#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AdvancedThirdPersonCamera #include "Basic.hpp" #include "AdvancedThirdPersonCamera_classes.hpp" #include "AdvancedThirdPersonCamera_parameters.hpp" namespace SDK { // Function AdvancedThirdPersonCamera.ATPCArrowDebugActor.PickActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AATPCArrowDebugActor::PickActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCArrowDebugActor", "PickActor"); Params::ATPCArrowDebugActor_PickActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_OnEnterCameraMode // (Event, Public, BlueprintEvent) // Parameters: // bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraBaseObject::K2_OnEnterCameraMode(bool bWithInterpolation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "K2_OnEnterCameraMode"); Params::ATPCCameraBaseObject_K2_OnEnterCameraMode Parms{}; Parms.bWithInterpolation = bWithInterpolation; UObject::ProcessEvent(Func, &Parms); } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_OnExitCameraMode // (Event, Public, BlueprintEvent) void UATPCCameraBaseObject::K2_OnExitCameraMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "K2_OnExitCameraMode"); UObject::ProcessEvent(Func, nullptr); } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Tick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraBaseObject::K2_Tick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "K2_Tick"); Params::ATPCCameraBaseObject_K2_Tick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Validate // (Event, Public, BlueprintEvent) // Parameters: // bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraBaseObject::K2_Validate(bool bWithInterpolation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "K2_Validate"); Params::ATPCCameraBaseObject_K2_Validate Parms{}; Parms.bWithInterpolation = bWithInterpolation; UObject::ProcessEvent(Func, &Parms); } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.Validate // (Native, Public, BlueprintCallable) // Parameters: // bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraBaseObject::Validate(bool bWithInterpolation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "Validate"); Params::ATPCCameraBaseObject_Validate Parms{}; Parms.bWithInterpolation = bWithInterpolation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UATPCCameraBaseObject::GetOwningActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningActor"); Params::ATPCCameraBaseObject_GetOwningActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningCamera // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UATPCCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCCameraComponent* UATPCCameraBaseObject::GetOwningCamera() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningCamera"); Params::ATPCCameraBaseObject_GetOwningCamera Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UATPCCameraBaseObject::GetOwningPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningPawn"); Params::ATPCCameraBaseObject_GetOwningPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerCameraManager // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerCameraManager* UATPCCameraBaseObject::GetPlayerCameraManager() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "GetPlayerCameraManager"); Params::ATPCCameraBaseObject_GetPlayerCameraManager Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UATPCCameraBaseObject::GetPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraBaseObject", "GetPlayerController"); Params::ATPCCameraBaseObject_GetPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.AddCameraMode // (Final, Native, Public, BlueprintCallable) // Parameters: // class UATPCCameraModeDataAsset* CameraMode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraComponent::AddCameraMode(class UATPCCameraModeDataAsset* CameraMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "AddCameraMode"); Params::ATPCCameraComponent_AddCameraMode Parms{}; Parms.CameraMode = CameraMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.ClearAllCameraModes // (Final, Native, Public, BlueprintCallable) void UATPCCameraComponent::ClearAllCameraModes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "ClearAllCameraModes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraMode // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UATPCCameraModeDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCCameraModeDataAsset* UATPCCameraComponent::GetCameraMode(const struct FGameplayTag& CameraModeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraMode"); Params::ATPCCameraComponent_GetCameraMode Parms{}; Parms.CameraModeName = std::move(CameraModeName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraMode // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UATPCCameraModeDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCCameraModeDataAsset* UATPCCameraComponent::GetCurrentCameraMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCurrentCameraMode"); Params::ATPCCameraComponent_GetCurrentCameraMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.RemoveCameraMode // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraComponent::RemoveCameraMode(const struct FGameplayTag& CameraModeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "RemoveCameraMode"); Params::ATPCCameraComponent_RemoveCameraMode Parms{}; Parms.CameraModeName = std::move(CameraModeName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.ResetCustomCameraMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraComponent::ResetCustomCameraMode(bool bWithInterpolation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "ResetCustomCameraMode"); Params::ATPCCameraComponent_ResetCustomCameraMode Parms{}; Parms.bWithInterpolation = bWithInterpolation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterpolate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraComponent::SetCameraDistance(float NewDistance, bool bInterpolate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "SetCameraDistance"); Params::ATPCCameraComponent_SetCameraDistance Parms{}; Parms.NewDistance = NewDistance; Parms.bInterpolate = bInterpolate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraMode // (Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& CameraModeTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraComponent::SetCameraMode(const struct FGameplayTag& CameraModeTag, bool bWithInterpolation, bool bForceSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "SetCameraMode"); Params::ATPCCameraComponent_SetCameraMode Parms{}; Parms.CameraModeTag = std::move(CameraModeTag); Parms.bWithInterpolation = bWithInterpolation; Parms.bForceSet = bForceSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCustomCameraMode // (Native, Public, BlueprintCallable) // Parameters: // class UATPCCameraModeDataAsset* CameraMode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraComponent::SetCustomCameraMode(class UATPCCameraModeDataAsset* CameraMode, bool bWithInterpolation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "SetCustomCameraMode"); Params::ATPCCameraComponent_SetCustomCameraMode Parms{}; Parms.CameraMode = CameraMode; Parms.bWithInterpolation = bWithInterpolation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.ValidateComponents // (Native, Public, BlueprintCallable) // Parameters: // bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraComponent::ValidateComponents(bool bWithInterpolation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "ValidateComponents"); Params::ATPCCameraComponent_ValidateComponents Parms{}; Parms.bWithInterpolation = bWithInterpolation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.ZoomIn // (Final, Native, Public, BlueprintCallable) void UATPCCameraComponent::ZoomIn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "ZoomIn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.ZoomOut // (Final, Native, Public, BlueprintCallable) void UATPCCameraComponent::ZoomOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "ZoomOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.CanSetCameraMode // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& CameraModeTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UATPCCameraComponent::CanSetCameraMode(const struct FGameplayTag& CameraModeTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "CanSetCameraMode"); Params::ATPCCameraComponent_CanSetCameraMode Parms{}; Parms.CameraModeTag = std::move(CameraModeTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.FindOverlapCameraVolume // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AATPCCameraVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AATPCCameraVolume* UATPCCameraComponent::FindOverlapCameraVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "FindOverlapCameraVolume"); Params::ATPCCameraComponent_FindOverlapCameraVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UATPCCameraComponent::GetCameraDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraDistance"); Params::ATPCCameraComponent_GetCameraDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFadingObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UATPCCameraFadingObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCCameraFadingObject* UATPCCameraComponent::GetCameraFadingObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFadingObject"); Params::ATPCCameraComponent_GetCameraFadingObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFollowTerrainObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UATPCCameraFollowTerrainObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCCameraFollowTerrainObject* UATPCCameraComponent::GetCameraFollowTerrainObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFollowTerrainObject"); Params::ATPCCameraComponent_GetCameraFollowTerrainObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFOVObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UATPCCameraFOVObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCCameraFOVObject* UATPCCameraComponent::GetCameraFOVObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFOVObject"); Params::ATPCCameraComponent_GetCameraFOVObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UATPCCameraComponent::GetCameraLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLocation"); Params::ATPCCameraComponent_GetCameraLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocationObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UATPCCameraLocationObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCCameraLocationObject* UATPCCameraComponent::GetCameraLocationObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLocationObject"); Params::ATPCCameraComponent_GetCameraLocationObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLockOnTargetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UATPCCameraLockOnTargetObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCCameraLockOnTargetObject* UATPCCameraComponent::GetCameraLockOnTargetObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLockOnTargetObject"); Params::ATPCCameraComponent_GetCameraLockOnTargetObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraModeTagFromOverlapCameraVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UATPCCameraComponent::GetCameraModeTagFromOverlapCameraVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraModeTagFromOverlapCameraVolume"); Params::ATPCCameraComponent_GetCameraModeTagFromOverlapCameraVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UATPCCameraComponent::GetCameraRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraRotation"); Params::ATPCCameraComponent_GetCameraRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraShakesObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UATPCCameraShakesObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCCameraShakesObject* UATPCCameraComponent::GetCameraShakesObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCameraShakesObject"); Params::ATPCCameraComponent_GetCameraShakesObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraModeTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UATPCCameraComponent::GetCurrentCameraModeTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetCurrentCameraModeTag"); Params::ATPCCameraComponent_GetCurrentCameraModeTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetDesiredCameraModeTag // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UATPCCameraComponent::GetDesiredCameraModeTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetDesiredCameraModeTag"); Params::ATPCCameraComponent_GetDesiredCameraModeTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetInitialCameraModeTag // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UATPCCameraComponent::GetInitialCameraModeTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetInitialCameraModeTag"); Params::ATPCCameraComponent_GetInitialCameraModeTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UATPCCameraComponent::GetOwningCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetOwningCharacter"); Params::ATPCCameraComponent_GetOwningCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* UATPCCameraComponent::GetOwningMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetOwningMesh"); Params::ATPCCameraComponent_GetOwningMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UATPCCameraComponent::GetOwningPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetOwningPawn"); Params::ATPCCameraComponent_GetOwningPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerCameraManager // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerCameraManager* UATPCCameraComponent::GetPlayerCameraManager() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetPlayerCameraManager"); Params::ATPCCameraComponent_GetPlayerCameraManager Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UATPCCameraComponent::GetPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "GetPlayerController"); Params::ATPCCameraComponent_GetPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.HasCameraMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UATPCCameraComponent::HasCameraMode(const struct FGameplayTag& CameraModeName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "HasCameraMode"); Params::ATPCCameraComponent_HasCameraMode Parms{}; Parms.CameraModeName = std::move(CameraModeName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsCineCameraActive // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UATPCCameraComponent::IsCineCameraActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "IsCineCameraActive"); Params::ATPCCameraComponent_IsCineCameraActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsSetCustomCameraMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UATPCCameraComponent::IsSetCustomCameraMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraComponent", "IsSetCustomCameraMode"); Params::ATPCCameraComponent_IsSetCustomCameraMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddIgnoredActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraFadingObject::AddIgnoredActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraFadingObject", "AddIgnoredActor"); Params::ATPCCameraFadingObject_AddIgnoredActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddManualFadeActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWithCustomTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CustomFadeOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraFadingObject::AddManualFadeActor(class AActor* Actor, bool bWithCustomTime, float CustomFadeOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraFadingObject", "AddManualFadeActor"); Params::ATPCCameraFadingObject_AddManualFadeActor Parms{}; Parms.Actor = Actor; Parms.bWithCustomTime = bWithCustomTime; Parms.CustomFadeOutTime = CustomFadeOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.ClearIgnoredActors // (Final, Native, Public, BlueprintCallable) void UATPCCameraFadingObject::ClearIgnoredActors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraFadingObject", "ClearIgnoredActors"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.ClearManualFadeActors // (Final, Native, Public, BlueprintCallable) void UATPCCameraFadingObject::ClearManualFadeActors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraFadingObject", "ClearManualFadeActors"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveIgnoredActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraFadingObject::RemoveIgnoredActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraFadingObject", "RemoveIgnoredActor"); Params::ATPCCameraFadingObject_RemoveIgnoredActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveManualFadeActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraFadingObject::RemoveManualFadeActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraFadingObject", "RemoveManualFadeActor"); Params::ATPCCameraFadingObject_RemoveManualFadeActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.SetCustomFOVModifier // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraFOVObject::SetCustomFOVModifier(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraFOVObject", "SetCustomFOVModifier"); Params::ATPCCameraFOVObject_SetCustomFOVModifier Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetCurrentFOV // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UATPCCameraFOVObject::GetCurrentFOV() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraFOVObject", "GetCurrentFOV"); Params::ATPCCameraFOVObject_GetCurrentFOV Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetTargetFOV // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UATPCCameraFOVObject::GetTargetFOV() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraFOVObject", "GetTargetFOV"); Params::ATPCCameraFOVObject_GetTargetFOV Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ApplyAssignedRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& InRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool InAutoClear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InResetSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InApplyPitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InApplyYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InApplyRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraLocationObject::ApplyAssignedRotation(const struct FRotator& InRotator, bool InAutoClear, bool InResetSpeed, bool InApplyPitch, bool InApplyYaw, bool InApplyRoll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "ApplyAssignedRotation"); Params::ATPCCameraLocationObject_ApplyAssignedRotation Parms{}; Parms.InRotator = std::move(InRotator); Parms.InAutoClear = InAutoClear; Parms.InResetSpeed = InResetSpeed; Parms.InApplyPitch = InApplyPitch; Parms.InApplyYaw = InApplyYaw; Parms.InApplyRoll = InApplyRoll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.AttachCameraToComponent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* ParentComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWithInterp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraLocationObject::AttachCameraToComponent(class USceneComponent* ParentComponent, const struct FVector& RelativeLocation, class FName SocketName, bool bWithInterp, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "AttachCameraToComponent"); Params::ATPCCameraLocationObject_AttachCameraToComponent Parms{}; Parms.ParentComponent = ParentComponent; Parms.RelativeLocation = std::move(RelativeLocation); Parms.SocketName = SocketName; Parms.bWithInterp = bWithInterp; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ClearAssignedRotation // (Final, Native, Public, BlueprintCallable) void UATPCCameraLocationObject::ClearAssignedRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "ClearAssignedRotation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetProbeSize // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UATPCCameraLocationObject::GetProbeSize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetProbeSize"); Params::ATPCCameraLocationObject_GetProbeSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverlapingPlayerMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UATPCCameraLocationObject::IsOverlapingPlayerMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "IsOverlapingPlayerMesh"); Params::ATPCCameraLocationObject_IsOverlapingPlayerMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ResetOverrideCameraRotation // (Final, Native, Public, BlueprintCallable) void UATPCCameraLocationObject::ResetOverrideCameraRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "ResetOverrideCameraRotation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetCameraDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewDist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterpolate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraLocationObject::SetCameraDistance(float NewDist, bool bInterpolate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "SetCameraDistance"); Params::ATPCCameraLocationObject_SetCameraDistance Parms{}; Parms.NewDist = NewDist; Parms.bInterpolate = bInterpolate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetOverrideCameraRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewOverrideRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bClampByCameraModeRotationLimits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraLocationObject::SetOverrideCameraRotation(const struct FRotator& NewOverrideRotation, bool bClampByCameraModeRotationLimits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "SetOverrideCameraRotation"); Params::ATPCCameraLocationObject_SetOverrideCameraRotation Parms{}; Parms.NewOverrideRotation = std::move(NewOverrideRotation); Parms.bClampByCameraModeRotationLimits = bClampByCameraModeRotationLimits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetViewRotation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UATPCCameraLocationObject::SetViewRotation(const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "SetViewRotation"); Params::ATPCCameraLocationObject_SetViewRotation Parms{}; Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.Tick // (Native, Public, BlueprintCallable) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraLocationObject::Tick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "Tick"); Params::ATPCCameraLocationObject_Tick Parms{}; Parms.DeltaSeconds = DeltaSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetAllSocketOffsets // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UATPCCameraLocationObject::GetAllSocketOffsets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetAllSocketOffsets"); Params::ATPCCameraLocationObject_GetAllSocketOffsets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UATPCCameraLocationObject::GetCameraDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraDistance"); Params::ATPCCameraLocationObject_GetCameraDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UATPCCameraLocationObject::GetCameraLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraLocation"); Params::ATPCCameraLocationObject_GetCameraLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UATPCCameraLocationObject::GetCameraRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraRotation"); Params::ATPCCameraLocationObject_GetCameraRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraTargetDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UATPCCameraLocationObject::GetCameraTargetDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraTargetDistance"); Params::ATPCCameraLocationObject_GetCameraTargetDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetDesiredRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UATPCCameraLocationObject::GetDesiredRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetDesiredRotation"); Params::ATPCCameraLocationObject_GetDesiredRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetLocationFromSwitchToATPCamera // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UATPCCameraLocationObject::GetLocationFromSwitchToATPCamera() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetLocationFromSwitchToATPCamera"); Params::ATPCCameraLocationObject_GetLocationFromSwitchToATPCamera Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetOverrideCameraRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FRotator ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) const struct FRotator UATPCCameraLocationObject::GetOverrideCameraRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetOverrideCameraRotation"); Params::ATPCCameraLocationObject_GetOverrideCameraRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRealCameraDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UATPCCameraLocationObject::GetRealCameraDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetRealCameraDistance"); Params::ATPCCameraLocationObject_GetRealCameraDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRotationFromSwitchToATPCamera // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UATPCCameraLocationObject::GetRotationFromSwitchToATPCamera() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetRotationFromSwitchToATPCamera"); Params::ATPCCameraLocationObject_GetRotationFromSwitchToATPCamera Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetSocketOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UATPCCameraLocationObject::GetSocketOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetSocketOffset"); Params::ATPCCameraLocationObject_GetSocketOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UATPCCameraLocationObject::GetTargetOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetTargetOffset"); Params::ATPCCameraLocationObject_GetTargetOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UATPCCameraLocationObject::GetTargetRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetTargetRotation"); Params::ATPCCameraLocationObject_GetTargetRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetViewRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UATPCCameraLocationObject::GetViewRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "GetViewRotation"); Params::ATPCCameraLocationObject_GetViewRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverrideCameraRotation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UATPCCameraLocationObject::IsOverrideCameraRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLocationObject", "IsOverrideCameraRotation"); Params::ATPCCameraLocationObject_IsOverrideCameraRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.ChangeLockOnTargetLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // float InputX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InputY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool CheckAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UATPCLockOnTargetLocationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCLockOnTargetLocationComponent* UATPCCameraLockOnTargetObject::ChangeLockOnTargetLocation(float InputX, float InputY, bool CheckAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "ChangeLockOnTargetLocation"); Params::ATPCCameraLockOnTargetObject_ChangeLockOnTargetLocation Parms{}; Parms.InputX = InputX; Parms.InputY = InputY; Parms.CheckAngle = CheckAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.FindNearestLockOnTargetLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InByNearestDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UATPCLockOnTargetLocationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UATPCLockOnTargetLocationComponent* UATPCCameraLockOnTargetObject::FindNearestLockOnTargetLocation(bool InByNearestDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "FindNearestLockOnTargetLocation"); Params::ATPCCameraLockOnTargetObject_FindNearestLockOnTargetLocation Parms{}; Parms.InByNearestDistance = InByNearestDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.SetTargetActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* NewTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UATPCLockOnTargetLocationComponent*InLocationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UATPCCameraLockOnTargetObject::SetTargetActor(class AActor* NewTargetActor, class UATPCLockOnTargetLocationComponent* InLocationComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "SetTargetActor"); Params::ATPCCameraLockOnTargetObject_SetTargetActor Parms{}; Parms.NewTargetActor = NewTargetActor; Parms.InLocationComponent = InLocationComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.GetTargetActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UATPCCameraLockOnTargetObject::GetTargetActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "GetTargetActor"); Params::ATPCCameraLockOnTargetObject_GetTargetActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnEnterCameraMode // (Event, Protected, BlueprintEvent) // Parameters: // class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraModeScript::K2_OnEnterCameraMode(class UATPCCameraComponent* Camera) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraModeScript", "K2_OnEnterCameraMode"); Params::ATPCCameraModeScript_K2_OnEnterCameraMode Parms{}; Parms.Camera = Camera; UObject::ProcessEvent(Func, &Parms); } // Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnExitCameraMode // (Event, Protected, BlueprintEvent) // Parameters: // class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraModeScript::K2_OnExitCameraMode(class UATPCCameraComponent* Camera) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraModeScript", "K2_OnExitCameraMode"); Params::ATPCCameraModeScript_K2_OnExitCameraMode Parms{}; Parms.Camera = Camera; UObject::ProcessEvent(Func, &Parms); } // Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_Tick // (Event, Protected, BlueprintEvent) // Parameters: // class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCCameraModeScript::K2_Tick(class UATPCCameraComponent* Camera, float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraModeScript", "K2_Tick"); Params::ATPCCameraModeScript_K2_Tick Parms{}; Parms.Camera = Camera; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeBeginOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AATPCCameraVolume::OnVolumeBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraVolume", "OnVolumeBeginOverlap"); Params::ATPCCameraVolume_OnVolumeBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeEndOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AATPCCameraVolume::OnVolumeEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCCameraVolume", "OnVolumeEndOverlap"); Params::ATPCCameraVolume_OnVolumeEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpFloat // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const float& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UATPCFunctionLibrary::InterpFloat(const float& Current, const float& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpFloat"); Params::ATPCFunctionLibrary_InterpFloat Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InterpSpeed != nullptr) *InterpSpeed = std::move(Parms.InterpSpeed); return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_GetCurrentInterpolationSpeed // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FATPCInterploationSpeed& InterpSpeed (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UATPCFunctionLibrary::InterpolationSpeed_GetCurrentInterpolationSpeed(const struct FATPCInterploationSpeed& InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_GetCurrentInterpolationSpeed"); Params::ATPCFunctionLibrary_InterpolationSpeed_GetCurrentInterpolationSpeed Parms{}; Parms.InterpSpeed = std::move(InterpSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_InterpolateSpeed // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UATPCFunctionLibrary::InterpolationSpeed_InterpolateSpeed(struct FATPCInterploationSpeed* InterpSpeed, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_InterpolateSpeed"); Params::ATPCFunctionLibrary_InterpolationSpeed_InterpolateSpeed Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InterpSpeed != nullptr) *InterpSpeed = std::move(Parms.InterpSpeed); } // Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_ResetSpeed // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UATPCFunctionLibrary::InterpolationSpeed_ResetSpeed(struct FATPCInterploationSpeed* InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_ResetSpeed"); Params::ATPCFunctionLibrary_InterpolationSpeed_ResetSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InterpSpeed != nullptr) *InterpSpeed = std::move(Parms.InterpSpeed); } // Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UATPCFunctionLibrary::InterpRotator(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpRotator"); Params::ATPCFunctionLibrary_InterpRotator Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InterpSpeed != nullptr) *InterpSpeed = std::move(Parms.InterpSpeed); return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UATPCFunctionLibrary::InterpVector(const struct FVector& Current, const struct FVector& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpVector"); Params::ATPCFunctionLibrary_InterpVector Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InterpSpeed != nullptr) *InterpSpeed = std::move(Parms.InterpSpeed); return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.ReplaceSpringArmToATPCComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UATPCFunctionLibrary::ReplaceSpringArmToATPCComponent(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "ReplaceSpringArmToATPCComponent"); Params::ATPCFunctionLibrary_ReplaceSpringArmToATPCComponent Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.CanBeLockedOnTarget // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UATPCLockOnTargetLocationComponent::CanBeLockedOnTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "CanBeLockedOnTarget"); Params::ATPCLockOnTargetLocationComponent_CanBeLockedOnTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetTargetLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UATPCLockOnTargetLocationComponent::GetTargetLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "GetTargetLocation"); Params::ATPCLockOnTargetLocationComponent_GetTargetLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetWidgetRelativeLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UATPCLockOnTargetLocationComponent::GetWidgetRelativeLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "GetWidgetRelativeLocation"); Params::ATPCLockOnTargetLocationComponent_GetWidgetRelativeLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.OnRegisterTimerUp // (Final, Native, Protected) void UATPCLockOnTargetLocationComponent::OnRegisterTimerUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "OnRegisterTimerUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } }