#include "CommonHeaders.h" #include "UEngine.hpp"; #include "UEvars.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/GameBase_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "CronosTND"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; const float baseAspect = 1.7777778; // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; // Plugin states static bool AOBScanDone = false; static bool g_Console = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_aspect_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_cam_distance_fix_enabled = false; static bool g_SkipIntro_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_cameraDistanceMultiplier = 1.f; static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 0; static float g_Compensated_FOV = 0; static float g_FOV_Out = 0; static float g_Camera_In = 180; static float g_Camera_Out = 180; static bool g_Console_Enabled = false; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* Aspectaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* CameraDistanceaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid AspectHook{}; static SafetyHookMid FogHook{}; static SafetyHookMid CameraDistanceHook{}; static SafetyHookMid PEHook{}; // Prototypes static void FOVFixEnabled(); static void AspectFixEnabled(); static void DOFFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void CameraDistanceFixEnabled(); static void EnableConsole(); static void ProcessEvent(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 5.5.4 logger->info("--------------- AOB scan started ---------------"); using AOBScan::Make; using OffsetScan::Make; constexpr auto FOVStringObfuscated = make_obfuscated<0x8B>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89"); constexpr auto AspectStringObfuscated = make_obfuscated<0x39>("C7 43 ?? 39 8E E3 3F C7 87 ?? ?? ?? ?? 39 8E E3 3F 48 83 ?? ?? ?? ?? ?? ?? 75"); constexpr auto DOFStringObfuscated = make_obfuscated<0x0F>("74 ?? 48 ?? ?? 8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F"); constexpr auto VignettingStringObfuscated = make_obfuscated<0x7D>("8B ?? 83 ?? ?? 7D ?? 44 89"); constexpr auto FogStringObfuscated = make_obfuscated<0xB3>("F6 ?? ?? ?? ?? 74 ?? 48 8B ?? ?? ?? ?? ?? 83 78 ?? ?? 75 ?? B3"); constexpr auto CamDistanceStringObfuscated = make_obfuscated<0xF2>("E8 ?? ?? ?? ?? F2 0F ?? ?? ?? ?? 48 8D ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 0F"); // Prepare all data for scanning std::vector signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&Aspectaddress, AspectStringObfuscated, "Ultrawide"), Make(&CameraDistanceaddress, CamDistanceStringObfuscated, "Camera distance"), Make(&DOFaddress, DOFStringObfuscated, "DOF"), Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), Make(&Fogaddress, FogStringObfuscated, "Fog") }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress && Aspectaddress && DOFaddress && Vignettingaddress && Fogaddress && CameraDistanceaddress) logger->info("All AOB signatures found. Ready to patch..."); // Unreal Engine Offsets updates (needed when the game reveives an update and to prevent the fix from crashing the game) if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x33>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); } AOBScanDone = true; logger->info("-------------- Fixes initialisation -------------"); } if (!init && FOVaddress) FOVFixEnabled(); if (!init && Aspectaddress) AspectFixEnabled(); if (!init && DOFaddress) DOFFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && CameraDistanceaddress) CameraDistanceFixEnabled(); ProcessEvent(); } // Setters for Reshade addon calls extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_aspect_fix_enabled = enabled; AspectFixEnabled(); } if (fix == GameFixes::Camera) { g_cam_distance_fix_enabled = enabled; CameraDistanceFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; } } extern "C" __declspec(dllexport) void SetFOV(int fov) { g_AdditionalFOVValue = fov; } extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) { g_cameraDistanceMultiplier = cameraDistance; } // Getters for Reshade addon calls extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->CompensatedFOV = g_Compensated_FOV; infos->cameraIn = g_Camera_In; infos->cameraOut = g_Camera_Out; infos->consoleEnabled = g_Console_Enabled; } static bool inContinue = false; static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; if (object && func && g_DOF_fix_enabled) { std::string funcName = func->GetName(); std::string objectName = object->GetName(); std::string objectFullName = object->GetFullName(); // Skip disclaimers if (objectName.contains("StartGameMenuWidget")) { auto* widget = static_cast(object); if (widget && widget->Class && widget->IsA(UStartGameWidget::StaticClass()) && funcName == "OnNext" && !inContinue) { inContinue = true; if (g_SkipIntro_fix_enabled) widget->Continue(); inContinue = false; } } } }); } } // Code injection functions static void FOVFixEnabled() { if (g_fix_enabled && (g_fov_fix_enabled || g_aspect_fix_enabled) && FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0xa, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; if (g_fix_enabled && g_aspect_fix_enabled) ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, aspectRatio); g_Compensated_FOV = ctx.xmm0.f32[0]; g_FOV_Out = ctx.xmm0.f32[0] += (g_fov_fix_enabled ? g_AdditionalFOVValue : 0); }); } else FOVHook.enable(); logger->info("FOV fix enabled"); } if (!(g_fix_enabled && (g_fov_fix_enabled || g_aspect_fix_enabled)) && FOVaddress) { if (FOVHook) FOVHook.disable(); logger->info("FOV fix disabled"); } } // Memory patch fixes static void AspectFixEnabled() { if (g_fix_enabled && g_aspect_fix_enabled && Aspectaddress) { const char* newAspectRatio = Memory::Float32ToHexBytes(aspectRatio); // Converts new apsect ratio in 4 char bytes Memory::PatchBytes(Aspectaddress + 0x3, newAspectRatio, 4); // mov [rdi+00000254],3FE38E39 <= patched logger->info("Aspect fix enabled"); } if (!(g_fix_enabled && g_aspect_fix_enabled) && Aspectaddress) { Memory::RestoreBytes(Aspectaddress + 0x3); logger->info("Aspect ratio fix disabled"); } } static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress + 0x5, "\x31\xF6\x90", 3); // xor esi,esi r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress + 0x5); logger->info("Depth of field fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress + 0x5, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress + 0x5); logger->info("Vignetting fix disabled"); } } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { if (!FogHook) { // Hook only once FogHook = safetyhook::create_mid(Fogaddress + 0x12, [](SafetyHookContext& ctx) { ctx.rflags &= ~0x40; // ZF=0 }); } logger->info("Fog fix enabled"); } } static void CameraDistanceFixEnabled() { if (g_fix_enabled && g_cam_distance_fix_enabled && CameraDistanceaddress) { if (!CameraDistanceHook) { // Hook only once CameraDistanceHook = safetyhook::create_mid(CameraDistanceaddress + 0x17, [](SafetyHookContext& ctx) { g_Camera_In = ctx.xmm1.f32[0]; ctx.xmm1.f32[0] *= g_cameraDistanceMultiplier; g_Camera_Out = ctx.xmm1.f32[0]; }); } else CameraDistanceHook.enable(); logger->info("Camera distance fix enabled"); } if (!(g_fix_enabled && g_cam_distance_fix_enabled) && CameraDistanceaddress) { if (CameraDistanceHook) CameraDistanceHook.disable(); logger->info("Camera distance fix disabled"); } } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); std::thread([&]() { auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console UEngine* Engine = nullptr; for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine std::this_thread::sleep_for(std::chrono::milliseconds(100)); Engine = UEngine::GetEngine(); if (Engine && Engine->ConsoleClass && Engine->GameViewport) break; } if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) { logger->error("Console could not be found in engine."); return; } logger->info("Console found in engine"); /* Creates a new UObject of class-type specified by Engine->ConsoleClass */ UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport); if (NewObject) { logger->info("Successfully spawned console object"); // Set the console viewport so that it will be displayed Engine->GameViewport->ViewportConsole = static_cast(NewObject); auto end = std::chrono::high_resolution_clock::now(); std::chrono::duration elapsed = end - start; logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count()); logger->info("------------------ User inputs ------------------"); g_Console_Enabled = true; } else { logger->error("Could not spawn console object"); } }).detach(); } // Logging static void InitializeLogger() { try { std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); if (std::filesystem::exists(log_path)) std::filesystem::remove(log_path); logger = std::make_shared("Cronos : The New Dawn", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1)); logger->set_level(spdlog::level::debug); logger->flush_on(spdlog::level::debug); // Flush automatically } catch (const spdlog::spdlog_ex& ex) { std::string plugin_error_message = "Could not open " + PLUGIN_LOG; MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); } } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { InitializeLogger(); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }