#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: UI_Difficulty #include "Basic.hpp" #include "Engine_structs.hpp" #include "CyaTools_classes.hpp" #include "AkAudio_structs.hpp" namespace SDK { // WidgetBlueprintGeneratedClass UI_Difficulty.UI_Difficulty_C // 0x0058 (0x0400 - 0x03A8) class UUI_Difficulty_C final : public UCyaMenuWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x03A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient) class UVerticalBox* VerticalBox_Menu; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UTextBlock* Tab_Name; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_InputButton_Menu_C* Input_Back; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UTextBlock* Difficulty_description; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_NavButton_C* Button_Normal; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_NavButton_C* Button_Hard; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_NavButton_C* Button_Goblin; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_NavButton_C* Button_Easy; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UImage* Background; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWidgetAnimation* InAnimation; // 0x03F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) public: void BndEvt__UI_Difficulty_Button_Easy_K2Node_ComponentBoundEvent_3_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); void BndEvt__UI_Difficulty_Button_Easy_K2Node_ComponentBoundEvent_6_OnSelected__DelegateSignature(class UUI_NavButton_C* Widget); void BndEvt__UI_Difficulty_Button_Goblin_K2Node_ComponentBoundEvent_0_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); void BndEvt__UI_Difficulty_Button_Goblin_K2Node_ComponentBoundEvent_1_OnSelected__DelegateSignature(class UUI_NavButton_C* Widget); void BndEvt__UI_Difficulty_Button_Hard_K2Node_ComponentBoundEvent_4_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); void BndEvt__UI_Difficulty_Button_Hard_K2Node_ComponentBoundEvent_7_OnSelected__DelegateSignature(class UUI_NavButton_C* Widget); void BndEvt__UI_Difficulty_Button_Normal_K2Node_ComponentBoundEvent_5_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); void BndEvt__UI_Difficulty_Button_Normal_K2Node_ComponentBoundEvent_8_OnSelected__DelegateSignature(class UUI_NavButton_C* Widget); void Construct(); void DummyEvent(); void ExecuteUbergraph_UI_Difficulty(int32 EntryPoint); void Launch_GoblinDifficulty(); void OnClickBack(); void StartGame(const uint8 NewDifficulty); public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("UI_Difficulty_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"UI_Difficulty_C") } static class UUI_Difficulty_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UUI_Difficulty_C; }