_classes.hpp" #include "SDK/PauseVoidWorld_Lgt_classes.hpp" #include "SDK/CORU300_Cig_classes.hpp" #include "SDK/BP_StateTransition_StaticMesh_Echoes_classes.hpp" #include "SDK/Audio_Spline_OneShot_Scripted_classes.hpp" #include "SDK/CIN_COR_MeetBode_classes.hpp" #include "SDK/STR_ChunkSizeListEntry_structs.hpp" #include "SDK/DA_SliceDAta_classes.hpp" #include "SDK/DM_CORU_Cuttable_Wire_Thick_classes.hpp" #include "SDK/DM_KAS_Push_Door_classes.hpp" #include "SDK/BP_ForcePull_Pipes_In_Wall_classes.hpp" #include "SDK/BP_Cig_WaypointSet_SpawnCig_classes.hpp" #include "SDK/BP_HeroTrigger_Cig_PreciseSpawnRegion_classes.hpp" #include "SDK/BP_KillPlane_classes.hpp" #include "SDK/notify_AI_SetHealthBarVisibility_classes.hpp" #include "SDK/BP_StateTransition_StaticMesh_Dynamic_classes.hpp" #include "SDK/BP_StateTransition_StaticMesh_Chest_classes.hpp" #include "SDK/BP_WorldStateTransition_Mesh_Parent_classes.hpp" #include "SDK/BP_Connector_classes.hpp" #include "SDK/Comp_Audio_AmbObject_Looping_Overlaps_classes.hpp" #include "SDK/BP_Hologram_HoloPuck_classes.hpp" #include "SDK/BP_RadioCallInObject_CigInteract_classes.hpp" #include "SDK/BP_StateTransition_StaticMesh_Upgrade_classes.hpp" #include "SDK/BP_WorldStateTransition_StaticMesh_TwoState_classes.hpp" #include "SDK/BP_WordStateTransition_StaticMesh_Ship_classes.hpp" #include "SDK/BP_Swingbeam4m_classes.hpp" #include "SDK/BP_Coru_Vent_Large_A_classes.hpp" #include "SDK/BP_Coru_fan_A_classes.hpp" #include "SDK/BP_Fan_01_classes.hpp" #include "SDK/CORU300_Lgt_classes.hpp" #include "SDK/CORU_Shared_lgt_classes.hpp" #include "SDK/BP_RespawnPointTrigger_classes.hpp" #include "SDK/PauseVoidWorld_Art_classes.hpp" #include "SDK/CORU150_Nar_classes.hpp" #include "SDK/BP_Hologram_HoloPuck_Kata_classes.hpp" #include "SDK/BP_ShortcutRope_classes.hpp" #include "SDK/BP_GrapplePoint_Wall_classes.hpp" #include "SDK/CORU300_Col_classes.hpp" #include "SDK/BP_DroidScan_LocationMarker_classes.hpp" #include "SDK/BP_Claustrophobia_classes.hpp" #include "SDK/BP_ShortcutZipline_classes.hpp" #include "SDK/CORU200_Nar_classes.hpp" #include "SDK/BP_ReactivePlatforming_Base_classes.hpp" #include "SDK/CORU200_Cine_classes.hpp" #include "SDK/notify_ShootBlaster_Weaponized_classes.hpp" #include "SDK/BP_Archer00_classes.hpp" #include "SDK/BP_VoidTear_Base_classes.hpp" #include "SDK/PauseVoidWorld_Ent_classes.hpp" #include "SDK/CORU200_AI_classes.hpp" #include "SDK/BP_Cuttable_Chunk_04_VeryLarge_classes.hpp" #include "SDK/BP_Cuttable_Chunk_01_Small_classes.hpp" #include "SDK/BP_PhaseDashBarrier_classes.hpp" #include "SDK/BP_BrawlerDroid_Baton_AttackDescription_classes.hpp" #include "SDK/BP_BrawlerDroid_Baton_BlockDescription_classes.hpp" #include "SDK/notify_ShootBlaster_BodePerchSync_classes.hpp" #include "SDK/CORU150_AI_classes.hpp" #include "SDK/BP_BrawlerDroid00_classes.hpp" #include "SDK/CORU200_Cig_classes.hpp" #include "SDK/VD_Hmn_Archer_01_classes.hpp" #include "SDK/Zone_Interact_Animated_CallButton_classes.hpp" #include "SDK/BP_Door_classes.hpp" #include "SDK/BP_HackPanel_Floor_classes.hpp" #include "SDK/BP_HackPanel_Empire_classes.hpp" #include "SDK/yacht_BP_classes.hpp" #include "SDK/BP_Yacht_Skeletal_classes.hpp" #include "SDK/BP_Elevator_Square_classes.hpp" #include "SDK/BP_Elevator_Cig_classes.hpp" #include "SDK/CORU_Global_Cig_Bode_classes.hpp" #include "SDK/BP_ReactivePlatforming_BaseLedge_classes.hpp" #include "SDK/BP_CORU_LiftGate_classes.hpp" #include "SDK/Zone_Interact_Animated_CallButton_Elevator_Square_classes.hpp" #include "SDK/BP_Door_Coruscant_Elevator_classes.hpp" #include "SDK/yacht_dmg_BP_classes.hpp" #include "SDK/CORU_Shared_Skylanes_classes.hpp" #include "SDK/BP_Elevator_Coruscant_classes.hpp" #include "SDK/BP_Elevator_MNT_classes.hpp" #include "SDK/VD_Drd_BrawlerDroid_03_classes.hpp" #include "SDK/VD_Hmn_Archer_03_classes.hpp" #include "SDK/CORU300_Ent_classes.hpp" #include "SDK/BTD_Cig_IsActive_classes.hpp" #include "SDK/BTD_CheckDistanceBetweenTargetActorAndHero_classes.hpp" #include "SDK/BTD_CheckHeroAttribute_classes.hpp" #include "SDK/notify_BodeC_CiG_Combat_StickyGrenadeExplosion_classes.hpp" #include "SDK/ATK_BodeCIG_Kick_classes.hpp" #include "SDK/Shared_PlaySync_OnHit_Description_classes.hpp" #include "SDK/BTD_CheckMultipleCharacterTypes_classes.hpp" #include "SDK/BP_TargetEvaluator_Cig_classes.hpp" #include "SDK/BTD_OnScreenCheck_classes.hpp" #include "SDK/notify_BodeCombat_GrenadeFlashing_classes.hpp" #include "SDK/BTD_Cig_GameState_classes.hpp" #include "SDK/COR_Engines_020_classes.hpp" #include "SDK/COR_Engines_080_classes.hpp" #include "SDK/COR_Engines_070_classes.hpp" #include "SDK/BPFX_ForceEchoLegendary_PP_classes.hpp" #include "SDK/BP_Archer00_Cine_classes.hpp" #include "SDK/COR_MeetBode_070_classes.hpp" #include "SDK/COR_MeetBode_010_classes.hpp" #include "SDK/COR_MeetBode_060_classes.hpp" #include "SDK/LS_CORU200_CeilingCrash_Pt1_classes.hpp" #include "SDK/CAMSHK_heroLanding_classes.hpp" #include "SDK/BTD_HeroHasMatchingTag_classes.hpp" #include "SDK/DropShipFlyBridge_classes.hpp" #include "SDK/notify_AI_JumpToMontageSectionOnTargetAttribute_classes.hpp" #include "SDK/Projectile_Blaster_BodeCIG_Powershot_NoDamage_classes.hpp" #include "SDK/aj_SeqTestInterface_bp_classes.hpp" #include "SDK/BP_Sejan_classes.hpp" #include "SDK/Temp_Barge_1_Idle_classes.hpp" #include "SDK/Temp_Barge_5_DriftToRestingPlace_classes.hpp" #include "SDK/Temp_Barge_2_IdleTransition_classes.hpp" #include "SDK/Temp_Barge_3_Idle_classes.hpp" #include "SDK/BP_Grunt00_classes.hpp" #include "SDK/VD_Hmn_Grunt_01_classes.hpp" #include "SDK/COR_SenatorRun_010_classes.hpp" #include "SDK/AB_DahoSejan_PostProcess_classes.hpp" #include "SDK/COR_IntroCombatTutorial_classes.hpp" #include "SDK/AB_DahoSejan_face_classes.hpp" #include "SDK/LS_Drifting_Yacht_WaitInPlace_classes.hpp" #include "SDK/LS_Drifting_Yacht_classes.hpp" #include "SDK/LS_Bode_Lowers_Ceiling_Climb_classes.hpp" #include "SDK/LS_Bode_Zipline_Release_classes.hpp" #include "SDK/LS_Coru200_PullPanel_classes.hpp" #include "SDK/BTS_BeastTame_SetTargetLoc_classes.hpp" #include "SDK/Shared_AirRecLandingReactionDescription_classes.hpp" #include "SDK/LS_Pull_PipesDown_classes.hpp" #include "SDK/BP_TKProjectile_classes.hpp" #include "SDK/BPFX_Outline_PP_classes.hpp" #include "SDK/notify_AI_Activate_MeleeWeapon_classes.hpp" #include "SDK/Hero_FallBombTutorial_Master_classes.hpp" #include "SDK/Enum_Attack_Direction_structs.hpp" #include "SDK/BPC_BeastTameNew_classes.hpp" #include "SDK/AI_CON_PurgeArcher_classes.hpp" #include "SDK/BTD_ForceSlowed_classes.hpp" #include "SDK/notify_AI_Unblockable_classes.hpp" #include "SDK/AI_CON_ATST00_classes.hpp" #include "SDK/notify_Archer_ExitATSTCheckGround_classes.hpp" #include "SDK/BP_ATSTPilot_classes.hpp" #include "SDK/BPC_ATST00_Offense_classes.hpp" #include "SDK/BP_ATST_classes.hpp" #include "SDK/BP_Missile_classes.hpp" #include "SDK/Coru_ElevatorSolo_classes.hpp" #include "SDK/COR_Grapple_070_classes.hpp" #include "SDK/notify_SetAttackDirection_classes.hpp" #include "SDK/UI_HUD_BeastTameMeter_New_classes.hpp" #include "SDK/BP_TKO_GruntShield_classes.hpp" #include "SDK/notify_ATST_OpenHatchAndSpawnArcher_classes.hpp" #include "SDK/BP_ShockField_PurgeArcher_classes.hpp" #include "SDK/BPC_PurgeArcher_RangedOffense_classes.hpp" #include "SDK/PurgeArcher_REC_ShockGrenade_Description_classes.hpp" #include "SDK/VD_Obj_ShieldGrunt_Shield_classes.hpp" #include "SDK/AB_ATST_IK_classes.hpp" #include "SDK/BP_Grenade_ATST_classes.hpp" #include "SDK/VD_Veh_ATST_classes.hpp" #include "SDK/PurgeArcher_ATT_Melee_Description_classes.hpp" #include "SDK/AnimNotifyState_ShieldGrunt_IsShieldBlocking_classes.hpp" #include "SDK/AnimNotifyState_ShieldGrunt_Turtle_classes.hpp" #include "SDK/AnimNotify_ShieldGrunt_StealShield_classes.hpp" #include "SDK/ShieldGrunt_RecState_ProjectileDefend_classes.hpp" #include "SDK/AnimNotifyState_ShieldGrunt_SetShieldCollision_classes.hpp" #include "SDK/BP_Grunt_Plus_BlockDescription_classes.hpp" #include "SDK/PurgeArcher_ATT_PowerShot_Description_classes.hpp" #include "SDK/AB_ATST00_classes.hpp" #include "SDK/VD_Hmn_PurgeArcher_01_classes.hpp" #include "SDK/VD_Veh_ATST_03_classes.hpp" #include "SDK/VD_Hmn_PurgeArcher_02_classes.hpp" #include "SDK/ShieldGrunt_RecState_Block_classes.hpp" #include "SDK/VD_Hmn_PurgeArcher_03_classes.hpp" #include "SDK/PurgeArcher_ATT_ScatterShot_Description_classes.hpp" #include "SDK/VD_ShieldGrunt_DarkMode_classes.hpp" #include "SDK/VD_ShieldGrunt_03_classes.hpp" #include "SDK/PurgeArcher_DEF_DodgeRoll_Description_classes.hpp"