#include #include #include #include #include #include "GameInformations.h" #include "ObfuscateString.h" #include "Memory.hpp"; #include "Maths.hpp"; #include "UEngine.hpp"; #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "LittleNightmareIII"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; const std::string gameExecutable = "LittleNightmaresIII.exe"; // Logger std::shared_ptr logger; // Plugin states static bool AOBScanDone = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static int g_AdditionalFOVValue = 0; // Shared values static float g_FOV_In = 60.f; static float g_FOV_Out = 60.f; static bool g_Console_Enabled = false; // AOB Unreal Engine offsets addresses static uint8_t* GObjectsaddress = nullptr; static uint8_t* GNamesaddress = nullptr; static uint8_t* AppendStringaddress = nullptr; static uint8_t* ProcessEventaddress = nullptr; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* CameraComponentaddress = nullptr; static uint8_t* ConstrainAspectRatioaddress = nullptr; static uint8_t* AspectRatioAxisConstraintaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void EnableConsole(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled) { g_fix_enabled = enabled; if (g_fix_enabled && !AOBScanDone) { logger->info("--------------- AOB scan started ---------------"); if (CameraComponentaddress == nullptr) { constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 87"); CameraComponentaddress = Memory::AOBScan(gameExecutable, FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!CameraComponentaddress) logger->warn("Camera component signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { logger->info("Camera component found at address: 0x{:X}.", reinterpret_cast(CameraComponentaddress)); FOVaddress = CameraComponentaddress +0xa; ConstrainAspectRatioaddress = CameraComponentaddress +0x18; } } if (!AspectRatioAxisConstraintaddress) { constexpr auto AspectRatioAxisConstraintStringObfuscated = make_obfuscated<0x4A>("41 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 4C ?? ?? 4D ?? ?? E8"); AspectRatioAxisConstraintaddress = Memory::AOBScan(gameExecutable, AspectRatioAxisConstraintStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!AspectRatioAxisConstraintaddress) logger->warn("HOR+ signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("HOR+ found at address: 0x{:X}.", reinterpret_cast(AspectRatioAxisConstraintaddress)); } if (!DOFaddress) { constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("44 8B ?? ?? 48 8D ?? ?? ?? ?? ?? 8B ?? ?? E8 ?? ?? ?? ?? 84"); DOFaddress = Memory::AOBScan(gameExecutable, DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ); //LittleNightmaresIII.exe + 2461608 - 48 8B 05 A9 6D 11 04 - mov rax, [LittleNightmaresIII.exe + 65783B8] //LittleNightmaresIII.exe + 246160F - 48 63 8F 28 16 00 00 - movsxd rcx, dword ptr[rdi + 00001628] //LittleNightmaresIII.exe + 2461616 - 44 8B 48 04 - mov r9d, [rax + 04] //LittleNightmaresIII.exe + 246161A - 48 8D 05 47 93 D4 03 - lea rax, [LittleNightmaresIII.exe + 61AA968] //LittleNightmaresIII.exe + 2461621 - 8B 0C 88 - mov ecx, [rax + rcx * 4] if (!DOFaddress) logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast(DOFaddress)); } if (!CAaddress) { constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 BB ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 7E"); CAaddress = Memory::AOBScan(gameExecutable, CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!CAaddress) logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast(CAaddress)); } if (!Vignettingaddress) { constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 BB ?? ?? ?? ?? 89 BB"); Vignettingaddress = Memory::AOBScan(gameExecutable, CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ); //LittleNightmaresIII.exe + 39E9201 - 89 BB 8C 10 00 00 - mov[rbx + 0000108C], edi //LittleNightmaresIII.exe + 39E9207 - 48 8B 05 2A 6C A4 02 - mov rax, [LittleNightmaresIII.exe + 642FE38] //LittleNightmaresIII.exe + 39E920E - 8B 08 - mov ecx, [rax] //LittleNightmaresIII.exe + 39E9210 - 83 F9 01 - cmp ecx, 01 //LittleNightmaresIII.exe + 39E9213 - 7D 1A - jnl LittleNightmaresIII.exe + 39E922F if (!Vignettingaddress) logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast(Vignettingaddress)); } if (CameraComponentaddress && FOVaddress && DOFaddress && CAaddress && Vignettingaddress && ConstrainAspectRatioaddress && AspectRatioAxisConstraintaddress) { logger->info("All AOB signatures found. Ready to patch..."); AOBScanDone = true; } if (!GObjectsaddress || !GNamesaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); GObjectsaddress = Memory::AOBScan(gameExecutable, GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto GNamesStringObfuscated = make_obfuscated<0x4A>("48 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 0F ?? ?? 4C"); GNamesaddress = Memory::AOBScan(gameExecutable, GNamesStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 8B 41"); ProcessEventaddress = Memory::AOBScan(gameExecutable, ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!GObjectsaddress) logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { uint32_t gObjectsOffset = static_cast(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - reinterpret_cast(GetModuleHandleA(gameExecutable.c_str()))); logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset); Offsets::GObjects = static_cast(gObjectsOffset); // Update GObjects offset } if (!GNamesaddress) logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { uint32_t gNamesOffset = static_cast(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) - reinterpret_cast(GetModuleHandleA(gameExecutable.c_str()))); logger->info("GNames offset is: 0x{:X}.", gNamesOffset); Offsets::GNames = static_cast(gNamesOffset); // Update GNames offset } if (!ProcessEventaddress) logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { std::optional gProcessEventOffsetOpt = UE::CalculateOffset(gameExecutable, ProcessEventaddress); uint32_t gProcessEventOffset = *gProcessEventOffsetOpt; logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset); Offsets::ProcessEvent = static_cast(gProcessEventOffset);// Update ProcessEvent offset } } logger->info("-------------- Fixes initialisation -------------"); } if (FOVaddress) FOVFixEnabled(); if (DOFaddress) DOFFixEnabled(); if (CAaddress) CAFixEnabled(); if (Vignettingaddress) VignettingFixEnabled(); if (AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) UltraWideFixEnabled(); if (!g_Console_Enabled && GObjectsaddress && GNamesaddress && ProcessEventaddress) EnableConsole(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFOVFixEnabled(bool enabled, bool init) { g_fov_fix_enabled = enabled; if (!init) FOVFixEnabled(); } extern "C" __declspec(dllexport) void SetUltraWideFixEnabled(bool enabled, bool init) { g_ultrawide_fix_enabled = enabled; if (!init) UltraWideFixEnabled(); } extern "C" __declspec(dllexport) void SetDOFFixEnabled(bool enabled, bool init) { g_DOF_fix_enabled = enabled; if (!init) DOFFixEnabled(); } extern "C" __declspec(dllexport) void SetCAFixEnabled(bool enabled, bool init) { g_CA_fix_enabled = enabled; if (!init) CAFixEnabled(); } extern "C" __declspec(dllexport) void SetVignettingFixEnabled(bool enabled, bool init) { g_Vignetting_fix_enabled = enabled; if (!init) VignettingFixEnabled(); } extern "C" __declspec(dllexport) void SetFOV(int fov) { g_AdditionalFOVValue = fov; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->consoleEnabled = g_Console_Enabled; } // Code injection functions static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In); g_FOV_Out = ctx.xmm0.f32[0]; }); } else FOVHook.enable(); logger->info("FOV fix enabled"); } if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) { if (FOVHook) FOVHook.disable(); logger->info("FOV fix disabled"); } } // Memory patch fixes static void UltraWideFixEnabled() { if (g_fix_enabled && g_ultrawide_fix_enabled && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) { Memory::PatchBytes(AspectRatioAxisConstraintaddress, "\x31\xD2\x90\x90\x90\x90\x90\x90", 8); // AspectRatio_MaintainYFOV = 0 Memory::PatchBytes(ConstrainAspectRatioaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 logger->info("Ultra wide fix enabled"); } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) { Memory::RestoreBytes(AspectRatioAxisConstraintaddress); Memory::RestoreBytes(ConstrainAspectRatioaddress); logger->info("Ultra wide fix disabled"); } } static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress, "\x45\x31\xC9\x90", 4); // xor r9d,r9d r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix disabled"); } } static void CAFixEnabled() { if (g_fix_enabled && g_CA_fix_enabled && CAaddress) { Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0 logger->info("Chromatics aberrations fix enabled"); } if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) { Memory::RestoreBytes(CAaddress); logger->info("Chromatics aberrations fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix disabled"); } } // UE Console creation static void EnableConsole() { logger->info("-------------- Console re-enabling --------------"); if (!GObjectsaddress || !GNamesaddress || !ProcessEventaddress) { logger->warn("Could not re-enable console"); logger->info("------------------ User inputs ------------------"); return; } std::thread([&]() { auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console UEngine* Engine = nullptr; for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine std::this_thread::sleep_for(std::chrono::milliseconds(100)); Engine = UEngine::GetEngine(); if (Engine && Engine->ConsoleClass && Engine->GameViewport) break; } if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) { logger->error("Console could not be found in engine."); return; } logger->info("Console found in engine"); /* Creates a new UObject of class-type specified by Engine->ConsoleClass */ UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport); if (NewObject) { logger->info("Successfully spawned console object"); // Set the console viewport so that it will be displayed Engine->GameViewport->ViewportConsole = static_cast(NewObject); auto end = std::chrono::high_resolution_clock::now(); std::chrono::duration elapsed = end - start; for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++) { UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2"); } logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count()); logger->info("------------------ User inputs ------------------"); g_Console_Enabled = true; } else { logger->error("Could not spawn console object"); } }).detach(); } static void InitializeLogger() { try { std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); if (std::filesystem::exists(log_path)) std::filesystem::remove(log_path); logger = std::make_shared("Little Nightmare III", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1)); logger->set_level(spdlog::level::debug); logger->flush_on(spdlog::level::debug); // Flush automatically } catch (const spdlog::spdlog_ex& ex) { std::string plugin_error_message = "Could not open " + PLUGIN_LOG; MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); } } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { InitializeLogger(); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }