#include "CommonHeaders.h" #include "GameFixes.h" #include "GameInformations.h" #include "ObfuscateString.h" #include "Memory.hpp" #include "Maths.hpp" #include "UEngine.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "JediSurvivor"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; // Logger std::shared_ptr logger; // Plugin states static bool AOBScanDone = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; static bool g_camera_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_VolumetricFog_fix_enabled = false; static bool g_sharpening_fix_enabled = false; static bool g_Console = false; static int g_AdditionalFOVValue = 0; static int g_CinematicsFOVValue = 0; static float g_CameraMultiplier = 1.f; static float g_sharpeningValue = 1.f; // Shared values static float g_FOV_In = 60.f; static float g_FOV_Out = 60.f; static bool g_Console_Enabled = false; // AOB Unreal Engine offsets addresses static uint8_t* GObjectsaddress = nullptr; static uint8_t* AppendStringaddress = nullptr; static uint8_t* ProcessEventaddress = nullptr; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* CinematicsFOVaddress = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* VolumetricFogaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* CameraComponentaddress = nullptr; static uint8_t* ConstrainAspectRatioaddress = nullptr; static uint8_t* Sharpeningaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CinematicsFOVHook{}; static SafetyHookMid FogHook{}; static SafetyHookMid SharpeningHook{}; // VEH debugger handles PVOID vehCameraHandle = nullptr; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void CameraFixEnabled(); static void DOFFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void VolumetricFogFixEnabled(); static void SharpeningFixEnabled(); static void EnableConsole(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (g_fix_enabled && !AOBScanDone) { logger->info("--------------- AOB scan started ---------------"); if (CameraComponentaddress == nullptr) { // Unreal Engine 4.26.2 constexpr auto CameraComponentStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83"); CameraComponentaddress = Memory::AOBScan("", CameraComponentStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger); if (!CameraComponentaddress) logger->warn("Camera component signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { logger->info("Camera component found at address: 0x{:X}.", reinterpret_cast(CameraComponentaddress)); ConstrainAspectRatioaddress = CameraComponentaddress +0x21; } } if (!FOVaddress) { constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48"); FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!FOVaddress) logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("FOV found at address: 0x{:X}.", reinterpret_cast(FOVaddress)); } if (!CinematicsFOVaddress) { constexpr auto CinematicsFOVStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? 0F ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 0F ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 76"); CinematicsFOVaddress = Memory::AOBScan("", CinematicsFOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!CinematicsFOVaddress) logger->warn("Cinematics FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Cinematics FOV found at address: 0x{:X}.", reinterpret_cast(CinematicsFOVaddress)); } if (!Cameraaddress) { constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("48 ?? ?? 48 ?? ?? ?? 48 ?? ?? ?? 48 ?? ?? ?? 57 48 81 ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 49"); Cameraaddress = Memory::AOBScan("", CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!Cameraaddress) logger->warn("Camera not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Camera found at address: 0x{:X}.", reinterpret_cast(Cameraaddress)); } if (!DOFaddress) { constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48"); DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!DOFaddress) logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast(DOFaddress)); } if (!Vignettingaddress) { constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 AB ?? ?? ?? ?? 89 AB ?? ?? ?? ?? 89 AB"); Vignettingaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!Vignettingaddress) logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast(Vignettingaddress)); } if (!Fogaddress) { constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 84"); Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!Fogaddress) logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast(Fogaddress)); } if (!VolumetricFogaddress){ constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("74 ?? F7 47 ?? ?? ?? ?? ?? 74 ?? 83 BB"); VolumetricFogaddress = Memory::AOBScan("", VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!VolumetricFogaddress) logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Volumetric fog signature found at address: 0x{:X}.", reinterpret_cast(VolumetricFogaddress)); } if (!Sharpeningaddress) { constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("F3 44 ?? ?? ?? ?? 45 0F ?? ?? 73 ?? 45 0F ?? ?? EB ?? F3 44 0F ?? ?? ?? ?? ?? ?? F3"); Sharpeningaddress = Memory::AOBScan("", VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!Sharpeningaddress) logger->warn("Sharpening signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Sharpening signature found at address: 0x{:X}.", reinterpret_cast(Sharpeningaddress)); } if (CameraComponentaddress && FOVaddress && CinematicsFOVaddress && Cameraaddress && DOFaddress && Vignettingaddress && Fogaddress && VolumetricFogaddress && Sharpeningaddress && ConstrainAspectRatioaddress) logger->info("All AOB signatures found. Ready to patch..."); AOBScanDone = true; if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto GAppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83"); AppendStringaddress = Memory::AOBScan("", GAppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 8B 41"); ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!GObjectsaddress) logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { uint32_t gObjectsOffset = static_cast(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule); logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset); Offsets::GObjects = static_cast(gObjectsOffset); // Update GObjects offset } if (!AppendStringaddress) logger->warn("AppendString Event signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { std::optional gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress); uint32_t gAppendStringOffset = *gAppendStringOffsetOpt; logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset); Offsets::AppendString = static_cast(gAppendStringOffset);// Update AppendString offset } if (!ProcessEventaddress) logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { std::optional gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress); uint32_t gProcessEventOffset = *gProcessEventOffsetOpt; logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset); Offsets::ProcessEvent = static_cast(gProcessEventOffset);// Update ProcessEvent offset } if (!init) logger->info("-------------- Fixes initialisation -------------"); } } if (init && g_fix_enabled) logger->info("-------------- Fixes initialisation -------------"); if (!init && FOVaddress) FOVFixEnabled(); if (!init && Cameraaddress) CameraFixEnabled(); if (!init && DOFaddress) DOFFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && VolumetricFogaddress) VolumetricFogFixEnabled(); if (!init && Sharpeningaddress) SharpeningFixEnabled(); if (!init && ConstrainAspectRatioaddress) UltraWideFixEnabled(); if (!init) EnableConsole(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::VolumetricFog) { g_VolumetricFog_fix_enabled = enabled; VolumetricFogFixEnabled(); } if (fix == GameFixes::Sharpening) { g_sharpening_fix_enabled = enabled; SharpeningFixEnabled(); } } extern "C" __declspec(dllexport) void SetFOV(int fov) { g_AdditionalFOVValue = fov; } extern "C" __declspec(dllexport) void SetCinematicsFOV(int fov) { g_CinematicsFOVValue = fov; } extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) { g_CameraMultiplier = cameraDistance; } extern "C" __declspec(dllexport) void SetSharpening(float sharpening) { g_sharpeningValue = sharpening; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->consoleEnabled = g_Console_Enabled; } // Code injection functions static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress && CinematicsFOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0x10, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += g_AdditionalFOVValue; g_FOV_Out = ctx.xmm0.f32[0]; }); } else FOVHook.enable(); if (!CinematicsFOVHook) { // Hook only once CinematicsFOVHook = safetyhook::create_mid(CinematicsFOVaddress + 0xd, [](SafetyHookContext& ctx) { ctx.xmm0.f32[0] += g_CinematicsFOVValue; }); } else CinematicsFOVHook.enable(); logger->info("FOV fix enabled"); } if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress && CinematicsFOVaddress) { if (FOVHook) FOVHook.disable(); if (CinematicsFOVHook) CinematicsFOVHook.disable(); logger->info("FOV fix disabled"); } } LONG WINAPI CameraVehHandler(PEXCEPTION_POINTERS ep) { if (!ep || !ep->ContextRecord || !ep->ExceptionRecord) return EXCEPTION_CONTINUE_SEARCH; if (ep->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP) return EXCEPTION_CONTINUE_SEARCH; CONTEXT* ctx = ep->ContextRecord; // Check if instruction breakpoint is the one targeted if (ctx->Rip == reinterpret_cast(Cameraaddress + 0x17)) { float value = *reinterpret_cast(ctx->Rcx + 0x4C); // Recreate original opcode skipped reinterpret_cast(&ctx->Xmm0)[0] = value; reinterpret_cast(&ctx->Xmm6)[0] = g_CameraMultiplier; // Set new cam multiplier ctx->Rip += 5; // Skip original opcode size in bytes otherwise the game will crash return EXCEPTION_CONTINUE_EXECUTION; } } static void CameraFixEnabled() { if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) { vehCameraHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast(Cameraaddress + 0x17), vehCameraHandle, true, CameraVehHandler, 0); if (vehCameraHandle) logger->info("Camera fix enabled"); } if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) { if (vehCameraHandle) vehCameraHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast(Cameraaddress + 0x17), vehCameraHandle, false, nullptr, 0); if (!vehCameraHandle) logger->info("Camera fix disabled"); } } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { if (!FogHook) { FogHook = safetyhook::create_mid(Fogaddress, [](SafetyHookContext& ctx) { if (!ctx.rax) return; uintptr_t* rax = reinterpret_cast(ctx.rax); bool* bFog = reinterpret_cast(reinterpret_cast(rax) + 0x04); *bFog = g_fix_enabled && g_Fog_fix_enabled ? false : true; }); } logger->info("Fog fix enabled"); } if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) logger->info("Fog fix disabled"); } static void SharpeningFixEnabled() { if (g_fix_enabled && g_sharpening_fix_enabled && Sharpeningaddress) { if (!SharpeningHook) { // Hook only once SharpeningHook = safetyhook::create_mid(Sharpeningaddress, [](SafetyHookContext& ctx) { if (!ctx.rax) return; float* sharpeningValue = reinterpret_cast(ctx.rax + 0x04); *sharpeningValue = g_sharpeningValue; }); } else SharpeningHook.enable(); logger->info("Sharpening fix enabled"); } if (!(g_fix_enabled && g_sharpening_fix_enabled) && Sharpeningaddress) { if (SharpeningHook) SharpeningHook.disable(); logger->info("Sharpening fix disabled"); } } // Memory patch fixes static void UltraWideFixEnabled() { if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectRatioaddress) { Memory::PatchBytes(ConstrainAspectRatioaddress, "\x31\xC0\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 logger->info("Ultra wide fix enabled"); } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && ConstrainAspectRatioaddress) { Memory::RestoreBytes(ConstrainAspectRatioaddress); logger->info("Ultra wide fix disabled"); } } static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix disabled"); } } static void VolumetricFogFixEnabled() { if (g_fix_enabled && g_VolumetricFog_fix_enabled && VolumetricFogaddress) { Memory::PatchBytes(VolumetricFogaddress, "\xEB", 1); // je-> jmp r.Fog=0 logger->info("Volumetric fog fix enabled"); } if (!(g_fix_enabled && g_VolumetricFog_fix_enabled) && VolumetricFogaddress) { Memory::RestoreBytes(VolumetricFogaddress); logger->info("Volumetric fog fix disabled"); } } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console) logger->info("------------------ User inputs ------------------"); return; } logger->info("-------------- Console re-enabling --------------"); std::thread([&]() { auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console UEngine* Engine = nullptr; // Usual UEngine::GetEngine() is too long to retrieve Engine instance with hundred of thousands objects to scan // This approach is based on signature (limited to 4.26.2 ?) and pointers to final instance (working in 8 secs usually). uint8_t* GEngineaddress = nullptr; constexpr auto GEngineStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? 33"); GEngineaddress = Memory::AOBScan("", GEngineStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (GEngineaddress) { uint8_t* GEnginePtraddress = Memory::GetOffsetFromOpcode(GEngineaddress + 0x3); if (GEnginePtraddress) { for (int i = 0; i < 200; i++) { Engine = *reinterpret_cast(GEnginePtraddress); if (Engine && Engine->GameViewport && Engine->ConsoleClass) break; std::this_thread::sleep_for(std::chrono::milliseconds(100)); } } } if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) { logger->error("Console could not be found in engine."); return; } logger->info("Console found in engine"); /* Creates a new UObject of class-type specified by Engine->ConsoleClass */ UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport); if (NewObject) { logger->info("Successfully spawned console object"); // Set the console viewport so that it will be displayed Engine->GameViewport->ViewportConsole = static_cast(NewObject); auto end = std::chrono::high_resolution_clock::now(); std::chrono::duration elapsed = end - start; for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++) { UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2"); } logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count()); logger->info("------------------ User inputs ------------------"); g_Console_Enabled = true; } else { logger->error("Could not spawn console object"); } }).detach(); } static void InitializeLogger() { try { std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); if (std::filesystem::exists(log_path)) std::filesystem::remove(log_path); logger = std::make_shared("Jedi Survivor", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1)); logger->set_level(spdlog::level::debug); logger->flush_on(spdlog::level::debug); // Flush automatically } catch (const spdlog::spdlog_ex& ex) { std::string plugin_error_message = "Could not open " + PLUGIN_LOG; MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); } } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { InitializeLogger(); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }