#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: CBP_James_Cooper #include "Basic.hpp" #include "CBP_James_Cooper_classes.hpp" #include "CBP_James_Cooper_parameters.hpp" namespace SDK { // Function CBP_James_Cooper.CBP_James_Cooper_C.Blocked Hit Reaction // (BlueprintCallable, BlueprintEvent) void ACBP_James_Cooper_C::Blocked_Hit_Reaction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Blocked Hit Reaction"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.BndEvt__CBP_James_Cooper_BPC_AimHandler_K2Node_ComponentBoundEvent_1_OnAimStarted__DelegateSignature // (BlueprintEvent) void ACBP_James_Cooper_C::BndEvt__CBP_James_Cooper_BPC_AimHandler_K2Node_ComponentBoundEvent_1_OnAimStarted__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "BndEvt__CBP_James_Cooper_BPC_AimHandler_K2Node_ComponentBoundEvent_1_OnAimStarted__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.BndEvt__CBP_James_Cooper_BPC_AimHandler_K2Node_ComponentBoundEvent_2_OnAimCompleted__DelegateSignature // (BlueprintEvent) void ACBP_James_Cooper_C::BndEvt__CBP_James_Cooper_BPC_AimHandler_K2Node_ComponentBoundEvent_2_OnAimCompleted__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "BndEvt__CBP_James_Cooper_BPC_AimHandler_K2Node_ComponentBoundEvent_2_OnAimCompleted__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.BndEvt__CBP_James_Cooper_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDamageEvent__DelegateSignature // (BlueprintEvent) // Parameters: // const struct FS_DamageInfo& Info (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference) void ACBP_James_Cooper_C::BndEvt__CBP_James_Cooper_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDamageEvent__DelegateSignature(const struct FS_DamageInfo& Info, const struct FHitResult& Hit_Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "BndEvt__CBP_James_Cooper_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDamageEvent__DelegateSignature"); Params::CBP_James_Cooper_C_BndEvt__CBP_James_Cooper_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDamageEvent__DelegateSignature Parms{}; Parms.Info = std::move(Info); Parms.Hit_Result = std::move(Hit_Result); UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Clean Attachment // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // E_WieldabaleAttachment Attachment_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::Clean_Attachment(E_WieldabaleAttachment Attachment_Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Clean Attachment"); Params::CBP_James_Cooper_C_Clean_Attachment Parms{}; Parms.Attachment_Type = Attachment_Type; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Depth Fade In // (BlueprintCallable, BlueprintEvent) void ACBP_James_Cooper_C::Depth_Fade_In() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Depth Fade In"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Depth Fade Out // (BlueprintCallable, BlueprintEvent) void ACBP_James_Cooper_C::Depth_Fade_Out() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Depth Fade Out"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Enable Aiming Sphere // (BlueprintCallable, BlueprintEvent) void ACBP_James_Cooper_C::Enable_Aiming_Sphere() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Enable Aiming Sphere"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.ExecuteUbergraph_CBP_James_Cooper // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::ExecuteUbergraph_CBP_James_Cooper(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "ExecuteUbergraph_CBP_James_Cooper"); Params::CBP_James_Cooper_C_ExecuteUbergraph_CBP_James_Cooper Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Fade Timeline__FinishedFunc // (BlueprintEvent) void ACBP_James_Cooper_C::Fade_Timeline__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Fade Timeline__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Fade Timeline__UpdateFunc // (BlueprintEvent) void ACBP_James_Cooper_C::Fade_Timeline__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Fade Timeline__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.GetRemainingAnimationLength // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::GetRemainingAnimationLength(double* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "GetRemainingAnimationLength"); Params::CBP_James_Cooper_C_GetRemainingAnimationLength Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function CBP_James_Cooper.CBP_James_Cooper_C.GetWatches // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_Watches_C** Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::GetWatches(class ABP_Watches_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "GetWatches"); Params::CBP_James_Cooper_C_GetWatches Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnBlendOut_23D71ABF45BA3C49FE9A7CB6D24317D5 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnBlendOut_23D71ABF45BA3C49FE9A7CB6D24317D5(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnBlendOut_23D71ABF45BA3C49FE9A7CB6D24317D5"); Params::CBP_James_Cooper_C_OnBlendOut_23D71ABF45BA3C49FE9A7CB6D24317D5 Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnBlendOut_8293118E4342C25D8E1752985A47964C // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnBlendOut_8293118E4342C25D8E1752985A47964C(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnBlendOut_8293118E4342C25D8E1752985A47964C"); Params::CBP_James_Cooper_C_OnBlendOut_8293118E4342C25D8E1752985A47964C Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnCompleted_23D71ABF45BA3C49FE9A7CB6D24317D5 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnCompleted_23D71ABF45BA3C49FE9A7CB6D24317D5(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnCompleted_23D71ABF45BA3C49FE9A7CB6D24317D5"); Params::CBP_James_Cooper_C_OnCompleted_23D71ABF45BA3C49FE9A7CB6D24317D5 Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnCompleted_8293118E4342C25D8E1752985A47964C // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnCompleted_8293118E4342C25D8E1752985A47964C(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnCompleted_8293118E4342C25D8E1752985A47964C"); Params::CBP_James_Cooper_C_OnCompleted_8293118E4342C25D8E1752985A47964C Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnInterrupted_23D71ABF45BA3C49FE9A7CB6D24317D5 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnInterrupted_23D71ABF45BA3C49FE9A7CB6D24317D5(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnInterrupted_23D71ABF45BA3C49FE9A7CB6D24317D5"); Params::CBP_James_Cooper_C_OnInterrupted_23D71ABF45BA3C49FE9A7CB6D24317D5 Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnInterrupted_8293118E4342C25D8E1752985A47964C // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnInterrupted_8293118E4342C25D8E1752985A47964C(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnInterrupted_8293118E4342C25D8E1752985A47964C"); Params::CBP_James_Cooper_C_OnInterrupted_8293118E4342C25D8E1752985A47964C Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnNotifyBegin_23D71ABF45BA3C49FE9A7CB6D24317D5 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnNotifyBegin_23D71ABF45BA3C49FE9A7CB6D24317D5(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnNotifyBegin_23D71ABF45BA3C49FE9A7CB6D24317D5"); Params::CBP_James_Cooper_C_OnNotifyBegin_23D71ABF45BA3C49FE9A7CB6D24317D5 Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnNotifyBegin_8293118E4342C25D8E1752985A47964C // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnNotifyBegin_8293118E4342C25D8E1752985A47964C(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnNotifyBegin_8293118E4342C25D8E1752985A47964C"); Params::CBP_James_Cooper_C_OnNotifyBegin_8293118E4342C25D8E1752985A47964C Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnNotifyEnd_23D71ABF45BA3C49FE9A7CB6D24317D5 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnNotifyEnd_23D71ABF45BA3C49FE9A7CB6D24317D5(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnNotifyEnd_23D71ABF45BA3C49FE9A7CB6D24317D5"); Params::CBP_James_Cooper_C_OnNotifyEnd_23D71ABF45BA3C49FE9A7CB6D24317D5 Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnNotifyEnd_8293118E4342C25D8E1752985A47964C // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::OnNotifyEnd_8293118E4342C25D8E1752985A47964C(class FName NotifyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnNotifyEnd_8293118E4342C25D8E1752985A47964C"); Params::CBP_James_Cooper_C_OnNotifyEnd_8293118E4342C25D8E1752985A47964C Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.OnSerialize // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FSaveGameArchive& Archive (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // bool bIsLoading (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ACBP_James_Cooper_C::OnSerialize(struct FSaveGameArchive& Archive, bool bIsLoading) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "OnSerialize"); Params::CBP_James_Cooper_C_OnSerialize Parms{}; Parms.Archive = std::move(Archive); Parms.bIsLoading = bIsLoading; UObject::ProcessEvent(Func, &Parms); Archive = std::move(Parms.Archive); return Parms.ReturnValue; } // Function CBP_James_Cooper.CBP_James_Cooper_C.Play Facial Animation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UAnimMontage* Facial_Motage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::Play_Facial_Animation(class UAnimMontage* Facial_Motage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Play Facial Animation"); Params::CBP_James_Cooper_C_Play_Facial_Animation Parms{}; Parms.Facial_Motage = Facial_Motage; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Reattach Wieldable // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UDataTable* DataTable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName Wieldable_Name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::Reattach_Wieldable(class UDataTable* DataTable, class FName Wieldable_Name) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Reattach Wieldable"); Params::CBP_James_Cooper_C_Reattach_Wieldable Parms{}; Parms.DataTable = DataTable; Parms.Wieldable_Name = Wieldable_Name; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Reattach Wieldables // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UDataTable* Data_Table_Row_Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::Reattach_Wieldables(class UDataTable* Data_Table_Row_Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Reattach Wieldables"); Params::CBP_James_Cooper_C_Reattach_Wieldables Parms{}; Parms.Data_Table_Row_Handle = Data_Table_Row_Handle; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) void ACBP_James_Cooper_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.SetRemainingAnimationLength // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::SetRemainingAnimationLength(double Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "SetRemainingAnimationLength"); Params::CBP_James_Cooper_C_SetRemainingAnimationLength Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.SetSpawnID // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGuid& NewID (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ACBP_James_Cooper_C::SetSpawnID(const struct FGuid& NewID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "SetSpawnID"); Params::CBP_James_Cooper_C_SetSpawnID Parms{}; Parms.NewID = std::move(NewID); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function CBP_James_Cooper.CBP_James_Cooper_C.Setup Customizable Meshes // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void ACBP_James_Cooper_C::Setup_Customizable_Meshes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Setup Customizable Meshes"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Timeline__FinishedFunc // (BlueprintEvent) void ACBP_James_Cooper_C::Timeline__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Timeline__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.Timeline__UpdateFunc // (BlueprintEvent) void ACBP_James_Cooper_C::Timeline__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Timeline__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.TryTraversalAction // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // double TraceForwardDistance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool* TraversalCheckFailed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool* MontageSelectionFailed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::TryTraversalAction(double TraceForwardDistance, bool* TraversalCheckFailed, bool* MontageSelectionFailed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "TryTraversalAction"); Params::CBP_James_Cooper_C_TryTraversalAction Parms{}; Parms.TraceForwardDistance = TraceForwardDistance; UObject::ProcessEvent(Func, &Parms); if (TraversalCheckFailed != nullptr) *TraversalCheckFailed = Parms.TraversalCheckFailed; if (MontageSelectionFailed != nullptr) *MontageSelectionFailed = Parms.MontageSelectionFailed; } // Function CBP_James_Cooper.CBP_James_Cooper_C.Update Customizable Meshes // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const class FString& Outfit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) // const class FString& Condition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) // bool UseHolster (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::Update_Customizable_Meshes(const class FString& Outfit, const class FString& Condition, bool UseHolster) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "Update Customizable Meshes"); Params::CBP_James_Cooper_C_Update_Customizable_Meshes Parms{}; Parms.Outfit = std::move(Outfit); Parms.Condition = std::move(Condition); Parms.UseHolster = UseHolster; UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.UpdateAttachments // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FDataTableRowHandle& Data_Table_Row_Handler (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void ACBP_James_Cooper_C::UpdateAttachments(const struct FDataTableRowHandle& Data_Table_Row_Handler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "UpdateAttachments"); Params::CBP_James_Cooper_C_UpdateAttachments Parms{}; Parms.Data_Table_Row_Handler = std::move(Data_Table_Row_Handler); UObject::ProcessEvent(Func, &Parms); } // Function CBP_James_Cooper.CBP_James_Cooper_C.UserConstructionScript // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) void ACBP_James_Cooper_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function CBP_James_Cooper.CBP_James_Cooper_C.GetShakeBank // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class UPDA_StepShakes_C** Step_Shakes_Bank (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::GetShakeBank(class UPDA_StepShakes_C** Step_Shakes_Bank) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "GetShakeBank"); Params::CBP_James_Cooper_C_GetShakeBank Parms{}; UObject::ProcessEvent(Func, &Parms); if (Step_Shakes_Bank != nullptr) *Step_Shakes_Bank = Parms.Step_Shakes_Bank; } // Function CBP_James_Cooper.CBP_James_Cooper_C.GetSpawnID // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) const struct FGuid ACBP_James_Cooper_C::GetSpawnID() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "GetSpawnID"); Params::CBP_James_Cooper_C_GetSpawnID Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function CBP_James_Cooper.CBP_James_Cooper_C.PlayFoleyShake // (Public, BlueprintCallable, BlueprintEvent, Const) // Parameters: // const struct FGameplayTag& Event (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash) // E_FoleyEventSide Side (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACBP_James_Cooper_C::PlayFoleyShake(const struct FGameplayTag& Event, E_FoleyEventSide Side) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CBP_James_Cooper_C", "PlayFoleyShake"); Params::CBP_James_Cooper_C_PlayFoleyShake Parms{}; Parms.Event = std::move(Event); Parms.Side = Side; UObject::ProcessEvent(Func, &Parms); } }