#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: SMSystem #include "Basic.hpp" #include "SMSystem_structs.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "Engine_classes.hpp" namespace SDK { // Class SMSystem.SMInstance // 0x06D0 (0x06F8 - 0x0028) class USMInstance : public UObject { public: uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReplicatedReferences; // 0x0080(0x0010)(Net, ZeroConstructor, Transient, RepNotify, NativeAccessSpecifierPrivate) struct FGuid RootStateMachineGuid; // 0x0090(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnPreStateMachineInitializedEvent; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineInitializedEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineStartedEvent; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineUpdatedEvent; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineStoppedEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineShutdownEvent; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineTransitionTakenEvent; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineStateChangedEvent; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineStateStartedEvent; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) class USMStateMachineComponent* ComponentOwner; // 0x0130(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TScriptInterface NetworkInterface; // 0x0138(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_148[0x140]; // 0x0148(0x0140)(Fixing Size After Last Property [ Dumper-7 ]) struct FSMStateMachine RootStateMachine; // 0x0288(0x02C8)(Protected, NativeAccessSpecifierProtected) class UObject* R_StateMachineContext; // 0x0550(0x0008)(Net, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) class USMInstance* ReferenceOwner; // 0x0558(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSubclassOf StateMachineClass; // 0x0560(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bAutoManageTime : 1; // 0x0568(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 bStopOnEndState : 1; // 0x0568(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 bCanEverTick : 1; // 0x0568(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 bCanTickWhenPaused : 1; // 0x0568(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 bTickRegistered : 1; // 0x0568(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 bTickBeforeInitialize : 1; // 0x0568(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 bTickBeforeBeginPlay : 1; // 0x0568(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 Pad_569[0x3]; // 0x0569(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TickInterval; // 0x056C(0x0004)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_570[0x10]; // 0x0570(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) class UInputComponent* InputComponent; // 0x0580(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) ESMStateMachineInput AutoReceiveInput; // 0x0588(0x0001)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_589[0x3]; // 0x0589(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 InputPriority; // 0x058C(0x0004)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bBlockInput : 1; // 0x0590(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 Pad_591[0x7]; // 0x0591(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray StateHistory; // 0x0598(0x0010)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, Protected, NativeAccessSpecifierProtected) int32 StateHistoryMaxCount; // 0x05A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bEnableLogging : 1; // 0x05AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 bLogStateChange : 1; // 0x05AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 bLogTransitionTaken : 1; // 0x05AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 bCanReplicateAsReference : 1; // 0x05AC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 Pad_5AD[0x3]; // 0x05AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TMap PathGuidRedirectMap; // 0x05B0(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPrivate) TMap RootPathGuidCache; // 0x0600(0x0050)(DuplicateTransient, NativeAccessSpecifierPrivate) uint8 Pad_650[0x10]; // 0x0650(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReferenceTemplates; // 0x0660(0x0010)(ExportObject, ZeroConstructor, DuplicateTransient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) TMap NodeExposedFunctions; // 0x0670(0x0050)(DuplicateTransient, NativeAccessSpecifierPrivate) uint8 Pad_6C0[0x38]; // 0x06C0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ClearLoadedStates(); void ClearStateHistory(); bool EvaluateAndFindTransitionChain(class USMTransitionInstance* InFirstTransitionInstance, TArray* OutTransitionChain, class USMStateInstance_Base** OutDestinationState, bool bRequirePreviousStateActive); bool EvaluateAndTakeTransitionChain(class USMTransitionInstance* InFirstTransitionInstance); void EvaluateTransitions(); TMap GetGuidRedirectMap(); class USMInstance* GetPrimaryReferenceOwner(); void Initialize(class UObject* Context); bool Internal_EvaluateAndTakeTransitionChainByGuid(const struct FGuid& PathGuid); void Internal_EventCleanup(const struct FGuid& PathGuid); void Internal_EventUpdate(); void Internal_Update(float DeltaSeconds); void K2_InitializeAsync(class UObject* Context, const struct FLatentActionInfo& LatentInfo); void K2_TryGetNetworkInterface(TScriptInterface* Interface, bool* bIsValid); void LoadFromMultipleStates(const TArray& FromGuids, bool bNotify); void LoadFromState(const struct FGuid& FromGuid, bool bAllParents, bool bNotify); void OnContextPawnRestarted(class APawn* Pawn); void OnPreStateMachineInitialized(); void OnStateMachineInitialized(); void OnStateMachineInitialStateLoaded(const struct FGuid& StateGuid); void OnStateMachineShutdown(); void OnStateMachineStart(); void OnStateMachineStateChanged(const struct FSMStateInfo& ToState, const struct FSMStateInfo& FromState); void OnStateMachineStateStarted(const struct FSMStateInfo& State); void OnStateMachineStop(); void OnStateMachineTransitionTaken(const struct FSMTransitionInfo& Transition); void OnStateMachineUpdate(float DeltaSeconds); void PreloadAllNodeInstances(); void REP_OnReplicatedReferencesLoaded(); void ReplicatedRestart(); void ReplicatedStart(); void ReplicatedStop(); void Restart(); void RunUpdateAsReference(float DeltaSeconds); void SetAutoManageTime(bool Value); void SetCanEverTick(bool Value); void SetCanTickWhenPaused(bool Value); void SetContext(class UObject* Context); void SetGuidRedirectMap(const TMap& InGuidMap); void SetRootStateMachineNodeClass(TSubclassOf NewStateMachineNodeClass); void SetStateHistoryMaxCount(int32 NewSize); void SetStateMachineClass(TSubclassOf NewStateMachineClass); void SetStopOnEndState(bool Value); void SetTickBeforeBeginPlay(bool Value); void SetTickInterval(float Value); void SetTickOnManualUpdate(bool Value); void Shutdown(); void Start(); void StartWithNewContext(class UObject* Context); void Stop(); void SwitchActiveState(class USMStateInstance_Base* NewStateInstance, bool bDeactivateOtherStates); void SwitchActiveStateByQualifiedName(const class FString& InFullPath, bool bDeactivateOtherStates); bool TakeTransitionChain(const TArray& InTransitionChain); void Tick(float DeltaTime); void Update(float DeltaSeconds); bool AreInitialStatesSetFromLoad() const; bool CanAutoManageTime() const; bool CanEverTick() const; bool CanTickOnManualUpdate() const; void GetAllActiveStateGuids(TArray* ActiveGuids) const; void GetAllActiveStateInstances(TArray* ActiveStateInstances) const; TArray GetAllReferencedInstances(bool bIncludeChildren) const; void GetAllStateInstances(TArray* StateInstances) const; void GetAllTransitionInstances(TArray* TransitionInstances) const; class USMStateMachineComponent* GetComponentOwner() const; class UObject* GetContext() const; class UInputComponent* GetInputComponent() const; TScriptInterface GetNetworkInterface() const; class USMNodeInstance* GetNodeInstanceByGuid(const struct FGuid& Guid) const; class USMInstance* GetReferencedInstanceByGuid(const struct FGuid& Guid) const; class USMInstance* GetReferenceOwner() const; TSubclassOf GetRootStateMachineNodeClass() const; class USMStateMachineInstance* GetRootStateMachineNodeInstance() const; struct FGuid GetSingleActiveStateGuid(bool bCheckNested) const; class USMStateInstance_Base* GetSingleActiveStateInstance(bool bCheckNested) const; const TArray GetStateHistory() const; int32 GetStateHistoryMaxCount() const; class USMStateInstance_Base* GetStateInstanceByGuid(const struct FGuid& Guid) const; class USMStateInstance_Base* GetStateInstanceByQualifiedName(const class FString& InFullPath) const; TSubclassOf GetStateMachineClass() const; bool GetStopOnEndState() const; float GetTickInterval() const; class USMTransitionInstance* GetTransitionInstanceByGuid(const struct FGuid& Guid) const; bool HasStarted() const; bool IsActive() const; bool IsInEndState() const; bool IsInitialized() const; bool IsInitializingAsync() const; bool IsStopping() const; bool IsTickable() const; bool IsTickableWhenPaused() const; void TryGetNestedActiveState(struct FSMStateInfo* FoundState, bool* bSuccess) const; void TryGetStateInfo(const struct FGuid& Guid, struct FSMStateInfo* StateInfo, bool* bSuccess) const; void TryGetTransitionInfo(const struct FGuid& Guid, struct FSMTransitionInfo* TransitionInfo, bool* bSuccess) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMInstance") } static class USMInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMInstance; // Class SMSystem.AnimDrivenSMInstance // 0x00F0 (0x07E8 - 0x06F8) class UAnimDrivenSMInstance : public USMInstance { public: class FName StateMachineName; // 0x06F8(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_700[0xE8]; // 0x0700(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnAnimMontageBlendingOut(); void OnAnimMontagePlay(); bool OnAnimStateChanged(class FName MachineName, class FName PrevStateName, class FName NextStateName); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimDrivenSMInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimDrivenSMInstance") } static class UAnimDrivenSMInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimDrivenSMInstance; // Class SMSystem.SMNodeInstance // 0x0080 (0x00A8 - 0x0028) class USMNodeInstance : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) bool bHasGameConstructionScripts; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bEvalDefaultProperties : 1; // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bAutoEvalExposedProperties : 1; // 0x0031(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UTexture2D* NodeIcon; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVector2D NodeIconSize; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FLinearColor NodeIconTintColor; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bResetVariablesOnInitialize; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bIsThreadSafe : 1; // 0x0061(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UInputComponent* InputComponent; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) ESMNodeInput AutoReceiveInput; // 0x0070(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 InputPriority; // 0x0074(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bBlockInput : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 Pad_79[0x1F]; // 0x0079(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid TemplateGuid; // 0x0098(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: void ConstructionScript(); void EvaluateGraphProperties(bool bTargetOnly); void OnContextPawnControllerChanged(class APawn* Pawn, class AController* NewController); void OnRootStateMachineStart(); void OnRootStateMachineStop(); void ResetVariables(); void SetDisplayName(class FName NewDisplayName); void SetNodeColor(const struct FLinearColor& NewColor); void SetNodeDescriptionText(const class FText& NewDescription); void SetUseCustomColor(bool bValue); void SetUseCustomIcon(bool bValue); void SetVariableHidden(class FName VariableName, bool bSetHidden); void SetVariableReadOnly(class FName VariableName, bool bSetIsReadOnly); void WithExecutionEnvironment(ESMExecutionEnvironment* ExecutionEnvironment); class UObject* GetContext() const; const struct FGuid GetGuid() const; class UInputComponent* GetInputComponent() const; TScriptInterface GetNetworkInterface() const; class FText GetNodeDescriptionText() const; class UTexture2D* GetNodeIcon() const; struct FVector2D GetNodeIconSize() const; struct FLinearColor GetNodeIconTintColor() const; class FString GetNodeName() const; const struct FVector2D GetNodePosition() const; TScriptInterface GetOwningEditorGraphNode() const; class USMStateMachineInstance* GetOwningStateMachineNodeInstance() const; class USMInstance* GetStateMachineInstance(bool bTopMostInstance) const; float GetTimeInState() const; bool HasUpdated() const; bool IsActive() const; bool IsEditorExecution() const; bool IsInEndState() const; bool IsInitialized() const; bool IsInitializedAndReadyForInputEvents() const; void K2_TryGetOwningEditorGraphNode(TScriptInterface* EditorNode, ESMValidEditorNode* IsValidNode) const; void OnPreCompileValidate(class USMCompilerLog* CompilerLog) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMNodeInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMNodeInstance") } static class USMNodeInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMNodeInstance; // Class SMSystem.SMStateInstance_Base // 0x0048 (0x00F0 - 0x00A8) class USMStateInstance_Base : public USMNodeInstance { public: uint8 bEvalGraphsOnStart : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEvalGraphsOnUpdate : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEvalGraphsOnEnd : 1; // 0x00A8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEvalGraphsOnRootStateMachineStart : 1; // 0x00A8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEvalGraphsOnRootStateMachineStop : 1; // 0x00A8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 BitPad_A8_5 : 3; // 0x00A8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) uint8 Pad_A9[0x1]; // 0x00A9(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bDisableTickTransitionEvaluation : 1; // 0x00AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bEvalTransitionsOnStart : 1; // 0x00AA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bAlwaysUpdate : 1; // 0x00AA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bCanBeEndState : 1; // 0x00AA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bDefaultToParallel : 1; // 0x00AA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bAllowParallelReentry : 1; // 0x00AA(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bStayActiveOnStateChange : 1; // 0x00AA(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bExcludeFromAnyState : 1; // 0x00AA(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_AB[0x5]; // 0x00AB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnStateBeginEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnPostStateBeginEvent; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateUpdateEvent; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateEndEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) public: void EvaluateTransitions(); void OnStateBegin(); void OnStateEnd(); void OnStateUpdate(float DeltaSeconds); void SetActive(bool bValue, bool bSetAllParents, bool bActivateNow); void SetAllowParallelReentry(const bool bValue); void SetAlwaysUpdate(const bool bValue); void SetCanBeEndState(const bool bValue); void SetDefaultToParallel(const bool bValue); void SetDisableTickTransitionEvaluation(const bool bValue); void SetEvalTransitionsOnStart(const bool bValue); void SetExcludeFromAnyState(const bool bValue); void SetStayActiveOnStateChange(const bool bValue); bool SwitchToLinkedState(class USMStateInstance_Base* NextStateInstance, bool bRequireTransitionToPass, bool bActivateNow); bool SwitchToLinkedStateByName(const class FString& NextStateName, bool bRequireTransitionToPass, bool bActivateNow); bool SwitchToLinkedStateByTransition(class USMTransitionInstance* TransitionInstance, bool bRequireTransitionToPass, bool bActivateNow); bool SwitchToLinkedStateByTransitionName(const class FString& TransitionName, bool bRequireTransitionToPass, bool bActivateNow); bool AreAllIncomingTransitionsFromAnAnyState() const; bool AreAllOutgoingTransitionsFromAnAnyState() const; bool GetAllowParallelReentry() const; bool GetAlwaysUpdate() const; bool GetCanBeEndState() const; bool GetDefaultToParallel() const; bool GetDisableTickTransitionEvaluation() const; bool GetEvalTransitionsOnStart() const; bool GetExcludeFromAnyState() const; class USMTransitionInstance* GetIncomingTransitionByName(const class FString& Name_0) const; bool GetIncomingTransitions(TArray* Transitions, bool bExcludeAlwaysFalse) const; class USMStateInstance_Base* GetNextStateByName(const class FString& StateName) const; class USMStateInstance_Base* GetNextStateByTransitionIndex(int32 Index_0) const; class USMTransitionInstance* GetOutgoingTransitionByName(const class FString& Name_0) const; bool GetOutgoingTransitions(TArray* Transitions, bool bExcludeAlwaysFalse) const; class USMStateInstance_Base* GetPreviousActiveState() const; class USMTransitionInstance* GetPreviousActiveTransition() const; class USMStateInstance_Base* GetPreviousStateByName(const class FString& StateName) const; float GetServerTimeInState(bool* bOutUsedLocalTime) const; const struct FDateTime GetStartTime() const; void GetStateInfo(struct FSMStateInfo* State) const; bool GetStayActiveOnStateChange() const; class USMTransitionInstance* GetTransitionByIndex(int32 Index_0) const; class USMTransitionInstance* GetTransitionToTake() const; bool IsEndState() const; bool IsEntryState() const; bool IsStateMachine() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMStateInstance_Base") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMStateInstance_Base") } static class USMStateInstance_Base* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMStateInstance_Base; // Class SMSystem.SMStateInstance // 0x0000 (0x00F0 - 0x00F0) class USMStateInstance : public USMStateInstance_Base { public: class USMStateInstance* AddStateToStack(TSubclassOf StateClass, int32 StackIndex); void ClearStateStack(); void OnPostEdit(const class FName& PropertyName); void OnStateInitialized(); void OnStateShutdown(); void RemoveStateFromStack(int32 StackIndex); void GetAllStatesInStackOfClass(TSubclassOf StateClass, TArray* StateStackInstances, bool bIncludeChildren) const; void GetAllStateStackInstances(TArray* StateStackInstances) const; class USMStateInstance_Base* GetStackOwnerInstance() const; int32 GetStateIndexInStack(class USMStateInstance_Base* StateInstance) const; class USMStateInstance_Base* GetStateInStack(int32 Index_0) const; class USMStateInstance_Base* GetStateInStackByClass(TSubclassOf StateClass, bool bIncludeChildren) const; int32 GetStateStackCount() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMStateInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMStateInstance") } static class USMStateInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMStateInstance; // Class SMSystem.AnimSMStateInstance // 0x0010 (0x0100 - 0x00F0) class UAnimSMStateInstance final : public USMStateInstance { public: class FName RefMachineName; // 0x00F0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName CorrespondingStateName; // 0x00F8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimSMStateInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimSMStateInstance") } static class UAnimSMStateInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimSMStateInstance; // Class SMSystem.SMStateMachineInstance // 0x0008 (0x00F8 - 0x00F0) class USMStateMachineInstance : public USMStateInstance_Base { public: uint8 bWaitForEndState : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bReuseCurrentState : 1; // 0x00F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bReuseIfNotEndState : 1; // 0x00F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnEndStateReached(); void OnStateInitialized(); void OnStateMachineCompleted(); void OnStateShutdown(); void SetReuseCurrentState(const bool bValue); void SetReuseIfNotEndState(const bool bValue); void SetWaitForEndState(const bool bValue); void GetActiveStates(TArray* ActiveStates) const; void GetAllStateInstances(TArray* StateInstances) const; class USMStateInstance_Base* GetContainedStateByName(const class FString& StateName) const; void GetEntryStates(TArray* EntryStates) const; bool GetReuseCurrentState() const; bool GetReuseIfNotEndState() const; class USMInstance* GetStateMachineReference() const; bool GetWaitForEndState() const; bool IsStateMachineInEndState() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMStateMachineInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMStateMachineInstance") } static class USMStateMachineInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMStateMachineInstance; // Class SMSystem.AnimSMStateMachineInstance // 0x0018 (0x0110 - 0x00F8) class UAnimSMStateMachineInstance final : public USMStateMachineInstance { public: class FName RefMachineName; // 0x00F8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName CorrespondingStateName; // 0x0100(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InnerStateMachineName; // 0x0108(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimSMStateMachineInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimSMStateMachineInstance") } static class UAnimSMStateMachineInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimSMStateMachineInstance; // Class SMSystem.SMTransitionInstance // 0x0018 (0x00C0 - 0x00A8) class USMTransitionInstance : public USMNodeInstance { public: int32 PriorityOrder; // 0x00A8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bRunParallel : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bEvalIfNextStateActive : 1; // 0x00AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bCanEvaluate : 1; // 0x00AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bCanEvaluateFromEvent : 1; // 0x00AC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bCanEvalWithStartState : 1; // 0x00AC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnTransitionEnteredEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) public: bool EvaluateFromManuallyBoundEvent(); void OnTransitionEntered(); void OnTransitionInitialized(); void OnTransitionShutdown(); void SetCanEvaluate(const bool bValue); void SetCanEvaluateFromEvent(const bool bValue); void SetCanEvalWithStartState(const bool bValue); void SetEvalIfNextStateActive(const bool bValue); void SetPriorityOrder(const int32 Value); void SetRunParallel(const bool bValue); bool CanEnterTransition() const; bool DoesTransitionPass() const; void GetAllTransitionsInStackOfClass(TSubclassOf TransitionClass, TArray* TransitionStackInstances, bool bIncludeChildren) const; void GetAllTransitionStackInstances(TArray* TransitionStackInstances) const; bool GetCanEvaluate() const; bool GetCanEvaluateFromEvent() const; bool GetCanEvalWithStartState() const; class USMStateInstance_Base* GetDestinationStateForActiveTransition() const; bool GetEvalIfNextStateActive() const; class USMStateInstance_Base* GetNextStateInstance() const; class USMStateInstance_Base* GetPreviousStateInstance() const; int32 GetPriorityOrder() const; bool GetRunParallel() const; const struct FDateTime GetServerTimestamp() const; class USMStateInstance_Base* GetSourceStateForActiveTransition() const; class USMTransitionInstance* GetStackOwnerInstance() const; int32 GetTransitionIndexInStack(class USMTransitionInstance* TransitionInstance) const; void GetTransitionInfo(struct FSMTransitionInfo* Transition) const; class USMTransitionInstance* GetTransitionInStack(int32 Index_0) const; class USMTransitionInstance* GetTransitionInStackByClass(TSubclassOf TransitionClass, bool bIncludeChildren) const; int32 GetTransitionStackCount() const; bool IsTransitionFromAnyState() const; bool IsTransitionFromLinkState() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMTransitionInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMTransitionInstance") } static class USMTransitionInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMTransitionInstance; // Class SMSystem.AnimSMTransitionInstance // 0x0038 (0x00F8 - 0x00C0) class UAnimSMTransitionInstance final : public USMTransitionInstance { public: class FName MachineName; // 0x00C0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName PrevStateName; // 0x00C8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName NextStateName; // 0x00D0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFromAnyState; // 0x00D8(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D9[0x1F]; // 0x00D9(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRefAnimBPStateChanged(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimSMTransitionInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimSMTransitionInstance") } static class UAnimSMTransitionInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimSMTransitionInstance; // Class SMSystem.SMEditorGraphNodeInterface // 0x0000 (0x0000 - 0x0000) class ISMEditorGraphNodeInterface final { public: TScriptInterface AsStateBaseInterface(); void ResetNodeName(); bool SetNodeName(const class FString& NewName, class FText* OutErrorMessage); TArray> GetAllEditorGraphProperties(const class USMNodeInstance* NodeInstance) const; TScriptInterface GetEditorGraphProperty(class FName PropertyName, const class USMNodeInstance* NodeInstance, int32 ArrayIndex) const; TArray> GetEditorGraphPropertyAsArray(class FName PropertyName, const class USMNodeInstance* NodeInstance, int32 ArrayIndex) const; class FString GetNodeName() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMEditorGraphNodeInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMEditorGraphNodeInterface") } static class ISMEditorGraphNodeInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISMEditorGraphNodeInterface; // Class SMSystem.SMEditorGraphNode_StateBaseInterface // 0x0000 (0x0000 - 0x0000) class ISMEditorGraphNode_StateBaseInterface final { public: struct FGameplayTagContainer GetAnyStateTags(); void SetAnyStateTags(const struct FGameplayTagContainer& InAnyStateTags); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMEditorGraphNode_StateBaseInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMEditorGraphNode_StateBaseInterface") } static class ISMEditorGraphNode_StateBaseInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISMEditorGraphNode_StateBaseInterface; // Class SMSystem.SMEditorGraphPropertyNodeInterface // 0x0000 (0x0000 - 0x0000) class ISMEditorGraphPropertyNodeInterface final { public: void ResetProperty(); void SetHighlight(bool bEnable, const struct FLinearColor& Color, bool bClearOnCompile); void SetNotification(bool bEnable, ESMLogType Severity, const class FString& Message, bool bClearOnCompile); void SetNotificationAndHighlight(bool bEnable, ESMLogType Severity, const class FString& Message, bool bClearOnCompile); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMEditorGraphPropertyNodeInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMEditorGraphPropertyNodeInterface") } static class ISMEditorGraphPropertyNodeInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISMEditorGraphPropertyNodeInterface; // Class SMSystem.SMInstanceInterface // 0x0000 (0x0000 - 0x0000) class ISMInstanceInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMInstanceInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMInstanceInterface") } static class ISMInstanceInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISMInstanceInterface; // Class SMSystem.SMStateMachineInterface // 0x0000 (0x0000 - 0x0000) class ISMStateMachineInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMStateMachineInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMStateMachineInterface") } static class ISMStateMachineInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISMStateMachineInterface; // Class SMSystem.SMStateMachineNetworkedInterface // 0x0000 (0x0000 - 0x0000) class ISMStateMachineNetworkedInterface final { public: bool HasAuthority() const; bool IsConfiguredForNetworking() const; bool IsSimulatedProxy() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMStateMachineNetworkedInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMStateMachineNetworkedInterface") } static class ISMStateMachineNetworkedInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISMStateMachineNetworkedInterface; // Class SMSystem.SMAnimInstance // 0x0120 (0x0490 - 0x0370) class USMAnimInstance : public UAnimInstance { public: uint8 Pad_368[0x10]; // 0x0368(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TMap MachineIdToNameMap; // 0x0378(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, Protected, NativeAccessSpecifierProtected) TArray RegisteredStateNames; // 0x03C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) bool DebugInfo_LogStateChange; // 0x03D8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3D9[0xB7]; // 0x03D9(0x00B7)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void FillAllStateNames(); void OnAnimMontageBlendingOut(class UAnimMontage* InMontage, bool InInterrupted); void OnAnimMontageStarted(class UAnimMontage* InMontage); void OnAnimStateEnter(const struct FAnimNode_StateMachine& Machine, int32 PrevStateIndex, int32 NextStateIndex); bool OnAnimStateEnterBP(class FName InStateEnterName); void OnAnimStateExit(const struct FAnimNode_StateMachine& Machine, int32 PrevStateIndex, int32 NextStateIndex); bool OnAnimStateExitBP(class FName InStateExitName); void SetDebugInfoLogStateChagne(bool InValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMAnimInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMAnimInstance") } static class USMAnimInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMAnimInstance; // Class SMSystem.SMBlueprint // 0x0008 (0x00B0 - 0x00A8) class USMBlueprint final : public UBlueprint { public: int32 AssetVersion; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PluginVersion; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMBlueprint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMBlueprint") } static class USMBlueprint* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMBlueprint; // Class SMSystem.SMNodeBlueprint // 0x0008 (0x00B0 - 0x00A8) class USMNodeBlueprint final : public UBlueprint { public: int32 AssetVersion; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PluginVersion; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMNodeBlueprint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMNodeBlueprint") } static class USMNodeBlueprint* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMNodeBlueprint; // Class SMSystem.SMBlueprintGeneratedClass // 0x0010 (0x0360 - 0x0350) class USMBlueprintGeneratedClass final : public UBlueprintGeneratedClass { public: struct FGuid RootGuid; // 0x0350(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMBlueprintGeneratedClass") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMBlueprintGeneratedClass") } static class USMBlueprintGeneratedClass* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMBlueprintGeneratedClass; // Class SMSystem.SMNodeBlueprintGeneratedClass // 0x0000 (0x0350 - 0x0350) class USMNodeBlueprintGeneratedClass final : public UBlueprintGeneratedClass { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMNodeBlueprintGeneratedClass") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMNodeBlueprintGeneratedClass") } static class USMNodeBlueprintGeneratedClass* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMNodeBlueprintGeneratedClass; // Class SMSystem.SMConduitInstance // 0x0008 (0x00F8 - 0x00F0) class USMConduitInstance : public USMStateInstance_Base { public: bool bEvalGraphsOnInitialize; // 0x00F0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEvalGraphsOnTransitionEval; // 0x00F1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEvalWithTransitions : 1; // 0x00F2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 bCanEvaluate : 1; // 0x00F2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_F3[0x5]; // 0x00F3(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnConduitEntered(); void OnConduitInitialized(); void OnConduitShutdown(); void SetCanEvaluate(const bool bValue); void SetEvalWithTransitions(const bool bValue); bool CanEnterTransition() const; bool GetCanEvaluate() const; bool GetEvalWithTransitions() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMConduitInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMConduitInstance") } static class USMConduitInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMConduitInstance; // Class SMSystem.SMCompilerLog // 0x0000 (0x0028 - 0x0028) class USMCompilerLog final : public UObject { public: void log(ESMCompilerLogType Severity, const class FString& Message); void LogProperty(class FName PropertyName, const class USMNodeInstance* NodeInstance, const class FString& Message, ESMCompilerLogType Severity, bool bHighlight, bool bSilent, int32 ArrayIndex); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMCompilerLog") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMCompilerLog") } static class USMCompilerLog* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMCompilerLog; // Class SMSystem.SMRuntimeSettings // 0x0008 (0x0030 - 0x0028) class USMRuntimeSettings final : public UObject { public: bool bPreloadDefaultNodes; // 0x0028(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMRuntimeSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMRuntimeSettings") } static class USMRuntimeSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMRuntimeSettings; // Class SMSystem.SMEntryStateInstance // 0x0000 (0x00F0 - 0x00F0) class USMEntryStateInstance final : public USMStateInstance_Base { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMEntryStateInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMEntryStateInstance") } static class USMEntryStateInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMEntryStateInstance; // Class SMSystem.SMAnyStateInstance // 0x0000 (0x00F0 - 0x00F0) class USMAnyStateInstance final : public USMStateInstance_Base { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMAnyStateInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMAnyStateInstance") } static class USMAnyStateInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMAnyStateInstance; // Class SMSystem.SMStateMachineComponent // 0x0180 (0x0220 - 0x00A0) class USMStateMachineComponent : public UActorComponent { public: uint8 Pad_A0[0x10]; // 0x00A0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnStateMachineInitializedEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineStartedEvent; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineUpdatedEvent; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineStoppedEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineShutdownEvent; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineTransitionTakenEvent; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineStateChangedEvent; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnStateMachineStateStartedEvent; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TSet CurrentActorChannels; // 0x0130(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) uint8 Pad_180[0x24]; // 0x0180(0x0024)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bAutomaticallyHandleNewConnections : 1; // 0x01A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_1A5[0x3]; // 0x01A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf StateMachineClass; // 0x01A8(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray> SubStateMachineClasses; // 0x01B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ExposeOnSpawn, UObjectWrapper, NativeAccessSpecifierPublic) uint8 bInitializeOnBeginPlay : 1; // 0x01C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bStartOnBeginPlay : 1; // 0x01C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bStopOnEndPlay : 1; // 0x01C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)) ESMThreadMode BeginPlayInitializationMode; // 0x01C1(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bReuseInstanceAfterShutdown : 1; // 0x01C2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bLetInstanceManageTick : 1; // 0x01C2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) ESMNetworkConfigurationType StateChangeAuthority; // 0x01C3(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESMNetworkConfigurationType NetworkTickConfiguration; // 0x01C4(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESMNetworkConfigurationType NetworkStateExecution; // 0x01C5(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIncludeSimulatedProxies : 1; // 0x01C6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) ESMThreadMode ReplicatedInitializationMode; // 0x01C7(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESMNetworkConfigurationType NetworkTransitionEnteredConfiguration; // 0x01C8(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bWaitForTransactionsFromServer : 1; // 0x01C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bHandleControllerChange : 1; // 0x01C9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bCalculateServerTimeForClients : 1; // 0x01C9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUseOwnerNetUpdateFrequency : 1; // 0x01C9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_1CA[0x2]; // 0x01CA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float ServerNetUpdateFrequency; // 0x01CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClientNetUpdateFrequency; // 0x01D0(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAlwaysMulticast : 1; // 0x01D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_1D5[0x3]; // 0x01D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class USMStateMachineComponent* ComponentToCopy; // 0x01D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_1E0[0x18]; // 0x01E0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) class USMInstance* R_Instance; // 0x01F8(0x0008)(Net, ZeroConstructor, Transient, RepNotify, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) class USMInstance* InstanceTemplate; // 0x0200(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, DuplicateTransient, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray SubInstances; // 0x0208(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) uint8 bCanInstanceNetworkTick : 1; // 0x0218(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 Pad_219[0x7]; // 0x0219(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void CLIENT_ActivateStates(const TArray& StateTransactions); void CLIENT_FullSync(const struct FSMFullSyncTransaction& FullSyncTransaction); void CLIENT_Shutdown(const struct FSMTransaction_Base& Transaction); void CLIENT_Start(const struct FSMTransaction_Base& Transaction); void CLIENT_Stop(const struct FSMTransaction_Base& Transaction); void CLIENT_TakeTransitions(const TArray& Transactions); void CopySettingsFromOtherComponent(class USMStateMachineComponent* OtherComponent); void Initialize(class UObject* Context); void Internal_OnInstanceInitializedAsync(class USMInstance* Instance); void Internal_OnReplicatedInstanceInitialized(class USMInstance* Instance); void Internal_OnStateMachineShutdown(class USMInstance* Instance); void Internal_OnStateMachineStarted(class USMInstance* Instance); void Internal_OnStateMachineStateChanged(class USMInstance* Instance, const struct FSMStateInfo& ToState, const struct FSMStateInfo& FromState); void Internal_OnStateMachineStateStarted(class USMInstance* Instance, const struct FSMStateInfo& State); void Internal_OnStateMachineStopped(class USMInstance* Instance); void Internal_OnStateMachineTransitionTaken(class USMInstance* Instance, const struct FSMTransitionInfo& Transition); void Internal_OnStateMachineUpdated(class USMInstance* Instance, float DeltaSeconds); void K2_InitializeAsync(class UObject* Context, const struct FLatentActionInfo& LatentInfo); void MULTICAST_ActivateStates(const TArray& StateTransactions); void MULTICAST_FullSync(const struct FSMFullSyncTransaction& FullSyncTransaction); void MULTICAST_Shutdown(const struct FSMTransaction_Base& Transaction); void MULTICAST_Start(const struct FSMTransaction_Base& Transaction); void MULTICAST_Stop(const struct FSMTransaction_Base& Transaction); void MULTICAST_TakeTransitions(const TArray& Transactions); void OnContextPawnControllerChanged(class APawn* Pawn, class AController* NewController); void OnPostInitialize(); void REP_OnInstanceLoaded(); void Restart(); void SERVER_ActivateStates(const TArray& StateTransactions); void SERVER_FullSync(const struct FSMFullSyncTransaction& FullSyncTransaction); void SERVER_Initialize(const struct FSMInitializeTransaction& Transaction); void SERVER_RequestFullSync(bool bForceFullRefresh); void SERVER_Shutdown(const struct FSMTransaction_Base& Transaction); void SERVER_Start(const struct FSMTransaction_Base& Transaction); void SERVER_Stop(const struct FSMTransaction_Base& Transaction); void SERVER_TakeTransitions(const TArray& TransitionTransactions); void SERVER_Update(float DeltaTime); void SetCanInstanceNetworkTick(bool bCanEverTick); void Shutdown(); void Start(); void Stop(); void Update(float DeltaSeconds); class UObject* GetContextForInitialization() const; class USMInstance* GetInstance() const; class AActor* GetTopMostParentActor() const; bool IsInitialized() const; bool IsStateMachineActive() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMStateMachineComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMStateMachineComponent") } static class USMStateMachineComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMStateMachineComponent; // Class SMSystem.SMBlueprintUtils // 0x0000 (0x0028 - 0x0028) class USMBlueprintUtils final : public UBlueprintFunctionLibrary { public: static class USMInstance* CreateStateMachineInstanceFromTemplate(TSubclassOf StateMachineClass, class UObject* Context, class USMInstance* Template, bool bInitializeNow); static class USMInstance* K2_CreateStateMachineInstance(TSubclassOf StateMachineClass, class UObject* Context, bool bInitializeNow); static class USMInstance* K2_CreateStateMachineInstanceAsync(TSubclassOf StateMachineClass, class UObject* Context, const struct FLatentActionInfo& LatentInfo); static class USMInstance* K2_CreateStateMachineInstancePure(TSubclassOf StateMachineClass, class UObject* Context, bool bInitializeNow); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SMBlueprintUtils") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SMBlueprintUtils") } static class USMBlueprintUtils* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USMBlueprintUtils; // Class SMSystem.SubSMConduitInstance // 0x0000 (0x00F8 - 0x00F8) class USubSMConduitInstance final : public USMConduitInstance { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SubSMConduitInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SubSMConduitInstance") } static class USubSMConduitInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USubSMConduitInstance; // Class SMSystem.SubSMInstance // 0x0018 (0x0710 - 0x06F8) class USubSMInstance : public USMInstance { public: uint8 Pad_6F8[0x18]; // 0x06F8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void NotifyMainStateMachineTransitionTaken(const struct FSMTransitionInfo& Transition); void OnRefStateMachineStarted(class USMInstance* Instance); void OnRefStateMachineStopped(class USMInstance* Instance); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SubSMInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SubSMInstance") } static class USubSMInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USubSMInstance; // Class SMSystem.SubSMTransitionInstance // 0x0018 (0x00D8 - 0x00C0) class USubSMTransitionInstance final : public USMTransitionInstance { public: class FString TargetTransitionName; // 0x00C0(0x0010)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFromAnyState; // 0x00D0(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnMainStateMachineTransitionTaken(class USMInstance* Instance, const struct FSMTransitionInfo& Transition); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SubSMTransitionInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SubSMTransitionInstance") } static class USubSMTransitionInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USubSMTransitionInstance; }