#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Engine #include "Basic.hpp" #include "Engine_classes.hpp" #include "Engine_parameters.hpp" namespace SDK { // Function Engine.Actor.AddComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName TemplateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class UObject* ComponentTemplateContext (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDeferredFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* AActor::AddComponent(class FName TemplateName, bool bManualAttachment, const struct FTransform& RelativeTransform, const class UObject* ComponentTemplateContext, bool bDeferredFinish) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "AddComponent"); Params::Actor_AddComponent Parms{}; Parms.TemplateName = TemplateName; Parms.bManualAttachment = bManualAttachment; Parms.RelativeTransform = std::move(RelativeTransform); Parms.ComponentTemplateContext = ComponentTemplateContext; Parms.bDeferredFinish = bDeferredFinish; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.AddComponentByClass // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bDeferredFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* AActor::AddComponentByClass(TSubclassOf Class_0, bool bManualAttachment, const struct FTransform& RelativeTransform, bool bDeferredFinish) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "AddComponentByClass"); Params::Actor_AddComponentByClass Parms{}; Parms.Class_0 = Class_0; Parms.bManualAttachment = bManualAttachment; Parms.RelativeTransform = std::move(RelativeTransform); Parms.bDeferredFinish = bDeferredFinish; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.AddTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "AddTickPrerequisiteActor"); Params::Actor_AddTickPrerequisiteActor Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.AddTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "AddTickPrerequisiteComponent"); Params::Actor_AddTickPrerequisiteComponent Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.DetachRootComponentFromParent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::DetachRootComponentFromParent(bool bMaintainWorldPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "DetachRootComponentFromParent"); Params::Actor_DetachRootComponentFromParent Parms{}; Parms.bMaintainWorldPosition = bMaintainWorldPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.DisableInput // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::DisableInput(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "DisableInput"); Params::Actor_DisableInput Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.EnableInput // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::EnableInput(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "EnableInput"); Params::Actor_EnableInput Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.FinishAddComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::FinishAddComponent(class UActorComponent* Component, bool bManualAttachment, const struct FTransform& RelativeTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "FinishAddComponent"); Params::Actor_FinishAddComponent Parms{}; Parms.Component = Component; Parms.bManualAttachment = bManualAttachment; Parms.RelativeTransform = std::move(RelativeTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.FlushNetDormancy // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void AActor::FlushNetDormancy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "FlushNetDormancy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.ForceNetUpdate // (Native, Public, BlueprintCallable) void AActor::ForceNetUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ForceNetUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.GetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::GetTickableWhenPaused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetTickableWhenPaused"); Params::Actor_GetTickableWhenPaused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_AddActorLocalOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorLocalOffset"); Params::Actor_K2_AddActorLocalOffset Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorLocalRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorLocalRotation"); Params::Actor_K2_AddActorLocalRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorLocalTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorLocalTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorLocalTransform"); Params::Actor_K2_AddActorLocalTransform Parms{}; Parms.NewTransform = std::move(NewTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorWorldOffset"); Params::Actor_K2_AddActorWorldOffset Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorWorldRotation"); Params::Actor_K2_AddActorWorldRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorWorldTransform"); Params::Actor_K2_AddActorWorldTransform Parms{}; Parms.DeltaTransform = std::move(DeltaTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldTransformKeepScale // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorWorldTransformKeepScale"); Params::Actor_K2_AddActorWorldTransformKeepScale Parms{}; Parms.DeltaTransform = std::move(DeltaTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AttachRootComponentTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AttachRootComponentTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AttachRootComponentTo"); Params::Actor_K2_AttachRootComponentTo Parms{}; Parms.InParent = InParent; Parms.InSocketName = InSocketName; Parms.AttachLocationType = AttachLocationType; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_AttachRootComponentToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InParentActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AttachRootComponentToActor(class AActor* InParentActor, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AttachRootComponentToActor"); Params::Actor_K2_AttachRootComponentToActor Parms{}; Parms.InParentActor = InParentActor; Parms.InSocketName = InSocketName; Parms.AttachLocationType = AttachLocationType; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_AttachToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ParentActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AttachToActor(class AActor* ParentActor, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AttachToActor"); Params::Actor_K2_AttachToActor Parms{}; Parms.ParentActor = ParentActor; Parms.SocketName = SocketName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_AttachToComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AttachToComponent"); Params::Actor_K2_AttachToComponent Parms{}; Parms.Parent = Parent; Parms.SocketName = SocketName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_DestroyActor // (Native, Public, BlueprintCallable) void AActor::K2_DestroyActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_DestroyActor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_DestroyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_DestroyComponent(class UActorComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_DestroyComponent"); Params::Actor_K2_DestroyComponent Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_DetachFromActor // (Final, Native, Public, BlueprintCallable) // Parameters: // EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_DetachFromActor"); Params::Actor_K2_DetachFromActor Parms{}; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_OnBecomeViewTarget // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_OnBecomeViewTarget(class APlayerController* PC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_OnBecomeViewTarget"); Params::Actor_K2_OnBecomeViewTarget Parms{}; Parms.PC = PC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.K2_OnEndViewTarget // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_OnEndViewTarget(class APlayerController* PC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_OnEndViewTarget"); Params::Actor_K2_OnEndViewTarget Parms{}; Parms.PC = PC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.K2_OnReset // (Event, Public, BlueprintEvent) void AActor::K2_OnReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_OnReset"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.K2_SetActorLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorLocation"); Params::Actor_K2_SetActorLocation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); return Parms.ReturnValue; } // Function Engine.Actor.K2_SetActorLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorLocationAndRotation"); Params::Actor_K2_SetActorLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); return Parms.ReturnValue; } // Function Engine.Actor.K2_SetActorRelativeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorRelativeLocation"); Params::Actor_K2_SetActorRelativeLocation Parms{}; Parms.NewRelativeLocation = std::move(NewRelativeLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_SetActorRelativeRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorRelativeRotation"); Params::Actor_K2_SetActorRelativeRotation Parms{}; Parms.NewRelativeRotation = std::move(NewRelativeRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_SetActorRelativeTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewRelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_SetActorRelativeTransform(const struct FTransform& NewRelativeTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorRelativeTransform"); Params::Actor_K2_SetActorRelativeTransform Parms{}; Parms.NewRelativeTransform = std::move(NewRelativeTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_SetActorRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bTeleportPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_SetActorRotation(const struct FRotator& NewRotation, bool bTeleportPhysics) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorRotation"); Params::Actor_K2_SetActorRotation Parms{}; Parms.NewRotation = std::move(NewRotation); Parms.bTeleportPhysics = bTeleportPhysics; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_SetActorTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_SetActorTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorTransform"); Params::Actor_K2_SetActorTransform Parms{}; Parms.NewTransform = std::move(NewTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); return Parms.ReturnValue; } // Function Engine.Actor.K2_TeleportTo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& DestRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_TeleportTo"); Params::Actor_K2_TeleportTo Parms{}; Parms.DestLocation = std::move(DestLocation); Parms.DestRotation = std::move(DestRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.MakeMIDForMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* AActor::MakeMIDForMaterial(class UMaterialInterface* Parent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "MakeMIDForMaterial"); Params::Actor_MakeMIDForMaterial Parms{}; Parms.Parent = Parent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.MakeNoise // (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* NoiseInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, class FName Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "MakeNoise"); Params::Actor_MakeNoise Parms{}; Parms.Loudness = Loudness; Parms.NoiseInstigator = NoiseInstigator; Parms.NoiseLocation = std::move(NoiseLocation); Parms.MaxRange = MaxRange; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_AttachmentReplication // (Native, Public) void AActor::OnRep_AttachmentReplication() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_AttachmentReplication"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_Instigator // (Native, Public) void AActor::OnRep_Instigator() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_Instigator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_Owner // (Native, Protected) void AActor::OnRep_Owner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_Owner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_ReplicatedMovement // (Native, Public) void AActor::OnRep_ReplicatedMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_ReplicatedMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_ReplicateMovement // (Native, Public) void AActor::OnRep_ReplicateMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_ReplicateMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.PrestreamTextures // (Native, Public, BlueprintCallable) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "PrestreamTextures"); Params::Actor_PrestreamTextures Parms{}; Parms.Seconds = Seconds; Parms.bEnableStreaming = bEnableStreaming; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.ReceiveActorBeginCursorOver // (Event, Public, BlueprintEvent) void AActor::ReceiveActorBeginCursorOver() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorBeginCursorOver"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveActorBeginOverlap // (Event, Public, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorBeginOverlap(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorBeginOverlap"); Params::Actor_ReceiveActorBeginOverlap Parms{}; Parms.OtherActor = OtherActor; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorEndCursorOver // (Event, Public, BlueprintEvent) void AActor::ReceiveActorEndCursorOver() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorEndCursorOver"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveActorEndOverlap // (Event, Public, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorEndOverlap(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorEndOverlap"); Params::Actor_ReceiveActorEndOverlap Parms{}; Parms.OtherActor = OtherActor; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnClicked // (Event, Public, BlueprintEvent) // Parameters: // const struct FKey& ButtonPressed (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnClicked(const struct FKey& ButtonPressed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnClicked"); Params::Actor_ReceiveActorOnClicked Parms{}; Parms.ButtonPressed = std::move(ButtonPressed); UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchBegin // (Event, Public, BlueprintEvent) // Parameters: // const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchBegin(const ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchBegin"); Params::Actor_ReceiveActorOnInputTouchBegin Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchEnd // (Event, Public, BlueprintEvent) // Parameters: // const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchEnd(const ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnd"); Params::Actor_ReceiveActorOnInputTouchEnd Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchEnter // (Event, Public, BlueprintEvent) // Parameters: // const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchEnter(const ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnter"); Params::Actor_ReceiveActorOnInputTouchEnter Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchLeave // (Event, Public, BlueprintEvent) // Parameters: // const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchLeave(const ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchLeave"); Params::Actor_ReceiveActorOnInputTouchLeave Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnReleased // (Event, Public, BlueprintEvent) // Parameters: // const struct FKey& ButtonReleased (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnReleased(const struct FKey& ButtonReleased) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnReleased"); Params::Actor_ReceiveActorOnReleased Parms{}; Parms.ButtonReleased = std::move(ButtonReleased); UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveAnyDamage // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveAnyDamage"); Params::Actor_ReceiveAnyDamage Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) void AActor::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveDestroyed // (Event, Public, BlueprintEvent) void AActor::ReceiveDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveDestroyed"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveEndPlay(EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveEndPlay"); Params::Actor_ReceiveEndPlay Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveHit // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AActor::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveHit"); Params::Actor_ReceiveHit Parms{}; Parms.MyComp = MyComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.bSelfMoved = bSelfMoved; Parms.HitLocation = std::move(HitLocation); Parms.HitNormal = std::move(HitNormal); Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceivePointDamage // (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AActor::ReceivePointDamage(float Damage, const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceivePointDamage"); Params::Actor_ReceivePointDamage Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.HitLocation = std::move(HitLocation); Parms.HitNormal = std::move(HitNormal); Parms.HitComponent = HitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.HitInfo = std::move(HitInfo); UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveRadialDamage // (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // float DamageReceived (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveRadialDamage(float DamageReceived, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveRadialDamage"); Params::Actor_ReceiveRadialDamage Parms{}; Parms.DamageReceived = DamageReceived; Parms.DamageType = DamageType; Parms.Origin = std::move(Origin); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveTick"); Params::Actor_ReceiveTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.RemoveTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteActor"); Params::Actor_RemoveTickPrerequisiteActor Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.RemoveTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteComponent"); Params::Actor_RemoveTickPrerequisiteComponent Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorEnableCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewActorEnableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorEnableCollision(bool bNewActorEnableCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorEnableCollision"); Params::Actor_SetActorEnableCollision Parms{}; Parms.bNewActorEnableCollision = bNewActorEnableCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorHiddenInGame // (Native, Public, BlueprintCallable) // Parameters: // bool bNewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorHiddenInGame(bool bNewHidden) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorHiddenInGame"); Params::Actor_SetActorHiddenInGame Parms{}; Parms.bNewHidden = bNewHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewRelativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorRelativeScale3D(const struct FVector& NewRelativeScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorRelativeScale3D"); Params::Actor_SetActorRelativeScale3D Parms{}; Parms.NewRelativeScale = std::move(NewRelativeScale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorScale3D(const struct FVector& NewScale3D) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorScale3D"); Params::Actor_SetActorScale3D Parms{}; Parms.NewScale3D = std::move(NewScale3D); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorTickEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorTickEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorTickEnabled"); Params::Actor_SetActorTickEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorTickInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorTickInterval(float TickInterval) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorTickInterval"); Params::Actor_SetActorTickInterval Parms{}; Parms.TickInterval = TickInterval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetAutoDestroyWhenFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetAutoDestroyWhenFinished(bool bVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetAutoDestroyWhenFinished"); Params::Actor_SetAutoDestroyWhenFinished Parms{}; Parms.bVal = bVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetLifeSpan // (Native, Public, BlueprintCallable) // Parameters: // float InLifespan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetLifeSpan(float InLifespan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetLifeSpan"); Params::Actor_SetLifeSpan Parms{}; Parms.InLifespan = InLifespan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetNetDormancy // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // ENetDormancy NewDormancy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetNetDormancy(ENetDormancy NewDormancy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetNetDormancy"); Params::Actor_SetNetDormancy Parms{}; Parms.NewDormancy = NewDormancy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetOwner // (Native, Public, BlueprintCallable) // Parameters: // class AActor* NewOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetOwner(class AActor* NewOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetOwner"); Params::Actor_SetOwner Parms{}; Parms.NewOwner = NewOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetReplicateMovement // (Native, Public, BlueprintCallable) // Parameters: // bool bInReplicateMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetReplicateMovement(bool bInReplicateMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetReplicateMovement"); Params::Actor_SetReplicateMovement Parms{}; Parms.bInReplicateMovement = bInReplicateMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetReplicates // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bInReplicates (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetReplicates(bool bInReplicates) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetReplicates"); Params::Actor_SetReplicates Parms{}; Parms.bInReplicates = bInReplicates; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetTickableWhenPaused(bool bTickableWhenPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetTickableWhenPaused"); Params::Actor_SetTickableWhenPaused Parms{}; Parms.bTickableWhenPaused = bTickableWhenPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetTickGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetTickGroup(ETickingGroup NewTickGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetTickGroup"); Params::Actor_SetTickGroup Parms{}; Parms.NewTickGroup = NewTickGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SnapRootComponentTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InParentActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SnapRootComponentTo(class AActor* InParentActor, class FName InSocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SnapRootComponentTo"); Params::Actor_SnapRootComponentTo Parms{}; Parms.InParentActor = InParentActor; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.TearOff // (Native, Public, BlueprintCallable) void AActor::TearOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "TearOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.UserConstructionScript // (Event, Public, BlueprintEvent) void AActor::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ActorHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::ActorHasTag(class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ActorHasTag"); Params::Actor_ActorHasTag Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorBounds // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeFromChildActors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent, bool bIncludeFromChildActors) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorBounds"); Params::Actor_GetActorBounds Parms{}; Parms.bOnlyCollidingComponents = bOnlyCollidingComponents; Parms.bIncludeFromChildActors = bIncludeFromChildActors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function Engine.Actor.GetActorEnableCollision // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::GetActorEnableCollision() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorEnableCollision"); Params::Actor_GetActorEnableCollision Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorEyesViewPoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorEyesViewPoint"); Params::Actor_GetActorEyesViewPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.Actor.GetActorForwardVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorForwardVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorForwardVector"); Params::Actor_GetActorForwardVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorRelativeScale3D() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorRelativeScale3D"); Params::Actor_GetActorRelativeScale3D Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorRightVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorRightVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorRightVector"); Params::Actor_GetActorRightVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorScale3D() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorScale3D"); Params::Actor_GetActorScale3D Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorTickInterval // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetActorTickInterval() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorTickInterval"); Params::Actor_GetActorTickInterval Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorTimeDilation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetActorTimeDilation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorTimeDilation"); Params::Actor_GetActorTimeDilation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorUpVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorUpVector"); Params::Actor_GetActorUpVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetAllChildActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* ChildActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bIncludeDescendants (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::GetAllChildActors(TArray* ChildActors, bool bIncludeDescendants) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetAllChildActors"); Params::Actor_GetAllChildActors Parms{}; Parms.bIncludeDescendants = bIncludeDescendants; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ChildActors != nullptr) *ChildActors = std::move(Parms.ChildActors); } // Function Engine.Actor.GetAttachedActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bResetArray (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::GetAttachedActors(TArray* OutActors, bool bResetArray) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetAttachedActors"); Params::Actor_GetAttachedActors Parms{}; Parms.bResetArray = bResetArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.Actor.GetAttachParentActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AActor::GetAttachParentActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetAttachParentActor"); Params::Actor_GetAttachParentActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetAttachParentSocketName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AActor::GetAttachParentSocketName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetAttachParentSocketName"); Params::Actor_GetAttachParentSocketName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetComponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* AActor::GetComponentByClass(TSubclassOf ComponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetComponentByClass"); Params::Actor_GetComponentByClass Parms{}; Parms.ComponentClass = ComponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetComponentsByInterface // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray AActor::GetComponentsByInterface(TSubclassOf Interface) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetComponentsByInterface"); Params::Actor_GetComponentsByInterface Parms{}; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetComponentsByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray AActor::GetComponentsByTag(TSubclassOf ComponentClass, class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetComponentsByTag"); Params::Actor_GetComponentsByTag Parms{}; Parms.ComponentClass = ComponentClass; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetDistanceTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetDistanceTo"); Params::Actor_GetDistanceTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetDotProductTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetDotProductTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetDotProductTo"); Params::Actor_GetDotProductTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetGameTimeSinceCreation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetGameTimeSinceCreation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetGameTimeSinceCreation"); Params::Actor_GetGameTimeSinceCreation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetHorizontalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetHorizontalDistanceTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetHorizontalDistanceTo"); Params::Actor_GetHorizontalDistanceTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetHorizontalDotProductTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetHorizontalDotProductTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetHorizontalDotProductTo"); Params::Actor_GetHorizontalDotProductTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInputAxisKeyValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& InputAxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetInputAxisKeyValue(const struct FKey& InputAxisKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInputAxisKeyValue"); Params::Actor_GetInputAxisKeyValue Parms{}; Parms.InputAxisKey = std::move(InputAxisKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInputAxisValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName InputAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetInputAxisValue(const class FName InputAxisName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInputAxisValue"); Params::Actor_GetInputAxisValue Parms{}; Parms.InputAxisName = InputAxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInputVectorAxisValue // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& InputAxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetInputVectorAxisValue(const struct FKey& InputAxisKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInputVectorAxisValue"); Params::Actor_GetInputVectorAxisValue Parms{}; Parms.InputAxisKey = std::move(InputAxisKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInstigator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AActor::GetInstigator() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInstigator"); Params::Actor_GetInstigator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInstigatorController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* AActor::GetInstigatorController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInstigatorController"); Params::Actor_GetInstigatorController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetLifeSpan // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetLifeSpan() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetLifeSpan"); Params::Actor_GetLifeSpan Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetLocalRole // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ENetRole ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENetRole AActor::GetLocalRole() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetLocalRole"); Params::Actor_GetLocalRole Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetOverlappingActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TSubclassOf ClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetOverlappingActors"); Params::Actor_GetOverlappingActors Parms{}; Parms.ClassFilter = ClassFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlappingActors != nullptr) *OverlappingActors = std::move(Parms.OverlappingActors); } // Function Engine.Actor.GetOverlappingComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AActor::GetOverlappingComponents(TArray* OverlappingComponents) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetOverlappingComponents"); Params::Actor_GetOverlappingComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlappingComponents != nullptr) *OverlappingComponents = std::move(Parms.OverlappingComponents); } // Function Engine.Actor.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AActor::GetOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetOwner"); Params::Actor_GetOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetParentActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AActor::GetParentActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetParentActor"); Params::Actor_GetParentActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetParentComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UChildActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UChildActorComponent* AActor::GetParentComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetParentComponent"); Params::Actor_GetParentComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetRemoteRole // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ENetRole ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENetRole AActor::GetRemoteRole() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetRemoteRole"); Params::Actor_GetRemoteRole Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetSquaredDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetSquaredDistanceTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetSquaredDistanceTo"); Params::Actor_GetSquaredDistanceTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetSquaredHorizontalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetSquaredHorizontalDistanceTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetSquaredHorizontalDistanceTo"); Params::Actor_GetSquaredHorizontalDistanceTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FTransform ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) const struct FTransform AActor::GetTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetTransform"); Params::Actor_GetTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetVelocity"); Params::Actor_GetVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetVerticalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetVerticalDistanceTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetVerticalDistanceTo"); Params::Actor_GetVerticalDistanceTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.HasAuthority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::HasAuthority() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "HasAuthority"); Params::Actor_HasAuthority Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsActorBeingDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::IsActorBeingDestroyed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "IsActorBeingDestroyed"); Params::Actor_IsActorBeingDestroyed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsActorTickEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::IsActorTickEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "IsActorTickEnabled"); Params::Actor_IsActorTickEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsChildActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::IsChildActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "IsChildActor"); Params::Actor_IsChildActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsOverlappingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::IsOverlappingActor(const class AActor* Other) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "IsOverlappingActor"); Params::Actor_IsOverlappingActor Parms{}; Parms.Other = Other; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetActorLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::K2_GetActorLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_GetActorLocation"); Params::Actor_K2_GetActorLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetActorRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AActor::K2_GetActorRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_GetActorRotation"); Params::Actor_K2_GetActorRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetComponentsByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray AActor::K2_GetComponentsByClass(TSubclassOf ComponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_GetComponentsByClass"); Params::Actor_K2_GetComponentsByClass Parms{}; Parms.ComponentClass = ComponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetRootComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* AActor::K2_GetRootComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_GetRootComponent"); Params::Actor_K2_GetRootComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.WasRecentlyRendered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::WasRecentlyRendered(float Tolerance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "WasRecentlyRendered"); Params::Actor_WasRecentlyRendered Parms{}; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintAsyncActionBase.Activate // (Native, Public, BlueprintCallable) void UBlueprintAsyncActionBase::Activate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BlueprintAsyncActionBase", "Activate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& NewBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& OldBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionChangePrimaryAssetBundles*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForMatchingPrimaryAssets(class UObject* WorldContextObject, const TArray& NewBundles, const TArray& OldBundles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncActionChangePrimaryAssetBundles", "AsyncChangeBundleStateForMatchingPrimaryAssets"); Params::AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForMatchingPrimaryAssets Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NewBundles = std::move(NewBundles); Parms.OldBundles = std::move(OldBundles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& AddBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& RemoveBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionChangePrimaryAssetBundles*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForPrimaryAssetList(class UObject* WorldContextObject, const TArray& PrimaryAssetList, const TArray& AddBundles, const TArray& RemoveBundles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncActionChangePrimaryAssetBundles", "AsyncChangeBundleStateForPrimaryAssetList"); Params::AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForPrimaryAssetList Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAssetList = std::move(PrimaryAssetList); Parms.AddBundles = std::move(AddBundles); Parms.RemoveBundles = std::move(RemoveBundles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.CastToPlayerController // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* AController::CastToPlayerController() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "CastToPlayerController"); Params::Controller_CastToPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.ClientSetLocation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ClientSetLocation"); Params::Controller_ClientSetLocation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ClientSetRotation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bResetCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ClientSetRotation"); Params::Controller_ClientSetRotation Parms{}; Parms.NewRotation = std::move(NewRotation); Parms.bResetCamera = bResetCamera; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.OnRep_Pawn // (Native, Public) void AController::OnRep_Pawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "OnRep_Pawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.OnRep_PlayerState // (Native, Public) void AController::OnRep_PlayerState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "OnRep_PlayerState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.Possess // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class APawn* InPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::Possess(class APawn* InPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "Possess"); Params::Controller_Possess Parms{}; Parms.InPawn = InPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ReceiveInstigatedAnyDamage // (BlueprintAuthorityOnly, Event, Protected, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::ReceiveInstigatedAnyDamage(float Damage, const class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ReceiveInstigatedAnyDamage"); Params::Controller_ReceiveInstigatedAnyDamage Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.DamagedActor = DamagedActor; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Controller.ReceivePossess // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* PossessedPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::ReceivePossess(class APawn* PossessedPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ReceivePossess"); Params::Controller_ReceivePossess Parms{}; Parms.PossessedPawn = PossessedPawn; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Controller.ReceiveUnPossess // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* UnpossessedPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::ReceiveUnPossess(class APawn* UnpossessedPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ReceiveUnPossess"); Params::Controller_ReceiveUnPossess Parms{}; Parms.UnpossessedPawn = UnpossessedPawn; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Controller.ResetIgnoreInputFlags // (Native, Public, BlueprintCallable) void AController::ResetIgnoreInputFlags() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ResetIgnoreInputFlags"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ResetIgnoreLookInput // (Native, Public, BlueprintCallable) void AController::ResetIgnoreLookInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ResetIgnoreLookInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ResetIgnoreMoveInput // (Native, Public, BlueprintCallable) void AController::ResetIgnoreMoveInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ResetIgnoreMoveInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.SetControlRotation // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::SetControlRotation(const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "SetControlRotation"); Params::Controller_SetControlRotation Parms{}; Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.SetIgnoreLookInput // (Native, Public, BlueprintCallable) // Parameters: // bool bNewLookInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::SetIgnoreLookInput(bool bNewLookInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "SetIgnoreLookInput"); Params::Controller_SetIgnoreLookInput Parms{}; Parms.bNewLookInput = bNewLookInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.SetIgnoreMoveInput // (Native, Public, BlueprintCallable) // Parameters: // bool bNewMoveInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::SetIgnoreMoveInput(bool bNewMoveInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "SetIgnoreMoveInput"); Params::Controller_SetIgnoreMoveInput Parms{}; Parms.bNewMoveInput = bNewMoveInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.SetInitialLocationAndRotation // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::SetInitialLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "SetInitialLocationAndRotation"); Params::Controller_SetInitialLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.StopMovement // (Native, Public, BlueprintCallable) void AController::StopMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "StopMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.UnPossess // (Final, Native, Public, BlueprintCallable) void AController::UnPossess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "UnPossess"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.GetControlRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AController::GetControlRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "GetControlRotation"); Params::Controller_GetControlRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.GetDesiredRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AController::GetDesiredRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "GetDesiredRotation"); Params::Controller_GetDesiredRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.GetViewTarget // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AController::GetViewTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "GetViewTarget"); Params::Controller_GetViewTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsLocalController // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsLocalController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "IsLocalController"); Params::Controller_IsLocalController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsLocalPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsLocalPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "IsLocalPlayerController"); Params::Controller_IsLocalPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsLookInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsLookInputIgnored() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "IsLookInputIgnored"); Params::Controller_IsLookInputIgnored Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsMoveInputIgnored() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "IsMoveInputIgnored"); Params::Controller_IsMoveInputIgnored Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "IsPlayerController"); Params::Controller_IsPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.K2_GetPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AController::K2_GetPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "K2_GetPawn"); Params::Controller_K2_GetPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.LineOfSightTo // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ViewPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlternateChecks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::LineOfSightTo(const class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "LineOfSightTo"); Params::Controller_LineOfSightTo Parms{}; Parms.Other = Other; Parms.ViewPoint = std::move(ViewPoint); Parms.bAlternateChecks = bAlternateChecks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.ActivateTouchInterface // (Native, Public, BlueprintCallable) // Parameters: // class UTouchInterface* NewTouchInterface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ActivateTouchInterface(class UTouchInterface* NewTouchInterface) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ActivateTouchInterface"); Params::PlayerController_ActivateTouchInterface Parms{}; Parms.NewTouchInterface = NewTouchInterface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.AddPitchInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::AddPitchInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "AddPitchInput"); Params::PlayerController_AddPitchInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.AddRollInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::AddRollInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "AddRollInput"); Params::PlayerController_AddRollInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.AddYawInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::AddYawInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "AddYawInput"); Params::PlayerController_AddYawInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.Camera // (Exec, Native, Public) // Parameters: // class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::Camera(class FName NewMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "Camera"); Params::PlayerController_Camera Parms{}; Parms.NewMode = NewMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.CanRestartPlayer // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::CanRestartPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "CanRestartPlayer"); Params::PlayerController_CanRestartPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.ClearAudioListenerAttenuationOverride // (Final, Native, Public, BlueprintCallable) void APlayerController::ClearAudioListenerAttenuationOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClearAudioListenerAttenuationOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClearAudioListenerOverride // (Final, Native, Public, BlueprintCallable) void APlayerController::ClearAudioListenerOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClearAudioListenerOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientAddTextureStreamingLoc // (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // const struct FVector& InLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverrideLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientAddTextureStreamingLoc"); Params::PlayerController_ClientAddTextureStreamingLoc Parms{}; Parms.InLoc = std::move(InLoc); Parms.Duration = Duration; Parms.bOverrideLocation = bOverrideLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCancelPendingMapChange // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientCancelPendingMapChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientCancelPendingMapChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCapBandwidth // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int32 Cap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientCapBandwidth(int32 Cap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientCapBandwidth"); Params::PlayerController_ClientCapBandwidth Parms{}; Parms.Cap = Cap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientClearCameraLensEffects // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) void APlayerController::ClientClearCameraLensEffects() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientClearCameraLensEffects"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCommitMapChange // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientCommitMapChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientCommitMapChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientEnableNetworkVoice // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientEnableNetworkVoice(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientEnableNetworkVoice"); Params::PlayerController_ClientEnableNetworkVoice Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientEndOnlineSession // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientEndOnlineSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientEndOnlineSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientFlushLevelStreaming // (Final, Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientFlushLevelStreaming() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientFlushLevelStreaming"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientForceGarbageCollection // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientForceGarbageCollection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientForceGarbageCollection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientGameEnded // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* EndGameFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsWinner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientGameEnded"); Params::PlayerController_ClientGameEnded Parms{}; Parms.EndGameFocus = EndGameFocus; Parms.bIsWinner = bIsWinner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientGotoState // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientGotoState(class FName NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientGotoState"); Params::PlayerController_ClientGotoState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientIgnoreLookInput // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientIgnoreLookInput(bool bIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientIgnoreLookInput"); Params::PlayerController_ClientIgnoreLookInput Parms{}; Parms.bIgnore = bIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientIgnoreMoveInput // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientIgnoreMoveInput(bool bIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientIgnoreMoveInput"); Params::PlayerController_ClientIgnoreMoveInput Parms{}; Parms.bIgnore = bIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientMessage(const class FString& S, class FName Type, float MsgLifeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientMessage"); Params::PlayerController_ClientMessage Parms{}; Parms.S = std::move(S); Parms.Type = Type; Parms.MsgLifeTime = MsgLifeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientMutePlayer // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const struct FUniqueNetIdRepl& PlayerID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientMutePlayer"); Params::PlayerController_ClientMutePlayer Parms{}; Parms.PlayerID = std::move(PlayerID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlayCameraAnim // (Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable) // Parameters: // class UCameraAnim* AnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRandomStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraShakePlaySpace Space (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& CustomPlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, ECameraShakePlaySpace Space, const struct FRotator& CustomPlaySpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPlayCameraAnim"); Params::PlayerController_ClientPlayCameraAnim Parms{}; Parms.AnimToPlay = AnimToPlay; Parms.Scale = Scale; Parms.Rate = Rate; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.bLoop = bLoop; Parms.bRandomStartTime = bRandomStartTime; Parms.Space = Space; Parms.CustomPlaySpace = std::move(CustomPlaySpace); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlayForceFeedback_Internal // (Final, Net, Native, Event, Private, NetClient) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FForceFeedbackParameters& Params_0 (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientPlayForceFeedback_Internal(class UForceFeedbackEffect* ForceFeedbackEffect, const struct FForceFeedbackParameters& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPlayForceFeedback_Internal"); Params::PlayerController_ClientPlayForceFeedback_Internal Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlaySound // (Net, Native, Event, Public, NetClient) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPlaySound"); Params::PlayerController_ClientPlaySound Parms{}; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlaySoundAtLocation // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPlaySoundAtLocation"); Params::PlayerController_ClientPlaySoundAtLocation Parms{}; Parms.Sound = Sound; Parms.Location = std::move(Location); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPrepareMapChange // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFirst (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPrepareMapChange(class FName LevelName, bool bFirst, bool bLast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPrepareMapChange"); Params::PlayerController_ClientPrepareMapChange Parms{}; Parms.LevelName = LevelName; Parms.bFirst = bFirst; Parms.bLast = bLast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPrestreamTextures // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* ForcedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPrestreamTextures"); Params::PlayerController_ClientPrestreamTextures Parms{}; Parms.ForcedActor = ForcedActor; Parms.ForceDuration = ForceDuration; Parms.bEnableStreaming = bEnableStreaming; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReceiveLocalizedMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // TSubclassOf Message (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SWITCH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* RelatedPlayerState_1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* RelatedPlayerState_2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* OptionalObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientReceiveLocalizedMessage(TSubclassOf Message, int32 SWITCH, class APlayerState* RelatedPlayerState_1, class APlayerState* RelatedPlayerState_2, class UObject* OptionalObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientReceiveLocalizedMessage"); Params::PlayerController_ClientReceiveLocalizedMessage Parms{}; Parms.Message = Message; Parms.SWITCH = SWITCH; Parms.RelatedPlayerState_1 = RelatedPlayerState_1; Parms.RelatedPlayerState_2 = RelatedPlayerState_2; Parms.OptionalObject = OptionalObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRepObjRef // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRepObjRef(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientRepObjRef"); Params::PlayerController_ClientRepObjRef Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReset // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientReset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRestart // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APawn* NewPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRestart(class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientRestart"); Params::PlayerController_ClientRestart Parms{}; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRetryClientRestart // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APawn* NewPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRetryClientRestart(class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientRetryClientRestart"); Params::PlayerController_ClientRetryClientRestart Parms{}; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReturnToMainMenu // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FString& ReturnReason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientReturnToMainMenu(const class FString& ReturnReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientReturnToMainMenu"); Params::PlayerController_ClientReturnToMainMenu Parms{}; Parms.ReturnReason = std::move(ReturnReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReturnToMainMenuWithTextReason // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FText& ReturnReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ClientReturnToMainMenuWithTextReason(const class FText& ReturnReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientReturnToMainMenuWithTextReason"); Params::PlayerController_ClientReturnToMainMenuWithTextReason Parms{}; Parms.ReturnReason = std::move(ReturnReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetBlockOnAsyncLoading // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientSetBlockOnAsyncLoading() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetBlockOnAsyncLoading"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetCameraFade // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // bool bEnableFading (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& FadeColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& FadeAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetCameraFade"); Params::PlayerController_ClientSetCameraFade Parms{}; Parms.bEnableFading = bEnableFading; Parms.FadeColor = std::move(FadeColor); Parms.FadeAlpha = std::move(FadeAlpha); Parms.FadeTime = FadeTime; Parms.bFadeAudio = bFadeAudio; Parms.bHoldWhenFinished = bHoldWhenFinished; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetCameraMode // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName NewCamMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetCameraMode(class FName NewCamMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetCameraMode"); Params::PlayerController_ClientSetCameraMode Parms{}; Parms.NewCamMode = NewCamMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetCinematicMode // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetCinematicMode"); Params::PlayerController_ClientSetCinematicMode Parms{}; Parms.bInCinematicMode = bInCinematicMode; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; Parms.bAffectsHUD = bAffectsHUD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetForceMipLevelsToBeResident"); Params::PlayerController_ClientSetForceMipLevelsToBeResident Parms{}; Parms.Material = Material; Parms.ForceDuration = ForceDuration; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetHUD // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // TSubclassOf NewHUDClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetHUD(TSubclassOf NewHUDClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetHUD"); Params::PlayerController_ClientSetHUD Parms{}; Parms.NewHUDClass = NewHUDClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetSpectatorWaiting // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetSpectatorWaiting(bool bWaiting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetSpectatorWaiting"); Params::PlayerController_ClientSetSpectatorWaiting Parms{}; Parms.bWaiting = bWaiting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetViewTarget // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FViewTargetTransitionParams&TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetViewTarget"); Params::PlayerController_ClientSetViewTarget Parms{}; Parms.A = A; Parms.TransitionParams = std::move(TransitionParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSpawnCameraLensEffect // (Net, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // TSubclassOfLensEffectEmitterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSpawnCameraLensEffect(TSubclassOf LensEffectEmitterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSpawnCameraLensEffect"); Params::PlayerController_ClientSpawnCameraLensEffect Parms{}; Parms.LensEffectEmitterClass = LensEffectEmitterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStartCameraShake // (Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable) // Parameters: // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientStartCameraShake(TSubclassOf Shake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStartCameraShake"); Params::PlayerController_ClientStartCameraShake Parms{}; Parms.Shake = Shake; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStartCameraShakeFromSource // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStartCameraShakeFromSource(TSubclassOf Shake, class UCameraShakeSourceComponent* SourceComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStartCameraShakeFromSource"); Params::PlayerController_ClientStartCameraShakeFromSource Parms{}; Parms.Shake = Shake; Parms.SourceComponent = SourceComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStartOnlineSession // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientStartOnlineSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStartOnlineSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopCameraAnim // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UCameraAnim* AnimToStop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopCameraAnim(class UCameraAnim* AnimToStop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStopCameraAnim"); Params::PlayerController_ClientStopCameraAnim Parms{}; Parms.AnimToStop = AnimToStop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopCameraShake // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopCameraShake(TSubclassOf Shake, bool bImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStopCameraShake"); Params::PlayerController_ClientStopCameraShake Parms{}; Parms.Shake = Shake; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopCameraShakesFromSource // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStopCameraShakesFromSource"); Params::PlayerController_ClientStopCameraShakesFromSource Parms{}; Parms.SourceComponent = SourceComponent; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopForceFeedback // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStopForceFeedback"); Params::PlayerController_ClientStopForceFeedback Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientTeamMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APlayerState* SenderPlayerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientTeamMessage(class APlayerState* SenderPlayerState, const class FString& S, class FName Type, float MsgLifeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientTeamMessage"); Params::PlayerController_ClientTeamMessage Parms{}; Parms.SenderPlayerState = SenderPlayerState; Parms.S = std::move(S); Parms.Type = Type; Parms.MsgLifeTime = MsgLifeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientTravel // (Final, Native, Public, HasDefaults) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGuid& MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientTravel(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientTravel"); Params::PlayerController_ClientTravel Parms{}; Parms.URL = std::move(URL); Parms.TravelType = TravelType; Parms.bSeamless = bSeamless; Parms.MapPackageGuid = std::move(MapPackageGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientTravelInternal // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGuid& MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientTravelInternal(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientTravelInternal"); Params::PlayerController_ClientTravelInternal Parms{}; Parms.URL = std::move(URL); Parms.TravelType = TravelType; Parms.bSeamless = bSeamless; Parms.MapPackageGuid = std::move(MapPackageGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientUnmutePlayer // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const struct FUniqueNetIdRepl& PlayerID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientUnmutePlayer"); Params::PlayerController_ClientUnmutePlayer Parms{}; Parms.PlayerID = std::move(PlayerID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientUpdateLevelStreamingStatus // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientUpdateLevelStreamingStatus(class FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientUpdateLevelStreamingStatus"); Params::PlayerController_ClientUpdateLevelStreamingStatus Parms{}; Parms.PackageName = PackageName; Parms.bNewShouldBeLoaded = bNewShouldBeLoaded; Parms.bNewShouldBeVisible = bNewShouldBeVisible; Parms.bNewShouldBlockOnLoad = bNewShouldBlockOnLoad; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientUpdateMultipleLevelsStreamingStatus // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const TArray&LevelStatuses (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ClientUpdateMultipleLevelsStreamingStatus(const TArray& LevelStatuses) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientUpdateMultipleLevelsStreamingStatus"); Params::PlayerController_ClientUpdateMultipleLevelsStreamingStatus Parms{}; Parms.LevelStatuses = std::move(LevelStatuses); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientVoiceHandshakeComplete // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientVoiceHandshakeComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientVoiceHandshakeComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientWasKicked // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FText& KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ClientWasKicked(const class FText& KickReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientWasKicked"); Params::PlayerController_ClientWasKicked Parms{}; Parms.KickReason = std::move(KickReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ConsoleKey // (Exec, Native, Public) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ConsoleKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ConsoleKey"); Params::PlayerController_ConsoleKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.EnableCheats // (Exec, Native, Public) void APlayerController::EnableCheats() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "EnableCheats"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.FOV // (Exec, Native, Public) // Parameters: // float NewFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::FOV(float NewFOV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "FOV"); Params::PlayerController_FOV Parms{}; Parms.NewFOV = NewFOV; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.K2_ClientPlayForceFeedback // (Final, Native, Public, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPlayWhilePaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::K2_ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "K2_ClientPlayForceFeedback"); Params::PlayerController_K2_ClientPlayForceFeedback Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.Tag = Tag; Parms.bLooping = bLooping; Parms.bIgnoreTimeDilation = bIgnoreTimeDilation; Parms.bPlayWhilePaused = bPlayWhilePaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.LocalTravel // (Exec, Native, Public) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::LocalTravel(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "LocalTravel"); Params::PlayerController_LocalTravel Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.OnServerStartedVisualLogger // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIsLogging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::OnServerStartedVisualLogger(bool bIsLogging) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "OnServerStartedVisualLogger"); Params::PlayerController_OnServerStartedVisualLogger Parms{}; Parms.bIsLogging = bIsLogging; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.Pause // (Exec, Native, Public) void APlayerController::Pause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.PlayDynamicForceFeedback // (Final, Native, Private, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsLeftLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsLeftSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsRightLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsRightSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDynamicForceFeedbackAction Action (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, EDynamicForceFeedbackAction Action, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "PlayDynamicForceFeedback"); Params::PlayerController_PlayDynamicForceFeedback Parms{}; Parms.Intensity = Intensity; Parms.Duration = Duration; Parms.bAffectsLeftLarge = bAffectsLeftLarge; Parms.bAffectsLeftSmall = bAffectsLeftSmall; Parms.bAffectsRightLarge = bAffectsRightLarge; Parms.bAffectsRightSmall = bAffectsRightSmall; Parms.Action = Action; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.PlayHapticEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UHapticFeedbackEffect_Base* HapticEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "PlayHapticEffect"); Params::PlayerController_PlayHapticEffect Parms{}; Parms.HapticEffect = HapticEffect; Parms.Hand = Hand; Parms.Scale = Scale; Parms.bLoop = bLoop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ResetControllerLightColor // (Final, Native, Public, BlueprintCallable) void APlayerController::ResetControllerLightColor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ResetControllerLightColor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.RestartLevel // (Exec, Native, Public) void APlayerController::RestartLevel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "RestartLevel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SendToConsole // (Exec, Native, Public) // Parameters: // const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SendToConsole(const class FString& Command) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SendToConsole"); Params::PlayerController_SendToConsole Parms{}; Parms.Command = std::move(Command); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerAcknowledgePossession // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class APawn* P (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerAcknowledgePossession(class APawn* P) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerAcknowledgePossession"); Params::PlayerController_ServerAcknowledgePossession Parms{}; Parms.P = P; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerCamera // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerCamera(class FName NewMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerCamera"); Params::PlayerController_ServerCamera Parms{}; Parms.NewMode = NewMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerChangeName // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerChangeName(const class FString& S) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerChangeName"); Params::PlayerController_ServerChangeName Parms{}; Parms.S = std::move(S); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerCheckClientPossession // (Net, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerCheckClientPossession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerCheckClientPossession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerCheckClientPossessionReliable // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerCheckClientPossessionReliable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerCheckClientPossessionReliable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerExec // (Final, Exec, Native, Public) // Parameters: // const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerExec(const class FString& Msg) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerExec"); Params::PlayerController_ServerExec Parms{}; Parms.Msg = std::move(Msg); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerExecRPC // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerExecRPC(const class FString& Msg) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerExecRPC"); Params::PlayerController_ServerExecRPC Parms{}; Parms.Msg = std::move(Msg); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerMutePlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FUniqueNetIdRepl& PlayerID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerMutePlayer"); Params::PlayerController_ServerMutePlayer Parms{}; Parms.PlayerID = std::move(PlayerID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerNotifyLoadedWorld // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FName WorldPackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerNotifyLoadedWorld(class FName WorldPackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerNotifyLoadedWorld"); Params::PlayerController_ServerNotifyLoadedWorld Parms{}; Parms.WorldPackageName = WorldPackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerPause // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerPause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerPause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerRestartPlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerRestartPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerRestartPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerSetSpectatorLocation // (Net, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerSetSpectatorLocation"); Params::PlayerController_ServerSetSpectatorLocation Parms{}; Parms.NewLoc = std::move(NewLoc); Parms.NewRot = std::move(NewRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerSetSpectatorWaiting // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerSetSpectatorWaiting(bool bWaiting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerSetSpectatorWaiting"); Params::PlayerController_ServerSetSpectatorWaiting Parms{}; Parms.bWaiting = bWaiting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerShortTimeout // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerShortTimeout() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerShortTimeout"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerToggleAILogging // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerToggleAILogging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerToggleAILogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUnmutePlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FUniqueNetIdRepl& PlayerID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerUnmutePlayer"); Params::PlayerController_ServerUnmutePlayer Parms{}; Parms.PlayerID = std::move(PlayerID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUpdateCamera // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FVector_NetQuantize& CamLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CamPitchAndYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerUpdateCamera"); Params::PlayerController_ServerUpdateCamera Parms{}; Parms.CamLoc = std::move(CamLoc); Parms.CamPitchAndYaw = CamPitchAndYaw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUpdateLevelVisibility // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FUpdateLevelVisibilityLevelInfo&LevelVisibility (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerUpdateLevelVisibility(const struct FUpdateLevelVisibilityLevelInfo& LevelVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerUpdateLevelVisibility"); Params::PlayerController_ServerUpdateLevelVisibility Parms{}; Parms.LevelVisibility = std::move(LevelVisibility); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUpdateMultipleLevelsVisibility // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const TArray&LevelVisibilities (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ServerUpdateMultipleLevelsVisibility(const TArray& LevelVisibilities) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerUpdateMultipleLevelsVisibility"); Params::PlayerController_ServerUpdateMultipleLevelsVisibility Parms{}; Parms.LevelVisibilities = std::move(LevelVisibilities); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerVerifyViewTarget // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerVerifyViewTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerVerifyViewTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerViewNextPlayer // (Net, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerViewNextPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerViewNextPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerViewPrevPlayer // (Net, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerViewPrevPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerViewPrevPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerViewSelf // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FViewTargetTransitionParams&TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerViewSelf"); Params::PlayerController_ServerViewSelf Parms{}; Parms.TransitionParams = std::move(TransitionParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetAudioListenerAttenuationOverride // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AttenuationLocationOVerride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetAudioListenerAttenuationOverride(class USceneComponent* AttachToComponent, const struct FVector& AttenuationLocationOVerride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetAudioListenerAttenuationOverride"); Params::PlayerController_SetAudioListenerAttenuationOverride Parms{}; Parms.AttachToComponent = AttachToComponent; Parms.AttenuationLocationOVerride = std::move(AttenuationLocationOVerride); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetAudioListenerOverride // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetAudioListenerOverride"); Params::PlayerController_SetAudioListenerOverride Parms{}; Parms.AttachToComponent = AttachToComponent; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetCinematicMode // (Native, Public, BlueprintCallable) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetCinematicMode"); Params::PlayerController_SetCinematicMode Parms{}; Parms.bInCinematicMode = bInCinematicMode; Parms.bHidePlayer = bHidePlayer; Parms.bAffectsHUD = bAffectsHUD; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetControllerLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetControllerLightColor(const struct FColor& Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetControllerLightColor"); Params::PlayerController_SetControllerLightColor Parms{}; Parms.Color = std::move(Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetDisableHaptics // (Native, Public, BlueprintCallable) // Parameters: // bool bNewDisabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetDisableHaptics(bool bNewDisabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetDisableHaptics"); Params::PlayerController_SetDisableHaptics Parms{}; Parms.bNewDisabled = bNewDisabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetHapticsByValue // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Frequency (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Amplitude (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetHapticsByValue(const float Frequency, const float Amplitude, EControllerHand Hand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetHapticsByValue"); Params::PlayerController_SetHapticsByValue Parms{}; Parms.Frequency = Frequency; Parms.Amplitude = Amplitude; Parms.Hand = Hand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetMouseCursorWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // EMouseCursor Cursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUserWidget* CursorWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetMouseCursorWidget(EMouseCursor Cursor, class UUserWidget* CursorWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetMouseCursorWidget"); Params::PlayerController_SetMouseCursorWidget Parms{}; Parms.Cursor = Cursor; Parms.CursorWidget = CursorWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetMouseLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 X (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 Y (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetMouseLocation(const int32 X, const int32 Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetMouseLocation"); Params::PlayerController_SetMouseLocation Parms{}; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetName // (Exec, Native, Public) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetName(const class FString& S) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetName"); Params::PlayerController_SetName Parms{}; Parms.S = std::move(S); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetViewTargetWithBlend // (Native, Public, BlueprintCallable) // Parameters: // class AActor* NewViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EViewTargetBlendFunction BlendFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockOutgoing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetViewTargetWithBlend"); Params::PlayerController_SetViewTargetWithBlend Parms{}; Parms.NewViewTarget = NewViewTarget; Parms.BlendTime = BlendTime; Parms.BlendFunc = BlendFunc; Parms.BlendExp = BlendExp; Parms.bLockOutgoing = bLockOutgoing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetVirtualJoystickVisibility // (Native, Public, BlueprintCallable) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetVirtualJoystickVisibility(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetVirtualJoystickVisibility"); Params::PlayerController_SetVirtualJoystickVisibility Parms{}; Parms.bVisible = bVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.StartFire // (Exec, Native, Public) // Parameters: // uint8 FireModeNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::StartFire(uint8 FireModeNum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "StartFire"); Params::PlayerController_StartFire Parms{}; Parms.FireModeNum = FireModeNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.StopHapticEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::StopHapticEffect(EControllerHand Hand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "StopHapticEffect"); Params::PlayerController_StopHapticEffect Parms{}; Parms.Hand = Hand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SwitchLevel // (Exec, Native, Public) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SwitchLevel(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SwitchLevel"); Params::PlayerController_SwitchLevel Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.TestServerLevelVisibilityChange // (Final, Exec, Native, Private) // Parameters: // const class FName PackageName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName Filename (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::TestServerLevelVisibilityChange(const class FName PackageName, const class FName Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "TestServerLevelVisibilityChange"); Params::PlayerController_TestServerLevelVisibilityChange Parms{}; Parms.PackageName = PackageName; Parms.Filename = Filename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ToggleSpeaking // (Exec, Native, Public) // Parameters: // bool bInSpeaking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ToggleSpeaking(bool bInSpeaking) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ToggleSpeaking"); Params::PlayerController_ToggleSpeaking Parms{}; Parms.bInSpeaking = bInSpeaking; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.DeprojectMousePositionToWorld // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "DeprojectMousePositionToWorld"); Params::PlayerController_DeprojectMousePositionToWorld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldLocation != nullptr) *WorldLocation = std::move(Parms.WorldLocation); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.PlayerController.DeprojectScreenPositionToWorld // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "DeprojectScreenPositionToWorld"); Params::PlayerController_DeprojectScreenPositionToWorld Parms{}; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldLocation != nullptr) *WorldLocation = std::move(Parms.WorldLocation); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.PlayerController.GetFocalLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APlayerController::GetFocalLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetFocalLocation"); Params::PlayerController_GetFocalLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursor // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderCursor(ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursor"); Params::PlayerController_GetHitResultUnderCursor Parms{}; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursorByChannel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderCursorByChannel(ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorByChannel"); Params::PlayerController_GetHitResultUnderCursorByChannel Parms{}; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursorForObjects // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderCursorForObjects(const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorForObjects"); Params::PlayerController_GetHitResultUnderCursorForObjects Parms{}; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFinger // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderFinger(ETouchIndex FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderFinger"); Params::PlayerController_GetHitResultUnderFinger Parms{}; Parms.FingerIndex = FingerIndex; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFingerByChannel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderFingerByChannel(ETouchIndex FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerByChannel"); Params::PlayerController_GetHitResultUnderFingerByChannel Parms{}; Parms.FingerIndex = FingerIndex; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFingerForObjects // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderFingerForObjects(ETouchIndex FingerIndex, const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerForObjects"); Params::PlayerController_GetHitResultUnderFingerForObjects Parms{}; Parms.FingerIndex = FingerIndex; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHUD // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AHUD* APlayerController::GetHUD() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHUD"); Params::PlayerController_GetHUD Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetInputAnalogKeyState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerController::GetInputAnalogKeyState(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputAnalogKeyState"); Params::PlayerController_GetInputAnalogKeyState Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetInputAnalogStickState // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputAnalogStickState"); Params::PlayerController_GetInputAnalogStickState Parms{}; Parms.WhichStick = WhichStick; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StickX != nullptr) *StickX = Parms.StickX; if (StickY != nullptr) *StickY = Parms.StickY; } // Function Engine.PlayerController.GetInputKeyTimeDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerController::GetInputKeyTimeDown(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputKeyTimeDown"); Params::PlayerController_GetInputKeyTimeDown Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetInputMotionState // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* Tilt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* RotationRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Gravity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Acceleration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputMotionState"); Params::PlayerController_GetInputMotionState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Tilt != nullptr) *Tilt = std::move(Parms.Tilt); if (RotationRate != nullptr) *RotationRate = std::move(Parms.RotationRate); if (Gravity != nullptr) *Gravity = std::move(Parms.Gravity); if (Acceleration != nullptr) *Acceleration = std::move(Parms.Acceleration); } // Function Engine.PlayerController.GetInputMouseDelta // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputMouseDelta(float* DeltaX, float* DeltaY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputMouseDelta"); Params::PlayerController_GetInputMouseDelta Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DeltaX != nullptr) *DeltaX = Parms.DeltaX; if (DeltaY != nullptr) *DeltaY = Parms.DeltaY; } // Function Engine.PlayerController.GetInputTouchState // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputTouchState(ETouchIndex FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputTouchState"); Params::PlayerController_GetInputTouchState Parms{}; Parms.FingerIndex = FingerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; if (bIsCurrentlyPressed != nullptr) *bIsCurrentlyPressed = Parms.bIsCurrentlyPressed; } // Function Engine.PlayerController.GetInputVectorKeyState // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APlayerController::GetInputVectorKeyState(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputVectorKeyState"); Params::PlayerController_GetInputVectorKeyState Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetMousePosition // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetMousePosition(float* LocationX, float* LocationY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetMousePosition"); Params::PlayerController_GetMousePosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; return Parms.ReturnValue; } // Function Engine.PlayerController.GetSpectatorPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASpectatorPawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASpectatorPawn* APlayerController::GetSpectatorPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetSpectatorPawn"); Params::PlayerController_GetSpectatorPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetViewportSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32* SizeX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* SizeY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetViewportSize(int32* SizeX, int32* SizeY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetViewportSize"); Params::PlayerController_GetViewportSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SizeX != nullptr) *SizeX = Parms.SizeX; if (SizeY != nullptr) *SizeY = Parms.SizeY; } // Function Engine.PlayerController.IsInputKeyDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::IsInputKeyDown(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "IsInputKeyDown"); Params::PlayerController_IsInputKeyDown Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.ProjectWorldLocationToScreen // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* ScreenLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::ProjectWorldLocationToScreen(const struct FVector& WorldLocation, struct FVector2D* ScreenLocation, bool bPlayerViewportRelative) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ProjectWorldLocationToScreen"); Params::PlayerController_ProjectWorldLocationToScreen Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.bPlayerViewportRelative = bPlayerViewportRelative; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenLocation != nullptr) *ScreenLocation = std::move(Parms.ScreenLocation); return Parms.ReturnValue; } // Function Engine.PlayerController.WasInputKeyJustPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::WasInputKeyJustPressed(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "WasInputKeyJustPressed"); Params::PlayerController_WasInputKeyJustPressed Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.WasInputKeyJustReleased // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::WasInputKeyJustReleased(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "WasInputKeyJustReleased"); Params::PlayerController_WasInputKeyJustReleased Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Texture2D.Blueprint_GetSizeX // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTexture2D::Blueprint_GetSizeX() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeX"); Params::Texture2D_Blueprint_GetSizeX Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Texture2D.Blueprint_GetSizeY // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTexture2D::Blueprint_GetSizeY() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeY"); Params::Texture2D_Blueprint_GetSizeY Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotify.GetNotifyName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAnimNotify::GetNotifyName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify", "GetNotifyName"); Params::AnimNotify_GetNotifyName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotify.Received_Notify // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotify::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify", "Received_Notify"); Params::AnimNotify_Received_Notify Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.CurveBase.GetTimeRange // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* MinTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MaxTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCurveBase::GetTimeRange(float* MinTime, float* MaxTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveBase", "GetTimeRange"); Params::CurveBase_GetTimeRange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MinTime != nullptr) *MinTime = Parms.MinTime; if (MaxTime != nullptr) *MaxTime = Parms.MaxTime; } // Function Engine.CurveBase.GetValueRange // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCurveBase::GetValueRange(float* MinValue, float* MaxValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveBase", "GetValueRange"); Params::CurveBase_GetValueRange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MinValue != nullptr) *MinValue = Parms.MinValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.CurveLinearColor.GetClampedLinearColorValue // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UCurveLinearColor::GetClampedLinearColorValue(float InTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveLinearColor", "GetClampedLinearColorValue"); Params::CurveLinearColor_GetClampedLinearColorValue Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveLinearColor.GetLinearColorValue // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UCurveLinearColor::GetLinearColorValue(float InTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveLinearColor", "GetLinearColorValue"); Params::CurveLinearColor_GetLinearColorValue Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveLinearColor.GetUnadjustedLinearColorValue // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UCurveLinearColor::GetUnadjustedLinearColorValue(float InTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveLinearColor", "GetUnadjustedLinearColorValue"); Params::CurveLinearColor_GetUnadjustedLinearColorValue Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.Activate // (Native, Public, BlueprintCallable) // Parameters: // bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::Activate(bool bReset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "Activate"); Params::ActorComponent_Activate Parms{}; Parms.bReset = bReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.AddTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteActor"); Params::ActorComponent_AddTickPrerequisiteActor Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.AddTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteComponent"); Params::ActorComponent_AddTickPrerequisiteComponent Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.Deactivate // (Native, Public, BlueprintCallable) void UActorComponent::Deactivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "Deactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.K2_DestroyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::K2_DestroyComponent(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "K2_DestroyComponent"); Params::ActorComponent_K2_DestroyComponent Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.OnRep_IsActive // (Native, Public) void UActorComponent::OnRep_IsActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "OnRep_IsActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void UActorComponent::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.ActorComponent.ReceiveEndPlay // (Event, Public, BlueprintEvent) // Parameters: // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::ReceiveEndPlay(EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ReceiveEndPlay"); Params::ActorComponent_ReceiveEndPlay Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function Engine.ActorComponent.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ReceiveTick"); Params::ActorComponent_ReceiveTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Engine.ActorComponent.RemoveTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteActor"); Params::ActorComponent_RemoveTickPrerequisiteActor Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.RemoveTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteComponent"); Params::ActorComponent_RemoveTickPrerequisiteComponent Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetActive // (Native, Public, BlueprintCallable) // Parameters: // bool bNewActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetActive(bool bNewActive, bool bReset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetActive"); Params::ActorComponent_SetActive Parms{}; Parms.bNewActive = bNewActive; Parms.bReset = bReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetAutoActivate // (Native, Public, BlueprintCallable) // Parameters: // bool bNewAutoActivate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetAutoActivate(bool bNewAutoActivate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetAutoActivate"); Params::ActorComponent_SetAutoActivate Parms{}; Parms.bNewAutoActivate = bNewAutoActivate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetComponentTickEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetComponentTickEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetComponentTickEnabled"); Params::ActorComponent_SetComponentTickEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetComponentTickInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetComponentTickInterval(float TickInterval) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetComponentTickInterval"); Params::ActorComponent_SetComponentTickInterval Parms{}; Parms.TickInterval = TickInterval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetComponentTickIntervalAndCooldown // (Final, Native, Public, BlueprintCallable) // Parameters: // float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetComponentTickIntervalAndCooldown(float TickInterval) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetComponentTickIntervalAndCooldown"); Params::ActorComponent_SetComponentTickIntervalAndCooldown Parms{}; Parms.TickInterval = TickInterval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetIsReplicated // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ShouldReplicate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetIsReplicated(bool ShouldReplicate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetIsReplicated"); Params::ActorComponent_SetIsReplicated Parms{}; Parms.ShouldReplicate = ShouldReplicate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetTickableWhenPaused(bool bTickableWhenPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetTickableWhenPaused"); Params::ActorComponent_SetTickableWhenPaused Parms{}; Parms.bTickableWhenPaused = bTickableWhenPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetTickGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetTickGroup(ETickingGroup NewTickGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetTickGroup"); Params::ActorComponent_SetTickGroup Parms{}; Parms.NewTickGroup = NewTickGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.ToggleActive // (Native, Public, BlueprintCallable) void UActorComponent::ToggleActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ToggleActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.ComponentHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorComponent::ComponentHasTag(class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ComponentHasTag"); Params::ActorComponent_ComponentHasTag Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.GetComponentTickInterval // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UActorComponent::GetComponentTickInterval() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "GetComponentTickInterval"); Params::ActorComponent_GetComponentTickInterval Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UActorComponent::GetOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "GetOwner"); Params::ActorComponent_GetOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorComponent::IsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "IsActive"); Params::ActorComponent_IsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.IsBeingDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorComponent::IsBeingDestroyed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "IsBeingDestroyed"); Params::ActorComponent_IsBeingDestroyed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.IsComponentTickEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorComponent::IsComponentTickEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "IsComponentTickEnabled"); Params::ActorComponent_IsComponentTickEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Light.OnRep_bEnabled // (Native, Public) void ALight::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetAffectTranslucentLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetAffectTranslucentLighting(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetAffectTranslucentLighting"); Params::Light_SetAffectTranslucentLighting Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetBrightness(float NewBrightness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetBrightness"); Params::Light_SetBrightness Parms{}; Parms.NewBrightness = NewBrightness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetCastShadows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetCastShadows(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetCastShadows"); Params::Light_SetCastShadows Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSetEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetEnabled(bool bSetEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetEnabled"); Params::Light_SetEnabled Parms{}; Parms.bSetEnabled = bSetEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightColor(const struct FLinearColor& NewLightColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetLightColor"); Params::Light_SetLightColor Parms{}; Parms.NewLightColor = std::move(NewLightColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightFunctionFadeDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetLightFunctionFadeDistance"); Params::Light_SetLightFunctionFadeDistance Parms{}; Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightFunctionMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetLightFunctionMaterial"); Params::Light_SetLightFunctionMaterial Parms{}; Parms.NewLightFunctionMaterial = NewLightFunctionMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightFunctionScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetLightFunctionScale"); Params::Light_SetLightFunctionScale Parms{}; Parms.NewLightFunctionScale = std::move(NewLightFunctionScale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.ToggleEnabled // (Final, Native, Public, BlueprintCallable) void ALight::ToggleEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "ToggleEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Light.GetBrightness // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ALight::GetBrightness() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "GetBrightness"); Params::Light_GetBrightness Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Light.GetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ALight::GetLightColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "GetLightColor"); Params::Light_GetLightColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Light.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALight::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "IsEnabled"); Params::Light_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.DetachFromParent // (Native, Public, BlueprintCallable) // Parameters: // bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCallModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::DetachFromParent(bool bMaintainWorldPosition, bool bCallModify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "DetachFromParent"); Params::SceneComponent_DetachFromParent Parms{}; Parms.bMaintainWorldPosition = bMaintainWorldPosition; Parms.bCallModify = bCallModify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.K2_AddLocalOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddLocalOffset"); Params::SceneComponent_K2_AddLocalOffset Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddLocalRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddLocalRotation"); Params::SceneComponent_K2_AddLocalRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddLocalTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddLocalTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddLocalTransform"); Params::SceneComponent_K2_AddLocalTransform Parms{}; Parms.DeltaTransform = std::move(DeltaTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddRelativeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddRelativeLocation"); Params::SceneComponent_K2_AddRelativeLocation Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddRelativeRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddRelativeRotation"); Params::SceneComponent_K2_AddRelativeRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddWorldOffset"); Params::SceneComponent_K2_AddWorldOffset Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddWorldRotation"); Params::SceneComponent_K2_AddWorldRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddWorldTransform"); Params::SceneComponent_K2_AddWorldTransform Parms{}; Parms.DeltaTransform = std::move(DeltaTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldTransformKeepScale // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddWorldTransformKeepScale"); Params::SceneComponent_K2_AddWorldTransformKeepScale Parms{}; Parms.DeltaTransform = std::move(DeltaTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AttachTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation AttachType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::K2_AttachTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachType, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AttachTo"); Params::SceneComponent_K2_AttachTo Parms{}; Parms.InParent = InParent; Parms.InSocketName = InSocketName; Parms.AttachType = AttachType; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_AttachToComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AttachToComponent"); Params::SceneComponent_K2_AttachToComponent Parms{}; Parms.Parent = Parent; Parms.SocketName = SocketName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_DetachFromComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCallModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_DetachFromComponent"); Params::SceneComponent_K2_DetachFromComponent Parms{}; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; Parms.bCallModify = bCallModify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.K2_SetRelativeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocation"); Params::SceneComponent_K2_SetRelativeLocation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocationAndRotation"); Params::SceneComponent_K2_SetRelativeLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeRotation"); Params::SceneComponent_K2_SetRelativeRotation Parms{}; Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeTransform"); Params::SceneComponent_K2_SetRelativeTransform Parms{}; Parms.NewTransform = std::move(NewTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocation"); Params::SceneComponent_K2_SetWorldLocation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocationAndRotation"); Params::SceneComponent_K2_SetWorldLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetWorldRotation"); Params::SceneComponent_K2_SetWorldRotation Parms{}; Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetWorldTransform"); Params::SceneComponent_K2_SetWorldTransform Parms{}; Parms.NewTransform = std::move(NewTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.OnRep_AttachChildren // (Final, Native, Private) void USceneComponent::OnRep_AttachChildren() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "OnRep_AttachChildren"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_AttachParent // (Final, Native, Private) void USceneComponent::OnRep_AttachParent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "OnRep_AttachParent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_AttachSocketName // (Final, Native, Private) void USceneComponent::OnRep_AttachSocketName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "OnRep_AttachSocketName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_Transform // (Final, Native, Private) void USceneComponent::OnRep_Transform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "OnRep_Transform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_Visibility // (Final, Native, Private) // Parameters: // bool OldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::OnRep_Visibility(bool OldValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "OnRep_Visibility"); Params::SceneComponent_OnRep_Visibility Parms{}; Parms.OldValue = OldValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.ResetRelativeTransform // (Final, Native, Public, BlueprintCallable) void USceneComponent::ResetRelativeTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "ResetRelativeTransform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetAbsolute // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewAbsoluteRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewAbsoluteScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetAbsolute"); Params::SceneComponent_SetAbsolute Parms{}; Parms.bNewAbsoluteLocation = bNewAbsoluteLocation; Parms.bNewAbsoluteRotation = bNewAbsoluteRotation; Parms.bNewAbsoluteScale = bNewAbsoluteScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetHiddenInGame // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetHiddenInGame(bool NewHidden, bool bPropagateToChildren) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetHiddenInGame"); Params::SceneComponent_SetHiddenInGame Parms{}; Parms.NewHidden = NewHidden; Parms.bPropagateToChildren = bPropagateToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetMobility // (Native, Public, BlueprintCallable) // Parameters: // EComponentMobility NewMobility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetMobility(EComponentMobility NewMobility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetMobility"); Params::SceneComponent_SetMobility Parms{}; Parms.NewMobility = NewMobility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetRelativeScale3D(const struct FVector& NewScale3D) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetRelativeScale3D"); Params::SceneComponent_SetRelativeScale3D Parms{}; Parms.NewScale3D = std::move(NewScale3D); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetShouldUpdatePhysicsVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInShouldUpdatePhysicsVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetShouldUpdatePhysicsVolume"); Params::SceneComponent_SetShouldUpdatePhysicsVolume Parms{}; Parms.bInShouldUpdatePhysicsVolume = bInShouldUpdatePhysicsVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetVisibility(bool bNewVisibility, bool bPropagateToChildren) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetVisibility"); Params::SceneComponent_SetVisibility Parms{}; Parms.bNewVisibility = bNewVisibility; Parms.bPropagateToChildren = bPropagateToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetWorldScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetWorldScale3D(const struct FVector& NewScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetWorldScale3D"); Params::SceneComponent_SetWorldScale3D Parms{}; Parms.NewScale = std::move(NewScale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SnapTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::SnapTo(class USceneComponent* InParent, class FName InSocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SnapTo"); Params::SceneComponent_SnapTo Parms{}; Parms.InParent = InParent; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.ToggleVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::ToggleVisibility(bool bPropagateToChildren) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "ToggleVisibility"); Params::SceneComponent_ToggleVisibility Parms{}; Parms.bPropagateToChildren = bPropagateToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.DoesSocketExist // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::DoesSocketExist(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "DoesSocketExist"); Params::SceneComponent_DoesSocketExist Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetAllSocketNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USceneComponent::GetAllSocketNames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetAllSocketNames"); Params::SceneComponent_GetAllSocketNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetAttachParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* USceneComponent::GetAttachParent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetAttachParent"); Params::SceneComponent_GetAttachParent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetAttachSocketName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USceneComponent::GetAttachSocketName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetAttachSocketName"); Params::SceneComponent_GetAttachSocketName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetChildComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ChildIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* USceneComponent::GetChildComponent(int32 ChildIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetChildComponent"); Params::SceneComponent_GetChildComponent Parms{}; Parms.ChildIndex = ChildIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetChildrenComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bIncludeAllDescendants (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* Children (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USceneComponent::GetChildrenComponents(bool bIncludeAllDescendants, TArray* Children) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetChildrenComponents"); Params::SceneComponent_GetChildrenComponents Parms{}; Parms.bIncludeAllDescendants = bIncludeAllDescendants; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Children != nullptr) *Children = std::move(Parms.Children); } // Function Engine.SceneComponent.GetComponentVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetComponentVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetComponentVelocity"); Params::SceneComponent_GetComponentVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetForwardVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetForwardVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetForwardVector"); Params::SceneComponent_GetForwardVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetNumChildrenComponents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USceneComponent::GetNumChildrenComponents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetNumChildrenComponents"); Params::SceneComponent_GetNumChildrenComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetParentComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* Parents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USceneComponent::GetParentComponents(TArray* Parents) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetParentComponents"); Params::SceneComponent_GetParentComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Parents != nullptr) *Parents = std::move(Parms.Parents); } // Function Engine.SceneComponent.GetPhysicsVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhysicsVolume* USceneComponent::GetPhysicsVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetPhysicsVolume"); Params::SceneComponent_GetPhysicsVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetRelativeTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USceneComponent::GetRelativeTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetRelativeTransform"); Params::SceneComponent_GetRelativeTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetRightVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetRightVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetRightVector"); Params::SceneComponent_GetRightVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetShouldUpdatePhysicsVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::GetShouldUpdatePhysicsVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetShouldUpdatePhysicsVolume"); Params::SceneComponent_GetShouldUpdatePhysicsVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetSocketLocation(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetSocketLocation"); Params::SceneComponent_GetSocketLocation Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketQuaternion // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat USceneComponent::GetSocketQuaternion(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetSocketQuaternion"); Params::SceneComponent_GetSocketQuaternion Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USceneComponent::GetSocketRotation(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetSocketRotation"); Params::SceneComponent_GetSocketRotation Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketTransform // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERelativeTransformSpace TransformSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USceneComponent::GetSocketTransform(class FName InSocketName, ERelativeTransformSpace TransformSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetSocketTransform"); Params::SceneComponent_GetSocketTransform Parms{}; Parms.InSocketName = InSocketName; Parms.TransformSpace = TransformSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetUpVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetUpVector"); Params::SceneComponent_GetUpVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.IsAnySimulatingPhysics // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::IsAnySimulatingPhysics() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "IsAnySimulatingPhysics"); Params::SceneComponent_IsAnySimulatingPhysics Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.IsSimulatingPhysics // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::IsSimulatingPhysics(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "IsSimulatingPhysics"); Params::SceneComponent_IsSimulatingPhysics Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.IsVisible // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::IsVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "IsVisible"); Params::SceneComponent_IsVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::K2_GetComponentLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_GetComponentLocation"); Params::SceneComponent_K2_GetComponentLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USceneComponent::K2_GetComponentRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_GetComponentRotation"); Params::SceneComponent_K2_GetComponentRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::K2_GetComponentScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_GetComponentScale"); Params::SceneComponent_K2_GetComponentScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentToWorld // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USceneComponent::K2_GetComponentToWorld() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_GetComponentToWorld"); Params::SceneComponent_K2_GetComponentToWorld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveVector.GetVectorValue // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCurveVector::GetVectorValue(float InTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveVector", "GetVectorValue"); Params::CurveVector_GetVectorValue Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Predefined Function // Gets a pointer to a valid UObject of type UEngine class UEngine* UEngine::GetEngine() { static UEngine* GEngine = nullptr; if (GEngine) return GEngine; /* (Re-)Initialize if GEngine is nullptr */ for (int i = 0; i < UObject::GObjects->Num(); i++) { UObject* Obj = UObject::GObjects->GetByIndex(i); if (!Obj) continue; if (Obj->IsA(UEngine::StaticClass()) && !Obj->IsDefaultObject()) { GEngine = static_cast(Obj); break; } } return GEngine; } // Predefined Function // Returns the result of UEngine::GetEngine() without a type-check, might be dangerous class UGameEngine* UGameEngine::GetEngine() { return static_cast(UEngine::GetEngine()); } // Function Engine.VOIPTalker.CreateTalkerForPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerState* OwningState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVOIPTalker* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVOIPTalker* UVOIPTalker::CreateTalkerForPlayer(class APlayerState* OwningState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VOIPTalker", "CreateTalkerForPlayer"); Params::VOIPTalker_CreateTalkerForPlayer Parms{}; Parms.OwningState = OwningState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.VOIPTalker.BPOnTalkingBegin // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UAudioComponent* AudioComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVOIPTalker::BPOnTalkingBegin(class UAudioComponent* AudioComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VOIPTalker", "BPOnTalkingBegin"); Params::VOIPTalker_BPOnTalkingBegin Parms{}; Parms.AudioComponent = AudioComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VOIPTalker.BPOnTalkingEnd // (Native, Event, Protected, BlueprintEvent) void UVOIPTalker::BPOnTalkingEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VOIPTalker", "BPOnTalkingEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.VOIPTalker.GetVoiceLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVOIPTalker::GetVoiceLevel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VOIPTalker", "GetVoiceLevel"); Params::VOIPTalker_GetVoiceLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.VOIPTalker.RegisterWithPlayerState // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerState* OwningState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVOIPTalker::RegisterWithPlayerState(class APlayerState* OwningState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VOIPTalker", "RegisterWithPlayerState"); Params::VOIPTalker_RegisterWithPlayerState Parms{}; Parms.OwningState = OwningState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.K2_MoveUpdatedComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovementComponent::K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, struct FHitResult* OutHit, bool bSweep, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "K2_MoveUpdatedComponent"); Params::MovementComponent_K2_MoveUpdatedComponent Parms{}; Parms.Delta = std::move(Delta); Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.MovementComponent.PhysicsVolumeChanged // (Native, Public) // Parameters: // class APhysicsVolume* NewVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::PhysicsVolumeChanged(class APhysicsVolume* NewVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "PhysicsVolumeChanged"); Params::MovementComponent_PhysicsVolumeChanged Parms{}; Parms.NewVolume = NewVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintAxisSetting // (Native, Public, BlueprintCallable) // Parameters: // EPlaneConstraintAxisSetting NewAxisSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintAxisSetting"); Params::MovementComponent_SetPlaneConstraintAxisSetting Parms{}; Parms.NewAxisSetting = NewAxisSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintEnabled"); Params::MovementComponent_SetPlaneConstraintEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintFromVectors // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintFromVectors"); Params::MovementComponent_SetPlaneConstraintFromVectors Parms{}; Parms.Forward = std::move(Forward); Parms.Up = std::move(Up); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintNormal // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintNormal(const struct FVector& PlaneNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintNormal"); Params::MovementComponent_SetPlaneConstraintNormal Parms{}; Parms.PlaneNormal = std::move(PlaneNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintOrigin // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintOrigin"); Params::MovementComponent_SetPlaneConstraintOrigin Parms{}; Parms.PlaneOrigin = std::move(PlaneOrigin); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetUpdatedComponent // (Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* NewUpdatedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetUpdatedComponent(class USceneComponent* NewUpdatedComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetUpdatedComponent"); Params::MovementComponent_SetUpdatedComponent Parms{}; Parms.NewUpdatedComponent = NewUpdatedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SnapUpdatedComponentToPlane // (Native, Public, BlueprintCallable) void UMovementComponent::SnapUpdatedComponentToPlane() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SnapUpdatedComponentToPlane"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.StopMovementImmediately // (Native, Public, BlueprintCallable) void UMovementComponent::StopMovementImmediately() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "StopMovementImmediately"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.ConstrainDirectionToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMovementComponent::ConstrainDirectionToPlane(const struct FVector& Direction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "ConstrainDirectionToPlane"); Params::MovementComponent_ConstrainDirectionToPlane Parms{}; Parms.Direction = std::move(Direction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.ConstrainLocationToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMovementComponent::ConstrainLocationToPlane(const struct FVector& Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "ConstrainLocationToPlane"); Params::MovementComponent_ConstrainLocationToPlane Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.ConstrainNormalToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMovementComponent::ConstrainNormalToPlane(const struct FVector& Normal) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "ConstrainNormalToPlane"); Params::MovementComponent_ConstrainNormalToPlane Parms{}; Parms.Normal = std::move(Normal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetGravityZ // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::GetGravityZ() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetGravityZ"); Params::MovementComponent_GetGravityZ Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::GetMaxSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetMaxSpeed"); Params::MovementComponent_GetMaxSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPhysicsVolume // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhysicsVolume* UMovementComponent::GetPhysicsVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetPhysicsVolume"); Params::MovementComponent_GetPhysicsVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintAxisSetting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlaneConstraintAxisSetting ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPlaneConstraintAxisSetting UMovementComponent::GetPlaneConstraintAxisSetting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintAxisSetting"); Params::MovementComponent_GetPlaneConstraintAxisSetting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintNormal // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UMovementComponent::GetPlaneConstraintNormal() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintNormal"); Params::MovementComponent_GetPlaneConstraintNormal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintOrigin // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector UMovementComponent::GetPlaneConstraintOrigin() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintOrigin"); Params::MovementComponent_GetPlaneConstraintOrigin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.IsExceedingMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float MaxSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovementComponent::IsExceedingMaxSpeed(float MaxSpeed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "IsExceedingMaxSpeed"); Params::MovementComponent_IsExceedingMaxSpeed Parms{}; Parms.MaxSpeed = MaxSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.K2_GetMaxSpeedModifier // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::K2_GetMaxSpeedModifier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "K2_GetMaxSpeedModifier"); Params::MovementComponent_K2_GetMaxSpeedModifier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.K2_GetModifiedMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::K2_GetModifiedMaxSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "K2_GetModifiedMaxSpeed"); Params::MovementComponent_K2_GetModifiedMaxSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.StopActiveMovement // (Native, Public, BlueprintCallable) void UNavMovementComponent::StopActiveMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "StopActiveMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.NavMovementComponent.StopMovementKeepPathing // (Final, Native, Public, BlueprintCallable) void UNavMovementComponent::StopMovementKeepPathing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "StopMovementKeepPathing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.NavMovementComponent.IsCrouching // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsCrouching() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsCrouching"); Params::NavMovementComponent_IsCrouching Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsFalling // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsFalling() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsFalling"); Params::NavMovementComponent_IsFalling Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsFlying // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsFlying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsFlying"); Params::NavMovementComponent_IsFlying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsMovingOnGround // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsMovingOnGround() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsMovingOnGround"); Params::NavMovementComponent_IsMovingOnGround Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsSwimming // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsSwimming() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsSwimming"); Params::NavMovementComponent_IsSwimming Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.AddInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& WorldVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnMovementComponent::AddInputVector(const struct FVector& WorldVector, bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "AddInputVector"); Params::PawnMovementComponent_AddInputVector Parms{}; Parms.WorldVector = std::move(WorldVector); Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PawnMovementComponent.ConsumeInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::ConsumeInputVector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "ConsumeInputVector"); Params::PawnMovementComponent_ConsumeInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.GetLastInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::GetLastInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "GetLastInputVector"); Params::PawnMovementComponent_GetLastInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.GetPawnOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UPawnMovementComponent::GetPawnOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "GetPawnOwner"); Params::PawnMovementComponent_GetPawnOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.GetPendingInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::GetPendingInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "GetPendingInputVector"); Params::PawnMovementComponent_GetPendingInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPawnMovementComponent::IsMoveInputIgnored() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "IsMoveInputIgnored"); Params::PawnMovementComponent_IsMoveInputIgnored Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.K2_GetInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::K2_GetInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "K2_GetInputVector"); Params::PawnMovementComponent_K2_GetInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.AddForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::AddForce(const struct FVector& Force) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "AddForce"); Params::CharacterMovementComponent_AddForce Parms{}; Parms.Force = std::move(Force); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.AddImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelocityChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::AddImpulse(const struct FVector& Impulse, bool bVelocityChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "AddImpulse"); Params::CharacterMovementComponent_AddImpulse Parms{}; Parms.Impulse = std::move(Impulse); Parms.bVelocityChange = bVelocityChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.CalcVelocity // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Friction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFluid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BrakingDeceleration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "CalcVelocity"); Params::CharacterMovementComponent_CalcVelocity Parms{}; Parms.DeltaTime = DeltaTime; Parms.Friction = Friction; Parms.bFluid = bFluid; Parms.BrakingDeceleration = BrakingDeceleration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.CapsuleTouched // (Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCharacterMovementComponent::CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "CapsuleTouched"); Params::CharacterMovementComponent_CapsuleTouched Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ClearAccumulatedForces // (Native, Public, BlueprintCallable) void UCharacterMovementComponent::ClearAccumulatedForces() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ClearAccumulatedForces"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.DisableMovement // (Native, Public, BlueprintCallable) void UCharacterMovementComponent::DisableMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "DisableMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetAvoidanceEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetAvoidanceEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceEnabled"); Params::CharacterMovementComponent_SetAvoidanceEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetAvoidanceGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetAvoidanceGroup(int32 GroupFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceGroup"); Params::CharacterMovementComponent_SetAvoidanceGroup Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetAvoidanceGroupMask // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FNavAvoidanceMask& GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetAvoidanceGroupMask(const struct FNavAvoidanceMask& GroupMask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceGroupMask"); Params::CharacterMovementComponent_SetAvoidanceGroupMask Parms{}; Parms.GroupMask = std::move(GroupMask); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToAvoid // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToAvoid(int32 GroupFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToAvoid"); Params::CharacterMovementComponent_SetGroupsToAvoid Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToAvoidMask // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FNavAvoidanceMask& GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToAvoidMask(const struct FNavAvoidanceMask& GroupMask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToAvoidMask"); Params::CharacterMovementComponent_SetGroupsToAvoidMask Parms{}; Parms.GroupMask = std::move(GroupMask); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToIgnore // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToIgnore(int32 GroupFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToIgnore"); Params::CharacterMovementComponent_SetGroupsToIgnore Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToIgnoreMask // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FNavAvoidanceMask& GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToIgnoreMask(const struct FNavAvoidanceMask& GroupMask) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToIgnoreMask"); Params::CharacterMovementComponent_SetGroupsToIgnoreMask Parms{}; Parms.GroupMask = std::move(GroupMask); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetMovementMode // (Native, Public, BlueprintCallable) // Parameters: // EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetMovementMode(EMovementMode NewMovementMode, uint8 NewCustomMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetMovementMode"); Params::CharacterMovementComponent_SetMovementMode Parms{}; Parms.NewMovementMode = NewMovementMode; Parms.NewCustomMode = NewCustomMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetWalkableFloorAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWalkableFloorAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetWalkableFloorAngle(float InWalkableFloorAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorAngle"); Params::CharacterMovementComponent_SetWalkableFloorAngle Parms{}; Parms.InWalkableFloorAngle = InWalkableFloorAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetWalkableFloorZ // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWalkableFloorZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetWalkableFloorZ(float InWalkableFloorZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorZ"); Params::CharacterMovementComponent_SetWalkableFloorZ Parms{}; Parms.InWalkableFloorZ = InWalkableFloorZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.GetAnalogInputModifier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetAnalogInputModifier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetAnalogInputModifier"); Params::CharacterMovementComponent_GetAnalogInputModifier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetCharacterOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UCharacterMovementComponent::GetCharacterOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetCharacterOwner"); Params::CharacterMovementComponent_GetCharacterOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetCurrentAcceleration // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetCurrentAcceleration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetCurrentAcceleration"); Params::CharacterMovementComponent_GetCurrentAcceleration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetImpartedMovementBaseVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetImpartedMovementBaseVelocity"); Params::CharacterMovementComponent_GetImpartedMovementBaseVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetLastUpdateLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetLastUpdateLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateLocation"); Params::CharacterMovementComponent_GetLastUpdateLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetLastUpdateRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UCharacterMovementComponent::GetLastUpdateRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateRotation"); Params::CharacterMovementComponent_GetLastUpdateRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetLastUpdateVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetLastUpdateVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateVelocity"); Params::CharacterMovementComponent_GetLastUpdateVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxAcceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxAcceleration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxAcceleration"); Params::CharacterMovementComponent_GetMaxAcceleration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxBrakingDeceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxBrakingDeceleration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxBrakingDeceleration"); Params::CharacterMovementComponent_GetMaxBrakingDeceleration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxJumpHeight // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxJumpHeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxJumpHeight"); Params::CharacterMovementComponent_GetMaxJumpHeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxJumpHeightWithJumpTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxJumpHeightWithJumpTime"); Params::CharacterMovementComponent_GetMaxJumpHeightWithJumpTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMinAnalogSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMinAnalogSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetMinAnalogSpeed"); Params::CharacterMovementComponent_GetMinAnalogSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMovementBase // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* UCharacterMovementComponent::GetMovementBase() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetMovementBase"); Params::CharacterMovementComponent_GetMovementBase Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetPerchRadiusThreshold() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetPerchRadiusThreshold"); Params::CharacterMovementComponent_GetPerchRadiusThreshold Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetValidPerchRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetValidPerchRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetValidPerchRadius"); Params::CharacterMovementComponent_GetValidPerchRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.IsWalkable // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterMovementComponent::IsWalkable(const struct FHitResult& Hit) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "IsWalkable"); Params::CharacterMovementComponent_IsWalkable Parms{}; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.IsWalking // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterMovementComponent::IsWalking() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "IsWalking"); Params::CharacterMovementComponent_IsWalking Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_ComputeFloorDist // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& CapsuleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LineDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SweepDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SweepRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFindFloorResult* FloorResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCharacterMovementComponent::K2_ComputeFloorDist(const struct FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, struct FFindFloorResult* FloorResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "K2_ComputeFloorDist"); Params::CharacterMovementComponent_K2_ComputeFloorDist Parms{}; Parms.CapsuleLocation = std::move(CapsuleLocation); Parms.LineDistance = LineDistance; Parms.SweepDistance = SweepDistance; Parms.SweepRadius = SweepRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FloorResult != nullptr) *FloorResult = std::move(Parms.FloorResult); } // Function Engine.CharacterMovementComponent.K2_FindFloor // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& CapsuleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFindFloorResult* FloorResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCharacterMovementComponent::K2_FindFloor(const struct FVector& CapsuleLocation, struct FFindFloorResult* FloorResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "K2_FindFloor"); Params::CharacterMovementComponent_K2_FindFloor Parms{}; Parms.CapsuleLocation = std::move(CapsuleLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FloorResult != nullptr) *FloorResult = std::move(Parms.FloorResult); } // Function Engine.CharacterMovementComponent.K2_GetModifiedMaxAcceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::K2_GetModifiedMaxAcceleration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "K2_GetModifiedMaxAcceleration"); Params::CharacterMovementComponent_K2_GetModifiedMaxAcceleration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::K2_GetWalkableFloorAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorAngle"); Params::CharacterMovementComponent_K2_GetWalkableFloorAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::K2_GetWalkableFloorZ() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorZ"); Params::CharacterMovementComponent_K2_GetWalkableFloorZ Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ExponentialHeightFog.OnRep_bEnabled // (Native, Public) void AExponentialHeightFog::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFog", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameInstance.DebugCreatePlayer // (Exec, Native, Public) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::DebugCreatePlayer(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "DebugCreatePlayer"); Params::GameInstance_DebugCreatePlayer Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameInstance.DebugRemovePlayer // (Exec, Native, Public) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::DebugRemovePlayer(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "DebugRemovePlayer"); Params::GameInstance_DebugRemovePlayer Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameInstance.HandleNetworkError // (Event, Public, BlueprintEvent) // Parameters: // ENetworkFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsServer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::HandleNetworkError(ENetworkFailure FailureType, bool bIsServer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "HandleNetworkError"); Params::GameInstance_HandleNetworkError Parms{}; Parms.FailureType = FailureType; Parms.bIsServer = bIsServer; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameInstance.HandleTravelError // (Event, Public, BlueprintEvent) // Parameters: // ETravelFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::HandleTravelError(ETravelFailure FailureType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "HandleTravelError"); Params::GameInstance_HandleTravelError Parms{}; Parms.FailureType = FailureType; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameInstance.ReceiveInit // (Event, Public, BlueprintEvent) void UGameInstance::ReceiveInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "ReceiveInit"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.GameInstance.ReceiveShutdown // (Event, Public, BlueprintEvent) void UGameInstance::ReceiveShutdown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "ReceiveShutdown"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.ProjectileMovementComponent.MoveInterpolationTarget // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UProjectileMovementComponent::MoveInterpolationTarget(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "MoveInterpolationTarget"); Params::ProjectileMovementComponent_MoveInterpolationTarget Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.ResetInterpolation // (Native, Public, BlueprintCallable) void UProjectileMovementComponent::ResetInterpolation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "ResetInterpolation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.SetInterpolatedComponent // (Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProjectileMovementComponent::SetInterpolatedComponent(class USceneComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "SetInterpolatedComponent"); Params::ProjectileMovementComponent_SetInterpolatedComponent Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProjectileMovementComponent::SetVelocityInLocalSpace(const struct FVector& NewVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "SetVelocityInLocalSpace"); Params::ProjectileMovementComponent_SetVelocityInLocalSpace Parms{}; Parms.NewVelocity = std::move(NewVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.StopSimulating // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UProjectileMovementComponent::StopSimulating(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "StopSimulating"); Params::ProjectileMovementComponent_StopSimulating Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.IsInterpolationComplete // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UProjectileMovementComponent::IsInterpolationComplete() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "IsInterpolationComplete"); Params::ProjectileMovementComponent_IsInterpolationComplete Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ProjectileMovementComponent.IsVelocityUnderSimulationThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UProjectileMovementComponent::IsVelocityUnderSimulationThreshold() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "IsVelocityUnderSimulationThreshold"); Params::ProjectileMovementComponent_IsVelocityUnderSimulationThreshold Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ProjectileMovementComponent.LimitVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UProjectileMovementComponent::LimitVelocity(const struct FVector& NewVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "LimitVelocity"); Params::ProjectileMovementComponent_LimitVelocity Parms{}; Parms.NewVelocity = std::move(NewVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.AddAngularImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddAngularImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulse"); Params::PrimitiveComponent_AddAngularImpulse Parms{}; Parms.Impulse = std::move(Impulse); Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddAngularImpulseInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddAngularImpulseInDegrees(const struct FVector& Impulse, class FName BoneName, bool bVelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulseInDegrees"); Params::PrimitiveComponent_AddAngularImpulseInDegrees Parms{}; Parms.Impulse = std::move(Impulse); Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddAngularImpulseInRadians // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddAngularImpulseInRadians(const struct FVector& Impulse, class FName BoneName, bool bVelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulseInRadians"); Params::PrimitiveComponent_AddAngularImpulseInRadians Parms{}; Parms.Impulse = std::move(Impulse); Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddForce(const struct FVector& Force, class FName BoneName, bool bAccelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddForce"); Params::PrimitiveComponent_AddForce Parms{}; Parms.Force = std::move(Force); Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddForceAtLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddForceAtLocation(const struct FVector& Force, const struct FVector& Location, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddForceAtLocation"); Params::PrimitiveComponent_AddForceAtLocation Parms{}; Parms.Force = std::move(Force); Parms.Location = std::move(Location); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddForceAtLocationLocal // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddForceAtLocationLocal(const struct FVector& Force, const struct FVector& Location, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddForceAtLocationLocal"); Params::PrimitiveComponent_AddForceAtLocationLocal Parms{}; Parms.Force = std::move(Force); Parms.Location = std::move(Location); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddImpulse"); Params::PrimitiveComponent_AddImpulse Parms{}; Parms.Impulse = std::move(Impulse); Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddImpulseAtLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddImpulseAtLocation"); Params::PrimitiveComponent_AddImpulseAtLocation Parms{}; Parms.Impulse = std::move(Impulse); Parms.Location = std::move(Location); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddRadialForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddRadialForce(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddRadialForce"); Params::PrimitiveComponent_AddRadialForce Parms{}; Parms.Origin = std::move(Origin); Parms.Radius = Radius; Parms.Strength = Strength; Parms.Falloff = Falloff; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddRadialImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddRadialImpulse"); Params::PrimitiveComponent_AddRadialImpulse Parms{}; Parms.Origin = std::move(Origin); Parms.Radius = Radius; Parms.Strength = Strength; Parms.Falloff = Falloff; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddTorque // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddTorque(const struct FVector& Torque, class FName BoneName, bool bAccelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddTorque"); Params::PrimitiveComponent_AddTorque Parms{}; Parms.Torque = std::move(Torque); Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddTorqueInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddTorqueInDegrees(const struct FVector& Torque, class FName BoneName, bool bAccelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddTorqueInDegrees"); Params::PrimitiveComponent_AddTorqueInDegrees Parms{}; Parms.Torque = std::move(Torque); Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddTorqueInRadians // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddTorqueInRadians(const struct FVector& Torque, class FName BoneName, bool bAccelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddTorqueInRadians"); Params::PrimitiveComponent_AddTorqueInRadians Parms{}; Parms.Torque = std::move(Torque); Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.ClearMoveIgnoreActors // (Final, Native, Public, BlueprintCallable) void UPrimitiveComponent::ClearMoveIgnoreActors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "ClearMoveIgnoreActors"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.ClearMoveIgnoreComponents // (Final, Native, Public, BlueprintCallable) void UPrimitiveComponent::ClearMoveIgnoreComponents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "ClearMoveIgnoreComponents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPrimitiveComponent::CopyArrayOfMoveIgnoreActors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CopyArrayOfMoveIgnoreActors"); Params::PrimitiveComponent_CopyArrayOfMoveIgnoreActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray UPrimitiveComponent::CopyArrayOfMoveIgnoreComponents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CopyArrayOfMoveIgnoreComponents"); Params::PrimitiveComponent_CopyArrayOfMoveIgnoreComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamic(int32 ElementIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamic"); Params::PrimitiveComponent_CreateAndSetMaterialInstanceDynamic Parms{}; Parms.ElementIndex = ElementIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, class UMaterialInterface* Parent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamicFromMaterial"); Params::PrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial Parms{}; Parms.ElementIndex = ElementIndex; Parms.Parent = Parent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OptionalName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateDynamicMaterialInstance(int32 ElementIndex, class UMaterialInterface* SourceMaterial, class FName OptionalName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CreateDynamicMaterialInstance"); Params::PrimitiveComponent_CreateDynamicMaterialInstance Parms{}; Parms.ElementIndex = ElementIndex; Parms.SourceMaterial = SourceMaterial; Parms.OptionalName = OptionalName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsLinearVelocity(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocity"); Params::PrimitiveComponent_GetPhysicsLinearVelocity Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocityAtPoint"); Params::PrimitiveComponent_GetPhysicsLinearVelocityAtPoint Parms{}; Parms.Point = std::move(Point); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IgnoreActorWhenMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IgnoreActorWhenMoving"); Params::PrimitiveComponent_IgnoreActorWhenMoving Parms{}; Parms.Actor = Actor; Parms.bShouldIgnore = bShouldIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.IgnoreComponentWhenMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IgnoreComponentWhenMoving"); Params::PrimitiveComponent_IgnoreComponentWhenMoving Parms{}; Parms.Component = Component; Parms.bShouldIgnore = bShouldIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.IsAnyRigidBodyAwake // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsAnyRigidBodyAwake() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IsAnyRigidBodyAwake"); Params::PrimitiveComponent_IsAnyRigidBodyAwake Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_BoxOverlapComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxCentre (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBox& InBox (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_BoxOverlapComponent(const struct FVector& InBoxCentre, const struct FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "K2_BoxOverlapComponent"); Params::PrimitiveComponent_K2_BoxOverlapComponent Parms{}; Parms.InBoxCentre = std::move(InBoxCentre); Parms.InBox = std::move(InBox); Parms.bTraceComplex = bTraceComplex; Parms.bShowTrace = bShowTrace; Parms.bPersistentShowTrace = bPersistentShowTrace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); if (HitNormal != nullptr) *HitNormal = std::move(Parms.HitNormal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_LineTraceComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "K2_LineTraceComponent"); Params::PrimitiveComponent_K2_LineTraceComponent Parms{}; Parms.TraceStart = std::move(TraceStart); Parms.TraceEnd = std::move(TraceEnd); Parms.bTraceComplex = bTraceComplex; Parms.bShowTrace = bShowTrace; Parms.bPersistentShowTrace = bPersistentShowTrace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); if (HitNormal != nullptr) *HitNormal = std::move(Parms.HitNormal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_SphereOverlapComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InSphereCentre (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_SphereOverlapComponent(const struct FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "K2_SphereOverlapComponent"); Params::PrimitiveComponent_K2_SphereOverlapComponent Parms{}; Parms.InSphereCentre = std::move(InSphereCentre); Parms.InSphereRadius = InSphereRadius; Parms.bTraceComplex = bTraceComplex; Parms.bShowTrace = bShowTrace; Parms.bPersistentShowTrace = bPersistentShowTrace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); if (HitNormal != nullptr) *HitNormal = std::move(Parms.HitNormal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_SphereTraceComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_SphereTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "K2_SphereTraceComponent"); Params::PrimitiveComponent_K2_SphereTraceComponent Parms{}; Parms.TraceStart = std::move(TraceStart); Parms.TraceEnd = std::move(TraceEnd); Parms.SphereRadius = SphereRadius; Parms.bTraceComplex = bTraceComplex; Parms.bShowTrace = bShowTrace; Parms.bPersistentShowTrace = bPersistentShowTrace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); if (HitNormal != nullptr) *HitNormal = std::move(Parms.HitNormal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.PutRigidBodyToSleep // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::PutRigidBodyToSleep(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "PutRigidBodyToSleep"); Params::PrimitiveComponent_PutRigidBodyToSleep Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllMassScale // (Native, Public, BlueprintCallable) // Parameters: // float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllMassScale(float InMassScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetAllMassScale"); Params::PrimitiveComponent_SetAllMassScale Parms{}; Parms.InMassScale = InMassScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewAngVel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsAngularVelocityInDegrees"); Params::PrimitiveComponent_SetAllPhysicsAngularVelocityInDegrees Parms{}; Parms.NewAngVel = std::move(NewAngVel); Parms.bAddToCurrent = bAddToCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewAngVel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsAngularVelocityInRadians"); Params::PrimitiveComponent_SetAllPhysicsAngularVelocityInRadians Parms{}; Parms.NewAngVel = std::move(NewAngVel); Parms.bAddToCurrent = bAddToCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsLinearVelocity"); Params::PrimitiveComponent_SetAllPhysicsLinearVelocity Parms{}; Parms.NewVel = std::move(NewVel); Parms.bAddToCurrent = bAddToCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllUseCCD // (Native, Public, BlueprintCallable) // Parameters: // bool InUseCCD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllUseCCD(bool InUseCCD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetAllUseCCD"); Params::PrimitiveComponent_SetAllUseCCD Parms{}; Parms.InUseCCD = InUseCCD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAngularDamping // (Native, Public, BlueprintCallable) // Parameters: // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAngularDamping(float InDamping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetAngularDamping"); Params::PrimitiveComponent_SetAngularDamping Parms{}; Parms.InDamping = InDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetBoundsScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewBoundsScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetBoundsScale(float NewBoundsScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetBoundsScale"); Params::PrimitiveComponent_SetBoundsScale Parms{}; Parms.NewBoundsScale = NewBoundsScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCastHiddenShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewCastHiddenShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCastHiddenShadow(bool NewCastHiddenShadow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCastHiddenShadow"); Params::PrimitiveComponent_SetCastHiddenShadow Parms{}; Parms.NewCastHiddenShadow = NewCastHiddenShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCastInsetShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInCastInsetShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCastInsetShadow(bool bInCastInsetShadow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCastInsetShadow"); Params::PrimitiveComponent_SetCastInsetShadow Parms{}; Parms.bInCastInsetShadow = bInCastInsetShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCastShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewCastShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCastShadow(bool NewCastShadow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCastShadow"); Params::PrimitiveComponent_SetCastShadow Parms{}; Parms.NewCastShadow = NewCastShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& CenterOfMassOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCenterOfMass(const struct FVector& CenterOfMassOffset, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCenterOfMass"); Params::PrimitiveComponent_SetCenterOfMass Parms{}; Parms.CenterOfMassOffset = std::move(CenterOfMassOffset); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionEnabled // (Native, Public, BlueprintCallable) // Parameters: // ECollisionEnabled NewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionEnabled(ECollisionEnabled NewType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionEnabled"); Params::PrimitiveComponent_SetCollisionEnabled Parms{}; Parms.NewType = NewType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionObjectType // (Native, Public, BlueprintCallable) // Parameters: // ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionObjectType(ECollisionChannel Channel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionObjectType"); Params::PrimitiveComponent_SetCollisionObjectType Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionProfileName // (Native, Public, BlueprintCallable) // Parameters: // class FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionProfileName(class FName InCollisionProfileName, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionProfileName"); Params::PrimitiveComponent_SetCollisionProfileName Parms{}; Parms.InCollisionProfileName = InCollisionProfileName; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels // (Native, Public, BlueprintCallable) // Parameters: // ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionResponseToAllChannels(ECollisionResponse NewResponse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToAllChannels"); Params::PrimitiveComponent_SetCollisionResponseToAllChannels Parms{}; Parms.NewResponse = NewResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionResponseToChannel // (Native, Public, BlueprintCallable) // Parameters: // ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse NewResponse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToChannel"); Params::PrimitiveComponent_SetCollisionResponseToChannel Parms{}; Parms.Channel = Channel; Parms.NewResponse = NewResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetConstraintMode // (Native, Public, BlueprintCallable) // Parameters: // EDOFMode ConstraintMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetConstraintMode(EDOFMode ConstraintMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetConstraintMode"); Params::PrimitiveComponent_SetConstraintMode Parms{}; Parms.ConstraintMode = ConstraintMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCullDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCullDistance(float NewCullDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCullDistance"); Params::PrimitiveComponent_SetCullDistance Parms{}; Parms.NewCullDistance = NewCullDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomDepthStencilValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomDepthStencilValue(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCustomDepthStencilValue"); Params::PrimitiveComponent_SetCustomDepthStencilValue Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask // (Final, Native, Public, BlueprintCallable) // Parameters: // ERendererStencilMask WriteMaskBit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomDepthStencilWriteMask(ERendererStencilMask WriteMaskBit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCustomDepthStencilWriteMask"); Params::PrimitiveComponent_SetCustomDepthStencilWriteMask Parms{}; Parms.WriteMaskBit = WriteMaskBit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomPrimitiveDataFloat // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomPrimitiveDataFloat(int32 DataIndex, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataFloat"); Params::PrimitiveComponent_SetCustomPrimitiveDataFloat Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector2 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector2"); Params::PrimitiveComponent_SetCustomPrimitiveDataVector2 Parms{}; Parms.DataIndex = DataIndex; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector3 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector3"); Params::PrimitiveComponent_SetCustomPrimitiveDataVector3 Parms{}; Parms.DataIndex = DataIndex; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector4 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector4"); Params::PrimitiveComponent_SetCustomPrimitiveDataVector4 Parms{}; Parms.DataIndex = DataIndex; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataFloat // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataFloat"); Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataFloat Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector2 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector2"); Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataVector2 Parms{}; Parms.DataIndex = DataIndex; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector3 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector3"); Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataVector3 Parms{}; Parms.DataIndex = DataIndex; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector4 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector4"); Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataVector4 Parms{}; Parms.DataIndex = DataIndex; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetEnableGravity // (Native, Public, BlueprintCallable) // Parameters: // bool bGravityEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetEnableGravity(bool bGravityEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetEnableGravity"); Params::PrimitiveComponent_SetEnableGravity Parms{}; Parms.bGravityEnabled = bGravityEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetExcludeFromLightAttachmentGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInExcludeFromLightAttachmentGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetExcludeFromLightAttachmentGroup"); Params::PrimitiveComponent_SetExcludeFromLightAttachmentGroup Parms{}; Parms.bInExcludeFromLightAttachmentGroup = bInExcludeFromLightAttachmentGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetGenerateOverlapEvents // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInGenerateOverlapEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetGenerateOverlapEvents(bool bInGenerateOverlapEvents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetGenerateOverlapEvents"); Params::PrimitiveComponent_SetGenerateOverlapEvents Parms{}; Parms.bInGenerateOverlapEvents = bInGenerateOverlapEvents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetHiddenInSceneCapture // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetHiddenInSceneCapture(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetHiddenInSceneCapture"); Params::PrimitiveComponent_SetHiddenInSceneCapture Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetLightAttachmentsAsGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInLightAttachmentsAsGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetLightAttachmentsAsGroup"); Params::PrimitiveComponent_SetLightAttachmentsAsGroup Parms{}; Parms.bInLightAttachmentsAsGroup = bInLightAttachmentsAsGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetLightingChannels // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bChannel0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChannel1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChannel2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetLightingChannels"); Params::PrimitiveComponent_SetLightingChannels Parms{}; Parms.bChannel0 = bChannel0; Parms.bChannel1 = bChannel1; Parms.bChannel2 = bChannel2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetLinearDamping // (Native, Public, BlueprintCallable) // Parameters: // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetLinearDamping(float InDamping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetLinearDamping"); Params::PrimitiveComponent_SetLinearDamping Parms{}; Parms.InDamping = InDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMassOverrideInKg // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MassInKg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverrideMass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMassOverrideInKg(class FName BoneName, float MassInKg, bool bOverrideMass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetMassOverrideInKg"); Params::PrimitiveComponent_SetMassOverrideInKg Parms{}; Parms.BoneName = BoneName; Parms.MassInKg = MassInKg; Parms.bOverrideMass = bOverrideMass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMassScale // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMassScale(class FName BoneName, float InMassScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetMassScale"); Params::PrimitiveComponent_SetMassScale Parms{}; Parms.BoneName = BoneName; Parms.InMassScale = InMassScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMaterial // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMaterial(int32 ElementIndex, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetMaterial"); Params::PrimitiveComponent_SetMaterial Parms{}; Parms.ElementIndex = ElementIndex; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMaterialByName // (Native, Public, BlueprintCallable) // Parameters: // class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMaterialByName(class FName MaterialSlotName, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetMaterialByName"); Params::PrimitiveComponent_SetMaterialByName Parms{}; Parms.MaterialSlotName = MaterialSlotName; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetNotifyRigidBodyCollision"); Params::PrimitiveComponent_SetNotifyRigidBodyCollision Parms{}; Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetOnlyOwnerSee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewOnlyOwnerSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetOnlyOwnerSee(bool bNewOnlyOwnerSee) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetOnlyOwnerSee"); Params::PrimitiveComponent_SetOnlyOwnerSee Parms{}; Parms.bNewOnlyOwnerSee = bNewOnlyOwnerSee; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetOwnerNoSee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewOwnerNoSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetOwnerNoSee(bool bNewOwnerNoSee) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetOwnerNoSee"); Params::PrimitiveComponent_SetOwnerNoSee Parms{}; Parms.bNewOwnerNoSee = bNewOwnerNoSee; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocity"); Params::PrimitiveComponent_SetPhysicsAngularVelocity Parms{}; Parms.NewAngVel = std::move(NewAngVel); Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocityInDegrees"); Params::PrimitiveComponent_SetPhysicsAngularVelocityInDegrees Parms{}; Parms.NewAngVel = std::move(NewAngVel); Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocityInRadians"); Params::PrimitiveComponent_SetPhysicsAngularVelocityInRadians Parms{}; Parms.NewAngVel = std::move(NewAngVel); Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsLinearVelocity"); Params::PrimitiveComponent_SetPhysicsLinearVelocity Parms{}; Parms.NewVel = std::move(NewVel); Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocity"); Params::PrimitiveComponent_SetPhysicsMaxAngularVelocity Parms{}; Parms.NewMaxAngVel = NewMaxAngVel; Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocityInDegrees"); Params::PrimitiveComponent_SetPhysicsMaxAngularVelocityInDegrees Parms{}; Parms.NewMaxAngVel = NewMaxAngVel; Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocityInRadians"); Params::PrimitiveComponent_SetPhysicsMaxAngularVelocityInRadians Parms{}; Parms.NewMaxAngVel = NewMaxAngVel; Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysMaterialOverride // (Native, Public, BlueprintCallable) // Parameters: // class UPhysicalMaterial* NewPhysMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysMaterialOverride"); Params::PrimitiveComponent_SetPhysMaterialOverride Parms{}; Parms.NewPhysMaterial = NewPhysMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetReceivesDecals // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewReceivesDecals (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetReceivesDecals(bool bNewReceivesDecals) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetReceivesDecals"); Params::PrimitiveComponent_SetReceivesDecals Parms{}; Parms.bNewReceivesDecals = bNewReceivesDecals; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetRenderCustomDepth // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetRenderCustomDepth(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetRenderCustomDepth"); Params::PrimitiveComponent_SetRenderCustomDepth Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetRenderInMainPass // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetRenderInMainPass(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetRenderInMainPass"); Params::PrimitiveComponent_SetRenderInMainPass Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetSimulatePhysics // (Native, Public, BlueprintCallable) // Parameters: // bool bSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetSimulatePhysics(bool bSimulate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetSimulatePhysics"); Params::PrimitiveComponent_SetSimulatePhysics Parms{}; Parms.bSimulate = bSimulate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewSingleSampleShadowFromStationaryLights (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetSingleSampleShadowFromStationaryLights"); Params::PrimitiveComponent_SetSingleSampleShadowFromStationaryLights Parms{}; Parms.bNewSingleSampleShadowFromStationaryLights = bNewSingleSampleShadowFromStationaryLights; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetTranslucencySortDistanceOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewTranslucencySortDistanceOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetTranslucencySortDistanceOffset"); Params::PrimitiveComponent_SetTranslucencySortDistanceOffset Parms{}; Parms.NewTranslucencySortDistanceOffset = NewTranslucencySortDistanceOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetTranslucentSortPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewTranslucentSortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetTranslucentSortPriority(int32 NewTranslucentSortPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetTranslucentSortPriority"); Params::PrimitiveComponent_SetTranslucentSortPriority Parms{}; Parms.NewTranslucentSortPriority = NewTranslucentSortPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetUseCCD // (Native, Public, BlueprintCallable) // Parameters: // bool InUseCCD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetUseCCD(bool InUseCCD, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetUseCCD"); Params::PrimitiveComponent_SetUseCCD Parms{}; Parms.InUseCCD = InUseCCD; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetVisibleInSceneCaptureOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetVisibleInSceneCaptureOnly(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetVisibleInSceneCaptureOnly"); Params::PrimitiveComponent_SetVisibleInSceneCaptureOnly Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetWalkableSlopeOverride // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FWalkableSlopeOverride& NewOverride (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetWalkableSlopeOverride(const struct FWalkableSlopeOverride& NewOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetWalkableSlopeOverride"); Params::PrimitiveComponent_SetWalkableSlopeOverride Parms{}; Parms.NewOverride = std::move(NewOverride); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.WakeAllRigidBodies // (Native, Public, BlueprintCallable) void UPrimitiveComponent::WakeAllRigidBodies() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "WakeAllRigidBodies"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.WakeRigidBody // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::WakeRigidBody(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "WakeRigidBody"); Params::PrimitiveComponent_WakeRigidBody Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.CanCharacterStepUp // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::CanCharacterStepUp(class APawn* Pawn) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CanCharacterStepUp"); Params::PrimitiveComponent_CanCharacterStepUp Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetAngularDamping // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetAngularDamping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetAngularDamping"); Params::PrimitiveComponent_GetAngularDamping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetCenterOfMass(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetCenterOfMass"); Params::PrimitiveComponent_GetCenterOfMass Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetClosestPointOnCollision // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutPointOnBody (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetClosestPointOnCollision(const struct FVector& Point, struct FVector* OutPointOnBody, class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetClosestPointOnCollision"); Params::PrimitiveComponent_GetClosestPointOnCollision Parms{}; Parms.Point = std::move(Point); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPointOnBody != nullptr) *OutPointOnBody = std::move(Parms.OutPointOnBody); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECollisionEnabled ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionEnabled UPrimitiveComponent::GetCollisionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionEnabled"); Params::PrimitiveComponent_GetCollisionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionObjectType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel UPrimitiveComponent::GetCollisionObjectType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionObjectType"); Params::PrimitiveComponent_GetCollisionObjectType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionProfileName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPrimitiveComponent::GetCollisionProfileName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionProfileName"); Params::PrimitiveComponent_GetCollisionProfileName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionResponseToChannel // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionResponse ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionResponse UPrimitiveComponent::GetCollisionResponseToChannel(ECollisionChannel Channel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionResponseToChannel"); Params::PrimitiveComponent_GetCollisionResponseToChannel Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetGenerateOverlapEvents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::GetGenerateOverlapEvents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetGenerateOverlapEvents"); Params::PrimitiveComponent_GetGenerateOverlapEvents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetInertiaTensor // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetInertiaTensor(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetInertiaTensor"); Params::PrimitiveComponent_GetInertiaTensor Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetLinearDamping // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetLinearDamping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetLinearDamping"); Params::PrimitiveComponent_GetLinearDamping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMass // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetMass() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetMass"); Params::PrimitiveComponent_GetMass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMassScale // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetMassScale(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetMassScale"); Params::PrimitiveComponent_GetMassScale Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UPrimitiveComponent::GetMaterial(int32 ElementIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetMaterial"); Params::PrimitiveComponent_GetMaterial Parms{}; Parms.ElementIndex = ElementIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 FaceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* SectionIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UPrimitiveComponent::GetMaterialFromCollisionFaceIndex(int32 FaceIndex, int32* SectionIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetMaterialFromCollisionFaceIndex"); Params::PrimitiveComponent_GetMaterialFromCollisionFaceIndex Parms{}; Parms.FaceIndex = FaceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SectionIndex != nullptr) *SectionIndex = Parms.SectionIndex; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetNumMaterials // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPrimitiveComponent::GetNumMaterials() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetNumMaterials"); Params::PrimitiveComponent_GetNumMaterials Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetOverlappingActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TSubclassOf ClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingActors"); Params::PrimitiveComponent_GetOverlappingActors Parms{}; Parms.ClassFilter = ClassFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlappingActors != nullptr) *OverlappingActors = std::move(Parms.OverlappingActors); } // Function Engine.PrimitiveComponent.GetOverlappingComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutOverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPrimitiveComponent::GetOverlappingComponents(TArray* OutOverlappingComponents) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingComponents"); Params::PrimitiveComponent_GetOverlappingComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutOverlappingComponents != nullptr) *OutOverlappingComponents = std::move(Parms.OutOverlappingComponents); } // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsAngularVelocity(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocity"); Params::PrimitiveComponent_GetPhysicsAngularVelocity Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInDegrees(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocityInDegrees"); Params::PrimitiveComponent_GetPhysicsAngularVelocityInDegrees Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInRadians(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocityInRadians"); Params::PrimitiveComponent_GetPhysicsAngularVelocityInRadians Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetWalkableSlopeOverride // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FWalkableSlopeOverride ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) const struct FWalkableSlopeOverride UPrimitiveComponent::GetWalkableSlopeOverride() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetWalkableSlopeOverride"); Params::PrimitiveComponent_GetWalkableSlopeOverride Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsGravityEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsGravityEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IsGravityEnabled"); Params::PrimitiveComponent_IsGravityEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsOverlappingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsOverlappingActor(const class AActor* Other) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingActor"); Params::PrimitiveComponent_IsOverlappingActor Parms{}; Parms.Other = Other; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsOverlappingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UPrimitiveComponent* OtherComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsOverlappingComponent(const class UPrimitiveComponent* OtherComp) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingComponent"); Params::PrimitiveComponent_IsOverlappingComponent Parms{}; Parms.OtherComp = OtherComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_IsCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_IsCollisionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "K2_IsCollisionEnabled"); Params::PrimitiveComponent_K2_IsCollisionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_IsPhysicsCollisionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "K2_IsPhysicsCollisionEnabled"); Params::PrimitiveComponent_K2_IsPhysicsCollisionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_IsQueryCollisionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "K2_IsQueryCollisionEnabled"); Params::PrimitiveComponent_K2_IsQueryCollisionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.ScaleByMomentOfInertia // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InputVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::ScaleByMomentOfInertia(const struct FVector& InputVector, class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "ScaleByMomentOfInertia"); Params::PrimitiveComponent_ScaleByMomentOfInertia Parms{}; Parms.InputVector = std::move(InputVector); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.WasRecentlyRendered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::WasRecentlyRendered(float Tolerance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "WasRecentlyRendered"); Params::PrimitiveComponent_WasRecentlyRendered Parms{}; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.BlueprintBeginPlay // (Event, Public, BlueprintEvent) void UAnimInstance::BlueprintBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "BlueprintBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.AnimInstance.BlueprintInitializeAnimation // (Event, Public, BlueprintEvent) void UAnimInstance::BlueprintInitializeAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "BlueprintInitializeAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.AnimInstance.BlueprintLinkedAnimationLayersInitialized // (Event, Public, BlueprintEvent) void UAnimInstance::BlueprintLinkedAnimationLayersInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "BlueprintLinkedAnimationLayersInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.AnimInstance.BlueprintPostEvaluateAnimation // (Event, Public, BlueprintEvent) void UAnimInstance::BlueprintPostEvaluateAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "BlueprintPostEvaluateAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.AnimInstance.BlueprintUpdateAnimation // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTimeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::BlueprintUpdateAnimation(float DeltaTimeX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "BlueprintUpdateAnimation"); Params::AnimInstance_BlueprintUpdateAnimation Parms{}; Parms.DeltaTimeX = DeltaTimeX; UObject::ProcessEvent(Func, &Parms); } // Function Engine.AnimInstance.ClearMorphTargets // (Final, Native, Public, BlueprintCallable) void UAnimInstance::ClearMorphTargets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "ClearMorphTargets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.GetCurrentStateName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UAnimInstance::GetCurrentStateName(int32 MachineIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetCurrentStateName"); Params::AnimInstance_GetCurrentStateName Parms{}; Parms.MachineIndex = MachineIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerLength // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerLength(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerLength"); Params::AnimInstance_GetInstanceAssetPlayerLength Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTime(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTime"); Params::AnimInstance_GetInstanceAssetPlayerTime Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFraction"); Params::AnimInstance_GetInstanceAssetPlayerTimeFraction Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEnd"); Params::AnimInstance_GetInstanceAssetPlayerTimeFromEnd Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEndFraction"); Params::AnimInstance_GetInstanceAssetPlayerTimeFromEndFraction Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceCurrentStateElapsedTime(int32 MachineIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceCurrentStateElapsedTime"); Params::AnimInstance_GetInstanceCurrentStateElapsedTime Parms{}; Parms.MachineIndex = MachineIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceMachineWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceMachineWeight(int32 MachineIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceMachineWeight"); Params::AnimInstance_GetInstanceMachineWeight Parms{}; Parms.MachineIndex = MachineIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceStateWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceStateWeight"); Params::AnimInstance_GetInstanceStateWeight Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionCrossfadeDuration"); Params::AnimInstance_GetInstanceTransitionCrossfadeDuration Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsed"); Params::AnimInstance_GetInstanceTransitionTimeElapsed Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsedFraction"); Params::AnimInstance_GetInstanceTransitionTimeElapsedFraction Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimLength // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimLength"); Params::AnimInstance_GetRelevantAnimLength Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTime"); Params::AnimInstance_GetRelevantAnimTime Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeFraction"); Params::AnimInstance_GetRelevantAnimTimeFraction Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeRemaining // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemaining"); Params::AnimInstance_GetRelevantAnimTimeRemaining Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemainingFraction"); Params::AnimInstance_GetRelevantAnimTimeRemainingFraction Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.LinkAnimClassLayers // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::LinkAnimClassLayers(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "LinkAnimClassLayers"); Params::AnimInstance_LinkAnimClassLayers Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.LinkAnimGraphByTag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::LinkAnimGraphByTag(class FName InTag, TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "LinkAnimGraphByTag"); Params::AnimInstance_LinkAnimGraphByTag Parms{}; Parms.InTag = InTag; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.LockAIResources // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bLockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::LockAIResources(bool bLockMovement, bool LockAILogic) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "LockAIResources"); Params::AnimInstance_LockAIResources Parms{}; Parms.bLockMovement = bLockMovement; Parms.LockAILogic = LockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_JumpToSection // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_JumpToSection(class FName SectionName, const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_JumpToSection"); Params::AnimInstance_Montage_JumpToSection Parms{}; Parms.SectionName = SectionName; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_JumpToSectionsEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_JumpToSectionsEnd(class FName SectionName, const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_JumpToSectionsEnd"); Params::AnimInstance_Montage_JumpToSectionsEnd Parms{}; Parms.SectionName = SectionName; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_Pause // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_Pause(const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_Pause"); Params::AnimInstance_Montage_Pause Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_Play // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMontagePlayReturnType ReturnValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_Play"); Params::AnimInstance_Montage_Play Parms{}; Parms.MontageToPlay = MontageToPlay; Parms.InPlayRate = InPlayRate; Parms.ReturnValueType = ReturnValueType; Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; Parms.bStopAllMontages = bStopAllMontages; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_Resume // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_Resume(const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_Resume"); Params::AnimInstance_Montage_Resume Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_SetNextSection // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_SetNextSection(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_SetNextSection"); Params::AnimInstance_Montage_SetNextSection Parms{}; Parms.SectionNameToChange = SectionNameToChange; Parms.NextSection = NextSection; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_SetPlayRate(const class UAnimMontage* Montage, float NewPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_SetPlayRate"); Params::AnimInstance_Montage_SetPlayRate Parms{}; Parms.Montage = Montage; Parms.NewPlayRate = NewPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_SetPosition(const class UAnimMontage* Montage, float NewPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_SetPosition"); Params::AnimInstance_Montage_SetPosition Parms{}; Parms.Montage = Montage; Parms.NewPosition = NewPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_Stop // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_Stop(float InBlendOutTime, const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_Stop"); Params::AnimInstance_Montage_Stop Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_StopGroupByName // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_StopGroupByName(float InBlendOutTime, class FName GroupName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_StopGroupByName"); Params::AnimInstance_Montage_StopGroupByName Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.GroupName = GroupName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.PlaySlotAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::PlaySlotAnimation(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "PlaySlotAnimation"); Params::AnimInstance_PlaySlotAnimation Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.InPlayRate = InPlayRate; Parms.LoopCount = LoopCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "PlaySlotAnimationAsDynamicMontage"); Params::AnimInstance_PlaySlotAnimationAsDynamicMontage Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.InPlayRate = InPlayRate; Parms.LoopCount = LoopCount; Parms.BlendOutTriggerTime = BlendOutTriggerTime; Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.ResetDynamics // (Final, Native, Public, BlueprintCallable) // Parameters: // ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::ResetDynamics(ETeleportType InTeleportType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "ResetDynamics"); Params::AnimInstance_ResetDynamics Parms{}; Parms.InTeleportType = InTeleportType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SavePoseSnapshot // (Native, Public, BlueprintCallable) // Parameters: // class FName SnapshotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SavePoseSnapshot(class FName SnapshotName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "SavePoseSnapshot"); Params::AnimInstance_SavePoseSnapshot Parms{}; Parms.SnapshotName = SnapshotName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SetMorphTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetMorphTarget(class FName MorphTargetName, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "SetMorphTarget"); Params::AnimInstance_SetMorphTarget Parms{}; Parms.MorphTargetName = MorphTargetName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SetPropagateNotifiesToLinkedInstances // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetPropagateNotifiesToLinkedInstances(bool bSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "SetPropagateNotifiesToLinkedInstances"); Params::AnimInstance_SetPropagateNotifiesToLinkedInstances Parms{}; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SetReceiveNotifiesFromLinkedInstances // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetReceiveNotifiesFromLinkedInstances(bool bSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "SetReceiveNotifiesFromLinkedInstances"); Params::AnimInstance_SetReceiveNotifiesFromLinkedInstances Parms{}; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SetRootMotionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // ERootMotionMode Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetRootMotionMode(ERootMotionMode Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "SetRootMotionMode"); Params::AnimInstance_SetRootMotionMode Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SnapshotPose // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPoseSnapshot& Snapshot (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UAnimInstance::SnapshotPose(struct FPoseSnapshot& Snapshot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "SnapshotPose"); Params::AnimInstance_SnapshotPose Parms{}; Parms.Snapshot = std::move(Snapshot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Snapshot = std::move(Parms.Snapshot); } // Function Engine.AnimInstance.StopSlotAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::StopSlotAnimation(float InBlendOutTime, class FName SlotNodeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "StopSlotAnimation"); Params::AnimInstance_StopSlotAnimation Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.SlotNodeName = SlotNodeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.UnlinkAnimClassLayers // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::UnlinkAnimClassLayers(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "UnlinkAnimClassLayers"); Params::AnimInstance_UnlinkAnimClassLayers Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.UnlockAIResources // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bUnlockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool UnlockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "UnlockAIResources"); Params::AnimInstance_UnlockAIResources Parms{}; Parms.bUnlockMovement = bUnlockMovement; Parms.UnlockAILogic = UnlockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.CalculateDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Velocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& BaseRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "CalculateDirection"); Params::AnimInstance_CalculateDirection Parms{}; Parms.Velocity = std::move(Velocity); Parms.BaseRotation = std::move(BaseRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetActiveCurveNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAnimCurveType CurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimInstance::GetActiveCurveNames(EAnimCurveType CurveType, TArray* OutNames) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetActiveCurveNames"); Params::AnimInstance_GetActiveCurveNames Parms{}; Parms.CurveType = CurveType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutNames != nullptr) *OutNames = std::move(Parms.OutNames); } // Function Engine.AnimInstance.GetAllCurveNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimInstance::GetAllCurveNames(TArray* OutNames) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetAllCurveNames"); Params::AnimInstance_GetAllCurveNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutNames != nullptr) *OutNames = std::move(Parms.OutNames); } // Function Engine.AnimInstance.GetCurrentActiveMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAnimInstance::GetCurrentActiveMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetCurrentActiveMontage"); Params::AnimInstance_GetCurrentActiveMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetCurveValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetCurveValue(class FName CurveName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetCurveValue"); Params::AnimInstance_GetCurveValue Parms{}; Parms.CurveName = CurveName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetLinkedAnimGraphInstanceByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* UAnimInstance::GetLinkedAnimGraphInstanceByTag(class FName InTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimGraphInstanceByTag"); Params::AnimInstance_GetLinkedAnimGraphInstanceByTag Parms{}; Parms.InTag = InTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetLinkedAnimGraphInstancesByTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimInstance::GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray* OutLinkedInstances) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimGraphInstancesByTag"); Params::AnimInstance_GetLinkedAnimGraphInstancesByTag Parms{}; Parms.InTag = InTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinkedInstances != nullptr) *OutLinkedInstances = std::move(Parms.OutLinkedInstances); } // Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByClass(TSubclassOf InClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByClass"); Params::AnimInstance_GetLinkedAnimLayerInstanceByClass Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByGroup"); Params::AnimInstance_GetLinkedAnimLayerInstanceByGroup Parms{}; Parms.InGroup = InGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroupAndClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByGroupAndClass(class FName InGroup, TSubclassOf InClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByGroupAndClass"); Params::AnimInstance_GetLinkedAnimLayerInstanceByGroupAndClass Parms{}; Parms.InGroup = InGroup; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetLinkedAnimLayerInstancesByGroup // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimInstance::GetLinkedAnimLayerInstancesByGroup(class FName InGroup, TArray* OutLinkedInstances) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstancesByGroup"); Params::AnimInstance_GetLinkedAnimLayerInstancesByGroup Parms{}; Parms.InGroup = InGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinkedInstances != nullptr) *OutLinkedInstances = std::move(Parms.OutLinkedInstances); } // Function Engine.AnimInstance.GetOwningActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UAnimInstance::GetOwningActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetOwningActor"); Params::AnimInstance_GetOwningActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetOwningComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* UAnimInstance::GetOwningComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetOwningComponent"); Params::AnimInstance_GetOwningComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetPropagateNotifiesToLinkedInstances // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::GetPropagateNotifiesToLinkedInstances() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetPropagateNotifiesToLinkedInstances"); Params::AnimInstance_GetPropagateNotifiesToLinkedInstances Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetReceiveNotifiesFromLinkedInstances // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::GetReceiveNotifiesFromLinkedInstances() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetReceiveNotifiesFromLinkedInstances"); Params::AnimInstance_GetReceiveNotifiesFromLinkedInstances Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetSyncGroupPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMarkerSyncAnimPosition ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FMarkerSyncAnimPosition UAnimInstance::GetSyncGroupPosition(class FName InSyncGroupName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetSyncGroupPosition"); Params::AnimInstance_GetSyncGroupPosition Parms{}; Parms.InSyncGroupName = InSyncGroupName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetTimeToClosestMarker // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutMarkerTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::GetTimeToClosestMarker(class FName SyncGroup, class FName MarkerName, float* OutMarkerTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetTimeToClosestMarker"); Params::AnimInstance_GetTimeToClosestMarker Parms{}; Parms.SyncGroup = SyncGroup; Parms.MarkerName = MarkerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMarkerTime != nullptr) *OutMarkerTime = Parms.OutMarkerTime; return Parms.ReturnValue; } // Function Engine.AnimInstance.HasMarkerBeenHitThisFrame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::HasMarkerBeenHitThisFrame(class FName SyncGroup, class FName MarkerName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "HasMarkerBeenHitThisFrame"); Params::AnimInstance_HasMarkerBeenHitThisFrame Parms{}; Parms.SyncGroup = SyncGroup; Parms.MarkerName = MarkerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.IsAnyMontagePlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::IsAnyMontagePlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "IsAnyMontagePlaying"); Params::AnimInstance_IsAnyMontagePlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.IsPlayingSlotAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UAnimSequenceBase* Asset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::IsPlayingSlotAnimation(const class UAnimSequenceBase* Asset, class FName SlotNodeName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "IsPlayingSlotAnimation"); Params::AnimInstance_IsPlayingSlotAnimation Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.IsSyncGroupBetweenMarkers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PreviousMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRespectMarkerOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::IsSyncGroupBetweenMarkers(class FName InSyncGroupName, class FName PreviousMarker, class FName NextMarker, bool bRespectMarkerOrder) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "IsSyncGroupBetweenMarkers"); Params::AnimInstance_IsSyncGroupBetweenMarkers Parms{}; Parms.InSyncGroupName = InSyncGroupName; Parms.PreviousMarker = PreviousMarker; Parms.NextMarker = NextMarker; Parms.bRespectMarkerOrder = bRespectMarkerOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetBlendTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_GetBlendTime(const class UAnimMontage* Montage) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_GetBlendTime"); Params::AnimInstance_Montage_GetBlendTime Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetCurrentSection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UAnimInstance::Montage_GetCurrentSection(const class UAnimMontage* Montage) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_GetCurrentSection"); Params::AnimInstance_Montage_GetCurrentSection Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetIsStopped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::Montage_GetIsStopped(const class UAnimMontage* Montage) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_GetIsStopped"); Params::AnimInstance_Montage_GetIsStopped Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_GetPlayRate(const class UAnimMontage* Montage) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_GetPlayRate"); Params::AnimInstance_Montage_GetPlayRate Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_GetPosition(const class UAnimMontage* Montage) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_GetPosition"); Params::AnimInstance_Montage_GetPosition Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::Montage_IsActive(const class UAnimMontage* Montage) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_IsActive"); Params::AnimInstance_Montage_IsActive Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::Montage_IsPlaying(const class UAnimMontage* Montage) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_IsPlaying"); Params::AnimInstance_Montage_IsPlaying Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.TryGetPawnOwner // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UAnimInstance::TryGetPawnOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "TryGetPawnOwner"); Params::AnimInstance_TryGetPawnOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimSingleNodeInstance.GetLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimSingleNodeInstance::GetLength() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "GetLength"); Params::AnimSingleNodeInstance_GetLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimSingleNodeInstance.PlayAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InStartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "PlayAnim"); Params::AnimSingleNodeInstance_PlayAnim Parms{}; Parms.bIsLooping = bIsLooping; Parms.InPlayRate = InPlayRate; Parms.InStartPosition = InStartPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetAnimationAsset // (Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetAnimationAsset"); Params::AnimSingleNodeInstance_SetAnimationAsset Parms{}; Parms.NewAsset = NewAsset; Parms.bIsLooping = bIsLooping; Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetBlendSpaceInput // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBlendInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetBlendSpaceInput(const struct FVector& InBlendInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetBlendSpaceInput"); Params::AnimSingleNodeInstance_SetBlendSpaceInput Parms{}; Parms.InBlendInput = std::move(InBlendInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetLooping // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetLooping(bool bIsLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetLooping"); Params::AnimSingleNodeInstance_SetLooping Parms{}; Parms.bIsLooping = bIsLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPlaying // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPlaying(bool bIsPlaying) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlaying"); Params::AnimSingleNodeInstance_SetPlaying Parms{}; Parms.bIsPlaying = bIsPlaying; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPlayRate(float InPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlayRate"); Params::AnimSingleNodeInstance_SetPlayRate Parms{}; Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPosition(float InPosition, bool bFireNotifies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPosition"); Params::AnimSingleNodeInstance_SetPosition Parms{}; Parms.InPosition = InPosition; Parms.bFireNotifies = bFireNotifies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPreviousTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPositionWithPreviousTime"); Params::AnimSingleNodeInstance_SetPositionWithPreviousTime Parms{}; Parms.InPosition = InPosition; Parms.InPreviousTime = InPreviousTime; Parms.bFireNotifies = bFireNotifies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPreviewCurveOverride // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& PoseName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemoveIfZero (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPreviewCurveOverride(const class FName& PoseName, float Value, bool bRemoveIfZero) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPreviewCurveOverride"); Params::AnimSingleNodeInstance_SetPreviewCurveOverride Parms{}; Parms.PoseName = PoseName; Parms.Value = Value; Parms.bRemoveIfZero = bRemoveIfZero; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetReverse // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInReverse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetReverse(bool bInReverse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetReverse"); Params::AnimSingleNodeInstance_SetReverse Parms{}; Parms.bInReverse = bInReverse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.StopAnim // (Final, Native, Public, BlueprintCallable) void UAnimSingleNodeInstance::StopAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "StopAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.GetAnimationAsset // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationAsset* UAnimSingleNodeInstance::GetAnimationAsset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "GetAnimationAsset"); Params::AnimSingleNodeInstance_GetAnimationAsset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetMovementBaseActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APawn::GetMovementBaseActor(const class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Pawn", "GetMovementBaseActor"); Params::Pawn_GetMovementBaseActor Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.AddControllerPitchInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddControllerPitchInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "AddControllerPitchInput"); Params::Pawn_AddControllerPitchInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.AddControllerRollInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddControllerRollInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "AddControllerRollInput"); Params::Pawn_AddControllerRollInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.AddControllerYawInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddControllerYawInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "AddControllerYawInput"); Params::Pawn_AddControllerYawInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.AddMovementInput // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& WorldDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "AddMovementInput"); Params::Pawn_AddMovementInput Parms{}; Parms.WorldDirection = std::move(WorldDirection); Parms.ScaleValue = ScaleValue; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.ConsumeMovementInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APawn::ConsumeMovementInputVector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "ConsumeMovementInputVector"); Params::Pawn_ConsumeMovementInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.DetachFromControllerPendingDestroy // (Native, Public, BlueprintCallable) void APawn::DetachFromControllerPendingDestroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "DetachFromControllerPendingDestroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.LaunchPawn // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::LaunchPawn(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "LaunchPawn"); Params::Pawn_LaunchPawn Parms{}; Parms.LaunchVelocity = std::move(LaunchVelocity); Parms.bXYOverride = bXYOverride; Parms.bZOverride = bZOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.OnRep_Controller // (Native, Public) void APawn::OnRep_Controller() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "OnRep_Controller"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.OnRep_PlayerState // (Native, Public) void APawn::OnRep_PlayerState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "OnRep_PlayerState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.PawnMakeNoise // (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseNoiseMakerLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* NoiseMaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "PawnMakeNoise"); Params::Pawn_PawnMakeNoise Parms{}; Parms.Loudness = Loudness; Parms.NoiseLocation = std::move(NoiseLocation); Parms.bUseNoiseMakerLocation = bUseNoiseMakerLocation; Parms.NoiseMaker = NoiseMaker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.ReceivePossessed // (Event, Public, BlueprintEvent) // Parameters: // class AController* NewController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::ReceivePossessed(class AController* NewController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "ReceivePossessed"); Params::Pawn_ReceivePossessed Parms{}; Parms.NewController = NewController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Pawn.ReceiveUnpossessed // (Event, Public, BlueprintEvent) // Parameters: // class AController* OldController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::ReceiveUnpossessed(class AController* OldController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "ReceiveUnpossessed"); Params::Pawn_ReceiveUnpossessed Parms{}; Parms.OldController = OldController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Pawn.SetCanAffectNavigationGeneration // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "SetCanAffectNavigationGeneration"); Params::Pawn_SetCanAffectNavigationGeneration Parms{}; Parms.bNewValue = bNewValue; Parms.bForceUpdate = bForceUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.SpawnDefaultController // (Native, Public, BlueprintCallable) void APawn::SpawnDefaultController() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "SpawnDefaultController"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.GetBaseAimRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APawn::GetBaseAimRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetBaseAimRotation"); Params::Pawn_GetBaseAimRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* APawn::GetController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetController"); Params::Pawn_GetController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetControlRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APawn::GetControlRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetControlRotation"); Params::Pawn_GetControlRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetLastMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APawn::GetLastMovementInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetLastMovementInputVector"); Params::Pawn_GetLastMovementInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetMovementComponent // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPawnMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPawnMovementComponent* APawn::GetMovementComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetMovementComponent"); Params::Pawn_GetMovementComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetNavAgentLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APawn::GetNavAgentLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetNavAgentLocation"); Params::Pawn_GetNavAgentLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetPendingMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APawn::GetPendingMovementInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetPendingMovementInputVector"); Params::Pawn_GetPendingMovementInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsBotControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsBotControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsBotControlled"); Params::Pawn_IsBotControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsControlled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsControlled"); Params::Pawn_IsControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsLocallyControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsLocallyControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsLocallyControlled"); Params::Pawn_IsLocallyControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsMoveInputIgnored() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsMoveInputIgnored"); Params::Pawn_IsMoveInputIgnored Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsPawnControlled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsPawnControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsPawnControlled"); Params::Pawn_IsPawnControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsPlayerControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsPlayerControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsPlayerControlled"); Params::Pawn_IsPlayerControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.K2_GetMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APawn::K2_GetMovementInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "K2_GetMovementInputVector"); Params::Pawn_K2_GetMovementInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.CacheInitialMeshOffset // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& MeshRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& MeshRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ACharacter::CacheInitialMeshOffset(const struct FVector& MeshRelativeLocation, const struct FRotator& MeshRelativeRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "CacheInitialMeshOffset"); Params::Character_CacheInitialMeshOffset Parms{}; Parms.MeshRelativeLocation = std::move(MeshRelativeLocation); Parms.MeshRelativeRotation = std::move(MeshRelativeRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientAckGoodMove // (Net, Native, Event, Public, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientAckGoodMove(float Timestamp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientAckGoodMove"); Params::Character_ClientAckGoodMove Parms{}; Parms.Timestamp = Timestamp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientAdjustPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientAdjustPosition(float Timestamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientAdjustPosition"); Params::Character_ClientAdjustPosition Parms{}; Parms.Timestamp = Timestamp; Parms.NewLoc = std::move(NewLoc); Parms.NewVel = std::move(NewVel); Parms.NewBase = NewBase; Parms.NewBaseBoneName = NewBaseBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientAdjustRootMotionPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantizeNormal& ServerRotation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientAdjustRootMotionPosition"); Params::Character_ClientAdjustRootMotionPosition Parms{}; Parms.Timestamp = Timestamp; Parms.ServerMontageTrackPosition = ServerMontageTrackPosition; Parms.ServerLoc = std::move(ServerLoc); Parms.ServerRotation = std::move(ServerRotation); Parms.ServerVelZ = ServerVelZ; Parms.ServerBase = ServerBase; Parms.ServerBoneName = ServerBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientAdjustRootMotionSourcePosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRootMotionSourceGroup& ServerRootMotion (Parm, NativeAccessSpecifierPublic) // bool bHasAnimRootMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantizeNormal& ServerRotation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientAdjustRootMotionSourcePosition(float Timestamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientAdjustRootMotionSourcePosition"); Params::Character_ClientAdjustRootMotionSourcePosition Parms{}; Parms.Timestamp = Timestamp; Parms.ServerRootMotion = std::move(ServerRootMotion); Parms.bHasAnimRootMotion = bHasAnimRootMotion; Parms.ServerMontageTrackPosition = ServerMontageTrackPosition; Parms.ServerLoc = std::move(ServerLoc); Parms.ServerRotation = std::move(ServerRotation); Parms.ServerVelZ = ServerVelZ; Parms.ServerBase = ServerBase; Parms.ServerBoneName = ServerBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientCheatFly // (Net, NetReliable, Native, Event, Public, NetClient) void ACharacter::ClientCheatFly() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientCheatFly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientCheatGhost // (Net, NetReliable, Native, Event, Public, NetClient) void ACharacter::ClientCheatGhost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientCheatGhost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientCheatWalk // (Net, NetReliable, Native, Event, Public, NetClient) void ACharacter::ClientCheatWalk() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientCheatWalk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientMoveResponsePacked // (Net, Native, Event, Public, NetClient, NetValidate) // Parameters: // const struct FCharacterMoveResponsePackedBits&PackedBits (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ACharacter::ClientMoveResponsePacked(const struct FCharacterMoveResponsePackedBits& PackedBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientMoveResponsePacked"); Params::Character_ClientMoveResponsePacked Parms{}; Parms.PackedBits = std::move(PackedBits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientVeryShortAdjustPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientVeryShortAdjustPosition(float Timestamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientVeryShortAdjustPosition"); Params::Character_ClientVeryShortAdjustPosition Parms{}; Parms.Timestamp = Timestamp; Parms.NewLoc = std::move(NewLoc); Parms.NewBase = NewBase; Parms.NewBaseBoneName = NewBaseBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.Crouch // (Native, Public, BlueprintCallable) // Parameters: // bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::Crouch(bool bClientSimulation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "Crouch"); Params::Character_Crouch Parms{}; Parms.bClientSimulation = bClientSimulation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.Jump // (Native, Public, BlueprintCallable) void ACharacter::Jump() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "Jump"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.K2_OnEndCrouch // (Event, Public, BlueprintEvent) // Parameters: // float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "K2_OnEndCrouch"); Params::Character_K2_OnEndCrouch Parms{}; Parms.HalfHeightAdjust = HalfHeightAdjust; Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.K2_OnMovementModeChanged // (Event, Public, BlueprintEvent) // Parameters: // EMovementMode PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_OnMovementModeChanged(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "K2_OnMovementModeChanged"); Params::Character_K2_OnMovementModeChanged Parms{}; Parms.PrevMovementMode = PrevMovementMode; Parms.NewMovementMode = NewMovementMode; Parms.PrevCustomMode = PrevCustomMode; Parms.NewCustomMode = NewCustomMode; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.K2_OnStartCrouch // (Event, Public, BlueprintEvent) // Parameters: // float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "K2_OnStartCrouch"); Params::Character_K2_OnStartCrouch Parms{}; Parms.HalfHeightAdjust = HalfHeightAdjust; Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.K2_UpdateCustomMovement // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_UpdateCustomMovement(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "K2_UpdateCustomMovement"); Params::Character_K2_UpdateCustomMovement Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.LaunchCharacter // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "LaunchCharacter"); Params::Character_LaunchCharacter Parms{}; Parms.LaunchVelocity = std::move(LaunchVelocity); Parms.bXYOverride = bXYOverride; Parms.bZOverride = bZOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnJumped // (Native, Event, Public, BlueprintEvent) void ACharacter::OnJumped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnJumped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnLanded // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ACharacter::OnLanded(const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnLanded"); Params::Character_OnLanded Parms{}; Parms.Hit = std::move(Hit); UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.OnLaunched // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnLaunched"); Params::Character_OnLaunched Parms{}; Parms.LaunchVelocity = std::move(LaunchVelocity); Parms.bXYOverride = bXYOverride; Parms.bZOverride = bZOverride; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.OnRep_IsCrouched // (Native, Public) void ACharacter::OnRep_IsCrouched() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnRep_IsCrouched"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnRep_ReplayLastTransformUpdateTimeStamp // (Final, Native, Public) void ACharacter::OnRep_ReplayLastTransformUpdateTimeStamp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnRep_ReplayLastTransformUpdateTimeStamp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnRep_ReplicatedBasedMovement // (Native, Public) void ACharacter::OnRep_ReplicatedBasedMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnRep_ReplicatedBasedMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnRep_RootMotion // (Final, Native, Public) void ACharacter::OnRep_RootMotion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnRep_RootMotion"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnWalkingOffLedge // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& PreviousFloorImpactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PreviousFloorContactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PreviousLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::OnWalkingOffLedge(const struct FVector& PreviousFloorImpactNormal, const struct FVector& PreviousFloorContactNormal, const struct FVector& PreviousLocation, float TimeDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnWalkingOffLedge"); Params::Character_OnWalkingOffLedge Parms{}; Parms.PreviousFloorImpactNormal = std::move(PreviousFloorImpactNormal); Parms.PreviousFloorContactNormal = std::move(PreviousFloorContactNormal); Parms.PreviousLocation = std::move(PreviousLocation); Parms.TimeDelta = TimeDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.PlayAnimMontage // (Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACharacter::PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "PlayAnimMontage"); Params::Character_PlayAnimMontage Parms{}; Parms.AnimMontage = AnimMontage; Parms.InPlayRate = InPlayRate; Parms.StartSectionName = StartSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.RootMotionDebugClientPrintOnScreen // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::RootMotionDebugClientPrintOnScreen(const class FString& inString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "RootMotionDebugClientPrintOnScreen"); Params::Character_RootMotionDebugClientPrintOnScreen Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMove // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMove(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ServerMove"); Params::Character_ServerMove Parms{}; Parms.Timestamp = Timestamp; Parms.InAccel = std::move(InAccel); Parms.ClientLoc = std::move(ClientLoc); Parms.CompressedMoveFlags = CompressedMoveFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementBase = ClientMovementBase; Parms.ClientBaseBoneName = ClientBaseBoneName; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveDual // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ServerMoveDual"); Params::Character_ServerMoveDual Parms{}; Parms.TimeStamp0 = TimeStamp0; Parms.InAccel0 = std::move(InAccel0); Parms.PendingFlags = PendingFlags; Parms.View0 = View0; Parms.Timestamp = Timestamp; Parms.InAccel = std::move(InAccel); Parms.ClientLoc = std::move(ClientLoc); Parms.NewFlags = NewFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementBase = ClientMovementBase; Parms.ClientBaseBoneName = ClientBaseBoneName; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveDualHybridRootMotion // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ServerMoveDualHybridRootMotion"); Params::Character_ServerMoveDualHybridRootMotion Parms{}; Parms.TimeStamp0 = TimeStamp0; Parms.InAccel0 = std::move(InAccel0); Parms.PendingFlags = PendingFlags; Parms.View0 = View0; Parms.Timestamp = Timestamp; Parms.InAccel = std::move(InAccel); Parms.ClientLoc = std::move(ClientLoc); Parms.NewFlags = NewFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementBase = ClientMovementBase; Parms.ClientBaseBoneName = ClientBaseBoneName; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveDualNoBase // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveDualNoBase(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ServerMoveDualNoBase"); Params::Character_ServerMoveDualNoBase Parms{}; Parms.TimeStamp0 = TimeStamp0; Parms.InAccel0 = std::move(InAccel0); Parms.PendingFlags = PendingFlags; Parms.View0 = View0; Parms.Timestamp = Timestamp; Parms.InAccel = std::move(InAccel); Parms.ClientLoc = std::move(ClientLoc); Parms.NewFlags = NewFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveNoBase // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveNoBase(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ServerMoveNoBase"); Params::Character_ServerMoveNoBase Parms{}; Parms.Timestamp = Timestamp; Parms.InAccel = std::move(InAccel); Parms.ClientLoc = std::move(ClientLoc); Parms.CompressedMoveFlags = CompressedMoveFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveOld // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float OldTimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& OldAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 OldMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ServerMoveOld"); Params::Character_ServerMoveOld Parms{}; Parms.OldTimeStamp = OldTimeStamp; Parms.OldAccel = std::move(OldAccel); Parms.OldMoveFlags = OldMoveFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMovePacked // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FCharacterServerMovePackedBits&PackedBits (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ACharacter::ServerMovePacked(const struct FCharacterServerMovePackedBits& PackedBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ServerMovePacked"); Params::Character_ServerMovePacked Parms{}; Parms.PackedBits = std::move(PackedBits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.StopAnimMontage // (Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::StopAnimMontage(class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "StopAnimMontage"); Params::Character_StopAnimMontage Parms{}; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.StopJumping // (Native, Public, BlueprintCallable) void ACharacter::StopJumping() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "StopJumping"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.UnCrouch // (Native, Public, BlueprintCallable) // Parameters: // bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::UnCrouch(bool bClientSimulation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "UnCrouch"); Params::Character_UnCrouch Parms{}; Parms.bClientSimulation = bClientSimulation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.CanCrouch // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::CanCrouch() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "CanCrouch"); Params::Character_CanCrouch Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.CanJump // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::CanJump() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "CanJump"); Params::Character_CanJump Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.CanJumpInternal // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::CanJumpInternal() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "CanJumpInternal"); Params::Character_CanJumpInternal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.GetAnimRootMotionTranslationScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACharacter::GetAnimRootMotionTranslationScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "GetAnimRootMotionTranslationScale"); Params::Character_GetAnimRootMotionTranslationScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.GetBaseRotationOffsetRotator // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator ACharacter::GetBaseRotationOffsetRotator() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "GetBaseRotationOffsetRotator"); Params::Character_GetBaseRotationOffsetRotator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.GetBaseTranslationOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ACharacter::GetBaseTranslationOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "GetBaseTranslationOffset"); Params::Character_GetBaseTranslationOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.GetCurrentMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* ACharacter::GetCurrentMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "GetCurrentMontage"); Params::Character_GetCurrentMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.HasAnyRootMotion // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::HasAnyRootMotion() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "HasAnyRootMotion"); Params::Character_HasAnyRootMotion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.IsJumpProvidingForce // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::IsJumpProvidingForce() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "IsJumpProvidingForce"); Params::Character_IsJumpProvidingForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.IsPlayingNetworkedRootMotionMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::IsPlayingNetworkedRootMotionMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "IsPlayingNetworkedRootMotionMontage"); Params::Character_IsPlayingNetworkedRootMotionMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.IsPlayingRootMotion // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::IsPlayingRootMotion() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "IsPlayingRootMotion"); Params::Character_IsPlayingRootMotion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.FXSystemComponent.ReleaseToPool // (Native, Public, BlueprintCallable) void UFXSystemComponent::ReleaseToPool() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "ReleaseToPool"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetActorParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetActorParameter(class FName ParameterName, class AActor* Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "SetActorParameter"); Params::FXSystemComponent_SetActorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetAutoAttachmentParameters // (Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetAutoAttachmentParameters(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "SetAutoAttachmentParameters"); Params::FXSystemComponent_SetAutoAttachmentParameters Parms{}; Parms.Parent = Parent; Parms.SocketName = SocketName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetBoolParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetBoolParameter(class FName ParameterName, bool Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "SetBoolParameter"); Params::FXSystemComponent_SetBoolParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetColorParameter // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "SetColorParameter"); Params::FXSystemComponent_SetColorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = std::move(Param); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetEmitterEnable // (Native, Public, BlueprintCallable) // Parameters: // class FName EmitterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewEnableState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetEmitterEnable(class FName EmitterName, bool bNewEnableState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "SetEmitterEnable"); Params::FXSystemComponent_SetEmitterEnable Parms{}; Parms.EmitterName = EmitterName; Parms.bNewEnableState = bNewEnableState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetFloatParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetFloatParameter(class FName ParameterName, float Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "SetFloatParameter"); Params::FXSystemComponent_SetFloatParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetIntParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetIntParameter(class FName ParameterName, int32 Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "SetIntParameter"); Params::FXSystemComponent_SetIntParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetUseAutoManageAttachment // (Native, Public, BlueprintCallable) // Parameters: // bool bAutoManage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetUseAutoManageAttachment(bool bAutoManage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "SetUseAutoManageAttachment"); Params::FXSystemComponent_SetUseAutoManageAttachment Parms{}; Parms.bAutoManage = bAutoManage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetVectorParameter // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetVectorParameter(class FName ParameterName, const struct FVector& Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "SetVectorParameter"); Params::FXSystemComponent_SetVectorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = std::move(Param); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.GetFXSystemAsset // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UFXSystemAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFXSystemAsset* UFXSystemComponent::GetFXSystemAsset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXSystemComponent", "GetFXSystemAsset"); Params::FXSystemComponent_GetFXSystemAsset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.CanSpectate // (Native, Event, Public, BlueprintEvent) // Parameters: // class APlayerController* Viewer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* ViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "CanSpectate"); Params::GameModeBase_CanSpectate Parms{}; Parms.Viewer = Viewer; Parms.ViewTarget = ViewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.ChangeName // (Native, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::ChangeName(class AController* Controller, const class FString& NewName, bool bNameChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "ChangeName"); Params::GameModeBase_ChangeName Parms{}; Parms.Controller = Controller; Parms.NewName = std::move(NewName); Parms.bNameChange = bNameChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.ChoosePlayerStart // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGameModeBase::ChoosePlayerStart(class AController* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "ChoosePlayerStart"); Params::GameModeBase_ChoosePlayerStart Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.FindPlayerStart // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& IncomingName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGameModeBase::FindPlayerStart(class AController* Player, const class FString& IncomingName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "FindPlayerStart"); Params::GameModeBase_FindPlayerStart Parms{}; Parms.Player = Player; Parms.IncomingName = std::move(IncomingName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.GetDefaultPawnClassForController // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AController* InController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* AGameModeBase::GetDefaultPawnClassForController(class AController* InController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "GetDefaultPawnClassForController"); Params::GameModeBase_GetDefaultPawnClassForController Parms{}; Parms.InController = InController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.GetNumPlayers // (Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AGameModeBase::GetNumPlayers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "GetNumPlayers"); Params::GameModeBase_GetNumPlayers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.GetNumSpectators // (Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AGameModeBase::GetNumSpectators() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "GetNumSpectators"); Params::GameModeBase_GetNumSpectators Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.HandleStartingNewPlayer // (Native, Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::HandleStartingNewPlayer(class APlayerController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "HandleStartingNewPlayer"); Params::GameModeBase_HandleStartingNewPlayer Parms{}; Parms.NewPlayer = NewPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.InitializeHUDForPlayer // (Native, Event, Protected, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::InitializeHUDForPlayer(class APlayerController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "InitializeHUDForPlayer"); Params::GameModeBase_InitializeHUDForPlayer Parms{}; Parms.NewPlayer = NewPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.InitStartSpot // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::InitStartSpot(class AActor* StartSpot, class AController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "InitStartSpot"); Params::GameModeBase_InitStartSpot Parms{}; Parms.StartSpot = StartSpot; Parms.NewPlayer = NewPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.K2_FindPlayerStart // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& IncomingName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGameModeBase::K2_FindPlayerStart(class AController* Player, const class FString& IncomingName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "K2_FindPlayerStart"); Params::GameModeBase_K2_FindPlayerStart Parms{}; Parms.Player = Player; Parms.IncomingName = std::move(IncomingName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.K2_OnChangeName // (Event, Public, BlueprintEvent) // Parameters: // class AController* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_OnChangeName(class AController* Other, const class FString& NewName, bool bNameChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "K2_OnChangeName"); Params::GameModeBase_K2_OnChangeName Parms{}; Parms.Other = Other; Parms.NewName = std::move(NewName); Parms.bNameChange = bNameChange; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.K2_OnLogout // (Event, Public, BlueprintEvent) // Parameters: // class AController* ExitingController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_OnLogout(class AController* ExitingController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "K2_OnLogout"); Params::GameModeBase_K2_OnLogout Parms{}; Parms.ExitingController = ExitingController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.K2_OnRestartPlayer // (Event, Public, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_OnRestartPlayer(class AController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "K2_OnRestartPlayer"); Params::GameModeBase_K2_OnRestartPlayer Parms{}; Parms.NewPlayer = NewPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.K2_OnSwapPlayerControllers // (Event, Protected, BlueprintEvent) // Parameters: // class APlayerController* OldPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* NewPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "K2_OnSwapPlayerControllers"); Params::GameModeBase_K2_OnSwapPlayerControllers Parms{}; Parms.OldPC = OldPC; Parms.NewPC = NewPC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.K2_PostLogin // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_PostLogin(class APlayerController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "K2_PostLogin"); Params::GameModeBase_K2_PostLogin Parms{}; Parms.NewPlayer = NewPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.PlayerCanRestart // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::PlayerCanRestart(class APlayerController* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "PlayerCanRestart"); Params::GameModeBase_PlayerCanRestart Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.ResetLevel // (Native, Public, BlueprintCallable) void AGameModeBase::ResetLevel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "ResetLevel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.RestartPlayer // (Native, Public, BlueprintCallable) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::RestartPlayer(class AController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "RestartPlayer"); Params::GameModeBase_RestartPlayer Parms{}; Parms.NewPlayer = NewPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.RestartPlayerAtPlayerStart // (Native, Public, BlueprintCallable) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "RestartPlayerAtPlayerStart"); Params::GameModeBase_RestartPlayerAtPlayerStart Parms{}; Parms.NewPlayer = NewPlayer; Parms.StartSpot = StartSpot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.RestartPlayerAtTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AGameModeBase::RestartPlayerAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "RestartPlayerAtTransform"); Params::GameModeBase_RestartPlayerAtTransform Parms{}; Parms.NewPlayer = NewPlayer; Parms.SpawnTransform = std::move(SpawnTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.ReturnToMainMenuHost // (Native, Public, BlueprintCallable) void AGameModeBase::ReturnToMainMenuHost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "ReturnToMainMenuHost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.ShouldReset // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* ActorToReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::ShouldReset(class AActor* ActorToReset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "ShouldReset"); Params::GameModeBase_ShouldReset Parms{}; Parms.ActorToReset = ActorToReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.SpawnDefaultPawnAtTransform // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AGameModeBase::SpawnDefaultPawnAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "SpawnDefaultPawnAtTransform"); Params::GameModeBase_SpawnDefaultPawnAtTransform Parms{}; Parms.NewPlayer = NewPlayer; Parms.SpawnTransform = std::move(SpawnTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.SpawnDefaultPawnFor // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AGameModeBase::SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "SpawnDefaultPawnFor"); Params::GameModeBase_SpawnDefaultPawnFor Parms{}; Parms.NewPlayer = NewPlayer; Parms.StartSpot = StartSpot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.StartPlay // (Native, Public, BlueprintCallable) void AGameModeBase::StartPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "StartPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.HasMatchEnded // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::HasMatchEnded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "HasMatchEnded"); Params::GameModeBase_HasMatchEnded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.HasMatchStarted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::HasMatchStarted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "HasMatchStarted"); Params::GameModeBase_HasMatchStarted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.MustSpectate // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class APlayerController* NewPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::MustSpectate(class APlayerController* NewPlayerController) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameModeBase", "MustSpectate"); Params::GameModeBase_MustSpectate Parms{}; Parms.NewPlayerController = NewPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotifyState.GetNotifyName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAnimNotifyState::GetNotifyName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState", "GetNotifyName"); Params::AnimNotifyState_GetNotifyName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyBegin // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyState::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState", "Received_NotifyBegin"); Params::AnimNotifyState_Received_NotifyBegin Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.TotalDuration = TotalDuration; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyEnd // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyState::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState", "Received_NotifyEnd"); Params::AnimNotifyState_Received_NotifyEnd Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyTick // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyState::Received_NotifyTick(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState", "Received_NotifyTick"); Params::AnimNotifyState_Received_NotifyTick Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.FrameDeltaTime = FrameDeltaTime; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.MeshComponent.PrestreamTextures // (Native, Public, BlueprintCallable) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrioritizeCharacterTextures (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshComponent::PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "PrestreamTextures"); Params::MeshComponent_PrestreamTextures Parms{}; Parms.Seconds = Seconds; Parms.bPrioritizeCharacterTextures = bPrioritizeCharacterTextures; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.SetScalarParameterValueOnMaterials // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshComponent::SetScalarParameterValueOnMaterials(const class FName ParameterName, const float ParameterValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "SetScalarParameterValueOnMaterials"); Params::MeshComponent_SetScalarParameterValueOnMaterials Parms{}; Parms.ParameterName = ParameterName; Parms.ParameterValue = ParameterValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.SetVectorParameterValueOnMaterials // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshComponent::SetVectorParameterValueOnMaterials(const class FName ParameterName, const struct FVector& ParameterValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "SetVectorParameterValueOnMaterials"); Params::MeshComponent_SetVectorParameterValueOnMaterials Parms{}; Parms.ParameterName = ParameterName; Parms.ParameterValue = std::move(ParameterValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.GetMaterialIndex // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshComponent::GetMaterialIndex(class FName MaterialSlotName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "GetMaterialIndex"); Params::MeshComponent_GetMaterialIndex Parms{}; Parms.MaterialSlotName = MaterialSlotName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MeshComponent.GetMaterials // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMeshComponent::GetMaterials() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "GetMaterials"); Params::MeshComponent_GetMaterials Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MeshComponent.GetMaterialSlotNames // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMeshComponent::GetMaterialSlotNames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "GetMaterialSlotNames"); Params::MeshComponent_GetMaterialSlotNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MeshComponent.IsMaterialSlotNameValid // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshComponent::IsMaterialSlotNameValid(class FName MaterialSlotName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "IsMaterialSlotNameValid"); Params::MeshComponent_IsMaterialSlotNameValid Parms{}; Parms.MaterialSlotName = MaterialSlotName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.AddPoint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSplinePoint& Point (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddPoint(const struct FSplinePoint& Point, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddPoint"); Params::SplineComponent_AddPoint Parms{}; Parms.Point = std::move(Point); Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddPoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddPoints(const TArray& Points, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddPoints"); Params::SplineComponent_AddPoints Parms{}; Parms.Points = std::move(Points); Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplineLocalPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplineLocalPoint(const struct FVector& Position) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddSplineLocalPoint"); Params::SplineComponent_AddSplineLocalPoint Parms{}; Parms.Position = std::move(Position); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplinePoint(const struct FVector& Position, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddSplinePoint"); Params::SplineComponent_AddSplinePoint Parms{}; Parms.Position = std::move(Position); Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplinePointAtIndex // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplinePointAtIndex(const struct FVector& Position, int32 Index_0, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddSplinePointAtIndex"); Params::SplineComponent_AddSplinePointAtIndex Parms{}; Parms.Position = std::move(Position); Parms.Index_0 = Index_0; Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplineWorldPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplineWorldPoint(const struct FVector& Position) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddSplineWorldPoint"); Params::SplineComponent_AddSplineWorldPoint Parms{}; Parms.Position = std::move(Position); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.ClearSplinePoints // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::ClearSplinePoints(bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "ClearSplinePoints"); Params::SplineComponent_ClearSplinePoints Parms{}; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.RemoveSplinePoint // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::RemoveSplinePoint(int32 Index_0, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "RemoveSplinePoint"); Params::SplineComponent_RemoveSplinePoint Parms{}; Parms.Index_0 = Index_0; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetClosedLoop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetClosedLoop"); Params::SplineComponent_SetClosedLoop Parms{}; Parms.bInClosedLoop = bInClosedLoop; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetClosedLoopAtPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetClosedLoopAtPosition"); Params::SplineComponent_SetClosedLoopAtPosition Parms{}; Parms.bInClosedLoop = bInClosedLoop; Parms.Key = Key; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetDefaultUpVector // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& UpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetDefaultUpVector(const struct FVector& UpVector, ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetDefaultUpVector"); Params::SplineComponent_SetDefaultUpVector Parms{}; Parms.UpVector = std::move(UpVector); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetDrawDebug // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetDrawDebug(bool bShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetDrawDebug"); Params::SplineComponent_SetDrawDebug Parms{}; Parms.bShow = bShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetLocationAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetLocationAtSplinePoint"); Params::SplineComponent_SetLocationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InLocation = std::move(InLocation); Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetRotationAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetRotationAtSplinePoint(int32 PointIndex, const struct FRotator& InRotation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetRotationAtSplinePoint"); Params::SplineComponent_SetRotationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InRotation = std::move(InRotation); Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetScaleAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InScaleVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetScaleAtSplinePoint(int32 PointIndex, const struct FVector& InScaleVector, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetScaleAtSplinePoint"); Params::SplineComponent_SetScaleAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InScaleVector = std::move(InScaleVector); Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSelectedSplineSegmentColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetSelectedSplineSegmentColor(const struct FLinearColor& SegmentColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSelectedSplineSegmentColor"); Params::SplineComponent_SetSelectedSplineSegmentColor Parms{}; Parms.SegmentColor = std::move(SegmentColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplineLocalPoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USplineComponent::SetSplineLocalPoints(const TArray& Points) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSplineLocalPoints"); Params::SplineComponent_SetSplineLocalPoints Parms{}; Parms.Points = std::move(Points); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplinePoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetSplinePoints(const TArray& Points, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSplinePoints"); Params::SplineComponent_SetSplinePoints Parms{}; Parms.Points = std::move(Points); Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplinePointType // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplinePointType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetSplinePointType(int32 PointIndex, ESplinePointType Type, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSplinePointType"); Params::SplineComponent_SetSplinePointType Parms{}; Parms.PointIndex = PointIndex; Parms.Type = Type; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplineWorldPoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USplineComponent::SetSplineWorldPoints(const TArray& Points) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSplineWorldPoints"); Params::SplineComponent_SetSplineWorldPoints Parms{}; Parms.Points = std::move(Points); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetTangentAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetTangentAtSplinePoint(int32 PointIndex, const struct FVector& InTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetTangentAtSplinePoint"); Params::SplineComponent_SetTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InTangent = std::move(InTangent); Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetTangentColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& TangentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetTangentColor(const struct FLinearColor& TangentColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetTangentColor"); Params::SplineComponent_SetTangentColor Parms{}; Parms.TangentColor = std::move(TangentColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetTangentsAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InArriveTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLeaveTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetTangentsAtSplinePoint(int32 PointIndex, const struct FVector& InArriveTangent, const struct FVector& InLeaveTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetTangentsAtSplinePoint"); Params::SplineComponent_SetTangentsAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InArriveTangent = std::move(InArriveTangent); Parms.InLeaveTangent = std::move(InLeaveTangent); Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetUnselectedSplineSegmentColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetUnselectedSplineSegmentColor(const struct FLinearColor& SegmentColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetUnselectedSplineSegmentColor"); Params::SplineComponent_SetUnselectedSplineSegmentColor Parms{}; Parms.SegmentColor = std::move(SegmentColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetUpVectorAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InUpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetUpVectorAtSplinePoint(int32 PointIndex, const struct FVector& InUpVector, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetUpVectorAtSplinePoint"); Params::SplineComponent_SetUpVectorAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InUpVector = std::move(InUpVector); Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetWorldLocationAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetWorldLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetWorldLocationAtSplinePoint"); Params::SplineComponent_SetWorldLocationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.UpdateSpline // (Native, Public, BlueprintCallable) void USplineComponent::UpdateSpline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "UpdateSpline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.FindDirectionClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindDirectionClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindDirectionClosestToWorldLocation"); Params::SplineComponent_FindDirectionClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::FindInputKeyClosestToWorldLocation(const struct FVector& WorldLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindInputKeyClosestToWorldLocation"); Params::SplineComponent_FindInputKeyClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindLocationClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindLocationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindLocationClosestToWorldLocation"); Params::SplineComponent_FindLocationClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindRightVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindRightVectorClosestToWorldLocation"); Params::SplineComponent_FindRightVectorClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindRollClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::FindRollClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindRollClosestToWorldLocation"); Params::SplineComponent_FindRollClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindRotationClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::FindRotationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindRotationClosestToWorldLocation"); Params::SplineComponent_FindRotationClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindScaleClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindScaleClosestToWorldLocation(const struct FVector& WorldLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindScaleClosestToWorldLocation"); Params::SplineComponent_FindScaleClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindTangentClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindTangentClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindTangentClosestToWorldLocation"); Params::SplineComponent_FindTangentClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindTransformClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USplineComponent::FindTransformClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindTransformClosestToWorldLocation"); Params::SplineComponent_FindTransformClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindUpVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindUpVectorClosestToWorldLocation"); Params::SplineComponent_FindUpVectorClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetArriveTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetArriveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetArriveTangentAtSplinePoint"); Params::SplineComponent_GetArriveTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDefaultUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDefaultUpVector(ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDefaultUpVector"); Params::SplineComponent_GetDefaultUpVector Parms{}; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDirectionAtDistanceAlongSpline"); Params::SplineComponent_GetDirectionAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDirectionAtSplineInputKey"); Params::SplineComponent_GetDirectionAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDirectionAtSplinePoint"); Params::SplineComponent_GetDirectionAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDirectionAtTime"); Params::SplineComponent_GetDirectionAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDistanceAlongSplineAtSplineInputKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetDistanceAlongSplineAtSplineInputKey(float InKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtSplineInputKey"); Params::SplineComponent_GetDistanceAlongSplineAtSplineInputKey Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetDistanceAlongSplineAtSplinePoint(int32 PointIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtSplinePoint"); Params::SplineComponent_GetDistanceAlongSplineAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetFloatPropertyAtSplineInputKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetFloatPropertyAtSplineInputKey(float InKey, class FName PropertyName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetFloatPropertyAtSplineInputKey"); Params::SplineComponent_GetFloatPropertyAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetFloatPropertyAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetFloatPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetFloatPropertyAtSplinePoint"); Params::SplineComponent_GetFloatPropertyAtSplinePoint Parms{}; Parms.Index_0 = Index_0; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetInputKeyAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetInputKeyAtDistanceAlongSpline"); Params::SplineComponent_GetInputKeyAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLeaveTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLeaveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLeaveTangentAtSplinePoint"); Params::SplineComponent_GetLeaveTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* LocalLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* LocalTangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocalLocationAndTangentAtSplinePoint"); Params::SplineComponent_GetLocalLocationAndTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocalLocation != nullptr) *LocalLocation = std::move(Parms.LocalLocation); if (LocalTangent != nullptr) *LocalTangent = std::move(Parms.LocalTangent); } // Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Tangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::GetLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* Location, struct FVector* Tangent, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocationAndTangentAtSplinePoint"); Params::SplineComponent_GetLocationAndTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Tangent != nullptr) *Tangent = std::move(Parms.Tangent); } // Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocationAtDistanceAlongSpline"); Params::SplineComponent_GetLocationAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocationAtSplineInputKey"); Params::SplineComponent_GetLocationAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocationAtSplinePoint"); Params::SplineComponent_GetLocationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocationAtTime"); Params::SplineComponent_GetLocationAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetNumberOfSplinePoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USplineComponent::GetNumberOfSplinePoints() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetNumberOfSplinePoints"); Params::SplineComponent_GetNumberOfSplinePoints Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetNumberOfSplineSegments // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USplineComponent::GetNumberOfSplineSegments() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetNumberOfSplineSegments"); Params::SplineComponent_GetNumberOfSplineSegments Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtDistanceAlongSpline"); Params::SplineComponent_GetRightVectorAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtSplineInputKey"); Params::SplineComponent_GetRightVectorAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtSplinePoint"); Params::SplineComponent_GetRightVectorAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtTime"); Params::SplineComponent_GetRightVectorAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRollAtDistanceAlongSpline"); Params::SplineComponent_GetRollAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtSplineInputKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRollAtSplineInputKey"); Params::SplineComponent_GetRollAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRollAtSplinePoint"); Params::SplineComponent_GetRollAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRollAtTime"); Params::SplineComponent_GetRollAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRotationAtDistanceAlongSpline"); Params::SplineComponent_GetRotationAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRotationAtSplineInputKey"); Params::SplineComponent_GetRotationAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRotationAtSplinePoint"); Params::SplineComponent_GetRotationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRotationAtTime"); Params::SplineComponent_GetRotationAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetScaleAtDistanceAlongSpline"); Params::SplineComponent_GetScaleAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtSplineInputKey(float InKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetScaleAtSplineInputKey"); Params::SplineComponent_GetScaleAtSplineInputKey Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtSplinePoint(int32 PointIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetScaleAtSplinePoint"); Params::SplineComponent_GetScaleAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtTime(float Time, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetScaleAtTime"); Params::SplineComponent_GetScaleAtTime Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetSplineLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetSplineLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetSplineLength"); Params::SplineComponent_GetSplineLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetSplinePointType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplinePointType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESplinePointType USplineComponent::GetSplinePointType(int32 PointIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetSplinePointType"); Params::SplineComponent_GetSplinePointType Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTangentAtDistanceAlongSpline"); Params::SplineComponent_GetTangentAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTangentAtSplineInputKey"); Params::SplineComponent_GetTangentAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTangentAtSplinePoint"); Params::SplineComponent_GetTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTangentAtTime"); Params::SplineComponent_GetTangentAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTransformAtDistanceAlongSpline"); Params::SplineComponent_GetTransformAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTransformAtSplineInputKey"); Params::SplineComponent_GetTransformAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTransformAtSplinePoint"); Params::SplineComponent_GetTransformAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTransformAtTime"); Params::SplineComponent_GetTransformAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtDistanceAlongSpline"); Params::SplineComponent_GetUpVectorAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtSplineInputKey"); Params::SplineComponent_GetUpVectorAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtSplinePoint"); Params::SplineComponent_GetUpVectorAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtTime"); Params::SplineComponent_GetUpVectorAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetVectorPropertyAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetVectorPropertyAtSplineInputKey(float InKey, class FName PropertyName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetVectorPropertyAtSplineInputKey"); Params::SplineComponent_GetVectorPropertyAtSplineInputKey Parms{}; Parms.InKey = InKey; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetVectorPropertyAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetVectorPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetVectorPropertyAtSplinePoint"); Params::SplineComponent_GetVectorPropertyAtSplinePoint Parms{}; Parms.Index_0 = Index_0; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldDirectionAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtDistanceAlongSpline"); Params::SplineComponent_GetWorldDirectionAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldDirectionAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtTime"); Params::SplineComponent_GetWorldDirectionAtTime Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldLocationAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtDistanceAlongSpline"); Params::SplineComponent_GetWorldLocationAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldLocationAtSplinePoint(int32 PointIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtSplinePoint"); Params::SplineComponent_GetWorldLocationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtTime"); Params::SplineComponent_GetWorldLocationAtTime Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetWorldRotationAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtDistanceAlongSpline"); Params::SplineComponent_GetWorldRotationAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldRotationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtTime"); Params::SplineComponent_GetWorldRotationAtTime Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldTangentAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldTangentAtDistanceAlongSpline"); Params::SplineComponent_GetWorldTangentAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.IsClosedLoop // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USplineComponent::IsClosedLoop() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "IsClosedLoop"); Params::SplineComponent_IsClosedLoop Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.ClearSkinWeightOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::ClearSkinWeightOverride(int32 LODIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "ClearSkinWeightOverride"); Params::SkinnedMeshComponent_ClearSkinWeightOverride Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.ClearSkinWeightProfile // (Final, Native, Public, BlueprintCallable) void USkinnedMeshComponent::ClearSkinWeightProfile() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "ClearSkinWeightProfile"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.ClearVertexColorOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::ClearVertexColorOverride(int32 LODIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "ClearVertexColorOverride"); Params::SkinnedMeshComponent_ClearVertexColorOverride Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.GetRefPosePosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USkinnedMeshComponent::GetRefPosePosition(int32 BoneIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetRefPosePosition"); Params::SkinnedMeshComponent_GetRefPosePosition Parms{}; Parms.BoneIndex = BoneIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.HideBoneByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhysBodyOp PhysBodyOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::HideBoneByName(class FName BoneName, EPhysBodyOp PhysBodyOption) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "HideBoneByName"); Params::SkinnedMeshComponent_HideBoneByName Parms{}; Parms.BoneName = BoneName; Parms.PhysBodyOption = PhysBodyOption; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.IsBoneHiddenByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::IsBoneHiddenByName(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "IsBoneHiddenByName"); Params::SkinnedMeshComponent_IsBoneHiddenByName Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.IsMaterialSectionShown // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 MaterialID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::IsMaterialSectionShown(int32 MaterialID, int32 LODIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "IsMaterialSectionShown"); Params::SkinnedMeshComponent_IsMaterialSectionShown Parms{}; Parms.MaterialID = MaterialID; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetCapsuleIndirectShadowMinVisibility(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetCapsuleIndirectShadowMinVisibility"); Params::SkinnedMeshComponent_SetCapsuleIndirectShadowMinVisibility Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetCastCapsuleDirectShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetCastCapsuleDirectShadow"); Params::SkinnedMeshComponent_SetCastCapsuleDirectShadow Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetCastCapsuleIndirectShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetCastCapsuleIndirectShadow"); Params::SkinnedMeshComponent_SetCastCapsuleIndirectShadow Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetForcedLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewForcedLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetForcedLOD(int32 InNewForcedLOD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetForcedLOD"); Params::SkinnedMeshComponent_SetForcedLOD Parms{}; Parms.InNewForcedLOD = InNewForcedLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetMasterPoseComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkinnedMeshComponent* NewMasterBoneComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetMasterPoseComponent(class USkinnedMeshComponent* NewMasterBoneComponent, bool bForceUpdate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetMasterPoseComponent"); Params::SkinnedMeshComponent_SetMasterPoseComponent Parms{}; Parms.NewMasterBoneComponent = NewMasterBoneComponent; Parms.bForceUpdate = bForceUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetMinLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewMinLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetMinLOD(int32 InNewMinLOD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetMinLOD"); Params::SkinnedMeshComponent_SetMinLOD Parms{}; Parms.InNewMinLOD = InNewMinLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetPhysicsAsset // (Native, Public, BlueprintCallable) // Parameters: // class UPhysicsAsset* NewPhysicsAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceReInit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetPhysicsAsset"); Params::SkinnedMeshComponent_SetPhysicsAsset Parms{}; Parms.NewPhysicsAsset = NewPhysicsAsset; Parms.bForceReInit = bForceReInit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetPostSkinningOffsets // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Offsets (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetPostSkinningOffsets(int32 LODIndex, const TArray& Offsets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetPostSkinningOffsets"); Params::SkinnedMeshComponent_SetPostSkinningOffsets Parms{}; Parms.LODIndex = LODIndex; Parms.Offsets = std::move(Offsets); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetPreSkinningOffsets // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Offsets (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetPreSkinningOffsets(int32 LODIndex, const TArray& Offsets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetPreSkinningOffsets"); Params::SkinnedMeshComponent_SetPreSkinningOffsets Parms{}; Parms.LODIndex = LODIndex; Parms.Offsets = std::move(Offsets); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetRenderStatic // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetRenderStatic(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetRenderStatic"); Params::SkinnedMeshComponent_SetRenderStatic Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetSkeletalMesh // (Native, Public, BlueprintCallable) // Parameters: // class USkeletalMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReinitPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetSkeletalMesh(class USkeletalMesh* NewMesh, bool bReinitPose) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetSkeletalMesh"); Params::SkinnedMeshComponent_SetSkeletalMesh Parms{}; Parms.NewMesh = NewMesh; Parms.bReinitPose = bReinitPose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetSkinWeightOverride // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&SkinWeights (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetSkinWeightOverride(int32 LODIndex, const TArray& SkinWeights) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinWeightOverride"); Params::SkinnedMeshComponent_SetSkinWeightOverride Parms{}; Parms.LODIndex = LODIndex; Parms.SkinWeights = std::move(SkinWeights); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetSkinWeightProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::SetSkinWeightProfile(class FName InProfileName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinWeightProfile"); Params::SkinnedMeshComponent_SetSkinWeightProfile Parms{}; Parms.InProfileName = InProfileName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray& VertexColors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetVertexColorOverride_LinearColor"); Params::SkinnedMeshComponent_SetVertexColorOverride_LinearColor Parms{}; Parms.LODIndex = LODIndex; Parms.VertexColors = std::move(VertexColors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetVertexOffsetUsage // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Usage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetVertexOffsetUsage(int32 LODIndex, int32 Usage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetVertexOffsetUsage"); Params::SkinnedMeshComponent_SetVertexOffsetUsage Parms{}; Parms.LODIndex = LODIndex; Parms.Usage = Usage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.ShowAllMaterialSections // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::ShowAllMaterialSections(int32 LODIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "ShowAllMaterialSections"); Params::SkinnedMeshComponent_ShowAllMaterialSections Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.ShowMaterialSection // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 MaterialID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "ShowMaterialSection"); Params::SkinnedMeshComponent_ShowMaterialSection Parms{}; Parms.MaterialID = MaterialID; Parms.SectionIndex = SectionIndex; Parms.bShow = bShow; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.TransformFromBoneSpace // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::TransformFromBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "TransformFromBoneSpace"); Params::SkinnedMeshComponent_TransformFromBoneSpace Parms{}; Parms.BoneName = BoneName; Parms.InPosition = std::move(InPosition); Parms.InRotation = std::move(InRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPosition != nullptr) *OutPosition = std::move(Parms.OutPosition); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.SkinnedMeshComponent.UnHideBoneByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::UnHideBoneByName(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "UnHideBoneByName"); Params::SkinnedMeshComponent_UnHideBoneByName Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.UnloadSkinWeightProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::UnloadSkinWeightProfile(class FName InProfileName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "UnloadSkinWeightProfile"); Params::SkinnedMeshComponent_UnloadSkinWeightProfile Parms{}; Parms.InProfileName = InProfileName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.BoneIsChildOf // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::BoneIsChildOf(class FName BoneName, class FName ParentBoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "BoneIsChildOf"); Params::SkinnedMeshComponent_BoneIsChildOf Parms{}; Parms.BoneName = BoneName; Parms.ParentBoneName = ParentBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.FindClosestBone_K2 // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& TestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* BoneLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IgnoreScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRequirePhysicsAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::FindClosestBone_K2(const struct FVector& TestLocation, struct FVector* BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "FindClosestBone_K2"); Params::SkinnedMeshComponent_FindClosestBone_K2 Parms{}; Parms.TestLocation = std::move(TestLocation); Parms.IgnoreScale = IgnoreScale; Parms.bRequirePhysicsAsset = bRequirePhysicsAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (BoneLocation != nullptr) *BoneLocation = std::move(Parms.BoneLocation); return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetBoneIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetBoneIndex(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneIndex"); Params::SkinnedMeshComponent_GetBoneIndex Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetBoneName(int32 BoneIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneName"); Params::SkinnedMeshComponent_GetBoneName Parms{}; Parms.BoneIndex = BoneIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetCurrentSkinWeightProfileName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetCurrentSkinWeightProfileName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetCurrentSkinWeightProfileName"); Params::SkinnedMeshComponent_GetCurrentSkinWeightProfileName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetDeltaTransformFromRefPose // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BaseName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USkinnedMeshComponent::GetDeltaTransformFromRefPose(class FName BoneName, class FName BaseName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetDeltaTransformFromRefPose"); Params::SkinnedMeshComponent_GetDeltaTransformFromRefPose Parms{}; Parms.BoneName = BoneName; Parms.BaseName = BaseName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetForcedLOD // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetForcedLOD() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetForcedLOD"); Params::SkinnedMeshComponent_GetForcedLOD Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetNumBones // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetNumBones() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetNumBones"); Params::SkinnedMeshComponent_GetNumBones Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetNumLODs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetNumLODs() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetNumLODs"); Params::SkinnedMeshComponent_GetNumLODs Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetParentBone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetParentBone(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetParentBone"); Params::SkinnedMeshComponent_GetParentBone Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetSocketBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetSocketBoneName(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetSocketBoneName"); Params::SkinnedMeshComponent_GetSocketBoneName Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetTwistAndSwingAngleOfDeltaRotationFromRefPose // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutTwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutSwingAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::GetTwistAndSwingAngleOfDeltaRotationFromRefPose(class FName BoneName, float* OutTwistAngle, float* OutSwingAngle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetTwistAndSwingAngleOfDeltaRotationFromRefPose"); Params::SkinnedMeshComponent_GetTwistAndSwingAngleOfDeltaRotationFromRefPose Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTwistAngle != nullptr) *OutTwistAngle = Parms.OutTwistAngle; if (OutSwingAngle != nullptr) *OutSwingAngle = Parms.OutSwingAngle; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetVertexOffsetUsage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetVertexOffsetUsage(int32 LODIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetVertexOffsetUsage"); Params::SkinnedMeshComponent_GetVertexOffsetUsage Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.IsUsingSkinWeightProfile // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::IsUsingSkinWeightProfile() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "IsUsingSkinWeightProfile"); Params::SkinnedMeshComponent_IsUsingSkinWeightProfile Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.TransformToBoneSpace // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::TransformToBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "TransformToBoneSpace"); Params::SkinnedMeshComponent_TransformToBoneSpace Parms{}; Parms.BoneName = BoneName; Parms.InPosition = std::move(InPosition); Parms.InRotation = std::move(InRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPosition != nullptr) *OutPosition = std::move(Parms.OutPosition); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.BlueprintSetLibrary.Set_Add // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Add(const TSet& TargetSet, const int32& NewItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Add"); Params::BlueprintSetLibrary_Set_Add Parms{}; Parms.TargetSet = std::move(TargetSet); Parms.NewItem = NewItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintSetLibrary.Set_AddItems // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& NewItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_AddItems(const TSet& TargetSet, const TArray& NewItems) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_AddItems"); Params::BlueprintSetLibrary_Set_AddItems Parms{}; Parms.TargetSet = std::move(TargetSet); Parms.NewItems = std::move(NewItems); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintSetLibrary.Set_Clear // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Clear(const TSet& TargetSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Clear"); Params::BlueprintSetLibrary_Set_Clear Parms{}; Parms.TargetSet = std::move(TargetSet); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintSetLibrary.Set_Contains // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintSetLibrary::Set_Contains(const TSet& TargetSet, const int32& ItemToFind) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Contains"); Params::BlueprintSetLibrary_Set_Contains Parms{}; Parms.TargetSet = std::move(TargetSet); Parms.ItemToFind = ItemToFind; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_Difference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TSet& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet* Result (Parm, OutParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Difference(const TSet& A, const TSet& B, TSet* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Difference"); Params::BlueprintSetLibrary_Set_Difference Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); } // Function Engine.BlueprintSetLibrary.Set_Intersection // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TSet& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet* Result (Parm, OutParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Intersection(const TSet& A, const TSet& B, TSet* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Intersection"); Params::BlueprintSetLibrary_Set_Intersection Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); } // Function Engine.BlueprintSetLibrary.Set_Length // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintSetLibrary::Set_Length(const TSet& TargetSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Length"); Params::BlueprintSetLibrary_Set_Length Parms{}; Parms.TargetSet = std::move(TargetSet); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_Remove // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintSetLibrary::Set_Remove(const TSet& TargetSet, const int32& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Remove"); Params::BlueprintSetLibrary_Set_Remove Parms{}; Parms.TargetSet = std::move(TargetSet); Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_RemoveItems // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& Items (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_RemoveItems(const TSet& TargetSet, const TArray& Items) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_RemoveItems"); Params::BlueprintSetLibrary_Set_RemoveItems Parms{}; Parms.TargetSet = std::move(TargetSet); Parms.Items = std::move(Items); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintSetLibrary.Set_ToArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray* Result (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_ToArray(const TSet& A, TArray* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_ToArray"); Params::BlueprintSetLibrary_Set_ToArray Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); } // Function Engine.BlueprintSetLibrary.Set_Union // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TSet& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet* Result (Parm, OutParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Union(const TSet& A, const TSet& B, TSet* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Union"); Params::BlueprintSetLibrary_Set_Union Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); } // Function Engine.BlueprintSetLibrary.SetSetPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSet& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::SetSetPropertyByName(class UObject* Object, class FName PropertyName, const TSet& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintSetLibrary", "SetSetPropertyByName"); Params::BlueprintSetLibrary_SetSetPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.AbortMatch // (Native, Public, BlueprintCallable) void AGameMode::AbortMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "AbortMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.EndMatch // (Native, Public, BlueprintCallable) void AGameMode::EndMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "EndMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.K2_OnSetMatchState // (Event, Protected, BlueprintEvent) // Parameters: // class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::K2_OnSetMatchState(class FName NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "K2_OnSetMatchState"); Params::GameMode_K2_OnSetMatchState Parms{}; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameMode.ReadyToEndMatch // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameMode::ReadyToEndMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "ReadyToEndMatch"); Params::GameMode_ReadyToEndMatch Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.ReadyToStartMatch // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameMode::ReadyToStartMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "ReadyToStartMatch"); Params::GameMode_ReadyToStartMatch Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.RestartGame // (Native, Public, BlueprintCallable) void AGameMode::RestartGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "RestartGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.Say // (Exec, Native, Public, BlueprintCallable) // Parameters: // const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::Say(const class FString& Msg) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "Say"); Params::GameMode_Say Parms{}; Parms.Msg = std::move(Msg); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.SetBandwidthLimit // (Exec, Native, Public) // Parameters: // float AsyncIOBandwidthLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::SetBandwidthLimit(float AsyncIOBandwidthLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "SetBandwidthLimit"); Params::GameMode_SetBandwidthLimit Parms{}; Parms.AsyncIOBandwidthLimit = AsyncIOBandwidthLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.StartMatch // (Native, Public, BlueprintCallable) void AGameMode::StartMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "StartMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.GetMatchState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AGameMode::GetMatchState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "GetMatchState"); Params::GameMode_GetMatchState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.IsMatchInProgress // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameMode::IsMatchInProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "IsMatchInProgress"); Params::GameMode_IsMatchInProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.SetDefaultAnimatingRig // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr InAnimatingRig (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMesh::SetDefaultAnimatingRig(TSoftObjectPtr InAnimatingRig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "SetDefaultAnimatingRig"); Params::SkeletalMesh_SetDefaultAnimatingRig Parms{}; Parms.InAnimatingRig = InAnimatingRig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetLODSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshLODSettings* InLODSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMesh::SetLODSettings(class USkeletalMeshLODSettings* InLODSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "SetLODSettings"); Params::SkeletalMesh_SetLODSettings Parms{}; Parms.InLODSettings = InLODSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetMaterials // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkeletalMesh::SetMaterials(const TArray& InMaterials) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "SetMaterials"); Params::SkeletalMesh_SetMaterials Parms{}; Parms.InMaterials = std::move(InMaterials); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetMeshClothingAssets // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&InMeshClothingAssets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkeletalMesh::SetMeshClothingAssets(const TArray& InMeshClothingAssets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "SetMeshClothingAssets"); Params::SkeletalMesh_SetMeshClothingAssets Parms{}; Parms.InMeshClothingAssets = std::move(InMeshClothingAssets); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetMorphTargets // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InMorphTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkeletalMesh::SetMorphTargets(const TArray& InMorphTargets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "SetMorphTargets"); Params::SkeletalMesh_SetMorphTargets Parms{}; Parms.InMorphTargets = std::move(InMorphTargets); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.FindSocket // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshSocket* USkeletalMesh::FindSocket(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "FindSocket"); Params::SkeletalMesh_FindSocket Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.FindSocketAndIndex // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshSocket* USkeletalMesh::FindSocketAndIndex(class FName InSocketName, int32* OutIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "FindSocketAndIndex"); Params::SkeletalMesh_FindSocketAndIndex Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutIndex != nullptr) *OutIndex = Parms.OutIndex; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.FindSocketInfo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32* OutBoneIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshSocket* USkeletalMesh::FindSocketInfo(class FName InSocketName, struct FTransform* OutTransform, int32* OutBoneIndex, int32* OutIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "FindSocketInfo"); Params::SkeletalMesh_FindSocketInfo Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTransform != nullptr) *OutTransform = std::move(Parms.OutTransform); if (OutBoneIndex != nullptr) *OutBoneIndex = Parms.OutBoneIndex; if (OutIndex != nullptr) *OutIndex = Parms.OutIndex; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetBounds // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBoxSphereBounds USkeletalMesh::GetBounds() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetBounds"); Params::SkeletalMesh_GetBounds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetDefaultAnimatingRig // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr USkeletalMesh::GetDefaultAnimatingRig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetDefaultAnimatingRig"); Params::SkeletalMesh_GetDefaultAnimatingRig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetImportedBounds // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBoxSphereBounds USkeletalMesh::GetImportedBounds() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetImportedBounds"); Params::SkeletalMesh_GetImportedBounds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetLODSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class USkeletalMeshLODSettings* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class USkeletalMeshLODSettings* USkeletalMesh::GetLODSettings() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetLODSettings"); Params::SkeletalMesh_GetLODSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetMaterials // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray USkeletalMesh::GetMaterials() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetMaterials"); Params::SkeletalMesh_GetMaterials Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetMeshClothingAssets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray USkeletalMesh::GetMeshClothingAssets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetMeshClothingAssets"); Params::SkeletalMesh_GetMeshClothingAssets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetMorphTargets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray USkeletalMesh::GetMorphTargets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetMorphTargets"); Params::SkeletalMesh_GetMorphTargets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetNodeMappingContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBlueprint* SourceAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNodeMappingContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNodeMappingContainer* USkeletalMesh::GetNodeMappingContainer(class UBlueprint* SourceAsset) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetNodeMappingContainer"); Params::SkeletalMesh_GetNodeMappingContainer Parms{}; Parms.SourceAsset = SourceAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetNodeMappingData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray USkeletalMesh::GetNodeMappingData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetNodeMappingData"); Params::SkeletalMesh_GetNodeMappingData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetPhysicsAsset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicsAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicsAsset* USkeletalMesh::GetPhysicsAsset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetPhysicsAsset"); Params::SkeletalMesh_GetPhysicsAsset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetShadowPhysicsAsset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicsAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicsAsset* USkeletalMesh::GetShadowPhysicsAsset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetShadowPhysicsAsset"); Params::SkeletalMesh_GetShadowPhysicsAsset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetSkeleton // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class USkeleton* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class USkeleton* USkeletalMesh::GetSkeleton() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetSkeleton"); Params::SkeletalMesh_GetSkeleton Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetSocketByIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshSocket* USkeletalMesh::GetSocketByIndex(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "GetSocketByIndex"); Params::SkeletalMesh_GetSocketByIndex Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.IsSectionUsingCloth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InSectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckCorrespondingSections (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMesh::IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "IsSectionUsingCloth"); Params::SkeletalMesh_IsSectionUsingCloth Parms{}; Parms.InSectionIndex = InSectionIndex; Parms.bCheckCorrespondingSections = bCheckCorrespondingSections; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.K2_GetAllMorphTargetNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USkeletalMesh::K2_GetAllMorphTargetNames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "K2_GetAllMorphTargetNames"); Params::SkeletalMesh_K2_GetAllMorphTargetNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.NumSockets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkeletalMesh::NumSockets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "NumSockets"); Params::SkeletalMesh_NumSockets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ForceFeedbackComponent.AdjustAttenuation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FForceFeedbackAttenuationSettings&InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UForceFeedbackComponent::AdjustAttenuation(const struct FForceFeedbackAttenuationSettings& InAttenuationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ForceFeedbackComponent", "AdjustAttenuation"); Params::ForceFeedbackComponent_AdjustAttenuation Parms{}; Parms.InAttenuationSettings = std::move(InAttenuationSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ForceFeedbackComponent.Play // (Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UForceFeedbackComponent::Play(float StartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ForceFeedbackComponent", "Play"); Params::ForceFeedbackComponent_Play Parms{}; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ForceFeedbackComponent.SetForceFeedbackEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* NewForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UForceFeedbackComponent::SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ForceFeedbackComponent", "SetForceFeedbackEffect"); Params::ForceFeedbackComponent_SetForceFeedbackEffect Parms{}; Parms.NewForceFeedbackEffect = NewForceFeedbackEffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ForceFeedbackComponent.SetIntensityMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UForceFeedbackComponent::SetIntensityMultiplier(float NewIntensityMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ForceFeedbackComponent", "SetIntensityMultiplier"); Params::ForceFeedbackComponent_SetIntensityMultiplier Parms{}; Parms.NewIntensityMultiplier = NewIntensityMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ForceFeedbackComponent.Stop // (Native, Public, BlueprintCallable) void UForceFeedbackComponent::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ForceFeedbackComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FForceFeedbackAttenuationSettings*OutAttenuationSettings (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UForceFeedbackComponent::BP_GetAttenuationSettingsToApply(struct FForceFeedbackAttenuationSettings* OutAttenuationSettings) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ForceFeedbackComponent", "BP_GetAttenuationSettingsToApply"); Params::ForceFeedbackComponent_BP_GetAttenuationSettingsToApply Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAttenuationSettings != nullptr) *OutAttenuationSettings = std::move(Parms.OutAttenuationSettings); return Parms.ReturnValue; } // Function Engine.CameraModifier.BlueprintModifyCamera // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float FOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* NewViewLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* NewViewRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* NewFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraModifier::BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "BlueprintModifyCamera"); Params::CameraModifier_BlueprintModifyCamera Parms{}; Parms.DeltaTime = DeltaTime; Parms.ViewLocation = std::move(ViewLocation); Parms.ViewRotation = std::move(ViewRotation); Parms.FOV = FOV; UObject::ProcessEvent(Func, &Parms); if (NewViewLocation != nullptr) *NewViewLocation = std::move(Parms.NewViewLocation); if (NewViewRotation != nullptr) *NewViewRotation = std::move(Parms.NewViewRotation); if (NewFOV != nullptr) *NewFOV = Parms.NewFOV; } // Function Engine.CameraModifier.BlueprintModifyPostProcess // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* PostProcessBlendWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPostProcessSettings* PostProcessSettings (Parm, OutParm, NativeAccessSpecifierPublic) void UCameraModifier::BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "BlueprintModifyPostProcess"); Params::CameraModifier_BlueprintModifyPostProcess Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); if (PostProcessBlendWeight != nullptr) *PostProcessBlendWeight = Parms.PostProcessBlendWeight; if (PostProcessSettings != nullptr) *PostProcessSettings = std::move(Parms.PostProcessSettings); } // Function Engine.CameraModifier.DisableModifier // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraModifier::DisableModifier(bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "DisableModifier"); Params::CameraModifier_DisableModifier Parms{}; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraModifier.EnableModifier // (Native, Public, BlueprintCallable) void UCameraModifier::EnableModifier() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "EnableModifier"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CameraModifier.GetViewTarget // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UCameraModifier::GetViewTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "GetViewTarget"); Params::CameraModifier_GetViewTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraModifier.IsDisabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCameraModifier::IsDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "IsDisabled"); Params::CameraModifier_IsDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetControllerAnalogKeyState // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInputComponent::GetControllerAnalogKeyState(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerAnalogKeyState"); Params::InputComponent_GetControllerAnalogKeyState Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetControllerAnalogStickState // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputComponent::GetControllerAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerAnalogStickState"); Params::InputComponent_GetControllerAnalogStickState Parms{}; Parms.WhichStick = WhichStick; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StickX != nullptr) *StickX = Parms.StickX; if (StickY != nullptr) *StickY = Parms.StickY; } // Function Engine.InputComponent.GetControllerKeyTimeDown // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInputComponent::GetControllerKeyTimeDown(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerKeyTimeDown"); Params::InputComponent_GetControllerKeyTimeDown Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetControllerMouseDelta // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputComponent::GetControllerMouseDelta(float* DeltaX, float* DeltaY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerMouseDelta"); Params::InputComponent_GetControllerMouseDelta Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DeltaX != nullptr) *DeltaX = Parms.DeltaX; if (DeltaY != nullptr) *DeltaY = Parms.DeltaY; } // Function Engine.InputComponent.GetControllerVectorKeyState // (Final, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UInputComponent::GetControllerVectorKeyState(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerVectorKeyState"); Params::InputComponent_GetControllerVectorKeyState Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetTouchState // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputComponent::GetTouchState(int32 FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetTouchState"); Params::InputComponent_GetTouchState Parms{}; Parms.FingerIndex = FingerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; if (bIsCurrentlyPressed != nullptr) *bIsCurrentlyPressed = Parms.bIsCurrentlyPressed; } // Function Engine.InputComponent.IsControllerKeyDown // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInputComponent::IsControllerKeyDown(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "IsControllerKeyDown"); Params::InputComponent_IsControllerKeyDown Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.WasControllerKeyJustPressed // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInputComponent::WasControllerKeyJustPressed(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "WasControllerKeyJustPressed"); Params::InputComponent_WasControllerKeyJustPressed Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.WasControllerKeyJustReleased // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInputComponent::WasControllerKeyJustReleased(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "WasControllerKeyJustReleased"); Params::InputComponent_WasControllerKeyJustReleased Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotifyState_Trail.OverridePSTemplate // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystem* UAnimNotifyState_Trail::OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_Trail", "OverridePSTemplate"); Params::AnimNotifyState_Trail_OverridePSTemplate Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.AddCameraLensEffect // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOfLensEffectEmitterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEmitterCameraLensEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEmitterCameraLensEffectBase* APlayerCameraManager::AddCameraLensEffect(TSubclassOf LensEffectEmitterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "AddCameraLensEffect"); Params::PlayerCameraManager_AddCameraLensEffect Parms{}; Parms.LensEffectEmitterClass = LensEffectEmitterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.AddNewCameraModifier // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ModifierClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraModifier* APlayerCameraManager::AddNewCameraModifier(TSubclassOf ModifierClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "AddNewCameraModifier"); Params::PlayerCameraManager_AddNewCameraModifier Parms{}; Parms.ModifierClass = ModifierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.BlueprintUpdateCamera // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AActor* CameraTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* NewCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* NewCameraRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* NewCameraFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerCameraManager::BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "BlueprintUpdateCamera"); Params::PlayerCameraManager_BlueprintUpdateCamera Parms{}; Parms.CameraTarget = CameraTarget; UObject::ProcessEvent(Func, &Parms); if (NewCameraLocation != nullptr) *NewCameraLocation = std::move(Parms.NewCameraLocation); if (NewCameraRotation != nullptr) *NewCameraRotation = std::move(Parms.NewCameraRotation); if (NewCameraFOV != nullptr) *NewCameraFOV = Parms.NewCameraFOV; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.ClearCameraLensEffects // (Native, Public, BlueprintCallable) void APlayerCameraManager::ClearCameraLensEffects() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "ClearCameraLensEffects"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.FindCameraModifierByClass // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ModifierClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraModifier* APlayerCameraManager::FindCameraModifierByClass(TSubclassOf ModifierClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "FindCameraModifierByClass"); Params::PlayerCameraManager_FindCameraModifierByClass Parms{}; Parms.ModifierClass = ModifierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureEnd // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) void APlayerCameraManager::OnPhotographyMultiPartCaptureEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "OnPhotographyMultiPartCaptureEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureStart // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) void APlayerCameraManager::OnPhotographyMultiPartCaptureStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "OnPhotographyMultiPartCaptureStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.OnPhotographySessionEnd // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) void APlayerCameraManager::OnPhotographySessionEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "OnPhotographySessionEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.OnPhotographySessionStart // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) void APlayerCameraManager::OnPhotographySessionStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "OnPhotographySessionStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.PhotographyCameraModify // (BlueprintCosmetic, Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& NewCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PreviousCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& OriginalCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* ResultCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::PhotographyCameraModify(const struct FVector& NewCameraLocation, const struct FVector& PreviousCameraLocation, const struct FVector& OriginalCameraLocation, struct FVector* ResultCameraLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "PhotographyCameraModify"); Params::PlayerCameraManager_PhotographyCameraModify Parms{}; Parms.NewCameraLocation = std::move(NewCameraLocation); Parms.PreviousCameraLocation = std::move(PreviousCameraLocation); Parms.OriginalCameraLocation = std::move(OriginalCameraLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ResultCameraLocation != nullptr) *ResultCameraLocation = std::move(Parms.ResultCameraLocation); } // Function Engine.PlayerCameraManager.PlayCameraAnim // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UCameraAnim* Anim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRandomStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UCameraAnimInst* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraAnimInst* APlayerCameraManager::PlayCameraAnim(class UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "PlayCameraAnim"); Params::PlayerCameraManager_PlayCameraAnim Parms{}; Parms.Anim = Anim; Parms.Rate = Rate; Parms.Scale = Scale; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.bLoop = bLoop; Parms.bRandomStartTime = bRandomStartTime; Parms.Duration = Duration; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.RemoveCameraLensEffect // (Native, Public, BlueprintCallable) // Parameters: // class AEmitterCameraLensEffectBase* Emitter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraLensEffect"); Params::PlayerCameraManager_RemoveCameraLensEffect Parms{}; Parms.Emitter = Emitter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.RemoveCameraModifier // (Native, Public, BlueprintCallable) // Parameters: // class UCameraModifier* ModifierToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerCameraManager::RemoveCameraModifier(class UCameraModifier* ModifierToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraModifier"); Params::PlayerCameraManager_RemoveCameraModifier Parms{}; Parms.ModifierToRemove = ModifierToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.SetGameCameraCutThisFrame // (Final, Native, Public, BlueprintCallable) void APlayerCameraManager::SetGameCameraCutThisFrame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "SetGameCameraCutThisFrame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.SetManualCameraFade // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float InFadeAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "SetManualCameraFade"); Params::PlayerCameraManager_SetManualCameraFade Parms{}; Parms.InFadeAmount = InFadeAmount; Parms.Color = std::move(Color); Parms.bInFadeAudio = bInFadeAudio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StartCameraFade // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float FromAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ToAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StartCameraFade"); Params::PlayerCameraManager_StartCameraFade Parms{}; Parms.FromAlpha = FromAlpha; Parms.ToAlpha = ToAlpha; Parms.Duration = Duration; Parms.Color = std::move(Color); Parms.bShouldFadeAudio = bShouldFadeAudio; Parms.bHoldWhenFinished = bHoldWhenFinished; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StartCameraShake // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf ShakeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UCameraShakeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraShakeBase* APlayerCameraManager::StartCameraShake(TSubclassOf ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StartCameraShake"); Params::PlayerCameraManager_StartCameraShake Parms{}; Parms.ShakeClass = ShakeClass; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.StartCameraShakeFromSource // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf ShakeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UCameraShakeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraShakeBase* APlayerCameraManager::StartCameraShakeFromSource(TSubclassOf ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StartCameraShakeFromSource"); Params::PlayerCameraManager_StartCameraShakeFromSource Parms{}; Parms.ShakeClass = ShakeClass; Parms.SourceComponent = SourceComponent; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.StopAllCameraAnims // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllCameraAnims(bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraAnims"); Params::PlayerCameraManager_StopAllCameraAnims Parms{}; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllCameraShakes // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllCameraShakes(bool bImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraShakes"); Params::PlayerCameraManager_StopAllCameraShakes Parms{}; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllCameraShakesFromSource // (Native, Public, BlueprintCallable) // Parameters: // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraShakesFromSource"); Params::PlayerCameraManager_StopAllCameraShakesFromSource Parms{}; Parms.SourceComponent = SourceComponent; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraAnim // (Native, Public, BlueprintCallable) // Parameters: // class UCameraAnim* Anim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllInstancesOfCameraAnim(class UCameraAnim* Anim, bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraAnim"); Params::PlayerCameraManager_StopAllInstancesOfCameraAnim Parms{}; Parms.Anim = Anim; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllInstancesOfCameraShake(TSubclassOf Shake, bool bImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraShake"); Params::PlayerCameraManager_StopAllInstancesOfCameraShake Parms{}; Parms.Shake = Shake; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShakeFromSource // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllInstancesOfCameraShakeFromSource(TSubclassOf Shake, class UCameraShakeSourceComponent* SourceComponent, bool bImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraShakeFromSource"); Params::PlayerCameraManager_StopAllInstancesOfCameraShakeFromSource Parms{}; Parms.Shake = Shake; Parms.SourceComponent = SourceComponent; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopCameraAnimInst // (Native, Public, BlueprintCallable) // Parameters: // class UCameraAnimInst* AnimInst (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopCameraAnimInst(class UCameraAnimInst* AnimInst, bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopCameraAnimInst"); Params::PlayerCameraManager_StopCameraAnimInst Parms{}; Parms.AnimInst = AnimInst; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopCameraFade // (Native, Public, BlueprintCallable) void APlayerCameraManager::StopCameraFade() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopCameraFade"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopCameraShake // (Native, Public, BlueprintCallable) // Parameters: // class UCameraShakeBase* ShakeInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopCameraShake(class UCameraShakeBase* ShakeInstance, bool bImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopCameraShake"); Params::PlayerCameraManager_StopCameraShake Parms{}; Parms.ShakeInstance = ShakeInstance; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.SwapPendingViewTargetWhenUsingClientSideCameraUpdates // (Final, Native, Protected) void APlayerCameraManager::SwapPendingViewTargetWhenUsingClientSideCameraUpdates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "SwapPendingViewTargetWhenUsingClientSideCameraUpdates"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.GetCameraLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APlayerCameraManager::GetCameraLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "GetCameraLocation"); Params::PlayerCameraManager_GetCameraLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.GetCameraRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APlayerCameraManager::GetCameraRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "GetCameraRotation"); Params::PlayerCameraManager_GetCameraRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.GetFOVAngle // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerCameraManager::GetFOVAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "GetFOVAngle"); Params::PlayerCameraManager_GetFOVAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.GetOwningPlayerController // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* APlayerCameraManager::GetOwningPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "GetOwningPlayerController"); Params::PlayerCameraManager_GetOwningPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.AdjustAttenuation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSoundAttenuationSettings& InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UAudioComponent::AdjustAttenuation(const struct FSoundAttenuationSettings& InAttenuationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "AdjustAttenuation"); Params::AudioComponent_AdjustAttenuation Parms{}; Parms.InAttenuationSettings = std::move(InAttenuationSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.AdjustVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve FadeCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "AdjustVolume"); Params::AudioComponent_AdjustVolume Parms{}; Parms.AdjustVolumeDuration = AdjustVolumeDuration; Parms.AdjustVolumeLevel = AdjustVolumeLevel; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSoundAttenuationSettings* OutAttenuationSettings (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::BP_GetAttenuationSettingsToApply(struct FSoundAttenuationSettings* OutAttenuationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "BP_GetAttenuationSettingsToApply"); Params::AudioComponent_BP_GetAttenuationSettingsToApply Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAttenuationSettings != nullptr) *OutAttenuationSettings = std::move(Parms.OutAttenuationSettings); return Parms.ReturnValue; } // Function Engine.AudioComponent.FadeIn // (Native, Public, BlueprintCallable) // Parameters: // float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve FadeCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "FadeIn"); Params::AudioComponent_FadeIn Parms{}; Parms.FadeInDuration = FadeInDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; Parms.StartTime = StartTime; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.FadeOut // (Native, Public, BlueprintCallable) // Parameters: // float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve FadeCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "FadeOut"); Params::AudioComponent_FadeOut Parms{}; Parms.FadeOutDuration = FadeOutDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.GetCookedEnvelopeData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float* OutEnvelopeData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::GetCookedEnvelopeData(float* OutEnvelopeData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "GetCookedEnvelopeData"); Params::AudioComponent_GetCookedEnvelopeData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEnvelopeData != nullptr) *OutEnvelopeData = Parms.OutEnvelopeData; return Parms.ReturnValue; } // Function Engine.AudioComponent.GetCookedEnvelopeDataForAllPlayingSounds // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray*OutEnvelopeData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::GetCookedEnvelopeDataForAllPlayingSounds(TArray* OutEnvelopeData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "GetCookedEnvelopeDataForAllPlayingSounds"); Params::AudioComponent_GetCookedEnvelopeDataForAllPlayingSounds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEnvelopeData != nullptr) *OutEnvelopeData = std::move(Parms.OutEnvelopeData); return Parms.ReturnValue; } // Function Engine.AudioComponent.GetCookedFFTData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& FrequenciesToGet (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutSoundWaveSpectralData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::GetCookedFFTData(const TArray& FrequenciesToGet, TArray* OutSoundWaveSpectralData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "GetCookedFFTData"); Params::AudioComponent_GetCookedFFTData Parms{}; Parms.FrequenciesToGet = std::move(FrequenciesToGet); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSoundWaveSpectralData != nullptr) *OutSoundWaveSpectralData = std::move(Parms.OutSoundWaveSpectralData); return Parms.ReturnValue; } // Function Engine.AudioComponent.GetCookedFFTDataForAllPlayingSounds // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray*OutSoundWaveSpectralData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::GetCookedFFTDataForAllPlayingSounds(TArray* OutSoundWaveSpectralData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "GetCookedFFTDataForAllPlayingSounds"); Params::AudioComponent_GetCookedFFTDataForAllPlayingSounds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSoundWaveSpectralData != nullptr) *OutSoundWaveSpectralData = std::move(Parms.OutSoundWaveSpectralData); return Parms.ReturnValue; } // Function Engine.AudioComponent.Play // (Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::Play(float StartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "Play"); Params::AudioComponent_Play Parms{}; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.PlayQuantized // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle*& InClockHandle (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzQuantizationBoundary& InQuantizationBoundary (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate&InDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float InStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAudioFaderCurve InFadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::PlayQuantized(const class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle, struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, EAudioFaderCurve InFadeCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "PlayQuantized"); Params::AudioComponent_PlayQuantized Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InClockHandle = InClockHandle; Parms.InQuantizationBoundary = std::move(InQuantizationBoundary); Parms.InDelegate = InDelegate; Parms.InStartTime = InStartTime; Parms.InFadeInDuration = InFadeInDuration; Parms.InFadeVolumeLevel = InFadeVolumeLevel; Parms.InFadeCurve = InFadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InClockHandle = Parms.InClockHandle; InQuantizationBoundary = std::move(Parms.InQuantizationBoundary); } // Function Engine.AudioComponent.SetAudioBusSendPostEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAudioBus* AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AudioBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetAudioBusSendPostEffect"); Params::AudioComponent_SetAudioBusSendPostEffect Parms{}; Parms.AudioBus = AudioBus; Parms.AudioBusSendLevel = AudioBusSendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetAudioBusSendPreEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAudioBus* AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AudioBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetAudioBusSendPreEffect"); Params::AudioComponent_SetAudioBusSendPreEffect Parms{}; Parms.AudioBus = AudioBus; Parms.AudioBusSendLevel = AudioBusSendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetBoolParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetBoolParameter(class FName InName, bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetBoolParameter"); Params::AudioComponent_SetBoolParameter Parms{}; Parms.InName = InName; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetFloatParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetFloatParameter(class FName InName, float InFloat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetFloatParameter"); Params::AudioComponent_SetFloatParameter Parms{}; Parms.InName = InName; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetIntParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetIntParameter(class FName InName, int32 inInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetIntParameter"); Params::AudioComponent_SetIntParameter Parms{}; Parms.InName = InName; Parms.inInt = inInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetLowPassFilterEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InLowPassFilterEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetLowPassFilterEnabled(bool InLowPassFilterEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetLowPassFilterEnabled"); Params::AudioComponent_SetLowPassFilterEnabled Parms{}; Parms.InLowPassFilterEnabled = InLowPassFilterEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetLowPassFilterFrequency // (Final, Native, Public, BlueprintCallable) // Parameters: // float InLowPassFilterFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetLowPassFilterFrequency(float InLowPassFilterFrequency) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetLowPassFilterFrequency"); Params::AudioComponent_SetLowPassFilterFrequency Parms{}; Parms.InLowPassFilterFrequency = InLowPassFilterFrequency; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetOutputToBusOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInOutputToBusOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetOutputToBusOnly(bool bInOutputToBusOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetOutputToBusOnly"); Params::AudioComponent_SetOutputToBusOnly Parms{}; Parms.bInOutputToBusOnly = bInOutputToBusOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetPaused(bool bPause) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetPaused"); Params::AudioComponent_SetPaused Parms{}; Parms.bPause = bPause; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetPitchMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetPitchMultiplier(float NewPitchMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetPitchMultiplier"); Params::AudioComponent_SetPitchMultiplier Parms{}; Parms.NewPitchMultiplier = NewPitchMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundBase* NewSound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetSound(class USoundBase* NewSound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetSound"); Params::AudioComponent_SetSound Parms{}; Parms.NewSound = NewSound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetSourceBusSendPostEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundSourceBus* SoundSourceBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SourceBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetSourceBusSendPostEffect"); Params::AudioComponent_SetSourceBusSendPostEffect Parms{}; Parms.SoundSourceBus = SoundSourceBus; Parms.SourceBusSendLevel = SourceBusSendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetSourceBusSendPreEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundSourceBus* SoundSourceBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SourceBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetSourceBusSendPreEffect"); Params::AudioComponent_SetSourceBusSendPreEffect Parms{}; Parms.SoundSourceBus = SoundSourceBus; Parms.SourceBusSendLevel = SourceBusSendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetSubmixSend // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundSubmixBase* Submix (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetSubmixSend"); Params::AudioComponent_SetSubmixSend Parms{}; Parms.Submix = Submix; Parms.SendLevel = SendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetUISound // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInUISound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetUISound(bool bInUISound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetUISound"); Params::AudioComponent_SetUISound Parms{}; Parms.bInUISound = bInUISound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetVolumeMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewVolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetVolumeMultiplier(float NewVolumeMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetVolumeMultiplier"); Params::AudioComponent_SetVolumeMultiplier Parms{}; Parms.NewVolumeMultiplier = NewVolumeMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetWaveParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundWave* InWave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetWaveParameter(class FName InName, class USoundWave* InWave) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetWaveParameter"); Params::AudioComponent_SetWaveParameter Parms{}; Parms.InName = InName; Parms.InWave = InWave; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.Stop // (Native, Public, BlueprintCallable) void UAudioComponent::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.StopDelayed // (Final, Native, Public, BlueprintCallable) // Parameters: // float DelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::StopDelayed(float DelayTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "StopDelayed"); Params::AudioComponent_StopDelayed Parms{}; Parms.DelayTime = DelayTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.GetPlayState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAudioComponentPlayState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAudioComponentPlayState UAudioComponent::GetPlayState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "GetPlayState"); Params::AudioComponent_GetPlayState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.HasCookedAmplitudeEnvelopeData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::HasCookedAmplitudeEnvelopeData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "HasCookedAmplitudeEnvelopeData"); Params::AudioComponent_HasCookedAmplitudeEnvelopeData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.HasCookedFFTData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::HasCookedFFTData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "HasCookedFFTData"); Params::AudioComponent_HasCookedFFTData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.IsPlaying // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "IsPlaying"); Params::AudioComponent_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.IsVirtualized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::IsVirtualized() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "IsVirtualized"); Params::AudioComponent_IsVirtualized Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetBaseMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* UMaterialInterface::GetBaseMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInterface", "GetBaseMaterial"); Params::MaterialInterface_GetBaseMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.SetForceMipLevelsToBeResident // (RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool OverrideForceMiplevelsToBeResident (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceMiplevelsToBeResidentValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFastResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInterface::SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInterface", "SetForceMipLevelsToBeResident"); Params::MaterialInterface_SetForceMipLevelsToBeResident Parms{}; Parms.OverrideForceMiplevelsToBeResident = OverrideForceMiplevelsToBeResident; Parms.bForceMiplevelsToBeResidentValue = bForceMiplevelsToBeResidentValue; Parms.ForceDuration = ForceDuration; Parms.CinematicTextureGroups = CinematicTextureGroups; Parms.bFastResponse = bFastResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInterface.GetParameterInfo // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EMaterialParameterAssociation Association (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialFunctionInterface* LayerFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMaterialParameterInfo ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FMaterialParameterInfo UMaterialInterface::GetParameterInfo(EMaterialParameterAssociation Association, class FName ParameterName, class UMaterialFunctionInterface* LayerFunction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInterface", "GetParameterInfo"); Params::MaterialInterface_GetParameterInfo Parms{}; Parms.Association = Association; Parms.ParameterName = ParameterName; Parms.LayerFunction = LayerFunction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetPhysicalMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterial"); Params::MaterialInterface_GetPhysicalMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetPhysicalMaterialFromMap // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterialFromMap(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterialFromMap"); Params::MaterialInterface_GetPhysicalMaterialFromMap Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetPhysicalMaterialMask // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicalMaterialMask* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterialMask* UMaterialInterface::GetPhysicalMaterialMask() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterialMask"); Params::MaterialInterface_GetPhysicalMaterialMask Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraShakeBase.SetRootShakePattern // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCameraShakePattern* InPattern (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraShakeBase::SetRootShakePattern(class UCameraShakePattern* InPattern) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShakeBase", "SetRootShakePattern"); Params::CameraShakeBase_SetRootShakePattern Parms{}; Parms.InPattern = InPattern; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeBase.GetRootShakePattern // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCameraShakePattern* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraShakePattern* UCameraShakeBase::GetRootShakePattern() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShakeBase", "GetRootShakePattern"); Params::CameraShakeBase_GetRootShakePattern Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AddPhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::AccumulateAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "AccumulateAllBodiesBelowPhysicsBlendWeight"); Params::SkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight Parms{}; Parms.InBoneName = InBoneName; Parms.AddPhysicsBlendWeight = AddPhysicsBlendWeight; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::AddForceToAllBodiesBelow(const struct FVector& Force, class FName BoneName, bool bAccelChange, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "AddForceToAllBodiesBelow"); Params::SkeletalMeshComponent_AddForceToAllBodiesBelow Parms{}; Parms.Force = std::move(Force); Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::AddImpulseToAllBodiesBelow(const struct FVector& Impulse, class FName BoneName, bool bVelChange, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "AddImpulseToAllBodiesBelow"); Params::SkeletalMeshComponent_AddImpulseToAllBodiesBelow Parms{}; Parms.Impulse = std::move(Impulse); Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName NameOfCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::AllowAnimCurveEvaluation(class FName NameOfCurve, bool bAllow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "AllowAnimCurveEvaluation"); Params::SkeletalMeshComponent_AllowAnimCurveEvaluation Parms{}; Parms.NameOfCurve = NameOfCurve; Parms.bAllow = bAllow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.BindClothToMasterPoseComponent // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::BindClothToMasterPoseComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "BindClothToMasterPoseComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.BreakConstraint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, class FName InBoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "BreakConstraint"); Params::SkeletalMeshComponent_BreakConstraint Parms{}; Parms.Impulse = std::move(Impulse); Parms.HitLocation = std::move(HitLocation); Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ClearMorphTargets // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ClearMorphTargets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ClearMorphTargets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.FindConstraintBoneName // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ConstraintIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkeletalMeshComponent::FindConstraintBoneName(int32 ConstraintIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "FindConstraintBoneName"); Params::SkeletalMeshComponent_FindConstraintBoneName Parms{}; Parms.ConstraintIndex = ConstraintIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ForceClothNextUpdateTeleport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ForceClothNextUpdateTeleportAndReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleportAndReset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.GetAnimClass // (Final, Native, Public) // Parameters: // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* USkeletalMeshComponent::GetAnimClass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimClass"); Params::SkeletalMeshComponent_GetAnimClass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetCurrentJointAngles // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Swing1Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* TwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Swing2Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::GetCurrentJointAngles(class FName InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetCurrentJointAngles"); Params::SkeletalMeshComponent_GetCurrentJointAngles Parms{}; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Swing1Angle != nullptr) *Swing1Angle = Parms.Swing1Angle; if (TwistAngle != nullptr) *TwistAngle = Parms.TwistAngle; if (Swing2Angle != nullptr) *Swing2Angle = Parms.Swing2Angle; } // Function Engine.SkeletalMeshComponent.GetFloatAttribute // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetFloatAttribute(const class FName& BoneName, const class FName& AttributeName, float DefaultValue, float* OutValue, ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetFloatAttribute"); Params::SkeletalMeshComponent_GetFloatAttribute Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.DefaultValue = DefaultValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = Parms.OutValue; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetFloatAttribute_Ref // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float& OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetFloatAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, float& OutValue, ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetFloatAttribute_Ref"); Params::SkeletalMeshComponent_GetFloatAttribute_Ref Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.OutValue = OutValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; OutValue = Parms.OutValue; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetIntegerAttribute // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetIntegerAttribute(const class FName& BoneName, const class FName& AttributeName, int32 DefaultValue, int32* OutValue, ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetIntegerAttribute"); Params::SkeletalMeshComponent_GetIntegerAttribute Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.DefaultValue = DefaultValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = Parms.OutValue; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetIntegerAttribute_Ref // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32& OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetIntegerAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, int32& OutValue, ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetIntegerAttribute_Ref"); Params::SkeletalMeshComponent_GetIntegerAttribute_Ref Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.OutValue = OutValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; OutValue = Parms.OutValue; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetStringAttribute // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& DefaultValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutValue (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetStringAttribute(const class FName& BoneName, const class FName& AttributeName, const class FString& DefaultValue, class FString* OutValue, ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetStringAttribute"); Params::SkeletalMeshComponent_GetStringAttribute Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.DefaultValue = std::move(DefaultValue); Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = std::move(Parms.OutValue); return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetStringAttribute_Ref // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString& OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetStringAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, class FString& OutValue, ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetStringAttribute_Ref"); Params::SkeletalMeshComponent_GetStringAttribute_Ref Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.OutValue = std::move(OutValue); Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; OutValue = std::move(Parms.OutValue); return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsBodyGravityEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::IsBodyGravityEnabled(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "IsBodyGravityEnabled"); Params::SkeletalMeshComponent_IsBodyGravityEnabled Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.LinkAnimClassLayers // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::LinkAnimClassLayers(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "LinkAnimClassLayers"); Params::SkeletalMeshComponent_LinkAnimClassLayers Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.LinkAnimGraphByTag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::LinkAnimGraphByTag(class FName InTag, TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "LinkAnimGraphByTag"); Params::SkeletalMeshComponent_LinkAnimGraphByTag Parms{}; Parms.InTag = InTag; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.OverrideAnimationData // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* InAnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "OverrideAnimationData"); Params::SkeletalMeshComponent_OverrideAnimationData Parms{}; Parms.InAnimToPlay = InAnimToPlay; Parms.bIsLooping = bIsLooping; Parms.bIsPlaying = bIsPlaying; Parms.Position = Position; Parms.PlayRate = PlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::Play(bool bLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "Play"); Params::SkeletalMeshComponent_Play Parms{}; Parms.bLooping = bLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.PlayAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "PlayAnimation"); Params::SkeletalMeshComponent_PlayAnimation Parms{}; Parms.NewAnimToPlay = NewAnimToPlay; Parms.bLooping = bLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResetAllBodiesSimulatePhysics() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ResetAllBodiesSimulatePhysics"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResetAllowedAnimCurveEvaluation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ResetAllowedAnimCurveEvaluation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetAnimInstanceDynamics // (Final, Native, Public, BlueprintCallable) // Parameters: // ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::ResetAnimInstanceDynamics(ETeleportType InTeleportType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ResetAnimInstanceDynamics"); Params::SkeletalMeshComponent_ResetAnimInstanceDynamics Parms{}; Parms.InTeleportType = InTeleportType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetClothTeleportMode // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResetClothTeleportMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ResetClothTeleportMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResumeClothingSimulation // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResumeClothingSimulation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ResumeClothingSimulation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowPhysicsBlendWeight"); Params::SkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight Parms{}; Parms.InBoneName = InBoneName; Parms.PhysicsBlendWeight = PhysicsBlendWeight; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesBelowSimulatePhysics(const class FName& InBoneName, bool bNewSimulate, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowSimulatePhysics"); Params::SkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics Parms{}; Parms.InBoneName = InBoneName; Parms.bNewSimulate = bNewSimulate; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesPhysicsBlendWeight"); Params::SkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight Parms{}; Parms.PhysicsBlendWeight = PhysicsBlendWeight; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesSimulatePhysics(bool bNewSimulate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesSimulatePhysics"); Params::SkeletalMeshComponent_SetAllBodiesSimulatePhysics Parms{}; Parms.bNewSimulate = bNewSimulate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSpring (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularDriveParams"); Params::SkeletalMeshComponent_SetAllMotorsAngularDriveParams Parms{}; Parms.InSpring = InSpring; Parms.InDamping = InDamping; Parms.InForceLimit = InForceLimit; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularPositionDrive"); Params::SkeletalMeshComponent_SetAllMotorsAngularPositionDrive Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularVelocityDrive"); Params::SkeletalMeshComponent_SetAllMotorsAngularVelocityDrive Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllowAnimCurveEvaluation(bool bInAllow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowAnimCurveEvaluation"); Params::SkeletalMeshComponent_SetAllowAnimCurveEvaluation Parms{}; Parms.bInAllow = bInAllow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& List (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllowedAnimCurvesEvaluation(const TArray& List, bool bAllow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowedAnimCurvesEvaluation"); Params::SkeletalMeshComponent_SetAllowedAnimCurvesEvaluation Parms{}; Parms.List = std::move(List); Parms.bAllow = bAllow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllowRigidBodyAnimNode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReinitAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowRigidBodyAnimNode"); Params::SkeletalMeshComponent_SetAllowRigidBodyAnimNode Parms{}; Parms.bInAllow = bInAllow; Parms.bReinitAnim = bReinitAnim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAngularLimits // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAngularLimits(class FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAngularLimits"); Params::SkeletalMeshComponent_SetAngularLimits Parms{}; Parms.InBoneName = InBoneName; Parms.Swing1LimitAngle = Swing1LimitAngle; Parms.TwistLimitAngle = TwistLimitAngle; Parms.Swing2LimitAngle = Swing2LimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAnimation(class UAnimationAsset* NewAnimToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimation"); Params::SkeletalMeshComponent_SetAnimation Parms{}; Parms.NewAnimToPlay = NewAnimToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAnimationMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EAnimationMode InAnimationMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAnimationMode(EAnimationMode InAnimationMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimationMode"); Params::SkeletalMeshComponent_SetAnimationMode Parms{}; Parms.InAnimationMode = InAnimationMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAnimClass // (Native, Public, BlueprintCallable) // Parameters: // class UClass* NewClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAnimClass(class UClass* NewClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimClass"); Params::SkeletalMeshComponent_SetAnimClass Parms{}; Parms.NewClass = NewClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetBodyNotifyRigidBodyCollision"); Params::SkeletalMeshComponent_SetBodyNotifyRigidBodyCollision Parms{}; Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetClothMaxDistanceScale(float Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetClothMaxDistanceScale"); Params::SkeletalMeshComponent_SetClothMaxDistanceScale Parms{}; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetConstraintProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName JointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetConstraintProfile(class FName JointName, class FName ProfileName, bool bDefaultIfNotFound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetConstraintProfile"); Params::SkeletalMeshComponent_SetConstraintProfile Parms{}; Parms.JointName = JointName; Parms.ProfileName = ProfileName; Parms.bDefaultIfNotFound = bDefaultIfNotFound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetConstraintProfileForAll // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetConstraintProfileForAll(class FName ProfileName, bool bDefaultIfNotFound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetConstraintProfileForAll"); Params::SkeletalMeshComponent_SetConstraintProfileForAll Parms{}; Parms.ProfileName = ProfileName; Parms.bDefaultIfNotFound = bDefaultIfNotFound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetDisableAnimCurves // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInDisableAnimCurves (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetDisableAnimCurves(bool bInDisableAnimCurves) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetDisableAnimCurves"); Params::SkeletalMeshComponent_SetDisableAnimCurves Parms{}; Parms.bInDisableAnimCurves = bInDisableAnimCurves; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetDisablePostProcessBlueprint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInDisablePostProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetDisablePostProcessBlueprint(bool bInDisablePostProcess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetDisablePostProcessBlueprint"); Params::SkeletalMeshComponent_SetDisablePostProcessBlueprint Parms{}; Parms.bInDisablePostProcess = bInDisablePostProcess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetEnableBodyGravity // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetEnableBodyGravity(bool bEnableGravity, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetEnableBodyGravity"); Params::SkeletalMeshComponent_SetEnableBodyGravity Parms{}; Parms.bEnableGravity = bEnableGravity; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, class FName BoneName, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetEnableGravityOnAllBodiesBelow"); Params::SkeletalMeshComponent_SetEnableGravityOnAllBodiesBelow Parms{}; Parms.bEnableGravity = bEnableGravity; Parms.BoneName = BoneName; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewBlendPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetEnablePhysicsBlending(bool bNewBlendPhysics) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetEnablePhysicsBlending"); Params::SkeletalMeshComponent_SetEnablePhysicsBlending Parms{}; Parms.bNewBlendPhysics = bNewBlendPhysics; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetMorphTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemoveZeroWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetMorphTarget(class FName MorphTargetName, float Value, bool bRemoveZeroWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetMorphTarget"); Params::SkeletalMeshComponent_SetMorphTarget Parms{}; Parms.MorphTargetName = MorphTargetName; Parms.Value = Value; Parms.bRemoveZeroWeight = bRemoveZeroWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, class FName BoneName, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetNotifyRigidBodyCollisionBelow"); Params::SkeletalMeshComponent_SetNotifyRigidBodyCollisionBelow Parms{}; Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; Parms.BoneName = BoneName; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetPhysicsBlendWeight(float PhysicsBlendWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetPhysicsBlendWeight"); Params::SkeletalMeshComponent_SetPhysicsBlendWeight Parms{}; Parms.PhysicsBlendWeight = PhysicsBlendWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetPlayRate(float Rate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetPlayRate"); Params::SkeletalMeshComponent_SetPlayRate Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetPosition(float InPos, bool bFireNotifies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetPosition"); Params::SkeletalMeshComponent_SetPosition Parms{}; Parms.InPos = InPos; Parms.bFireNotifies = bFireNotifies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetTeleportDistanceThreshold(float Threshold) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetTeleportDistanceThreshold"); Params::SkeletalMeshComponent_SetTeleportDistanceThreshold Parms{}; Parms.Threshold = Threshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetTeleportRotationThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetTeleportRotationThreshold(float Threshold) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetTeleportRotationThreshold"); Params::SkeletalMeshComponent_SetTeleportRotationThreshold Parms{}; Parms.Threshold = Threshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool NewUpdateState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetUpdateAnimationInEditor(const bool NewUpdateState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetUpdateAnimationInEditor"); Params::SkeletalMeshComponent_SetUpdateAnimationInEditor Parms{}; Parms.NewUpdateState = NewUpdateState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetUpdateClothInEditor // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool NewUpdateState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetUpdateClothInEditor(const bool NewUpdateState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetUpdateClothInEditor"); Params::SkeletalMeshComponent_SetUpdateClothInEditor Parms{}; Parms.NewUpdateState = NewUpdateState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SnapshotPose // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPoseSnapshot& Snapshot (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SnapshotPose(struct FPoseSnapshot& Snapshot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SnapshotPose"); Params::SkeletalMeshComponent_SnapshotPose Parms{}; Parms.Snapshot = std::move(Snapshot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Snapshot = std::move(Parms.Snapshot); } // Function Engine.SkeletalMeshComponent.Stop // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SuspendClothingSimulation // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::SuspendClothingSimulation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SuspendClothingSimulation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.TermBodiesBelow // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::TermBodiesBelow(class FName ParentBoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "TermBodiesBelow"); Params::SkeletalMeshComponent_TermBodiesBelow Parms{}; Parms.ParentBoneName = ParentBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ToggleDisablePostProcessBlueprint // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ToggleDisablePostProcessBlueprint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ToggleDisablePostProcessBlueprint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.UnbindClothFromMasterPoseComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRestoreSimulationSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "UnbindClothFromMasterPoseComponent"); Params::SkeletalMeshComponent_UnbindClothFromMasterPoseComponent Parms{}; Parms.bRestoreSimulationSpace = bRestoreSimulationSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.UnlinkAnimClassLayers // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::UnlinkAnimClassLayers(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "UnlinkAnimClassLayers"); Params::SkeletalMeshComponent_UnlinkAnimClassLayers Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetAllowedAnimCurveEvaluate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowedAnimCurveEvaluate"); Params::SkeletalMeshComponent_GetAllowedAnimCurveEvaluate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAllowRigidBodyAnimNode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetAllowRigidBodyAnimNode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowRigidBodyAnimNode"); Params::SkeletalMeshComponent_GetAllowRigidBodyAnimNode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAnimationMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAnimationMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAnimationMode USkeletalMeshComponent::GetAnimationMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimationMode"); Params::SkeletalMeshComponent_GetAnimationMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAnimInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimInstance"); Params::SkeletalMeshComponent_GetAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetBoneMass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScaleMass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetBoneMass(class FName BoneName, bool bScaleMass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetBoneMass"); Params::SkeletalMeshComponent_GetBoneMass Parms{}; Parms.BoneName = BoneName; Parms.bScaleMass = bScaleMass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetClothingSimulationInteractor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UClothingSimulationInteractor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClothingSimulationInteractor* USkeletalMeshComponent::GetClothingSimulationInteractor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetClothingSimulationInteractor"); Params::SkeletalMeshComponent_GetClothingSimulationInteractor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetClothMaxDistanceScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetClothMaxDistanceScale"); Params::SkeletalMeshComponent_GetClothMaxDistanceScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetDisableAnimCurves // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetDisableAnimCurves() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetDisableAnimCurves"); Params::SkeletalMeshComponent_GetDisableAnimCurves Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetDisablePostProcessBlueprint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetDisablePostProcessBlueprint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetDisablePostProcessBlueprint"); Params::SkeletalMeshComponent_GetDisablePostProcessBlueprint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstanceByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimGraphInstanceByTag(class FName InTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimGraphInstanceByTag"); Params::SkeletalMeshComponent_GetLinkedAnimGraphInstanceByTag Parms{}; Parms.InTag = InTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray* OutLinkedInstances) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimGraphInstancesByTag"); Params::SkeletalMeshComponent_GetLinkedAnimGraphInstancesByTag Parms{}; Parms.InTag = InTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinkedInstances != nullptr) *OutLinkedInstances = std::move(Parms.OutLinkedInstances); } // Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimLayerInstanceByClass(TSubclassOf InClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimLayerInstanceByClass"); Params::SkeletalMeshComponent_GetLinkedAnimLayerInstanceByClass Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimLayerInstanceByGroup"); Params::SkeletalMeshComponent_GetLinkedAnimLayerInstanceByGroup Parms{}; Parms.InGroup = InGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetMorphTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetMorphTarget(class FName MorphTargetName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetMorphTarget"); Params::SkeletalMeshComponent_GetMorphTarget Parms{}; Parms.MorphTargetName = MorphTargetName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetPlayRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetPlayRate"); Params::SkeletalMeshComponent_GetPlayRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetPosition"); Params::SkeletalMeshComponent_GetPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPostProcessInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetPostProcessInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetPostProcessInstance"); Params::SkeletalMeshComponent_GetPostProcessInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USkeletalMeshComponent::GetSkeletalCenterOfMass() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetSkeletalCenterOfMass"); Params::SkeletalMeshComponent_GetSkeletalCenterOfMass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetTeleportDistanceThreshold() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetTeleportDistanceThreshold"); Params::SkeletalMeshComponent_GetTeleportDistanceThreshold Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetTeleportRotationThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetTeleportRotationThreshold() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetTeleportRotationThreshold"); Params::SkeletalMeshComponent_GetTeleportRotationThreshold Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.HasValidAnimationInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::HasValidAnimationInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "HasValidAnimationInstance"); Params::SkeletalMeshComponent_HasValidAnimationInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsClothingSimulationSuspended // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::IsClothingSimulationSuspended() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "IsClothingSimulationSuspended"); Params::SkeletalMeshComponent_IsClothingSimulationSuspended Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "IsPlaying"); Params::SkeletalMeshComponent_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* ClosestWorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::K2_GetClosestPointOnPhysicsAsset(const struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, class FName* BoneName, float* Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "K2_GetClosestPointOnPhysicsAsset"); Params::SkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset Parms{}; Parms.WorldPosition = std::move(WorldPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClosestWorldPosition != nullptr) *ClosestWorldPosition = std::move(Parms.ClosestWorldPosition); if (Normal != nullptr) *Normal = std::move(Parms.Normal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (Distance != nullptr) *Distance = Parms.Distance; return Parms.ReturnValue; } // Function Engine.GameStateBase.OnRep_GameModeClass // (Native, Protected) void AGameStateBase::OnRep_GameModeClass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "OnRep_GameModeClass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameStateBase.OnRep_ReplicatedHasBegunPlay // (Native, Protected) void AGameStateBase::OnRep_ReplicatedHasBegunPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "OnRep_ReplicatedHasBegunPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameStateBase.OnRep_ReplicatedWorldTimeSeconds // (Native, Protected) void AGameStateBase::OnRep_ReplicatedWorldTimeSeconds() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "OnRep_ReplicatedWorldTimeSeconds"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameStateBase.OnRep_SpectatorClass // (Native, Protected) void AGameStateBase::OnRep_SpectatorClass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "OnRep_SpectatorClass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameStateBase.GetPlayerRespawnDelay // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AGameStateBase::GetPlayerRespawnDelay(class AController* Controller) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "GetPlayerRespawnDelay"); Params::GameStateBase_GetPlayerRespawnDelay Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.GetPlayerStartTime // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AGameStateBase::GetPlayerStartTime(class AController* Controller) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "GetPlayerStartTime"); Params::GameStateBase_GetPlayerStartTime Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.GetServerWorldTimeSeconds // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AGameStateBase::GetServerWorldTimeSeconds() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "GetServerWorldTimeSeconds"); Params::GameStateBase_GetServerWorldTimeSeconds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.HasBegunPlay // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameStateBase::HasBegunPlay() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "HasBegunPlay"); Params::GameStateBase_HasBegunPlay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.HasMatchEnded // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameStateBase::HasMatchEnded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "HasMatchEnded"); Params::GameStateBase_HasMatchEnded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.HasMatchStarted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameStateBase::HasMatchStarted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameStateBase", "HasMatchStarted"); Params::GameStateBase_HasMatchStarted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameState.OnRep_ElapsedTime // (Native, Public) void AGameState::OnRep_ElapsedTime() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameState", "OnRep_ElapsedTime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameState.OnRep_MatchState // (Native, Public) void AGameState::OnRep_MatchState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameState", "OnRep_MatchState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Predefined Function // Gets a pointer to the current World of the GameViewport class UWorld* UWorld::GetWorld() { if (Offsets::GWorld != 0) return *reinterpret_cast(InSDKUtils::GetImageBase() + Offsets::GWorld); if (UEngine* Engine = UEngine::GetEngine()) { if (!Engine->GameViewport) return nullptr; return Engine->GameViewport->World; } return nullptr; } // Function Engine.World.HandleTimelineScrubbed // (Final, Native, Public) void UWorld::HandleTimelineScrubbed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("World", "HandleTimelineScrubbed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.World.K2_GetWorldSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // class AWorldSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWorldSettings* UWorld::K2_GetWorldSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("World", "K2_GetWorldSettings"); Params::World_K2_GetWorldSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.CreateInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& UniqueInstanceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreaming* ULevelStreaming::CreateInstance(const class FString& UniqueInstanceName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "CreateInstance"); Params::LevelStreaming_CreateInstance Parms{}; Parms.UniqueInstanceName = std::move(UniqueInstanceName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.GetLevelScriptActor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ALevelScriptActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALevelScriptActor* ULevelStreaming::GetLevelScriptActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "GetLevelScriptActor"); Params::LevelStreaming_GetLevelScriptActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.SetIsRequestingUnloadAndRemoval // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsRequestingUnloadAndRemoval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "SetIsRequestingUnloadAndRemoval"); Params::LevelStreaming_SetIsRequestingUnloadAndRemoval Parms{}; Parms.bInIsRequestingUnloadAndRemoval = bInIsRequestingUnloadAndRemoval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.SetLevelLODIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetLevelLODIndex(int32 LODIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "SetLevelLODIndex"); Params::LevelStreaming_SetLevelLODIndex Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.SetPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetPriority(int32 NewPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "SetPriority"); Params::LevelStreaming_SetPriority Parms{}; Parms.NewPriority = NewPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.SetShouldBeLoaded // (Native, Public, BlueprintCallable) // Parameters: // bool bInShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetShouldBeLoaded(bool bInShouldBeLoaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "SetShouldBeLoaded"); Params::LevelStreaming_SetShouldBeLoaded Parms{}; Parms.bInShouldBeLoaded = bInShouldBeLoaded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.SetShouldBeVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetShouldBeVisible(bool bInShouldBeVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "SetShouldBeVisible"); Params::LevelStreaming_SetShouldBeVisible Parms{}; Parms.bInShouldBeVisible = bInShouldBeVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.GetIsRequestingUnloadAndRemoval // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::GetIsRequestingUnloadAndRemoval() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "GetIsRequestingUnloadAndRemoval"); Params::LevelStreaming_GetIsRequestingUnloadAndRemoval Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.GetLoadedLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULevel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevel* ULevelStreaming::GetLoadedLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "GetLoadedLevel"); Params::LevelStreaming_GetLoadedLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.GetWorldAssetPackageFName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ULevelStreaming::GetWorldAssetPackageFName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "GetWorldAssetPackageFName"); Params::LevelStreaming_GetWorldAssetPackageFName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.IsLevelLoaded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::IsLevelLoaded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "IsLevelLoaded"); Params::LevelStreaming_IsLevelLoaded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.IsLevelVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::IsLevelVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "IsLevelVisible"); Params::LevelStreaming_IsLevelVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.IsStreamingStatePending // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::IsStreamingStatePending() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "IsStreamingStatePending"); Params::LevelStreaming_IsStreamingStatePending Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.ShouldBeLoaded // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::ShouldBeLoaded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "ShouldBeLoaded"); Params::LevelStreaming_ShouldBeLoaded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreamingDynamic.LoadLevelInstance // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& OptionalLevelNameOverride (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreamingDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreamingDynamic* ULevelStreamingDynamic::LoadLevelInstance(class UObject* WorldContextObject, const class FString& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LevelStreamingDynamic", "LoadLevelInstance"); Params::LevelStreamingDynamic_LoadLevelInstance Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = std::move(LevelName); Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.OptionalLevelNameOverride = std::move(OptionalLevelNameOverride); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutSuccess != nullptr) *bOutSuccess = Parms.bOutSuccess; return Parms.ReturnValue; } // Function Engine.LevelStreamingDynamic.LoadLevelInstanceBySoftObjectPtr // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Level (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& OptionalLevelNameOverride (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreamingDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreamingDynamic* ULevelStreamingDynamic::LoadLevelInstanceBySoftObjectPtr(class UObject* WorldContextObject, TSoftObjectPtr Level, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LevelStreamingDynamic", "LoadLevelInstanceBySoftObjectPtr"); Params::LevelStreamingDynamic_LoadLevelInstanceBySoftObjectPtr Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.OptionalLevelNameOverride = std::move(OptionalLevelNameOverride); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutSuccess != nullptr) *bOutSuccess = Parms.bOutSuccess; return Parms.ReturnValue; } // Function Engine.BillboardComponent.SetSprite // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewSprite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetSprite(class UTexture2D* NewSprite) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BillboardComponent", "SetSprite"); Params::BillboardComponent_SetSprite Parms{}; Parms.NewSprite = NewSprite; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BillboardComponent.SetSpriteAndUV // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewSprite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetSpriteAndUV(class UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BillboardComponent", "SetSpriteAndUV"); Params::BillboardComponent_SetSpriteAndUV Parms{}; Parms.NewSprite = NewSprite; Parms.NewU = NewU; Parms.NewUL = NewUL; Parms.NewV = NewV; Parms.NewVL = NewVL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BillboardComponent.SetUV // (Native, Public, BlueprintCallable) // Parameters: // int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BillboardComponent", "SetUV"); Params::BillboardComponent_SetUV Parms{}; Parms.NewU = NewU; Parms.NewUL = NewUL; Parms.NewV = NewV; Parms.NewVL = NewVL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BoxComponent.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoxComponent::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoxComponent", "SetBoxExtent"); Params::BoxComponent_SetBoxExtent Parms{}; Parms.InBoxExtent = std::move(InBoxExtent); Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BoxComponent.GetScaledBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBoxComponent::GetScaledBoxExtent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoxComponent", "GetScaledBoxExtent"); Params::BoxComponent_GetScaledBoxExtent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BoxComponent.GetUnscaledBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBoxComponent::GetUnscaledBoxExtent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoxComponent", "GetUnscaledBoxExtent"); Params::BoxComponent_GetUnscaledBoxExtent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DefaultPawn.LookUpAtRate // (Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::LookUpAtRate(float Rate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "LookUpAtRate"); Params::DefaultPawn_LookUpAtRate Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.MoveForward // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::MoveForward(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "MoveForward"); Params::DefaultPawn_MoveForward Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.MoveRight // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::MoveRight(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "MoveRight"); Params::DefaultPawn_MoveRight Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.MoveUp_World // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::MoveUp_World(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "MoveUp_World"); Params::DefaultPawn_MoveUp_World Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.TurnAtRate // (Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::TurnAtRate(float Rate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "TurnAtRate"); Params::DefaultPawn_TurnAtRate Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_bIsInactive // (Native, Public) void APlayerState::OnRep_bIsInactive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "OnRep_bIsInactive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_PlayerId // (Native, Public) void APlayerState::OnRep_PlayerId() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "OnRep_PlayerId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_PlayerName // (Native, Public) void APlayerState::OnRep_PlayerName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "OnRep_PlayerName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_Score // (Native, Public) void APlayerState::OnRep_Score() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "OnRep_Score"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_UniqueId // (Native, Public) void APlayerState::OnRep_UniqueId() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "OnRep_UniqueId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.ReceiveCopyProperties // (Event, Protected, BlueprintEvent) // Parameters: // class APlayerState* NewPlayerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerState::ReceiveCopyProperties(class APlayerState* NewPlayerState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "ReceiveCopyProperties"); Params::PlayerState_ReceiveCopyProperties Parms{}; Parms.NewPlayerState = NewPlayerState; UObject::ProcessEvent(Func, &Parms); } // Function Engine.PlayerState.ReceiveOverrideWith // (Event, Protected, BlueprintEvent) // Parameters: // class APlayerState* OldPlayerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerState::ReceiveOverrideWith(class APlayerState* OldPlayerState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "ReceiveOverrideWith"); Params::PlayerState_ReceiveOverrideWith Parms{}; Parms.OldPlayerState = OldPlayerState; UObject::ProcessEvent(Func, &Parms); } // Function Engine.PlayerState.GetPlayerName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString APlayerState::GetPlayerName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "GetPlayerName"); Params::PlayerState_GetPlayerName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.IsOnlyASpectator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerState::IsOnlyASpectator() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "IsOnlyASpectator"); Params::PlayerState_IsOnlyASpectator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkyLight.OnRep_bEnabled // (Native, Public) void ASkyLight::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLight", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.OnRep_StaticMesh // (Final, Native, Public) // Parameters: // class UStaticMesh* OldStaticMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::OnRep_StaticMesh(class UStaticMesh* OldStaticMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "OnRep_StaticMesh"); Params::StaticMeshComponent_OnRep_StaticMesh Parms{}; Parms.OldStaticMesh = OldStaticMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetDistanceFieldSelfShadowBias(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "SetDistanceFieldSelfShadowBias"); Params::StaticMeshComponent_SetDistanceFieldSelfShadowBias Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetEvaluateWorldPositionOffsetInRayTracing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "SetEvaluateWorldPositionOffsetInRayTracing"); Params::StaticMeshComponent_SetEvaluateWorldPositionOffsetInRayTracing Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetForcedLodModel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewForcedLodModel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetForcedLodModel(int32 NewForcedLodModel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "SetForcedLodModel"); Params::StaticMeshComponent_SetForcedLodModel Parms{}; Parms.NewForcedLodModel = NewForcedLodModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetReverseCulling // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReverseCulling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetReverseCulling(bool ReverseCulling) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "SetReverseCulling"); Params::StaticMeshComponent_SetReverseCulling Parms{}; Parms.ReverseCulling = ReverseCulling; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetStaticMesh // (Native, Public, BlueprintCallable) // Parameters: // class UStaticMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStaticMeshComponent::SetStaticMesh(class UStaticMesh* NewMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "SetStaticMesh"); Params::StaticMeshComponent_SetStaticMesh Parms{}; Parms.NewMesh = NewMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMeshComponent.GetLocalBounds // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* Min (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Max (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::GetLocalBounds(struct FVector* Min, struct FVector* Max) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "GetLocalBounds"); Params::StaticMeshComponent_GetLocalBounds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Min != nullptr) *Min = std::move(Parms.Min); if (Max != nullptr) *Max = std::move(Parms.Max); } // Function Engine.InstancedStaticMeshComponent.AddInstance // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInstancedStaticMeshComponent::AddInstance(const struct FTransform& InstanceTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstance"); Params::InstancedStaticMeshComponent_AddInstance Parms{}; Parms.InstanceTransform = std::move(InstanceTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.AddInstances // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InstanceTransforms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bShouldReturnIndices (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UInstancedStaticMeshComponent::AddInstances(const TArray& InstanceTransforms, bool bShouldReturnIndices) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstances"); Params::InstancedStaticMeshComponent_AddInstances Parms{}; Parms.InstanceTransforms = std::move(InstanceTransforms); Parms.bShouldReturnIndices = bShouldReturnIndices; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& WorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInstancedStaticMeshComponent::AddInstanceWorldSpace(const struct FTransform& WorldTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstanceWorldSpace"); Params::InstancedStaticMeshComponent_AddInstanceWorldSpace Parms{}; Parms.WorldTransform = std::move(WorldTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 StartInstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumInstances (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& NewInstancesTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, const struct FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "BatchUpdateInstancesTransform"); Params::InstancedStaticMeshComponent_BatchUpdateInstancesTransform Parms{}; Parms.StartInstanceIndex = StartInstanceIndex; Parms.NumInstances = NumInstances; Parms.NewInstancesTransform = std::move(NewInstancesTransform); Parms.bWorldSpace = bWorldSpace; Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransforms // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 StartInstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& NewInstancesTransforms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "BatchUpdateInstancesTransforms"); Params::InstancedStaticMeshComponent_BatchUpdateInstancesTransforms Parms{}; Parms.StartInstanceIndex = StartInstanceIndex; Parms.NewInstancesTransforms = std::move(NewInstancesTransforms); Parms.bWorldSpace = bWorldSpace; Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.ClearInstances // (Native, Public, BlueprintCallable) void UInstancedStaticMeshComponent::ClearInstances() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "ClearInstances"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InstancedStaticMeshComponent.RemoveInstance // (Native, Public, BlueprintCallable) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::RemoveInstance(int32 InstanceIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "RemoveInstance"); Params::InstancedStaticMeshComponent_RemoveInstance Parms{}; Parms.InstanceIndex = InstanceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.SetCullDistances // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 StartCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 EndCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInstancedStaticMeshComponent::SetCullDistances(int32 StartCullDistance, int32 EndCullDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "SetCullDistances"); Params::InstancedStaticMeshComponent_SetCullDistances Parms{}; Parms.StartCullDistance = StartCullDistance; Parms.EndCullDistance = EndCullDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InstancedStaticMeshComponent.SetCustomDataValue // (Native, Public, BlueprintCallable) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CustomDataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CustomDataValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "SetCustomDataValue"); Params::InstancedStaticMeshComponent_SetCustomDataValue Parms{}; Parms.InstanceIndex = InstanceIndex; Parms.CustomDataIndex = CustomDataIndex; Parms.CustomDataValue = CustomDataValue; Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& NewInstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::UpdateInstanceTransform(int32 InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "UpdateInstanceTransform"); Params::InstancedStaticMeshComponent_UpdateInstanceTransform Parms{}; Parms.InstanceIndex = InstanceIndex; Parms.NewInstanceTransform = std::move(NewInstanceTransform); Parms.bWorldSpace = bWorldSpace; Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstanceCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInstancedStaticMeshComponent::GetInstanceCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceCount"); Params::InstancedStaticMeshComponent_GetInstanceCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bBoxInWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UInstancedStaticMeshComponent::GetInstancesOverlappingBox(const struct FBox& Box, bool bBoxInWorldSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstancesOverlappingBox"); Params::InstancedStaticMeshComponent_GetInstancesOverlappingBox Parms{}; Parms.Box = std::move(Box); Parms.bBoxInWorldSpace = bBoxInWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSphereInWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UInstancedStaticMeshComponent::GetInstancesOverlappingSphere(const struct FVector& Center, float Radius, bool bSphereInWorldSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstancesOverlappingSphere"); Params::InstancedStaticMeshComponent_GetInstancesOverlappingSphere Parms{}; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.bSphereInWorldSpace = bSphereInWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstanceTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* OutInstanceTransform (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceTransform"); Params::InstancedStaticMeshComponent_GetInstanceTransform Parms{}; Parms.InstanceIndex = InstanceIndex; Parms.bWorldSpace = bWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInstanceTransform != nullptr) *OutInstanceTransform = std::move(Parms.OutInstanceTransform); return Parms.ReturnValue; } // Function Engine.HierarchicalInstancedStaticMeshComponent.RemoveInstances // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InstancesToRemove (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UHierarchicalInstancedStaticMeshComponent::RemoveInstances(const TArray& InstancesToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HierarchicalInstancedStaticMeshComponent", "RemoveInstances"); Params::HierarchicalInstancedStaticMeshComponent_RemoveInstances Parms{}; Parms.InstancesToRemove = std::move(InstancesToRemove); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMeshActor.SetMobility // (Final, Native, Public, BlueprintCallable) // Parameters: // EComponentMobility InMobility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStaticMeshActor::SetMobility(EComponentMobility InMobility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshActor", "SetMobility"); Params::StaticMeshActor_SetMobility Parms{}; Parms.InMobility = InMobility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetTextLibrary.AsCurrency_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsCurrency_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrency_Float"); Params::KismetTextLibrary_AsCurrency_Float Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; Parms.CurrencyCode = std::move(CurrencyCode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsCurrency_Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsCurrency_Integer(int32 Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrency_Integer"); Params::KismetTextLibrary_AsCurrency_Integer Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; Parms.CurrencyCode = std::move(CurrencyCode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsCurrencyBase // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 BaseValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsCurrencyBase(int32 BaseValue, const class FString& CurrencyCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrencyBase"); Params::KismetTextLibrary_AsCurrencyBase Parms{}; Parms.BaseValue = BaseValue; Parms.CurrencyCode = std::move(CurrencyCode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsDate_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsDate_DateTime(const struct FDateTime& InDateTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsDate_DateTime"); Params::KismetTextLibrary_AsDate_DateTime Parms{}; Parms.InDateTime = std::move(InDateTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsDateTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsDateTime_DateTime(const struct FDateTime& In) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsDateTime_DateTime"); Params::KismetTextLibrary_AsDateTime_DateTime Parms{}; Parms.In = std::move(In); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsPercent_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsPercent_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsPercent_Float"); Params::KismetTextLibrary_AsPercent_Float Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTime_DateTime(const struct FDateTime& In) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTime_DateTime"); Params::KismetTextLibrary_AsTime_DateTime Parms{}; Parms.In = std::move(In); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimespan_Timespan // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& InTimespan (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTimespan_Timespan(const struct FTimespan& InTimespan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimespan_Timespan"); Params::KismetTextLibrary_AsTimespan_Timespan Parms{}; Parms.InTimespan = std::move(InTimespan); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimeZoneDate_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTimeZoneDate_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimeZoneDate_DateTime"); Params::KismetTextLibrary_AsTimeZoneDate_DateTime Parms{}; Parms.InDateTime = std::move(InDateTime); Parms.InTimeZone = std::move(InTimeZone); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTimeZoneDateTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimeZoneDateTime_DateTime"); Params::KismetTextLibrary_AsTimeZoneDateTime_DateTime Parms{}; Parms.InDateTime = std::move(InDateTime); Parms.InTimeZone = std::move(InTimeZone); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimeZoneTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTimeZoneTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimeZoneTime_DateTime"); Params::KismetTextLibrary_AsTimeZoneTime_DateTime Parms{}; Parms.InDateTime = std::move(InDateTime); Parms.InTimeZone = std::move(InTimeZone); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_BoolToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_BoolToText(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_BoolToText"); Params::KismetTextLibrary_Conv_BoolToText Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ByteToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_ByteToText(uint8 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ByteToText"); Params::KismetTextLibrary_Conv_ByteToText Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ColorToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_ColorToText(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ColorToText"); Params::KismetTextLibrary_Conv_ColorToText Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_FloatToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_FloatToText(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_FloatToText"); Params::KismetTextLibrary_Conv_FloatToText Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_Int64ToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_Int64ToText"); Params::KismetTextLibrary_Conv_Int64ToText Parms{}; Parms.Value = Value; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_IntToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_IntToText"); Params::KismetTextLibrary_Conv_IntToText Parms{}; Parms.Value = Value; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_NameToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_NameToText(class FName InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_NameToText"); Params::KismetTextLibrary_Conv_NameToText Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ObjectToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_ObjectToText(class UObject* InObj) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ObjectToText"); Params::KismetTextLibrary_Conv_ObjectToText Parms{}; Parms.InObj = InObj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_RotatorToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_RotatorToText(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_RotatorToText"); Params::KismetTextLibrary_Conv_RotatorToText Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_StringToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_StringToText(const class FString& inString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_StringToText"); Params::KismetTextLibrary_Conv_StringToText Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_TextToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetTextLibrary::Conv_TextToString(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_TextToString"); Params::KismetTextLibrary_Conv_TextToString Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_TransformToText // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_TransformToText(const struct FTransform& InTrans) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_TransformToText"); Params::KismetTextLibrary_Conv_TransformToText Parms{}; Parms.InTrans = std::move(InTrans); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_Vector2dToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_Vector2dToText(const struct FVector2D& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_Vector2dToText"); Params::KismetTextLibrary_Conv_Vector2dToText Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_VectorToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_VectorToText(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_VectorToText"); Params::KismetTextLibrary_Conv_VectorToText Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::EqualEqual_IgnoreCase_TextText(const class FText& A, const class FText& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "EqualEqual_IgnoreCase_TextText"); Params::KismetTextLibrary_EqualEqual_IgnoreCase_TextText Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.EqualEqual_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::EqualEqual_TextText(const class FText& A, const class FText& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "EqualEqual_TextText"); Params::KismetTextLibrary_EqualEqual_TextText Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.FindTextInLocalizationTable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Namespace (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText* OutText (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::FindTextInLocalizationTable(const class FString& Namespace, const class FString& Key, class FText* OutText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "FindTextInLocalizationTable"); Params::KismetTextLibrary_FindTextInLocalizationTable Parms{}; Parms.Namespace = std::move(Namespace); Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = std::move(Parms.OutText); return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Format // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InPattern (Parm, NativeAccessSpecifierPublic) // const TArray&InArgs (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Format(const class FText& InPattern, const TArray& InArgs) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Format"); Params::KismetTextLibrary_Format Parms{}; Parms.InPattern = std::move(InPattern); Parms.InArgs = std::move(InArgs); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.GetEmptyText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::GetEmptyText() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "GetEmptyText"); Params::KismetTextLibrary_GetEmptyText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.IsPolyglotDataValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPolyglotTextData& PolyglotData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText* ErrorMessage (Parm, OutParm, NativeAccessSpecifierPublic) void UKismetTextLibrary::IsPolyglotDataValid(const struct FPolyglotTextData& PolyglotData, bool* IsValid, class FText* ErrorMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "IsPolyglotDataValid"); Params::KismetTextLibrary_IsPolyglotDataValid Parms{}; Parms.PolyglotData = std::move(PolyglotData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; if (ErrorMessage != nullptr) *ErrorMessage = std::move(Parms.ErrorMessage); } // Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::NotEqual_IgnoreCase_TextText(const class FText& A, const class FText& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "NotEqual_IgnoreCase_TextText"); Params::KismetTextLibrary_NotEqual_IgnoreCase_TextText Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.NotEqual_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::NotEqual_TextText(const class FText& A, const class FText& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "NotEqual_TextText"); Params::KismetTextLibrary_NotEqual_TextText Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.PolyglotDataToText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPolyglotTextData& PolyglotData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::PolyglotDataToText(const struct FPolyglotTextData& PolyglotData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "PolyglotDataToText"); Params::KismetTextLibrary_PolyglotDataToText Parms{}; Parms.PolyglotData = std::move(PolyglotData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.StringTableIdAndKeyFromText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& Text (Parm, NativeAccessSpecifierPublic) // class FName* OutTableId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutKey (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::StringTableIdAndKeyFromText(const class FText& Text, class FName* OutTableId, class FString* OutKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "StringTableIdAndKeyFromText"); Params::KismetTextLibrary_StringTableIdAndKeyFromText Parms{}; Parms.Text = std::move(Text); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTableId != nullptr) *OutTableId = Parms.OutTableId; if (OutKey != nullptr) *OutKey = std::move(Parms.OutKey); return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextFromStringTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextFromStringTable(const class FName TableId, const class FString& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextFromStringTable"); Params::KismetTextLibrary_TextFromStringTable Parms{}; Parms.TableId = TableId; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsCultureInvariant // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsCultureInvariant(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsCultureInvariant"); Params::KismetTextLibrary_TextIsCultureInvariant Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsEmpty(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsEmpty"); Params::KismetTextLibrary_TextIsEmpty Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsFromStringTable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsFromStringTable(const class FText& Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsFromStringTable"); Params::KismetTextLibrary_TextIsFromStringTable Parms{}; Parms.Text = std::move(Text); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsTransient // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsTransient(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsTransient"); Params::KismetTextLibrary_TextIsTransient Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextToLower // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextToLower(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextToLower"); Params::KismetTextLibrary_TextToLower Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextToUpper // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextToUpper(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextToUpper"); Params::KismetTextLibrary_TextToUpper Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimPreceding // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextTrimPreceding(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimPreceding"); Params::KismetTextLibrary_TextTrimPreceding Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextTrimPrecedingAndTrailing(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimPrecedingAndTrailing"); Params::KismetTextLibrary_TextTrimPrecedingAndTrailing Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimTrailing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextTrimTrailing(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimTrailing"); Params::KismetTextLibrary_TextTrimTrailing Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceConstant.K2_GetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMaterialInstanceConstant::K2_GetScalarParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetScalarParameterValue"); Params::MaterialInstanceConstant_K2_GetScalarParameterValue Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceConstant.K2_GetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UMaterialInstanceConstant::K2_GetTextureParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetTextureParameterValue"); Params::MaterialInstanceConstant_K2_GetTextureParameterValue Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceConstant.K2_GetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UMaterialInstanceConstant::K2_GetVectorParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetVectorParameterValue"); Params::MaterialInstanceConstant_K2_GetVectorParameterValue Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetKeysFromStringTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringTableLibrary::GetKeysFromStringTable(const class FName TableId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetKeysFromStringTable"); Params::KismetStringTableLibrary_GetKeysFromStringTable Parms{}; Parms.TableId = TableId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringTableLibrary::GetMetaDataIdsFromStringTableEntry(const class FName TableId, const class FString& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetMetaDataIdsFromStringTableEntry"); Params::KismetStringTableLibrary_GetMetaDataIdsFromStringTableEntry Parms{}; Parms.TableId = TableId; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetRegisteredStringTables // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringTableLibrary::GetRegisteredStringTables() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetRegisteredStringTables"); Params::KismetStringTableLibrary_GetRegisteredStringTables Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetTableEntryMetaData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName MetaDataId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringTableLibrary::GetTableEntryMetaData(const class FName TableId, const class FString& Key, const class FName MetaDataId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetTableEntryMetaData"); Params::KismetStringTableLibrary_GetTableEntryMetaData Parms{}; Parms.TableId = TableId; Parms.Key = std::move(Key); Parms.MetaDataId = MetaDataId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetTableEntrySourceString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringTableLibrary::GetTableEntrySourceString(const class FName TableId, const class FString& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetTableEntrySourceString"); Params::KismetStringTableLibrary_GetTableEntrySourceString Parms{}; Parms.TableId = TableId; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetTableNamespace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringTableLibrary::GetTableNamespace(const class FName TableId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetTableNamespace"); Params::KismetStringTableLibrary_GetTableNamespace Parms{}; Parms.TableId = TableId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.IsRegisteredTableEntry // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringTableLibrary::IsRegisteredTableEntry(const class FName TableId, const class FString& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringTableLibrary", "IsRegisteredTableEntry"); Params::KismetStringTableLibrary_IsRegisteredTableEntry Parms{}; Parms.TableId = TableId; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.IsRegisteredTableId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringTableLibrary::IsRegisteredTableId(const class FName TableId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringTableLibrary", "IsRegisteredTableId"); Params::KismetStringTableLibrary_IsRegisteredTableId Parms{}; Parms.TableId = TableId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.FetchAndUpdate // (Native, Public, BlueprintCallable) void UTimecodeProvider::FetchAndUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimecodeProvider", "FetchAndUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimecodeProvider.FetchTimecode // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FQualifiedFrameTime* OutFrameTime (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimecodeProvider::FetchTimecode(struct FQualifiedFrameTime* OutFrameTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimecodeProvider", "FetchTimecode"); Params::TimecodeProvider_FetchTimecode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFrameTime != nullptr) *OutFrameTime = std::move(Parms.OutFrameTime); return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetDelayedQualifiedFrameTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UTimecodeProvider::GetDelayedQualifiedFrameTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimecodeProvider", "GetDelayedQualifiedFrameTime"); Params::TimecodeProvider_GetDelayedQualifiedFrameTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetDelayedTimecode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimecode UTimecodeProvider::GetDelayedTimecode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimecodeProvider", "GetDelayedTimecode"); Params::TimecodeProvider_GetDelayedTimecode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetFrameRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameRate UTimecodeProvider::GetFrameRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimecodeProvider", "GetFrameRate"); Params::TimecodeProvider_GetFrameRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetQualifiedFrameTime // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UTimecodeProvider::GetQualifiedFrameTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimecodeProvider", "GetQualifiedFrameTime"); Params::TimecodeProvider_GetQualifiedFrameTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetSynchronizationState // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETimecodeProviderSynchronizationState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETimecodeProviderSynchronizationState UTimecodeProvider::GetSynchronizationState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimecodeProvider", "GetSynchronizationState"); Params::TimecodeProvider_GetSynchronizationState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetTimecode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimecode UTimecodeProvider::GetTimecode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimecodeProvider", "GetTimecode"); Params::TimecodeProvider_GetTimecode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SpotLight.SetInnerConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpotLight::SetInnerConeAngle(float NewInnerConeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpotLight", "SetInnerConeAngle"); Params::SpotLight_SetInnerConeAngle Parms{}; Parms.NewInnerConeAngle = NewInnerConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpotLight.SetOuterConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpotLight::SetOuterConeAngle(float NewOuterConeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpotLight", "SetOuterConeAngle"); Params::SpotLight_SetOuterConeAngle Parms{}; Parms.NewOuterConeAngle = NewOuterConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraActor.GetAutoActivatePlayerIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ACameraActor::GetAutoActivatePlayerIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraActor", "GetAutoActivatePlayerIndex"); Params::CameraActor_GetAutoActivatePlayerIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraComponent.AddOrUpdateBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "AddOrUpdateBlendable"); Params::CameraComponent_AddOrUpdateBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.GetCameraView // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMinimalViewInfo* DesiredView (Parm, OutParm, NativeAccessSpecifierPublic) void UCameraComponent::GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "GetCameraView"); Params::CameraComponent_GetCameraView Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DesiredView != nullptr) *DesiredView = std::move(Parms.DesiredView); } // Function Engine.CameraComponent.OnCameraMeshHiddenChanged // (Final, Native, Protected, BlueprintCallable) void UCameraComponent::OnCameraMeshHiddenChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "OnCameraMeshHiddenChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.RemoveBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) void UCameraComponent::RemoveBlendable(TScriptInterface InBlendableObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "RemoveBlendable"); Params::CameraComponent_RemoveBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // float InAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetAspectRatio(float InAspectRatio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetAspectRatio"); Params::CameraComponent_SetAspectRatio Parms{}; Parms.InAspectRatio = InAspectRatio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetConstraintAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInConstrainAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetConstraintAspectRatio(bool bInConstrainAspectRatio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetConstraintAspectRatio"); Params::CameraComponent_SetConstraintAspectRatio Parms{}; Parms.bInConstrainAspectRatio = bInConstrainAspectRatio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetFieldOfView // (Native, Public, BlueprintCallable) // Parameters: // float InFieldOfView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetFieldOfView(float InFieldOfView) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetFieldOfView"); Params::CameraComponent_SetFieldOfView Parms{}; Parms.InFieldOfView = InFieldOfView; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetOrthoFarClipPlane // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoFarClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetOrthoFarClipPlane(float InOrthoFarClipPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetOrthoFarClipPlane"); Params::CameraComponent_SetOrthoFarClipPlane Parms{}; Parms.InOrthoFarClipPlane = InOrthoFarClipPlane; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetOrthoNearClipPlane // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoNearClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetOrthoNearClipPlane(float InOrthoNearClipPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetOrthoNearClipPlane"); Params::CameraComponent_SetOrthoNearClipPlane Parms{}; Parms.InOrthoNearClipPlane = InOrthoNearClipPlane; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetOrthoWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetOrthoWidth(float InOrthoWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetOrthoWidth"); Params::CameraComponent_SetOrthoWidth Parms{}; Parms.InOrthoWidth = InOrthoWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetPostProcessBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPostProcessBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetPostProcessBlendWeight(float InPostProcessBlendWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetPostProcessBlendWeight"); Params::CameraComponent_SetPostProcessBlendWeight Parms{}; Parms.InPostProcessBlendWeight = InPostProcessBlendWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetProjectionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // ECameraProjectionMode InProjectionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetProjectionMode(ECameraProjectionMode InProjectionMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetProjectionMode"); Params::CameraComponent_SetProjectionMode Parms{}; Parms.InProjectionMode = InProjectionMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetUseFieldOfViewForLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInUseFieldOfViewForLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetUseFieldOfViewForLOD"); Params::CameraComponent_SetUseFieldOfViewForLOD Parms{}; Parms.bInUseFieldOfViewForLOD = bInUseFieldOfViewForLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetNodeHelperLibrary.BitIsMarked // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetNodeHelperLibrary::BitIsMarked(int32 Data, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "BitIsMarked"); Params::KismetNodeHelperLibrary_BitIsMarked Parms{}; Parms.Data = Data; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.ClearAllBits // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetNodeHelperLibrary::ClearAllBits(int32* Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "ClearAllBits"); Params::KismetNodeHelperLibrary_ClearAllBits Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = Parms.Data; } // Function Engine.KismetNodeHelperLibrary.ClearBit // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetNodeHelperLibrary::ClearBit(int32* Data, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "ClearBit"); Params::KismetNodeHelperLibrary_ClearBit Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = Parms.Data; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKismetNodeHelperLibrary::GetEnumeratorName(const class UEnum* Enum, uint8 EnumeratorValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorName"); Params::KismetNodeHelperLibrary_GetEnumeratorName Parms{}; Parms.Enum = Enum; Parms.EnumeratorValue = EnumeratorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetNodeHelperLibrary::GetEnumeratorUserFriendlyName(const class UEnum* Enum, uint8 EnumeratorValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorUserFriendlyName"); Params::KismetNodeHelperLibrary_GetEnumeratorUserFriendlyName Parms{}; Parms.Enum = Enum; Parms.EnumeratorValue = EnumeratorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetNodeHelperLibrary::GetEnumeratorValueFromIndex(const class UEnum* Enum, uint8 EnumeratorIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorValueFromIndex"); Params::KismetNodeHelperLibrary_GetEnumeratorValueFromIndex Parms{}; Parms.Enum = Enum; Parms.EnumeratorIndex = EnumeratorIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetNodeHelperLibrary::GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetFirstUnmarkedBit"); Params::KismetNodeHelperLibrary_GetFirstUnmarkedBit Parms{}; Parms.Data = Data; Parms.StartIdx = StartIdx; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetNodeHelperLibrary::GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetRandomUnmarkedBit"); Params::KismetNodeHelperLibrary_GetRandomUnmarkedBit Parms{}; Parms.Data = Data; Parms.StartIdx = StartIdx; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRandom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetNodeHelperLibrary::GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetUnmarkedBit"); Params::KismetNodeHelperLibrary_GetUnmarkedBit Parms{}; Parms.Data = Data; Parms.StartIdx = StartIdx; Parms.NumBits = NumBits; Parms.bRandom = bRandom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetValidValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetNodeHelperLibrary::GetValidValue(const class UEnum* Enum, uint8 EnumeratorValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetValidValue"); Params::KismetNodeHelperLibrary_GetValidValue Parms{}; Parms.Enum = Enum; Parms.EnumeratorValue = EnumeratorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.HasMarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetNodeHelperLibrary::HasMarkedBit(int32 Data, int32 NumBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "HasMarkedBit"); Params::KismetNodeHelperLibrary_HasMarkedBit Parms{}; Parms.Data = Data; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetNodeHelperLibrary::HasUnmarkedBit(int32 Data, int32 NumBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "HasUnmarkedBit"); Params::KismetNodeHelperLibrary_HasUnmarkedBit Parms{}; Parms.Data = Data; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.MarkBit // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetNodeHelperLibrary::MarkBit(int32* Data, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "MarkBit"); Params::KismetNodeHelperLibrary_MarkBit Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = Parms.Data; } // Function Engine.SphereComponent.SetSphereRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USphereComponent::SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SphereComponent", "SetSphereRadius"); Params::SphereComponent_SetSphereRadius Parms{}; Parms.InSphereRadius = InSphereRadius; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SphereComponent.GetScaledSphereRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USphereComponent::GetScaledSphereRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SphereComponent", "GetScaledSphereRadius"); Params::SphereComponent_GetScaledSphereRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SphereComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USphereComponent::GetShapeScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SphereComponent", "GetShapeScale"); Params::SphereComponent_GetShapeScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SphereComponent.GetUnscaledSphereRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USphereComponent::GetUnscaledSphereRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SphereComponent", "GetUnscaledSphereRadius"); Params::SphereComponent_GetUnscaledSphereRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Abs // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Abs(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs"); Params::KismetMathLibrary_Abs Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Abs_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Abs_Int(int32 A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs_Int"); Params::KismetMathLibrary_Abs_Int Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Abs_Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Abs_Int64(int64 A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs_Int64"); Params::KismetMathLibrary_Abs_Int64 Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Acos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Acos(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Acos"); Params::KismetMathLibrary_Acos Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Add_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_ByteByte"); Params::KismetMathLibrary_Add_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Add_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_DateTimeDateTime"); Params::KismetMathLibrary_Add_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_DateTimeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_DateTimeTimespan"); Params::KismetMathLibrary_Add_DateTimeTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Add_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_FloatFloat"); Params::KismetMathLibrary_Add_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Add_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Int64Int64"); Params::KismetMathLibrary_Add_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Add_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntInt"); Params::KismetMathLibrary_Add_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_IntPointInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Add_IntPointInt(const struct FIntPoint& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntPointInt"); Params::KismetMathLibrary_Add_IntPointInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Add_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntPointIntPoint"); Params::KismetMathLibrary_Add_IntPointIntPoint Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Add_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_LinearColorLinearColor"); Params::KismetMathLibrary_Add_LinearColorLinearColor Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_MatrixMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Add_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_MatrixMatrix"); Params::KismetMathLibrary_Add_MatrixMatrix Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Add_QuatQuat(const struct FQuat& A, const struct FQuat& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_QuatQuat"); Params::KismetMathLibrary_Add_QuatQuat Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_TimespanTimespan"); Params::KismetMathLibrary_Add_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Add_Vector2DFloat(const struct FVector2D& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector2DFloat"); Params::KismetMathLibrary_Add_Vector2DFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector2DVector2D"); Params::KismetMathLibrary_Add_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Add_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector4Vector4"); Params::KismetMathLibrary_Add_Vector4Vector4 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Add_VectorFloat(const struct FVector& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorFloat"); Params::KismetMathLibrary_Add_VectorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Add_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorInt"); Params::KismetMathLibrary_Add_VectorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Add_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorVector"); Params::KismetMathLibrary_Add_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.And_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::And_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "And_Int64Int64"); Params::KismetMathLibrary_And_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.And_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::And_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "And_IntInt"); Params::KismetMathLibrary_And_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Asin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Asin(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Asin"); Params::KismetMathLibrary_Asin Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Atan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Atan(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Atan"); Params::KismetMathLibrary_Atan Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Atan2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Atan2(float Y, float X) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Atan2"); Params::KismetMathLibrary_Atan2 Parms{}; Parms.Y = Y; Parms.X = X; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BMax // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::BMax(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BMax"); Params::KismetMathLibrary_BMax Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BMin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::BMin(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BMin"); Params::KismetMathLibrary_BMin Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanAND // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanAND(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanAND"); Params::KismetMathLibrary_BooleanAND Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanNAND // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanNAND(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanNAND"); Params::KismetMathLibrary_BooleanNAND Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanNOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanNOR(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanNOR"); Params::KismetMathLibrary_BooleanNOR Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanOR(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanOR"); Params::KismetMathLibrary_BooleanOR Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanXOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanXOR(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanXOR"); Params::KismetMathLibrary_BooleanXOR Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BreakColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* R (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* G (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* B (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakColor"); Params::KismetMathLibrary_BreakColor Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (R != nullptr) *R = Parms.R; if (G != nullptr) *G = Parms.G; if (B != nullptr) *B = Parms.B; if (A != nullptr) *A = Parms.A; } // Function Engine.KismetMathLibrary.BreakDateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& InDateTime (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Year (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Month (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Day (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Hour (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Minute (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Second (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Millisecond (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakDateTime(const struct FDateTime& InDateTime, int32* Year, int32* Month, int32* Day, int32* Hour, int32* Minute, int32* Second, int32* Millisecond) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakDateTime"); Params::KismetMathLibrary_BreakDateTime Parms{}; Parms.InDateTime = std::move(InDateTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Year != nullptr) *Year = Parms.Year; if (Month != nullptr) *Month = Parms.Month; if (Day != nullptr) *Day = Parms.Day; if (Hour != nullptr) *Hour = Parms.Hour; if (Minute != nullptr) *Minute = Parms.Minute; if (Second != nullptr) *Second = Parms.Second; if (Millisecond != nullptr) *Millisecond = Parms.Millisecond; } // Function Engine.KismetMathLibrary.BreakFrameRate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FFrameRate& InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Numerator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Denominator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakFrameRate(const struct FFrameRate& InFrameRate, int32* Numerator, int32* Denominator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakFrameRate"); Params::KismetMathLibrary_BreakFrameRate Parms{}; Parms.InFrameRate = std::move(InFrameRate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Numerator != nullptr) *Numerator = Parms.Numerator; if (Denominator != nullptr) *Denominator = Parms.Denominator; } // Function Engine.KismetMathLibrary.BreakQualifiedFrameTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQualifiedFrameTime& InFrameTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber* Frame (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate* FrameRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* SubFrame (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakQualifiedFrameTime(const struct FQualifiedFrameTime& InFrameTime, struct FFrameNumber* Frame, struct FFrameRate* FrameRate, float* SubFrame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakQualifiedFrameTime"); Params::KismetMathLibrary_BreakQualifiedFrameTime Parms{}; Parms.InFrameTime = std::move(InFrameTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Frame != nullptr) *Frame = std::move(Parms.Frame); if (FrameRate != nullptr) *FrameRate = std::move(Parms.FrameRate); if (SubFrame != nullptr) *SubFrame = Parms.SubFrame; } // Function Engine.KismetMathLibrary.BreakRandomStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRandomStream& InRandomStream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32* InitialSeed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakRandomStream(const struct FRandomStream& InRandomStream, int32* InitialSeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRandomStream"); Params::KismetMathLibrary_BreakRandomStream Parms{}; Parms.InRandomStream = std::move(InRandomStream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InitialSeed != nullptr) *InitialSeed = Parms.InitialSeed; } // Function Engine.KismetMathLibrary.BreakRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* Roll (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakRotator(const struct FRotator& InRot, float* Roll, float* Pitch, float* Yaw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRotator"); Params::KismetMathLibrary_BreakRotator Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Roll != nullptr) *Roll = Parms.Roll; if (Pitch != nullptr) *Pitch = Parms.Pitch; if (Yaw != nullptr) *Yaw = Parms.Yaw; } // Function Engine.KismetMathLibrary.BreakRotIntoAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakRotIntoAxes(const struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRotIntoAxes"); Params::KismetMathLibrary_BreakRotIntoAxes Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.BreakTimespan // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& InTimespan (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Days (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Milliseconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakTimespan(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* Milliseconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTimespan"); Params::KismetMathLibrary_BreakTimespan Parms{}; Parms.InTimespan = std::move(InTimespan); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Days != nullptr) *Days = Parms.Days; if (Hours != nullptr) *Hours = Parms.Hours; if (Minutes != nullptr) *Minutes = Parms.Minutes; if (Seconds != nullptr) *Seconds = Parms.Seconds; if (Milliseconds != nullptr) *Milliseconds = Parms.Milliseconds; } // Function Engine.KismetMathLibrary.BreakTimespan2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& InTimespan (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Days (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* FractionNano (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakTimespan2(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* FractionNano) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTimespan2"); Params::KismetMathLibrary_BreakTimespan2 Parms{}; Parms.InTimespan = std::move(InTimespan); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Days != nullptr) *Days = Parms.Days; if (Hours != nullptr) *Hours = Parms.Hours; if (Minutes != nullptr) *Minutes = Parms.Minutes; if (Seconds != nullptr) *Seconds = Parms.Seconds; if (FractionNano != nullptr) *FractionNano = Parms.FractionNano; } // Function Engine.KismetMathLibrary.BreakTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Scale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakTransform(const struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTransform"); Params::KismetMathLibrary_BreakTransform Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Rotation != nullptr) *Rotation = std::move(Parms.Rotation); if (Scale != nullptr) *Scale = std::move(Parms.Scale); } // Function Engine.KismetMathLibrary.BreakVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector(const struct FVector& InVec, float* X, float* Y, float* Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector"); Params::KismetMathLibrary_BreakVector Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; } // Function Engine.KismetMathLibrary.BreakVector2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector2D(const struct FVector2D& InVec, float* X, float* Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector2D"); Params::KismetMathLibrary_BreakVector2D Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; } // Function Engine.KismetMathLibrary.BreakVector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* W (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector4(const struct FVector4& InVec, float* X, float* Y, float* Z, float* W) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector4"); Params::KismetMathLibrary_BreakVector4 Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; if (W != nullptr) *W = Parms.W; } // Function Engine.KismetMathLibrary.CInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "CInterpTo"); Params::KismetMathLibrary_CInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Clamp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Clamp(int32 Value, int32 Min_0, int32 Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Clamp"); Params::KismetMathLibrary_Clamp Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAngle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float AngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAngle"); Params::KismetMathLibrary_ClampAngle Parms{}; Parms.AngleDegrees = AngleDegrees; Parms.MinAngleDegrees = MinAngleDegrees; Parms.MaxAngleDegrees = MaxAngleDegrees; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAxes2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinAxisVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxAxisVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::ClampAxes2D(const struct FVector2D& A, float MinAxisVal, float MaxAxisVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAxes2D"); Params::KismetMathLibrary_ClampAxes2D Parms{}; Parms.A = std::move(A); Parms.MinAxisVal = MinAxisVal; Parms.MaxAxisVal = MaxAxisVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAxis // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::ClampAxis(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAxis"); Params::KismetMathLibrary_ClampAxis Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::ClampInt64(int64 Value, int64 Min_0, int64 Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampInt64"); Params::KismetMathLibrary_ClampInt64 Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampVectorSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ClampVectorSize(const struct FVector& A, float Min_0, float Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampVectorSize"); Params::KismetMathLibrary_ClampVectorSize Parms{}; Parms.A = std::move(A); Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClassIsChildOf // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf TestClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ParentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::ClassIsChildOf(TSubclassOf TestClass, TSubclassOf ParentClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClassIsChildOf"); Params::KismetMathLibrary_ClassIsChildOf Parms{}; Parms.TestClass = TestClass; Parms.ParentClass = ParentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ComposeRotators // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::ComposeRotators(const struct FRotator& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ComposeRotators"); Params::KismetMathLibrary_ComposeRotators Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ComposeTransforms // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::ComposeTransforms(const struct FTransform& A, const struct FTransform& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ComposeTransforms"); Params::KismetMathLibrary_ComposeTransforms Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Conv_BoolToByte(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToByte"); Params::KismetMathLibrary_Conv_BoolToByte Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_BoolToFloat(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToFloat"); Params::KismetMathLibrary_Conv_BoolToFloat Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Conv_BoolToInt(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToInt"); Params::KismetMathLibrary_Conv_BoolToInt Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_ByteToFloat(uint8 InByte) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ByteToFloat"); Params::KismetMathLibrary_Conv_ByteToFloat Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Conv_ByteToInt(uint8 InByte) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ByteToInt"); Params::KismetMathLibrary_Conv_ByteToInt Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ColorToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_ColorToLinearColor(const struct FColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ColorToLinearColor"); Params::KismetMathLibrary_Conv_ColorToLinearColor Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_FloatToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_FloatToLinearColor(float InFloat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_FloatToLinearColor"); Params::KismetMathLibrary_Conv_FloatToLinearColor Parms{}; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_FloatToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_FloatToVector(float InFloat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_FloatToVector"); Params::KismetMathLibrary_Conv_FloatToVector Parms{}; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Int64ToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Conv_Int64ToByte(int64 inInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Int64ToByte"); Params::KismetMathLibrary_Conv_Int64ToByte Parms{}; Parms.inInt = inInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Int64ToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Conv_Int64ToInt(int64 inInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Int64ToInt"); Params::KismetMathLibrary_Conv_Int64ToInt Parms{}; Parms.inInt = inInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntPointToVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& InIntPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Conv_IntPointToVector2D(const struct FIntPoint& InIntPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntPointToVector2D"); Params::KismetMathLibrary_Conv_IntPointToVector2D Parms{}; Parms.InIntPoint = std::move(InIntPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Conv_IntToBool(int32 inInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToBool"); Params::KismetMathLibrary_Conv_IntToBool Parms{}; Parms.inInt = inInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Conv_IntToByte(int32 inInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToByte"); Params::KismetMathLibrary_Conv_IntToByte Parms{}; Parms.inInt = inInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_IntToFloat(int32 inInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToFloat"); Params::KismetMathLibrary_Conv_IntToFloat Parms{}; Parms.inInt = inInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Conv_IntToInt64(int32 inInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToInt64"); Params::KismetMathLibrary_Conv_IntToInt64 Parms{}; Parms.inInt = inInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToIntVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntVector UKismetMathLibrary::Conv_IntToIntVector(int32 inInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToIntVector"); Params::KismetMathLibrary_Conv_IntToIntVector Parms{}; Parms.inInt = inInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntVectorToVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntVector& InIntVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_IntVectorToVector(const struct FIntVector& InIntVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntVectorToVector"); Params::KismetMathLibrary_Conv_IntVectorToVector Parms{}; Parms.InIntVector = std::move(InIntVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_LinearColorToColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InUseSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetMathLibrary::Conv_LinearColorToColor(const struct FLinearColor& InLinearColor, bool InUseSRGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_LinearColorToColor"); Params::KismetMathLibrary_Conv_LinearColorToColor Parms{}; Parms.InLinearColor = std::move(InLinearColor); Parms.InUseSRGB = InUseSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_LinearColorToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_LinearColorToVector(const struct FLinearColor& InLinearColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_LinearColorToVector"); Params::KismetMathLibrary_Conv_LinearColorToVector Parms{}; Parms.InLinearColor = std::move(InLinearColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_MatrixToRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Conv_MatrixToRotator(const struct FMatrix& InMatrix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_MatrixToRotator"); Params::KismetMathLibrary_Conv_MatrixToRotator Parms{}; Parms.InMatrix = std::move(InMatrix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_MatrixToTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::Conv_MatrixToTransform(const struct FMatrix& InMatrix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_MatrixToTransform"); Params::KismetMathLibrary_Conv_MatrixToTransform Parms{}; Parms.InMatrix = std::move(InMatrix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_RotatorToTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRotator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::Conv_RotatorToTransform(const struct FRotator& InRotator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_RotatorToTransform"); Params::KismetMathLibrary_Conv_RotatorToTransform Parms{}; Parms.InRotator = std::move(InRotator); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_RotatorToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_RotatorToVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_RotatorToVector"); Params::KismetMathLibrary_Conv_RotatorToVector Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_TransformToMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Conv_TransformToMatrix(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_TransformToMatrix"); Params::KismetMathLibrary_Conv_TransformToMatrix Parms{}; Parms.Transform = std::move(Transform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector2DToIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Conv_Vector2DToIntPoint(const struct FVector2D& InVector2D) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector2DToIntPoint"); Params::KismetMathLibrary_Conv_Vector2DToIntPoint Parms{}; Parms.InVector2D = std::move(InVector2D); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector2DToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector2DToVector"); Params::KismetMathLibrary_Conv_Vector2DToVector Parms{}; Parms.InVector2D = std::move(InVector2D); Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector4ToQuaternion // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Conv_Vector4ToQuaternion(const struct FVector4& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector4ToQuaternion"); Params::KismetMathLibrary_Conv_Vector4ToQuaternion Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector4ToRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Conv_Vector4ToRotator(const struct FVector4& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector4ToRotator"); Params::KismetMathLibrary_Conv_Vector4ToRotator Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector4ToVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& InVector4 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_Vector4ToVector(const struct FVector4& InVector4) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector4ToVector"); Params::KismetMathLibrary_Conv_Vector4ToVector Parms{}; Parms.InVector4 = std::move(InVector4); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_VectorToLinearColor(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToLinearColor"); Params::KismetMathLibrary_Conv_VectorToLinearColor Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToQuaternion // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Conv_VectorToQuaternion(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToQuaternion"); Params::KismetMathLibrary_Conv_VectorToQuaternion Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Conv_VectorToRotator(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToRotator"); Params::KismetMathLibrary_Conv_VectorToRotator Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::Conv_VectorToTransform(const struct FVector& InLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToTransform"); Params::KismetMathLibrary_Conv_VectorToTransform Parms{}; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Conv_VectorToVector2D(const struct FVector& InVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToVector2D"); Params::KismetMathLibrary_Conv_VectorToVector2D Parms{}; Parms.InVector = std::move(InVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ConvertTransformToRelative // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& ParentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::ConvertTransformToRelative(const struct FTransform& Transform, const struct FTransform& ParentTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ConvertTransformToRelative"); Params::KismetMathLibrary_ConvertTransformToRelative Parms{}; Parms.Transform = std::move(Transform); Parms.ParentTransform = std::move(ParentTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Cos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Cos(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Cos"); Params::KismetMathLibrary_Cos Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.CreateVectorFromYawPitch // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::CreateVectorFromYawPitch(float Yaw, float Pitch, float Length) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "CreateVectorFromYawPitch"); Params::KismetMathLibrary_CreateVectorFromYawPitch Parms{}; Parms.Yaw = Yaw; Parms.Pitch = Pitch; Parms.Length = Length; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Cross_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Cross_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Cross_VectorVector"); Params::KismetMathLibrary_Cross_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.CrossProduct2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "CrossProduct2D"); Params::KismetMathLibrary_CrossProduct2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeFromIsoString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& IsoString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::DateTimeFromIsoString(const class FString& IsoString, struct FDateTime* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeFromIsoString"); Params::KismetMathLibrary_DateTimeFromIsoString Parms{}; Parms.IsoString = std::move(IsoString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeFromString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& DateTimeString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::DateTimeFromString(const class FString& DateTimeString, struct FDateTime* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeFromString"); Params::KismetMathLibrary_DateTimeFromString Parms{}; Parms.DateTimeString = std::move(DateTimeString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeMaxValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::DateTimeMaxValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeMaxValue"); Params::KismetMathLibrary_DateTimeMaxValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeMinValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::DateTimeMinValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeMinValue"); Params::KismetMathLibrary_DateTimeMinValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DaysInMonth // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::DaysInMonth(int32 Year, int32 Month) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DaysInMonth"); Params::KismetMathLibrary_DaysInMonth Parms{}; Parms.Year = Year; Parms.Month = Month; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DaysInYear // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::DaysInYear(int32 Year) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DaysInYear"); Params::KismetMathLibrary_DaysInYear Parms{}; Parms.Year = Year; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAcos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegAcos(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAcos"); Params::KismetMathLibrary_DegAcos Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAsin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegAsin(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAsin"); Params::KismetMathLibrary_DegAsin Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAtan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegAtan(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAtan"); Params::KismetMathLibrary_DegAtan Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAtan2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegAtan2(float Y, float X) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAtan2"); Params::KismetMathLibrary_DegAtan2 Parms{}; Parms.Y = Y; Parms.X = X; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegCos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegCos(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegCos"); Params::KismetMathLibrary_DegCos Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegreesToRadians // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegreesToRadians(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegreesToRadians"); Params::KismetMathLibrary_DegreesToRadians Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegSin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegSin(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegSin"); Params::KismetMathLibrary_DegSin Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegTan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegTan(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegTan"); Params::KismetMathLibrary_DegTan Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Distance2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Distance2D(const struct FVector2D& v1, const struct FVector2D& v2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Distance2D"); Params::KismetMathLibrary_Distance2D Parms{}; Parms.v1 = std::move(v1); Parms.v2 = std::move(v2); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DistanceSquared2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DistanceSquared2D(const struct FVector2D& v1, const struct FVector2D& v2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DistanceSquared2D"); Params::KismetMathLibrary_DistanceSquared2D Parms{}; Parms.v1 = std::move(v1); Parms.v2 = std::move(v2); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Divide_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_ByteByte"); Params::KismetMathLibrary_Divide_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Divide_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_FloatFloat"); Params::KismetMathLibrary_Divide_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Divide_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Int64Int64"); Params::KismetMathLibrary_Divide_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Divide_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntInt"); Params::KismetMathLibrary_Divide_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_IntPointInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Divide_IntPointInt(const struct FIntPoint& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntPointInt"); Params::KismetMathLibrary_Divide_IntPointInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Divide_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntPointIntPoint"); Params::KismetMathLibrary_Divide_IntPointIntPoint Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Divide_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_LinearColorLinearColor"); Params::KismetMathLibrary_Divide_LinearColorLinearColor Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_TimespanFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Divide_TimespanFloat(const struct FTimespan& A, float Scalar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_TimespanFloat"); Params::KismetMathLibrary_Divide_TimespanFloat Parms{}; Parms.A = std::move(A); Parms.Scalar = Scalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Divide_Vector2DFloat(const struct FVector2D& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector2DFloat"); Params::KismetMathLibrary_Divide_Vector2DFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector2DVector2D"); Params::KismetMathLibrary_Divide_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Divide_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector4Vector4"); Params::KismetMathLibrary_Divide_Vector4Vector4 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Divide_VectorFloat(const struct FVector& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorFloat"); Params::KismetMathLibrary_Divide_VectorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Divide_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorInt"); Params::KismetMathLibrary_Divide_VectorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Divide_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorVector"); Params::KismetMathLibrary_Divide_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Dot_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Dot_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Dot_VectorVector"); Params::KismetMathLibrary_Dot_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DotProduct2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DotProduct2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DotProduct2D"); Params::KismetMathLibrary_DotProduct2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_Float"); Params::KismetMathLibrary_DynamicWeightedMovingAverage_Float Parms{}; Parms.CurrentSample = CurrentSample; Parms.PreviousSample = PreviousSample; Parms.MaxDistance = MaxDistance; Parms.MinWeight = MinWeight; Parms.MaxWeight = MaxWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::DynamicWeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_FRotator"); Params::KismetMathLibrary_DynamicWeightedMovingAverage_FRotator Parms{}; Parms.CurrentSample = std::move(CurrentSample); Parms.PreviousSample = std::move(PreviousSample); Parms.MaxDistance = MaxDistance; Parms.MinWeight = MinWeight; Parms.MaxWeight = MaxWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::DynamicWeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_FVector"); Params::KismetMathLibrary_DynamicWeightedMovingAverage_FVector Parms{}; Parms.CurrentSample = std::move(CurrentSample); Parms.PreviousSample = std::move(PreviousSample); Parms.MaxDistance = MaxDistance; Parms.MinWeight = MinWeight; Parms.MaxWeight = MaxWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Ease // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Ease(float A, float B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Ease"); Params::KismetMathLibrary_Ease Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Equal_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Equal_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Equal_IntPointIntPoint"); Params::KismetMathLibrary_Equal_IntPointIntPoint Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_BoolBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_BoolBool(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_BoolBool"); Params::KismetMathLibrary_EqualEqual_BoolBool Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ByteByte"); Params::KismetMathLibrary_EqualEqual_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ClassClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_ClassClass(class UClass* A, class UClass* B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ClassClass"); Params::KismetMathLibrary_EqualEqual_ClassClass Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_DateTimeDateTime"); Params::KismetMathLibrary_EqualEqual_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_FloatFloat"); Params::KismetMathLibrary_EqualEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_Int64Int64"); Params::KismetMathLibrary_EqualEqual_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_IntInt"); Params::KismetMathLibrary_EqualEqual_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_LinearColorLinearColor"); Params::KismetMathLibrary_EqualEqual_LinearColorLinearColor Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_MatrixMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_MatrixMatrix"); Params::KismetMathLibrary_EqualEqual_MatrixMatrix Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_NameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_NameName(class FName A, class FName B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_NameName"); Params::KismetMathLibrary_EqualEqual_NameName Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ObjectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_ObjectObject(class UObject* A, class UObject* B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ObjectObject"); Params::KismetMathLibrary_EqualEqual_ObjectObject Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_QuatQuat"); Params::KismetMathLibrary_EqualEqual_QuatQuat Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_RotatorRotator"); Params::KismetMathLibrary_EqualEqual_RotatorRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_TimespanTimespan"); Params::KismetMathLibrary_EqualEqual_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_TransformTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_TransformTransform"); Params::KismetMathLibrary_EqualEqual_TransformTransform Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_Vector2DVector2D"); Params::KismetMathLibrary_EqualEqual_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_Vector4Vector4"); Params::KismetMathLibrary_EqualEqual_Vector4Vector4 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_VectorVector"); Params::KismetMathLibrary_EqualEqual_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualExactly_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualExactly_Vector2DVector2D"); Params::KismetMathLibrary_EqualExactly_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualExactly_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualExactly_Vector4Vector4"); Params::KismetMathLibrary_EqualExactly_Vector4Vector4 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualExactly_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualExactly_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualExactly_VectorVector"); Params::KismetMathLibrary_EqualExactly_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Exp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Exp(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Exp"); Params::KismetMathLibrary_Exp Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FCeil // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FCeil(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FCeil"); Params::KismetMathLibrary_FCeil Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FCeil64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::FCeil64(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FCeil64"); Params::KismetMathLibrary_FCeil64 Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FClamp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FClamp(float Value, float Min_0, float Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FClamp"); Params::KismetMathLibrary_FClamp Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FFloor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FFloor(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FFloor"); Params::KismetMathLibrary_FFloor Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FFloor64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::FFloor64(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FFloor64"); Params::KismetMathLibrary_FFloor64 Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FindClosestPointOnLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::FindClosestPointOnLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FindClosestPointOnLine"); Params::KismetMathLibrary_FindClosestPointOnLine Parms{}; Parms.Point = std::move(Point); Parms.LineOrigin = std::move(LineOrigin); Parms.LineDirection = std::move(LineDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FindClosestPointOnSegment // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SegmentStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SegmentEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::FindClosestPointOnSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FindClosestPointOnSegment"); Params::KismetMathLibrary_FindClosestPointOnSegment Parms{}; Parms.Point = std::move(Point); Parms.SegmentStart = std::move(SegmentStart); Parms.SegmentEnd = std::move(SegmentEnd); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FindLookAtRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::FindLookAtRotation(const struct FVector& Start, const struct FVector& Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FindLookAtRotation"); Params::KismetMathLibrary_FindLookAtRotation Parms{}; Parms.Start = std::move(Start); Parms.Target = std::move(Target); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FindNearestPointsOnLineSegments // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Segment1Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Segment1End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Segment2Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Segment2End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Segment1Point (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Segment2Point (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::FindNearestPointsOnLineSegments(const struct FVector& Segment1Start, const struct FVector& Segment1End, const struct FVector& Segment2Start, const struct FVector& Segment2End, struct FVector* Segment1Point, struct FVector* Segment2Point) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FindNearestPointsOnLineSegments"); Params::KismetMathLibrary_FindNearestPointsOnLineSegments Parms{}; Parms.Segment1Start = std::move(Segment1Start); Parms.Segment1End = std::move(Segment1End); Parms.Segment2Start = std::move(Segment2Start); Parms.Segment2End = std::move(Segment2End); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Segment1Point != nullptr) *Segment1Point = std::move(Parms.Segment1Point); if (Segment2Point != nullptr) *Segment2Point = std::move(Parms.Segment2Point); } // Function Engine.KismetMathLibrary.FInterpEaseInOut // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Exponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FInterpEaseInOut(float A, float B, float Alpha, float Exponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpEaseInOut"); Params::KismetMathLibrary_FInterpEaseInOut Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.Exponent = Exponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpTo // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpTo"); Params::KismetMathLibrary_FInterpTo Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpTo_Constant // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpTo_Constant"); Params::KismetMathLibrary_FInterpTo_Constant Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FixedTurn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDesired (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDeltaRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FixedTurn(float InCurrent, float InDesired, float InDeltaRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FixedTurn"); Params::KismetMathLibrary_FixedTurn Parms{}; Parms.InCurrent = InCurrent; Parms.InDesired = InDesired; Parms.InDeltaRate = InDeltaRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FloatSpringInterp // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFloatSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FloatSpringInterp(float Current, float Target, struct FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FloatSpringInterp"); Params::KismetMathLibrary_FloatSpringInterp Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.SpringState = std::move(SpringState); Parms.Stiffness = Stiffness; Parms.CriticalDampingFactor = CriticalDampingFactor; Parms.DeltaTime = DeltaTime; Parms.Mass = Mass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; SpringState = std::move(Parms.SpringState); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMax // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FMax(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FMax"); Params::KismetMathLibrary_FMax Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FMin(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FMin"); Params::KismetMathLibrary_FMin Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMod // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // float Dividend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Divisor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Remainder (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FMod(float Dividend, float Divisor, float* Remainder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FMod"); Params::KismetMathLibrary_FMod Parms{}; Parms.Dividend = Dividend; Parms.Divisor = Divisor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Remainder != nullptr) *Remainder = Parms.Remainder; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Fraction // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Fraction(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Fraction"); Params::KismetMathLibrary_Fraction Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromDays(float Days) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromDays"); Params::KismetMathLibrary_FromDays Parms{}; Parms.Days = Days; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromHours(float Hours) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromHours"); Params::KismetMathLibrary_FromHours Parms{}; Parms.Hours = Hours; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromMilliseconds(float Milliseconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromMilliseconds"); Params::KismetMathLibrary_FromMilliseconds Parms{}; Parms.Milliseconds = Milliseconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromMinutes(float Minutes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromMinutes"); Params::KismetMathLibrary_FromMinutes Parms{}; Parms.Minutes = Minutes; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromSeconds(float Seconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromSeconds"); Params::KismetMathLibrary_FromSeconds Parms{}; Parms.Seconds = Seconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FTrunc // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FTrunc(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FTrunc"); Params::KismetMathLibrary_FTrunc Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FTrunc64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::FTrunc64(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FTrunc64"); Params::KismetMathLibrary_FTrunc64 Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FTruncVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntVector UKismetMathLibrary::FTruncVector(const struct FVector& InVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FTruncVector"); Params::KismetMathLibrary_FTruncVector Parms{}; Parms.InVector = std::move(InVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FWrap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FWrap(float Value, float Min_0, float Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FWrap"); Params::KismetMathLibrary_FWrap Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetAbs2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::GetAbs2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAbs2D"); Params::KismetMathLibrary_GetAbs2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetAbsMax2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetAbsMax2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAbsMax2D"); Params::KismetMathLibrary_GetAbsMax2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAxes"); Params::KismetMathLibrary_GetAxes Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.GetAzimuthAndElevation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& ReferenceFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* Azimuth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Elevation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetAzimuthAndElevation(const struct FVector& InDirection, const struct FTransform& ReferenceFrame, float* Azimuth, float* Elevation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAzimuthAndElevation"); Params::KismetMathLibrary_GetAzimuthAndElevation Parms{}; Parms.InDirection = std::move(InDirection); Parms.ReferenceFrame = std::move(ReferenceFrame); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Azimuth != nullptr) *Azimuth = Parms.Azimuth; if (Elevation != nullptr) *Elevation = Parms.Elevation; } // Function Engine.KismetMathLibrary.GetDate // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::GetDate(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDate"); Params::KismetMathLibrary_GetDate Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDay // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetDay(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDay"); Params::KismetMathLibrary_GetDay Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDayOfYear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetDayOfYear(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDayOfYear"); Params::KismetMathLibrary_GetDayOfYear Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetDays(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDays"); Params::KismetMathLibrary_GetDays Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDirectionUnitVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& From (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& To (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetDirectionUnitVector(const struct FVector& From, const struct FVector& To) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDirectionUnitVector"); Params::KismetMathLibrary_GetDirectionUnitVector Parms{}; Parms.From = std::move(From); Parms.To = std::move(To); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDuration // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::GetDuration(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDuration"); Params::KismetMathLibrary_GetDuration Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetForwardVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetForwardVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetForwardVector"); Params::KismetMathLibrary_GetForwardVector Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetHour // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetHour(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHour"); Params::KismetMathLibrary_GetHour Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetHour12 // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetHour12(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHour12"); Params::KismetMathLibrary_GetHour12 Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetHours(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHours"); Params::KismetMathLibrary_GetHours Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMax2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetMax2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMax2D"); Params::KismetMathLibrary_GetMax2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMaxElement // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetMaxElement(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMaxElement"); Params::KismetMathLibrary_GetMaxElement Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMillisecond // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMillisecond(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMillisecond"); Params::KismetMathLibrary_GetMillisecond Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMilliseconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMilliseconds"); Params::KismetMathLibrary_GetMilliseconds Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMin2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetMin2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMin2D"); Params::KismetMathLibrary_GetMin2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinElement // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetMinElement(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinElement"); Params::KismetMathLibrary_GetMinElement Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinute // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMinute(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinute"); Params::KismetMathLibrary_GetMinute Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMinutes(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinutes"); Params::KismetMathLibrary_GetMinutes Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMonth // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMonth(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMonth"); Params::KismetMathLibrary_GetMonth Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetPI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetPI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPI"); Params::KismetMathLibrary_GetPI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetPointDistanceToLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetPointDistanceToLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPointDistanceToLine"); Params::KismetMathLibrary_GetPointDistanceToLine Parms{}; Parms.Point = std::move(Point); Parms.LineOrigin = std::move(LineOrigin); Parms.LineDirection = std::move(LineDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetPointDistanceToSegment // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SegmentStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SegmentEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetPointDistanceToSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPointDistanceToSegment"); Params::KismetMathLibrary_GetPointDistanceToSegment Parms{}; Parms.Point = std::move(Point); Parms.SegmentStart = std::move(SegmentStart); Parms.SegmentEnd = std::move(SegmentEnd); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetReflectionVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SurfaceNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetReflectionVector(const struct FVector& Direction, const struct FVector& SurfaceNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetReflectionVector"); Params::KismetMathLibrary_GetReflectionVector Parms{}; Parms.Direction = std::move(Direction); Parms.SurfaceNormal = std::move(SurfaceNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetRightVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetRightVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetRightVector"); Params::KismetMathLibrary_GetRightVector Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetRotated2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::GetRotated2D(const struct FVector2D& A, float AngleDeg) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetRotated2D"); Params::KismetMathLibrary_GetRotated2D Parms{}; Parms.A = std::move(A); Parms.AngleDeg = AngleDeg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetSecond // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetSecond(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSecond"); Params::KismetMathLibrary_GetSecond Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetSeconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSeconds"); Params::KismetMathLibrary_GetSeconds Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetSlopeDegreeAngles // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& MyRightYAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& FloorNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& UpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutSlopePitchDegreeAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutSlopeRollDegreeAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetSlopeDegreeAngles(const struct FVector& MyRightYAxis, const struct FVector& FloorNormal, const struct FVector& UpVector, float* OutSlopePitchDegreeAngle, float* OutSlopeRollDegreeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSlopeDegreeAngles"); Params::KismetMathLibrary_GetSlopeDegreeAngles Parms{}; Parms.MyRightYAxis = std::move(MyRightYAxis); Parms.FloorNormal = std::move(FloorNormal); Parms.UpVector = std::move(UpVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSlopePitchDegreeAngle != nullptr) *OutSlopePitchDegreeAngle = Parms.OutSlopePitchDegreeAngle; if (OutSlopeRollDegreeAngle != nullptr) *OutSlopeRollDegreeAngle = Parms.OutSlopeRollDegreeAngle; } // Function Engine.KismetMathLibrary.GetTAU // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTAU() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTAU"); Params::KismetMathLibrary_GetTAU Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTimeOfDay // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::GetTimeOfDay(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTimeOfDay"); Params::KismetMathLibrary_GetTimeOfDay Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalDays(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalDays"); Params::KismetMathLibrary_GetTotalDays Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalHours(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalHours"); Params::KismetMathLibrary_GetTotalHours Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalMilliseconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalMilliseconds"); Params::KismetMathLibrary_GetTotalMilliseconds Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalMinutes(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalMinutes"); Params::KismetMathLibrary_GetTotalMinutes Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalSeconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalSeconds"); Params::KismetMathLibrary_GetTotalSeconds Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetUpVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetUpVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetUpVector"); Params::KismetMathLibrary_GetUpVector Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetVectorArrayAverage // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& Vectors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetVectorArrayAverage(const TArray& Vectors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetVectorArrayAverage"); Params::KismetMathLibrary_GetVectorArrayAverage Parms{}; Parms.Vectors = std::move(Vectors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetYawPitchFromVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* Pitch) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetYawPitchFromVector"); Params::KismetMathLibrary_GetYawPitchFromVector Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Yaw != nullptr) *Yaw = Parms.Yaw; if (Pitch != nullptr) *Pitch = Parms.Pitch; } // Function Engine.KismetMathLibrary.GetYear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetYear(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetYear"); Params::KismetMathLibrary_GetYear Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_ByteByte"); Params::KismetMathLibrary_Greater_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_DateTimeDateTime"); Params::KismetMathLibrary_Greater_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_FloatFloat"); Params::KismetMathLibrary_Greater_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_Int64Int64"); Params::KismetMathLibrary_Greater_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_IntInt"); Params::KismetMathLibrary_Greater_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_TimespanTimespan"); Params::KismetMathLibrary_Greater_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_ByteByte"); Params::KismetMathLibrary_GreaterEqual_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_DateTimeDateTime"); Params::KismetMathLibrary_GreaterEqual_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_FloatFloat"); Params::KismetMathLibrary_GreaterEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_Int64Int64"); Params::KismetMathLibrary_GreaterEqual_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_IntInt"); Params::KismetMathLibrary_GreaterEqual_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_TimespanTimespan"); Params::KismetMathLibrary_GreaterEqual_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterGreater_VectorRotator"); Params::KismetMathLibrary_GreaterGreater_VectorRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GridSnap_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GridSnap_Float(float Location, float GridSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GridSnap_Float"); Params::KismetMathLibrary_GridSnap_Float Parms{}; Parms.Location = Location; Parms.GridSize = GridSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.HSVToRGB // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float H (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float S (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::HSVToRGB(float H, float S, float V, float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGB"); Params::KismetMathLibrary_HSVToRGB Parms{}; Parms.H = H; Parms.S = S; Parms.V = V; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.HSVToRGB_Vector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& HSV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor* RGB (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGB_Vector"); Params::KismetMathLibrary_HSVToRGB_Vector Parms{}; Parms.HSV = std::move(HSV); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RGB != nullptr) *RGB = std::move(Parms.RGB); } // Function Engine.KismetMathLibrary.HSVToRGBLinear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& HSV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::HSVToRGBLinear(const struct FLinearColor& HSV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGBLinear"); Params::KismetMathLibrary_HSVToRGBLinear Parms{}; Parms.HSV = std::move(HSV); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Hypotenuse // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Hypotenuse(float Width, float Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Hypotenuse"); Params::KismetMathLibrary_Hypotenuse Parms{}; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InRange_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::InRange_FloatFloat(float Value, float Min_0, float Max_0, bool InclusiveMin, bool InclusiveMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_FloatFloat"); Params::KismetMathLibrary_InRange_FloatFloat Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; Parms.InclusiveMin = InclusiveMin; Parms.InclusiveMax = InclusiveMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InRange_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::InRange_Int64Int64(int64 Value, int64 Min_0, int64 Max_0, bool InclusiveMin, bool InclusiveMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_Int64Int64"); Params::KismetMathLibrary_InRange_Int64Int64 Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; Parms.InclusiveMin = InclusiveMin; Parms.InclusiveMax = InclusiveMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InRange_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::InRange_IntInt(int32 Value, int32 Min_0, int32 Max_0, bool InclusiveMin, bool InclusiveMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_IntInt"); Params::KismetMathLibrary_InRange_IntInt Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; Parms.InclusiveMin = InclusiveMin; Parms.InclusiveMax = InclusiveMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Down // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Down() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Down"); Params::KismetMathLibrary_IntPoint_Down Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Left // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Left() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Left"); Params::KismetMathLibrary_IntPoint_Left Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_One // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_One() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_One"); Params::KismetMathLibrary_IntPoint_One Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Right // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Right() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Right"); Params::KismetMathLibrary_IntPoint_Right Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Up // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Up() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Up"); Params::KismetMathLibrary_IntPoint_Up Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Zero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Zero() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Zero"); Params::KismetMathLibrary_IntPoint_Zero Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformDirection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::InverseTransformDirection(const struct FTransform& T, const struct FVector& Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformDirection"); Params::KismetMathLibrary_InverseTransformDirection Parms{}; Parms.T = std::move(T); Parms.Direction = std::move(Direction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::InverseTransformLocation(const struct FTransform& T, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformLocation"); Params::KismetMathLibrary_InverseTransformLocation Parms{}; Parms.T = std::move(T); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::InverseTransformRotation(const struct FTransform& T, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformRotation"); Params::KismetMathLibrary_InverseTransformRotation Parms{}; Parms.T = std::move(T); Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InvertTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::InvertTransform(const struct FTransform& T) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InvertTransform"); Params::KismetMathLibrary_InvertTransform Parms{}; Parms.T = std::move(T); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsAfternoon // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsAfternoon(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsAfternoon"); Params::KismetMathLibrary_IsAfternoon Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsLeapYear // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsLeapYear(int32 Year) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsLeapYear"); Params::KismetMathLibrary_IsLeapYear Parms{}; Parms.Year = Year; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsMorning // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsMorning(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsMorning"); Params::KismetMathLibrary_IsMorning Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsNearlyZero2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsNearlyZero2D(const struct FVector2D& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsNearlyZero2D"); Params::KismetMathLibrary_IsNearlyZero2D Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsPointInBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsPointInBox(const struct FVector& Point, const struct FVector& BoxOrigin, const struct FVector& BoxExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsPointInBox"); Params::KismetMathLibrary_IsPointInBox Parms{}; Parms.Point = std::move(Point); Parms.BoxOrigin = std::move(BoxOrigin); Parms.BoxExtent = std::move(BoxExtent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsPointInBoxWithTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& BoxWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsPointInBoxWithTransform(const struct FVector& Point, const struct FTransform& BoxWorldTransform, const struct FVector& BoxExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsPointInBoxWithTransform"); Params::KismetMathLibrary_IsPointInBoxWithTransform Parms{}; Parms.Point = std::move(Point); Parms.BoxWorldTransform = std::move(BoxWorldTransform); Parms.BoxExtent = std::move(BoxExtent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsZero2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsZero2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsZero2D"); Params::KismetMathLibrary_IsZero2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Lerp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Lerp(float A, float B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Lerp"); Params::KismetMathLibrary_Lerp Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_ByteByte"); Params::KismetMathLibrary_Less_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_DateTimeDateTime"); Params::KismetMathLibrary_Less_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_FloatFloat"); Params::KismetMathLibrary_Less_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_Int64Int64"); Params::KismetMathLibrary_Less_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_IntInt"); Params::KismetMathLibrary_Less_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_TimespanTimespan"); Params::KismetMathLibrary_Less_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_ByteByte"); Params::KismetMathLibrary_LessEqual_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_DateTimeDateTime"); Params::KismetMathLibrary_LessEqual_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_FloatFloat"); Params::KismetMathLibrary_LessEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_Int64Int64"); Params::KismetMathLibrary_LessEqual_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_IntInt"); Params::KismetMathLibrary_LessEqual_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_TimespanTimespan"); Params::KismetMathLibrary_LessEqual_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessLess_VectorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessLess_VectorRotator"); Params::KismetMathLibrary_LessLess_VectorRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Black // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Black() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Black"); Params::KismetMathLibrary_LinearColor_Black Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Blue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Blue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Blue"); Params::KismetMathLibrary_LinearColor_Blue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Desaturated // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDesaturation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Desaturated(const struct FLinearColor& InColor, float InDesaturation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Desaturated"); Params::KismetMathLibrary_LinearColor_Desaturated Parms{}; Parms.InColor = std::move(InColor); Parms.InDesaturation = InDesaturation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Distance // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& C1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& C2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::LinearColor_Distance(const struct FLinearColor& C1, const struct FLinearColor& C2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Distance"); Params::KismetMathLibrary_LinearColor_Distance Parms{}; Parms.C1 = std::move(C1); Parms.C2 = std::move(C2); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_GetLuminance // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::LinearColor_GetLuminance(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_GetLuminance"); Params::KismetMathLibrary_LinearColor_GetLuminance Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_GetMax // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::LinearColor_GetMax(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_GetMax"); Params::KismetMathLibrary_LinearColor_GetMax Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_GetMin // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::LinearColor_GetMin(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_GetMin"); Params::KismetMathLibrary_LinearColor_GetMin Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Gray // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Gray() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Gray"); Params::KismetMathLibrary_LinearColor_Gray Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Green // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Green() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Green"); Params::KismetMathLibrary_LinearColor_Green Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_IsNearEqual // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LinearColor_IsNearEqual(const struct FLinearColor& A, const struct FLinearColor& B, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_IsNearEqual"); Params::KismetMathLibrary_LinearColor_IsNearEqual Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Quantize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetMathLibrary::LinearColor_Quantize(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Quantize"); Params::KismetMathLibrary_LinearColor_Quantize Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_QuantizeRound // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetMathLibrary::LinearColor_QuantizeRound(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_QuantizeRound"); Params::KismetMathLibrary_LinearColor_QuantizeRound Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Red // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Red() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Red"); Params::KismetMathLibrary_LinearColor_Red Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Set // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_Set(struct FLinearColor& InOutColor, const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Set"); Params::KismetMathLibrary_LinearColor_Set Parms{}; Parms.InOutColor = std::move(InOutColor); Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InOutColor = std::move(Parms.InOutColor); } // Function Engine.KismetMathLibrary.LinearColor_SetFromHSV // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float H (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float S (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetFromHSV(struct FLinearColor& InOutColor, float H, float S, float V, float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetFromHSV"); Params::KismetMathLibrary_LinearColor_SetFromHSV Parms{}; Parms.InOutColor = std::move(InOutColor); Parms.H = H; Parms.S = S; Parms.V = V; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InOutColor = std::move(Parms.InOutColor); } // Function Engine.KismetMathLibrary.LinearColor_SetFromPow22 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetFromPow22(struct FLinearColor& InOutColor, const struct FColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetFromPow22"); Params::KismetMathLibrary_LinearColor_SetFromPow22 Parms{}; Parms.InOutColor = std::move(InOutColor); Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InOutColor = std::move(Parms.InOutColor); } // Function Engine.KismetMathLibrary.LinearColor_SetFromSRGB // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& InSRGB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetFromSRGB(struct FLinearColor& InOutColor, const struct FColor& InSRGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetFromSRGB"); Params::KismetMathLibrary_LinearColor_SetFromSRGB Parms{}; Parms.InOutColor = std::move(InOutColor); Parms.InSRGB = std::move(InSRGB); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InOutColor = std::move(Parms.InOutColor); } // Function Engine.KismetMathLibrary.LinearColor_SetRandomHue // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetRandomHue(struct FLinearColor& InOutColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetRandomHue"); Params::KismetMathLibrary_LinearColor_SetRandomHue Parms{}; Parms.InOutColor = std::move(InOutColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InOutColor = std::move(Parms.InOutColor); } // Function Engine.KismetMathLibrary.LinearColor_SetRGBA // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float R (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float G (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetRGBA(struct FLinearColor& InOutColor, float R, float G, float B, float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetRGBA"); Params::KismetMathLibrary_LinearColor_SetRGBA Parms{}; Parms.InOutColor = std::move(InOutColor); Parms.R = R; Parms.G = G; Parms.B = B; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InOutColor = std::move(Parms.InOutColor); } // Function Engine.KismetMathLibrary.LinearColor_SetTemperature // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetTemperature(struct FLinearColor& InOutColor, float InTemperature) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetTemperature"); Params::KismetMathLibrary_LinearColor_SetTemperature Parms{}; Parms.InOutColor = std::move(InOutColor); Parms.InTemperature = InTemperature; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InOutColor = std::move(Parms.InOutColor); } // Function Engine.KismetMathLibrary.LinearColor_ToNewOpacity // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_ToNewOpacity(const struct FLinearColor& InColor, float InOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_ToNewOpacity"); Params::KismetMathLibrary_LinearColor_ToNewOpacity Parms{}; Parms.InColor = std::move(InColor); Parms.InOpacity = InOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_ToRGBE // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetMathLibrary::LinearColor_ToRGBE(const struct FLinearColor& InLinearColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_ToRGBE"); Params::KismetMathLibrary_LinearColor_ToRGBE Parms{}; Parms.InLinearColor = std::move(InLinearColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Transparent // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Transparent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Transparent"); Params::KismetMathLibrary_LinearColor_Transparent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_White // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_White() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_White"); Params::KismetMathLibrary_LinearColor_White Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Yellow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Yellow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Yellow"); Params::KismetMathLibrary_LinearColor_Yellow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColorLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColorLerp"); Params::KismetMathLibrary_LinearColorLerp Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColorLerpUsingHSV"); Params::KismetMathLibrary_LinearColorLerpUsingHSV Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinePlaneIntersection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlane& APlane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LinePlaneIntersection(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FPlane& APlane, float* T, struct FVector* Intersection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinePlaneIntersection"); Params::KismetMathLibrary_LinePlaneIntersection Parms{}; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.APlane = std::move(APlane); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (T != nullptr) *T = Parms.T; if (Intersection != nullptr) *Intersection = std::move(Parms.Intersection); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LinePlaneIntersection_OriginNormal(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinePlaneIntersection_OriginNormal"); Params::KismetMathLibrary_LinePlaneIntersection_OriginNormal Parms{}; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.PlaneOrigin = std::move(PlaneOrigin); Parms.PlaneNormal = std::move(PlaneNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (T != nullptr) *T = Parms.T; if (Intersection != nullptr) *Intersection = std::move(Parms.Intersection); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Log // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Log(float A, float Base) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Log"); Params::KismetMathLibrary_Log Parms{}; Parms.A = A; Parms.Base = Base; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Loge // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Loge(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Loge"); Params::KismetMathLibrary_Loge Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox UKismetMathLibrary::MakeBox(const struct FVector& Min_0, const struct FVector& Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeBox"); Params::KismetMathLibrary_MakeBox Parms{}; Parms.Min_0 = std::move(Min_0); Parms.Max_0 = std::move(Max_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeBox2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FBox2D UKismetMathLibrary::MakeBox2D(const struct FVector2D& Min_0, const struct FVector2D& Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeBox2D"); Params::KismetMathLibrary_MakeBox2D Parms{}; Parms.Min_0 = std::move(Min_0); Parms.Max_0 = std::move(Max_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float R (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float G (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::MakeColor(float R, float G, float B, float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeColor"); Params::KismetMathLibrary_MakeColor Parms{}; Parms.R = R; Parms.G = G; Parms.B = B; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Day (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Second (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Millisecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeDateTime"); Params::KismetMathLibrary_MakeDateTime Parms{}; Parms.Year = Year; Parms.Month = Month; Parms.Day = Day; Parms.Hour = Hour; Parms.Minute = Minute; Parms.Second = Second; Parms.Millisecond = Millisecond; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeFrameRate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Numerator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Denominator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameRate UKismetMathLibrary::MakeFrameRate(int32 Numerator, int32 Denominator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeFrameRate"); Params::KismetMathLibrary_MakeFrameRate Parms{}; Parms.Numerator = Numerator; Parms.Denominator = Denominator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakePlaneFromPointAndNormal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlane ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPlane UKismetMathLibrary::MakePlaneFromPointAndNormal(const struct FVector& Point, const struct FVector& Normal_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakePlaneFromPointAndNormal"); Params::KismetMathLibrary_MakePlaneFromPointAndNormal Parms{}; Parms.Point = std::move(Point); Parms.Normal_0 = std::move(Normal_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakePulsatingValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InCurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPulsesPerSecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakePulsatingValue"); Params::KismetMathLibrary_MakePulsatingValue Parms{}; Parms.InCurrentTime = InCurrentTime; Parms.InPulsesPerSecond = InPulsesPerSecond; Parms.InPhase = InPhase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeQualifiedFrameTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FFrameNumber& Frame (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UKismetMathLibrary::MakeQualifiedFrameTime(const struct FFrameNumber& Frame, const struct FFrameRate& FrameRate, float SubFrame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeQualifiedFrameTime"); Params::KismetMathLibrary_MakeQualifiedFrameTime Parms{}; Parms.Frame = std::move(Frame); Parms.FrameRate = std::move(FrameRate); Parms.SubFrame = SubFrame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRandomStream // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 InitialSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FRandomStream UKismetMathLibrary::MakeRandomStream(int32 InitialSeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRandomStream"); Params::KismetMathLibrary_MakeRandomStream Parms{}; Parms.InitialSeed = InitialSeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRelativeTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& RelativeTo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::MakeRelativeTransform(const struct FTransform& A, const struct FTransform& RelativeTo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRelativeTransform"); Params::KismetMathLibrary_MakeRelativeTransform Parms{}; Parms.A = std::move(A); Parms.RelativeTo = std::move(RelativeTo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotationFromAxes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Right (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotationFromAxes"); Params::KismetMathLibrary_MakeRotationFromAxes Parms{}; Parms.Forward = std::move(Forward); Parms.Right = std::move(Right); Parms.Up = std::move(Up); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotator(float Roll, float Pitch, float Yaw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotator"); Params::KismetMathLibrary_MakeRotator Parms{}; Parms.Roll = Roll; Parms.Pitch = Pitch; Parms.Yaw = Yaw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromX(const struct FVector& X) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromX"); Params::KismetMathLibrary_MakeRotFromX Parms{}; Parms.X = std::move(X); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromXY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromXY(const struct FVector& X, const struct FVector& Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromXY"); Params::KismetMathLibrary_MakeRotFromXY Parms{}; Parms.X = std::move(X); Parms.Y = std::move(Y); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromXZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromXZ(const struct FVector& X, const struct FVector& Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromXZ"); Params::KismetMathLibrary_MakeRotFromXZ Parms{}; Parms.X = std::move(X); Parms.Z = std::move(Z); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromY(const struct FVector& Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromY"); Params::KismetMathLibrary_MakeRotFromY Parms{}; Parms.Y = std::move(Y); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromYX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromYX(const struct FVector& Y, const struct FVector& X) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromYX"); Params::KismetMathLibrary_MakeRotFromYX Parms{}; Parms.Y = std::move(Y); Parms.X = std::move(X); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromYZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromYZ(const struct FVector& Y, const struct FVector& Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromYZ"); Params::KismetMathLibrary_MakeRotFromYZ Parms{}; Parms.Y = std::move(Y); Parms.Z = std::move(Z); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromZ(const struct FVector& Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZ"); Params::KismetMathLibrary_MakeRotFromZ Parms{}; Parms.Z = std::move(Z); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromZX(const struct FVector& Z, const struct FVector& X) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZX"); Params::KismetMathLibrary_MakeRotFromZX Parms{}; Parms.Z = std::move(Z); Parms.X = std::move(X); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromZY(const struct FVector& Z, const struct FVector& Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZY"); Params::KismetMathLibrary_MakeRotFromZY Parms{}; Parms.Z = std::move(Z); Parms.Y = std::move(Y); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTimespan"); Params::KismetMathLibrary_MakeTimespan Parms{}; Parms.Days = Days; Parms.Hours = Hours; Parms.Minutes = Minutes; Parms.Seconds = Seconds; Parms.Milliseconds = Milliseconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTimespan2 // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FractionNano (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTimespan2"); Params::KismetMathLibrary_MakeTimespan2 Parms{}; Parms.Days = Days; Parms.Hours = Hours; Parms.Minutes = Minutes; Parms.Seconds = Seconds; Parms.FractionNano = FractionNano; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTransform"); Params::KismetMathLibrary_MakeTransform Parms{}; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.Scale = std::move(Scale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::MakeVector(float X, float Y, float Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector"); Params::KismetMathLibrary_MakeVector Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::MakeVector2D(float X, float Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector2D"); Params::KismetMathLibrary_MakeVector2D Parms{}; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector4 // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::MakeVector4(float X, float Y, float Z, float W) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector4"); Params::KismetMathLibrary_MakeVector4 Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.W = W; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MapRangeClamped // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MapRangeClamped"); Params::KismetMathLibrary_MapRangeClamped Parms{}; Parms.Value = Value; Parms.InRangeA = InRangeA; Parms.InRangeB = InRangeB; Parms.OutRangeA = OutRangeA; Parms.OutRangeB = OutRangeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MapRangeUnclamped // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MapRangeUnclamped"); Params::KismetMathLibrary_MapRangeUnclamped Parms{}; Parms.Value = Value; Parms.InRangeA = InRangeA; Parms.InRangeB = InRangeB; Parms.OutRangeA = OutRangeA; Parms.OutRangeB = OutRangeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_ApplyScale // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_ApplyScale(const struct FMatrix& M, float Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ApplyScale"); Params::KismetMathLibrary_Matrix_ApplyScale Parms{}; Parms.M = std::move(M); Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_ConcatenateTranslation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_ConcatenateTranslation(const struct FMatrix& M, const struct FVector& Translation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ConcatenateTranslation"); Params::KismetMathLibrary_Matrix_ConcatenateTranslation Parms{}; Parms.M = std::move(M); Parms.Translation = std::move(Translation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_ContainsNaN // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_ContainsNaN(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ContainsNaN"); Params::KismetMathLibrary_Matrix_ContainsNaN Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetColumn // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EMatrixColumns Column (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetColumn(const struct FMatrix& M, EMatrixColumns Column) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetColumn"); Params::KismetMathLibrary_Matrix_GetColumn Parms{}; Parms.M = std::move(M); Parms.Column = Column; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetDeterminant // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Matrix_GetDeterminant(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetDeterminant"); Params::KismetMathLibrary_Matrix_GetDeterminant Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumBottomPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumBottomPlane(const struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumBottomPlane"); Params::KismetMathLibrary_Matrix_GetFrustumBottomPlane Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumFarPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumFarPlane(const struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumFarPlane"); Params::KismetMathLibrary_Matrix_GetFrustumFarPlane Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumLeftPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumLeftPlane(const struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumLeftPlane"); Params::KismetMathLibrary_Matrix_GetFrustumLeftPlane Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumNearPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumNearPlane(const struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumNearPlane"); Params::KismetMathLibrary_Matrix_GetFrustumNearPlane Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumRightPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumRightPlane(const struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumRightPlane"); Params::KismetMathLibrary_Matrix_GetFrustumRightPlane Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumTopPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumTopPlane(const struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumTopPlane"); Params::KismetMathLibrary_Matrix_GetFrustumTopPlane Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetInverse // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_GetInverse(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetInverse"); Params::KismetMathLibrary_Matrix_GetInverse Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetMatrixWithoutScale // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_GetMatrixWithoutScale(const struct FMatrix& M, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetMatrixWithoutScale"); Params::KismetMathLibrary_Matrix_GetMatrixWithoutScale Parms{}; Parms.M = std::move(M); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetMaximumAxisScale // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Matrix_GetMaximumAxisScale(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetMaximumAxisScale"); Params::KismetMathLibrary_Matrix_GetMaximumAxisScale Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetOrigin // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetOrigin(const struct FMatrix& InMatrix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetOrigin"); Params::KismetMathLibrary_Matrix_GetOrigin Parms{}; Parms.InMatrix = std::move(InMatrix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Matrix_GetRotator(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetRotator"); Params::KismetMathLibrary_Matrix_GetRotator Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetRotDeterminant // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Matrix_GetRotDeterminant(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetRotDeterminant"); Params::KismetMathLibrary_Matrix_GetRotDeterminant Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetScaledAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_GetScaledAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetScaledAxes"); Params::KismetMathLibrary_Matrix_GetScaledAxes Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.Matrix_GetScaledAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetScaledAxis(const struct FMatrix& M, EAxis Axis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetScaledAxis"); Params::KismetMathLibrary_Matrix_GetScaledAxis Parms{}; Parms.M = std::move(M); Parms.Axis = Axis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetScaleVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetScaleVector(const struct FMatrix& M, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetScaleVector"); Params::KismetMathLibrary_Matrix_GetScaleVector Parms{}; Parms.M = std::move(M); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetTransposeAdjoint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_GetTransposeAdjoint(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetTransposeAdjoint"); Params::KismetMathLibrary_Matrix_GetTransposeAdjoint Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetTransposed // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_GetTransposed(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetTransposed"); Params::KismetMathLibrary_Matrix_GetTransposed Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetUnitAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_GetUnitAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetUnitAxes"); Params::KismetMathLibrary_Matrix_GetUnitAxes Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.Matrix_GetUnitAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetUnitAxis(const struct FMatrix& M, EAxis Axis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetUnitAxis"); Params::KismetMathLibrary_Matrix_GetUnitAxis Parms{}; Parms.M = std::move(M); Parms.Axis = Axis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_Identity // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_Identity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_Identity"); Params::KismetMathLibrary_Matrix_Identity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_InverseTransformPosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_InverseTransformPosition(const struct FMatrix& M, const struct FVector& V) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_InverseTransformPosition"); Params::KismetMathLibrary_Matrix_InverseTransformPosition Parms{}; Parms.M = std::move(M); Parms.V = std::move(V); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_InverseTransformVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_InverseTransformVector(const struct FMatrix& M, const struct FVector& V) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_InverseTransformVector"); Params::KismetMathLibrary_Matrix_InverseTransformVector Parms{}; Parms.M = std::move(M); Parms.V = std::move(V); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_Mirror // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAxis MirrorAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAxis FlipAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_Mirror(const struct FMatrix& M, EAxis MirrorAxis, EAxis FlipAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_Mirror"); Params::KismetMathLibrary_Matrix_Mirror Parms{}; Parms.M = std::move(M); Parms.MirrorAxis = MirrorAxis; Parms.FlipAxis = FlipAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_RemoveScaling // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_RemoveScaling(struct FMatrix& M, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_RemoveScaling"); Params::KismetMathLibrary_Matrix_RemoveScaling Parms{}; Parms.M = std::move(M); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; M = std::move(Parms.M); } // Function Engine.KismetMathLibrary.Matrix_RemoveTranslation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_RemoveTranslation(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_RemoveTranslation"); Params::KismetMathLibrary_Matrix_RemoveTranslation Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_ScaleTranslation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Scale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_ScaleTranslation(const struct FMatrix& M, const struct FVector& Scale3D) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ScaleTranslation"); Params::KismetMathLibrary_Matrix_ScaleTranslation Parms{}; Parms.M = std::move(M); Parms.Scale3D = std::move(Scale3D); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_SetAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AxisVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_SetAxis(struct FMatrix& M, EAxis Axis, const struct FVector& AxisVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_SetAxis"); Params::KismetMathLibrary_Matrix_SetAxis Parms{}; Parms.M = std::move(M); Parms.Axis = Axis; Parms.AxisVector = std::move(AxisVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; M = std::move(Parms.M); } // Function Engine.KismetMathLibrary.Matrix_SetColumn // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EMatrixColumns Column (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_SetColumn(struct FMatrix& M, EMatrixColumns Column, const struct FVector& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_SetColumn"); Params::KismetMathLibrary_Matrix_SetColumn Parms{}; Parms.M = std::move(M); Parms.Column = Column; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; M = std::move(Parms.M); } // Function Engine.KismetMathLibrary.Matrix_SetOrigin // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& NewOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_SetOrigin(struct FMatrix& M, const struct FVector& NewOrigin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_SetOrigin"); Params::KismetMathLibrary_Matrix_SetOrigin Parms{}; Parms.M = std::move(M); Parms.NewOrigin = std::move(NewOrigin); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; M = std::move(Parms.M); } // Function Engine.KismetMathLibrary.Matrix_ToQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Matrix_ToQuat(const struct FMatrix& M) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ToQuat"); Params::KismetMathLibrary_Matrix_ToQuat Parms{}; Parms.M = std::move(M); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_TransformPosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Matrix_TransformPosition(const struct FMatrix& M, const struct FVector& V) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_TransformPosition"); Params::KismetMathLibrary_Matrix_TransformPosition Parms{}; Parms.M = std::move(M); Parms.V = std::move(V); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_TransformVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Matrix_TransformVector(const struct FMatrix& M, const struct FVector& V) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_TransformVector"); Params::KismetMathLibrary_Matrix_TransformVector Parms{}; Parms.M = std::move(M); Parms.V = std::move(V); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_TransformVector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector4& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Matrix_TransformVector4(const struct FMatrix& M, const struct FVector4& V) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_TransformVector4"); Params::KismetMathLibrary_Matrix_TransformVector4 Parms{}; Parms.M = std::move(M); Parms.V = std::move(V); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Max // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Max(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Max"); Params::KismetMathLibrary_Max Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MaxInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::MaxInt64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxInt64"); Params::KismetMathLibrary_MaxInt64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MaxOfByteArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MaxOfByteArray(const TArray& ByteArray, int32* IndexOfMaxValue, uint8* MaxValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfByteArray"); Params::KismetMathLibrary_MaxOfByteArray Parms{}; Parms.ByteArray = std::move(ByteArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = Parms.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.KismetMathLibrary.MaxOfFloatArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MaxOfFloatArray(const TArray& FloatArray, int32* IndexOfMaxValue, float* MaxValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfFloatArray"); Params::KismetMathLibrary_MaxOfFloatArray Parms{}; Parms.FloatArray = std::move(FloatArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = Parms.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.KismetMathLibrary.MaxOfIntArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MaxOfIntArray(const TArray& IntArray, int32* IndexOfMaxValue, int32* MaxValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfIntArray"); Params::KismetMathLibrary_MaxOfIntArray Parms{}; Parms.IntArray = std::move(IntArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = Parms.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.KismetMathLibrary.Min // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Min(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Min"); Params::KismetMathLibrary_Min Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MinimumAreaRectangle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InVerts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& SampleSurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutRectCenter (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRectRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutSideLengthX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutSideLengthY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinimumAreaRectangle(class UObject* WorldContextObject, const TArray& InVerts, const struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutSideLengthX, float* OutSideLengthY, bool bDebugDraw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MinimumAreaRectangle"); Params::KismetMathLibrary_MinimumAreaRectangle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InVerts = std::move(InVerts); Parms.SampleSurfaceNormal = std::move(SampleSurfaceNormal); Parms.bDebugDraw = bDebugDraw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRectCenter != nullptr) *OutRectCenter = std::move(Parms.OutRectCenter); if (OutRectRotation != nullptr) *OutRectRotation = std::move(Parms.OutRectRotation); if (OutSideLengthX != nullptr) *OutSideLengthX = Parms.OutSideLengthX; if (OutSideLengthY != nullptr) *OutSideLengthY = Parms.OutSideLengthY; } // Function Engine.KismetMathLibrary.MinInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::MinInt64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MinInt64"); Params::KismetMathLibrary_MinInt64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MinOfByteArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinOfByteArray(const TArray& ByteArray, int32* IndexOfMinValue, uint8* MinValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfByteArray"); Params::KismetMathLibrary_MinOfByteArray Parms{}; Parms.ByteArray = std::move(ByteArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMinValue != nullptr) *IndexOfMinValue = Parms.IndexOfMinValue; if (MinValue != nullptr) *MinValue = Parms.MinValue; } // Function Engine.KismetMathLibrary.MinOfFloatArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinOfFloatArray(const TArray& FloatArray, int32* IndexOfMinValue, float* MinValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfFloatArray"); Params::KismetMathLibrary_MinOfFloatArray Parms{}; Parms.FloatArray = std::move(FloatArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMinValue != nullptr) *IndexOfMinValue = Parms.IndexOfMinValue; if (MinValue != nullptr) *MinValue = Parms.MinValue; } // Function Engine.KismetMathLibrary.MinOfIntArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinOfIntArray(const TArray& IntArray, int32* IndexOfMinValue, int32* MinValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfIntArray"); Params::KismetMathLibrary_MinOfIntArray Parms{}; Parms.IntArray = std::move(IntArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMinValue != nullptr) *IndexOfMinValue = Parms.IndexOfMinValue; if (MinValue != nullptr) *MinValue = Parms.MinValue; } // Function Engine.KismetMathLibrary.MirrorVectorByNormal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MirrorVectorByNormal"); Params::KismetMathLibrary_MirrorVectorByNormal Parms{}; Parms.InVect = std::move(InVect); Parms.InNormal = std::move(InNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Multiply_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_ByteByte"); Params::KismetMathLibrary_Multiply_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Multiply_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_FloatFloat"); Params::KismetMathLibrary_Multiply_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Multiply_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Int64Int64"); Params::KismetMathLibrary_Multiply_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Multiply_IntFloat(int32 A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntFloat"); Params::KismetMathLibrary_Multiply_IntFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Multiply_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntInt"); Params::KismetMathLibrary_Multiply_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntPointInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Multiply_IntPointInt(const struct FIntPoint& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntPointInt"); Params::KismetMathLibrary_Multiply_IntPointInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Multiply_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntPointIntPoint"); Params::KismetMathLibrary_Multiply_IntPointIntPoint Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_LinearColorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Multiply_LinearColorFloat(const struct FLinearColor& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_LinearColorFloat"); Params::KismetMathLibrary_Multiply_LinearColorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_LinearColorLinearColor"); Params::KismetMathLibrary_Multiply_LinearColorLinearColor Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_MatrixFloat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Multiply_MatrixFloat(const struct FMatrix& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_MatrixFloat"); Params::KismetMathLibrary_Multiply_MatrixFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_MatrixMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Multiply_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_MatrixMatrix"); Params::KismetMathLibrary_Multiply_MatrixMatrix Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Multiply_QuatQuat(const struct FQuat& A, const struct FQuat& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_QuatQuat"); Params::KismetMathLibrary_Multiply_QuatQuat Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_RotatorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Multiply_RotatorFloat(const struct FRotator& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_RotatorFloat"); Params::KismetMathLibrary_Multiply_RotatorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_RotatorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Multiply_RotatorInt(const struct FRotator& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_RotatorInt"); Params::KismetMathLibrary_Multiply_RotatorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_TimespanFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Multiply_TimespanFloat(const struct FTimespan& A, float Scalar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_TimespanFloat"); Params::KismetMathLibrary_Multiply_TimespanFloat Parms{}; Parms.A = std::move(A); Parms.Scalar = Scalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Multiply_Vector2DFloat(const struct FVector2D& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector2DFloat"); Params::KismetMathLibrary_Multiply_Vector2DFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Multiply_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector2DVector2D"); Params::KismetMathLibrary_Multiply_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Multiply_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector4Vector4"); Params::KismetMathLibrary_Multiply_Vector4Vector4 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Multiply_VectorFloat(const struct FVector& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorFloat"); Params::KismetMathLibrary_Multiply_VectorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Multiply_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorInt"); Params::KismetMathLibrary_Multiply_VectorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Multiply_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorVector"); Params::KismetMathLibrary_Multiply_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MultiplyByPi // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MultiplyByPi(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MultiplyByPi"); Params::KismetMathLibrary_MultiplyByPi Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Exp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MultiplyMultiply_FloatFloat(float Base, float Exp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MultiplyMultiply_FloatFloat"); Params::KismetMathLibrary_MultiplyMultiply_FloatFloat Parms{}; Parms.Base = Base; Parms.Exp = Exp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NearlyEqual_FloatFloat"); Params::KismetMathLibrary_NearlyEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float LocationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale3DTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NearlyEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NearlyEqual_TransformTransform"); Params::KismetMathLibrary_NearlyEqual_TransformTransform Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.LocationTolerance = LocationTolerance; Parms.RotationTolerance = RotationTolerance; Parms.Scale3DTolerance = Scale3DTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Negated2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Negated2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Negated2D"); Params::KismetMathLibrary_Negated2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NegateRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::NegateRotator(const struct FRotator& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NegateRotator"); Params::KismetMathLibrary_NegateRotator Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NegateVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::NegateVector(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NegateVector"); Params::KismetMathLibrary_NegateVector Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Normal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Normal(const struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Normal"); Params::KismetMathLibrary_Normal Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Normal2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Normal2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Normal2D"); Params::KismetMathLibrary_Normal2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Normalize2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Normalize2D(struct FVector2D& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Normalize2D"); Params::KismetMathLibrary_Normalize2D Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.NormalizeAxis // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::NormalizeAxis(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizeAxis"); Params::KismetMathLibrary_NormalizeAxis Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizedDeltaRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizedDeltaRotator"); Params::KismetMathLibrary_NormalizedDeltaRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizeToRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::NormalizeToRange(float Value, float RangeMin, float RangeMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizeToRange"); Params::KismetMathLibrary_NormalizeToRange Parms{}; Parms.Value = Value; Parms.RangeMin = RangeMin; Parms.RangeMax = RangeMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalSafe2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::NormalSafe2D(const struct FVector2D& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalSafe2D"); Params::KismetMathLibrary_NormalSafe2D Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Not_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Not_Int(int32 A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_Int"); Params::KismetMathLibrary_Not_Int Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Not_Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Not_Int64(int64 A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_Int64"); Params::KismetMathLibrary_Not_Int64 Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Not_PreBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Not_PreBool(bool A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_PreBool"); Params::KismetMathLibrary_Not_PreBool Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_BoolBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_BoolBool(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_BoolBool"); Params::KismetMathLibrary_NotEqual_BoolBool Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ByteByte"); Params::KismetMathLibrary_NotEqual_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ClassClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_ClassClass(class UClass* A, class UClass* B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ClassClass"); Params::KismetMathLibrary_NotEqual_ClassClass Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_DateTimeDateTime"); Params::KismetMathLibrary_NotEqual_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_FloatFloat"); Params::KismetMathLibrary_NotEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_Int64Int64"); Params::KismetMathLibrary_NotEqual_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_IntInt"); Params::KismetMathLibrary_NotEqual_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_IntPointIntPoint"); Params::KismetMathLibrary_NotEqual_IntPointIntPoint Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_LinearColorLinearColor"); Params::KismetMathLibrary_NotEqual_LinearColorLinearColor Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_MatrixMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_MatrixMatrix"); Params::KismetMathLibrary_NotEqual_MatrixMatrix Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_NameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_NameName(class FName A, class FName B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_NameName"); Params::KismetMathLibrary_NotEqual_NameName Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ObjectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_ObjectObject(class UObject* A, class UObject* B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ObjectObject"); Params::KismetMathLibrary_NotEqual_ObjectObject Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_QuatQuat"); Params::KismetMathLibrary_NotEqual_QuatQuat Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_RotatorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_RotatorRotator"); Params::KismetMathLibrary_NotEqual_RotatorRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_TimespanTimespan"); Params::KismetMathLibrary_NotEqual_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_Vector2DVector2D"); Params::KismetMathLibrary_NotEqual_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_Vector4Vector4"); Params::KismetMathLibrary_NotEqual_Vector4Vector4 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_VectorVector"); Params::KismetMathLibrary_NotEqual_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqualExactly_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqualExactly_Vector2DVector2D"); Params::KismetMathLibrary_NotEqualExactly_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqualExactly_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqualExactly_Vector4Vector4"); Params::KismetMathLibrary_NotEqualExactly_Vector4Vector4 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqualExactly_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqualExactly_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqualExactly_VectorVector"); Params::KismetMathLibrary_NotEqualExactly_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Now // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Now() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Now"); Params::KismetMathLibrary_Now Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Or_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Or_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Or_Int64Int64"); Params::KismetMathLibrary_Or_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Or_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Or_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Or_IntInt"); Params::KismetMathLibrary_Or_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Percent_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_ByteByte"); Params::KismetMathLibrary_Percent_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Percent_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_FloatFloat"); Params::KismetMathLibrary_Percent_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Percent_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_IntInt"); Params::KismetMathLibrary_Percent_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.PerlinNoise1D // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const float Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::PerlinNoise1D(const float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "PerlinNoise1D"); Params::KismetMathLibrary_PerlinNoise1D Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.PointsAreCoplanar // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::PointsAreCoplanar(const TArray& Points, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "PointsAreCoplanar"); Params::KismetMathLibrary_PointsAreCoplanar Parms{}; Parms.Points = std::move(Points); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectPointOnToPlane // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PlaneBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectPointOnToPlane"); Params::KismetMathLibrary_ProjectPointOnToPlane Parms{}; Parms.Point = std::move(Point); Parms.PlaneBase = std::move(PlaneBase); Parms.PlaneNormal = std::move(PlaneNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectVectorOnToPlane // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectVectorOnToPlane"); Params::KismetMathLibrary_ProjectVectorOnToPlane Parms{}; Parms.V = std::move(V); Parms.PlaneNormal = std::move(PlaneNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectVectorOnToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectVectorOnToVector"); Params::KismetMathLibrary_ProjectVectorOnToVector Parms{}; Parms.V = std::move(V); Parms.Target = std::move(Target); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_AngularDistance // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Quat_AngularDistance(const struct FQuat& A, const struct FQuat& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_AngularDistance"); Params::KismetMathLibrary_Quat_AngularDistance Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_EnforceShortestArcWith // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat& A (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::Quat_EnforceShortestArcWith(struct FQuat& A, const struct FQuat& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_EnforceShortestArcWith"); Params::KismetMathLibrary_Quat_EnforceShortestArcWith Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.Quat_Euler // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_Euler(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Euler"); Params::KismetMathLibrary_Quat_Euler Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Exp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Exp(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Exp"); Params::KismetMathLibrary_Quat_Exp Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetAngle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Quat_GetAngle(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAngle"); Params::KismetMathLibrary_Quat_GetAngle Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetAxisX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_GetAxisX(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAxisX"); Params::KismetMathLibrary_Quat_GetAxisX Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetAxisY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_GetAxisY(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAxisY"); Params::KismetMathLibrary_Quat_GetAxisY Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetAxisZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_GetAxisZ(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAxisZ"); Params::KismetMathLibrary_Quat_GetAxisZ Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetRotationAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_GetRotationAxis(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetRotationAxis"); Params::KismetMathLibrary_Quat_GetRotationAxis Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Identity // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Identity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Identity"); Params::KismetMathLibrary_Quat_Identity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Inversed // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Inversed(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Inversed"); Params::KismetMathLibrary_Quat_Inversed Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_IsFinite // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Quat_IsFinite(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsFinite"); Params::KismetMathLibrary_Quat_IsFinite Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_IsIdentity // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Quat_IsIdentity(const struct FQuat& Q, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsIdentity"); Params::KismetMathLibrary_Quat_IsIdentity Parms{}; Parms.Q = std::move(Q); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_IsNonFinite // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Quat_IsNonFinite(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsNonFinite"); Params::KismetMathLibrary_Quat_IsNonFinite Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_IsNormalized // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Quat_IsNormalized(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsNormalized"); Params::KismetMathLibrary_Quat_IsNormalized Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Log // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Log(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Log"); Params::KismetMathLibrary_Quat_Log Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_MakeFromEuler // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Euler (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_MakeFromEuler(const struct FVector& Euler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_MakeFromEuler"); Params::KismetMathLibrary_Quat_MakeFromEuler Parms{}; Parms.Euler = std::move(Euler); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Normalize // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat& Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Quat_Normalize(struct FQuat& Q, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Normalize"); Params::KismetMathLibrary_Quat_Normalize Parms{}; Parms.Q = std::move(Q); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Q = std::move(Parms.Q); } // Function Engine.KismetMathLibrary.Quat_Normalized // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Normalized(const struct FQuat& Q, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Normalized"); Params::KismetMathLibrary_Quat_Normalized Parms{}; Parms.Q = std::move(Q); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_RotateVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& V (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_RotateVector(const struct FQuat& Q, const struct FVector& V) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_RotateVector"); Params::KismetMathLibrary_Quat_RotateVector Parms{}; Parms.Q = std::move(Q); Parms.V = std::move(V); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Rotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Quat_Rotator(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Rotator"); Params::KismetMathLibrary_Quat_Rotator Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_SetComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat& Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Quat_SetComponents(struct FQuat& Q, float X, float Y, float Z, float W) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_SetComponents"); Params::KismetMathLibrary_Quat_SetComponents Parms{}; Parms.Q = std::move(Q); Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.W = W; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Q = std::move(Parms.Q); } // Function Engine.KismetMathLibrary.Quat_SetFromEuler // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat& Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Euler (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Quat_SetFromEuler(struct FQuat& Q, const struct FVector& Euler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_SetFromEuler"); Params::KismetMathLibrary_Quat_SetFromEuler Parms{}; Parms.Q = std::move(Q); Parms.Euler = std::move(Euler); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Q = std::move(Parms.Q); } // Function Engine.KismetMathLibrary.Quat_Size // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Quat_Size(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Size"); Params::KismetMathLibrary_Quat_Size Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_SizeSquared // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Quat_SizeSquared(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_SizeSquared"); Params::KismetMathLibrary_Quat_SizeSquared Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_UnrotateVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& V (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_UnrotateVector(const struct FQuat& Q, const struct FVector& V) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_UnrotateVector"); Params::KismetMathLibrary_Quat_UnrotateVector Parms{}; Parms.Q = std::move(Q); Parms.V = std::move(V); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_VectorForward // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_VectorForward(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_VectorForward"); Params::KismetMathLibrary_Quat_VectorForward Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_VectorRight // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_VectorRight(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_VectorRight"); Params::KismetMathLibrary_Quat_VectorRight Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_VectorUp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_VectorUp(const struct FQuat& Q) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_VectorUp"); Params::KismetMathLibrary_Quat_VectorUp Parms{}; Parms.Q = std::move(Q); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RadiansToDegrees // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RadiansToDegrees(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RadiansToDegrees"); Params::KismetMathLibrary_RadiansToDegrees Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBool() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBool"); Params::KismetMathLibrary_RandomBool Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBoolFromStream(const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolFromStream"); Params::KismetMathLibrary_RandomBoolFromStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolWithWeight // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBoolWithWeight(float Weight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolWithWeight"); Params::KismetMathLibrary_RandomBoolWithWeight Parms{}; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolWithWeightFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& RandomStream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBoolWithWeightFromStream(float Weight, const struct FRandomStream& RandomStream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolWithWeightFromStream"); Params::KismetMathLibrary_RandomBoolWithWeightFromStream Parms{}; Parms.Weight = Weight; Parms.RandomStream = std::move(RandomStream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloat"); Params::KismetMathLibrary_RandomFloat Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloatFromStream(const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatFromStream"); Params::KismetMathLibrary_RandomFloatFromStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatInRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloatInRange(float Min, float Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatInRange"); Params::KismetMathLibrary_RandomFloatInRange Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloatInRangeFromStream(float Min, float Max, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatInRangeFromStream"); Params::KismetMathLibrary_RandomFloatInRangeFromStream Parms{}; Parms.Min = Min; Parms.Max = Max; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomInteger(int32 Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger"); Params::KismetMathLibrary_RandomInteger Parms{}; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomInteger64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::RandomInteger64(int64 Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger64"); Params::KismetMathLibrary_RandomInteger64 Parms{}; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomInteger64InRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::RandomInteger64InRange(int64 Min, int64 Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger64InRange"); Params::KismetMathLibrary_RandomInteger64InRange Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomIntegerFromStream(int32 Max, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerFromStream"); Params::KismetMathLibrary_RandomIntegerFromStream Parms{}; Parms.Max = Max; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerInRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomIntegerInRange(int32 Min, int32 Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerInRange"); Params::KismetMathLibrary_RandomIntegerInRange Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomIntegerInRangeFromStream(int32 Min, int32 Max, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerInRangeFromStream"); Params::KismetMathLibrary_RandomIntegerInRangeFromStream Parms{}; Parms.Min = Min; Parms.Max = Max; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomPointInBoundingBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomPointInBoundingBox(const struct FVector& Origin, const struct FVector& BoxExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomPointInBoundingBox"); Params::KismetMathLibrary_RandomPointInBoundingBox Parms{}; Parms.Origin = std::move(Origin); Parms.BoxExtent = std::move(BoxExtent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RandomRotator(bool bRoll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomRotator"); Params::KismetMathLibrary_RandomRotator Parms{}; Parms.bRoll = bRoll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomRotatorFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RandomRotatorFromStream(bool bRoll, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomRotatorFromStream"); Params::KismetMathLibrary_RandomRotatorFromStream Parms{}; Parms.bRoll = bRoll; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVector"); Params::KismetMathLibrary_RandomUnitVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorFromStream(const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorFromStream"); Params::KismetMathLibrary_RandomUnitVectorFromStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegrees(const struct FVector& ConeDir, float ConeHalfAngleInDegrees) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInDegrees"); Params::KismetMathLibrary_RandomUnitVectorInConeInDegrees Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegreesFromStream(const struct FVector& ConeDir, float ConeHalfAngleInDegrees, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInDegreesFromStream"); Params::KismetMathLibrary_RandomUnitVectorInConeInDegreesFromStream Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadians(const struct FVector& ConeDir, float ConeHalfAngleInRadians) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInRadians"); Params::KismetMathLibrary_RandomUnitVectorInConeInRadians Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.ConeHalfAngleInRadians = ConeHalfAngleInRadians; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadiansFromStream(const struct FVector& ConeDir, float ConeHalfAngleInRadians, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInRadiansFromStream"); Params::KismetMathLibrary_RandomUnitVectorInConeInRadiansFromStream Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.ConeHalfAngleInRadians = ConeHalfAngleInRadians; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegrees(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInDegrees"); Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegrees Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.MaxYawInDegrees = MaxYawInDegrees; Parms.MaxPitchInDegrees = MaxPitchInDegrees; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegreesFromStream(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInDegreesFromStream"); Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegreesFromStream Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.MaxYawInDegrees = MaxYawInDegrees; Parms.MaxPitchInDegrees = MaxPitchInDegrees; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadians(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInRadians"); Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadians Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.MaxYawInRadians = MaxYawInRadians; Parms.MaxPitchInRadians = MaxPitchInRadians; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadiansFromStream(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInRadiansFromStream"); Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadiansFromStream Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.MaxYawInRadians = MaxYawInRadians; Parms.MaxPitchInRadians = MaxPitchInRadians; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.REase // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::REase(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath, EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "REase"); Params::KismetMathLibrary_REase Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; Parms.bShortestPath = bShortestPath; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ResetFloatSpringState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FFloatSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::ResetFloatSpringState(struct FFloatSpringState& SpringState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetFloatSpringState"); Params::KismetMathLibrary_ResetFloatSpringState Parms{}; Parms.SpringState = std::move(SpringState); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; SpringState = std::move(Parms.SpringState); } // Function Engine.KismetMathLibrary.ResetRandomStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::ResetRandomStream(const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetRandomStream"); Params::KismetMathLibrary_ResetRandomStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.ResetVectorSpringState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FVectorSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::ResetVectorSpringState(struct FVectorSpringState& SpringState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetVectorSpringState"); Params::KismetMathLibrary_ResetVectorSpringState Parms{}; Parms.SpringState = std::move(SpringState); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; SpringState = std::move(Parms.SpringState); } // Function Engine.KismetMathLibrary.RGBLinearToHSV // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& RGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::RGBLinearToHSV(const struct FLinearColor& RGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBLinearToHSV"); Params::KismetMathLibrary_RGBLinearToHSV Parms{}; Parms.RGB = std::move(RGB); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RGBtoHSV // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* H (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* S (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* V (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::RGBtoHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBtoHSV"); Params::KismetMathLibrary_RGBtoHSV Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (H != nullptr) *H = Parms.H; if (S != nullptr) *S = Parms.S; if (V != nullptr) *V = Parms.V; if (A != nullptr) *A = Parms.A; } // Function Engine.KismetMathLibrary.RGBToHSV_Vector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& RGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor* HSV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBToHSV_Vector"); Params::KismetMathLibrary_RGBToHSV_Vector Parms{}; Parms.RGB = std::move(RGB); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HSV != nullptr) *HSV = std::move(Parms.HSV); } // Function Engine.KismetMathLibrary.RInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RInterpTo"); Params::KismetMathLibrary_RInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RInterpTo_Constant"); Params::KismetMathLibrary_RInterpTo_Constant Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RLerp(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RLerp"); Params::KismetMathLibrary_RLerp Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; Parms.bShortestPath = bShortestPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RotateAngleAxis // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RotateAngleAxis"); Params::KismetMathLibrary_RotateAngleAxis Parms{}; Parms.InVect = std::move(InVect); Parms.AngleDeg = AngleDeg; Parms.Axis = std::move(Axis); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RotatorFromAxisAndAngle(const struct FVector& Axis, float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RotatorFromAxisAndAngle"); Params::KismetMathLibrary_RotatorFromAxisAndAngle Parms{}; Parms.Axis = std::move(Axis); Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Round // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Round(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Round"); Params::KismetMathLibrary_Round Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Round64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Round64(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Round64"); Params::KismetMathLibrary_Round64 Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SafeDivide // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::SafeDivide(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SafeDivide"); Params::KismetMathLibrary_SafeDivide Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SeedRandomStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream& Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::SeedRandomStream(struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SeedRandomStream"); Params::KismetMathLibrary_SeedRandomStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stream = std::move(Parms.Stream); } // Function Engine.KismetMathLibrary.SelectClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UKismetMathLibrary::SelectClass(class UClass* A, class UClass* B, bool bSelectA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectClass"); Params::KismetMathLibrary_SelectClass Parms{}; Parms.A = A; Parms.B = B; Parms.bSelectA = bSelectA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectColor"); Params::KismetMathLibrary_SelectColor Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::SelectFloat(float A, float B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectFloat"); Params::KismetMathLibrary_SelectFloat Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::SelectInt(int32 A, int32 B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectInt"); Params::KismetMathLibrary_SelectInt Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetMathLibrary::SelectObject(class UObject* A, class UObject* B, bool bSelectA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectObject"); Params::KismetMathLibrary_SelectObject Parms{}; Parms.A = A; Parms.B = B; Parms.bSelectA = bSelectA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectRotator"); Params::KismetMathLibrary_SelectRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetMathLibrary::SelectString(const class FString& A, const class FString& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectString"); Params::KismetMathLibrary_SelectString Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::SelectTransform(const struct FTransform& A, const struct FTransform& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectTransform"); Params::KismetMathLibrary_SelectTransform Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectVector"); Params::KismetMathLibrary_SelectVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Set2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Set2D(struct FVector2D& A, float X, float Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Set2D"); Params::KismetMathLibrary_Set2D Parms{}; Parms.A = std::move(A); Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.SetRandomStreamSeed // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream& Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 NewSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::SetRandomStreamSeed(struct FRandomStream& Stream, int32 NewSeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SetRandomStreamSeed"); Params::KismetMathLibrary_SetRandomStreamSeed Parms{}; Parms.Stream = std::move(Stream); Parms.NewSeed = NewSeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stream = std::move(Parms.Stream); } // Function Engine.KismetMathLibrary.SignOfFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::SignOfFloat(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfFloat"); Params::KismetMathLibrary_SignOfFloat Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SignOfInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::SignOfInteger(int32 A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfInteger"); Params::KismetMathLibrary_SignOfInteger Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SignOfInteger64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::SignOfInteger64(int64 A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfInteger64"); Params::KismetMathLibrary_SignOfInteger64 Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Sin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Sin(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Sin"); Params::KismetMathLibrary_Sin Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Spherical2DToUnitCartesian // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Spherical2DToUnitCartesian(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Spherical2DToUnitCartesian"); Params::KismetMathLibrary_Spherical2DToUnitCartesian Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Sqrt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Sqrt(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Sqrt"); Params::KismetMathLibrary_Sqrt Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Square // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Square(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Square"); Params::KismetMathLibrary_Square Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Subtract_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_ByteByte"); Params::KismetMathLibrary_Subtract_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_DateTimeDateTime"); Params::KismetMathLibrary_Subtract_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_DateTimeTimespan"); Params::KismetMathLibrary_Subtract_DateTimeTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Subtract_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_FloatFloat"); Params::KismetMathLibrary_Subtract_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Subtract_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Int64Int64"); Params::KismetMathLibrary_Subtract_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Subtract_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntInt"); Params::KismetMathLibrary_Subtract_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_IntPointInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Subtract_IntPointInt(const struct FIntPoint& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntPointInt"); Params::KismetMathLibrary_Subtract_IntPointInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Subtract_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntPointIntPoint"); Params::KismetMathLibrary_Subtract_IntPointIntPoint Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Subtract_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_LinearColorLinearColor"); Params::KismetMathLibrary_Subtract_LinearColorLinearColor Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Subtract_QuatQuat(const struct FQuat& A, const struct FQuat& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_QuatQuat"); Params::KismetMathLibrary_Subtract_QuatQuat Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_TimespanTimespan"); Params::KismetMathLibrary_Subtract_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Subtract_Vector2DFloat(const struct FVector2D& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector2DFloat"); Params::KismetMathLibrary_Subtract_Vector2DFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector2DVector2D"); Params::KismetMathLibrary_Subtract_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Subtract_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector4Vector4"); Params::KismetMathLibrary_Subtract_Vector4Vector4 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Subtract_VectorFloat(const struct FVector& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorFloat"); Params::KismetMathLibrary_Subtract_VectorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Subtract_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorInt"); Params::KismetMathLibrary_Subtract_VectorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Subtract_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorVector"); Params::KismetMathLibrary_Subtract_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.tan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::tan(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "tan"); Params::KismetMathLibrary_tan Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TEase // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::TEase(const struct FTransform& A, const struct FTransform& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TEase"); Params::KismetMathLibrary_TEase Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanFromString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& TimespanString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::TimespanFromString(const class FString& TimespanString, struct FTimespan* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanFromString"); Params::KismetMathLibrary_TimespanFromString Parms{}; Parms.TimespanString = std::move(TimespanString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanMaxValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::TimespanMaxValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanMaxValue"); Params::KismetMathLibrary_TimespanMaxValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanMinValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::TimespanMinValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanMinValue"); Params::KismetMathLibrary_TimespanMinValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanRatio // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::TimespanRatio(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanRatio"); Params::KismetMathLibrary_TimespanRatio Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanZeroValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::TimespanZeroValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanZeroValue"); Params::KismetMathLibrary_TimespanZeroValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TInterpTo // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& Current (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& Target (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::TInterpTo(const struct FTransform& Current, const struct FTransform& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TInterpTo"); Params::KismetMathLibrary_TInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TLerp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ELerpInterpolationMode InterpMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::TLerp(const struct FTransform& A, const struct FTransform& B, float Alpha, ELerpInterpolationMode InterpMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TLerp"); Params::KismetMathLibrary_TLerp Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; Parms.InterpMode = InterpMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Today // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Today() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Today"); Params::KismetMathLibrary_Today Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ToDirectionAndLength2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* OutDir (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutLength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::ToDirectionAndLength2D(const struct FVector2D& A, struct FVector2D* OutDir, float* OutLength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ToDirectionAndLength2D"); Params::KismetMathLibrary_ToDirectionAndLength2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDir != nullptr) *OutDir = std::move(Parms.OutDir); if (OutLength != nullptr) *OutLength = Parms.OutLength; } // Function Engine.KismetMathLibrary.ToRounded2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::ToRounded2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ToRounded2D"); Params::KismetMathLibrary_ToRounded2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ToSign2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::ToSign2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ToSign2D"); Params::KismetMathLibrary_ToSign2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Transform_Determinant // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Transform_Determinant(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Transform_Determinant"); Params::KismetMathLibrary_Transform_Determinant Parms{}; Parms.Transform = std::move(Transform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformDirection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::TransformDirection(const struct FTransform& T, const struct FVector& Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformDirection"); Params::KismetMathLibrary_TransformDirection Parms{}; Parms.T = std::move(T); Parms.Direction = std::move(Direction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::TransformLocation(const struct FTransform& T, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformLocation"); Params::KismetMathLibrary_TransformLocation Parms{}; Parms.T = std::move(T); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::TransformRotation(const struct FTransform& T, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformRotation"); Params::KismetMathLibrary_TransformRotation Parms{}; Parms.T = std::move(T); Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformVector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& Matrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector4& Vec4 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::TransformVector4(const struct FMatrix& Matrix, const struct FVector4& Vec4) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformVector4"); Params::KismetMathLibrary_TransformVector4 Parms{}; Parms.Matrix = std::move(Matrix); Parms.Vec4 = std::move(Vec4); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.UtcNow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::UtcNow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "UtcNow"); Params::KismetMathLibrary_UtcNow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VEase // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VEase(const struct FVector& A, const struct FVector& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VEase"); Params::KismetMathLibrary_VEase Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2D_One // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2D_One() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2D_One"); Params::KismetMathLibrary_Vector2D_One Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2D_Unit45Deg // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2D_Unit45Deg() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2D_Unit45Deg"); Params::KismetMathLibrary_Vector2D_Unit45Deg Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2D_Zero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2D_Zero() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2D_Zero"); Params::KismetMathLibrary_Vector2D_Zero Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2DInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2DInterpTo"); Params::KismetMathLibrary_Vector2DInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2DInterpTo_Constant"); Params::KismetMathLibrary_Vector2DInterpTo_Constant Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Assign // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector4& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector4_Assign(struct FVector4& A, const struct FVector4& InVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Assign"); Params::KismetMathLibrary_Vector4_Assign Parms{}; Parms.A = std::move(A); Parms.InVector = std::move(InVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.Vector4_CrossProduct3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_CrossProduct3(const struct FVector4& A, const struct FVector4& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_CrossProduct3"); Params::KismetMathLibrary_Vector4_CrossProduct3 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_DotProduct // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector4_DotProduct(const struct FVector4& A, const struct FVector4& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_DotProduct"); Params::KismetMathLibrary_Vector4_DotProduct Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_DotProduct3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector4_DotProduct3(const struct FVector4& A, const struct FVector4& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_DotProduct3"); Params::KismetMathLibrary_Vector4_DotProduct3 Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsNAN // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsNAN(const struct FVector4& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsNAN"); Params::KismetMathLibrary_Vector4_IsNAN Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsNearlyZero3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsNearlyZero3(const struct FVector4& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsNearlyZero3"); Params::KismetMathLibrary_Vector4_IsNearlyZero3 Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsNormal3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsNormal3(const struct FVector4& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsNormal3"); Params::KismetMathLibrary_Vector4_IsNormal3 Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsUnit3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SquaredLenthTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsUnit3(const struct FVector4& A, float SquaredLenthTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsUnit3"); Params::KismetMathLibrary_Vector4_IsUnit3 Parms{}; Parms.A = std::move(A); Parms.SquaredLenthTolerance = SquaredLenthTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsZero // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsZero(const struct FVector4& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsZero"); Params::KismetMathLibrary_Vector4_IsZero Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_MirrorByVector3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector4& SurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_MirrorByVector3(const struct FVector4& Direction, const struct FVector4& SurfaceNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_MirrorByVector3"); Params::KismetMathLibrary_Vector4_MirrorByVector3 Parms{}; Parms.Direction = std::move(Direction); Parms.SurfaceNormal = std::move(SurfaceNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Negated // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_Negated(const struct FVector4& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Negated"); Params::KismetMathLibrary_Vector4_Negated Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Normal3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_Normal3(const struct FVector4& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Normal3"); Params::KismetMathLibrary_Vector4_Normal3 Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Normalize3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector4& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector4_Normalize3(struct FVector4& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Normalize3"); Params::KismetMathLibrary_Vector4_Normalize3 Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.Vector4_NormalUnsafe3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_NormalUnsafe3(const struct FVector4& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_NormalUnsafe3"); Params::KismetMathLibrary_Vector4_NormalUnsafe3 Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Set // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector4& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector4_Set(struct FVector4& A, float X, float Y, float Z, float W) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Set"); Params::KismetMathLibrary_Vector4_Set Parms{}; Parms.A = std::move(A); Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.W = W; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.Vector4_Size // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector4_Size(const struct FVector4& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Size"); Params::KismetMathLibrary_Vector4_Size Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Size3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector4_Size3(const struct FVector4& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Size3"); Params::KismetMathLibrary_Vector4_Size3 Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_SizeSquared // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector4_SizeSquared(const struct FVector4& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_SizeSquared"); Params::KismetMathLibrary_Vector4_SizeSquared Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_SizeSquared3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector4_SizeSquared3(const struct FVector4& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_SizeSquared3"); Params::KismetMathLibrary_Vector4_SizeSquared3 Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Zero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_Zero() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Zero"); Params::KismetMathLibrary_Vector4_Zero Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_AddBounded // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InAddVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_AddBounded(struct FVector& A, const struct FVector& InAddVect, float InRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_AddBounded"); Params::KismetMathLibrary_Vector_AddBounded Parms{}; Parms.A = std::move(A); Parms.InAddVect = std::move(InAddVect); Parms.InRadius = InRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.Vector_Assign // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_Assign(struct FVector& A, const struct FVector& InVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Assign"); Params::KismetMathLibrary_Vector_Assign Parms{}; Parms.A = std::move(A); Parms.InVector = std::move(InVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.Vector_Backward // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Backward() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Backward"); Params::KismetMathLibrary_Vector_Backward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_BoundedToBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InBoxMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InBoxMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_BoundedToBox(const struct FVector& InVect, const struct FVector& InBoxMin, const struct FVector& InBoxMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_BoundedToBox"); Params::KismetMathLibrary_Vector_BoundedToBox Parms{}; Parms.InVect = std::move(InVect); Parms.InBoxMin = std::move(InBoxMin); Parms.InBoxMax = std::move(InBoxMax); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_BoundedToCube // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_BoundedToCube(const struct FVector& InVect, float InRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_BoundedToCube"); Params::KismetMathLibrary_Vector_BoundedToCube Parms{}; Parms.InVect = std::move(InVect); Parms.InRadius = InRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ClampSize2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ClampSize2D(const struct FVector& A, float Min, float Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ClampSize2D"); Params::KismetMathLibrary_Vector_ClampSize2D Parms{}; Parms.A = std::move(A); Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ClampSizeMax // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ClampSizeMax(const struct FVector& A, float Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ClampSizeMax"); Params::KismetMathLibrary_Vector_ClampSizeMax Parms{}; Parms.A = std::move(A); Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ClampSizeMax2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ClampSizeMax2D(const struct FVector& A, float Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ClampSizeMax2D"); Params::KismetMathLibrary_Vector_ClampSizeMax2D Parms{}; Parms.A = std::move(A); Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ComponentMax // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ComponentMax(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ComponentMax"); Params::KismetMathLibrary_Vector_ComponentMax Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ComponentMin // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ComponentMin(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ComponentMin"); Params::KismetMathLibrary_Vector_ComponentMin Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_CosineAngle2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector_CosineAngle2D(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_CosineAngle2D"); Params::KismetMathLibrary_Vector_CosineAngle2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Distance // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector_Distance(const struct FVector& v1, const struct FVector& v2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Distance"); Params::KismetMathLibrary_Vector_Distance Parms{}; Parms.v1 = std::move(v1); Parms.v2 = std::move(v2); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Distance2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector_Distance2D(const struct FVector& v1, const struct FVector& v2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Distance2D"); Params::KismetMathLibrary_Vector_Distance2D Parms{}; Parms.v1 = std::move(v1); Parms.v2 = std::move(v2); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Distance2DSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector_Distance2DSquared(const struct FVector& v1, const struct FVector& v2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Distance2DSquared"); Params::KismetMathLibrary_Vector_Distance2DSquared Parms{}; Parms.v1 = std::move(v1); Parms.v2 = std::move(v2); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_DistanceSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector_DistanceSquared(const struct FVector& v1, const struct FVector& v2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_DistanceSquared"); Params::KismetMathLibrary_Vector_DistanceSquared Parms{}; Parms.v1 = std::move(v1); Parms.v2 = std::move(v2); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Down // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Down() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Down"); Params::KismetMathLibrary_Vector_Down Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Forward // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Forward() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Forward"); Params::KismetMathLibrary_Vector_Forward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetAbs // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_GetAbs(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetAbs"); Params::KismetMathLibrary_Vector_GetAbs Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetAbsMax // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector_GetAbsMax(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetAbsMax"); Params::KismetMathLibrary_Vector_GetAbsMax Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetAbsMin // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector_GetAbsMin(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetAbsMin"); Params::KismetMathLibrary_Vector_GetAbsMin Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetProjection // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_GetProjection(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetProjection"); Params::KismetMathLibrary_Vector_GetProjection Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetSignVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_GetSignVector(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetSignVector"); Params::KismetMathLibrary_Vector_GetSignVector Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_HeadingAngle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Vector_HeadingAngle(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_HeadingAngle"); Params::KismetMathLibrary_Vector_HeadingAngle Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsNAN // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsNAN(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsNAN"); Params::KismetMathLibrary_Vector_IsNAN Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsNearlyZero // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsNearlyZero(const struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsNearlyZero"); Params::KismetMathLibrary_Vector_IsNearlyZero Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsNormal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsNormal(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsNormal"); Params::KismetMathLibrary_Vector_IsNormal Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsUniform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsUniform(const struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsUniform"); Params::KismetMathLibrary_Vector_IsUniform Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsUnit // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SquaredLenthTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsUnit(const struct FVector& A, float SquaredLenthTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsUnit"); Params::KismetMathLibrary_Vector_IsUnit Parms{}; Parms.A = std::move(A); Parms.SquaredLenthTolerance = SquaredLenthTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsZero // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsZero(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsZero"); Params::KismetMathLibrary_Vector_IsZero Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Left // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Left() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Left"); Params::KismetMathLibrary_Vector_Left Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_MirrorByPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlane& InPlane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_MirrorByPlane(const struct FVector& A, const struct FPlane& InPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_MirrorByPlane"); Params::KismetMathLibrary_Vector_MirrorByPlane Parms{}; Parms.A = std::move(A); Parms.InPlane = std::move(InPlane); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Normal2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Normal2D(const struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Normal2D"); Params::KismetMathLibrary_Vector_Normal2D Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Normalize // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_Normalize(struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Normalize"); Params::KismetMathLibrary_Vector_Normalize Parms{}; Parms.A = std::move(A); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.Vector_NormalUnsafe // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_NormalUnsafe(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_NormalUnsafe"); Params::KismetMathLibrary_Vector_NormalUnsafe Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_One // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_One() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_One"); Params::KismetMathLibrary_Vector_One Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ProjectOnToNormal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ProjectOnToNormal(const struct FVector& V, const struct FVector& InNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ProjectOnToNormal"); Params::KismetMathLibrary_Vector_ProjectOnToNormal Parms{}; Parms.V = std::move(V); Parms.InNormal = std::move(InNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Reciprocal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Reciprocal(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Reciprocal"); Params::KismetMathLibrary_Vector_Reciprocal Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Right // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Right() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Right"); Params::KismetMathLibrary_Vector_Right Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Set // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_Set(struct FVector& A, float X, float Y, float Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Set"); Params::KismetMathLibrary_Vector_Set Parms{}; Parms.A = std::move(A); Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.Vector_SnappedToGrid // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InGridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_SnappedToGrid(const struct FVector& InVect, float InGridSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_SnappedToGrid"); Params::KismetMathLibrary_Vector_SnappedToGrid Parms{}; Parms.InVect = std::move(InVect); Parms.InGridSize = InGridSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ToDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ToDegrees(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ToDegrees"); Params::KismetMathLibrary_Vector_ToDegrees Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ToRadians // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ToRadians(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ToRadians"); Params::KismetMathLibrary_Vector_ToRadians Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_UnitCartesianToSpherical // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector_UnitCartesianToSpherical(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_UnitCartesianToSpherical"); Params::KismetMathLibrary_Vector_UnitCartesianToSpherical Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_UnwindEuler // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_UnwindEuler(struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_UnwindEuler"); Params::KismetMathLibrary_Vector_UnwindEuler Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; A = std::move(Parms.A); } // Function Engine.KismetMathLibrary.Vector_Up // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Up() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Up"); Params::KismetMathLibrary_Vector_Up Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Zero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Zero() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Zero"); Params::KismetMathLibrary_Vector_Zero Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VectorSpringInterp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVectorSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VectorSpringInterp(const struct FVector& Current, const struct FVector& Target, struct FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VectorSpringInterp"); Params::KismetMathLibrary_VectorSpringInterp Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.SpringState = std::move(SpringState); Parms.Stiffness = Stiffness; Parms.CriticalDampingFactor = CriticalDampingFactor; Parms.DeltaTime = DeltaTime; Parms.Mass = Mass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; SpringState = std::move(Parms.SpringState); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VInterpTo"); Params::KismetMathLibrary_VInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VInterpTo_Constant"); Params::KismetMathLibrary_VInterpTo_Constant Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VLerp(const struct FVector& A, const struct FVector& B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VLerp"); Params::KismetMathLibrary_VLerp Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSize(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize"); Params::KismetMathLibrary_VSize Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSize2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSize2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize2D"); Params::KismetMathLibrary_VSize2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSize2DSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSize2DSquared(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize2DSquared"); Params::KismetMathLibrary_VSize2DSquared Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSizeSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSizeSquared(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeSquared"); Params::KismetMathLibrary_VSizeSquared Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSizeXY // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSizeXY(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeXY"); Params::KismetMathLibrary_VSizeXY Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSizeXYSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSizeXYSquared(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeXYSquared"); Params::KismetMathLibrary_VSizeXYSquared Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.WeightedMovingAverage_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "WeightedMovingAverage_Float"); Params::KismetMathLibrary_WeightedMovingAverage_Float Parms{}; Parms.CurrentSample = CurrentSample; Parms.PreviousSample = PreviousSample; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.WeightedMovingAverage_FRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::WeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float Weight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "WeightedMovingAverage_FRotator"); Params::KismetMathLibrary_WeightedMovingAverage_FRotator Parms{}; Parms.CurrentSample = std::move(CurrentSample); Parms.PreviousSample = std::move(PreviousSample); Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.WeightedMovingAverage_FVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::WeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float Weight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "WeightedMovingAverage_FVector"); Params::KismetMathLibrary_WeightedMovingAverage_FVector Parms{}; Parms.CurrentSample = std::move(CurrentSample); Parms.PreviousSample = std::move(PreviousSample); Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Wrap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Wrap(int32 Value, int32 Min, int32 Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Wrap"); Params::KismetMathLibrary_Wrap Parms{}; Parms.Value = Value; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Xor_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Xor_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Xor_Int64Int64"); Params::KismetMathLibrary_Xor_Int64Int64 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Xor_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Xor_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Xor_IntInt"); Params::KismetMathLibrary_Xor_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ArrowComponent.SetArrowColor // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UArrowComponent::SetArrowColor(const struct FLinearColor& NewColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ArrowComponent", "SetArrowColor"); Params::ArrowComponent_SetArrowColor Parms{}; Parms.NewColor = std::move(NewColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.AdjustVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "AdjustVolume"); Params::AmbientSound_AdjustVolume Parms{}; Parms.AdjustVolumeDuration = AdjustVolumeDuration; Parms.AdjustVolumeLevel = AdjustVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.FadeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::FadeIn(float FadeInDuration, float FadeVolumeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "FadeIn"); Params::AmbientSound_FadeIn Parms{}; Parms.FadeInDuration = FadeInDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.FadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::FadeOut(float FadeOutDuration, float FadeVolumeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "FadeOut"); Params::AmbientSound_FadeOut Parms{}; Parms.FadeOutDuration = FadeOutDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::Play(float StartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "Play"); Params::AmbientSound_Play Parms{}; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.Stop // (Final, Native, Public, BlueprintCallable) void AAmbientSound::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UDecalComponent::CreateDynamicMaterialInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "CreateDynamicMaterialInstance"); Params::DecalComponent_CreateDynamicMaterialInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.SetDecalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "SetDecalMaterial"); Params::DecalComponent_SetDecalMaterial Parms{}; Parms.NewDecalMaterial = NewDecalMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetFadeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duaration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetFadeIn(float StartDelay, float Duaration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "SetFadeIn"); Params::DecalComponent_SetFadeIn Parms{}; Parms.StartDelay = StartDelay; Parms.Duaration = Duaration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetFadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool DestroyOwnerAfterFade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "SetFadeOut"); Params::DecalComponent_SetFadeOut Parms{}; Parms.StartDelay = StartDelay; Parms.Duration = Duration; Parms.DestroyOwnerAfterFade = DestroyOwnerAfterFade; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetFadeScreenSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewFadeScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetFadeScreenSize(float NewFadeScreenSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "SetFadeScreenSize"); Params::DecalComponent_SetFadeScreenSize Parms{}; Parms.NewFadeScreenSize = NewFadeScreenSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetSortOrder // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetSortOrder(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "SetSortOrder"); Params::DecalComponent_SetSortOrder Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.GetDecalMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UDecalComponent::GetDecalMaterial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "GetDecalMaterial"); Params::DecalComponent_GetDecalMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetFadeDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "GetFadeDuration"); Params::DecalComponent_GetFadeDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetFadeInDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeInDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "GetFadeInDuration"); Params::DecalComponent_GetFadeInDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetFadeInStartDelay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeInStartDelay() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "GetFadeInStartDelay"); Params::DecalComponent_GetFadeInStartDelay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetFadeStartDelay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeStartDelay() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "GetFadeStartDelay"); Params::DecalComponent_GetFadeStartDelay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimSequenceBase.GetPlayLength // (Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimSequenceBase::GetPlayLength() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSequenceBase", "GetPlayLength"); Params::AnimSequenceBase_GetPlayLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ChildActorComponent.SetChildActorClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChildActorComponent::SetChildActorClass(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChildActorComponent", "SetChildActorClass"); Params::ChildActorComponent_SetChildActorClass Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimMontage.GetDefaultBlendOutTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimMontage::GetDefaultBlendOutTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimMontage", "GetDefaultBlendOutTime"); Params::AnimMontage_GetDefaultBlendOutTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncActionHandleSaveGame.AsyncLoadGameFromSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAsyncActionHandleSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionHandleSaveGame* UAsyncActionHandleSaveGame::AsyncLoadGameFromSlot(class UObject* WorldContextObject, const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncActionHandleSaveGame", "AsyncLoadGameFromSlot"); Params::AsyncActionHandleSaveGame_AsyncLoadGameFromSlot Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncActionHandleSaveGame.AsyncSaveGameToSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveGame* SaveGameObject_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAsyncActionHandleSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionHandleSaveGame* UAsyncActionHandleSaveGame::AsyncSaveGameToSlot(class UObject* WorldContextObject, class USaveGame* SaveGameObject_0, const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncActionHandleSaveGame", "AsyncSaveGameToSlot"); Params::AsyncActionHandleSaveGame_AsyncSaveGameToSlot Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SaveGameObject_0 = SaveGameObject_0; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPrimaryAssetId& PrimaryAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionLoadPrimaryAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionLoadPrimaryAsset* UAsyncActionLoadPrimaryAsset::AsyncLoadPrimaryAsset(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray& LoadBundles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAsset", "AsyncLoadPrimaryAsset"); Params::AsyncActionLoadPrimaryAsset_AsyncLoadPrimaryAsset Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAsset = std::move(PrimaryAsset); Parms.LoadBundles = std::move(LoadBundles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPrimaryAssetId& PrimaryAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionLoadPrimaryAssetClass*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionLoadPrimaryAssetClass* UAsyncActionLoadPrimaryAssetClass::AsyncLoadPrimaryAssetClass(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray& LoadBundles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAssetClass", "AsyncLoadPrimaryAssetClass"); Params::AsyncActionLoadPrimaryAssetClass_AsyncLoadPrimaryAssetClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAsset = std::move(PrimaryAsset); Parms.LoadBundles = std::move(LoadBundles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionLoadPrimaryAssetList* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionLoadPrimaryAssetList* UAsyncActionLoadPrimaryAssetList::AsyncLoadPrimaryAssetList(class UObject* WorldContextObject, const TArray& PrimaryAssetList, const TArray& LoadBundles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAssetList", "AsyncLoadPrimaryAssetList"); Params::AsyncActionLoadPrimaryAssetList_AsyncLoadPrimaryAssetList Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAssetList = std::move(PrimaryAssetList); Parms.LoadBundles = std::move(LoadBundles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionLoadPrimaryAssetClassList*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionLoadPrimaryAssetClassList* UAsyncActionLoadPrimaryAssetClassList::AsyncLoadPrimaryAssetClassList(class UObject* WorldContextObject, const TArray& PrimaryAssetList, const TArray& LoadBundles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAssetClassList", "AsyncLoadPrimaryAssetClassList"); Params::AsyncActionLoadPrimaryAssetClassList_AsyncLoadPrimaryAssetClassList Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAssetList = std::move(PrimaryAssetList); Parms.LoadBundles = std::move(LoadBundles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AtmosphericFogComponent.DisableGroundScattering // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewGroundScattering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::DisableGroundScattering(bool NewGroundScattering) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "DisableGroundScattering"); Params::AtmosphericFogComponent_DisableGroundScattering Parms{}; Parms.NewGroundScattering = NewGroundScattering; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.DisableSunDisk // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewSunDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::DisableSunDisk(bool NewSunDisk) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "DisableSunDisk"); Params::AtmosphericFogComponent_DisableSunDisk Parms{}; Parms.NewSunDisk = NewSunDisk; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetAltitudeScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewAltitudeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetAltitudeScale(float NewAltitudeScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetAltitudeScale"); Params::AtmosphericFogComponent_SetAltitudeScale Parms{}; Parms.NewAltitudeScale = NewAltitudeScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDefaultBrightness // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDefaultBrightness(float NewBrightness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultBrightness"); Params::AtmosphericFogComponent_SetDefaultBrightness Parms{}; Parms.NewBrightness = NewBrightness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDefaultLightColor // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDefaultLightColor(const struct FLinearColor& NewLightColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultLightColor"); Params::AtmosphericFogComponent_SetDefaultLightColor Parms{}; Parms.NewLightColor = std::move(NewLightColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDensityMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDensityMultiplier(float NewDensityMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityMultiplier"); Params::AtmosphericFogComponent_SetDensityMultiplier Parms{}; Parms.NewDensityMultiplier = NewDensityMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDensityOffset // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDensityOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDensityOffset(float NewDensityOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityOffset"); Params::AtmosphericFogComponent_SetDensityOffset Parms{}; Parms.NewDensityOffset = NewDensityOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDistanceOffset // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDistanceOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDistanceOffset(float NewDistanceOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceOffset"); Params::AtmosphericFogComponent_SetDistanceOffset Parms{}; Parms.NewDistanceOffset = NewDistanceOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDistanceScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDistanceScale(float NewDistanceScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceScale"); Params::AtmosphericFogComponent_SetDistanceScale Parms{}; Parms.NewDistanceScale = NewDistanceScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetFogMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewFogMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetFogMultiplier(float NewFogMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetFogMultiplier"); Params::AtmosphericFogComponent_SetFogMultiplier Parms{}; Parms.NewFogMultiplier = NewFogMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetPrecomputeParams // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float DensityHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxScatteringOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InscatterAltitudeSampleNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetPrecomputeParams"); Params::AtmosphericFogComponent_SetPrecomputeParams Parms{}; Parms.DensityHeight = DensityHeight; Parms.MaxScatteringOrder = MaxScatteringOrder; Parms.InscatterAltitudeSampleNum = InscatterAltitudeSampleNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetStartDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewStartDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetStartDistance(float NewStartDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetStartDistance"); Params::AtmosphericFogComponent_SetStartDistance Parms{}; Parms.NewStartDistance = NewStartDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetSunMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewSunMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetSunMultiplier(float NewSunMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetSunMultiplier"); Params::AtmosphericFogComponent_SetSunMultiplier Parms{}; Parms.NewSunMultiplier = NewSunMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.StartPrecompute // (Final, Native, Public, BlueprintCallable) void UAtmosphericFogComponent::StartPrecompute() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "StartPrecompute"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.OnRep_bEnabled // (Final, Native, Private) void AAudioVolume::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioVolume", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAudioVolume::SetEnabled(bool bNewEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioVolume", "SetEnabled"); Params::AudioVolume_SetEnabled Parms{}; Parms.bNewEnabled = bNewEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetInteriorSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FInteriorSettings& NewInteriorSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AAudioVolume::SetInteriorSettings(const struct FInteriorSettings& NewInteriorSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioVolume", "SetInteriorSettings"); Params::AudioVolume_SetInteriorSettings Parms{}; Parms.NewInteriorSettings = std::move(NewInteriorSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAudioVolume::SetPriority(float NewPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioVolume", "SetPriority"); Params::AudioVolume_SetPriority Parms{}; Parms.NewPriority = NewPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetReverbSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FReverbSettings& NewReverbSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AAudioVolume::SetReverbSettings(const struct FReverbSettings& NewReverbSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioVolume", "SetReverbSettings"); Params::AudioVolume_SetReverbSettings Parms{}; Parms.NewReverbSettings = std::move(NewReverbSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetSubmixOverrideSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&NewSubmixOverrideSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AAudioVolume::SetSubmixOverrideSettings(const TArray& NewSubmixOverrideSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioVolume", "SetSubmixOverrideSettings"); Params::AudioVolume_SetSubmixOverrideSettings Parms{}; Parms.NewSubmixOverrideSettings = std::move(NewSubmixOverrideSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetSubmixSendSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&NewSubmixSendSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AAudioVolume::SetSubmixSendSettings(const TArray& NewSubmixSendSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioVolume", "SetSubmixSendSettings"); Params::AudioVolume_SetSubmixSendSettings Parms{}; Parms.NewSubmixSendSettings = std::move(NewSubmixSendSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AutoDestroySubsystem.OnActorEndPlay // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAutoDestroySubsystem::OnActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AutoDestroySubsystem", "OnActorEndPlay"); Params::AutoDestroySubsystem_OnActorEndPlay Parms{}; Parms.Actor = Actor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TwitterIntegrationBase.AuthorizeAccounts // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::AuthorizeAccounts() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "AuthorizeAccounts"); Params::TwitterIntegrationBase_AuthorizeAccounts Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.CanShowTweetUI // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::CanShowTweetUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "CanShowTweetUI"); Params::TwitterIntegrationBase_CanShowTweetUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.GetAccountName // (Native, Public) // Parameters: // int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UTwitterIntegrationBase::GetAccountName(int32 AccountIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "GetAccountName"); Params::TwitterIntegrationBase_GetAccountName Parms{}; Parms.AccountIndex = AccountIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.GetNumAccounts // (Native, Public) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTwitterIntegrationBase::GetNumAccounts() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "GetNumAccounts"); Params::TwitterIntegrationBase_GetNumAccounts Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.Init // (Native, Public) void UTwitterIntegrationBase::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "Init"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TwitterIntegrationBase.ShowTweetUI // (Native, Public) // Parameters: // const class FString& InitialMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Picture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::ShowTweetUI(const class FString& InitialMessage, const class FString& URL, const class FString& Picture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "ShowTweetUI"); Params::TwitterIntegrationBase_ShowTweetUI Parms{}; Parms.InitialMessage = std::move(InitialMessage); Parms.URL = std::move(URL); Parms.Picture = std::move(Picture); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.TwitterRequest // (Native, Public, HasOutParams) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ParamKeysAndValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // ETwitterRequestMethod RequestMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::TwitterRequest(const class FString& URL, const TArray& ParamKeysAndValues, ETwitterRequestMethod RequestMethod, int32 AccountIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "TwitterRequest"); Params::TwitterIntegrationBase_TwitterRequest Parms{}; Parms.URL = std::move(URL); Parms.ParamKeysAndValues = std::move(ParamKeysAndValues); Parms.RequestMethod = RequestMethod; Parms.AccountIndex = AccountIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UAvoidanceManager::GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "GetAvoidanceVelocityForComponent"); Params::AvoidanceManager_GetAvoidanceVelocityForComponent Parms{}; Parms.MovementComp = MovementComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetNewAvoidanceUID // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAvoidanceManager::GetNewAvoidanceUID() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "GetNewAvoidanceUID"); Params::AvoidanceManager_GetNewAvoidanceUID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetObjectCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAvoidanceManager::GetObjectCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "GetObjectCount"); Params::AvoidanceManager_GetObjectCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.RegisterMovementComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AvoidanceWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAvoidanceManager::RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "RegisterMovementComponent"); Params::AvoidanceManager_RegisterMovementComponent Parms{}; Parms.MovementComp = MovementComp; Parms.AvoidanceWeight = AvoidanceWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Add // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::Map_Add(const TMap& TargetMap, const int32& Key, const int32& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Add"); Params::BlueprintMapLibrary_Map_Add Parms{}; Parms.TargetMap = std::move(TargetMap); Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintMapLibrary.Map_Clear // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::Map_Clear(const TMap& TargetMap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Clear"); Params::BlueprintMapLibrary_Map_Clear Parms{}; Parms.TargetMap = std::move(TargetMap); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintMapLibrary.Map_Contains // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintMapLibrary::Map_Contains(const TMap& TargetMap, const int32& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Contains"); Params::BlueprintMapLibrary_Map_Contains Parms{}; Parms.TargetMap = std::move(TargetMap); Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Find // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintMapLibrary::Map_Find(const TMap& TargetMap, const int32& Key, int32* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Find"); Params::BlueprintMapLibrary_Map_Find Parms{}; Parms.TargetMap = std::move(TargetMap); Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Keys // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray* Keys (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::Map_Keys(const TMap& TargetMap, TArray* Keys) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Keys"); Params::BlueprintMapLibrary_Map_Keys Parms{}; Parms.TargetMap = std::move(TargetMap); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Keys != nullptr) *Keys = std::move(Parms.Keys); } // Function Engine.BlueprintMapLibrary.Map_Length // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintMapLibrary::Map_Length(const TMap& TargetMap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Length"); Params::BlueprintMapLibrary_Map_Length Parms{}; Parms.TargetMap = std::move(TargetMap); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Remove // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintMapLibrary::Map_Remove(const TMap& TargetMap, const int32& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Remove"); Params::BlueprintMapLibrary_Map_Remove Parms{}; Parms.TargetMap = std::move(TargetMap); Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Values // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray* Values (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::Map_Values(const TMap& TargetMap, TArray* Values) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Values"); Params::BlueprintMapLibrary_Map_Values Parms{}; Parms.TargetMap = std::move(TargetMap); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Values != nullptr) *Values = std::move(Parms.Values); } // Function Engine.BlueprintMapLibrary.SetMapPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TMap& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::SetMapPropertyByName(class UObject* Object, class FName PropertyName, const TMap& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintMapLibrary", "SetMapPropertyByName"); Params::BlueprintMapLibrary_SetMapPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPathsLibrary.AutomationDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::AutomationDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "AutomationDir"); Params::BlueprintPathsLibrary_AutomationDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.AutomationLogDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::AutomationLogDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "AutomationLogDir"); Params::BlueprintPathsLibrary_AutomationLogDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.AutomationTransientDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::AutomationTransientDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "AutomationTransientDir"); Params::BlueprintPathsLibrary_AutomationTransientDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.BugItDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::BugItDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "BugItDir"); Params::BlueprintPathsLibrary_BugItDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ChangeExtension // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InNewExtension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ChangeExtension(const class FString& InPath, const class FString& InNewExtension) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ChangeExtension"); Params::BlueprintPathsLibrary_ChangeExtension Parms{}; Parms.InPath = std::move(InPath); Parms.InNewExtension = std::move(InNewExtension); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.CloudDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::CloudDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "CloudDir"); Params::BlueprintPathsLibrary_CloudDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.CollapseRelativeDirectories // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::CollapseRelativeDirectories(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "CollapseRelativeDirectories"); Params::BlueprintPathsLibrary_CollapseRelativeDirectories Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.Combine // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& InPaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::Combine(const TArray& InPaths) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "Combine"); Params::BlueprintPathsLibrary_Combine Parms{}; Parms.InPaths = std::move(InPaths); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ConvertFromSandboxPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InSandboxName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ConvertFromSandboxPath(const class FString& InPath, const class FString& InSandboxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ConvertFromSandboxPath"); Params::BlueprintPathsLibrary_ConvertFromSandboxPath Parms{}; Parms.InPath = std::move(InPath); Parms.InSandboxName = std::move(InSandboxName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ConvertRelativePathToFull // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InBasePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ConvertRelativePathToFull(const class FString& InPath, const class FString& InBasePath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ConvertRelativePathToFull"); Params::BlueprintPathsLibrary_ConvertRelativePathToFull Parms{}; Parms.InPath = std::move(InPath); Parms.InBasePath = std::move(InBasePath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ConvertToSandboxPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InSandboxName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ConvertToSandboxPath(const class FString& InPath, const class FString& InSandboxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ConvertToSandboxPath"); Params::BlueprintPathsLibrary_ConvertToSandboxPath Parms{}; Parms.InPath = std::move(InPath); Parms.InSandboxName = std::move(InSandboxName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.CreateTempFilename // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Extension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::CreateTempFilename(const class FString& Path, const class FString& Prefix, const class FString& Extension) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "CreateTempFilename"); Params::BlueprintPathsLibrary_CreateTempFilename Parms{}; Parms.Path = std::move(Path); Parms.Prefix = std::move(Prefix); Parms.Extension = std::move(Extension); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.DiffDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::DiffDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "DiffDir"); Params::BlueprintPathsLibrary_DiffDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.DirectoryExists // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::DirectoryExists(const class FString& InPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "DirectoryExists"); Params::BlueprintPathsLibrary_DirectoryExists Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineConfigDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineConfigDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineConfigDir"); Params::BlueprintPathsLibrary_EngineConfigDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineContentDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineContentDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineContentDir"); Params::BlueprintPathsLibrary_EngineContentDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineDir"); Params::BlueprintPathsLibrary_EngineDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineIntermediateDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineIntermediateDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineIntermediateDir"); Params::BlueprintPathsLibrary_EngineIntermediateDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EnginePluginsDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EnginePluginsDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnginePluginsDir"); Params::BlueprintPathsLibrary_EnginePluginsDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineSavedDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineSavedDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineSavedDir"); Params::BlueprintPathsLibrary_EngineSavedDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineSourceDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineSourceDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineSourceDir"); Params::BlueprintPathsLibrary_EngineSourceDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineUserDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineUserDir"); Params::BlueprintPathsLibrary_EngineUserDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineVersionAgnosticUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineVersionAgnosticUserDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineVersionAgnosticUserDir"); Params::BlueprintPathsLibrary_EngineVersionAgnosticUserDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EnterpriseDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EnterpriseDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnterpriseDir"); Params::BlueprintPathsLibrary_EnterpriseDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EnterpriseFeaturePackDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EnterpriseFeaturePackDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnterpriseFeaturePackDir"); Params::BlueprintPathsLibrary_EnterpriseFeaturePackDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EnterprisePluginsDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EnterprisePluginsDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnterprisePluginsDir"); Params::BlueprintPathsLibrary_EnterprisePluginsDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.FeaturePackDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::FeaturePackDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "FeaturePackDir"); Params::BlueprintPathsLibrary_FeaturePackDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.FileExists // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::FileExists(const class FString& InPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "FileExists"); Params::BlueprintPathsLibrary_FileExists Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GameAgnosticSavedDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GameAgnosticSavedDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameAgnosticSavedDir"); Params::BlueprintPathsLibrary_GameAgnosticSavedDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GameDevelopersDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GameDevelopersDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameDevelopersDir"); Params::BlueprintPathsLibrary_GameDevelopersDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GameSourceDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GameSourceDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameSourceDir"); Params::BlueprintPathsLibrary_GameSourceDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GameUserDeveloperDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GameUserDeveloperDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameUserDeveloperDir"); Params::BlueprintPathsLibrary_GameUserDeveloperDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GeneratedConfigDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GeneratedConfigDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GeneratedConfigDir"); Params::BlueprintPathsLibrary_GeneratedConfigDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetBaseFilename // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemovePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetBaseFilename(const class FString& InPath, bool bRemovePath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetBaseFilename"); Params::BlueprintPathsLibrary_GetBaseFilename Parms{}; Parms.InPath = std::move(InPath); Parms.bRemovePath = bRemovePath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetCleanFilename // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetCleanFilename(const class FString& InPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetCleanFilename"); Params::BlueprintPathsLibrary_GetCleanFilename Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetEditorLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UBlueprintPathsLibrary::GetEditorLocalizationPaths() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetEditorLocalizationPaths"); Params::BlueprintPathsLibrary_GetEditorLocalizationPaths Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetEngineLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UBlueprintPathsLibrary::GetEngineLocalizationPaths() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetEngineLocalizationPaths"); Params::BlueprintPathsLibrary_GetEngineLocalizationPaths Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetExtension // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeDot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetExtension(const class FString& InPath, bool bIncludeDot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetExtension"); Params::BlueprintPathsLibrary_GetExtension Parms{}; Parms.InPath = std::move(InPath); Parms.bIncludeDot = bIncludeDot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetGameLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UBlueprintPathsLibrary::GetGameLocalizationPaths() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetGameLocalizationPaths"); Params::BlueprintPathsLibrary_GetGameLocalizationPaths Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetInvalidFileSystemChars // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetInvalidFileSystemChars() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetInvalidFileSystemChars"); Params::BlueprintPathsLibrary_GetInvalidFileSystemChars Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetPath(const class FString& InPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetPath"); Params::BlueprintPathsLibrary_GetPath Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetProjectFilePath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetProjectFilePath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetProjectFilePath"); Params::BlueprintPathsLibrary_GetProjectFilePath Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetPropertyNameLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UBlueprintPathsLibrary::GetPropertyNameLocalizationPaths() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetPropertyNameLocalizationPaths"); Params::BlueprintPathsLibrary_GetPropertyNameLocalizationPaths Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetRelativePathToRoot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetRelativePathToRoot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetRelativePathToRoot"); Params::BlueprintPathsLibrary_GetRelativePathToRoot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetRestrictedFolderNames // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UBlueprintPathsLibrary::GetRestrictedFolderNames() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetRestrictedFolderNames"); Params::BlueprintPathsLibrary_GetRestrictedFolderNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetToolTipLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UBlueprintPathsLibrary::GetToolTipLocalizationPaths() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetToolTipLocalizationPaths"); Params::BlueprintPathsLibrary_GetToolTipLocalizationPaths Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.HasProjectPersistentDownloadDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::HasProjectPersistentDownloadDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "HasProjectPersistentDownloadDir"); Params::BlueprintPathsLibrary_HasProjectPersistentDownloadDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsDrive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsDrive(const class FString& InPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsDrive"); Params::BlueprintPathsLibrary_IsDrive Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsProjectFilePathSet // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsProjectFilePathSet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsProjectFilePathSet"); Params::BlueprintPathsLibrary_IsProjectFilePathSet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsRelative // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsRelative(const class FString& InPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsRelative"); Params::BlueprintPathsLibrary_IsRelative Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsRestrictedPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsRestrictedPath(const class FString& InPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsRestrictedPath"); Params::BlueprintPathsLibrary_IsRestrictedPath Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsSamePath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& PathA (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PathB (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsSamePath(const class FString& PathA, const class FString& PathB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsSamePath"); Params::BlueprintPathsLibrary_IsSamePath Parms{}; Parms.PathA = std::move(PathA); Parms.PathB = std::move(PathB); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.LaunchDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::LaunchDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "LaunchDir"); Params::BlueprintPathsLibrary_LaunchDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.MakePathRelativeTo // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InRelativeTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::MakePathRelativeTo(const class FString& InPath, const class FString& InRelativeTo, class FString* OutPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakePathRelativeTo"); Params::BlueprintPathsLibrary_MakePathRelativeTo Parms{}; Parms.InPath = std::move(InPath); Parms.InRelativeTo = std::move(InRelativeTo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.MakePlatformFilename // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::MakePlatformFilename(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakePlatformFilename"); Params::BlueprintPathsLibrary_MakePlatformFilename Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.MakeStandardFilename // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::MakeStandardFilename(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakeStandardFilename"); Params::BlueprintPathsLibrary_MakeStandardFilename Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.MakeValidFileName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InReplacementChar (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::MakeValidFileName(const class FString& inString, const class FString& InReplacementChar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakeValidFileName"); Params::BlueprintPathsLibrary_MakeValidFileName Parms{}; Parms.inString = std::move(inString); Parms.InReplacementChar = std::move(InReplacementChar); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.NormalizeDirectoryName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::NormalizeDirectoryName(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "NormalizeDirectoryName"); Params::BlueprintPathsLibrary_NormalizeDirectoryName Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.NormalizeFilename // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::NormalizeFilename(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "NormalizeFilename"); Params::BlueprintPathsLibrary_NormalizeFilename Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.ProfilingDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProfilingDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProfilingDir"); Params::BlueprintPathsLibrary_ProfilingDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectConfigDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectConfigDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectConfigDir"); Params::BlueprintPathsLibrary_ProjectConfigDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectContentDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectContentDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectContentDir"); Params::BlueprintPathsLibrary_ProjectContentDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectDir"); Params::BlueprintPathsLibrary_ProjectDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectIntermediateDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectIntermediateDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectIntermediateDir"); Params::BlueprintPathsLibrary_ProjectIntermediateDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectLogDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectLogDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectLogDir"); Params::BlueprintPathsLibrary_ProjectLogDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectModsDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectModsDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectModsDir"); Params::BlueprintPathsLibrary_ProjectModsDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectPersistentDownloadDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectPersistentDownloadDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectPersistentDownloadDir"); Params::BlueprintPathsLibrary_ProjectPersistentDownloadDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectPluginsDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectPluginsDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectPluginsDir"); Params::BlueprintPathsLibrary_ProjectPluginsDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectSavedDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectSavedDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectSavedDir"); Params::BlueprintPathsLibrary_ProjectSavedDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectUserDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectUserDir"); Params::BlueprintPathsLibrary_ProjectUserDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.RemoveDuplicateSlashes // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::RemoveDuplicateSlashes(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "RemoveDuplicateSlashes"); Params::BlueprintPathsLibrary_RemoveDuplicateSlashes Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.RootDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::RootDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "RootDir"); Params::BlueprintPathsLibrary_RootDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.SandboxesDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::SandboxesDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SandboxesDir"); Params::BlueprintPathsLibrary_SandboxesDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ScreenShotDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ScreenShotDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ScreenShotDir"); Params::BlueprintPathsLibrary_ScreenShotDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.SetExtension // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InNewExtension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::SetExtension(const class FString& InPath, const class FString& InNewExtension) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SetExtension"); Params::BlueprintPathsLibrary_SetExtension Parms{}; Parms.InPath = std::move(InPath); Parms.InNewExtension = std::move(InNewExtension); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.SetProjectFilePath // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& NewGameProjectFilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::SetProjectFilePath(const class FString& NewGameProjectFilePath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SetProjectFilePath"); Params::BlueprintPathsLibrary_SetProjectFilePath Parms{}; Parms.NewGameProjectFilePath = std::move(NewGameProjectFilePath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPathsLibrary.ShaderWorkingDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ShaderWorkingDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ShaderWorkingDir"); Params::BlueprintPathsLibrary_ShaderWorkingDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ShouldSaveToUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::ShouldSaveToUserDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ShouldSaveToUserDir"); Params::BlueprintPathsLibrary_ShouldSaveToUserDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.SourceConfigDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::SourceConfigDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SourceConfigDir"); Params::BlueprintPathsLibrary_SourceConfigDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.Split // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* PathPart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* FilenamePart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* ExtensionPart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::Split(const class FString& InPath, class FString* PathPart, class FString* FilenamePart, class FString* ExtensionPart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "Split"); Params::BlueprintPathsLibrary_Split Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathPart != nullptr) *PathPart = std::move(Parms.PathPart); if (FilenamePart != nullptr) *FilenamePart = std::move(Parms.FilenamePart); if (ExtensionPart != nullptr) *ExtensionPart = std::move(Parms.ExtensionPart); } // Function Engine.BlueprintPathsLibrary.ValidatePath // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bDidSucceed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText* OutReason (Parm, OutParm, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::ValidatePath(const class FString& InPath, bool* bDidSucceed, class FText* OutReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ValidatePath"); Params::BlueprintPathsLibrary_ValidatePath Parms{}; Parms.InPath = std::move(InPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bDidSucceed != nullptr) *bDidSucceed = Parms.bDidSucceed; if (OutReason != nullptr) *OutReason = std::move(Parms.OutReason); } // Function Engine.BlueprintPathsLibrary.VideoCaptureDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::VideoCaptureDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "VideoCaptureDir"); Params::BlueprintPathsLibrary_VideoCaptureDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPlatformLibrary.CancelLocalNotification // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPlatformLibrary::CancelLocalNotification(const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "CancelLocalNotification"); Params::BlueprintPlatformLibrary_CancelLocalNotification Parms{}; Parms.ActivationEvent = std::move(ActivationEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPlatformLibrary.CancelLocalNotificationById // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 NotificationId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPlatformLibrary::CancelLocalNotificationById(int32 NotificationId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "CancelLocalNotificationById"); Params::BlueprintPlatformLibrary_CancelLocalNotificationById Parms{}; Parms.NotificationId = NotificationId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPlatformLibrary.ClearAllLocalNotifications // (Final, Native, Static, Public, BlueprintCallable) void UBlueprintPlatformLibrary::ClearAllLocalNotifications() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ClearAllLocalNotifications"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPlatformLibrary.GetDeviceOrientation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EScreenOrientation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EScreenOrientation UBlueprintPlatformLibrary::GetDeviceOrientation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "GetDeviceOrientation"); Params::BlueprintPlatformLibrary_GetDeviceOrientation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPlatformLibrary.GetLaunchNotification // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // bool* NotificationLaunchedApp (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* ActivationEvent (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* FireDate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPlatformLibrary::GetLaunchNotification(bool* NotificationLaunchedApp, class FString* ActivationEvent, int32* FireDate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "GetLaunchNotification"); Params::BlueprintPlatformLibrary_GetLaunchNotification Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NotificationLaunchedApp != nullptr) *NotificationLaunchedApp = Parms.NotificationLaunchedApp; if (ActivationEvent != nullptr) *ActivationEvent = std::move(Parms.ActivationEvent); if (FireDate != nullptr) *FireDate = Parms.FireDate; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FDateTime& FireDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LocalTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& Body (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& Action (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationAtTime"); Params::BlueprintPlatformLibrary_ScheduleLocalNotificationAtTime Parms{}; Parms.FireDateTime = std::move(FireDateTime); Parms.LocalTime = LocalTime; Parms.Title = std::move(Title); Parms.Body = std::move(Body); Parms.Action = std::move(Action); Parms.ActivationEvent = std::move(ActivationEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FDateTime& FireDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LocalTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationBadgeAtTime"); Params::BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeAtTime Parms{}; Parms.FireDateTime = std::move(FireDateTime); Parms.LocalTime = LocalTime; Parms.ActivationEvent = std::move(ActivationEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 inSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationBadgeFromNow"); Params::BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeFromNow Parms{}; Parms.inSecondsFromNow = inSecondsFromNow; Parms.ActivationEvent = std::move(ActivationEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 inSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& Body (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& Action (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationFromNow"); Params::BlueprintPlatformLibrary_ScheduleLocalNotificationFromNow Parms{}; Parms.inSecondsFromNow = inSecondsFromNow; Parms.Title = std::move(Title); Parms.Body = std::move(Body); Parms.Action = std::move(Action); Parms.ActivationEvent = std::move(ActivationEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraAnimInst.SetDuration // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraAnimInst::SetDuration(float NewDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraAnimInst", "SetDuration"); Params::CameraAnimInst_SetDuration Parms{}; Parms.NewDuration = NewDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraAnimInst.SetScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraAnimInst::SetScale(float NewDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraAnimInst", "SetScale"); Params::CameraAnimInst_SetScale Parms{}; Parms.NewDuration = NewDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraAnimInst.Stop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraAnimInst::Stop(bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraAnimInst", "Stop"); Params::CameraAnimInst_Stop Parms{}; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeSourceComponent.Start // (Final, Native, Public, BlueprintCallable) void UCameraShakeSourceComponent::Start() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShakeSourceComponent", "Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeSourceComponent.StartCameraShake // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf InCameraShake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCameraShakeSourceComponent::StartCameraShake(TSubclassOf InCameraShake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShakeSourceComponent", "StartCameraShake"); Params::CameraShakeSourceComponent_StartCameraShake Parms{}; Parms.InCameraShake = InCameraShake; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeSourceComponent.StopAllCameraShakes // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraShakeSourceComponent::StopAllCameraShakes(bool bImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShakeSourceComponent", "StopAllCameraShakes"); Params::CameraShakeSourceComponent_StopAllCameraShakes Parms{}; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeSourceComponent.StopAllCameraShakesOfType // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InCameraShake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraShakeSourceComponent::StopAllCameraShakesOfType(TSubclassOf InCameraShake, bool bImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShakeSourceComponent", "StopAllCameraShakesOfType"); Params::CameraShakeSourceComponent_StopAllCameraShakesOfType Parms{}; Parms.InCameraShake = InCameraShake; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeSourceComponent.GetAttenuationFactor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCameraShakeSourceComponent::GetAttenuationFactor(const struct FVector& Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShakeSourceComponent", "GetAttenuationFactor"); Params::CameraShakeSourceComponent_GetAttenuationFactor Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Canvas.K2_Deproject // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_Deproject"); Params::Canvas_K2_Deproject Parms{}; Parms.ScreenPosition = std::move(ScreenPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldOrigin != nullptr) *WorldOrigin = std::move(Parms.WorldOrigin); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); } // Function Engine.Canvas.K2_DrawBorder // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* BorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* BackgroundTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* LeftBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* RightBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* TopBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* BottomBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& BorderScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& BackgroundScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& CornerSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawBorder"); Params::Canvas_K2_DrawBorder Parms{}; Parms.BorderTexture = BorderTexture; Parms.BackgroundTexture = BackgroundTexture; Parms.LeftBorderTexture = LeftBorderTexture; Parms.RightBorderTexture = RightBorderTexture; Parms.TopBorderTexture = TopBorderTexture; Parms.BottomBorderTexture = BottomBorderTexture; Parms.ScreenPosition = std::move(ScreenPosition); Parms.ScreenSize = std::move(ScreenSize); Parms.CoordinatePosition = std::move(CoordinatePosition); Parms.CoordinateSize = std::move(CoordinateSize); Parms.RenderColor = std::move(RenderColor); Parms.BorderScale = std::move(BorderScale); Parms.BackgroundScale = std::move(BackgroundScale); Parms.Rotation = Rotation; Parms.PivotPoint = std::move(PivotPoint); Parms.CornerSize = std::move(CornerSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawBox // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness, const struct FLinearColor& RenderColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawBox"); Params::Canvas_K2_DrawBox Parms{}; Parms.ScreenPosition = std::move(ScreenPosition); Parms.ScreenSize = std::move(ScreenSize); Parms.Thickness = Thickness; Parms.RenderColor = std::move(RenderColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawLine // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& ScreenPositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawLine"); Params::Canvas_K2_DrawLine Parms{}; Parms.ScreenPositionA = std::move(ScreenPositionA); Parms.ScreenPositionB = std::move(ScreenPositionB); Parms.Thickness = Thickness; Parms.RenderColor = std::move(RenderColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawMaterial // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawMaterial"); Params::Canvas_K2_DrawMaterial Parms{}; Parms.RenderMaterial = RenderMaterial; Parms.ScreenPosition = std::move(ScreenPosition); Parms.ScreenSize = std::move(ScreenSize); Parms.CoordinatePosition = std::move(CoordinatePosition); Parms.CoordinateSize = std::move(CoordinateSize); Parms.Rotation = Rotation; Parms.PivotPoint = std::move(PivotPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawMaterialTriangle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, const TArray& Triangles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawMaterialTriangle"); Params::Canvas_K2_DrawMaterialTriangle Parms{}; Parms.RenderMaterial = RenderMaterial; Parms.Triangles = std::move(Triangles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawPolygon // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumberOfSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int32 NumberOfSides, const struct FLinearColor& RenderColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawPolygon"); Params::Canvas_K2_DrawPolygon Parms{}; Parms.RenderTexture = RenderTexture; Parms.ScreenPosition = std::move(ScreenPosition); Parms.Radius = std::move(Radius); Parms.NumberOfSides = NumberOfSides; Parms.RenderColor = std::move(RenderColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawText // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Kerning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ShadowColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCentreX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCentreY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOutlined (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& OutlineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawText(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& ScreenPosition, const struct FVector2D& Scale, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawText"); Params::Canvas_K2_DrawText Parms{}; Parms.RenderFont = RenderFont; Parms.RenderText = std::move(RenderText); Parms.ScreenPosition = std::move(ScreenPosition); Parms.Scale = std::move(Scale); Parms.RenderColor = std::move(RenderColor); Parms.Kerning = Kerning; Parms.ShadowColor = std::move(ShadowColor); Parms.ShadowOffset = std::move(ShadowOffset); Parms.bCentreX = bCentreX; Parms.bCentreY = bCentreY; Parms.bOutlined = bOutlined; Parms.OutlineColor = std::move(OutlineColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawTexture // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, EBlendMode BlendMode, float Rotation, const struct FVector2D& PivotPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawTexture"); Params::Canvas_K2_DrawTexture Parms{}; Parms.RenderTexture = RenderTexture; Parms.ScreenPosition = std::move(ScreenPosition); Parms.ScreenSize = std::move(ScreenSize); Parms.CoordinatePosition = std::move(CoordinatePosition); Parms.CoordinateSize = std::move(CoordinateSize); Parms.RenderColor = std::move(RenderColor); Parms.BlendMode = BlendMode; Parms.Rotation = Rotation; Parms.PivotPoint = std::move(PivotPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawTriangle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawTriangle(class UTexture* RenderTexture, const TArray& Triangles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawTriangle"); Params::Canvas_K2_DrawTriangle Parms{}; Parms.RenderTexture = RenderTexture; Parms.Triangles = std::move(Triangles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_Project // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCanvas::K2_Project(const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_Project"); Params::Canvas_K2_Project Parms{}; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Canvas.K2_StrLen // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UCanvas::K2_StrLen(class UFont* RenderFont, const class FString& RenderText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_StrLen"); Params::Canvas_K2_StrLen Parms{}; Parms.RenderFont = RenderFont; Parms.RenderText = std::move(RenderText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Canvas.K2_TextSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UCanvas::K2_TextSize(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_TextSize"); Params::Canvas_K2_TextSize Parms{}; Parms.RenderFont = RenderFont; Parms.RenderText = std::move(RenderText); Parms.Scale = std::move(Scale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfCanvasRenderTarget2DClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvasRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCanvasRenderTarget2D* UCanvasRenderTarget2D::CreateCanvasRenderTarget2D(class UObject* WorldContextObject, TSubclassOf CanvasRenderTarget2DClass, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CanvasRenderTarget2D", "CreateCanvasRenderTarget2D"); Params::CanvasRenderTarget2D_CreateCanvasRenderTarget2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CanvasRenderTarget2DClass = CanvasRenderTarget2DClass; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CanvasRenderTarget2D.GetSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // int32* Width (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Height (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasRenderTarget2D::GetSize(int32* Width, int32* Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasRenderTarget2D", "GetSize"); Params::CanvasRenderTarget2D_GetSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Width != nullptr) *Width = Parms.Width; if (Height != nullptr) *Height = Parms.Height; } // Function Engine.CanvasRenderTarget2D.ReceiveUpdate // (Event, Public, BlueprintEvent) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasRenderTarget2D::ReceiveUpdate(class UCanvas* Canvas, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasRenderTarget2D", "ReceiveUpdate"); Params::CanvasRenderTarget2D_ReceiveUpdate Parms{}; Parms.Canvas = Canvas; Parms.Width = Width; Parms.Height = Height; UObject::ProcessEvent(Func, &Parms); } // Function Engine.CanvasRenderTarget2D.UpdateResource // (Native, Public, BlueprintCallable) void UCanvasRenderTarget2D::UpdateResource() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasRenderTarget2D", "UpdateResource"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.SetCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "SetCapsuleHalfHeight"); Params::CapsuleComponent_SetCapsuleHalfHeight Parms{}; Parms.HalfHeight = HalfHeight; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.SetCapsuleRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::SetCapsuleRadius(float Radius, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "SetCapsuleRadius"); Params::CapsuleComponent_SetCapsuleRadius Parms{}; Parms.Radius = Radius; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.SetCapsuleSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "SetCapsuleSize"); Params::CapsuleComponent_SetCapsuleSize Parms{}; Parms.InRadius = InRadius; Parms.InHalfHeight = InHalfHeight; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetScaledCapsuleHalfHeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight"); Params::CapsuleComponent_GetScaledCapsuleHalfHeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetScaledCapsuleHalfHeight_WithoutHemisphere() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight_WithoutHemisphere"); Params::CapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetScaledCapsuleRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleRadius"); Params::CapsuleComponent_GetScaledCapsuleRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize"); Params::CapsuleComponent_GetScaledCapsuleSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeight != nullptr) *OutHalfHeight = Parms.OutHalfHeight; } // Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize_WithoutHemisphere"); Params::CapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeightWithoutHemisphere != nullptr) *OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere; } // Function Engine.CapsuleComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetShapeScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetShapeScale"); Params::CapsuleComponent_GetShapeScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetUnscaledCapsuleHalfHeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight"); Params::CapsuleComponent_GetUnscaledCapsuleHalfHeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetUnscaledCapsuleHalfHeight_WithoutHemisphere() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight_WithoutHemisphere"); Params::CapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetUnscaledCapsuleRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleRadius"); Params::CapsuleComponent_GetUnscaledCapsuleRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize"); Params::CapsuleComponent_GetUnscaledCapsuleSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeight != nullptr) *OutHalfHeight = Parms.OutHalfHeight; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize_WithoutHemisphere"); Params::CapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeightWithoutHemisphere != nullptr) *OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere; } // Function Engine.CheatManager.BugIt // (Exec, Native, Public) // Parameters: // const class FString& ScreenShotDescription (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::BugIt(const class FString& ScreenShotDescription) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "BugIt"); Params::CheatManager_BugIt Parms{}; Parms.ScreenShotDescription = std::move(ScreenShotDescription); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.BugItGo // (Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "BugItGo"); Params::CheatManager_BugItGo Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.Pitch = Pitch; Parms.Yaw = Yaw; Parms.Roll = Roll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.BugItStringCreator // (Exec, Native, Public, HasOutParams, HasDefaults) // Parameters: // const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString* GoString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* LocString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, class FString* GoString, class FString* LocString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "BugItStringCreator"); Params::CheatManager_BugItStringCreator Parms{}; Parms.ViewLocation = std::move(ViewLocation); Parms.ViewRotation = std::move(ViewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (GoString != nullptr) *GoString = std::move(Parms.GoString); if (LocString != nullptr) *LocString = std::move(Parms.LocString); } // Function Engine.CheatManager.ChangeSize // (Exec, Native, Public, BlueprintCallable) // Parameters: // float F (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ChangeSize(float F) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ChangeSize"); Params::CheatManager_ChangeSize Parms{}; Parms.F = F; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.CheatScript // (Final, Exec, Native, Public) // Parameters: // const class FString& ScriptName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::CheatScript(const class FString& ScriptName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "CheatScript"); Params::CheatManager_CheatScript Parms{}; Parms.ScriptName = std::move(ScriptName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DamageTarget // (Exec, Native, Public, BlueprintCallable) // Parameters: // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DamageTarget(float DamageAmount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DamageTarget"); Params::CheatManager_DamageTarget Parms{}; Parms.DamageAmount = DamageAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweep // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepCapture // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweepCapture() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepCapture"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepChannel // (Exec, Native, Public) // Parameters: // ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DebugCapsuleSweepChannel(ECollisionChannel Channel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepChannel"); Params::CheatManager_DebugCapsuleSweepChannel Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepClear // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweepClear() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepClear"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepComplex // (Exec, Native, Public) // Parameters: // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DebugCapsuleSweepComplex(bool bTraceComplex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepComplex"); Params::CheatManager_DebugCapsuleSweepComplex Parms{}; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepPawn // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweepPawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepPawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepSize // (Exec, Native, Public) // Parameters: // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DebugCapsuleSweepSize(float HalfHeight, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepSize"); Params::CheatManager_DebugCapsuleSweepSize Parms{}; Parms.HalfHeight = HalfHeight; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyAll // (Exec, Native, Public) // Parameters: // TSubclassOf aClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DestroyAll(TSubclassOf aClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DestroyAll"); Params::CheatManager_DestroyAll Parms{}; Parms.aClass = aClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyAllPawnsExceptTarget // (Exec, Native, Public) void UCheatManager::DestroyAllPawnsExceptTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DestroyAllPawnsExceptTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyPawns // (Exec, Native, Public) // Parameters: // TSubclassOf aClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DestroyPawns(TSubclassOf aClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DestroyPawns"); Params::CheatManager_DestroyPawns Parms{}; Parms.aClass = aClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyServerStatReplicator // (Final, Exec, Native, Public) void UCheatManager::DestroyServerStatReplicator() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DestroyServerStatReplicator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyTarget // (Exec, Native, Public, BlueprintCallable) void UCheatManager::DestroyTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DestroyTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DisableDebugCamera // (Native, Protected, BlueprintCallable) void UCheatManager::DisableDebugCamera() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DisableDebugCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpChatState // (Exec, Native, Public) void UCheatManager::DumpChatState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DumpChatState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpOnlineSessionState // (Exec, Native, Public) void UCheatManager::DumpOnlineSessionState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DumpOnlineSessionState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpPartyState // (Exec, Native, Public) void UCheatManager::DumpPartyState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DumpPartyState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpVoiceMutingState // (Exec, Native, Public) void UCheatManager::DumpVoiceMutingState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DumpVoiceMutingState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.EnableDebugCamera // (Native, Protected, BlueprintCallable) void UCheatManager::EnableDebugCamera() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "EnableDebugCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.FlushLog // (Exec, Native, Public) void UCheatManager::FlushLog() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "FlushLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Fly // (Exec, Native, Public, BlueprintCallable) void UCheatManager::Fly() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Fly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.FreezeFrame // (Exec, Native, Public, BlueprintCallable) // Parameters: // float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::FreezeFrame(float Delay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "FreezeFrame"); Params::CheatManager_FreezeFrame Parms{}; Parms.Delay = Delay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Ghost // (Exec, Native, Public, BlueprintCallable) void UCheatManager::Ghost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Ghost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.God // (Exec, Native, Public, BlueprintCallable) void UCheatManager::God() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "God"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.InvertMouse // (Exec, Native, Public) void UCheatManager::InvertMouse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "InvertMouse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.LogLoc // (Exec, Native, Public) void UCheatManager::LogLoc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "LogLoc"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.OnlyLoadLevel // (Exec, Native, Public) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::OnlyLoadLevel(class FName PackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "OnlyLoadLevel"); Params::CheatManager_OnlyLoadLevel Parms{}; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.PlayersOnly // (Exec, Native, Public, BlueprintCallable) void UCheatManager::PlayersOnly() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "PlayersOnly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ReceiveEndPlay // (Event, Public, BlueprintEvent) void UCheatManager::ReceiveEndPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ReceiveEndPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.CheatManager.ReceiveInitCheatManager // (Event, Public, BlueprintEvent) void UCheatManager::ReceiveInitCheatManager() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ReceiveInitCheatManager"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.CheatManager.ServerToggleAILogging // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void UCheatManager::ServerToggleAILogging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ServerToggleAILogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.SetMouseSensitivityToDefault // (Exec, Native, Public) void UCheatManager::SetMouseSensitivityToDefault() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "SetMouseSensitivityToDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.SetWorldOrigin // (Final, Exec, Native, Public) void UCheatManager::SetWorldOrigin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "SetWorldOrigin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Slomo // (Exec, Native, Public, BlueprintCallable) // Parameters: // float NewTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::Slomo(float NewTimeDilation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Slomo"); Params::CheatManager_Slomo Parms{}; Parms.NewTimeDilation = NewTimeDilation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.SpawnServerStatReplicator // (Final, Exec, Native, Public) void UCheatManager::SpawnServerStatReplicator() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "SpawnServerStatReplicator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.StreamLevelIn // (Exec, Native, Public) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::StreamLevelIn(class FName PackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "StreamLevelIn"); Params::CheatManager_StreamLevelIn Parms{}; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.StreamLevelOut // (Exec, Native, Public) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::StreamLevelOut(class FName PackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "StreamLevelOut"); Params::CheatManager_StreamLevelOut Parms{}; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Summon // (Exec, Native, Public) // Parameters: // const class FString& ClassName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::Summon(const class FString& ClassName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Summon"); Params::CheatManager_Summon Parms{}; Parms.ClassName = std::move(ClassName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Teleport // (Exec, Native, Public, BlueprintCallable) void UCheatManager::Teleport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Teleport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.TestCollisionDistance // (Exec, Native, Public) void UCheatManager::TestCollisionDistance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "TestCollisionDistance"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleAILogging // (Exec, Native, Public) void UCheatManager::ToggleAILogging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ToggleAILogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleDebugCamera // (Exec, Native, Public) void UCheatManager::ToggleDebugCamera() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ToggleDebugCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleServerStatReplicatorClientOverwrite // (Final, Exec, Native, Public) void UCheatManager::ToggleServerStatReplicatorClientOverwrite() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ToggleServerStatReplicatorClientOverwrite"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleServerStatReplicatorUpdateStatNet // (Final, Exec, Native, Public) void UCheatManager::ToggleServerStatReplicatorUpdateStatNet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ToggleServerStatReplicatorUpdateStatNet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.UpdateSafeArea // (Final, Exec, Native, Public) void UCheatManager::UpdateSafeArea() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "UpdateSafeArea"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewActor // (Exec, Native, Public) // Parameters: // class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ViewActor(class FName ActorName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ViewActor"); Params::CheatManager_ViewActor Parms{}; Parms.ActorName = ActorName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewClass // (Exec, Native, Public) // Parameters: // TSubclassOf DesiredClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ViewClass(TSubclassOf DesiredClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ViewClass"); Params::CheatManager_ViewClass Parms{}; Parms.DesiredClass = DesiredClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewPlayer // (Exec, Native, Public) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ViewPlayer(const class FString& S) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ViewPlayer"); Params::CheatManager_ViewPlayer Parms{}; Parms.S = std::move(S); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewSelf // (Exec, Native, Public) void UCheatManager::ViewSelf() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ViewSelf"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Walk // (Exec, Native, Public, BlueprintCallable) void UCheatManager::Walk() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Walk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameViewportClient.SetConsoleTarget // (Exec, Native, Public) // Parameters: // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameViewportClient::SetConsoleTarget(int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameViewportClient", "SetConsoleTarget"); Params::GameViewportClient_SetConsoleTarget Parms{}; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameViewportClient.ShowTitleSafeArea // (Exec, Native, Public) void UGameViewportClient::ShowTitleSafeArea() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameViewportClient", "ShowTitleSafeArea"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameViewportClient.SSSwapControllers // (Exec, Native, Public) void UGameViewportClient::SSSwapControllers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameViewportClient", "SSSwapControllers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CurveFloat.GetFloatValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCurveFloat::GetFloatValue(float InTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveFloat", "GetFloatValue"); Params::CurveFloat_GetFloatValue Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveLinearColorAtlas.GetCurvePosition // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UCurveLinearColor* InCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Position (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCurveLinearColorAtlas::GetCurvePosition(class UCurveLinearColor* InCurve, float* Position) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveLinearColorAtlas", "GetCurvePosition"); Params::CurveLinearColorAtlas_GetCurvePosition Parms{}; Parms.InCurve = InCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Position != nullptr) *Position = Parms.Position; return Parms.ReturnValue; } // Function Engine.CurveSourceInterface.GetBindingName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ICurveSourceInterface::GetBindingName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CurveSourceInterface", "GetBindingName"); Params::CurveSourceInterface_GetBindingName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveSourceInterface.GetCurves // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // TArray* OutValues (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void ICurveSourceInterface::GetCurves(TArray* OutValues) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CurveSourceInterface", "GetCurves"); Params::CurveSourceInterface_GetCurves Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValues != nullptr) *OutValues = std::move(Parms.OutValues); } // Function Engine.CurveSourceInterface.GetCurveValue // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ICurveSourceInterface::GetCurveValue(class FName CurveName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("CurveSourceInterface", "GetCurveValue"); Params::CurveSourceInterface_GetCurveValue Parms{}; Parms.CurveName = CurveName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataTableFunctionLibrary.DoesDataTableRowExist // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataTableFunctionLibrary::DoesDataTableRowExist(class UDataTable* Table, class FName RowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "DoesDataTableRowExist"); Params::DataTableFunctionLibrary_DoesDataTableRowExist Parms{}; Parms.Table = Table; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UCurveTable* CurveTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InXY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEvaluateCurveTableResult* OutResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutXY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDataTableFunctionLibrary::EvaluateCurveTableRow(class UCurveTable* CurveTable, class FName RowName, float InXY, EEvaluateCurveTableResult* OutResult, float* OutXY, const class FString& ContextString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "EvaluateCurveTableRow"); Params::DataTableFunctionLibrary_EvaluateCurveTableRow Parms{}; Parms.CurveTable = CurveTable; Parms.RowName = RowName; Parms.InXY = InXY; Parms.ContextString = std::move(ContextString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutResult != nullptr) *OutResult = Parms.OutResult; if (OutXY != nullptr) *OutXY = Parms.OutXY; } // Function Engine.DataTableFunctionLibrary.GetDataTableColumnAsString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UDataTable* DataTable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UDataTableFunctionLibrary::GetDataTableColumnAsString(const class UDataTable* DataTable, class FName PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableColumnAsString"); Params::DataTableFunctionLibrary_GetDataTableColumnAsString Parms{}; Parms.DataTable = DataTable; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTableRowBase* OutRow (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataTableFunctionLibrary::GetDataTableRowFromName(class UDataTable* Table, class FName RowName, struct FTableRowBase* OutRow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableRowFromName"); Params::DataTableFunctionLibrary_GetDataTableRowFromName Parms{}; Parms.Table = Table; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRow != nullptr) *OutRow = std::move(Parms.OutRow); return Parms.ReturnValue; } // Function Engine.DataTableFunctionLibrary.GetDataTableRowNames // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutRowNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UDataTableFunctionLibrary::GetDataTableRowNames(class UDataTable* Table, TArray* OutRowNames) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableRowNames"); Params::DataTableFunctionLibrary_GetDataTableRowNames Parms{}; Parms.Table = Table; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRowNames != nullptr) *OutRowNames = std::move(Parms.OutRowNames); } // Function Engine.DebugCameraController.ReceiveOnActivate // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* OriginalPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADebugCameraController::ReceiveOnActivate(class APlayerController* OriginalPC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugCameraController", "ReceiveOnActivate"); Params::DebugCameraController_ReceiveOnActivate Parms{}; Parms.OriginalPC = OriginalPC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.DebugCameraController.ReceiveOnActorSelected // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AActor* NewSelectedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SelectHitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SelectHitNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ADebugCameraController::ReceiveOnActorSelected(class AActor* NewSelectedActor, const struct FVector& SelectHitLocation, const struct FVector& SelectHitNormal, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugCameraController", "ReceiveOnActorSelected"); Params::DebugCameraController_ReceiveOnActorSelected Parms{}; Parms.NewSelectedActor = NewSelectedActor; Parms.SelectHitLocation = std::move(SelectHitLocation); Parms.SelectHitNormal = std::move(SelectHitNormal); Parms.Hit = std::move(Hit); UObject::ProcessEvent(Func, &Parms); } // Function Engine.DebugCameraController.ReceiveOnDeactivate // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* RestoredPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADebugCameraController::ReceiveOnDeactivate(class APlayerController* RestoredPC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugCameraController", "ReceiveOnDeactivate"); Params::DebugCameraController_ReceiveOnDeactivate Parms{}; Parms.RestoredPC = RestoredPC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.DebugCameraController.SetPawnMovementSpeedScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewSpeedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADebugCameraController::SetPawnMovementSpeedScale(float NewSpeedScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugCameraController", "SetPawnMovementSpeedScale"); Params::DebugCameraController_SetPawnMovementSpeedScale Parms{}; Parms.NewSpeedScale = NewSpeedScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DebugCameraController.ShowDebugSelectedInfo // (Exec, Native, Public) void ADebugCameraController::ShowDebugSelectedInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugCameraController", "ShowDebugSelectedInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.DebugCameraController.ToggleDisplay // (Final, Native, Public, BlueprintCallable) void ADebugCameraController::ToggleDisplay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugCameraController", "ToggleDisplay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.DebugCameraController.GetSelectedActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ADebugCameraController::GetSelectedActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugCameraController", "GetSelectedActor"); Params::DebugCameraController_GetSelectedActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HUD.AddDebugText // (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // const class FString& DebugText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SrcActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DesiredOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipOverwriteCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bKeepAttachedToActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFont* InFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FontScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::AddDebugText(const class FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "AddDebugText"); Params::HUD_AddDebugText Parms{}; Parms.DebugText = std::move(DebugText); Parms.SrcActor = SrcActor; Parms.Duration = Duration; Parms.Offset = std::move(Offset); Parms.DesiredOffset = std::move(DesiredOffset); Parms.TextColor = std::move(TextColor); Parms.bSkipOverwriteCheck = bSkipOverwriteCheck; Parms.bAbsoluteLocation = bAbsoluteLocation; Parms.bKeepAttachedToActor = bKeepAttachedToActor; Parms.InFont = InFont; Parms.FontScale = FontScale; Parms.bDrawShadow = bDrawShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.AddHitBox // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConsumesInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::AddHitBox(const struct FVector2D& Position, const struct FVector2D& Size, class FName InName, bool bConsumesInput, int32 Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "AddHitBox"); Params::HUD_AddHitBox Parms{}; Parms.Position = std::move(Position); Parms.Size = std::move(Size); Parms.InName = InName; Parms.bConsumesInput = bConsumesInput; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawLine // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float StartScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LineThickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor, float LineThickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawLine"); Params::HUD_DrawLine Parms{}; Parms.StartScreenX = StartScreenX; Parms.StartScreenY = StartScreenY; Parms.EndScreenX = EndScreenX; Parms.EndScreenY = EndScreenY; Parms.LineColor = std::move(LineColor); Parms.LineThickness = LineThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawMaterial // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawMaterial"); Params::HUD_DrawMaterial Parms{}; Parms.Material = Material; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; Parms.MaterialU = MaterialU; Parms.MaterialV = MaterialV; Parms.MaterialUWidth = MaterialUWidth; Parms.MaterialVHeight = MaterialVHeight; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; Parms.Rotation = Rotation; Parms.RotPivot = std::move(RotPivot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawMaterialSimple // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawMaterialSimple"); Params::HUD_DrawMaterialSimple Parms{}; Parms.Material = Material; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawMaterialTriangle // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& V0_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& V1_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& V2_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& V0_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& V1_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& V2_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& V0_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& V1_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& V2_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawMaterialTriangle"); Params::HUD_DrawMaterialTriangle Parms{}; Parms.Material = Material; Parms.V0_Pos = std::move(V0_Pos); Parms.V1_Pos = std::move(V1_Pos); Parms.V2_Pos = std::move(V2_Pos); Parms.V0_UV = std::move(V0_UV); Parms.V1_UV = std::move(V1_UV); Parms.V2_UV = std::move(V2_UV); Parms.V0_Color = std::move(V0_Color); Parms.V1_Color = std::move(V1_Color); Parms.V2_Color = std::move(V2_Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawRect // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& RectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawRect"); Params::HUD_DrawRect Parms{}; Parms.RectColor = std::move(RectColor); Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawText // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawText(const class FString& Text, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawText"); Params::HUD_DrawText Parms{}; Parms.Text = std::move(Text); Parms.TextColor = std::move(TextColor); Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.Font = Font; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawTexture // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TintColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, EBlendMode BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawTexture"); Params::HUD_DrawTexture Parms{}; Parms.Texture = Texture; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; Parms.TextureU = TextureU; Parms.TextureV = TextureV; Parms.TextureUWidth = TextureUWidth; Parms.TextureVHeight = TextureVHeight; Parms.TintColor = std::move(TintColor); Parms.BlendMode = BlendMode; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; Parms.Rotation = Rotation; Parms.RotPivot = std::move(RotPivot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawTextureSimple // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawTextureSimple"); Params::HUD_DrawTextureSimple Parms{}; Parms.Texture = Texture; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.GetActorsInSelectionRectangle // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf ClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& FirstPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& SecondPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bIncludeNonCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bActorMustBeFullyEnclosed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::GetActorsInSelectionRectangle(TSubclassOf ClassFilter, const struct FVector2D& FirstPoint, const struct FVector2D& SecondPoint, TArray* OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "GetActorsInSelectionRectangle"); Params::HUD_GetActorsInSelectionRectangle Parms{}; Parms.ClassFilter = ClassFilter; Parms.FirstPoint = std::move(FirstPoint); Parms.SecondPoint = std::move(SecondPoint); Parms.bIncludeNonCollidingComponents = bIncludeNonCollidingComponents; Parms.bActorMustBeFullyEnclosed = bActorMustBeFullyEnclosed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.HUD.NextDebugTarget // (Exec, Native, Public) void AHUD::NextDebugTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "NextDebugTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.PreviousDebugTarget // (Exec, Native, Public) void AHUD::PreviousDebugTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "PreviousDebugTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ReceiveDrawHUD // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // int32 SizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveDrawHUD(int32 SizeX, int32 SizeY) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveDrawHUD"); Params::HUD_ReceiveDrawHUD Parms{}; Parms.SizeX = SizeX; Parms.SizeY = SizeY; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxBeginCursorOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxBeginCursorOver(const class FName BoxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveHitBoxBeginCursorOver"); Params::HUD_ReceiveHitBoxBeginCursorOver Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxClick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxClick(const class FName BoxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveHitBoxClick"); Params::HUD_ReceiveHitBoxClick Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxEndCursorOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxEndCursorOver(const class FName BoxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveHitBoxEndCursorOver"); Params::HUD_ReceiveHitBoxEndCursorOver Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxRelease // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxRelease(const class FName BoxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveHitBoxRelease"); Params::HUD_ReceiveHitBoxRelease Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.RemoveAllDebugStrings // (Final, Net, NetReliable, Native, Event, Public, NetClient) void AHUD::RemoveAllDebugStrings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "RemoveAllDebugStrings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.RemoveDebugText // (Final, Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* SrcActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLeaveDurationText (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "RemoveDebugText"); Params::HUD_RemoveDebugText Parms{}; Parms.SrcActor = SrcActor; Parms.bLeaveDurationText = bLeaveDurationText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowDebug // (Exec, Native, Public) // Parameters: // class FName DebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ShowDebug(class FName DebugType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ShowDebug"); Params::HUD_ShowDebug Parms{}; Parms.DebugType = DebugType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowDebugForReticleTargetToggle // (Final, Exec, Native, Public) // Parameters: // TSubclassOf DesiredClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ShowDebugForReticleTargetToggle(TSubclassOf DesiredClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ShowDebugForReticleTargetToggle"); Params::HUD_ShowDebugForReticleTargetToggle Parms{}; Parms.DesiredClass = DesiredClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowDebugToggleSubCategory // (Final, Exec, Native, Public) // Parameters: // class FName Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ShowDebugToggleSubCategory(class FName Category) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ShowDebugToggleSubCategory"); Params::HUD_ShowDebugToggleSubCategory Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowHUD // (Exec, Native, Public) void AHUD::ShowHUD() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ShowHUD"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.Deproject // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "Deproject"); Params::HUD_Deproject Parms{}; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldPosition != nullptr) *WorldPosition = std::move(Parms.WorldPosition); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); } // Function Engine.HUD.GetOwningPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AHUD::GetOwningPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "GetOwningPawn"); Params::HUD_GetOwningPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HUD.GetOwningPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* AHUD::GetOwningPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "GetOwningPlayerController"); Params::HUD_GetOwningPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HUD.GetTextSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutWidth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::GetTextSize(const class FString& Text, float* OutWidth, float* OutHeight, class UFont* Font, float Scale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "GetTextSize"); Params::HUD_GetTextSize Parms{}; Parms.Text = std::move(Text); Parms.Font = Font; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWidth != nullptr) *OutWidth = Parms.OutWidth; if (OutHeight != nullptr) *OutHeight = Parms.OutHeight; } // Function Engine.HUD.Project // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AHUD::Project(const struct FVector& Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "Project"); Params::HUD_Project Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalActor.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ADecalActor::CreateDynamicMaterialInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalActor", "CreateDynamicMaterialInstance"); Params::DecalActor_CreateDynamicMaterialInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalActor.SetDecalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADecalActor::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalActor", "SetDecalMaterial"); Params::DecalActor_SetDecalMaterial Parms{}; Parms.NewDecalMaterial = NewDecalMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalActor.GetDecalMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* ADecalActor::GetDecalMaterial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalActor", "GetDecalMaterial"); Params::DecalActor_GetDecalMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LightComponentBase.SetAffectGlobalIllumination // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetAffectGlobalIllumination(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "SetAffectGlobalIllumination"); Params::LightComponentBase_SetAffectGlobalIllumination Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetAffectReflection // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetAffectReflection(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "SetAffectReflection"); Params::LightComponentBase_SetAffectReflection Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastDeepShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastDeepShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "SetCastDeepShadow"); Params::LightComponentBase_SetCastDeepShadow Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastRaytracedShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastRaytracedShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "SetCastRaytracedShadow"); Params::LightComponentBase_SetCastRaytracedShadow Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastShadows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastShadows(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "SetCastShadows"); Params::LightComponentBase_SetCastShadows Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastVolumetricShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastVolumetricShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "SetCastVolumetricShadow"); Params::LightComponentBase_SetCastVolumetricShadow Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetSamplesPerPixel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetSamplesPerPixel(int32 NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "SetSamplesPerPixel"); Params::LightComponentBase_SetSamplesPerPixel Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.GetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ULightComponentBase::GetLightColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "GetLightColor"); Params::LightComponentBase_GetLightColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LightComponent.SetAffectDynamicIndirectLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetAffectDynamicIndirectLighting(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetAffectDynamicIndirectLighting"); Params::LightComponent_SetAffectDynamicIndirectLighting Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetAffectTranslucentLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetAffectTranslucentLighting(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetAffectTranslucentLighting"); Params::LightComponent_SetAffectTranslucentLighting Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomMaxBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomMaxBrightness(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetBloomMaxBrightness"); Params::LightComponent_SetBloomMaxBrightness Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetBloomScale"); Params::LightComponent_SetBloomScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomThreshold(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetBloomThreshold"); Params::LightComponent_SetBloomThreshold Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomTint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomTint(const struct FColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetBloomTint"); Params::LightComponent_SetBloomTint Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetEnableLightShaftBloom // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetEnableLightShaftBloom(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetEnableLightShaftBloom"); Params::LightComponent_SetEnableLightShaftBloom Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetForceCachedShadowsForMovablePrimitives // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetForceCachedShadowsForMovablePrimitives(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetForceCachedShadowsForMovablePrimitives"); Params::LightComponent_SetForceCachedShadowsForMovablePrimitives Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIESBrightnessScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIESBrightnessScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetIESBrightnessScale"); Params::LightComponent_SetIESBrightnessScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIESTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureLightProfile* NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIESTexture(class UTextureLightProfile* NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetIESTexture"); Params::LightComponent_SetIESTexture Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIndirectLightingIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIndirectLightingIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetIndirectLightingIntensity"); Params::LightComponent_SetIndirectLightingIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetIntensity"); Params::LightComponent_SetIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightColor"); Params::LightComponent_SetLightColor Parms{}; Parms.NewLightColor = std::move(NewLightColor); Parms.bSRGB = bSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionDisabledBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionDisabledBrightness(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightFunctionDisabledBrightness"); Params::LightComponent_SetLightFunctionDisabledBrightness Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionFadeDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightFunctionFadeDistance"); Params::LightComponent_SetLightFunctionFadeDistance Parms{}; Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightFunctionMaterial"); Params::LightComponent_SetLightFunctionMaterial Parms{}; Parms.NewLightFunctionMaterial = NewLightFunctionMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightFunctionScale"); Params::LightComponent_SetLightFunctionScale Parms{}; Parms.NewLightFunctionScale = std::move(NewLightFunctionScale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightingChannels // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bChannel0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChannel1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChannel2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightingChannels"); Params::LightComponent_SetLightingChannels Parms{}; Parms.bChannel0 = bChannel0; Parms.bChannel1 = bChannel1; Parms.bChannel2 = bChannel2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetShadowBias // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetShadowBias(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetShadowBias"); Params::LightComponent_SetShadowBias Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetShadowSlopeBias // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetShadowSlopeBias(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetShadowSlopeBias"); Params::LightComponent_SetShadowSlopeBias Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetSpecularScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetSpecularScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetSpecularScale"); Params::LightComponent_SetSpecularScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetTemperature // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetTemperature(float NewTemperature) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetTemperature"); Params::LightComponent_SetTemperature Parms{}; Parms.NewTemperature = NewTemperature; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetTransmission // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetTransmission(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetTransmission"); Params::LightComponent_SetTransmission Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetUseIESBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetUseIESBrightness(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetUseIESBrightness"); Params::LightComponent_SetUseIESBrightness Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetUseTemperature // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetUseTemperature(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetUseTemperature"); Params::LightComponent_SetUseTemperature Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetVolumetricScatteringIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetVolumetricScatteringIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetVolumetricScatteringIntensity"); Params::LightComponent_SetVolumetricScatteringIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetAtmosphereSunLight // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetAtmosphereSunLight(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetAtmosphereSunLight"); Params::DirectionalLightComponent_SetAtmosphereSunLight Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetAtmosphereSunLightIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetAtmosphereSunLightIndex(int32 NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetAtmosphereSunLightIndex"); Params::DirectionalLightComponent_SetAtmosphereSunLightIndex Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetCascadeDistributionExponent(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeDistributionExponent"); Params::DirectionalLightComponent_SetCascadeDistributionExponent Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetCascadeTransitionFraction(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeTransitionFraction"); Params::DirectionalLightComponent_SetCascadeTransitionFraction Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetDynamicShadowCascades // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetDynamicShadowCascades(int32 NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowCascades"); Params::DirectionalLightComponent_SetDynamicShadowCascades Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetDynamicShadowDistanceMovableLight(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceMovableLight"); Params::DirectionalLightComponent_SetDynamicShadowDistanceMovableLight Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetDynamicShadowDistanceStationaryLight(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceStationaryLight"); Params::DirectionalLightComponent_SetDynamicShadowDistanceStationaryLight Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetEnableLightShaftOcclusion(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetEnableLightShaftOcclusion"); Params::DirectionalLightComponent_SetEnableLightShaftOcclusion Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetLightShaftOverrideDirection(const struct FVector& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetLightShaftOverrideDirection"); Params::DirectionalLightComponent_SetLightShaftOverrideDirection Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetOcclusionMaskDarkness(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetOcclusionMaskDarkness"); Params::DirectionalLightComponent_SetOcclusionMaskDarkness Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetShadowAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetShadowAmount(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetShadowAmount"); Params::DirectionalLightComponent_SetShadowAmount Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetShadowDistanceFadeoutFraction(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetShadowDistanceFadeoutFraction"); Params::DirectionalLightComponent_SetShadowDistanceFadeoutFraction Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ViewportStatsSubsystem.AddDisplayDelegate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TDelegate&Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UViewportStatsSubsystem::AddDisplayDelegate(const TDelegate& Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ViewportStatsSubsystem", "AddDisplayDelegate"); Params::ViewportStatsSubsystem_AddDisplayDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ViewportStatsSubsystem.AddTimedDisplay // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FText& Text (Parm, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UViewportStatsSubsystem::AddTimedDisplay(const class FText& Text, const struct FLinearColor& Color, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ViewportStatsSubsystem", "AddTimedDisplay"); Params::ViewportStatsSubsystem_AddTimedDisplay Parms{}; Parms.Text = std::move(Text); Parms.Color = std::move(Color); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ViewportStatsSubsystem.RemoveDisplayDelegate // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 IndexToRemove (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UViewportStatsSubsystem::RemoveDisplayDelegate(const int32 IndexToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ViewportStatsSubsystem", "RemoveDisplayDelegate"); Params::ViewportStatsSubsystem_RemoveDisplayDelegate Parms{}; Parms.IndexToRemove = IndexToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetBoundaryMax // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBoundaryMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMax"); Params::SplineMeshComponent_SetBoundaryMax Parms{}; Parms.InBoundaryMax = InBoundaryMax; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetBoundaryMin // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBoundaryMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMin"); Params::SplineMeshComponent_SetBoundaryMin Parms{}; Parms.InBoundaryMin = InBoundaryMin; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& EndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndOffset"); Params::SplineMeshComponent_SetEndOffset Parms{}; Parms.EndOffset = std::move(EndOffset); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndPosition"); Params::SplineMeshComponent_SetEndPosition Parms{}; Parms.EndPos = std::move(EndPos); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndRoll // (Final, Native, Public, BlueprintCallable) // Parameters: // float EndRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndRoll(float EndRoll, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndRoll"); Params::SplineMeshComponent_SetEndRoll Parms{}; Parms.EndRoll = EndRoll; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& EndScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndScale"); Params::SplineMeshComponent_SetEndScale Parms{}; Parms.EndScale = std::move(EndScale); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndTangent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndTangent"); Params::SplineMeshComponent_SetEndTangent Parms{}; Parms.EndTangent = std::move(EndTangent); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetForwardAxis // (Final, Native, Public, BlueprintCallable) // Parameters: // ESplineMeshAxis InForwardAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetForwardAxis(ESplineMeshAxis InForwardAxis, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetForwardAxis"); Params::SplineMeshComponent_SetForwardAxis Parms{}; Parms.InForwardAxis = InForwardAxis; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetSplineUpDir // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InSplineUpDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetSplineUpDir(const struct FVector& InSplineUpDir, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetSplineUpDir"); Params::SplineMeshComponent_SetSplineUpDir Parms{}; Parms.InSplineUpDir = std::move(InSplineUpDir); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartAndEnd // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartAndEnd(const struct FVector& StartPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartAndEnd"); Params::SplineMeshComponent_SetStartAndEnd Parms{}; Parms.StartPos = std::move(StartPos); Parms.StartTangent = std::move(StartTangent); Parms.EndPos = std::move(EndPos); Parms.EndTangent = std::move(EndTangent); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& StartOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartOffset"); Params::SplineMeshComponent_SetStartOffset Parms{}; Parms.StartOffset = std::move(StartOffset); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartPosition(const struct FVector& StartPos, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartPosition"); Params::SplineMeshComponent_SetStartPosition Parms{}; Parms.StartPos = std::move(StartPos); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartRoll // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartRoll(float StartRoll, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartRoll"); Params::SplineMeshComponent_SetStartRoll Parms{}; Parms.StartRoll = StartRoll; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& StartScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartScale"); Params::SplineMeshComponent_SetStartScale Parms{}; Parms.StartScale = std::move(StartScale); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartTangent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartTangent"); Params::SplineMeshComponent_SetStartTangent Parms{}; Parms.StartTangent = std::move(StartTangent); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.UpdateMesh // (Final, Native, Public, BlueprintCallable) void USplineMeshComponent::UpdateMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "UpdateMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.GetBoundaryMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetBoundaryMax() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMax"); Params::SplineMeshComponent_GetBoundaryMax Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetBoundaryMin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetBoundaryMin() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMin"); Params::SplineMeshComponent_GetBoundaryMin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetEndOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndOffset"); Params::SplineMeshComponent_GetEndOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetEndPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndPosition"); Params::SplineMeshComponent_GetEndPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndRoll // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetEndRoll() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndRoll"); Params::SplineMeshComponent_GetEndRoll Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetEndScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndScale"); Params::SplineMeshComponent_GetEndScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndTangent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetEndTangent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndTangent"); Params::SplineMeshComponent_GetEndTangent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetForwardAxis // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESplineMeshAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESplineMeshAxis USplineMeshComponent::GetForwardAxis() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetForwardAxis"); Params::SplineMeshComponent_GetForwardAxis Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetSplineUpDir // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetSplineUpDir() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetSplineUpDir"); Params::SplineMeshComponent_GetSplineUpDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetStartOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartOffset"); Params::SplineMeshComponent_GetStartOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetStartPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartPosition"); Params::SplineMeshComponent_GetStartPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartRoll // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetStartRoll() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartRoll"); Params::SplineMeshComponent_GetStartRoll Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetStartScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartScale"); Params::SplineMeshComponent_GetStartScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartTangent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetStartTangent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartTangent"); Params::SplineMeshComponent_GetStartTangent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OptionalName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMIDCreationFlags CreationFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UKismetMaterialLibrary::CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent, class FName OptionalName, EMIDCreationFlags CreationFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "CreateDynamicMaterialInstance"); Params::KismetMaterialLibrary_CreateDynamicMaterialInstance Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Parent = Parent; Parms.OptionalName = OptionalName; Parms.CreationFlags = CreationFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMaterialLibrary.GetScalarParameterValue // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMaterialLibrary::GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "GetScalarParameterValue"); Params::KismetMaterialLibrary_GetScalarParameterValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMaterialLibrary.GetVectorParameterValue // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMaterialLibrary::GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "GetVectorParameterValue"); Params::KismetMaterialLibrary_GetVectorParameterValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMaterialLibrary.SetScalarParameterValue // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ParameterValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMaterialLibrary::SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, float ParameterValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "SetScalarParameterValue"); Params::KismetMaterialLibrary_SetScalarParameterValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; Parms.ParameterValue = ParameterValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMaterialLibrary.SetVectorParameterValue // (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ParameterValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMaterialLibrary::SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, const struct FLinearColor& ParameterValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "SetVectorParameterValue"); Params::KismetMaterialLibrary_SetVectorParameterValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; Parms.ParameterValue = std::move(ParameterValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.Activate // (Final, Native, Public, BlueprintCallable) void AEmitter::Activate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "Activate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.Deactivate // (Final, Native, Public, BlueprintCallable) void AEmitter::Deactivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "Deactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.OnParticleSystemFinished // (Native, Public) // Parameters: // class UParticleSystemComponent* FinishedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "OnParticleSystemFinished"); Params::Emitter_OnParticleSystemFinished Parms{}; Parms.FinishedComponent = FinishedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.OnRep_bCurrentlyActive // (Native, Public) void AEmitter::OnRep_bCurrentlyActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "OnRep_bCurrentlyActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetActorParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetActorParameter(class FName ParameterName, class AActor* Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetActorParameter"); Params::Emitter_SetActorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetColorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetColorParameter"); Params::Emitter_SetColorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = std::move(Param); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetFloatParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetFloatParameter(class FName ParameterName, float Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetFloatParameter"); Params::Emitter_SetFloatParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetMaterialParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetMaterialParameter"); Params::Emitter_SetMaterialParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetTemplate // (Native, Public, BlueprintCallable) // Parameters: // class UParticleSystem* NewTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetTemplate(class UParticleSystem* NewTemplate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetTemplate"); Params::Emitter_SetTemplate Parms{}; Parms.NewTemplate = NewTemplate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetVectorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetVectorParameter(class FName ParameterName, const struct FVector& Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetVectorParameter"); Params::Emitter_SetVectorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = std::move(Param); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.ToggleActive // (Final, Native, Public, BlueprintCallable) void AEmitter::ToggleActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "ToggleActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEmitter::IsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "IsActive"); Params::Emitter_IsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Bool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Bool(const class FString& AppendTo, const class FString& Prefix, bool InBool, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Bool"); Params::KismetStringLibrary_BuildString_Bool Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InBool = InBool; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Color // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Color(const class FString& AppendTo, const class FString& Prefix, const struct FLinearColor& InColor, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Color"); Params::KismetStringLibrary_BuildString_Color Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InColor = std::move(InColor); Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Float(const class FString& AppendTo, const class FString& Prefix, float InFloat, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Float"); Params::KismetStringLibrary_BuildString_Float Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InFloat = InFloat; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Int(const class FString& AppendTo, const class FString& Prefix, int32 inInt, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Int"); Params::KismetStringLibrary_BuildString_Int Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.inInt = inInt; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_IntVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntVector& InIntVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_IntVector(const class FString& AppendTo, const class FString& Prefix, const struct FIntVector& InIntVector, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_IntVector"); Params::KismetStringLibrary_BuildString_IntVector Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InIntVector = std::move(InIntVector); Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Name // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Name(const class FString& AppendTo, const class FString& Prefix, class FName InName, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Name"); Params::KismetStringLibrary_BuildString_Name Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InName = InName; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Object // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Object(const class FString& AppendTo, const class FString& Prefix, class UObject* InObj, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Object"); Params::KismetStringLibrary_BuildString_Object Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InObj = InObj; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Rotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Rotator(const class FString& AppendTo, const class FString& Prefix, const struct FRotator& InRot, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Rotator"); Params::KismetStringLibrary_BuildString_Rotator Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InRot = std::move(InRot); Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Vector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Vector(const class FString& AppendTo, const class FString& Prefix, const struct FVector& InVector, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Vector"); Params::KismetStringLibrary_BuildString_Vector Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InVector = std::move(InVector); Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Vector2d // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Vector2d(const class FString& AppendTo, const class FString& Prefix, const struct FVector2D& InVector2D, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Vector2d"); Params::KismetStringLibrary_BuildString_Vector2d Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InVector2D = std::move(InVector2D); Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Concat_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Concat_StrStr(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Concat_StrStr"); Params::KismetStringLibrary_Concat_StrStr Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Contains // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SearchIn (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Substring (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::Contains(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Contains"); Params::KismetStringLibrary_Contains Parms{}; Parms.SearchIn = std::move(SearchIn); Parms.Substring = std::move(Substring); Parms.bUseCase = bUseCase; Parms.bSearchFromEnd = bSearchFromEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_BoolToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_BoolToString(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_BoolToString"); Params::KismetStringLibrary_Conv_BoolToString Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ByteToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_ByteToString(uint8 InByte) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ByteToString"); Params::KismetStringLibrary_Conv_ByteToString Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ColorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_ColorToString(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ColorToString"); Params::KismetStringLibrary_Conv_ColorToString Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_FloatToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_FloatToString(float InFloat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_FloatToString"); Params::KismetStringLibrary_Conv_FloatToString Parms{}; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_IntPointToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPoint& InIntPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_IntPointToString(const struct FIntPoint& InIntPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntPointToString"); Params::KismetStringLibrary_Conv_IntPointToString Parms{}; Parms.InIntPoint = std::move(InIntPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_IntToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_IntToString(int32 inInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntToString"); Params::KismetStringLibrary_Conv_IntToString Parms{}; Parms.inInt = inInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_IntVectorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntVector& InIntVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_IntVectorToString(const struct FIntVector& InIntVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntVectorToString"); Params::KismetStringLibrary_Conv_IntVectorToString Parms{}; Parms.InIntVec = std::move(InIntVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_MatrixToString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_MatrixToString(const struct FMatrix& InMatrix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_MatrixToString"); Params::KismetStringLibrary_Conv_MatrixToString Parms{}; Parms.InMatrix = std::move(InMatrix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_NameToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_NameToString(class FName InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_NameToString"); Params::KismetStringLibrary_Conv_NameToString Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ObjectToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_ObjectToString(class UObject* InObj) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ObjectToString"); Params::KismetStringLibrary_Conv_ObjectToString Parms{}; Parms.InObj = InObj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_RotatorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_RotatorToString(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_RotatorToString"); Params::KismetStringLibrary_Conv_RotatorToString Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor* OutConvertedColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToColor(const class FString& inString, struct FLinearColor* OutConvertedColor, bool* OutIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToColor"); Params::KismetStringLibrary_Conv_StringToColor Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedColor != nullptr) *OutConvertedColor = std::move(Parms.OutConvertedColor); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetStringLibrary::Conv_StringToFloat(const class FString& inString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToFloat"); Params::KismetStringLibrary_Conv_StringToFloat Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::Conv_StringToInt(const class FString& inString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToInt"); Params::KismetStringLibrary_Conv_StringToInt Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKismetStringLibrary::Conv_StringToName(const class FString& inString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToName"); Params::KismetStringLibrary_Conv_StringToName Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutConvertedRotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToRotator(const class FString& inString, struct FRotator* OutConvertedRotator, bool* OutIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToRotator"); Params::KismetStringLibrary_Conv_StringToRotator Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedRotator != nullptr) *OutConvertedRotator = std::move(Parms.OutConvertedRotator); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutConvertedVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToVector(const class FString& inString, struct FVector* OutConvertedVector, bool* OutIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToVector"); Params::KismetStringLibrary_Conv_StringToVector Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedVector != nullptr) *OutConvertedVector = std::move(Parms.OutConvertedVector); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToVector2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* OutConvertedVector2D (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToVector2D(const class FString& inString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToVector2D"); Params::KismetStringLibrary_Conv_StringToVector2D Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedVector2D != nullptr) *OutConvertedVector2D = std::move(Parms.OutConvertedVector2D); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_TransformToString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_TransformToString(const struct FTransform& InTrans) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_TransformToString"); Params::KismetStringLibrary_Conv_TransformToString Parms{}; Parms.InTrans = std::move(InTrans); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_Vector2dToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_Vector2dToString(const struct FVector2D& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_Vector2dToString"); Params::KismetStringLibrary_Conv_Vector2dToString Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_VectorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_VectorToString(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_VectorToString"); Params::KismetStringLibrary_Conv_VectorToString Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.CullArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* inArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::CullArray(const class FString& SourceString, TArray* inArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "CullArray"); Params::KismetStringLibrary_CullArray Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (inArray != nullptr) *inArray = std::move(Parms.inArray); return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.EndsWith // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InSuffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::EndsWith(const class FString& SourceString, const class FString& InSuffix, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "EndsWith"); Params::KismetStringLibrary_EndsWith Parms{}; Parms.SourceString = std::move(SourceString); Parms.InSuffix = std::move(InSuffix); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.EqualEqual_StriStri // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::EqualEqual_StriStri(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "EqualEqual_StriStri"); Params::KismetStringLibrary_EqualEqual_StriStri Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.EqualEqual_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::EqualEqual_StrStr(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "EqualEqual_StrStr"); Params::KismetStringLibrary_EqualEqual_StrStr Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.FindSubstring // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SearchIn (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Substring (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::FindSubstring(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "FindSubstring"); Params::KismetStringLibrary_FindSubstring Parms{}; Parms.SearchIn = std::move(SearchIn); Parms.Substring = std::move(Substring); Parms.bUseCase = bUseCase; Parms.bSearchFromEnd = bSearchFromEnd; Parms.StartPosition = StartPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.GetCharacterArrayFromString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringLibrary::GetCharacterArrayFromString(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "GetCharacterArrayFromString"); Params::KismetStringLibrary_GetCharacterArrayFromString Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.GetCharacterAsNumber // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::GetCharacterAsNumber(const class FString& SourceString, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "GetCharacterAsNumber"); Params::KismetStringLibrary_GetCharacterAsNumber Parms{}; Parms.SourceString = std::move(SourceString); Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.GetSubstring // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::GetSubstring(const class FString& SourceString, int32 StartIndex, int32 Length) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "GetSubstring"); Params::KismetStringLibrary_GetSubstring Parms{}; Parms.SourceString = std::move(SourceString); Parms.StartIndex = StartIndex; Parms.Length = Length; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.IsEmpty // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::IsEmpty(const class FString& inString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "IsEmpty"); Params::KismetStringLibrary_IsEmpty Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.IsNumeric // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::IsNumeric(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "IsNumeric"); Params::KismetStringLibrary_IsNumeric Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.JoinStringArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& Separator (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::JoinStringArray(const TArray& SourceArray, const class FString& Separator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "JoinStringArray"); Params::KismetStringLibrary_JoinStringArray Parms{}; Parms.SourceArray = std::move(SourceArray); Parms.Separator = std::move(Separator); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Left // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Left(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Left"); Params::KismetStringLibrary_Left Parms{}; Parms.SourceString = std::move(SourceString); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.LeftChop // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::LeftChop(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "LeftChop"); Params::KismetStringLibrary_LeftChop Parms{}; Parms.SourceString = std::move(SourceString); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.LeftPad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::LeftPad(const class FString& SourceString, int32 ChCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "LeftPad"); Params::KismetStringLibrary_LeftPad Parms{}; Parms.SourceString = std::move(SourceString); Parms.ChCount = ChCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Len // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::Len(const class FString& S) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Len"); Params::KismetStringLibrary_Len Parms{}; Parms.S = std::move(S); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.MatchesWildcard // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Wildcard (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::MatchesWildcard(const class FString& SourceString, const class FString& Wildcard, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "MatchesWildcard"); Params::KismetStringLibrary_MatchesWildcard Parms{}; Parms.SourceString = std::move(SourceString); Parms.Wildcard = std::move(Wildcard); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Mid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Mid(const class FString& SourceString, int32 Start, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Mid"); Params::KismetStringLibrary_Mid Parms{}; Parms.SourceString = std::move(SourceString); Parms.Start = Start; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.NotEqual_StriStri // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::NotEqual_StriStri(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "NotEqual_StriStri"); Params::KismetStringLibrary_NotEqual_StriStri Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.NotEqual_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::NotEqual_StrStr(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "NotEqual_StrStr"); Params::KismetStringLibrary_NotEqual_StrStr Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ParseIntoArray // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Delimiter (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool CullEmptyStrings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringLibrary::ParseIntoArray(const class FString& SourceString, const class FString& Delimiter, const bool CullEmptyStrings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "ParseIntoArray"); Params::KismetStringLibrary_ParseIntoArray Parms{}; Parms.SourceString = std::move(SourceString); Parms.Delimiter = std::move(Delimiter); Parms.CullEmptyStrings = CullEmptyStrings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Replace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& From (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& To (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Replace(const class FString& SourceString, const class FString& From, const class FString& To, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Replace"); Params::KismetStringLibrary_Replace Parms{}; Parms.SourceString = std::move(SourceString); Parms.From = std::move(From); Parms.To = std::move(To); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ReplaceInline // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class FString& SourceString (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SearchText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ReplacementText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::ReplaceInline(class FString& SourceString, const class FString& SearchText, const class FString& ReplacementText, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "ReplaceInline"); Params::KismetStringLibrary_ReplaceInline Parms{}; Parms.SourceString = std::move(SourceString); Parms.SearchText = std::move(SearchText); Parms.ReplacementText = std::move(ReplacementText); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; SourceString = std::move(Parms.SourceString); return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Reverse // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Reverse(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Reverse"); Params::KismetStringLibrary_Reverse Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Right // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Right(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Right"); Params::KismetStringLibrary_Right Parms{}; Parms.SourceString = std::move(SourceString); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.RightChop // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::RightChop(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "RightChop"); Params::KismetStringLibrary_RightChop Parms{}; Parms.SourceString = std::move(SourceString); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.RightPad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::RightPad(const class FString& SourceString, int32 ChCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "RightPad"); Params::KismetStringLibrary_RightPad Parms{}; Parms.SourceString = std::move(SourceString); Parms.ChCount = ChCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Split // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* LeftS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* RightS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchDir SearchDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::Split(const class FString& SourceString, const class FString& InStr, class FString* LeftS, class FString* RightS, ESearchCase SearchCase, ESearchDir SearchDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Split"); Params::KismetStringLibrary_Split Parms{}; Parms.SourceString = std::move(SourceString); Parms.InStr = std::move(InStr); Parms.SearchCase = SearchCase; Parms.SearchDir = SearchDir; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LeftS != nullptr) *LeftS = std::move(Parms.LeftS); if (RightS != nullptr) *RightS = std::move(Parms.RightS); return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.StartsWith // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InPrefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::StartsWith(const class FString& SourceString, const class FString& InPrefix, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "StartsWith"); Params::KismetStringLibrary_StartsWith Parms{}; Parms.SourceString = std::move(SourceString); Parms.InPrefix = std::move(InPrefix); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.TimeSecondsToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::TimeSecondsToString(float InSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "TimeSecondsToString"); Params::KismetStringLibrary_TimeSecondsToString Parms{}; Parms.InSeconds = InSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ToLower // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::ToLower(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "ToLower"); Params::KismetStringLibrary_ToLower Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ToUpper // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::ToUpper(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "ToUpper"); Params::KismetStringLibrary_ToUpper Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Trim // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Trim(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Trim"); Params::KismetStringLibrary_Trim Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.TrimTrailing // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::TrimTrailing(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "TrimTrailing"); Params::KismetStringLibrary_TrimTrailing Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.CalibrateTilt // (Final, Native, Static, Public, BlueprintCallable) void UKismetInputLibrary::CalibrateTilt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "CalibrateTilt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetInputLibrary.EqualEqual_InputChordInputChord // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputChord& A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FInputChord& B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::EqualEqual_InputChordInputChord(const struct FInputChord& A, const struct FInputChord& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "EqualEqual_InputChordInputChord"); Params::KismetInputLibrary_EqualEqual_InputChordInputChord Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.EqualEqual_KeyKey // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "EqualEqual_KeyKey"); Params::KismetInputLibrary_EqualEqual_KeyKey Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetAnalogValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FAnalogInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetInputLibrary::GetAnalogValue(const struct FAnalogInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "GetAnalogValue"); Params::KismetInputLibrary_GetAnalogValue Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKeyEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKismetInputLibrary::GetKey(const struct FKeyEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "GetKey"); Params::KismetInputLibrary_GetKey Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetUserIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKeyEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::GetUserIndex(const struct FKeyEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "GetUserIndex"); Params::KismetInputLibrary_GetUserIndex Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputChord_GetDisplayName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputChord& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetInputLibrary::InputChord_GetDisplayName(const struct FInputChord& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputChord_GetDisplayName"); Params::KismetInputLibrary_InputChord_GetDisplayName Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsAltDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsAltDown"); Params::KismetInputLibrary_InputEvent_IsAltDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsCommandDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsCommandDown"); Params::KismetInputLibrary_InputEvent_IsCommandDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsControlDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsControlDown"); Params::KismetInputLibrary_InputEvent_IsControlDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftAltDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftAltDown"); Params::KismetInputLibrary_InputEvent_IsLeftAltDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftCommandDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftCommandDown"); Params::KismetInputLibrary_InputEvent_IsLeftCommandDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftControlDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftControlDown"); Params::KismetInputLibrary_InputEvent_IsLeftControlDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftShiftDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftShiftDown"); Params::KismetInputLibrary_InputEvent_IsLeftShiftDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRepeat // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRepeat(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRepeat"); Params::KismetInputLibrary_InputEvent_IsRepeat Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightAltDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightAltDown"); Params::KismetInputLibrary_InputEvent_IsRightAltDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightCommandDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightCommandDown"); Params::KismetInputLibrary_InputEvent_IsRightCommandDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightControlDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightControlDown"); Params::KismetInputLibrary_InputEvent_IsRightControlDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightShiftDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightShiftDown"); Params::KismetInputLibrary_InputEvent_IsRightShiftDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsShiftDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsShiftDown"); Params::KismetInputLibrary_InputEvent_IsShiftDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetDisplayName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetInputLibrary::Key_GetDisplayName(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetDisplayName"); Params::KismetInputLibrary_Key_GetDisplayName Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetNavigationAction // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUINavigationAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EUINavigationAction UKismetInputLibrary::Key_GetNavigationAction(const struct FKey& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationAction"); Params::KismetInputLibrary_Key_GetNavigationAction Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetNavigationActionFromKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // EUINavigationAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EUINavigationAction UKismetInputLibrary::Key_GetNavigationActionFromKey(const struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationActionFromKey"); Params::KismetInputLibrary_Key_GetNavigationActionFromKey Parms{}; Parms.InKeyEvent = std::move(InKeyEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromAnalog // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FAnalogInputEvent& InAnalogEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // EUINavigation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EUINavigation UKismetInputLibrary::Key_GetNavigationDirectionFromAnalog(const struct FAnalogInputEvent& InAnalogEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationDirectionFromAnalog"); Params::KismetInputLibrary_Key_GetNavigationDirectionFromAnalog Parms{}; Parms.InAnalogEvent = std::move(InAnalogEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // EUINavigation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EUINavigation UKismetInputLibrary::Key_GetNavigationDirectionFromKey(const struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationDirectionFromKey"); Params::KismetInputLibrary_Key_GetNavigationDirectionFromKey Parms{}; Parms.InKeyEvent = std::move(InKeyEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsAnalog // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsAnalog(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAnalog"); Params::KismetInputLibrary_Key_IsAnalog Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsAxis1D // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsAxis1D(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAxis1D"); Params::KismetInputLibrary_Key_IsAxis1D Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsAxis2D // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsAxis2D(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAxis2D"); Params::KismetInputLibrary_Key_IsAxis2D Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsAxis3D // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsAxis3D(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAxis3D"); Params::KismetInputLibrary_Key_IsAxis3D Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsButtonAxis // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsButtonAxis(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsButtonAxis"); Params::KismetInputLibrary_Key_IsButtonAxis Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsDigital // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsDigital(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsDigital"); Params::KismetInputLibrary_Key_IsDigital Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsGamepadKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsGamepadKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsGamepadKey"); Params::KismetInputLibrary_Key_IsGamepadKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsKeyboardKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsKeyboardKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsKeyboardKey"); Params::KismetInputLibrary_Key_IsKeyboardKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsModifierKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsModifierKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsModifierKey"); Params::KismetInputLibrary_Key_IsModifierKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsMouseButton // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsMouseButton(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsMouseButton"); Params::KismetInputLibrary_Key_IsMouseButton Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsValid(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsValid"); Params::KismetInputLibrary_Key_IsValid Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsVectorAxis // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsVectorAxis(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsVectorAxis"); Params::KismetInputLibrary_Key_IsVectorAxis Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetCursorDelta(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetCursorDelta"); Params::KismetInputLibrary_PointerEvent_GetCursorDelta Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKismetInputLibrary::PointerEvent_GetEffectingButton(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetEffectingButton"); Params::KismetInputLibrary_PointerEvent_GetEffectingButton Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetGestureDelta(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetGestureDelta"); Params::KismetInputLibrary_PointerEvent_GetGestureDelta Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetGestureType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // ESlateGesture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESlateGesture UKismetInputLibrary::PointerEvent_GetGestureType(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetGestureType"); Params::KismetInputLibrary_PointerEvent_GetGestureType Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetLastScreenSpacePosition(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetLastScreenSpacePosition"); Params::KismetInputLibrary_PointerEvent_GetLastScreenSpacePosition Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::PointerEvent_GetPointerIndex(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetPointerIndex"); Params::KismetInputLibrary_PointerEvent_GetPointerIndex Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetScreenSpacePosition(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetScreenSpacePosition"); Params::KismetInputLibrary_PointerEvent_GetScreenSpacePosition Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::PointerEvent_GetTouchpadIndex(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetTouchpadIndex"); Params::KismetInputLibrary_PointerEvent_GetTouchpadIndex Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::PointerEvent_GetUserIndex(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetUserIndex"); Params::KismetInputLibrary_PointerEvent_GetUserIndex Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetInputLibrary::PointerEvent_GetWheelDelta(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetWheelDelta"); Params::KismetInputLibrary_PointerEvent_GetWheelDelta Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FKey& MouseButton (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::PointerEvent_IsMouseButtonDown(const struct FPointerEvent& Input, const struct FKey& MouseButton) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_IsMouseButtonDown"); Params::KismetInputLibrary_PointerEvent_IsMouseButtonDown Parms{}; Parms.Input = std::move(Input); Parms.MouseButton = std::move(MouseButton); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::PointerEvent_IsTouchEvent(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_IsTouchEvent"); Params::KismetInputLibrary_PointerEvent_IsTouchEvent Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetDirectionalInscatteringColor(const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringColor"); Params::ExponentialHeightFogComponent_SetDirectionalInscatteringColor Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetDirectionalInscatteringExponent(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringExponent"); Params::ExponentialHeightFogComponent_SetDirectionalInscatteringExponent Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetDirectionalInscatteringStartDistance(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringStartDistance"); Params::ExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogCutoffDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogCutoffDistance(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogCutoffDistance"); Params::ExponentialHeightFogComponent_SetFogCutoffDistance Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogDensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogDensity(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogDensity"); Params::ExponentialHeightFogComponent_SetFogDensity Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogHeightFalloff(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogHeightFalloff"); Params::ExponentialHeightFogComponent_SetFogHeightFalloff Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogInscatteringColor(const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogInscatteringColor"); Params::ExponentialHeightFogComponent_SetFogInscatteringColor Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogMaxOpacity(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogMaxOpacity"); Params::ExponentialHeightFogComponent_SetFogMaxOpacity Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFullyDirectionalInscatteringColorDistance(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFullyDirectionalInscatteringColorDistance"); Params::ExponentialHeightFogComponent_SetFullyDirectionalInscatteringColorDistance Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetInscatteringColorCubemap(class UTextureCube* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringColorCubemap"); Params::ExponentialHeightFogComponent_SetInscatteringColorCubemap Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetInscatteringColorCubemapAngle(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringColorCubemapAngle"); Params::ExponentialHeightFogComponent_SetInscatteringColorCubemapAngle Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetInscatteringTextureTint(const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringTextureTint"); Params::ExponentialHeightFogComponent_SetInscatteringTextureTint Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetNonDirectionalInscatteringColorDistance(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetNonDirectionalInscatteringColorDistance"); Params::ExponentialHeightFogComponent_SetNonDirectionalInscatteringColorDistance Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetStartDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetStartDistance(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetStartDistance"); Params::ExponentialHeightFogComponent_SetStartDistance Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFog // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFog(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFog"); Params::ExponentialHeightFogComponent_SetVolumetricFog Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogAlbedo(const struct FColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogAlbedo"); Params::ExponentialHeightFogComponent_SetVolumetricFogAlbedo Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogDistance(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogDistance"); Params::ExponentialHeightFogComponent_SetVolumetricFogDistance Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogEmissive(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogEmissive"); Params::ExponentialHeightFogComponent_SetVolumetricFogEmissive Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogExtinctionScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogExtinctionScale"); Params::ExponentialHeightFogComponent_SetVolumetricFogExtinctionScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogScatteringDistribution(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogScatteringDistribution"); Params::ExponentialHeightFogComponent_SetVolumetricFogScatteringDistribution Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Exporter.RunAssetExportTask // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UAssetExportTask* task (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExporter::RunAssetExportTask(class UAssetExportTask* task) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Exporter", "RunAssetExportTask"); Params::Exporter_RunAssetExportTask Parms{}; Parms.task = task; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Exporter.RunAssetExportTasks // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& ExportTasks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExporter::RunAssetExportTasks(const TArray& ExportTasks) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Exporter", "RunAssetExportTasks"); Params::Exporter_RunAssetExportTasks Parms{}; Parms.ExportTasks = std::move(ExportTasks); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Exporter.ScriptRunAssetExportTask // (Event, Public, BlueprintEvent) // Parameters: // class UAssetExportTask* task (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExporter::ScriptRunAssetExportTask(class UAssetExportTask* task) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Exporter", "ScriptRunAssetExportTask"); Params::Exporter_ScriptRunAssetExportTask Parms{}; Parms.task = task; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.AddFloatHistorySample // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FDebugFloatHistory ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FDebugFloatHistory UKismetSystemLibrary::AddFloatHistorySample(float Value, const struct FDebugFloatHistory& FloatHistory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "AddFloatHistorySample"); Params::KismetSystemLibrary_AddFloatHistorySample Parms{}; Parms.Value = Value; Parms.FloatHistory = std::move(FloatHistory); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BeginTransaction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& Context (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Description (Parm, NativeAccessSpecifierPublic) // class UObject* PrimaryObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::BeginTransaction(const class FString& Context, const class FText& Description, class UObject* PrimaryObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BeginTransaction"); Params::KismetSystemLibrary_BeginTransaction Parms{}; Parms.Context = std::move(Context); Parms.Description = std::move(Description); Parms.PrimaryObject = PrimaryObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapActors // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxOverlapActors(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapActors"); Params::KismetSystemLibrary_BoxOverlapActors Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = std::move(BoxPos); Parms.BoxExtent = std::move(BoxExtent); Parms.ObjectTypes = std::move(ObjectTypes); Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxOverlapComponents(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapComponents"); Params::KismetSystemLibrary_BoxOverlapComponents Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = std::move(BoxPos); Parms.Extent = std::move(Extent); Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMulti"); Params::KismetSystemLibrary_BoxTraceMulti Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMultiByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMultiByProfile"); Params::KismetSystemLibrary_BoxTraceMultiByProfile Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMultiForObjects"); Params::KismetSystemLibrary_BoxTraceMultiForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceSingle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingle"); Params::KismetSystemLibrary_BoxTraceSingle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceSingleByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingleByProfile"); Params::KismetSystemLibrary_BoxTraceSingleByProfile Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingleForObjects"); Params::KismetSystemLibrary_BoxTraceSingleForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BreakSoftClassPath // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FSoftClassPath& InSoftClassPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* PathString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::BreakSoftClassPath(const struct FSoftClassPath& InSoftClassPath, class FString* PathString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BreakSoftClassPath"); Params::KismetSystemLibrary_BreakSoftClassPath Parms{}; Parms.InSoftClassPath = std::move(InSoftClassPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathString != nullptr) *PathString = std::move(Parms.PathString); } // Function Engine.KismetSystemLibrary.BreakSoftObjectPath // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* PathString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::BreakSoftObjectPath(const struct FSoftObjectPath& InSoftObjectPath, class FString* PathString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BreakSoftObjectPath"); Params::KismetSystemLibrary_BreakSoftObjectPath Parms{}; Parms.InSoftObjectPath = std::move(InSoftObjectPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathString != nullptr) *PathString = std::move(Parms.PathString); } // Function Engine.KismetSystemLibrary.CancelTransaction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::CancelTransaction(const int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CancelTransaction"); Params::KismetSystemLibrary_CancelTransaction Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.CanLaunchURL // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CanLaunchURL(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CanLaunchURL"); Params::KismetSystemLibrary_CanLaunchURL Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapActors // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleOverlapActors(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapActors"); Params::KismetSystemLibrary_CapsuleOverlapActors Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CapsulePos = std::move(CapsulePos); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = std::move(ObjectTypes); Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleOverlapComponents(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapComponents"); Params::KismetSystemLibrary_CapsuleOverlapComponents Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CapsulePos = std::move(CapsulePos); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMulti"); Params::KismetSystemLibrary_CapsuleTraceMulti Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiByProfile"); Params::KismetSystemLibrary_CapsuleTraceMultiByProfile Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiForObjects"); Params::KismetSystemLibrary_CapsuleTraceMultiForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingle"); Params::KismetSystemLibrary_CapsuleTraceSingle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleByProfile"); Params::KismetSystemLibrary_CapsuleTraceSingleByProfile Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleForObjects"); Params::KismetSystemLibrary_CapsuleTraceSingleForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CollectGarbage // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::CollectGarbage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CollectGarbage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ComponentOverlapActors // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ComponentOverlapActors(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapActors"); Params::KismetSystemLibrary_ComponentOverlapActors Parms{}; Parms.Component = Component; Parms.ComponentTransform = std::move(ComponentTransform); Parms.ObjectTypes = std::move(ObjectTypes); Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ComponentOverlapComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ComponentOverlapComponents(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapComponents"); Params::KismetSystemLibrary_ComponentOverlapComponents Parms{}; Parms.Component = Component; Parms.ComponentTransform = std::move(ComponentTransform); Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ControlScreensaver // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bAllowScreenSaver (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ControlScreensaver(bool bAllowScreenSaver) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ControlScreensaver"); Params::KismetSystemLibrary_ControlScreensaver Parms{}; Parms.bAllowScreenSaver = bAllowScreenSaver; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSubclassOf& Class_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UKismetSystemLibrary::Conv_ClassToSoftClassReference(const TSubclassOf& Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_ClassToSoftClassReference"); Params::KismetSystemLibrary_Conv_ClassToSoftClassReference Parms{}; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_InterfaceToObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TScriptInterface&Interface (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::Conv_InterfaceToObject(const TScriptInterface& Interface) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_InterfaceToObject"); Params::KismetSystemLibrary_Conv_InterfaceToObject Parms{}; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UKismetSystemLibrary::Conv_ObjectToSoftObjectReference(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_ObjectToSoftObjectReference"); Params::KismetSystemLibrary_Conv_ObjectToSoftObjectReference Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::Conv_PrimaryAssetIdToString(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_PrimaryAssetIdToString"); Params::KismetSystemLibrary_Conv_PrimaryAssetIdToString Parms{}; Parms.PrimaryAssetId = std::move(PrimaryAssetId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetType& PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::Conv_PrimaryAssetTypeToString(const struct FPrimaryAssetType& PrimaryAssetType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_PrimaryAssetTypeToString"); Params::KismetSystemLibrary_Conv_PrimaryAssetTypeToString Parms{}; Parms.PrimaryAssetType = std::move(PrimaryAssetType); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftClassPathToSoftClassRef // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FSoftClassPath& SoftClassPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UKismetSystemLibrary::Conv_SoftClassPathToSoftClassRef(const struct FSoftClassPath& SoftClassPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftClassPathToSoftClassRef"); Params::KismetSystemLibrary_Conv_SoftClassPathToSoftClassRef Parms{}; Parms.SoftClassPath = std::move(SoftClassPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftClassPtr& SoftClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UKismetSystemLibrary::Conv_SoftClassReferenceToClass(const TSoftClassPtr& SoftClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftClassReferenceToClass"); Params::KismetSystemLibrary_Conv_SoftClassReferenceToClass Parms{}; Parms.SoftClass = SoftClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftClassPtr& SoftClassReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::Conv_SoftClassReferenceToString(const TSoftClassPtr& SoftClassReference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftClassReferenceToString"); Params::KismetSystemLibrary_Conv_SoftClassReferenceToString Parms{}; Parms.SoftClassReference = SoftClassReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftObjectPtr& SoftObject (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::Conv_SoftObjectReferenceToObject(const TSoftObjectPtr& SoftObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjectReferenceToObject"); Params::KismetSystemLibrary_Conv_SoftObjectReferenceToObject Parms{}; Parms.SoftObject = SoftObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftObjectPtr& SoftObjectReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::Conv_SoftObjectReferenceToString(const TSoftObjectPtr& SoftObjectReference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjectReferenceToString"); Params::KismetSystemLibrary_Conv_SoftObjectReferenceToString Parms{}; Parms.SoftObjectReference = SoftObjectReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftObjPathToSoftObjRef // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FSoftObjectPath& SoftObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UKismetSystemLibrary::Conv_SoftObjPathToSoftObjRef(const struct FSoftObjectPath& SoftObjectPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjPathToSoftObjRef"); Params::KismetSystemLibrary_Conv_SoftObjPathToSoftObjRef Parms{}; Parms.SoftObjectPath = std::move(SoftObjectPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ConvertToAbsolutePath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::ConvertToAbsolutePath(const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ConvertToAbsolutePath"); Params::KismetSystemLibrary_ConvertToAbsolutePath Parms{}; Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ConvertToRelativePath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::ConvertToRelativePath(const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ConvertToRelativePath"); Params::KismetSystemLibrary_ConvertToRelativePath Parms{}; Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* ObjectToModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::CreateCopyForUndoBuffer(class UObject* ObjectToModify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CreateCopyForUndoBuffer"); Params::KismetSystemLibrary_CreateCopyForUndoBuffer Parms{}; Parms.ObjectToModify = ObjectToModify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.Delay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::Delay(const class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Delay"); Params::KismetSystemLibrary_Delay Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Duration = Duration; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DoesImplementInterface // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* TestObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::DoesImplementInterface(const class UObject* TestObject, TSubclassOf Interface) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DoesImplementInterface"); Params::KismetSystemLibrary_DoesImplementInterface Parms{}; Parms.TestObject = TestObject; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.DrawDebugArrow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugArrow(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugArrow"); Params::KismetSystemLibrary_DrawDebugArrow Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.ArrowSize = ArrowSize; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugBox(const class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugBox"); Params::KismetSystemLibrary_DrawDebugBox Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.LineColor = std::move(LineColor); Parms.Rotation = std::move(Rotation); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCamera // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class ACameraActor* CameraActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& CameraColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCamera(const class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCamera"); Params::KismetSystemLibrary_DrawDebugCamera Parms{}; Parms.CameraActor = CameraActor; Parms.CameraColor = std::move(CameraColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCapsule // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCapsule(const class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCapsule"); Params::KismetSystemLibrary_DrawDebugCapsule Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.HalfHeight = HalfHeight; Parms.Radius = Radius; Parms.Rotation = std::move(Rotation); Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCircle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSegments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCircle(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 NumSegments, const struct FLinearColor& LineColor, float Duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCircle"); Params::KismetSystemLibrary_DrawDebugCircle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.NumSegments = NumSegments; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; Parms.YAxis = std::move(YAxis); Parms.ZAxis = std::move(ZAxis); Parms.bDrawAxis = bDrawAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCone // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCone(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCone"); Params::KismetSystemLibrary_DrawDebugCone Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Origin = std::move(Origin); Parms.Direction = std::move(Direction); Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.NumSides = NumSides; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugConeInDegrees(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugConeInDegrees"); Params::KismetSystemLibrary_DrawDebugConeInDegrees Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Origin = std::move(Origin); Parms.Direction = std::move(Direction); Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.NumSides = NumSides; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AxisLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& AxisRot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCoordinateSystem(const class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCoordinateSystem"); Params::KismetSystemLibrary_DrawDebugCoordinateSystem Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AxisLoc = std::move(AxisLoc); Parms.AxisRot = std::move(AxisRot); Parms.Scale = Scale; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCylinder // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCylinder(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCylinder"); Params::KismetSystemLibrary_DrawDebugCylinder Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.Segments = Segments; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& DrawLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugFloatHistoryLocation(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryLocation"); Params::KismetSystemLibrary_DrawDebugFloatHistoryLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FloatHistory = std::move(FloatHistory); Parms.DrawLocation = std::move(DrawLocation); Parms.DrawSize = std::move(DrawSize); Parms.DrawColor = std::move(DrawColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FTransform& DrawTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugFloatHistoryTransform(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryTransform"); Params::KismetSystemLibrary_DrawDebugFloatHistoryTransform Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FloatHistory = std::move(FloatHistory); Parms.DrawTransform = std::move(DrawTransform); Parms.DrawSize = std::move(DrawSize); Parms.DrawColor = std::move(DrawColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugFrustum // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& FrustumTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& FrustumColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugFrustum(const class UObject* WorldContextObject, const struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFrustum"); Params::KismetSystemLibrary_DrawDebugFrustum Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FrustumTransform = std::move(FrustumTransform); Parms.FrustumColor = std::move(FrustumColor); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugLine(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugLine"); Params::KismetSystemLibrary_DrawDebugLine Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlane& PlaneCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& PlaneColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugPlane(const class UObject* WorldContextObject, const struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugPlane"); Params::KismetSystemLibrary_DrawDebugPlane Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlaneCoordinates = std::move(PlaneCoordinates); Parms.Location = std::move(Location); Parms.Size = Size; Parms.PlaneColor = std::move(PlaneColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Position (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& PointColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugPoint(const class UObject* WorldContextObject, const struct FVector& Position, float Size, const struct FLinearColor& PointColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugPoint"); Params::KismetSystemLibrary_DrawDebugPoint Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Position = std::move(Position); Parms.Size = Size; Parms.PointColor = std::move(PointColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugSphere // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugSphere(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugSphere"); Params::KismetSystemLibrary_DrawDebugSphere Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.Segments = Segments; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TextLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugString(const class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugString"); Params::KismetSystemLibrary_DrawDebugString Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextLocation = std::move(TextLocation); Parms.Text = std::move(Text); Parms.TestBaseActor = TestBaseActor; Parms.TextColor = std::move(TextColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.EndTransaction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::EndTransaction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "EndTransaction"); Params::KismetSystemLibrary_EndTransaction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetId& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPrimaryAssetId& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::EqualEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_PrimaryAssetId"); Params::KismetSystemLibrary_EqualEqual_PrimaryAssetId Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetType& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPrimaryAssetType& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::EqualEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_PrimaryAssetType"); Params::KismetSystemLibrary_EqualEqual_PrimaryAssetType Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_SoftClassReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftClassPtr& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftClassPtr& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::EqualEqual_SoftClassReference(const TSoftClassPtr& A, const TSoftClassPtr& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_SoftClassReference"); Params::KismetSystemLibrary_EqualEqual_SoftClassReference Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftObjectPtr& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::EqualEqual_SoftObjectReference(const TSoftObjectPtr& A, const TSoftObjectPtr& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_SoftObjectReference"); Params::KismetSystemLibrary_EqualEqual_SoftObjectReference Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ExecuteConsoleCommand // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ExecuteConsoleCommand(const class UObject* WorldContextObject, const class FString& Command, class APlayerController* SpecificPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ExecuteConsoleCommand"); Params::KismetSystemLibrary_ExecuteConsoleCommand Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Command = std::move(Command); Parms.SpecificPlayer = SpecificPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.FlushDebugStrings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::FlushDebugStrings(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "FlushDebugStrings"); Params::KismetSystemLibrary_FlushDebugStrings Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.FlushPersistentDebugLines // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::FlushPersistentDebugLines(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "FlushPersistentDebugLines"); Params::KismetSystemLibrary_FlushPersistentDebugLines Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ForceCloseAdBanner // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::ForceCloseAdBanner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ForceCloseAdBanner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.GetActorBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetActorBounds(const class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetActorBounds"); Params::KismetSystemLibrary_GetActorBounds Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function Engine.KismetSystemLibrary.GetActorListFromComponentList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&ComponentList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActorList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetActorListFromComponentList(const TArray& ComponentList, class UClass* ActorClassFilter, TArray* OutActorList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetActorListFromComponentList"); Params::KismetSystemLibrary_GetActorListFromComponentList Parms{}; Parms.ComponentList = std::move(ComponentList); Parms.ActorClassFilter = ActorClassFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActorList != nullptr) *OutActorList = std::move(Parms.OutActorList); } // Function Engine.KismetSystemLibrary.GetAdIDCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetAdIDCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetAdIDCount"); Params::KismetSystemLibrary_GetAdIDCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetClassDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetClassDisplayName(class UClass* Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetClassDisplayName"); Params::KismetSystemLibrary_GetClassDisplayName Parms{}; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UKismetSystemLibrary::GetClassFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetClassFromPrimaryAssetId"); Params::KismetSystemLibrary_GetClassFromPrimaryAssetId Parms{}; Parms.PrimaryAssetId = std::move(PrimaryAssetId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetCommandLine // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetCommandLine() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetCommandLine"); Params::KismetSystemLibrary_GetCommandLine Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetComponentBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class USceneComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetComponentBounds(const class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetComponentBounds"); Params::KismetSystemLibrary_GetComponentBounds Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); if (SphereRadius != nullptr) *SphereRadius = Parms.SphereRadius; } // Function Engine.KismetSystemLibrary.GetConsoleVariableBoolValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetConsoleVariableBoolValue(const class FString& VariableName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableBoolValue"); Params::KismetSystemLibrary_GetConsoleVariableBoolValue Parms{}; Parms.VariableName = std::move(VariableName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetConsoleVariableFloatValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::GetConsoleVariableFloatValue(const class FString& VariableName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableFloatValue"); Params::KismetSystemLibrary_GetConsoleVariableFloatValue Parms{}; Parms.VariableName = std::move(VariableName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetConsoleVariableIntValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetConsoleVariableIntValue(const class FString& VariableName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableIntValue"); Params::KismetSystemLibrary_GetConsoleVariableIntValue Parms{}; Parms.VariableName = std::move(VariableName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetConvenientWindowedResolutions // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray* Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetConvenientWindowedResolutions(TArray* Resolutions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConvenientWindowedResolutions"); Params::KismetSystemLibrary_GetConvenientWindowedResolutions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Resolutions != nullptr) *Resolutions = std::move(Parms.Resolutions); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetCurrentBundleState // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutBundles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetCurrentBundleState(const struct FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, TArray* OutBundles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetCurrentBundleState"); Params::KismetSystemLibrary_GetCurrentBundleState Parms{}; Parms.PrimaryAssetId = std::move(PrimaryAssetId); Parms.bForceCurrentState = bForceCurrentState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutBundles != nullptr) *OutBundles = std::move(Parms.OutBundles); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDefaultLanguage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetDefaultLanguage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDefaultLanguage"); Params::KismetSystemLibrary_GetDefaultLanguage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDefaultLocale // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetDefaultLocale() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDefaultLocale"); Params::KismetSystemLibrary_GetDefaultLocale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDeviceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetDeviceId() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDeviceId"); Params::KismetSystemLibrary_GetDeviceId Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetDisplayName(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDisplayName"); Params::KismetSystemLibrary_GetDisplayName Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetEngineVersion // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetEngineVersion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetEngineVersion"); Params::KismetSystemLibrary_GetEngineVersion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetFrameCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetSystemLibrary::GetFrameCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetFrameCount"); Params::KismetSystemLibrary_GetFrameCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameBundleId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetGameBundleId() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameBundleId"); Params::KismetSystemLibrary_GetGameBundleId Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetGameName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameName"); Params::KismetSystemLibrary_GetGameName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGamepadButtonGlyph // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& ButtonKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKismetSystemLibrary::GetGamepadButtonGlyph(const class FString& ButtonKey, int32 ControllerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGamepadButtonGlyph"); Params::KismetSystemLibrary_GetGamepadButtonGlyph Parms{}; Parms.ButtonKey = std::move(ButtonKey); Parms.ControllerIndex = ControllerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGamepadControllerName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetGamepadControllerName(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGamepadControllerName"); Params::KismetSystemLibrary_GetGamepadControllerName Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameTimeInSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::GetGameTimeInSeconds(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameTimeInSeconds"); Params::KismetSystemLibrary_GetGameTimeInSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetLocalCurrencyCode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetLocalCurrencyCode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetLocalCurrencyCode"); Params::KismetSystemLibrary_GetLocalCurrencyCode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetLocalCurrencySymbol() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetLocalCurrencySymbol"); Params::KismetSystemLibrary_GetLocalCurrencySymbol Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetMinYResolutionFor3DView // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetMinYResolutionFor3DView() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetMinYResolutionFor3DView"); Params::KismetSystemLibrary_GetMinYResolutionFor3DView Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetMinYResolutionForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetMinYResolutionForUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetMinYResolutionForUI"); Params::KismetSystemLibrary_GetMinYResolutionForUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::GetObjectFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetObjectFromPrimaryAssetId"); Params::KismetSystemLibrary_GetObjectFromPrimaryAssetId Parms{}; Parms.PrimaryAssetId = std::move(PrimaryAssetId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetObjectName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetObjectName(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetObjectName"); Params::KismetSystemLibrary_GetObjectName Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetOuterObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::GetOuterObject(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetOuterObject"); Params::KismetSystemLibrary_GetOuterObject Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPathName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetPathName(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPathName"); Params::KismetSystemLibrary_GetPathName Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPlatformUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetPlatformUserDir() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPlatformUserDir"); Params::KismetSystemLibrary_GetPlatformUserDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPlatformUserName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetPlatformUserName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPlatformUserName"); Params::KismetSystemLibrary_GetPlatformUserName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPreferredLanguages // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetSystemLibrary::GetPreferredLanguages() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPreferredLanguages"); Params::KismetSystemLibrary_GetPreferredLanguages Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromClass(TSubclassOf Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromClass"); Params::KismetSystemLibrary_GetPrimaryAssetIdFromClass Parms{}; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromObject(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromObject"); Params::KismetSystemLibrary_GetPrimaryAssetIdFromObject Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSoftClassPtr SoftClassReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftClassReference(TSoftClassPtr SoftClassReference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromSoftClassReference"); Params::KismetSystemLibrary_GetPrimaryAssetIdFromSoftClassReference Parms{}; Parms.SoftClassReference = SoftClassReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSoftObjectPtr SoftObjectReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftObjectReference(TSoftObjectPtr SoftObjectReference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromSoftObjectReference"); Params::KismetSystemLibrary_GetPrimaryAssetIdFromSoftObjectReference Parms{}; Parms.SoftObjectReference = SoftObjectReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdList // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FPrimaryAssetType& PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetPrimaryAssetIdList(const struct FPrimaryAssetType& PrimaryAssetType, TArray* OutPrimaryAssetIdList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdList"); Params::KismetSystemLibrary_GetPrimaryAssetIdList Parms{}; Parms.PrimaryAssetType = std::move(PrimaryAssetType); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPrimaryAssetIdList != nullptr) *OutPrimaryAssetIdList = std::move(Parms.OutPrimaryAssetIdList); } // Function Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& RequiredBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& ExcludedBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& ValidTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetPrimaryAssetsWithBundleState(const TArray& RequiredBundles, const TArray& ExcludedBundles, const TArray& ValidTypes, bool bForceCurrentState, TArray* OutPrimaryAssetIdList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetsWithBundleState"); Params::KismetSystemLibrary_GetPrimaryAssetsWithBundleState Parms{}; Parms.RequiredBundles = std::move(RequiredBundles); Parms.ExcludedBundles = std::move(ExcludedBundles); Parms.ValidTypes = std::move(ValidTypes); Parms.bForceCurrentState = bForceCurrentState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPrimaryAssetIdList != nullptr) *OutPrimaryAssetIdList = std::move(Parms.OutPrimaryAssetIdList); } // Function Engine.KismetSystemLibrary.GetProjectContentDirectory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetProjectContentDirectory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetProjectContentDirectory"); Params::KismetSystemLibrary_GetProjectContentDirectory Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetProjectDirectory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetProjectDirectory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetProjectDirectory"); Params::KismetSystemLibrary_GetProjectDirectory Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetProjectSavedDirectory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetProjectSavedDirectory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetProjectSavedDirectory"); Params::KismetSystemLibrary_GetProjectSavedDirectory Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetRenderingDetailMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetRenderingDetailMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetRenderingDetailMode"); Params::KismetSystemLibrary_GetRenderingDetailMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetRenderingMaterialQualityLevel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetRenderingMaterialQualityLevel"); Params::KismetSystemLibrary_GetRenderingMaterialQualityLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UKismetSystemLibrary::GetSoftClassReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSoftClassReferenceFromPrimaryAssetId"); Params::KismetSystemLibrary_GetSoftClassReferenceFromPrimaryAssetId Parms{}; Parms.PrimaryAssetId = std::move(PrimaryAssetId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UKismetSystemLibrary::GetSoftObjectReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSoftObjectReferenceFromPrimaryAssetId"); Params::KismetSystemLibrary_GetSoftObjectReferenceFromPrimaryAssetId Parms{}; Parms.PrimaryAssetId = std::move(PrimaryAssetId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray* Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetSupportedFullscreenResolutions(TArray* Resolutions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSupportedFullscreenResolutions"); Params::KismetSystemLibrary_GetSupportedFullscreenResolutions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Resolutions != nullptr) *Resolutions = std::move(Parms.Resolutions); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSystemPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetSystemPath(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSystemPath"); Params::KismetSystemLibrary_GetSystemPath Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetUniqueDeviceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetUniqueDeviceId() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetUniqueDeviceId"); Params::KismetSystemLibrary_GetUniqueDeviceId Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetVolumeButtonsHandledBySystem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetVolumeButtonsHandledBySystem"); Params::KismetSystemLibrary_GetVolumeButtonsHandledBySystem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.HideAdBanner // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::HideAdBanner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "HideAdBanner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsControllerAssignedToGamepad(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsControllerAssignedToGamepad"); Params::KismetSystemLibrary_IsControllerAssignedToGamepad Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsDedicatedServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsDedicatedServer(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsDedicatedServer"); Params::KismetSystemLibrary_IsDedicatedServer Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsInterstitialAdAvailable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsInterstitialAdAvailable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsInterstitialAdAvailable"); Params::KismetSystemLibrary_IsInterstitialAdAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsInterstitialAdRequested // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsInterstitialAdRequested() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsInterstitialAdRequested"); Params::KismetSystemLibrary_IsInterstitialAdRequested Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsLoggedIn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class APlayerController* SpecificPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsLoggedIn(const class APlayerController* SpecificPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsLoggedIn"); Params::KismetSystemLibrary_IsLoggedIn Parms{}; Parms.SpecificPlayer = SpecificPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsPackagedForDistribution // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsPackagedForDistribution() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsPackagedForDistribution"); Params::KismetSystemLibrary_IsPackagedForDistribution Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsScreensaverEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsScreensaverEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsScreensaverEnabled"); Params::KismetSystemLibrary_IsScreensaverEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsServer(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsServer"); Params::KismetSystemLibrary_IsServer Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsSplitScreen // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsSplitScreen(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsSplitScreen"); Params::KismetSystemLibrary_IsSplitScreen Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsStandalone // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsStandalone(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsStandalone"); Params::KismetSystemLibrary_IsStandalone Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsUnattended // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsUnattended() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsUnattended"); Params::KismetSystemLibrary_IsUnattended Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValid(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValid"); Params::KismetSystemLibrary_IsValid Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidClass(class UClass* Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidClass"); Params::KismetSystemLibrary_IsValidClass Parms{}; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidPrimaryAssetId"); Params::KismetSystemLibrary_IsValidPrimaryAssetId Parms{}; Parms.PrimaryAssetId = std::move(PrimaryAssetId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidPrimaryAssetType // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetType& PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidPrimaryAssetType(const struct FPrimaryAssetType& PrimaryAssetType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidPrimaryAssetType"); Params::KismetSystemLibrary_IsValidPrimaryAssetType Parms{}; Parms.PrimaryAssetType = std::move(PrimaryAssetType); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidSoftClassReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftClassPtr& SoftClassReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidSoftClassReference(const TSoftClassPtr& SoftClassReference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidSoftClassReference"); Params::KismetSystemLibrary_IsValidSoftClassReference Parms{}; Parms.SoftClassReference = SoftClassReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidSoftObjectReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftObjectPtr& SoftObjectReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidSoftObjectReference(const TSoftObjectPtr& SoftObjectReference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidSoftObjectReference"); Params::KismetSystemLibrary_IsValidSoftObjectReference Parms{}; Parms.SoftObjectReference = SoftObjectReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle& Handle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearAndInvalidateTimerHandle(const class UObject* WorldContextObject, struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearAndInvalidateTimerHandle"); Params::KismetSystemLibrary_K2_ClearAndInvalidateTimerHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Handle = std::move(Parms.Handle); } // Function Engine.KismetSystemLibrary.K2_ClearTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearTimer(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimer"); Params::KismetSystemLibrary_K2_ClearTimer Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearTimerDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimerDelegate"); Params::KismetSystemLibrary_K2_ClearTimerDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_ClearTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimerHandle"); Params::KismetSystemLibrary_K2_ClearTimerHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerElapsedTime(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTime"); Params::KismetSystemLibrary_K2_GetTimerElapsedTime Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerElapsedTimeDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeDelegate"); Params::KismetSystemLibrary_K2_GetTimerElapsedTimeDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerElapsedTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeHandle"); Params::KismetSystemLibrary_K2_GetTimerElapsedTimeHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerRemainingTime(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTime"); Params::KismetSystemLibrary_K2_GetTimerRemainingTime Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerRemainingTimeDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeDelegate"); Params::KismetSystemLibrary_K2_GetTimerRemainingTimeDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerRemainingTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeHandle"); Params::KismetSystemLibrary_K2_GetTimerRemainingTimeHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FTimerHandle& Handle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_InvalidateTimerHandle(struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_InvalidateTimerHandle"); Params::KismetSystemLibrary_K2_InvalidateTimerHandle Parms{}; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Handle = std::move(Parms.Handle); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerActive(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActive"); Params::KismetSystemLibrary_K2_IsTimerActive Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerActiveDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveDelegate"); Params::KismetSystemLibrary_K2_IsTimerActiveDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerActiveHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveHandle"); Params::KismetSystemLibrary_K2_IsTimerActiveHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPaused // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerPaused(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPaused"); Params::KismetSystemLibrary_K2_IsTimerPaused Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerPausedDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedDelegate"); Params::KismetSystemLibrary_K2_IsTimerPausedDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerPausedHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedHandle"); Params::KismetSystemLibrary_K2_IsTimerPausedHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsValidTimerHandle(const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsValidTimerHandle"); Params::KismetSystemLibrary_K2_IsValidTimerHandle Parms{}; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_PauseTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_PauseTimer(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimer"); Params::KismetSystemLibrary_K2_PauseTimer Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_PauseTimerDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimerDelegate"); Params::KismetSystemLibrary_K2_PauseTimerDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_PauseTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_PauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimerHandle"); Params::KismetSystemLibrary_K2_PauseTimerHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_SetTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InitialStartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InitialStartDelayVariance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_SetTimer(class UObject* Object, const class FString& FunctionName, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimer"); Params::KismetSystemLibrary_K2_SetTimer Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); Parms.Time = Time; Parms.bLooping = bLooping; Parms.InitialStartDelay = InitialStartDelay; Parms.InitialStartDelayVariance = InitialStartDelayVariance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_SetTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InitialStartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InitialStartDelayVariance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_SetTimerDelegate(TDelegate Delegate, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimerDelegate"); Params::KismetSystemLibrary_K2_SetTimerDelegate Parms{}; Parms.Delegate = Delegate; Parms.Time = Time; Parms.bLooping = bLooping; Parms.InitialStartDelay = InitialStartDelay; Parms.InitialStartDelayVariance = InitialStartDelayVariance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExists // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_TimerExists(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExists"); Params::KismetSystemLibrary_K2_TimerExists Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_TimerExistsDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExistsDelegate"); Params::KismetSystemLibrary_K2_TimerExistsDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExistsHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_TimerExistsHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExistsHandle"); Params::KismetSystemLibrary_K2_TimerExistsHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_UnPauseTimer(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimer"); Params::KismetSystemLibrary_K2_UnPauseTimer Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_UnPauseTimerDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerDelegate"); Params::KismetSystemLibrary_K2_UnPauseTimerDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_UnPauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerHandle"); Params::KismetSystemLibrary_K2_UnPauseTimerHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LaunchURL // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LaunchURL(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LaunchURL"); Params::KismetSystemLibrary_LaunchURL Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LineTraceMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMulti"); Params::KismetSystemLibrary_LineTraceMulti Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMultiByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMultiByProfile"); Params::KismetSystemLibrary_LineTraceMultiByProfile Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMultiForObjects"); Params::KismetSystemLibrary_LineTraceMultiForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingle"); Params::KismetSystemLibrary_LineTraceSingle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingleByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingleByProfile"); Params::KismetSystemLibrary_LineTraceSingleByProfile Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingleForObjects"); Params::KismetSystemLibrary_LineTraceSingleForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LoadAsset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Asset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate OnLoaded (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LoadAsset(const class UObject* WorldContextObject, TSoftObjectPtr Asset, TDelegate OnLoaded, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAsset"); Params::KismetSystemLibrary_LoadAsset Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Asset = Asset; Parms.OnLoaded = OnLoaded; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LoadAsset_Blocking // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr Asset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::LoadAsset_Blocking(TSoftObjectPtr Asset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAsset_Blocking"); Params::KismetSystemLibrary_LoadAsset_Blocking Parms{}; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LoadAssetClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr AssetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Loaded)>OnLoaded (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LoadAssetClass(const class UObject* WorldContextObject, TSoftClassPtr AssetClass, TDelegate Loaded)> OnLoaded, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAssetClass"); Params::KismetSystemLibrary_LoadAssetClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AssetClass = AssetClass; Parms.OnLoaded = OnLoaded; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LoadClassAsset_Blocking // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSoftClassPtr AssetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UKismetSystemLibrary::LoadClassAsset_Blocking(TSoftClassPtr AssetClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadClassAsset_Blocking"); Params::KismetSystemLibrary_LoadClassAsset_Blocking Parms{}; Parms.AssetClass = AssetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LoadInterstitialAd // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 AdIdIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LoadInterstitialAd(int32 AdIdIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadInterstitialAd"); Params::KismetSystemLibrary_LoadInterstitialAd Parms{}; Parms.AdIdIndex = AdIdIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.MakeLiteralBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::MakeLiteralBool(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralBool"); Params::KismetSystemLibrary_MakeLiteralBool Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetSystemLibrary::MakeLiteralByte(uint8 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralByte"); Params::KismetSystemLibrary_MakeLiteralByte Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::MakeLiteralFloat(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralFloat"); Params::KismetSystemLibrary_MakeLiteralFloat Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::MakeLiteralInt(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralInt"); Params::KismetSystemLibrary_MakeLiteralInt Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKismetSystemLibrary::MakeLiteralName(class FName Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralName"); Params::KismetSystemLibrary_MakeLiteralName Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::MakeLiteralString(const class FString& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralString"); Params::KismetSystemLibrary_MakeLiteralString Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& Value (Parm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetSystemLibrary::MakeLiteralText(const class FText& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralText"); Params::KismetSystemLibrary_MakeLiteralText Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeSoftClassPath // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& PathString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath UKismetSystemLibrary::MakeSoftClassPath(const class FString& PathString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeSoftClassPath"); Params::KismetSystemLibrary_MakeSoftClassPath Parms{}; Parms.PathString = std::move(PathString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeSoftObjectPath // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& PathString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath UKismetSystemLibrary::MakeSoftObjectPath(const class FString& PathString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeSoftObjectPath"); Params::KismetSystemLibrary_MakeSoftObjectPath Parms{}; Parms.PathString = std::move(PathString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MoveComponentTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& TargetRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEaseOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEaseIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceShortestRotationPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMoveComponentAction MoveAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, EMoveComponentAction MoveAction, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MoveComponentTo"); Params::KismetSystemLibrary_MoveComponentTo Parms{}; Parms.Component = Component; Parms.TargetRelativeLocation = std::move(TargetRelativeLocation); Parms.TargetRelativeRotation = std::move(TargetRelativeRotation); Parms.bEaseOut = bEaseOut; Parms.bEaseIn = bEaseIn; Parms.OverTime = OverTime; Parms.bForceShortestRotationPath = bForceShortestRotationPath; Parms.MoveAction = MoveAction; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.NormalizeFilename // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InFilename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::NormalizeFilename(const class FString& InFilename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "NormalizeFilename"); Params::KismetSystemLibrary_NormalizeFilename Parms{}; Parms.InFilename = std::move(InFilename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetId& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPrimaryAssetId& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::NotEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_PrimaryAssetId"); Params::KismetSystemLibrary_NotEqual_PrimaryAssetId Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPrimaryAssetType& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPrimaryAssetType& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::NotEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_PrimaryAssetType"); Params::KismetSystemLibrary_NotEqual_PrimaryAssetType Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_SoftClassReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftClassPtr& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftClassPtr& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::NotEqual_SoftClassReference(const TSoftClassPtr& A, const TSoftClassPtr& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_SoftClassReference"); Params::KismetSystemLibrary_NotEqual_SoftClassReference Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_SoftObjectReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftObjectPtr& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::NotEqual_SoftObjectReference(const TSoftObjectPtr& A, const TSoftObjectPtr& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_SoftObjectReference"); Params::KismetSystemLibrary_NotEqual_SoftObjectReference Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ParseCommandLine // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& InCmdLine (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutTokens (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray* OutSwitches (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TMap* OutParams (Parm, OutParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ParseCommandLine(const class FString& InCmdLine, TArray* OutTokens, TArray* OutSwitches, TMap* OutParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ParseCommandLine"); Params::KismetSystemLibrary_ParseCommandLine Parms{}; Parms.InCmdLine = std::move(InCmdLine); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTokens != nullptr) *OutTokens = std::move(Parms.OutTokens); if (OutSwitches != nullptr) *OutSwitches = std::move(Parms.OutSwitches); if (OutParams != nullptr) *OutParams = std::move(Parms.OutParams); } // Function Engine.KismetSystemLibrary.ParseParam // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InParam (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ParseParam(const class FString& inString, const class FString& InParam) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ParseParam"); Params::KismetSystemLibrary_ParseParam Parms{}; Parms.inString = std::move(inString); Parms.InParam = std::move(InParam); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ParseParamValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InParam (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutValue (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ParseParamValue(const class FString& inString, const class FString& InParam, class FString* OutValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ParseParamValue"); Params::KismetSystemLibrary_ParseParamValue Parms{}; Parms.inString = std::move(inString); Parms.InParam = std::move(InParam); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = std::move(Parms.OutValue); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.PrintString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::PrintString(const class UObject* WorldContextObject, const class FString& inString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintString"); Params::KismetSystemLibrary_PrintString Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.inString = std::move(inString); Parms.bPrintToScreen = bPrintToScreen; Parms.bPrintToLog = bPrintToLog; Parms.TextColor = std::move(TextColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.PrintText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& InText (ConstParm, Parm, NativeAccessSpecifierPublic) // bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::PrintText(const class UObject* WorldContextObject, const class FText& InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintText"); Params::KismetSystemLibrary_PrintText Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InText = std::move(InText); Parms.bPrintToScreen = bPrintToScreen; Parms.bPrintToLog = bPrintToLog; Parms.TextColor = std::move(TextColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.PrintWarning // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::PrintWarning(const class FString& inString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintWarning"); Params::KismetSystemLibrary_PrintWarning Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.QuitGame // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EQuitPreference QuitPreference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnorePlatformRestrictions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::QuitGame(const class UObject* WorldContextObject, class APlayerController* SpecificPlayer, EQuitPreference QuitPreference, bool bIgnorePlatformRestrictions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "QuitGame"); Params::KismetSystemLibrary_QuitGame Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpecificPlayer = SpecificPlayer; Parms.QuitPreference = QuitPreference; Parms.bIgnorePlatformRestrictions = bIgnorePlatformRestrictions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.RegisterForRemoteNotifications // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::RegisterForRemoteNotifications() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "RegisterForRemoteNotifications"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ResetGamepadAssignments // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::ResetGamepadAssignments() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ResetGamepadAssignments"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ResetGamepadAssignmentToController(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ResetGamepadAssignmentToController"); Params::KismetSystemLibrary_ResetGamepadAssignmentToController Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.RetriggerableDelay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::RetriggerableDelay(const class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "RetriggerableDelay"); Params::KismetSystemLibrary_RetriggerableDelay Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Duration = Duration; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetBoolPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetBoolPropertyByName(class UObject* Object, class FName PropertyName, bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetBoolPropertyByName"); Params::KismetSystemLibrary_SetBoolPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetBytePropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetBytePropertyByName(class UObject* Object, class FName PropertyName, uint8 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetBytePropertyByName"); Params::KismetSystemLibrary_SetBytePropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetClassPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetClassPropertyByName(class UObject* Object, class FName PropertyName, TSubclassOf Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetClassPropertyByName"); Params::KismetSystemLibrary_SetClassPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCollisionProfileName& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetCollisionProfileNameProperty(class UObject* Object, class FName PropertyName, const struct FCollisionProfileName& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetCollisionProfileNameProperty"); Params::KismetSystemLibrary_SetCollisionProfileNameProperty Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetColorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetColorPropertyByName"); Params::KismetSystemLibrary_SetColorPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetFieldPathPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TFieldPath& Value (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetFieldPathPropertyByName(class UObject* Object, class FName PropertyName, const TFieldPath& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetFieldPathPropertyByName"); Params::KismetSystemLibrary_SetFieldPathPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetFloatPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetFloatPropertyByName(class UObject* Object, class FName PropertyName, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetFloatPropertyByName"); Params::KismetSystemLibrary_SetFloatPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetGamepadsBlockDeviceFeedback // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetGamepadsBlockDeviceFeedback(bool bBlock) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetGamepadsBlockDeviceFeedback"); Params::KismetSystemLibrary_SetGamepadsBlockDeviceFeedback Parms{}; Parms.bBlock = bBlock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetInt64PropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetInt64PropertyByName(class UObject* Object, class FName PropertyName, int64 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetInt64PropertyByName"); Params::KismetSystemLibrary_SetInt64PropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetInterfacePropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TScriptInterface&Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetInterfacePropertyByName(class UObject* Object, class FName PropertyName, const TScriptInterface& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetInterfacePropertyByName"); Params::KismetSystemLibrary_SetInterfacePropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetIntPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetIntPropertyByName(class UObject* Object, class FName PropertyName, int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetIntPropertyByName"); Params::KismetSystemLibrary_SetIntPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetLinearColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetLinearColorPropertyByName"); Params::KismetSystemLibrary_SetLinearColorPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetNamePropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetNamePropertyByName(class UObject* Object, class FName PropertyName, const class FName& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetNamePropertyByName"); Params::KismetSystemLibrary_SetNamePropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetObjectPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetObjectPropertyByName(class UObject* Object, class FName PropertyName, class UObject* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetObjectPropertyByName"); Params::KismetSystemLibrary_SetObjectPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetRotatorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetRotatorPropertyByName(class UObject* Object, class FName PropertyName, const struct FRotator& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetRotatorPropertyByName"); Params::KismetSystemLibrary_SetRotatorPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetSoftClassPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftClassPtr& Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetSoftClassPropertyByName(class UObject* Object, class FName PropertyName, const TSoftClassPtr& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSoftClassPropertyByName"); Params::KismetSystemLibrary_SetSoftClassPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetSoftObjectPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr& Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetSoftObjectPropertyByName(class UObject* Object, class FName PropertyName, const TSoftObjectPtr& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSoftObjectPropertyByName"); Params::KismetSystemLibrary_SetSoftObjectPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetStringPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetStringPropertyByName(class UObject* Object, class FName PropertyName, const class FString& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetStringPropertyByName"); Params::KismetSystemLibrary_SetStringPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetStructurePropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGenericStruct& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetStructurePropertyByName(class UObject* Object, class FName PropertyName, const struct FGenericStruct& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetStructurePropertyByName"); Params::KismetSystemLibrary_SetStructurePropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetSuppressViewportTransitionMessage(const class UObject* WorldContextObject, bool bState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSuppressViewportTransitionMessage"); Params::KismetSystemLibrary_SetSuppressViewportTransitionMessage Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bState = bState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetTextPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetTextPropertyByName(class UObject* Object, class FName PropertyName, const class FText& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetTextPropertyByName"); Params::KismetSystemLibrary_SetTextPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetTransformPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetTransformPropertyByName(class UObject* Object, class FName PropertyName, const struct FTransform& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetTransformPropertyByName"); Params::KismetSystemLibrary_SetTransformPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetUserActivity // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FUserActivity& UserActivity (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetUserActivity(const struct FUserActivity& UserActivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetUserActivity"); Params::KismetSystemLibrary_SetUserActivity Parms{}; Parms.UserActivity = std::move(UserActivity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetVectorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetVectorPropertyByName(class UObject* Object, class FName PropertyName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetVectorPropertyByName"); Params::KismetSystemLibrary_SetVectorPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetVolumeButtonsHandledBySystem(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetVolumeButtonsHandledBySystem"); Params::KismetSystemLibrary_SetVolumeButtonsHandledBySystem Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetWindowTitle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetWindowTitle(const class FText& Title) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetWindowTitle"); Params::KismetSystemLibrary_SetWindowTitle Parms{}; Parms.Title = std::move(Title); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowAdBanner // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 AdIdIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowOnBottomOfScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowAdBanner"); Params::KismetSystemLibrary_ShowAdBanner Parms{}; Parms.AdIdIndex = AdIdIndex; Parms.bShowOnBottomOfScreen = bShowOnBottomOfScreen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowInterstitialAd // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::ShowInterstitialAd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowInterstitialAd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class APlayerController* SpecificPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ShowPlatformSpecificAchievementsScreen(const class APlayerController* SpecificPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificAchievementsScreen"); Params::KismetSystemLibrary_ShowPlatformSpecificAchievementsScreen Parms{}; Parms.SpecificPlayer = SpecificPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& CategoryName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ShowPlatformSpecificLeaderboardScreen(const class FString& CategoryName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificLeaderboardScreen"); Params::KismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen Parms{}; Parms.CategoryName = std::move(CategoryName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SnapshotObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SnapshotObject(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SnapshotObject"); Params::KismetSystemLibrary_SnapshotObject Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SphereOverlapActors // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereOverlapActors(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapActors"); Params::KismetSystemLibrary_SphereOverlapActors Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpherePos = std::move(SpherePos); Parms.SphereRadius = SphereRadius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereOverlapComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereOverlapComponents(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapComponents"); Params::KismetSystemLibrary_SphereOverlapComponents Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpherePos = std::move(SpherePos); Parms.SphereRadius = SphereRadius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMulti"); Params::KismetSystemLibrary_SphereTraceMulti Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMultiByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMultiByProfile"); Params::KismetSystemLibrary_SphereTraceMultiByProfile Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMultiForObjects"); Params::KismetSystemLibrary_SphereTraceMultiForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingle"); Params::KismetSystemLibrary_SphereTraceSingle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingleByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingleByProfile"); Params::KismetSystemLibrary_SphereTraceSingleByProfile Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingleForObjects"); Params::KismetSystemLibrary_SphereTraceSingleForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.StackTrace // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::StackTrace() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "StackTrace"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.TransactObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::TransactObject(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "TransactObject"); Params::KismetSystemLibrary_TransactObject Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.UnloadPrimaryAsset // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::UnloadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "UnloadPrimaryAsset"); Params::KismetSystemLibrary_UnloadPrimaryAsset Parms{}; Parms.PrimaryAssetId = std::move(PrimaryAssetId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.UnloadPrimaryAssetList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& PrimaryAssetIdList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::UnloadPrimaryAssetList(const TArray& PrimaryAssetIdList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "UnloadPrimaryAssetList"); Params::KismetSystemLibrary_UnloadPrimaryAssetList Parms{}; Parms.PrimaryAssetIdList = std::move(PrimaryAssetIdList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.UnregisterForRemoteNotifications // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::UnregisterForRemoteNotifications() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "UnregisterForRemoteNotifications"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ActivateReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UReverbEffect* ReverbEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ActivateReverbEffect(const class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, class FName TagName, float Priority, float Volume, float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ActivateReverbEffect"); Params::GameplayStatics_ActivateReverbEffect Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ReverbEffect = ReverbEffect; Parms.TagName = TagName; Parms.Priority = Priority; Parms.Volume = Volume; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.AnnounceAccessibleString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& AnnouncementString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::AnnounceAccessibleString(const class FString& AnnouncementString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "AnnounceAccessibleString"); Params::GameplayStatics_AnnounceAccessibleString Parms{}; Parms.AnnouncementString = std::move(AnnouncementString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ApplyDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ApplyDamage"); Params::GameplayStatics_ApplyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.BaseDamage = BaseDamage; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; Parms.DamageTypeClass = DamageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.ApplyPointDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ApplyPointDamage"); Params::GameplayStatics_ApplyPointDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.BaseDamage = BaseDamage; Parms.HitFromDirection = std::move(HitFromDirection); Parms.HitInfo = std::move(HitInfo); Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; Parms.DamageTypeClass = DamageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.ApplyRadialDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDoFullDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::ApplyRadialDamage(const class UObject* WorldContextObject, float BaseDamage, const struct FVector& Origin, float DamageRadius, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ApplyRadialDamage"); Params::GameplayStatics_ApplyRadialDamage Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BaseDamage = BaseDamage; Parms.Origin = std::move(Origin); Parms.DamageRadius = DamageRadius; Parms.DamageTypeClass = DamageTypeClass; Parms.IgnoreActors = std::move(IgnoreActors); Parms.DamageCauser = DamageCauser; Parms.InstigatedByController = InstigatedByController; Parms.bDoFullDamage = bDoFullDamage; Parms.DamagePreventionChannel = DamagePreventionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinimumDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageInnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageOuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageFalloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::ApplyRadialDamageWithFalloff(const class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, ECollisionChannel DamagePreventionChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ApplyRadialDamageWithFalloff"); Params::GameplayStatics_ApplyRadialDamageWithFalloff Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BaseDamage = BaseDamage; Parms.MinimumDamage = MinimumDamage; Parms.Origin = std::move(Origin); Parms.DamageInnerRadius = DamageInnerRadius; Parms.DamageOuterRadius = DamageOuterRadius; Parms.DamageFalloff = DamageFalloff; Parms.DamageTypeClass = DamageTypeClass; Parms.IgnoreActors = std::move(IgnoreActors); Parms.DamageCauser = DamageCauser; Parms.InstigatedByController = InstigatedByController; Parms.DamagePreventionChannel = DamagePreventionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.AreAnyListenersWithinRange // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::AreAnyListenersWithinRange(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "AreAnyListenersWithinRange"); Params::GameplayStatics_AreAnyListenersWithinRange Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = std::move(Location); Parms.MaximumRange = MaximumRange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.AreSubtitlesEnabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::AreSubtitlesEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "AreSubtitlesEnabled"); Params::GameplayStatics_AreSubtitlesEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESpawnActorCollisionHandlingMethod CollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::BeginDeferredActorSpawnFromClass(const class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BeginDeferredActorSpawnFromClass"); Params::GameplayStatics_BeginDeferredActorSpawnFromClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.SpawnTransform = std::move(SpawnTransform); Parms.CollisionHandlingOverride = CollisionHandlingOverride; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UBlueprint* Blueprint (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::BeginSpawningActorFromBlueprint(const class UObject* WorldContextObject, const class UBlueprint* Blueprint, const struct FTransform& SpawnTransform, bool bNoCollisionFail) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BeginSpawningActorFromBlueprint"); Params::GameplayStatics_BeginSpawningActorFromBlueprint Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Blueprint = Blueprint; Parms.SpawnTransform = std::move(SpawnTransform); Parms.bNoCollisionFail = bNoCollisionFail; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.BeginSpawningActorFromClass // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::BeginSpawningActorFromClass(const class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, bool bNoCollisionFail, class AActor* Owner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BeginSpawningActorFromClass"); Params::GameplayStatics_BeginSpawningActorFromClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.SpawnTransform = std::move(SpawnTransform); Parms.bNoCollisionFail = bNoCollisionFail; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPredictProjectilePathParams&PredictParams (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPredictProjectilePathResult* PredictResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::Blueprint_PredictProjectilePath_Advanced(const class UObject* WorldContextObject, const struct FPredictProjectilePathParams& PredictParams, struct FPredictProjectilePathResult* PredictResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_Advanced"); Params::GameplayStatics_Blueprint_PredictProjectilePath_Advanced Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PredictParams = std::move(PredictParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PredictResult != nullptr) *PredictResult = std::move(Parms.PredictResult); return Parms.ReturnValue; } // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // TArray* OutPathPositions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FVector* OutLastTraceDestination (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTracePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SimFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::Blueprint_PredictProjectilePath_ByObjectType(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_ByObjectType"); Params::GameplayStatics_Blueprint_PredictProjectilePath_ByObjectType Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartPos = std::move(StartPos); Parms.LaunchVelocity = std::move(LaunchVelocity); Parms.bTracePath = bTracePath; Parms.ProjectileRadius = ProjectileRadius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.DrawDebugTime = DrawDebugTime; Parms.SimFrequency = SimFrequency; Parms.MaxSimTime = MaxSimTime; Parms.OverrideGravityZ = OverrideGravityZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); if (OutPathPositions != nullptr) *OutPathPositions = std::move(Parms.OutPathPositions); if (OutLastTraceDestination != nullptr) *OutLastTraceDestination = std::move(Parms.OutLastTraceDestination); return Parms.ReturnValue; } // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // TArray* OutPathPositions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FVector* OutLastTraceDestination (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTracePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SimFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::Blueprint_PredictProjectilePath_ByTraceChannel(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_ByTraceChannel"); Params::GameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartPos = std::move(StartPos); Parms.LaunchVelocity = std::move(LaunchVelocity); Parms.bTracePath = bTracePath; Parms.ProjectileRadius = ProjectileRadius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.DrawDebugTime = DrawDebugTime; Parms.SimFrequency = SimFrequency; Parms.MaxSimTime = MaxSimTime; Parms.OverrideGravityZ = OverrideGravityZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); if (OutPathPositions != nullptr) *OutPathPositions = std::move(Parms.OutPathPositions); if (OutLastTraceDestination != nullptr) *OutLastTraceDestination = std::move(Parms.OutLastTraceDestination); return Parms.ReturnValue; } // Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* TossVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LaunchSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESuggestProjVelocityTraceOption TraceOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::BlueprintSuggestProjectileVelocity(const class UObject* WorldContextObject, struct FVector* TossVelocity, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BlueprintSuggestProjectileVelocity"); Params::GameplayStatics_BlueprintSuggestProjectileVelocity Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartLocation = std::move(StartLocation); Parms.EndLocation = std::move(EndLocation); Parms.LaunchSpeed = LaunchSpeed; Parms.OverrideGravityZ = OverrideGravityZ; Parms.TraceOption = TraceOption; Parms.CollisionRadius = CollisionRadius; Parms.bFavorHighArc = bFavorHighArc; Parms.bDrawDebug = bDrawDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (TossVelocity != nullptr) *TossVelocity = std::move(Parms.TossVelocity); return Parms.ReturnValue; } // Function Engine.GameplayStatics.BreakHitResult // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool* bBlockingHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bInitialOverlap (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Time (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* ImpactPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* ImpactNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhysicalMaterial** PhysMat (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor** HitActor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent** HitComponent (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* HitBoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* HitItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* ElementIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* FaceIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* TraceStart (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* TraceEnd (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::BreakHitResult(const struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, float* Distance, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, class FName* HitBoneName, int32* HitItem, int32* ElementIndex, int32* FaceIndex, struct FVector* TraceStart, struct FVector* TraceEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BreakHitResult"); Params::GameplayStatics_BreakHitResult Parms{}; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bBlockingHit != nullptr) *bBlockingHit = Parms.bBlockingHit; if (bInitialOverlap != nullptr) *bInitialOverlap = Parms.bInitialOverlap; if (Time != nullptr) *Time = Parms.Time; if (Distance != nullptr) *Distance = Parms.Distance; if (Location != nullptr) *Location = std::move(Parms.Location); if (ImpactPoint != nullptr) *ImpactPoint = std::move(Parms.ImpactPoint); if (Normal != nullptr) *Normal = std::move(Parms.Normal); if (ImpactNormal != nullptr) *ImpactNormal = std::move(Parms.ImpactNormal); if (PhysMat != nullptr) *PhysMat = Parms.PhysMat; if (HitActor != nullptr) *HitActor = Parms.HitActor; if (HitComponent != nullptr) *HitComponent = Parms.HitComponent; if (HitBoneName != nullptr) *HitBoneName = Parms.HitBoneName; if (HitItem != nullptr) *HitItem = Parms.HitItem; if (ElementIndex != nullptr) *ElementIndex = Parms.ElementIndex; if (FaceIndex != nullptr) *FaceIndex = Parms.FaceIndex; if (TraceStart != nullptr) *TraceStart = std::move(Parms.TraceStart); if (TraceEnd != nullptr) *TraceEnd = std::move(Parms.TraceEnd); } // Function Engine.GameplayStatics.CancelAsyncLoading // (Final, Native, Static, Public, BlueprintCallable) void UGameplayStatics::CancelAsyncLoading() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "CancelAsyncLoading"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ClearSoundMixClassOverride // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ClearSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ClearSoundMixClassOverride"); Params::GameplayStatics_ClearSoundMixClassOverride Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; Parms.InSoundClass = InSoundClass; Parms.FadeOutTime = FadeOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ClearSoundMixModifiers // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ClearSoundMixModifiers(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ClearSoundMixModifiers"); Params::GameplayStatics_ClearSoundMixModifiers Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.CreatePlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSpawnPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::CreatePlayer(const class UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "CreatePlayer"); Params::GameplayStatics_CreatePlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ControllerId = ControllerId; Parms.bSpawnPlayerController = bSpawnPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.CreateSaveGameObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOf SaveGameClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveGame* UGameplayStatics::CreateSaveGameObject(TSubclassOf SaveGameClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "CreateSaveGameObject"); Params::GameplayStatics_CreateSaveGameObject Parms{}; Parms.SaveGameClass = SaveGameClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.CreateSound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::CreateSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "CreateSound2D"); Params::GameplayStatics_CreateSound2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.ConcurrencySettings = ConcurrencySettings; Parms.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.DeactivateReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::DeactivateReverbEffect(const class UObject* WorldContextObject, class FName TagName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "DeactivateReverbEffect"); Params::GameplayStatics_DeactivateReverbEffect Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TagName = TagName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.DeleteGameInSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::DeleteGameInSlot(const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "DeleteGameInSlot"); Params::GameplayStatics_DeleteGameInSlot Parms{}; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.DeprojectScreenToWorld // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::DeprojectScreenToWorld(class APlayerController* Player, const struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "DeprojectScreenToWorld"); Params::GameplayStatics_DeprojectScreenToWorld Parms{}; Parms.Player = Player; Parms.ScreenPosition = std::move(ScreenPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldPosition != nullptr) *WorldPosition = std::move(Parms.WorldPosition); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.GameplayStatics.DoesSaveGameExist // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::DoesSaveGameExist(const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "DoesSaveGameExist"); Params::GameplayStatics_DoesSaveGameExist Parms{}; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.EnableLiveStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::EnableLiveStreaming(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "EnableLiveStreaming"); Params::GameplayStatics_EnableLiveStreaming Parms{}; Parms.Enable = Enable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.FindCollisionUV // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 UVChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* UV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::FindCollisionUV(const struct FHitResult& Hit, int32 UVChannel, struct FVector2D* UV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "FindCollisionUV"); Params::GameplayStatics_FindCollisionUV Parms{}; Parms.Hit = std::move(Hit); Parms.UVChannel = UVChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (UV != nullptr) *UV = std::move(Parms.UV); return Parms.ReturnValue; } // Function Engine.GameplayStatics.FindNearestActor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToCheck (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::FindNearestActor(const struct FVector& Origin, const TArray& ActorsToCheck, float* Distance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "FindNearestActor"); Params::GameplayStatics_FindNearestActor Parms{}; Parms.Origin = std::move(Origin); Parms.ActorsToCheck = std::move(ActorsToCheck); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Distance != nullptr) *Distance = Parms.Distance; return Parms.ReturnValue; } // Function Engine.GameplayStatics.FinishSpawningActor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::FinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "FinishSpawningActor"); Params::GameplayStatics_FinishSpawningActor Parms{}; Parms.Actor = Actor; Parms.SpawnTransform = std::move(SpawnTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.FlushLevelStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::FlushLevelStreaming(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "FlushLevelStreaming"); Params::GameplayStatics_FlushLevelStreaming Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.GetAccurateRealTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* PartialSeconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::GetAccurateRealTime(int32* Seconds, float* PartialSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAccurateRealTime"); Params::GameplayStatics_GetAccurateRealTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Seconds != nullptr) *Seconds = Parms.Seconds; if (PartialSeconds != nullptr) *PartialSeconds = Parms.PartialSeconds; } // Function Engine.GameplayStatics.GetActorArrayAverageLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const TArray& Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGameplayStatics::GetActorArrayAverageLocation(const TArray& Actors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetActorArrayAverageLocation"); Params::GameplayStatics_GetActorArrayAverageLocation Parms{}; Parms.Actors = std::move(Actors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetActorArrayBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const TArray& Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Center (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::GetActorArrayBounds(const TArray& Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetActorArrayBounds"); Params::GameplayStatics_GetActorArrayBounds Parms{}; Parms.Actors = std::move(Actors); Parms.bOnlyCollidingComponents = bOnlyCollidingComponents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Center != nullptr) *Center = std::move(Parms.Center); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function Engine.GameplayStatics.GetActorOfClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::GetActorOfClass(const class UObject* WorldContextObject, TSubclassOf ActorClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetActorOfClass"); Params::GameplayStatics_GetActorOfClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetAllActorsOfClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsOfClass(const class UObject* WorldContextObject, TSubclassOf ActorClass, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsOfClass"); Params::GameplayStatics_GetAllActorsOfClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetAllActorsOfClassWithTag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsOfClassWithTag(const class UObject* WorldContextObject, TSubclassOf ActorClass, class FName Tag, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsOfClassWithTag"); Params::GameplayStatics_GetAllActorsOfClassWithTag Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetAllActorsWithInterface // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsWithInterface(const class UObject* WorldContextObject, TSubclassOf Interface, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsWithInterface"); Params::GameplayStatics_GetAllActorsWithInterface Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetAllActorsWithTag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsWithTag(const class UObject* WorldContextObject, class FName Tag, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsWithTag"); Params::GameplayStatics_GetAllActorsWithTag Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetAudioTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetAudioTimeSeconds(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAudioTimeSeconds"); Params::GameplayStatics_GetAudioTimeSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetClosestListenerLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bAllowAttenuationOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* ListenerPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::GetClosestListenerLocation(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange, const bool bAllowAttenuationOverride, struct FVector* ListenerPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetClosestListenerLocation"); Params::GameplayStatics_GetClosestListenerLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = std::move(Location); Parms.MaximumRange = MaximumRange; Parms.bAllowAttenuationOverride = bAllowAttenuationOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ListenerPosition != nullptr) *ListenerPosition = std::move(Parms.ListenerPosition); return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetCurrentLevelName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemovePrefixString (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGameplayStatics::GetCurrentLevelName(const class UObject* WorldContextObject, bool bRemovePrefixString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetCurrentLevelName"); Params::GameplayStatics_GetCurrentLevelName Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bRemovePrefixString = bRemovePrefixString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetCurrentReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UReverbEffect* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UReverbEffect* UGameplayStatics::GetCurrentReverbEffect(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetCurrentReverbEffect"); Params::GameplayStatics_GetCurrentReverbEffect Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetEnableWorldRendering // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::GetEnableWorldRendering(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetEnableWorldRendering"); Params::GameplayStatics_GetEnableWorldRendering Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGameInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameInstance* UGameplayStatics::GetGameInstance(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetGameInstance"); Params::GameplayStatics_GetGameInstance Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGameMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AGameModeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameModeBase* UGameplayStatics::GetGameMode(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetGameMode"); Params::GameplayStatics_GetGameMode Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGameState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AGameStateBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameStateBase* UGameplayStatics::GetGameState(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetGameState"); Params::GameplayStatics_GetGameState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGlobalTimeDilation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetGlobalTimeDilation(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetGlobalTimeDilation"); Params::GameplayStatics_GetGlobalTimeDilation Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetIntOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetIntOption(const class FString& Options, const class FString& Key, int32 DefaultValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetIntOption"); Params::GameplayStatics_GetIntOption Parms{}; Parms.Options = std::move(Options); Parms.Key = std::move(Key); Parms.DefaultValue = DefaultValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetKeyValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Pair (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* Key (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::GetKeyValue(const class FString& Pair, class FString* Key, class FString* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetKeyValue"); Params::GameplayStatics_GetKeyValue Parms{}; Parms.Pair = std::move(Pair); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Key != nullptr) *Key = std::move(Parms.Key); if (Value != nullptr) *Value = std::move(Parms.Value); } // Function Engine.GameplayStatics.GetMaxAudioChannelCount // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetMaxAudioChannelCount(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetMaxAudioChannelCount"); Params::GameplayStatics_GetMaxAudioChannelCount Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetObjectClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UGameplayStatics::GetObjectClass(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetObjectClass"); Params::GameplayStatics_GetObjectClass Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlatformName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGameplayStatics::GetPlatformName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlatformName"); Params::GameplayStatics_GetPlatformName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerCameraManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerCameraManager* UGameplayStatics::GetPlayerCameraManager(const class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerCameraManager"); Params::GameplayStatics_GetPlayerCameraManager Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UGameplayStatics::GetPlayerCharacter(const class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerCharacter"); Params::GameplayStatics_GetPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::GetPlayerController(const class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerController"); Params::GameplayStatics_GetPlayerController Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerControllerFromID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::GetPlayerControllerFromID(const class UObject* WorldContextObject, int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerControllerFromID"); Params::GameplayStatics_GetPlayerControllerFromID Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerControllerID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetPlayerControllerID(class APlayerController* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerControllerID"); Params::GameplayStatics_GetPlayerControllerID Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerPawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UGameplayStatics::GetPlayerPawn(const class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerPawn"); Params::GameplayStatics_GetPlayerPawn Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetRealTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetRealTimeSeconds(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetRealTimeSeconds"); Params::GameplayStatics_GetRealTimeSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetStreamingLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreaming* UGameplayStatics::GetStreamingLevel(const class UObject* WorldContextObject, class FName PackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetStreamingLevel"); Params::GameplayStatics_GetStreamingLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetSurfaceType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicalSurface UGameplayStatics::GetSurfaceType(const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetSurfaceType"); Params::GameplayStatics_GetSurfaceType Parms{}; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetTimeSeconds(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetTimeSeconds"); Params::GameplayStatics_GetTimeSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetUnpausedTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetUnpausedTimeSeconds(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetUnpausedTimeSeconds"); Params::GameplayStatics_GetUnpausedTimeSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetViewportMouseCaptureMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMouseCaptureMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMouseCaptureMode UGameplayStatics::GetViewportMouseCaptureMode(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetViewportMouseCaptureMode"); Params::GameplayStatics_GetViewportMouseCaptureMode Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetViewProjectionMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FMinimalViewInfo& DesiredView (Parm, NativeAccessSpecifierPublic) // struct FMatrix* ViewMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix* ProjectionMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix* ViewProjectionMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetViewProjectionMatrix(const struct FMinimalViewInfo& DesiredView, struct FMatrix* ViewMatrix, struct FMatrix* ProjectionMatrix, struct FMatrix* ViewProjectionMatrix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetViewProjectionMatrix"); Params::GameplayStatics_GetViewProjectionMatrix Parms{}; Parms.DesiredView = std::move(DesiredView); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ViewMatrix != nullptr) *ViewMatrix = std::move(Parms.ViewMatrix); if (ProjectionMatrix != nullptr) *ProjectionMatrix = std::move(Parms.ProjectionMatrix); if (ViewProjectionMatrix != nullptr) *ViewProjectionMatrix = std::move(Parms.ViewProjectionMatrix); } // Function Engine.GameplayStatics.GetWorldDeltaSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetWorldDeltaSeconds(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetWorldDeltaSeconds"); Params::GameplayStatics_GetWorldDeltaSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetWorldOriginLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntVector UGameplayStatics::GetWorldOriginLocation(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetWorldOriginLocation"); Params::GameplayStatics_GetWorldOriginLocation Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GrassOverlappingSphereCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GrassOverlappingSphereCount(const class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GrassOverlappingSphereCount"); Params::GameplayStatics_GrassOverlappingSphereCount Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticMesh = StaticMesh; Parms.CenterPosition = std::move(CenterPosition); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.HasLaunchOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& OptionToCheck (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::HasLaunchOption(const class FString& OptionToCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "HasLaunchOption"); Params::GameplayStatics_HasLaunchOption Parms{}; Parms.OptionToCheck = std::move(OptionToCheck); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.HasOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::HasOption(const class FString& Options, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "HasOption"); Params::GameplayStatics_HasOption Parms{}; Parms.Options = std::move(Options); Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.IsGamePaused // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::IsGamePaused(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "IsGamePaused"); Params::GameplayStatics_IsGamePaused Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.IsSplitscreenForceDisabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::IsSplitscreenForceDisabled(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "IsSplitscreenForceDisabled"); Params::GameplayStatics_IsSplitscreenForceDisabled Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.LoadGameFromSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveGame* UGameplayStatics::LoadGameFromSlot(const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "LoadGameFromSlot"); Params::GameplayStatics_LoadGameFromSlot Parms{}; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.LoadStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::LoadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "LoadStreamLevel"); Params::GameplayStatics_LoadStreamLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.LoadStreamLevelBySoftObjectPtr // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::LoadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "LoadStreamLevelBySoftObjectPtr"); Params::GameplayStatics_LoadStreamLevelBySoftObjectPtr Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.MakeHitResult // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bBlockingHit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInitialOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ImpactPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ImpactNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhysicalMaterial* PhysMat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* HitActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName HitBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FaceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FHitResult UGameplayStatics::MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const struct FVector& Location, const struct FVector& ImpactPoint, const struct FVector& Normal, const struct FVector& ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, class FName HitBoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const struct FVector& TraceStart, const struct FVector& TraceEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "MakeHitResult"); Params::GameplayStatics_MakeHitResult Parms{}; Parms.bBlockingHit = bBlockingHit; Parms.bInitialOverlap = bInitialOverlap; Parms.Time = Time; Parms.Distance = Distance; Parms.Location = std::move(Location); Parms.ImpactPoint = std::move(ImpactPoint); Parms.Normal = std::move(Normal); Parms.ImpactNormal = std::move(ImpactNormal); Parms.PhysMat = PhysMat; Parms.HitActor = HitActor; Parms.HitComponent = HitComponent; Parms.HitBoneName = HitBoneName; Parms.HitItem = HitItem; Parms.ElementIndex = ElementIndex; Parms.FaceIndex = FaceIndex; Parms.TraceStart = std::move(TraceStart); Parms.TraceEnd = std::move(TraceEnd); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.OpenLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Options (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::OpenLevel(const class UObject* WorldContextObject, class FName LevelName, bool bAbsolute, const class FString& Options) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "OpenLevel"); Params::GameplayStatics_OpenLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.bAbsolute = bAbsolute; Parms.Options = std::move(Options); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.OpenLevelBySoftObjectPtr // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Options (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::OpenLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr Level, bool bAbsolute, const class FString& Options) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "OpenLevelBySoftObjectPtr"); Params::GameplayStatics_OpenLevelBySoftObjectPtr Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.bAbsolute = bAbsolute; Parms.Options = std::move(Options); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ParseOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGameplayStatics::ParseOption(const class FString& Options, const class FString& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ParseOption"); Params::GameplayStatics_ParseOption Parms{}; Parms.Options = std::move(Options); Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.PlayDialogue2D // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlayDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlayDialogue2D"); Params::GameplayStatics_PlayDialogue2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlayDialogueAtLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlayDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlayDialogueAtLocation"); Params::GameplayStatics_PlayDialogueAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlaySound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwningActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsUISound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlaySound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor, bool bIsUISound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlaySound2D"); Params::GameplayStatics_PlaySound2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.ConcurrencySettings = ConcurrencySettings; Parms.OwningActor = OwningActor; Parms.bIsUISound = bIsUISound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlaySoundAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwningActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlaySoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlaySoundAtLocation"); Params::GameplayStatics_PlaySoundAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.ConcurrencySettings = ConcurrencySettings; Parms.OwningActor = OwningActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlayWorldCameraShake // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Epicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOrientShakeTowardsEpicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlayWorldCameraShake(const class UObject* WorldContextObject, TSubclassOf Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlayWorldCameraShake"); Params::GameplayStatics_PlayWorldCameraShake Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Shake = Shake; Parms.Epicenter = std::move(Epicenter); Parms.InnerRadius = InnerRadius; Parms.OuterRadius = OuterRadius; Parms.Falloff = Falloff; Parms.bOrientShakeTowardsEpicenter = bOrientShakeTowardsEpicenter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PopSoundMixModifier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PopSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PopSoundMixModifier"); Params::GameplayStatics_PopSoundMixModifier Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PrimeAllSoundsInSoundClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PrimeAllSoundsInSoundClass(class USoundClass* InSoundClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PrimeAllSoundsInSoundClass"); Params::GameplayStatics_PrimeAllSoundsInSoundClass Parms{}; Parms.InSoundClass = InSoundClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PrimeSound // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USoundBase* InSound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PrimeSound(class USoundBase* InSound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PrimeSound"); Params::GameplayStatics_PrimeSound Parms{}; Parms.InSound = InSound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ProjectWorldToScreen // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::ProjectWorldToScreen(class APlayerController* Player, const struct FVector& WorldPosition, struct FVector2D* ScreenPosition, bool bPlayerViewportRelative) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ProjectWorldToScreen"); Params::GameplayStatics_ProjectWorldToScreen Parms{}; Parms.Player = Player; Parms.WorldPosition = std::move(WorldPosition); Parms.bPlayerViewportRelative = bPlayerViewportRelative; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenPosition != nullptr) *ScreenPosition = std::move(Parms.ScreenPosition); return Parms.ReturnValue; } // Function Engine.GameplayStatics.PushSoundMixModifier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PushSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PushSoundMixModifier"); Params::GameplayStatics_PushSoundMixModifier Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.RebaseLocalOriginOntoZero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGameplayStatics::RebaseLocalOriginOntoZero(class UObject* WorldContextObject, const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "RebaseLocalOriginOntoZero"); Params::GameplayStatics_RebaseLocalOriginOntoZero Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.RebaseZeroOriginOntoLocal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGameplayStatics::RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "RebaseZeroOriginOntoLocal"); Params::GameplayStatics_RebaseZeroOriginOntoLocal Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.RemovePlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDestroyPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::RemovePlayer(class APlayerController* Player, bool bDestroyPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "RemovePlayer"); Params::GameplayStatics_RemovePlayer Parms{}; Parms.Player = Player; Parms.bDestroyPawn = bDestroyPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SaveGameToSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USaveGame* SaveGameObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::SaveGameToSlot(class USaveGame* SaveGameObject, const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SaveGameToSlot"); Params::GameplayStatics_SaveGameToSlot Parms{}; Parms.SaveGameObject = SaveGameObject; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SetBaseSoundMix // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMix (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetBaseSoundMix(const class UObject* WorldContextObject, class USoundMix* InSoundMix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetBaseSoundMix"); Params::GameplayStatics_SetBaseSoundMix Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMix = InSoundMix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetEnableWorldRendering // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetEnableWorldRendering(const class UObject* WorldContextObject, bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetEnableWorldRendering"); Params::GameplayStatics_SetEnableWorldRendering Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetForceDisableSplitscreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetForceDisableSplitscreen(const class UObject* WorldContextObject, bool bDisable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetForceDisableSplitscreen"); Params::GameplayStatics_SetForceDisableSplitscreen Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bDisable = bDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetGamePaused // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::SetGamePaused(const class UObject* WorldContextObject, bool bPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetGamePaused"); Params::GameplayStatics_SetGamePaused Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bPaused = bPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SetGlobalListenerFocusParameters // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonFocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonFocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonFocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonFocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetGlobalListenerFocusParameters(const class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalListenerFocusParameters"); Params::GameplayStatics_SetGlobalListenerFocusParameters Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FocusAzimuthScale = FocusAzimuthScale; Parms.NonFocusAzimuthScale = NonFocusAzimuthScale; Parms.FocusDistanceScale = FocusDistanceScale; Parms.NonFocusDistanceScale = NonFocusDistanceScale; Parms.FocusVolumeScale = FocusVolumeScale; Parms.NonFocusVolumeScale = NonFocusVolumeScale; Parms.FocusPriorityScale = FocusPriorityScale; Parms.NonFocusPriorityScale = NonFocusPriorityScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetGlobalPitchModulation // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchModulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetGlobalPitchModulation(const class UObject* WorldContextObject, float PitchModulation, float TimeSec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalPitchModulation"); Params::GameplayStatics_SetGlobalPitchModulation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PitchModulation = PitchModulation; Parms.TimeSec = TimeSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetGlobalTimeDilation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetGlobalTimeDilation(const class UObject* WorldContextObject, float TimeDilation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalTimeDilation"); Params::GameplayStatics_SetGlobalTimeDilation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TimeDilation = TimeDilation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetMaxAudioChannelsScaled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxChannelCountScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetMaxAudioChannelsScaled(const class UObject* WorldContextObject, float MaxChannelCountScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetMaxAudioChannelsScaled"); Params::GameplayStatics_SetMaxAudioChannelsScaled Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.MaxChannelCountScale = MaxChannelCountScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetPlayerControllerID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetPlayerControllerID(class APlayerController* Player, int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetPlayerControllerID"); Params::GameplayStatics_SetPlayerControllerID Parms{}; Parms.Player = Player; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetSoundClassDistanceScale // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundClass* SoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DistanceAttenuationScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetSoundClassDistanceScale(const class UObject* WorldContextObject, class USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetSoundClassDistanceScale"); Params::GameplayStatics_SetSoundClassDistanceScale Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundClass = SoundClass; Parms.DistanceAttenuationScale = DistanceAttenuationScale; Parms.TimeSec = TimeSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetSoundMixClassOverride // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bApplyToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetSoundMixClassOverride"); Params::GameplayStatics_SetSoundMixClassOverride Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; Parms.InSoundClass = InSoundClass; Parms.Volume = Volume; Parms.Pitch = Pitch; Parms.FadeInTime = FadeInTime; Parms.bApplyToChildren = bApplyToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetSubtitlesEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetSubtitlesEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetSubtitlesEnabled"); Params::GameplayStatics_SetSubtitlesEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetViewportMouseCaptureMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EMouseCaptureMode MouseCaptureMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetViewportMouseCaptureMode(const class UObject* WorldContextObject, const EMouseCaptureMode MouseCaptureMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetViewportMouseCaptureMode"); Params::GameplayStatics_SetViewportMouseCaptureMode Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.MouseCaptureMode = MouseCaptureMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetWorldOriginLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetWorldOriginLocation(const class UObject* WorldContextObject, const struct FIntVector& NewLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetWorldOriginLocation"); Params::GameplayStatics_SetWorldOriginLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NewLocation = std::move(NewLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SpawnDecalAtLocation // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDecalComponent* UGameplayStatics::SpawnDecalAtLocation(const class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDecalAtLocation"); Params::GameplayStatics_SpawnDecalAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.DecalMaterial = DecalMaterial; Parms.DecalSize = std::move(DecalSize); Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LifeSpan = LifeSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDecalAttached // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDecalComponent* UGameplayStatics::SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, float LifeSpan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDecalAttached"); Params::GameplayStatics_SpawnDecalAttached Parms{}; Parms.DecalMaterial = DecalMaterial; Parms.DecalSize = std::move(DecalSize); Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LocationType = LocationType; Parms.LifeSpan = LifeSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogue2D // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogue2D"); Params::GameplayStatics_SpawnDialogue2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogueAtLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogueAtLocation"); Params::GameplayStatics_SpawnDialogueAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogueAttached // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnDialogueAttached(class UDialogueWave* Dialogue, const struct FDialogueContext& Context, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogueAttached"); Params::GameplayStatics_SpawnDialogueAttached Parms{}; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LocationType = LocationType; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnEmitterAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPSCPoolMethod PoolingMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoActivateSystem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAtLocation(const class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivateSystem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnEmitterAtLocation"); Params::GameplayStatics_SpawnEmitterAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.EmitterTemplate = EmitterTemplate; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.Scale = std::move(Scale); Parms.bAutoDestroy = bAutoDestroy; Parms.PoolingMethod = PoolingMethod; Parms.bAutoActivateSystem = bAutoActivateSystem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnEmitterAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPSCPoolMethod PoolingMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoActivate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, EAttachLocation LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnEmitterAttached"); Params::GameplayStatics_SpawnEmitterAttached Parms{}; Parms.EmitterTemplate = EmitterTemplate; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.Scale = std::move(Scale); Parms.LocationType = LocationType; Parms.bAutoDestroy = bAutoDestroy; Parms.PoolingMethod = PoolingMethod; Parms.bAutoActivate = bAutoActivate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnForceFeedbackAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAtLocation(const class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, const struct FVector& Location, const struct FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnForceFeedbackAtLocation"); Params::GameplayStatics_SpawnForceFeedbackAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.bLooping = bLooping; Parms.IntensityMultiplier = IntensityMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnForceFeedbackAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnForceFeedbackAttached"); Params::GameplayStatics_SpawnForceFeedbackAttached Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LocationType = LocationType; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.bLooping = bLooping; Parms.IntensityMultiplier = IntensityMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOf ObjectClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Outer_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UGameplayStatics::SpawnObject(TSubclassOf ObjectClass, class UObject* Outer_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnObject"); Params::GameplayStatics_SpawnObject Parms{}; Parms.ObjectClass = ObjectClass; Parms.Outer_0 = Outer_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnSound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSound2D"); Params::GameplayStatics_SpawnSound2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.ConcurrencySettings = ConcurrencySettings; Parms.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnSoundAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnSoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSoundAtLocation"); Params::GameplayStatics_SpawnSoundAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.ConcurrencySettings = ConcurrencySettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnSoundAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSoundAttached"); Params::GameplayStatics_SpawnSoundAttached Parms{}; Parms.Sound = Sound; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LocationType = LocationType; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.ConcurrencySettings = ConcurrencySettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLaunchVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ArcParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::SuggestProjectileVelocity_CustomArc(const class UObject* WorldContextObject, struct FVector* OutLaunchVelocity, const struct FVector& StartPos, const struct FVector& EndPos, float OverrideGravityZ, float ArcParam) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SuggestProjectileVelocity_CustomArc"); Params::GameplayStatics_SuggestProjectileVelocity_CustomArc Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartPos = std::move(StartPos); Parms.EndPos = std::move(EndPos); Parms.OverrideGravityZ = OverrideGravityZ; Parms.ArcParam = ArcParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLaunchVelocity != nullptr) *OutLaunchVelocity = std::move(Parms.OutLaunchVelocity); return Parms.ReturnValue; } // Function Engine.GameplayStatics.UnloadStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::UnloadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "UnloadStreamLevel"); Params::GameplayStatics_UnloadStreamLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.LatentInfo = std::move(LatentInfo); Parms.bShouldBlockOnUnload = bShouldBlockOnUnload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.UnloadStreamLevelBySoftObjectPtr // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::UnloadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr Level, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "UnloadStreamLevelBySoftObjectPtr"); Params::GameplayStatics_UnloadStreamLevelBySoftObjectPtr Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.LatentInfo = std::move(LatentInfo); Parms.bShouldBlockOnUnload = bShouldBlockOnUnload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.UnRetainAllSoundsInSoundClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::UnRetainAllSoundsInSoundClass(class USoundClass* InSoundClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "UnRetainAllSoundsInSoundClass"); Params::GameplayStatics_UnRetainAllSoundsInSoundClass Parms{}; Parms.InSoundClass = InSoundClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.GetDefaultResolution // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetDefaultResolution() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultResolution"); Params::GameUserSettings_GetDefaultResolution Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultWindowMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWindowMode UGameUserSettings::GetDefaultWindowMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultWindowMode"); Params::GameUserSettings_GetDefaultWindowMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultWindowPosition // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetDefaultWindowPosition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultWindowPosition"); Params::GameUserSettings_GetDefaultWindowPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFramePace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetFramePace() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetFramePace"); Params::GameUserSettings_GetFramePace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetGameUserSettings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameUserSettings* UGameUserSettings::GetGameUserSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetGameUserSettings"); Params::GameUserSettings_GetGameUserSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetSyncInterval // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetSyncInterval() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetSyncInterval"); Params::GameUserSettings_GetSyncInterval Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.ApplyHardwareBenchmarkResults // (Native, Public, BlueprintCallable) void UGameUserSettings::ApplyHardwareBenchmarkResults() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ApplyHardwareBenchmarkResults"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ApplyNonResolutionSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::ApplyNonResolutionSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ApplyNonResolutionSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ApplyResolutionSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::ApplyResolutionSettings(bool bCheckForCommandLineOverrides) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ApplyResolutionSettings"); Params::GameUserSettings_ApplyResolutionSettings Parms{}; Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ApplySettings // (Native, Public, BlueprintCallable) // Parameters: // bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::ApplySettings(bool bCheckForCommandLineOverrides) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ApplySettings"); Params::GameUserSettings_ApplySettings Parms{}; Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ConfirmVideoMode // (Native, Public, BlueprintCallable) void UGameUserSettings::ConfirmVideoMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ConfirmVideoMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.EnableHDRDisplayOutput // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DisplayNits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "EnableHDRDisplayOutput"); Params::GameUserSettings_EnableHDRDisplayOutput Parms{}; Parms.bEnable = bEnable; Parms.DisplayNits = DisplayNits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.GetDefaultResolutionScale // (Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameUserSettings::GetDefaultResolutionScale() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetDefaultResolutionScale"); Params::GameUserSettings_GetDefaultResolutionScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetRecommendedResolutionScale // (Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameUserSettings::GetRecommendedResolutionScale() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetRecommendedResolutionScale"); Params::GameUserSettings_GetRecommendedResolutionScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.LoadSettings // (Native, Public, BlueprintCallable) // Parameters: // bool bForceReload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::LoadSettings(bool bForceReload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "LoadSettings"); Params::GameUserSettings_LoadSettings Parms{}; Parms.bForceReload = bForceReload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ResetToCurrentSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::ResetToCurrentSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ResetToCurrentSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.RevertVideoMode // (Final, Native, Public, BlueprintCallable) void UGameUserSettings::RevertVideoMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "RevertVideoMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.RunHardwareBenchmark // (Native, Public, BlueprintCallable) // Parameters: // int32 WorkScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CPUMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GPUMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "RunHardwareBenchmark"); Params::GameUserSettings_RunHardwareBenchmark Parms{}; Parms.WorkScale = WorkScale; Parms.CPUMultiplier = CPUMultiplier; Parms.GPUMultiplier = GPUMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SaveSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::SaveSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SaveSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetAntiAliasingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetAntiAliasingQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetAntiAliasingQuality"); Params::GameUserSettings_SetAntiAliasingQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetAudioQualityLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetAudioQualityLevel(int32 QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetAudioQualityLevel"); Params::GameUserSettings_SetAudioQualityLevel Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetBenchmarkFallbackValues // (Final, Native, Public, BlueprintCallable) void UGameUserSettings::SetBenchmarkFallbackValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetBenchmarkFallbackValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetDynamicResolutionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetDynamicResolutionEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetDynamicResolutionEnabled"); Params::GameUserSettings_SetDynamicResolutionEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetFoliageQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetFoliageQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetFoliageQuality"); Params::GameUserSettings_SetFoliageQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetFrameRateLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetFrameRateLimit(float NewLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetFrameRateLimit"); Params::GameUserSettings_SetFrameRateLimit Parms{}; Parms.NewLimit = NewLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetFullscreenMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EWindowMode InFullscreenMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetFullscreenMode(EWindowMode InFullscreenMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetFullscreenMode"); Params::GameUserSettings_SetFullscreenMode Parms{}; Parms.InFullscreenMode = InFullscreenMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetOverallScalabilityLevel // (Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetOverallScalabilityLevel(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetOverallScalabilityLevel"); Params::GameUserSettings_SetOverallScalabilityLevel Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetPostProcessingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetPostProcessingQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetPostProcessingQuality"); Params::GameUserSettings_SetPostProcessingQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetResolutionScaleNormalized // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScaleNormalized (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetResolutionScaleNormalized(float NewScaleNormalized) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleNormalized"); Params::GameUserSettings_SetResolutionScaleNormalized Parms{}; Parms.NewScaleNormalized = NewScaleNormalized; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetResolutionScaleValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetResolutionScaleValue(int32 NewScaleValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleValue"); Params::GameUserSettings_SetResolutionScaleValue Parms{}; Parms.NewScaleValue = NewScaleValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetResolutionScaleValueEx // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetResolutionScaleValueEx(float NewScaleValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleValueEx"); Params::GameUserSettings_SetResolutionScaleValueEx Parms{}; Parms.NewScaleValue = NewScaleValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FIntPoint& Resolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetScreenResolution(const struct FIntPoint& Resolution) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetScreenResolution"); Params::GameUserSettings_SetScreenResolution Parms{}; Parms.Resolution = std::move(Resolution); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetShadingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetShadingQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetShadingQuality"); Params::GameUserSettings_SetShadingQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetShadowQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetShadowQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetShadowQuality"); Params::GameUserSettings_SetShadowQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetTextureQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetTextureQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetTextureQuality"); Params::GameUserSettings_SetTextureQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetToDefaults // (Native, Public, BlueprintCallable) void UGameUserSettings::SetToDefaults() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetToDefaults"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetViewDistanceQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetViewDistanceQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetViewDistanceQuality"); Params::GameUserSettings_SetViewDistanceQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetVisualEffectQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetVisualEffectQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetVisualEffectQuality"); Params::GameUserSettings_SetVisualEffectQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetVSyncEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetVSyncEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetVSyncEnabled"); Params::GameUserSettings_SetVSyncEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ValidateSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::ValidateSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ValidateSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.GetAntiAliasingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetAntiAliasingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetAntiAliasingQuality"); Params::GameUserSettings_GetAntiAliasingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetAudioQualityLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetAudioQualityLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetAudioQualityLevel"); Params::GameUserSettings_GetAudioQualityLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetCurrentHDRDisplayNits // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetCurrentHDRDisplayNits() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetCurrentHDRDisplayNits"); Params::GameUserSettings_GetCurrentHDRDisplayNits Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDesktopResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetDesktopResolution() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetDesktopResolution"); Params::GameUserSettings_GetDesktopResolution Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFoliageQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetFoliageQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetFoliageQuality"); Params::GameUserSettings_GetFoliageQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFrameRateLimit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameUserSettings::GetFrameRateLimit() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetFrameRateLimit"); Params::GameUserSettings_GetFrameRateLimit Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWindowMode UGameUserSettings::GetFullscreenMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetFullscreenMode"); Params::GameUserSettings_GetFullscreenMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWindowMode UGameUserSettings::GetLastConfirmedFullscreenMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedFullscreenMode"); Params::GameUserSettings_GetLastConfirmedFullscreenMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetLastConfirmedScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetLastConfirmedScreenResolution() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedScreenResolution"); Params::GameUserSettings_GetLastConfirmedScreenResolution Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetOverallScalabilityLevel // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetOverallScalabilityLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetOverallScalabilityLevel"); Params::GameUserSettings_GetOverallScalabilityLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetPostProcessingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetPostProcessingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetPostProcessingQuality"); Params::GameUserSettings_GetPostProcessingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetPreferredFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWindowMode UGameUserSettings::GetPreferredFullscreenMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetPreferredFullscreenMode"); Params::GameUserSettings_GetPreferredFullscreenMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetResolutionScaleInformation // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::GetResolutionScaleInformation(float* CurrentScaleNormalized, int32* CurrentScaleValue, int32* MinScaleValue, int32* MaxScaleValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleInformation"); Params::GameUserSettings_GetResolutionScaleInformation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (CurrentScaleNormalized != nullptr) *CurrentScaleNormalized = Parms.CurrentScaleNormalized; if (CurrentScaleValue != nullptr) *CurrentScaleValue = Parms.CurrentScaleValue; if (MinScaleValue != nullptr) *MinScaleValue = Parms.MinScaleValue; if (MaxScaleValue != nullptr) *MaxScaleValue = Parms.MaxScaleValue; } // Function Engine.GameUserSettings.GetResolutionScaleInformationEx // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::GetResolutionScaleInformationEx(float* CurrentScaleNormalized, float* CurrentScaleValue, float* MinScaleValue, float* MaxScaleValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleInformationEx"); Params::GameUserSettings_GetResolutionScaleInformationEx Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (CurrentScaleNormalized != nullptr) *CurrentScaleNormalized = Parms.CurrentScaleNormalized; if (CurrentScaleValue != nullptr) *CurrentScaleValue = Parms.CurrentScaleValue; if (MinScaleValue != nullptr) *MinScaleValue = Parms.MinScaleValue; if (MaxScaleValue != nullptr) *MaxScaleValue = Parms.MaxScaleValue; } // Function Engine.GameUserSettings.GetResolutionScaleNormalized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameUserSettings::GetResolutionScaleNormalized() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleNormalized"); Params::GameUserSettings_GetResolutionScaleNormalized Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetScreenResolution() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetScreenResolution"); Params::GameUserSettings_GetScreenResolution Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetShadingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetShadingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetShadingQuality"); Params::GameUserSettings_GetShadingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetShadowQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetShadowQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetShadowQuality"); Params::GameUserSettings_GetShadowQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetTextureQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetTextureQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetTextureQuality"); Params::GameUserSettings_GetTextureQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetViewDistanceQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetViewDistanceQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetViewDistanceQuality"); Params::GameUserSettings_GetViewDistanceQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetVisualEffectQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetVisualEffectQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetVisualEffectQuality"); Params::GameUserSettings_GetVisualEffectQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsDirty // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsDirty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsDirty"); Params::GameUserSettings_IsDirty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsDynamicResolutionDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsDynamicResolutionDirty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsDynamicResolutionDirty"); Params::GameUserSettings_IsDynamicResolutionDirty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsDynamicResolutionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsDynamicResolutionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsDynamicResolutionEnabled"); Params::GameUserSettings_IsDynamicResolutionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsFullscreenModeDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsFullscreenModeDirty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsFullscreenModeDirty"); Params::GameUserSettings_IsFullscreenModeDirty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsHDREnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsHDREnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsHDREnabled"); Params::GameUserSettings_IsHDREnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsScreenResolutionDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsScreenResolutionDirty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsScreenResolutionDirty"); Params::GameUserSettings_IsScreenResolutionDirty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsVSyncDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsVSyncDirty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsVSyncDirty"); Params::GameUserSettings_IsVSyncDirty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsVSyncEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsVSyncEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsVSyncEnabled"); Params::GameUserSettings_IsVSyncEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.SupportsHDRDisplayOutput // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::SupportsHDRDisplayOutput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SupportsHDRDisplayOutput"); Params::GameUserSettings_SupportsHDRDisplayOutput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HealthSnapshotBlueprintLibrary.LogPerformanceSnapshot // (Final, Exec, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& SnapshotTitle (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResetStats (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHealthSnapshotBlueprintLibrary::LogPerformanceSnapshot(const class FString& SnapshotTitle, bool bResetStats) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HealthSnapshotBlueprintLibrary", "LogPerformanceSnapshot"); Params::HealthSnapshotBlueprintLibrary_LogPerformanceSnapshot Parms{}; Parms.SnapshotTitle = std::move(SnapshotTitle); Parms.bResetStats = bResetStats; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HealthSnapshotBlueprintLibrary.StartPerformanceSnapshots // (Final, Exec, Native, Static, Public, BlueprintCallable) void UHealthSnapshotBlueprintLibrary::StartPerformanceSnapshots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HealthSnapshotBlueprintLibrary", "StartPerformanceSnapshots"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HealthSnapshotBlueprintLibrary.StopPerformanceSnapshots // (Final, Exec, Native, Static, Public, BlueprintCallable) void UHealthSnapshotBlueprintLibrary::StopPerformanceSnapshots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HealthSnapshotBlueprintLibrary", "StopPerformanceSnapshots"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ImportanceSamplingLibrary.BreakImportanceTexture // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FImportanceTexture& ImportanceTexture (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UTexture2D** Texture (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EImportanceWeight* WeightingFunc (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImportanceSamplingLibrary::BreakImportanceTexture(const struct FImportanceTexture& ImportanceTexture, class UTexture2D** Texture, EImportanceWeight* WeightingFunc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "BreakImportanceTexture"); Params::ImportanceSamplingLibrary_BreakImportanceTexture Parms{}; Parms.ImportanceTexture = std::move(ImportanceTexture); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Texture != nullptr) *Texture = Parms.Texture; if (WeightingFunc != nullptr) *WeightingFunc = Parms.WeightingFunc; } // Function Engine.ImportanceSamplingLibrary.ImportanceSample // (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FImportanceTexture& Texture (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector2D& Rand (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Samples (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* SamplePosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor* SampleColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* SampleIntensity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* SampleSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImportanceSamplingLibrary::ImportanceSample(const struct FImportanceTexture& Texture, const struct FVector2D& Rand, int32 Samples, float Intensity, struct FVector2D* SamplePosition, struct FLinearColor* SampleColor, float* SampleIntensity, float* SampleSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "ImportanceSample"); Params::ImportanceSamplingLibrary_ImportanceSample Parms{}; Parms.Texture = std::move(Texture); Parms.Rand = std::move(Rand); Parms.Samples = Samples; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SamplePosition != nullptr) *SamplePosition = std::move(Parms.SamplePosition); if (SampleColor != nullptr) *SampleColor = std::move(Parms.SampleColor); if (SampleIntensity != nullptr) *SampleIntensity = Parms.SampleIntensity; if (SampleSize != nullptr) *SampleSize = Parms.SampleSize; } // Function Engine.ImportanceSamplingLibrary.MakeImportanceTexture // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EImportanceWeight WeightingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FImportanceTexture ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FImportanceTexture UImportanceSamplingLibrary::MakeImportanceTexture(class UTexture2D* Texture, EImportanceWeight WeightingFunc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "MakeImportanceTexture"); Params::ImportanceSamplingLibrary_MakeImportanceTexture Parms{}; Parms.Texture = Texture; Parms.WeightingFunc = WeightingFunc; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.NextSobolCell2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UImportanceSamplingLibrary::NextSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& PreviousValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "NextSobolCell2D"); Params::ImportanceSamplingLibrary_NextSobolCell2D Parms{}; Parms.Index_0 = Index_0; Parms.NumCells = NumCells; Parms.PreviousValue = std::move(PreviousValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.NextSobolCell3D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UImportanceSamplingLibrary::NextSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& PreviousValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "NextSobolCell3D"); Params::ImportanceSamplingLibrary_NextSobolCell3D Parms{}; Parms.Index_0 = Index_0; Parms.NumCells = NumCells; Parms.PreviousValue = std::move(PreviousValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.NextSobolFloat // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Dimension (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UImportanceSamplingLibrary::NextSobolFloat(int32 Index_0, int32 Dimension, float PreviousValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "NextSobolFloat"); Params::ImportanceSamplingLibrary_NextSobolFloat Parms{}; Parms.Index_0 = Index_0; Parms.Dimension = Dimension; Parms.PreviousValue = PreviousValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.RandomSobolCell2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Cell (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UImportanceSamplingLibrary::RandomSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& Cell, const struct FVector2D& Seed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "RandomSobolCell2D"); Params::ImportanceSamplingLibrary_RandomSobolCell2D Parms{}; Parms.Index_0 = Index_0; Parms.NumCells = NumCells; Parms.Cell = std::move(Cell); Parms.Seed = std::move(Seed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.RandomSobolCell3D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Cell (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UImportanceSamplingLibrary::RandomSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& Cell, const struct FVector& Seed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "RandomSobolCell3D"); Params::ImportanceSamplingLibrary_RandomSobolCell3D Parms{}; Parms.Index_0 = Index_0; Parms.NumCells = NumCells; Parms.Cell = std::move(Cell); Parms.Seed = std::move(Seed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.RandomSobolFloat // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Dimension (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UImportanceSamplingLibrary::RandomSobolFloat(int32 Index_0, int32 Dimension, float Seed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "RandomSobolFloat"); Params::ImportanceSamplingLibrary_RandomSobolFloat Parms{}; Parms.Index_0 = Index_0; Parms.Dimension = Dimension; Parms.Seed = Seed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputSettings.GetInputSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UInputSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInputSettings* UInputSettings::GetInputSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("InputSettings", "GetInputSettings"); Params::InputSettings_GetInputSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputSettings.AddActionMapping // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FInputActionKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputSettings::AddActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "AddActionMapping"); Params::InputSettings_AddActionMapping Parms{}; Parms.KeyMapping = std::move(KeyMapping); Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.AddAxisMapping // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FInputAxisKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputSettings::AddAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "AddAxisMapping"); Params::InputSettings_AddAxisMapping Parms{}; Parms.KeyMapping = std::move(KeyMapping); Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.ForceRebuildKeymaps // (Final, Native, Public, BlueprintCallable) void UInputSettings::ForceRebuildKeymaps() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "ForceRebuildKeymaps"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.RemoveActionMapping // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FInputActionKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputSettings::RemoveActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "RemoveActionMapping"); Params::InputSettings_RemoveActionMapping Parms{}; Parms.KeyMapping = std::move(KeyMapping); Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.RemoveAxisMapping // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FInputAxisKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputSettings::RemoveAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "RemoveAxisMapping"); Params::InputSettings_RemoveAxisMapping Parms{}; Parms.KeyMapping = std::move(KeyMapping); Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.SaveKeyMappings // (Final, Native, Public, BlueprintCallable) void UInputSettings::SaveKeyMappings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "SaveKeyMappings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.GetActionMappingByName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UInputSettings::GetActionMappingByName(const class FName InActionName, TArray* OutMappings) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "GetActionMappingByName"); Params::InputSettings_GetActionMappingByName Parms{}; Parms.InActionName = InActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMappings != nullptr) *OutMappings = std::move(Parms.OutMappings); } // Function Engine.InputSettings.GetActionNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* ActionNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UInputSettings::GetActionNames(TArray* ActionNames) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "GetActionNames"); Params::InputSettings_GetActionNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ActionNames != nullptr) *ActionNames = std::move(Parms.ActionNames); } // Function Engine.InputSettings.GetAxisMappingByName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName InAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UInputSettings::GetAxisMappingByName(const class FName InAxisName, TArray* OutMappings) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "GetAxisMappingByName"); Params::InputSettings_GetAxisMappingByName Parms{}; Parms.InAxisName = InAxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMappings != nullptr) *OutMappings = std::move(Parms.OutMappings); } // Function Engine.InputSettings.GetAxisNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* AxisNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UInputSettings::GetAxisNames(TArray* AxisNames) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputSettings", "GetAxisNames"); Params::InputSettings_GetAxisNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AxisNames != nullptr) *AxisNames = std::move(Parms.AxisNames); } // Function Engine.VOIPStatics.SetMicThreshold // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float InThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVOIPStatics::SetMicThreshold(float InThreshold) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VOIPStatics", "SetMicThreshold"); Params::VOIPStatics_SetMicThreshold Parms{}; Parms.InThreshold = InThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Add // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_Add(const TArray& TargetArray, const int32& NewItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Add"); Params::KismetArrayLibrary_Array_Add Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.NewItem = NewItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_AddUnique // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_AddUnique(const TArray& TargetArray, const int32& NewItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_AddUnique"); Params::KismetArrayLibrary_Array_AddUnique Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.NewItem = NewItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Append // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Append(const TArray& TargetArray, const TArray& SourceArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Append"); Params::KismetArrayLibrary_Array_Append Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.SourceArray = std::move(SourceArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Clear // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Clear(const TArray& TargetArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Clear"); Params::KismetArrayLibrary_Array_Clear Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Contains // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_Contains(const TArray& TargetArray, const int32& ItemToFind) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Contains"); Params::KismetArrayLibrary_Array_Contains Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.ItemToFind = ItemToFind; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Find // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_Find(const TArray& TargetArray, const int32& ItemToFind) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Find"); Params::KismetArrayLibrary_Array_Find Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.ItemToFind = ItemToFind; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Get // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Item (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Get(const TArray& TargetArray, int32 Index_0, int32* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Get"); Params::KismetArrayLibrary_Array_Get Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Item != nullptr) *Item = Parms.Item; } // Function Engine.KismetArrayLibrary.Array_Identical // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& ArrayA (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& ArrayB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_Identical(const TArray& ArrayA, const TArray& ArrayB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Identical"); Params::KismetArrayLibrary_Array_Identical Parms{}; Parms.ArrayA = std::move(ArrayA); Parms.ArrayB = std::move(ArrayB); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Insert // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Insert(const TArray& TargetArray, const int32& NewItem, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Insert"); Params::KismetArrayLibrary_Array_Insert Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.NewItem = NewItem; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_IsValidIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexToTest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_IsValidIndex(const TArray& TargetArray, int32 IndexToTest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_IsValidIndex"); Params::KismetArrayLibrary_Array_IsValidIndex Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.IndexToTest = IndexToTest; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_LastIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_LastIndex(const TArray& TargetArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_LastIndex"); Params::KismetArrayLibrary_Array_LastIndex Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Length // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_Length(const TArray& TargetArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Length"); Params::KismetArrayLibrary_Array_Length Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Random // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* OutItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Random(const TArray& TargetArray, int32* OutItem, int32* OutIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Random"); Params::KismetArrayLibrary_Array_Random Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItem != nullptr) *OutItem = Parms.OutItem; if (OutIndex != nullptr) *OutIndex = Parms.OutIndex; } // Function Engine.KismetArrayLibrary.Array_RandomFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FRandomStream& RandomStream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32* OutItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_RandomFromStream(const TArray& TargetArray, struct FRandomStream& RandomStream, int32* OutItem, int32* OutIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_RandomFromStream"); Params::KismetArrayLibrary_Array_RandomFromStream Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.RandomStream = std::move(RandomStream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; RandomStream = std::move(Parms.RandomStream); if (OutItem != nullptr) *OutItem = Parms.OutItem; if (OutIndex != nullptr) *OutIndex = Parms.OutIndex; } // Function Engine.KismetArrayLibrary.Array_Remove // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Remove(const TArray& TargetArray, int32 IndexToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Remove"); Params::KismetArrayLibrary_Array_Remove Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.IndexToRemove = IndexToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_RemoveItem // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_RemoveItem(const TArray& TargetArray, const int32& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_RemoveItem"); Params::KismetArrayLibrary_Array_RemoveItem Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Resize // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Resize(const TArray& TargetArray, int32 Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Resize"); Params::KismetArrayLibrary_Array_Resize Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.Size = Size; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Reverse // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Reverse(const TArray& TargetArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Reverse"); Params::KismetArrayLibrary_Array_Reverse Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Set // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSizeToFit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Set(const TArray& TargetArray, int32 Index_0, const int32& Item, bool bSizeToFit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Set"); Params::KismetArrayLibrary_Array_Set Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.Index_0 = Index_0; Parms.Item = Item; Parms.bSizeToFit = bSizeToFit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Shuffle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Shuffle(const TArray& TargetArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Shuffle"); Params::KismetArrayLibrary_Array_Shuffle Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Swap // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 FirstIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SecondIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Swap(const TArray& TargetArray, int32 FirstIndex, int32 SecondIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Swap"); Params::KismetArrayLibrary_Array_Swap Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.FirstIndex = FirstIndex; Parms.SecondIndex = SecondIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.FilterArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TSubclassOf FilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* FilteredArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetArrayLibrary::FilterArray(const TArray& TargetArray, TSubclassOf FilterClass, TArray* FilteredArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "FilterArray"); Params::KismetArrayLibrary_FilterArray Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FilteredArray != nullptr) *FilteredArray = std::move(Parms.FilteredArray); } // Function Engine.KismetArrayLibrary.SetArrayPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::SetArrayPropertyByName(class UObject* Object, class FName PropertyName, const TArray& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "SetArrayPropertyByName"); Params::KismetArrayLibrary_SetArrayPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.AddControlPointPosition // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPositionIsRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::AddControlPointPosition(const struct FVector& Pos, bool bPositionIsRelative) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterpToMovementComponent", "AddControlPointPosition"); Params::InterpToMovementComponent_AddControlPointPosition Parms{}; Parms.Pos = std::move(Pos); Parms.bPositionIsRelative = bPositionIsRelative; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.FinaliseControlPoints // (Final, Native, Public, BlueprintCallable) void UInterpToMovementComponent::FinaliseControlPoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterpToMovementComponent", "FinaliseControlPoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.ResetControlPoints // (Final, Native, Public, BlueprintCallable) void UInterpToMovementComponent::ResetControlPoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterpToMovementComponent", "ResetControlPoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.RestartMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // float InitialDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::RestartMovement(float InitialDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterpToMovementComponent", "RestartMovement"); Params::InterpToMovementComponent_RestartMovement Parms{}; Parms.InitialDirection = InitialDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.StopSimulating // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UInterpToMovementComponent::StopSimulating(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterpToMovementComponent", "StopSimulating"); Params::InterpToMovementComponent_StopSimulating Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.K2_SetText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UTextRenderComponent::K2_SetText(const class FText& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "K2_SetText"); Params::TextRenderComponent_K2_SetText Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetFont // (Final, Native, Public, BlueprintCallable) // Parameters: // class UFont* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetFont(class UFont* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetFont"); Params::TextRenderComponent_SetFont Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizTextAligment Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetHorizontalAlignment(EHorizTextAligment Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetHorizontalAlignment"); Params::TextRenderComponent_SetHorizontalAlignment Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetHorizSpacingAdjust // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetHorizSpacingAdjust(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetHorizSpacingAdjust"); Params::TextRenderComponent_SetHorizSpacingAdjust Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetText(const class FString& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetText"); Params::TextRenderComponent_SetText Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetTextMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetTextMaterial(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetTextMaterial"); Params::TextRenderComponent_SetTextMaterial Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetTextRenderColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetTextRenderColor(const struct FColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetTextRenderColor"); Params::TextRenderComponent_SetTextRenderColor Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalTextAligment Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetVerticalAlignment(EVerticalTextAligment Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetVerticalAlignment"); Params::TextRenderComponent_SetVerticalAlignment Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetVertSpacingAdjust // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetVertSpacingAdjust(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetVertSpacingAdjust"); Params::TextRenderComponent_SetVertSpacingAdjust Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetWorldSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetWorldSize(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetWorldSize"); Params::TextRenderComponent_SetWorldSize Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetXScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetXScale(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetXScale"); Params::TextRenderComponent_SetXScale Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetYScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetYScale(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetYScale"); Params::TextRenderComponent_SetYScale Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.GetTextLocalSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UTextRenderComponent::GetTextLocalSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "GetTextLocalSize"); Params::TextRenderComponent_GetTextLocalSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TextRenderComponent.GetTextWorldSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UTextRenderComponent::GetTextWorldSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "GetTextWorldSize"); Params::TextRenderComponent_GetTextWorldSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.Conv_GuidToString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGuid& InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetGuidLibrary::Conv_GuidToString(const struct FGuid& InGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "Conv_GuidToString"); Params::KismetGuidLibrary_Conv_GuidToString Parms{}; Parms.InGuid = std::move(InGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGuid& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGuid& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetGuidLibrary::EqualEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "EqualEqual_GuidGuid"); Params::KismetGuidLibrary_EqualEqual_GuidGuid Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.Invalidate_Guid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid& InGuid (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetGuidLibrary::Invalidate_Guid(struct FGuid& InGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "Invalidate_Guid"); Params::KismetGuidLibrary_Invalidate_Guid Parms{}; Parms.InGuid = std::move(InGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InGuid = std::move(Parms.InGuid); } // Function Engine.KismetGuidLibrary.IsValid_Guid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGuid& InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetGuidLibrary::IsValid_Guid(const struct FGuid& InGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "IsValid_Guid"); Params::KismetGuidLibrary_IsValid_Guid Parms{}; Parms.InGuid = std::move(InGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.NewGuid // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UKismetGuidLibrary::NewGuid() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "NewGuid"); Params::KismetGuidLibrary_NewGuid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.NotEqual_GuidGuid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGuid& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGuid& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetGuidLibrary::NotEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "NotEqual_GuidGuid"); Params::KismetGuidLibrary_NotEqual_GuidGuid Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.Parse_StringToGuid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& GuidString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid* OutGuid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetGuidLibrary::Parse_StringToGuid(const class FString& GuidString, struct FGuid* OutGuid, bool* Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "Parse_StringToGuid"); Params::KismetGuidLibrary_Parse_StringToGuid Parms{}; Parms.GuidString = std::move(GuidString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGuid != nullptr) *OutGuid = std::move(Parms.OutGuid); if (Success != nullptr) *Success = Parms.Success; } // Function Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetInternationalizationLibrary::ClearCurrentAssetGroupCulture(const class FName AssetGroup, const bool SaveToConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "ClearCurrentAssetGroupCulture"); Params::KismetInternationalizationLibrary_ClearCurrentAssetGroupCulture Parms{}; Parms.AssetGroup = AssetGroup; Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetInternationalizationLibrary.GetCultureDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool Localized (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCultureDisplayName(const class FString& culture, const bool Localized) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCultureDisplayName"); Params::KismetInternationalizationLibrary_GetCultureDisplayName Parms{}; Parms.culture = std::move(culture); Parms.Localized = Localized; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCurrentAssetGroupCulture(const class FName AssetGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentAssetGroupCulture"); Params::KismetInternationalizationLibrary_GetCurrentAssetGroupCulture Parms{}; Parms.AssetGroup = AssetGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentCulture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCurrentCulture() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentCulture"); Params::KismetInternationalizationLibrary_GetCurrentCulture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentLanguage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCurrentLanguage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentLanguage"); Params::KismetInternationalizationLibrary_GetCurrentLanguage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentLocale // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCurrentLocale() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentLocale"); Params::KismetInternationalizationLibrary_GetCurrentLocale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetLocalizedCultures // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const bool IncludeGame (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool IncludeEngine (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool IncludeEditor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool IncludeAdditional (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetInternationalizationLibrary::GetLocalizedCultures(const bool IncludeGame, const bool IncludeEngine, const bool IncludeEditor, const bool IncludeAdditional) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetLocalizedCultures"); Params::KismetInternationalizationLibrary_GetLocalizedCultures Parms{}; Parms.IncludeGame = IncludeGame; Parms.IncludeEngine = IncludeEngine; Parms.IncludeEditor = IncludeEditor; Parms.IncludeAdditional = IncludeAdditional; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetNativeCulture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const ELocalizedTextSourceCategory TextCategory (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetNativeCulture(const ELocalizedTextSourceCategory TextCategory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetNativeCulture"); Params::KismetInternationalizationLibrary_GetNativeCulture Parms{}; Parms.TextCategory = TextCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetSuitableCulture // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& AvailableCultures (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& CultureToMatch (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FallbackCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetSuitableCulture(const TArray& AvailableCultures, const class FString& CultureToMatch, const class FString& FallbackCulture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetSuitableCulture"); Params::KismetInternationalizationLibrary_GetSuitableCulture Parms{}; Parms.AvailableCultures = std::move(AvailableCultures); Parms.CultureToMatch = std::move(CultureToMatch); Parms.FallbackCulture = std::move(FallbackCulture); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentAssetGroupCulture(const class FName AssetGroup, const class FString& culture, const bool SaveToConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentAssetGroupCulture"); Params::KismetInternationalizationLibrary_SetCurrentAssetGroupCulture Parms{}; Parms.AssetGroup = AssetGroup; Parms.culture = std::move(culture); Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentCulture(const class FString& culture, const bool SaveToConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentCulture"); Params::KismetInternationalizationLibrary_SetCurrentCulture Parms{}; Parms.culture = std::move(culture); Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentLanguage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentLanguage(const class FString& culture, const bool SaveToConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentLanguage"); Params::KismetInternationalizationLibrary_SetCurrentLanguage Parms{}; Parms.culture = std::move(culture); Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentLanguageAndLocale(const class FString& culture, const bool SaveToConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentLanguageAndLocale"); Params::KismetInternationalizationLibrary_SetCurrentLanguageAndLocale Parms{}; Parms.culture = std::move(culture); Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentLocale // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentLocale(const class FString& culture, const bool SaveToConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentLocale"); Params::KismetInternationalizationLibrary_SetCurrentLocale Parms{}; Parms.culture = std::move(culture); Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget // (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas** Canvas (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDrawToRenderTargetContext* Context (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas** Canvas, struct FVector2D* Size, struct FDrawToRenderTargetContext* Context) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "BeginDrawCanvasToRenderTarget"); Params::KismetRenderingLibrary_BeginDrawCanvasToRenderTarget Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Canvas != nullptr) *Canvas = Parms.Canvas; if (Size != nullptr) *Size = std::move(Parms.Size); if (Context != nullptr) *Context = std::move(Parms.Context); } // Function Engine.KismetRenderingLibrary.BreakSkinWeightInfo // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FSkelMeshSkinWeightInfo& InWeight (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32* Bone0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8* Weight0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Bone1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8* Weight1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Bone2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8* Weight2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Bone3 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8* Weight3 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::BreakSkinWeightInfo(const struct FSkelMeshSkinWeightInfo& InWeight, int32* Bone0, uint8* Weight0, int32* Bone1, uint8* Weight1, int32* Bone2, uint8* Weight2, int32* Bone3, uint8* Weight3) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "BreakSkinWeightInfo"); Params::KismetRenderingLibrary_BreakSkinWeightInfo Parms{}; Parms.InWeight = std::move(InWeight); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Bone0 != nullptr) *Bone0 = Parms.Bone0; if (Weight0 != nullptr) *Weight0 = Parms.Weight0; if (Bone1 != nullptr) *Bone1 = Parms.Bone1; if (Weight1 != nullptr) *Weight1 = Parms.Weight1; if (Bone2 != nullptr) *Bone2 = Parms.Bone2; if (Weight2 != nullptr) *Weight2 = Parms.Weight2; if (Bone3 != nullptr) *Bone3 = Parms.Bone3; if (Weight3 != nullptr) *Weight3 = Parms.Weight3; } // Function Engine.KismetRenderingLibrary.ClearRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FLinearColor& ClearColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ClearRenderTarget2D"); Params::KismetRenderingLibrary_ClearRenderTarget2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.ClearColor = std::move(ClearColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ConvertRenderTargetToTexture2DEditorOnly"); Params::KismetRenderingLibrary_ConvertRenderTargetToTexture2DEditorOnly Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.RenderTarget = RenderTarget; Parms.Texture = Texture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.CreateRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETextureRenderTargetFormat Format (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* UKismetRenderingLibrary::CreateRenderTarget2D(class UObject* WorldContextObject, int32 Width, int32 Height, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CreateRenderTarget2D"); Params::KismetRenderingLibrary_CreateRenderTarget2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Width = Width; Parms.Height = Height; Parms.Format = Format; Parms.ClearColor = std::move(ClearColor); Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.CreateRenderTarget2DArray // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Slices (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETextureRenderTargetFormat Format (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2DArray* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2DArray* UKismetRenderingLibrary::CreateRenderTarget2DArray(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CreateRenderTarget2DArray"); Params::KismetRenderingLibrary_CreateRenderTarget2DArray Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Width = Width; Parms.Height = Height; Parms.Slices = Slices; Parms.Format = Format; Parms.ClearColor = std::move(ClearColor); Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.CreateRenderTargetVolume // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Depth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETextureRenderTargetFormat Format (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTargetVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTargetVolume* UKismetRenderingLibrary::CreateRenderTargetVolume(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CreateRenderTargetVolume"); Params::KismetRenderingLibrary_CreateRenderTargetVolume Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Width = Width; Parms.Height = Height; Parms.Depth = Depth; Parms.Format = Format; Parms.ClearColor = std::move(ClearColor); Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "DrawMaterialToRenderTarget"); Params::KismetRenderingLibrary_DrawMaterialToRenderTarget Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDrawToRenderTargetContext&Context (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, const struct FDrawToRenderTargetContext& Context) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "EndDrawCanvasToRenderTarget"); Params::KismetRenderingLibrary_EndDrawCanvasToRenderTarget Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Context = std::move(Context); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.ExportRenderTarget // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const class FString& FilePath, const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ExportRenderTarget"); Params::KismetRenderingLibrary_ExportRenderTarget Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.FilePath = std::move(FilePath); Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.ExportTexture2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, const class FString& FilePath, const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ExportTexture2D"); Params::KismetRenderingLibrary_ExportTexture2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Texture = Texture; Parms.FilePath = std::move(FilePath); Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.ImportBufferAsTexture2D // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Buffer (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKismetRenderingLibrary::ImportBufferAsTexture2D(class UObject* WorldContextObject, const TArray& Buffer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ImportBufferAsTexture2D"); Params::KismetRenderingLibrary_ImportBufferAsTexture2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Buffer = std::move(Buffer); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ImportFileAsTexture2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKismetRenderingLibrary::ImportFileAsTexture2D(class UObject* WorldContextObject, const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ImportFileAsTexture2D"); Params::KismetRenderingLibrary_ImportFileAsTexture2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.MakeSkinWeightInfo // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Bone0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Bone1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Bone2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Bone3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSkelMeshSkinWeightInfo ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSkelMeshSkinWeightInfo UKismetRenderingLibrary::MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "MakeSkinWeightInfo"); Params::KismetRenderingLibrary_MakeSkinWeightInfo Parms{}; Parms.Bone0 = Bone0; Parms.Weight0 = Weight0; Parms.Bone1 = Bone1; Parms.Weight1 = Weight1; Parms.Bone2 = Bone2; Parms.Weight2 = Weight2; Parms.Bone3 = Bone3; Parms.Weight3 = Weight3; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetPixel // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetRenderingLibrary::ReadRenderTargetPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetPixel"); Params::KismetRenderingLibrary_ReadRenderTargetPixel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetRawPixel // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetRenderingLibrary::ReadRenderTargetRawPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawPixel"); Params::KismetRenderingLibrary_ReadRenderTargetRawPixel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetRawUV // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float U (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetRenderingLibrary::ReadRenderTargetRawUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawUV"); Params::KismetRenderingLibrary_ReadRenderTargetRawUV Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.U = U; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetUV // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float U (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetRenderingLibrary::ReadRenderTargetUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetUV"); Params::KismetRenderingLibrary_ReadRenderTargetUV Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.U = U; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReleaseRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReleaseRenderTarget2D"); Params::KismetRenderingLibrary_ReleaseRenderTarget2D Parms{}; Parms.TextureRenderTarget = TextureRenderTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETextureCompressionSettings CompressionSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETextureMipGenSettings MipSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKismetRenderingLibrary::RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "RenderTargetCreateStaticTexture2DEditorOnly"); Params::KismetRenderingLibrary_RenderTargetCreateStaticTexture2DEditorOnly Parms{}; Parms.RenderTarget = RenderTarget; Parms.Name_0 = std::move(Name_0); Parms.CompressionSettings = CompressionSettings; Parms.MipSettings = MipSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.SetCastInsetShadowForAllAttachments // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* PrimitiveComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCastInsetShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLightAttachmentsAsGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::SetCastInsetShadowForAllAttachments(class UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetRenderingLibrary", "SetCastInsetShadowForAllAttachments"); Params::KismetRenderingLibrary_SetCastInsetShadowForAllAttachments Parms{}; Parms.PrimitiveComponent = PrimitiveComponent; Parms.bCastInsetShadow = bCastInsetShadow; Parms.bLightAttachmentsAsGroup = bLightAttachmentsAsGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelScriptActor.LevelReset // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) void ALevelScriptActor::LevelReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelScriptActor", "LevelReset"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.LevelScriptActor.RemoteEvent // (Native, Public, BlueprintCallable) // Parameters: // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALevelScriptActor::RemoteEvent(class FName EventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelScriptActor", "RemoteEvent"); Params::LevelScriptActor_RemoteEvent Parms{}; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelScriptActor.SetCinematicMode // (Native, Public, BlueprintCallable) // Parameters: // bool bCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelScriptActor::SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelScriptActor", "SetCinematicMode"); Params::LevelScriptActor_SetCinematicMode Parms{}; Parms.bCinematicMode = bCinematicMode; Parms.bHidePlayer = bHidePlayer; Parms.bAffectsHUD = bAffectsHUD; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelScriptActor.WorldOriginLocationChanged // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const struct FIntVector& OldOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntVector& NewOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelScriptActor::WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelScriptActor", "WorldOriginLocationChanged"); Params::LevelScriptActor_WorldOriginLocationChanged Parms{}; Parms.OldOriginLocation = std::move(OldOriginLocation); Parms.NewOriginLocation = std::move(NewOriginLocation); UObject::ProcessEvent(Func, &Parms); } // Function Engine.LocalLightComponent.GetUnitsConversionFactor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ELightUnits SrcUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ELightUnits TargetUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CosHalfConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ULocalLightComponent::GetUnitsConversionFactor(ELightUnits SrcUnits, ELightUnits TargetUnits, float CosHalfConeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("LocalLightComponent", "GetUnitsConversionFactor"); Params::LocalLightComponent_GetUnitsConversionFactor Parms{}; Parms.SrcUnits = SrcUnits; Parms.TargetUnits = TargetUnits; Parms.CosHalfConeAngle = CosHalfConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LocalLightComponent.SetAttenuationRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalLightComponent::SetAttenuationRadius(float NewRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalLightComponent", "SetAttenuationRadius"); Params::LocalLightComponent_SetAttenuationRadius Parms{}; Parms.NewRadius = NewRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LocalLightComponent.SetIntensityUnits // (Final, Native, Public, BlueprintCallable) // Parameters: // ELightUnits NewIntensityUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalLightComponent::SetIntensityUnits(ELightUnits NewIntensityUnits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalLightComponent", "SetIntensityUnits"); Params::LocalLightComponent_SetIntensityUnits Parms{}; Parms.NewIntensityUnits = NewIntensityUnits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LODSyncComponent.GetLODSyncDebugText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ULODSyncComponent::GetLODSyncDebugText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LODSyncComponent", "GetLODSyncDebugText"); Params::LODSyncComponent_GetLODSyncDebugText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialBillboardComponent.AddElement // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* DistanceToOpacityCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSizeIsInScreenSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseSizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseSizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* DistanceToSizeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialBillboardComponent::AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialBillboardComponent", "AddElement"); Params::MaterialBillboardComponent_AddElement Parms{}; Parms.Material = Material; Parms.DistanceToOpacityCurve = DistanceToOpacityCurve; Parms.bSizeIsInScreenSpace = bSizeIsInScreenSpace; Parms.BaseSizeX = BaseSizeX; Parms.BaseSizeY = BaseSizeY; Parms.DistanceToSizeCurve = DistanceToSizeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialBillboardComponent.SetElements // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&NewElements (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UMaterialBillboardComponent::SetElements(const TArray& NewElements) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialBillboardComponent", "SetElements"); Params::MaterialBillboardComponent_SetElements Parms{}; Parms.NewElements = std::move(NewElements); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.ClearHiddenComponents // (Final, Native, Public, BlueprintCallable) void USceneCaptureComponent::ClearHiddenComponents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "ClearHiddenComponents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.ClearShowOnlyComponents // (Final, Native, Public, BlueprintCallable) void USceneCaptureComponent::ClearShowOnlyComponents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "ClearShowOnlyComponents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.HideActorComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::HideActorComponents(class AActor* InActor, const bool bIncludeFromChildActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "HideActorComponents"); Params::SceneCaptureComponent_HideActorComponents Parms{}; Parms.InActor = InActor; Parms.bIncludeFromChildActors = bIncludeFromChildActors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.HideComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::HideComponent(class UPrimitiveComponent* InComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "HideComponent"); Params::SceneCaptureComponent_HideComponent Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::RemoveShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "RemoveShowOnlyActorComponents"); Params::SceneCaptureComponent_RemoveShowOnlyActorComponents Parms{}; Parms.InActor = InActor; Parms.bIncludeFromChildActors = bIncludeFromChildActors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.RemoveShowOnlyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "RemoveShowOnlyComponent"); Params::SceneCaptureComponent_RemoveShowOnlyComponent Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.SetCaptureSortPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewCaptureSortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::SetCaptureSortPriority(int32 NewCaptureSortPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "SetCaptureSortPriority"); Params::SceneCaptureComponent_SetCaptureSortPriority Parms{}; Parms.NewCaptureSortPriority = NewCaptureSortPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.ShowOnlyActorComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::ShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "ShowOnlyActorComponents"); Params::SceneCaptureComponent_ShowOnlyActorComponents Parms{}; Parms.InActor = InActor; Parms.bIncludeFromChildActors = bIncludeFromChildActors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.ShowOnlyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::ShowOnlyComponent(class UPrimitiveComponent* InComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "ShowOnlyComponent"); Params::SceneCaptureComponent_ShowOnlyComponent Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponentCube.CaptureScene // (Final, Native, Public, BlueprintCallable) void USceneCaptureComponentCube::CaptureScene() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponentCube", "CaptureScene"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.GrabComponent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& GrabLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConstrainRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GrabComponent(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponent"); Params::PhysicsHandleComponent_GrabComponent Parms{}; Parms.Component = Component; Parms.InBoneName = InBoneName; Parms.GrabLocation = std::move(GrabLocation); Parms.bConstrainRotation = bConstrainRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.GrabComponentAtLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& GrabLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GrabComponentAtLocation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponentAtLocation"); Params::PhysicsHandleComponent_GrabComponentAtLocation Parms{}; Parms.Component = Component; Parms.InBoneName = InBoneName; Parms.GrabLocation = std::move(GrabLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& Location, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponentAtLocationWithRotation"); Params::PhysicsHandleComponent_GrabComponentAtLocationWithRotation Parms{}; Parms.Component = Component; Parms.InBoneName = InBoneName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.ReleaseComponent // (Native, Public, BlueprintCallable) void UPhysicsHandleComponent::ReleaseComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "ReleaseComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetAngularDamping // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewAngularDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetAngularDamping(float NewAngularDamping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularDamping"); Params::PhysicsHandleComponent_SetAngularDamping Parms{}; Parms.NewAngularDamping = NewAngularDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetAngularStiffness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewAngularStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetAngularStiffness(float NewAngularStiffness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularStiffness"); Params::PhysicsHandleComponent_SetAngularStiffness Parms{}; Parms.NewAngularStiffness = NewAngularStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetInterpolationSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInterpolationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetInterpolationSpeed(float NewInterpolationSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetInterpolationSpeed"); Params::PhysicsHandleComponent_SetInterpolationSpeed Parms{}; Parms.NewInterpolationSpeed = NewInterpolationSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetLinearDamping // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLinearDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetLinearDamping(float NewLinearDamping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearDamping"); Params::PhysicsHandleComponent_SetLinearDamping Parms{}; Parms.NewLinearDamping = NewLinearDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetLinearStiffness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLinearStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetLinearStiffness(float NewLinearStiffness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearStiffness"); Params::PhysicsHandleComponent_SetLinearStiffness Parms{}; Parms.NewLinearStiffness = NewLinearStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetTargetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetTargetLocation(const struct FVector& NewLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocation"); Params::PhysicsHandleComponent_SetTargetLocation Parms{}; Parms.NewLocation = std::move(NewLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocationAndRotation"); Params::PhysicsHandleComponent_SetTargetLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetTargetRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetTargetRotation(const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetRotation"); Params::PhysicsHandleComponent_SetTargetRotation Parms{}; Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.GetGrabbedComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* UPhysicsHandleComponent::GetGrabbedComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "GetGrabbedComponent"); Params::PhysicsHandleComponent_GetGrabbedComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* TargetLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* TargetRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "GetTargetLocationAndRotation"); Params::PhysicsHandleComponent_GetTargetLocationAndRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (TargetLocation != nullptr) *TargetLocation = std::move(Parms.TargetLocation); if (TargetRotation != nullptr) *TargetRotation = std::move(Parms.TargetRotation); } // Function Engine.NetPushModelHelpers.MarkPropertyDirty // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNetPushModelHelpers::MarkPropertyDirty(class UObject* Object, class FName PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NetPushModelHelpers", "MarkPropertyDirty"); Params::NetPushModelHelpers_MarkPropertyDirty Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NetPushModelHelpers.MarkPropertyDirtyFromRepIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RepIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNetPushModelHelpers::MarkPropertyDirtyFromRepIndex(class UObject* Object, int32 RepIndex, class FName PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NetPushModelHelpers", "MarkPropertyDirtyFromRepIndex"); Params::NetPushModelHelpers_MarkPropertyDirtyFromRepIndex Parms{}; Parms.Object = Object; Parms.RepIndex = RepIndex; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlatformInterfaceWebResponse.GetHeader // (Native, Public, HasOutParams) // Parameters: // int32 HeaderIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* Header (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlatformInterfaceWebResponse::GetHeader(int32 HeaderIndex, class FString* Header, class FString* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeader"); Params::PlatformInterfaceWebResponse_GetHeader Parms{}; Parms.HeaderIndex = HeaderIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Header != nullptr) *Header = std::move(Parms.Header); if (Value != nullptr) *Value = std::move(Parms.Value); } // Function Engine.PlatformInterfaceWebResponse.GetHeaderValue // (Native, Public) // Parameters: // const class FString& HeaderName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPlatformInterfaceWebResponse::GetHeaderValue(const class FString& HeaderName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeaderValue"); Params::PlatformInterfaceWebResponse_GetHeaderValue Parms{}; Parms.HeaderName = std::move(HeaderName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInterfaceWebResponse.GetNumHeaders // (Native, Public) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlatformInterfaceWebResponse::GetNumHeaders() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetNumHeaders"); Params::PlatformInterfaceWebResponse_GetNumHeaders Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PointLight.SetLightFalloffExponent // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APointLight::SetLightFalloffExponent(float NewLightFalloffExponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLight", "SetLightFalloffExponent"); Params::PointLight_SetLightFalloffExponent Parms{}; Parms.NewLightFalloffExponent = NewLightFalloffExponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLight.SetRadius // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APointLight::SetRadius(float NewRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLight", "SetRadius"); Params::PointLight_SetRadius Parms{}; Parms.NewRadius = NewRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.CopyInterpParameters // (Final, Native, Public) // Parameters: // class UMaterialInstance* Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::CopyInterpParameters(class UMaterialInstance* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "CopyInterpParameters"); Params::MaterialInstanceDynamic_CopyInterpParameters Parms{}; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.CopyParameterOverrides // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstance* MaterialInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::CopyParameterOverrides(class UMaterialInstance* MaterialInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "CopyParameterOverrides"); Params::MaterialInstanceDynamic_CopyParameterOverrides Parms{}; Parms.MaterialInstance = MaterialInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bQuickParametersOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source, bool bQuickParametersOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_CopyMaterialInstanceParameters"); Params::MaterialInstanceDynamic_K2_CopyMaterialInstanceParameters Parms{}; Parms.Source = Source; Parms.bQuickParametersOnly = bQuickParametersOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMaterialInstanceDynamic::K2_GetScalarParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetScalarParameterValue"); Params::MaterialInstanceDynamic_K2_GetScalarParameterValue Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValueByInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMaterialInstanceDynamic::K2_GetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetScalarParameterValueByInfo"); Params::MaterialInstanceDynamic_K2_GetScalarParameterValueByInfo Parms{}; Parms.ParameterInfo = std::move(ParameterInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetTextureParameterValue"); Params::MaterialInstanceDynamic_K2_GetTextureParameterValue Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValueByInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetTextureParameterValueByInfo"); Params::MaterialInstanceDynamic_K2_GetTextureParameterValueByInfo Parms{}; Parms.ParameterInfo = std::move(ParameterInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetVectorParameterValue"); Params::MaterialInstanceDynamic_K2_GetVectorParameterValue Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValueByInfo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetVectorParameterValueByInfo"); Params::MaterialInstanceDynamic_K2_GetVectorParameterValueByInfo Parms{}; Parms.ParameterInfo = std::move(ParameterInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstance* SourceA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstance* SourceB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_InterpolateMaterialInstanceParams"); Params::MaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams Parms{}; Parms.SourceA = SourceA; Parms.SourceB = SourceB; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetScalarParameterValue(class FName ParameterName, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterValue"); Params::MaterialInstanceDynamic_SetScalarParameterValue Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetScalarParameterValueByInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterValueByInfo"); Params::MaterialInstanceDynamic_SetScalarParameterValueByInfo Parms{}; Parms.ParameterInfo = std::move(ParameterInfo); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetTextureParameterValue(class FName ParameterName, class UTexture* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "SetTextureParameterValue"); Params::MaterialInstanceDynamic_SetTextureParameterValue Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetTextureParameterValueByInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, class UTexture* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "SetTextureParameterValueByInfo"); Params::MaterialInstanceDynamic_SetTextureParameterValueByInfo Parms{}; Parms.ParameterInfo = std::move(ParameterInfo); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "SetVectorParameterValue"); Params::MaterialInstanceDynamic_SetVectorParameterValue Parms{}; Parms.ParameterName = ParameterName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetVectorParameterValueByInfo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "SetVectorParameterValueByInfo"); Params::MaterialInstanceDynamic_SetVectorParameterValueByInfo Parms{}; Parms.ParameterInfo = std::move(ParameterInfo); Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.ChangePlaybackDirection // (Native, Public, BlueprintCallable) void AMatineeActor::ChangePlaybackDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "ChangePlaybackDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.EnableGroupByName // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& GroupName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMatineeActor::EnableGroupByName(const class FString& GroupName, bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "EnableGroupByName"); Params::MatineeActor_EnableGroupByName Parms{}; Parms.GroupName = std::move(GroupName); Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.Pause // (Native, Public, BlueprintCallable) void AMatineeActor::Pause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.Play // (Native, Public, BlueprintCallable) void AMatineeActor::Play() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "Play"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.Reverse // (Native, Public, BlueprintCallable) void AMatineeActor::Reverse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "Reverse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.SetLoopingState // (Native, Public, BlueprintCallable) // Parameters: // bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMatineeActor::SetLoopingState(bool bNewLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "SetLoopingState"); Params::MatineeActor_SetLoopingState Parms{}; Parms.bNewLooping = bNewLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bJump (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMatineeActor::SetPosition(float NewPosition, bool bJump) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "SetPosition"); Params::MatineeActor_SetPosition Parms{}; Parms.NewPosition = NewPosition; Parms.bJump = bJump; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.Stop // (Native, Public, BlueprintCallable) void AMatineeActor::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& StartColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& EndColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EVertexPaintAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshVertexPainterKismetLibrary::PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& StartColor, const struct FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesLerpAlongAxis"); Params::MeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; Parms.StartColor = std::move(StartColor); Parms.EndColor = std::move(EndColor); Parms.Axis = Axis; Parms.bConvertToSRGB = bConvertToSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& FillColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshVertexPainterKismetLibrary::PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& FillColor, bool bConvertToSRGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesSingleColor"); Params::MeshVertexPainterKismetLibrary_PaintVerticesSingleColor Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; Parms.FillColor = std::move(FillColor); Parms.bConvertToSRGB = bConvertToSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshVertexPainterKismetLibrary::RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "RemovePaintedVertices"); Params::MeshVertexPainterKismetLibrary_RemovePaintedVertices Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystem.ContainsEmitterType // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* TypeData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystem::ContainsEmitterType(class UClass* TypeData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystem", "ContainsEmitterType"); Params::ParticleSystem_ContainsEmitterType Parms{}; Parms.TypeData = TypeData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.BeginTrails // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::BeginTrails(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "BeginTrails"); Params::ParticleSystemComponent_BeginTrails Parms{}; Parms.InFirstSocketName = InFirstSocketName; Parms.InSecondSocketName = InSecondSocketName; Parms.InWidthMode = InWidthMode; Parms.InWidth = InWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UParticleSystemComponent::CreateNamedDynamicMaterialInstance(class FName InName, class UMaterialInterface* SourceMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "CreateNamedDynamicMaterialInstance"); Params::ParticleSystemComponent_CreateNamedDynamicMaterialInstance Parms{}; Parms.InName = InName; Parms.SourceMaterial = SourceMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.EndTrails // (Final, Native, Public, BlueprintCallable) void UParticleSystemComponent::EndTrails() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "EndTrails"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.GenerateParticleEvent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FName InEventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InEmitterTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::GenerateParticleEvent(const class FName InEventName, const float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GenerateParticleEvent"); Params::ParticleSystemComponent_GenerateParticleEvent Parms{}; Parms.InEventName = InEventName; Parms.InEmitterTime = InEmitterTime; Parms.InLocation = std::move(InLocation); Parms.InDirection = std::move(InDirection); Parms.InVelocity = std::move(InVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetAutoAttachParams // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetAutoAttachParams(class USceneComponent* Parent, class FName SocketName, EAttachLocation LocationType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetAutoAttachParams"); Params::ParticleSystemComponent_SetAutoAttachParams Parms{}; Parms.Parent = Parent; Parms.SocketName = SocketName; Parms.LocationType = LocationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamEndPoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewEndPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamEndPoint(int32 EmitterIndex, const struct FVector& NewEndPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamEndPoint"); Params::ParticleSystemComponent_SetBeamEndPoint Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewEndPoint = std::move(NewEndPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamSourcePoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewSourcePoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamSourcePoint(int32 EmitterIndex, const struct FVector& NewSourcePoint, int32 SourceIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourcePoint"); Params::ParticleSystemComponent_SetBeamSourcePoint Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewSourcePoint = std::move(NewSourcePoint); Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamSourceStrength // (Native, Public, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewSourceStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceStrength"); Params::ParticleSystemComponent_SetBeamSourceStrength Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewSourceStrength = NewSourceStrength; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamSourceTangent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamSourceTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 SourceIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceTangent"); Params::ParticleSystemComponent_SetBeamSourceTangent Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTangentPoint = std::move(NewTangentPoint); Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamTargetPoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewTargetPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamTargetPoint(int32 EmitterIndex, const struct FVector& NewTargetPoint, int32 TargetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetPoint"); Params::ParticleSystemComponent_SetBeamTargetPoint Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTargetPoint = std::move(NewTargetPoint); Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamTargetStrength // (Native, Public, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewTargetStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetStrength"); Params::ParticleSystemComponent_SetBeamTargetStrength Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTargetStrength = NewTargetStrength; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamTargetTangent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamTargetTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 TargetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetTangent"); Params::ParticleSystemComponent_SetBeamTargetTangent Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTangentPoint = std::move(NewTangentPoint); Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetMaterialParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetMaterialParameter"); Params::ParticleSystemComponent_SetMaterialParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetTemplate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UParticleSystem* NewTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetTemplate(class UParticleSystem* NewTemplate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetTemplate"); Params::ParticleSystemComponent_SetTemplate Parms{}; Parms.NewTemplate = NewTemplate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetTrailSourceData // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetTrailSourceData(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetTrailSourceData"); Params::ParticleSystemComponent_SetTrailSourceData Parms{}; Parms.InFirstSocketName = InFirstSocketName; Parms.InSecondSocketName = InSecondSocketName; Parms.InWidthMode = InWidthMode; Parms.InWidth = InWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.GetBeamEndPoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutEndPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamEndPoint(int32 EmitterIndex, struct FVector* OutEndPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamEndPoint"); Params::ParticleSystemComponent_GetBeamEndPoint Parms{}; Parms.EmitterIndex = EmitterIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEndPoint != nullptr) *OutEndPoint = std::move(Parms.OutEndPoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamSourcePoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutSourcePoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutSourcePoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourcePoint"); Params::ParticleSystemComponent_GetBeamSourcePoint Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSourcePoint != nullptr) *OutSourcePoint = std::move(Parms.OutSourcePoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamSourceStrength // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutSourceStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, float* OutSourceStrength) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourceStrength"); Params::ParticleSystemComponent_GetBeamSourceStrength Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSourceStrength != nullptr) *OutSourceStrength = Parms.OutSourceStrength; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamSourceTangent // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutTangentPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutTangentPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourceTangent"); Params::ParticleSystemComponent_GetBeamSourceTangent Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTangentPoint != nullptr) *OutTangentPoint = std::move(Parms.OutTangentPoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamTargetPoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutTargetPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTargetPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetPoint"); Params::ParticleSystemComponent_GetBeamTargetPoint Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTargetPoint != nullptr) *OutTargetPoint = std::move(Parms.OutTargetPoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamTargetStrength // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutTargetStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, float* OutTargetStrength) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetStrength"); Params::ParticleSystemComponent_GetBeamTargetStrength Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTargetStrength != nullptr) *OutTargetStrength = Parms.OutTargetStrength; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamTargetTangent // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutTangentPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTangentPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetTangent"); Params::ParticleSystemComponent_GetBeamTargetTangent Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTangentPoint != nullptr) *OutTangentPoint = std::move(Parms.OutTangentPoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetNamedMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UParticleSystemComponent::GetNamedMaterial(class FName InName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetNamedMaterial"); Params::ParticleSystemComponent_GetNamedMaterial Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetNumActiveParticles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UParticleSystemComponent::GetNumActiveParticles() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetNumActiveParticles"); Params::ParticleSystemComponent_GetNumActiveParticles Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnNoiseEmitterComponent.MakeNoise // (BlueprintAuthorityOnly, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* NoiseMaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NoiseLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnNoiseEmitterComponent::MakeNoise(class AActor* NoiseMaker, float Loudness, const struct FVector& NoiseLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnNoiseEmitterComponent", "MakeNoise"); Params::PawnNoiseEmitterComponent_MakeNoise Parms{}; Parms.NoiseMaker = NoiseMaker; Parms.Loudness = Loudness; Parms.NoiseLocation = std::move(NoiseLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bClearNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::ApplyPhysicalAnimationProfileBelow(class FName BodyName, class FName ProfileName, bool bIncludeSelf, bool bClearNotFound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationProfileBelow"); Params::PhysicalAnimationComponent_ApplyPhysicalAnimationProfileBelow Parms{}; Parms.BodyName = BodyName; Parms.ProfileName = ProfileName; Parms.bIncludeSelf = bIncludeSelf; Parms.bClearNotFound = bClearNotFound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPhysicalAnimationData& PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettings(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationSettings"); Params::PhysicalAnimationComponent_ApplyPhysicalAnimationSettings Parms{}; Parms.BodyName = BodyName; Parms.PhysicalAnimationData = std::move(PhysicalAnimationData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPhysicalAnimationData& PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettingsBelow(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationSettingsBelow"); Params::PhysicalAnimationComponent_ApplyPhysicalAnimationSettingsBelow Parms{}; Parms.BodyName = BodyName; Parms.PhysicalAnimationData = std::move(PhysicalAnimationData); Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalAnimationComponent", "SetSkeletalMeshComponent"); Params::PhysicalAnimationComponent_SetSkeletalMeshComponent Parms{}; Parms.InSkeletalMeshComponent = InSkeletalMeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.SetStrengthMultiplyer // (Final, Native, Public, BlueprintCallable) // Parameters: // float InStrengthMultiplyer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::SetStrengthMultiplyer(float InStrengthMultiplyer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalAnimationComponent", "SetStrengthMultiplyer"); Params::PhysicalAnimationComponent_SetStrengthMultiplyer Parms{}; Parms.InStrengthMultiplyer = InStrengthMultiplyer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.GetBodyTargetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UPhysicalAnimationComponent::GetBodyTargetTransform(class FName BodyName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicalAnimationComponent", "GetBodyTargetTransform"); Params::PhysicalAnimationComponent_GetBodyTargetTransform Parms{}; Parms.BodyName = BodyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.BreakConstraint // (Final, Native, Public, BlueprintCallable) void UPhysicsConstraintComponent::BreakConstraint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "BreakConstraint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.GetConstraintForce // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector* OutLinearForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutAngularForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "GetConstraintForce"); Params::PhysicsConstraintComponent_GetConstraintForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinearForce != nullptr) *OutLinearForce = std::move(Parms.OutLinearForce); if (OutAngularForce != nullptr) *OutAngularForce = std::move(Parms.OutAngularForce); } // Function Engine.PhysicsConstraintComponent.IsBroken // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhysicsConstraintComponent::IsBroken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "IsBroken"); Params::PhysicsConstraintComponent_IsBroken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.SetAngularBreakable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAngularBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularBreakable"); Params::PhysicsConstraintComponent_SetAngularBreakable Parms{}; Parms.bAngularBreakable = bAngularBreakable; Parms.AngularBreakThreshold = AngularBreakThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularDriveMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EAngularDriveMode DriveMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularDriveMode(EAngularDriveMode DriveMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularDriveMode"); Params::PhysicsConstraintComponent_SetAngularDriveMode Parms{}; Parms.DriveMode = DriveMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularDriveParams"); Params::PhysicsConstraintComponent_SetAngularDriveParams Parms{}; Parms.PositionStrength = PositionStrength; Parms.VelocityStrength = VelocityStrength; Parms.InForceLimit = InForceLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationDrive"); Params::PhysicsConstraintComponent_SetAngularOrientationDrive Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularOrientationTarget(const struct FRotator& InPosTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationTarget"); Params::PhysicsConstraintComponent_SetAngularOrientationTarget Parms{}; Parms.InPosTarget = std::move(InPosTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularPlasticity // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAngularPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularPlasticity"); Params::PhysicsConstraintComponent_SetAngularPlasticity Parms{}; Parms.bAngularPlasticity = bAngularPlasticity; Parms.AngularPlasticityThreshold = AngularPlasticityThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit // (Final, Native, Public, BlueprintCallable) // Parameters: // EAngularConstraintMotion MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularSwing1Limit(EAngularConstraintMotion MotionType, float Swing1LimitAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing1Limit"); Params::PhysicsConstraintComponent_SetAngularSwing1Limit Parms{}; Parms.MotionType = MotionType; Parms.Swing1LimitAngle = Swing1LimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit // (Final, Native, Public, BlueprintCallable) // Parameters: // EAngularConstraintMotion MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularSwing2Limit(EAngularConstraintMotion MotionType, float Swing2LimitAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing2Limit"); Params::PhysicsConstraintComponent_SetAngularSwing2Limit Parms{}; Parms.MotionType = MotionType; Parms.Swing2LimitAngle = Swing2LimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // EAngularConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularTwistLimit(EAngularConstraintMotion ConstraintType, float TwistLimitAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularTwistLimit"); Params::PhysicsConstraintComponent_SetAngularTwistLimit Parms{}; Parms.ConstraintType = ConstraintType; Parms.TwistLimitAngle = TwistLimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDrive"); Params::PhysicsConstraintComponent_SetAngularVelocityDrive Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityDriveSLERP(bool bEnableSLERP) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDriveSLERP"); Params::PhysicsConstraintComponent_SetAngularVelocityDriveSLERP Parms{}; Parms.bEnableSLERP = bEnableSLERP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDriveTwistAndSwing"); Params::PhysicsConstraintComponent_SetAngularVelocityDriveTwistAndSwing Parms{}; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bEnableSwingDrive = bEnableSwingDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityTarget(const struct FVector& InVelTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityTarget"); Params::PhysicsConstraintComponent_SetAngularVelocityTarget Parms{}; Parms.InVelTarget = std::move(InVelTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstrainedComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component1 (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* Component2 (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstrainedComponents(class UPrimitiveComponent* Component1, class FName BoneName1, class UPrimitiveComponent* Component2, class FName BoneName2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstrainedComponents"); Params::PhysicsConstraintComponent_SetConstrainedComponents Parms{}; Parms.Component1 = Component1; Parms.BoneName1 = BoneName1; Parms.Component2 = Component2; Parms.BoneName2 = BoneName2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& RefFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstraintReferenceFrame(EConstraintFrame Frame, const struct FTransform& RefFrame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceFrame"); Params::PhysicsConstraintComponent_SetConstraintReferenceFrame Parms{}; Parms.Frame = Frame; Parms.RefFrame = std::move(RefFrame); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PriAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SecAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstraintReferenceOrientation(EConstraintFrame Frame, const struct FVector& PriAxis, const struct FVector& SecAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceOrientation"); Params::PhysicsConstraintComponent_SetConstraintReferenceOrientation Parms{}; Parms.Frame = Frame; Parms.PriAxis = std::move(PriAxis); Parms.SecAxis = std::move(SecAxis); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RefPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstraintReferencePosition(EConstraintFrame Frame, const struct FVector& RefPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferencePosition"); Params::PhysicsConstraintComponent_SetConstraintReferencePosition Parms{}; Parms.Frame = Frame; Parms.RefPosition = std::move(RefPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetDisableCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDisableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetDisableCollision(bool bDisableCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetDisableCollision"); Params::PhysicsConstraintComponent_SetDisableCollision Parms{}; Parms.bDisableCollision = bDisableCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearBreakable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLinearBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearBreakable"); Params::PhysicsConstraintComponent_SetLinearBreakable Parms{}; Parms.bLinearBreakable = bLinearBreakable; Parms.LinearBreakThreshold = LinearBreakThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearDriveParams"); Params::PhysicsConstraintComponent_SetLinearDriveParams Parms{}; Parms.PositionStrength = PositionStrength; Parms.VelocityStrength = VelocityStrength; Parms.InForceLimit = InForceLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearPlasticity // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLinearPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPlasticity"); Params::PhysicsConstraintComponent_SetLinearPlasticity Parms{}; Parms.bLinearPlasticity = bLinearPlasticity; Parms.LinearPlasticityThreshold = LinearPlasticityThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionDrive"); Params::PhysicsConstraintComponent_SetLinearPositionDrive Parms{}; Parms.bEnableDriveX = bEnableDriveX; Parms.bEnableDriveY = bEnableDriveY; Parms.bEnableDriveZ = bEnableDriveZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearPositionTarget(const struct FVector& InPosTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionTarget"); Params::PhysicsConstraintComponent_SetLinearPositionTarget Parms{}; Parms.InPosTarget = std::move(InPosTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityDrive"); Params::PhysicsConstraintComponent_SetLinearVelocityDrive Parms{}; Parms.bEnableDriveX = bEnableDriveX; Parms.bEnableDriveY = bEnableDriveY; Parms.bEnableDriveZ = bEnableDriveZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearVelocityTarget(const struct FVector& InVelTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityTarget"); Params::PhysicsConstraintComponent_SetLinearVelocityTarget Parms{}; Parms.InVelTarget = std::move(InVelTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearXLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearXLimit(ELinearConstraintMotion ConstraintType, float LimitSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearXLimit"); Params::PhysicsConstraintComponent_SetLinearXLimit Parms{}; Parms.ConstraintType = ConstraintType; Parms.LimitSize = LimitSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearYLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearYLimit(ELinearConstraintMotion ConstraintType, float LimitSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearYLimit"); Params::PhysicsConstraintComponent_SetLinearYLimit Parms{}; Parms.ConstraintType = ConstraintType; Parms.LimitSize = LimitSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearZLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearZLimit(ELinearConstraintMotion ConstraintType, float LimitSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearZLimit"); Params::PhysicsConstraintComponent_SetLinearZLimit Parms{}; Parms.ConstraintType = ConstraintType; Parms.LimitSize = LimitSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetOrientationDriveSLERP(bool bEnableSLERP) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetOrientationDriveSLERP"); Params::PhysicsConstraintComponent_SetOrientationDriveSLERP Parms{}; Parms.bEnableSLERP = bEnableSLERP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetOrientationDriveTwistAndSwing"); Params::PhysicsConstraintComponent_SetOrientationDriveTwistAndSwing Parms{}; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bEnableSwingDrive = bEnableSwingDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.GetCurrentSwing1 // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsConstraintComponent::GetCurrentSwing1() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing1"); Params::PhysicsConstraintComponent_GetCurrentSwing1 Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentSwing2 // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsConstraintComponent::GetCurrentSwing2() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing2"); Params::PhysicsConstraintComponent_GetCurrentSwing2 Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentTwist // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsConstraintComponent::GetCurrentTwist() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentTwist"); Params::PhysicsConstraintComponent_GetCurrentTwist Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsSpringComponent::GetNormalizedCompressionScalar() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsSpringComponent", "GetNormalizedCompressionScalar"); Params::PhysicsSpringComponent_GetNormalizedCompressionScalar Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhysicsSpringComponent::GetSpringCurrentEndPoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringCurrentEndPoint"); Params::PhysicsSpringComponent_GetSpringCurrentEndPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhysicsSpringComponent::GetSpringDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringDirection"); Params::PhysicsSpringComponent_GetSpringDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringRestingPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhysicsSpringComponent::GetSpringRestingPoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringRestingPoint"); Params::PhysicsSpringComponent_GetSpringRestingPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlanarReflection.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlanarReflection::OnInterpToggle(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlanarReflection", "OnInterpToggle"); Params::PlanarReflection_OnInterpToggle Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlatformEventsComponent.IsInLaptopMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformEventsComponent::IsInLaptopMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformEventsComponent", "IsInLaptopMode"); Params::PlatformEventsComponent_IsInLaptopMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformEventsComponent.IsInTabletMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformEventsComponent::IsInTabletMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformEventsComponent", "IsInTabletMode"); Params::PlatformEventsComponent_IsInTabletMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformEventsComponent::SupportsConvertibleLaptops() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformEventsComponent", "SupportsConvertibleLaptops"); Params::PlatformEventsComponent_SupportsConvertibleLaptops Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerInput.ClearSmoothing // (Final, Exec, Native, Public) void UPlayerInput::ClearSmoothing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "ClearSmoothing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.InvertAxis // (Final, Exec, Native, Public) // Parameters: // const class FName AxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::InvertAxis(const class FName AxisName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "InvertAxis"); Params::PlayerInput_InvertAxis Parms{}; Parms.AxisName = AxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.InvertAxisKey // (Final, Exec, Native, Public) // Parameters: // const struct FKey& AxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::InvertAxisKey(const struct FKey& AxisKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "InvertAxisKey"); Params::PlayerInput_InvertAxisKey Parms{}; Parms.AxisKey = std::move(AxisKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.SetBind // (Final, Exec, Native, Public) // Parameters: // class FName BindName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::SetBind(class FName BindName, const class FString& Command) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "SetBind"); Params::PlayerInput_SetBind Parms{}; Parms.BindName = BindName; Parms.Command = std::move(Command); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.SetMouseSensitivity // (Final, Exec, Native, Public) // Parameters: // const float Sensitivity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::SetMouseSensitivity(const float Sensitivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "SetMouseSensitivity"); Params::PlayerInput_SetMouseSensitivity Parms{}; Parms.Sensitivity = Sensitivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetLightFalloffExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetLightFalloffExponent(float NewLightFalloffExponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLightComponent", "SetLightFalloffExponent"); Params::PointLightComponent_SetLightFalloffExponent Parms{}; Parms.NewLightFalloffExponent = NewLightFalloffExponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetSoftSourceRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetSoftSourceRadius(float bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLightComponent", "SetSoftSourceRadius"); Params::PointLightComponent_SetSoftSourceRadius Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetSourceLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetSourceLength(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLightComponent", "SetSourceLength"); Params::PointLightComponent_SetSourceLength Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetSourceRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetSourceRadius(float bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLightComponent", "SetSourceRadius"); Params::PointLightComponent_SetSourceRadius Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InComponentToCopy (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "CopyPoseFromSkeletalComponent"); Params::PoseableMeshComponent_CopyPoseFromSkeletalComponent Parms{}; Parms.InComponentToCopy = InComponentToCopy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.GetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPoseableMeshComponent::GetBoneLocationByName(class FName BoneName, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneLocationByName"); Params::PoseableMeshComponent_GetBoneLocationByName Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UPoseableMeshComponent::GetBoneRotationByName(class FName BoneName, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneRotationByName"); Params::PoseableMeshComponent_GetBoneRotationByName Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPoseableMeshComponent::GetBoneScaleByName(class FName BoneName, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneScaleByName"); Params::PoseableMeshComponent_GetBoneScaleByName Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneTransformByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UPoseableMeshComponent::GetBoneTransformByName(class FName BoneName, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneTransformByName"); Params::PoseableMeshComponent_GetBoneTransformByName Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.ResetBoneTransformByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::ResetBoneTransformByName(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "ResetBoneTransformByName"); Params::PoseableMeshComponent_ResetBoneTransformByName Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneLocationByName(class FName BoneName, const struct FVector& InLocation, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneLocationByName"); Params::PoseableMeshComponent_SetBoneLocationByName Parms{}; Parms.BoneName = BoneName; Parms.InLocation = std::move(InLocation); Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneRotationByName(class FName BoneName, const struct FRotator& InRotation, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneRotationByName"); Params::PoseableMeshComponent_SetBoneRotationByName Parms{}; Parms.BoneName = BoneName; Parms.InRotation = std::move(InRotation); Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneScaleByName(class FName BoneName, const struct FVector& InScale3D, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneScaleByName"); Params::PoseableMeshComponent_SetBoneScaleByName Parms{}; Parms.BoneName = BoneName; Parms.InScale3D = std::move(InScale3D); Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneTransformByName // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneTransformByName(class FName BoneName, const struct FTransform& InTransform, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneTransformByName"); Params::PoseableMeshComponent_SetBoneTransformByName Parms{}; Parms.BoneName = BoneName; Parms.InTransform = std::move(InTransform); Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PostProcessComponent.AddOrUpdateBlendable // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPostProcessComponent::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PostProcessComponent", "AddOrUpdateBlendable"); Params::PostProcessComponent_AddOrUpdateBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PostProcessVolume.AddOrUpdateBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APostProcessVolume::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PostProcessVolume", "AddOrUpdateBlendable"); Params::PostProcessVolume_AddOrUpdateBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.DisableForce // (Native, Public, BlueprintCallable) void ARadialForceActor::DisableForce() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceActor", "DisableForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.EnableForce // (Native, Public, BlueprintCallable) void ARadialForceActor::EnableForce() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceActor", "EnableForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.FireImpulse // (Native, Public, BlueprintCallable) void ARadialForceActor::FireImpulse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceActor", "FireImpulse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.ToggleForce // (Native, Public, BlueprintCallable) void ARadialForceActor::ToggleForce() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceActor", "ToggleForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceComponent.AddObjectTypeToAffect // (Native, Public, BlueprintCallable) // Parameters: // EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadialForceComponent::AddObjectTypeToAffect(EObjectTypeQuery ObjectType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceComponent", "AddObjectTypeToAffect"); Params::RadialForceComponent_AddObjectTypeToAffect Parms{}; Parms.ObjectType = ObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceComponent.FireImpulse // (Native, Public, BlueprintCallable) void URadialForceComponent::FireImpulse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceComponent", "FireImpulse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceComponent.RemoveObjectTypeToAffect // (Native, Public, BlueprintCallable) // Parameters: // EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadialForceComponent::RemoveObjectTypeToAffect(EObjectTypeQuery ObjectType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceComponent", "RemoveObjectTypeToAffect"); Params::RadialForceComponent_RemoveObjectTypeToAffect Parms{}; Parms.ObjectType = ObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RectLightComponent.SetBarnDoorAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetBarnDoorAngle(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RectLightComponent", "SetBarnDoorAngle"); Params::RectLightComponent_SetBarnDoorAngle Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RectLightComponent.SetBarnDoorLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetBarnDoorLength(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RectLightComponent", "SetBarnDoorLength"); Params::RectLightComponent_SetBarnDoorLength Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RectLightComponent.SetSourceHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetSourceHeight(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RectLightComponent", "SetSourceHeight"); Params::RectLightComponent_SetSourceHeight Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RectLightComponent.SetSourceTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetSourceTexture(class UTexture* bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RectLightComponent", "SetSourceTexture"); Params::RectLightComponent_SetSourceTexture Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RectLightComponent.SetSourceWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetSourceWidth(float bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RectLightComponent", "SetSourceWidth"); Params::RectLightComponent_SetSourceWidth Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RuntimeVirtualTexture.GetPageTableSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetPageTableSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RuntimeVirtualTexture", "GetPageTableSize"); Params::RuntimeVirtualTexture_GetPageTableSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RuntimeVirtualTexture.GetSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RuntimeVirtualTexture", "GetSize"); Params::RuntimeVirtualTexture_GetSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RuntimeVirtualTexture.GetTileBorderSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetTileBorderSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileBorderSize"); Params::RuntimeVirtualTexture_GetTileBorderSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RuntimeVirtualTexture.GetTileCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetTileCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileCount"); Params::RuntimeVirtualTexture_GetTileCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RuntimeVirtualTexture.GetTileSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetTileSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileSize"); Params::RuntimeVirtualTexture_GetTileSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RuntimeVirtualTextureComponent.Invalidate // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FBoxSphereBounds& WorldBounds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void URuntimeVirtualTextureComponent::Invalidate(const struct FBoxSphereBounds& WorldBounds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RuntimeVirtualTextureComponent", "Invalidate"); Params::RuntimeVirtualTextureComponent_Invalidate Parms{}; Parms.WorldBounds = std::move(WorldBounds); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCapture2D.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASceneCapture2D::OnInterpToggle(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCapture2D", "OnInterpToggle"); Params::SceneCapture2D_OnInterpToggle Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent2D::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent2D", "AddOrUpdateBlendable"); Params::SceneCaptureComponent2D_AddOrUpdateBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent2D.CaptureScene // (Final, Native, Public, BlueprintCallable) void USceneCaptureComponent2D::CaptureScene() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent2D", "CaptureScene"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent2D.RemoveBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) void USceneCaptureComponent2D::RemoveBlendable(TScriptInterface InBlendableObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent2D", "RemoveBlendable"); Params::SceneCaptureComponent2D_RemoveBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureCube.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASceneCaptureCube::OnInterpToggle(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureCube", "OnInterpToggle"); Params::SceneCaptureCube_OnInterpToggle Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0 // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedMaterial0() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial0"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1 // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedMaterial1() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial1"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMesh // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedPhysAsset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedPhysAsset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshSocket::InitializeSocketFromLocation(const class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshSocket", "InitializeSocketFromLocation"); Params::SkeletalMeshSocket_InitializeSocketFromLocation Parms{}; Parms.SkelComp = SkelComp; Parms.WorldLocation = std::move(WorldLocation); Parms.WorldNormal = std::move(WorldNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshSocket.GetSocketLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USkeletalMeshSocket::GetSocketLocation(const class USkeletalMeshComponent* SkelComp) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshSocket", "GetSocketLocation"); Params::SkeletalMeshSocket_GetSocketLocation Parms{}; Parms.SkelComp = SkelComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkyAtmosphereComponent.GetAtmosphereTransmitanceOnGroundAtPlanetTop // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UDirectionalLightComponent* DirectionalLight (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor USkyAtmosphereComponent::GetAtmosphereTransmitanceOnGroundAtPlanetTop(class UDirectionalLightComponent* DirectionalLight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "GetAtmosphereTransmitanceOnGroundAtPlanetTop"); Params::SkyAtmosphereComponent_GetAtmosphereTransmitanceOnGroundAtPlanetTop Parms{}; Parms.DirectionalLight = DirectionalLight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkyAtmosphereComponent.OverrideAtmosphereLightDirection // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 AtmosphereLightIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LightDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const struct FVector& LightDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "OverrideAtmosphereLightDirection"); Params::SkyAtmosphereComponent_OverrideAtmosphereLightDirection Parms{}; Parms.AtmosphereLightIndex = AtmosphereLightIndex; Parms.LightDirection = std::move(LightDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetAerialPespectiveViewDistanceScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetAerialPespectiveViewDistanceScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetAerialPespectiveViewDistanceScale"); Params::SkyAtmosphereComponent_SetAerialPespectiveViewDistanceScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetAtmosphereHeight // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetAtmosphereHeight(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetAtmosphereHeight"); Params::SkyAtmosphereComponent_SetAtmosphereHeight Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetHeightFogContribution // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetHeightFogContribution(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetHeightFogContribution"); Params::SkyAtmosphereComponent_SetHeightFogContribution Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieAbsorption // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieAbsorption(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAbsorption"); Params::SkyAtmosphereComponent_SetMieAbsorption Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieAbsorptionScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieAbsorptionScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAbsorptionScale"); Params::SkyAtmosphereComponent_SetMieAbsorptionScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieAnisotropy // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieAnisotropy(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAnisotropy"); Params::SkyAtmosphereComponent_SetMieAnisotropy Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieExponentialDistribution // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieExponentialDistribution(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieExponentialDistribution"); Params::SkyAtmosphereComponent_SetMieExponentialDistribution Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieScattering // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieScattering(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieScattering"); Params::SkyAtmosphereComponent_SetMieScattering Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieScatteringScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieScatteringScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieScatteringScale"); Params::SkyAtmosphereComponent_SetMieScatteringScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMultiScatteringFactor // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMultiScatteringFactor(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMultiScatteringFactor"); Params::SkyAtmosphereComponent_SetMultiScatteringFactor Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetOtherAbsorption // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetOtherAbsorption(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetOtherAbsorption"); Params::SkyAtmosphereComponent_SetOtherAbsorption Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetOtherAbsorptionScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetOtherAbsorptionScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetOtherAbsorptionScale"); Params::SkyAtmosphereComponent_SetOtherAbsorptionScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetRayleighExponentialDistribution // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetRayleighExponentialDistribution(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighExponentialDistribution"); Params::SkyAtmosphereComponent_SetRayleighExponentialDistribution Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetRayleighScattering // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetRayleighScattering(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighScattering"); Params::SkyAtmosphereComponent_SetRayleighScattering Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetRayleighScatteringScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetRayleighScatteringScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighScatteringScale"); Params::SkyAtmosphereComponent_SetRayleighScatteringScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetSkyLuminanceFactor // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetSkyLuminanceFactor(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyAtmosphereComponent", "SetSkyLuminanceFactor"); Params::SkyAtmosphereComponent_SetSkyLuminanceFactor Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.RecaptureSky // (Final, Native, Public, BlueprintCallable) void USkyLightComponent::RecaptureSky() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "RecaptureSky"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetCubemap // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* NewCubemap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetCubemap(class UTextureCube* NewCubemap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetCubemap"); Params::SkyLightComponent_SetCubemap Parms{}; Parms.NewCubemap = NewCubemap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetCubemapBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* SourceCubemap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureCube* DestinationCubemap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetCubemapBlend"); Params::SkyLightComponent_SetCubemapBlend Parms{}; Parms.SourceCubemap = SourceCubemap; Parms.DestinationCubemap = DestinationCubemap; Parms.InBlendFraction = InBlendFraction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetIndirectLightingIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetIndirectLightingIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetIndirectLightingIntensity"); Params::SkyLightComponent_SetIndirectLightingIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetIntensity"); Params::SkyLightComponent_SetIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetLightColor(const struct FLinearColor& NewLightColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetLightColor"); Params::SkyLightComponent_SetLightColor Parms{}; Parms.NewLightColor = std::move(NewLightColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetLowerHemisphereColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InLowerHemisphereColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetLowerHemisphereColor(const struct FLinearColor& InLowerHemisphereColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetLowerHemisphereColor"); Params::SkyLightComponent_SetLowerHemisphereColor Parms{}; Parms.InLowerHemisphereColor = std::move(InLowerHemisphereColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetMinOcclusion // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinOcclusion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetMinOcclusion(float InMinOcclusion) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetMinOcclusion"); Params::SkyLightComponent_SetMinOcclusion Parms{}; Parms.InMinOcclusion = InMinOcclusion; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetOcclusionContrast // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOcclusionContrast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetOcclusionContrast(float InOcclusionContrast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetOcclusionContrast"); Params::SkyLightComponent_SetOcclusionContrast Parms{}; Parms.InOcclusionContrast = InOcclusionContrast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetOcclusionExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOcclusionExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetOcclusionExponent(float InOcclusionExponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetOcclusionExponent"); Params::SkyLightComponent_SetOcclusionExponent Parms{}; Parms.InOcclusionExponent = InOcclusionExponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetOcclusionTint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& InTint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetOcclusionTint(const struct FColor& InTint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetOcclusionTint"); Params::SkyLightComponent_SetOcclusionTint Parms{}; Parms.InTint = std::move(InTint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetVolumetricScatteringIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetVolumetricScatteringIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetVolumetricScatteringIntensity"); Params::SkyLightComponent_SetVolumetricScatteringIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.AddEnvelopeFollowerDelegate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate& Envelope)>&OnSubmixEnvelopeBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USoundSubmix::AddEnvelopeFollowerDelegate(const class UObject* WorldContextObject, const TDelegate& Envelope)>& OnSubmixEnvelopeBP) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "AddEnvelopeFollowerDelegate"); Params::SoundSubmix_AddEnvelopeFollowerDelegate Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OnSubmixEnvelopeBP = OnSubmixEnvelopeBP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.AddSpectralAnalysisDelegate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&InBandSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TDelegate& Magnitude)>&OnSubmixSpectralAnalysisBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float UpdateRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DecibelNoiseFloor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDoNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDoAutoRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AutoRangeAttackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AutoRangeReleaseTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::AddSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TArray& InBandSettings, const TDelegate& Magnitude)>& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "AddSpectralAnalysisDelegate"); Params::SoundSubmix_AddSpectralAnalysisDelegate Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InBandSettings = std::move(InBandSettings); Parms.OnSubmixSpectralAnalysisBP = OnSubmixSpectralAnalysisBP; Parms.UpdateRate = UpdateRate; Parms.DecibelNoiseFloor = DecibelNoiseFloor; Parms.bDoNormalize = bDoNormalize; Parms.bDoAutoRange = bDoAutoRange; Parms.AutoRangeAttackTime = AutoRangeAttackTime; Parms.AutoRangeReleaseTime = AutoRangeReleaseTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.RemoveSpectralAnalysisDelegate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate& Magnitude)>&OnSubmixSpectralAnalysisBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USoundSubmix::RemoveSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TDelegate& Magnitude)>& OnSubmixSpectralAnalysisBP) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "RemoveSpectralAnalysisDelegate"); Params::SoundSubmix_RemoveSpectralAnalysisDelegate Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OnSubmixSpectralAnalysisBP = OnSubmixSpectralAnalysisBP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.SetSubmixOutputVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InOutputVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::SetSubmixOutputVolume(const class UObject* WorldContextObject, float InOutputVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "SetSubmixOutputVolume"); Params::SoundSubmix_SetSubmixOutputVolume Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InOutputVolume = InOutputVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StartEnvelopeFollowing // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StartEnvelopeFollowing(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "StartEnvelopeFollowing"); Params::SoundSubmix_StartEnvelopeFollowing Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StartRecordingOutput // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ExpectedDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StartRecordingOutput(const class UObject* WorldContextObject, float ExpectedDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "StartRecordingOutput"); Params::SoundSubmix_StartRecordingOutput Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ExpectedDuration = ExpectedDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StartSpectralAnalysis // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFFTSize FFTSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFFTPeakInterpolationMethod InterpolationMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EFFTWindowType WindowType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HopSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAudioSpectrumType SpectrumType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StartSpectralAnalysis(const class UObject* WorldContextObject, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType WindowType, float HopSize, EAudioSpectrumType SpectrumType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "StartSpectralAnalysis"); Params::SoundSubmix_StartSpectralAnalysis Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FFTSize = FFTSize; Parms.InterpolationMethod = InterpolationMethod; Parms.WindowType = WindowType; Parms.HopSize = HopSize; Parms.SpectrumType = SpectrumType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StopEnvelopeFollowing // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StopEnvelopeFollowing(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "StopEnvelopeFollowing"); Params::SoundSubmix_StopEnvelopeFollowing Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StopRecordingOutput // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAudioRecordingExportType ExportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundWave* ExistingSoundWaveToOverwrite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StopRecordingOutput(const class UObject* WorldContextObject, EAudioRecordingExportType ExportType, const class FString& Name_0, const class FString& Path, class USoundWave* ExistingSoundWaveToOverwrite) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "StopRecordingOutput"); Params::SoundSubmix_StopRecordingOutput Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ExportType = ExportType; Parms.Name_0 = std::move(Name_0); Parms.Path = std::move(Path); Parms.ExistingSoundWaveToOverwrite = ExistingSoundWaveToOverwrite; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StopSpectralAnalysis // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StopSpectralAnalysis(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundSubmix", "StopSpectralAnalysis"); Params::SoundSubmix_StopSpectralAnalysis Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpotLightComponent.SetInnerConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpotLightComponent::SetInnerConeAngle(float NewInnerConeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpotLightComponent", "SetInnerConeAngle"); Params::SpotLightComponent_SetInnerConeAngle Parms{}; Parms.NewInnerConeAngle = NewInnerConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpotLightComponent.SetOuterConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpotLightComponent::SetOuterConeAngle(float NewOuterConeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpotLightComponent", "SetOuterConeAngle"); Params::SpotLightComponent_SetOuterConeAngle Parms{}; Parms.NewOuterConeAngle = NewOuterConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpringArmComponent.GetTargetRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USpringArmComponent::GetTargetRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpringArmComponent", "GetTargetRotation"); Params::SpringArmComponent_GetTargetRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SpringArmComponent.GetUnfixedCameraPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USpringArmComponent::GetUnfixedCameraPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpringArmComponent", "GetUnfixedCameraPosition"); Params::SpringArmComponent_GetUnfixedCameraPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SpringArmComponent.IsCollisionFixApplied // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USpringArmComponent::IsCollisionFixApplied() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpringArmComponent", "IsCollisionFixApplied"); Params::SpringArmComponent_IsCollisionFixApplied Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.CreateStaticMeshDescription // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Outer_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMeshDescription* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshDescription* UStaticMesh::CreateStaticMeshDescription(class UObject* Outer_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StaticMesh", "CreateStaticMeshDescription"); Params::StaticMesh_CreateStaticMeshDescription Parms{}; Parms.Outer_0 = Outer_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.AddMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UStaticMesh::AddMaterial(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "AddMaterial"); Params::StaticMesh_AddMaterial Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.AddSocket // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UStaticMeshSocket* Socket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMesh::AddSocket(class UStaticMeshSocket* Socket) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "AddSocket"); Params::StaticMesh_AddSocket Parms{}; Parms.Socket = Socket; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.BuildFromStaticMeshDescriptions // (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&StaticMeshDescriptions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bBuildSimpleCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMesh::BuildFromStaticMeshDescriptions(const TArray& StaticMeshDescriptions, bool bBuildSimpleCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "BuildFromStaticMeshDescriptions"); Params::StaticMesh_BuildFromStaticMeshDescriptions Parms{}; Parms.StaticMeshDescriptions = std::move(StaticMeshDescriptions); Parms.bBuildSimpleCollision = bBuildSimpleCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.RemoveSocket // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UStaticMeshSocket* Socket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMesh::RemoveSocket(class UStaticMeshSocket* Socket) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "RemoveSocket"); Params::StaticMesh_RemoveSocket Parms{}; Parms.Socket = Socket; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.SetStaticMaterials // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InStaticMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UStaticMesh::SetStaticMaterials(const TArray& InStaticMaterials) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "SetStaticMaterials"); Params::StaticMesh_SetStaticMaterials Parms{}; Parms.InStaticMaterials = std::move(InStaticMaterials); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.FindSocket // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshSocket* UStaticMesh::FindSocket(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "FindSocket"); Params::StaticMesh_FindSocket Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetBoundingBox // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox UStaticMesh::GetBoundingBox() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetBoundingBox"); Params::StaticMesh_GetBoundingBox Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetBounds // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBoxSphereBounds UStaticMesh::GetBounds() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetBounds"); Params::StaticMesh_GetBounds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 MaterialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UStaticMesh::GetMaterial(int32 MaterialIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetMaterial"); Params::StaticMesh_GetMaterial Parms{}; Parms.MaterialIndex = MaterialIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetMaterialIndex // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetMaterialIndex(class FName MaterialSlotName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetMaterialIndex"); Params::StaticMesh_GetMaterialIndex Parms{}; Parms.MaterialSlotName = MaterialSlotName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetMinimumLODForPlatform // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& PlatformName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetMinimumLODForPlatform(const class FName& PlatformName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetMinimumLODForPlatform"); Params::StaticMesh_GetMinimumLODForPlatform Parms{}; Parms.PlatformName = PlatformName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetMinimumLODForPlatforms // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMap* PlatformMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic) void UStaticMesh::GetMinimumLODForPlatforms(TMap* PlatformMinimumLODs) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetMinimumLODForPlatforms"); Params::StaticMesh_GetMinimumLODForPlatforms Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlatformMinimumLODs != nullptr) *PlatformMinimumLODs = std::move(Parms.PlatformMinimumLODs); } // Function Engine.StaticMesh.GetNumLODs // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetNumLODs() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetNumLODs"); Params::StaticMesh_GetNumLODs Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetNumSections // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetNumSections(int32 InLOD) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetNumSections"); Params::StaticMesh_GetNumSections Parms{}; Parms.InLOD = InLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetStaticMaterials // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UStaticMesh::GetStaticMaterials() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetStaticMaterials"); Params::StaticMesh_GetStaticMaterials Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerShapeCylinder.SetHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerShapeCylinder::SetHeight(int32 InHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerShapeCylinder", "SetHeight"); Params::StereoLayerShapeCylinder_SetHeight Parms{}; Parms.InHeight = InHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerShapeCylinder.SetOverlayArc // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOverlayArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerShapeCylinder::SetOverlayArc(float InOverlayArc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerShapeCylinder", "SetOverlayArc"); Params::StereoLayerShapeCylinder_SetOverlayArc Parms{}; Parms.InOverlayArc = InOverlayArc; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerShapeCylinder.SetRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerShapeCylinder::SetRadius(float InRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerShapeCylinder", "SetRadius"); Params::StereoLayerShapeCylinder_SetRadius Parms{}; Parms.InRadius = InRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerShapeEquirect.SetEquirectProps // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FEquirectProps& InScaleBiases (Parm, NoDestructor, NativeAccessSpecifierPublic) void UStereoLayerShapeEquirect::SetEquirectProps(const struct FEquirectProps& InScaleBiases) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerShapeEquirect", "SetEquirectProps"); Params::StereoLayerShapeEquirect_SetEquirectProps Parms{}; Parms.InScaleBiases = std::move(InScaleBiases); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.MarkTextureForUpdate // (Final, Native, Public, BlueprintCallable) void UStereoLayerComponent::MarkTextureForUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "MarkTextureForUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetEquirectProps // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FEquirectProps& InScaleBiases (Parm, NoDestructor, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetEquirectProps(const struct FEquirectProps& InScaleBiases) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "SetEquirectProps"); Params::StereoLayerComponent_SetEquirectProps Parms{}; Parms.InScaleBiases = std::move(InScaleBiases); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetLeftTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* InTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetLeftTexture(class UTexture* InTexture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "SetLeftTexture"); Params::StereoLayerComponent_SetLeftTexture Parms{}; Parms.InTexture = InTexture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetPriority(int32 InPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "SetPriority"); Params::StereoLayerComponent_SetPriority Parms{}; Parms.InPriority = InPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetQuadSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& InQuadSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetQuadSize(const struct FVector2D& InQuadSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "SetQuadSize"); Params::StereoLayerComponent_SetQuadSize Parms{}; Parms.InQuadSize = std::move(InQuadSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* InTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetTexture(class UTexture* InTexture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "SetTexture"); Params::StereoLayerComponent_SetTexture Parms{}; Parms.InTexture = InTexture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetUVRect // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FBox2D& InUVRect (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetUVRect(const struct FBox2D& InUVRect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "SetUVRect"); Params::StereoLayerComponent_SetUVRect Parms{}; Parms.InUVRect = std::move(InUVRect); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.GetLeftTexture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UStereoLayerComponent::GetLeftTexture() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "GetLeftTexture"); Params::StereoLayerComponent_GetLeftTexture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerComponent.GetPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStereoLayerComponent::GetPriority() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "GetPriority"); Params::StereoLayerComponent_GetPriority Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerComponent.GetQuadSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UStereoLayerComponent::GetQuadSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "GetQuadSize"); Params::StereoLayerComponent_GetQuadSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerComponent.GetTexture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UStereoLayerComponent::GetTexture() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "GetTexture"); Params::StereoLayerComponent_GetTexture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerComponent.GetUVRect // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FBox2D UStereoLayerComponent::GetUVRect() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StereoLayerComponent", "GetUVRect"); Params::StereoLayerComponent_GetUVRect Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool InAutoShowEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerFunctionLibrary::EnableAutoLoadingSplashScreen(bool InAutoShowEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "EnableAutoLoadingSplashScreen"); Params::StereoLayerFunctionLibrary_EnableAutoLoadingSplashScreen Parms{}; Parms.InAutoShowEnabled = InAutoShowEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerFunctionLibrary.HideSplashScreen // (Final, Native, Static, Public, BlueprintCallable) void UStereoLayerFunctionLibrary::HideSplashScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "HideSplashScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerFunctionLibrary.SetSplashScreen // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowLoadingMovie (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowOnSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerFunctionLibrary::SetSplashScreen(class UTexture* Texture, const struct FVector2D& Scale, const struct FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "SetSplashScreen"); Params::StereoLayerFunctionLibrary_SetSplashScreen Parms{}; Parms.Texture = Texture; Parms.Scale = std::move(Scale); Parms.Offset = std::move(Offset); Parms.bShowLoadingMovie = bShowLoadingMovie; Parms.bShowOnSet = bShowOnSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerFunctionLibrary.ShowSplashScreen // (Final, Native, Static, Public, BlueprintCallable) void UStereoLayerFunctionLibrary::ShowSplashScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "ShowSplashScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SubsystemBlueprintLibrary.GetEngineSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEngineSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEngineSubsystem* USubsystemBlueprintLibrary::GetEngineSubsystem(TSubclassOf Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetEngineSubsystem"); Params::SubsystemBlueprintLibrary_GetEngineSubsystem Parms{}; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SubsystemBlueprintLibrary.GetGameInstanceSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfClass_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameInstanceSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameInstanceSubsystem* USubsystemBlueprintLibrary::GetGameInstanceSubsystem(class UObject* ContextObject, TSubclassOf Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetGameInstanceSubsystem"); Params::SubsystemBlueprintLibrary_GetGameInstanceSubsystem Parms{}; Parms.ContextObject = ContextObject; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfClass_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULocalPlayerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayerSubsystem* USubsystemBlueprintLibrary::GetLocalPlayerSubsystem(class UObject* ContextObject, TSubclassOf Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetLocalPlayerSubsystem"); Params::SubsystemBlueprintLibrary_GetLocalPlayerSubsystem Parms{}; Parms.ContextObject = ContextObject; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubSystemFromPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfClass_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULocalPlayerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayerSubsystem* USubsystemBlueprintLibrary::GetLocalPlayerSubSystemFromPlayerController(class APlayerController* PlayerController, TSubclassOf Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetLocalPlayerSubSystemFromPlayerController"); Params::SubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController Parms{}; Parms.PlayerController = PlayerController; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SubsystemBlueprintLibrary.GetWorldSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWorldSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorldSubsystem* USubsystemBlueprintLibrary::GetWorldSubsystem(class UObject* ContextObject, TSubclassOf Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetWorldSubsystem"); Params::SubsystemBlueprintLibrary_GetWorldSubsystem Parms{}; Parms.ContextObject = ContextObject; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.OnRep_Timeline // (Final, Native, Public) void UTimelineComponent::OnRep_Timeline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "OnRep_Timeline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.Play // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::Play() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "Play"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.PlayFromStart // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::PlayFromStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "PlayFromStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.Reverse // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::Reverse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "Reverse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.ReverseFromEnd // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::ReverseFromEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "ReverseFromEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetFloatCurve // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UCurveFloat* NewFloatCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FloatTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetFloatCurve(class UCurveFloat* NewFloatCurve, class FName FloatTrackName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetFloatCurve"); Params::TimelineComponent_SetFloatCurve Parms{}; Parms.NewFloatCurve = NewFloatCurve; Parms.FloatTrackName = FloatTrackName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetIgnoreTimeDilation // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bNewIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetIgnoreTimeDilation"); Params::TimelineComponent_SetIgnoreTimeDilation Parms{}; Parms.bNewIgnoreTimeDilation = bNewIgnoreTimeDilation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetLinearColorCurve // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UCurveLinearColor* NewLinearColorCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LinearColorTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, class FName LinearColorTrackName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetLinearColorCurve"); Params::TimelineComponent_SetLinearColorCurve Parms{}; Parms.NewLinearColorCurve = NewLinearColorCurve; Parms.LinearColorTrackName = LinearColorTrackName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetLooping // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetLooping(bool bNewLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetLooping"); Params::TimelineComponent_SetLooping Parms{}; Parms.bNewLooping = bNewLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetNewTime // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetNewTime(float NewTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetNewTime"); Params::TimelineComponent_SetNewTime Parms{}; Parms.NewTime = NewTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetPlaybackPosition // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetPlaybackPosition"); Params::TimelineComponent_SetPlaybackPosition Parms{}; Parms.NewPosition = NewPosition; Parms.bFireEvents = bFireEvents; Parms.bFireUpdate = bFireUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetPlayRate // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetPlayRate(float NewRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetPlayRate"); Params::TimelineComponent_SetPlayRate Parms{}; Parms.NewRate = NewRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetTimelineLength // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetTimelineLength(float NewLength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetTimelineLength"); Params::TimelineComponent_SetTimelineLength Parms{}; Parms.NewLength = NewLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetTimelineLengthMode // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // ETimelineLengthMode NewLengthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetTimelineLengthMode(ETimelineLengthMode NewLengthMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetTimelineLengthMode"); Params::TimelineComponent_SetTimelineLengthMode Parms{}; Parms.NewLengthMode = NewLengthMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetVectorCurve // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UCurveVector* NewVectorCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName VectorTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetVectorCurve(class UCurveVector* NewVectorCurve, class FName VectorTrackName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetVectorCurve"); Params::TimelineComponent_SetVectorCurve Parms{}; Parms.NewVectorCurve = NewVectorCurve; Parms.VectorTrackName = VectorTrackName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.Stop // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.GetIgnoreTimeDilation // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimelineComponent::GetIgnoreTimeDilation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "GetIgnoreTimeDilation"); Params::TimelineComponent_GetIgnoreTimeDilation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetPlaybackPosition // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetPlaybackPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "GetPlaybackPosition"); Params::TimelineComponent_GetPlaybackPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetPlayRate // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetPlayRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "GetPlayRate"); Params::TimelineComponent_GetPlayRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetTimelineLength // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetTimelineLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "GetTimelineLength"); Params::TimelineComponent_GetTimelineLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.IsLooping // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimelineComponent::IsLooping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "IsLooping"); Params::TimelineComponent_IsLooping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.IsPlaying // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimelineComponent::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "IsPlaying"); Params::TimelineComponent_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.IsReversing // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimelineComponent::IsReversing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "IsReversing"); Params::TimelineComponent_IsReversing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.VectorFieldComponent.SetIntensity // (Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVectorFieldComponent::SetIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VectorFieldComponent", "SetIntensity"); Params::VectorFieldComponent_SetIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.EnableRecording // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::EnableRecording(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "EnableRecording"); Params::VisualLoggerKismetLibrary_EnableRecording Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBox& BoxShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogBox"); Params::VisualLoggerKismetLibrary_LogBox Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxShape = std::move(BoxShape); Parms.Text = std::move(Text); Parms.ObjectColor = std::move(ObjectColor); Parms.LogCategory = LogCategory; Parms.bAddToMessageLog = bAddToMessageLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const class FString& Text, const struct FLinearColor& ObjectColor, float Radius, class FName LogCategory, bool bAddToMessageLog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogLocation"); Params::VisualLoggerKismetLibrary_LogLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = std::move(Location); Parms.Text = std::move(Text); Parms.ObjectColor = std::move(ObjectColor); Parms.Radius = Radius; Parms.LogCategory = LogCategory; Parms.bAddToMessageLog = bAddToMessageLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogSegment // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SegmentStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SegmentEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Thickness (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CategoryName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogSegment(class UObject* WorldContextObject, const struct FVector& SegmentStart, const struct FVector& SegmentEnd, const class FString& Text, const struct FLinearColor& ObjectColor, const float Thickness, class FName CategoryName, bool bAddToMessageLog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogSegment"); Params::VisualLoggerKismetLibrary_LogSegment Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SegmentStart = std::move(SegmentStart); Parms.SegmentEnd = std::move(SegmentEnd); Parms.Text = std::move(Text); Parms.ObjectColor = std::move(ObjectColor); Parms.Thickness = Thickness; Parms.CategoryName = CategoryName; Parms.bAddToMessageLog = bAddToMessageLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogText // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogText(class UObject* WorldContextObject, const class FString& Text, class FName LogCategory, bool bAddToMessageLog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogText"); Params::VisualLoggerKismetLibrary_LogText Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Text = std::move(Text); Parms.LogCategory = LogCategory; Parms.bAddToMessageLog = bAddToMessageLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.RedirectVislog // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* SourceOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* DestinationOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::RedirectVislog(class UObject* SourceOwner, class UObject* DestinationOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "RedirectVislog"); Params::VisualLoggerKismetLibrary_RedirectVislog Parms{}; Parms.SourceOwner = SourceOwner; Parms.DestinationOwner = DestinationOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetbUsePerSampleAtmosphericLightTransmittance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetbUsePerSampleAtmosphericLightTransmittance"); Params::VolumetricCloudComponent_SetbUsePerSampleAtmosphericLightTransmittance Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetGroundAlbedo // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetGroundAlbedo(const struct FColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetGroundAlbedo"); Params::VolumetricCloudComponent_SetGroundAlbedo Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetLayerBottomAltitude // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetLayerBottomAltitude(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetLayerBottomAltitude"); Params::VolumetricCloudComponent_SetLayerBottomAltitude Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetLayerHeight // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetLayerHeight(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetLayerHeight"); Params::VolumetricCloudComponent_SetLayerHeight Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetMaterial(class UMaterialInterface* NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetMaterial"); Params::VolumetricCloudComponent_SetMaterial Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetPlanetRadius // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetPlanetRadius(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetPlanetRadius"); Params::VolumetricCloudComponent_SetPlanetRadius Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetReflectionSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetReflectionSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetReflectionSampleCountScale"); Params::VolumetricCloudComponent_SetReflectionSampleCountScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetShadowReflectionSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetShadowReflectionSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowReflectionSampleCountScale"); Params::VolumetricCloudComponent_SetShadowReflectionSampleCountScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetShadowTracingDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetShadowTracingDistance(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowTracingDistance"); Params::VolumetricCloudComponent_SetShadowTracingDistance Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetShadowViewSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetShadowViewSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowViewSampleCountScale"); Params::VolumetricCloudComponent_SetShadowViewSampleCountScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetSkyLightCloudBottomOcclusion // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetSkyLightCloudBottomOcclusion(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetSkyLightCloudBottomOcclusion"); Params::VolumetricCloudComponent_SetSkyLightCloudBottomOcclusion Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetStopTracingTransmittanceThreshold // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetStopTracingTransmittanceThreshold(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetStopTracingTransmittanceThreshold"); Params::VolumetricCloudComponent_SetStopTracingTransmittanceThreshold Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetTracingMaxDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetTracingMaxDistance(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetTracingMaxDistance"); Params::VolumetricCloudComponent_SetTracingMaxDistance Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetTracingStartMaxDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetTracingStartMaxDistance(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetTracingStartMaxDistance"); Params::VolumetricCloudComponent_SetTracingStartMaxDistance Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetViewSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetViewSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VolumetricCloudComponent", "SetViewSampleCountScale"); Params::VolumetricCloudComponent_SetViewSampleCountScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetMaximumGustAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewMaxGust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetMaximumGustAmount(float InNewMaxGust) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetMaximumGustAmount"); Params::WindDirectionalSourceComponent_SetMaximumGustAmount Parms{}; Parms.InNewMaxGust = InNewMaxGust; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetMinimumGustAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewMinGust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetMinimumGustAmount(float InNewMinGust) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetMinimumGustAmount"); Params::WindDirectionalSourceComponent_SetMinimumGustAmount Parms{}; Parms.InNewMinGust = InNewMinGust; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetRadius(float InNewRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetRadius"); Params::WindDirectionalSourceComponent_SetRadius Parms{}; Parms.InNewRadius = InNewRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetSpeed(float InNewSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetSpeed"); Params::WindDirectionalSourceComponent_SetSpeed Parms{}; Parms.InNewSpeed = InNewSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetStrength // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetStrength(float InNewStrength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetStrength"); Params::WindDirectionalSourceComponent_SetStrength Parms{}; Parms.InNewStrength = InNewStrength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetWindType // (Final, Native, Public, BlueprintCallable) // Parameters: // EWindSourceType InNewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetWindType(EWindSourceType InNewType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetWindType"); Params::WindDirectionalSourceComponent_SetWindType Parms{}; Parms.InNewType = InNewType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WorldSettings.OnRep_WorldGravityZ // (Native, Public) void AWorldSettings::OnRep_WorldGravityZ() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WorldSettings", "OnRep_WorldGravityZ"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } }