#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Kosmos #include "Basic.hpp" #include "Kosmos_classes.hpp" #include "Kosmos_parameters.hpp" namespace SDK { // Function Kosmos.AbilityTask_ApplyRootMotionSpecialForce.ApplyRootMotionSpecialForce // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TaskInstanceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSetNewMovementMode_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMovementMode MovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRestrictSpeedToExpected_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* MovementDistributionCurve_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERootMotionFinishVelocityMode VelocityOnFinishMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SetVelocityOnFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ClampVelocityOnFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_ApplyRootMotionSpecialForce*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_ApplyRootMotionSpecialForce* UAbilityTask_ApplyRootMotionSpecialForce::ApplyRootMotionSpecialForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& TargetLocation_0, float Duration_0, bool bSetNewMovementMode_0, EMovementMode MovementMode, bool bRestrictSpeedToExpected_0, class UCurveFloat* MovementDistributionCurve_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_ApplyRootMotionSpecialForce", "ApplyRootMotionSpecialForce"); Params::AbilityTask_ApplyRootMotionSpecialForce_ApplyRootMotionSpecialForce Parms{}; Parms.OwningAbility = OwningAbility; Parms.TaskInstanceName = TaskInstanceName; Parms.TargetLocation_0 = std::move(TargetLocation_0); Parms.Duration_0 = Duration_0; Parms.bSetNewMovementMode_0 = bSetNewMovementMode_0; Parms.MovementMode = MovementMode; Parms.bRestrictSpeedToExpected_0 = bRestrictSpeedToExpected_0; Parms.MovementDistributionCurve_0 = MovementDistributionCurve_0; Parms.VelocityOnFinishMode = VelocityOnFinishMode; Parms.SetVelocityOnFinish = std::move(SetVelocityOnFinish); Parms.ClampVelocityOnFinish = ClampVelocityOnFinish; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEntitlementManager.DebugDisableAllEntitlement // (Native, Public, BlueprintCallable) void UKosmosEntitlementManager::DebugDisableAllEntitlement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEntitlementManager", "DebugDisableAllEntitlement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEntitlementManager.DebugDisableEntitlement // (Native, Public, BlueprintCallable) // Parameters: // class UKosmosEntitlementDataAsset* InAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosEntitlementManager::DebugDisableEntitlement(class UKosmosEntitlementDataAsset* InAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEntitlementManager", "DebugDisableEntitlement"); Params::KosmosEntitlementManager_DebugDisableEntitlement Parms{}; Parms.InAsset = InAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEntitlementManager.DebugEnableAllEntitlement // (Native, Public, BlueprintCallable) void UKosmosEntitlementManager::DebugEnableAllEntitlement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEntitlementManager", "DebugEnableAllEntitlement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEntitlementManager.DebugEnableEntitlement // (Native, Public, BlueprintCallable) // Parameters: // class UKosmosEntitlementDataAsset* InAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosEntitlementManager::DebugEnableEntitlement(class UKosmosEntitlementDataAsset* InAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEntitlementManager", "DebugEnableEntitlement"); Params::KosmosEntitlementManager_DebugEnableEntitlement Parms{}; Parms.InAsset = InAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEntitlementManager.IsEntitlementEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosEntitlementDataAsset* InAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosEntitlementManager::IsEntitlementEnabled(class UKosmosEntitlementDataAsset* InAsset) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEntitlementManager", "IsEntitlementEnabled"); Params::KosmosEntitlementManager_IsEntitlementEnabled Parms{}; Parms.InAsset = InAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AnimationControlComponent.CopyLocomotionToDefault // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::CopyLocomotionToDefault(class FName Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "CopyLocomotionToDefault"); Params::AnimationControlComponent_CopyLocomotionToDefault Parms{}; Parms.Name_0 = Name_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.IsPlayingAnimationState // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSoftEnumName& Name_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimationControlComponent::IsPlayingAnimationState(const struct FSoftEnumName& Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "IsPlayingAnimationState"); Params::AnimationControlComponent_IsPlayingAnimationState Parms{}; Parms.Name_0 = std::move(Name_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AnimationControlComponent.OnAnimationStateFinished // (Final, Native, Protected, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UAnimationControlComponent::OnAnimationStateFinished(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "OnAnimationStateFinished"); Params::AnimationControlComponent_OnAnimationStateFinished Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.OnAnimationStateStarted // (Final, Native, Protected, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UAnimationControlComponent::OnAnimationStateStarted(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "OnAnimationStateStarted"); Params::AnimationControlComponent_OnAnimationStateStarted Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.PlayActionAnimation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&OnFinished (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate&OnInterrupted (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UAnimationControlComponent::PlayActionAnimation(class FName Name_0, const TDelegate& OnFinished, const TDelegate& OnInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "PlayActionAnimation"); Params::AnimationControlComponent_PlayActionAnimation Parms{}; Parms.Name_0 = Name_0; Parms.OnFinished = OnFinished; Parms.OnInterrupted = OnInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.PlayAnimationAndWait // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float* DeltaTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimationAsset* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCharacterAnimStateTransitions&Transitions (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // EAnimationLayering Layering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Additive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Loop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMovementRestriction RootMotionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // ELatentPlayAnimationResult* animResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::PlayAnimationAndWait(float* DeltaTime, class UAnimationAsset* Animation, const struct FCharacterAnimStateTransitions& Transitions, EAnimationLayering Layering, bool Additive, bool Loop, EMovementRestriction RootMotionMode, const struct FLatentActionInfo& LatentInfo, ELatentPlayAnimationResult* animResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "PlayAnimationAndWait"); Params::AnimationControlComponent_PlayAnimationAndWait Parms{}; Parms.Animation = Animation; Parms.Transitions = std::move(Transitions); Parms.Layering = Layering; Parms.Additive = Additive; Parms.Loop = Loop; Parms.RootMotionMode = RootMotionMode; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DeltaTime != nullptr) *DeltaTime = Parms.DeltaTime; if (animResult != nullptr) *animResult = Parms.animResult; } // Function Kosmos.AnimationControlComponent.PlayAnimationOverrideState // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimSequenceBase* AnimationToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&OnFinished (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate&OnInterrupted (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // EMovementRestriction movementRestriction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Looping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCharacterAnimStateTransitions&Transitions (Parm, NoDestructor, NativeAccessSpecifierPublic) void UAnimationControlComponent::PlayAnimationOverrideState(class UAnimSequenceBase* AnimationToPlay, const TDelegate& OnFinished, const TDelegate& OnInterrupted, EMovementRestriction movementRestriction, bool Looping, const struct FCharacterAnimStateTransitions& Transitions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "PlayAnimationOverrideState"); Params::AnimationControlComponent_PlayAnimationOverrideState Parms{}; Parms.AnimationToPlay = AnimationToPlay; Parms.OnFinished = OnFinished; Parms.OnInterrupted = OnInterrupted; Parms.movementRestriction = movementRestriction; Parms.Looping = Looping; Parms.Transitions = std::move(Transitions); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.PlayAnimationState // (Final, Native, Public, HasOutParams) // Parameters: // const struct FSoftEnumName& Name_0 (Parm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate&OnFinished (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate&OnInterrupted (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FPlayAnimStateOptions& playOptions (Parm, NoDestructor, NativeAccessSpecifierPublic) void UAnimationControlComponent::PlayAnimationState(const struct FSoftEnumName& Name_0, const TDelegate& OnFinished, const TDelegate& OnInterrupted, const struct FPlayAnimStateOptions& playOptions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "PlayAnimationState"); Params::AnimationControlComponent_PlayAnimationState Parms{}; Parms.Name_0 = std::move(Name_0); Parms.OnFinished = OnFinished; Parms.OnInterrupted = OnInterrupted; Parms.playOptions = std::move(playOptions); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.PlayAnimationStateAndWait // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float* DeltaTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSoftEnumName& StateName (Parm, NoDestructor, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // ELatentPlayAnimationResult* animResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::PlayAnimationStateAndWait(float* DeltaTime, const struct FSoftEnumName& StateName, const struct FLatentActionInfo& LatentInfo, ELatentPlayAnimationResult* animResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "PlayAnimationStateAndWait"); Params::AnimationControlComponent_PlayAnimationStateAndWait Parms{}; Parms.StateName = std::move(StateName); Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DeltaTime != nullptr) *DeltaTime = Parms.DeltaTime; if (animResult != nullptr) *animResult = Parms.animResult; } // Function Kosmos.AnimationControlComponent.PlayBlendSpaceOverrideState // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBlendSpaceBase* blendSpaceToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&OnFinished (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate&OnInterrupted (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // EMovementRestriction movementRestriction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Looping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCharacterAnimStateTransitions&Transitions (Parm, NoDestructor, NativeAccessSpecifierPublic) void UAnimationControlComponent::PlayBlendSpaceOverrideState(class UBlendSpaceBase* blendSpaceToPlay, const TDelegate& OnFinished, const TDelegate& OnInterrupted, EMovementRestriction movementRestriction, bool Looping, const struct FCharacterAnimStateTransitions& Transitions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "PlayBlendSpaceOverrideState"); Params::AnimationControlComponent_PlayBlendSpaceOverrideState Parms{}; Parms.blendSpaceToPlay = blendSpaceToPlay; Parms.OnFinished = OnFinished; Parms.OnInterrupted = OnInterrupted; Parms.movementRestriction = movementRestriction; Parms.Looping = Looping; Parms.Transitions = std::move(Transitions); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.SetAnimationForState // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName StateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::SetAnimationForState(class FName StateName, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "SetAnimationForState"); Params::AnimationControlComponent_SetAnimationForState Parms{}; Parms.StateName = StateName; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.SetAnimationStateBlendspaceInput // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& BlendspaceInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAnimationControlComponent::SetAnimationStateBlendspaceInput(const struct FRotator& BlendspaceInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "SetAnimationStateBlendspaceInput"); Params::AnimationControlComponent_SetAnimationStateBlendspaceInput Parms{}; Parms.BlendspaceInput = std::move(BlendspaceInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.SetAnimationStateDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::SetAnimationStateDirection(const struct FVector& Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "SetAnimationStateDirection"); Params::AnimationControlComponent_SetAnimationStateDirection Parms{}; Parms.Direction = std::move(Direction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.SetBlendSpaceForState // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName StateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlendSpaceBase* BlendSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::SetBlendSpaceForState(class FName StateName, class UBlendSpaceBase* BlendSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "SetBlendSpaceForState"); Params::AnimationControlComponent_SetBlendSpaceForState Parms{}; Parms.StateName = StateName; Parms.BlendSpace = BlendSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.SetBlendSpaceInputForState // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName StateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Input (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::SetBlendSpaceInputForState(class FName StateName, const struct FVector2D& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "SetBlendSpaceInputForState"); Params::AnimationControlComponent_SetBlendSpaceInputForState Parms{}; Parms.StateName = StateName; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.SetLocomotion // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Run (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::SetLocomotion(class FName Name_0, bool Run) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "SetLocomotion"); Params::AnimationControlComponent_SetLocomotion Parms{}; Parms.Name_0 = Name_0; Parms.Run = Run; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.StopActionAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::StopActionAnimation(class FName Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "StopActionAnimation"); Params::AnimationControlComponent_StopActionAnimation Parms{}; Parms.Name_0 = Name_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.StopAnimationOverrideState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool skipExitAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::StopAnimationOverrideState(bool skipExitAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "StopAnimationOverrideState"); Params::AnimationControlComponent_StopAnimationOverrideState Parms{}; Parms.skipExitAnimation = skipExitAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.StopAnimationState // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSoftEnumName& Name_0 (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool skipExitAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::StopAnimationState(const struct FSoftEnumName& Name_0, bool skipExitAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "StopAnimationState"); Params::AnimationControlComponent_StopAnimationState Parms{}; Parms.Name_0 = std::move(Name_0); Parms.skipExitAnimation = skipExitAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.UnsetLocomotion // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Run (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationControlComponent::UnsetLocomotion(class FName Name_0, bool Run) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "UnsetLocomotion"); Params::AnimationControlComponent_UnsetLocomotion Parms{}; Parms.Name_0 = Name_0; Parms.Run = Run; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationControlComponent.IsPlayingOverrideAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimationControlComponent::IsPlayingOverrideAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationControlComponent", "IsPlayingOverrideAnimation"); Params::AnimationControlComponent_IsPlayingOverrideAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointBlueprintLibrary.GetCheckpointReaderForSoftActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr InActor (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosPersistence InPersistence (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosCheckpointReader* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosCheckpointReader* UKosmosCheckpointBlueprintLibrary::GetCheckpointReaderForSoftActor(class UObject* InWorldContextObject, TSoftObjectPtr InActor, EKosmosPersistence InPersistence) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCheckpointBlueprintLibrary", "GetCheckpointReaderForSoftActor"); Params::KosmosCheckpointBlueprintLibrary_GetCheckpointReaderForSoftActor Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InActor = InActor; Parms.InPersistence = InPersistence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointBlueprintLibrary.GetCheckpointWriterForSoftActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr InActor (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosPersistence InPersistence (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosCheckpointWriter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosCheckpointWriter* UKosmosCheckpointBlueprintLibrary::GetCheckpointWriterForSoftActor(class UObject* InWorldContextObject, TSoftObjectPtr InActor, EKosmosPersistence InPersistence) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCheckpointBlueprintLibrary", "GetCheckpointWriterForSoftActor"); Params::KosmosCheckpointBlueprintLibrary_GetCheckpointWriterForSoftActor Parms{}; Parms.InWorldContextObject = InWorldContextObject; Parms.InActor = InActor; Parms.InPersistence = InPersistence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_ApplyRootMotionVariableForce.ApplyRootMotionVariableForce // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TaskInstanceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldDirection_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Strength_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EaseFunc_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReverseEase_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableGravity_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_ApplyRootMotionVariableForce*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_ApplyRootMotionVariableForce* UAbilityTask_ApplyRootMotionVariableForce::ApplyRootMotionVariableForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& WorldDirection_0, float Strength_0, float Duration_0, EEasingFunc EaseFunc_0, bool bReverseEase_0, bool bEnableGravity_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_ApplyRootMotionVariableForce", "ApplyRootMotionVariableForce"); Params::AbilityTask_ApplyRootMotionVariableForce_ApplyRootMotionVariableForce Parms{}; Parms.OwningAbility = OwningAbility; Parms.TaskInstanceName = TaskInstanceName; Parms.WorldDirection_0 = std::move(WorldDirection_0); Parms.Strength_0 = Strength_0; Parms.Duration_0 = Duration_0; Parms.EaseFunc_0 = EaseFunc_0; Parms.bReverseEase_0 = bReverseEase_0; Parms.bEnableGravity_0 = bEnableGravity_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayAnimationDelegateProxy.AnimationFinished // (Final, Native, Private) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayAnimationDelegateProxy::AnimationFinished(class FName Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayAnimationDelegateProxy", "AnimationFinished"); Params::PlayAnimationDelegateProxy_AnimationFinished Parms{}; Parms.Name_0 = Name_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayAnimationDelegateProxy.AnimationInterrupted // (Final, Native, Private) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayAnimationDelegateProxy::AnimationInterrupted(class FName Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayAnimationDelegateProxy", "AnimationInterrupted"); Params::PlayAnimationDelegateProxy_AnimationInterrupted Parms{}; Parms.Name_0 = Name_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayAnimationDelegateProxy.OnWorldReloaded // (Final, Native, Private) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayAnimationDelegateProxy::OnWorldReloaded(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayAnimationDelegateProxy", "OnWorldReloaded"); Params::PlayAnimationDelegateProxy_OnWorldReloaded Parms{}; Parms.World = World; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseGrabberInterface.ClearSubscribeOnGrabEnd // (Final, Native, Public, BlueprintCallable) void UKosmosBaseGrabberInterface::ClearSubscribeOnGrabEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabberInterface", "ClearSubscribeOnGrabEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseGrabberInterface.ClearSubscribeOnGrabStart // (Final, Native, Public, BlueprintCallable) void UKosmosBaseGrabberInterface::ClearSubscribeOnGrabStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabberInterface", "ClearSubscribeOnGrabStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseGrabberInterface.OnGrabChanged // (Final, Native, Public) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBaseGrabberInterface::OnGrabChanged(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabberInterface", "OnGrabChanged"); Params::KosmosBaseGrabberInterface_OnGrabChanged Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseGrabberInterface.OnWantsRegrabChanged // (Final, Native, Public) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBaseGrabberInterface::OnWantsRegrabChanged(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabberInterface", "OnWantsRegrabChanged"); Params::KosmosBaseGrabberInterface_OnWantsRegrabChanged Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseGrabberInterface.ReleaseGrab // (Native, Public, BlueprintCallable) // Parameters: // EGrabReleaseOptions releaseOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBaseGrabberInterface::ReleaseGrab(EGrabReleaseOptions releaseOption) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabberInterface", "ReleaseGrab"); Params::KosmosBaseGrabberInterface_ReleaseGrab Parms{}; Parms.releaseOption = releaseOption; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseGrabberInterface.SubscribeOnGrabEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // TDelegateeventGrabEnd (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UKosmosBaseGrabberInterface::SubscribeOnGrabEnd(TDelegate eventGrabEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabberInterface", "SubscribeOnGrabEnd"); Params::KosmosBaseGrabberInterface_SubscribeOnGrabEnd Parms{}; Parms.eventGrabEnd = eventGrabEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseGrabberInterface.SubscribeOnGrabStart // (Final, Native, Public, BlueprintCallable) // Parameters: // TDelegateeventGrabStart (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UKosmosBaseGrabberInterface::SubscribeOnGrabStart(TDelegate eventGrabStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabberInterface", "SubscribeOnGrabStart"); Params::KosmosBaseGrabberInterface_SubscribeOnGrabStart Parms{}; Parms.eventGrabStart = eventGrabStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseGrabberInterface.UpdateGrabberState // (Final, Native, Public) void UKosmosBaseGrabberInterface::UpdateGrabberState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabberInterface", "UpdateGrabberState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseGrabberInterface.GetGrabbingState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGrabbingStates ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGrabbingStates UKosmosBaseGrabberInterface::GetGrabbingState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabberInterface", "GetGrabbingState"); Params::KosmosBaseGrabberInterface_GetGrabbingState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_Approach.Approach // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InNotifyObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_Approach* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_Approach* UAbilityTask_Approach::Approach(class UGameplayAbility* OwningAbility, const struct FVector& TargetLocation, const struct FVector& TargetDirection, float TimeOutDuration, class UObject* InNotifyObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_Approach", "Approach"); Params::AbilityTask_Approach_Approach Parms{}; Parms.OwningAbility = OwningAbility; Parms.TargetLocation = std::move(TargetLocation); Parms.TargetDirection = std::move(TargetDirection); Parms.TimeOutDuration = TimeOutDuration; Parms.InNotifyObject = InNotifyObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AnimationOverrideBlueprintLibrary.ClearOverride // (Final, Native, Static, Public, HasOutParams) // Parameters: // struct FAnimationOverrideHandle& Handle (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UAnimationOverrideBlueprintLibrary::ClearOverride(struct FAnimationOverrideHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimationOverrideBlueprintLibrary", "ClearOverride"); Params::AnimationOverrideBlueprintLibrary_ClearOverride Parms{}; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Handle = std::move(Parms.Handle); } // Function Kosmos.AnimationOverrideBlueprintLibrary.IsValid // (Final, Native, Static, Public, HasOutParams) // Parameters: // const struct FAnimationOverrideHandle& Handle (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimationOverrideBlueprintLibrary::IsValid(const struct FAnimationOverrideHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimationOverrideBlueprintLibrary", "IsValid"); Params::AnimationOverrideBlueprintLibrary_IsValid Parms{}; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.AttachCarriable // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InAttachableParent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* InAttachmentComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::AttachCarriable(class AActor* InAttachableParent, class USceneComponent* InAttachmentComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "AttachCarriable"); Params::KosmosCarriable_AttachCarriable Parms{}; Parms.InAttachableParent = InAttachableParent; Parms.InAttachmentComponent = InAttachmentComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.CanBePickedUpPutdown // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::CanBePickedUpPutdown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "CanBePickedUpPutdown"); Params::KosmosCarriable_CanBePickedUpPutdown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.CanGrab // (Event, Public, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::CanGrab(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "CanGrab"); Params::KosmosCarriable_CanGrab Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.DetachCarriable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsEjected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::DetachCarriable(bool bIsEjected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "DetachCarriable"); Params::KosmosCarriable_DetachCarriable Parms{}; Parms.bIsEjected = bIsEjected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.GetCanPickup // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::GetCanPickup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "GetCanPickup"); Params::KosmosCarriable_GetCanPickup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.GetClosestLocationInfo // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* outForward (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::GetClosestLocationInfo(const struct FVector& TargetLocation, struct FVector* OutLocation, struct FVector* outForward) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "GetClosestLocationInfo"); Params::KosmosCarriable_GetClosestLocationInfo Parms{}; Parms.TargetLocation = std::move(TargetLocation); UObject::ProcessEvent(Func, &Parms); if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (outForward != nullptr) *outForward = std::move(Parms.outForward); return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.GetPickupInfo // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // const bool bIsAlone (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKosmosCarriableInteractData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FKosmosCarriableInteractData AKosmosCarriable::GetPickupInfo(const bool bIsAlone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "GetPickupInfo"); Params::KosmosCarriable_GetPickupInfo Parms{}; Parms.bIsAlone = bIsAlone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.GetPutdownInfo // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // const bool bIsAlone (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKosmosCarriableInteractData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FKosmosCarriableInteractData AKosmosCarriable::GetPutdownInfo(const bool bIsAlone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "GetPutdownInfo"); Params::KosmosCarriable_GetPutdownInfo Parms{}; Parms.bIsAlone = bIsAlone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.HandleKosmosRoomLoaded // (Final, Native, Private) void AKosmosCarriable::HandleKosmosRoomLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "HandleKosmosRoomLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.HandleKosmosRoomUnloaded // (Final, Native, Private) void AKosmosCarriable::HandleKosmosRoomUnloaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "HandleKosmosRoomUnloaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.HandleResume // (Final, Native, Private, BlueprintCallable) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "HandleResume"); Params::KosmosCarriable_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.HandleSnapshot // (Final, Native, Private) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "HandleSnapshot"); Params::KosmosCarriable_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.IsInHandStateSet // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Bitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::IsInHandStateSet(int32 Bitmask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "IsInHandStateSet"); Params::KosmosCarriable_IsInHandStateSet Parms{}; Parms.Bitmask = Bitmask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.IsOnGroundStateSet // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Bitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::IsOnGroundStateSet(int32 Bitmask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "IsOnGroundStateSet"); Params::KosmosCarriable_IsOnGroundStateSet Parms{}; Parms.Bitmask = Bitmask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.IsOtherStateSet // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Bitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::IsOtherStateSet(int32 Bitmask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "IsOtherStateSet"); Params::KosmosCarriable_IsOtherStateSet Parms{}; Parms.Bitmask = Bitmask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.IsWithinHorizontalPickUpRange // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::IsWithinHorizontalPickUpRange(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "IsWithinHorizontalPickUpRange"); Params::KosmosCarriable_IsWithinHorizontalPickUpRange Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.IsWithinMaxFacingPickUpAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::IsWithinMaxFacingPickUpAngle(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "IsWithinMaxFacingPickUpAngle"); Params::KosmosCarriable_IsWithinMaxFacingPickUpAngle Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.IsWithinVerticalPickUpRange // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::IsWithinVerticalPickUpRange(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "IsWithinVerticalPickUpRange"); Params::KosmosCarriable_IsWithinVerticalPickUpRange Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.Multi_Resume // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool InCanPickup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::Multi_Resume(bool InCanPickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "Multi_Resume"); Params::KosmosCarriable_Multi_Resume Parms{}; Parms.InCanPickup = InCanPickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.Multi_Resume_Full // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool InCanPickup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize& InLocation (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize& InRotation (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::Multi_Resume_Full(bool InCanPickup, const struct FVector_NetQuantize& InLocation, const struct FVector_NetQuantize& InRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "Multi_Resume_Full"); Params::KosmosCarriable_Multi_Resume_Full Parms{}; Parms.InCanPickup = InCanPickup; Parms.InLocation = std::move(InLocation); Parms.InRotation = std::move(InRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.Multicast_AttachCarriable // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class USceneComponent* InAttachmentComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::Multicast_AttachCarriable(class USceneComponent* InAttachmentComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "Multicast_AttachCarriable"); Params::KosmosCarriable_Multicast_AttachCarriable Parms{}; Parms.InAttachmentComponent = InAttachmentComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.OnCarriableUsageStateChange // (Event, Public, BlueprintEvent) void AKosmosCarriable::OnCarriableUsageStateChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "OnCarriableUsageStateChange"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosCarriable.SetAttachParent // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSoftObjectPtr& Parent (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::SetAttachParent(const TSoftObjectPtr& Parent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "SetAttachParent"); Params::KosmosCarriable_SetAttachParent Parms{}; Parms.Parent = Parent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.SetCanPickup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool CanPickup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::SetCanPickup(bool CanPickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "SetCanPickup"); Params::KosmosCarriable_SetCanPickup Parms{}; Parms.CanPickup = CanPickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.SetCarriableUsage // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosCarriableUsage Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::SetCarriableUsage(EKosmosCarriableUsage Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "SetCarriableUsage"); Params::KosmosCarriable_SetCarriableUsage Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.SetInHandState // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Bitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::SetInHandState(int32 Bitmask, bool bSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "SetInHandState"); Params::KosmosCarriable_SetInHandState Parms{}; Parms.Bitmask = Bitmask; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.SetOnGroundState // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Bitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::SetOnGroundState(int32 Bitmask, bool bSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "SetOnGroundState"); Params::KosmosCarriable_SetOnGroundState Parms{}; Parms.Bitmask = Bitmask; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.SetOtherState // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Bitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::SetOtherState(int32 Bitmask, bool bSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "SetOtherState"); Params::KosmosCarriable_SetOtherState Parms{}; Parms.Bitmask = Bitmask; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.TriggerCollectedDelegate // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable::TriggerCollectedDelegate(class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "TriggerCollectedDelegate"); Params::KosmosCarriable_TriggerCollectedDelegate Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.UpdateState // (Final, Native, Private) void AKosmosCarriable::UpdateState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "UpdateState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCarriable.GetAttachParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AKosmosCarriable::GetAttachParent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "GetAttachParent"); Params::KosmosCarriable_GetAttachParent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.GetCarriableUsage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosCarriableUsage ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosCarriableUsage AKosmosCarriable::GetCarriableUsage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "GetCarriableUsage"); Params::KosmosCarriable_GetCarriableUsage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.HasAttachmentParentReference // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::HasAttachmentParentReference() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "HasAttachmentParentReference"); Params::KosmosCarriable_HasAttachmentParentReference Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable.IsPickupMoving // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosCarriable::IsPickupMoving() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable", "IsPickupMoving"); Params::KosmosCarriable_IsPickupMoving Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCarriable_SkeletalMesh.OnThrow // (Final, Native, Protected, HasDefaults) // Parameters: // class AKosmosBaseCharacter* Holder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Velocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCarriable_SkeletalMesh::OnThrow(class AKosmosBaseCharacter* Holder, const struct FVector& Velocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCarriable_SkeletalMesh", "OnThrow"); Params::KosmosCarriable_SkeletalMesh_OnThrow Parms{}; Parms.Holder = Holder; Parms.Velocity = std::move(Velocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_ApproachByTransitionManager.ApproachByTransitionManager // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCharacterTransitionData& TransitionData (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class UObject* InNotifyObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_ApproachByTransitionManager*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_ApproachByTransitionManager* UAbilityTask_ApproachByTransitionManager::ApproachByTransitionManager(class UGameplayAbility* OwningAbility, const struct FVector& TargetLocation, const struct FVector& TargetDirection, const struct FCharacterTransitionData& TransitionData, class UObject* InNotifyObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_ApproachByTransitionManager", "ApproachByTransitionManager"); Params::AbilityTask_ApproachByTransitionManager_ApproachByTransitionManager Parms{}; Parms.OwningAbility = OwningAbility; Parms.TargetLocation = std::move(TargetLocation); Parms.TargetDirection = std::move(TargetDirection); Parms.TransitionData = std::move(TransitionData); Parms.InNotifyObject = InNotifyObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_ApproachByTransitionManager.OnCancelledTransition // (Final, Native, Public) void UAbilityTask_ApproachByTransitionManager::OnCancelledTransition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_ApproachByTransitionManager", "OnCancelledTransition"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_ApproachByTransitionManager.OnReachedGrabPosition // (Final, Native, Public) void UAbilityTask_ApproachByTransitionManager::OnReachedGrabPosition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_ApproachByTransitionManager", "OnReachedGrabPosition"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationOverrideComponent.AddOverrideAnimationSlots // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UCharacterAnimationSlots* overrideInfo (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAnimationOverridePriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAnimationOverrideHandle ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FAnimationOverrideHandle UAnimationOverrideComponent::AddOverrideAnimationSlots(const class UCharacterAnimationSlots* overrideInfo, EAnimationOverridePriority Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationOverrideComponent", "AddOverrideAnimationSlots"); Params::AnimationOverrideComponent_AddOverrideAnimationSlots Parms{}; Parms.overrideInfo = overrideInfo; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AnimationOverrideComponent.NotifyAnimationOverrideFinished // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FFlowControlAnimNotifyData&AnimNotify (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UAnimationOverrideComponent::NotifyAnimationOverrideFinished(const struct FFlowControlAnimNotifyData& AnimNotify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationOverrideComponent", "NotifyAnimationOverrideFinished"); Params::AnimationOverrideComponent_NotifyAnimationOverrideFinished Parms{}; Parms.AnimNotify = std::move(AnimNotify); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationOverrideComponent.PlayAnimationSequenceOverride2 // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* AnimationToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMovementRestriction movementRestriction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Looping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 options (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationOverrideComponent::PlayAnimationSequenceOverride2(class UAnimSequenceBase* AnimationToPlay, EMovementRestriction movementRestriction, bool Looping, int32 options, float BlendInTime, float BlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationOverrideComponent", "PlayAnimationSequenceOverride2"); Params::AnimationOverrideComponent_PlayAnimationSequenceOverride2 Parms{}; Parms.AnimationToPlay = AnimationToPlay; Parms.movementRestriction = movementRestriction; Parms.Looping = Looping; Parms.options = options; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationOverrideComponent.SetBlendspaceXY // (Final, Native, Public, BlueprintCallable) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationOverrideComponent::SetBlendspaceXY(float X, float Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationOverrideComponent", "SetBlendspaceXY"); Params::AnimationOverrideComponent_SetBlendspaceXY Parms{}; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationOverrideComponent.SetOverrideAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // EAnimationOverrideType overrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float enterBlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float exitBlendtime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationOverrideComponent::SetOverrideAnimation(EAnimationOverrideType overrideType, float enterBlendTime, float exitBlendtime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationOverrideComponent", "SetOverrideAnimation"); Params::AnimationOverrideComponent_SetOverrideAnimation Parms{}; Parms.overrideType = overrideType; Parms.enterBlendTime = enterBlendTime; Parms.exitBlendtime = exitBlendtime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationOverrideComponent.StopAnimationSequenceOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // bool skipExitAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationOverrideComponent::StopAnimationSequenceOverride(bool skipExitAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationOverrideComponent", "StopAnimationSequenceOverride"); Params::AnimationOverrideComponent_StopAnimationSequenceOverride Parms{}; Parms.skipExitAnimation = skipExitAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationOverrideComponent.StopComplexOverrideLoop // (Final, Native, Public, BlueprintCallable) void UAnimationOverrideComponent::StopComplexOverrideLoop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationOverrideComponent", "StopComplexOverrideLoop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_ApproachNavmesh.ApproachNav // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InNotifyObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_ApproachNavmesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_ApproachNavmesh* UAbilityTask_ApproachNavmesh::ApproachNav(class UGameplayAbility* OwningAbility, const struct FVector& TargetLocation, const struct FVector& TargetDirection, float TimeOutDuration, class UObject* InNotifyObject, bool bShowDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_ApproachNavmesh", "ApproachNav"); Params::AbilityTask_ApproachNavmesh_ApproachNav Parms{}; Parms.OwningAbility = OwningAbility; Parms.TargetLocation = std::move(TargetLocation); Parms.TargetDirection = std::move(TargetDirection); Parms.TimeOutDuration = TimeOutDuration; Parms.InNotifyObject = InNotifyObject; Parms.bShowDebug = bShowDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAtmosphereVolumeController.ClearAlternativePlayerPoint // (Final, Native, Public, BlueprintCallable) void AKosmosAtmosphereVolumeController::ClearAlternativePlayerPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAtmosphereVolumeController", "ClearAlternativePlayerPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAtmosphereVolumeController.ImmediatelyCompleteBlending // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosAtmosphereVolume* VolumeToCompleteBlending (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAtmosphereVolumeController::ImmediatelyCompleteBlending(class AKosmosAtmosphereVolume* VolumeToCompleteBlending) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAtmosphereVolumeController", "ImmediatelyCompleteBlending"); Params::KosmosAtmosphereVolumeController_ImmediatelyCompleteBlending Parms{}; Parms.VolumeToCompleteBlending = VolumeToCompleteBlending; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAtmosphereVolumeController.SetAlternativePlayerPoint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAtmosphereVolumeController::SetAlternativePlayerPoint(const struct FVector& Point) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAtmosphereVolumeController", "SetAlternativePlayerPoint"); Params::KosmosAtmosphereVolumeController_SetAlternativePlayerPoint Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_CheckDistanceAndAngle.CheckDistanceAndAngle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& GrabHelpers_0 (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // ECheckingType CheckingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockGrabHelperPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ActivationDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ActivationCharacterAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ActivationInputsAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckCharacterInputsDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_CheckDistanceAndAngle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_CheckDistanceAndAngle* UAbilityTask_CheckDistanceAndAngle::CheckDistanceAndAngle(class UGameplayAbility* OwningAbility, const TArray& GrabHelpers_0, ECheckingType CheckingType, bool bLockGrabHelperPosition, float ActivationDistance, float ActivationCharacterAngle, float ActivationInputsAngle, bool bCheckCharacterInputsDirection, bool bDrawDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_CheckDistanceAndAngle", "CheckDistanceAndAngle"); Params::AbilityTask_CheckDistanceAndAngle_CheckDistanceAndAngle Parms{}; Parms.OwningAbility = OwningAbility; Parms.GrabHelpers_0 = std::move(GrabHelpers_0); Parms.CheckingType = CheckingType; Parms.bLockGrabHelperPosition = bLockGrabHelperPosition; Parms.ActivationDistance = ActivationDistance; Parms.ActivationCharacterAngle = ActivationCharacterAngle; Parms.ActivationInputsAngle = ActivationInputsAngle; Parms.bCheckCharacterInputsDirection = bCheckCharacterInputsDirection; Parms.bDrawDebug = bDrawDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_CheckDistanceAndAngleByTick.CheckDistanceAndAngleByTick // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& GrabHelpers_0 (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bLockGrabHelperPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ActivationDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ActivationCharacterAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ActivationInputsAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckCharacterInputsDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_CheckDistanceAndAngleByTick*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_CheckDistanceAndAngleByTick* UAbilityTask_CheckDistanceAndAngleByTick::CheckDistanceAndAngleByTick(class UGameplayAbility* OwningAbility, const TArray& GrabHelpers_0, bool bLockGrabHelperPosition, float ActivationDistance, float ActivationCharacterAngle, float ActivationInputsAngle, bool bCheckCharacterInputsDirection, bool bDrawDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_CheckDistanceAndAngleByTick", "CheckDistanceAndAngleByTick"); Params::AbilityTask_CheckDistanceAndAngleByTick_CheckDistanceAndAngleByTick Parms{}; Parms.OwningAbility = OwningAbility; Parms.GrabHelpers_0 = std::move(GrabHelpers_0); Parms.bLockGrabHelperPosition = bLockGrabHelperPosition; Parms.ActivationDistance = ActivationDistance; Parms.ActivationCharacterAngle = ActivationCharacterAngle; Parms.ActivationInputsAngle = ActivationInputsAngle; Parms.bCheckCharacterInputsDirection = bCheckCharacterInputsDirection; Parms.bDrawDebug = bDrawDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_KosmosListenToInput.KosmosListenToInput // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_KosmosListenToInput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_KosmosListenToInput* UAbilityTask_KosmosListenToInput::KosmosListenToInput(class UGameplayAbility* OwningAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_KosmosListenToInput", "KosmosListenToInput"); Params::AbilityTask_KosmosListenToInput_KosmosListenToInput Parms{}; Parms.OwningAbility = OwningAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_KosmosListenToInput.OnGrabCallback // (Final, Native, Public) // Parameters: // bool bPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityTask_KosmosListenToInput::OnGrabCallback(bool bPressed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_KosmosListenToInput", "OnGrabCallback"); Params::AbilityTask_KosmosListenToInput_OnGrabCallback Parms{}; Parms.bPressed = bPressed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_KosmosListenToInput.OnUseWeaponCallback // (Final, Native, Public) // Parameters: // bool bPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityTask_KosmosListenToInput::OnUseWeaponCallback(bool bPressed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_KosmosListenToInput", "OnUseWeaponCallback"); Params::AbilityTask_KosmosListenToInput_OnUseWeaponCallback Parms{}; Parms.bPressed = bPressed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_KosmosWaitInputPress.KosmosWaitInputPress // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTestAlreadyReleased (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_KosmosWaitInputPress*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_KosmosWaitInputPress* UAbilityTask_KosmosWaitInputPress::KosmosWaitInputPress(class UGameplayAbility* OwningAbility, bool bTestAlreadyReleased) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_KosmosWaitInputPress", "KosmosWaitInputPress"); Params::AbilityTask_KosmosWaitInputPress_KosmosWaitInputPress Parms{}; Parms.OwningAbility = OwningAbility; Parms.bTestAlreadyReleased = bTestAlreadyReleased; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_KosmosWaitInputPress.OnPressCallback // (Final, Native, Public) // Parameters: // bool bIsGrabbed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityTask_KosmosWaitInputPress::OnPressCallback(bool bIsGrabbed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_KosmosWaitInputPress", "OnPressCallback"); Params::AbilityTask_KosmosWaitInputPress_OnPressCallback Parms{}; Parms.bIsGrabbed = bIsGrabbed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAttributeSetBase.OnRep_CrouchSpeed // (Native, Public, HasOutParams) // Parameters: // const struct FGameplayAttributeData& OldCrouchSpeed (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAttributeSetBase::OnRep_CrouchSpeed(const struct FGameplayAttributeData& OldCrouchSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAttributeSetBase", "OnRep_CrouchSpeed"); Params::KosmosAttributeSetBase_OnRep_CrouchSpeed Parms{}; Parms.OldCrouchSpeed = std::move(OldCrouchSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAttributeSetBase.OnRep_DummyValue // (Native, Public, HasOutParams) // Parameters: // const struct FGameplayAttributeData& OldDummyValue (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAttributeSetBase::OnRep_DummyValue(const struct FGameplayAttributeData& OldDummyValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAttributeSetBase", "OnRep_DummyValue"); Params::KosmosAttributeSetBase_OnRep_DummyValue Parms{}; Parms.OldDummyValue = std::move(OldDummyValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAttributeSetBase.OnRep_FastCrouchSpeed // (Native, Public, HasOutParams) // Parameters: // const struct FGameplayAttributeData& OldFastCrouchSpeed (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAttributeSetBase::OnRep_FastCrouchSpeed(const struct FGameplayAttributeData& OldFastCrouchSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAttributeSetBase", "OnRep_FastCrouchSpeed"); Params::KosmosAttributeSetBase_OnRep_FastCrouchSpeed Parms{}; Parms.OldFastCrouchSpeed = std::move(OldFastCrouchSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAttributeSetBase.OnRep_JogSpeed // (Native, Public, HasOutParams) // Parameters: // const struct FGameplayAttributeData& OldJogSpeed (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAttributeSetBase::OnRep_JogSpeed(const struct FGameplayAttributeData& OldJogSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAttributeSetBase", "OnRep_JogSpeed"); Params::KosmosAttributeSetBase_OnRep_JogSpeed Parms{}; Parms.OldJogSpeed = std::move(OldJogSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAttributeSetBase.OnRep_RunSpeed // (Native, Public, HasOutParams) // Parameters: // const struct FGameplayAttributeData& OldRunSpeed (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAttributeSetBase::OnRep_RunSpeed(const struct FGameplayAttributeData& OldRunSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAttributeSetBase", "OnRep_RunSpeed"); Params::KosmosAttributeSetBase_OnRep_RunSpeed Parms{}; Parms.OldRunSpeed = std::move(OldRunSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAttributeSetBase.OnRep_SwimDownSpeed // (Native, Public, HasOutParams) // Parameters: // const struct FGameplayAttributeData& OldSwimDownSpeed (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAttributeSetBase::OnRep_SwimDownSpeed(const struct FGameplayAttributeData& OldSwimDownSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAttributeSetBase", "OnRep_SwimDownSpeed"); Params::KosmosAttributeSetBase_OnRep_SwimDownSpeed Parms{}; Parms.OldSwimDownSpeed = std::move(OldSwimDownSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAttributeSetBase.OnRep_SwimSpeed // (Native, Public, HasOutParams) // Parameters: // const struct FGameplayAttributeData& OldSwimSpeed (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAttributeSetBase::OnRep_SwimSpeed(const struct FGameplayAttributeData& OldSwimSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAttributeSetBase", "OnRep_SwimSpeed"); Params::KosmosAttributeSetBase_OnRep_SwimSpeed Parms{}; Parms.OldSwimSpeed = std::move(OldSwimSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAttributeSetBase.OnRep_SwimUpSpeed // (Native, Public, HasOutParams) // Parameters: // const struct FGameplayAttributeData& OldSwimUpSpeed (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAttributeSetBase::OnRep_SwimUpSpeed(const struct FGameplayAttributeData& OldSwimUpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAttributeSetBase", "OnRep_SwimUpSpeed"); Params::KosmosAttributeSetBase_OnRep_SwimUpSpeed Parms{}; Parms.OldSwimUpSpeed = std::move(OldSwimUpSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAttributeSetBase.OnRep_WalkSpeed // (Native, Public, HasOutParams) // Parameters: // const struct FGameplayAttributeData& OldWalkSpeed (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAttributeSetBase::OnRep_WalkSpeed(const struct FGameplayAttributeData& OldWalkSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAttributeSetBase", "OnRep_WalkSpeed"); Params::KosmosAttributeSetBase_OnRep_WalkSpeed Parms{}; Parms.OldWalkSpeed = std::move(OldWalkSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_KosmosWaitInputRelease.KosmosWaitInputRelease // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTestAlreadyReleased (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_KosmosWaitInputRelease*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_KosmosWaitInputRelease* UAbilityTask_KosmosWaitInputRelease::KosmosWaitInputRelease(class UGameplayAbility* OwningAbility, bool bTestAlreadyReleased) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_KosmosWaitInputRelease", "KosmosWaitInputRelease"); Params::AbilityTask_KosmosWaitInputRelease_KosmosWaitInputRelease Parms{}; Parms.OwningAbility = OwningAbility; Parms.bTestAlreadyReleased = bTestAlreadyReleased; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_KosmosWaitInputRelease.OnReleaseCallback // (Final, Native, Public) void UAbilityTask_KosmosWaitInputRelease::OnReleaseCallback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_KosmosWaitInputRelease", "OnReleaseCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_PlayMontageAndReceiveNotify.PlayMontageAndReceiveNotify // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageToPlay_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSection_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ExitSection_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAbilityEnds_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AnimRootMotionTranslationScale_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_PlayMontageAndReceiveNotify*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_PlayMontageAndReceiveNotify* UAbilityTask_PlayMontageAndReceiveNotify::PlayMontageAndReceiveNotify(class UGameplayAbility* OwningAbility, class UAnimMontage* MontageToPlay_0, float Rate_0, class FName StartSection_0, class FName ExitSection_0, bool bStopWhenAbilityEnds_0, float AnimRootMotionTranslationScale_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_PlayMontageAndReceiveNotify", "PlayMontageAndReceiveNotify"); Params::AbilityTask_PlayMontageAndReceiveNotify_PlayMontageAndReceiveNotify Parms{}; Parms.OwningAbility = OwningAbility; Parms.MontageToPlay_0 = MontageToPlay_0; Parms.Rate_0 = Rate_0; Parms.StartSection_0 = StartSection_0; Parms.ExitSection_0 = ExitSection_0; Parms.bStopWhenAbilityEnds_0 = bStopWhenAbilityEnds_0; Parms.AnimRootMotionTranslationScale_0 = AnimRootMotionTranslationScale_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_PlayMontageAndReceiveNotify.OnAnimNotifyReceived // (Final, Native, Private, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UAbilityTask_PlayMontageAndReceiveNotify::OnAnimNotifyReceived(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_PlayMontageAndReceiveNotify", "OnAnimNotifyReceived"); Params::AbilityTask_PlayMontageAndReceiveNotify_OnAnimNotifyReceived Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_PlayMontageAndReceiveNotify.OnMontageNotifyBeginReceived // (Final, Native, Private, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UAbilityTask_PlayMontageAndReceiveNotify::OnMontageNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_PlayMontageAndReceiveNotify", "OnMontageNotifyBeginReceived"); Params::AbilityTask_PlayMontageAndReceiveNotify_OnMontageNotifyBeginReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_PlayMontageAndReceiveNotify.OnMontageNotifyEndReceived // (Final, Native, Private, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UAbilityTask_PlayMontageAndReceiveNotify::OnMontageNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_PlayMontageAndReceiveNotify", "OnMontageNotifyEndReceived"); Params::AbilityTask_PlayMontageAndReceiveNotify_OnMontageNotifyEndReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterSpawningComponent.Multicast_MoveCharacterToStartingCheckpointLocation // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize& NewLocation (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterSpawningComponent::Multicast_MoveCharacterToStartingCheckpointLocation(class AKosmosBaseCharacter* Character, const struct FVector_NetQuantize& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterSpawningComponent", "Multicast_MoveCharacterToStartingCheckpointLocation"); Params::KosmosCharacterSpawningComponent_Multicast_MoveCharacterToStartingCheckpointLocation Parms{}; Parms.Character = Character; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterSpawningComponent.Server_MoveCharacterToStartingCheckpointLocation // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterSpawningComponent::Server_MoveCharacterToStartingCheckpointLocation(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterSpawningComponent", "Server_MoveCharacterToStartingCheckpointLocation"); Params::KosmosCharacterSpawningComponent_Server_MoveCharacterToStartingCheckpointLocation Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_PlayMontageAndWaitForEvent.PlayMontageAndWaitForEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TaskInstanceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageToPlay_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& EventTags_0 (Parm, NativeAccessSpecifierPublic) // float Rate_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSection_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAbilityEnds_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AnimRootMotionTranslationScale_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_PlayMontageAndWaitForEvent*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_PlayMontageAndWaitForEvent* UAbilityTask_PlayMontageAndWaitForEvent::PlayMontageAndWaitForEvent(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class UAnimMontage* MontageToPlay_0, const struct FGameplayTagContainer& EventTags_0, float Rate_0, class FName StartSection_0, bool bStopWhenAbilityEnds_0, float AnimRootMotionTranslationScale_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_PlayMontageAndWaitForEvent", "PlayMontageAndWaitForEvent"); Params::AbilityTask_PlayMontageAndWaitForEvent_PlayMontageAndWaitForEvent Parms{}; Parms.OwningAbility = OwningAbility; Parms.TaskInstanceName = TaskInstanceName; Parms.MontageToPlay_0 = MontageToPlay_0; Parms.EventTags_0 = std::move(EventTags_0); Parms.Rate_0 = Rate_0; Parms.StartSection_0 = StartSection_0; Parms.bStopWhenAbilityEnds_0 = bStopWhenAbilityEnds_0; Parms.AnimRootMotionTranslationScale_0 = AnimRootMotionTranslationScale_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_ReadCurveValue.ReadCurveValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CurveName_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_ReadCurveValue* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_ReadCurveValue* UAbilityTask_ReadCurveValue::ReadCurveValue(class UGameplayAbility* OwningAbility, class FName CurveName_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_ReadCurveValue", "ReadCurveValue"); Params::AbilityTask_ReadCurveValue_ReadCurveValue Parms{}; Parms.OwningAbility = OwningAbility; Parms.CurveName_0 = CurveName_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAudioManagerActor.GetDefaultListenerComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* UKosmosAudioManagerActor::GetDefaultListenerComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAudioManagerActor", "GetDefaultListenerComponent"); Params::KosmosAudioManagerActor_GetDefaultListenerComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAudioManagerActor.OnAudioVolumeTransition // (Final, Native, Protected) // Parameters: // class AKosmosAudioVolume* activeAudioVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioManagerActor::OnAudioVolumeTransition(class AKosmosAudioVolume* activeAudioVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAudioManagerActor", "OnAudioVolumeTransition"); Params::KosmosAudioManagerActor_OnAudioVolumeTransition Parms{}; Parms.activeAudioVolume = activeAudioVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioManagerActor.GetAntagonistsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosAudioManagerActor::GetAntagonistsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAudioManagerActor", "GetAntagonistsActive"); Params::KosmosAudioManagerActor_GetAntagonistsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_WaitForPuzzlePieceValue.WaitForPuzzlePieceValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LowValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HighValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EWaitForPuzzlePieceEndBehaviour EndLowBehaviour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EWaitForPuzzlePieceEndBehaviour EndHighBehaviour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_WaitForPuzzlePieceValue*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitForPuzzlePieceValue* UAbilityTask_WaitForPuzzlePieceValue::WaitForPuzzlePieceValue(class UGameplayAbility* OwningAbility, float LowValue, float HighValue, EWaitForPuzzlePieceEndBehaviour EndLowBehaviour, EWaitForPuzzlePieceEndBehaviour EndHighBehaviour) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_WaitForPuzzlePieceValue", "WaitForPuzzlePieceValue"); Params::AbilityTask_WaitForPuzzlePieceValue_WaitForPuzzlePieceValue Parms{}; Parms.OwningAbility = OwningAbility; Parms.LowValue = LowValue; Parms.HighValue = HighValue; Parms.EndLowBehaviour = EndLowBehaviour; Parms.EndHighBehaviour = EndHighBehaviour; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTriggerComponent.OnBeginOverlap // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UAbilityTriggerComponent::OnBeginOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTriggerComponent", "OnBeginOverlap"); Params::AbilityTriggerComponent_OnBeginOverlap Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTriggerComponent.OnEndOverlap // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityTriggerComponent::OnEndOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTriggerComponent", "OnEndOverlap"); Params::AbilityTriggerComponent_OnEndOverlap Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosComplianceLayer.CheckIfInviteHasBeenAccepted // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayer::CheckIfInviteHasBeenAccepted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "CheckIfInviteHasBeenAccepted"); Params::KosmosComplianceLayer_CheckIfInviteHasBeenAccepted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.GetAccountCountryCode // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosComplianceLayer::GetAccountCountryCode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "GetAccountCountryCode"); Params::KosmosComplianceLayer_GetAccountCountryCode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.GetActivityManager // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UKosmosActivityManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosActivityManager* UKosmosComplianceLayer::GetActivityManager() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "GetActivityManager"); Params::KosmosComplianceLayer_GetActivityManager Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.K2_GetGameVersion // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosComplianceLayer::K2_GetGameVersion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "K2_GetGameVersion"); Params::KosmosComplianceLayer_K2_GetGameVersion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.K2_IsAccountFromCountry // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // EIsCountries InCountry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayer::K2_IsAccountFromCountry(EIsCountries InCountry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "K2_IsAccountFromCountry"); Params::KosmosComplianceLayer_K2_IsAccountFromCountry Parms{}; Parms.InCountry = InCountry; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.K2_IsEntitlementEnabled // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UKosmosEntitlementDataAsset* InEntitlement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayer::K2_IsEntitlementEnabled(class UKosmosEntitlementDataAsset* InEntitlement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "K2_IsEntitlementEnabled"); Params::KosmosComplianceLayer_K2_IsEntitlementEnabled Parms{}; Parms.InEntitlement = InEntitlement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.K2_IsLoggedIn // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // bool* OutIsLoggedIn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayer::K2_IsLoggedIn(bool* OutIsLoggedIn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "K2_IsLoggedIn"); Params::KosmosComplianceLayer_K2_IsLoggedIn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutIsLoggedIn != nullptr) *OutIsLoggedIn = Parms.OutIsLoggedIn; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.K2_IsTrialGame // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayer::K2_IsTrialGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "K2_IsTrialGame"); Params::KosmosComplianceLayer_K2_IsTrialGame Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.K2_UpdateEntitlementStatus // (Native, Public, BlueprintCallable) void UKosmosComplianceLayer::K2_UpdateEntitlementStatus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "K2_UpdateEntitlementStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosComplianceLayer.Login // (Native, Public, BlueprintCallable) void UKosmosComplianceLayer::Login() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "Login"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosComplianceLayer.OnControllerConnectionChange // (Native, Protected) // Parameters: // bool IsConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 platformId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosComplianceLayer::OnControllerConnectionChange(bool IsConnected, int32 platformId, int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "OnControllerConnectionChange"); Params::KosmosComplianceLayer_OnControllerConnectionChange Parms{}; Parms.IsConnected = IsConnected; Parms.platformId = platformId; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosComplianceLayer.PlayerLoggedIn // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayer::PlayerLoggedIn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "PlayerLoggedIn"); Params::KosmosComplianceLayer_PlayerLoggedIn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.SetDebugEntitlementStatus // (Native, Public, BlueprintCallable) // Parameters: // class UKosmosEntitlementDataAsset* InEntitlement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosComplianceLayer::SetDebugEntitlementStatus(class UKosmosEntitlementDataAsset* InEntitlement, bool bIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "SetDebugEntitlementStatus"); Params::KosmosComplianceLayer_SetDebugEntitlementStatus Parms{}; Parms.InEntitlement = InEntitlement; Parms.bIsEnabled = bIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosComplianceLayer.SetShowControllerDisconnectUI // (Native, Public, BlueprintCallable) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosComplianceLayer::SetShowControllerDisconnectUI(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "SetShowControllerDisconnectUI"); Params::KosmosComplianceLayer_SetShowControllerDisconnectUI Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosComplianceLayer.ControllerReconnected // (Final, Native, Protected, BlueprintCallable, Const) void UKosmosComplianceLayer::ControllerReconnected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "ControllerReconnected"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosComplianceLayer.GetSkuRegion // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosSKUs ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosSKUs UKosmosComplianceLayer::GetSkuRegion() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "GetSkuRegion"); Params::KosmosComplianceLayer_GetSkuRegion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.IsControllerValid // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayer::IsControllerValid() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "IsControllerValid"); Params::KosmosComplianceLayer_IsControllerValid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayer.ShowControllerDisconnectUI // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayer::ShowControllerDisconnectUI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosComplianceLayer", "ShowControllerDisconnectUI"); Params::KosmosComplianceLayer_ShowControllerDisconnectUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayerNinSage.IsUsingSageProController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayerNinSage::IsUsingSageProController(int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosComplianceLayerNinSage", "IsUsingSageProController"); Params::KosmosComplianceLayerNinSage_IsUsingSageProController Parms{}; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.HeliosAnimationBlueprintLibrary.ExtractRootMotion // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UAnimSequence* AnimationSequence (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllowLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UHeliosAnimationBlueprintLibrary::ExtractRootMotion(const class UAnimSequence* AnimationSequence, float StartTime, float DeltaTime, bool bAllowLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeliosAnimationBlueprintLibrary", "ExtractRootMotion"); Params::HeliosAnimationBlueprintLibrary_ExtractRootMotion Parms{}; Parms.AnimationSequence = AnimationSequence; Parms.StartTime = StartTime; Parms.DeltaTime = DeltaTime; Parms.bAllowLooping = bAllowLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAbilityBlueprintLibrary.ClosestActor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& Actors (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UKosmosAbilityBlueprintLibrary::ClosestActor(const TArray& Actors, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAbilityBlueprintLibrary", "ClosestActor"); Params::KosmosAbilityBlueprintLibrary_ClosestActor Parms{}; Parms.Actors = std::move(Actors); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAbilityBlueprintLibrary.GetGrabbablesOfType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Searcher (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfGrabbableType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosAbilityBlueprintLibrary::GetGrabbablesOfType(class AActor* Searcher, TSubclassOf GrabbableType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAbilityBlueprintLibrary", "GetGrabbablesOfType"); Params::KosmosAbilityBlueprintLibrary_GetGrabbablesOfType Parms{}; Parms.Searcher = Searcher; Parms.GrabbableType = GrabbableType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAbilityBlueprintLibrary.GetPickupOfType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Searcher (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfPickupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosAbilityBlueprintLibrary::GetPickupOfType(class AActor* Searcher, TSubclassOf PickupType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAbilityBlueprintLibrary", "GetPickupOfType"); Params::KosmosAbilityBlueprintLibrary_GetPickupOfType Parms{}; Parms.Searcher = Searcher; Parms.PickupType = PickupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAbilityBlueprintLibrary.GetPrimaryAbilityInstanceFromClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InAbilityClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameplayAbility* UKosmosAbilityBlueprintLibrary::GetPrimaryAbilityInstanceFromClass(class UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf InAbilityClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAbilityBlueprintLibrary", "GetPrimaryAbilityInstanceFromClass"); Params::KosmosAbilityBlueprintLibrary_GetPrimaryAbilityInstanceFromClass Parms{}; Parms.AbilitySystemComponent = AbilitySystemComponent; Parms.InAbilityClass = InAbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAbilityBlueprintLibrary.GetPrimaryAbilityInstanceFromHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayAbilitySpecHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameplayAbility* UKosmosAbilityBlueprintLibrary::GetPrimaryAbilityInstanceFromHandle(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAbilitySpecHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAbilityBlueprintLibrary", "GetPrimaryAbilityInstanceFromHandle"); Params::KosmosAbilityBlueprintLibrary_GetPrimaryAbilityInstanceFromHandle Parms{}; Parms.AbilitySystemComponent = AbilitySystemComponent; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAbilitySystemComponent.FindAbilitySpecHandleForClass // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf AbilityClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* OptionalSourceObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayAbilitySpecHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle UKosmosAbilitySystemComponent::FindAbilitySpecHandleForClass(TSubclassOf AbilityClass, class UObject* OptionalSourceObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAbilitySystemComponent", "FindAbilitySpecHandleForClass"); Params::KosmosAbilitySystemComponent_FindAbilitySpecHandleForClass Parms{}; Parms.AbilityClass = AbilityClass; Parms.OptionalSourceObject = OptionalSourceObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAbilitySystemComponent.K2_AddLooseGameplayTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& GameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAbilitySystemComponent::K2_AddLooseGameplayTag(const struct FGameplayTag& GameplayTag, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAbilitySystemComponent", "K2_AddLooseGameplayTag"); Params::KosmosAbilitySystemComponent_K2_AddLooseGameplayTag Parms{}; Parms.GameplayTag = std::move(GameplayTag); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAbilitySystemComponent.K2_AddLooseGameplayTags // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTagContainer& GameplayTags (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAbilitySystemComponent::K2_AddLooseGameplayTags(const struct FGameplayTagContainer& GameplayTags, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAbilitySystemComponent", "K2_AddLooseGameplayTags"); Params::KosmosAbilitySystemComponent_K2_AddLooseGameplayTags Parms{}; Parms.GameplayTags = std::move(GameplayTags); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAbilitySystemComponent.K2_ApplyGameplayEffectToSelfWithPredictionKey // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfGameplayEffect (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FActiveGameplayEffectHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle UKosmosAbilitySystemComponent::K2_ApplyGameplayEffectToSelfWithPredictionKey(const TSubclassOf GameplayEffect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAbilitySystemComponent", "K2_ApplyGameplayEffectToSelfWithPredictionKey"); Params::KosmosAbilitySystemComponent_K2_ApplyGameplayEffectToSelfWithPredictionKey Parms{}; Parms.GameplayEffect = GameplayEffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAbilitySystemComponent.K2_RemoveActiveGameplayEffectByHandle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FActiveGameplayEffectHandle&Handle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAbilitySystemComponent::K2_RemoveActiveGameplayEffectByHandle(const struct FActiveGameplayEffectHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAbilitySystemComponent", "K2_RemoveActiveGameplayEffectByHandle"); Params::KosmosAbilitySystemComponent_K2_RemoveActiveGameplayEffectByHandle Parms{}; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAbilitySystemComponent.K2_RemoveLooseGameplayTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& GameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAbilitySystemComponent::K2_RemoveLooseGameplayTag(const struct FGameplayTag& GameplayTag, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAbilitySystemComponent", "K2_RemoveLooseGameplayTag"); Params::KosmosAbilitySystemComponent_K2_RemoveLooseGameplayTag Parms{}; Parms.GameplayTag = std::move(GameplayTag); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAbilitySystemComponent.K2_RemoveLooseGameplayTags // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTagContainer& GameplayTags (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAbilitySystemComponent::K2_RemoveLooseGameplayTags(const struct FGameplayTagContainer& GameplayTags, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAbilitySystemComponent", "K2_RemoveLooseGameplayTags"); Params::KosmosAbilitySystemComponent_K2_RemoveLooseGameplayTags Parms{}; Parms.GameplayTags = std::move(GameplayTags); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAbilitySystemComponent.K2_SetLooseGameplayTagCount // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& GameplayTags (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAbilitySystemComponent::K2_SetLooseGameplayTagCount(const struct FGameplayTag& GameplayTags, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAbilitySystemComponent", "K2_SetLooseGameplayTagCount"); Params::KosmosAbilitySystemComponent_K2_SetLooseGameplayTagCount Parms{}; Parms.GameplayTags = std::move(GameplayTags); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.CheckForPlatinum // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::CheckForPlatinum(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "CheckForPlatinum"); Params::KosmosAchievementBlueprintLibrary_CheckForPlatinum Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.CheckOfflineAchievements // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::CheckOfflineAchievements(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "CheckOfflineAchievements"); Params::KosmosAchievementBlueprintLibrary_CheckOfflineAchievements Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.DebugFillAchievementSaveData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::DebugFillAchievementSaveData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "DebugFillAchievementSaveData"); Params::KosmosAchievementBlueprintLibrary_DebugFillAchievementSaveData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.GetAllAchievementNames // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) const TArray UKosmosAchievementBlueprintLibrary::GetAllAchievementNames(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "GetAllAchievementNames"); Params::KosmosAchievementBlueprintLibrary_GetAllAchievementNames Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAchievementBlueprintLibrary.IncrementAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAchievementNameReference&AchievementName (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::IncrementAchievement(class UObject* WorldContextObject, const struct FKosmosAchievementNameReference& AchievementName, int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "IncrementAchievement"); Params::KosmosAchievementBlueprintLibrary_IncrementAchievement Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AchievementName = std::move(AchievementName); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.IncrementCharacterSpeicificAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAchievementNameReference&AchievementName (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosBaseCharacter* LocalChar (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsForPrimaryCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::IncrementCharacterSpeicificAchievement(class UObject* WorldContextObject, const struct FKosmosAchievementNameReference& AchievementName, int32 Value, const class AKosmosBaseCharacter* LocalChar, bool bIsForPrimaryCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "IncrementCharacterSpeicificAchievement"); Params::KosmosAchievementBlueprintLibrary_IncrementCharacterSpeicificAchievement Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AchievementName = std::move(AchievementName); Parms.Value = Value; Parms.LocalChar = LocalChar; Parms.bIsForPrimaryCharacter = bIsForPrimaryCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.IncrementCollectableAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAchievementNameReference&AchievementName (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosCollectableNameReference&ReferenceID (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::IncrementCollectableAchievement(class UObject* WorldContextObject, const struct FKosmosAchievementNameReference& AchievementName, const struct FKosmosCollectableNameReference& ReferenceID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "IncrementCollectableAchievement"); Params::KosmosAchievementBlueprintLibrary_IncrementCollectableAchievement Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AchievementName = std::move(AchievementName); Parms.ReferenceID = std::move(ReferenceID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.IsAchievementUnlockedLocal // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAchievementNameReference&AchievementName (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosAchievementBlueprintLibrary::IsAchievementUnlockedLocal(class UObject* WorldContextObject, const struct FKosmosAchievementNameReference& AchievementName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "IsAchievementUnlockedLocal"); Params::KosmosAchievementBlueprintLibrary_IsAchievementUnlockedLocal Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AchievementName = std::move(AchievementName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAchievementBlueprintLibrary.QueryAchievements // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::QueryAchievements(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "QueryAchievements"); Params::KosmosAchievementBlueprintLibrary_QueryAchievements Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.ResetAllAchievements // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::ResetAllAchievements(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "ResetAllAchievements"); Params::KosmosAchievementBlueprintLibrary_ResetAllAchievements Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.SetAchievementProgress // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAchievementNameReference&AchievementName (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::SetAchievementProgress(class UObject* WorldContextObject, const struct FKosmosAchievementNameReference& AchievementName, int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "SetAchievementProgress"); Params::KosmosAchievementBlueprintLibrary_SetAchievementProgress Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AchievementName = std::move(AchievementName); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.UnlockAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAchievementNameReference&AchievementName (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::UnlockAchievement(class UObject* WorldContextObject, const struct FKosmosAchievementNameReference& AchievementName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "UnlockAchievement"); Params::KosmosAchievementBlueprintLibrary_UnlockAchievement Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AchievementName = std::move(AchievementName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.UpdateCompleteGameCharacterSpecificAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAchievementNameReference&AchievementPrimaryName (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAchievementNameReference&AchievementSecondaryName (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosLevelNameReference& LevelCompleted (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::UpdateCompleteGameCharacterSpecificAchievement(class UObject* WorldContextObject, const struct FKosmosAchievementNameReference& AchievementPrimaryName, const struct FKosmosAchievementNameReference& AchievementSecondaryName, const struct FKosmosLevelNameReference& LevelCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "UpdateCompleteGameCharacterSpecificAchievement"); Params::KosmosAchievementBlueprintLibrary_UpdateCompleteGameCharacterSpecificAchievement Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AchievementPrimaryName = std::move(AchievementPrimaryName); Parms.AchievementSecondaryName = std::move(AchievementSecondaryName); Parms.LevelCompleted = std::move(LevelCompleted); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementBlueprintLibrary.UpdateLocalDataFromSaveData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementBlueprintLibrary::UpdateLocalDataFromSaveData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAchievementBlueprintLibrary", "UpdateLocalDataFromSaveData"); Params::KosmosAchievementBlueprintLibrary_UpdateLocalDataFromSaveData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAchievementManager.UpdateAchievementsAfterSwitchingTrial // (Final, Native, Public) // Parameters: // const ETrialLicenceStatus OldStatus (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ETrialLicenceStatus NewStatus (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAchievementManager::UpdateAchievementsAfterSwitchingTrial(const ETrialLicenceStatus OldStatus, const ETrialLicenceStatus NewStatus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAchievementManager", "UpdateAchievementsAfterSwitchingTrial"); Params::KosmosAchievementManager_UpdateAchievementsAfterSwitchingTrial Parms{}; Parms.OldStatus = OldStatus; Parms.NewStatus = NewStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActionKeyBinding.GetCanSwapInJapanese // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosActionKeyBinding::GetCanSwapInJapanese() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "GetCanSwapInJapanese"); Params::KosmosActionKeyBinding_GetCanSwapInJapanese Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosActionKeyBinding.GetCurrentGamepadKeyPress // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKosmosActionKeyBinding::GetCurrentGamepadKeyPress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "GetCurrentGamepadKeyPress"); Params::KosmosActionKeyBinding_GetCurrentGamepadKeyPress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosActionKeyBinding.GetCurrentKeyboardKeyPress // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKosmosActionKeyBinding::GetCurrentKeyboardKeyPress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "GetCurrentKeyboardKeyPress"); Params::KosmosActionKeyBinding_GetCurrentKeyboardKeyPress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosActionKeyBinding.GetCurrentKeyForIcon // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKosmosActionKeyBinding::GetCurrentKeyForIcon(class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "GetCurrentKeyForIcon"); Params::KosmosActionKeyBinding_GetCurrentKeyForIcon Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosActionKeyBinding.GetCurrentKeyState // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosActionKeyBinding::GetCurrentKeyState(class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "GetCurrentKeyState"); Params::KosmosActionKeyBinding_GetCurrentKeyState Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosActionKeyBinding.GetCurrentMouseKeyPress // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKosmosActionKeyBinding::GetCurrentMouseKeyPress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "GetCurrentMouseKeyPress"); Params::KosmosActionKeyBinding_GetCurrentMouseKeyPress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosActionKeyBinding.GetIsInputKeyDown // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosActionKeyBinding::GetIsInputKeyDown(class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "GetIsInputKeyDown"); Params::KosmosActionKeyBinding_GetIsInputKeyDown Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosActionKeyBinding.GetWasInputKeyJustPressed // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosActionKeyBinding::GetWasInputKeyJustPressed(class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "GetWasInputKeyJustPressed"); Params::KosmosActionKeyBinding_GetWasInputKeyJustPressed Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosActionKeyBinding.InitialiseBinding // (Final, Native, Public, BlueprintCallable) void UKosmosActionKeyBinding::InitialiseBinding() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "InitialiseBinding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActionKeyBinding.LoadKeybindingFromBlackboard // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosActionKeyBinding::LoadKeybindingFromBlackboard(class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "LoadKeybindingFromBlackboard"); Params::KosmosActionKeyBinding_LoadKeybindingFromBlackboard Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActionKeyBinding.NullKey // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FKey& InKeyUsed (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosActionKeyBinding::NullKey(const struct FKey& InKeyUsed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "NullKey"); Params::KosmosActionKeyBinding_NullKey Parms{}; Parms.InKeyUsed = std::move(InKeyUsed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActionKeyBinding.RebindKey // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FKey& InKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosActionKeyBinding::RebindKey(const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "RebindKey"); Params::KosmosActionKeyBinding_RebindKey Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActionKeyBinding.ResetKeybindingToDefault // (Final, Native, Public, BlueprintCallable) void UKosmosActionKeyBinding::ResetKeybindingToDefault() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "ResetKeybindingToDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActionKeyBinding.SaveKeybindingToBlackboard // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosActionKeyBinding::SaveKeybindingToBlackboard(class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActionKeyBinding", "SaveKeybindingToBlackboard"); Params::KosmosActionKeyBinding_SaveKeybindingToBlackboard Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActivityManager.BindActivityDelegates // (Final, Native, Public, BlueprintCallable) void UKosmosActivityManager::BindActivityDelegates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActivityManager", "BindActivityDelegates"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActivityManager.ClearCurrentActivityRequests // (Final, Native, Public, BlueprintCallable) void UKosmosActivityManager::ClearCurrentActivityRequests() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActivityManager", "ClearCurrentActivityRequests"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActivityManager.EndActivity // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosActivityData* InActivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosActivityEndReason InReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosActivityManager::EndActivity(class UKosmosActivityData* InActivity, EKosmosActivityEndReason InReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActivityManager", "EndActivity"); Params::KosmosActivityManager_EndActivity Parms{}; Parms.InActivity = InActivity; Parms.InReason = InReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActivityManager.ResetAllActivities // (Final, Native, Public, BlueprintCallable) void UKosmosActivityManager::ResetAllActivities() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActivityManager", "ResetAllActivities"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActivityManager.ResumeActivity // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosActivityData* InActivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosActivityManager::ResumeActivity(class UKosmosActivityData* InActivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActivityManager", "ResumeActivity"); Params::KosmosActivityManager_ResumeActivity Parms{}; Parms.InActivity = InActivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActivityManager.SetActivityAvailability // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosActivityData* InActivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosActivityAvailability InAvailability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosActivityManager::SetActivityAvailability(class UKosmosActivityData* InActivity, EKosmosActivityAvailability InAvailability) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActivityManager", "SetActivityAvailability"); Params::KosmosActivityManager_SetActivityAvailability Parms{}; Parms.InActivity = InActivity; Parms.InAvailability = InAvailability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActivityManager.StartActivity // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosActivityData* InActivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosActivityManager::StartActivity(class UKosmosActivityData* InActivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActivityManager", "StartActivity"); Params::KosmosActivityManager_StartActivity Parms{}; Parms.InActivity = InActivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActivityManager.UnBindActivityDelegates // (Final, Native, Public, BlueprintCallable) void UKosmosActivityManager::UnBindActivityDelegates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActivityManager", "UnBindActivityDelegates"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActorTriggerVolume.OnBeginOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosActorTriggerVolume::OnBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActorTriggerVolume", "OnBeginOverlap"); Params::KosmosActorTriggerVolume_OnBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActorTriggerVolume.OnEndOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosActorTriggerVolume::OnEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActorTriggerVolume", "OnEndOverlap"); Params::KosmosActorTriggerVolume_OnEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActorTriggerVolume.OnKosmosActorBeginOverlap_Blueprint // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosActorTriggerVolume::OnKosmosActorBeginOverlap_Blueprint(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActorTriggerVolume", "OnKosmosActorBeginOverlap_Blueprint"); Params::KosmosActorTriggerVolume_OnKosmosActorBeginOverlap_Blueprint Parms{}; Parms.Actor = Actor; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosActorTriggerVolume.OnKosmosActorEndOverlap_Blueprint // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosActorTriggerVolume::OnKosmosActorEndOverlap_Blueprint(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActorTriggerVolume", "OnKosmosActorEndOverlap_Blueprint"); Params::KosmosActorTriggerVolume_OnKosmosActorEndOverlap_Blueprint Parms{}; Parms.Actor = Actor; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosActorTriggerVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosActorTriggerVolume::SetEnabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActorTriggerVolume", "SetEnabled"); Params::KosmosActorTriggerVolume_SetEnabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosActorTriggerVolume.IsActorOverlapping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosActorTriggerVolume::IsActorOverlapping(class AActor* Actor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActorTriggerVolume", "IsActorOverlapping"); Params::KosmosActorTriggerVolume_IsActorOverlapping Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosActorTriggerVolume.NumOverlappingActors // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AKosmosActorTriggerVolume::NumOverlappingActors() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosActorTriggerVolume", "NumOverlappingActors"); Params::KosmosActorTriggerVolume_NumOverlappingActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAerodynamicsComponent.SleepCallback // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* WakingComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAerodynamicsComponent::SleepCallback(class UPrimitiveComponent* WakingComponent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAerodynamicsComponent", "SleepCallback"); Params::KosmosAerodynamicsComponent_SleepCallback Parms{}; Parms.WakingComponent = WakingComponent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAerodynamicsComponent.WakeCallback // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* WakingComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAerodynamicsComponent::WakeCallback(class UPrimitiveComponent* WakingComponent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAerodynamicsComponent", "WakeCallback"); Params::KosmosAerodynamicsComponent_WakeCallback Parms{}; Parms.WakingComponent = WakingComponent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIAsyncAction.Cancel // (Final, Native, Protected, BlueprintCallable) void UKosmosAIAsyncAction::Cancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "Cancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIAsyncAction.Failed // (Final, Native, Protected, BlueprintCallable) void UKosmosAIAsyncAction::Failed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "Failed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIAsyncAction.InternalRemovePaused // (Final, Native, Public, BlueprintCallable) void UKosmosAIAsyncAction::InternalRemovePaused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "InternalRemovePaused"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIAsyncAction.InternalTick // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIAsyncAction::InternalTick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "InternalTick"); Params::KosmosAIAsyncAction_InternalTick Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosAIAsyncAction.OnExecuteCommand // (Event, Protected, BlueprintEvent) void UKosmosAIAsyncAction::OnExecuteCommand() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "OnExecuteCommand"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosAIAsyncAction.OnPauseCommand // (Event, Protected, BlueprintEvent) void UKosmosAIAsyncAction::OnPauseCommand() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "OnPauseCommand"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosAIAsyncAction.OnResumeCommand // (Event, Protected, BlueprintEvent) void UKosmosAIAsyncAction::OnResumeCommand() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "OnResumeCommand"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosAIAsyncAction.OnStopCommand // (Event, Protected, BlueprintEvent) void UKosmosAIAsyncAction::OnStopCommand() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "OnStopCommand"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosAIAsyncAction.StopCommand // (Final, Native, Public, BlueprintCallable) void UKosmosAIAsyncAction::StopCommand() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "StopCommand"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIAsyncAction.Success // (Final, Native, Protected, BlueprintCallable) void UKosmosAIAsyncAction::Success() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "Success"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIAsyncAction.GetActionState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIAsyncActionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIAsyncActionState UKosmosAIAsyncAction::GetActionState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "GetActionState"); Params::KosmosAIAsyncAction_GetActionState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIAsyncAction.GetAiController // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AKosmosAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosAIController* UKosmosAIAsyncAction::GetAiController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "GetAiController"); Params::KosmosAIAsyncAction_GetAiController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIAsyncAction.GetCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* UKosmosAIAsyncAction::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIAsyncAction", "GetCharacter"); Params::KosmosAIAsyncAction_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIActionBoost.OnBoostFinished // (Final, Native, Public) void UKosmosAIActionBoost::OnBoostFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionBoost", "OnBoostFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyAllSettings // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyAllSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyAllSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyAntiAliasingTechnique // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyAntiAliasingTechnique() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyAntiAliasingTechnique"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyBackgroundSettings // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyBackgroundSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyBackgroundSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyColourBlindnessMode // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyColourBlindnessMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyColourBlindnessMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyDisplaySettings // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyDisplaySettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyDisplaySettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyGameplaySettings // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyGameplaySettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyGameplaySettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyGraphicsSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::ApplyGraphicsSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyGraphicsSettings"); Params::KosmosGameUserSettings_ApplyGraphicsSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.ApplyHighlightColours // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyHighlightColours() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyHighlightColours"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyRecommendedHardwareSettings // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyRecommendedHardwareSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyRecommendedHardwareSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyScreenSettings // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyScreenSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyScreenSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyTextSettings // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyTextSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyTextSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyUserSavedGamma // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyUserSavedGamma() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyUserSavedGamma"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyVolumeSettings // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyVolumeSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyVolumeSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.ApplyVSync // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::ApplyVSync() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ApplyVSync"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.GetAudioOutputMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAudioOutputMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAudioOutputMode UKosmosGameUserSettings::GetAudioOutputMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetAudioOutputMode"); Params::KosmosGameUserSettings_GetAudioOutputMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetAvailableDisplays // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray* displays (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetAvailableDisplays(TArray* displays) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetAvailableDisplays"); Params::KosmosGameUserSettings_GetAvailableDisplays Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (displays != nullptr) *displays = std::move(Parms.displays); return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetBackgroundAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetBackgroundAudioVolume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetBackgroundAudioVolume"); Params::KosmosGameUserSettings_GetBackgroundAudioVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetDefaultBeautyMode // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // EKosmosGameQualityMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGameQualityMode UKosmosGameUserSettings::GetDefaultBeautyMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetDefaultBeautyMode"); Params::KosmosGameUserSettings_GetDefaultBeautyMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetDefaultGammaValue // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetDefaultGammaValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetDefaultGammaValue"); Params::KosmosGameUserSettings_GetDefaultGammaValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetDefaultGraphicsQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetDefaultGraphicsQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetDefaultGraphicsQuality"); Params::KosmosGameUserSettings_GetDefaultGraphicsQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetDefaultMasterAudioVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetDefaultMasterAudioVolume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetDefaultMasterAudioVolume"); Params::KosmosGameUserSettings_GetDefaultMasterAudioVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetDefaultPresetQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // EKosmosPresetGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosPresetGraphicsQualityLevel UKosmosGameUserSettings::GetDefaultPresetQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetDefaultPresetQuality"); Params::KosmosGameUserSettings_GetDefaultPresetQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetDefaultSelectedDisplay // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosGameUserSettings::GetDefaultSelectedDisplay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetDefaultSelectedDisplay"); Params::KosmosGameUserSettings_GetDefaultSelectedDisplay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetDesiredDisplay // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosGameUserSettings::GetDesiredDisplay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetDesiredDisplay"); Params::KosmosGameUserSettings_GetDesiredDisplay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetEngineGamma // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetEngineGamma() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetEngineGamma"); Params::KosmosGameUserSettings_GetEngineGamma Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetMasterAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetMasterAudioVolume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetMasterAudioVolume"); Params::KosmosGameUserSettings_GetMasterAudioVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetOptionSaveData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FKosmosSaveDataValues ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FKosmosSaveDataValues UKosmosGameUserSettings::GetOptionSaveData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetOptionSaveData"); Params::KosmosGameUserSettings_GetOptionSaveData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedOptionSaveData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FKosmosSaveDataValues ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FKosmosSaveDataValues UKosmosGameUserSettings::GetRecommendedOptionSaveData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedOptionSaveData"); Params::KosmosGameUserSettings_GetRecommendedOptionSaveData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetSFXAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetSFXAudioVolume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetSFXAudioVolume"); Params::KosmosGameUserSettings_GetSFXAudioVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetSupportedScreenResolutions // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray* Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetSupportedScreenResolutions(TArray* Resolutions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetSupportedScreenResolutions"); Params::KosmosGameUserSettings_GetSupportedScreenResolutions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Resolutions != nullptr) *Resolutions = std::move(Parms.Resolutions); return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetUserSavedGamma // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetUserSavedGamma() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetUserSavedGamma"); Params::KosmosGameUserSettings_GetUserSavedGamma Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetVoiceAntagonistAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetVoiceAntagonistAudioVolume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetVoiceAntagonistAudioVolume"); Params::KosmosGameUserSettings_GetVoiceAntagonistAudioVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetVoiceFriendlyAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetVoiceFriendlyAudioVolume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetVoiceFriendlyAudioVolume"); Params::KosmosGameUserSettings_GetVoiceFriendlyAudioVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.IsInBigPictureMode // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::IsInBigPictureMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "IsInBigPictureMode"); Params::KosmosGameUserSettings_IsInBigPictureMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.IsRayTracingAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::IsRayTracingAvailable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "IsRayTracingAvailable"); Params::KosmosGameUserSettings_IsRayTracingAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.ResolutionToString // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 resolutionX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 resolutionY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosGameUserSettings::ResolutionToString(int32 resolutionX, int32 resolutionY) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ResolutionToString"); Params::KosmosGameUserSettings_ResolutionToString Parms{}; Parms.resolutionX = resolutionX; Parms.resolutionY = resolutionY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.ResolutionToText // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 resolutionX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 resolutionY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKosmosGameUserSettings::ResolutionToText(int32 resolutionX, int32 resolutionY) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "ResolutionToText"); Params::KosmosGameUserSettings_ResolutionToText Parms{}; Parms.resolutionX = resolutionX; Parms.resolutionY = resolutionY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.RunBenchmarkForRecommendedSettings // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::RunBenchmarkForRecommendedSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "RunBenchmarkForRecommendedSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SaveToConfigFile // (Final, Native, Public, BlueprintCallable) void UKosmosGameUserSettings::SaveToConfigFile() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SaveToConfigFile"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetAntiAliasingTechnique // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAntiAliasingTechniques InTechnique (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetAntiAliasingTechnique(EKosmosAntiAliasingTechniques InTechnique) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetAntiAliasingTechnique"); Params::KosmosGameUserSettings_SetAntiAliasingTechnique Parms{}; Parms.InTechnique = InTechnique; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetAudioMix // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAudioMix InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetAudioMix(EKosmosAudioMix InMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetAudioMix"); Params::KosmosGameUserSettings_SetAudioMix Parms{}; Parms.InMode = InMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetAudioOutputMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAudioOutputMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetAudioOutputMode(EKosmosAudioOutputMode InMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetAudioOutputMode"); Params::KosmosGameUserSettings_SetAudioOutputMode Parms{}; Parms.InMode = InMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetBackgroundAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float volumeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetBackgroundAudioVolume(float volumeValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetBackgroundAudioVolume"); Params::KosmosGameUserSettings_SetBackgroundAudioVolume Parms{}; Parms.volumeValue = volumeValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetColourBlindnessMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosColourBlindMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetColourBlindnessMode(EKosmosColourBlindMode InMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetColourBlindnessMode"); Params::KosmosGameUserSettings_SetColourBlindnessMode Parms{}; Parms.InMode = InMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetControllerVibration // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetControllerVibration(bool InMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetControllerVibration"); Params::KosmosGameUserSettings_SetControllerVibration Parms{}; Parms.InMode = InMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetDefaultSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // bool SaveChanges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetDefaultSettings(bool SaveChanges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetDefaultSettings"); Params::KosmosGameUserSettings_SetDefaultSettings Parms{}; Parms.SaveChanges = SaveChanges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetDesiredDisplay // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 displayIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetDesiredDisplay(int32 displayIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetDesiredDisplay"); Params::KosmosGameUserSettings_SetDesiredDisplay Parms{}; Parms.displayIndex = displayIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetEnableTutorials // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetEnableTutorials(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetEnableTutorials"); Params::KosmosGameUserSettings_SetEnableTutorials Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetGameQualityMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGameQualityMode inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetGameQualityMode(EKosmosGameQualityMode inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetGameQualityMode"); Params::KosmosGameUserSettings_SetGameQualityMode Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetGamma // (Final, Native, Public, BlueprintCallable) // Parameters: // float Gamma (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetGamma(float Gamma) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetGamma"); Params::KosmosGameUserSettings_SetGamma Parms{}; Parms.Gamma = Gamma; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetHighlightColour_Antagonists // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAccessibilityColours InSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetHighlightColour_Antagonists(EKosmosAccessibilityColours InSetting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetHighlightColour_Antagonists"); Params::KosmosGameUserSettings_SetHighlightColour_Antagonists Parms{}; Parms.InSetting = InSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetHighlightColour_Carriables // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAccessibilityColours InSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetHighlightColour_Carriables(EKosmosAccessibilityColours InSetting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetHighlightColour_Carriables"); Params::KosmosGameUserSettings_SetHighlightColour_Carriables Parms{}; Parms.InSetting = InSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetHighlightColour_GrabLedges // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAccessibilityColours InSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetHighlightColour_GrabLedges(EKosmosAccessibilityColours InSetting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetHighlightColour_GrabLedges"); Params::KosmosGameUserSettings_SetHighlightColour_GrabLedges Parms{}; Parms.InSetting = InSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetHighlightColour_Interactables // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAccessibilityColours InSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetHighlightColour_Interactables(EKosmosAccessibilityColours InSetting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetHighlightColour_Interactables"); Params::KosmosGameUserSettings_SetHighlightColour_Interactables Parms{}; Parms.InSetting = InSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetHighlightColour_OtherPlayerCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAccessibilityColours InSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetHighlightColour_OtherPlayerCharacter(EKosmosAccessibilityColours InSetting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetHighlightColour_OtherPlayerCharacter"); Params::KosmosGameUserSettings_SetHighlightColour_OtherPlayerCharacter Parms{}; Parms.InSetting = InSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetHighlightColour_PlayerCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAccessibilityColours InSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetHighlightColour_PlayerCharacter(EKosmosAccessibilityColours InSetting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetHighlightColour_PlayerCharacter"); Params::KosmosGameUserSettings_SetHighlightColour_PlayerCharacter Parms{}; Parms.InSetting = InSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetInvertLookVertAxis // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetInvertLookVertAxis(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetInvertLookVertAxis"); Params::KosmosGameUserSettings_SetInvertLookVertAxis Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetInvertMoveVertAxis // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetInvertMoveVertAxis(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetInvertMoveVertAxis"); Params::KosmosGameUserSettings_SetInvertMoveVertAxis Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosAmbientOcclusionQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGraphicsQualityLevel QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosAmbientOcclusionQuality(EKosmosGraphicsQualityLevel QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosAmbientOcclusionQuality"); Params::KosmosGameUserSettings_SetKosmosAmbientOcclusionQuality Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosAntiAliasingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGraphicsQualityLevel QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosAntiAliasingQuality(EKosmosGraphicsQualityLevel QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosAntiAliasingQuality"); Params::KosmosGameUserSettings_SetKosmosAntiAliasingQuality Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosBloomQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGraphicsQualityLevel QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosBloomQuality(EKosmosGraphicsQualityLevel QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosBloomQuality"); Params::KosmosGameUserSettings_SetKosmosBloomQuality Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosDepthOfFieldQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGraphicsQualityLevel QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosDepthOfFieldQuality(EKosmosGraphicsQualityLevel QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosDepthOfFieldQuality"); Params::KosmosGameUserSettings_SetKosmosDepthOfFieldQuality Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosEffectsQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGraphicsQualityLevel QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosEffectsQuality(EKosmosGraphicsQualityLevel QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosEffectsQuality"); Params::KosmosGameUserSettings_SetKosmosEffectsQuality Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosFrameRateLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // float InFrameRateLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosFrameRateLimit(float InFrameRateLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosFrameRateLimit"); Params::KosmosGameUserSettings_SetKosmosFrameRateLimit Parms{}; Parms.InFrameRateLimit = InFrameRateLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosPostProcessingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGraphicsQualityLevel QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosPostProcessingQuality(EKosmosGraphicsQualityLevel QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosPostProcessingQuality"); Params::KosmosGameUserSettings_SetKosmosPostProcessingQuality Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosRayTracingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGraphicsQualityLevel QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosRayTracingQuality(EKosmosGraphicsQualityLevel QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosRayTracingQuality"); Params::KosmosGameUserSettings_SetKosmosRayTracingQuality Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosShadowQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGraphicsQualityLevel QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosShadowQuality(EKosmosGraphicsQualityLevel QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosShadowQuality"); Params::KosmosGameUserSettings_SetKosmosShadowQuality Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosTextureQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGraphicsQualityLevel QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosTextureQuality(EKosmosGraphicsQualityLevel QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosTextureQuality"); Params::KosmosGameUserSettings_SetKosmosTextureQuality Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetKosmosVSync // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bVSyncEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetKosmosVSync(bool bVSyncEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetKosmosVSync"); Params::KosmosGameUserSettings_SetKosmosVSync Parms{}; Parms.bVSyncEnabled = bVSyncEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetLookSensitivity // (Final, Native, Public, BlueprintCallable) // Parameters: // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetLookSensitivity(float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetLookSensitivity"); Params::KosmosGameUserSettings_SetLookSensitivity Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetMasterAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float volumeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetMasterAudioVolume(float volumeValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetMasterAudioVolume"); Params::KosmosGameUserSettings_SetMasterAudioVolume Parms{}; Parms.volumeValue = volumeValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetNewUserFrontendTitleSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetNewUserFrontendTitleSettings(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetNewUserFrontendTitleSettings"); Params::KosmosGameUserSettings_SetNewUserFrontendTitleSettings Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetObjectiveHintMarkers // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetObjectiveHintMarkers(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetObjectiveHintMarkers"); Params::KosmosGameUserSettings_SetObjectiveHintMarkers Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetOffScreenIndicator // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetOffScreenIndicator(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetOffScreenIndicator"); Params::KosmosGameUserSettings_SetOffScreenIndicator Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetOptionSaveData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKosmosSaveDataValues& InOptionSaveData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetOptionSaveData(const struct FKosmosSaveDataValues& InOptionSaveData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetOptionSaveData"); Params::KosmosGameUserSettings_SetOptionSaveData Parms{}; Parms.InOptionSaveData = std::move(InOptionSaveData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetOptionsLanguage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Language (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetOptionsLanguage(const class FString& Language) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetOptionsLanguage"); Params::KosmosGameUserSettings_SetOptionsLanguage Parms{}; Parms.Language = std::move(Language); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetResolution // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetResolution(int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetResolution"); Params::KosmosGameUserSettings_SetResolution Parms{}; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetResolutionScaling // (Final, Native, Public, BlueprintCallable) // Parameters: // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetResolutionScaling(float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetResolutionScaling"); Params::KosmosGameUserSettings_SetResolutionScaling Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetSFXAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float volumeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetSFXAudioVolume(float volumeValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetSFXAudioVolume"); Params::KosmosGameUserSettings_SetSFXAudioVolume Parms{}; Parms.volumeValue = volumeValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetShouldCameraShake // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetShouldCameraShake(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetShouldCameraShake"); Params::KosmosGameUserSettings_SetShouldCameraShake Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetSwapAxisSticks // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetSwapAxisSticks(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetSwapAxisSticks"); Params::KosmosGameUserSettings_SetSwapAxisSticks Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextBackgroundAlpha_InGame // (Final, Native, Public, BlueprintCallable) // Parameters: // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextBackgroundAlpha_InGame(float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextBackgroundAlpha_InGame"); Params::KosmosGameUserSettings_SetTextBackgroundAlpha_InGame Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextBackgroundAlpha_Menu // (Final, Native, Public, BlueprintCallable) // Parameters: // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextBackgroundAlpha_Menu(float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextBackgroundAlpha_Menu"); Params::KosmosGameUserSettings_SetTextBackgroundAlpha_Menu Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextBackgroundColour_InGame // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosTextColours inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextBackgroundColour_InGame(EKosmosTextColours inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextBackgroundColour_InGame"); Params::KosmosGameUserSettings_SetTextBackgroundColour_InGame Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextBackgroundColour_Menu // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosTextColours inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextBackgroundColour_Menu(EKosmosTextColours inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextBackgroundColour_Menu"); Params::KosmosGameUserSettings_SetTextBackgroundColour_Menu Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextColour_InGame // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosTextColours inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextColour_InGame(EKosmosTextColours inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextColour_InGame"); Params::KosmosGameUserSettings_SetTextColour_InGame Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextColour_Menu // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosTextColours inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextColour_Menu(EKosmosTextColours inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextColour_Menu"); Params::KosmosGameUserSettings_SetTextColour_Menu Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextScale_InGame // (Final, Native, Public, BlueprintCallable) // Parameters: // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextScale_InGame(float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextScale_InGame"); Params::KosmosGameUserSettings_SetTextScale_InGame Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextScale_Menu // (Final, Native, Public, BlueprintCallable) // Parameters: // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextScale_Menu(float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextScale_Menu"); Params::KosmosGameUserSettings_SetTextScale_Menu Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextToSpeech // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextToSpeech(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextToSpeech"); Params::KosmosGameUserSettings_SetTextToSpeech Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetTextUseDyslexicFont // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetTextUseDyslexicFont(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetTextUseDyslexicFont"); Params::KosmosGameUserSettings_SetTextUseDyslexicFont Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetToggleNoHold // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetToggleNoHold(bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetToggleNoHold"); Params::KosmosGameUserSettings_SetToggleNoHold Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetVoiceAntagonistAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float volumeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetVoiceAntagonistAudioVolume(float volumeValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetVoiceAntagonistAudioVolume"); Params::KosmosGameUserSettings_SetVoiceAntagonistAudioVolume Parms{}; Parms.volumeValue = volumeValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetVoiceFriendlyAudioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float volumeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetVoiceFriendlyAudioVolume(float volumeValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetVoiceFriendlyAudioVolume"); Params::KosmosGameUserSettings_SetVoiceFriendlyAudioVolume Parms{}; Parms.volumeValue = volumeValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.SetWindowMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EWindowMode WindowMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameUserSettings::SetWindowMode(EWindowMode WindowMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "SetWindowMode"); Params::KosmosGameUserSettings_SetWindowMode Parms{}; Parms.WindowMode = WindowMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettings.StringToResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& resolutionString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKosmosGameUserSettings::StringToResolution(const class FString& resolutionString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "StringToResolution"); Params::KosmosGameUserSettings_StringToResolution Parms{}; Parms.resolutionString = std::move(resolutionString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.AreSettingsDifferent // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKosmosSaveDataValues& InOptionSaveData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::AreSettingsDifferent(const struct FKosmosSaveDataValues& InOptionSaveData) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "AreSettingsDifferent"); Params::KosmosGameUserSettings_AreSettingsDifferent Parms{}; Parms.InOptionSaveData = std::move(InOptionSaveData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetAntiAliasingTechnique // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAntiAliasingTechniques ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAntiAliasingTechniques UKosmosGameUserSettings::GetAntiAliasingTechnique() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetAntiAliasingTechnique"); Params::KosmosGameUserSettings_GetAntiAliasingTechnique Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetAudioMix // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAudioMix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAudioMix UKosmosGameUserSettings::GetAudioMix() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetAudioMix"); Params::KosmosGameUserSettings_GetAudioMix Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetColourBlindnessMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosColourBlindMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosColourBlindMode UKosmosGameUserSettings::GetColourBlindnessMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetColourBlindnessMode"); Params::KosmosGameUserSettings_GetColourBlindnessMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetControllerVibration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetControllerVibration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetControllerVibration"); Params::KosmosGameUserSettings_GetControllerVibration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetDefaultAntiAliasingTechnique // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAntiAliasingTechniques ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAntiAliasingTechniques UKosmosGameUserSettings::GetDefaultAntiAliasingTechnique() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetDefaultAntiAliasingTechnique"); Params::KosmosGameUserSettings_GetDefaultAntiAliasingTechnique Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetDefaultResolutionScaling // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetDefaultResolutionScaling() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetDefaultResolutionScaling"); Params::KosmosGameUserSettings_GetDefaultResolutionScaling Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetEnableTutorials // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetEnableTutorials() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetEnableTutorials"); Params::KosmosGameUserSettings_GetEnableTutorials Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetGameQualityMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGameQualityMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGameQualityMode UKosmosGameUserSettings::GetGameQualityMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetGameQualityMode"); Params::KosmosGameUserSettings_GetGameQualityMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetHighlightColour_Antagonists // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAccessibilityColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAccessibilityColours UKosmosGameUserSettings::GetHighlightColour_Antagonists() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetHighlightColour_Antagonists"); Params::KosmosGameUserSettings_GetHighlightColour_Antagonists Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetHighlightColour_Carriables // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAccessibilityColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAccessibilityColours UKosmosGameUserSettings::GetHighlightColour_Carriables() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetHighlightColour_Carriables"); Params::KosmosGameUserSettings_GetHighlightColour_Carriables Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetHighlightColour_GrabLedges // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAccessibilityColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAccessibilityColours UKosmosGameUserSettings::GetHighlightColour_GrabLedges() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetHighlightColour_GrabLedges"); Params::KosmosGameUserSettings_GetHighlightColour_GrabLedges Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetHighlightColour_Interactables // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAccessibilityColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAccessibilityColours UKosmosGameUserSettings::GetHighlightColour_Interactables() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetHighlightColour_Interactables"); Params::KosmosGameUserSettings_GetHighlightColour_Interactables Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetHighlightColour_OtherPlayerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAccessibilityColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAccessibilityColours UKosmosGameUserSettings::GetHighlightColour_OtherPlayerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetHighlightColour_OtherPlayerCharacter"); Params::KosmosGameUserSettings_GetHighlightColour_OtherPlayerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetHighlightColour_PlayerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAccessibilityColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAccessibilityColours UKosmosGameUserSettings::GetHighlightColour_PlayerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetHighlightColour_PlayerCharacter"); Params::KosmosGameUserSettings_GetHighlightColour_PlayerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetInvertLookVertAxis // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetInvertLookVertAxis() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetInvertLookVertAxis"); Params::KosmosGameUserSettings_GetInvertLookVertAxis Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetInvertMoveVertAxis // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetInvertMoveVertAxis() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetInvertMoveVertAxis"); Params::KosmosGameUserSettings_GetInvertMoveVertAxis Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosAmbientOcclusionQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetKosmosAmbientOcclusionQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosAmbientOcclusionQuality"); Params::KosmosGameUserSettings_GetKosmosAmbientOcclusionQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosAntiAliasingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetKosmosAntiAliasingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosAntiAliasingQuality"); Params::KosmosGameUserSettings_GetKosmosAntiAliasingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosBloomQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetKosmosBloomQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosBloomQuality"); Params::KosmosGameUserSettings_GetKosmosBloomQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosDepthOfFieldQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetKosmosDepthOfFieldQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosDepthOfFieldQuality"); Params::KosmosGameUserSettings_GetKosmosDepthOfFieldQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosEffectsQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetKosmosEffectsQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosEffectsQuality"); Params::KosmosGameUserSettings_GetKosmosEffectsQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosFrameRateLimit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetKosmosFrameRateLimit() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosFrameRateLimit"); Params::KosmosGameUserSettings_GetKosmosFrameRateLimit Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosPostProcessingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetKosmosPostProcessingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosPostProcessingQuality"); Params::KosmosGameUserSettings_GetKosmosPostProcessingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosRayTracingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetKosmosRayTracingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosRayTracingQuality"); Params::KosmosGameUserSettings_GetKosmosRayTracingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosShadowQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetKosmosShadowQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosShadowQuality"); Params::KosmosGameUserSettings_GetKosmosShadowQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosTextureQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetKosmosTextureQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosTextureQuality"); Params::KosmosGameUserSettings_GetKosmosTextureQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetKosmosVSync // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetKosmosVSync() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetKosmosVSync"); Params::KosmosGameUserSettings_GetKosmosVSync Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetLookSensitivity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetLookSensitivity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetLookSensitivity"); Params::KosmosGameUserSettings_GetLookSensitivity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetMatchingAccessibilityColour // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAccessibilityColours InColour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKosmosGameUserSettings::GetMatchingAccessibilityColour(EKosmosAccessibilityColours InColour) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetMatchingAccessibilityColour"); Params::KosmosGameUserSettings_GetMatchingAccessibilityColour Parms{}; Parms.InColour = InColour; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetMatchingKosmosTextColours // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EKosmosTextColours InColour (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKosmosGameUserSettings::GetMatchingKosmosTextColours(const EKosmosTextColours InColour) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetMatchingKosmosTextColours"); Params::KosmosGameUserSettings_GetMatchingKosmosTextColours Parms{}; Parms.InColour = InColour; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetObjectiveHintMarkers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetObjectiveHintMarkers() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetObjectiveHintMarkers"); Params::KosmosGameUserSettings_GetObjectiveHintMarkers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetOffScreenIndicator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetOffScreenIndicator() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetOffScreenIndicator"); Params::KosmosGameUserSettings_GetOffScreenIndicator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedKosmosAmbientOcclusionQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetRecommendedKosmosAmbientOcclusionQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedKosmosAmbientOcclusionQuality"); Params::KosmosGameUserSettings_GetRecommendedKosmosAmbientOcclusionQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedKosmosAntiAliasingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetRecommendedKosmosAntiAliasingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedKosmosAntiAliasingQuality"); Params::KosmosGameUserSettings_GetRecommendedKosmosAntiAliasingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedKosmosBloomQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetRecommendedKosmosBloomQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedKosmosBloomQuality"); Params::KosmosGameUserSettings_GetRecommendedKosmosBloomQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedKosmosDepthOfFieldQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetRecommendedKosmosDepthOfFieldQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedKosmosDepthOfFieldQuality"); Params::KosmosGameUserSettings_GetRecommendedKosmosDepthOfFieldQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedKosmosEffectsQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetRecommendedKosmosEffectsQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedKosmosEffectsQuality"); Params::KosmosGameUserSettings_GetRecommendedKosmosEffectsQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedKosmosPostProcessingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetRecommendedKosmosPostProcessingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedKosmosPostProcessingQuality"); Params::KosmosGameUserSettings_GetRecommendedKosmosPostProcessingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedKosmosRayTracingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetRecommendedKosmosRayTracingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedKosmosRayTracingQuality"); Params::KosmosGameUserSettings_GetRecommendedKosmosRayTracingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedKosmosShadowQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetRecommendedKosmosShadowQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedKosmosShadowQuality"); Params::KosmosGameUserSettings_GetRecommendedKosmosShadowQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedKosmosTextureQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGraphicsQualityLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGraphicsQualityLevel UKosmosGameUserSettings::GetRecommendedKosmosTextureQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedKosmosTextureQuality"); Params::KosmosGameUserSettings_GetRecommendedKosmosTextureQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetRecommendedResolutionScaling // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetRecommendedResolutionScaling() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetRecommendedResolutionScaling"); Params::KosmosGameUserSettings_GetRecommendedResolutionScaling Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetResolutionScaling // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetResolutionScaling() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetResolutionScaling"); Params::KosmosGameUserSettings_GetResolutionScaling Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetShouldCameraShake // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetShouldCameraShake() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetShouldCameraShake"); Params::KosmosGameUserSettings_GetShouldCameraShake Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetSwapAxisSticks // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetSwapAxisSticks() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetSwapAxisSticks"); Params::KosmosGameUserSettings_GetSwapAxisSticks Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextBackgroundAlpha_InGame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetTextBackgroundAlpha_InGame() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextBackgroundAlpha_InGame"); Params::KosmosGameUserSettings_GetTextBackgroundAlpha_InGame Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextBackgroundAlpha_Menu // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetTextBackgroundAlpha_Menu() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextBackgroundAlpha_Menu"); Params::KosmosGameUserSettings_GetTextBackgroundAlpha_Menu Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextBackgroundColour_InGame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosTextColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosTextColours UKosmosGameUserSettings::GetTextBackgroundColour_InGame() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextBackgroundColour_InGame"); Params::KosmosGameUserSettings_GetTextBackgroundColour_InGame Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextBackgroundColour_Menu // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosTextColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosTextColours UKosmosGameUserSettings::GetTextBackgroundColour_Menu() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextBackgroundColour_Menu"); Params::KosmosGameUserSettings_GetTextBackgroundColour_Menu Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextColour_InGame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosTextColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosTextColours UKosmosGameUserSettings::GetTextColour_InGame() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextColour_InGame"); Params::KosmosGameUserSettings_GetTextColour_InGame Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextColour_Menu // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosTextColours ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosTextColours UKosmosGameUserSettings::GetTextColour_Menu() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextColour_Menu"); Params::KosmosGameUserSettings_GetTextColour_Menu Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextScale_InGame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetTextScale_InGame() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextScale_InGame"); Params::KosmosGameUserSettings_GetTextScale_InGame Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextScale_Menu // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetTextScale_Menu() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextScale_Menu"); Params::KosmosGameUserSettings_GetTextScale_Menu Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextScaleFromIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosGameUserSettings::GetTextScaleFromIndex(const int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextScaleFromIndex"); Params::KosmosGameUserSettings_GetTextScaleFromIndex Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextScaleIndexFromScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float Scale (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosGameUserSettings::GetTextScaleIndexFromScale(const float Scale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextScaleIndexFromScale"); Params::KosmosGameUserSettings_GetTextScaleIndexFromScale Parms{}; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextToSpeech // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetTextToSpeech() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextToSpeech"); Params::KosmosGameUserSettings_GetTextToSpeech Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetTextUseDyslexicFont // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetTextUseDyslexicFont() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetTextUseDyslexicFont"); Params::KosmosGameUserSettings_GetTextUseDyslexicFont Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetToggleNoHold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::GetToggleNoHold() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetToggleNoHold"); Params::KosmosGameUserSettings_GetToggleNoHold Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.GetWindowMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWindowMode UKosmosGameUserSettings::GetWindowMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "GetWindowMode"); Params::KosmosGameUserSettings_GetWindowMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.HasAppliedFirstTimeDefaultSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::HasAppliedFirstTimeDefaultSettings() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "HasAppliedFirstTimeDefaultSettings"); Params::KosmosGameUserSettings_HasAppliedFirstTimeDefaultSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.HasSetNewUserFrontendTitleSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::HasSetNewUserFrontendTitleSettings() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "HasSetNewUserFrontendTitleSettings"); Params::KosmosGameUserSettings_HasSetNewUserFrontendTitleSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameUserSettings.HaveGraphicsHardwareChanged // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameUserSettings::HaveGraphicsHardwareChanged() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameUserSettings", "HaveGraphicsHardwareChanged"); Params::KosmosGameUserSettings_HaveGraphicsHardwareChanged Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIActionCrank.StartCranking // (Final, Native, Public, BlueprintCallable) void UKosmosAIActionCrank::StartCranking() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionCrank", "StartCranking"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalCommandsBase.EndPausedActions // (Final, Native, Public, BlueprintCallable) void UKosmosPlaypalCommandsBase::EndPausedActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalCommandsBase", "EndPausedActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalCommandsBase.GetAiController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AKosmosAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosAIController* UKosmosPlaypalCommandsBase::GetAiController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalCommandsBase", "GetAiController"); Params::KosmosPlaypalCommandsBase_GetAiController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsBase.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* UKosmosPlaypalCommandsBase::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalCommandsBase", "GetCharacter"); Params::KosmosPlaypalCommandsBase_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalFollowPath // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& PathPoints (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float SuccessRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GoalRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalFollowPath(class UObject* WorldContextObject, const TArray& PathPoints, float SuccessRadius, float GoalRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalFollowPath"); Params::KosmosPlaypalCommandsCore_PlaypalFollowPath Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PathPoints = std::move(PathPoints); Parms.SuccessRadius = SuccessRadius; Parms.GoalRadius = GoalRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalFollowSpline // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosPlaypalSplinePath* SplinePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalFollowSpline(class UObject* WorldContextObject, class AKosmosPlaypalSplinePath* SplinePath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalFollowSpline"); Params::KosmosPlaypalCommandsCore_PlaypalFollowSpline Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SplinePath = SplinePath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalGesture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorToFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosGestureOverrideDataAsset* GestureOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalGesture(class UObject* WorldContextObject, class AActor* ActorToFace, class UKosmosGestureOverrideDataAsset* GestureOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalGesture"); Params::KosmosPlaypalCommandsCore_PlaypalGesture Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorToFace = ActorToFace; Parms.GestureOverride = GestureOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalJump // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorToStandOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StandLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsShortJump (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalJump(class UObject* WorldContextObject, class AActor* ActorToStandOn, const struct FVector& StandLocation, bool IsShortJump) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalJump"); Params::KosmosPlaypalCommandsCore_PlaypalJump Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorToStandOn = ActorToStandOn; Parms.StandLocation = std::move(StandLocation); Parms.IsShortJump = IsShortJump; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalJumpAndGrab // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* JumpFromActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StandLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GrabHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool JumpAtEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* EndJumpTargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalJumpAndGrab(class UObject* WorldContextObject, class AActor* JumpFromActor, const struct FVector& StandLocation, class AActor* TargetActor, float GrabHoldTime, bool JumpAtEnd, class AActor* EndJumpTargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalJumpAndGrab"); Params::KosmosPlaypalCommandsCore_PlaypalJumpAndGrab Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.JumpFromActor = JumpFromActor; Parms.StandLocation = std::move(StandLocation); Parms.TargetActor = TargetActor; Parms.GrabHoldTime = GrabHoldTime; Parms.JumpAtEnd = JumpAtEnd; Parms.EndJumpTargetActor = EndJumpTargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalLeadTo // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorToReach (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GoalRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float WaitDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LeadDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeBetweenGestures (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosMovementSettingValueAsset* OverrideMovementSpeeds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalLeadTo(class UObject* WorldContextObject, class AActor* ActorToReach, float GoalRadius, float WaitDistance, float LeadDistance, float TimeBetweenGestures, class UKosmosMovementSettingValueAsset* OverrideMovementSpeeds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalLeadTo"); Params::KosmosPlaypalCommandsCore_PlaypalLeadTo Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorToReach = ActorToReach; Parms.GoalRadius = GoalRadius; Parms.WaitDistance = WaitDistance; Parms.LeadDistance = LeadDistance; Parms.TimeBetweenGestures = TimeBetweenGestures; Parms.OverrideMovementSpeeds = OverrideMovementSpeeds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalMoveTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldAlwaysRun (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorToReach (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& MoveToLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SuccessRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GoalRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorToFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DirectionToFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosMovementSettingValueAsset* OverrideMovementSpeeds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalMoveTo(class UObject* WorldContextObject, bool bShouldAlwaysRun, class AActor* ActorToReach, const struct FVector& MoveToLocation, float SuccessRadius, float GoalRadius, class AActor* ActorToFace, const struct FVector& DirectionToFace, class UKosmosMovementSettingValueAsset* OverrideMovementSpeeds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalMoveTo"); Params::KosmosPlaypalCommandsCore_PlaypalMoveTo Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bShouldAlwaysRun = bShouldAlwaysRun; Parms.ActorToReach = ActorToReach; Parms.MoveToLocation = std::move(MoveToLocation); Parms.SuccessRadius = SuccessRadius; Parms.GoalRadius = GoalRadius; Parms.ActorToFace = ActorToFace; Parms.DirectionToFace = std::move(DirectionToFace); Parms.OverrideMovementSpeeds = OverrideMovementSpeeds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalMoveToVolume // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldAlwaysRun (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosPlaypalMoveToVolume* Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalMoveToVolume(class UObject* WorldContextObject, bool bShouldAlwaysRun, class AKosmosPlaypalMoveToVolume* Volume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalMoveToVolume"); Params::KosmosPlaypalCommandsCore_PlaypalMoveToVolume Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bShouldAlwaysRun = bShouldAlwaysRun; Parms.Volume = Volume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalPIP // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosPlaypalInteractionPoint* PIP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalPIP(class UObject* WorldContextObject, class AKosmosPlaypalInteractionPoint* PIP) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalPIP"); Params::KosmosPlaypalCommandsCore_PlaypalPIP Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PIP = PIP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalPlayMontage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CancelBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalPlayMontage(class UObject* WorldContextObject, class UAnimMontage* MontageToPlay, class FName SectionName, float CancelBlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalPlayMontage"); Params::KosmosPlaypalCommandsCore_PlaypalPlayMontage Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.MontageToPlay = MontageToPlay; Parms.SectionName = SectionName; Parms.CancelBlendOutTime = CancelBlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCore.PlaypalWait // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeToWait (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldGesture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& TimeBetweenGestures (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldDisableHandholding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorToFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCharacterAnimationSlots* AnimOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCore* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCore* UKosmosPlaypalCommandsCore::PlaypalWait(class UObject* WorldContextObject, float TimeToWait, bool bShouldGesture, const struct FVector2D& TimeBetweenGestures, bool bShouldDisableHandholding, class AActor* ActorToFace, class UCharacterAnimationSlots* AnimOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCore", "PlaypalWait"); Params::KosmosPlaypalCommandsCore_PlaypalWait Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TimeToWait = TimeToWait; Parms.bShouldGesture = bShouldGesture; Parms.TimeBetweenGestures = std::move(TimeBetweenGestures); Parms.bShouldDisableHandholding = bShouldDisableHandholding; Parms.ActorToFace = ActorToFace; Parms.AnimOverride = AnimOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGestureComponent.ClearGestureOverrider // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosGestureOverrideVolume* Overrider (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGestureComponent::ClearGestureOverrider(class AKosmosGestureOverrideVolume* Overrider) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "ClearGestureOverrider"); Params::KosmosGestureComponent_ClearGestureOverrider Parms{}; Parms.Overrider = Overrider; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGestureComponent.Internal_OnGestureTriggered // (Final, Native, Private) void UKosmosGestureComponent::Internal_OnGestureTriggered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "Internal_OnGestureTriggered"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGestureComponent.Multicast_OnGestureTriggered // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void UKosmosGestureComponent::Multicast_OnGestureTriggered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "Multicast_OnGestureTriggered"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGestureComponent.OnAnimationStateFinished // (Native, Public, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosGestureComponent::OnAnimationStateFinished(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "OnAnimationStateFinished"); Params::KosmosGestureComponent_OnAnimationStateFinished Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGestureComponent.OnGestureChanged // (Final, Native, Protected) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGestureComponent::OnGestureChanged(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "OnGestureChanged"); Params::KosmosGestureComponent_OnGestureChanged Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGestureComponent.OnGestureTriggered // (Final, Native, Private) void UKosmosGestureComponent::OnGestureTriggered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "OnGestureTriggered"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGestureComponent.Server_OnGestureTriggered // (Final, Net, NetReliable, Native, Event, Private, NetServer) void UKosmosGestureComponent::Server_OnGestureTriggered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "Server_OnGestureTriggered"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGestureComponent.SetGestureOverrider // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosGestureOverrideVolume* Overrider (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGestureComponent::SetGestureOverrider(class AKosmosGestureOverrideVolume* Overrider) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "SetGestureOverrider"); Params::KosmosGestureComponent_SetGestureOverrider Parms{}; Parms.Overrider = Overrider; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGestureComponent.StopGesturing // (Final, Native, Public, BlueprintCallable) void UKosmosGestureComponent::StopGesturing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "StopGesturing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGestureComponent.TryStartGesturing // (Final, Native, Public, BlueprintCallable) void UKosmosGestureComponent::TryStartGesturing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGestureComponent", "TryStartGesturing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionMoveTo.ChangeTargetLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionMoveTo::ChangeTargetLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionMoveTo", "ChangeTargetLocation"); Params::KosmosAIActionMoveTo_ChangeTargetLocation Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionMoveTo.ClearMaxSpeedOverride // (Final, Native, Public, BlueprintCallable) void UKosmosAIActionMoveTo::ClearMaxSpeedOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionMoveTo", "ClearMaxSpeedOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionMoveTo.IsPlaypalNavLinkActive // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosAIActionMoveTo::IsPlaypalNavLinkActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionMoveTo", "IsPlaypalNavLinkActive"); Params::KosmosAIActionMoveTo_IsPlaypalNavLinkActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIActionMoveTo.OverrideMaxSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSprint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionMoveTo::OverrideMaxSpeed(float NewMaxSpeed, bool bSprint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionMoveTo", "OverrideMaxSpeed"); Params::KosmosAIActionMoveTo_OverrideMaxSpeed Parms{}; Parms.NewMaxSpeed = NewMaxSpeed; Parms.bSprint = bSprint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionMoveTo.RefreshNavLinkPoints // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& LinkPointA (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LinkPointB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionMoveTo::RefreshNavLinkPoints(const struct FVector& LinkPointA, const struct FVector& LinkPointB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionMoveTo", "RefreshNavLinkPoints"); Params::KosmosAIActionMoveTo_RefreshNavLinkPoints Parms{}; Parms.LinkPointA = std::move(LinkPointA); Parms.LinkPointB = std::move(LinkPointB); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionMoveTo.SetMoveToInteractable // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Interactable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionMoveTo::SetMoveToInteractable(class AActor* Interactable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionMoveTo", "SetMoveToInteractable"); Params::KosmosAIActionMoveTo_SetMoveToInteractable Parms{}; Parms.Interactable = Interactable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionMoveTo.SetMoveToVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosPlaypalMoveToVolume* InMoveToVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionMoveTo::SetMoveToVolume(class AKosmosPlaypalMoveToVolume* InMoveToVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionMoveTo", "SetMoveToVolume"); Params::KosmosAIActionMoveTo_SetMoveToVolume Parms{}; Parms.InMoveToVolume = InMoveToVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionMoveTo.UpdateMoveToTarget // (Native, Protected, BlueprintCallable) void UKosmosAIActionMoveTo::UpdateMoveToTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionMoveTo", "UpdateMoveToTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionFollowPath.UpdatePath // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosAIActionFollowPath::UpdatePath(const TArray& Points) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionFollowPath", "UpdatePath"); Params::KosmosAIActionFollowPath_UpdatePath Parms{}; Parms.Points = std::move(Points); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.InitializeForCapstan // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosEnvironmentInteractable* InInteractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InEndValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool WaitForWeaponEquip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionInteract::InitializeForCapstan(class AKosmosEnvironmentInteractable* InInteractable, float InEndValue, float InHoldTime, bool WaitForWeaponEquip) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "InitializeForCapstan"); Params::KosmosAIActionInteract_InitializeForCapstan Parms{}; Parms.InInteractable = InInteractable; Parms.InEndValue = InEndValue; Parms.InHoldTime = InHoldTime; Parms.WaitForWeaponEquip = WaitForWeaponEquip; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.InitializeForConstrainedBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosEnvironmentInteractable* InInteractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionInteract::InitializeForConstrainedBox(class AKosmosEnvironmentInteractable* InInteractable, float TargetProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "InitializeForConstrainedBox"); Params::KosmosAIActionInteract_InitializeForConstrainedBox Parms{}; Parms.InInteractable = InInteractable; Parms.TargetProgress = TargetProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.InitializeForLargeLever // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosEnvironmentInteractable* InInteractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InEndValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionInteract::InitializeForLargeLever(class AKosmosEnvironmentInteractable* InInteractable, float InEndValue, float InHoldTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "InitializeForLargeLever"); Params::KosmosAIActionInteract_InitializeForLargeLever Parms{}; Parms.InInteractable = InInteractable; Parms.InEndValue = InEndValue; Parms.InHoldTime = InHoldTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.InitializeForPullObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosEnvironmentInteractable* InInteractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionInteract::InitializeForPullObject(class AKosmosEnvironmentInteractable* InInteractable, float TargetProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "InitializeForPullObject"); Params::KosmosAIActionInteract_InitializeForPullObject Parms{}; Parms.InInteractable = InInteractable; Parms.TargetProgress = TargetProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.InitializeForPushObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosEnvironmentInteractable* InInteractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionInteract::InitializeForPushObject(class AKosmosEnvironmentInteractable* InInteractable, float TargetProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "InitializeForPushObject"); Params::KosmosAIActionInteract_InitializeForPushObject Parms{}; Parms.InInteractable = InInteractable; Parms.TargetProgress = TargetProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.InitializeForPushPullFreeDraggable // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AKosmosDraggable* InInteractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionInteract::InitializeForPushPullFreeDraggable(class AKosmosDraggable* InInteractable, const struct FVector& TargetLocation, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "InitializeForPushPullFreeDraggable"); Params::KosmosAIActionInteract_InitializeForPushPullFreeDraggable Parms{}; Parms.InInteractable = InInteractable; Parms.TargetLocation = std::move(TargetLocation); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.InitializeForPushPullTogather // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosEnvironmentInteractable* InInteractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InEndValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionInteract::InitializeForPushPullTogather(class AKosmosEnvironmentInteractable* InInteractable, float InEndValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "InitializeForPushPullTogather"); Params::KosmosAIActionInteract_InitializeForPushPullTogather Parms{}; Parms.InInteractable = InInteractable; Parms.InEndValue = InEndValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.RequestEndAction // (Final, Native, Protected, BlueprintCallable) void UKosmosAIActionInteract::RequestEndAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "RequestEndAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.StartAIInteract // (Final, Native, Public, BlueprintCallable) // Parameters: // float InitialValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RateOfChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionInteract::StartAIInteract(float InitialValue, float RateOfChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "StartAIInteract"); Params::KosmosAIActionInteract_StartAIInteract Parms{}; Parms.InitialValue = InitialValue; Parms.RateOfChange = RateOfChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteract.StartAIInteractConstrainedBox // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float InitialValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxEndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxStartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFreeMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAIActionInteract::StartAIInteractConstrainedBox(float InitialValue, const struct FVector& BoxEndLocation, const struct FVector& BoxStartLocation, bool bFreeMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteract", "StartAIInteractConstrainedBox"); Params::KosmosAIActionInteract_StartAIInteractConstrainedBox Parms{}; Parms.InitialValue = InitialValue; Parms.BoxEndLocation = std::move(BoxEndLocation); Parms.BoxStartLocation = std::move(BoxStartLocation); Parms.bFreeMovement = bFreeMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerState.OnRep_PauseManagementComponent // (Final, Native, Protected) void AKosmosPlayerState::OnRep_PauseManagementComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerState", "OnRep_PauseManagementComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerState.SmgDebugCmd // (Exec, Native, Protected) // Parameters: // const class FString& InCmdStr (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerState::SmgDebugCmd(const class FString& InCmdStr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerState", "SmgDebugCmd"); Params::KosmosPlayerState_SmgDebugCmd Parms{}; Parms.InCmdStr = std::move(InCmdStr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerState.SmgDebugCmdClient // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // const class FString& InCmdStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerState::SmgDebugCmdClient(const class FString& InCmdStr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerState", "SmgDebugCmdClient"); Params::KosmosPlayerState_SmgDebugCmdClient Parms{}; Parms.InCmdStr = std::move(InCmdStr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerState.SmgDebugCmdLocal // (Exec, Native, Protected) // Parameters: // const class FString& InCmdStr (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerState::SmgDebugCmdLocal(const class FString& InCmdStr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerState", "SmgDebugCmdLocal"); Params::KosmosPlayerState_SmgDebugCmdLocal Parms{}; Parms.InCmdStr = std::move(InCmdStr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerState.SmgDebugCmdServer // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // const class FString& InCmdStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerState::SmgDebugCmdServer(const class FString& InCmdStr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerState", "SmgDebugCmdServer"); Params::KosmosPlayerState_SmgDebugCmdServer Parms{}; Parms.InCmdStr = std::move(InCmdStr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionInteractionPoint.PIPEnded // (Final, Native, Private) void UKosmosAIActionInteractionPoint::PIPEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionInteractionPoint", "PIPEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.ActivateControl // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::ActivateControl(class AKosmosBaseCharacter* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "ActivateControl"); Params::KosmosEnvironmentInteractable_ActivateControl Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.CanGrab // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::CanGrab(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "CanGrab"); Params::KosmosEnvironmentInteractable_CanGrab Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.ClearFocus // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Char (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::ClearFocus(class AKosmosBaseCharacter* Char) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "ClearFocus"); Params::KosmosEnvironmentInteractable_ClearFocus Parms{}; Parms.Char = Char; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.Client_SetEnabled // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // bool inEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::Client_SetEnabled(bool inEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "Client_SetEnabled"); Params::KosmosEnvironmentInteractable_Client_SetEnabled Parms{}; Parms.inEnabled = inEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.DisableGrabHelpers // (Final, Native, Public, BlueprintCallable) void AKosmosEnvironmentInteractable::DisableGrabHelpers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "DisableGrabHelpers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.DisableObject // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AKosmosEnvironmentInteractable::DisableObject() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "DisableObject"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.EnableObject // (Final, Native, Public, BlueprintCallable) void AKosmosEnvironmentInteractable::EnableObject() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "EnableObject"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.GetClosestGrabHelperStandPosition // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& FootLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosEnvironmentInteractable::GetClosestGrabHelperStandPosition(const struct FVector& FootLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetClosestGrabHelperStandPosition"); Params::KosmosEnvironmentInteractable_GetClosestGrabHelperStandPosition Parms{}; Parms.FootLocation = std::move(FootLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.GetClosestLocationInfo // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* outForward (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::GetClosestLocationInfo(const struct FVector& TargetLocation, struct FVector* OutLocation, struct FVector* outForward) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetClosestLocationInfo"); Params::KosmosEnvironmentInteractable_GetClosestLocationInfo Parms{}; Parms.TargetLocation = std::move(TargetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (outForward != nullptr) *outForward = std::move(Parms.outForward); return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.GetCurrentControllingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* AKosmosEnvironmentInteractable::GetCurrentControllingActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetCurrentControllingActor"); Params::KosmosEnvironmentInteractable_GetCurrentControllingActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.GetFinalStandDirection // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosEnvironmentInteractable::GetFinalStandDirection(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetFinalStandDirection"); Params::KosmosEnvironmentInteractable_GetFinalStandDirection Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.GetFinalStandLocation // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosEnvironmentInteractable::GetFinalStandLocation(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetFinalStandLocation"); Params::KosmosEnvironmentInteractable_GetFinalStandLocation Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.GetInteractRepulsion // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* Char (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Offset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Scale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::GetInteractRepulsion(class AKosmosBaseCharacter* Char, struct FVector* Offset, float* Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetInteractRepulsion"); Params::KosmosEnvironmentInteractable_GetInteractRepulsion Parms{}; Parms.Char = Char; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Offset != nullptr) *Offset = std::move(Parms.Offset); if (Scale != nullptr) *Scale = Parms.Scale; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.GetPlaypalAvoidanceInfo // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // bool* bShouldAvoid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* AvoidCenter (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AvoidRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::GetPlaypalAvoidanceInfo(bool* bShouldAvoid, struct FVector* AvoidCenter, float AvoidRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetPlaypalAvoidanceInfo"); Params::KosmosEnvironmentInteractable_GetPlaypalAvoidanceInfo Parms{}; Parms.AvoidRadius = AvoidRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bShouldAvoid != nullptr) *bShouldAvoid = Parms.bShouldAvoid; if (AvoidCenter != nullptr) *AvoidCenter = std::move(Parms.AvoidCenter); } // Function Kosmos.KosmosEnvironmentInteractable.GetPlaypalInteractInfo // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float* OutProgress (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bOutCompleted (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::GetPlaypalInteractInfo(float* OutProgress, bool* bOutCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetPlaypalInteractInfo"); Params::KosmosEnvironmentInteractable_GetPlaypalInteractInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutProgress != nullptr) *OutProgress = Parms.OutProgress; if (bOutCompleted != nullptr) *bOutCompleted = Parms.bOutCompleted; } // Function Kosmos.KosmosEnvironmentInteractable.GetPlayPalStandPosition // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosEnvironmentInteractable::GetPlayPalStandPosition(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetPlayPalStandPosition"); Params::KosmosEnvironmentInteractable_GetPlayPalStandPosition Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.GetStandPosition // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // const struct FVector& CurrentPlayerLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::GetStandPosition(const struct FVector& CurrentPlayerLocation, struct FVector* OutLocation, struct FVector* OutDirection, class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetStandPosition"); Params::KosmosEnvironmentInteractable_GetStandPosition Parms{}; Parms.CurrentPlayerLocation = std::move(CurrentPlayerLocation); Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutDirection != nullptr) *OutDirection = std::move(Parms.OutDirection); } // Function Kosmos.KosmosEnvironmentInteractable.GetWorldInteractLocation // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& CharacterLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosEnvironmentInteractable::GetWorldInteractLocation(const struct FVector& CharacterLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetWorldInteractLocation"); Params::KosmosEnvironmentInteractable_GetWorldInteractLocation Parms{}; Parms.CharacterLocation = std::move(CharacterLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.GetWorldInteractRotation // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AKosmosEnvironmentInteractable::GetWorldInteractRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetWorldInteractRotation"); Params::KosmosEnvironmentInteractable_GetWorldInteractRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.HandleResume // (Native, Public) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "HandleResume"); Params::KosmosEnvironmentInteractable_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.HandleSnapshot // (Native, Public) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "HandleSnapshot"); Params::KosmosEnvironmentInteractable_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.IsCharacterValidStandDirection // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::IsCharacterValidStandDirection(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "IsCharacterValidStandDirection"); Params::KosmosEnvironmentInteractable_IsCharacterValidStandDirection Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.IsCharacterValidStandPosition // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& FootLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::IsCharacterValidStandPosition(class AKosmosBaseCharacter* Character, const struct FVector& FootLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "IsCharacterValidStandPosition"); Params::KosmosEnvironmentInteractable_IsCharacterValidStandPosition Parms{}; Parms.Character = Character; Parms.FootLocation = std::move(FootLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.ReleaseControl // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::ReleaseControl(class AKosmosBaseCharacter* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "ReleaseControl"); Params::KosmosEnvironmentInteractable_ReleaseControl Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.RequestControl // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::RequestControl(class AKosmosBaseCharacter* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "RequestControl"); Params::KosmosEnvironmentInteractable_RequestControl Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.SetApproachFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::SetApproachFinished(class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "SetApproachFinished"); Params::KosmosEnvironmentInteractable_SetApproachFinished Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.SetEnabled // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool inEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::SetEnabled(bool inEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "SetEnabled"); Params::KosmosEnvironmentInteractable_SetEnabled Parms{}; Parms.inEnabled = inEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.SetFocus // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Char (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::SetFocus(class AKosmosBaseCharacter* Char) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "SetFocus"); Params::KosmosEnvironmentInteractable_SetFocus Parms{}; Parms.Char = Char; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.TriggerGrabbedAudio // (Final, Native, Public, BlueprintCallable) // Parameters: // EGrabEventType EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGrabEventProgress EventProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* SelectedCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::TriggerGrabbedAudio(EGrabEventType EventType, EGrabEventProgress EventProgress, class APawn* SelectedCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "TriggerGrabbedAudio"); Params::KosmosEnvironmentInteractable_TriggerGrabbedAudio Parms{}; Parms.EventType = EventType; Parms.EventProgress = EventProgress; Parms.SelectedCharacter = SelectedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.ClearIK // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::ClearIK(const class AKosmosBaseCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "ClearIK"); Params::KosmosEnvironmentInteractable_ClearIK Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosEnvironmentInteractable.GetClosestGrabHelper // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const TArray& GrabHelpers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGrabHelperShape typeOfGrabHelper (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckIfAvailable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelper* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGrabHelper* AKosmosEnvironmentInteractable::GetClosestGrabHelper(const TArray& GrabHelpers, const struct FVector& Location, EGrabHelperShape typeOfGrabHelper, bool bCheckIfAvailable) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetClosestGrabHelper"); Params::KosmosEnvironmentInteractable_GetClosestGrabHelper Parms{}; Parms.GrabHelpers = std::move(GrabHelpers); Parms.Location = std::move(Location); Parms.typeOfGrabHelper = typeOfGrabHelper; Parms.bCheckIfAvailable = bCheckIfAvailable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.GetOwnedGrabHelpers // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray AKosmosEnvironmentInteractable::GetOwnedGrabHelpers() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "GetOwnedGrabHelpers"); Params::KosmosEnvironmentInteractable_GetOwnedGrabHelpers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.HasCurrentControl // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AKosmosBaseCharacter* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::HasCurrentControl(class AKosmosBaseCharacter* InActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "HasCurrentControl"); Params::KosmosEnvironmentInteractable_HasCurrentControl Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.IsCurrentlyActivated // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::IsCurrentlyActivated() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "IsCurrentlyActivated"); Params::KosmosEnvironmentInteractable_IsCurrentlyActivated Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.IsCurrentlyControlled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::IsCurrentlyControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "IsCurrentlyControlled"); Params::KosmosEnvironmentInteractable_IsCurrentlyControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.IsSmbdActivated // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::IsSmbdActivated() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "IsSmbdActivated"); Params::KosmosEnvironmentInteractable_IsSmbdActivated Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.IsWithinVerticalGrabRange // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float VerticalDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosEnvironmentInteractable::IsWithinVerticalGrabRange(float VerticalDelta) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "IsWithinVerticalGrabRange"); Params::KosmosEnvironmentInteractable_IsWithinVerticalGrabRange Parms{}; Parms.VerticalDelta = VerticalDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEnvironmentInteractable.SetupIK // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosEnvironmentInteractable::SetupIK(const class AKosmosBaseCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEnvironmentInteractable", "SetupIK"); Params::KosmosEnvironmentInteractable_SetupIK Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInsertableSlot.AttachInsertable // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AKosmosCarriable* InInsertableItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosInsertableSlot::AttachInsertable(class AKosmosCarriable* InInsertableItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInsertableSlot", "AttachInsertable"); Params::KosmosInsertableSlot_AttachInsertable Parms{}; Parms.InInsertableItem = InInsertableItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInsertableSlot.DetachInsertable // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bIsEjected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosInsertableSlot::DetachInsertable(bool bIsEjected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInsertableSlot", "DetachInsertable"); Params::KosmosInsertableSlot_DetachInsertable Parms{}; Parms.bIsEjected = bIsEjected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInsertableSlot.DisableInsertableSlot // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosInsertableSlot::DisableInsertableSlot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInsertableSlot", "DisableInsertableSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInsertableSlot.EjectSlot // (Final, Native, Public, BlueprintCallable) void AKosmosInsertableSlot::EjectSlot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInsertableSlot", "EjectSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInsertableSlot.EnableInsertableSlot // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosInsertableSlot::EnableInsertableSlot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInsertableSlot", "EnableInsertableSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInsertableSlot.IsItemInserted // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosInsertableSlot::IsItemInserted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInsertableSlot", "IsItemInserted"); Params::KosmosInsertableSlot_IsItemInserted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInsertableSlot.OnCheckpointResumed // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosInsertableSlot::OnCheckpointResumed(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInsertableSlot", "OnCheckpointResumed"); Params::KosmosInsertableSlot_OnCheckpointResumed Parms{}; Parms.InCheckpointReader = InCheckpointReader; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosInsertableSlot.OnRep_InsertableItem // (Final, Native, Private) void AKosmosInsertableSlot::OnRep_InsertableItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInsertableSlot", "OnRep_InsertableItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalBoost // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosEnvironmentInteractable* Boost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalBoost(class UObject* WorldContextObject, class AKosmosEnvironmentInteractable* Boost) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalBoost"); Params::KosmosPlaypalCommandsInteractions_PlaypalBoost Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Boost = Boost; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalCapstan // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosEnvironmentInteractable* Capstan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProgressToReach (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWrenchCapstan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalCapstan(class UObject* WorldContextObject, class AKosmosEnvironmentInteractable* Capstan, float ProgressToReach, float HoldTime, bool bWrenchCapstan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalCapstan"); Params::KosmosPlaypalCommandsInteractions_PlaypalCapstan Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Capstan = Capstan; Parms.ProgressToReach = ProgressToReach; Parms.HoldTime = HoldTime; Parms.bWrenchCapstan = bWrenchCapstan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalCrank // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosCrank* Crank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetProgrss (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalCrank(class UObject* WorldContextObject, class AKosmosCrank* Crank, float TargetProgrss, float HoldTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalCrank"); Params::KosmosPlaypalCommandsInteractions_PlaypalCrank Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Crank = Crank; Parms.TargetProgrss = TargetProgrss; Parms.HoldTime = HoldTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalFreeDraggable // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosDraggable* Draggable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GoalRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalFreeDraggable(class UObject* WorldContextObject, class AKosmosDraggable* Draggable, class AActor* TargetActor, const struct FVector& TargetLocation, float GoalRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalFreeDraggable"); Params::KosmosPlaypalCommandsInteractions_PlaypalFreeDraggable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Draggable = Draggable; Parms.TargetActor = TargetActor; Parms.TargetLocation = std::move(TargetLocation); Parms.GoalRadius = GoalRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalLadderWait // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosLadder* Ladder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeoutDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldReleaseOnEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalLadderWait(class UObject* WorldContextObject, class AKosmosLadder* Ladder, float TimeoutDelay, bool ShouldReleaseOnEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalLadderWait"); Params::KosmosPlaypalCommandsInteractions_PlaypalLadderWait Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Ladder = Ladder; Parms.TimeoutDelay = TimeoutDelay; Parms.ShouldReleaseOnEnd = ShouldReleaseOnEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalLargeLever // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosEnvironmentInteractable* Lever (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProgressToReach (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalLargeLever(class UObject* WorldContextObject, class AKosmosEnvironmentInteractable* Lever, float ProgressToReach, float HoldTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalLargeLever"); Params::KosmosPlaypalCommandsInteractions_PlaypalLargeLever Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Lever = Lever; Parms.ProgressToReach = ProgressToReach; Parms.HoldTime = HoldTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalMirror // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosEnvironmentInteractable* Mirror (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GoalRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalMirror(class UObject* WorldContextObject, class AKosmosEnvironmentInteractable* Mirror, float GoalRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalMirror"); Params::KosmosPlaypalCommandsInteractions_PlaypalMirror Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Mirror = Mirror; Parms.GoalRadius = GoalRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalPushPull // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosEnvironmentInteractable* Interactable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosPlaypalInteractionType MovementType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalPushPull(class UObject* WorldContextObject, class AKosmosEnvironmentInteractable* Interactable, float TargetProgress, EKosmosPlaypalInteractionType MovementType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalPushPull"); Params::KosmosPlaypalCommandsInteractions_PlaypalPushPull Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Interactable = Interactable; Parms.TargetProgress = TargetProgress; Parms.MovementType = MovementType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalSwingable // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosSwingable* Swingable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* JumpOnTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& JumpOnLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldAutoJumpOff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* JumpOffTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& JumpOffLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool WaitForRetractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReactableTargetProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalSwingable(class UObject* WorldContextObject, class AKosmosSwingable* Swingable, class AActor* JumpOnTarget, const struct FVector& JumpOnLocation, bool ShouldAutoJumpOff, class AActor* JumpOffTarget, const struct FVector& JumpOffLocation, bool WaitForRetractable, float ReactableTargetProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalSwingable"); Params::KosmosPlaypalCommandsInteractions_PlaypalSwingable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Swingable = Swingable; Parms.JumpOnTarget = JumpOnTarget; Parms.JumpOnLocation = std::move(JumpOnLocation); Parms.ShouldAutoJumpOff = ShouldAutoJumpOff; Parms.JumpOffTarget = JumpOffTarget; Parms.JumpOffLocation = std::move(JumpOffLocation); Parms.WaitForRetractable = WaitForRetractable; Parms.ReactableTargetProgress = ReactableTargetProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsInteractions.PlaypalZipline // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosZipline* Zipline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsInteractions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsInteractions* UKosmosPlaypalCommandsInteractions::PlaypalZipline(class UObject* WorldContextObject, class AKosmosZipline* Zipline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsInteractions", "PlaypalZipline"); Params::KosmosPlaypalCommandsInteractions_PlaypalZipline Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Zipline = Zipline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHandholdingInterface.Multicast_RequestBeginHandholding // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UKosmosHandholdingInterface* InPartner (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHandholdingInterface::Multicast_RequestBeginHandholding(class UKosmosHandholdingInterface* InPartner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "Multicast_RequestBeginHandholding"); Params::KosmosHandholdingInterface_Multicast_RequestBeginHandholding Parms{}; Parms.InPartner = InPartner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHandholdingInterface.Multicast_RequestEndHandholding // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UKosmosHandholdingInterface* InPartner (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHandholdingInterface::Multicast_RequestEndHandholding(class UKosmosHandholdingInterface* InPartner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "Multicast_RequestEndHandholding"); Params::KosmosHandholdingInterface_Multicast_RequestEndHandholding Parms{}; Parms.InPartner = InPartner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHandholdingInterface.StopHoldingHands // (Final, Native, Public, BlueprintCallable) void UKosmosHandholdingInterface::StopHoldingHands() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "StopHoldingHands"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHandholdingInterface.GetHandTarget // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKosmosHandholdingInterface::GetHandTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "GetHandTarget"); Params::KosmosHandholdingInterface_GetHandTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHandholdingInterface.GetHardPullForce // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosHandholdingInterface::GetHardPullForce() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "GetHardPullForce"); Params::KosmosHandholdingInterface_GetHardPullForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHandholdingInterface.GetHeldPartner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosHandholdingInterface* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosHandholdingInterface* UKosmosHandholdingInterface::GetHeldPartner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "GetHeldPartner"); Params::KosmosHandholdingInterface_GetHeldPartner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHandholdingInterface.GetSoftPullForce // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosHandholdingInterface::GetSoftPullForce() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "GetSoftPullForce"); Params::KosmosHandholdingInterface_GetSoftPullForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHandholdingInterface.IsBeingPulled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosHandholdingInterface::IsBeingPulled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "IsBeingPulled"); Params::KosmosHandholdingInterface_IsBeingPulled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHandholdingInterface.IsDriver // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosHandholdingInterface::IsDriver() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "IsDriver"); Params::KosmosHandholdingInterface_IsDriver Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHandholdingInterface.IsHoldingHands // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosHandholdingInterface::IsHoldingHands() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHandholdingInterface", "IsHoldingHands"); Params::KosmosHandholdingInterface_IsHoldingHands Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIActionMirror.OnMirrorFinished // (Final, Native, Public) void UKosmosAIActionMirror::OnMirrorFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionMirror", "OnMirrorFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionSwing.TriggerJumpOff // (Final, Native, Public, BlueprintCallable) void UKosmosAIActionSwing::TriggerJumpOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionSwing", "TriggerJumpOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableHatch.DetectPlayersBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosBreakableHatch::DetectPlayersBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "DetectPlayersBeginOverlap"); Params::KosmosBreakableHatch_DetectPlayersBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableHatch.DetectPlayersEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBreakableHatch::DetectPlayersEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "DetectPlayersEndOverlap"); Params::KosmosBreakableHatch_DetectPlayersEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableHatch.DoReturnMovement // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosBreakableHatch::DoReturnMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "DoReturnMovement"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosBreakableHatch.DoSmallMovement // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosBreakableHatch::DoSmallMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "DoSmallMovement"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosBreakableHatch.HandleResume // (Native, Public) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBreakableHatch::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "HandleResume"); Params::KosmosBreakableHatch_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableHatch.HandleSnapshot // (Native, Public) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBreakableHatch::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "HandleSnapshot"); Params::KosmosBreakableHatch_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableHatch.Multicast_OnCharacterLandedHit // (Net, NetReliable, Native, Event, NetMulticast, Protected) void AKosmosBreakableHatch::Multicast_OnCharacterLandedHit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "Multicast_OnCharacterLandedHit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableHatch.Multicast_OnMisMatchedCharacterLanding // (Net, NetReliable, Native, Event, NetMulticast, Protected) void AKosmosBreakableHatch::Multicast_OnMisMatchedCharacterLanding() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "Multicast_OnMisMatchedCharacterLanding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableHatch.Multicast_UpdateProgress // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // const int32 NewProgress (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromCheckpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBreakableHatch::Multicast_UpdateProgress(const int32 NewProgress, bool bFromCheckpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "Multicast_UpdateProgress"); Params::KosmosBreakableHatch_Multicast_UpdateProgress Parms{}; Parms.NewProgress = NewProgress; Parms.bFromCheckpoint = bFromCheckpoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableHatch.OnCharacterLanded // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBreakableHatch::OnCharacterLanded(const struct FHitResult& HitResult, class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "OnCharacterLanded"); Params::KosmosBreakableHatch_OnCharacterLanded Parms{}; Parms.HitResult = std::move(HitResult); Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableHatch.OnCharacterLandedHit // (Event, Protected, BlueprintEvent) // Parameters: // int32 NewProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBreakableHatch::OnCharacterLandedHit(int32 NewProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "OnCharacterLandedHit"); Params::KosmosBreakableHatch_OnCharacterLandedHit Parms{}; Parms.NewProgress = NewProgress; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosBreakableHatch.OnMisMatchedCharacterLanding // (Event, Protected, BlueprintEvent) // Parameters: // int32 NewProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBreakableHatch::OnMisMatchedCharacterLanding(int32 NewProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "OnMisMatchedCharacterLanding"); Params::KosmosBreakableHatch_OnMisMatchedCharacterLanding Parms{}; Parms.NewProgress = NewProgress; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosBreakableHatch.OnProgressUpdated // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // bool bFromCheckpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBreakableHatch::OnProgressUpdated(bool bFromCheckpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "OnProgressUpdated"); Params::KosmosBreakableHatch_OnProgressUpdated Parms{}; Parms.bFromCheckpoint = bFromCheckpoint; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosBreakableHatch.IsCompleted // (Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBreakableHatch::IsCompleted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableHatch", "IsCompleted"); Params::KosmosBreakableHatch_IsCompleted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBreakableDoubleHatch.StoodOnHatch2BeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosBreakableDoubleHatch::StoodOnHatch2BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableDoubleHatch", "StoodOnHatch2BeginOverlap"); Params::KosmosBreakableDoubleHatch_StoodOnHatch2BeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreakableDoubleHatch.StoodOnHatch2EndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBreakableDoubleHatch::StoodOnHatch2EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreakableDoubleHatch", "StoodOnHatch2EndOverlap"); Params::KosmosBreakableDoubleHatch_StoodOnHatch2EndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIActionZipeline.TriggerEndAbility // (Final, Native, Public, BlueprintCallable) void UKosmosAIActionZipeline::TriggerEndAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIActionZipeline", "TriggerEndAbility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.AddCommandHistoryLine // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FKosmosAICommandHistoryDebugInfo&InInfo (Parm, NativeAccessSpecifierPublic) void AKosmosAIController::AddCommandHistoryLine(const struct FKosmosAICommandHistoryDebugInfo& InInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "AddCommandHistoryLine"); Params::KosmosAIController_AddCommandHistoryLine Parms{}; Parms.InInfo = std::move(InInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.CalcPlaypalFollowOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // bool bAvoiding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DesiredTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosAIController::CalcPlaypalFollowOffset(bool bAvoiding, const struct FVector& DesiredTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "CalcPlaypalFollowOffset"); Params::KosmosAIController_CalcPlaypalFollowOffset Parms{}; Parms.bAvoiding = bAvoiding; Parms.DesiredTarget = std::move(DesiredTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.GetMovementInput // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D AKosmosAIController::GetMovementInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GetMovementInput"); Params::KosmosAIController_GetMovementInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.GrabInput // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bTryGrab (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAIController::GrabInput(const bool bTryGrab) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GrabInput"); Params::KosmosAIController_GrabInput Parms{}; Parms.bTryGrab = bTryGrab; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.IsLastMove // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Input (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::IsLastMove(const struct FVector2D& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "IsLastMove"); Params::KosmosAIController_IsLastMove Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.MovementInput // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Input (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAIController::MovementInput(const struct FVector2D& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "MovementInput"); Params::KosmosAIController_MovementInput Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.OnSetAICommand // (Event, Public, BlueprintEvent) // Parameters: // class UKosmosAIAsyncAction* NewCmd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAIController::OnSetAICommand(class UKosmosAIAsyncAction* NewCmd, bool bStopAI) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "OnSetAICommand"); Params::KosmosAIController_OnSetAICommand Parms{}; Parms.NewCmd = NewCmd; Parms.bStopAI = bStopAI; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosAIController.PlaypalRotateTo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FQuat& TargetRotation (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SuccessAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::PlaypalRotateTo(const struct FQuat& TargetRotation, float DeltaTime, float SuccessAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "PlaypalRotateTo"); Params::KosmosAIController_PlaypalRotateTo Parms{}; Parms.TargetRotation = std::move(TargetRotation); Parms.DeltaTime = DeltaTime; Parms.SuccessAngle = SuccessAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.PlaypalTurnTo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FQuat& TargetRotation (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AKosmosAIController::PlaypalTurnTo(const struct FQuat& TargetRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "PlaypalTurnTo"); Params::KosmosAIController_PlaypalTurnTo Parms{}; Parms.TargetRotation = std::move(TargetRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.SetChaseMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EAIPlaypalChaseMode Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAIController::SetChaseMode(EAIPlaypalChaseMode Mode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "SetChaseMode"); Params::KosmosAIController_SetChaseMode Parms{}; Parms.Mode = Mode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.SetIgnoreAIAttackObstacle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAIController::SetIgnoreAIAttackObstacle(bool bIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "SetIgnoreAIAttackObstacle"); Params::KosmosAIController_SetIgnoreAIAttackObstacle Parms{}; Parms.bIgnore = bIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.SetShouldAvoidPlayer // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ShouldAvoid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAIController::SetShouldAvoidPlayer(bool ShouldAvoid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "SetShouldAvoidPlayer"); Params::KosmosAIController_SetShouldAvoidPlayer Parms{}; Parms.ShouldAvoid = ShouldAvoid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.SetStopMovementOnFinish // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAIController::SetStopMovementOnFinish(bool InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "SetStopMovementOnFinish"); Params::KosmosAIController_SetStopMovementOnFinish Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.ShouldDelayCommandExecute // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::ShouldDelayCommandExecute() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "ShouldDelayCommandExecute"); Params::KosmosAIController_ShouldDelayCommandExecute Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.StopAICommandAt // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAIActionSlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAIController::StopAICommandAt(EKosmosAIActionSlot Slot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "StopAICommandAt"); Params::KosmosAIController_StopAICommandAt Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.StopAllAICommands // (Final, Native, Public, BlueprintCallable) void AKosmosAIController::StopAllAICommands() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "StopAllAICommands"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAIController.GetAiCommand // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosAIAsyncAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosAIAsyncAction* AKosmosAIController::GetAiCommand() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GetAiCommand"); Params::KosmosAIController_GetAiCommand Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.GetAiCommandAt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAIActionSlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosAIAsyncAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosAIAsyncAction* AKosmosAIController::GetAiCommandAt(EKosmosAIActionSlot Slot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GetAiCommandAt"); Params::KosmosAIController_GetAiCommandAt Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.GetAICommandForContext // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* OuterContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosAIAsyncAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosAIAsyncAction* AKosmosAIController::GetAICommandForContext(class UObject* OuterContext) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GetAICommandForContext"); Params::KosmosAIController_GetAICommandForContext Parms{}; Parms.OuterContext = OuterContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.GetAiSideCommand // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosAIAsyncAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosAIAsyncAction* AKosmosAIController::GetAiSideCommand() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GetAiSideCommand"); Params::KosmosAIController_GetAiSideCommand Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.GetChaseMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAIPlaypalChaseMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAIPlaypalChaseMode AKosmosAIController::GetChaseMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GetChaseMode"); Params::KosmosAIController_GetChaseMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.GetChaseParams // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPlaypalChaseParams ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FPlaypalChaseParams AKosmosAIController::GetChaseParams() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GetChaseParams"); Params::KosmosAIController_GetChaseParams Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.GetCommandHistoryDebug // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray AKosmosAIController::GetCommandHistoryDebug() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GetCommandHistoryDebug"); Params::KosmosAIController_GetCommandHistoryDebug Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.GetShouldAvoidPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::GetShouldAvoidPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "GetShouldAvoidPlayer"); Params::KosmosAIController_GetShouldAvoidPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.HasActiveNavLink // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::HasActiveNavLink() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "HasActiveNavLink"); Params::KosmosAIController_HasActiveNavLink Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.HasAICommandForContext // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* OuterContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::HasAICommandForContext(class UObject* OuterContext) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "HasAICommandForContext"); Params::KosmosAIController_HasAICommandForContext Parms{}; Parms.OuterContext = OuterContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.IsAiCommand // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::IsAiCommand() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "IsAiCommand"); Params::KosmosAIController_IsAiCommand Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.IsAiSideCommandActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::IsAiSideCommandActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "IsAiSideCommandActive"); Params::KosmosAIController_IsAiSideCommandActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.IsBehaviouralPIPTopPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::IsBehaviouralPIPTopPriority() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "IsBehaviouralPIPTopPriority"); Params::KosmosAIController_IsBehaviouralPIPTopPriority Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.IsPlaypalQuickTurning // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::IsPlaypalQuickTurning() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "IsPlaypalQuickTurning"); Params::KosmosAIController_IsPlaypalQuickTurning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.IsPlaypalTurningOnSpot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::IsPlaypalTurningOnSpot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "IsPlaypalTurningOnSpot"); Params::KosmosAIController_IsPlaypalTurningOnSpot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.IsSlotTopPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAIActionSlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::IsSlotTopPriority(EKosmosAIActionSlot Slot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "IsSlotTopPriority"); Params::KosmosAIController_IsSlotTopPriority Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAIController.ShouldIgnoreAttackObstacle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAIController::ShouldIgnoreAttackObstacle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAIController", "ShouldIgnoreAttackObstacle"); Params::KosmosAIController_ShouldIgnoreAttackObstacle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPawnTriggerVolume.GetClosestPointToActor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosPawnTriggerVolume::GetClosestPointToActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPawnTriggerVolume", "GetClosestPointToActor"); Params::KosmosPawnTriggerVolume_GetClosestPointToActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPawnTriggerVolume.GetClosestPointToLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosPawnTriggerVolume::GetClosestPointToLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPawnTriggerVolume", "GetClosestPointToLocation"); Params::KosmosPawnTriggerVolume_GetClosestPointToLocation Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPawnTriggerVolume.OnBeginOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPawnTriggerVolume::OnBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPawnTriggerVolume", "OnBeginOverlap"); Params::KosmosPawnTriggerVolume_OnBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPawnTriggerVolume.OnEndOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPawnTriggerVolume::OnEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPawnTriggerVolume", "OnEndOverlap"); Params::KosmosPawnTriggerVolume_OnEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPawnTriggerVolume.OnPawnBeginOverlap_Blueprint // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPawnTriggerVolume::OnPawnBeginOverlap_Blueprint(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPawnTriggerVolume", "OnPawnBeginOverlap_Blueprint"); Params::KosmosPawnTriggerVolume_OnPawnBeginOverlap_Blueprint Parms{}; Parms.Pawn = Pawn; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosPawnTriggerVolume.OnPawnEndOverlap_Blueprint // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPawnTriggerVolume::OnPawnEndOverlap_Blueprint(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPawnTriggerVolume", "OnPawnEndOverlap_Blueprint"); Params::KosmosPawnTriggerVolume_OnPawnEndOverlap_Blueprint Parms{}; Parms.Pawn = Pawn; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosPawnTriggerVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPawnTriggerVolume::SetEnabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPawnTriggerVolume", "SetEnabled"); Params::KosmosPawnTriggerVolume_SetEnabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPawnTriggerVolume.IsPawnOverlapping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPawnTriggerVolume::IsPawnOverlapping(class APawn* Pawn) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPawnTriggerVolume", "IsPawnOverlapping"); Params::KosmosPawnTriggerVolume_IsPawnOverlapping Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPawnTriggerVolume.NumOverlappingPawns // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AKosmosPawnTriggerVolume::NumOverlappingPawns() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPawnTriggerVolume", "NumOverlappingPawns"); Params::KosmosPawnTriggerVolume_NumOverlappingPawns Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosDraggable.GetPlaypalAvoidInfo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector* OutAvoidCenter (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutAvoidRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosDraggable::GetPlaypalAvoidInfo(struct FVector* OutAvoidCenter, float* OutAvoidRadius, struct FVector* OutVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "GetPlaypalAvoidInfo"); Params::KosmosDraggable_GetPlaypalAvoidInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAvoidCenter != nullptr) *OutAvoidCenter = std::move(Parms.OutAvoidCenter); if (OutAvoidRadius != nullptr) *OutAvoidRadius = Parms.OutAvoidRadius; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); return Parms.ReturnValue; } // Function Kosmos.KosmosDraggable.GetStandPosition // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDraggable::GetStandPosition(const class AKosmosBaseCharacter* Character, struct FVector* OutLocation, struct FVector* OutDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "GetStandPosition"); Params::KosmosDraggable_GetStandPosition Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutDirection != nullptr) *OutDirection = std::move(Parms.OutDirection); } // Function Kosmos.KosmosDraggable.HandleKosmosRoomLoaded // (Final, Native, Private) void AKosmosDraggable::HandleKosmosRoomLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "HandleKosmosRoomLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.HandleKosmosRoomUnloaded // (Final, Native, Private) void AKosmosDraggable::HandleKosmosRoomUnloaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "HandleKosmosRoomUnloaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.HandleResume // (Final, Native, Private) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDraggable::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "HandleResume"); Params::KosmosDraggable_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.HandleSnapshot // (Final, Native, Private) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDraggable::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "HandleSnapshot"); Params::KosmosDraggable_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.OnRep_ReplicatedDragable // (Final, Native, Private) void AKosmosDraggable::OnRep_ReplicatedDragable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "OnRep_ReplicatedDragable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.OnResume // (Native, Event, Public, BlueprintEvent) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDraggable::OnResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "OnResume"); Params::KosmosDraggable_OnResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.OnSnapshot // (Native, Event, Public, BlueprintEvent) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDraggable::OnSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "OnSnapshot"); Params::KosmosDraggable_OnSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.SendToSleep // (Final, Native, Private) void AKosmosDraggable::SendToSleep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "SendToSleep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.Suspend // (Native, Event, Public, BlueprintEvent) void AKosmosDraggable::Suspend() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "Suspend"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.UpdateState // (Final, Native, Private) void AKosmosDraggable::UpdateState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "UpdateState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDraggable.WakeUp // (Final, Native, Private) void AKosmosDraggable::WakeUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDraggable", "WakeUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAiCrouchVolume.HandleResume // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAiCrouchVolume::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAiCrouchVolume", "HandleResume"); Params::KosmosAiCrouchVolume_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAiCrouchVolume.HandleSnapshot // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAiCrouchVolume::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAiCrouchVolume", "HandleSnapshot"); Params::KosmosAiCrouchVolume_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationSetupComponent.SetDefaultLocomotion // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName LocomotionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationSetupComponent::SetDefaultLocomotion(class FName LocomotionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationSetupComponent", "SetDefaultLocomotion"); Params::AnimationSetupComponent_SetDefaultLocomotion Parms{}; Parms.LocomotionName = LocomotionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AnimationSetupComponent.SetupAnimationState_Blueprint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FCharacterAnimStateSetup& animStateSetup (Parm, NoDestructor, NativeAccessSpecifierPublic) // class UAnimationSetupComponent** setupComponent (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationSetupComponent::SetupAnimationState_Blueprint(const struct FCharacterAnimStateSetup& animStateSetup, class UAnimationSetupComponent** setupComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationSetupComponent", "SetupAnimationState_Blueprint"); Params::AnimationSetupComponent_SetupAnimationState_Blueprint Parms{}; Parms.animStateSetup = std::move(animStateSetup); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (setupComponent != nullptr) *setupComponent = Parms.setupComponent; } // Function Kosmos.AnimationSetupComponent.SetupAnimationStates_Blueprint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&animStates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAnimationSetupComponent** setupComponent (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationSetupComponent::SetupAnimationStates_Blueprint(const TArray& animStates, class UAnimationSetupComponent** setupComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimationSetupComponent", "SetupAnimationStates_Blueprint"); Params::AnimationSetupComponent_SetupAnimationStates_Blueprint Parms{}; Parms.animStates = std::move(animStates); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (setupComponent != nullptr) *setupComponent = Parms.setupComponent; } // Function Kosmos.CharacterAnimationSlots.GetAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAnimOverrideType animationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequenceBase* UCharacterAnimationSlots::GetAnimation(EAnimOverrideType animationType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterAnimationSlots", "GetAnimation"); Params::CharacterAnimationSlots_GetAnimation Parms{}; Parms.animationType = animationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.CharacterAnimationSlots.GetBlendSpace // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBlendSpaceOverrideType animationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlendSpaceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBlendSpaceBase* UCharacterAnimationSlots::GetBlendSpace(EBlendSpaceOverrideType animationType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterAnimationSlots", "GetBlendSpace"); Params::CharacterAnimationSlots_GetBlendSpace Parms{}; Parms.animationType = animationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.CharacterAnimationSlots.GetWalkStop // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWalkStopOverrideType animationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float walkCycle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequenceBase* UCharacterAnimationSlots::GetWalkStop(EWalkStopOverrideType animationType, float walkCycle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterAnimationSlots", "GetWalkStop"); Params::CharacterAnimationSlots_GetWalkStop Parms{}; Parms.animationType = animationType; Parms.walkCycle = walkCycle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.CharacterLookAtBlendspaceSlots.GetBlendSpace // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELookAtBlendSpaceOverrideType animationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlendSpaceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBlendSpaceBase* UCharacterLookAtBlendspaceSlots::GetBlendSpace(ELookAtBlendSpaceOverrideType animationType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterLookAtBlendspaceSlots", "GetBlendSpace"); Params::CharacterLookAtBlendspaceSlots_GetBlendSpace Parms{}; Parms.animationType = animationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseGrabbableComponent.GetClosestGrabHelper // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelper* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGrabHelper* UKosmosBaseGrabbableComponent::GetClosestGrabHelper(const struct FVector& Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseGrabbableComponent", "GetClosestGrabHelper"); Params::KosmosBaseGrabbableComponent_GetClosestGrabHelper Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbableComponent.CalcGrabPoints // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InGrabHelpers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool InIgnoreEnvironmentalCollisionCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosClimbableComponent::CalcGrabPoints(const TArray& InGrabHelpers, bool InIgnoreEnvironmentalCollisionCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosClimbableComponent", "CalcGrabPoints"); Params::KosmosClimbableComponent_CalcGrabPoints Parms{}; Parms.InGrabHelpers = std::move(InGrabHelpers); Parms.InIgnoreEnvironmentalCollisionCheck = InIgnoreEnvironmentalCollisionCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbableComponent.GetOnFromTopLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosClimbableComponent::GetOnFromTopLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbableComponent", "GetOnFromTopLocation"); Params::KosmosClimbableComponent_GetOnFromTopLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbableComponent.RefreshClimbableExtremities // (Final, Native, Public, BlueprintCallable) void UKosmosClimbableComponent::RefreshClimbableExtremities() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbableComponent", "RefreshClimbableExtremities"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosClimbableComponent.RefreshGrabPoints // (Final, Native, Public, BlueprintCallable) void UKosmosClimbableComponent::RefreshGrabPoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbableComponent", "RefreshGrabPoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosClimbableComponent.GetNextGrabHelper // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UGrabHelper* CurrentGrabHelper (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelper* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGrabHelper* UKosmosClimbableComponent::GetNextGrabHelper(class UGrabHelper* CurrentGrabHelper) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbableComponent", "GetNextGrabHelper"); Params::KosmosClimbableComponent_GetNextGrabHelper Parms{}; Parms.CurrentGrabHelper = CurrentGrabHelper; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbableComponent.GetPrevGrabHelper // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UGrabHelper* CurrentGrabHelper (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelper* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGrabHelper* UKosmosClimbableComponent::GetPrevGrabHelper(class UGrabHelper* CurrentGrabHelper) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbableComponent", "GetPrevGrabHelper"); Params::KosmosClimbableComponent_GetPrevGrabHelper Parms{}; Parms.CurrentGrabHelper = CurrentGrabHelper; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.AddRootmotion // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Invoker (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerAnimInstance::AddRootmotion(const class UObject* Invoker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "AddRootmotion"); Params::PlayerAnimInstance_AddRootmotion Parms{}; Parms.Invoker = Invoker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.AI_OnFinishMoveCleanUp // (Final, Native, Public) void UPlayerAnimInstance::AI_OnFinishMoveCleanUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "AI_OnFinishMoveCleanUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.IsLocomotionSetEqual // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 locomotionCandidate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::IsLocomotionSetEqual(const int32 locomotionCandidate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "IsLocomotionSetEqual"); Params::PlayerAnimInstance_IsLocomotionSetEqual Parms{}; Parms.locomotionCandidate = locomotionCandidate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.OnAnimationOverrideStarted // (Native, Protected) // Parameters: // class UAnimationControlComponent* animComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimationAsset* AnimAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerAnimInstance::OnAnimationOverrideStarted(class UAnimationControlComponent* animComp, class UAnimationAsset* AnimAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "OnAnimationOverrideStarted"); Params::PlayerAnimInstance_OnAnimationOverrideStarted Parms{}; Parms.animComp = animComp; Parms.AnimAsset = AnimAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.OnAnimNotify // (Final, Native, Protected, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPlayerAnimInstance::OnAnimNotify(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "OnAnimNotify"); Params::PlayerAnimInstance_OnAnimNotify Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.OnBounceOffWall // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // const struct FVector& bounceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool belowWaist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerAnimInstance::OnBounceOffWall(const struct FVector& bounceVector, bool belowWaist) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "OnBounceOffWall"); Params::PlayerAnimInstance_OnBounceOffWall Parms{}; Parms.bounceVector = std::move(bounceVector); Parms.belowWaist = belowWaist; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.OnJumpStart // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // const struct FVector& jumpVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerAnimInstance::OnJumpStart(const struct FVector& jumpVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "OnJumpStart"); Params::PlayerAnimInstance_OnJumpStart Parms{}; Parms.jumpVec = std::move(jumpVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.OnLanded // (Final, Native, Public, HasOutParams) // Parameters: // class AKosmosBaseCharacter* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPlayerAnimInstance::OnLanded(class AKosmosBaseCharacter* Pawn, const struct FKosmosFallData& FallData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "OnLanded"); Params::PlayerAnimInstance_OnLanded Parms{}; Parms.Pawn = Pawn; Parms.FallData = std::move(FallData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.OnPlayerAnimNotify // (Final, Native, Public, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPlayerAnimInstance::OnPlayerAnimNotify(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "OnPlayerAnimNotify"); Params::PlayerAnimInstance_OnPlayerAnimNotify Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.OnWalkStartBegin // (Final, Native, Protected) // Parameters: // EWalkTransitionType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerAnimInstance::OnWalkStartBegin(EWalkTransitionType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "OnWalkStartBegin"); Params::PlayerAnimInstance_OnWalkStartBegin Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.RemoveRootmotion // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Invoker (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerAnimInstance::RemoveRootmotion(const class UObject* Invoker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "RemoveRootmotion"); Params::PlayerAnimInstance_RemoveRootmotion Parms{}; Parms.Invoker = Invoker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PlayerAnimInstance.GetAnimBlendSpaceForSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBlendSpaceOverrideType overrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlendSpaceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBlendSpaceBase* UPlayerAnimInstance::GetAnimBlendSpaceForSlot(EBlendSpaceOverrideType overrideType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "GetAnimBlendSpaceForSlot"); Params::PlayerAnimInstance_GetAnimBlendSpaceForSlot Parms{}; Parms.overrideType = overrideType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.GetAnimSequenceOverrideForName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName overrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequenceBase* UPlayerAnimInstance::GetAnimSequenceOverrideForName(class FName overrideType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "GetAnimSequenceOverrideForName"); Params::PlayerAnimInstance_GetAnimSequenceOverrideForName Parms{}; Parms.overrideType = overrideType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.GetAnimSequenceOverrideForType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAnimOverrideType overrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequenceBase* UPlayerAnimInstance::GetAnimSequenceOverrideForType(EAnimOverrideType overrideType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "GetAnimSequenceOverrideForType"); Params::PlayerAnimInstance_GetAnimSequenceOverrideForType Parms{}; Parms.overrideType = overrideType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.GetAnimWalkStopOverrideForType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWalkStopOverrideType overrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float walkCycle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequenceBase* UPlayerAnimInstance::GetAnimWalkStopOverrideForType(EWalkStopOverrideType overrideType, float walkCycle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "GetAnimWalkStopOverrideForType"); Params::PlayerAnimInstance_GetAnimWalkStopOverrideForType Parms{}; Parms.overrideType = overrideType; Parms.walkCycle = walkCycle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.GetFlowControlComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosFlowControlComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosFlowControlComponent* UPlayerAnimInstance::GetFlowControlComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "GetFlowControlComponent"); Params::PlayerAnimInstance_GetFlowControlComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.GetWalkCycleFoot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWalkCycleFoot ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWalkCycleFoot UPlayerAnimInstance::GetWalkCycleFoot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "GetWalkCycleFoot"); Params::PlayerAnimInstance_GetWalkCycleFoot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.HasBlendSpace // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBlendSpaceOverrideType blendspaceSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ignoreDefaultOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::HasBlendSpace(EBlendSpaceOverrideType blendspaceSlot, bool ignoreDefaultOverride) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "HasBlendSpace"); Params::PlayerAnimInstance_HasBlendSpace Parms{}; Parms.blendspaceSlot = blendspaceSlot; Parms.ignoreDefaultOverride = ignoreDefaultOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.HasRootmotionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::HasRootmotionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "HasRootmotionEnabled"); Params::PlayerAnimInstance_HasRootmotionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.HasSequenceOverride // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAnimOverrideType overrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ignoreDefaultOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::HasSequenceOverride(EAnimOverrideType overrideType, bool ignoreDefaultOverride) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "HasSequenceOverride"); Params::PlayerAnimInstance_HasSequenceOverride Parms{}; Parms.overrideType = overrideType; Parms.ignoreDefaultOverride = ignoreDefaultOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.IsAnimationSlotDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAnimOverrideType overrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::IsAnimationSlotDisabled(EAnimOverrideType overrideType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "IsAnimationSlotDisabled"); Params::PlayerAnimInstance_IsAnimationSlotDisabled Parms{}; Parms.overrideType = overrideType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.IsBlendSpaceSlotDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBlendSpaceOverrideType overrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::IsBlendSpaceSlotDisabled(EBlendSpaceOverrideType overrideType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "IsBlendSpaceSlotDisabled"); Params::PlayerAnimInstance_IsBlendSpaceSlotDisabled Parms{}; Parms.overrideType = overrideType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.IsGrabInterfaceActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOfgrabClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::IsGrabInterfaceActive(TSubclassOf grabClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "IsGrabInterfaceActive"); Params::PlayerAnimInstance_IsGrabInterfaceActive Parms{}; Parms.grabClass = grabClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.IsInWalkingMovementMode // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::IsInWalkingMovementMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "IsInWalkingMovementMode"); Params::PlayerAnimInstance_IsInWalkingMovementMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.IsLocomotionSet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EAnimLocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::IsLocomotionSet(const EAnimLocomotionType locomotionType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "IsLocomotionSet"); Params::PlayerAnimInstance_IsLocomotionSet Parms{}; Parms.locomotionType = locomotionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.IsQuickturnAllowed // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::IsQuickturnAllowed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "IsQuickturnAllowed"); Params::PlayerAnimInstance_IsQuickturnAllowed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.ShouldExitWalk // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::ShouldExitWalk() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "ShouldExitWalk"); Params::PlayerAnimInstance_ShouldExitWalk Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.ShouldIdle // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::ShouldIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "ShouldIdle"); Params::PlayerAnimInstance_ShouldIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.ShouldStrafeStandTurn // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::ShouldStrafeStandTurn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "ShouldStrafeStandTurn"); Params::PlayerAnimInstance_ShouldStrafeStandTurn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PlayerAnimInstance.ShouldWalkOrIdle // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerAnimInstance::ShouldWalkOrIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerAnimInstance", "ShouldWalkOrIdle"); Params::PlayerAnimInstance_ShouldWalkOrIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosDirectionalWindVolume.CalculateWindDirection // (Final, Native, Public, BlueprintCallable) void AKosmosDirectionalWindVolume::CalculateWindDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDirectionalWindVolume", "CalculateWindDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDirectionalWindVolume.SetBounds // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDirectionalWindVolume::SetBounds(const struct FVector& InMin, const struct FVector& InMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDirectionalWindVolume", "SetBounds"); Params::KosmosDirectionalWindVolume_SetBounds Parms{}; Parms.InMin = std::move(InMin); Parms.InMax = std::move(InMax); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDirectionalWindVolume.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDirectionalWindVolume::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDirectionalWindVolume", "SetBoxExtent"); Params::KosmosDirectionalWindVolume_SetBoxExtent Parms{}; Parms.InBoxExtent = std::move(InBoxExtent); Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDirectionalWindVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDirectionalWindVolume::SetEnabled(bool inEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDirectionalWindVolume", "SetEnabled"); Params::KosmosDirectionalWindVolume_SetEnabled Parms{}; Parms.inEnabled = inEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDirectionalWindVolume.UpdateInternalBoxes // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AKosmosDirectionalWindVolume::UpdateInternalBoxes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDirectionalWindVolume", "UpdateInternalBoxes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDirectionalWindVolume.GetIsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosDirectionalWindVolume::GetIsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDirectionalWindVolume", "GetIsEnabled"); Params::KosmosDirectionalWindVolume_GetIsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAnimInstance.IsClimbingFinished // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosAnimInstance::IsClimbingFinished() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAnimInstance", "IsClimbingFinished"); Params::KosmosAnimInstance_IsClimbingFinished Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAnimInstance.ShouldExitWalkingState // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosAnimInstance::ShouldExitWalkingState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAnimInstance", "ShouldExitWalkingState"); Params::KosmosAnimInstance_ShouldExitWalkingState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAnimOverrideVolume.ApplyAnimOverride_Blueprint // (Event, Protected, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* KosmosCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAnimOverrideVolume::ApplyAnimOverride_Blueprint(class AKosmosBaseCharacter* KosmosCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAnimOverrideVolume", "ApplyAnimOverride_Blueprint"); Params::KosmosAnimOverrideVolume_ApplyAnimOverride_Blueprint Parms{}; Parms.KosmosCharacter = KosmosCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosAnimOverrideVolume.ClearAnimOverride_Blueprint // (Event, Protected, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* KosmosCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAnimOverrideVolume::ClearAnimOverride_Blueprint(class AKosmosBaseCharacter* KosmosCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAnimOverrideVolume", "ClearAnimOverride_Blueprint"); Params::KosmosAnimOverrideVolume_ClearAnimOverride_Blueprint Parms{}; Parms.KosmosCharacter = KosmosCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosAntagonistAudioComponent.OnVisibilityChanged // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool NewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAntagonistAudioComponent::OnVisibilityChanged(bool NewVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistAudioComponent", "OnVisibilityChanged"); Params::KosmosAntagonistAudioComponent_OnVisibilityChanged Parms{}; Parms.NewVisibility = NewVisibility; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosAntagonistCharacter.GetAllAntagonist // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AKosmosAntagonistCharacter::GetAllAntagonist() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAntagonistCharacter", "GetAllAntagonist"); Params::KosmosAntagonistCharacter_GetAllAntagonist Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAntagonistCharacter.Client_HandleResume // (Net, NetReliable, Native, Event, NetMulticast, Protected) void AKosmosAntagonistCharacter::Client_HandleResume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "Client_HandleResume"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.Client_KillAntagonist // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) void AKosmosAntagonistCharacter::Client_KillAntagonist() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "Client_KillAntagonist"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.Client_KillPlayer // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::Client_KillPlayer(class AKosmosBaseCharacter* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "Client_KillPlayer"); Params::KosmosAntagonistCharacter_Client_KillPlayer Parms{}; Parms.InPlayer = InPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.Client_SetCollisionState // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // bool IsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::Client_SetCollisionState(bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "Client_SetCollisionState"); Params::KosmosAntagonistCharacter_Client_SetCollisionState Parms{}; Parms.IsEnabled = IsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.Client_SetMontageMode // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // bool InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::Client_SetMontageMode(bool InMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "Client_SetMontageMode"); Params::KosmosAntagonistCharacter_Client_SetMontageMode Parms{}; Parms.InMode = InMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.Client_SetMovementMode // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // EMovementMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::Client_SetMovementMode(EMovementMode InMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "Client_SetMovementMode"); Params::KosmosAntagonistCharacter_Client_SetMovementMode Parms{}; Parms.InMode = InMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.Client_SetVisibility // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // bool InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::Client_SetVisibility(bool InVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "Client_SetVisibility"); Params::KosmosAntagonistCharacter_Client_SetVisibility Parms{}; Parms.InVisibility = InVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.Client_StopMontage // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) void AKosmosAntagonistCharacter::Client_StopMontage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "Client_StopMontage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.GetAntagonistController // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosMonsterController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosMonsterController* AKosmosAntagonistCharacter::GetAntagonistController() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "GetAntagonistController"); Params::KosmosAntagonistCharacter_GetAntagonistController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAntagonistCharacter.HandleResume // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "HandleResume"); Params::KosmosAntagonistCharacter_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.HandleSnapshot // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "HandleSnapshot"); Params::KosmosAntagonistCharacter_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.Init // (Final, Native, Public, BlueprintCallable) void AKosmosAntagonistCharacter::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "Init"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.KillAntagonist // (Event, Public, BlueprintCallable, BlueprintEvent) void AKosmosAntagonistCharacter::KillAntagonist() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "KillAntagonist"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosAntagonistCharacter.KillPlayer // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::KillPlayer(class AKosmosBaseCharacter* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "KillPlayer"); Params::KosmosAntagonistCharacter_KillPlayer Parms{}; Parms.InPlayer = InPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosAntagonistCharacter.NotifyMoveBlockedByKosmosCharacter // (Event, Protected, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* KosmosCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::NotifyMoveBlockedByKosmosCharacter(class AKosmosBaseCharacter* KosmosCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "NotifyMoveBlockedByKosmosCharacter"); Params::KosmosAntagonistCharacter_NotifyMoveBlockedByKosmosCharacter Parms{}; Parms.KosmosCharacter = KosmosCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosAntagonistCharacter.OnCheckpointResume // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::OnCheckpointResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "OnCheckpointResume"); Params::KosmosAntagonistCharacter_OnCheckpointResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosAntagonistCharacter.OnCheckpointResumed // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosAntagonistCharacter::OnCheckpointResumed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "OnCheckpointResumed"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosAntagonistCharacter.SetCollisionState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::SetCollisionState(bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "SetCollisionState"); Params::KosmosAntagonistCharacter_SetCollisionState Parms{}; Parms.IsEnabled = IsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.SetMontageMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::SetMontageMode(bool InMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "SetMontageMode"); Params::KosmosAntagonistCharacter_SetMontageMode Parms{}; Parms.InMode = InMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.SetMovementMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EMovementMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::SetMovementMode(EMovementMode InMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "SetMovementMode"); Params::KosmosAntagonistCharacter_SetMovementMode Parms{}; Parms.InMode = InMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.SetVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::SetVisibility(bool InVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "SetVisibility"); Params::KosmosAntagonistCharacter_SetVisibility Parms{}; Parms.InVisibility = InVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.StopMontage // (Final, Native, Public, BlueprintCallable) void AKosmosAntagonistCharacter::StopMontage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "StopMontage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.SwitchPathFollowingToAccelerationBased // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAccelerationBased (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAntagonistCharacter::SwitchPathFollowingToAccelerationBased(bool bAccelerationBased) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "SwitchPathFollowingToAccelerationBased"); Params::KosmosAntagonistCharacter_SwitchPathFollowingToAccelerationBased Parms{}; Parms.bAccelerationBased = bAccelerationBased; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAntagonistCharacter.GetIsCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosAntagonistCharacter::GetIsCollisionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAntagonistCharacter", "GetIsCollisionEnabled"); Params::KosmosAntagonistCharacter_GetIsCollisionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAssignableKeyWidget.IsBindingLocked // (Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosAssignableKeyWidget::IsBindingLocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAssignableKeyWidget", "IsBindingLocked"); Params::KosmosAssignableKeyWidget_IsBindingLocked Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Kosmos.KosmosAssignableKeyWidget.RefreshAssignableKey // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FSMGMappingReference& InMappingReferenceBinding (Parm, NativeAccessSpecifierPublic) void UKosmosAssignableKeyWidget::RefreshAssignableKey(const struct FSMGMappingReference& InMappingReferenceBinding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAssignableKeyWidget", "RefreshAssignableKey"); Params::KosmosAssignableKeyWidget_RefreshAssignableKey Parms{}; Parms.InMappingReferenceBinding = std::move(InMappingReferenceBinding); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosAsyncWaitForCharacterReady.WaitForCharacterReady // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* KosmosCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosAsyncWaitForCharacterReady*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosAsyncWaitForCharacterReady* UKosmosAsyncWaitForCharacterReady::WaitForCharacterReady(class UObject* WorldContextObject, class AKosmosBaseCharacter* KosmosCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAsyncWaitForCharacterReady", "WaitForCharacterReady"); Params::KosmosAsyncWaitForCharacterReady_WaitForCharacterReady Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.KosmosCharacter = KosmosCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAtmosphereVolume.ForceSetThisVolume // (Final, Native, Public, BlueprintCallable) void AKosmosAtmosphereVolume::ForceSetThisVolume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAtmosphereVolume", "ForceSetThisVolume"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAtmosphereVolume.ImmediatelyCompleteBlending // (Final, Native, Public, BlueprintCallable) void AKosmosAtmosphereVolume::ImmediatelyCompleteBlending() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAtmosphereVolume", "ImmediatelyCompleteBlending"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAtmosphereVolume.SetBehaviour // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosAtmosphereVolumeBehaviour Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAtmosphereVolume::SetBehaviour(EKosmosAtmosphereVolumeBehaviour Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAtmosphereVolume", "SetBehaviour"); Params::KosmosAtmosphereVolume_SetBehaviour Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAtmosphereVolume.GetBehaviour // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosAtmosphereVolumeBehaviour ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosAtmosphereVolumeBehaviour AKosmosAtmosphereVolume::GetBehaviour() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAtmosphereVolume", "GetBehaviour"); Params::KosmosAtmosphereVolume_GetBehaviour Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAtmosphereVolumeManager.ApplyTemporaryTargetOverride // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DurationSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ImmediatelyCompleteBlend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosAtmosphereVolumeManager::ApplyTemporaryTargetOverride(const struct FVector& TargetLocation, float DurationSeconds, bool ImmediatelyCompleteBlend) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAtmosphereVolumeManager", "ApplyTemporaryTargetOverride"); Params::KosmosAtmosphereVolumeManager_ApplyTemporaryTargetOverride Parms{}; Parms.TargetLocation = std::move(TargetLocation); Parms.DurationSeconds = DurationSeconds; Parms.ImmediatelyCompleteBlend = ImmediatelyCompleteBlend; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.ApplyOutputDeviceEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 SharesetID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::ApplyOutputDeviceEffect(int32 SharesetID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "ApplyOutputDeviceEffect"); Params::KosmosAudioBlueprintLibrary_ApplyOutputDeviceEffect Parms{}; Parms.SharesetID = SharesetID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.AreAntagonistsInLinkedRooms // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosAudioBlueprintLibrary::AreAntagonistsInLinkedRooms(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "AreAntagonistsInLinkedRooms"); Params::KosmosAudioBlueprintLibrary_AreAntagonistsInLinkedRooms Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAudioBlueprintLibrary.BindAudioVolumeGroupEvents // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&audioVolumeGroupEvents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::BindAudioVolumeGroupEvents(class UObject* WorldContextObject, const TDelegate& audioVolumeGroupEvents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "BindAudioVolumeGroupEvents"); Params::KosmosAudioBlueprintLibrary_BindAudioVolumeGroupEvents Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.audioVolumeGroupEvents = audioVolumeGroupEvents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.BindAudioVolumeTransitionEvents // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&audioVolumeTransitionEvents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::BindAudioVolumeTransitionEvents(class UObject* WorldContextObject, const TDelegate& audioVolumeTransitionEvents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "BindAudioVolumeTransitionEvents"); Params::KosmosAudioBlueprintLibrary_BindAudioVolumeTransitionEvents Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.audioVolumeTransitionEvents = audioVolumeTransitionEvents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.BindGlobalAudioEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&globalAudioEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::BindGlobalAudioEvent(class UObject* WorldContextObject, const TDelegate& globalAudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "BindGlobalAudioEvent"); Params::KosmosAudioBlueprintLibrary_BindGlobalAudioEvent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.globalAudioEvent = globalAudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.BindMusicSyncCallback // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::BindMusicSyncCallback(class UObject* WorldContextObject, const TDelegate& Callback) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "BindMusicSyncCallback"); Params::KosmosAudioBlueprintLibrary_BindMusicSyncCallback Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.GetActiveAudioVolume // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosAudioVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosAudioVolume* UKosmosAudioBlueprintLibrary::GetActiveAudioVolume(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "GetActiveAudioVolume"); Params::KosmosAudioBlueprintLibrary_GetActiveAudioVolume Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAudioBlueprintLibrary.GetAudioVolumeAmbienceComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* UKosmosAudioBlueprintLibrary::GetAudioVolumeAmbienceComponent(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "GetAudioVolumeAmbienceComponent"); Params::KosmosAudioBlueprintLibrary_GetAudioVolumeAmbienceComponent Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAudioBlueprintLibrary.GetAudioVolumesOfGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName audioVolumeGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosAudioBlueprintLibrary::GetAudioVolumesOfGroup(class UObject* WorldContextObject, class FName audioVolumeGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "GetAudioVolumesOfGroup"); Params::KosmosAudioBlueprintLibrary_GetAudioVolumesOfGroup Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.audioVolumeGroup = audioVolumeGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAudioBlueprintLibrary.GetGlobalAmbienceComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* UKosmosAudioBlueprintLibrary::GetGlobalAmbienceComponent(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "GetGlobalAmbienceComponent"); Params::KosmosAudioBlueprintLibrary_GetGlobalAmbienceComponent Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAudioBlueprintLibrary.GetMusicPlaybackComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* UKosmosAudioBlueprintLibrary::GetMusicPlaybackComponent(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "GetMusicPlaybackComponent"); Params::KosmosAudioBlueprintLibrary_GetMusicPlaybackComponent Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAudioBlueprintLibrary.InitWiseMotion // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::InitWiseMotion(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "InitWiseMotion"); Params::KosmosAudioBlueprintLibrary_InitWiseMotion Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.OverridePlayerAudioComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkComponent* Target (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::OverridePlayerAudioComponent(class UAkComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "OverridePlayerAudioComponent"); Params::KosmosAudioBlueprintLibrary_OverridePlayerAudioComponent Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.PlayQuitGameEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::PlayQuitGameEvent(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "PlayQuitGameEvent"); Params::KosmosAudioBlueprintLibrary_PlayQuitGameEvent Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.PlaySoundAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::PlaySoundAtLocation(const class UObject* WorldContextObject, class UAkAudioEvent* Sound, const struct FVector& Location, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "PlaySoundAtLocation"); Params::KosmosAudioBlueprintLibrary_PlaySoundAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.PostGlobalAmbience // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::PostGlobalAmbience(class UObject* WorldContextObject, class UAkAudioEvent* AudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "PostGlobalAmbience"); Params::KosmosAudioBlueprintLibrary_PostGlobalAmbience Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AudioEvent = AudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.PostGlobalEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::PostGlobalEvent(class UObject* WorldContextObject, class UAkAudioEvent* AudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "PostGlobalEvent"); Params::KosmosAudioBlueprintLibrary_PostGlobalEvent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AudioEvent = AudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.PostGlobalMusic // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::PostGlobalMusic(class UObject* WorldContextObject, class UAkAudioEvent* AudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "PostGlobalMusic"); Params::KosmosAudioBlueprintLibrary_PostGlobalMusic Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AudioEvent = AudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.PostMusicPlayback // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::PostMusicPlayback(class UObject* WorldContextObject, class UAkAudioEvent* AudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "PostMusicPlayback"); Params::KosmosAudioBlueprintLibrary_PostMusicPlayback Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AudioEvent = AudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.RegisterDefaultListener // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* attachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::RegisterDefaultListener(class UObject* WorldContextObject, class AActor* attachment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "RegisterDefaultListener"); Params::KosmosAudioBlueprintLibrary_RegisterDefaultListener Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.attachment = attachment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.SendGlobalAudioEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AudioEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::SendGlobalAudioEvent(class UObject* WorldContextObject, class FName AudioEvent, class UObject* Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "SendGlobalAudioEvent"); Params::KosmosAudioBlueprintLibrary_SendGlobalAudioEvent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AudioEvent = AudioEvent; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.SetGlobalAudioSettings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* inAudioEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAuxBus* inReverb (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float inReverbSend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName inDefaultSurfaceMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::SetGlobalAudioSettings(class UObject* WorldContextObject, class UAkAudioEvent* inAudioEvent, class UAkAuxBus* inReverb, float inReverbSend, class FName inDefaultSurfaceMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "SetGlobalAudioSettings"); Params::KosmosAudioBlueprintLibrary_SetGlobalAudioSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inAudioEvent = inAudioEvent; Parms.inReverb = inReverb; Parms.inReverbSend = inReverbSend; Parms.inDefaultSurfaceMaterial = inDefaultSurfaceMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.SpawnAudioComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ComponentToSpawnOn (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* UKosmosAudioBlueprintLibrary::SpawnAudioComponent(const class UObject* WorldContextObject, class UActorComponent* ComponentToSpawnOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "SpawnAudioComponent"); Params::KosmosAudioBlueprintLibrary_SpawnAudioComponent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ComponentToSpawnOn = ComponentToSpawnOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosAudioBlueprintLibrary.StartGlobalMusic // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::StartGlobalMusic(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "StartGlobalMusic"); Params::KosmosAudioBlueprintLibrary_StartGlobalMusic Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.StopGlobalMusic // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::StopGlobalMusic(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "StopGlobalMusic"); Params::KosmosAudioBlueprintLibrary_StopGlobalMusic Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.UnbindAudioVolumeGroupEvents // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&audioVolumeGroupEvents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::UnbindAudioVolumeGroupEvents(class UObject* WorldContextObject, const TDelegate& audioVolumeGroupEvents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "UnbindAudioVolumeGroupEvents"); Params::KosmosAudioBlueprintLibrary_UnbindAudioVolumeGroupEvents Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.audioVolumeGroupEvents = audioVolumeGroupEvents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.UnbindAudioVolumeTransitionEvents // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&audioVolumeTransitionEvents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::UnbindAudioVolumeTransitionEvents(class UObject* WorldContextObject, const TDelegate& audioVolumeTransitionEvents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "UnbindAudioVolumeTransitionEvents"); Params::KosmosAudioBlueprintLibrary_UnbindAudioVolumeTransitionEvents Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.audioVolumeTransitionEvents = audioVolumeTransitionEvents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.UnbindGlobalAudioEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&globalAudioEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::UnbindGlobalAudioEvent(class UObject* WorldContextObject, const TDelegate& globalAudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "UnbindGlobalAudioEvent"); Params::KosmosAudioBlueprintLibrary_UnbindGlobalAudioEvent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.globalAudioEvent = globalAudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioBlueprintLibrary.UnbindMusicSyncCallback // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosAudioBlueprintLibrary::UnbindMusicSyncCallback(class UObject* WorldContextObject, const TDelegate& Callback) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAudioBlueprintLibrary", "UnbindMusicSyncCallback"); Params::KosmosAudioBlueprintLibrary_UnbindMusicSyncCallback Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioLevelInterface.AudioLevel_PostEvent // (Native, Event, Public, BlueprintEvent) // Parameters: // const struct FKosmosAudioLevelAudioEvent&Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void IKosmosAudioLevelInterface::AudioLevel_PostEvent(const struct FKosmosAudioLevelAudioEvent& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosAudioLevelInterface", "AudioLevel_PostEvent"); Params::KosmosAudioLevelInterface_AudioLevel_PostEvent Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioLevelInterface.AudioLevel_PostGenericEvent // (Native, Event, Public, BlueprintEvent) // Parameters: // const struct FKosmosAudioLevelGenericEvent&Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void IKosmosAudioLevelInterface::AudioLevel_PostGenericEvent(const struct FKosmosAudioLevelGenericEvent& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosAudioLevelInterface", "AudioLevel_PostGenericEvent"); Params::KosmosAudioLevelInterface_AudioLevel_PostGenericEvent Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioLevelInterface.AudioLevel_SetRTPCValue // (Native, Event, Public, BlueprintEvent) // Parameters: // const struct FKosmosAudioLevelRTPC& Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void IKosmosAudioLevelInterface::AudioLevel_SetRTPCValue(const struct FKosmosAudioLevelRTPC& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosAudioLevelInterface", "AudioLevel_SetRTPCValue"); Params::KosmosAudioLevelInterface_AudioLevel_SetRTPCValue Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioLevelInterface.AudioLevel_SetState // (Native, Event, Public, BlueprintEvent) // Parameters: // const struct FKosmosAudioLevelState& Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void IKosmosAudioLevelInterface::AudioLevel_SetState(const struct FKosmosAudioLevelState& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosAudioLevelInterface", "AudioLevel_SetState"); Params::KosmosAudioLevelInterface_AudioLevel_SetState Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAudioLevelInterface.AudioLevel_SetSwitch // (Native, Event, Public, BlueprintEvent) // Parameters: // const struct FKosmosAudioLevelSwitch& Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void IKosmosAudioLevelInterface::AudioLevel_SetSwitch(const struct FKosmosAudioLevelSwitch& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosAudioLevelInterface", "AudioLevel_SetSwitch"); Params::KosmosAudioLevelInterface_AudioLevel_SetSwitch Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmoAudioLevelLibrary.TriggerAudioLevel_PostEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAudioLevelAudioEvent&Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void UKosmoAudioLevelLibrary::TriggerAudioLevel_PostEvent(class UObject* WorldContextObject, const struct FKosmosAudioLevelAudioEvent& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmoAudioLevelLibrary", "TriggerAudioLevel_PostEvent"); Params::KosmoAudioLevelLibrary_TriggerAudioLevel_PostEvent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmoAudioLevelLibrary.TriggerAudioLevel_PostGenericEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAudioLevelGenericEvent&Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void UKosmoAudioLevelLibrary::TriggerAudioLevel_PostGenericEvent(class UObject* WorldContextObject, const struct FKosmosAudioLevelGenericEvent& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmoAudioLevelLibrary", "TriggerAudioLevel_PostGenericEvent"); Params::KosmoAudioLevelLibrary_TriggerAudioLevel_PostGenericEvent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmoAudioLevelLibrary.TriggerAudioLevel_SetRTPCValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAudioLevelRTPC& Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void UKosmoAudioLevelLibrary::TriggerAudioLevel_SetRTPCValue(class UObject* WorldContextObject, const struct FKosmosAudioLevelRTPC& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmoAudioLevelLibrary", "TriggerAudioLevel_SetRTPCValue"); Params::KosmoAudioLevelLibrary_TriggerAudioLevel_SetRTPCValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmoAudioLevelLibrary.TriggerAudioLevel_SetState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAudioLevelState& Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void UKosmoAudioLevelLibrary::TriggerAudioLevel_SetState(class UObject* WorldContextObject, const struct FKosmosAudioLevelState& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmoAudioLevelLibrary", "TriggerAudioLevel_SetState"); Params::KosmoAudioLevelLibrary_TriggerAudioLevel_SetState Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmoAudioLevelLibrary.TriggerAudioLevel_SetSwitch // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosAudioLevelSwitch& Payload (ConstParm, Parm, NativeAccessSpecifierPublic) void UKosmoAudioLevelLibrary::TriggerAudioLevel_SetSwitch(class UObject* WorldContextObject, const struct FKosmosAudioLevelSwitch& Payload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmoAudioLevelLibrary", "TriggerAudioLevel_SetSwitch"); Params::KosmoAudioLevelLibrary_TriggerAudioLevel_SetSwitch Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAkEventsProxy.MusicCallback // (Final, Native, Public, BlueprintCallable) // Parameters: // EAkCallbackType inCallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* inCallbackInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAkEventsProxy::MusicCallback(EAkCallbackType inCallbackType, class UAkCallbackInfo* inCallbackInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAkEventsProxy", "MusicCallback"); Params::KosmosAkEventsProxy_MusicCallback Parms{}; Parms.inCallbackType = inCallbackType; Parms.inCallbackInfo = inCallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAkEventsProxy.SendAudioVolumeGroupEvent // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& groupName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosAudioVolumeGroupEventType EventType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAkEventsProxy::SendAudioVolumeGroupEvent(const class FName& groupName, const EKosmosAudioVolumeGroupEventType EventType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAkEventsProxy", "SendAudioVolumeGroupEvent"); Params::KosmosAkEventsProxy_SendAudioVolumeGroupEvent Parms{}; Parms.groupName = groupName; Parms.EventType = EventType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAkEventsProxy.SendAudioVolumeTransitionEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AKosmosAudioVolume* AudioVolume (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosAudioVolumeGroupEventType EventType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAkEventsProxy::SendAudioVolumeTransitionEvent(const class AKosmosAudioVolume* AudioVolume, const EKosmosAudioVolumeGroupEventType EventType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAkEventsProxy", "SendAudioVolumeTransitionEvent"); Params::KosmosAkEventsProxy_SendAudioVolumeTransitionEvent Parms{}; Parms.AudioVolume = AudioVolume; Parms.EventType = EventType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAkEventsProxy.SendGlobalAudioEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAkEventsProxy::SendGlobalAudioEvent(class FName EventName, class UObject* Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAkEventsProxy", "SendGlobalAudioEvent"); Params::KosmosAkEventsProxy_SendGlobalAudioEvent Parms{}; Parms.EventName = EventName; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAkEventsProxy.SendThreatLevelEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FKosmosThreatData& threatData (Parm, NativeAccessSpecifierPublic) void UKosmosAkEventsProxy::SendThreatLevelEvent(const struct FKosmosThreatData& threatData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosAkEventsProxy", "SendThreatLevelEvent"); Params::KosmosAkEventsProxy_SendThreatLevelEvent Parms{}; Parms.threatData = std::move(threatData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosAutomationLibrary.SkipToNextNode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosAutomationLibrary::SkipToNextNode(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosAutomationLibrary", "SkipToNextNode"); Params::KosmosAutomationLibrary_SkipToNextNode Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBalancingComponent.IsIdle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBalancingComponent::IsIdle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBalancingComponent", "IsIdle"); Params::KosmosBalancingComponent_IsIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.AddAbilityRestriction // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::AddAbilityRestriction(const struct FGameplayTag& TriggerTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "AddAbilityRestriction"); Params::KosmosBaseCharacter_AddAbilityRestriction Parms{}; Parms.TriggerTag = std::move(TriggerTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.AI_SetRawInput // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InRawInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::AI_SetRawInput(const struct FVector& InRawInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "AI_SetRawInput"); Params::KosmosBaseCharacter_AI_SetRawInput Parms{}; Parms.InRawInput = std::move(InRawInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.AI_SetRawLookInput // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InRawInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::AI_SetRawLookInput(const struct FVector& InRawInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "AI_SetRawLookInput"); Params::KosmosBaseCharacter_AI_SetRawLookInput Parms{}; Parms.InRawInput = std::move(InRawInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.AI_SetRawPressedInteract // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool InRawPressedInteract (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::AI_SetRawPressedInteract(const bool InRawPressedInteract) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "AI_SetRawPressedInteract"); Params::KosmosBaseCharacter_AI_SetRawPressedInteract Parms{}; Parms.InRawPressedInteract = InRawPressedInteract; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.ApplyAnimationOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAnimationSlots* Animations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAnimationOverridePriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::ApplyAnimationOverride(class UCharacterAnimationSlots* Animations, EAnimationOverridePriority Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ApplyAnimationOverride"); Params::KosmosBaseCharacter_ApplyAnimationOverride Parms{}; Parms.Animations = Animations; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.ApplyAnimationOverrideLocal // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAnimationSlots* Animations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAnimationOverridePriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::ApplyAnimationOverrideLocal(class UCharacterAnimationSlots* Animations, EAnimationOverridePriority Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ApplyAnimationOverrideLocal"); Params::KosmosBaseCharacter_ApplyAnimationOverrideLocal Parms{}; Parms.Animations = Animations; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.ApplyEffects // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray>&EffectsToApply (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::ApplyEffects(const TArray>& EffectsToApply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ApplyEffects"); Params::KosmosBaseCharacter_ApplyEffects Parms{}; Parms.EffectsToApply = std::move(EffectsToApply); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.CallFromPlayPalAction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::CallFromPlayPalAction(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CallFromPlayPalAction"); Params::KosmosBaseCharacter_CallFromPlayPalAction Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.CancelAbilityByTag // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EExecutionStrategy ExecutionStrategy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::CancelAbilityByTag(const struct FGameplayTag& TriggerTag, EExecutionStrategy ExecutionStrategy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CancelAbilityByTag"); Params::KosmosBaseCharacter_CancelAbilityByTag Parms{}; Parms.TriggerTag = std::move(TriggerTag); Parms.ExecutionStrategy = ExecutionStrategy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.CancelAbilityByTag_Internal // (Final, Native, Public) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::CancelAbilityByTag_Internal(const struct FGameplayTag& TriggerTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CancelAbilityByTag_Internal"); Params::KosmosBaseCharacter_CancelAbilityByTag_Internal Parms{}; Parms.TriggerTag = std::move(TriggerTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.CancelAbilityByTag_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::CancelAbilityByTag_Multicast(const struct FGameplayTag& TriggerTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CancelAbilityByTag_Multicast"); Params::KosmosBaseCharacter_CancelAbilityByTag_Multicast Parms{}; Parms.TriggerTag = std::move(TriggerTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.CancelAbilityByTag_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ExecuteOnAll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::CancelAbilityByTag_Server(const struct FGameplayTag& TriggerTag, bool ExecuteOnAll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CancelAbilityByTag_Server"); Params::KosmosBaseCharacter_CancelAbilityByTag_Server Parms{}; Parms.TriggerTag = std::move(TriggerTag); Parms.ExecuteOnAll = ExecuteOnAll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.CheckHoldingItemOfType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf InActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::CheckHoldingItemOfType(TSubclassOf InActorClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CheckHoldingItemOfType"); Params::KosmosBaseCharacter_CheckHoldingItemOfType Parms{}; Parms.InActorClass = InActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.CheckIfCrouchPressedByToggle // (Final, Native, Private) void AKosmosBaseCharacter::CheckIfCrouchPressedByToggle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CheckIfCrouchPressedByToggle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.CheckIfGrabPressedByToggle // (Final, Native, Private) void AKosmosBaseCharacter::CheckIfGrabPressedByToggle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CheckIfGrabPressedByToggle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.CheckIfSprintPressedByToggle // (Final, Native, Private) void AKosmosBaseCharacter::CheckIfSprintPressedByToggle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CheckIfSprintPressedByToggle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.ClearAnimationOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAnimationSlots* Animations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::ClearAnimationOverride(class UCharacterAnimationSlots* Animations) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ClearAnimationOverride"); Params::KosmosBaseCharacter_ClearAnimationOverride Parms{}; Parms.Animations = Animations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.ClearAnimationOverrideLocal // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAnimationSlots* Animations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::ClearAnimationOverrideLocal(class UCharacterAnimationSlots* Animations) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ClearAnimationOverrideLocal"); Params::KosmosBaseCharacter_ClearAnimationOverrideLocal Parms{}; Parms.Animations = Animations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Client_IgnoreActorWhenMoving // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Client_IgnoreActorWhenMoving(class AActor* InActor, bool bShouldIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Client_IgnoreActorWhenMoving"); Params::KosmosBaseCharacter_Client_IgnoreActorWhenMoving Parms{}; Parms.InActor = InActor; Parms.bShouldIgnore = bShouldIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Client_IgnoreComponentWhenMoving // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Client_IgnoreComponentWhenMoving(class UPrimitiveComponent* InComponent, bool bShouldIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Client_IgnoreComponentWhenMoving"); Params::KosmosBaseCharacter_Client_IgnoreComponentWhenMoving Parms{}; Parms.InComponent = InComponent; Parms.bShouldIgnore = bShouldIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.EndSimpleControlledJump // (Final, Native, Public, BlueprintCallable) void AKosmosBaseCharacter::EndSimpleControlledJump() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "EndSimpleControlledJump"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.ForceReleaseGrab // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EGrabReleaseOptions releaseOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::ForceReleaseGrab(EGrabReleaseOptions releaseOption) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ForceReleaseGrab"); Params::KosmosBaseCharacter_ForceReleaseGrab Parms{}; Parms.releaseOption = releaseOption; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.ForceResetPhysics // (Final, Native, Public, BlueprintCallable) void AKosmosBaseCharacter::ForceResetPhysics() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ForceResetPhysics"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.GetDummyValueAttribute // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosBaseCharacter::GetDummyValueAttribute() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetDummyValueAttribute"); Params::KosmosBaseCharacter_GetDummyValueAttribute Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetGetUpAnimation // (Event, Public, BlueprintEvent) // Parameters: // bool bRagdollFaceUpState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* AKosmosBaseCharacter::GetGetUpAnimation(bool bRagdollFaceUpState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetGetUpAnimation"); Params::KosmosBaseCharacter_GetGetUpAnimation Parms{}; Parms.bRagdollFaceUpState = bRagdollFaceUpState; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetHeldItemOfType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf InActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AKosmosBaseCharacter::GetHeldItemOfType(TSubclassOf InActorClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetHeldItemOfType"); Params::KosmosBaseCharacter_GetHeldItemOfType Parms{}; Parms.InActorClass = InActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetStartingAbilities // (Event, Public, BlueprintEvent) // Parameters: // TMap>ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) TMap> AKosmosBaseCharacter::GetStartingAbilities() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetStartingAbilities"); Params::KosmosBaseCharacter_GetStartingAbilities Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GrantAbilities // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap>&AbilitiesToGrant (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::GrantAbilities(const TMap>& AbilitiesToGrant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GrantAbilities"); Params::KosmosBaseCharacter_GrantAbilities Parms{}; Parms.AbilitiesToGrant = std::move(AbilitiesToGrant); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.GrantAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf AbilityToGrant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InputID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayAbilitySpecHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle AKosmosBaseCharacter::GrantAbility(TSubclassOf AbilityToGrant, int32 InputID, class UObject* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GrantAbility"); Params::KosmosBaseCharacter_GrantAbility Parms{}; Parms.AbilityToGrant = AbilityToGrant; Parms.InputID = InputID; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GrantAbilityAndActivateOnce // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf AbilityToGrant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InputID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayAbilitySpecHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle AKosmosBaseCharacter::GrantAbilityAndActivateOnce(TSubclassOf AbilityToGrant, int32 InputID, class UObject* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GrantAbilityAndActivateOnce"); Params::KosmosBaseCharacter_GrantAbilityAndActivateOnce Parms{}; Parms.AbilityToGrant = AbilityToGrant; Parms.InputID = InputID; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.IsAnimationOverrideActive // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAnimationSlots* Animations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::IsAnimationOverrideActive(class UCharacterAnimationSlots* Animations) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "IsAnimationOverrideActive"); Params::KosmosBaseCharacter_IsAnimationOverrideActive Parms{}; Parms.Animations = Animations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.IsCharacterReady // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::IsCharacterReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "IsCharacterReady"); Params::KosmosBaseCharacter_IsCharacterReady Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.MakeControlledJump // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::MakeControlledJump(const struct FVector& Point) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "MakeControlledJump"); Params::KosmosBaseCharacter_MakeControlledJump Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.MakeSimpleControlledJump // (Final, Native, Public, BlueprintCallable) void AKosmosBaseCharacter::MakeSimpleControlledJump() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "MakeSimpleControlledJump"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.MaxJump // (Native, Public, BlueprintCallable) void AKosmosBaseCharacter::MaxJump() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "MaxJump"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Multicast_AddMovementSettingsOverride // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UKosmosMovementSettingValueAsset* MovementSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAnimationOverridePriority Priority (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Multicast_AddMovementSettingsOverride(class UKosmosMovementSettingValueAsset* MovementSettings, const EAnimationOverridePriority Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Multicast_AddMovementSettingsOverride"); Params::KosmosBaseCharacter_Multicast_AddMovementSettingsOverride Parms{}; Parms.MovementSettings = MovementSettings; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Multicast_ClearMovementSettingsOverride // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const class UKosmosMovementSettingValueAsset*MovementSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Multicast_ClearMovementSettingsOverride(const class UKosmosMovementSettingValueAsset* MovementSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Multicast_ClearMovementSettingsOverride"); Params::KosmosBaseCharacter_Multicast_ClearMovementSettingsOverride Parms{}; Parms.MovementSettings = MovementSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Multicast_RagdollEnd // (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults) // Parameters: // const struct FVector& CharacterLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Multicast_RagdollEnd(const struct FVector& CharacterLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Multicast_RagdollEnd"); Params::KosmosBaseCharacter_Multicast_RagdollEnd Parms{}; Parms.CharacterLocation = std::move(CharacterLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Multicast_RagdollStart // (Net, NetReliable, Native, Event, NetMulticast, Protected) void AKosmosBaseCharacter::Multicast_RagdollStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Multicast_RagdollStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Multicast_SetSprintState // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Multicast_SetSprintState(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Multicast_SetSprintState"); Params::KosmosBaseCharacter_Multicast_SetSprintState Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.MulticastApplyAnimationOverride // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UCharacterAnimationSlots* Animations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAnimationOverridePriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::MulticastApplyAnimationOverride(class UCharacterAnimationSlots* Animations, EAnimationOverridePriority Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "MulticastApplyAnimationOverride"); Params::KosmosBaseCharacter_MulticastApplyAnimationOverride Parms{}; Parms.Animations = Animations; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.MulticastClearAnimationOverride // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UCharacterAnimationSlots* Animations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::MulticastClearAnimationOverride(class UCharacterAnimationSlots* Animations) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "MulticastClearAnimationOverride"); Params::KosmosBaseCharacter_MulticastClearAnimationOverride Parms{}; Parms.Animations = Animations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.NotifyCharacterIsReady // (Final, Native, Public, BlueprintCallable) void AKosmosBaseCharacter::NotifyCharacterIsReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "NotifyCharacterIsReady"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.OnCapsuleHeightShrinkAmountChanged // (Final, Native, Protected) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::OnCapsuleHeightShrinkAmountChanged(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "OnCapsuleHeightShrinkAmountChanged"); Params::KosmosBaseCharacter_OnCapsuleHeightShrinkAmountChanged Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.OnPawnWidthChanged // (Final, Native, Protected) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::OnPawnWidthChanged(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "OnPawnWidthChanged"); Params::KosmosBaseCharacter_OnPawnWidthChanged Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.OnRep_StartupInfo // (Final, Native, Public) void AKosmosBaseCharacter::OnRep_StartupInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "OnRep_StartupInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.OnStartFromCheckpoint // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosCheckpoint* InCheckpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* OtherCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::OnStartFromCheckpoint(class AKosmosCheckpoint* InCheckpoint, class AKosmosBaseCharacter* OtherCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "OnStartFromCheckpoint"); Params::KosmosBaseCharacter_OnStartFromCheckpoint Parms{}; Parms.InCheckpoint = InCheckpoint; Parms.OtherCharacter = OtherCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.OverrideMovementSetings // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosMovementSettingValueAsset* InSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAnimationOverridePriority Priority (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::OverrideMovementSetings(class UKosmosMovementSettingValueAsset* InSettings, const EAnimationOverridePriority Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "OverrideMovementSetings"); Params::KosmosBaseCharacter_OverrideMovementSetings Parms{}; Parms.InSettings = InSettings; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.OverrideMovementSetingsLocal // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosMovementSettingValueAsset* InSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAnimationOverridePriority Priority (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::OverrideMovementSetingsLocal(class UKosmosMovementSettingValueAsset* InSettings, const EAnimationOverridePriority Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "OverrideMovementSetingsLocal"); Params::KosmosBaseCharacter_OverrideMovementSetingsLocal Parms{}; Parms.InSettings = InSettings; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.PlaypalGetSprintStatus // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::PlaypalGetSprintStatus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "PlaypalGetSprintStatus"); Params::KosmosBaseCharacter_PlaypalGetSprintStatus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.PlaypalSetSprint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::PlaypalSetSprint(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "PlaypalSetSprint"); Params::KosmosBaseCharacter_PlaypalSetSprint Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.RagdollEnd // (Final, Native, Public, BlueprintCallable) void AKosmosBaseCharacter::RagdollEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "RagdollEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.RagdollStart // (Final, Native, Public, BlueprintCallable) void AKosmosBaseCharacter::RagdollStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "RagdollStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.RemoveAbilityRestriction // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::RemoveAbilityRestriction(const struct FGameplayTag& TriggerTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "RemoveAbilityRestriction"); Params::KosmosBaseCharacter_RemoveAbilityRestriction Parms{}; Parms.TriggerTag = std::move(TriggerTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.RemoveOverrideMovementSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosMovementSettingValueAsset* InSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::RemoveOverrideMovementSettings(class UKosmosMovementSettingValueAsset* InSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "RemoveOverrideMovementSettings"); Params::KosmosBaseCharacter_RemoveOverrideMovementSettings Parms{}; Parms.InSettings = InSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.RemoveOverrideMovementSettingsLocal // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosMovementSettingValueAsset* InSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::RemoveOverrideMovementSettingsLocal(class UKosmosMovementSettingValueAsset* InSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "RemoveOverrideMovementSettingsLocal"); Params::KosmosBaseCharacter_RemoveOverrideMovementSettingsLocal Parms{}; Parms.InSettings = InSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.RevokeAbilities // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray>&AbilitiesToRevoke (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::RevokeAbilities(const TArray>& AbilitiesToRevoke) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "RevokeAbilities"); Params::KosmosBaseCharacter_RevokeAbilities Parms{}; Parms.AbilitiesToRevoke = std::move(AbilitiesToRevoke); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.RevokeAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayAbilitySpecHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::RevokeAbility(const struct FGameplayAbilitySpecHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "RevokeAbility"); Params::KosmosBaseCharacter_RevokeAbility Parms{}; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.RevokeEffects // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray>&EffectsToRevoke (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::RevokeEffects(const TArray>& EffectsToRevoke) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "RevokeEffects"); Params::KosmosBaseCharacter_RevokeEffects Parms{}; Parms.EffectsToRevoke = std::move(EffectsToRevoke); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Server_RagdollEnd // (Net, NetReliable, Native, Event, Protected, NetServer, HasDefaults) // Parameters: // const struct FVector& CharacterLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Server_RagdollEnd(const struct FVector& CharacterLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Server_RagdollEnd"); Params::KosmosBaseCharacter_Server_RagdollEnd Parms{}; Parms.CharacterLocation = std::move(CharacterLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Server_RagdollStart // (Net, NetReliable, Native, Event, Protected, NetServer) void AKosmosBaseCharacter::Server_RagdollStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Server_RagdollStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Server_SetDesiredGait // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // EKosmosGait NewGait (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Server_SetDesiredGait(EKosmosGait NewGait) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Server_SetDesiredGait"); Params::KosmosBaseCharacter_Server_SetDesiredGait Parms{}; Parms.NewGait = NewGait; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Server_SetMeshLocationDuringRagdoll // (Net, Native, Event, Protected, NetServer, HasDefaults) // Parameters: // const struct FVector& MeshLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Server_SetMeshLocationDuringRagdoll(const struct FVector& MeshLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Server_SetMeshLocationDuringRagdoll"); Params::KosmosBaseCharacter_Server_SetMeshLocationDuringRagdoll Parms{}; Parms.MeshLocation = std::move(MeshLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Server_SetReplicatedControlYaw // (Net, Native, Event, Protected, NetServer) // Parameters: // uint16 CompressedYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Server_SetReplicatedControlYaw(uint16 CompressedYaw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Server_SetReplicatedControlYaw"); Params::KosmosBaseCharacter_Server_SetReplicatedControlYaw Parms{}; Parms.CompressedYaw = CompressedYaw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.Server_SetSprintState // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::Server_SetSprintState(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "Server_SetSprintState"); Params::KosmosBaseCharacter_Server_SetSprintState Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.ServerSetIDoneAnInput // (Net, NetReliable, Native, Event, Public, NetServer) void AKosmosBaseCharacter::ServerSetIDoneAnInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ServerSetIDoneAnInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.ServerSetIsReady // (Net, NetReliable, Native, Event, Public, NetServer) void AKosmosBaseCharacter::ServerSetIsReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ServerSetIsReady"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetAutoSneaking // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Sneaking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetAutoSneaking(bool Sneaking) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetAutoSneaking"); Params::KosmosBaseCharacter_SetAutoSneaking Parms{}; Parms.Sneaking = Sneaking; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetCrouchEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetCrouchEnabled(bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetCrouchEnabled"); Params::KosmosBaseCharacter_SetCrouchEnabled Parms{}; Parms.IsEnabled = IsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetDesiredGait // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGait NewGait (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetDesiredGait(EKosmosGait NewGait) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetDesiredGait"); Params::KosmosBaseCharacter_SetDesiredGait Parms{}; Parms.NewGait = NewGait; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetGait // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGait NewGait (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetGait(EKosmosGait NewGait) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetGait"); Params::KosmosBaseCharacter_SetGait Parms{}; Parms.NewGait = NewGait; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetJumpingState // (Final, Native, Protected) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetJumpingState(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetJumpingState"); Params::KosmosBaseCharacter_SetJumpingState Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetKosmosRoom // (Final, Native, Private, BlueprintCallable) // Parameters: // class UKosmosRoom* OldRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* NewRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetKosmosRoom(class UKosmosRoom* OldRoom, class UKosmosRoom* NewRoom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetKosmosRoom"); Params::KosmosBaseCharacter_SetKosmosRoom Parms{}; Parms.OldRoom = OldRoom; Parms.NewRoom = NewRoom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetManualLookAtTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UKosmosTargetComponent* TargetComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetManualLookAtTarget(const class UKosmosTargetComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetManualLookAtTarget"); Params::KosmosBaseCharacter_SetManualLookAtTarget Parms{}; Parms.TargetComponent = TargetComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetMontageMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShouldDisableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetMontageMode(bool bShouldDisableCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetMontageMode"); Params::KosmosBaseCharacter_SetMontageMode Parms{}; Parms.bShouldDisableCollision = bShouldDisableCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetMovementState // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosMovementState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetMovementState(EKosmosMovementState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetMovementState"); Params::KosmosBaseCharacter_SetMovementState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetPlayerInputEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetPlayerInputEnabled(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetPlayerInputEnabled"); Params::KosmosBaseCharacter_SetPlayerInputEnabled Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetPuzzlePieceDelta // (Final, Native, Public, BlueprintCallable) // Parameters: // float Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetPuzzlePieceDelta(float Delta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetPuzzlePieceDelta"); Params::KosmosBaseCharacter_SetPuzzlePieceDelta Parms{}; Parms.Delta = Delta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetPuzzlePieceValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetPuzzlePieceValue(float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetPuzzlePieceValue"); Params::KosmosBaseCharacter_SetPuzzlePieceValue Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.SetSneaking // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Sneaking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool CanSlide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::SetSneaking(bool Sneaking, bool CanSlide) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "SetSneaking"); Params::KosmosBaseCharacter_SetSneaking Parms{}; Parms.Sneaking = Sneaking; Parms.CanSlide = CanSlide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.StartupComplete // (Final, Native, Public, BlueprintCallable) void AKosmosBaseCharacter::StartupComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "StartupComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.StopCurrentMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::StopCurrentMontage(float BlendTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "StopCurrentMontage"); Params::KosmosBaseCharacter_StopCurrentMontage Parms{}; Parms.BlendTime = BlendTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.TriggerAbilityByTag // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EExecutionStrategy ExecutionStrategy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::TriggerAbilityByTag(const struct FGameplayTag& TriggerTag, EExecutionStrategy ExecutionStrategy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "TriggerAbilityByTag"); Params::KosmosBaseCharacter_TriggerAbilityByTag Parms{}; Parms.TriggerTag = std::move(TriggerTag); Parms.ExecutionStrategy = ExecutionStrategy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.TriggerAbilityByTag_Internal // (Final, Native, Public) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::TriggerAbilityByTag_Internal(const struct FGameplayTag& TriggerTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "TriggerAbilityByTag_Internal"); Params::KosmosBaseCharacter_TriggerAbilityByTag_Internal Parms{}; Parms.TriggerTag = std::move(TriggerTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.TriggerAbilityByTag_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::TriggerAbilityByTag_Multicast(const struct FGameplayTag& TriggerTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "TriggerAbilityByTag_Multicast"); Params::KosmosBaseCharacter_TriggerAbilityByTag_Multicast Parms{}; Parms.TriggerTag = std::move(TriggerTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.TriggerAbilityByTag_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ExecuteOnAll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBaseCharacter::TriggerAbilityByTag_Server(const struct FGameplayTag& TriggerTag, bool ExecuteOnAll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "TriggerAbilityByTag_Server"); Params::KosmosBaseCharacter_TriggerAbilityByTag_Server Parms{}; Parms.TriggerTag = std::move(TriggerTag); Parms.ExecuteOnAll = ExecuteOnAll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.CanSprint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::CanSprint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CanSprint"); Params::KosmosBaseCharacter_CanSprint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.CheckPlayerInputEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::CheckPlayerInputEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "CheckPlayerInputEnabled"); Params::KosmosBaseCharacter_CheckPlayerInputEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetActorFeetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosBaseCharacter::GetActorFeetLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetActorFeetLocation"); Params::KosmosBaseCharacter_GetActorFeetLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetActualGait // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGait AllowedGait (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGait AKosmosBaseCharacter::GetActualGait(EKosmosGait AllowedGait) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetActualGait"); Params::KosmosBaseCharacter_GetActualGait Parms{}; Parms.AllowedGait = AllowedGait; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetAllowedGait // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGait AKosmosBaseCharacter::GetAllowedGait() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetAllowedGait"); Params::KosmosBaseCharacter_GetAllowedGait Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetCharacterLocation // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // EKosmosAtmosphereWorld IllusionWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosBaseCharacter::GetCharacterLocation(EKosmosAtmosphereWorld IllusionWorld) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetCharacterLocation"); Params::KosmosBaseCharacter_GetCharacterLocation Parms{}; Parms.IllusionWorld = IllusionWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetDefaultMovementSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKosmosMovementSettings ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FKosmosMovementSettings AKosmosBaseCharacter::GetDefaultMovementSettings() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetDefaultMovementSettings"); Params::KosmosBaseCharacter_GetDefaultMovementSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetDesiredDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosBaseCharacter::GetDesiredDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetDesiredDirection"); Params::KosmosBaseCharacter_GetDesiredDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetDesiredGait // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGait AKosmosBaseCharacter::GetDesiredGait() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetDesiredGait"); Params::KosmosBaseCharacter_GetDesiredGait Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetGait // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGait AKosmosBaseCharacter::GetGait() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetGait"); Params::KosmosBaseCharacter_GetGait Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosBaseCharacter::GetInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetInput"); Params::KosmosBaseCharacter_GetInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetInteractionInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D AKosmosBaseCharacter::GetInteractionInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetInteractionInput"); Params::KosmosBaseCharacter_GetInteractionInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetIsCurrentlyBeingKilled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::GetIsCurrentlyBeingKilled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetIsCurrentlyBeingKilled"); Params::KosmosBaseCharacter_GetIsCurrentlyBeingKilled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetKosmosMovement // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosMovement* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosMovement* AKosmosBaseCharacter::GetKosmosMovement() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetKosmosMovement"); Params::KosmosBaseCharacter_GetKosmosMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetKosmosRoom // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosRoom* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosRoom* AKosmosBaseCharacter::GetKosmosRoom() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetKosmosRoom"); Params::KosmosBaseCharacter_GetKosmosRoom Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetLastValidKosmosRoom // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosRoom* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosRoom* AKosmosBaseCharacter::GetLastValidKosmosRoom() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetLastValidKosmosRoom"); Params::KosmosBaseCharacter_GetLastValidKosmosRoom Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetLookInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosBaseCharacter::GetLookInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetLookInput"); Params::KosmosBaseCharacter_GetLookInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetMovementState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosMovementState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosMovementState AKosmosBaseCharacter::GetMovementState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetMovementState"); Params::KosmosBaseCharacter_GetMovementState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetPrevMovementState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosMovementState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosMovementState AKosmosBaseCharacter::GetPrevMovementState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetPrevMovementState"); Params::KosmosBaseCharacter_GetPrevMovementState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetRawLookVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosBaseCharacter::GetRawLookVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetRawLookVector"); Params::KosmosBaseCharacter_GetRawLookVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosBaseCharacter::GetSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetSpeed"); Params::KosmosBaseCharacter_GetSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetUnprocessedInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosBaseCharacter::GetUnprocessedInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetUnprocessedInput"); Params::KosmosBaseCharacter_GetUnprocessedInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.GetUnprocessedLookInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosBaseCharacter::GetUnprocessedLookInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "GetUnprocessedLookInput"); Params::KosmosBaseCharacter_GetUnprocessedLookInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.HasMatchingTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& TriggerTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::HasMatchingTag(const struct FGameplayTag& TriggerTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "HasMatchingTag"); Params::KosmosBaseCharacter_HasMatchingTag Parms{}; Parms.TriggerTag = std::move(TriggerTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.IsLookRestricted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::IsLookRestricted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "IsLookRestricted"); Params::KosmosBaseCharacter_IsLookRestricted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.IsToolEquipped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::IsToolEquipped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "IsToolEquipped"); Params::KosmosBaseCharacter_IsToolEquipped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.IsWeaponEquipped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::IsWeaponEquipped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "IsWeaponEquipped"); Params::KosmosBaseCharacter_IsWeaponEquipped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBaseCharacter.ResetManualLookAtTarget // (Final, Native, Public, BlueprintCallable, Const) void AKosmosBaseCharacter::ResetManualLookAtTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "ResetManualLookAtTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBaseCharacter.WantsInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosBaseCharacter::WantsInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBaseCharacter", "WantsInteraction"); Params::KosmosBaseCharacter_WantsInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBehaviouralPIPComponent.SetActivationGameplayFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bFlag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBehaviouralPIPComponent::SetActivationGameplayFlag(bool bFlag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBehaviouralPIPComponent", "SetActivationGameplayFlag"); Params::KosmosBehaviouralPIPComponent_SetActivationGameplayFlag Parms{}; Parms.bFlag = bFlag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBehaviouralPIPComponent.SetCancelGameplayFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bFlag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBehaviouralPIPComponent::SetCancelGameplayFlag(bool bFlag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBehaviouralPIPComponent", "SetCancelGameplayFlag"); Params::KosmosBehaviouralPIPComponent_SetCancelGameplayFlag Parms{}; Parms.bFlag = bFlag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBehaviouralPIPComponent.IsCurrentlyActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBehaviouralPIPComponent::IsCurrentlyActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBehaviouralPIPComponent", "IsCurrentlyActive"); Params::KosmosBehaviouralPIPComponent_IsCurrentlyActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBehaviouralPIPComponent.IsMovingToPIP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBehaviouralPIPComponent::IsMovingToPIP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBehaviouralPIPComponent", "IsMovingToPIP"); Params::KosmosBehaviouralPIPComponent_IsMovingToPIP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.ApplyTemporaryAtmosphereTargetOverride // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DurationSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ImmediatelyCompleteBlend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosAtmosphereWorld AtmosWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::ApplyTemporaryAtmosphereTargetOverride(class UObject* WorldContextObject, const struct FVector& TargetLocation, float DurationSeconds, bool ImmediatelyCompleteBlend, EKosmosAtmosphereWorld AtmosWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "ApplyTemporaryAtmosphereTargetOverride"); Params::KosmosBlueprintFunctionLibrary_ApplyTemporaryAtmosphereTargetOverride Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetLocation = std::move(TargetLocation); Parms.DurationSeconds = DurationSeconds; Parms.ImmediatelyCompleteBlend = ImmediatelyCompleteBlend; Parms.AtmosWorld = AtmosWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.Automation_ReachedKeyState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& KeyState (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::Automation_ReachedKeyState(class UObject* WorldContextObject, const class FString& KeyState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "Automation_ReachedKeyState"); Params::KosmosBlueprintFunctionLibrary_Automation_ReachedKeyState Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.KeyState = std::move(KeyState); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.Automation_RestartState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& RestartState (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::Automation_RestartState(class UObject* WorldContextObject, const class FString& RestartState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "Automation_RestartState"); Params::KosmosBlueprintFunctionLibrary_Automation_RestartState Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.RestartState = std::move(RestartState); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.CanKillPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::CanKillPlayer(class UObject* WorldContextObject, class AKosmosBaseCharacter* PlayerPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "CanKillPlayer"); Params::KosmosBlueprintFunctionLibrary_CanKillPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerPawn = PlayerPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.CheckValidSpawnLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* TestActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& TestRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::CheckValidSpawnLocation(class UObject* WorldContextObject, const class AActor* TestActor, const struct FVector& TestLocation, const struct FRotator& TestRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "CheckValidSpawnLocation"); Params::KosmosBlueprintFunctionLibrary_CheckValidSpawnLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TestActor = TestActor; Parms.TestLocation = std::move(TestLocation); Parms.TestRotation = std::move(TestRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.DebugDraw3DArc // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Forward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Up (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Degrees (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InnerRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float OuterRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Thickness (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& ArcColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::DebugDraw3DArc(class UObject* WorldContextObject, const struct FVector& Position, const struct FVector& Forward, const struct FVector& Up, const float Degrees, const float InnerRadius, const float OuterRadius, const float Thickness, const struct FColor& ArcColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "DebugDraw3DArc"); Params::KosmosBlueprintFunctionLibrary_DebugDraw3DArc Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Position = std::move(Position); Parms.Forward = std::move(Forward); Parms.Up = std::move(Up); Parms.Degrees = Degrees; Parms.InnerRadius = InnerRadius; Parms.OuterRadius = OuterRadius; Parms.Thickness = Thickness; Parms.ArcColor = std::move(ArcColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.DisableKillPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DurationTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::DisableKillPlayer(class UObject* WorldContextObject, class AKosmosBaseCharacter* PlayerPawn, float DurationTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "DisableKillPlayer"); Params::KosmosBlueprintFunctionLibrary_DisableKillPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerPawn = PlayerPawn; Parms.DurationTime = DurationTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.DoNTimes // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInitToOne (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::DoNTimes(class UObject* WorldContextObject, const class FString& InKey, int32* OutCount, int32 Num, bool bInitToOne) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "DoNTimes"); Params::KosmosBlueprintFunctionLibrary_DoNTimes Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.Num = Num; Parms.bInitToOne = bInitToOne; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCount != nullptr) *OutCount = Parms.OutCount; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.EnableKillPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::EnableKillPlayer(class UObject* WorldContextObject, class AKosmosBaseCharacter* PlayerPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "EnableKillPlayer"); Params::KosmosBlueprintFunctionLibrary_EnableKillPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerPawn = PlayerPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.FindNextCheckpoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosCheckpoint* InCheckpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosCheckpoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosCheckpoint* UKosmosBlueprintFunctionLibrary::FindNextCheckpoint(class AKosmosCheckpoint* InCheckpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "FindNextCheckpoint"); Params::KosmosBlueprintFunctionLibrary_FindNextCheckpoint Parms{}; Parms.InCheckpoint = InCheckpoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.ForceInstantAtmosphereBlend // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::ForceInstantAtmosphereBlend(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "ForceInstantAtmosphereBlend"); Params::KosmosBlueprintFunctionLibrary_ForceInstantAtmosphereBlend Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.ForceStreamingRefresh // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::ForceStreamingRefresh(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "ForceStreamingRefresh"); Params::KosmosBlueprintFunctionLibrary_ForceStreamingRefresh Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetAIMovementHelper // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EKosmosMoveType moveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKosmosMovementHelper ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FKosmosMovementHelper UKosmosBlueprintFunctionLibrary::GetAIMovementHelper(EKosmosMoveType moveType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetAIMovementHelper"); Params::KosmosBlueprintFunctionLibrary_GetAIMovementHelper Parms{}; Parms.moveType = moveType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetAutoPathInRoom // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* InRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosAutomationPathNode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosAutomationPathNode* UKosmosBlueprintFunctionLibrary::GetAutoPathInRoom(class UObject* WorldContextObject, class UKosmosRoom* InRoom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetAutoPathInRoom"); Params::KosmosBlueprintFunctionLibrary_GetAutoPathInRoom Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InRoom = InRoom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetAutoSkip // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosBlueprintFunctionLibrary::GetAutoSkip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetAutoSkip"); Params::KosmosBlueprintFunctionLibrary_GetAutoSkip Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetAutoStory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosBlueprintFunctionLibrary::GetAutoStory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetAutoStory"); Params::KosmosBlueprintFunctionLibrary_GetAutoStory Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetBuildType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EKosmosBuildType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosBuildType UKosmosBlueprintFunctionLibrary::GetBuildType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetBuildType"); Params::KosmosBlueprintFunctionLibrary_GetBuildType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetCheckpointInRoom // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* InRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosCheckpoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosCheckpoint* UKosmosBlueprintFunctionLibrary::GetCheckpointInRoom(class UObject* WorldContextObject, class UKosmosRoom* InRoom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetCheckpointInRoom"); Params::KosmosBlueprintFunctionLibrary_GetCheckpointInRoom Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InRoom = InRoom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetCurrentChapterReachedIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosBlueprintFunctionLibrary::GetCurrentChapterReachedIndex(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetCurrentChapterReachedIndex"); Params::KosmosBlueprintFunctionLibrary_GetCurrentChapterReachedIndex Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetCurrentLevelName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKosmosLevelNameReference ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKosmosLevelNameReference UKosmosBlueprintFunctionLibrary::GetCurrentLevelName(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetCurrentLevelName"); Params::KosmosBlueprintFunctionLibrary_GetCurrentLevelName Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetDistanceBetweenKosmosCharacters // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosBlueprintFunctionLibrary::GetDistanceBetweenKosmosCharacters(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetDistanceBetweenKosmosCharacters"); Params::KosmosBlueprintFunctionLibrary_GetDistanceBetweenKosmosCharacters Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetExposedFloatCurveValueAtTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRuntimeFloatCurve& Curve (Parm, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosBlueprintFunctionLibrary::GetExposedFloatCurveValueAtTime(const struct FRuntimeFloatCurve& Curve, float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetExposedFloatCurveValueAtTime"); Params::KosmosBlueprintFunctionLibrary_GetExposedFloatCurveValueAtTime Parms{}; Parms.Curve = std::move(Curve); Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetGlobalGravityDirection // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosBlueprintFunctionLibrary::GetGlobalGravityDirection(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetGlobalGravityDirection"); Params::KosmosBlueprintFunctionLibrary_GetGlobalGravityDirection Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetKosmosGameState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosGameFlowState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGameFlowState UKosmosBlueprintFunctionLibrary::GetKosmosGameState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetKosmosGameState"); Params::KosmosBlueprintFunctionLibrary_GetKosmosGameState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetKosmosNavigationSystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosNavigationSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosNavigationSystem* UKosmosBlueprintFunctionLibrary::GetKosmosNavigationSystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetKosmosNavigationSystem"); Params::KosmosBlueprintFunctionLibrary_GetKosmosNavigationSystem Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetLevelLocalizedName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKosmosBlueprintFunctionLibrary::GetLevelLocalizedName(class UObject* WorldContextObject, const class FString& LevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetLevelLocalizedName"); Params::KosmosBlueprintFunctionLibrary_GetLevelLocalizedName Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = std::move(LevelName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetLocalKosmosCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* UKosmosBlueprintFunctionLibrary::GetLocalKosmosCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetLocalKosmosCharacter"); Params::KosmosBlueprintFunctionLibrary_GetLocalKosmosCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetNonPlayPalCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* UKosmosBlueprintFunctionLibrary::GetNonPlayPalCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetNonPlayPalCharacter"); Params::KosmosBlueprintFunctionLibrary_GetNonPlayPalCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetOtherKosmosCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* UKosmosBlueprintFunctionLibrary::GetOtherKosmosCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetOtherKosmosCharacter"); Params::KosmosBlueprintFunctionLibrary_GetOtherKosmosCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetPathBetweenRooms // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UKosmosRoom* FromRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* ToRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosBlueprintFunctionLibrary::GetPathBetweenRooms(class UKosmosRoom* FromRoom, class UKosmosRoom* ToRoom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetPathBetweenRooms"); Params::KosmosBlueprintFunctionLibrary_GetPathBetweenRooms Parms{}; Parms.FromRoom = FromRoom; Parms.ToRoom = ToRoom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetPlatform // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EKosmosPlatform ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosPlatform UKosmosBlueprintFunctionLibrary::GetPlatform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetPlatform"); Params::KosmosBlueprintFunctionLibrary_GetPlatform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetPlayPalCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* UKosmosBlueprintFunctionLibrary::GetPlayPalCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetPlayPalCharacter"); Params::KosmosBlueprintFunctionLibrary_GetPlayPalCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetPrimaryCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* UKosmosBlueprintFunctionLibrary::GetPrimaryCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetPrimaryCharacter"); Params::KosmosBlueprintFunctionLibrary_GetPrimaryCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetRoomAtLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosRoom* UKosmosBlueprintFunctionLibrary::GetRoomAtLocation(class UObject* WorldContextObject, const struct FVector& InPos) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetRoomAtLocation"); Params::KosmosBlueprintFunctionLibrary_GetRoomAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InPos = std::move(InPos); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetRoomFromLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class ALevelScriptActor* InLevelScript (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosRoom* UKosmosBlueprintFunctionLibrary::GetRoomFromLevel(class UObject* WorldContextObject, const class ALevelScriptActor* InLevelScript) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetRoomFromLevel"); Params::KosmosBlueprintFunctionLibrary_GetRoomFromLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InLevelScript = InLevelScript; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetRoomNameForLocalCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosBlueprintFunctionLibrary::GetRoomNameForLocalCharacter(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetRoomNameForLocalCharacter"); Params::KosmosBlueprintFunctionLibrary_GetRoomNameForLocalCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.GetSecondaryCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* UKosmosBlueprintFunctionLibrary::GetSecondaryCharacter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "GetSecondaryCharacter"); Params::KosmosBlueprintFunctionLibrary_GetSecondaryCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsActorKosmosCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsActorKosmosCharacter(const class UObject* WorldContextObject, const class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsActorKosmosCharacter"); Params::KosmosBlueprintFunctionLibrary_IsActorKosmosCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsActorLocalCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsActorLocalCharacter(const class UObject* WorldContextObject, const class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsActorLocalCharacter"); Params::KosmosBlueprintFunctionLibrary_IsActorLocalCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsActorPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsActorPlayer(const class UObject* WorldContextObject, const class AActor* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsActorPlayer"); Params::KosmosBlueprintFunctionLibrary_IsActorPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsActorPlaypal // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsActorPlaypal(const class UObject* WorldContextObject, const class AActor* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsActorPlaypal"); Params::KosmosBlueprintFunctionLibrary_IsActorPlaypal Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsActorPrimaryCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsActorPrimaryCharacter(const class UObject* WorldContextObject, const class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsActorPrimaryCharacter"); Params::KosmosBlueprintFunctionLibrary_IsActorPrimaryCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsActorSecondaryCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* InActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsActorSecondaryCharacter(const class UObject* WorldContextObject, const class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsActorSecondaryCharacter"); Params::KosmosBlueprintFunctionLibrary_IsActorSecondaryCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsAutoPlay // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsAutoPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsAutoPlay"); Params::KosmosBlueprintFunctionLibrary_IsAutoPlay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsCharacterPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosBaseCharacter* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsCharacterPlayer(const class UObject* WorldContextObject, const class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsCharacterPlayer"); Params::KosmosBlueprintFunctionLibrary_IsCharacterPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsCharacterPlayPal // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosBaseCharacter* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsCharacterPlayPal(const class UObject* WorldContextObject, const class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsCharacterPlayPal"); Params::KosmosBlueprintFunctionLibrary_IsCharacterPlayPal Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsClientActorReady // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftObjectPtr ServerActor (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsReady (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsRelevant (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDebug (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsClientActorReady(TSoftObjectPtr ServerActor, uint8 ClientIndex, bool* IsReady, bool* IsRelevant, const bool bDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsClientActorReady"); Params::KosmosBlueprintFunctionLibrary_IsClientActorReady Parms{}; Parms.ServerActor = ServerActor; Parms.ClientIndex = ClientIndex; Parms.bDebug = bDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsReady != nullptr) *IsReady = Parms.IsReady; if (IsRelevant != nullptr) *IsRelevant = Parms.IsRelevant; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsDLC01Enabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsDLC01Enabled(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsDLC01Enabled"); Params::KosmosBlueprintFunctionLibrary_IsDLC01Enabled Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsDLC01Released // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsDLC01Released(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsDLC01Released"); Params::KosmosBlueprintFunctionLibrary_IsDLC01Released Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsDLC02Enabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsDLC02Enabled(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsDLC02Enabled"); Params::KosmosBlueprintFunctionLibrary_IsDLC02Enabled Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsDLC02Released // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsDLC02Released(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsDLC02Released"); Params::KosmosBlueprintFunctionLibrary_IsDLC02Released Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsInEditor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsInEditor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsInEditor"); Params::KosmosBlueprintFunctionLibrary_IsInEditor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.IsInFrontend // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::IsInFrontend(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "IsInFrontend"); Params::KosmosBlueprintFunctionLibrary_IsInFrontend Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.KillAndAttachPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosDeathSettingsAsset* DeathSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachPoint (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName JointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::KillAndAttachPlayerCharacter(class UObject* WorldContextObject, class AKosmosBaseCharacter* PlayerPawn, class UKosmosDeathSettingsAsset* DeathSettings, class USceneComponent* AttachPoint, class FName JointName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "KillAndAttachPlayerCharacter"); Params::KosmosBlueprintFunctionLibrary_KillAndAttachPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerPawn = PlayerPawn; Parms.DeathSettings = DeathSettings; Parms.AttachPoint = AttachPoint; Parms.JointName = JointName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.KillPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDeathSettings& DeathSettings (Parm, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::KillPlayer(class UObject* WorldContextObject, class AKosmosBaseCharacter* PlayerPawn, const struct FDeathSettings& DeathSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "KillPlayer"); Params::KosmosBlueprintFunctionLibrary_KillPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerPawn = PlayerPawn; Parms.DeathSettings = std::move(DeathSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.KillPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosDeathSettingsAsset* DeathSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::KillPlayerCharacter(class UObject* WorldContextObject, class AKosmosBaseCharacter* PlayerPawn, class UKosmosDeathSettingsAsset* DeathSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "KillPlayerCharacter"); Params::KosmosBlueprintFunctionLibrary_KillPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerPawn = PlayerPawn; Parms.DeathSettings = DeathSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.PathIntersectCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UNavigationPath* Path (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosBlueprintFunctionLibrary::PathIntersectCharacter(class UNavigationPath* Path, class AKosmosBaseCharacter* Character, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "PathIntersectCharacter"); Params::KosmosBlueprintFunctionLibrary_PathIntersectCharacter Parms{}; Parms.Path = Path; Parms.Character = Character; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.PreventMultipleGameInstanceLaunching // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::PreventMultipleGameInstanceLaunching(class UObject* WorldContextObject, bool bIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "PreventMultipleGameInstanceLaunching"); Params::KosmosBlueprintFunctionLibrary_PreventMultipleGameInstanceLaunching Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bIsEnabled = bIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.ReadTexelsFromRenderTarget // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* SourceRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosBlueprintFunctionLibrary::ReadTexelsFromRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* SourceRenderTarget, int32 X, int32 Y, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "ReadTexelsFromRenderTarget"); Params::KosmosBlueprintFunctionLibrary_ReadTexelsFromRenderTarget Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SourceRenderTarget = SourceRenderTarget; Parms.X = X; Parms.Y = Y; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBlueprintFunctionLibrary.RenderTargetUpdateStaticTexture2DEditorOnly // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UTexture2D* DestTexure (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* SrcRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETextureCompressionSettings CompressionSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETextureMipGenSettings MipSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::RenderTargetUpdateStaticTexture2DEditorOnly(class UTexture2D* DestTexure, class UTextureRenderTarget2D* SrcRenderTarget, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "RenderTargetUpdateStaticTexture2DEditorOnly"); Params::KosmosBlueprintFunctionLibrary_RenderTargetUpdateStaticTexture2DEditorOnly Parms{}; Parms.DestTexure = DestTexure; Parms.SrcRenderTarget = SrcRenderTarget; Parms.CompressionSettings = CompressionSettings; Parms.MipSettings = MipSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.ResetComponentVelocity_EngineersOnly // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* SceneComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::ResetComponentVelocity_EngineersOnly(class UObject* WorldContextObject, class USceneComponent* SceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "ResetComponentVelocity_EngineersOnly"); Params::KosmosBlueprintFunctionLibrary_ResetComponentVelocity_EngineersOnly Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SceneComponent = SceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.ResetDoNTimes // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::ResetDoNTimes(class UObject* WorldContextObject, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "ResetDoNTimes"); Params::KosmosBlueprintFunctionLibrary_ResetDoNTimes Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.SetAllowedToPause // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InAllowPausing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::SetAllowedToPause(class UObject* WorldContextObject, bool InAllowPausing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "SetAllowedToPause"); Params::KosmosBlueprintFunctionLibrary_SetAllowedToPause Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InAllowPausing = InAllowPausing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.SetGlobalGravityDirection // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::SetGlobalGravityDirection(const struct FVector& InGravity, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "SetGlobalGravityDirection"); Params::KosmosBlueprintFunctionLibrary_SetGlobalGravityDirection Parms{}; Parms.InGravity = std::move(InGravity); Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.SetKosmosGameState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosGameFlowState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::SetKosmosGameState(class UObject* WorldContextObject, EKosmosGameFlowState InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "SetKosmosGameState"); Params::KosmosBlueprintFunctionLibrary_SetKosmosGameState Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.SwitchOnBuildType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // EKosmosBuildType* Build (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::SwitchOnBuildType(EKosmosBuildType* Build) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "SwitchOnBuildType"); Params::KosmosBlueprintFunctionLibrary_SwitchOnBuildType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Build != nullptr) *Build = Parms.Build; } // Function Kosmos.KosmosBlueprintFunctionLibrary.SwitchOnPlatform // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // EKosmosPlatform* Platform (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::SwitchOnPlatform(EKosmosPlatform* Platform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "SwitchOnPlatform"); Params::KosmosBlueprintFunctionLibrary_SwitchOnPlatform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Platform != nullptr) *Platform = Parms.Platform; } // Function Kosmos.KosmosBlueprintFunctionLibrary.ToggleMarketingCameraState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::ToggleMarketingCameraState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "ToggleMarketingCameraState"); Params::KosmosBlueprintFunctionLibrary_ToggleMarketingCameraState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.TryPauseGame // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InShouldToggle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InShouldPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::TryPauseGame(class UObject* WorldContextObject, bool InShouldToggle, bool InShouldPause) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "TryPauseGame"); Params::KosmosBlueprintFunctionLibrary_TryPauseGame Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InShouldToggle = InShouldToggle; Parms.InShouldPause = InShouldPause; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.TryStumbleCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StumbleDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::TryStumbleCharacter(class AKosmosBaseCharacter* InCharacter, float StumbleDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "TryStumbleCharacter"); Params::KosmosBlueprintFunctionLibrary_TryStumbleCharacter Parms{}; Parms.InCharacter = InCharacter; Parms.StumbleDuration = StumbleDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBlueprintFunctionLibrary.UnToggleGrab // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBlueprintFunctionLibrary::UnToggleGrab(class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosBlueprintFunctionLibrary", "UnToggleGrab"); Params::KosmosBlueprintFunctionLibrary_UnToggleGrab Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.AI_StashPending // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::AI_StashPending(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "AI_StashPending"); Params::KosmosWeaponAndToolBase_AI_StashPending Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.ApplyAnimationOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAnimationSlots* InAnimationSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::ApplyAnimationOverride(class UCharacterAnimationSlots* InAnimationSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "ApplyAnimationOverride"); Params::KosmosWeaponAndToolBase_ApplyAnimationOverride Parms{}; Parms.InAnimationSlot = InAnimationSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.ClearAnimationOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAnimationSlots* InAnimationSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::ClearAnimationOverride(class UCharacterAnimationSlots* InAnimationSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "ClearAnimationOverride"); Params::KosmosWeaponAndToolBase_ClearAnimationOverride Parms{}; Parms.InAnimationSlot = InAnimationSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.GetMainTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtrReturnValue (ExportObject, Parm, OutParm, ReturnParm, InstancedReference, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr AKosmosWeaponAndToolBase::GetMainTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "GetMainTarget"); Params::KosmosWeaponAndToolBase_GetMainTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosWeaponAndToolBase.Multicast_EquipItem // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // bool bEquip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::Multicast_EquipItem(bool bEquip, bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "Multicast_EquipItem"); Params::KosmosWeaponAndToolBase_Multicast_EquipItem Parms{}; Parms.bEquip = bEquip; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.Multicast_UseItem // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // bool bUse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::Multicast_UseItem(bool bUse, bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "Multicast_UseItem"); Params::KosmosWeaponAndToolBase_Multicast_UseItem Parms{}; Parms.bUse = bUse; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.NotifyStashFinished // (Final, Native, Protected, BlueprintCallable) void AKosmosWeaponAndToolBase::NotifyStashFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "NotifyStashFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.NotifyTakeoutFinished // (Native, Protected, BlueprintCallable) void AKosmosWeaponAndToolBase::NotifyTakeoutFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "NotifyTakeoutFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.NotifyTurnOffFinished // (Native, Protected, BlueprintCallable) void AKosmosWeaponAndToolBase::NotifyTurnOffFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "NotifyTurnOffFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.NotifyTurnOnFinished // (Native, Protected, BlueprintCallable) void AKosmosWeaponAndToolBase::NotifyTurnOnFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "NotifyTurnOnFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.ReleaseItem // (Final, Native, Public, BlueprintCallable) void AKosmosWeaponAndToolBase::ReleaseItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "ReleaseItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.RequestItem // (Final, Native, Public, BlueprintCallable) void AKosmosWeaponAndToolBase::RequestItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "RequestItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.SetToolHidden // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::SetToolHidden(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "SetToolHidden"); Params::KosmosWeaponAndToolBase_SetToolHidden Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.SetupDropItem // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UStaticMeshComponent* DropItemComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::SetupDropItem(class UStaticMeshComponent* DropItemComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "SetupDropItem"); Params::KosmosWeaponAndToolBase_SetupDropItem Parms{}; Parms.DropItemComponent = DropItemComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.StoreCustomMovementTransform // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::StoreCustomMovementTransform(const struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "StoreCustomMovementTransform"); Params::KosmosWeaponAndToolBase_StoreCustomMovementTransform Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.StoreCustomMovementTransform_Multicast // (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults) // Parameters: // const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::StoreCustomMovementTransform_Multicast(const struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "StoreCustomMovementTransform_Multicast"); Params::KosmosWeaponAndToolBase_StoreCustomMovementTransform_Multicast Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.StoreCustomMovementTransform_Server // (Net, NetReliable, Native, Event, Protected, NetServer, HasDefaults) // Parameters: // const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::StoreCustomMovementTransform_Server(const struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "StoreCustomMovementTransform_Server"); Params::KosmosWeaponAndToolBase_StoreCustomMovementTransform_Server Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.UseItem // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWeaponAndToolBase::UseItem(bool bUse, bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "UseItem"); Params::KosmosWeaponAndToolBase_UseItem Parms{}; Parms.bUse = bUse; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponAndToolBase.GetSprintingWhenStarted // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosWeaponAndToolBase::GetSprintingWhenStarted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "GetSprintingWhenStarted"); Params::KosmosWeaponAndToolBase_GetSprintingWhenStarted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosWeaponAndToolBase.GetToolHidden // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosWeaponAndToolBase::GetToolHidden() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "GetToolHidden"); Params::KosmosWeaponAndToolBase_GetToolHidden Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosWeaponAndToolBase.GetWantsToStash // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosWeaponAndToolBase::GetWantsToStash() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "GetWantsToStash"); Params::KosmosWeaponAndToolBase_GetWantsToStash Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosWeaponAndToolBase.IsInUse // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosWeaponAndToolBase::IsInUse() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "IsInUse"); Params::KosmosWeaponAndToolBase_IsInUse Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosWeaponAndToolBase.ShouldStashEarly // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosWeaponAndToolBase::ShouldStashEarly() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWeaponAndToolBase", "ShouldStashEarly"); Params::KosmosWeaponAndToolBase_ShouldStashEarly Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBow.Client_SetShouldStrafe // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // bool InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBow::Client_SetShouldStrafe(bool InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBow", "Client_SetShouldStrafe"); Params::KosmosBow_Client_SetShouldStrafe Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBow.Fire // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& FireVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosTargetComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBow::Fire(const struct FVector& FireVelocity, class UKosmosTargetComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBow", "Fire"); Params::KosmosBow_Fire Parms{}; Parms.FireVelocity = std::move(FireVelocity); Parms.TargetComponent = TargetComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBow.Multicast_Fire // (Net, Native, Event, NetMulticast, Protected, HasDefaults) // Parameters: // const struct FVector& FireVelocity (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosTargetComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBow::Multicast_Fire(const struct FVector& FireVelocity, class UKosmosTargetComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBow", "Multicast_Fire"); Params::KosmosBow_Multicast_Fire Parms{}; Parms.FireVelocity = std::move(FireVelocity); Parms.TargetComponent = TargetComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBow.Multicast_SetBowUsageState // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // EKosmosBowUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBow::Multicast_SetBowUsageState(EKosmosBowUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBow", "Multicast_SetBowUsageState"); Params::KosmosBow_Multicast_SetBowUsageState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBow.Server_Fire // (Net, NetReliable, Native, Event, Protected, NetServer, HasDefaults) // Parameters: // const struct FVector& FireVelocity (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosTargetComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBow::Server_Fire(const struct FVector& FireVelocity, class UKosmosTargetComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBow", "Server_Fire"); Params::KosmosBow_Server_Fire Parms{}; Parms.FireVelocity = std::move(FireVelocity); Parms.TargetComponent = TargetComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBow.Server_SetBowhUsageState // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // EKosmosBowUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBow::Server_SetBowhUsageState(EKosmosBowUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBow", "Server_SetBowhUsageState"); Params::KosmosBow_Server_SetBowhUsageState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBow.Server_SetShouldStrafe // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // bool InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBow::Server_SetShouldStrafe(bool InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBow", "Server_SetShouldStrafe"); Params::KosmosBow_Server_SetShouldStrafe Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBow.Server_UpdateTarget // (Net, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // class UKosmosTargetComponent* NewTarget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBow::Server_UpdateTarget(class UKosmosTargetComponent* NewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBow", "Server_UpdateTarget"); Params::KosmosBow_Server_UpdateTarget Parms{}; Parms.NewTarget = NewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBow.SetBowUsageState // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosBowUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBow::SetBowUsageState(EKosmosBowUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBow", "SetBowUsageState"); Params::KosmosBow_SetBowUsageState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBowProjectile.OnArrowHit // (Event, Public, BlueprintEvent) void AKosmosBowProjectile::OnArrowHit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBowProjectile", "OnArrowHit"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosBowProjectile.OnArrowOverlap // (Event, Public, BlueprintEvent) void AKosmosBowProjectile::OnArrowOverlap() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBowProjectile", "OnArrowOverlap"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosBowProjectile.OnHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosBowProjectile::OnHit(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBowProjectile", "OnHit"); Params::KosmosBowProjectile_OnHit Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBowProjectile.OnOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosBowProjectile::OnOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBowProjectile", "OnOverlap"); Params::KosmosBowProjectile_OnOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBowProjectile.SetCurrentState // (Final, Native, Public, BlueprintCallable) // Parameters: // EBowProjectileState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosBowProjectile::SetCurrentState(EBowProjectileState InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBowProjectile", "SetCurrentState"); Params::KosmosBowProjectile_SetCurrentState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBowProjectile.GetCurrentState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBowProjectileState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBowProjectileState AKosmosBowProjectile::GetCurrentState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBowProjectile", "GetCurrentState"); Params::KosmosBowProjectile_GetCurrentState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosBreathingComponent.KillPlayer // (Native, Event, Public, BlueprintEvent) // Parameters: // class UKosmosDeathSettingsAsset* deathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBreathingComponent::KillPlayer(class UKosmosDeathSettingsAsset* deathType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreathingComponent", "KillPlayer"); Params::KosmosBreathingComponent_KillPlayer Parms{}; Parms.deathType = deathType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreathingComponent.SetUnderWater // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBreathingComponent::SetUnderWater(bool InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreathingComponent", "SetUnderWater"); Params::KosmosBreathingComponent_SetUnderWater Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBreathingComponent.TakeBreath // (Final, Native, Public, BlueprintCallable) void UKosmosBreathingComponent::TakeBreath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBreathingComponent", "TakeBreath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBuoyancyComponent.OnBeginOverlap // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UKosmosBuoyancyComponent::OnBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBuoyancyComponent", "OnBeginOverlap"); Params::KosmosBuoyancyComponent_OnBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosBuoyancyComponent.OnEndOverlap // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosBuoyancyComponent::OnEndOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosBuoyancyComponent", "OnEndOverlap"); Params::KosmosBuoyancyComponent_OnEndOverlap Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterCarriablePickup // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AActor* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosCarriable* Carriable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterCarriablePickup(const class AActor* InCharacter, const class AKosmosCarriable* Carriable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterCarriablePickup"); Params::KosmosCharacterActionInterface_OnCharacterCarriablePickup Parms{}; Parms.InCharacter = InCharacter; Parms.Carriable = Carriable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterCarriableReleased // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AActor* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosCarriable* Carriable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterCarriableReleased(const class AActor* InCharacter, const class AKosmosCarriable* Carriable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterCarriableReleased"); Params::KosmosCharacterActionInterface_OnCharacterCarriableReleased Parms{}; Parms.InCharacter = InCharacter; Parms.Carriable = Carriable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterCarriableThrown // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AActor* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosCarriable* Carriable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterCarriableThrown(const class AActor* InCharacter, const class AKosmosCarriable* Carriable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterCarriableThrown"); Params::KosmosCharacterActionInterface_OnCharacterCarriableThrown Parms{}; Parms.InCharacter = InCharacter; Parms.Carriable = Carriable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterClimbOverTopLadder // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosLadder* Ladder (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterClimbOverTopLadder(const class AKosmosBaseCharacter* Character, const class AKosmosLadder* Ladder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterClimbOverTopLadder"); Params::KosmosCharacterActionInterface_OnCharacterClimbOverTopLadder Parms{}; Parms.Character = Character; Parms.Ladder = Ladder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterCrouched // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterCrouched(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterCrouched"); Params::KosmosCharacterActionInterface_OnCharacterCrouched Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterDeath // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterDeath(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterDeath"); Params::KosmosCharacterActionInterface_OnCharacterDeath Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterFinishStandFromSpawning // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterFinishStandFromSpawning(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterFinishStandFromSpawning"); Params::KosmosCharacterActionInterface_OnCharacterFinishStandFromSpawning Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterGestured // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& gestureID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterGestured(const class AKosmosBaseCharacter* Character, const class FString& gestureID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterGestured"); Params::KosmosCharacterActionInterface_OnCharacterGestured Parms{}; Parms.Character = Character; Parms.gestureID = std::move(gestureID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterGrabbedFreeDraggable // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AActor* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosDraggable* Draggable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterGrabbedFreeDraggable(const class AActor* InCharacter, const class AKosmosDraggable* Draggable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterGrabbedFreeDraggable"); Params::KosmosCharacterActionInterface_OnCharacterGrabbedFreeDraggable Parms{}; Parms.InCharacter = InCharacter; Parms.Draggable = Draggable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterHandholdGrabbed // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* grabber (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterHandholdGrabbed(const class AKosmosBaseCharacter* grabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterHandholdGrabbed"); Params::KosmosCharacterActionInterface_OnCharacterHandholdGrabbed Parms{}; Parms.grabber = grabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterHandholdReleased // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* grabber (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterHandholdReleased(const class AKosmosBaseCharacter* grabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterHandholdReleased"); Params::KosmosCharacterActionInterface_OnCharacterHandholdReleased Parms{}; Parms.grabber = grabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterJumped // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterJumped(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterJumped"); Params::KosmosCharacterActionInterface_OnCharacterJumped Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterLanded // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosFallType FallType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterLanded(const class AKosmosBaseCharacter* Character, EKosmosFallType FallType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterLanded"); Params::KosmosCharacterActionInterface_OnCharacterLanded Parms{}; Parms.Character = Character; Parms.FallType = FallType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterReleasedFreeDraggable // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AActor* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosDraggable* Draggable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterReleasedFreeDraggable(const class AActor* InCharacter, const class AKosmosDraggable* Draggable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterReleasedFreeDraggable"); Params::KosmosCharacterActionInterface_OnCharacterReleasedFreeDraggable Parms{}; Parms.InCharacter = InCharacter; Parms.Draggable = Draggable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterRoomChanged // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* OldRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* NewRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterRoomChanged(const class AKosmosBaseCharacter* Character, class UKosmosRoom* OldRoom, class UKosmosRoom* NewRoom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterRoomChanged"); Params::KosmosCharacterActionInterface_OnCharacterRoomChanged Parms{}; Parms.Character = Character; Parms.OldRoom = OldRoom; Parms.NewRoom = NewRoom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterSpawned // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterSpawned(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterSpawned"); Params::KosmosCharacterActionInterface_OnCharacterSpawned Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterStartMovement // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterStartMovement(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterStartMovement"); Params::KosmosCharacterActionInterface_OnCharacterStartMovement Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnCharacterUncrouched // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnCharacterUncrouched(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnCharacterUncrouched"); Params::KosmosCharacterActionInterface_OnCharacterUncrouched Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnInventoryItemCollected // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosInventoryItemNameReference&Item (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnInventoryItemCollected(const class AKosmosBaseCharacter* Character, const struct FKosmosInventoryItemNameReference& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnInventoryItemCollected"); Params::KosmosCharacterActionInterface_OnInventoryItemCollected Parms{}; Parms.Character = Character; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnToolEquipped // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosWeaponAndToolBase* Tool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnToolEquipped(const class AKosmosBaseCharacter* Character, class AKosmosWeaponAndToolBase* Tool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnToolEquipped"); Params::KosmosCharacterActionInterface_OnToolEquipped Parms{}; Parms.Character = Character; Parms.Tool = Tool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnToolStashed // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosWeaponAndToolBase* Tool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnToolStashed(const class AKosmosBaseCharacter* Character, class AKosmosWeaponAndToolBase* Tool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnToolStashed"); Params::KosmosCharacterActionInterface_OnToolStashed Parms{}; Parms.Character = Character; Parms.Tool = Tool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnWeaponEquipped // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosWeaponAndToolBase* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnWeaponEquipped(const class AKosmosBaseCharacter* Character, class AKosmosWeaponAndToolBase* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnWeaponEquipped"); Params::KosmosCharacterActionInterface_OnWeaponEquipped Parms{}; Parms.Character = Character; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterActionInterface.OnWeaponStashed // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosWeaponAndToolBase* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosCharacterActionInterface::OnWeaponStashed(const class AKosmosBaseCharacter* Character, class AKosmosWeaponAndToolBase* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosCharacterActionInterface", "OnWeaponStashed"); Params::KosmosCharacterActionInterface_OnWeaponStashed Parms{}; Parms.Character = Character; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterCarriablePickup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosCarriable* Carriable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterCarriablePickup(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosCarriable* Carriable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterCarriablePickup"); Params::KosmosCharaterActionLibrary_TriggerCharacterCarriablePickup Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.Carriable = Carriable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterCarriableReleased // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosCarriable* Carriable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterCarriableReleased(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosCarriable* Carriable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterCarriableReleased"); Params::KosmosCharaterActionLibrary_TriggerCharacterCarriableReleased Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.Carriable = Carriable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterCarriableThrown // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosCarriable* Carriable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterCarriableThrown(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosCarriable* Carriable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterCarriableThrown"); Params::KosmosCharaterActionLibrary_TriggerCharacterCarriableThrown Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.Carriable = Carriable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterClimbOverTopLadder // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosLadder* Ladder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterClimbOverTopLadder(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosLadder* Ladder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterClimbOverTopLadder"); Params::KosmosCharaterActionLibrary_TriggerCharacterClimbOverTopLadder Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.Ladder = Ladder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterCrouched // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterCrouched(class UObject* WorldContextObject, class AActor* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterCrouched"); Params::KosmosCharaterActionLibrary_TriggerCharacterCrouched Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterDeath // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterDeath(class UObject* WorldContextObject, class AActor* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterDeath"); Params::KosmosCharaterActionLibrary_TriggerCharacterDeath Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterFinishStandingFromSpawning // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterFinishStandingFromSpawning(class UObject* WorldContextObject, class AActor* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterFinishStandingFromSpawning"); Params::KosmosCharaterActionLibrary_TriggerCharacterFinishStandingFromSpawning Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterGestered // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& gestureID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterGestered(class UObject* WorldContextObject, class AActor* InCharacter, const class FString& gestureID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterGestered"); Params::KosmosCharaterActionLibrary_TriggerCharacterGestered Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.gestureID = std::move(gestureID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterGrabbedFreeDraggable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosDraggable* Draggable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterGrabbedFreeDraggable(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosDraggable* Draggable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterGrabbedFreeDraggable"); Params::KosmosCharaterActionLibrary_TriggerCharacterGrabbedFreeDraggable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.Draggable = Draggable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterHandholdGrabbed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InGrabber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterHandholdGrabbed(class UObject* WorldContextObject, class AActor* InGrabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterHandholdGrabbed"); Params::KosmosCharaterActionLibrary_TriggerCharacterHandholdGrabbed Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InGrabber = InGrabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterHandholdReleased // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InGrabber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterHandholdReleased(class UObject* WorldContextObject, class AActor* InGrabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterHandholdReleased"); Params::KosmosCharaterActionLibrary_TriggerCharacterHandholdReleased Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InGrabber = InGrabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterJumpped // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterJumpped(class UObject* WorldContextObject, class AActor* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterJumpped"); Params::KosmosCharaterActionLibrary_TriggerCharacterJumpped Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterLanded // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosFallType inFallType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterLanded(class UObject* WorldContextObject, class AActor* InCharacter, EKosmosFallType inFallType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterLanded"); Params::KosmosCharaterActionLibrary_TriggerCharacterLanded Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.inFallType = inFallType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterReleasedFreeDraggable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosDraggable* Draggable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterReleasedFreeDraggable(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosDraggable* Draggable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterReleasedFreeDraggable"); Params::KosmosCharaterActionLibrary_TriggerCharacterReleasedFreeDraggable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.Draggable = Draggable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterRoomChange // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* InNewRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosRoom* InOldRoom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterRoomChange(class UObject* WorldContextObject, class AActor* InCharacter, class UKosmosRoom* InNewRoom, class UKosmosRoom* InOldRoom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterRoomChange"); Params::KosmosCharaterActionLibrary_TriggerCharacterRoomChange Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.InNewRoom = InNewRoom; Parms.InOldRoom = InOldRoom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterSpawned // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterSpawned(class UObject* WorldContextObject, class AActor* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterSpawned"); Params::KosmosCharaterActionLibrary_TriggerCharacterSpawned Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterStartMovement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterStartMovement(class UObject* WorldContextObject, class AActor* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterStartMovement"); Params::KosmosCharaterActionLibrary_TriggerCharacterStartMovement Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerCharacterUncrouched // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerCharacterUncrouched(class UObject* WorldContextObject, class AActor* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerCharacterUncrouched"); Params::KosmosCharaterActionLibrary_TriggerCharacterUncrouched Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerInventoryItemCollected // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosInventoryItemNameReference&InItem (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerInventoryItemCollected(class UObject* WorldContextObject, class AActor* InCharacter, const struct FKosmosInventoryItemNameReference& InItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerInventoryItemCollected"); Params::KosmosCharaterActionLibrary_TriggerInventoryItemCollected Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerToolEquipped // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosWeaponAndToolBase* InTool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerToolEquipped(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosWeaponAndToolBase* InTool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerToolEquipped"); Params::KosmosCharaterActionLibrary_TriggerToolEquipped Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.InTool = InTool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerToolStashed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosWeaponAndToolBase* InTool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerToolStashed(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosWeaponAndToolBase* InTool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerToolStashed"); Params::KosmosCharaterActionLibrary_TriggerToolStashed Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.InTool = InTool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerWeaponEquipped // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosWeaponAndToolBase* InWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerWeaponEquipped(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosWeaponAndToolBase* InWeapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerWeaponEquipped"); Params::KosmosCharaterActionLibrary_TriggerWeaponEquipped Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.InWeapon = InWeapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharaterActionLibrary.TriggerWeaponStashed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosWeaponAndToolBase* InWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharaterActionLibrary::TriggerWeaponStashed(class UObject* WorldContextObject, class AActor* InCharacter, class AKosmosWeaponAndToolBase* InWeapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharaterActionLibrary", "TriggerWeaponStashed"); Params::KosmosCharaterActionLibrary_TriggerWeaponStashed Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCharacter = InCharacter; Parms.InWeapon = InWeapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterToAntagonist.OnAnimationAudioNotify // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterToAntagonist::OnAnimationAudioNotify(const class FName& EventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "OnAnimationAudioNotify"); Params::KosmosCharacterToAntagonist_OnAnimationAudioNotify Parms{}; Parms.EventName = EventName; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterToAntagonist.OnPawnGestureEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FName& Event (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsOverriden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DistanceToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterToAntagonist::OnPawnGestureEvent(const class FName& Event, bool bIsOverriden, float DistanceToTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "OnPawnGestureEvent"); Params::KosmosCharacterToAntagonist_OnPawnGestureEvent Parms{}; Parms.Event = Event; Parms.bIsOverriden = bIsOverriden; Parms.DistanceToTarget = DistanceToTarget; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterToAntagonist.OnPawnJumpEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterToAntagonist::OnPawnJumpEvent(const struct FKosmosFallData& FallData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "OnPawnJumpEvent"); Params::KosmosCharacterToAntagonist_OnPawnJumpEvent Parms{}; Parms.FallData = std::move(FallData); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterToAntagonist.OnPawnLandEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterToAntagonist::OnPawnLandEvent(const struct FKosmosFallData& FallData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "OnPawnLandEvent"); Params::KosmosCharacterToAntagonist_OnPawnLandEvent Parms{}; Parms.FallData = std::move(FallData); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterToAntagonist.OnWeaponToolEquipEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosCharacterAntagonistoWeaponToolEquipEvent&EventInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosCharacterToAntagonist::OnWeaponToolEquipEvent(const struct FKosmosCharacterAntagonistoWeaponToolEquipEvent& EventInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "OnWeaponToolEquipEvent"); Params::KosmosCharacterToAntagonist_OnWeaponToolEquipEvent Parms{}; Parms.EventInfo = std::move(EventInfo); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterToAntagonist.OnWeaponToolUsageEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosCharacterAntagonistoWeaponToolUsageEvent&EventInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosCharacterToAntagonist::OnWeaponToolUsageEvent(const struct FKosmosCharacterAntagonistoWeaponToolUsageEvent& EventInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "OnWeaponToolUsageEvent"); Params::KosmosCharacterToAntagonist_OnWeaponToolUsageEvent Parms{}; Parms.EventInfo = std::move(EventInfo); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterToAntagonist.UpdateFloorMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // const float forwardOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float traceLength (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterToAntagonist::UpdateFloorMaterial(const float forwardOffset, const float traceLength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "UpdateFloorMaterial"); Params::KosmosCharacterToAntagonist_UpdateFloorMaterial Parms{}; Parms.forwardOffset = forwardOffset; Parms.traceLength = traceLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterToAntagonist.GetCharacterMovementSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosCharacterToAntagonist::GetCharacterMovementSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "GetCharacterMovementSpeed"); Params::KosmosCharacterToAntagonist_GetCharacterMovementSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCharacterToAntagonist.IsCrouching // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosCharacterToAntagonist::IsCrouching() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "IsCrouching"); Params::KosmosCharacterToAntagonist_IsCrouching Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCharacterToAntagonist.IsHiddenToAntagonist // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosCharacterToAntagonist::IsHiddenToAntagonist() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterToAntagonist", "IsHiddenToAntagonist"); Params::KosmosCharacterToAntagonist_IsHiddenToAntagonist Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCharacterAudioComponent.GetSurfaceName // (Final, Native, Static, Protected, BlueprintCallable) // Parameters: // EPhysicalSurface Surface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKosmosCharacterAudioComponent::GetSurfaceName(EPhysicalSurface Surface) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharacterAudioComponent", "GetSurfaceName"); Params::KosmosCharacterAudioComponent_GetSurfaceName Parms{}; Parms.Surface = Surface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCharacterAudioComponent.AnimationAudioNotify // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAkAudioEvent* AudioEvent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::AnimationAudioNotify(const class FName& EventName, const class UAkAudioEvent* AudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "AnimationAudioNotify"); Params::KosmosCharacterAudioComponent_AnimationAudioNotify Parms{}; Parms.EventName = EventName; Parms.AudioEvent = AudioEvent; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.CharacterAudioEvent // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EKosmosCharacterAudioEventSource eventSource (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosCharacterAudioEventType EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName customType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::CharacterAudioEvent(EKosmosCharacterAudioEventSource eventSource, EKosmosCharacterAudioEventType EventType, class FName customType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "CharacterAudioEvent"); Params::KosmosCharacterAudioComponent_CharacterAudioEvent Parms{}; Parms.eventSource = eventSource; Parms.EventType = EventType; Parms.customType = customType; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.FindVertexPaintData // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // bool* hasPaintData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor* paintData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::FindVertexPaintData(bool* hasPaintData, struct FColor* paintData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "FindVertexPaintData"); Params::KosmosCharacterAudioComponent_FindVertexPaintData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (hasPaintData != nullptr) *hasPaintData = Parms.hasPaintData; if (paintData != nullptr) *paintData = std::move(Parms.paintData); } // Function Kosmos.KosmosCharacterAudioComponent.OnAudioVolumeTransition // (Final, Native, Protected) // Parameters: // class AKosmosAudioVolume* AudioVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnAudioVolumeTransition(class AKosmosAudioVolume* AudioVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnAudioVolumeTransition"); Params::KosmosCharacterAudioComponent_OnAudioVolumeTransition Parms{}; Parms.AudioVolume = AudioVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterAudioComponent.OnCapsuleBeginOverlap // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnCapsuleBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnCapsuleBeginOverlap"); Params::KosmosCharacterAudioComponent_OnCapsuleBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnCapsuleEndOverlap // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnCapsuleEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnCapsuleEndOverlap"); Params::KosmosCharacterAudioComponent_OnCapsuleEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnGrabHangableEvent // (Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosCharacterAudioComponent::OnGrabHangableEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnGrabHangableEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosCharacterAudioComponent.OnHangTraversalEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosAudioHangTraversalEvent&EventInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnHangTraversalEvent(const struct FKosmosAudioHangTraversalEvent& EventInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnHangTraversalEvent"); Params::KosmosCharacterAudioComponent_OnHangTraversalEvent Parms{}; Parms.EventInfo = std::move(EventInfo); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnCrouchEvent // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const bool bIsCrouching (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnPawnCrouchEvent(const bool bIsCrouching) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnCrouchEvent"); Params::KosmosCharacterAudioComponent_OnPawnCrouchEvent Parms{}; Parms.bIsCrouching = bIsCrouching; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnGestureEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FName& Event (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsOverriden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DistanceToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnPawnGestureEvent(const class FName& Event, bool bIsOverriden, float DistanceToTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnGestureEvent"); Params::KosmosCharacterAudioComponent_OnPawnGestureEvent Parms{}; Parms.Event = Event; Parms.bIsOverriden = bIsOverriden; Parms.DistanceToTarget = DistanceToTarget; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnGrabEndEvent // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const EGrabEventType grabType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnPawnGrabEndEvent(const EGrabEventType grabType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnGrabEndEvent"); Params::KosmosCharacterAudioComponent_OnPawnGrabEndEvent Parms{}; Parms.grabType = grabType; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnGrabStartEvent // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const EGrabEventType grabType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Material (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& grabLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* grabbedActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnPawnGrabStartEvent(const EGrabEventType grabType, const class FString& Material, const struct FVector& grabLocation, const class AActor* grabbedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnGrabStartEvent"); Params::KosmosCharacterAudioComponent_OnPawnGrabStartEvent Parms{}; Parms.grabType = grabType; Parms.Material = std::move(Material); Parms.grabLocation = std::move(grabLocation); Parms.grabbedActor = grabbedActor; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnJumpEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnPawnJumpEvent(const struct FKosmosFallData& FallData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnJumpEvent"); Params::KosmosCharacterAudioComponent_OnPawnJumpEvent Parms{}; Parms.FallData = std::move(FallData); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnLandEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnPawnLandEvent(const struct FKosmosFallData& FallData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnLandEvent"); Params::KosmosCharacterAudioComponent_OnPawnLandEvent Parms{}; Parms.FallData = std::move(FallData); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnPickupHeldEvent // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UKosmosPickupComponent* Pickup (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnPawnPickupHeldEvent(class UKosmosPickupComponent* Pickup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnPickupHeldEvent"); Params::KosmosCharacterAudioComponent_OnPawnPickupHeldEvent Parms{}; Parms.Pickup = Pickup; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnSlideEvent // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const bool bIsSliding (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnPawnSlideEvent(const bool bIsSliding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnSlideEvent"); Params::KosmosCharacterAudioComponent_OnPawnSlideEvent Parms{}; Parms.bIsSliding = bIsSliding; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnSpawnEvent // (Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosCharacterAudioComponent::OnPawnSpawnEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnSpawnEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnTurnOnSpotEvent // (Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosCharacterAudioComponent::OnPawnTurnOnSpotEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnTurnOnSpotEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosCharacterAudioComponent.OnPawnWalkStartEvent // (Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosCharacterAudioComponent::OnPawnWalkStartEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPawnWalkStartEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosCharacterAudioComponent.OnPhysicaMaterialChanged // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class FName Surface (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bSurfaceAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnPhysicaMaterialChanged(const class FName Surface, const bool bSurfaceAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnPhysicaMaterialChanged"); Params::KosmosCharacterAudioComponent_OnPhysicaMaterialChanged Parms{}; Parms.Surface = Surface; Parms.bSurfaceAdded = bSurfaceAdded; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnReleaseHangableEvent // (Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosCharacterAudioComponent::OnReleaseHangableEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnReleaseHangableEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosCharacterAudioComponent.OnWeaponToolEquipEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosAudioWeaponToolEquipEvent&EventInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnWeaponToolEquipEvent(const struct FKosmosAudioWeaponToolEquipEvent& EventInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnWeaponToolEquipEvent"); Params::KosmosCharacterAudioComponent_OnWeaponToolEquipEvent Parms{}; Parms.EventInfo = std::move(EventInfo); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.OnWeaponToolUsageEvent // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosAudioWeaponToolUsageEvent&EventInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::OnWeaponToolUsageEvent(const struct FKosmosAudioWeaponToolUsageEvent& EventInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "OnWeaponToolUsageEvent"); Params::KosmosCharacterAudioComponent_OnWeaponToolUsageEvent Parms{}; Parms.EventInfo = std::move(EventInfo); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCharacterAudioComponent.UpdateFloorMaterial // (Final, Native, Protected, BlueprintCallable) // Parameters: // const float forwardOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float traceLength (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::UpdateFloorMaterial(const float forwardOffset, const float traceLength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "UpdateFloorMaterial"); Params::KosmosCharacterAudioComponent_UpdateFloorMaterial Parms{}; Parms.forwardOffset = forwardOffset; Parms.traceLength = traceLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterAudioComponent.UpdateOverlappingSurfaces // (Final, Native, Protected, BlueprintCallable) // Parameters: // const TArray& surfaceTypesToFind (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterAudioComponent::UpdateOverlappingSurfaces(const TArray& surfaceTypesToFind, float SphereRadius, ECollisionChannel CollisionChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "UpdateOverlappingSurfaces"); Params::KosmosCharacterAudioComponent_UpdateOverlappingSurfaces Parms{}; Parms.surfaceTypesToFind = std::move(surfaceTypesToFind); Parms.SphereRadius = SphereRadius; Parms.CollisionChannel = CollisionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterAudioComponent.FindGrabMaterial // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& TraceStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TraceEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicalSurface UKosmosCharacterAudioComponent::FindGrabMaterial(const struct FVector& TraceStart, const struct FVector& TraceEnd) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterAudioComponent", "FindGrabMaterial"); Params::KosmosCharacterAudioComponent_FindGrabMaterial Parms{}; Parms.TraceStart = std::move(TraceStart); Parms.TraceEnd = std::move(TraceEnd); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCharacterDeathComponent.CompleteKill // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FDeathInfo& DeathInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterDeathComponent::CompleteKill(const struct FDeathInfo& DeathInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterDeathComponent", "CompleteKill"); Params::KosmosCharacterDeathComponent_CompleteKill Parms{}; Parms.DeathInfo = std::move(DeathInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterDeathComponent.DisableKill // (Final, Native, Public, BlueprintCallable) // Parameters: // float TimeoutInSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosCharacterDeathComponent::DisableKill(float TimeoutInSec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterDeathComponent", "DisableKill"); Params::KosmosCharacterDeathComponent_DisableKill Parms{}; Parms.TimeoutInSec = TimeoutInSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCharacterDeathComponent.EnableKill // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 KillHandle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterDeathComponent::EnableKill(int32 KillHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterDeathComponent", "EnableKill"); Params::KosmosCharacterDeathComponent_EnableKill Parms{}; Parms.KillHandle = KillHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterDeathComponent.Kill_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FDeathInfo& DeathInfo (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class USceneComponent* AttachPoint (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName JointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterDeathComponent::Kill_Multicast(const struct FDeathInfo& DeathInfo, class USceneComponent* AttachPoint, class FName JointName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterDeathComponent", "Kill_Multicast"); Params::KosmosCharacterDeathComponent_Kill_Multicast Parms{}; Parms.DeathInfo = std::move(DeathInfo); Parms.AttachPoint = AttachPoint; Parms.JointName = JointName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterDeathComponent.Kill_Server // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class UKosmosDeathSettingsAsset* DeathSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachPoint (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName JointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterDeathComponent::Kill_Server(class UKosmosDeathSettingsAsset* DeathSettings, class USceneComponent* AttachPoint, class FName JointName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterDeathComponent", "Kill_Server"); Params::KosmosCharacterDeathComponent_Kill_Server Parms{}; Parms.DeathSettings = DeathSettings; Parms.AttachPoint = AttachPoint; Parms.JointName = JointName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterDeathComponent.OnKill // (Final, Native, Public, HasOutParams) // Parameters: // const struct FDeathInfo& DeathInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterDeathComponent::OnKill(const struct FDeathInfo& DeathInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterDeathComponent", "OnKill"); Params::KosmosCharacterDeathComponent_OnKill Parms{}; Parms.DeathInfo = std::move(DeathInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterDeathComponent.RespawnPlayers // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FDeathInfo& DeathInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterDeathComponent::RespawnPlayers(const struct FDeathInfo& DeathInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterDeathComponent", "RespawnPlayers"); Params::KosmosCharacterDeathComponent_RespawnPlayers Parms{}; Parms.DeathInfo = std::move(DeathInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterDeathComponent.SecondaryKill_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FDeathInfo& DeathInfo (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class USceneComponent* AttachPoint (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName JointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterDeathComponent::SecondaryKill_Multicast(const struct FDeathInfo& DeathInfo, class USceneComponent* AttachPoint, class FName JointName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterDeathComponent", "SecondaryKill_Multicast"); Params::KosmosCharacterDeathComponent_SecondaryKill_Multicast Parms{}; Parms.DeathInfo = std::move(DeathInfo); Parms.AttachPoint = AttachPoint; Parms.JointName = JointName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterFootstepsComponent.GetSurfaceName // (Final, Native, Static, Protected, BlueprintCallable) // Parameters: // EPhysicalSurface Surface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKosmosCharacterFootstepsComponent::GetSurfaceName(EPhysicalSurface Surface) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosCharacterFootstepsComponent", "GetSurfaceName"); Params::KosmosCharacterFootstepsComponent_GetSurfaceName Parms{}; Parms.Surface = Surface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCharacterFootstepsComponent.OnPawnJumpEvent // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterFootstepsComponent::OnPawnJumpEvent(const struct FKosmosFallData& FallData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterFootstepsComponent", "OnPawnJumpEvent"); Params::KosmosCharacterFootstepsComponent_OnPawnJumpEvent Parms{}; Parms.FallData = std::move(FallData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterFootstepsComponent.OnPawnLandEvent // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCharacterFootstepsComponent::OnPawnLandEvent(const struct FKosmosFallData& FallData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterFootstepsComponent", "OnPawnLandEvent"); Params::KosmosCharacterFootstepsComponent_OnPawnLandEvent Parms{}; Parms.FallData = std::move(FallData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterFootstepsComponent.SetUpdateTrails // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ShouldUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterFootstepsComponent::SetUpdateTrails(bool ShouldUpdate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterFootstepsComponent", "SetUpdateTrails"); Params::KosmosCharacterFootstepsComponent_SetUpdateTrails Parms{}; Parms.ShouldUpdate = ShouldUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharacterFootstepsComponent.TriggerFootStep // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosFootstep_Type StepType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosFootstep_Foot Foot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCharacterFootstepsComponent::TriggerFootStep(EKosmosFootstep_Type StepType, EKosmosFootstep_Foot Foot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharacterFootstepsComponent", "TriggerFootStep"); Params::KosmosCharacterFootstepsComponent_TriggerFootStep Parms{}; Parms.StepType = StepType; Parms.Foot = Foot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCharactersSubsystem.GetActivePuppetEncounter // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosPuppetEncounterVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosPuppetEncounterVolume* UKosmosCharactersSubsystem::GetActivePuppetEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharactersSubsystem", "GetActivePuppetEncounter"); Params::KosmosCharactersSubsystem_GetActivePuppetEncounter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCharactersSubsystem.GetPIPManager // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosPIPManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPIPManager* UKosmosCharactersSubsystem::GetPIPManager() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCharactersSubsystem", "GetPIPManager"); Params::KosmosCharactersSubsystem_GetPIPManager Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheatManager.CheckpointResume // (Final, Exec, Native, Public) void UKosmosCheatManager::CheckpointResume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "CheckpointResume"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.CheckpointSnapshot // (Final, Exec, Native, Public) void UKosmosCheatManager::CheckpointSnapshot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "CheckpointSnapshot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.IncrementAchievementProgress // (Final, Exec, Native, Public) // Parameters: // const class FString& AchievementName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Increment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheatManager::IncrementAchievementProgress(const class FString& AchievementName, int32 Increment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "IncrementAchievementProgress"); Params::KosmosCheatManager_IncrementAchievementProgress Parms{}; Parms.AchievementName = std::move(AchievementName); Parms.Increment = Increment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.KillAllPlayers // (Final, Exec, Native, Public) void UKosmosCheatManager::KillAllPlayers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "KillAllPlayers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.KillPlayer // (Final, Exec, Native, Public) void UKosmosCheatManager::KillPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "KillPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.KillPrimaryCharacter // (Final, Exec, Native, Public) void UKosmosCheatManager::KillPrimaryCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "KillPrimaryCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.KillSecondaryCharacter // (Final, Exec, Native, Public) void UKosmosCheatManager::KillSecondaryCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "KillSecondaryCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.KosmosTeleportPlayer // (Final, Native, Public) // Parameters: // class APawn* PawnToTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bToggleDebugCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheatManager::KosmosTeleportPlayer(class APawn* PawnToTeleport, bool bToggleDebugCamera) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "KosmosTeleportPlayer"); Params::KosmosCheatManager_KosmosTeleportPlayer Parms{}; Parms.PawnToTeleport = PawnToTeleport; Parms.bToggleDebugCamera = bToggleDebugCamera; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.KosmosTeleportPlaypal // (Final, Native, Public) void UKosmosCheatManager::KosmosTeleportPlaypal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "KosmosTeleportPlaypal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.KosmosToggleDebugCamera // (Final, Exec, Native, Public) void UKosmosCheatManager::KosmosToggleDebugCamera() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "KosmosToggleDebugCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.KosmosToggleDebugMenu // (Final, Native, Public) void UKosmosCheatManager::KosmosToggleDebugMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "KosmosToggleDebugMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.KosmosToggleMarketingCamera // (Final, Exec, Native, Public) void UKosmosCheatManager::KosmosToggleMarketingCamera() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "KosmosToggleMarketingCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheatManager.ShowOnlyNavLinks // (Final, Exec, Native, Public) void UKosmosCheatManager::ShowOnlyNavLinks() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheatManager", "ShowOnlyNavLinks"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpoint.OnResume // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCheckpoint::OnResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpoint", "OnResume"); Params::KosmosCheckpoint_OnResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpoint.OnSnapshot // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCheckpoint::OnSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpoint", "OnSnapshot"); Params::KosmosCheckpoint_OnSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpoint.ResetCheckpoint // (Final, Native, Public, BlueprintCallable) void AKosmosCheckpoint::ResetCheckpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpoint", "ResetCheckpoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpoint.SetBounds // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCheckpoint::SetBounds(const struct FVector& InMin, const struct FVector& InMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpoint", "SetBounds"); Params::KosmosCheckpoint_SetBounds Parms{}; Parms.InMin = std::move(InMin); Parms.InMax = std::move(InMax); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpoint.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCheckpoint::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpoint", "SetBoxExtent"); Params::KosmosCheckpoint_SetBoxExtent Parms{}; Parms.InBoxExtent = std::move(InBoxExtent); Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpoint.GetPrimaryCharacterStartTransform // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform AKosmosCheckpoint::GetPrimaryCharacterStartTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpoint", "GetPrimaryCharacterStartTransform"); Params::KosmosCheckpoint_GetPrimaryCharacterStartTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpoint.GetPrimaryCharacterTransform // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform AKosmosCheckpoint::GetPrimaryCharacterTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpoint", "GetPrimaryCharacterTransform"); Params::KosmosCheckpoint_GetPrimaryCharacterTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpoint.GetSecondaryCharacterStartTransform // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform AKosmosCheckpoint::GetSecondaryCharacterStartTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpoint", "GetSecondaryCharacterStartTransform"); Params::KosmosCheckpoint_GetSecondaryCharacterStartTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpoint.GetSecondaryCharacterTransform // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform AKosmosCheckpoint::GetSecondaryCharacterTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpoint", "GetSecondaryCharacterTransform"); Params::KosmosCheckpoint_GetSecondaryCharacterTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetBool // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InDefault (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosCheckpointReader::GetBool(const class FString& InKey, bool InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetBool"); Params::KosmosCheckpointReader_GetBool Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = InDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetByte // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 InDefault (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKosmosCheckpointReader::GetByte(const class FString& InKey, uint8 InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetByte"); Params::KosmosCheckpointReader_GetByte Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = InDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetFloat // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDefault (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosCheckpointReader::GetFloat(const class FString& InKey, float InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetFloat"); Params::KosmosCheckpointReader_GetFloat Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = InDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetInt // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InDefault (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosCheckpointReader::GetInt(const class FString& InKey, int32 InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetInt"); Params::KosmosCheckpointReader_GetInt Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = InDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetInt64 // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 InDefault (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKosmosCheckpointReader::GetInt64(const class FString& InKey, int64 InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetInt64"); Params::KosmosCheckpointReader_GetInt64 Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = InDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InDefault (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKosmosCheckpointReader::GetName(const class FString& InKey, const class FName& InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetName"); Params::KosmosCheckpointReader_GetName Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = InDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetName2 // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKosmosCheckpointReader::GetName2(const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetName2"); Params::KosmosCheckpointReader_GetName2 Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetRotator // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InDefault (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKosmosCheckpointReader::GetRotator(const class FString& InKey, const struct FRotator& InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetRotator"); Params::KosmosCheckpointReader_GetRotator Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = std::move(InDefault); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetRotator2 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKosmosCheckpointReader::GetRotator2(const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetRotator2"); Params::KosmosCheckpointReader_GetRotator2 Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetSoftObjectPtr // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UKosmosCheckpointReader::GetSoftObjectPtr(const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetSoftObjectPtr"); Params::KosmosCheckpointReader_GetSoftObjectPtr Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetString // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InDefault (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosCheckpointReader::GetString(const class FString& InKey, const class FString& InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetString"); Params::KosmosCheckpointReader_GetString Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = std::move(InDefault); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetString2 // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosCheckpointReader::GetString2(const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetString2"); Params::KosmosCheckpointReader_GetString2 Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetStringArray // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InDefault (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosCheckpointReader::GetStringArray(const class FString& InKey, const TArray& InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetStringArray"); Params::KosmosCheckpointReader_GetStringArray Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = std::move(InDefault); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetStringArray2 // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosCheckpointReader::GetStringArray2(const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetStringArray2"); Params::KosmosCheckpointReader_GetStringArray2 Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InDefault (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKosmosCheckpointReader::GetTransform(const class FString& InKey, const struct FTransform& InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetTransform"); Params::KosmosCheckpointReader_GetTransform Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = std::move(InDefault); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetTransform2 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKosmosCheckpointReader::GetTransform2(const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetTransform2"); Params::KosmosCheckpointReader_GetTransform2 Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetVector // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDefault (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosCheckpointReader::GetVector(const class FString& InKey, const struct FVector& InDefault) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetVector"); Params::KosmosCheckpointReader_GetVector Parms{}; Parms.InKey = std::move(InKey); Parms.InDefault = std::move(InDefault); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointReader.GetVector2 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosCheckpointReader::GetVector2(const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointReader", "GetVector2"); Params::KosmosCheckpointReader_GetVector2 Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCheckpointWriter.SetBool // (Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetBool(const class FString& InKey, bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetBool"); Params::KosmosCheckpointWriter_SetBool Parms{}; Parms.InKey = std::move(InKey); Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetByte // (Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetByte(const class FString& InKey, uint8 inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetByte"); Params::KosmosCheckpointWriter_SetByte Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetFloat // (Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetFloat(const class FString& InKey, float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetFloat"); Params::KosmosCheckpointWriter_SetFloat Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetInt // (Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetInt(const class FString& InKey, int32 inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetInt"); Params::KosmosCheckpointWriter_SetInt Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetInt64 // (Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetInt64(const class FString& InKey, int64 inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetInt64"); Params::KosmosCheckpointWriter_SetInt64 Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetName // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& inValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetName(const class FString& InKey, const class FName& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetName"); Params::KosmosCheckpointWriter_SetName Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetRotator // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& inValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetRotator(const class FString& InKey, const struct FRotator& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetRotator"); Params::KosmosCheckpointWriter_SetRotator Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = std::move(inValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetSoftObjectPtr // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr& inValue (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetSoftObjectPtr(const class FString& InKey, const TSoftObjectPtr& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetSoftObjectPtr"); Params::KosmosCheckpointWriter_SetSoftObjectPtr Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetString // (Native, Public, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& inValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetString(const class FString& InKey, const class FString& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetString"); Params::KosmosCheckpointWriter_SetString Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = std::move(inValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetStringArray // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& inValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetStringArray(const class FString& InKey, const TArray& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetStringArray"); Params::KosmosCheckpointWriter_SetStringArray Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = std::move(inValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& inValue (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetTransform(const class FString& InKey, const struct FTransform& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetTransform"); Params::KosmosCheckpointWriter_SetTransform Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = std::move(inValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointWriter.SetVector // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& inValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCheckpointWriter::SetVector(const class FString& InKey, const struct FVector& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointWriter", "SetVector"); Params::KosmosCheckpointWriter_SetVector Parms{}; Parms.InKey = std::move(InKey); Parms.inValue = std::move(inValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCheckpointComponent.SetCheckpointResumeComplete // (Final, Native, Public, BlueprintCallable) void UKosmosCheckpointComponent::SetCheckpointResumeComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCheckpointComponent", "SetCheckpointResumeComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.ClimbableBaseComponent.GetClosestLocationInfo // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool mustBeClimbable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float minimumDistanceFromEdge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* outForward (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UClimbableBaseComponent::GetClosestLocationInfo(const struct FVector& TargetLocation, bool mustBeClimbable, float minimumDistanceFromEdge, struct FVector* OutLocation, struct FVector* outForward) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ClimbableBaseComponent", "GetClosestLocationInfo"); Params::ClimbableBaseComponent_GetClosestLocationInfo Parms{}; Parms.TargetLocation = std::move(TargetLocation); Parms.mustBeClimbable = mustBeClimbable; Parms.minimumDistanceFromEdge = minimumDistanceFromEdge; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (outForward != nullptr) *outForward = std::move(Parms.outForward); return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.FreezeOnClimbable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosClimbingInterface::FreezeOnClimbable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "FreezeOnClimbable"); Params::KosmosClimbingInterface_FreezeOnClimbable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.Multicast_GrabEndError // (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults) // Parameters: // const struct FVector& CorrectLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosClimbingInterface::Multicast_GrabEndError(const struct FVector& CorrectLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "Multicast_GrabEndError"); Params::KosmosClimbingInterface_Multicast_GrabEndError Parms{}; Parms.CorrectLocation = std::move(CorrectLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosClimbingInterface.NotifyOnLanded // (Final, Native, Private, HasOutParams) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosClimbingInterface::NotifyOnLanded(const struct FHitResult& Hit, class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "NotifyOnLanded"); Params::KosmosClimbingInterface_NotifyOnLanded Parms{}; Parms.Hit = std::move(Hit); Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosClimbingInterface.OnJumpChanged // (Final, Native, Private) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosClimbingInterface::OnJumpChanged(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "OnJumpChanged"); Params::KosmosClimbingInterface_OnJumpChanged Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosClimbingInterface.UnfreezeOnClimbable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosClimbingInterface::UnfreezeOnClimbable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "UnfreezeOnClimbable"); Params::KosmosClimbingInterface_UnfreezeOnClimbable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.GetAIClimbDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InTo (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnorePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EClimbMoveDirection CurrentDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EClimbMoveDirection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EClimbMoveDirection UKosmosClimbingInterface::GetAIClimbDirection(const struct FVector& InTo, bool bIgnorePlayer, EClimbMoveDirection CurrentDirection) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "GetAIClimbDirection"); Params::KosmosClimbingInterface_GetAIClimbDirection Parms{}; Parms.InTo = std::move(InTo); Parms.bIgnorePlayer = bIgnorePlayer; Parms.CurrentDirection = CurrentDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.GetBodyOffset // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosClimbingInterface::GetBodyOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "GetBodyOffset"); Params::KosmosClimbingInterface_GetBodyOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.GetClimbDirectionFromInput // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // EClimbMoveDirection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EClimbMoveDirection UKosmosClimbingInterface::GetClimbDirectionFromInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "GetClimbDirectionFromInput"); Params::KosmosClimbingInterface_GetClimbDirectionFromInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.GetClimbState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EClimbState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EClimbState UKosmosClimbingInterface::GetClimbState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "GetClimbState"); Params::KosmosClimbingInterface_GetClimbState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.GetCurrentClimbableComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosClimbableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosClimbableComponent* UKosmosClimbingInterface::GetCurrentClimbableComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "GetCurrentClimbableComponent"); Params::KosmosClimbingInterface_GetCurrentClimbableComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.GetDesiredClimbAccelration // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGrabPoint& GrabPoint (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosClimbingInterface::GetDesiredClimbAccelration(const struct FGrabPoint& GrabPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "GetDesiredClimbAccelration"); Params::KosmosClimbingInterface_GetDesiredClimbAccelration Parms{}; Parms.GrabPoint = std::move(GrabPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.GetLastMoveDirection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EClimbMoveDirection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EClimbMoveDirection UKosmosClimbingInterface::GetLastMoveDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "GetLastMoveDirection"); Params::KosmosClimbingInterface_GetLastMoveDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosClimbingInterface.JumpOffTurnRight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosClimbingInterface::JumpOffTurnRight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosClimbingInterface", "JumpOffTurnRight"); Params::KosmosClimbingInterface_JumpOffTurnRight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCollectableComponent.Client_AchievementCollect // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) void UKosmosCollectableComponent::Client_AchievementCollect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCollectableComponent", "Client_AchievementCollect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCollectableComponent.CollectItem // (Final, Native, Public, BlueprintCallable) void UKosmosCollectableComponent::CollectItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCollectableComponent", "CollectItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCollectableComponent.CollectItemLocally // (Final, Native, Public, BlueprintCallable) void UKosmosCollectableComponent::CollectItemLocally() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCollectableComponent", "CollectItemLocally"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCollectableComponent.CollectStatusAndCheckCollectableList // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&CollectableList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosCollectableComponent::CollectStatusAndCheckCollectableList(const TArray& CollectableList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCollectableComponent", "CollectStatusAndCheckCollectableList"); Params::KosmosCollectableComponent_CollectStatusAndCheckCollectableList Parms{}; Parms.CollectableList = std::move(CollectableList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosComplianceLayerNinSwitch.IsUsingSwitchProController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosComplianceLayerNinSwitch::IsUsingSwitchProController(int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosComplianceLayerNinSwitch", "IsUsingSwitchProController"); Params::KosmosComplianceLayerNinSwitch_IsUsingSwitchProController Parms{}; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUIWidget.StartSmoothUpdateBackgroundColour // (Final, Native, Protected) void UKosmosUIWidget::StartSmoothUpdateBackgroundColour() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUIWidget", "StartSmoothUpdateBackgroundColour"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUIWidget.SynchronizeAccessibilityOptions // (Native, Protected, BlueprintCallable) void UKosmosUIWidget::SynchronizeAccessibilityOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUIWidget", "SynchronizeAccessibilityOptions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUIWidget.UpdateAccessibilityColour // (Event, Protected, BlueprintCallable, BlueprintEvent) void UKosmosUIWidget::UpdateAccessibilityColour() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUIWidget", "UpdateAccessibilityColour"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosControllerDetectionWidget.AllowMouseOrKeyboardToContinue // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosControllerDetectionWidget::AllowMouseOrKeyboardToContinue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosControllerDetectionWidget", "AllowMouseOrKeyboardToContinue"); Params::KosmosControllerDetectionWidget_AllowMouseOrKeyboardToContinue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosControllerDetectionWidget.ClearLocalUserID // (Final, Native, Public, BlueprintCallable) void UKosmosControllerDetectionWidget::ClearLocalUserID() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosControllerDetectionWidget", "ClearLocalUserID"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosControllerDetectionWidget.HandleKeyDown // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKeyEvent& KeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UKosmosControllerDetectionWidget::HandleKeyDown(const struct FKeyEvent& KeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosControllerDetectionWidget", "HandleKeyDown"); Params::KosmosControllerDetectionWidget_HandleKeyDown Parms{}; Parms.KeyEvent = std::move(KeyEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosControllerDetectionWidget.InitializeWidget // (Final, Native, Public, BlueprintCallable) void UKosmosControllerDetectionWidget::InitializeWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosControllerDetectionWidget", "InitializeWidget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosControllerDetectionWidget.OnButtonDetectedEvent // (Event, Protected, BlueprintEvent) void UKosmosControllerDetectionWidget::OnButtonDetectedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosControllerDetectionWidget", "OnButtonDetectedEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosControllerDetectionWidget.OnCancelButtonDetectedEvent // (Event, Protected, BlueprintEvent) void UKosmosControllerDetectionWidget::OnCancelButtonDetectedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosControllerDetectionWidget", "OnCancelButtonDetectedEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosControllerDetectionWidget.OnTryingToSignInWithADifferentAccount // (Event, Protected, BlueprintEvent) void UKosmosControllerDetectionWidget::OnTryingToSignInWithADifferentAccount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosControllerDetectionWidget", "OnTryingToSignInWithADifferentAccount"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosControllerDetectionWidget.ShutdownWidget // (Final, Native, Public, BlueprintCallable) void UKosmosControllerDetectionWidget::ShutdownWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosControllerDetectionWidget", "ShutdownWidget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCrank.EndGrab // (Final, Native, Protected, BlueprintCallable) void AKosmosCrank::EndGrab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "EndGrab"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCrank.FixPushCollsionPostResume // (Event, Protected, BlueprintEvent) // Parameters: // float NewProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCrank::FixPushCollsionPostResume(float NewProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "FixPushCollsionPostResume"); Params::KosmosCrank_FixPushCollsionPostResume Parms{}; Parms.NewProgress = NewProgress; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosCrank.Multicast_InitCrank // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // float NewProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCrank::Multicast_InitCrank(float NewProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "Multicast_InitCrank"); Params::KosmosCrank_Multicast_InitCrank Parms{}; Parms.NewProgress = NewProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCrank.OnRep_IsRollingBack // (Final, Native, Private) void AKosmosCrank::OnRep_IsRollingBack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "OnRep_IsRollingBack"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCrank.Server_UpdateClientInput // (Net, Native, Event, Protected, NetServer) // Parameters: // float InputDeltaAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCrank::Server_UpdateClientInput(float InputDeltaAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "Server_UpdateClientInput"); Params::KosmosCrank_Server_UpdateClientInput Parms{}; Parms.InputDeltaAngle = InputDeltaAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCrank.SetAIControl // (Final, Native, Public, BlueprintCallable) // Parameters: // float EndValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCrank::SetAIControl(float EndValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "SetAIControl"); Params::KosmosCrank_SetAIControl Parms{}; Parms.EndValue = EndValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCrank.StartGrab // (Final, Native, Protected, BlueprintCallable) void AKosmosCrank::StartGrab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "StartGrab"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCrank.GetCrankApproachPos // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& CharPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutDir (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosCrank::GetCrankApproachPos(const struct FVector& CharPos, struct FVector* OutPos, struct FVector* OutDir) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "GetCrankApproachPos"); Params::KosmosCrank_GetCrankApproachPos Parms{}; Parms.CharPos = std::move(CharPos); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPos != nullptr) *OutPos = std::move(Parms.OutPos); if (OutDir != nullptr) *OutDir = std::move(Parms.OutDir); } // Function Kosmos.KosmosCrank.GetCurrentAngle // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosCrank::GetCurrentAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "GetCurrentAngle"); Params::KosmosCrank_GetCurrentAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCrank.GetMaxAngle // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosCrank::GetMaxAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "GetMaxAngle"); Params::KosmosCrank_GetMaxAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCrank.GetMinAngle // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosCrank::GetMinAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "GetMinAngle"); Params::KosmosCrank_GetMinAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCrank.GetProgress // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosCrank::GetProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCrank", "GetProgress"); Params::KosmosCrank_GetProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCreditsScroller.Finish // (Final, Native, Private, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCreditsScroller::Finish(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCreditsScroller", "Finish"); Params::KosmosCreditsScroller_Finish Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosCreditsScroller.GetCurrentScrollValue // (Final, Native, Private, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosCreditsScroller::GetCurrentScrollValue(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCreditsScroller", "GetCurrentScrollValue"); Params::KosmosCreditsScroller_GetCurrentScrollValue Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosCreditsScroller.Init // (Final, Native, Private, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosCreditsScroller::Init(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosCreditsScroller", "Init"); Params::KosmosCreditsScroller_Init Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDelusionSizeComponent.NotifyForceRegularSize // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Override (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosDelusionSizeComponent::NotifyForceRegularSize(bool Override) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDelusionSizeComponent", "NotifyForceRegularSize"); Params::KosmosDelusionSizeComponent_NotifyForceRegularSize Parms{}; Parms.Override = Override; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDelusionSizeComponent.NotifyItemStateChange // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosCarriableUsage State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosDelusionSizeComponent::NotifyItemStateChange(EKosmosCarriableUsage State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDelusionSizeComponent", "NotifyItemStateChange"); Params::KosmosDelusionSizeComponent_NotifyItemStateChange Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDelusionSizeComponent.NotifyVolumeEnter // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AKosmosDelusionSizeVolume* Volume (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosDelusionSizeComponent::NotifyVolumeEnter(const class AKosmosDelusionSizeVolume* Volume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDelusionSizeComponent", "NotifyVolumeEnter"); Params::KosmosDelusionSizeComponent_NotifyVolumeEnter Parms{}; Parms.Volume = Volume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDelusionSizeComponent.NotifyVolumeLeave // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AKosmosDelusionSizeVolume* Volume (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosDelusionSizeComponent::NotifyVolumeLeave(const class AKosmosDelusionSizeVolume* Volume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDelusionSizeComponent", "NotifyVolumeLeave"); Params::KosmosDelusionSizeComponent_NotifyVolumeLeave Parms{}; Parms.Volume = Volume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDelusionSizeComponent.GetCurrentSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosDelusionSizeComponent::GetCurrentSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDelusionSizeComponent", "GetCurrentSize"); Params::KosmosDelusionSizeComponent_GetCurrentSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosDoor.ApplyForce // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& InputVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDoor::ApplyForce(const struct FVector& InputVector, class ACharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDoor", "ApplyForce"); Params::KosmosDoor_ApplyForce Parms{}; Parms.InputVector = std::move(InputVector); Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDoor.EndGrab // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AKosmosDoor::EndGrab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDoor", "EndGrab"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDoor.LockDoor // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AKosmosDoor::LockDoor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDoor", "LockDoor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDoor.Multicast_ResumeCheckpoint // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const float InDoorAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool InIsLocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InSEQDoorAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDoor::Multicast_ResumeCheckpoint(const float InDoorAngle, const bool InIsLocked, const float InSEQDoorAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDoor", "Multicast_ResumeCheckpoint"); Params::KosmosDoor_Multicast_ResumeCheckpoint Parms{}; Parms.InDoorAngle = InDoorAngle; Parms.InIsLocked = InIsLocked; Parms.InSEQDoorAngle = InSEQDoorAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDoor.OnDoorHit // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosDoor::OnDoorHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDoor", "OnDoorHit"); Params::KosmosDoor_OnDoorHit Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDoor.SetHingeRotationByAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InDoorAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDoor::SetHingeRotationByAngle(const float InDoorAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDoor", "SetHingeRotationByAngle"); Params::KosmosDoor_SetHingeRotationByAngle Parms{}; Parms.InDoorAngle = InDoorAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDoor.StartGrab // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UGrabHelper* GrabHelper (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosDoor::StartGrab(class UGrabHelper* GrabHelper) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDoor", "StartGrab"); Params::KosmosDoor_StartGrab Parms{}; Parms.GrabHelper = GrabHelper; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDoor.UnlockDoor // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AKosmosDoor::UnlockDoor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDoor", "UnlockDoor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.GrabHelper.SetIsEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool inEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrabHelper::SetIsEnabled(const bool inEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "SetIsEnabled"); Params::GrabHelper_SetIsEnabled Parms{}; Parms.inEnabled = inEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.GrabHelper.SetIsOccupied // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool InOccupied (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrabHelper::SetIsOccupied(const bool InOccupied) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "SetIsOccupied"); Params::GrabHelper_SetIsOccupied Parms{}; Parms.InOccupied = InOccupied; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.GrabHelper.CanContinueGrab // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGrabHelper::CanContinueGrab() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "CanContinueGrab"); Params::GrabHelper_CanContinueGrab Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.GrabHelper.CanStartGrab // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGrabHelper::CanStartGrab() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "CanStartGrab"); Params::GrabHelper_CanStartGrab Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.GrabHelper.GetClosestLocalLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float sideMargin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGrabHelper::GetClosestLocalLocation(const struct FVector& Location, float sideMargin) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "GetClosestLocalLocation"); Params::GrabHelper_GetClosestLocalLocation Parms{}; Parms.Location = std::move(Location); Parms.sideMargin = sideMargin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.GrabHelper.GetClosestWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float sideMargin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGrabHelper::GetClosestWorldLocation(const struct FVector& Location, float sideMargin) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "GetClosestWorldLocation"); Params::GrabHelper_GetClosestWorldLocation Parms{}; Parms.Location = std::move(Location); Parms.sideMargin = sideMargin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.GrabHelper.GetLocalGrabDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& referencePointLocal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGrabHelper::GetLocalGrabDirection(const struct FVector& referencePointLocal) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "GetLocalGrabDirection"); Params::GrabHelper_GetLocalGrabDirection Parms{}; Parms.referencePointLocal = std::move(referencePointLocal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.GrabHelper.GetLocalGrabExtents // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* leftLocal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* rightLocal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrabHelper::GetLocalGrabExtents(struct FVector* leftLocal, struct FVector* rightLocal) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "GetLocalGrabExtents"); Params::GrabHelper_GetLocalGrabExtents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (leftLocal != nullptr) *leftLocal = std::move(Parms.leftLocal); if (rightLocal != nullptr) *rightLocal = std::move(Parms.rightLocal); } // Function Kosmos.GrabHelper.GetWidth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGrabHelper::GetWidth() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "GetWidth"); Params::GrabHelper_GetWidth Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.GrabHelper.GetWorldGrabDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGrabHelper::GetWorldGrabDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "GetWorldGrabDirection"); Params::GrabHelper_GetWorldGrabDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.GrabHelper.GetWorldGrabExtents // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* leftWorld (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* rightWorld (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrabHelper::GetWorldGrabExtents(struct FVector* leftWorld, struct FVector* rightWorld) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "GetWorldGrabExtents"); Params::GrabHelper_GetWorldGrabExtents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (leftWorld != nullptr) *leftWorld = std::move(Parms.leftWorld); if (rightWorld != nullptr) *rightWorld = std::move(Parms.rightWorld); } // Function Kosmos.GrabHelper.GetWorldIntersectWithPlane // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPlane& Plane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* outIntersectPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGrabHelper::GetWorldIntersectWithPlane(const struct FPlane& Plane, struct FVector* outIntersectPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "GetWorldIntersectWithPlane"); Params::GrabHelper_GetWorldIntersectWithPlane Parms{}; Parms.Plane = std::move(Plane); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outIntersectPoint != nullptr) *outIntersectPoint = std::move(Parms.outIntersectPoint); return Parms.ReturnValue; } // Function Kosmos.GrabHelper.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGrabHelper::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "IsEnabled"); Params::GrabHelper_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.GrabHelper.IsOccupied // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGrabHelper::IsOccupied() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabHelper", "IsOccupied"); Params::GrabHelper_IsOccupied Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosDragInterface.Multicast_GrabEnd // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void UKosmosDragInterface::Multicast_GrabEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDragInterface", "Multicast_GrabEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDragInterface.Multicast_GrabEndError // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // const struct FVector& CorrectLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosDragInterface::Multicast_GrabEndError(const struct FVector& CorrectLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDragInterface", "Multicast_GrabEndError"); Params::KosmosDragInterface_Multicast_GrabEndError Parms{}; Parms.CorrectLocation = std::move(CorrectLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDragInterface.OnCancelledTransition // (Final, Native, Private) void UKosmosDragInterface::OnCancelledTransition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDragInterface", "OnCancelledTransition"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDragInterface.OnReachedGrabPosition // (Final, Native, Private) void UKosmosDragInterface::OnReachedGrabPosition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDragInterface", "OnReachedGrabPosition"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosDragInterface.GetGrabbedDraggable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AKosmosDraggable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosDraggable* UKosmosDragInterface::GetGrabbedDraggable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDragInterface", "GetGrabbedDraggable"); Params::KosmosDragInterface_GetGrabbedDraggable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosDragInterface.GetGrabbedGrabHelper // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UGrabHelper* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGrabHelper* UKosmosDragInterface::GetGrabbedGrabHelper() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosDragInterface", "GetGrabbedGrabHelper"); Params::KosmosDragInterface_GetGrabbedGrabHelper Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEntitlementDataAsset.GetIdForCurrentPlatform // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosEntitlementDataAsset::GetIdForCurrentPlatform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEntitlementDataAsset", "GetIdForCurrentPlatform"); Params::KosmosEntitlementDataAsset_GetIdForCurrentPlatform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEntitlementDataAsset.ShowStoreUI // (Final, Native, Public, BlueprintCallable, Const) void UKosmosEntitlementDataAsset::ShowStoreUI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosEntitlementDataAsset", "ShowStoreUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.DeleteGameData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::DeleteGameData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "DeleteGameData"); Params::KosmosSaveGameBlueprintLibrary_DeleteGameData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.DeleteOptionsData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::DeleteOptionsData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "DeleteOptionsData"); Params::KosmosSaveGameBlueprintLibrary_DeleteOptionsData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetHasFullGameSaves // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::GetHasFullGameSaves(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetHasFullGameSaves"); Params::KosmosSaveGameBlueprintLibrary_GetHasFullGameSaves Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetIsTrialGameSave // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::GetIsTrialGameSave(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetIsTrialGameSave"); Params::KosmosSaveGameBlueprintLibrary_GetIsTrialGameSave Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetOptionsSave_Bool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::GetOptionsSave_Bool(class UObject* WorldContextObject, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetOptionsSave_Bool"); Params::KosmosSaveGameBlueprintLibrary_GetOptionsSave_Bool Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetOptionsSave_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosSaveGameBlueprintLibrary::GetOptionsSave_Float(class UObject* WorldContextObject, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetOptionsSave_Float"); Params::KosmosSaveGameBlueprintLibrary_GetOptionsSave_Float Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetOptionsSave_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosSaveGameBlueprintLibrary::GetOptionsSave_Int(class UObject* WorldContextObject, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetOptionsSave_Int"); Params::KosmosSaveGameBlueprintLibrary_GetOptionsSave_Int Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetOptionsSave_Keys // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutKeys (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::GetOptionsSave_Keys(class UObject* WorldContextObject, TArray* OutKeys) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetOptionsSave_Keys"); Params::KosmosSaveGameBlueprintLibrary_GetOptionsSave_Keys Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutKeys != nullptr) *OutKeys = std::move(Parms.OutKeys); } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetOptionsSave_String // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveGameBlueprintLibrary::GetOptionsSave_String(class UObject* WorldContextObject, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetOptionsSave_String"); Params::KosmosSaveGameBlueprintLibrary_GetOptionsSave_String Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetSaveSlotData_Bool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosPersistence SavePersistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::GetSaveSlotData_Bool(class UObject* WorldContextObject, const EKosmosPersistence SavePersistance, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetSaveSlotData_Bool"); Params::KosmosSaveGameBlueprintLibrary_GetSaveSlotData_Bool Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePersistance = SavePersistance; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetSaveSlotData_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosPersistence SavePersistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosSaveGameBlueprintLibrary::GetSaveSlotData_Float(class UObject* WorldContextObject, const EKosmosPersistence SavePersistance, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetSaveSlotData_Float"); Params::KosmosSaveGameBlueprintLibrary_GetSaveSlotData_Float Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePersistance = SavePersistance; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetSaveSlotData_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosPersistence SavePersistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosSaveGameBlueprintLibrary::GetSaveSlotData_Int(class UObject* WorldContextObject, const EKosmosPersistence SavePersistance, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetSaveSlotData_Int"); Params::KosmosSaveGameBlueprintLibrary_GetSaveSlotData_Int Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePersistance = SavePersistance; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetSaveSlotData_Keys // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosPersistence SavePersistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutKeys (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::GetSaveSlotData_Keys(class UObject* WorldContextObject, const EKosmosPersistence SavePersistance, TArray* OutKeys) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetSaveSlotData_Keys"); Params::KosmosSaveGameBlueprintLibrary_GetSaveSlotData_Keys Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePersistance = SavePersistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutKeys != nullptr) *OutKeys = std::move(Parms.OutKeys); } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetSaveSlotData_String // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosPersistence SavePersistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveGameBlueprintLibrary::GetSaveSlotData_String(class UObject* WorldContextObject, const EKosmosPersistence SavePersistance, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetSaveSlotData_String"); Params::KosmosSaveGameBlueprintLibrary_GetSaveSlotData_String Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePersistance = SavePersistance; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetTransientData_Bool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::GetTransientData_Bool(class UObject* WorldContextObject, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetTransientData_Bool"); Params::KosmosSaveGameBlueprintLibrary_GetTransientData_Bool Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetTransientData_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosSaveGameBlueprintLibrary::GetTransientData_Float(class UObject* WorldContextObject, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetTransientData_Float"); Params::KosmosSaveGameBlueprintLibrary_GetTransientData_Float Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetTransientData_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosSaveGameBlueprintLibrary::GetTransientData_Int(class UObject* WorldContextObject, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetTransientData_Int"); Params::KosmosSaveGameBlueprintLibrary_GetTransientData_Int Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetTransientData_String // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveGameBlueprintLibrary::GetTransientData_String(class UObject* WorldContextObject, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetTransientData_String"); Params::KosmosSaveGameBlueprintLibrary_GetTransientData_String Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.GetTransientSave_Keys // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutKeys (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::GetTransientSave_Keys(class UObject* WorldContextObject, TArray* OutKeys) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "GetTransientSave_Keys"); Params::KosmosSaveGameBlueprintLibrary_GetTransientSave_Keys Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutKeys != nullptr) *OutKeys = std::move(Parms.OutKeys); } // Function Kosmos.KosmosSaveGameBlueprintLibrary.HasOptionDataBeenCorrupted // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::HasOptionDataBeenCorrupted(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "HasOptionDataBeenCorrupted"); Params::KosmosSaveGameBlueprintLibrary_HasOptionDataBeenCorrupted Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.HasSaveGameData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::HasSaveGameData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "HasSaveGameData"); Params::KosmosSaveGameBlueprintLibrary_HasSaveGameData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.HasSaveGameDataBeenCorrupted // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::HasSaveGameDataBeenCorrupted(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "HasSaveGameDataBeenCorrupted"); Params::KosmosSaveGameBlueprintLibrary_HasSaveGameDataBeenCorrupted Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.IsChapterSelectAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::IsChapterSelectAvailable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "IsChapterSelectAvailable"); Params::KosmosSaveGameBlueprintLibrary_IsChapterSelectAvailable Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.IsContinueGameAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::IsContinueGameAvailable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "IsContinueGameAvailable"); Params::KosmosSaveGameBlueprintLibrary_IsContinueGameAvailable Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.IsLoadGameAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IgnoreCurrentLoadedSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::IsLoadGameAvailable(class UObject* WorldContextObject, bool IgnoreCurrentLoadedSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "IsLoadGameAvailable"); Params::KosmosSaveGameBlueprintLibrary_IsLoadGameAvailable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IgnoreCurrentLoadedSlot = IgnoreCurrentLoadedSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.IsLoadingGameData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::IsLoadingGameData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "IsLoadingGameData"); Params::KosmosSaveGameBlueprintLibrary_IsLoadingGameData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.IsLoadingOptionsData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::IsLoadingOptionsData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "IsLoadingOptionsData"); Params::KosmosSaveGameBlueprintLibrary_IsLoadingOptionsData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.IsOptionsDataValid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::IsOptionsDataValid(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "IsOptionsDataValid"); Params::KosmosSaveGameBlueprintLibrary_IsOptionsDataValid Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.IsSaveGameValid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::IsSaveGameValid(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "IsSaveGameValid"); Params::KosmosSaveGameBlueprintLibrary_IsSaveGameValid Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.LoadGameData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosSaveGameActionLoadType InLoadType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosLevelNameReference& LevelID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTriggerButDontLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::LoadGameData(class UObject* WorldContextObject, EKosmosSaveGameActionLoadType InLoadType, const struct FKosmosLevelNameReference& LevelID, bool bTriggerButDontLoad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "LoadGameData"); Params::KosmosSaveGameBlueprintLibrary_LoadGameData Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InLoadType = InLoadType; Parms.LevelID = std::move(LevelID); Parms.bTriggerButDontLoad = bTriggerButDontLoad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.LoadOptionsData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::LoadOptionsData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "LoadOptionsData"); Params::KosmosSaveGameBlueprintLibrary_LoadOptionsData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.ResetLoadedGameDataSaveSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMasterReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosSaveGameType SaveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::ResetLoadedGameDataSaveSlot(class UObject* WorldContextObject, bool bMasterReset, EKosmosSaveGameType SaveType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "ResetLoadedGameDataSaveSlot"); Params::KosmosSaveGameBlueprintLibrary_ResetLoadedGameDataSaveSlot Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bMasterReset = bMasterReset; Parms.SaveType = SaveType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.RestoreOptionSettings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::RestoreOptionSettings(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "RestoreOptionSettings"); Params::KosmosSaveGameBlueprintLibrary_RestoreOptionSettings Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SaveGameData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosSaveGameActionSaveType InSaveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosLevelNameReference& LevelID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ActualLevel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SaveGameData(class UObject* WorldContextObject, EKosmosSaveGameActionSaveType InSaveType, const struct FKosmosLevelNameReference& LevelID, const class FString& ActualLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SaveGameData"); Params::KosmosSaveGameBlueprintLibrary_SaveGameData Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSaveType = InSaveType; Parms.LevelID = std::move(LevelID); Parms.ActualLevel = std::move(ActualLevel); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SaveOptionsData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SaveOptionsData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SaveOptionsData"); Params::KosmosSaveGameBlueprintLibrary_SaveOptionsData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetIsTrialGameSave // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsTrialGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetIsTrialGameSave(class UObject* WorldContextObject, bool bIsTrialGame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetIsTrialGameSave"); Params::KosmosSaveGameBlueprintLibrary_SetIsTrialGameSave Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bIsTrialGame = bIsTrialGame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetOptionsSave_Bool // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetOptionsSave_Bool(class UObject* WorldContextObject, const class FString& InKey, bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetOptionsSave_Bool"); Params::KosmosSaveGameBlueprintLibrary_SetOptionsSave_Bool Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetOptionsSave_Float // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetOptionsSave_Float(class UObject* WorldContextObject, const class FString& InKey, float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetOptionsSave_Float"); Params::KosmosSaveGameBlueprintLibrary_SetOptionsSave_Float Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetOptionsSave_Int // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetOptionsSave_Int(class UObject* WorldContextObject, const class FString& InKey, int32 inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetOptionsSave_Int"); Params::KosmosSaveGameBlueprintLibrary_SetOptionsSave_Int Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetOptionsSave_String // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& inValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetOptionsSave_String(class UObject* WorldContextObject, const class FString& InKey, const class FString& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetOptionsSave_String"); Params::KosmosSaveGameBlueprintLibrary_SetOptionsSave_String Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.inValue = std::move(inValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetSaveGameSlot // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosSetSlotAction InSlotAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosSaveGameType InSaveGameType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosSaveCharacterRoute InSaveGameRoute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosSaveMostRecentType InMostRecentType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USMGUIScreenTransition* InLoadSlot_ChapterSelection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USMGUIScreenTransition* InLoadSlot_Continue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USMGUIScreenTransition* InLoadSlot_NoSlotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSMGUIScreenGroupReference&InScreenGroupReference (Parm, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool* OutWasSucessful (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetSaveGameSlot(class UObject* WorldContextObject, EKosmosSetSlotAction InSlotAction, EKosmosSaveGameType InSaveGameType, EKosmosSaveCharacterRoute InSaveGameRoute, EKosmosSaveMostRecentType InMostRecentType, class USMGUIScreenTransition* InLoadSlot_ChapterSelection, class USMGUIScreenTransition* InLoadSlot_Continue, class USMGUIScreenTransition* InLoadSlot_NoSlotFound, const struct FSMGUIScreenGroupReference& InScreenGroupReference, const struct FLatentActionInfo& LatentInfo, bool* OutWasSucessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetSaveGameSlot"); Params::KosmosSaveGameBlueprintLibrary_SetSaveGameSlot Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSlotAction = InSlotAction; Parms.InSaveGameType = InSaveGameType; Parms.InSaveGameRoute = InSaveGameRoute; Parms.InMostRecentType = InMostRecentType; Parms.InLoadSlot_ChapterSelection = InLoadSlot_ChapterSelection; Parms.InLoadSlot_Continue = InLoadSlot_Continue; Parms.InLoadSlot_NoSlotFound = InLoadSlot_NoSlotFound; Parms.InScreenGroupReference = std::move(InScreenGroupReference); Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWasSucessful != nullptr) *OutWasSucessful = Parms.OutWasSucessful; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetSaveSlotData_Bool // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosPersistence SavePersistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetSaveSlotData_Bool(class UObject* WorldContextObject, const EKosmosPersistence SavePersistance, const class FString& InKey, bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetSaveSlotData_Bool"); Params::KosmosSaveGameBlueprintLibrary_SetSaveSlotData_Bool Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePersistance = SavePersistance; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetSaveSlotData_Float // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosPersistence SavePersistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetSaveSlotData_Float(class UObject* WorldContextObject, const EKosmosPersistence SavePersistance, const class FString& InKey, float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetSaveSlotData_Float"); Params::KosmosSaveGameBlueprintLibrary_SetSaveSlotData_Float Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePersistance = SavePersistance; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetSaveSlotData_Int // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosPersistence SavePersistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetSaveSlotData_Int(class UObject* WorldContextObject, const EKosmosPersistence SavePersistance, const class FString& InKey, int32 inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetSaveSlotData_Int"); Params::KosmosSaveGameBlueprintLibrary_SetSaveSlotData_Int Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePersistance = SavePersistance; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetSaveSlotData_String // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosPersistence SavePersistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& inValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetSaveSlotData_String(class UObject* WorldContextObject, const EKosmosPersistence SavePersistance, const class FString& InKey, const class FString& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetSaveSlotData_String"); Params::KosmosSaveGameBlueprintLibrary_SetSaveSlotData_String Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SavePersistance = SavePersistance; Parms.InKey = std::move(InKey); Parms.inValue = std::move(inValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetTransientData_Bool // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetTransientData_Bool(class UObject* WorldContextObject, const class FString& InKey, bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetTransientData_Bool"); Params::KosmosSaveGameBlueprintLibrary_SetTransientData_Bool Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetTransientData_Float // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetTransientData_Float(class UObject* WorldContextObject, const class FString& InKey, float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetTransientData_Float"); Params::KosmosSaveGameBlueprintLibrary_SetTransientData_Float Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetTransientData_Int // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetTransientData_Int(class UObject* WorldContextObject, const class FString& InKey, int32 inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetTransientData_Int"); Params::KosmosSaveGameBlueprintLibrary_SetTransientData_Int Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.SetTransientData_String // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& inValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::SetTransientData_String(class UObject* WorldContextObject, const class FString& InKey, const class FString& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "SetTransientData_String"); Params::KosmosSaveGameBlueprintLibrary_SetTransientData_String Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.inValue = std::move(inValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.TriggerSlotLoad // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InSlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::TriggerSlotLoad(class UObject* WorldContextObject, const class FString& InSlotName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "TriggerSlotLoad"); Params::KosmosSaveGameBlueprintLibrary_TriggerSlotLoad Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSlotName = std::move(InSlotName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.TriggerSlotLoadForCurrentSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveGameBlueprintLibrary::TriggerSlotLoadForCurrentSlot(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBlueprintLibrary", "TriggerSlotLoadForCurrentSlot"); Params::KosmosSaveGameBlueprintLibrary_TriggerSlotLoadForCurrentSlot Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.IsSavingGameData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::IsSavingGameData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSaveGameBlueprintLibrary", "IsSavingGameData"); Params::KosmosSaveGameBlueprintLibrary_IsSavingGameData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveGameBlueprintLibrary.IsSavingOptionsData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosSaveGameBlueprintLibrary::IsSavingOptionsData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSaveGameBlueprintLibrary", "IsSavingOptionsData"); Params::KosmosSaveGameBlueprintLibrary_IsSavingOptionsData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveLoadScreenBase.DeleteSaveSlot // (Native, Public, BlueprintCallable) // Parameters: // const class FString& InSlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveLoadScreenBase::DeleteSaveSlot(const class FString& InSlotName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSaveLoadScreenBase", "DeleteSaveSlot"); Params::KosmosSaveLoadScreenBase_DeleteSaveSlot Parms{}; Parms.InSlotName = std::move(InSlotName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveLoadScreenBase.InitializeWidget // (Native, Public, BlueprintCallable) // Parameters: // EKosmosSaveGameType InSaveGameType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveLoadScreenBase::InitializeWidget(EKosmosSaveGameType InSaveGameType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSaveLoadScreenBase", "InitializeWidget"); Params::KosmosSaveLoadScreenBase_InitializeWidget Parms{}; Parms.InSaveGameType = InSaveGameType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveLoadScreenBase.OnFinishLoadingMetaData // (Event, Public, BlueprintEvent) void UKosmosSaveLoadScreenBase::OnFinishLoadingMetaData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSaveLoadScreenBase", "OnFinishLoadingMetaData"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSaveLoadScreenBase.TriggerMissingDLCMessage // (Event, Public, BlueprintEvent) void UKosmosSaveLoadScreenBase::TriggerMissingDLCMessage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSaveLoadScreenBase", "TriggerMissingDLCMessage"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSaveScreen.OverrideSaveSlot // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSaveScreen::OverrideSaveSlot(const class FString& SlotName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSaveScreen", "OverrideSaveSlot"); Params::KosmosSaveScreen_OverrideSaveSlot Parms{}; Parms.SlotName = std::move(SlotName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveScreen.ShowOverwriteMessageBox // (Event, Public, BlueprintEvent) void UKosmosSaveScreen::ShowOverwriteMessageBox() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSaveScreen", "ShowOverwriteMessageBox"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosRoomTransitionBorder.OnCheckpointResume // (Event, Public, BlueprintEvent) void AKosmosRoomTransitionBorder::OnCheckpointResume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoomTransitionBorder", "OnCheckpointResume"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosErrorCodeHandler.ClearCurrentErrorCode // (Final, Native, Static, Public, BlueprintCallable) void UKosmosErrorCodeHandler::ClearCurrentErrorCode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosErrorCodeHandler", "ClearCurrentErrorCode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosErrorCodeHandler.GetCurrentErrorCode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const EKosmosErrorMessages ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const EKosmosErrorMessages UKosmosErrorCodeHandler::GetCurrentErrorCode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosErrorCodeHandler", "GetCurrentErrorCode"); Params::KosmosErrorCodeHandler_GetCurrentErrorCode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosErrorCodeHandler.GetCurrentErrorCodeString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosErrorCodeHandler::GetCurrentErrorCodeString() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosErrorCodeHandler", "GetCurrentErrorCodeString"); Params::KosmosErrorCodeHandler_GetCurrentErrorCodeString Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosErrorCodeHandler.GetLastErrorCode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const EKosmosErrorMessages ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const EKosmosErrorMessages UKosmosErrorCodeHandler::GetLastErrorCode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosErrorCodeHandler", "GetLastErrorCode"); Params::KosmosErrorCodeHandler_GetLastErrorCode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosErrorCodeHandler.HasCurrentErrorCodeBeenSpecified // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosErrorCodeHandler::HasCurrentErrorCodeBeenSpecified() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosErrorCodeHandler", "HasCurrentErrorCodeBeenSpecified"); Params::KosmosErrorCodeHandler_HasCurrentErrorCodeBeenSpecified Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosErrorCodeHandler.SetCurrentErrorCode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const EKosmosErrorMessages InErrorCode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosErrorCodeHandler::SetCurrentErrorCode(const EKosmosErrorMessages InErrorCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosErrorCodeHandler", "SetCurrentErrorCode"); Params::KosmosErrorCodeHandler_SetCurrentErrorCode Parms{}; Parms.InErrorCode = InErrorCode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosErrorCodeHandler.SetLastErrorCode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const EKosmosErrorMessages InErrorCode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosErrorCodeHandler::SetLastErrorCode(const EKosmosErrorMessages InErrorCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosErrorCodeHandler", "SetLastErrorCode"); Params::KosmosErrorCodeHandler_SetLastErrorCode Parms{}; Parms.InErrorCode = InErrorCode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.CreateSession // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::CreateSession(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "CreateSession"); Params::KosmosOnlineSessionBlueprintInterface_CreateSession Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.GetConnectedClientName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosOnlineSessionBlueprintInterface::GetConnectedClientName(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "GetConnectedClientName"); Params::KosmosOnlineSessionBlueprintInterface_GetConnectedClientName Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.GetConnectedClientOnlineID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosOnlineSessionBlueprintInterface::GetConnectedClientOnlineID(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "GetConnectedClientOnlineID"); Params::KosmosOnlineSessionBlueprintInterface_GetConnectedClientOnlineID Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.GetConnectedHostName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosOnlineSessionBlueprintInterface::GetConnectedHostName(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "GetConnectedHostName"); Params::KosmosOnlineSessionBlueprintInterface_GetConnectedHostName Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.GetCurrentUserName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosOnlineSessionBlueprintInterface::GetCurrentUserName(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "GetCurrentUserName"); Params::KosmosOnlineSessionBlueprintInterface_GetCurrentUserName Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.GetGamePermissionType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosGamePermissionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosGamePermissionType UKosmosOnlineSessionBlueprintInterface::GetGamePermissionType(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "GetGamePermissionType"); Params::KosmosOnlineSessionBlueprintInterface_GetGamePermissionType Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.IsClient // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosOnlineSessionBlueprintInterface::IsClient(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "IsClient"); Params::KosmosOnlineSessionBlueprintInterface_IsClient Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.IsExternalUiOpen // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosOnlineSessionBlueprintInterface::IsExternalUiOpen(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "IsExternalUiOpen"); Params::KosmosOnlineSessionBlueprintInterface_IsExternalUiOpen Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.IsHost // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosOnlineSessionBlueprintInterface::IsHost(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "IsHost"); Params::KosmosOnlineSessionBlueprintInterface_IsHost Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.IsUserSignedIn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosOnlineSessionBlueprintInterface::IsUserSignedIn(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "IsUserSignedIn"); Params::KosmosOnlineSessionBlueprintInterface_IsUserSignedIn Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.LeaveOrDestroySession // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::LeaveOrDestroySession(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "LeaveOrDestroySession"); Params::KosmosOnlineSessionBlueprintInterface_LeaveOrDestroySession Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.LoginToOnlineServices // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsAutoLoggin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosOnlineSessionBlueprintInterface::LoginToOnlineServices(class UObject* WorldContextObject, bool bIsAutoLoggin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "LoginToOnlineServices"); Params::KosmosOnlineSessionBlueprintInterface_LoginToOnlineServices Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bIsAutoLoggin = bIsAutoLoggin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.QuitToFrontend // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosQuitToFrontEndReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::QuitToFrontend(class UObject* WorldContextObject, EKosmosQuitToFrontEndReason Reason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "QuitToFrontend"); Params::KosmosOnlineSessionBlueprintInterface_QuitToFrontend Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Reason = Reason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.QuitToFrontendNow // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::QuitToFrontendNow(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "QuitToFrontendNow"); Params::KosmosOnlineSessionBlueprintInterface_QuitToFrontendNow Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.ShowAccountPicker // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::ShowAccountPicker(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "ShowAccountPicker"); Params::KosmosOnlineSessionBlueprintInterface_ShowAccountPicker Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.ShowInviteUI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::ShowInviteUI(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "ShowInviteUI"); Params::KosmosOnlineSessionBlueprintInterface_ShowInviteUI Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.ShowPartnerProfile // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::ShowPartnerProfile(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "ShowPartnerProfile"); Params::KosmosOnlineSessionBlueprintInterface_ShowPartnerProfile Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.ShowStoreUI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ProductID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InEntitlementID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ServiceLabel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::ShowStoreUI(class UObject* WorldContextObject, const class FString& ProductID, const class FString& InEntitlementID, int32 ServiceLabel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "ShowStoreUI"); Params::KosmosOnlineSessionBlueprintInterface_ShowStoreUI Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ProductID = std::move(ProductID); Parms.InEntitlementID = std::move(InEntitlementID); Parms.ServiceLabel = ServiceLabel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.StartOnlineGame // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::StartOnlineGame(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "StartOnlineGame"); Params::KosmosOnlineSessionBlueprintInterface_StartOnlineGame Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.StartUsingMultiplayerFeatures // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::StartUsingMultiplayerFeatures(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "StartUsingMultiplayerFeatures"); Params::KosmosOnlineSessionBlueprintInterface_StartUsingMultiplayerFeatures Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.StopUsingMultiplayerFeatures // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::StopUsingMultiplayerFeatures(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "StopUsingMultiplayerFeatures"); Params::KosmosOnlineSessionBlueprintInterface_StopUsingMultiplayerFeatures Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionBlueprintInterface.WaitingForCreateSession // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosLatentOutcomes* StateOutcome (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionBlueprintInterface::WaitingForCreateSession(class UObject* WorldContextObject, EKosmosLatentOutcomes* StateOutcome) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOnlineSessionBlueprintInterface", "WaitingForCreateSession"); Params::KosmosOnlineSessionBlueprintInterface_WaitingForCreateSession Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StateOutcome != nullptr) *StateOutcome = Parms.StateOutcome; } // Function Kosmos.KosmosFlashHeadband.SetHeadbandVisible // (Net, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // bool IsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosFlashHeadband::SetHeadbandVisible(bool IsVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlashHeadband", "SetHeadbandVisible"); Params::KosmosFlashHeadband_SetHeadbandVisible Parms{}; Parms.IsVisible = IsVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosFlashlight.EnterLightVolume // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosFlashlight::EnterLightVolume(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool InFromSweep, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlashlight", "EnterLightVolume"); Params::KosmosFlashlight_EnterLightVolume Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.InFromSweep = InFromSweep; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosFlashlight.ExitLightVolume // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosFlashlight::ExitLightVolume(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlashlight", "ExitLightVolume"); Params::KosmosFlashlight_ExitLightVolume Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosFlashlight.SetInCombat // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosFlashlight::SetInCombat(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlashlight", "SetInCombat"); Params::KosmosFlashlight_SetInCombat Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosFlashlight.IsInCombat // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosFlashlight::IsInCombat() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlashlight", "IsInCombat"); Params::KosmosFlashlight_IsInCombat Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosFlowControlComponent.OnAnimNotify // (Final, Native, Private, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosFlowControlComponent::OnAnimNotify(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlowControlComponent", "OnAnimNotify"); Params::KosmosFlowControlComponent_OnAnimNotify Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosFlowControlComponent.OnPostProcessAnimNotifies // (Final, Native, Private) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosFlowControlComponent::OnPostProcessAnimNotifies(class AActor* notifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlowControlComponent", "OnPostProcessAnimNotifies"); Params::KosmosFlowControlComponent_OnPostProcessAnimNotifies Parms{}; Parms.notifier = notifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosFlowControlComponent.QueueTransition // (Final, Native, Private, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FCharacterTransitionData& TransitionData (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosFlowControlComponent::QueueTransition(const struct FCharacterTransitionData& TransitionData, const struct FVector& TargetLocation, const struct FVector& TargetDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlowControlComponent", "QueueTransition"); Params::KosmosFlowControlComponent_QueueTransition Parms{}; Parms.TransitionData = std::move(TransitionData); Parms.TargetLocation = std::move(TargetLocation); Parms.TargetDirection = std::move(TargetDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosFlowControlComponent.QueueTransitionAndWait // (Final, Native, Private, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FCharacterTransitionData& TransitionData (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // ELatentTransitionResult* TransitionResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosFlowControlComponent::QueueTransitionAndWait(const struct FCharacterTransitionData& TransitionData, const struct FVector& TargetLocation, const struct FVector& TargetDirection, const struct FLatentActionInfo& LatentInfo, ELatentTransitionResult* TransitionResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlowControlComponent", "QueueTransitionAndWait"); Params::KosmosFlowControlComponent_QueueTransitionAndWait Parms{}; Parms.TransitionData = std::move(TransitionData); Parms.TargetLocation = std::move(TargetLocation); Parms.TargetDirection = std::move(TargetDirection); Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (TransitionResult != nullptr) *TransitionResult = Parms.TransitionResult; } // Function Kosmos.KosmosFlowControlComponent.ReleaseGrab // (Final, Native, Private, BlueprintCallable) void UKosmosFlowControlComponent::ReleaseGrab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlowControlComponent", "ReleaseGrab"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosFlowControlComponent.SetIsSliding // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewIsSliding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosFlowControlComponent::SetIsSliding(bool NewIsSliding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosFlowControlComponent", "SetIsSliding"); Params::KosmosFlowControlComponent_SetIsSliding Parms{}; Parms.NewIsSliding = NewIsSliding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNavModifier.IsTryingToWalkThroughObstacle // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosAIController* AIController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosNavModifier::IsTryingToWalkThroughObstacle(class AKosmosAIController* AIController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavModifier", "IsTryingToWalkThroughObstacle"); Params::KosmosNavModifier_IsTryingToWalkThroughObstacle Parms{}; Parms.AIController = AIController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosNavModifier.UpdateBounds // (Final, Native, Public, BlueprintCallable) void UKosmosNavModifier::UpdateBounds() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavModifier", "UpdateBounds"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNavModifier.UpdateBoundsTransform // (Final, Native, Public, BlueprintCallable) void UKosmosNavModifier::UpdateBoundsTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavModifier", "UpdateBoundsTransform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameInstance.ClearGameData // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosPersistence InDataType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameInstance::ClearGameData(EKosmosPersistence InDataType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameInstance", "ClearGameData"); Params::KosmosGameInstance_ClearGameData Parms{}; Parms.InDataType = InDataType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameInstance.GetIsAlternateCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameInstance::GetIsAlternateCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameInstance", "GetIsAlternateCharacter"); Params::KosmosGameInstance_GetIsAlternateCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameInstance.GetStartupCheckpoint // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool usePrimaryCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosGameInstance::GetStartupCheckpoint(bool usePrimaryCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameInstance", "GetStartupCheckpoint"); Params::KosmosGameInstance_GetStartupCheckpoint Parms{}; Parms.usePrimaryCharacter = usePrimaryCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameInstance.SetGameState // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosGameFlowState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameInstance::SetGameState(EKosmosGameFlowState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameInstance", "SetGameState"); Params::KosmosGameInstance_SetGameState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameInstance.SetIsAlternateCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameInstance::SetIsAlternateCharacter(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameInstance", "SetIsAlternateCharacter"); Params::KosmosGameInstance_SetIsAlternateCharacter Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameInstance.SetStartupCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InCheckpointName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameInstance::SetStartupCheckpoint(const class FString& InCheckpointName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameInstance", "SetStartupCheckpoint"); Params::KosmosGameInstance_SetStartupCheckpoint Parms{}; Parms.InCheckpointName = std::move(InCheckpointName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameInstance.GetKosmosSessionManager // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosOnlineSessionManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosOnlineSessionManager* UKosmosGameInstance::GetKosmosSessionManager() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameInstance", "GetKosmosSessionManager"); Params::KosmosGameInstance_GetKosmosSessionManager Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeBase.GetCheckpointForChapterStart // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FKosmosLevelNameReference& InChapter (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString AKosmosGameModeBase::GetCheckpointForChapterStart(const struct FKosmosLevelNameReference& InChapter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeBase", "GetCheckpointForChapterStart"); Params::KosmosGameModeBase_GetCheckpointForChapterStart Parms{}; Parms.InChapter = std::move(InChapter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeInGame.CreateMissingCharacters // (Final, Native, Public, BlueprintCallable) void AKosmosGameModeInGame::CreateMissingCharacters() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "CreateMissingCharacters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameModeInGame.GetCurrentCheckpointByCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AKosmosBaseCharacter* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosCheckpoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosCheckpoint* AKosmosGameModeInGame::GetCurrentCheckpointByCharacter(const class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "GetCurrentCheckpointByCharacter"); Params::KosmosGameModeInGame_GetCurrentCheckpointByCharacter Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeInGame.GetCurrentPrimaryCharacterCheckpoint // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosCheckpoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosCheckpoint* AKosmosGameModeInGame::GetCurrentPrimaryCharacterCheckpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "GetCurrentPrimaryCharacterCheckpoint"); Params::KosmosGameModeInGame_GetCurrentPrimaryCharacterCheckpoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeInGame.GetCurrentSecondaryCharacterCheckpoint // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosCheckpoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosCheckpoint* AKosmosGameModeInGame::GetCurrentSecondaryCharacterCheckpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "GetCurrentSecondaryCharacterCheckpoint"); Params::KosmosGameModeInGame_GetCurrentSecondaryCharacterCheckpoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeInGame.GetOtherCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* AKosmosGameModeInGame::GetOtherCharacter(class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "GetOtherCharacter"); Params::KosmosGameModeInGame_GetOtherCharacter Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeInGame.IsSinglePlayerGame // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosGameModeInGame::IsSinglePlayerGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "IsSinglePlayerGame"); Params::KosmosGameModeInGame_IsSinglePlayerGame Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeInGame.K2_OnSetMatchState // (Event, Protected, BlueprintEvent) // Parameters: // class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameModeInGame::K2_OnSetMatchState(class FName NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "K2_OnSetMatchState"); Params::KosmosGameModeInGame_K2_OnSetMatchState Parms{}; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosGameModeInGame.ReadyToStartMatch // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosGameModeInGame::ReadyToStartMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "ReadyToStartMatch"); Params::KosmosGameModeInGame_ReadyToStartMatch Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeInGame.ResumeFromCheckpoint // (Final, Native, Public, BlueprintCallable) void AKosmosGameModeInGame::ResumeFromCheckpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "ResumeFromCheckpoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameModeInGame.SetCheckpointForChapterStart // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FKosmosLevelNameReference& InChapter (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameModeInGame::SetCheckpointForChapterStart(const struct FKosmosLevelNameReference& InChapter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "SetCheckpointForChapterStart"); Params::KosmosGameModeInGame_SetCheckpointForChapterStart Parms{}; Parms.InChapter = std::move(InChapter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameModeInGame.SetCurrentCheckpointByCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AKosmosBaseCharacter* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosCheckpoint* InCheckpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameModeInGame::SetCurrentCheckpointByCharacter(const class AKosmosBaseCharacter* InCharacter, class AKosmosCheckpoint* InCheckpoint, bool bInForceSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "SetCurrentCheckpointByCharacter"); Params::KosmosGameModeInGame_SetCurrentCheckpointByCharacter Parms{}; Parms.InCharacter = InCharacter; Parms.InCheckpoint = InCheckpoint; Parms.bInForceSet = bInForceSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameModeInGame.SetCurrentMajorCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosCheckpoint* InCheckpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameModeInGame::SetCurrentMajorCheckpoint(class AKosmosCheckpoint* InCheckpoint, bool bInForceSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "SetCurrentMajorCheckpoint"); Params::KosmosGameModeInGame_SetCurrentMajorCheckpoint Parms{}; Parms.InCheckpoint = InCheckpoint; Parms.bInForceSet = bInForceSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameModeInGame.SetCurrentPrimaryCharacterCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosCheckpoint* InCheckpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameModeInGame::SetCurrentPrimaryCharacterCheckpoint(class AKosmosCheckpoint* InCheckpoint, bool bInForceSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "SetCurrentPrimaryCharacterCheckpoint"); Params::KosmosGameModeInGame_SetCurrentPrimaryCharacterCheckpoint Parms{}; Parms.InCheckpoint = InCheckpoint; Parms.bInForceSet = bInForceSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameModeInGame.SetCurrentSecondaryCharacterCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosCheckpoint* InCheckpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameModeInGame::SetCurrentSecondaryCharacterCheckpoint(class AKosmosCheckpoint* InCheckpoint, bool bInForceSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "SetCurrentSecondaryCharacterCheckpoint"); Params::KosmosGameModeInGame_SetCurrentSecondaryCharacterCheckpoint Parms{}; Parms.InCheckpoint = InCheckpoint; Parms.bInForceSet = bInForceSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameModeInGame.StartMatch // (Native, Protected, BlueprintCallable) void AKosmosGameModeInGame::StartMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "StartMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameModeInGame.SyncBothPlayersToTheSameCheckpoint // (Final, Native, Public, BlueprintCallable) void AKosmosGameModeInGame::SyncBothPlayersToTheSameCheckpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "SyncBothPlayersToTheSameCheckpoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameModeInGame.GetCharacterSelectionInverted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosGameModeInGame::GetCharacterSelectionInverted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "GetCharacterSelectionInverted"); Params::KosmosGameModeInGame_GetCharacterSelectionInverted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeInGame.GetMatchState // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AKosmosGameModeInGame::GetMatchState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "GetMatchState"); Params::KosmosGameModeInGame_GetMatchState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameModeInGame.IsMatchInProgress // (Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosGameModeInGame::IsMatchInProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameModeInGame", "IsMatchInProgress"); Params::KosmosGameModeInGame_IsMatchInProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameplayEffectVolume.OnBeginOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameplayEffectVolume::OnBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayEffectVolume", "OnBeginOverlap"); Params::KosmosGameplayEffectVolume_OnBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayEffectVolume.OnEndOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameplayEffectVolume::OnEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayEffectVolume", "OnEndOverlap"); Params::KosmosGameplayEffectVolume_OnEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayEffectVolume.OnPawnBeginOverlap_Blueprint // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameplayEffectVolume::OnPawnBeginOverlap_Blueprint(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayEffectVolume", "OnPawnBeginOverlap_Blueprint"); Params::KosmosGameplayEffectVolume_OnPawnBeginOverlap_Blueprint Parms{}; Parms.Pawn = Pawn; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosGameplayEffectVolume.OnPawnEndOverlap_Blueprint // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameplayEffectVolume::OnPawnEndOverlap_Blueprint(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayEffectVolume", "OnPawnEndOverlap_Blueprint"); Params::KosmosGameplayEffectVolume_OnPawnEndOverlap_Blueprint Parms{}; Parms.Pawn = Pawn; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosGameplayEffectVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameplayEffectVolume::SetEnabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayEffectVolume", "SetEnabled"); Params::KosmosGameplayEffectVolume_SetEnabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayEffectVolume.IsPawnOverlapping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosGameplayEffectVolume::IsPawnOverlapping(class APawn* Pawn) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayEffectVolume", "IsPawnOverlapping"); Params::KosmosGameplayEffectVolume_IsPawnOverlapping Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameplayEffectVolume.NumOverlappingPawns // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AKosmosGameplayEffectVolume::NumOverlappingPawns() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayEffectVolume", "NumOverlappingPawns"); Params::KosmosGameplayEffectVolume_NumOverlappingPawns Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosNome.Client_HandleResume // (Net, NetReliable, Native, Event, NetMulticast, Protected) void AKosmosNome::Client_HandleResume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNome", "Client_HandleResume"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNome.Client_SetEnabled // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // bool InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNome::Client_SetEnabled(bool InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNome", "Client_SetEnabled"); Params::KosmosNome_Client_SetEnabled Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNome.HandleResume // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNome::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNome", "HandleResume"); Params::KosmosNome_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNome.HandleSnapshot // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNome::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNome", "HandleSnapshot"); Params::KosmosNome_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNome.IsNomeReadyToBeHugged // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosNome::IsNomeReadyToBeHugged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNome", "IsNomeReadyToBeHugged"); Params::KosmosNome_IsNomeReadyToBeHugged Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosNome.OnCheckpointResumed // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosNome::OnCheckpointResumed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNome", "OnCheckpointResumed"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosNome.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNome::SetEnabled(bool InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNome", "SetEnabled"); Params::KosmosNome_SetEnabled Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayTask_PlayCharacterMontage.PlayCharacterMontage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartingPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartingSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosGameplayTask_PlayCharacterMontage*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosGameplayTask_PlayCharacterMontage* UKosmosGameplayTask_PlayCharacterMontage::PlayCharacterMontage(class AKosmosBaseCharacter* Character, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, class FName StartingSection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosGameplayTask_PlayCharacterMontage", "PlayCharacterMontage"); Params::KosmosGameplayTask_PlayCharacterMontage_PlayCharacterMontage Parms{}; Parms.Character = Character; Parms.MontageToPlay = MontageToPlay; Parms.PlayRate = PlayRate; Parms.StartingPosition = StartingPosition; Parms.StartingSection = StartingSection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameplayTask_PlayCharacterMontage.OnMontageBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameplayTask_PlayCharacterMontage::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayTask_PlayCharacterMontage", "OnMontageBlendingOut"); Params::KosmosGameplayTask_PlayCharacterMontage_OnMontageBlendingOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayTask_PlayCharacterMontage.OnMontageEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameplayTask_PlayCharacterMontage::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayTask_PlayCharacterMontage", "OnMontageEnded"); Params::KosmosGameplayTask_PlayCharacterMontage_OnMontageEnded Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayTask_PlayCharacterMontage.OnNotifyBeginReceived // (Final, Native, Protected, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosGameplayTask_PlayCharacterMontage::OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayTask_PlayCharacterMontage", "OnNotifyBeginReceived"); Params::KosmosGameplayTask_PlayCharacterMontage_OnNotifyBeginReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayTask_PlayCharacterMontage.OnNotifyEndReceived // (Final, Native, Protected, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosGameplayTask_PlayCharacterMontage::OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayTask_PlayCharacterMontage", "OnNotifyEndReceived"); Params::KosmosGameplayTask_PlayCharacterMontage_OnNotifyEndReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayTask_PlaypalActionRetainer.PlaypalActionRetainer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosGameplayTask_PlaypalActionRetainer*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosGameplayTask_PlaypalActionRetainer* UKosmosGameplayTask_PlaypalActionRetainer::PlaypalActionRetainer(class UObject* WorldContextObject, class AKosmosBaseCharacter* Character, TSubclassOf Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosGameplayTask_PlaypalActionRetainer", "PlaypalActionRetainer"); Params::KosmosGameplayTask_PlaypalActionRetainer_PlaypalActionRetainer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameplayTask_PlaypalActionRetainer.CancelAction // (Final, Native, Public, BlueprintCallable) // Parameters: // float DelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGameplayTask_PlaypalActionRetainer::CancelAction(float DelayTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayTask_PlaypalActionRetainer", "CancelAction"); Params::KosmosGameplayTask_PlaypalActionRetainer_CancelAction Parms{}; Parms.DelayTime = DelayTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayTask_PlaypalActionRetainer.ClearCancel // (Final, Native, Public, BlueprintCallable) void UKosmosGameplayTask_PlaypalActionRetainer::ClearCancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayTask_PlaypalActionRetainer", "ClearCancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameplayTask_PlaypalActionRetainer.IsTaskActive // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameplayTask_PlaypalActionRetainer::IsTaskActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayTask_PlaypalActionRetainer", "IsTaskActive"); Params::KosmosGameplayTask_PlaypalActionRetainer_IsTaskActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameplayTask_PlaypalActionRetainer.IsWatingForAction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosGameplayTask_PlaypalActionRetainer::IsWatingForAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayTask_PlaypalActionRetainer", "IsWatingForAction"); Params::KosmosGameplayTask_PlaypalActionRetainer_IsWatingForAction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameplayTask_PlaypalActionRetainer.OnInteractActionEnd // (Final, Native, Protected) void UKosmosGameplayTask_PlaypalActionRetainer::OnInteractActionEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameplayTask_PlaypalActionRetainer", "OnInteractActionEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitBlueprintLibrary.GetCurrentOutfitSaveCostume // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CharacterTag (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosOutfitBlueprintLibrary::GetCurrentOutfitSaveCostume(class UObject* WorldContextObject, const class FString& CharacterTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOutfitBlueprintLibrary", "GetCurrentOutfitSaveCostume"); Params::KosmosOutfitBlueprintLibrary_GetCurrentOutfitSaveCostume Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterTag = std::move(CharacterTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOutfitBlueprintLibrary.RemoveCustomOutfit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitBlueprintLibrary::RemoveCustomOutfit(class UObject* WorldContextObject, const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOutfitBlueprintLibrary", "RemoveCustomOutfit"); Params::KosmosOutfitBlueprintLibrary_RemoveCustomOutfit Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitBlueprintLibrary.SetCurrentOutfitSaveCostume // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CharacterTag (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& OutfitVariation (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitBlueprintLibrary::SetCurrentOutfitSaveCostume(class UObject* WorldContextObject, const class FString& CharacterTag, const class FString& OutfitVariation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOutfitBlueprintLibrary", "SetCurrentOutfitSaveCostume"); Params::KosmosOutfitBlueprintLibrary_SetCurrentOutfitSaveCostume Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterTag = std::move(CharacterTag); Parms.OutfitVariation = std::move(OutfitVariation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitBlueprintLibrary.SetCustomOutfit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& OutfitVariant (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitBlueprintLibrary::SetCustomOutfit(class UObject* WorldContextObject, const class AKosmosBaseCharacter* Character, const class FString& OutfitVariant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosOutfitBlueprintLibrary", "SetCustomOutfit"); Params::KosmosOutfitBlueprintLibrary_SetCustomOutfit Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; Parms.OutfitVariant = std::move(OutfitVariant); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_PlaypalInteraction.PlaypalInteraction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosGameplayTaskPlaypalInteractionTypeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAbilityTask_PlaypalInteraction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_PlaypalInteraction* UAbilityTask_PlaypalInteraction::PlaypalInteraction(class UGameplayAbility* OwningAbility, class AKosmosBaseCharacter* Character, EKosmosGameplayTaskPlaypalInteractionType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityTask_PlaypalInteraction", "PlaypalInteraction"); Params::AbilityTask_PlaypalInteraction_PlaypalInteraction Parms{}; Parms.OwningAbility = OwningAbility; Parms.Character = Character; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_PlaypalInteraction.GetCrankAction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UKosmosAIActionCrank* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosAIActionCrank* UAbilityTask_PlaypalInteraction::GetCrankAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_PlaypalInteraction", "GetCrankAction"); Params::AbilityTask_PlaypalInteraction_GetCrankAction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_PlaypalInteraction.GetInteractAction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UKosmosAIActionInteract* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosAIActionInteract* UAbilityTask_PlaypalInteraction::GetInteractAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_PlaypalInteraction", "GetInteractAction"); Params::AbilityTask_PlaypalInteraction_GetInteractAction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.AbilityTask_PlaypalInteraction.OnInteractActionEnd // (Final, Native, Private) void UAbilityTask_PlaypalInteraction::OnInteractActionEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_PlaypalInteraction", "OnInteractActionEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.AbilityTask_PlaypalInteraction.IsValidPlaypal // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAbilityTask_PlaypalInteraction::IsValidPlaypal() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityTask_PlaypalInteraction", "IsValidPlaypal"); Params::AbilityTask_PlaypalInteraction_IsValidPlaypal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalInteractionPoint.CancelPlaypalActions // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlaypalInteractionPoint::CancelPlaypalActions(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalInteractionPoint", "CancelPlaypalActions"); Params::KosmosPlaypalInteractionPoint_CancelPlaypalActions Parms{}; Parms.WorldContextObject = WorldContextObject; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosPlaypalInteractionPoint.FinishedPlaypalActions // (Native, Public, BlueprintCallable) void AKosmosPlaypalInteractionPoint::FinishedPlaypalActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalInteractionPoint", "FinishedPlaypalActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalInteractionPoint.GetBehaviouralComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosBehaviouralPIPComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosBehaviouralPIPComponent* AKosmosPlaypalInteractionPoint::GetBehaviouralComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalInteractionPoint", "GetBehaviouralComponent"); Params::KosmosPlaypalInteractionPoint_GetBehaviouralComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalInteractionPoint.GetMoveToVolumeActor // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtrReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr AKosmosPlaypalInteractionPoint::GetMoveToVolumeActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalInteractionPoint", "GetMoveToVolumeActor"); Params::KosmosPlaypalInteractionPoint_GetMoveToVolumeActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalInteractionPoint.HandleResume // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlaypalInteractionPoint::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalInteractionPoint", "HandleResume"); Params::KosmosPlaypalInteractionPoint_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalInteractionPoint.HandleSnapshot // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlaypalInteractionPoint::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalInteractionPoint", "HandleSnapshot"); Params::KosmosPlaypalInteractionPoint_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalInteractionPoint.TriggerPlaypalActions // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlaypalInteractionPoint::TriggerPlaypalActions(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalInteractionPoint", "TriggerPlaypalActions"); Params::KosmosPlaypalInteractionPoint_TriggerPlaypalActions Parms{}; Parms.WorldContextObject = WorldContextObject; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosPauseManagementConmponent.SetCurrentPauseState_Server // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosPauseType InPauseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPauseManagementConmponent::SetCurrentPauseState_Server(EKosmosPauseType InPauseType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementConmponent", "SetCurrentPauseState_Server"); Params::KosmosPauseManagementConmponent_SetCurrentPauseState_Server Parms{}; Parms.InPauseType = InPauseType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPauseManagementConmponent.SetIsAnyPlayerPaused_Multi // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool bInIsPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPauseManagementConmponent::SetIsAnyPlayerPaused_Multi(bool bInIsPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementConmponent", "SetIsAnyPlayerPaused_Multi"); Params::KosmosPauseManagementConmponent_SetIsAnyPlayerPaused_Multi Parms{}; Parms.bInIsPaused = bInIsPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPauseManagementConmponent.SetIsPaused_Multi // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool bInIsPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPauseManagementConmponent::SetIsPaused_Multi(bool bInIsPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementConmponent", "SetIsPaused_Multi"); Params::KosmosPauseManagementConmponent_SetIsPaused_Multi Parms{}; Parms.bInIsPaused = bInIsPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPauseManagementConmponent.SetIsPaused_Server // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // bool bInIsPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPauseManagementConmponent::SetIsPaused_Server(bool bInIsPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementConmponent", "SetIsPaused_Server"); Params::KosmosPauseManagementConmponent_SetIsPaused_Server Parms{}; Parms.bInIsPaused = bInIsPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPauseManagementConmponent.GetCurrentPauseState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosPauseType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosPauseType UKosmosPauseManagementConmponent::GetCurrentPauseState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementConmponent", "GetCurrentPauseState"); Params::KosmosPauseManagementConmponent_GetCurrentPauseState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGameStateInGame.Client_InvokeNetSyncGameEvent // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const struct FNetSyncGameEventIdentifier&Identifier (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float InvokeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ENetSyncEventResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGameStateInGame::Client_InvokeNetSyncGameEvent(const struct FNetSyncGameEventIdentifier& Identifier, float InvokeTime, ENetSyncEventResult Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameStateInGame", "Client_InvokeNetSyncGameEvent"); Params::KosmosGameStateInGame_Client_InvokeNetSyncGameEvent Parms{}; Parms.Identifier = std::move(Identifier); Parms.InvokeTime = InvokeTime; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameStateInGame.OnRep_MatchState // (Native, Protected) void AKosmosGameStateInGame::OnRep_MatchState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGameStateInGame", "OnRep_MatchState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGameUserSettingsBlueprintLibrary.GetKosmosGameUserSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UKosmosGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosGameUserSettings* UKosmosGameUserSettingsBlueprintLibrary::GetKosmosGameUserSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosGameUserSettingsBlueprintLibrary", "GetKosmosGameUserSettings"); Params::KosmosGameUserSettingsBlueprintLibrary_GetKosmosGameUserSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCarriable.PlaypalCarriable_Pickup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosCarriable* Carriable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCarriable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCarriable* UKosmosPlaypalCommandsCarriable::PlaypalCarriable_Pickup(class UObject* WorldContextObject, class AKosmosCarriable* Carriable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCarriable", "PlaypalCarriable_Pickup"); Params::KosmosPlaypalCommandsCarriable_PlaypalCarriable_Pickup Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Carriable = Carriable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCarriable.PlaypalCarriable_Putdown // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldMoveToLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& MoveToLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCarriable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCarriable* UKosmosPlaypalCommandsCarriable::PlaypalCarriable_Putdown(class UObject* WorldContextObject, bool ShouldMoveToLocation, const struct FVector& MoveToLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCarriable", "PlaypalCarriable_Putdown"); Params::KosmosPlaypalCommandsCarriable_PlaypalCarriable_Putdown Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ShouldMoveToLocation = ShouldMoveToLocation; Parms.MoveToLocation = std::move(MoveToLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsCarriable.PlaypalCarriable_Throw // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ThrowStandLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ThrowTargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsCarriable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsCarriable* UKosmosPlaypalCommandsCarriable::PlaypalCarriable_Throw(class UObject* WorldContextObject, class AActor* ThrowStandLocation, class AActor* ThrowTargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsCarriable", "PlaypalCarriable_Throw"); Params::KosmosPlaypalCommandsCarriable_PlaypalCarriable_Throw Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ThrowStandLocation = ThrowStandLocation; Parms.ThrowTargetActor = ThrowTargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGasMask.RefillGasMask // (Native, Protected) void AKosmosGasMask::RefillGasMask() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGasMask", "RefillGasMask"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGasMask.TryRefillGasMask // (Final, Native, Public) // Parameters: // const EKosmosBreathingState NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosBreathingState OldState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosGasMask::TryRefillGasMask(const EKosmosBreathingState NewState, const EKosmosBreathingState OldState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGasMask", "TryRefillGasMask"); Params::KosmosGasMask_TryRefillGasMask Parms{}; Parms.NewState = NewState; Parms.OldState = OldState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGlyphWidget.SetUpGlyph // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSMGMappingReference& InMappingReference (Parm, NativeAccessSpecifierPublic) // float GlyphWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GlyphHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInstantFadeIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInIsNegativeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGlyphWidget::SetUpGlyph(const struct FSMGMappingReference& InMappingReference, float GlyphWidth, float GlyphHeight, class APlayerController* InPlayerController, bool bInstantFadeIn, bool bInIsNegativeValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGlyphWidget", "SetUpGlyph"); Params::KosmosGlyphWidget_SetUpGlyph Parms{}; Parms.InMappingReference = std::move(InMappingReference); Parms.GlyphWidth = GlyphWidth; Parms.GlyphHeight = GlyphHeight; Parms.InPlayerController = InPlayerController; Parms.bInstantFadeIn = bInstantFadeIn; Parms.bInIsNegativeValue = bInIsNegativeValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGlyphWidget.UpdateGlyph // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGlyphWidget::UpdateGlyph(class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGlyphWidget", "UpdateGlyph"); Params::KosmosGlyphWidget_UpdateGlyph Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.GrabbableLedgeComponent.SetLedgeEnabled // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGrabbableLedgeComponent::SetLedgeEnabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabbableLedgeComponent", "SetLedgeEnabled"); Params::GrabbableLedgeComponent_SetLedgeEnabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.GrabbableLedgeComponent.GetClosestPointOnLedge // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool mustBeClimbable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float minimumDistanceToEdge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* outClosestPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* outLedgeForward (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGrabbableLedgeComponent::GetClosestPointOnLedge(const struct FVector& Location, bool mustBeClimbable, float minimumDistanceToEdge, struct FVector* outClosestPoint, struct FVector* outLedgeForward) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabbableLedgeComponent", "GetClosestPointOnLedge"); Params::GrabbableLedgeComponent_GetClosestPointOnLedge Parms{}; Parms.Location = std::move(Location); Parms.mustBeClimbable = mustBeClimbable; Parms.minimumDistanceToEdge = minimumDistanceToEdge; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outClosestPoint != nullptr) *outClosestPoint = std::move(Parms.outClosestPoint); if (outLedgeForward != nullptr) *outLedgeForward = std::move(Parms.outLedgeForward); return Parms.ReturnValue; } // Function Kosmos.GrabbableLedgeComponent.IsLedgeEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGrabbableLedgeComponent::IsLedgeEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GrabbableLedgeComponent", "IsLedgeEnabled"); Params::GrabbableLedgeComponent_IsLedgeEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosGrungeComponent.NotifyBeginOverlap // (Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UKosmosGrungeComponent::NotifyBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGrungeComponent", "NotifyBeginOverlap"); Params::KosmosGrungeComponent_NotifyBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGrungeComponent.NotifyEndOverlap // (Native, Protected, BlueprintCallable) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGrungeComponent::NotifyEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGrungeComponent", "NotifyEndOverlap"); Params::KosmosGrungeComponent_NotifyEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGrungeComponent.OnOutfitChanged // (Final, Native, Protected) void UKosmosGrungeComponent::OnOutfitChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGrungeComponent", "OnOutfitChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGrungeComponent.RegisterPainter // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosGrungePainterComponent* Painter (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGrungeComponent::RegisterPainter(class UKosmosGrungePainterComponent* Painter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGrungeComponent", "RegisterPainter"); Params::KosmosGrungeComponent_RegisterPainter Parms{}; Parms.Painter = Painter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGrungeComponent.UnRegisterPainter // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosGrungePainterComponent* Painter (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosGrungeComponent::UnRegisterPainter(class UKosmosGrungePainterComponent* Painter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGrungeComponent", "UnRegisterPainter"); Params::KosmosGrungeComponent_UnRegisterPainter Parms{}; Parms.Painter = Painter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosGrungeComponent.GetGrungeData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGrungeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGrungeData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FGrungeData UKosmosGrungeComponent::GetGrungeData(EGrungeType Type) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosGrungeComponent", "GetGrungeData"); Params::KosmosGrungeComponent_GetGrungeData Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHangableComponent.SetIsEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHangableComponent::SetIsEnabled(const bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableComponent", "SetIsEnabled"); Params::KosmosHangableComponent_SetIsEnabled Parms{}; Parms.IsEnabled = IsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHangableComponent.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosHangableComponent::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableComponent", "IsEnabled"); Params::KosmosHangableComponent_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHangableComponent.IsGrabbed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosHangableComponent::IsGrabbed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableComponent", "IsGrabbed"); Params::KosmosHangableComponent_IsGrabbed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHangableComponent.IsTransitioning // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosHangableComponent::IsTransitioning() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableComponent", "IsTransitioning"); Params::KosmosHangableComponent_IsTransitioning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlayerController.Client_DebugTeleport // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // const struct FVector& DestLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& DestRotation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bIsATest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNoCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::Client_DebugTeleport(const struct FVector& DestLocation, const struct FRotator& DestRotation, bool bIsATest, bool bNoCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "Client_DebugTeleport"); Params::KosmosPlayerController_Client_DebugTeleport Parms{}; Parms.DestLocation = std::move(DestLocation); Parms.DestRotation = std::move(DestRotation); Parms.bIsATest = bIsATest; Parms.bNoCheck = bNoCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.Client_FadeIn // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::Client_FadeIn(float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "Client_FadeIn"); Params::KosmosPlayerController_Client_FadeIn Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.Client_FadeOut // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::Client_FadeOut(float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "Client_FadeOut"); Params::KosmosPlayerController_Client_FadeOut Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.Client_PostTelemtryOnCheckpoint // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FString& InGameID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDurationInGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::Client_PostTelemtryOnCheckpoint(const class FString& InGameID, float InDurationInGame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "Client_PostTelemtryOnCheckpoint"); Params::KosmosPlayerController_Client_PostTelemtryOnCheckpoint Parms{}; Parms.InGameID = std::move(InGameID); Parms.InDurationInGame = InDurationInGame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.Client_PostTelemtryStartGameSession // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FString& InGameID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDurationInGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::Client_PostTelemtryStartGameSession(const class FString& InGameID, float InDurationInGame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "Client_PostTelemtryStartGameSession"); Params::KosmosPlayerController_Client_PostTelemtryStartGameSession Parms{}; Parms.InGameID = std::move(InGameID); Parms.InDurationInGame = InDurationInGame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.ClientQuitToFrontend // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // EKosmosQuitToFrontEndReason InQuitToFrontEndReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::ClientQuitToFrontend(EKosmosQuitToFrontEndReason InQuitToFrontEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "ClientQuitToFrontend"); Params::KosmosPlayerController_ClientQuitToFrontend Parms{}; Parms.InQuitToFrontEndReason = InQuitToFrontEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.ClientReportServerTime // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // float requestWorldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float serverTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::ClientReportServerTime(float requestWorldTime, float serverTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "ClientReportServerTime"); Params::KosmosPlayerController_ClientReportServerTime Parms{}; Parms.requestWorldTime = requestWorldTime; Parms.serverTime = serverTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.ClientResetView // (Net, NetReliable, Native, Event, Public, NetClient) void AKosmosPlayerController::ClientResetView() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "ClientResetView"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.FadeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::FadeIn(float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "FadeIn"); Params::KosmosPlayerController_FadeIn Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.FadeInAudio // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::FadeInAudio(float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "FadeInAudio"); Params::KosmosPlayerController_FadeInAudio Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.FadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::FadeOut(float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "FadeOut"); Params::KosmosPlayerController_FadeOut Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.FadeOutAudio // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::FadeOutAudio(float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "FadeOutAudio"); Params::KosmosPlayerController_FadeOutAudio Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.Server_DebugTeleport // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // const struct FVector& DestLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& DestRotation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bIsATest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNoCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::Server_DebugTeleport(const struct FVector& DestLocation, const struct FRotator& DestRotation, bool bIsATest, bool bNoCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "Server_DebugTeleport"); Params::KosmosPlayerController_Server_DebugTeleport Parms{}; Parms.DestLocation = std::move(DestLocation); Parms.DestRotation = std::move(DestRotation); Parms.bIsATest = bIsATest; Parms.bNoCheck = bNoCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.Server_FadeIn // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::Server_FadeIn(float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "Server_FadeIn"); Params::KosmosPlayerController_Server_FadeIn Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.Server_FadeOut // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::Server_FadeOut(float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "Server_FadeOut"); Params::KosmosPlayerController_Server_FadeOut Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.Server_RegisterNetSyncGameEvent // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // const struct FNetSyncGameEventMessage& Msg (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AKosmosPlayerController::Server_RegisterNetSyncGameEvent(const struct FNetSyncGameEventMessage& Msg) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "Server_RegisterNetSyncGameEvent"); Params::KosmosPlayerController_Server_RegisterNetSyncGameEvent Parms{}; Parms.Msg = std::move(Msg); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.ServerQuitToFrontend // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // EKosmosQuitToFrontEndReason InQuitToFrontEndReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::ServerQuitToFrontend(EKosmosQuitToFrontEndReason InQuitToFrontEndReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "ServerQuitToFrontend"); Params::KosmosPlayerController_ServerQuitToFrontend Parms{}; Parms.InQuitToFrontEndReason = InQuitToFrontEndReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.ServerRequestServerTime // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // class APlayerController* requester (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float requestWorldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::ServerRequestServerTime(class APlayerController* requester, float requestWorldTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "ServerRequestServerTime"); Params::KosmosPlayerController_ServerRequestServerTime Parms{}; Parms.requester = requester; Parms.requestWorldTime = requestWorldTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.SetShowMouseCursor // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInShowMouseCursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPlayerController::SetShowMouseCursor(bool bInShowMouseCursor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "SetShowMouseCursor"); Params::KosmosPlayerController_SetShowMouseCursor Parms{}; Parms.bInShowMouseCursor = bInShowMouseCursor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerController.AllowDebugControls // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPlayerController::AllowDebugControls() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "AllowDebugControls"); Params::KosmosPlayerController_AllowDebugControls Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlayerController.GetCurrentControlScheme // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosControlScheme ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosControlScheme AKosmosPlayerController::GetCurrentControlScheme() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "GetCurrentControlScheme"); Params::KosmosPlayerController_GetCurrentControlScheme Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlayerController.GetHUDComponent // (Final, Native, Public, Const) // Parameters: // class UKosmosHUDComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosHUDComponent* AKosmosPlayerController::GetHUDComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerController", "GetHUDComponent"); Params::KosmosPlayerController_GetHUDComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHangableInterface.IsReleaseGrabRestricted // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosHangableInterface::IsReleaseGrabRestricted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableInterface", "IsReleaseGrabRestricted"); Params::KosmosHangableInterface_IsReleaseGrabRestricted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHangableInterface.Multicast_GrabEndError // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // const struct FVector& CorrectLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHangableInterface::Multicast_GrabEndError(const struct FVector& CorrectLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableInterface", "Multicast_GrabEndError"); Params::KosmosHangableInterface_Multicast_GrabEndError Parms{}; Parms.CorrectLocation = std::move(CorrectLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHangableInterface.OnJumpChanged // (Final, Native, Private) // Parameters: // bool bNewJump (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHangableInterface::OnJumpChanged(bool bNewJump) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableInterface", "OnJumpChanged"); Params::KosmosHangableInterface_OnJumpChanged Parms{}; Parms.bNewJump = bNewJump; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHangableInterface.OnTransitionFinished // (Final, Native, Private) void UKosmosHangableInterface::OnTransitionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableInterface", "OnTransitionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHangableInterface.RestrictReleaseGrab // (Final, Native, Public, BlueprintCallable) void UKosmosHangableInterface::RestrictReleaseGrab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableInterface", "RestrictReleaseGrab"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHangableInterface.SetGrabHangable // (Final, Native, Private) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsAutoTraversing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHangableInterface::SetGrabHangable(class UKosmosHangableComponent* hangable, bool bIsAutoTraversing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableInterface", "SetGrabHangable"); Params::KosmosHangableInterface_SetGrabHangable Parms{}; Parms.hangable = hangable; Parms.bIsAutoTraversing = bIsAutoTraversing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHangableInterface.TransitionProgress // (Final, Native, Private) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHangableInterface::TransitionProgress(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableInterface", "TransitionProgress"); Params::KosmosHangableInterface_TransitionProgress Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHangableInterface.UnRestrictReleaseGrab // (Final, Native, Public, BlueprintCallable) void UKosmosHangableInterface::UnRestrictReleaseGrab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHangableInterface", "UnRestrictReleaseGrab"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHUDBlueprintLibrary.HideCollectableFoundScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool QuickHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHUDBlueprintLibrary::HideCollectableFoundScreen(class UObject* WorldContextObject, bool QuickHide) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosHUDBlueprintLibrary", "HideCollectableFoundScreen"); Params::KosmosHUDBlueprintLibrary_HideCollectableFoundScreen Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QuickHide = QuickHide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHUDBlueprintLibrary.HideLoadingScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool QuickHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHUDBlueprintLibrary::HideLoadingScreen(class UObject* WorldContextObject, bool QuickHide) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosHUDBlueprintLibrary", "HideLoadingScreen"); Params::KosmosHUDBlueprintLibrary_HideLoadingScreen Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QuickHide = QuickHide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHUDBlueprintLibrary.HideTutorialPrompt // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool QuickHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHUDBlueprintLibrary::HideTutorialPrompt(class UObject* WorldContextObject, bool QuickHide) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosHUDBlueprintLibrary", "HideTutorialPrompt"); Params::KosmosHUDBlueprintLibrary_HideTutorialPrompt Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QuickHide = QuickHide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHUDBlueprintLibrary.IsLoadingScreenShowing // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosHUDBlueprintLibrary::IsLoadingScreenShowing(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosHUDBlueprintLibrary", "IsLoadingScreenShowing"); Params::KosmosHUDBlueprintLibrary_IsLoadingScreenShowing Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHUDBlueprintLibrary.ShowCollectableFoundScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosCollectableNameReference&InCollectableName (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHUDBlueprintLibrary::ShowCollectableFoundScreen(class UObject* WorldContextObject, const struct FKosmosCollectableNameReference& InCollectableName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosHUDBlueprintLibrary", "ShowCollectableFoundScreen"); Params::KosmosHUDBlueprintLibrary_ShowCollectableFoundScreen Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCollectableName = std::move(InCollectableName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHUDBlueprintLibrary.ShowLoadingScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosHUDBlueprintLibrary::ShowLoadingScreen(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosHUDBlueprintLibrary", "ShowLoadingScreen"); Params::KosmosHUDBlueprintLibrary_ShowLoadingScreen Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHUDBlueprintLibrary.ShowSavingIcon // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHUDBlueprintLibrary::ShowSavingIcon(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosHUDBlueprintLibrary", "ShowSavingIcon"); Params::KosmosHUDBlueprintLibrary_ShowSavingIcon Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHUDBlueprintLibrary.ShowTutorialPrompt // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& TutorialText (Parm, NativeAccessSpecifierPublic) // const TArray&ButtonMapping (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bIsKeyNegativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IgnoreTimeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Timeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHUDBlueprintLibrary::ShowTutorialPrompt(class UObject* WorldContextObject, const class FText& TutorialText, const TArray& ButtonMapping, bool bIsKeyNegativeScale, bool IgnoreTimeout, float Timeout) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosHUDBlueprintLibrary", "ShowTutorialPrompt"); Params::KosmosHUDBlueprintLibrary_ShowTutorialPrompt Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TutorialText = std::move(TutorialText); Parms.ButtonMapping = std::move(ButtonMapping); Parms.bIsKeyNegativeScale = bIsKeyNegativeScale; Parms.IgnoreTimeout = IgnoreTimeout; Parms.Timeout = Timeout; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalMoveToVolume.ForceUpdate // (Final, Native, Public, BlueprintCallable) void AKosmosPlaypalMoveToVolume::ForceUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlaypalMoveToVolume", "ForceUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosRoom.GetLevels // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosRoomLevelFlags LevelFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) TArray> UKosmosRoom::GetLevels(EKosmosRoomLevelFlags LevelFlags) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoom", "GetLevels"); Params::KosmosRoom_GetLevels Parms{}; Parms.LevelFlags = LevelFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosRoom.IsLoadedAndVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IgnoreNonCriticalLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosRoom::IsLoadedAndVisible(const class UObject* WorldContextObject, bool IgnoreNonCriticalLevels) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoom", "IsLoadedAndVisible"); Params::KosmosRoom_IsLoadedAndVisible Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IgnoreNonCriticalLevels = IgnoreNonCriticalLevels; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosHUDItemOffScreen.ManageHudWidget // (Final, Native, Public) void UKosmosHUDItemOffScreen::ManageHudWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHUDItemOffScreen", "ManageHudWidget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalCommandUtils.PlaypalGetCurrentCommand // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosAIAsyncAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosAIAsyncAction* UKosmosPlaypalCommandUtils::PlaypalGetCurrentCommand(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandUtils", "PlaypalGetCurrentCommand"); Params::KosmosPlaypalCommandUtils_PlaypalGetCurrentCommand Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandUtils.PlaypalIsRunningAction // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActionToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPlaypalCommandUtils::PlaypalIsRunningAction(class UObject* WorldContextObject, TSubclassOf ActionToCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandUtils", "PlaypalIsRunningAction"); Params::KosmosPlaypalCommandUtils_PlaypalIsRunningAction Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActionToCheck = ActionToCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandUtils.PlaypalManualJumpOff // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& JumpToDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPlaypalCommandUtils::PlaypalManualJumpOff(class UObject* WorldContextObject, const struct FVector& JumpToDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandUtils", "PlaypalManualJumpOff"); Params::KosmosPlaypalCommandUtils_PlaypalManualJumpOff Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.JumpToDir = std::move(JumpToDir); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandUtils.PlaypalMoveToMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAIPlaypalChaseMode Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPlaypalCommandUtils::PlaypalMoveToMode(class UObject* WorldContextObject, EAIPlaypalChaseMode Mode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandUtils", "PlaypalMoveToMode"); Params::KosmosPlaypalCommandUtils_PlaypalMoveToMode Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Mode = Mode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalCommandUtils.PlaypalMoveToOffset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPlaypalCommandUtils::PlaypalMoveToOffset(class UObject* WorldContextObject, bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandUtils", "PlaypalMoveToOffset"); Params::KosmosPlaypalCommandUtils_PlaypalMoveToOffset Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalCommandUtils.PlaypalSetAvoidPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldAvoidPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPlaypalCommandUtils::PlaypalSetAvoidPlayer(class UObject* WorldContextObject, bool ShouldAvoidPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandUtils", "PlaypalSetAvoidPlayer"); Params::KosmosPlaypalCommandUtils_PlaypalSetAvoidPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ShouldAvoidPlayer = ShouldAvoidPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalCommandUtils.PlaypalStopCurrentCommand // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPlaypalCommandUtils::PlaypalStopCurrentCommand(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandUtils", "PlaypalStopCurrentCommand"); Params::KosmosPlaypalCommandUtils_PlaypalStopCurrentCommand Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlaypalCommandUtils.PlaypalSwingableManualJumpOff // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPlaypalCommandUtils::PlaypalSwingableManualJumpOff(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandUtils", "PlaypalSwingableManualJumpOff"); Params::KosmosPlaypalCommandUtils_PlaypalSwingableManualJumpOff Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHUDItemToggleHint.EnableHudWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHUDItemToggleHint::EnableHudWidget(const bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHUDItemToggleHint", "EnableHudWidget"); Params::KosmosHUDItemToggleHint_EnableHudWidget Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosHUDItemToggleHint.ToggleIcon // (Final, Native, Public, BlueprintCallable) // Parameters: // const EToggleType ToggleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosHUDItemToggleHint::ToggleIcon(const EToggleType ToggleType, const bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosHUDItemToggleHint", "ToggleIcon"); Params::KosmosHUDItemToggleHint_ToggleIcon Parms{}; Parms.ToggleType = ToggleType; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSwingable.OnHangableEndGrabEvent // (Native, Protected) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UKosmosBaseGrabberInterface*grabber (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosSwingable::OnHangableEndGrabEvent(class UKosmosHangableComponent* hangable, const class UKosmosBaseGrabberInterface* grabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSwingable", "OnHangableEndGrabEvent"); Params::KosmosSwingable_OnHangableEndGrabEvent Parms{}; Parms.hangable = hangable; Parms.grabber = grabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSwingable.OnHangableStartGrabEvent // (Native, Protected) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UKosmosBaseGrabberInterface*grabber (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosSwingable::OnHangableStartGrabEvent(class UKosmosHangableComponent* hangable, const class UKosmosBaseGrabberInterface* grabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSwingable", "OnHangableStartGrabEvent"); Params::KosmosSwingable_OnHangableStartGrabEvent Parms{}; Parms.hangable = hangable; Parms.grabber = grabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSwingable.SetIsEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosSwingable::SetIsEnabled(const bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSwingable", "SetIsEnabled"); Params::KosmosSwingable_SetIsEnabled Parms{}; Parms.IsEnabled = IsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosIdleBehaviourComponent.ForceExitIdleAnim // (Final, Native, Public, BlueprintCallable) void UKosmosIdleBehaviourComponent::ForceExitIdleAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIdleBehaviourComponent", "ForceExitIdleAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosIdleBehaviourComponent.PlayIdle // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName IdleAnimID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosIdleBehaviourComponent::PlayIdle(class FName IdleAnimID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIdleBehaviourComponent", "PlayIdle"); Params::KosmosIdleBehaviourComponent_PlayIdle Parms{}; Parms.IdleAnimID = IdleAnimID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosIdleBehaviourComponent.SetEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosIdleBehaviourComponent::SetEnable(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIdleBehaviourComponent", "SetEnable"); Params::KosmosIdleBehaviourComponent_SetEnable Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosIdleBehaviourComponent.SetIdleEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosIdleBehaviourComponent::SetIdleEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIdleBehaviourComponent", "SetIdleEnabled"); Params::KosmosIdleBehaviourComponent_SetIdleEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosIdleBehaviourComponent.IsBusy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosIdleBehaviourComponent::IsBusy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIdleBehaviourComponent", "IsBusy"); Params::KosmosIdleBehaviourComponent_IsBusy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosQTESequence.BeginForCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* KosmosCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQTESequence::BeginForCharacter(class AKosmosBaseCharacter* KosmosCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "BeginForCharacter"); Params::KosmosQTESequence_BeginForCharacter Parms{}; Parms.KosmosCharacter = KosmosCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosQTESequence.Failed // (Final, Native, Public, BlueprintCallable) void AKosmosQTESequence::Failed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "Failed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosQTESequence.Finish // (Final, Native, Public, BlueprintCallable) void AKosmosQTESequence::Finish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "Finish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosQTESequence.GetCharacterData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool bIsPrimary (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosQTESequenceCharData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FKosmosQTESequenceCharData AKosmosQTESequence::GetCharacterData(bool bIsPrimary) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "GetCharacterData"); Params::KosmosQTESequence_GetCharacterData Parms{}; Parms.bIsPrimary = bIsPrimary; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosQTESequence.GetCurrentSectionIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AKosmosQTESequence::GetCurrentSectionIndex() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "GetCurrentSectionIndex"); Params::KosmosQTESequence_GetCurrentSectionIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosQTESequence.GetCurrentSectionName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AKosmosQTESequence::GetCurrentSectionName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "GetCurrentSectionName"); Params::KosmosQTESequence_GetCurrentSectionName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosQTESequence.GetSectionData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosQTESequenceSectionDataReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FKosmosQTESequenceSectionData AKosmosQTESequence::GetSectionData(int32 SectionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "GetSectionData"); Params::KosmosQTESequence_GetSectionData Parms{}; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosQTESequence.Multicast_ResetQTESection // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // bool bFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQTESequence::Multicast_ResetQTESection(bool bFinished) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "Multicast_ResetQTESection"); Params::KosmosQTESequence_Multicast_ResetQTESection Parms{}; Parms.bFinished = bFinished; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosQTESequence.OnRep_CurrentState // (Final, Native, Private) // Parameters: // EKosmosQTESequenceState PrevState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQTESequence::OnRep_CurrentState(EKosmosQTESequenceState PrevState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "OnRep_CurrentState"); Params::KosmosQTESequence_OnRep_CurrentState Parms{}; Parms.PrevState = PrevState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosQTESequence.ProcessQTEInteract // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bGrabInteract (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQTESequence::ProcessQTEInteract(class AKosmosBaseCharacter* Character, bool bGrabInteract) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "ProcessQTEInteract"); Params::KosmosQTESequence_ProcessQTEInteract Parms{}; Parms.Character = Character; Parms.bGrabInteract = bGrabInteract; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosQTESequence.ProcessRepFailed // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQTESequence::ProcessRepFailed(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "ProcessRepFailed"); Params::KosmosQTESequence_ProcessRepFailed Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosQTESequence.ProcessRepSuccess // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQTESequence::ProcessRepSuccess(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQTESequence", "ProcessRepSuccess"); Params::KosmosQTESequence_ProcessRepSuccess Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosIKComponent.ClearTaskTransform // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosIKTasks InTask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosIKComponent::ClearTaskTransform(EKosmosIKTasks InTask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIKComponent", "ClearTaskTransform"); Params::KosmosIKComponent_ClearTaskTransform Parms{}; Parms.InTask = InTask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosIKComponent.ComputeAggregatedIKErrorAgainstPose // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector* outTranslationError (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* outRotationError (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& Offset (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosIKComponent::ComputeAggregatedIKErrorAgainstPose(struct FVector* outTranslationError, struct FRotator* outRotationError, const struct FTransform& Offset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIKComponent", "ComputeAggregatedIKErrorAgainstPose"); Params::KosmosIKComponent_ComputeAggregatedIKErrorAgainstPose Parms{}; Parms.Offset = std::move(Offset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outTranslationError != nullptr) *outTranslationError = std::move(Parms.outTranslationError); if (outRotationError != nullptr) *outRotationError = std::move(Parms.outRotationError); return Parms.ReturnValue; } // Function Kosmos.KosmosIKComponent.GetTaskTransform // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const EKosmosIKTasks InTask (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKosmosIKComponent::GetTaskTransform(const EKosmosIKTasks InTask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIKComponent", "GetTaskTransform"); Params::KosmosIKComponent_GetTaskTransform Parms{}; Parms.InTask = InTask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosIKComponent.SetTask // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // EKosmosIKTasks InTask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bInUseCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosIKComponent::SetTask(EKosmosIKTasks InTask, const struct FTransform& InTransform, bool bInUseCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIKComponent", "SetTask"); Params::KosmosIKComponent_SetTask Parms{}; Parms.InTask = InTask; Parms.InTransform = std::move(InTransform); Parms.bInUseCurve = bInUseCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosIKComponent.SetTaskDynamic // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // EKosmosIKTasks InTask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InLocalTransformOffset (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bInUseCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosIKComponent::SetTaskDynamic(EKosmosIKTasks InTask, class USceneComponent* InComponent, const struct FTransform& InLocalTransformOffset, bool bInUseCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIKComponent", "SetTaskDynamic"); Params::KosmosIKComponent_SetTaskDynamic Parms{}; Parms.InTask = InTask; Parms.InComponent = InComponent; Parms.InLocalTransformOffset = std::move(InLocalTransformOffset); Parms.bInUseCurve = bInUseCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosIKComponent.UpdateTaskTransforms // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosIKComponent::UpdateTaskTransforms(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIKComponent", "UpdateTaskTransforms"); Params::KosmosIKComponent_UpdateTaskTransforms Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosIKComponent.IsAnyTaskAlphaActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosIKComponent::IsAnyTaskAlphaActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIKComponent", "IsAnyTaskAlphaActive"); Params::KosmosIKComponent_IsAnyTaskAlphaActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosIKComponent.IsTaskSet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EKosmosIKTasks InTask (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosIKComponent::IsTaskSet(const EKosmosIKTasks InTask) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIKComponent", "IsTaskSet"); Params::KosmosIKComponent_IsTaskSet Parms{}; Parms.InTask = InTask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosIlluminatorBridge.GetBridgeOffset // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosIlluminatorBridge::GetBridgeOffset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosIlluminatorBridge", "GetBridgeOffset"); Params::KosmosIlluminatorBridge_GetBridgeOffset Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Kosmos.KosmosSlidingComponent.OnJumpChanged // (Final, Native, Protected) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSlidingComponent::OnJumpChanged(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlidingComponent", "OnJumpChanged"); Params::KosmosSlidingComponent_OnJumpChanged Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSlidingComponent.OnSlideChanged // (Final, Native, Protected) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSlidingComponent::OnSlideChanged(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlidingComponent", "OnSlideChanged"); Params::KosmosSlidingComponent_OnSlideChanged Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInputBPLibrary.BindingsHaveChanged // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class APlayerController* InPlayerController (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::BindingsHaveChanged(const class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "BindingsHaveChanged"); Params::KosmosInputBPLibrary_BindingsHaveChanged Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.CalculateDirectionalInputUpdate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // float InCurrentProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosDirectionalInputParameters&InParameters (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool* OutInputNulled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosInputBPLibrary::CalculateDirectionalInputUpdate(float InCurrentProgress, class AKosmosBaseCharacter* InCharacter, const struct FKosmosDirectionalInputParameters& InParameters, bool* OutInputNulled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "CalculateDirectionalInputUpdate"); Params::KosmosInputBPLibrary_CalculateDirectionalInputUpdate Parms{}; Parms.InCurrentProgress = InCurrentProgress; Parms.InCharacter = InCharacter; Parms.InParameters = std::move(InParameters); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInputNulled != nullptr) *OutInputNulled = Parms.OutInputNulled; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.CheckBackPressed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class APlayerController* InPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::CheckBackPressed(const class APlayerController* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "CheckBackPressed"); Params::KosmosInputBPLibrary_CheckBackPressed Parms{}; Parms.InPlayer = InPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.CheckLeftFacePressed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class APlayerController* InPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::CheckLeftFacePressed(const class APlayerController* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "CheckLeftFacePressed"); Params::KosmosInputBPLibrary_CheckLeftFacePressed Parms{}; Parms.InPlayer = InPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.CheckProfilePressed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class APlayerController* InPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::CheckProfilePressed(const class APlayerController* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "CheckProfilePressed"); Params::KosmosInputBPLibrary_CheckProfilePressed Parms{}; Parms.InPlayer = InPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.CheckQuitPressed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class APlayerController* InPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::CheckQuitPressed(const class APlayerController* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "CheckQuitPressed"); Params::KosmosInputBPLibrary_CheckQuitPressed Parms{}; Parms.InPlayer = InPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.CheckReadyInvitePressed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class APlayerController* InPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::CheckReadyInvitePressed(const class APlayerController* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "CheckReadyInvitePressed"); Params::KosmosInputBPLibrary_CheckReadyInvitePressed Parms{}; Parms.InPlayer = InPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.CheckSelectPressed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class APlayerController* InPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::CheckSelectPressed(const class APlayerController* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "CheckSelectPressed"); Params::KosmosInputBPLibrary_CheckSelectPressed Parms{}; Parms.InPlayer = InPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.CheckSettingsClearPressed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::CheckSettingsClearPressed(class APlayerController* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "CheckSettingsClearPressed"); Params::KosmosInputBPLibrary_CheckSettingsClearPressed Parms{}; Parms.InPlayer = InPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.CheckSettingsResetPressed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::CheckSettingsResetPressed(class APlayerController* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "CheckSettingsResetPressed"); Params::KosmosInputBPLibrary_CheckSettingsResetPressed Parms{}; Parms.InPlayer = InPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.ClearKeyBindingsToAction // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InInputMappingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInIsNegativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosControlScheme InControlScheme (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InReboundInputMappingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::ClearKeyBindingsToAction(class APlayerController* InPlayerController, const class FName& InInputMappingName, bool bInIsNegativeScale, const EKosmosControlScheme InControlScheme, const class FName& InReboundInputMappingName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "ClearKeyBindingsToAction"); Params::KosmosInputBPLibrary_ClearKeyBindingsToAction Parms{}; Parms.InPlayerController = InPlayerController; Parms.InInputMappingName = InInputMappingName; Parms.bInIsNegativeScale = bInIsNegativeScale; Parms.InControlScheme = InControlScheme; Parms.InReboundInputMappingName = InReboundInputMappingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetAxisKeyFromAction // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKosmosInputBPLibrary::GetAxisKeyFromAction(const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetAxisKeyFromAction"); Params::KosmosInputBPLibrary_GetAxisKeyFromAction Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetConflictingMappingReferences // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class APlayerController* InPlayerController (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& KeyMappingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bAxisVariant (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosControlScheme InControlScheme (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosInputBPLibrary::GetConflictingMappingReferences(const class APlayerController* InPlayerController, const class FName& KeyMappingName, const bool bAxisVariant, const EKosmosControlScheme InControlScheme) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetConflictingMappingReferences"); Params::KosmosInputBPLibrary_GetConflictingMappingReferences Parms{}; Parms.InPlayerController = InPlayerController; Parms.KeyMappingName = KeyMappingName; Parms.bAxisVariant = bAxisVariant; Parms.InControlScheme = InControlScheme; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetCurrentGamepadInputType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosInputBPLibrary::GetCurrentGamepadInputType(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetCurrentGamepadInputType"); Params::KosmosInputBPLibrary_GetCurrentGamepadInputType Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetCurrentKeyboardLayout // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EKosmosKeyboardLayouts ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosKeyboardLayouts UKosmosInputBPLibrary::GetCurrentKeyboardLayout() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetCurrentKeyboardLayout"); Params::KosmosInputBPLibrary_GetCurrentKeyboardLayout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetCurrentOverrideButtonIconType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosButtonOverrideIcons ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosButtonOverrideIcons UKosmosInputBPLibrary::GetCurrentOverrideButtonIconType(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetCurrentOverrideButtonIconType"); Params::KosmosInputBPLibrary_GetCurrentOverrideButtonIconType Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetGamepadDisplayNameForMapping // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSMGMappingReference& InInputMappingName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // EKosmosControlScheme InControlScheme (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bIsNegative (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosInputBPLibrary::GetGamepadDisplayNameForMapping(const class UObject* WorldContextObject, const struct FSMGMappingReference& InInputMappingName, EKosmosControlScheme InControlScheme, const bool bIsNegative) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetGamepadDisplayNameForMapping"); Params::KosmosInputBPLibrary_GetGamepadDisplayNameForMapping Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InInputMappingName = std::move(InInputMappingName); Parms.InControlScheme = InControlScheme; Parms.bIsNegative = bIsNegative; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetInputAxis // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class APlayerController* InPlayerController (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InAxisName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosInputBPLibrary::GetInputAxis(const class APlayerController* InPlayerController, class FName InAxisName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetInputAxis"); Params::KosmosInputBPLibrary_GetInputAxis Parms{}; Parms.InPlayerController = InPlayerController; Parms.InAxisName = InAxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetKeyCategory // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKosmosInputBPLibrary::GetKeyCategory(const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetKeyCategory"); Params::KosmosInputBPLibrary_GetKeyCategory Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetKeyForMapping // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSMGMappingReference& InInputMappingName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // EKosmosControlScheme InControlScheme (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bIsNegative (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKosmosInputBPLibrary::GetKeyForMapping(const class UObject* WorldContextObject, const struct FSMGMappingReference& InInputMappingName, EKosmosControlScheme InControlScheme, const bool bIsNegative) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetKeyForMapping"); Params::KosmosInputBPLibrary_GetKeyForMapping Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InInputMappingName = std::move(InInputMappingName); Parms.InControlScheme = InControlScheme; Parms.bIsNegative = bIsNegative; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetKeyInteractType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class APlayerController* InPlayerController (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosMenuInteractType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EKosmosMenuInteractType UKosmosInputBPLibrary::GetKeyInteractType(const class APlayerController* InPlayerController, const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetKeyInteractType"); Params::KosmosInputBPLibrary_GetKeyInteractType Parms{}; Parms.InPlayerController = InPlayerController; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetMatchingGameActionForKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosInputBPLibrary::GetMatchingGameActionForKey(class APlayerController* InPlayerController, const struct FKey& InKey, bool* bOutSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetMatchingGameActionForKey"); Params::KosmosInputBPLibrary_GetMatchingGameActionForKey Parms{}; Parms.InPlayerController = InPlayerController; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutSuccess != nullptr) *bOutSuccess = Parms.bOutSuccess; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.GetStickFromAxis // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKosmosInputBPLibrary::GetStickFromAxis(const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "GetStickFromAxis"); Params::KosmosInputBPLibrary_GetStickFromAxis Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.HasAnyClearBindings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosControlScheme InControlScheme (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::HasAnyClearBindings(class APlayerController* InPlayerController, const EKosmosControlScheme InControlScheme) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "HasAnyClearBindings"); Params::KosmosInputBPLibrary_HasAnyClearBindings Parms{}; Parms.InPlayerController = InPlayerController; Parms.InControlScheme = InControlScheme; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.IsDPadKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::IsDPadKey(const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "IsDPadKey"); Params::KosmosInputBPLibrary_IsDPadKey Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.IsInputMappingBoundToKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InInputMappingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& InKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::IsInputMappingBoundToKey(class APlayerController* InPlayerController, const class FName& InInputMappingName, const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "IsInputMappingBoundToKey"); Params::KosmosInputBPLibrary_IsInputMappingBoundToKey Parms{}; Parms.InPlayerController = InPlayerController; Parms.InInputMappingName = InInputMappingName; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.IsKeyBlockedFromRebinding // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& InNewKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::IsKeyBlockedFromRebinding(const struct FKey& InNewKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "IsKeyBlockedFromRebinding"); Params::KosmosInputBPLibrary_IsKeyBlockedFromRebinding Parms{}; Parms.InNewKey = std::move(InNewKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.IsKeyBoundToOtherMapping // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InInputMappingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& InNewKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInIsNegativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::IsKeyBoundToOtherMapping(class APlayerController* InPlayerController, const class FName& InInputMappingName, const struct FKey& InNewKey, bool bInIsNegativeScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "IsKeyBoundToOtherMapping"); Params::KosmosInputBPLibrary_IsKeyBoundToOtherMapping Parms{}; Parms.InPlayerController = InPlayerController; Parms.InInputMappingName = InInputMappingName; Parms.InNewKey = std::move(InNewKey); Parms.bInIsNegativeScale = bInIsNegativeScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.LoadKeyBindings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::LoadKeyBindings(class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "LoadKeyBindings"); Params::KosmosInputBPLibrary_LoadKeyBindings Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.RebindKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InInputMappingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& InNewKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInIsNegativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bAxisVariant (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::RebindKey(class APlayerController* InPlayerController, const class FName& InInputMappingName, const struct FKey& InNewKey, bool bInIsNegativeScale, const bool bAxisVariant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "RebindKey"); Params::KosmosInputBPLibrary_RebindKey Parms{}; Parms.InPlayerController = InPlayerController; Parms.InInputMappingName = InInputMappingName; Parms.InNewKey = std::move(InNewKey); Parms.bInIsNegativeScale = bInIsNegativeScale; Parms.bAxisVariant = bAxisVariant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.ResetKeyBindingsToDefault // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EKosmosControlScheme InControlScheme (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::ResetKeyBindingsToDefault(class APlayerController* InPlayerController, const EKosmosControlScheme InControlScheme) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "ResetKeyBindingsToDefault"); Params::KosmosInputBPLibrary_ResetKeyBindingsToDefault Parms{}; Parms.InPlayerController = InPlayerController; Parms.InControlScheme = InControlScheme; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.SaveKeyBindings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInputBPLibrary::SaveKeyBindings(class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "SaveKeyBindings"); Params::KosmosInputBPLibrary_SaveKeyBindings Parms{}; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.SwapMenuButtonKey // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& InKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKosmosInputBPLibrary::SwapMenuButtonKey(const class UObject* WorldContextObject, const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "SwapMenuButtonKey"); Params::KosmosInputBPLibrary_SwapMenuButtonKey Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInputBPLibrary.ValidateTriggerKeyForRebinding // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKey& InNewKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKosmosInputBPLibrary::ValidateTriggerKeyForRebinding(const struct FKey& InNewKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosInputBPLibrary", "ValidateTriggerKeyForRebinding"); Params::KosmosInputBPLibrary_ValidateTriggerKeyForRebinding Parms{}; Parms.InNewKey = std::move(InNewKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInteractInterface.GetCurrentInteractable // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKosmosInteractInterface::GetCurrentInteractable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInteractInterface", "GetCurrentInteractable"); Params::KosmosInteractInterface_GetCurrentInteractable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInteractInterface.InterruptInteraction // (Final, Native, Public, BlueprintCallable) void UKosmosInteractInterface::InterruptInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInteractInterface", "InterruptInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInteractInterface.LockSelectedInteractableObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosEnvironmentInteractable* InteractItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInteractInterface::LockSelectedInteractableObject(class AKosmosEnvironmentInteractable* InteractItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInteractInterface", "LockSelectedInteractableObject"); Params::KosmosInteractInterface_LockSelectedInteractableObject Parms{}; Parms.InteractItem = InteractItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInteractInterface.Multicast_FocusInteractable // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // class AKosmosEnvironmentInteractable* NewInteractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInteractInterface::Multicast_FocusInteractable(class AKosmosEnvironmentInteractable* NewInteractable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInteractInterface", "Multicast_FocusInteractable"); Params::KosmosInteractInterface_Multicast_FocusInteractable Parms{}; Parms.NewInteractable = NewInteractable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInteractInterface.OnCharacterRestarted // (Final, Native, Public) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInteractInterface::OnCharacterRestarted(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInteractInterface", "OnCharacterRestarted"); Params::KosmosInteractInterface_OnCharacterRestarted Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInteractInterface.Server_FocusInteractable // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // class AKosmosEnvironmentInteractable* NewInteractable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInteractInterface::Server_FocusInteractable(class AKosmosEnvironmentInteractable* NewInteractable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInteractInterface", "Server_FocusInteractable"); Params::KosmosInteractInterface_Server_FocusInteractable Parms{}; Parms.NewInteractable = NewInteractable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInteractInterface.UnlockSelectedInteractableObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosEnvironmentInteractable* InteractItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInteractInterface::UnlockSelectedInteractableObject(class AKosmosEnvironmentInteractable* InteractItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInteractInterface", "UnlockSelectedInteractableObject"); Params::KosmosInteractInterface_UnlockSelectedInteractableObject Parms{}; Parms.InteractItem = InteractItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInteractInterface.GetFocused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AKosmosEnvironmentInteractable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosEnvironmentInteractable* UKosmosInteractInterface::GetFocused() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInteractInterface", "GetFocused"); Params::KosmosInteractInterface_GetFocused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInventoryComponent.AddItemToInventory // (Final, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKosmosInventoryItemNameReference&InItem (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsUniqueItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::AddItemToInventory(const struct FKosmosInventoryItemNameReference& InItem, bool IsUniqueItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "AddItemToInventory"); Params::KosmosInventoryComponent_AddItemToInventory Parms{}; Parms.InItem = std::move(InItem); Parms.IsUniqueItem = IsUniqueItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.ClientOnInventoryStorageChanged // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // const struct FKosmosInventoryItemNameReference&InItem (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAdded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::ClientOnInventoryStorageChanged(const struct FKosmosInventoryItemNameReference& InItem, bool IsAdded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "ClientOnInventoryStorageChanged"); Params::KosmosInventoryComponent_ClientOnInventoryStorageChanged Parms{}; Parms.InItem = std::move(InItem); Parms.IsAdded = IsAdded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.DebugOnlyAddItemToInventory // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // const struct FKosmosInventoryItemNameReference&InItem (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsUniqueItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::DebugOnlyAddItemToInventory(const struct FKosmosInventoryItemNameReference& InItem, bool IsUniqueItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "DebugOnlyAddItemToInventory"); Params::KosmosInventoryComponent_DebugOnlyAddItemToInventory Parms{}; Parms.InItem = std::move(InItem); Parms.IsUniqueItem = IsUniqueItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.DebugOnlyRemoveItemFromInventory // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // const struct FKosmosInventoryItemNameReference&InItem (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::DebugOnlyRemoveItemFromInventory(const struct FKosmosInventoryItemNameReference& InItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "DebugOnlyRemoveItemFromInventory"); Params::KosmosInventoryComponent_DebugOnlyRemoveItemFromInventory Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.DisableItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKosmosInventoryItemNameReference&InItemName (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemoveFromInventory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::DisableItem(const struct FKosmosInventoryItemNameReference& InItemName, bool bRemoveFromInventory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "DisableItem"); Params::KosmosInventoryComponent_DisableItem Parms{}; Parms.InItemName = std::move(InItemName); Parms.bRemoveFromInventory = bRemoveFromInventory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.DisableItem_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FKosmosInventoryItemNameReference&InItemName (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemoveFromInventory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::DisableItem_Multicast(const struct FKosmosInventoryItemNameReference& InItemName, bool bRemoveFromInventory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "DisableItem_Multicast"); Params::KosmosInventoryComponent_DisableItem_Multicast Parms{}; Parms.InItemName = std::move(InItemName); Parms.bRemoveFromInventory = bRemoveFromInventory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.EnableItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKosmosInventoryItemNameReference&InItemName (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSKipTakeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::EnableItem(const struct FKosmosInventoryItemNameReference& InItemName, bool bSKipTakeout) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "EnableItem"); Params::KosmosInventoryComponent_EnableItem Parms{}; Parms.InItemName = std::move(InItemName); Parms.bSKipTakeout = bSKipTakeout; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.EnableItem_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FKosmosInventoryItemNameReference&InItemName (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSKipTakeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::EnableItem_Multicast(const struct FKosmosInventoryItemNameReference& InItemName, bool bSKipTakeout) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "EnableItem_Multicast"); Params::KosmosInventoryComponent_EnableItem_Multicast Parms{}; Parms.InItemName = std::move(InItemName); Parms.bSKipTakeout = bSKipTakeout; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.GetCurrentInventoryItems // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosInventoryComponent::GetCurrentInventoryItems() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "GetCurrentInventoryItems"); Params::KosmosInventoryComponent_GetCurrentInventoryItems Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInventoryComponent.GetStoredActor // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKosmosInventoryItemNameReference&InItem (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKosmosInventoryStoredItem* OutActor (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInventoryComponent::GetStoredActor(const struct FKosmosInventoryItemNameReference& InItem, struct FKosmosInventoryStoredItem* OutActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "GetStoredActor"); Params::KosmosInventoryComponent_GetStoredActor Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActor != nullptr) *OutActor = std::move(Parms.OutActor); return Parms.ReturnValue; } // Function Kosmos.KosmosInventoryComponent.GiveItemToPlayer_Complete_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FKosmosInventoryItemNameReference&InItemName (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::GiveItemToPlayer_Complete_Multicast(const struct FKosmosInventoryItemNameReference& InItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "GiveItemToPlayer_Complete_Multicast"); Params::KosmosInventoryComponent_GiveItemToPlayer_Complete_Multicast Parms{}; Parms.InItemName = std::move(InItemName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.OnItemsChange // (Final, Native, Private) void UKosmosInventoryComponent::OnItemsChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "OnItemsChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.RemoveItemFromInventory // (Final, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKosmosInventoryItemNameReference&InItem (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::RemoveItemFromInventory(const struct FKosmosInventoryItemNameReference& InItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "RemoveItemFromInventory"); Params::KosmosInventoryComponent_RemoveItemFromInventory Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.SetCurrentInventoryItems // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::SetCurrentInventoryItems(const TArray& InItems) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "SetCurrentInventoryItems"); Params::KosmosInventoryComponent_SetCurrentInventoryItems Parms{}; Parms.InItems = std::move(InItems); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.SetCurrentItem // (Final, Native, Private, HasOutParams) // Parameters: // const struct FKosmosInventoryStoredItem&InNewCurrentItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bSKipTakeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::SetCurrentItem(const struct FKosmosInventoryStoredItem& InNewCurrentItem, bool bSKipTakeout) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "SetCurrentItem"); Params::KosmosInventoryComponent_SetCurrentItem Parms{}; Parms.InNewCurrentItem = std::move(InNewCurrentItem); Parms.bSKipTakeout = bSKipTakeout; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.TakeItemFromPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* OtherCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::TakeItemFromPlayer(class AKosmosBaseCharacter* OtherCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "TakeItemFromPlayer"); Params::KosmosInventoryComponent_TakeItemFromPlayer Parms{}; Parms.OtherCharacter = OtherCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.TakeItemFromPlayer_Complete_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // const struct FKosmosInventoryItemNameReference&InItemName (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::TakeItemFromPlayer_Complete_Multicast(const struct FKosmosInventoryItemNameReference& InItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "TakeItemFromPlayer_Complete_Multicast"); Params::KosmosInventoryComponent_TakeItemFromPlayer_Complete_Multicast Parms{}; Parms.InItemName = std::move(InItemName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.TakeItemFromPlayer_Server // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // const struct FKosmosInventoryItemNameReference&InItemName (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosInventoryComponent* OtherInventoryComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInventoryComponent::TakeItemFromPlayer_Server(const struct FKosmosInventoryItemNameReference& InItemName, class UKosmosInventoryComponent* OtherInventoryComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "TakeItemFromPlayer_Server"); Params::KosmosInventoryComponent_TakeItemFromPlayer_Server Parms{}; Parms.InItemName = std::move(InItemName); Parms.OtherInventoryComponent = OtherInventoryComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryComponent.DoesInventoryContain // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKosmosInventoryItemNameReference&InItem (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosInventoryComponent::DoesInventoryContain(const struct FKosmosInventoryItemNameReference& InItem) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "DoesInventoryContain"); Params::KosmosInventoryComponent_DoesInventoryContain Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInventoryComponent.GetCurrentInventoryItemList // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosInventoryComponent::GetCurrentInventoryItemList() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "GetCurrentInventoryItemList"); Params::KosmosInventoryComponent_GetCurrentInventoryItemList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInventoryComponent.GetCurrentSpawnedActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UKosmosInventoryComponent::GetCurrentSpawnedActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryComponent", "GetCurrentSpawnedActor"); Params::KosmosInventoryComponent_GetCurrentSpawnedActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosInventoryItemComponent.CollectItem // (Final, Native, Public, BlueprintCallable) void UKosmosInventoryItemComponent::CollectItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryItemComponent", "CollectItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInventoryItemComponent.RevokeCollectItem // (Final, Native, Public, BlueprintCallable) void UKosmosInventoryItemComponent::RevokeCollectItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInventoryItemComponent", "RevokeCollectItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSingleKeyBindingWidget.RebindBinding // (Final, Native, Public, BlueprintCallable) // Parameters: // const class APlayerController* InPlayerController (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosAssignableKeyWidget* InAssignableKeyWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& InKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInIsNegativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSingleKeyBindingWidget::RebindBinding(const class APlayerController* InPlayerController, class UKosmosAssignableKeyWidget* InAssignableKeyWidget, const struct FKey& InKey, bool bInIsNegativeScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSingleKeyBindingWidget", "RebindBinding"); Params::KosmosSingleKeyBindingWidget_RebindBinding Parms{}; Parms.InPlayerController = InPlayerController; Parms.InAssignableKeyWidget = InAssignableKeyWidget; Parms.InKey = std::move(InKey); Parms.bInIsNegativeScale = bInIsNegativeScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosInvisibleWallComponent.BuildWalls // (Final, Native, Public, HasDefaults) // Parameters: // const struct FVector& InExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosInvisibleWallComponent::BuildWalls(const struct FVector& InExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosInvisibleWallComponent", "BuildWalls"); Params::KosmosInvisibleWallComponent_BuildWalls Parms{}; Parms.InExtent = std::move(InExtent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSunSafetyVolume.OnVolumeBeginOverlap // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosSunSafetyVolume::OnVolumeBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSunSafetyVolume", "OnVolumeBeginOverlap"); Params::KosmosSunSafetyVolume_OnVolumeBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSunSafetyVolume.OnVolumeEndOverlap // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosSunSafetyVolume::OnVolumeEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSunSafetyVolume", "OnVolumeEndOverlap"); Params::KosmosSunSafetyVolume_OnVolumeEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosJumpComponent.ForcefullyEndJump // (Final, Native, Private) void UKosmosJumpComponent::ForcefullyEndJump() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosJumpComponent", "ForcefullyEndJump"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosJumpComponent.OnFallingChanged // (Final, Native, Private) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosJumpComponent::OnFallingChanged(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosJumpComponent", "OnFallingChanged"); Params::KosmosJumpComponent_OnFallingChanged Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosJumpComponent.OnJumpApex // (Final, Native, Private) void UKosmosJumpComponent::OnJumpApex() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosJumpComponent", "OnJumpApex"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosJumpComponent.OnJumpChange // (Final, Native, Private) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosJumpComponent::OnJumpChange(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosJumpComponent", "OnJumpChange"); Params::KosmosJumpComponent_OnJumpChange Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosJumpComponent.OnJumpRequestChanged // (Final, Native, Private) // Parameters: // const struct FKosmosJumpParameters& Value (Parm, NativeAccessSpecifierPublic) void UKosmosJumpComponent::OnJumpRequestChanged(const struct FKosmosJumpParameters& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosJumpComponent", "OnJumpRequestChanged"); Params::KosmosJumpComponent_OnJumpRequestChanged Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosJumpComponent.OnJumpTargetRequestChanged // (Final, Native, Private, HasDefaults) // Parameters: // const struct FVector& JumpTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosJumpComponent::OnJumpTargetRequestChanged(const struct FVector& JumpTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosJumpComponent", "OnJumpTargetRequestChanged"); Params::KosmosJumpComponent_OnJumpTargetRequestChanged Parms{}; Parms.JumpTarget = std::move(JumpTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosJumpComponent.OnMovementModeChanged // (Final, Native, Private) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMovementMode PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PreviousCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosJumpComponent::OnMovementModeChanged(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosJumpComponent", "OnMovementModeChanged"); Params::KosmosJumpComponent_OnMovementModeChanged Parms{}; Parms.Character = Character; Parms.PrevMovementMode = PrevMovementMode; Parms.PreviousCustomMode = PreviousCustomMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosJumpComponent.IsTryJumping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosJumpComponent::IsTryJumping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosJumpComponent", "IsTryJumping"); Params::KosmosJumpComponent_IsTryJumping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosKeyBindingImage.RefreshKey // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosPlayerController* InPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsNegativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNeedSwapIconInJapanese (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bAxisVariant (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosKeyBindingImage::RefreshKey(class AKosmosPlayerController* InPlayerController, bool bIsNegativeScale, bool bNeedSwapIconInJapanese, const bool bAxisVariant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKeyBindingImage", "RefreshKey"); Params::KosmosKeyBindingImage_RefreshKey Parms{}; Parms.InPlayerController = InPlayerController; Parms.bIsNegativeScale = bIsNegativeScale; Parms.bNeedSwapIconInJapanese = bNeedSwapIconInJapanese; Parms.bAxisVariant = bAxisVariant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosKeyBindingTextBlock.SetMappingReferences // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&InMappingReferences (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool InUpdateBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIsNegativeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosKeyBindingTextBlock::SetMappingReferences(const TArray& InMappingReferences, bool InUpdateBlock, bool InIsNegativeValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKeyBindingTextBlock", "SetMappingReferences"); Params::KosmosKeyBindingTextBlock_SetMappingReferences Parms{}; Parms.InMappingReferences = std::move(InMappingReferences); Parms.InUpdateBlock = InUpdateBlock; Parms.InIsNegativeValue = InIsNegativeValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosKeyBindingTextBlock.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InUpdateBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosKeyBindingTextBlock::SetText(const class FString& InText, bool InUpdateBlock) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKeyBindingTextBlock", "SetText"); Params::KosmosKeyBindingTextBlock_SetText Parms{}; Parms.InText = std::move(InText); Parms.InUpdateBlock = InUpdateBlock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosKeyBindingTextures.GetIconTexture // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& InKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutLabel (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool InCanSwapInJapanese (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bAxisVariant (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKosmosKeyBindingTextures::GetIconTexture(class UObject* WorldContextObject, const struct FKey& InKey, class FString* OutLabel, const bool InCanSwapInJapanese, const bool bAxisVariant) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKeyBindingTextures", "GetIconTexture"); Params::KosmosKeyBindingTextures_GetIconTexture Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InKey = std::move(InKey); Parms.InCanSwapInJapanese = InCanSwapInJapanese; Parms.bAxisVariant = bAxisVariant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLabel != nullptr) *OutLabel = std::move(Parms.OutLabel); return Parms.ReturnValue; } // Function Kosmos.KosmosKeybindingButton.SetIsCurrentlyKeybinding // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InIsCurrentlyKeybinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosKeybindingButton::SetIsCurrentlyKeybinding(bool InIsCurrentlyKeybinding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKeybindingButton", "SetIsCurrentlyKeybinding"); Params::KosmosKeybindingButton_SetIsCurrentlyKeybinding Parms{}; Parms.InIsCurrentlyKeybinding = InIsCurrentlyKeybinding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosKeybindingButton.GetIsCurrentlyKeybinding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosKeybindingButton::GetIsCurrentlyKeybinding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKeybindingButton", "GetIsCurrentlyKeybinding"); Params::KosmosKeybindingButton_GetIsCurrentlyKeybinding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosKeyTexture.GetTexture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWorld* InWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKosmosKeyTexture::GetTexture(class UWorld* InWorld) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKeyTexture", "GetTexture"); Params::KosmosKeyTexture_GetTexture Parms{}; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosKnife.GetCurrentInteractable // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AKosmosKnife::GetCurrentInteractable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKnife", "GetCurrentInteractable"); Params::KosmosKnife_GetCurrentInteractable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosKnife.Multicast_SetKnifeUsageState // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // EKnifeUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosKnife::Multicast_SetKnifeUsageState(EKnifeUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKnife", "Multicast_SetKnifeUsageState"); Params::KosmosKnife_Multicast_SetKnifeUsageState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosKnife.OnHit // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosKnife::OnHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool InFromSweep, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKnife", "OnHit"); Params::KosmosKnife_OnHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.InFromSweep = InFromSweep; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosKnife.Server_SetKnifeUsageState // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // EKnifeUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosKnife::Server_SetKnifeUsageState(EKnifeUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKnife", "Server_SetKnifeUsageState"); Params::KosmosKnife_Server_SetKnifeUsageState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosKnife.SetCurrentInteractable // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosKnife::SetCurrentInteractable(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKnife", "SetCurrentInteractable"); Params::KosmosKnife_SetCurrentInteractable Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosKnife.SetKnifeUsageState // (Final, Native, Public, BlueprintCallable) // Parameters: // EKnifeUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosKnife::SetKnifeUsageState(EKnifeUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosKnife", "SetKnifeUsageState"); Params::KosmosKnife_SetKnifeUsageState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLadder.AddGrabHelper // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* AttachTransform (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Scale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosClimbableComponent* ClimbableComponentParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrabHelper* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGrabHelper* AKosmosLadder::AddGrabHelper(class USceneComponent* AttachTransform, class FName AttachSocketName, const struct FVector& Scale3D, class UKosmosClimbableComponent* ClimbableComponentParent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLadder", "AddGrabHelper"); Params::KosmosLadder_AddGrabHelper Parms{}; Parms.AttachTransform = AttachTransform; Parms.AttachSocketName = AttachSocketName; Parms.Scale3D = std::move(Scale3D); Parms.ClimbableComponentParent = ClimbableComponentParent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosLadder.OnPropertyChannge // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName InPropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLadder::OnPropertyChannge(class FName InPropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLadder", "OnPropertyChannge"); Params::KosmosLadder_OnPropertyChannge Parms{}; Parms.InPropertyName = InPropertyName; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosSwingablesNavLink.OnSwingableFail // (Final, Native, Private) void AKosmosSwingablesNavLink::OnSwingableFail() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSwingablesNavLink", "OnSwingableFail"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSwingablesNavLink.OnSwingableFinish // (Final, Native, Private) void AKosmosSwingablesNavLink::OnSwingableFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSwingablesNavLink", "OnSwingableFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLargeLever.OnRep_InputMode // (Final, Native, Public) void AKosmosLargeLever::OnRep_InputMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLargeLever", "OnRep_InputMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLargeLever.SetInitialState // (Final, Native, Public, BlueprintCallable) // Parameters: // ELeverState NewInitialState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLargeLever::SetInitialState(ELeverState NewInitialState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLargeLever", "SetInitialState"); Params::KosmosLargeLever_SetInitialState Parms{}; Parms.NewInitialState = NewInitialState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLargeLever.SetInputMode // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // ELeverInputMode NewInputMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLargeLever::SetInputMode(ELeverInputMode NewInputMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLargeLever", "SetInputMode"); Params::KosmosLargeLever_SetInputMode Parms{}; Parms.NewInputMode = NewInputMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLargeLever.UpdateVisualState // (Event, Protected, BlueprintEvent) void AKosmosLargeLever::UpdateVisualState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLargeLever", "UpdateVisualState"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosLargeLever.GetInitialProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosLargeLever::GetInitialProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLargeLever", "GetInitialProgress"); Params::KosmosLargeLever_GetInitialProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosLargeLever.GetLogicalProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosLargeLever::GetLogicalProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLargeLever", "GetLogicalProgress"); Params::KosmosLargeLever_GetLogicalProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosLargeLever.GetProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosLargeLever::GetProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLargeLever", "GetProgress"); Params::KosmosLargeLever_GetProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosLedgeClimbingInterface.ClimbFinished // (Final, Native, Public, BlueprintCallable) void UKosmosLedgeClimbingInterface::ClimbFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLedgeClimbingInterface", "ClimbFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLedgeClimbingInterface.Multicast_CancelGrab // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) void UKosmosLedgeClimbingInterface::Multicast_CancelGrab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLedgeClimbingInterface", "Multicast_CancelGrab"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLedgeClimbingInterface.OnAnimNotify // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FFlowControlAnimNotifyData&AnimNotify (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosLedgeClimbingInterface::OnAnimNotify(const struct FFlowControlAnimNotifyData& AnimNotify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLedgeClimbingInterface", "OnAnimNotify"); Params::KosmosLedgeClimbingInterface_OnAnimNotify Parms{}; Parms.AnimNotify = std::move(AnimNotify); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLevelScriptActor.AutomationBeginPlay // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InPlayPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosAutomationFakeActor* InAutomationFake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::AutomationBeginPlay(class AKosmosBaseCharacter* InPlayer, class AKosmosBaseCharacter* InPlayPal, class AKosmosAutomationFakeActor* InAutomationFake) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "AutomationBeginPlay"); Params::KosmosLevelScriptActor_AutomationBeginPlay Parms{}; Parms.InPlayer = InPlayer; Parms.InPlayPal = InPlayPal; Parms.InAutomationFake = InAutomationFake; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLevelScriptActor.AutomationEndPlay // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InPlayPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosAutomationFakeActor* InAutomationFake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::AutomationEndPlay(class AKosmosBaseCharacter* InPlayer, class AKosmosBaseCharacter* InPlayPal, class AKosmosAutomationFakeActor* InAutomationFake) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "AutomationEndPlay"); Params::KosmosLevelScriptActor_AutomationEndPlay Parms{}; Parms.InPlayer = InPlayer; Parms.InPlayPal = InPlayPal; Parms.InAutomationFake = InAutomationFake; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLevelScriptActor.AutomationTick // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InPlayPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosAutomationFakeActor* InAutomationFake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosAutomationPathNode* InCurrentPathNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::AutomationTick(float DeltaSeconds, class AKosmosBaseCharacter* InPlayer, class AKosmosBaseCharacter* InPlayPal, class AKosmosAutomationFakeActor* InAutomationFake, class AKosmosAutomationPathNode* InCurrentPathNode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "AutomationTick"); Params::KosmosLevelScriptActor_AutomationTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; Parms.InPlayer = InPlayer; Parms.InPlayPal = InPlayPal; Parms.InAutomationFake = InAutomationFake; Parms.InCurrentPathNode = InCurrentPathNode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLevelScriptActor.HandleResume // (Final, Native, Private) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "HandleResume"); Params::KosmosLevelScriptActor_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLevelScriptActor.HandleSnapshot // (Final, Native, Private) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "HandleSnapshot"); Params::KosmosLevelScriptActor_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLevelScriptActor.OnCheckpointResume // (Event, Public, BlueprintEvent) // Parameters: // class UKosmosCheckpointReader* CheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::OnCheckpointResume(class UKosmosCheckpointReader* CheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "OnCheckpointResume"); Params::KosmosLevelScriptActor_OnCheckpointResume Parms{}; Parms.CheckpointReader = CheckpointReader; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosLevelScriptActor.OnCheckpointSnapshot // (Event, Public, BlueprintEvent) // Parameters: // class UKosmosCheckpointWriter* CheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::OnCheckpointSnapshot(class UKosmosCheckpointWriter* CheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "OnCheckpointSnapshot"); Params::KosmosLevelScriptActor_OnCheckpointSnapshot Parms{}; Parms.CheckpointWriter = CheckpointWriter; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosLevelScriptActor.PlaypalBeginPlay // (Event, Public, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* InPlayPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::PlaypalBeginPlay(class AKosmosBaseCharacter* InPlayPal, class AKosmosBaseCharacter* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "PlaypalBeginPlay"); Params::KosmosLevelScriptActor_PlaypalBeginPlay Parms{}; Parms.InPlayPal = InPlayPal; Parms.InPlayer = InPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosLevelScriptActor.PlaypalEndPlay // (Event, Public, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* InPlayPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::PlaypalEndPlay(class AKosmosBaseCharacter* InPlayPal, class AKosmosBaseCharacter* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "PlaypalEndPlay"); Params::KosmosLevelScriptActor_PlaypalEndPlay Parms{}; Parms.InPlayPal = InPlayPal; Parms.InPlayer = InPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosLevelScriptActor.PlaypalTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InPlayPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* InPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::PlaypalTick(float DeltaSeconds, class AKosmosBaseCharacter* InPlayPal, class AKosmosBaseCharacter* InPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "PlaypalTick"); Params::KosmosLevelScriptActor_PlaypalTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; Parms.InPlayPal = InPlayPal; Parms.InPlayer = InPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosLevelScriptActor.PuzzleBeginPlay // (Event, Public, BlueprintEvent) void AKosmosLevelScriptActor::PuzzleBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "PuzzleBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosLevelScriptActor.PuzzleEndPlay // (Event, Public, BlueprintEvent) // Parameters: // const EEndPlayReason EndPlayReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::PuzzleEndPlay(const EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "PuzzleEndPlay"); Params::KosmosLevelScriptActor_PuzzleEndPlay Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosLevelScriptActor.PuzzleTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelScriptActor::PuzzleTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelScriptActor", "PuzzleTick"); Params::KosmosLevelScriptActor_PuzzleTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosLevelSequenceActor.Multicast_SetFrameRange // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, BlueprintCallable) // Parameters: // int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SubFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLevelSequenceActor::Multicast_SetFrameRange(int32 StartFrame, int32 Duration, float SubFrames) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelSequenceActor", "Multicast_SetFrameRange"); Params::KosmosLevelSequenceActor_Multicast_SetFrameRange Parms{}; Parms.StartFrame = StartFrame; Parms.Duration = Duration; Parms.SubFrames = SubFrames; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLevelSequenceActor.OnFinish // (Final, Native, Protected) void AKosmosLevelSequenceActor::OnFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelSequenceActor", "OnFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLevelSequenceActor.OnPlay // (Final, Native, Protected) void AKosmosLevelSequenceActor::OnPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLevelSequenceActor", "OnPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaNavLink.ClearCommand // (Final, Native, Private) void AKosmosUmbrellaNavLink::ClearCommand() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaNavLink", "ClearCommand"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosToggleHintHUDWidget.ToggleCrouchIcon // (Event, Public, BlueprintEvent) // Parameters: // const bool bEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosToggleHintHUDWidget::ToggleCrouchIcon(const bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosToggleHintHUDWidget", "ToggleCrouchIcon"); Params::KosmosToggleHintHUDWidget_ToggleCrouchIcon Parms{}; Parms.bEnabled = bEnabled; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosToggleHintHUDWidget.ToggleGrabIcon // (Event, Public, BlueprintEvent) // Parameters: // const bool bEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosToggleHintHUDWidget::ToggleGrabIcon(const bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosToggleHintHUDWidget", "ToggleGrabIcon"); Params::KosmosToggleHintHUDWidget_ToggleGrabIcon Parms{}; Parms.bEnabled = bEnabled; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosToggleHintHUDWidget.ToggleSprintIcon // (Event, Public, BlueprintEvent) // Parameters: // const bool bEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosToggleHintHUDWidget::ToggleSprintIcon(const bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosToggleHintHUDWidget", "ToggleSprintIcon"); Params::KosmosToggleHintHUDWidget_ToggleSprintIcon Parms{}; Parms.bEnabled = bEnabled; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosLoadingHUDWidget.EventSaveFinished // (Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosLoadingHUDWidget::EventSaveFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLoadingHUDWidget", "EventSaveFinished"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosLoadingHUDWidget.EventSaveStarted // (Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosLoadingHUDWidget::EventSaveStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLoadingHUDWidget", "EventSaveStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosTelemetryUtils.GenerateTelemetryGameID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::GenerateTelemetryGameID(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "GenerateTelemetryGameID"); Params::KosmosTelemetryUtils_GenerateTelemetryGameID Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.GenerateTelemetrySessionID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::GenerateTelemetrySessionID(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "GenerateTelemetrySessionID"); Params::KosmosTelemetryUtils_GenerateTelemetrySessionID Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.GenerateTelemetryUserID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::GenerateTelemetryUserID(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "GenerateTelemetryUserID"); Params::KosmosTelemetryUtils_GenerateTelemetryUserID Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.GetCurrentInputTypeString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosTelemetryUtils::GetCurrentInputTypeString(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "GetCurrentInputTypeString"); Params::KosmosTelemetryUtils_GetCurrentInputTypeString Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosTelemetryUtils.GetCurrentPlayTimeDuration // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosTelemetryUtils::GetCurrentPlayTimeDuration(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "GetCurrentPlayTimeDuration"); Params::KosmosTelemetryUtils_GetCurrentPlayTimeDuration Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosTelemetryUtils.GetTelemetryGameID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosTelemetryUtils::GetTelemetryGameID(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "GetTelemetryGameID"); Params::KosmosTelemetryUtils_GetTelemetryGameID Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_AccessiblitySettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_AccessiblitySettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_AccessiblitySettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_AccessiblitySettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_AccessiblitySettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_AccessiblitySettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_AdvancedSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_AdvancedSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_AdvancedSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_AdvancedSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_AdvancedSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_AdvancedSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_AudioSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_AudioSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_AudioSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_AudioSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_AudioSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_AudioSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_BrightnessSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_BrightnessSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_BrightnessSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_BrightnessSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_BrightnessSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_BrightnessSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_ChapterEnd // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_ChapterEnd&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_ChapterEnd(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_ChapterEnd& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_ChapterEnd"); Params::KosmosTelemetryUtils_PostTelemetryEvent_ChapterEnd Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_ChapterStart // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_ChapterStart&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_ChapterStart(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_ChapterStart& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_ChapterStart"); Params::KosmosTelemetryUtils_PostTelemetryEvent_ChapterStart Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_CharacterDeath // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_Death&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_CharacterDeath(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_Death& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_CharacterDeath"); Params::KosmosTelemetryUtils_PostTelemetryEvent_CharacterDeath Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_CheckpointHit // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_CheckpointHit&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_CheckpointHit(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_CheckpointHit& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_CheckpointHit"); Params::KosmosTelemetryUtils_PostTelemetryEvent_CheckpointHit Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_ClientStartGameSession // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_ClientStartGameSession&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_ClientStartGameSession(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_ClientStartGameSession& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_ClientStartGameSession"); Params::KosmosTelemetryUtils_PostTelemetryEvent_ClientStartGameSession Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_ClientTimeInGame // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_ClientTimeInGame&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_ClientTimeInGame(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_ClientTimeInGame& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_ClientTimeInGame"); Params::KosmosTelemetryUtils_PostTelemetryEvent_ClientTimeInGame Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_Colllectable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_CollectableCollected&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_Colllectable(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_CollectableCollected& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_Colllectable"); Params::KosmosTelemetryUtils_PostTelemetryEvent_Colllectable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_ControllerSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_ControllerSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_ControllerSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_ControllerSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_ControllerSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_ControllerSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_ControlSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_ControlSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_ControlSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_ControlSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_ControlSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_ControlSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_CostumeChange // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_CostumeChange&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_CostumeChange(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_CostumeChange& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_CostumeChange"); Params::KosmosTelemetryUtils_PostTelemetryEvent_CostumeChange Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_DeleteMyData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_DeleteMyData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_DeleteMyData"); Params::KosmosTelemetryUtils_PostTelemetryEvent_DeleteMyData Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_EndGameSession // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_EndGameSession&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_EndGameSession(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_EndGameSession& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_EndGameSession"); Params::KosmosTelemetryUtils_PostTelemetryEvent_EndGameSession Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_Entitlements // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_Entitlements&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_Entitlements(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_Entitlements& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_Entitlements"); Params::KosmosTelemetryUtils_PostTelemetryEvent_Entitlements Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_EntitlementsNyx // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_EntitlementsNyx&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_EntitlementsNyx(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_EntitlementsNyx& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_EntitlementsNyx"); Params::KosmosTelemetryUtils_PostTelemetryEvent_EntitlementsNyx Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_GameBoot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_GameBoot(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_GameBoot"); Params::KosmosTelemetryUtils_PostTelemetryEvent_GameBoot Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_GameCompletion // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_GameCompletion&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_GameCompletion(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_GameCompletion& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_GameCompletion"); Params::KosmosTelemetryUtils_PostTelemetryEvent_GameCompletion Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_GeneralSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_GeneralSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_GeneralSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_GeneralSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_GeneralSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_GeneralSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_Gesture // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_Gesture&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_Gesture(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_Gesture& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_Gesture"); Params::KosmosTelemetryUtils_PostTelemetryEvent_Gesture Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_HeadFlashUsage // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_HeadFlashUsage&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_HeadFlashUsage(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_HeadFlashUsage& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_HeadFlashUsage"); Params::KosmosTelemetryUtils_PostTelemetryEvent_HeadFlashUsage Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_HudMenuSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_HudMenuSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_HudMenuSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_HudMenuSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_HudMenuSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_HudMenuSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_KeyboardSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_KeyboardSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_KeyboardSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_KeyboardSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_KeyboardSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_KeyboardSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_LanguageSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_LanguageSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_LanguageSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_LanguageSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_LanguageSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_LanguageSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_MonstersHit // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_MonstersHit&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_MonstersHit(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_MonstersHit& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_MonstersHit"); Params::KosmosTelemetryUtils_PostTelemetryEvent_MonstersHit Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_NewPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_NewPlayer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_NewPlayer"); Params::KosmosTelemetryUtils_PostTelemetryEvent_NewPlayer Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_PlatformHardware // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_PlatformHardware(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_PlatformHardware"); Params::KosmosTelemetryUtils_PostTelemetryEvent_PlatformHardware Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_StartGameSession // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_StartGameSession&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_StartGameSession(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_StartGameSession& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_StartGameSession"); Params::KosmosTelemetryUtils_PostTelemetryEvent_StartGameSession Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_StorefrontTriggered // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_StorefrontTriggered&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_StorefrontTriggered(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_StorefrontTriggered& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_StorefrontTriggered"); Params::KosmosTelemetryUtils_PostTelemetryEvent_StorefrontTriggered Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_SwappedControllers // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_SwappedControllers&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_SwappedControllers(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_SwappedControllers& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_SwappedControllers"); Params::KosmosTelemetryUtils_PostTelemetryEvent_SwappedControllers Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_Tutorial // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_Tutorial&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_Tutorial(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_Tutorial& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_Tutorial"); Params::KosmosTelemetryUtils_PostTelemetryEvent_Tutorial Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_VideoSettings // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_VideoSettings&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_VideoSettings(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_VideoSettings& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_VideoSettings"); Params::KosmosTelemetryUtils_PostTelemetryEvent_VideoSettings Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.PostTelemetryEvent_WeaponAndTools // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosTelemetryEvent_WeaponAndTools&inEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::PostTelemetryEvent_WeaponAndTools(class UObject* WorldContextObject, const struct FKosmosTelemetryEvent_WeaponAndTools& inEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "PostTelemetryEvent_WeaponAndTools"); Params::KosmosTelemetryUtils_PostTelemetryEvent_WeaponAndTools Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inEvent = std::move(inEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.SetCurrentPlayTimeDuration // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::SetCurrentPlayTimeDuration(class UObject* WorldContextObject, float InTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "SetCurrentPlayTimeDuration"); Params::KosmosTelemetryUtils_SetCurrentPlayTimeDuration Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTelemetryUtils.SetTelemetryGameID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InGameID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosTelemetryUtils::SetTelemetryGameID(class UObject* WorldContextObject, const class FString& InGameID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosTelemetryUtils", "SetTelemetryGameID"); Params::KosmosTelemetryUtils_SetTelemetryGameID Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InGameID = std::move(InGameID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLobbyWidget.DebugPrint // (Final, Native, Public, BlueprintCallable) void UKosmosLobbyWidget::DebugPrint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLobbyWidget", "DebugPrint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLobbyWidget.GetConnectedPlayers // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosLobbyWidget::GetConnectedPlayers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLobbyWidget", "GetConnectedPlayers"); Params::KosmosLobbyWidget_GetConnectedPlayers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosLobbyWidget.IsHost // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosLobbyWidget::IsHost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLobbyWidget", "IsHost"); Params::KosmosLobbyWidget_IsHost Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosLobbyWidget.IsLocalPlayerReady // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosLobbyWidget::IsLocalPlayerReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLobbyWidget", "IsLocalPlayerReady"); Params::KosmosLobbyWidget_IsLocalPlayerReady Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosLobbyWidget.IsSystemUIOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosLobbyWidget::IsSystemUIOpen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLobbyWidget", "IsSystemUIOpen"); Params::KosmosLobbyWidget_IsSystemUIOpen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosLobbyWidget.SendLobbyData // (Final, Native, Public, BlueprintCallable) void UKosmosLobbyWidget::SendLobbyData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLobbyWidget", "SendLobbyData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLobbyWidget.SetAlternatePlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsAlternate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosLobbyWidget::SetAlternatePlayer(bool bInIsAlternate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLobbyWidget", "SetAlternatePlayer"); Params::KosmosLobbyWidget_SetAlternatePlayer Parms{}; Parms.bInIsAlternate = bInIsAlternate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLobbyWidget.ShowSystemSendInviteMenu // (Final, Native, Public, BlueprintCallable) void UKosmosLobbyWidget::ShowSystemSendInviteMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLobbyWidget", "ShowSystemSendInviteMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLobbyWidget.ToggleLocalPlayerReady // (Final, Native, Public, BlueprintCallable) void UKosmosLobbyWidget::ToggleLocalPlayerReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLobbyWidget", "ToggleLocalPlayerReady"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPipelineStateSubsystem.SetPrecompileAllPipelines // (Final, Native, Public, BlueprintCallable) // Parameters: // bool shouldPprecompileAll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPipelineStateSubsystem::SetPrecompileAllPipelines(bool shouldPprecompileAll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPipelineStateSubsystem", "SetPrecompileAllPipelines"); Params::KosmosPipelineStateSubsystem_SetPrecompileAllPipelines Parms{}; Parms.shouldPprecompileAll = shouldPprecompileAll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPipelineStateSubsystem.GetNumPrecompilesActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosPipelineStateSubsystem::GetNumPrecompilesActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPipelineStateSubsystem", "GetNumPrecompilesActive"); Params::KosmosPipelineStateSubsystem_GetNumPrecompilesActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPipelineStateSubsystem.GetPrecompilePSOsRemaining // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosPipelineStateSubsystem::GetPrecompilePSOsRemaining() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPipelineStateSubsystem", "GetPrecompilePSOsRemaining"); Params::KosmosPipelineStateSubsystem_GetPrecompilePSOsRemaining Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.LocalizationHelpers.CultureEnumToUnrealCulture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECultureEnum cultureEnum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ULocalizationHelpers::CultureEnumToUnrealCulture(ECultureEnum cultureEnum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelpers", "CultureEnumToUnrealCulture"); Params::LocalizationHelpers_CultureEnumToUnrealCulture Parms{}; Parms.cultureEnum = cultureEnum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.LocalizationHelpers.GetCurrentCultureAsEnum // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECultureEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECultureEnum ULocalizationHelpers::GetCurrentCultureAsEnum() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelpers", "GetCurrentCultureAsEnum"); Params::LocalizationHelpers_GetCurrentCultureAsEnum Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.LocalizationHelpers.GetDateTimeAsText // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& DateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& dateTimeFormat (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText ULocalizationHelpers::GetDateTimeAsText(const struct FDateTime& DateTime, const class FString& dateTimeFormat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelpers", "GetDateTimeAsText"); Params::LocalizationHelpers_GetDateTimeAsText Parms{}; Parms.DateTime = std::move(DateTime); Parms.dateTimeFormat = std::move(dateTimeFormat); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.LocalizationHelpers.GetLocalizationConfigTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* ULocalizationHelpers::GetLocalizationConfigTable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelpers", "GetLocalizationConfigTable"); Params::LocalizationHelpers_GetLocalizationConfigTable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.LocalizationHelpers.GetLocalizedLanguageNameFromCultureEnum // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECultureEnum Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText ULocalizationHelpers::GetLocalizedLanguageNameFromCultureEnum(ECultureEnum Culture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelpers", "GetLocalizedLanguageNameFromCultureEnum"); Params::LocalizationHelpers_GetLocalizedLanguageNameFromCultureEnum Parms{}; Parms.Culture = Culture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.LocalizationHelpers.IsCurrentCultureRTL // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULocalizationHelpers::IsCurrentCultureRTL() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelpers", "IsCurrentCultureRTL"); Params::LocalizationHelpers_IsCurrentCultureRTL Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.LocalizationHelpers.UnrealCultureCodeToEnum // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& unrealCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECultureEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECultureEnum ULocalizationHelpers::UnrealCultureCodeToEnum(const class FString& unrealCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalizationHelpers", "UnrealCultureCodeToEnum"); Params::LocalizationHelpers_UnrealCultureCodeToEnum Parms{}; Parms.unrealCode = std::move(unrealCode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosVFXTrigger.Client_Resume // (Net, NetReliable, Native, Event, NetMulticast, Public) void AKosmosVFXTrigger::Client_Resume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosVFXTrigger", "Client_Resume"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosVFXTrigger.HandleResume // (Final, Native, Public) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosVFXTrigger::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosVFXTrigger", "HandleResume"); Params::KosmosVFXTrigger_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosVFXTrigger.HandleSnapshot // (Final, Native, Public) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosVFXTrigger::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosVFXTrigger", "HandleSnapshot"); Params::KosmosVFXTrigger_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosVFXTrigger.ResetTrigger // (Final, Native, Public, BlueprintCallable) void AKosmosVFXTrigger::ResetTrigger() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosVFXTrigger", "ResetTrigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosVFXTrigger.TriggerEffect // (Final, Native, Public, BlueprintCallable) void AKosmosVFXTrigger::TriggerEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosVFXTrigger", "TriggerEffect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPlayerAnimInstance_WeaponTools.GetFlowControlComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosFlowControlComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosFlowControlComponent* UKosmosPlayerAnimInstance_WeaponTools::GetFlowControlComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerAnimInstance_WeaponTools", "GetFlowControlComponent"); Params::KosmosPlayerAnimInstance_WeaponTools_GetFlowControlComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlayerAnimInstance_WeaponTools.ShouldIdle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPlayerAnimInstance_WeaponTools::ShouldIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerAnimInstance_WeaponTools", "ShouldIdle"); Params::KosmosPlayerAnimInstance_WeaponTools_ShouldIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlayerAnimInstance_WeaponTools.ShouldStrafeStandTurn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPlayerAnimInstance_WeaponTools::ShouldStrafeStandTurn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPlayerAnimInstance_WeaponTools", "ShouldStrafeStandTurn"); Params::KosmosPlayerAnimInstance_WeaponTools_ShouldStrafeStandTurn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosLookAtVolume.BeginOverlap // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLookAtVolume::BeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLookAtVolume", "BeginOverlap"); Params::KosmosLookAtVolume_BeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLookAtVolume.EndOverlap // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLookAtVolume::EndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLookAtVolume", "EndOverlap"); Params::KosmosLookAtVolume_EndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLookAtVolume.SetBounds // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLookAtVolume::SetBounds(const struct FVector& InMin, const struct FVector& InMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLookAtVolume", "SetBounds"); Params::KosmosLookAtVolume_SetBounds Parms{}; Parms.InMin = std::move(InMin); Parms.InMax = std::move(InMax); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLookAtVolume.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosLookAtVolume::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLookAtVolume", "SetBoxExtent"); Params::KosmosLookAtVolume_SetBoxExtent Parms{}; Parms.InBoxExtent = std::move(InBoxExtent); Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPhysicsAudioComponent.GetVertexPaintData // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // bool* hasPaintData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor* paintData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPhysicsAudioComponent::GetVertexPaintData(bool* hasPaintData, struct FColor* paintData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPhysicsAudioComponent", "GetVertexPaintData"); Params::KosmosPhysicsAudioComponent_GetVertexPaintData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (hasPaintData != nullptr) *hasPaintData = Parms.hasPaintData; if (paintData != nullptr) *paintData = std::move(Parms.paintData); } // Function Kosmos.KosmosPhysicsAudioComponent.OnPrimitiveHit // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UKosmosPhysicsAudioComponent::OnPrimitiveHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPhysicsAudioComponent", "OnPrimitiveHit"); Params::KosmosPhysicsAudioComponent_OnPrimitiveHit Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPhysicsAudioComponent.OnPrimitiveSleep // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* SleepingComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPhysicsAudioComponent::OnPrimitiveSleep(class UPrimitiveComponent* SleepingComponent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPhysicsAudioComponent", "OnPrimitiveSleep"); Params::KosmosPhysicsAudioComponent_OnPrimitiveSleep Parms{}; Parms.SleepingComponent = SleepingComponent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPhysicsAudioComponent.OnPrimitiveWake // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* SleepingComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPhysicsAudioComponent::OnPrimitiveWake(class UPrimitiveComponent* SleepingComponent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPhysicsAudioComponent", "OnPrimitiveWake"); Params::KosmosPhysicsAudioComponent_OnPrimitiveWake Parms{}; Parms.SleepingComponent = SleepingComponent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPhysicsAudioComponent.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPhysicsAudioComponent::SetEnabled(bool inEnabled, float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPhysicsAudioComponent", "SetEnabled"); Params::KosmosPhysicsAudioComponent_SetEnabled Parms{}; Parms.inEnabled = inEnabled; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLostUmbrella.LoadDataFromSave // (Final, Native, Public, BlueprintCallable) void AKosmosLostUmbrella::LoadDataFromSave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLostUmbrella", "LoadDataFromSave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosLostUmbrella.SaveWasAnimationPlayed // (Final, Native, Public, BlueprintCallable) void AKosmosLostUmbrella::SaveWasAnimationPlayed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosLostUmbrella", "SaveWasAnimationPlayed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUtils.GetAudioManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosAudioManagerActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosAudioManagerActor* UKosmosUtils::GetAudioManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "GetAudioManager"); Params::KosmosUtils_GetAudioManager Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.GetComplienceLayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosComplianceLayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosComplianceLayer* UKosmosUtils::GetComplienceLayer(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "GetComplienceLayer"); Params::KosmosUtils_GetComplienceLayer Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.GetDemoLevelString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosUtils::GetDemoLevelString(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "GetDemoLevelString"); Params::KosmosUtils_GetDemoLevelString Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.GetOnlineSessionManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosOnlineSessionManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosOnlineSessionManager* UKosmosUtils::GetOnlineSessionManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "GetOnlineSessionManager"); Params::KosmosUtils_GetOnlineSessionManager Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.IsDemoBuild // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosUtils::IsDemoBuild(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "IsDemoBuild"); Params::KosmosUtils_IsDemoBuild Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.IsDemoMultiplayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosUtils::IsDemoMultiplayer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "IsDemoMultiplayer"); Params::KosmosUtils_IsDemoMultiplayer Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.IsDemoTrial // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosUtils::IsDemoTrial(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "IsDemoTrial"); Params::KosmosUtils_IsDemoTrial Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.IsEOSBuild // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosUtils::IsEOSBuild(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "IsEOSBuild"); Params::KosmosUtils_IsEOSBuild Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.IsGOGBuild // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosUtils::IsGOGBuild(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "IsGOGBuild"); Params::KosmosUtils_IsGOGBuild Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.IsInView // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Radius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosUtils::IsInView(class UObject* WorldContextObject, const struct FVector& Location, const float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "IsInView"); Params::KosmosUtils_IsInView Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = std::move(Location); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUtils.IsSteamBuild // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosUtils::IsSteamBuild(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosUtils", "IsSteamBuild"); Params::KosmosUtils_IsSteamBuild Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMemoryAnalysisGameMode.Pause // (Final, Native, Public, BlueprintCallable) void AKosmosMemoryAnalysisGameMode::Pause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMemoryAnalysisGameMode", "Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMemoryAnalysisGameMode.PostProcess // (Final, Native, Public, BlueprintCallable) void AKosmosMemoryAnalysisGameMode::PostProcess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMemoryAnalysisGameMode", "PostProcess"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMemoryAnalysisGameMode.Start // (Final, Native, Public, BlueprintCallable) void AKosmosMemoryAnalysisGameMode::Start() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMemoryAnalysisGameMode", "Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMemoryAnalysisGameMode.Stop // (Final, Native, Public, BlueprintCallable) void AKosmosMemoryAnalysisGameMode::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMemoryAnalysisGameMode", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMetaGameStatsBlueprintLibrary.DecrementStat // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosMetaStatName InStatName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IncrementalValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMetaGameStatsBlueprintLibrary::DecrementStat(class UObject* WorldContextObject, EKosmosMetaStatName InStatName, int32 IncrementalValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameStatsBlueprintLibrary", "DecrementStat"); Params::KosmosMetaGameStatsBlueprintLibrary_DecrementStat Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InStatName = InStatName; Parms.IncrementalValue = IncrementalValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMetaGameStatsBlueprintLibrary.GetStat // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosMetaStatName InStatName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosMetaGameStatsBlueprintLibrary::GetStat(class UObject* WorldContextObject, EKosmosMetaStatName InStatName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameStatsBlueprintLibrary", "GetStat"); Params::KosmosMetaGameStatsBlueprintLibrary_GetStat Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InStatName = InStatName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameStatsBlueprintLibrary.IncrementStat // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosMetaStatName InStatName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IncrementalValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMetaGameStatsBlueprintLibrary::IncrementStat(class UObject* WorldContextObject, EKosmosMetaStatName InStatName, int32 IncrementalValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameStatsBlueprintLibrary", "IncrementStat"); Params::KosmosMetaGameStatsBlueprintLibrary_IncrementStat Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InStatName = InStatName; Parms.IncrementalValue = IncrementalValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMetaGameStatsBlueprintLibrary.QueryStats // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMetaGameStatsBlueprintLibrary::QueryStats(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameStatsBlueprintLibrary", "QueryStats"); Params::KosmosMetaGameStatsBlueprintLibrary_QueryStats Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.CollectCollectable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosCollectableNameReference&InCollectableNameRef (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosMetaGameBlueprintLibrary::CollectCollectable(class UObject* WorldContextObject, const struct FKosmosCollectableNameReference& InCollectableNameRef, bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "CollectCollectable"); Params::KosmosMetaGameBlueprintLibrary_CollectCollectable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCollectableNameRef = std::move(InCollectableNameRef); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.CollectWearable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosCollectableNameReference&InWearableName (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosMetaGameBlueprintLibrary::CollectWearable(class UObject* WorldContextObject, const struct FKosmosCollectableNameReference& InWearableName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "CollectWearable"); Params::KosmosMetaGameBlueprintLibrary_CollectWearable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InWearableName = std::move(InWearableName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.GetCollectableSaveKey // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosCollectableNameReference&InCollectableNameRef (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosMetaGameBlueprintLibrary::GetCollectableSaveKey(class UObject* WorldContextObject, const struct FKosmosCollectableNameReference& InCollectableNameRef) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "GetCollectableSaveKey"); Params::KosmosMetaGameBlueprintLibrary_GetCollectableSaveKey Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCollectableNameRef = std::move(InCollectableNameRef); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.GetMetaSlotSaveBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InFormattedKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosMetaGameBlueprintLibrary::GetMetaSlotSaveBool(class UObject* WorldContextObject, const class FString& InFormattedKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "GetMetaSlotSaveBool"); Params::KosmosMetaGameBlueprintLibrary_GetMetaSlotSaveBool Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InFormattedKey = std::move(InFormattedKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.GetMetaSlotSaveString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InFormattedKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosMetaGameBlueprintLibrary::GetMetaSlotSaveString(class UObject* WorldContextObject, const class FString& InFormattedKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "GetMetaSlotSaveString"); Params::KosmosMetaGameBlueprintLibrary_GetMetaSlotSaveString Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InFormattedKey = std::move(InFormattedKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.GetSaveSlotValueBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosPersistence Persistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InFormattedKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosMetaGameBlueprintLibrary::GetSaveSlotValueBool(class UObject* WorldContextObject, EKosmosPersistence Persistance, const class FString& InFormattedKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "GetSaveSlotValueBool"); Params::KosmosMetaGameBlueprintLibrary_GetSaveSlotValueBool Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Persistance = Persistance; Parms.InFormattedKey = std::move(InFormattedKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.GetSaveSlotValueString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EKosmosPersistence Persistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InFormattedKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosMetaGameBlueprintLibrary::GetSaveSlotValueString(class UObject* WorldContextObject, EKosmosPersistence Persistance, const class FString& InFormattedKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "GetSaveSlotValueString"); Params::KosmosMetaGameBlueprintLibrary_GetSaveSlotValueString Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Persistance = Persistance; Parms.InFormattedKey = std::move(InFormattedKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.IsAllCollecatablesCollected // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosCollectableListDataAsset* InCollectablesNameList (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosMetaGameBlueprintLibrary::IsAllCollecatablesCollected(class UObject* WorldContextObject, class UKosmosCollectableListDataAsset* InCollectablesNameList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "IsAllCollecatablesCollected"); Params::KosmosMetaGameBlueprintLibrary_IsAllCollecatablesCollected Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCollectablesNameList = InCollectablesNameList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.IsCollectableCollected // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosCollectableNameReference&InCollectableNameRef (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosMetaGameBlueprintLibrary::IsCollectableCollected(class UObject* WorldContextObject, const struct FKosmosCollectableNameReference& InCollectableNameRef) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "IsCollectableCollected"); Params::KosmosMetaGameBlueprintLibrary_IsCollectableCollected Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InCollectableNameRef = std::move(InCollectableNameRef); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.SetMetaSlotSaveBool // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InFormattedKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMetaGameBlueprintLibrary::SetMetaSlotSaveBool(class UObject* WorldContextObject, const class FString& InFormattedKey, bool inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "SetMetaSlotSaveBool"); Params::KosmosMetaGameBlueprintLibrary_SetMetaSlotSaveBool Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InFormattedKey = std::move(InFormattedKey); Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMetaGameBlueprintLibrary.SetMetaSlotSaveString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InFormattedKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& inValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMetaGameBlueprintLibrary::SetMetaSlotSaveString(class UObject* WorldContextObject, const class FString& InFormattedKey, const class FString& inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMetaGameBlueprintLibrary", "SetMetaSlotSaveString"); Params::KosmosMetaGameBlueprintLibrary_SetMetaSlotSaveString Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InFormattedKey = std::move(InFormattedKey); Parms.inValue = std::move(inValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMonsterController.SetStopMovementOnFinish // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosMonsterController::SetStopMovementOnFinish(bool InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMonsterController", "SetStopMovementOnFinish"); Params::KosmosMonsterController_SetStopMovementOnFinish Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMonsterController.SetupBehaviourTree // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBehaviorTree* InTree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosMonsterController::SetupBehaviourTree(class UBehaviorTree* InTree) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMonsterController", "SetupBehaviourTree"); Params::KosmosMonsterController_SetupBehaviourTree Parms{}; Parms.InTree = InTree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMonsterController.StopBehaviorTree // (Final, Native, Public, BlueprintCallable) void AKosmosMonsterController::StopBehaviorTree() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMonsterController", "StopBehaviorTree"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMonsterController.IsCurrentlyUsingNavigationLink // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosMonsterController::IsCurrentlyUsingNavigationLink() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMonsterController", "IsCurrentlyUsingNavigationLink"); Params::KosmosMonsterController_IsCurrentlyUsingNavigationLink Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMonsterController.SetAISightPerceptionViewPoint // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector* out_Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* out_Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AKosmosMonsterController::SetAISightPerceptionViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMonsterController", "SetAISightPerceptionViewPoint"); Params::KosmosMonsterController_SetAISightPerceptionViewPoint Parms{}; UObject::ProcessEvent(Func, &Parms); if (out_Location != nullptr) *out_Location = std::move(Parms.out_Location); if (out_Rotation != nullptr) *out_Rotation = std::move(Parms.out_Rotation); } // Function Kosmos.KosmosUserWidget.SynchronizeAccessibilityOptions // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void UKosmosUserWidget::SynchronizeAccessibilityOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUserWidget", "SynchronizeAccessibilityOptions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.AdjustInputDuringMovement // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMovement::AdjustInputDuringMovement(const struct FVector& NewInput, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "AdjustInputDuringMovement"); Params::KosmosMovement_AdjustInputDuringMovement Parms{}; Parms.NewInput = std::move(NewInput); Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.ForceSwitchToFalling // (Final, Native, Public, BlueprintCallable) // Parameters: // float ApexBoost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMovement::ForceSwitchToFalling(float ApexBoost) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "ForceSwitchToFalling"); Params::KosmosMovement_ForceSwitchToFalling Parms{}; Parms.ApexBoost = ApexBoost; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.GetCurrentWalkType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // EWalkTransitionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWalkTransitionType UKosmosMovement::GetCurrentWalkType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "GetCurrentWalkType"); Params::KosmosMovement_GetCurrentWalkType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.GetStartFallPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosMovement::GetStartFallPosition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "GetStartFallPosition"); Params::KosmosMovement_GetStartFallPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.OnAnimNotify // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FFlowControlAnimNotifyData&AnimNotify (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosMovement::OnAnimNotify(const struct FFlowControlAnimNotifyData& AnimNotify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "OnAnimNotify"); Params::KosmosMovement_OnAnimNotify Parms{}; Parms.AnimNotify = std::move(AnimNotify); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.OnRep_KosmosSimProxyData // (Final, Native, Protected) void UKosmosMovement::OnRep_KosmosSimProxyData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "OnRep_KosmosSimProxyData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.ResetFallingPosition // (Final, Native, Public, BlueprintCallable) void UKosmosMovement::ResetFallingPosition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "ResetFallingPosition"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.SetDesiredFacingDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool snap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMovement::SetDesiredFacingDirection(const struct FVector& Direction, bool snap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "SetDesiredFacingDirection"); Params::KosmosMovement_SetDesiredFacingDirection Parms{}; Parms.Direction = std::move(Direction); Parms.snap = snap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.SetDirectionToFace // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& InRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKosmosMovement::SetDirectionToFace(const struct FRotator& InRotator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "SetDirectionToFace"); Params::KosmosMovement_SetDirectionToFace Parms{}; Parms.InRotator = std::move(InRotator); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.SetDirectionToFaceByVector // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMovement::SetDirectionToFaceByVector(const struct FVector& InVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "SetDirectionToFaceByVector"); Params::KosmosMovement_SetDirectionToFaceByVector Parms{}; Parms.InVector = std::move(InVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.SetDriftVelocity // (Final, Native, Private, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& DriftVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMovement::SetDriftVelocity(const struct FVector2D& DriftVel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "SetDriftVelocity"); Params::KosmosMovement_SetDriftVelocity Parms{}; Parms.DriftVel = std::move(DriftVel); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.SetFallLimits // (Final, Native, Public, BlueprintCallable) // Parameters: // EKosmosFallType inFallType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosMovement::SetFallLimits(EKosmosFallType inFallType, float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "SetFallLimits"); Params::KosmosMovement_SetFallLimits Parms{}; Parms.inFallType = inFallType; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.SetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosMovement::SetLocation(const struct FVector& InLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "SetLocation"); Params::KosmosMovement_SetLocation Parms{}; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosMovement.GetInputDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosMovement::GetInputDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "GetInputDirection"); Params::KosmosMovement_GetInputDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.GetInputSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosMovement::GetInputSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "GetInputSpeed"); Params::KosmosMovement_GetInputSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.GetLastValidLookInputDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosMovement::GetLastValidLookInputDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "GetLastValidLookInputDirection"); Params::KosmosMovement_GetLastValidLookInputDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.GetSprintRatio // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosMovement::GetSprintRatio() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "GetSprintRatio"); Params::KosmosMovement_GetSprintRatio Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.GetWalkStartIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKosmosMovement::GetWalkStartIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "GetWalkStartIndex"); Params::KosmosMovement_GetWalkStartIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.IsInputEnoughToStartWalk // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosMovement::IsInputEnoughToStartWalk() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "IsInputEnoughToStartWalk"); Params::KosmosMovement_IsInputEnoughToStartWalk Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.IsSprinting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosMovement::IsSprinting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "IsSprinting"); Params::KosmosMovement_IsSprinting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovement.K2_GetTurnVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosMovement::K2_GetTurnVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosMovement", "K2_GetTurnVelocity"); Params::KosmosMovement_K2_GetTurnVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovementBlueprintLibrary.GetMovementSpeedInterval // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKosmosMovementParams& InParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosMovementBlueprintLibrary::GetMovementSpeedInterval(const struct FKosmosMovementParams& InParams, float InAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMovementBlueprintLibrary", "GetMovementSpeedInterval"); Params::KosmosMovementBlueprintLibrary_GetMovementSpeedInterval Parms{}; Parms.InParams = std::move(InParams); Parms.InAlpha = InAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovementBlueprintLibrary.GetMovementSpeedMax // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKosmosMovementParams& InParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosMovementBlueprintLibrary::GetMovementSpeedMax(const struct FKosmosMovementParams& InParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMovementBlueprintLibrary", "GetMovementSpeedMax"); Params::KosmosMovementBlueprintLibrary_GetMovementSpeedMax Parms{}; Parms.InParams = std::move(InParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovementBlueprintLibrary.GetMovementSpeedMin // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKosmosMovementParams& InParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosMovementBlueprintLibrary::GetMovementSpeedMin(const struct FKosmosMovementParams& InParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMovementBlueprintLibrary", "GetMovementSpeedMin"); Params::KosmosMovementBlueprintLibrary_GetMovementSpeedMin Parms{}; Parms.InParams = std::move(InParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosMovementBlueprintLibrary.LerpMovementParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKosmosMovementParams& A (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FKosmosMovementParams& B (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKosmosMovementParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FKosmosMovementParams UKosmosMovementBlueprintLibrary::LerpMovementParams(const struct FKosmosMovementParams& A, const struct FKosmosMovementParams& B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosMovementBlueprintLibrary", "LerpMovementParams"); Params::KosmosMovementBlueprintLibrary_LerpMovementParams Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.CheckOverlapping // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::CheckOverlapping(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "CheckOverlapping"); Params::KosmosZipline_CheckOverlapping Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.ClearCharacterFromData // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::ClearCharacterFromData(class UKosmosHangableComponent* hangable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "ClearCharacterFromData"); Params::KosmosZipline_ClearCharacterFromData Parms{}; Parms.hangable = hangable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.CompareHangable1AndHangable2 // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AKosmosZipline::CompareHangable1AndHangable2() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "CompareHangable1AndHangable2"); Params::KosmosZipline_CompareHangable1AndHangable2 Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.DebugPrintString // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::DebugPrintString(const class FString& inString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "DebugPrintString"); Params::KosmosZipline_DebugPrintString Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.FindClosestPointOnZipline // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class UKosmosHangableComponent* hangable (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosZipline::FindClosestPointOnZipline(const class UKosmosHangableComponent* hangable, const struct FVector& LocationOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "FindClosestPointOnZipline"); Params::KosmosZipline_FindClosestPointOnZipline Parms{}; Parms.hangable = hangable; Parms.LocationOffset = std::move(LocationOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.ForceRelease // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::ForceRelease(class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "ForceRelease"); Params::KosmosZipline_ForceRelease Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.GetEndOffset // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class UKosmosHangableComponent* hangable (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosZipline::GetEndOffset(const class UKosmosHangableComponent* hangable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetEndOffset"); Params::KosmosZipline_GetEndOffset Parms{}; Parms.hangable = hangable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.GetTotalDistance // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // const class UKosmosHangableComponent* hangable (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosZipline::GetTotalDistance(const class UKosmosHangableComponent* hangable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetTotalDistance"); Params::KosmosZipline_GetTotalDistance Parms{}; Parms.hangable = hangable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.GetZiplineDataBP // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UKosmosHangableComponent* hangable (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKosmosZiplineRuntimeData* ZiplineData (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosZipline::GetZiplineDataBP(const class UKosmosHangableComponent* hangable, struct FKosmosZiplineRuntimeData* ZiplineData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetZiplineDataBP"); Params::KosmosZipline_GetZiplineDataBP Parms{}; Parms.hangable = hangable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ZiplineData != nullptr) *ZiplineData = std::move(Parms.ZiplineData); } // Function Kosmos.KosmosZipline.HangableGrabEnd // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UKosmosBaseGrabberInterface*grabber (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::HangableGrabEnd(class UKosmosHangableComponent* hangable, const class UKosmosBaseGrabberInterface* grabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "HangableGrabEnd"); Params::KosmosZipline_HangableGrabEnd Parms{}; Parms.hangable = hangable; Parms.grabber = grabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.HangableGrabStart // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UKosmosBaseGrabberInterface*grabber (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::HangableGrabStart(class UKosmosHangableComponent* hangable, const class UKosmosBaseGrabberInterface* grabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "HangableGrabStart"); Params::KosmosZipline_HangableGrabStart Parms{}; Parms.hangable = hangable; Parms.grabber = grabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.HangableTransitionStart // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UKosmosBaseGrabberInterface*grabber (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::HangableTransitionStart(class UKosmosHangableComponent* hangable, const class UKosmosBaseGrabberInterface* grabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "HangableTransitionStart"); Params::KosmosZipline_HangableTransitionStart Parms{}; Parms.hangable = hangable; Parms.grabber = grabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.OnCharacterDestroyed // (Native, Event, Protected, BlueprintEvent) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::OnCharacterDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "OnCharacterDestroyed"); Params::KosmosZipline_OnCharacterDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.OnDetectVolumeOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosZipline::OnDetectVolumeOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "OnDetectVolumeOverlap"); Params::KosmosZipline_OnDetectVolumeOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.Playpal_GetLocationAndRotation // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::Playpal_GetLocationAndRotation(struct FVector* OutLocation, struct FVector* OutRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "Playpal_GetLocationAndRotation"); Params::KosmosZipline_Playpal_GetLocationAndRotation Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Kosmos.KosmosZipline.RemoveReleaseGrabbingRestriction // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::RemoveReleaseGrabbingRestriction(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "RemoveReleaseGrabbingRestriction"); Params::KosmosZipline_RemoveReleaseGrabbingRestriction Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.SetReleaseGrabbingRestriction // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZipline::SetReleaseGrabbingRestriction(const class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "SetReleaseGrabbingRestriction"); Params::KosmosZipline_SetReleaseGrabbingRestriction Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.SetZiplineData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosZiplineRuntimeData& NewValue (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosZipline::SetZiplineData(class UKosmosHangableComponent* hangable, const struct FKosmosZiplineRuntimeData& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "SetZiplineData"); Params::KosmosZipline_SetZiplineData Parms{}; Parms.hangable = hangable; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipline.FindClosestPointOnLine // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosZipline::FindClosestPointOnLine(const struct FVector& TargetLocation, const struct FVector& StartLocation, const struct FVector& EndLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "FindClosestPointOnLine"); Params::KosmosZipline_FindClosestPointOnLine Parms{}; Parms.TargetLocation = std::move(TargetLocation); Parms.StartLocation = std::move(StartLocation); Parms.EndLocation = std::move(EndLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.GetAnotherHangable // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UKosmosHangableComponent* hangable (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosHangableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosHangableComponent* AKosmosZipline::GetAnotherHangable(const class UKosmosHangableComponent* hangable) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetAnotherHangable"); Params::KosmosZipline_GetAnotherHangable Parms{}; Parms.hangable = hangable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.GetEndZiplineWorldLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosZipline::GetEndZiplineWorldLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetEndZiplineWorldLocation"); Params::KosmosZipline_GetEndZiplineWorldLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.GetHangableByCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosHangableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosHangableComponent* AKosmosZipline::GetHangableByCharacter(const class AKosmosBaseCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetHangableByCharacter"); Params::KosmosZipline_GetHangableByCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.GetHangableDistanceFromStart // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UKosmosHangableComponent* hangable (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosZipline::GetHangableDistanceFromStart(const class UKosmosHangableComponent* hangable) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetHangableDistanceFromStart"); Params::KosmosZipline_GetHangableDistanceFromStart Parms{}; Parms.hangable = hangable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.GetStartZiplineWorldLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosZipline::GetStartZiplineWorldLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetStartZiplineWorldLocation"); Params::KosmosZipline_GetStartZiplineWorldLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.GetZiplineAbilityByCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf AKosmosZipline::GetZiplineAbilityByCharacter(const class AKosmosBaseCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetZiplineAbilityByCharacter"); Params::KosmosZipline_GetZiplineAbilityByCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipline.GetZiplineTrailParticle // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UKosmosHangableComponent* hangable (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* AKosmosZipline::GetZiplineTrailParticle(const class UKosmosHangableComponent* hangable) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipline", "GetZiplineTrailParticle"); Params::KosmosZipline_GetZiplineTrailParticle Parms{}; Parms.hangable = hangable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosNavigationSystem.FilterNavDataNotInSelectedLevel // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InNavData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutNavData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class UWorld* InWorldToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosNavigationSystem::FilterNavDataNotInSelectedLevel(class UObject* WorldContextObject, const TArray& InNavData, TArray* OutNavData, class UWorld* InWorldToCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosNavigationSystem", "FilterNavDataNotInSelectedLevel"); Params::KosmosNavigationSystem_FilterNavDataNotInSelectedLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InNavData = std::move(InNavData); Parms.InWorldToCheck = InWorldToCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutNavData != nullptr) *OutNavData = std::move(Parms.OutNavData); } // Function Kosmos.KosmosNavigationSystem.MakeFindMainDataIfMissing // (Final, Native, Public, BlueprintCallable) void UKosmosNavigationSystem::MakeFindMainDataIfMissing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavigationSystem", "MakeFindMainDataIfMissing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNavigationSystem.MakeSureRightData // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray& InNavData (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UKosmosNavigationSystem::MakeSureRightData(const TArray& InNavData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavigationSystem", "MakeSureRightData"); Params::KosmosNavigationSystem_MakeSureRightData Parms{}; Parms.InNavData = std::move(InNavData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNavigationSystem.SetNavData // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray& InNavData (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UKosmosNavigationSystem::SetNavData(const TArray& InNavData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavigationSystem", "SetNavData"); Params::KosmosNavigationSystem_SetNavData Parms{}; Parms.InNavData = std::move(InNavData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNavigationSystem.ShouldBeDynamic // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosNavigationSystem::ShouldBeDynamic(bool bInValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavigationSystem", "ShouldBeDynamic"); Params::KosmosNavigationSystem_ShouldBeDynamic Parms{}; Parms.bInValue = bInValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNavigationSystem.GetNavDataForCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class ANavigationData* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class ANavigationData* UKosmosNavigationSystem::GetNavDataForCharacter(class ACharacter* InCharacter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavigationSystem", "GetNavDataForCharacter"); Params::KosmosNavigationSystem_GetNavDataForCharacter Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.SwarmComponent.AvoidExclusionPoints // (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& ExclusionPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ExclusionRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USwarmComponent::AvoidExclusionPoints(const struct FVector& ExclusionPoint, float ExclusionRange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwarmComponent", "AvoidExclusionPoints"); Params::SwarmComponent_AvoidExclusionPoints Parms{}; Parms.ExclusionPoint = std::move(ExclusionPoint); Parms.ExclusionRange = ExclusionRange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.SwarmComponent.Init // (Final, Native, Protected, BlueprintCallable) void USwarmComponent::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SwarmComponent", "Init"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNavLink.GetRunPoint // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AKosmosNavLink::GetRunPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavLink", "GetRunPoint"); Params::KosmosNavLink_GetRunPoint Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Kosmos.KosmosNavLink.HasRunPoint // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosNavLink::HasRunPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavLink", "HasRunPoint"); Params::KosmosNavLink_HasRunPoint Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Kosmos.KosmosNavLink.OnPropertyChannge // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName InPropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNavLink::OnPropertyChannge(class FName InPropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavLink", "OnPropertyChannge"); Params::KosmosNavLink_OnPropertyChannge Parms{}; Parms.InPropertyName = InPropertyName; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosNavLink.SetLinkData // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& RelativeStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ENavLinkDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNavLink::SetLinkData(const struct FVector& RelativeStart, const struct FVector& RelativeEnd, ENavLinkDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavLink", "SetLinkData"); Params::KosmosNavLink_SetLinkData Parms{}; Parms.RelativeStart = std::move(RelativeStart); Parms.RelativeEnd = std::move(RelativeEnd); Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNavLink.SetWaitOnLink // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNavLink::SetWaitOnLink(bool InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavLink", "SetWaitOnLink"); Params::KosmosNavLink_SetWaitOnLink Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNavLink.Update // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNavLink::Update(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNavLink", "Update"); Params::KosmosNavLink_Update Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosNetBlueprintLibrary.AddNetInterpSample // (Final, Native, Static, Private, HasOutParams, BlueprintCallable) // Parameters: // struct FKosmosNetInterpSamplesBuffer& Samples (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosNetBlueprintLibrary::AddNetInterpSample(struct FKosmosNetInterpSamplesBuffer& Samples, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosNetBlueprintLibrary", "AddNetInterpSample"); Params::KosmosNetBlueprintLibrary_AddNetInterpSample Parms{}; Parms.Samples = std::move(Samples); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Samples = std::move(Parms.Samples); } // Function Kosmos.KosmosNetBlueprintLibrary.ClearNetInterpSamples // (Final, Native, Static, Private, HasOutParams, BlueprintCallable) // Parameters: // struct FKosmosNetInterpSamplesBuffer& Samples (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosNetBlueprintLibrary::ClearNetInterpSamples(struct FKosmosNetInterpSamplesBuffer& Samples) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosNetBlueprintLibrary", "ClearNetInterpSamples"); Params::KosmosNetBlueprintLibrary_ClearNetInterpSamples Parms{}; Parms.Samples = std::move(Samples); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Samples = std::move(Parms.Samples); } // Function Kosmos.KosmosNetBlueprintLibrary.GetAverageNetInterpSample // (Final, Native, Static, Private, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKosmosNetInterpSamplesBuffer&Samples (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosNetBlueprintLibrary::GetAverageNetInterpSample(const struct FKosmosNetInterpSamplesBuffer& Samples) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosNetBlueprintLibrary", "GetAverageNetInterpSample"); Params::KosmosNetBlueprintLibrary_GetAverageNetInterpSample Parms{}; Parms.Samples = std::move(Samples); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosNetBlueprintLibrary.GetPlayerInput // (Final, Native, Static, Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class AKosmosBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TurningPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PlayerInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosNetBlueprintLibrary::GetPlayerInput(const class AKosmosBaseCharacter* Character, const struct FVector& TurningPoint, const struct FVector& PlayerInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosNetBlueprintLibrary", "GetPlayerInput"); Params::KosmosNetBlueprintLibrary_GetPlayerInput Parms{}; Parms.Character = Character; Parms.TurningPoint = std::move(TurningPoint); Parms.PlayerInput = std::move(PlayerInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosNomeSpline.Client_HandleSplineResume // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // const bool InReachedEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 InAdvancedStage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& StageVisibilities (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AKosmosNomeSpline::Client_HandleSplineResume(const bool InReachedEnd, const int32 InAdvancedStage, const TArray& StageVisibilities) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNomeSpline", "Client_HandleSplineResume"); Params::KosmosNomeSpline_Client_HandleSplineResume Parms{}; Parms.InReachedEnd = InReachedEnd; Parms.InAdvancedStage = InAdvancedStage; Parms.StageVisibilities = std::move(StageVisibilities); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNomeSpline.Client_PostFinishHug // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) void AKosmosNomeSpline::Client_PostFinishHug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNomeSpline", "Client_PostFinishHug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNomeSpline.Client_Trigger // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) void AKosmosNomeSpline::Client_Trigger() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNomeSpline", "Client_Trigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNomeSpline.GetActivationAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* AKosmosNomeSpline::GetActivationAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNomeSpline", "GetActivationAnimation"); Params::KosmosNomeSpline_GetActivationAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosNomeSpline.GetFinalAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* AKosmosNomeSpline::GetFinalAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNomeSpline", "GetFinalAnimation"); Params::KosmosNomeSpline_GetFinalAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosNomeSpline.GetIdleAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* AKosmosNomeSpline::GetIdleAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNomeSpline", "GetIdleAnimation"); Params::KosmosNomeSpline_GetIdleAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosNomeSpline.NomeHugged // (Final, Native, Public) // Parameters: // class AActor* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNomeSpline::NomeHugged(class AActor* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNomeSpline", "NomeHugged"); Params::KosmosNomeSpline_NomeHugged Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNomeSpline.OnTriggerVolumeHit // (Final, Native, Public) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosNomeSpline::OnTriggerVolumeHit(class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNomeSpline", "OnTriggerVolumeHit"); Params::KosmosNomeSpline_OnTriggerVolumeHit Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosNomeSpline.Trigger // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AKosmosNomeSpline::Trigger() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosNomeSpline", "Trigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionManager.HideLoadingScreen // (Final, Native, Public, BlueprintCallable) void UKosmosOnlineSessionManager::HideLoadingScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOnlineSessionManager", "HideLoadingScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionManager.SetUserDismissLowConnection // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOnlineSessionManager::SetUserDismissLowConnection(const bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOnlineSessionManager", "SetUserDismissLowConnection"); Params::KosmosOnlineSessionManager_SetUserDismissLowConnection Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionManager.ShowLoadingScreen // (Final, Native, Public, BlueprintCallable) void UKosmosOnlineSessionManager::ShowLoadingScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOnlineSessionManager", "ShowLoadingScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOnlineSessionManager.GetSentToFrontEndForLowConnection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosOnlineSessionManager::GetSentToFrontEndForLowConnection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOnlineSessionManager", "GetSentToFrontEndForLowConnection"); Params::KosmosOnlineSessionManager_GetSentToFrontEndForLowConnection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosOutfitComponent.CheckOutfitOnEntitlementUpdate // (Final, Native, Protected) void UKosmosOutfitComponent::CheckOutfitOnEntitlementUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "CheckOutfitOnEntitlementUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.Multicast_TriggerCostumeChange // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // const class FString& InOutfitVariation (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitComponent::Multicast_TriggerCostumeChange(const class FString& InOutfitVariation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "Multicast_TriggerCostumeChange"); Params::KosmosOutfitComponent_Multicast_TriggerCostumeChange Parms{}; Parms.InOutfitVariation = std::move(InOutfitVariation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.OnCharacterSpawned // (Final, Native, Protected) void UKosmosOutfitComponent::OnCharacterSpawned() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "OnCharacterSpawned"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.OnRep_CharVariantChange // (Final, Native, Protected) void UKosmosOutfitComponent::OnRep_CharVariantChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "OnRep_CharVariantChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.PreviewOutfit // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Variant (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InCharacterTag (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitComponent::PreviewOutfit(const class FString& Variant, const class FString& InCharacterTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "PreviewOutfit"); Params::KosmosOutfitComponent_PreviewOutfit Parms{}; Parms.Variant = std::move(Variant); Parms.InCharacterTag = std::move(InCharacterTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.ResetOutfit // (Final, Native, Public, BlueprintCallable) void UKosmosOutfitComponent::ResetOutfit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "ResetOutfit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.Server_TriggerCostumeChange // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // const class FString& InOutfitVariation (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitComponent::Server_TriggerCostumeChange(const class FString& InOutfitVariation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "Server_TriggerCostumeChange"); Params::KosmosOutfitComponent_Server_TriggerCostumeChange Parms{}; Parms.InOutfitVariation = std::move(InOutfitVariation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.SetCharacterTag // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InCharacterTag (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitComponent::SetCharacterTag(const class FString& InCharacterTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "SetCharacterTag"); Params::KosmosOutfitComponent_SetCharacterTag Parms{}; Parms.InCharacterTag = std::move(InCharacterTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.SetOutfitVariations // (Final, Native, Public, BlueprintCallable) // Parameters: // class UKosmosWearableItems* InVariantAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitComponent::SetOutfitVariations(class UKosmosWearableItems* InVariantAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "SetOutfitVariations"); Params::KosmosOutfitComponent_SetOutfitVariations Parms{}; Parms.InVariantAsset = InVariantAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.SetSelectedVariation // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InOutfitVariation (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitComponent::SetSelectedVariation(const class FString& InOutfitVariation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "SetSelectedVariation"); Params::KosmosOutfitComponent_SetSelectedVariation Parms{}; Parms.InOutfitVariation = std::move(InOutfitVariation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.UpdateClothSim // (Final, Native, Public, BlueprintCallable) void UKosmosOutfitComponent::UpdateClothSim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "UpdateClothSim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosOutfitComponent.UpdateOutfit // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Variant (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InCharacterTag (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosOutfitComponent::UpdateOutfit(const class FString& Variant, const class FString& InCharacterTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosOutfitComponent", "UpdateOutfit"); Params::KosmosOutfitComponent_UpdateOutfit Parms{}; Parms.Variant = std::move(Variant); Parms.InCharacterTag = std::move(InCharacterTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPauseManagementSubsystem.SetIsLocallyPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPauseManagementSubsystem::SetIsLocallyPaused(bool bInPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementSubsystem", "SetIsLocallyPaused"); Params::KosmosPauseManagementSubsystem_SetIsLocallyPaused Parms{}; Parms.bInPaused = bInPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPauseManagementSubsystem.SetIsPausingBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInBlocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPauseManagementSubsystem::SetIsPausingBlocked(bool bInBlocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementSubsystem", "SetIsPausingBlocked"); Params::KosmosPauseManagementSubsystem_SetIsPausingBlocked Parms{}; Parms.bInBlocked = bInBlocked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPauseManagementSubsystem.GetIsLocallyPaused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPauseManagementSubsystem::GetIsLocallyPaused() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementSubsystem", "GetIsLocallyPaused"); Params::KosmosPauseManagementSubsystem_GetIsLocallyPaused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPauseManagementSubsystem.GetIsPaused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPauseManagementSubsystem::GetIsPaused() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementSubsystem", "GetIsPaused"); Params::KosmosPauseManagementSubsystem_GetIsPaused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPauseManagementSubsystem.GetIsPausingBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPauseManagementSubsystem::GetIsPausingBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementSubsystem", "GetIsPausingBlocked"); Params::KosmosPauseManagementSubsystem_GetIsPausingBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPauseManagementSubsystem.GetIsWaitingOnOtherPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPauseManagementSubsystem::GetIsWaitingOnOtherPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPauseManagementSubsystem", "GetIsWaitingOnOtherPlayer"); Params::KosmosPauseManagementSubsystem_GetIsWaitingOnOtherPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.PhysicalReactionComponent.OnPhysicalReactionFinished // (Final, Native, Private, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPhysicalReactionComponent::OnPhysicalReactionFinished(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalReactionComponent", "OnPhysicalReactionFinished"); Params::PhysicalReactionComponent_OnPhysicalReactionFinished Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.PhysicalReactionComponent.OnPhysicalReactionStarted // (Final, Native, Private, HasOutParams) // Parameters: // class AActor* notifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPhysicalReactionComponent::OnPhysicalReactionStarted(class AActor* notifier, const class FName& NotifyName, const TArray& AnimMetaData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalReactionComponent", "OnPhysicalReactionStarted"); Params::PhysicalReactionComponent_OnPhysicalReactionStarted Parms{}; Parms.notifier = notifier; Parms.NotifyName = NotifyName; Parms.AnimMetaData = std::move(AnimMetaData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CalculateThrowData // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosThrowSettings& ThrowSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector* OutTargetLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutThrowDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CalculateThrowData(class AKosmosBaseCharacter* InHolder, const struct FKosmosThrowSettings& ThrowSettings, struct FVector* OutTargetLocation, struct FVector* OutThrowDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CalculateThrowData"); Params::KosmosPickupComponent_CalculateThrowData Parms{}; Parms.InHolder = InHolder; Parms.ThrowSettings = std::move(ThrowSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTargetLocation != nullptr) *OutTargetLocation = std::move(Parms.OutTargetLocation); if (OutThrowDirection != nullptr) *OutThrowDirection = std::move(Parms.OutThrowDirection); } // Function Kosmos.KosmosPickupComponent.CallOnCarriableAttackStartedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnCarriableAttackStartedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnCarriableAttackStartedEvent"); Params::KosmosPickupComponent_CallOnCarriableAttackStartedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnForceDrop // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnForceDrop(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnForceDrop"); Params::KosmosPickupComponent_CallOnForceDrop Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnPickupAttachEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnPickupAttachEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnPickupAttachEvent"); Params::KosmosPickupComponent_CallOnPickupAttachEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnPickupFinishedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnPickupFinishedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnPickupFinishedEvent"); Params::KosmosPickupComponent_CallOnPickupFinishedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnPickupSpawnedInInventory // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnPickupSpawnedInInventory(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnPickupSpawnedInInventory"); Params::KosmosPickupComponent_CallOnPickupSpawnedInInventory Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnPickupStartedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnPickupStartedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnPickupStartedEvent"); Params::KosmosPickupComponent_CallOnPickupStartedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnPutdownDetachEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnPutdownDetachEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnPutdownDetachEvent"); Params::KosmosPickupComponent_CallOnPutdownDetachEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnPutdownFinishedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnPutdownFinishedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnPutdownFinishedEvent"); Params::KosmosPickupComponent_CallOnPutdownFinishedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnPutdownStartedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnPutdownStartedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnPutdownStartedEvent"); Params::KosmosPickupComponent_CallOnPutdownStartedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnStashingInPocketFinishedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnStashingInPocketFinishedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnStashingInPocketFinishedEvent"); Params::KosmosPickupComponent_CallOnStashingInPocketFinishedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnStashingInPocketStartedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnStashingInPocketStartedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnStashingInPocketStartedEvent"); Params::KosmosPickupComponent_CallOnStashingInPocketStartedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnTakingFromPocketFinishedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnTakingFromPocketFinishedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnTakingFromPocketFinishedEvent"); Params::KosmosPickupComponent_CallOnTakingFromPocketFinishedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnTakingFromPocketStartedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnTakingFromPocketStartedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnTakingFromPocketStartedEvent"); Params::KosmosPickupComponent_CallOnTakingFromPocketStartedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnThrow // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ThrowVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnThrow(class AKosmosBaseCharacter* InHolder, const struct FVector& ThrowVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnThrow"); Params::KosmosPickupComponent_CallOnThrow Parms{}; Parms.InHolder = InHolder; Parms.ThrowVector = std::move(ThrowVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnThrowFinishedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnThrowFinishedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnThrowFinishedEvent"); Params::KosmosPickupComponent_CallOnThrowFinishedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CallOnThrowStartedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::CallOnThrowStartedEvent(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CallOnThrowStartedEvent"); Params::KosmosPickupComponent_CallOnThrowStartedEvent Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.CanPutDown // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPickupComponent::CanPutDown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CanPutDown"); Params::KosmosPickupComponent_CanPutDown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.DetachFromSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShouldEject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::DetachFromSlot(bool bShouldEject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "DetachFromSlot"); Params::KosmosPickupComponent_DetachFromSlot Parms{}; Parms.bShouldEject = bShouldEject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.OnRep_CurrentTarget // (Final, Native, Protected) void UKosmosPickupComponent::OnRep_CurrentTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "OnRep_CurrentTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.ResetIKTasks // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::ResetIKTasks(class AKosmosBaseCharacter* InHolder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "ResetIKTasks"); Params::KosmosPickupComponent_ResetIKTasks Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.Server_SetCurrentTarget // (Net, NetReliable, Native, Event, Protected, NetServer) // Parameters: // class UKosmosTargetComponent* NewCurrentTarget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::Server_SetCurrentTarget(class UKosmosTargetComponent* NewCurrentTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "Server_SetCurrentTarget"); Params::KosmosPickupComponent_Server_SetCurrentTarget Parms{}; Parms.NewCurrentTarget = NewCurrentTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosPickupComponent::SetEnabled(bool InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "SetEnabled"); Params::KosmosPickupComponent_SetEnabled Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.SetGrabbableActorLocationAndRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKosmosPickupComponent::SetGrabbableActorLocationAndRotation(const struct FVector& Location, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "SetGrabbableActorLocationAndRotation"); Params::KosmosPickupComponent_SetGrabbableActorLocationAndRotation Parms{}; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.SetHandEffectorTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // EKosmosPickupHandType handType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKosmosPickupComponent::SetHandEffectorTransform(EKosmosPickupHandType handType, const struct FTransform& NewTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "SetHandEffectorTransform"); Params::KosmosPickupComponent_SetHandEffectorTransform Parms{}; Parms.handType = handType; Parms.NewTransform = std::move(NewTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPickupComponent.Throw // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosThrowSettings& ThrowSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& ThrowTargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosPickupComponent::Throw(class AKosmosBaseCharacter* InHolder, const struct FKosmosThrowSettings& ThrowSettings, const struct FVector& ThrowTargetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "Throw"); Params::KosmosPickupComponent_Throw Parms{}; Parms.InHolder = InHolder; Parms.ThrowSettings = std::move(ThrowSettings); Parms.ThrowTargetLocation = std::move(ThrowTargetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.CanBeDroppedOnStumble // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPickupComponent::CanBeDroppedOnStumble() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "CanBeDroppedOnStumble"); Params::KosmosPickupComponent_CanBeDroppedOnStumble Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.GetCurrentThrowTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AKosmosBaseCharacter* InHolder (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& throwStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKosmosThrowParameters& Parameters (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UKosmosTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosTargetComponent* UKosmosPickupComponent::GetCurrentThrowTarget(const class AKosmosBaseCharacter* InHolder, const struct FVector& throwStart, const struct FKosmosThrowParameters& Parameters) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "GetCurrentThrowTarget"); Params::KosmosPickupComponent_GetCurrentThrowTarget Parms{}; Parms.InHolder = InHolder; Parms.throwStart = std::move(throwStart); Parms.Parameters = std::move(Parameters); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.GetHandEffector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosPickupHandType handType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKosmosPickupComponent::GetHandEffector(EKosmosPickupHandType handType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "GetHandEffector"); Params::KosmosPickupComponent_GetHandEffector Parms{}; Parms.handType = handType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.GetPickUpPointLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Holder_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosPickupComponent::GetPickUpPointLocation(class AActor* Holder_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "GetPickUpPointLocation"); Params::KosmosPickupComponent_GetPickUpPointLocation Parms{}; Parms.Holder_0 = Holder_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.GetPickUpTargetDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& holderLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosPickupComponent::GetPickUpTargetDirection(const struct FVector& holderLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "GetPickUpTargetDirection"); Params::KosmosPickupComponent_GetPickUpTargetDirection Parms{}; Parms.holderLocation = std::move(holderLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.GetTargetActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosTargetComponent* UKosmosPickupComponent::GetTargetActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "GetTargetActor"); Params::KosmosPickupComponent_GetTargetActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.GetTargetToLerpTo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AKosmosBaseCharacter* InHolder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* OutTargetToLerpTo (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPickupComponent::GetTargetToLerpTo(class AKosmosBaseCharacter* InHolder, struct FTransform* OutTargetToLerpTo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "GetTargetToLerpTo"); Params::KosmosPickupComponent_GetTargetToLerpTo Parms{}; Parms.InHolder = InHolder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTargetToLerpTo != nullptr) *OutTargetToLerpTo = std::move(Parms.OutTargetToLerpTo); return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.HasHandEffector // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EKosmosPickupHandType handType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPickupComponent::HasHandEffector(EKosmosPickupHandType handType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "HasHandEffector"); Params::KosmosPickupComponent_HasHandEffector Parms{}; Parms.handType = handType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.IsCurrentlyHeld // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPickupComponent::IsCurrentlyHeld() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "IsCurrentlyHeld"); Params::KosmosPickupComponent_IsCurrentlyHeld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPickupComponent::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "IsEnabled"); Params::KosmosPickupComponent_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPickupComponent.IsInActiveState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPickupComponent::IsInActiveState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPickupComponent", "IsInActiveState"); Params::KosmosPickupComponent_IsInActiveState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPIPManager.GetTargetPIP // (Final, Native, Public, BlueprintCallable) // Parameters: // class AKosmosPlaypalInteractionPoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosPlaypalInteractionPoint* UKosmosPIPManager::GetTargetPIP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPIPManager", "GetTargetPIP"); Params::KosmosPIPManager_GetTargetPIP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPIPManager.ShouldCancelTargetPIP // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosPIPManager::ShouldCancelTargetPIP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPIPManager", "ShouldCancelTargetPIP"); Params::KosmosPIPManager_ShouldCancelTargetPIP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPIPMontage.OnMontageNotifyReceived // (Final, Native, Private, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AKosmosPIPMontage::OnMontageNotifyReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPIPMontage", "OnMontageNotifyReceived"); Params::KosmosPIPMontage_OnMontageNotifyReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPIPMontage.PlaySequence // (Event, Protected, BlueprintEvent) // Parameters: // class ALevelSequenceActor* LevelSequence (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPIPMontage::PlaySequence(class ALevelSequenceActor* LevelSequence) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPIPMontage", "PlaySequence"); Params::KosmosPIPMontage_PlaySequence Parms{}; Parms.LevelSequence = LevelSequence; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosPlaypalCommandsWeaponTools.PlaypalFlashlightAim // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorToAimAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AimLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsWeaponTools*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsWeaponTools* UKosmosPlaypalCommandsWeaponTools::PlaypalFlashlightAim(class UObject* WorldContextObject, class AActor* ActorToAimAt, const struct FVector& AimLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsWeaponTools", "PlaypalFlashlightAim"); Params::KosmosPlaypalCommandsWeaponTools_PlaypalFlashlightAim Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorToAimAt = ActorToAimAt; Parms.AimLocation = std::move(AimLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsWeaponTools.PlaypalFlashlightToggle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsWeaponTools*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsWeaponTools* UKosmosPlaypalCommandsWeaponTools::PlaypalFlashlightToggle(class UObject* WorldContextObject, bool bShouldEquipped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsWeaponTools", "PlaypalFlashlightToggle"); Params::KosmosPlaypalCommandsWeaponTools_PlaypalFlashlightToggle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bShouldEquipped = bShouldEquipped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsWeaponTools.PlaypalUmbrella // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsWeaponTools*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsWeaponTools* UKosmosPlaypalCommandsWeaponTools::PlaypalUmbrella(class UObject* WorldContextObject, bool ShouldOpen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsWeaponTools", "PlaypalUmbrella"); Params::KosmosPlaypalCommandsWeaponTools_PlaypalUmbrella Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ShouldOpen = ShouldOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsWeaponTools.PlaypalWeaponAttack // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Standpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StandLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetToHit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldStashOnFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumberOfAttacks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GoalRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsWeaponTools*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsWeaponTools* UKosmosPlaypalCommandsWeaponTools::PlaypalWeaponAttack(class UObject* WorldContextObject, class AActor* Standpoint, const struct FVector& StandLocation, class AActor* TargetToHit, const struct FVector& TargetLocation, bool ShouldStashOnFinish, int32 NumberOfAttacks, float GoalRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsWeaponTools", "PlaypalWeaponAttack"); Params::KosmosPlaypalCommandsWeaponTools_PlaypalWeaponAttack Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Standpoint = Standpoint; Parms.StandLocation = std::move(StandLocation); Parms.TargetToHit = TargetToHit; Parms.TargetLocation = std::move(TargetLocation); Parms.ShouldStashOnFinish = ShouldStashOnFinish; Parms.NumberOfAttacks = NumberOfAttacks; Parms.GoalRadius = GoalRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsWeaponTools.PlaypalWeaponShowHide // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsWeaponTools*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsWeaponTools* UKosmosPlaypalCommandsWeaponTools::PlaypalWeaponShowHide(class UObject* WorldContextObject, bool ShouldShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsWeaponTools", "PlaypalWeaponShowHide"); Params::KosmosPlaypalCommandsWeaponTools_PlaypalWeaponShowHide Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ShouldShow = ShouldShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPlaypalCommandsWeaponTools.PlaypalWrenchLever // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosEnvironmentInteractable* WrenchLever (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UKosmosPlaypalCommandsWeaponTools*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosPlaypalCommandsWeaponTools* UKosmosPlaypalCommandsWeaponTools::PlaypalWrenchLever(class UObject* WorldContextObject, class AKosmosEnvironmentInteractable* WrenchLever, float TargetProgress, float HoldTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosPlaypalCommandsWeaponTools", "PlaypalWrenchLever"); Params::KosmosPlaypalCommandsWeaponTools_PlaypalWrenchLever Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WrenchLever = WrenchLever; Parms.TargetProgress = TargetProgress; Parms.HoldTime = HoldTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.AllPuppetsAreDead // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPuppetEncounterVolume::AllPuppetsAreDead() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "AllPuppetsAreDead"); Params::KosmosPuppetEncounterVolume_AllPuppetsAreDead Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.BeginEncounter // (Final, Native, Public, BlueprintCallable) void AKosmosPuppetEncounterVolume::BeginEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "BeginEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPuppetEncounterVolume.FindPathToSafety // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray* OutPathPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class AKosmosAIController* PlaypalController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPuppetEncounterVolume::FindPathToSafety(TArray* OutPathPoints, class AKosmosAIController* PlaypalController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "FindPathToSafety"); Params::KosmosPuppetEncounterVolume_FindPathToSafety Parms{}; Parms.PlaypalController = PlaypalController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPathPoints != nullptr) *OutPathPoints = std::move(Parms.OutPathPoints); return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.FinishEncounter // (Final, Native, Public, BlueprintCallable) void AKosmosPuppetEncounterVolume::FinishEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "FinishEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPuppetEncounterVolume.GetNumPuppets // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AKosmosPuppetEncounterVolume::GetNumPuppets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "GetNumPuppets"); Params::KosmosPuppetEncounterVolume_GetNumPuppets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.GetPuppetInfo // (Native, Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKosmosPuppetEncounterAgents* OutPuppetData (Parm, OutParm, NativeAccessSpecifierPublic) void AKosmosPuppetEncounterVolume::GetPuppetInfo(int32 Index_0, struct FKosmosPuppetEncounterAgents* OutPuppetData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "GetPuppetInfo"); Params::KosmosPuppetEncounterVolume_GetPuppetInfo Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPuppetData != nullptr) *OutPuppetData = std::move(Parms.OutPuppetData); } // Function Kosmos.KosmosPuppetEncounterVolume.HandleResume // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPuppetEncounterVolume::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "HandleResume"); Params::KosmosPuppetEncounterVolume_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPuppetEncounterVolume.HandleSnapshot // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPuppetEncounterVolume::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "HandleSnapshot"); Params::KosmosPuppetEncounterVolume_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPuppetEncounterVolume.IsZoneSafe // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPuppetEncounterVolume::IsZoneSafe(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "IsZoneSafe"); Params::KosmosPuppetEncounterVolume_IsZoneSafe Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.OnNullAreaUpdated // (Final, Native, Protected) // Parameters: // class FName EditAreaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName DebugShapeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPuppetEncounterVolume::OnNullAreaUpdated(class FName EditAreaName, class FName DebugShapeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "OnNullAreaUpdated"); Params::KosmosPuppetEncounterVolume_OnNullAreaUpdated Parms{}; Parms.EditAreaName = EditAreaName; Parms.DebugShapeName = DebugShapeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPuppetEncounterVolume.PuppetSpawn // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class ACharacter* Puppet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpawnPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SpawnTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosPuppetEncounterVolume::PuppetSpawn(class ACharacter* Puppet, const struct FVector& SpawnPoint, float SpawnTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "PuppetSpawn"); Params::KosmosPuppetEncounterVolume_PuppetSpawn Parms{}; Parms.Puppet = Puppet; Parms.SpawnPoint = std::move(SpawnPoint); Parms.SpawnTime = SpawnTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPuppetEncounterVolume.ResetEncounter // (Final, Native, Public, BlueprintCallable) void AKosmosPuppetEncounterVolume::ResetEncounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "ResetEncounter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosPuppetEncounterVolume.AllHeadlessPuppetsAreTargeting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* PuppetsTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPuppetEncounterVolume::AllHeadlessPuppetsAreTargeting(class AActor* PuppetsTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "AllHeadlessPuppetsAreTargeting"); Params::KosmosPuppetEncounterVolume_AllHeadlessPuppetsAreTargeting Parms{}; Parms.PuppetsTarget = PuppetsTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.FindPath // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& From (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& To (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutPathPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPuppetEncounterVolume::FindPath(const struct FVector& From, const struct FVector& To, TArray* OutPathPoints) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "FindPath"); Params::KosmosPuppetEncounterVolume_FindPath Parms{}; Parms.From = std::move(From); Parms.To = std::move(To); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPathPoints != nullptr) *OutPathPoints = std::move(Parms.OutPathPoints); return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.GetAlertedPuppetWithHead // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AKosmosPuppetEncounterVolume::GetAlertedPuppetWithHead() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "GetAlertedPuppetWithHead"); Params::KosmosPuppetEncounterVolume_GetAlertedPuppetWithHead Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.GetHeadlessPuppet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AKosmosPuppetEncounterVolume::GetHeadlessPuppet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "GetHeadlessPuppet"); Params::KosmosPuppetEncounterVolume_GetHeadlessPuppet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.HasBeenAlertedTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Puppet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPuppetEncounterVolume::HasBeenAlertedTime(class AActor* Puppet, float MinTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "HasBeenAlertedTime"); Params::KosmosPuppetEncounterVolume_HasBeenAlertedTime Parms{}; Parms.Puppet = Puppet; Parms.MinTime = MinTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.HasHeadlessPuppets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPuppetEncounterVolume::HasHeadlessPuppets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "HasHeadlessPuppets"); Params::KosmosPuppetEncounterVolume_HasHeadlessPuppets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPuppetEncounterVolume::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "IsEnabled"); Params::KosmosPuppetEncounterVolume_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosPuppetEncounterVolume.IsEncounterAlerted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosPuppetEncounterVolume::IsEncounterAlerted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosPuppetEncounterVolume", "IsEncounterAlerted"); Params::KosmosPuppetEncounterVolume_IsEncounterAlerted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosQuicksand.CharacterEndSinking // (Event, Public, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQuicksand::CharacterEndSinking(class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQuicksand", "CharacterEndSinking"); Params::KosmosQuicksand_CharacterEndSinking Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosQuicksand.CharacterIsSinking // (Event, Public, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Progress (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQuicksand::CharacterIsSinking(class AKosmosBaseCharacter* InCharacter, const float Progress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQuicksand", "CharacterIsSinking"); Params::KosmosQuicksand_CharacterIsSinking Parms{}; Parms.InCharacter = InCharacter; Parms.Progress = Progress; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosQuicksand.CharacterStartSinking // (Event, Public, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQuicksand::CharacterStartSinking(class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQuicksand", "CharacterStartSinking"); Params::KosmosQuicksand_CharacterStartSinking Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosQuicksand.GetSinkingProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AKosmosBaseCharacter* InCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosQuicksand::GetSinkingProgress(const class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQuicksand", "GetSinkingProgress"); Params::KosmosQuicksand_GetSinkingProgress Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosQuicksand.KillPlayer // (Event, Public, BlueprintEvent) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQuicksand::KillPlayer(class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQuicksand", "KillPlayer"); Params::KosmosQuicksand_KillPlayer Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosQuicksand.NotifyBeginOverlap // (Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosQuicksand::NotifyBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQuicksand", "NotifyBeginOverlap"); Params::KosmosQuicksand_NotifyBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosQuicksand.NotifyEndOverlap // (Native, Protected, BlueprintCallable) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQuicksand::NotifyEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQuicksand", "NotifyEndOverlap"); Params::KosmosQuicksand_NotifyEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosQuicksand.NotifyOnLanded // (Native, Protected, HasOutParams) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosQuicksand::NotifyOnLanded(const struct FHitResult& Hit, class AKosmosBaseCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosQuicksand", "NotifyOnLanded"); Params::KosmosQuicksand_NotifyOnLanded Parms{}; Parms.Hit = std::move(Hit); Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosRetractable.CheckpointResumeBP // (Event, Protected, BlueprintEvent) // Parameters: // const bool IsCompleted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosRetractable::CheckpointResumeBP(const bool IsCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "CheckpointResumeBP"); Params::KosmosRetractable_CheckpointResumeBP Parms{}; Parms.IsCompleted = IsCompleted; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosRetractable.HandleResume // (Native, Protected) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosRetractable::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "HandleResume"); Params::KosmosRetractable_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosRetractable.HandleSnapshot // (Native, Protected) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosRetractable::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "HandleSnapshot"); Params::KosmosRetractable_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosRetractable.Multicast_CheckpointResume // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // const bool IsCompleted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosRetractable::Multicast_CheckpointResume(const bool IsCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "Multicast_CheckpointResume"); Params::KosmosRetractable_Multicast_CheckpointResume Parms{}; Parms.IsCompleted = IsCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosRetractable.OnHangable2EndGrabEvent // (Native, Protected) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UKosmosBaseGrabberInterface*grabber (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosRetractable::OnHangable2EndGrabEvent(class UKosmosHangableComponent* hangable, const class UKosmosBaseGrabberInterface* grabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "OnHangable2EndGrabEvent"); Params::KosmosRetractable_OnHangable2EndGrabEvent Parms{}; Parms.hangable = hangable; Parms.grabber = grabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosRetractable.OnHangable2StartGrabEvent // (Native, Protected) // Parameters: // class UKosmosHangableComponent* hangable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UKosmosBaseGrabberInterface*grabber (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosRetractable::OnHangable2StartGrabEvent(class UKosmosHangableComponent* hangable, const class UKosmosBaseGrabberInterface* grabber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "OnHangable2StartGrabEvent"); Params::KosmosRetractable_OnHangable2StartGrabEvent Parms{}; Parms.hangable = hangable; Parms.grabber = grabber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosRetractable.PlayTimeline // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosRetractable::PlayTimeline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "PlayTimeline"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosRetractable.ResetTimeline // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosRetractable::ResetTimeline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "ResetTimeline"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosRetractable.ReverseTimeline // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosRetractable::ReverseTimeline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "ReverseTimeline"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosRetractable.StopTimeline // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosRetractable::StopTimeline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRetractable", "StopTimeline"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosRoomComponent.GetKosmosRoom // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UKosmosRoom* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UKosmosRoom* UKosmosRoomComponent::GetKosmosRoom() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoomComponent", "GetKosmosRoom"); Params::KosmosRoomComponent_GetKosmosRoom Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosRoomComponent.IsRoomLoaded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosRoomComponent::IsRoomLoaded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoomComponent", "IsRoomLoaded"); Params::KosmosRoomComponent_IsRoomLoaded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosRoomCondition.FilterConnectivity // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InRooms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosRoomCondition::FilterConnectivity(const class UObject* WorldContextObject, const TArray& InRooms) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoomCondition", "FilterConnectivity"); Params::KosmosRoomCondition_FilterConnectivity Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InRooms = std::move(InRooms); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosRoomCondition.FilterNavigation // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InRooms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosRoomCondition::FilterNavigation(const class UObject* WorldContextObject, const TArray& InRooms) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoomCondition", "FilterNavigation"); Params::KosmosRoomCondition_FilterNavigation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InRooms = std::move(InRooms); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosRoomCondition.FilterVisibility // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InRooms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKosmosRoomCondition::FilterVisibility(const class UObject* WorldContextObject, const TArray& InRooms) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoomCondition", "FilterVisibility"); Params::KosmosRoomCondition_FilterVisibility Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InRooms = std::move(InRooms); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosRoomStreamingVolume.SetBounds // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosRoomStreamingVolume::SetBounds(const struct FVector& InMin, const struct FVector& InMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoomStreamingVolume", "SetBounds"); Params::KosmosRoomStreamingVolume_SetBounds Parms{}; Parms.InMin = std::move(InMin); Parms.InMax = std::move(InMax); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosRoomStreamingVolume.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosRoomStreamingVolume::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosRoomStreamingVolume", "SetBoxExtent"); Params::KosmosRoomStreamingVolume_SetBoxExtent Parms{}; Parms.InBoxExtent = std::move(InBoxExtent); Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveGameBackgroundService.WaitForPendingSaveActions // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKosmosSaveGameBackgroundService::WaitForPendingSaveActions(const class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveGameBackgroundService", "WaitForPendingSaveActions"); Params::KosmosSaveGameBackgroundService_WaitForPendingSaveActions Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_AcceptedDataProtection // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_AcceptedDataProtection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_AcceptedDataProtection"); Params::KosmosSaveDataKeys_SavesKey_AcceptedDataProtection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_AcceptedEULA // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_AcceptedEULA() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_AcceptedEULA"); Params::KosmosSaveDataKeys_SavesKey_AcceptedEULA Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Accessibility_DyslexicFont // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Accessibility_DyslexicFont() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Accessibility_DyslexicFont"); Params::KosmosSaveDataKeys_SavesKey_Accessibility_DyslexicFont Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Accessibility_PlatformButtons // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Accessibility_PlatformButtons() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Accessibility_PlatformButtons"); Params::KosmosSaveDataKeys_SavesKey_Accessibility_PlatformButtons Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Accessibility_TutorialBackgroundAlpha // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Accessibility_TutorialBackgroundAlpha() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Accessibility_TutorialBackgroundAlpha"); Params::KosmosSaveDataKeys_SavesKey_Accessibility_TutorialBackgroundAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Accessibility_TutorialTextSizeScalar // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Accessibility_TutorialTextSizeScalar() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Accessibility_TutorialTextSizeScalar"); Params::KosmosSaveDataKeys_SavesKey_Accessibility_TutorialTextSizeScalar Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_AmbientOcclusionQuality // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_AmbientOcclusionQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_AmbientOcclusionQuality"); Params::KosmosSaveDataKeys_SavesKey_AmbientOcclusionQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_AntiAliasingQuality // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_AntiAliasingQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_AntiAliasingQuality"); Params::KosmosSaveDataKeys_SavesKey_AntiAliasingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_AppliedFirstTimeDefaultSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_AppliedFirstTimeDefaultSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_AppliedFirstTimeDefaultSettings"); Params::KosmosSaveDataKeys_SavesKey_AppliedFirstTimeDefaultSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_BloomQuality // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_BloomQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_BloomQuality"); Params::KosmosSaveDataKeys_SavesKey_BloomQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_DepthOfFieldQuality // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_DepthOfFieldQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_DepthOfFieldQuality"); Params::KosmosSaveDataKeys_SavesKey_DepthOfFieldQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_EffectsQuality // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_EffectsQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_EffectsQuality"); Params::KosmosSaveDataKeys_SavesKey_EffectsQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_FrontendLeveltoShow // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_FrontendLeveltoShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_FrontendLeveltoShow"); Params::KosmosSaveDataKeys_SavesKey_FrontendLeveltoShow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_LastUsedSaveSlotName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_LastUsedSaveSlotName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_LastUsedSaveSlotName"); Params::KosmosSaveDataKeys_SavesKey_LastUsedSaveSlotName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_MasterAudioVolume // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_MasterAudioVolume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_MasterAudioVolume"); Params::KosmosSaveDataKeys_SavesKey_MasterAudioVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_NumTimesGameComplete // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_NumTimesGameComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_NumTimesGameComplete"); Params::KosmosSaveDataKeys_SavesKey_NumTimesGameComplete Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_PCFirstTimeLaunch // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_PCFirstTimeLaunch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_PCFirstTimeLaunch"); Params::KosmosSaveDataKeys_SavesKey_PCFirstTimeLaunch Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_PostProcessingQuality // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_PostProcessingQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_PostProcessingQuality"); Params::KosmosSaveDataKeys_SavesKey_PostProcessingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_QualityBeautyMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_QualityBeautyMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_QualityBeautyMode"); Params::KosmosSaveDataKeys_SavesKey_QualityBeautyMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_RayTracingQuality // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_RayTracingQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_RayTracingQuality"); Params::KosmosSaveDataKeys_SavesKey_RayTracingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_SelectedDisplay // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_SelectedDisplay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_SelectedDisplay"); Params::KosmosSaveDataKeys_SavesKey_SelectedDisplay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_ShadowQuality // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_ShadowQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_ShadowQuality"); Params::KosmosSaveDataKeys_SavesKey_ShadowQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Telemetry_TimeStartChapter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Telemetry_TimeStartChapter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Telemetry_TimeStartChapter"); Params::KosmosSaveDataKeys_SavesKey_Telemetry_TimeStartChapter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Telemetry_TimeStartCheckpoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Telemetry_TimeStartCheckpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Telemetry_TimeStartCheckpoint"); Params::KosmosSaveDataKeys_SavesKey_Telemetry_TimeStartCheckpoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Telemetry_TimeSwapCostume // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Telemetry_TimeSwapCostume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Telemetry_TimeSwapCostume"); Params::KosmosSaveDataKeys_SavesKey_Telemetry_TimeSwapCostume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Telemetry_TimeTotalSlotTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Telemetry_TimeTotalSlotTime() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Telemetry_TimeTotalSlotTime"); Params::KosmosSaveDataKeys_SavesKey_Telemetry_TimeTotalSlotTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_TextureQuality // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_TextureQuality() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_TextureQuality"); Params::KosmosSaveDataKeys_SavesKey_TextureQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_AcceptedInvite // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_AcceptedInvite() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_AcceptedInvite"); Params::KosmosSaveDataKeys_SavesKey_Transient_AcceptedInvite Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_CreatingSession // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_CreatingSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_CreatingSession"); Params::KosmosSaveDataKeys_SavesKey_Transient_CreatingSession Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_CurrentChapterIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_CurrentChapterIndex() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_CurrentChapterIndex"); Params::KosmosSaveDataKeys_SavesKey_Transient_CurrentChapterIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_CurrentChapterName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_CurrentChapterName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_CurrentChapterName"); Params::KosmosSaveDataKeys_SavesKey_Transient_CurrentChapterName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_CurrentDlcSelectedIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_CurrentDlcSelectedIndex() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_CurrentDlcSelectedIndex"); Params::KosmosSaveDataKeys_SavesKey_Transient_CurrentDlcSelectedIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_DebugLevelName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_DebugLevelName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_DebugLevelName"); Params::KosmosSaveDataKeys_SavesKey_Transient_DebugLevelName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_ErrorOccured // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_ErrorOccured() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_ErrorOccured"); Params::KosmosSaveDataKeys_SavesKey_Transient_ErrorOccured Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_FailedToJoinSession // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_FailedToJoinSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_FailedToJoinSession"); Params::KosmosSaveDataKeys_SavesKey_Transient_FailedToJoinSession Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_FrontendWearableCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_FrontendWearableCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_FrontendWearableCharacter"); Params::KosmosSaveDataKeys_SavesKey_Transient_FrontendWearableCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_HasEnteredLobby // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_HasEnteredLobby() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_HasEnteredLobby"); Params::KosmosSaveDataKeys_SavesKey_Transient_HasEnteredLobby Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_HasJustFinishedTrial // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_HasJustFinishedTrial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_HasJustFinishedTrial"); Params::KosmosSaveDataKeys_SavesKey_Transient_HasJustFinishedTrial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_InitialUserSelected // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_InitialUserSelected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_InitialUserSelected"); Params::KosmosSaveDataKeys_SavesKey_Transient_InitialUserSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_IsBothPlayersReady // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_IsBothPlayersReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_IsBothPlayersReady"); Params::KosmosSaveDataKeys_SavesKey_Transient_IsBothPlayersReady Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_IsChapterSelected // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_IsChapterSelected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_IsChapterSelected"); Params::KosmosSaveDataKeys_SavesKey_Transient_IsChapterSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_IsControllerDisconnected // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_IsControllerDisconnected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_IsControllerDisconnected"); Params::KosmosSaveDataKeys_SavesKey_Transient_IsControllerDisconnected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_IsLobbyFull // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_IsLobbyFull() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_IsLobbyFull"); Params::KosmosSaveDataKeys_SavesKey_Transient_IsLobbyFull Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_IsPlaythroughSelected // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_IsPlaythroughSelected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_IsPlaythroughSelected"); Params::KosmosSaveDataKeys_SavesKey_Transient_IsPlaythroughSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_IsRestartCheckpointDisabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_IsRestartCheckpointDisabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_IsRestartCheckpointDisabled"); Params::KosmosSaveDataKeys_SavesKey_Transient_IsRestartCheckpointDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_JustAcceptedInvite // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_JustAcceptedInvite() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_JustAcceptedInvite"); Params::KosmosSaveDataKeys_SavesKey_Transient_JustAcceptedInvite Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_LocalUserName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_LocalUserName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_LocalUserName"); Params::KosmosSaveDataKeys_SavesKey_Transient_LocalUserName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_SavePlaythroughType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_SavePlaythroughType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_SavePlaythroughType"); Params::KosmosSaveDataKeys_SavesKey_Transient_SavePlaythroughType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_SelectedGameplayType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_SelectedGameplayType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_SelectedGameplayType"); Params::KosmosSaveDataKeys_SavesKey_Transient_SelectedGameplayType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_SelectedSaveSlotIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_SelectedSaveSlotIndex() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_SelectedSaveSlotIndex"); Params::KosmosSaveDataKeys_SavesKey_Transient_SelectedSaveSlotIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_Transient_SessionCreatedSuccessfully // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_Transient_SessionCreatedSuccessfully() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_Transient_SessionCreatedSuccessfully"); Params::KosmosSaveDataKeys_SavesKey_Transient_SessionCreatedSuccessfully Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_UserGamma // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_UserGamma() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_UserGamma"); Params::KosmosSaveDataKeys_SavesKey_UserGamma Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSaveDataKeys.SavesKey_UserLanguage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKosmosSaveDataKeys::SavesKey_UserLanguage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KosmosSaveDataKeys", "SavesKey_UserLanguage"); Params::KosmosSaveDataKeys_SavesKey_UserLanguage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSavingHUDWidget.EventSaveFinished // (Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosSavingHUDWidget::EventSaveFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSavingHUDWidget", "EventSaveFinished"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSavingHUDWidget.EventSaveStarted // (Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosSavingHUDWidget::EventSaveStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSavingHUDWidget", "EventSaveStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSceneSequencePlayer.SetPlaybackPositionAndResetVelocity // (Final, Native, Private, BlueprintCallable) // Parameters: // const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic) void UKosmosSceneSequencePlayer::SetPlaybackPositionAndResetVelocity(const struct FMovieSceneSequencePlaybackParams& PlaybackParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSceneSequencePlayer", "SetPlaybackPositionAndResetVelocity"); Params::KosmosSceneSequencePlayer_SetPlaybackPositionAndResetVelocity Parms{}; Parms.PlaybackParams = std::move(PlaybackParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSlider.AdjustSliderValue // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // const float inNewValueAdjustment (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSlider::AdjustSliderValue(const float inNewValueAdjustment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "AdjustSliderValue"); Params::KosmosSlider_AdjustSliderValue Parms{}; Parms.inNewValueAdjustment = inNewValueAdjustment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSlider.ClearCurrentInput // (Final, Native, Public, BlueprintCallable) void UKosmosSlider::ClearCurrentInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "ClearCurrentInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSlider.ConvertRatio_RangeValueToSliderValue // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosSlider::ConvertRatio_RangeValueToSliderValue(float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "ConvertRatio_RangeValueToSliderValue"); Params::KosmosSlider_ConvertRatio_RangeValueToSliderValue Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSlider.ConvertRatio_SliderValueToRangeValue // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // float inValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosSlider::ConvertRatio_SliderValueToRangeValue(float inValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "ConvertRatio_SliderValueToRangeValue"); Params::KosmosSlider_ConvertRatio_SliderValueToRangeValue Parms{}; Parms.inValue = inValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosSlider.GetAxis // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const class FName& InAxisName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosSlider::GetAxis(const class FName& InAxisName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "GetAxis"); Params::KosmosSlider_GetAxis Parms{}; Parms.InAxisName = InAxisName; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Kosmos.KosmosSlider.OnButtonHovered // (Event, Public, BlueprintEvent) void UKosmosSlider::OnButtonHovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "OnButtonHovered"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSlider.OnButtonHovered_Internal // (Native, Public, BlueprintCallable) void UKosmosSlider::OnButtonHovered_Internal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "OnButtonHovered_Internal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSlider.OnButtonPressed // (Event, Public, BlueprintEvent) void UKosmosSlider::OnButtonPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "OnButtonPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSlider.OnButtonPressed_Internal // (Native, Public, BlueprintCallable) void UKosmosSlider::OnButtonPressed_Internal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "OnButtonPressed_Internal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSlider.OnButtonUnhovered // (Event, Public, BlueprintEvent) void UKosmosSlider::OnButtonUnhovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "OnButtonUnhovered"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSlider.OnButtonUnhovered_Internal // (Native, Public, BlueprintCallable) void UKosmosSlider::OnButtonUnhovered_Internal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "OnButtonUnhovered_Internal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSlider.OnSliderValueChanged // (Event, Protected, BlueprintEvent) // Parameters: // const float inNewValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSlider::OnSliderValueChanged(const float inNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "OnSliderValueChanged"); Params::KosmosSlider_OnSliderValueChanged Parms{}; Parms.inNewValue = inNewValue; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosSlider.OnSliderValueChanged_Internal // (Final, Native, Public, BlueprintCallable) // Parameters: // const float inNewValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSlider::OnSliderValueChanged_Internal(const float inNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "OnSliderValueChanged_Internal"); Params::KosmosSlider_OnSliderValueChanged_Internal Parms{}; Parms.inNewValue = inNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSlider.SetSliderValue // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // const float inNewValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosSlider::SetSliderValue(const float inNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "SetSliderValue"); Params::KosmosSlider_SetSliderValue Parms{}; Parms.inNewValue = inNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSlider.GetSliderValue // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKosmosSlider::GetSliderValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSlider", "GetSliderValue"); Params::KosmosSlider_GetSliderValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosStrafingComponent.OnWeaponAnimNotify // (Final, Native, Public, HasOutParams) // Parameters: // const struct FFlowControlAnimNotifyData&AnimNotify (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosStrafingComponent::OnWeaponAnimNotify(const struct FFlowControlAnimNotifyData& AnimNotify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosStrafingComponent", "OnWeaponAnimNotify"); Params::KosmosStrafingComponent_OnWeaponAnimNotify Parms{}; Parms.AnimNotify = std::move(AnimNotify); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosStrafingComponent.StartStrafing // (Final, Native, Protected, BlueprintCallable) void UKosmosStrafingComponent::StartStrafing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosStrafingComponent", "StartStrafing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosStrafingComponent.StopStrafing // (Final, Native, Protected, BlueprintCallable) void UKosmosStrafingComponent::StopStrafing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosStrafingComponent", "StopStrafing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosStumbleComponent.OnLimbColliderHit // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UKosmosStumbleComponent::OnLimbColliderHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosStumbleComponent", "OnLimbColliderHit"); Params::KosmosStumbleComponent_OnLimbColliderHit Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosStumbleComponent.Server_ApplyAnimationOverride // (Final, Net, NetReliable, Native, Event, Private, NetServer) void UKosmosStumbleComponent::Server_ApplyAnimationOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosStumbleComponent", "Server_ApplyAnimationOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosStumbleComponent.Server_ClearAnimationOverride // (Final, Net, NetReliable, Native, Event, Private, NetServer) void UKosmosStumbleComponent::Server_ClearAnimationOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosStumbleComponent", "Server_ClearAnimationOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSunburnVolume.OnVolumeBeginOverlap // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosSunburnVolume::OnVolumeBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSunburnVolume", "OnVolumeBeginOverlap"); Params::KosmosSunburnVolume_OnVolumeBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSunburnVolume.OnVolumeEndOverlap // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosSunburnVolume::OnVolumeEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSunburnVolume", "OnVolumeEndOverlap"); Params::KosmosSunburnVolume_OnVolumeEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosSwimComponent.DiveDown // (Event, Public, BlueprintEvent) void UKosmosSwimComponent::DiveDown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSwimComponent", "DiveDown"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSwimComponent.StartSwimming // (Event, Public, BlueprintEvent) void UKosmosSwimComponent::StartSwimming() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSwimComponent", "StartSwimming"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSwimComponent.StopSwimming // (Event, Public, BlueprintEvent) void UKosmosSwimComponent::StopSwimming() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSwimComponent", "StopSwimming"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosSwimComponent.TakeBreath // (Event, Public, BlueprintEvent) void UKosmosSwimComponent::TakeBreath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosSwimComponent", "TakeBreath"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosTargetComponent.Disable // (Final, Native, Public, BlueprintCallable) void UKosmosTargetComponent::Disable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTargetComponent", "Disable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTargetComponent.Enable // (Final, Native, Public, BlueprintCallable) void UKosmosTargetComponent::Enable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTargetComponent", "Enable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTargetComponent.GetPrecisePosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKosmosTargetComponent::GetPrecisePosition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTargetComponent", "GetPrecisePosition"); Params::KosmosTargetComponent_GetPrecisePosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosTargetComponent.GetPreciseRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKosmosTargetComponent::GetPreciseRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTargetComponent", "GetPreciseRotation"); Params::KosmosTargetComponent_GetPreciseRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosThrowPrepareVolume.BeginOverlap // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosThrowPrepareVolume::BeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosThrowPrepareVolume", "BeginOverlap"); Params::KosmosThrowPrepareVolume_BeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosThrowPrepareVolume.EndOverlap // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosThrowPrepareVolume::EndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosThrowPrepareVolume", "EndOverlap"); Params::KosmosThrowPrepareVolume_EndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosThrowPrepareVolume.SetBounds // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosThrowPrepareVolume::SetBounds(const struct FVector& InMin, const struct FVector& InMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosThrowPrepareVolume", "SetBounds"); Params::KosmosThrowPrepareVolume_SetBounds Parms{}; Parms.InMin = std::move(InMin); Parms.InMax = std::move(InMax); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosThrowPrepareVolume.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosThrowPrepareVolume::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosThrowPrepareVolume", "SetBoxExtent"); Params::KosmosThrowPrepareVolume_SetBoxExtent Parms{}; Parms.InBoxExtent = std::move(InBoxExtent); Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTutorialTrigger.CheckButtonMappings // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const TArray&ButtonMapping (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AKosmosTutorialTrigger::CheckButtonMappings(const TArray& ButtonMapping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTutorialTrigger", "CheckButtonMappings"); Params::KosmosTutorialTrigger_CheckButtonMappings Parms{}; Parms.ButtonMapping = std::move(ButtonMapping); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosTutorialTrigger.Client_HandleResume // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // bool hasBeenTriggered (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosTutorialTrigger::Client_HandleResume(bool hasBeenTriggered) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTutorialTrigger", "Client_HandleResume"); Params::KosmosTutorialTrigger_Client_HandleResume Parms{}; Parms.hasBeenTriggered = hasBeenTriggered; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTutorialTrigger.ForceTriggerTutorial // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosTutorialTrigger::ForceTriggerTutorial(class APawn* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTutorialTrigger", "ForceTriggerTutorial"); Params::KosmosTutorialTrigger_ForceTriggerTutorial Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTutorialTrigger.HandleResume // (Final, Native, Public) // Parameters: // class UKosmosCheckpointReader* InCheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosTutorialTrigger::HandleResume(class UKosmosCheckpointReader* InCheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTutorialTrigger", "HandleResume"); Params::KosmosTutorialTrigger_HandleResume Parms{}; Parms.InCheckpointReader = InCheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTutorialTrigger.HandleSnapshot // (Final, Native, Public) // Parameters: // class UKosmosCheckpointWriter* InCheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosTutorialTrigger::HandleSnapshot(class UKosmosCheckpointWriter* InCheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTutorialTrigger", "HandleSnapshot"); Params::KosmosTutorialTrigger_HandleSnapshot Parms{}; Parms.InCheckpointWriter = InCheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTutorialTrigger.ResetTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: // bool FastFadeOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosTutorialTrigger::ResetTrigger(bool FastFadeOut) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTutorialTrigger", "ResetTrigger"); Params::KosmosTutorialTrigger_ResetTrigger Parms{}; Parms.FastFadeOut = FastFadeOut; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTutorialTrigger.StopTutorial // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FastFadeOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosTutorialTrigger::StopTutorial(class APawn* InCharacter, bool FastFadeOut) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTutorialTrigger", "StopTutorial"); Params::KosmosTutorialTrigger_StopTutorial Parms{}; Parms.InCharacter = InCharacter; Parms.FastFadeOut = FastFadeOut; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosTutorialTrigger.TriggerTutorial // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class APawn* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& TutorialText (Parm, NativeAccessSpecifierPublic) // const TArray&ButtonMapping (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bIsKeyAxisNegativeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeBeforeTutorialPlays (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IgnoreTimeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Timeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& InToggleModeTutorialText (Parm, NativeAccessSpecifierPublic) void AKosmosTutorialTrigger::TriggerTutorial(class APawn* InCharacter, const class FText& TutorialText, const TArray& ButtonMapping, bool bIsKeyAxisNegativeValue, float TimeBeforeTutorialPlays, bool IgnoreTimeout, float Timeout, const class FText& InToggleModeTutorialText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosTutorialTrigger", "TriggerTutorial"); Params::KosmosTutorialTrigger_TriggerTutorial Parms{}; Parms.InCharacter = InCharacter; Parms.TutorialText = std::move(TutorialText); Parms.ButtonMapping = std::move(ButtonMapping); Parms.bIsKeyAxisNegativeValue = bIsKeyAxisNegativeValue; Parms.TimeBeforeTutorialPlays = TimeBeforeTutorialPlays; Parms.IgnoreTimeout = IgnoreTimeout; Parms.Timeout = Timeout; Parms.InToggleModeTutorialText = std::move(InToggleModeTutorialText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUISettingsSection.ClearWidgetInput // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosUISettingsSection::ClearWidgetInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUISettingsSection", "ClearWidgetInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUISettingsSection.ResetWidgetValues // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosUISettingsSection::ResetWidgetValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUISettingsSection", "ResetWidgetValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUISettingsSection.SectionUpdateValues // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKosmosSaveDataValues& SaveDataValues (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosUISettingsSection::SectionUpdateValues(const struct FKosmosSaveDataValues& SaveDataValues) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUISettingsSection", "SectionUpdateValues"); Params::KosmosUISettingsSection_SectionUpdateValues Parms{}; Parms.SaveDataValues = std::move(SaveDataValues); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUISettingsSection.StoreWidgetValues // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UKosmosUISettingsSection::StoreWidgetValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUISettingsSection", "StoreWidgetValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUISettingsWidget.UpdateExtraSettings // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FKosmosSaveDataValues& SaveDataValues (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosUISettingsWidget::UpdateExtraSettings(const struct FKosmosSaveDataValues& SaveDataValues) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUISettingsWidget", "UpdateExtraSettings"); Params::KosmosUISettingsWidget_UpdateExtraSettings Parms{}; Parms.SaveDataValues = std::move(SaveDataValues); UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosUISettingsWidget.UpdateInitialSettingsToCurrent // (Native, Public, BlueprintCallable) void UKosmosUISettingsWidget::UpdateInitialSettingsToCurrent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUISettingsWidget", "UpdateInitialSettingsToCurrent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUISettingsWidget.UpdateSectionsValues // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKosmosSaveDataValues& SaveDataValues (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKosmosUISettingsWidget::UpdateSectionsValues(const struct FKosmosSaveDataValues& SaveDataValues) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUISettingsWidget", "UpdateSectionsValues"); Params::KosmosUISettingsWidget_UpdateSectionsValues Parms{}; Parms.SaveDataValues = std::move(SaveDataValues); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrella.ChangeUmbrellaState // (Final, Native, Protected, BlueprintCallable) // Parameters: // EUmbrellaState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrella::ChangeUmbrellaState(EUmbrellaState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "ChangeUmbrellaState"); Params::KosmosUmbrella_ChangeUmbrellaState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrella.ClosedUmbrella // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // const bool bInWind (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrella::ClosedUmbrella(const bool bInWind) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "ClosedUmbrella"); Params::KosmosUmbrella_ClosedUmbrella Parms{}; Parms.bInWind = bInWind; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosUmbrella.FinishedGliding // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosUmbrella::FinishedGliding() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "FinishedGliding"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosUmbrella.FinishedGlidingInActiveWind // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosUmbrella::FinishedGlidingInActiveWind() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "FinishedGlidingInActiveWind"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosUmbrella.GetState // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // EUmbrellaState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EUmbrellaState AKosmosUmbrella::GetState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "GetState"); Params::KosmosUmbrella_GetState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUmbrella.IsInActiveWindVolume // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosUmbrella::IsInActiveWindVolume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "IsInActiveWindVolume"); Params::KosmosUmbrella_IsInActiveWindVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUmbrella.OpenedUmbrella // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // const bool bInWind (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrella::OpenedUmbrella(const bool bInWind) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "OpenedUmbrella"); Params::KosmosUmbrella_OpenedUmbrella Parms{}; Parms.bInWind = bInWind; UObject::ProcessEvent(Func, &Parms); } // Function Kosmos.KosmosUmbrella.StartedGliding // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosUmbrella::StartedGliding() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "StartedGliding"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosUmbrella.StartedGlidingInActiveWind // (Event, Protected, BlueprintCallable, BlueprintEvent) void AKosmosUmbrella::StartedGlidingInActiveWind() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "StartedGlidingInActiveWind"); UObject::ProcessEvent(Func, nullptr); } // Function Kosmos.KosmosUmbrella.StateChanged // (Final, Native, Protected) // Parameters: // const EUmbrellaState NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EUmbrellaState OldState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrella::StateChanged(const EUmbrellaState NewState, const EUmbrellaState OldState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "StateChanged"); Params::KosmosUmbrella_StateChanged Parms{}; Parms.NewState = NewState; Parms.OldState = OldState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrella.IsCharacterInAir // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosUmbrella::IsCharacterInAir() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrella", "IsCharacterInAir"); Params::KosmosUmbrella_IsCharacterInAir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUmbrellaWindInteractComponent.OnMovementModeChanged // (Final, Native, Protected) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMovementMode PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PreviousCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKosmosUmbrellaWindInteractComponent::OnMovementModeChanged(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindInteractComponent", "OnMovementModeChanged"); Params::KosmosUmbrellaWindInteractComponent_OnMovementModeChanged Parms{}; Parms.Character = Character; Parms.PrevMovementMode = PrevMovementMode; Parms.PreviousCustomMode = PreviousCustomMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindInteractComponent.IsInActiveVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKosmosUmbrellaWindInteractComponent::IsInActiveVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindInteractComponent", "IsInActiveVolume"); Params::KosmosUmbrellaWindInteractComponent_IsInActiveVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosUmbrellaWindVolume.CalculateWindDirection // (Final, Native, Public, BlueprintCallable) void AKosmosUmbrellaWindVolume::CalculateWindDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "CalculateWindDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.EnterBobbingVolume // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosUmbrellaWindVolume::EnterBobbingVolume(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool InFromSweep, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "EnterBobbingVolume"); Params::KosmosUmbrellaWindVolume_EnterBobbingVolume Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.InFromSweep = InFromSweep; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.EnterWindVolume // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosUmbrellaWindVolume::EnterWindVolume(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool InFromSweep, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "EnterWindVolume"); Params::KosmosUmbrellaWindVolume_EnterWindVolume Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.InFromSweep = InFromSweep; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.ExitBobbingVolume // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrellaWindVolume::ExitBobbingVolume(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "ExitBobbingVolume"); Params::KosmosUmbrellaWindVolume_ExitBobbingVolume Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.ExitWindVolume // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrellaWindVolume::ExitWindVolume(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "ExitWindVolume"); Params::KosmosUmbrellaWindVolume_ExitWindVolume Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.InvertWind // (Final, Native, Public, BlueprintCallable) void AKosmosUmbrellaWindVolume::InvertWind() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "InvertWind"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.SetBounds // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrellaWindVolume::SetBounds(const struct FVector& InMin, const struct FVector& InMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "SetBounds"); Params::KosmosUmbrellaWindVolume_SetBounds Parms{}; Parms.InMin = std::move(InMin); Parms.InMax = std::move(InMax); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrellaWindVolume::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "SetBoxExtent"); Params::KosmosUmbrellaWindVolume_SetBoxExtent Parms{}; Parms.InBoxExtent = std::move(InBoxExtent); Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrellaWindVolume::SetEnabled(bool inEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "SetEnabled"); Params::KosmosUmbrellaWindVolume_SetEnabled Parms{}; Parms.inEnabled = inEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.SetInvertWindPosition // (Final, Native, Public, BlueprintCallable) void AKosmosUmbrellaWindVolume::SetInvertWindPosition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "SetInvertWindPosition"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.SetWindVolumeWidthScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosUmbrellaWindVolume::SetWindVolumeWidthScale(float InScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "SetWindVolumeWidthScale"); Params::KosmosUmbrellaWindVolume_SetWindVolumeWidthScale Parms{}; Parms.InScale = InScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.UpdateInternalBoxes // (Native, Public, BlueprintCallable) void AKosmosUmbrellaWindVolume::UpdateInternalBoxes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "UpdateInternalBoxes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosUmbrellaWindVolume.GetIsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosUmbrellaWindVolume::GetIsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosUmbrellaWindVolume", "GetIsEnabled"); Params::KosmosUmbrellaWindVolume_GetIsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosEditorTickInterface.OnEditorTick // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosEditorTickInterface::OnEditorTick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosEditorTickInterface", "OnEditorTick"); Params::KosmosEditorTickInterface_OnEditorTick Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnBowProjectileBeginOverlap // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FKosmosBowProjectilePayload&OutProjectilePayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class AKosmosBowProjectile* Projectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnBowProjectileBeginOverlap(const struct FKosmosBowProjectilePayload& OutProjectilePayload, class AKosmosBowProjectile* Projectile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnBowProjectileBeginOverlap"); Params::KosmosWeaponReactInterface_OnBowProjectileBeginOverlap Parms{}; Parms.OutProjectilePayload = std::move(OutProjectilePayload); Parms.Projectile = Projectile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnBowProjectileHit // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FKosmosBowProjectilePayload&OutProjectilePayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class AKosmosBowProjectile* Projectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnBowProjectileHit(const struct FKosmosBowProjectilePayload& OutProjectilePayload, class AKosmosBowProjectile* Projectile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnBowProjectileHit"); Params::KosmosWeaponReactInterface_OnBowProjectileHit Parms{}; Parms.OutProjectilePayload = std::move(OutProjectilePayload); Parms.Projectile = Projectile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnCarriableWeaponBeginOverlap // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AKosmosCarriable* InWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnCarriableWeaponBeginOverlap(class AKosmosCarriable* InWeapon, class UPrimitiveComponent* HitComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnCarriableWeaponBeginOverlap"); Params::KosmosWeaponReactInterface_OnCarriableWeaponBeginOverlap Parms{}; Parms.InWeapon = InWeapon; Parms.HitComponent = HitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnCarriableWeaponHit // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AKosmosCarriable* InWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnCarriableWeaponHit(class AKosmosCarriable* InWeapon, class UPrimitiveComponent* HitComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnCarriableWeaponHit"); Params::KosmosWeaponReactInterface_OnCarriableWeaponHit Parms{}; Parms.InWeapon = InWeapon; Parms.HitComponent = HitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnFlashlightBeginOverlap // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosFlashlight* InFlashlight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnFlashlightBeginOverlap(class AKosmosFlashlight* InFlashlight, class UPrimitiveComponent* HitComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnFlashlightBeginOverlap"); Params::KosmosWeaponReactInterface_OnFlashlightBeginOverlap Parms{}; Parms.InFlashlight = InFlashlight; Parms.HitComponent = HitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnFlashlightEndOverlap // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosFlashlight* InFlashlight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnFlashlightEndOverlap(class AKosmosFlashlight* InFlashlight, class UPrimitiveComponent* HitComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnFlashlightEndOverlap"); Params::KosmosWeaponReactInterface_OnFlashlightEndOverlap Parms{}; Parms.InFlashlight = InFlashlight; Parms.HitComponent = HitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnFlashlightHit // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosFlashlight* InWrench (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnFlashlightHit(class AKosmosFlashlight* InWrench, class UPrimitiveComponent* HitComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnFlashlightHit"); Params::KosmosWeaponReactInterface_OnFlashlightHit Parms{}; Parms.InWrench = InWrench; Parms.HitComponent = HitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnKnifeBeginOverlap // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosKnife* InKnife (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnKnifeBeginOverlap(class AKosmosKnife* InKnife, class UPrimitiveComponent* HitComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnKnifeBeginOverlap"); Params::KosmosWeaponReactInterface_OnKnifeBeginOverlap Parms{}; Parms.InKnife = InKnife; Parms.HitComponent = HitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnKnifeHit // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosKnife* InKnife (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnKnifeHit(class AKosmosKnife* InKnife, class UPrimitiveComponent* HitComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnKnifeHit"); Params::KosmosWeaponReactInterface_OnKnifeHit Parms{}; Parms.InKnife = InKnife; Parms.HitComponent = HitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnWrenchBeginOverlap // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosWrench* InWrench (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnWrenchBeginOverlap(class AKosmosWrench* InWrench, class UPrimitiveComponent* HitComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnWrenchBeginOverlap"); Params::KosmosWeaponReactInterface_OnWrenchBeginOverlap Parms{}; Parms.InWrench = InWrench; Parms.HitComponent = HitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWeaponReactInterface.OnWrenchHit // (Native, Event, Public, BlueprintEvent) // Parameters: // class AKosmosWrench* InWrench (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IKosmosWeaponReactInterface::OnWrenchHit(class AKosmosWrench* InWrench, class UPrimitiveComponent* HitComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("KosmosWeaponReactInterface", "OnWrenchHit"); Params::KosmosWeaponReactInterface_OnWrenchHit Parms{}; Parms.InWrench = InWrench; Parms.HitComponent = HitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWorld.ExportToEndpoint // (Final, Native, Public) void UKosmosWorld::ExportToEndpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWorld", "ExportToEndpoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrench.CalculateRecoilAnimStartTime // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& ImpactLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrench::CalculateRecoilAnimStartTime(const struct FVector& ImpactLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrench", "CalculateRecoilAnimStartTime"); Params::KosmosWrench_CalculateRecoilAnimStartTime Parms{}; Parms.ImpactLocation = std::move(ImpactLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrench.GetCurrentInteractable // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AKosmosWrench::GetCurrentInteractable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrench", "GetCurrentInteractable"); Params::KosmosWrench_GetCurrentInteractable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosWrench.Multicast_SetWrenchUsageState // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // EWrenchUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrench::Multicast_SetWrenchUsageState(EWrenchUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrench", "Multicast_SetWrenchUsageState"); Params::KosmosWrench_Multicast_SetWrenchUsageState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrench.OnHit // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosWrench::OnHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool InFromSweep, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrench", "OnHit"); Params::KosmosWrench_OnHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.InFromSweep = InFromSweep; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrench.Server_SetWrenchUsageState // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // EWrenchUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrench::Server_SetWrenchUsageState(EWrenchUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrench", "Server_SetWrenchUsageState"); Params::KosmosWrench_Server_SetWrenchUsageState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrench.SetCurrentInteractable // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrench::SetCurrentInteractable(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrench", "SetCurrentInteractable"); Params::KosmosWrench_SetCurrentInteractable Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrench.SetWrenchUsageState // (Final, Native, Public, BlueprintCallable) // Parameters: // EWrenchUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrench::SetWrenchUsageState(EWrenchUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrench", "SetWrenchUsageState"); Params::KosmosWrench_SetWrenchUsageState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrench.SetWrenchUsageStateLocal // (Final, Native, Public, BlueprintCallable) // Parameters: // EWrenchUsage InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrench::SetWrenchUsageStateLocal(EWrenchUsage InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrench", "SetWrenchUsageStateLocal"); Params::KosmosWrench_SetWrenchUsageStateLocal Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrench.GetRecoilAnimStartTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AKosmosWrench::GetRecoilAnimStartTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrench", "GetRecoilAnimStartTime"); Params::KosmosWrench_GetRecoilAnimStartTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosWrenchBreakable.Destroy // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AKosmosWrenchBreakable::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrenchBreakable", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrenchBreakable.HandleResume // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointReader* CheckpointReader (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrenchBreakable::HandleResume(class UKosmosCheckpointReader* CheckpointReader) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrenchBreakable", "HandleResume"); Params::KosmosWrenchBreakable_HandleResume Parms{}; Parms.CheckpointReader = CheckpointReader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrenchBreakable.HandleSnapshot // (Final, Native, Protected) // Parameters: // class UKosmosCheckpointWriter* CheckpointWriter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrenchBreakable::HandleSnapshot(class UKosmosCheckpointWriter* CheckpointWriter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrenchBreakable", "HandleSnapshot"); Params::KosmosWrenchBreakable_HandleSnapshot Parms{}; Parms.CheckpointWriter = CheckpointWriter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrenchBreakable.Hit // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* InWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrenchBreakable::Hit(class AActor* InWeapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrenchBreakable", "Hit"); Params::KosmosWrenchBreakable_Hit Parms{}; Parms.InWeapon = InWeapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrenchBreakable.Multicast_RestoreCheckpoint // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: // const int32 Hits (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrenchBreakable::Multicast_RestoreCheckpoint(const int32 Hits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrenchBreakable", "Multicast_RestoreCheckpoint"); Params::KosmosWrenchBreakable_Multicast_RestoreCheckpoint Parms{}; Parms.Hits = Hits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrenchBreakable.OnRep_AuthorityHits // (Final, Native, Protected) void AKosmosWrenchBreakable::OnRep_AuthorityHits() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrenchBreakable", "OnRep_AuthorityHits"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrenchBreakable.Restore // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Hits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrenchBreakable::Restore(int32 Hits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrenchBreakable", "Restore"); Params::KosmosWrenchBreakable_Restore Parms{}; Parms.Hits = Hits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrenchBreakable.UpdateHitsNumber // (Native, Event, Public, BlueprintEvent) // Parameters: // int32 Hits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosWrenchBreakable::UpdateHitsNumber(int32 Hits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrenchBreakable", "UpdateHitsNumber"); Params::KosmosWrenchBreakable_UpdateHitsNumber Parms{}; Parms.Hits = Hits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosWrenchBreakable.CanBeBroken // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosWrenchBreakable::CanBeBroken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosWrenchBreakable", "CanBeBroken"); Params::KosmosWrenchBreakable_CanBeBroken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZeroGravityVolume.EnterZeroGravityVolume // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AKosmosZeroGravityVolume::EnterZeroGravityVolume(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool InFromSweep, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZeroGravityVolume", "EnterZeroGravityVolume"); Params::KosmosZeroGravityVolume_EnterZeroGravityVolume Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.InFromSweep = InFromSweep; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZeroGravityVolume.ExitZeroGravityVolume // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZeroGravityVolume::ExitZeroGravityVolume(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZeroGravityVolume", "ExitZeroGravityVolume"); Params::KosmosZeroGravityVolume_ExitZeroGravityVolume Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZeroGravityVolume.SetBounds // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZeroGravityVolume::SetBounds(const struct FVector& InMin, const struct FVector& InMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZeroGravityVolume", "SetBounds"); Params::KosmosZeroGravityVolume_SetBounds Parms{}; Parms.InMin = std::move(InMin); Parms.InMax = std::move(InMax); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZeroGravityVolume.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZeroGravityVolume::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZeroGravityVolume", "SetBoxExtent"); Params::KosmosZeroGravityVolume_SetBoxExtent Parms{}; Parms.InBoxExtent = std::move(InBoxExtent); Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZeroGravityVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool inEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKosmosZeroGravityVolume::SetEnabled(bool inEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZeroGravityVolume", "SetEnabled"); Params::KosmosZeroGravityVolume_SetEnabled Parms{}; Parms.inEnabled = inEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZeroGravityVolume.UpdateInternalBoxes // (Native, Public, BlueprintCallable) void AKosmosZeroGravityVolume::UpdateInternalBoxes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZeroGravityVolume", "UpdateInternalBoxes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZeroGravityVolume.GetIsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosZeroGravityVolume::GetIsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZeroGravityVolume", "GetIsEnabled"); Params::KosmosZeroGravityVolume_GetIsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZeroGravityVolume.IsPoitionInVolume // (Final, Native, Public, HasOutParams, HasDefaults, Const) // Parameters: // const struct FVector& InPositon (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKosmosZeroGravityVolume::IsPoitionInVolume(const struct FVector& InPositon) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZeroGravityVolume", "IsPoitionInVolume"); Params::KosmosZeroGravityVolume_IsPoitionInVolume Parms{}; Parms.InPositon = std::move(InPositon); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.KosmosZipLineNavLink.OnZiplineFail // (Final, Native, Private) void AKosmosZipLineNavLink::OnZiplineFail() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipLineNavLink", "OnZiplineFail"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.KosmosZipLineNavLink.OnZiplineFinish // (Final, Native, Private) void AKosmosZipLineNavLink::OnZiplineFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KosmosZipLineNavLink", "OnZiplineFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.NetSyncGameEvent.WaitForNetSync // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName UniqueId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float TimeoutInSec (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNetSyncGameEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNetSyncGameEvent* UNetSyncGameEvent::WaitForNetSync(class UObject* WorldContextObject_0, const class FName UniqueId, const float TimeoutInSec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NetSyncGameEvent", "WaitForNetSync"); Params::NetSyncGameEvent_WaitForNetSync Parms{}; Parms.WorldContextObject_0 = WorldContextObject_0; Parms.UniqueId = UniqueId; Parms.TimeoutInSec = TimeoutInSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NetSyncGameEvent.Cancel // (Native, Public, BlueprintCallable) void UNetSyncGameEvent::Cancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetSyncGameEvent", "Cancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.NetSyncGameEvent.CheckRemoteActor // (Final, Native, Private) void UNetSyncGameEvent::CheckRemoteActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetSyncGameEvent", "CheckRemoteActor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.NetSyncGameEvent.GlobalTimedOutEvent // (Final, Native, Private) void UNetSyncGameEvent::GlobalTimedOutEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetSyncGameEvent", "GlobalTimedOutEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Kosmos.NetSyncGameEvent.InvokeNetSyncEvent // (Final, Native, Private) // Parameters: // ENetSyncEventResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNetSyncGameEvent::InvokeNetSyncEvent(ENetSyncEventResult Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NetSyncGameEvent", "InvokeNetSyncEvent"); Params::NetSyncGameEvent_InvokeNetSyncEvent Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Kosmos.NyxLevelScriptActor.GetAlone // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* ANyxLevelScriptActor::GetAlone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "GetAlone"); Params::NyxLevelScriptActor_GetAlone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NyxLevelScriptActor.GetLow // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* ANyxLevelScriptActor::GetLow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "GetLow"); Params::NyxLevelScriptActor_GetLow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NyxLevelScriptActor.GetOtherCharacter // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* ANyxLevelScriptActor::GetOtherCharacter(class AKosmosBaseCharacter* InCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "GetOtherCharacter"); Params::NyxLevelScriptActor_GetOtherCharacter Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NyxLevelScriptActor.GetPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* ANyxLevelScriptActor::GetPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "GetPlayer"); Params::NyxLevelScriptActor_GetPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NyxLevelScriptActor.GetPlayPal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AKosmosBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AKosmosBaseCharacter* ANyxLevelScriptActor::GetPlayPal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "GetPlayPal"); Params::NyxLevelScriptActor_GetPlayPal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NyxLevelScriptActor.GetWhoAutomationControls // (Native, Event, Public, BlueprintEvent) // Parameters: // ENyxCharacter ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENyxCharacter ANyxLevelScriptActor::GetWhoAutomationControls() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "GetWhoAutomationControls"); Params::NyxLevelScriptActor_GetWhoAutomationControls Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NyxLevelScriptActor.IsAlonePlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ANyxLevelScriptActor::IsAlonePlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "IsAlonePlayer"); Params::NyxLevelScriptActor_IsAlonePlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NyxLevelScriptActor.IsAlonePlayPal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ANyxLevelScriptActor::IsAlonePlayPal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "IsAlonePlayPal"); Params::NyxLevelScriptActor_IsAlonePlayPal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NyxLevelScriptActor.IsLowPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ANyxLevelScriptActor::IsLowPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "IsLowPlayer"); Params::NyxLevelScriptActor_IsLowPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Kosmos.NyxLevelScriptActor.IsLowPlayPal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ANyxLevelScriptActor::IsLowPlayPal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NyxLevelScriptActor", "IsLowPlayPal"); Params::NyxLevelScriptActor_IsLowPlayPal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }