#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: NBControlRig #include "Basic.hpp" #include "Engine_classes.hpp" #include "CoreUObject_structs.hpp" #include "NBControlRig_structs.hpp" namespace SDK { // Class NBControlRig.ANS_FullBodyIKBase // 0x0008 (0x0038 - 0x0030) class UANS_FullBodyIKBase : public UAnimNotifyState { public: float BlendOutTime; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnUpdateFullBodyIKContext(struct FFullBodyIKContext* FullBodyIKCtxU, class USkeletalMeshComponent* MeshComp) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ANS_FullBodyIKBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ANS_FullBodyIKBase") } static class UANS_FullBodyIKBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UANS_FullBodyIKBase; // Class NBControlRig.IKControllerComponent // 0x0158 (0x01F8 - 0x00A0) class UIKControllerComponent : public UActorComponent { public: struct FAimIKContext AimIKContext; // 0x00A0(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float AimIKAlpha; // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CurrentAimIKAlpha; // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AimTargetPosition; // 0x00F8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnFullBodyIKAlphaUpdatedDelegate; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) struct FFullBodyIKContext FullBodyIKContext; // 0x0120(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) float FullBodyIKAlpha; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CurrentFullBodyIKAlpha; // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FullBodyInterpSpeed; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_144[0xC]; // 0x0144(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) float FullBodyIKBlendInTime; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_154[0xA4]; // 0x0154(0x00A4)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void CalculateCustomAimTargetPosition(const struct FVector& InAimTargetPosition, struct FVector* OutAimTargetPosition, bool* bUpdated); bool CanApplyFullBodyIK(); void DisableIK(const class UAnimNotifyState* InAnimNotifyState, EIKType IKType, float BlendOutTime); void EnableIK(const class UAnimNotifyState* InAnimNotifyState, EIKType IKType, const struct FIKContext& IKContext); void SetUpdateAimTargetPosition(bool bEnable); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("IKControllerComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"IKControllerComponent") } static class UIKControllerComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UIKControllerComponent; }