#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: LowEntryExtendedStandardLibrary #include "Basic.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "Engine_classes.hpp" #include "LowEntryExtendedStandardLibrary_structs.hpp" namespace SDK { // Class LowEntryExtendedStandardLibrary.LowEntryBitDataEntry // 0x00D8 (0x0100 - 0x0028) class ULowEntryBitDataEntry final : public UObject { public: uint8 Type; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ByteValue; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 IntegerValue; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 LongValue; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULowEntryLong* LongBytesValue; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FloatValue; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) double DoubleValue; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULowEntryDouble* DoubleBytesValue; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool BooleanValue; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString StringUtf8Value; // 0x0060(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ByteArrayValue; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray IntegerArrayValue; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray LongArrayValue; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray LongBytesArrayValue; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray FloatArrayValue; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray DoubleArrayValue; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray DoubleBytesArrayValue; // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray BooleanArrayValue; // 0x00E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray StringUtf8ArrayValue; // 0x00F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryBitDataEntry") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryBitDataEntry") } static class ULowEntryBitDataEntry* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryBitDataEntry; // Class LowEntryExtendedStandardLibrary.LowEntryBitDataReader // 0x0020 (0x0048 - 0x0028) class ULowEntryBitDataReader final : public UObject { public: TArray Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 Position; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 CurrentByte; // 0x003C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 CurrentBytePosition; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void Empty(); bool GetBit(); TArray GetBitArray(); bool GetBoolean(); TArray GetBooleanArray(); uint8 GetByte(); TArray GetByteArray(); TArray GetByteArrayLeastSignificantBits(const int32 BitCount); TArray GetByteArrayMostSignificantBits(const int32 BitCount); uint8 GetByteLeastSignificantBits(const int32 BitCount); uint8 GetByteMostSignificantBits(const int32 BitCount); class ULowEntryBitDataReader* GetClone(); double GetDouble(); TArray GetDoubleArray(); class ULowEntryDouble* GetDoubleBytes(); TArray GetDoubleBytesArray(); float GetFloat(); TArray GetFloatArray(); int32 GetInteger(); TArray GetIntegerArray(); TArray GetIntegerArrayLeastSignificantBits(const int32 BitCount); TArray GetIntegerArrayMostSignificantBits(const int32 BitCount); int32 GetIntegerLeastSignificantBits(const int32 BitCount); int32 GetIntegerMostSignificantBits(int32 BitCount); int64 GetLong(); TArray GetLongArray(); class ULowEntryLong* GetLongBytes(); TArray GetLongBytesArray(); int32 GetPosition(); int32 GetPositiveInteger1(); TArray GetPositiveInteger1Array(); int32 GetPositiveInteger2(); TArray GetPositiveInteger2Array(); int32 GetPositiveInteger3(); TArray GetPositiveInteger3Array(); class FString GetStringUtf8(); TArray GetStringUtf8Array(); int32 Remaining(); void Reset(); void SetPosition(const int32 Position_); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryBitDataReader") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryBitDataReader") } static class ULowEntryBitDataReader* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryBitDataReader; // Class LowEntryExtendedStandardLibrary.LowEntryBitDataWriter // 0x0018 (0x0040 - 0x0028) class ULowEntryBitDataWriter final : public UObject { public: TArray Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 CurrentByte; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 CurrentBytePosition; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void AddBit(const bool Value); void AddBitArray(const TArray& Value); void AddBoolean(const bool Value); void AddBooleanArray(const TArray& Value); void AddByte(const uint8 Value); void AddByteArray(const TArray& Value); void AddByteArrayLeastSignificantBits(const TArray& Value, const int32 BitCount); void AddByteArrayMostSignificantBits(const TArray& Value, const int32 BitCount); void AddByteLeastSignificantBits(const uint8 Value, const int32 BitCount); void AddByteMostSignificantBits(const uint8 Value, const int32 BitCount); void AddDouble(const double Value); void AddDoubleArray(const TArray& Value); void AddDoubleBytes(class ULowEntryDouble* Value); void AddDoubleBytesArray(const TArray& Value); void AddFloat(const float Value); void AddFloatArray(const TArray& Value); void AddInteger(const int32 Value); void AddIntegerArray(const TArray& Value); void AddIntegerArrayLeastSignificantBits(const TArray& Value, const int32 BitCount); void AddIntegerArrayMostSignificantBits(const TArray& Value, const int32 BitCount); void AddIntegerLeastSignificantBits(const int32 Value, const int32 BitCount); void AddIntegerMostSignificantBits(const int32 Value, int32 BitCount); void AddLong(const int64 Value); void AddLongArray(const TArray& Value); void AddLongBytes(class ULowEntryLong* Value); void AddLongBytesArray(const TArray& Value); void AddPositiveInteger1(const int32 Value); void AddPositiveInteger1Array(const TArray& Value); void AddPositiveInteger2(const int32 Value); void AddPositiveInteger2Array(const TArray& Value); void AddPositiveInteger3(const int32 Value); void AddPositiveInteger3Array(const TArray& Value); void AddStringUtf8(const class FString& Value); void AddStringUtf8Array(const TArray& Value); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryBitDataWriter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryBitDataWriter") } static class ULowEntryBitDataWriter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryBitDataWriter; // Class LowEntryExtendedStandardLibrary.LowEntryByteArray // 0x0010 (0x0038 - 0x0028) class ULowEntryByteArray final : public UObject { public: TArray ByteArray; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryByteArray") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryByteArray") } static class ULowEntryByteArray* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryByteArray; // Class LowEntryExtendedStandardLibrary.LowEntryByteDataEntry // 0x00D8 (0x0100 - 0x0028) class ULowEntryByteDataEntry final : public UObject { public: uint8 Type; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ByteValue; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 IntegerValue; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 LongValue; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULowEntryLong* LongBytesValue; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FloatValue; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) double DoubleValue; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULowEntryDouble* DoubleBytesValue; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool BooleanValue; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString StringUtf8Value; // 0x0060(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ByteArrayValue; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray IntegerArrayValue; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray LongArrayValue; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray LongBytesArrayValue; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray FloatArrayValue; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray DoubleArrayValue; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray DoubleBytesArrayValue; // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray BooleanArrayValue; // 0x00E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray StringUtf8ArrayValue; // 0x00F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryByteDataEntry") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryByteDataEntry") } static class ULowEntryByteDataEntry* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryByteDataEntry; // Class LowEntryExtendedStandardLibrary.LowEntryByteDataReader // 0x0018 (0x0040 - 0x0028) class ULowEntryByteDataReader final : public UObject { public: TArray Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 Position; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void Empty(); bool GetBoolean(); TArray GetBooleanArray(); uint8 GetByte(); TArray GetByteArray(); class ULowEntryByteDataReader* GetClone(); double GetDouble(); TArray GetDoubleArray(); class ULowEntryDouble* GetDoubleBytes(); TArray GetDoubleBytesArray(); float GetFloat(); TArray GetFloatArray(); int32 GetInteger(); TArray GetIntegerArray(); int64 GetLong(); TArray GetLongArray(); class ULowEntryLong* GetLongBytes(); TArray GetLongBytesArray(); int32 GetPosition(); int32 GetPositiveInteger1(); TArray GetPositiveInteger1Array(); int32 GetPositiveInteger2(); TArray GetPositiveInteger2Array(); int32 GetPositiveInteger3(); TArray GetPositiveInteger3Array(); class FString GetStringUtf8(); TArray GetStringUtf8Array(); int32 Remaining(); void Reset(); void SetPosition(const int32 Position_); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryByteDataReader") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryByteDataReader") } static class ULowEntryByteDataReader* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryByteDataReader; // Class LowEntryExtendedStandardLibrary.LowEntryByteDataWriter // 0x0010 (0x0038 - 0x0028) class ULowEntryByteDataWriter final : public UObject { public: TArray Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: void AddBoolean(const bool Value); void AddBooleanArray(const TArray& Value); void AddByte(const uint8 Value); void AddByteArray(const TArray& Value); void AddDouble(const double Value); void AddDoubleArray(const TArray& Value); void AddDoubleBytes(class ULowEntryDouble* Value); void AddDoubleBytesArray(const TArray& Value); void AddFloat(const float Value); void AddFloatArray(const TArray& Value); void AddInteger(const int32 Value); void AddIntegerArray(const TArray& Value); void AddLong(const int64 Value); void AddLongArray(const TArray& Value); void AddLongBytes(class ULowEntryLong* Value); void AddLongBytesArray(const TArray& Value); void AddPositiveInteger1(const int32 Value); void AddPositiveInteger1Array(const TArray& Value); void AddPositiveInteger2(const int32 Value); void AddPositiveInteger2Array(const TArray& Value); void AddPositiveInteger3(const int32 Value); void AddPositiveInteger3Array(const TArray& Value); void AddStringUtf8(const class FString& Value); void AddStringUtf8Array(const TArray& Value); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryByteDataWriter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryByteDataWriter") } static class ULowEntryByteDataWriter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryByteDataWriter; // Class LowEntryExtendedStandardLibrary.LowEntryDouble // 0x0010 (0x0038 - 0x0028) class ULowEntryDouble final : public UObject { public: TArray Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: class ULowEntryLong* CastToLongBytes(); class FString CastToString(const int32 MinFractionalDigits); class ULowEntryDouble* CreateClone(); void DoubleBytes_Add(class ULowEntryDouble* Value); bool DoubleBytes_Equals(class ULowEntryDouble* Value); bool DoubleBytes_GreaterThan(class ULowEntryDouble* Value); bool DoubleBytes_LessThan(class ULowEntryDouble* Value); void DoubleBytes_Subtract(class ULowEntryDouble* Value); void Float_Add(const double Value); bool Float_Equals(const double Value); bool Float_GreaterThan(const double Value); bool Float_LessThan(const double Value); void Float_Subtract(const double Value); TArray GetBytes(); double GetDouble(); bool Integer_GreaterThan(const int32 Value); bool Integer_LessThan(const int32 Value); bool LongBytes_GreaterThan(class ULowEntryLong* Value); bool LongBytes_LessThan(class ULowEntryLong* Value); void SetBytes(const TArray& ByteArray, int32 Index_0, int32 Length); void SetDouble(const double Value); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryDouble") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryDouble") } static class ULowEntryDouble* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryDouble; // Class LowEntryExtendedStandardLibrary.LowEntryExecutionQueue // 0x0008 (0x0030 - 0x0028) class ULowEntryExecutionQueue final : public UObject { public: int32 Count; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Next; // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryExecutionQueue") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryExecutionQueue") } static class ULowEntryExecutionQueue* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryExecutionQueue; // Class LowEntryExtendedStandardLibrary.LowEntryExtendedStandardLibrary // 0x0000 (0x0028 - 0x0028) class ULowEntryExtendedStandardLibrary final : public UBlueprintFunctionLibrary { public: static bool AndroidPlatform(); static bool AreAndroidHeadphonesPluggedIn(); static bool AreBytesEqual(const TArray& A, const TArray& B, int32 IndexA, int32 LengthA, int32 IndexB, int32 LengthB); static class FString Base64ToBase64Url(const class FString& Base64); static TArray Base64ToBytes(const class FString& Base64); static class FString Base64UrlToBase64(const class FString& Base64Url); static TArray Base64UrlToBytes(const class FString& Base64Url); static TArray BCrypt(const TArray& ByteArray, const TArray& Salt, int32 Strength, int32 Index_0, int32 Length); static TArray BinaryToBytes(const class FString& Binary); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromBit(const bool Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromBitArray(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromBoolean(const bool Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromBooleanArray(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByte(const uint8 Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteArray(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteArrayLeastSignificantBits(const TArray& Value, const int32 BitCount); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteArrayMostSignificantBits(const TArray& Value, const int32 BitCount); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteLeastSignificantBits(const uint8 Value, const int32 BitCount); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteMostSignificantBits(const uint8 Value, const int32 BitCount); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromDouble(const double Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromDoubleArray(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromDoubleBytes(class ULowEntryDouble* Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromDoubleBytesArray(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromFloat(const float Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromFloatArray(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromInteger(const int32 Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerArray(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerArrayLeastSignificantBits(const TArray& Value, const int32 BitCount); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerArrayMostSignificantBits(const TArray& Value, const int32 BitCount); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerLeastSignificantBits(const int32 Value, const int32 BitCount); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerMostSignificantBits(const int32 Value, const int32 BitCount); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromLong(const int64 Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromLongArray(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromLongBytes(class ULowEntryLong* Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromLongBytesArray(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger1(const int32 Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger1Array(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger2(const int32 Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger2Array(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger3(const int32 Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger3Array(const TArray& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromStringUtf8(const class FString& Value); static class ULowEntryBitDataEntry* BitDataEntry_CreateFromStringUtf8Array(const TArray& Value); static class ULowEntryBitDataReader* BitDataReader_Create(const TArray& Bytes, int32 Index_0, int32 Length); static class ULowEntryBitDataWriter* BitDataWriter_CreateFromEntryArray(const TArray& Array); static class ULowEntryBitDataWriter* BitDataWriter_CreateFromEntryArrayPure(const TArray& Array); static TArray BitDataWriter_GetBytes(class ULowEntryBitDataWriter* BitDataWriter); static void BitsToByte(const bool Bit1, const bool Bit2, const bool Bit3, const bool Bit4, const bool Bit5, const bool Bit6, const bool Bit7, const bool Bit8, uint8* Byte); static TArray BitStringToBytes(const class FString& Bits); static uint8 BooleanToByte(const bool Value); static TArray BooleanToBytes(const bool Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromBoolean(const bool Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromBooleanArray(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromByte(const uint8 Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromByteArray(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromDouble(const double Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromDoubleArray(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromDoubleBytes(class ULowEntryDouble* Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromDoubleBytesArray(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromFloat(const float Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromFloatArray(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromInteger(const int32 Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromIntegerArray(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromLong(const int64 Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromLongArray(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromLongBytes(class ULowEntryLong* Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromLongBytesArray(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger1(const int32 Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger1Array(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger2(const int32 Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger2Array(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger3(const int32 Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger3Array(const TArray& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromStringUtf8(const class FString& Value); static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromStringUtf8Array(const TArray& Value); static class ULowEntryByteDataReader* ByteDataReader_Create(const TArray& Bytes, int32 Index_0, int32 Length); static class ULowEntryByteDataWriter* ByteDataWriter_CreateFromEntryArray(const TArray& Array); static class ULowEntryByteDataWriter* ByteDataWriter_CreateFromEntryArrayPure(const TArray& Array); static TArray ByteDataWriter_GetBytes(class ULowEntryByteDataWriter* ByteDataWriter); static TArray BytesSubArray(const TArray& ByteArray, int32 Index_0, int32 Length); static class FString BytesToBase64(const TArray& ByteArray, int32 Index_0, int32 Length); static class FString BytesToBase64Url(const TArray& ByteArray, int32 Index_0, int32 Length); static class FString BytesToBinary(const TArray& ByteArray, const bool AddSpaces, int32 Index_0, int32 Length); static class FString BytesToBitString(const TArray& ByteArray, const bool AddSpaces, int32 Index_0, int32 Length); static bool BytesToBoolean(const TArray& ByteArray, int32 Index_0, int32 Length); static uint8 BytesToByte(const TArray& ByteArray, int32 Index_0, int32 Length); static double BytesToDouble(const TArray& ByteArray, int32 Index_0, int32 Length); static class ULowEntryDouble* BytesToDoubleBytes(const TArray& ByteArray, int32 Index_0, int32 Length); static class UTexture2D* BytesToExistingImage(bool* ReusedGivenTexture2D, class UTexture2D* Texture2D, const TArray& ByteArray, const ELowEntryImageFormat ImageFormat, int32 Index_0, int32 Length); static float BytesToFloat(const TArray& ByteArray, int32 Index_0, int32 Length); static class FString BytesToHex(const TArray& ByteArray, const bool AddSpaces, int32 Index_0, int32 Length); static class UTexture2D* BytesToImage(const TArray& ByteArray, const ELowEntryImageFormat ImageFormat, int32 Index_0, int32 Length); static int32 BytesToInteger(const TArray& ByteArray, int32 Index_0, int32 Length); static int64 BytesToLong(const TArray& ByteArray, int32 Index_0, int32 Length); static class ULowEntryLong* BytesToLongBytes(const TArray& ByteArray, int32 Index_0, int32 Length); static void BytesToPixels(const TArray& ByteArray, const ELowEntryImageFormat ImageFormat, int32* Width, int32* Height, TArray* Pixels, int32 Index_0, int32 Length); static class FString BytesToStringUtf8(const TArray& ByteArray, int32 Index_0, int32 Length); static void ByteToBits(const uint8 Byte, bool* Bit1, bool* Bit2, bool* Bit3, bool* Bit4, bool* Bit5, bool* Bit6, bool* Bit7, bool* Bit8); static bool ByteToBoolean(const uint8 Byte); static TArray ByteToBytes(const uint8 Value); static class FString CarriageReturnCharacter(); static void CaseSwitchByte(const int32 OnlyCheckFirstX, const uint8 Value, const uint8 _1__, const uint8 _2__, const uint8 _3__, const uint8 _4__, const uint8 _5__, const uint8 _6__, const uint8 _7__, const uint8 _8__, const uint8 _9__, const uint8 _10__, ELowEntryExtendedStandardLibrary1to10other* Branch); static void CaseSwitchInteger(const int32 OnlyCheckFirstX, const int32 Value, const int32 _1__, const int32 _2__, const int32 _3__, const int32 _4__, const int32 _5__, const int32 _6__, const int32 _7__, const int32 _8__, const int32 _9__, const int32 _10__, ELowEntryExtendedStandardLibrary1to10other* Branch); static void CaseSwitchObject(const int32 OnlyCheckFirstX, const class UObject* Value, const class UObject* _1__, const class UObject* _2__, const class UObject* _3__, const class UObject* _4__, const class UObject* _5__, const class UObject* _6__, const class UObject* _7__, const class UObject* _8__, const class UObject* _9__, const class UObject* _10__, ELowEntryExtendedStandardLibrary1to10other* Branch); static double CeilDecimals(double Number, int32 Decimals); static void ChangeMap(class UObject* WorldContextObject, const class FString& Map, const class FString& Args, class APlayerController* SpecificPlayer); static void ClearAllUserFocus(); static void ClearKeyboardFocus(); static void ClearUserFocus(const int32 UserIndex); static class FString ClipboardGet(); static void ClipboardSet(const class FString& Value); static void ConvertLocalDateToUtcDate(const struct FDateTime& Local, struct FDateTime* Utc); static void ConvertUtcDateToLocalDate(const struct FDateTime& Utc, struct FDateTime* Local); static void Crash(); static void CreateObject_0(TSubclassOf Class_0, class UObject** Object); static class FString CreateString(const int32 Length, const class FString& Filler); static void DateTime_FromUnixTimestamp(class ULowEntryLong* Timestamp, struct FDateTime* DateTime); static void DateTime_ToIso8601(const struct FDateTime& DateTime, class FString* String); static void DateTime_ToString(const struct FDateTime& DateTime, class FString* String, const class FString& Format); static void DateTime_ToUnixTimestamp(const struct FDateTime& DateTime, class ULowEntryLong** Timestamp); static bool DebugBuild(); static void DelayFrames(class UObject* WorldContextObject, int32 Frames, const struct FLatentActionInfo& LatentInfo); static bool DesktopPlatform(); static bool DevelopmentBuild(); static struct FVector2D Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); static class ULowEntryDouble* Double_Create(const TArray& ByteArray, int32 Index_0, int32 Length); static class ULowEntryDouble* Double_CreateZero(); static TArray DoubleToBytes(const double Value); static class ULowEntryByteArray* EncapsulateByteArray(const TArray& ByteArray); static void ExecToBoolean(const ELowEntryExtendedStandardLibraryTrueOrFalse Branch, bool* Value); static void ExecToByte(const ELowEntryExtendedStandardLibrary0to9 Branch, uint8* Value); static void ExecToInteger(const ELowEntryExtendedStandardLibrary0to9 Branch, int32* Value); static TArray FlipPixelChannelsBA(const TArray& Pixels); static TArray FlipPixelChannelsGA(const TArray& Pixels); static TArray FlipPixelChannelsGB(const TArray& Pixels); static TArray FlipPixelChannelsRA(const TArray& Pixels); static TArray FlipPixelChannelsRB(const TArray& Pixels); static TArray FlipPixelChannelsRG(const TArray& Pixels); static TArray FloatToBytes(const float Value); static double FloorDecimals(double Number, int32 Decimals); static void GenerateRandomBytes(const int32 Length, TArray* ByteArray); static void GenerateRandomBytesRandomLength(int32 MinLength, int32 MaxLength, TArray* ByteArray); static struct FVector2D GetAbsoluteSize(const struct FGeometry& Geometry); static struct FVector2D GetAbsoluteToLocalScale(const struct FGeometry& Geometry); static int32 GetAndroidBuildVersion(); static class FString GetAndroidDefaultLocale(); static class FString GetAndroidDeviceMake(); static class FString GetAndroidDeviceModel(); static class FString GetAndroidGlVersion(); static class FString GetAndroidGpuFamily(); static int32 GetAndroidNumberOfCores(); static class FString GetAndroidOsLanguage(); static class FString GetAndroidVersion(); static void GetAndroidVolume(int32* Volume); static void GetBatteryCharge(int32* Percentage, bool* Success); static void GetBatteryState(ELowEntryBatteryState* State, bool* Success); static void GetBatteryTemperature(double* Celsius, bool* Success); static uint8 GetByteWithBitSet(const uint8 Byte, const int32 Bit, const bool Value); static void GetClassWithName(const class FString& ClassName, class UClass** Class_, bool* Success); static void GetCurrentVolume(int32* Volume, bool* Success); static void GetCurrentVolumePercentage(double* Percentage, bool* Success); static void GetGenericTeamId(class AActor* Target, uint8* TeamID); static class FName GetKeyboardFocusedWidgetType(); static struct FVector2D GetLocalToAbsoluteScale(const struct FGeometry& Geometry); static void GetMaximumVolume(int32* Volume, bool* Success); static void GetMousePosition(bool* Success, int32* X, int32* Y); static void GetMousePositionInPercentages(bool* Success, double* X, double* Y); static void GetPrimaryMonitorResolution(int32* Width, int32* Height); static void GetPrimaryMonitorWorkArea(int32* X, int32* Y, int32* Width, int32* Height); static class FString GetProjectName(); static class FString GetProjectVersion(); static void GetSplitScreenType(ELowEntrySplitScreenType* Type); static class FName GetUserFocusedWidgetType(const int32 UserIndex); static void GetWindowBorderSize(bool* Success, struct FMargin* Margin); static void GetWindowBounds(bool* Success, int32* X, int32* Y, int32* Width, int32* Height); static void GetWindowMode(bool* Success, bool* Fullscreen, bool* IsFullscreenWindowed); static void GetWindowPositiomInPercentagesCentered(bool* Success, double* X, double* Y); static void GetWindowPosition(bool* Success, int32* X, int32* Y); static void GetWindowPositionInPercentagesCentered(bool* Success, double* X, double* Y); static void GetWindowSize(bool* Success, int32* Width, int32* Height); static struct FColor GrayscalePixel(const struct FColor& Pixel); static TArray GrayscalePixels(const TArray& Pixels); static bool GreaterByteFloat(const uint8 A, const double B); static bool GreaterByteInteger(const uint8 A, const int32 B); static bool GreaterEqualByteFloat(const uint8 A, const double B); static bool GreaterEqualByteInteger(const uint8 A, const int32 B); static bool GreaterEqualFloatByte(const double A, const uint8 B); static bool GreaterEqualFloatInteger(const double A, const int32 B); static bool GreaterEqualIntegerByte(const int32 A, const uint8 B); static bool GreaterEqualIntegerFloat(const int32 A, const double B); static bool GreaterEqualStringString(const class FString& A, const class FString& B); static bool GreaterFloatByte(const double A, const uint8 B); static bool GreaterFloatInteger(const double A, const int32 B); static bool GreaterIntegerByte(const int32 A, const uint8 B); static bool GreaterIntegerFloat(const int32 A, const double B); static bool GreaterStringString(const class FString& A, const class FString& B); static class FString Hashcash(const class FString& Resource, const int32 Bits); static TArray HashcashArray(const TArray& Resources, const int32 Bits); static TArray HashcashArrayCustomCreationDate(const TArray& Resources, const struct FDateTime& UtcDate, const int32 Bits); static class FString HashcashCustomCreationDate(const class FString& Resource, const struct FDateTime& UtcDate, const int32 Bits); static class ULowEntryParsedHashcash* HashcashParse(const class FString& Hash); static TArray HashcashParseArray(const TArray& Hashes); static TArray HexToBytes(const class FString& hex); static TArray HMAC(const TArray& ByteArray, const TArray& Key, ELowEntryHmacAlgorithm Algorithm, int32 Index_0, int32 Length); static void HostGame(class UObject* WorldContextObject, const class FString& Map, const class FString& Args, class APlayerController* SpecificPlayer); static bool Html5Platform(); static TArray IntegerToBytes(const int32 Value); static TArray InvertPixelChannelA(const TArray& Pixels); static TArray InvertPixelChannelB(const TArray& Pixels); static TArray InvertPixelChannelG(const TArray& Pixels); static TArray InvertPixelChannelR(const TArray& Pixels); static bool IosPlatform(); static bool IsBitSet(const uint8 B, const int32 Bit); static void IsWorldRenderingEnabled(bool* Success, bool* Enabled); static void JoinGame(class UObject* WorldContextObject, const class FString& ServerAddress, const class FString& Args, class APlayerController* SpecificPlayer); static void LatentAction_Create_Boolean(class ULowEntryLatentActionBoolean** LatentAction); static void LatentAction_Create_Float(class ULowEntryLatentActionFloat** LatentAction); static void LatentAction_Create_Integer(class ULowEntryLatentActionInteger** LatentAction); static void LatentAction_Create_None(class ULowEntryLatentActionNone** LatentAction); static void LatentAction_Create_Object(class ULowEntryLatentActionObject** LatentAction); static void LatentAction_Create_String(class ULowEntryLatentActionString** LatentAction); static bool LessByteFloat(const uint8 A, const double B); static bool LessByteInteger(const uint8 A, const int32 B); static bool LessEqualByteFloat(const uint8 A, const double B); static bool LessEqualByteInteger(const uint8 A, const int32 B); static bool LessEqualFloatByte(const double A, const uint8 B); static bool LessEqualFloatInteger(const double A, const int32 B); static bool LessEqualIntegerByte(const int32 A, const uint8 B); static bool LessEqualIntegerFloat(const int32 A, const double B); static bool LessEqualStringString(const class FString& A, const class FString& B); static bool LessFloatByte(const double A, const uint8 B); static bool LessFloatInteger(const double A, const int32 B); static bool LessIntegerByte(const int32 A, const uint8 B); static bool LessIntegerFloat(const int32 A, const double B); static bool LessStringString(const class FString& A, const class FString& B); static bool LinuxPlatform(); static void LoadVideo(class UMediaSoundComponent* MediaSoundComponent, const class FString& URL, bool* Success, class UMediaPlayer** MediaPlayer, class UMediaTexture** MediaTexture, const bool PlayOnOpen, const bool Loop); static class ULowEntryLong* Long_Create(const TArray& ByteArray, int32 Index_0, int32 Length); static class ULowEntryLong* Long_CreateZero(); static TArray LongToBytes(const int64 Value); static bool MacPlatform(); static void MaxOfDateTimeArray(const TArray& DateTimeArray, int32* IndexOfMaxValue, struct FDateTime* MaxValue); static void MaxOfStringArray(const TArray& StringArray, int32* IndexOfMaxValue, class FString* MaxValue); static void MaxOfTimespanArray(const TArray& TimespanArray, int32* IndexOfMaxValue, struct FTimespan* MaxValue); static class FString MaxString(const class FString& A, const class FString& B); static TArray Md5(const TArray& ByteArray, int32 Index_0, int32 Length); static TArray MergeBytes(const TArray& A, const TArray& B); static TArray MergeEncapsulatedByteArrays(const TArray& ByteArrays); static void MinOfDateTimeArray(const TArray& DateTimeArray, int32* IndexOfMinValue, struct FDateTime* MinValue); static void MinOfStringArray(const TArray& StringArray, int32* IndexOfMinValue, class FString* MinValue); static void MinOfTimespanArray(const TArray& TimespanArray, int32* IndexOfMinValue, struct FTimespan* MinValue); static class FString MinString(const class FString& A, const class FString& B); static class FString NewlineCharacter(); static void NextQueueExecution(class ULowEntryExecutionQueue* Queue); static bool ParsedHashcashIsValid(class ULowEntryParsedHashcash* Target); static class ULowEntryDouble* ParseStringIntoDoubleBytes(const class FString& String); static int64 ParseStringIntoLong(const class FString& String); static class ULowEntryLong* ParseStringIntoLongBytes(const class FString& String); static TArray Pearson(const TArray& ByteArray, const int32 HashLength, int32 Index_0, int32 Length); static void PixelsToBytes(const int32 Width, const int32 Height, const TArray& Pixels, const ELowEntryImageFormat ImageFormat, TArray* ByteArray, const int32 CompressionQuality); static class UTexture2D* PixelsToExistingTexture2D(bool* ReusedGivenTexture2D, class UTexture2D* Texture2D, const int32 Width, const int32 Height, const TArray& Pixels); static class UTexture2D* PixelsToTexture2D(const int32 Width, const int32 Height, const TArray& Pixels); static void PlayerControllerGetLocalPlayer(class APlayerController* PlayerController, bool* Success, class ULocalPlayer** LocalPlayer); static bool Ps4Platform(); static bool Ps5Platform(); static void QueueExecutions(class UObject* WorldContextObject, class ULowEntryExecutionQueue** Queue, const struct FLatentActionInfo& LatentInfo); static void RandomDelay(class UObject* WorldContextObject, double MinDuration, double MaxDuration, const struct FLatentActionInfo& LatentInfo); static void RandomDelayFrames(class UObject* WorldContextObject, int32 MinFrames, int32 MaxFrames, const struct FLatentActionInfo& LatentInfo); static int32 RegexCount(const class FString& String, const class FString& Pattern); static TArray RegexGetMatches(const class FString& String, const class FString& Pattern); static bool RegexMatch(const class FString& String, const class FString& Pattern); static class FString RegexReplace(const class FString& String, const class FString& Pattern, const class FString& Replacement); static class FString RemoveCharactersExcept(const class FString& String, const bool KeepLowercaseAZ, const bool KeepUppercaseAZ, const bool KeepNumbers, const class FString& OtherCharactersToKeep); static class FString ReplaceCharactersExcept(const class FString& String, const class FString& ReplacementCharacter, const bool KeepLowercaseAZ, const bool KeepUppercaseAZ, const bool KeepNumbers, const class FString& OtherCharactersToKeep); static void RetriggerableDelayFrames(class UObject* WorldContextObject, int32 Frames, const struct FLatentActionInfo& LatentInfo); static void RetriggerableRandomDelay(class UObject* WorldContextObject, double MinDuration, double MaxDuration, const struct FLatentActionInfo& LatentInfo); static void RetriggerableRandomDelayFrames(class UObject* WorldContextObject, int32 MinFrames, int32 MaxFrames, const struct FLatentActionInfo& LatentInfo); static double RoundDecimals(double Number, int32 Decimals); static void SceneCapture2D_GetFov(class ASceneCapture2D* SceneCapture2D, double* FOV); static void SceneCapture2D_SetFov(class ASceneCapture2D* SceneCapture2D, const double FOV); static void SceneCapture2DToBytes(class ASceneCapture2D* SceneCapture2D, const ELowEntryImageFormat ImageFormat, TArray* ByteArray, const int32 CompressionQuality); static void SceneCapture2DToPixels(class ASceneCapture2D* SceneCapture2D, int32* Width, int32* Height, TArray* Pixels); static void SceneCaptureComponent2D_GetFov(class USceneCaptureComponent2D* SceneCaptureComponent2D, double* FOV); static void SceneCaptureComponent2D_SetFov(class USceneCaptureComponent2D* SceneCaptureComponent2D, const double FOV); static void SceneCaptureComponent2DToBytes(class USceneCaptureComponent2D* SceneCaptureComponent2D, const ELowEntryImageFormat ImageFormat, TArray* ByteArray, const int32 CompressionQuality); static void SceneCaptureComponent2DToPixels(class USceneCaptureComponent2D* SceneCaptureComponent2D, int32* Width, int32* Height, TArray* Pixels); static void ServerChangeMap(class UObject* WorldContextObject, const class FString& Map, const class FString& Args, class APlayerController* SpecificPlayer); static void SetGenericTeamId(class AActor* Target, const uint8 TeamID); static void SetMouseLockedToViewport(const bool Locked); static void SetMousePosition(const int32 X, const int32 Y); static void SetMousePositionInPercentages(const double X, const double Y); static void SetSplitScreenEnabled(const bool Enabled); static void SetSplitScreenType_ThreePlayers(const ELowEntrySplitScreenTypeThreePlayers Type); static void SetSplitScreenType_TwoPlayers(const ELowEntrySplitScreenTypeTwoPlayers Type); static void SetWindowMode(const bool Fullscreen, const bool IsFullscreenWindowed); static void SetWindowPositiomInPercentagesCentered(const double X, const double Y); static void SetWindowPosition(const int32 X, const int32 Y); static void SetWindowPositionInPercentagesCentered(const double X, const double Y); static void SetWindowSize(const int32 Width, const int32 Height); static void SetWorldRenderingEnabled(const bool Enabled); static TArray Sha1(const TArray& ByteArray, int32 Index_0, int32 Length); static TArray Sha256(const TArray& ByteArray, int32 Index_0, int32 Length); static TArray Sha512(const TArray& ByteArray, int32 Index_0, int32 Length); static bool ShippingBuild(); static void SimpleKismetSystemLibraryPrintString(const class FString& InString); static TArray SortByteArray(const TArray& ByteArray, const bool Reversed); static void SortByteArrayDirectly(TArray& ByteArray, const bool Reversed); static TArray SortDateTimeArray(const TArray& DateTimeArray, const bool Reversed); static void SortDateTimeArrayDirectly(TArray& DateTimeArray, const bool Reversed); static TArray SortDoubleArray(const TArray& DoubleArray, const bool Reversed); static void SortDoubleArrayDirectly(TArray& DoubleArray, const bool Reversed); static TArray SortFloatArray(const TArray& FloatArray, const bool Reversed); static void SortFloatArrayDirectly(TArray& FloatArray, const bool Reversed); static TArray SortIntegerArray(const TArray& IntegerArray, const bool Reversed); static void SortIntegerArrayDirectly(TArray& IntegerArray, const bool Reversed); static TArray SortObjectArray(const TArray& ObjectArray, TDelegate Comparator, const bool Reversed); static void SortObjectArrayDirectly(TArray& ObjectArray, TDelegate Comparator, const bool Reversed); static TArray SortStringArray(const TArray& StringArray, const bool Reversed); static void SortStringArrayDirectly(TArray& StringArray, const bool Reversed); static TArray SortTimespanArray(const TArray& TimespanArray, const bool Reversed); static void SortTimespanArrayDirectly(TArray& TimespanArray, const bool Reversed); static double SoundClass_GetPitch(class USoundClass* SoundClass); static double SoundClass_GetVolume(class USoundClass* SoundClass); static void SoundClass_SetPitch(class USoundClass* SoundClass, const double Pitch); static void SoundClass_SetVolume(class USoundClass* SoundClass, const double Volume); static void SplitBytes(const TArray& ByteArray, const int32 LengthA, TArray* A, TArray* B); static TArray StringToBytesUtf8(const class FString& String); static bool SwitchPlatform(); static class FString TabCharacter(); static bool TestBuild(); static void Texture2DToBytes(class UTexture2D* Texture2D, const ELowEntryImageFormat ImageFormat, TArray* ByteArray, const int32 CompressionQuality); static void Texture2DToPixels(class UTexture2D* Texture2D, int32* Width, int32* Height, TArray* Pixels); static void TextureRenderTarget2DToBytes(class UTextureRenderTarget2D* TextureRenderTarget2D, const ELowEntryImageFormat ImageFormat, TArray* ByteArray, const int32 CompressionQuality); static void TextureRenderTarget2DToPixels(class UTextureRenderTarget2D* TextureRenderTarget2D, int32* Width, int32* Height, TArray* Pixels); static void TextureUpdateResource(class UTexture* Texture); static void TickFrames(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, const int32 Ticks, const int32 FramesInterval, int32* Tick); static void TickSeconds(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, const int32 Ticks, const double SecondsInterval, int32* Tick); static bool Windows32Platform(); static bool Windows64Platform(); static class FString WindowsNewlineCharacter(); static bool WindowsPlatform(); static bool WindowsRtArmPlatform(); static bool WindowsRtPlatform(); static bool WinGDKPlatform(); static bool WithEditor(); static bool XboxOnePlatform(); static bool XSSPlatform(); static bool XSXPlatform(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryExtendedStandardLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryExtendedStandardLibrary") } static class ULowEntryExtendedStandardLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryExtendedStandardLibrary; // Class LowEntryExtendedStandardLibrary.LowEntryLatentActionBoolean // 0x0008 (0x0030 - 0x0028) class ULowEntryLatentActionBoolean final : public UObject { public: bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Result; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 KeepAliveCount; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void Done(bool Result_); void GetResult(bool* Result_); bool IsDone(); void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, bool* Result_); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryLatentActionBoolean") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryLatentActionBoolean") } static class ULowEntryLatentActionBoolean* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryLatentActionBoolean; // Class LowEntryExtendedStandardLibrary.LowEntryLatentActionFloat // 0x0018 (0x0040 - 0x0028) class ULowEntryLatentActionFloat final : public UObject { public: bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double Result; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 KeepAliveCount; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void Done(double Result_); void GetResult(double* Result_); bool IsDone(); void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, double* Result_); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryLatentActionFloat") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryLatentActionFloat") } static class ULowEntryLatentActionFloat* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryLatentActionFloat; // Class LowEntryExtendedStandardLibrary.LowEntryLatentActionInteger // 0x0010 (0x0038 - 0x0028) class ULowEntryLatentActionInteger final : public UObject { public: bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Result; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 KeepAliveCount; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void Done(int32 Result_); void GetResult(int32* Result_); bool IsDone(); void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, int32* Result_); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryLatentActionInteger") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryLatentActionInteger") } static class ULowEntryLatentActionInteger* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryLatentActionInteger; // Class LowEntryExtendedStandardLibrary.LowEntryLatentActionNone // 0x0008 (0x0030 - 0x0028) class ULowEntryLatentActionNone final : public UObject { public: bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 KeepAliveCount; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void Done(); bool IsDone(); void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryLatentActionNone") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryLatentActionNone") } static class ULowEntryLatentActionNone* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryLatentActionNone; // Class LowEntryExtendedStandardLibrary.LowEntryLatentActionObject // 0x0018 (0x0040 - 0x0028) class ULowEntryLatentActionObject final : public UObject { public: bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UObject* Result; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 KeepAliveCount; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void Done(class UObject* Result_); void GetResult(class UObject** Result_); bool IsDone(); void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, class UObject** Result_); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryLatentActionObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryLatentActionObject") } static class ULowEntryLatentActionObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryLatentActionObject; // Class LowEntryExtendedStandardLibrary.LowEntryLatentActionString // 0x0020 (0x0048 - 0x0028) class ULowEntryLatentActionString final : public UObject { public: bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString Result; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 KeepAliveCount; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void Done(const class FString& Result_); void GetResult(class FString* Result_); bool IsDone(); void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, class FString* Result_); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryLatentActionString") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryLatentActionString") } static class ULowEntryLatentActionString* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryLatentActionString; // Class LowEntryExtendedStandardLibrary.LowEntryLong // 0x0010 (0x0038 - 0x0028) class ULowEntryLong final : public UObject { public: TArray Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: class ULowEntryDouble* CastToDoubleBytes(); class FString CastToString(); class ULowEntryLong* CreateClone(); bool DoubleBytes_GreaterThan(class ULowEntryDouble* Value); bool DoubleBytes_LessThan(class ULowEntryDouble* Value); bool Float_GreaterThan(const double Value); bool Float_LessThan(const double Value); TArray GetBytes(); int64 GetLong(); void Integer_Add(const int32 Value); bool Integer_Equals(const int32 Value); bool Integer_GreaterThan(const int32 Value); bool Integer_LessThan(const int32 Value); void Integer_Subtract(const int32 Value); void LongBytes_Add(class ULowEntryLong* Value); bool LongBytes_Equals(class ULowEntryLong* Value); bool LongBytes_GreaterThan(class ULowEntryLong* Value); bool LongBytes_LessThan(class ULowEntryLong* Value); void LongBytes_Subtract(class ULowEntryLong* Value); void SetBytes(const TArray& ByteArray, int32 Index_0, int32 Length); void SetLong(const int64 Value); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryLong") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryLong") } static class ULowEntryLong* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryLong; // Class LowEntryExtendedStandardLibrary.LowEntryParsedHashcash // 0x0028 (0x0050 - 0x0028) class ULowEntryParsedHashcash final : public UObject { public: bool Valid; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString Resource; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime Date; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Bits; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: int32 GetBits(); struct FDateTime GetDate(); class FString GetResource(); class FString ToString(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LowEntryParsedHashcash") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LowEntryParsedHashcash") } static class ULowEntryParsedHashcash* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULowEntryParsedHashcash; }