#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: NoceBase #include "Basic.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "NoceBase_structs.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "UMG_classes.hpp" namespace SDK { // Class NoceBase.NoceBaseFunctionLibrary // 0x0000 (0x0028 - 0x0028) class UNoceBaseFunctionLibrary final : public UBlueprintFunctionLibrary { public: static void ClientTravel(class APlayerController* PlayerController, const class FString& URL, ETravelType TravelType, bool bSeamless); static bool DrawWidgetToTarget(class UTextureRenderTarget2D* Target, class UUserWidget* WidgetToRender, const struct FVector2D& DrawSize, bool UseGamma, ETextureFilter Filter, float DeltaTime); static void ForceStreamingOut(); static void ForceUpdateTextureStreamingByPos(const struct FVector& InPos); static class FString GetBuildVersion(); static class FString GetBuildVersion2(); static class FString GetBuildVersion3(); static class FString GetBuildVersion4(); static int32 GetBuildVersion_Major(); static int32 GetBuildVersion_Minor(); static int32 GetBuildVersion_Patch(); static int32 GetBuildVersion_Revision(); static int32 GetBuildVersionAt(int32 InIndex); static struct FVector2D GetGameResolution(); static struct FVector2D GetGameViewportSize(); static class FString GetLongPackageNameForTravel(const struct FSoftObjectPath& InPath); static float GetNoceNearClipPlane(); static ENocePCType GetPCType(); static class FString GetPlatformNetIdLocalString(class APlayerController* PlayerController); static class FString GetPlatformNetIdString(class APlayerController* PlayerController); static ENocePlatformType GetPlatformType(); static int32 GetRemainPSOTasks(); static class UWorld* GetRobustWorld(); static int32 GetSequenceFrameRate(); static float GetStreamingLevelPercentage(const class UObject* WorldContextObject); static class FString GetSystemErrorMessage(); static int32 GetSystemLastErrorCode(); static class FString GetUniquePlayerID(); static bool IsAnyStreamingLevelLoading(const class UObject* WorldContextObject); static bool IsAsyncLoadingThreadBusy(); static bool IsConsole(); static bool IsConsoleLockhart(); static bool IsEditor(); static bool IsEpicGamesOnlineSystem(); static bool IsPlayStation5(); static bool IsPS5Pro(); static bool IsShippingBuild(); static bool IsSimulatingInEditor(); static bool IsSteamOnlineSystem(); static void LogError(const class FString& InStr); static void PausePSOTasks(); static void ResetPerspectiveNearClipPlane(class APlayerController* PlayerController); static void ResumePSOTasks(); static void SeamlessTravel(class APlayerController* PlayerController, const class FString& InURL, bool bAbsolute); static void ServerTravel(class APlayerController* PlayerController, const class FString& InURL, bool bAbsolute); static void SetNoceNearClipPlane(float InValue); static void SetPSOBackgroundMode(); static void SetPSOFastMode(); static void ShowPlatformUserInfo(class APlayerController* PlayerController); static struct FTimespan SubstractDateTime(const struct FDateTime& InA, const struct FDateTime& InB); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NoceBaseFunctionLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NoceBaseFunctionLibrary") } static class UNoceBaseFunctionLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNoceBaseFunctionLibrary; // Class NoceBase.NoceBaseGameSetting // 0x0D40 (0x0D68 - 0x0028) class UNoceBaseGameSetting final : public UObject { public: struct FSoftObjectPath InputActionToKeyTable; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath InputGamepadTypeDataTable; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath InputMultiActionTable; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath InputImageDataTable; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath InputPCImageDataTable; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath WeaponCompositeTable; // 0x00C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath OmamoriCompositeTable; // 0x00E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ConsumableCompositeTable; // 0x0108(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath KeyItemCompositeTable; // 0x0128(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath LetterGroupCompositeTable; // 0x0148(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath LetterCompositeTable; // 0x0168(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath StageJumpDataTable; // 0x0188(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath TutorialDataTable; // 0x01A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookCharacterNameDataTable; // 0x01C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookEnemyNameDataTable; // 0x01E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookInfoNameDataTable; // 0x0208(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookPuzzleNameDataTable; // 0x0228(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookTutorialNameDataTable; // 0x0248(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookCharacterPageDataTable; // 0x0268(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookEnemyPageDataTable; // 0x0288(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookInfoPageDataTable; // 0x02A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookPuzzlePageDataTable; // 0x02C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookTutorialPageDataTable; // 0x02E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookCharacterContentDataTable; // 0x0308(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookEnemyContentDataTable; // 0x0328(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookInfoContentDataTable; // 0x0348(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookPuzzleContentDataTable; // 0x0368(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NotebookTutorialContentDataTable; // 0x0388(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ExpandInventoryDataTable; // 0x03A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath LocationInfoDataTable; // 0x03C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ChapterInfoDataTable; // 0x03E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath MissionHintDataTable; // 0x0408(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath OmamoriDrawingDataAsset; // 0x0428(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath KeyItemEmaDataTable; // 0x0448(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName DLCRewardOmamoriName; // 0x0468(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath WidgetPathDataTable; // 0x0470(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath LoadingScreenWidgetClass; // 0x0490(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LoadingScreenZOrder; // 0x04B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4B4[0x4]; // 0x04B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath FadeWidgetClass; // 0x04B8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 FadeWidgetZOrder; // 0x04D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float KeyboardInitRepeatDelay; // 0x04DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float KeyboardRepeatDelay; // 0x04E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4E4[0x4]; // 0x04E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath SubtitleWidgetClass; // 0x04E8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath SubtitleWithSpeakerWidgetClass; // 0x0508(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath CinematicNoteWidgetClass; // 0x0528(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath CommonGuideWidgetClass; // 0x0548(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath InteractIconWidgetClass; // 0x0568(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath IndicatorWidgetClass; // 0x0588(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath TitleMapPath; // 0x05A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath GameMapPath; // 0x05C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath CombatTestMapPath; // 0x05E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath LightFadeMaterialParameterCollection; // 0x0608(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath HeightFogDataTable; // 0x0628(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath VolumetricFogDataTable; // 0x0648(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DirectionalLightDataTable; // 0x0668(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SweetLightDataTable; // 0x0688(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SkyLightDataTable; // 0x06A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SkyAtmosphereDataTable; // 0x06C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SkyDomeDataTable; // 0x06E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DarknessDataTable; // 0x0708(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SSFSDataTable; // 0x0728(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath LanternNiagaraTable; // 0x0748(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath WindDataTable; // 0x0768(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath LumenTranslucencyTable; // 0x0788(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath FogNiagaraTable; // 0x07A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath FogNiagaraParameterCollection; // 0x07C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath EnvAreaAllFogNiagaraParameter; // 0x07E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath HellSmokeNiagaraParameter; // 0x0808(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath HellSmokeMaterialParameter; // 0x0828(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath WorldTriggerTable; // 0x0848(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath RegionDataLayerTable; // 0x0868(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DialogLineDataTable; // 0x0888(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DialogSetDataTable; // 0x08A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DialogSpeakerTable; // 0x08C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DialogSpeakerNameTable; // 0x08E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DialogSelfTalkTable; // 0x0908(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GlobalDialogCoolDown; // 0x0928(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_92C[0x4]; // 0x092C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftObjectPath DialogDurationTable; // 0x0930(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DialogStyleTable; // 0x0950(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath AchievementTable; // 0x0970(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath RecordNotebookTable; // 0x0990(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath GameEnemyRecord; // 0x09B0(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath GameItemRecord; // 0x09D0(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath GameProgressRecord; // 0x09F0(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath GameOtherRecord; // 0x0A10(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SystemEnemyRecord; // 0x0A30(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SystemItemRecord; // 0x0A50(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SystemOtherRecord; // 0x0A70(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceStorageSetting StorageSetting; // 0x0A90(0x0178)(Edit, Config, NativeAccessSpecifierPublic) class FName RedCapsuleName; // 0x0C08(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName HairOrnamentName; // 0x0C10(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName KatanaWeaponName; // 0x0C18(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName KatanaAlterWeaponName; // 0x0C20(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UFOWeaponName; // 0x0C28(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray UFOWeaponRoundNames; // 0x0C30(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) class FName ExorcismPotionName; // 0x0C40(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath PickupsDeployDataTable; // 0x0C48(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath PickupsConsumableDataTable; // 0x0C68(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath PickupsWeaponDataTable; // 0x0C88(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DynamicPickupsRuleDataAsset; // 0x0CA8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DynamicPickupsDataTable; // 0x0CC8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath PrepRoomPickupsRuleDataAsset; // 0x0CE8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath HinaCharMeshTypeDataTable; // 0x0D08(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath AnalyticsDataTable; // 0x0D28(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ChunkDataTable; // 0x0D48(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NoceBaseGameSetting") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NoceBaseGameSetting") } static class UNoceBaseGameSetting* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNoceBaseGameSetting; // Class NoceBase.NoceFadeSubsystem // 0x0010 (0x0040 - 0x0030) class UNoceFadeSubsystem final : public UGameInstanceSubsystem { public: uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void CleanFade(); class FString GetFadeInDebugInfo(ENoceFadeType FadeType); class FString GetFadeOutDebugInfo(ENoceFadeType FadeType); bool IsAnyBusy(); bool IsAnyFadeOut(); bool IsFadeBusy(ENoceFadeType FadeType); bool IsFadeIn(ENoceFadeType FadeType); bool IsFadeOut(ENoceFadeType FadeType); void RequestFadeIn(ENoceFadeType FadeType, float TimeSecond, const class FString& RequestInfo); void RequestFadeOutBlack(ENoceFadeType FadeType, float TimeSecond, const class FString& RequestInfo); void RequestFadeOutWhite(ENoceFadeType FadeType, float TimeSecond, const class FString& RequestInfo); void ShowHideDebugInfo(bool Show); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NoceFadeSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NoceFadeSubsystem") } static class UNoceFadeSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNoceFadeSubsystem; // Class NoceBase.NoceFadeWidget // 0x0070 (0x0350 - 0x02E0) class UNoceFadeWidget : public UUserWidget { public: struct FLinearColor ColorBlack; // 0x02E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ColorWhite; // 0x02F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString FadeOutInfoString; // 0x0300(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString FadeInInfoString; // 0x0310(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ImageWidgetName; // 0x0320(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InfoWidgetName; // 0x0328(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_330[0x20]; // 0x0330(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void FadeIn(float TimeSecond, const class FString& InfoString); void FadeOut(bool IsBlack, float TimeSecond, const class FString& InfoString); bool IsBusy(); bool IsFadeIn(); bool IsFadeInComplete(); bool IsFadeOut(); bool IsFadeOutComplete(); void ResetMe(); void ShowHideDebugInfo(bool Show); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NoceFadeWidget") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NoceFadeWidget") } static class UNoceFadeWidget* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNoceFadeWidget; }