#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: BlooberWwise #include "Basic.hpp" #include "BlooberWwise_structs.hpp" #include "Engine_classes.hpp" #include "AkAudio_classes.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "DeveloperSettings_classes.hpp" #include "Niagara_classes.hpp" namespace SDK { // Class BlooberWwise.AkComponentsPoolSubsystem // 0x0038 (0x0078 - 0x0040) class UAkComponentsPoolSubsystem final : public UTickableWorldSubsystem { public: TMulticastInlineDelegate OnTakenComponentsPoolAdded; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) int32 InitPoolSizeValue; // 0x0050(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray AvailableComponentsPool; // 0x0058(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) TArray TakenComponentsPool; // 0x0068(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) public: static void PostPooledAkEvent(class UObject* WorldContextObject, class USceneComponent* InComp, class FName InSocket, class UAkAudioEvent* AudioEvent); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkComponentsPoolSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkComponentsPoolSubsystem") } static class UAkComponentsPoolSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkComponentsPoolSubsystem; // Class BlooberWwise.BlooberAkComponent // 0x0010 (0x0450 - 0x0440) #pragma pack(push, 0x1) class alignas(0x10) UBlooberAkComponent : public UAkComponent { public: uint8 Pad_440[0x8]; // 0x0440(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void EnableDynamicTick(); int32 SimplePostAkEvent(class UAkAudioEvent* InEvent); int32 SimplePostAssociatedAkEvent(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkComponent") } static class UBlooberAkComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_UBlooberAkComponent; // Class BlooberWwise.AkFakeAttachmentComponent // 0x0010 (0x0460 - 0x0450) class UAkFakeAttachmentComponent final : public UBlooberAkComponent { public: uint8 Pad_448[0x18]; // 0x0448(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkFakeAttachmentComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkFakeAttachmentComponent") } static class UAkFakeAttachmentComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkFakeAttachmentComponent; // Class BlooberWwise.BlooberAkPortalComponent // 0x0000 (0x0440 - 0x0440) class UBlooberAkPortalComponent : public UAkPortalComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkPortalComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkPortalComponent") } static class UBlooberAkPortalComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlooberAkPortalComponent; // Class BlooberWwise.BlooberAkAcousticPortal // 0x0000 (0x0310 - 0x0310) class ABlooberAkAcousticPortal : public AAkAcousticPortal { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkAcousticPortal") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkAcousticPortal") } static class ABlooberAkAcousticPortal* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABlooberAkAcousticPortal; // Class BlooberWwise.BlooberAkAmbientSound // 0x0000 (0x0308 - 0x0308) class ABlooberAkAmbientSound : public AAkAmbientSound { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkAmbientSound") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkAmbientSound") } static class ABlooberAkAmbientSound* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABlooberAkAmbientSound; // Class BlooberWwise.BlooberAkGameplayStatics // 0x0000 (0x0028 - 0x0028) class UBlooberAkGameplayStatics final : public UBlueprintFunctionLibrary { public: static void PostOnAkComponents(const class AActor* ActorToPostOn, class UAkAudioEvent* EventToPost, bool bOnlyOnPlayingComponents); static int32 SeekOnEvent(class UAkAudioEvent* AkEvent, class UAkComponent* in_pComponent, float in_fPercent, bool in_bSeekToNearestMarker, int32 InPlayingID); static bool ShouldCullSound(const class UObject* WorldContext, const struct FVector& SoundPosition, bool bCullInCinematicMode, float MaxRange); static bool ShouldCullSoundEvent(const class UObject* WorldContext, const struct FVector& SoundPosition, class UAkAudioEvent* InEvent, bool bCullInCinematicMode); static float SimpleGetRTPCValueGlobal(const class UAkRtpc* InRTPCValue); static void SimpleResetState(const class UAkStateValue* InSwitchValue); static void SimpleSetRTPCValueGlobal(const class UAkRtpc* InRTPCValue, float InValue); static void SimpleSetState(const class UAkStateValue* InSwitchValue); static void StopOnAkComponents(const class AActor* ActorToStopOn); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkGameplayStatics") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkGameplayStatics") } static class UBlooberAkGameplayStatics* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlooberAkGameplayStatics; // Class BlooberWwise.BlooberAkLateReverbComponent // 0x0000 (0x02C0 - 0x02C0) class UBlooberAkLateReverbComponent : public UAkLateReverbComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkLateReverbComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkLateReverbComponent") } static class UBlooberAkLateReverbComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlooberAkLateReverbComponent; // Class BlooberWwise.BlooberAkReverbVolume // 0x0000 (0x0338 - 0x0338) class ABlooberAkReverbVolume : public AAkReverbVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkReverbVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkReverbVolume") } static class ABlooberAkReverbVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABlooberAkReverbVolume; // Class BlooberWwise.BlooberAkRoomComponent // 0x0000 (0x0300 - 0x0300) class UBlooberAkRoomComponent : public UAkRoomComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkRoomComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkRoomComponent") } static class UBlooberAkRoomComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlooberAkRoomComponent; // Class BlooberWwise.BlooberAkSpatialAudioVolume // 0x0000 (0x0318 - 0x0318) class ABlooberAkSpatialAudioVolume : public AAkSpatialAudioVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkSpatialAudioVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkSpatialAudioVolume") } static class ABlooberAkSpatialAudioVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABlooberAkSpatialAudioVolume; // Class BlooberWwise.BlooberAkSpotReflector // 0x0000 (0x0300 - 0x0300) class ABlooberAkSpotReflector : public AAkSpotReflector { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkSpotReflector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkSpotReflector") } static class ABlooberAkSpotReflector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABlooberAkSpotReflector; // Class BlooberWwise.BlooberAkVisualizationActor // 0x0010 (0x02D8 - 0x02C8) class ABlooberAkVisualizationActor final : public AActor { public: class UBlooberAkVisualizationComponent* VisComponent; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UInstancedStaticMeshComponent* InstComponent; // 0x02D0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkVisualizationActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkVisualizationActor") } static class ABlooberAkVisualizationActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABlooberAkVisualizationActor; // Class BlooberWwise.BlooberAkVisualizationComponent // 0x01D0 (0x0400 - 0x0230) class UBlooberAkVisualizationComponent final : public USceneComponent { public: uint8 Pad_230[0x1B8]; // 0x0230(0x01B8)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector2D DbgScreenPosition; // 0x03E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3F8[0x8]; // 0x03F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberAkVisualizationComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberAkVisualizationComponent") } static class UBlooberAkVisualizationComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlooberAkVisualizationComponent; // Class BlooberWwise.DynamicAkComponentInterface // 0x0000 (0x0000 - 0x0000) class IDynamicAkComponentInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DynamicAkComponentInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DynamicAkComponentInterface") } static class IDynamicAkComponentInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IDynamicAkComponentInterface; // Class BlooberWwise.ImpacterSettings // 0x0110 (0x0148 - 0x0038) class UImpacterSettings final : public UDeveloperSettings { public: struct FImpacterSoundConfig DefaultSoundConfig; // 0x0038(0x0070)(Edit, Config, NativeAccessSpecifierPublic) TMap, struct FImpacterSoundConfig> PhysicalMaterialMapping; // 0x00A8(0x0050)(Edit, Config, NativeAccessSpecifierPublic) TSoftObjectPtr MassRtpcValue; // 0x00F8(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr VelocityRtpcValue; // 0x0120(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ImpacterSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ImpacterSettings") } static class UImpacterSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UImpacterSettings; // Class BlooberWwise.ImpacterSubsystem // 0x0188 (0x01C8 - 0x0040) class UImpacterSubsystem final : public UTickableWorldSubsystem { public: TMap GeometryCollectionImpacterMap; // 0x0040(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) TMap PrimitiveImpacterMap; // 0x0090(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) TMap RagdollImpacterMap; // 0x00E0(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) class UAkRtpc* MassRtpcValue; // 0x0130(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UAkRtpc* VelocityRtpcValue; // 0x0138(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_140[0x88]; // 0x0140(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnChaosCollision(const struct FChaosPhysicsCollisionInfo& CollisionInfo); void OnPrimitiveImpact(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit); void OnRagdollImpact(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit); void RegisterGeometryCollectionImpacts(class UGeometryCollectionComponent* GeometryCollection); void RegisterGeometryCollectionImpactsWithConfig(class UGeometryCollectionComponent* GeometryCollection, const struct FImpacterSoundConfig& SoundConfig); void RegisterPrimitiveImpacts(class UPrimitiveComponent* PrimitiveComponent); void RegisterPrimitiveImpactsWithConfig(class UPrimitiveComponent* PrimitiveComponent, const struct FImpacterSoundConfig& SoundConfig); void RegisterRagdollImpactsWithConfig(class USkeletalMeshComponent* PrimitiveComponent, const struct FImpacterSoundConfig& SoundConfig); void UnregisterGeometryCollectionImpacts(class UGeometryCollectionComponent* GeometryCollection); void UnregisterPrimitiveImpacts(class UPrimitiveComponent* PrimitiveComponent); void UnregisterRagdollImpacts(class USkeletalMeshComponent* SkeletalMeshComponent); const struct FImpacterSoundConfig GetDefaultSoundConfig() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ImpacterSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ImpacterSubsystem") } static class UImpacterSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UImpacterSubsystem; // Class BlooberWwise.BlooberNiagaraAkAudioPlayer // 0x0028 (0x0060 - 0x0038) class UBlooberNiagaraAkAudioPlayer final : public UNiagaraDataInterface { public: class UAkAudioEvent* SoundToPlay; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray StrParameterNames; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) bool bLimitPlaysPerTick; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 MaxPlaysPerTick; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStopWhenComponentIsDestroyed; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowLoopingOneShotSounds; // 0x0059(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlooberNiagaraAkAudioPlayer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlooberNiagaraAkAudioPlayer") } static class UBlooberNiagaraAkAudioPlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlooberNiagaraAkAudioPlayer; }