#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AnimationBudgetAllocator #include "Basic.hpp" #include "Engine_classes.hpp" namespace SDK { // Class AnimationBudgetAllocator.AnimationBudgetBlueprintLibrary // 0x0000 (0x0028 - 0x0028) class UAnimationBudgetBlueprintLibrary final : public UBlueprintFunctionLibrary { public: static void EnableAnimationBudget(class UObject* WorldContextObject, bool bEnabled); static void SetAnimationBudgetParameters(class UObject* WorldContextObject, const struct FAnimationBudgetAllocatorParameters& InParameters); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationBudgetBlueprintLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationBudgetBlueprintLibrary") } static class UAnimationBudgetBlueprintLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationBudgetBlueprintLibrary; // Class AnimationBudgetAllocator.SkeletalMeshComponentBudgeted // 0x0020 (0x0F70 - 0x0F50) class USkeletalMeshComponentBudgeted : public USkeletalMeshComponent { public: uint8 Pad_F48[0x20]; // 0x0F48(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bAutoRegisterWithBudgetAllocator : 1; // 0x0F68(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bAutoCalculateSignificance : 1; // 0x0F68(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bShouldUseActorRenderedFlag : 1; // 0x0F68(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_F69[0x7]; // 0x0F69(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetAutoRegisterWithBudgetAllocator(bool bInAutoRegisterWithBudgetAllocator); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkeletalMeshComponentBudgeted") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkeletalMeshComponentBudgeted") } static class USkeletalMeshComponentBudgeted* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkeletalMeshComponentBudgeted; }