#include "CommonHeaders.h" #include "UEngine.hpp" #include "UETools.hpp" #include "UEvars.hpp" #include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/Ghost_classes.hpp" #include "SDK/WBP_InGameHUDLayout_classes.hpp" #include "SDK/UIExtension_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "SpongeBobTOTT"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); // Plugin states static bool AOBScanDone = false; static bool g_Console = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; static bool g_HUD_fix_enabled = false; static bool g_HUDHide_fix_enabled = false; static bool g_Camera_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_TimeDilation_fix_enabled = false; static bool g_GodMode_fix_enabled = false; static bool g_Stealth_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_WorldTimeDilationValue = 1.f; static float g_AITimeDilationValue = 1.f; static int g_HUDOffsets = 0.f; static float g_PlayerHealth = 0.f; static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 60.f; static float g_FOV_Out = 60.f; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* CameraComponentaddress = nullptr; static uint8_t* ConstrainAspectRatioaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; static uint8_t* Stealthaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; static SafetyHookMid StealthHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void HUDFixEnabled(); static void LogHUD(GameFixes fix); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); static void EnableCheats(Cheat cheat); static void ProcessEvent(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 5.6 logger->info("--------------- AOB scan started ---------------"); constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89"); constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8D ?? ?? ?? ?? ?? 48 C1"); constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F"); constexpr auto VignettingStringObfuscated = make_obfuscated<0xEB>("8B ?? 83 ?? ?? 7D ?? 44 89 ?? ?? ?? ?? ?? EB"); constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xF6>("F6 81 ?? ?? ?? ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3"); constexpr auto targetPerceptionStringObfuscated = make_obfuscated<0xF6>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 41 ?? 41 ?? 48 81 EC ?? ?? ?? ?? 33 FF 48 ?? ?? 48 89 BC"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&CameraComponentaddress, FOVStringObfuscated, "FOV"), Make(&DOFaddress, DOFStringObfuscated, "DOF"), Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"), Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), Make(&Fogaddress, FogStringObfuscated, "Fog"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), Make(&Stealthaddress, targetPerceptionStringObfuscated, "Stealth"), }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); FOVaddress = CameraComponentaddress + 0xa; ConstrainAspectRatioaddress = CameraComponentaddress + 0x18; if (CameraComponentaddress && FOVaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress && ConstrainAspectRatioaddress && WorldTimedilationaddress && Stealthaddress) { logger->info("All AOB signatures found. Ready to patch..."); AOBScanDone = true; } if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 75 ?? 48 83 ?? ?? 5B"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B 41"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); } logger->info("-------------- Fixes initialisation -------------"); AOBScanDone = true; } if (!init && FOVaddress) FOVFixEnabled(); if (!init && ConstrainAspectRatioaddress) UltraWideFixEnabled(); if (!init) { HUDFixEnabled(); LogHUD(GameFixes::HUD); LogHUD(GameFixes::HUDHide); } if (!init && DOFaddress) DOFFixEnabled(); if (!init && CAaddress) CAFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && WorldTimedilationaddress) { EnableCheats(Cheat::TimeDilation); EnableCheats(Cheat::GodMode); EnableCheats(Cheat::Stealth); } ProcessEvent(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); LogHUD(GameFixes::HUD); } if (fix == GameFixes::HUDHide) { g_HUDHide_fix_enabled = enabled; HUDFixEnabled(); LogHUD(GameFixes::HUDHide); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::HUD) { g_HUDOffsets = ((int)value * screenWidth) / 100; HUDFixEnabled(); } if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->Health = g_PlayerHealth; infos->consoleEnabled = g_Console_Enabled; } static UWBP_InGameHUDLayout_C* HUDLayout = nullptr; static bool g_GameReady = false; // Code injection functions static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; if (object && func) { std::string funcName = func->GetName(); std::string objectName = object->GetName(); if (object->Class->GetName().contains("UPL_LocationAlongArm")) { logger->debug("{} {}", object->Class->GetName(), funcName); } if (!objectName.contains("WBP_InGameHUDLayout_C")) return; UWBP_InGameHUDLayout_C* hudWidget = static_cast(object); if (!hudWidget) return; if (funcName == "Construct") { HUDLayout = hudWidget; g_GameReady = true; HUDFixEnabled(); // Enable live HUD scaling } if (funcName == "Destruct") { g_GameReady = false; HUDLayout = nullptr; } } }); } } // HUD positionning FMargin initialCurrency = {}; FMargin initialSubtitles = {}; FMargin initialPlayerHealth = {}; FMargin initialPlayerInfo = {}; FMargin initialObjectives = {}; FMargin initialGameActionBar = {}; FMargin initialHints = {}; static bool g_offsetsInitialized = false; static void HUDFixEnabled() { if (!HUDLayout) return; // Hide or show HUD HUDLayout->Currency->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible); HUDLayout->PlayerHealth->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible); HUDLayout->PlayerInfo->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible); HUDLayout->Objectives->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible); HUDLayout->GameActionBar->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible); HUDLayout->Hints->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible); HUDLayout->BossHealthBar->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible); if (g_HUDHide_fix_enabled) return; auto ApplyOrGetOffset = [](UUIExtensionPointWidget* widget, float left = 0, float right = 0) -> FMargin { if (!widget || !widget->Slot) return FMargin(); // Browse up to CanvasPanelSlot UWidget* current = widget; while (current) { if (current->Slot && current->Slot->IsA(UCanvasPanelSlot::StaticClass())) { UCanvasPanelSlot* slot = static_cast(current->Slot); FMargin offsets = slot->GetOffsets(); if (left != 0) offsets.Left = left; if (right != 0) offsets.Right = right; if (g_offsetsInitialized) slot->SetOffsets(offsets); return offsets; } if (!current->Slot) return FMargin(); current = current->Slot->Parent; } return FMargin(); }; // Get initial offsets if (!g_offsetsInitialized) { initialCurrency = ApplyOrGetOffset(HUDLayout->Currency); initialSubtitles = ApplyOrGetOffset(HUDLayout->Subtitles); initialPlayerHealth = ApplyOrGetOffset(HUDLayout->PlayerHealth); initialPlayerInfo = ApplyOrGetOffset(HUDLayout->PlayerInfo); initialObjectives = ApplyOrGetOffset(HUDLayout->Objectives); initialGameActionBar = ApplyOrGetOffset(HUDLayout->GameActionBar); initialHints = ApplyOrGetOffset(HUDLayout->Hints); g_offsetsInitialized = true; } if (g_HUD_fix_enabled) { // Set new HUD position ApplyOrGetOffset(HUDLayout->Currency, -g_HUDOffsets); ApplyOrGetOffset(HUDLayout->Subtitles, 0.f, g_HUDOffsets); // Fix subtitles offsets ApplyOrGetOffset(HUDLayout->PlayerHealth, g_HUDOffsets + initialPlayerHealth.Left - initialPlayerInfo.Left); ApplyOrGetOffset(HUDLayout->PlayerInfo, g_HUDOffsets); ApplyOrGetOffset(HUDLayout->Objectives, g_HUDOffsets); ApplyOrGetOffset(HUDLayout->GameActionBar, g_HUDOffsets); ApplyOrGetOffset(HUDLayout->Hints, initialGameActionBar.Left - g_HUDOffsets); } else { // Restore HUD position ApplyOrGetOffset(HUDLayout->Currency, initialCurrency.Left); ApplyOrGetOffset(HUDLayout->Subtitles, initialSubtitles.Left, initialSubtitles.Right); ApplyOrGetOffset(HUDLayout->PlayerHealth, initialPlayerHealth.Left); ApplyOrGetOffset(HUDLayout->PlayerInfo, initialPlayerInfo.Left); ApplyOrGetOffset(HUDLayout->Objectives, initialObjectives.Left); ApplyOrGetOffset(HUDLayout->GameActionBar, initialGameActionBar.Left); ApplyOrGetOffset(HUDLayout->Hints, initialHints.Left); } } static void LogHUD(GameFixes fix) { // Log toggle state if (fix == GameFixes::HUD) logger->info("HUD fix {}", g_HUD_fix_enabled ? "enabled" : "disabled"); if (fix == GameFixes::HUDHide) logger->info("HUD hide fix {}", g_HUDHide_fix_enabled ? "enabled" : "disabled"); } static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && CameraComponentaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In); g_FOV_Out = ctx.xmm0.f32[0]; }); } else FOVHook.enable(); logger->info("FOV fix enabled"); } if (!(g_fix_enabled && g_fov_fix_enabled) && CameraComponentaddress) { if (FOVHook) FOVHook.disable(); logger->info("FOV fix disabled"); } } // Cheats static UWorld* LastWorld = nullptr; static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x19, [](SafetyHookContext& ctx) { if (!g_GameReady) return; // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; UWorld* world = UWorld::GetWorld(); if (!world || !world->OwningGameInstance) return; if (world != LastWorld) { LastWorld = world; } APawn* playerPawn = GetPawnFromWorld(world); ULONGLONG now = GetTickCount64(); if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return; lastScanTick = now; if (!playerPawn || world->Levels.Num() == 0) return; AGG_PlayerCharacter* player = static_cast(playerPawn); if (player && player->Class && player->WeaponSpongeBob && player->WeaponPatrick) { auto* asc = player->AbilitySystemComponent; if (!asc) return; UPL_HealthAttributeSet* healthSet = (UPL_HealthAttributeSet*)asc->GetAttributeSet(UPL_HealthAttributeSet::StaticClass()); if (!healthSet) return; g_PlayerHealth = healthSet->Health.CurrentValue; // For UI information if (g_GodMode_fix_enabled) { // Set health to current max health healthSet->Health.CurrentValue = healthSet->MaxHealth.BaseValue; healthSet->Health.BaseValue = healthSet->MaxHealth.BaseValue; } } // Enemies time dilation for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors ULevel* Level = world->Levels[i]; if (!Level) continue; for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors AActor* actor = Level->Actors[j]; if (!actor || !playerPawn || actor == playerPawn) continue; // We don't want to affect player if (!actor->IsA(AGG_Enemy::StaticClass())) continue; // actor is enemy AGG_Enemy* enemy = static_cast(actor); if (!enemy) continue; enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation } } }); } if (Stealthaddress && !StealthHook) { // Hook AGG_NpcCharacter -> OnTargetPerceptionUpdated StealthHook = safetyhook::create_mid(Stealthaddress, [](SafetyHookContext& ctx) { if (!g_Stealth_fix_enabled || !ctx.rcx) return; AGG_Enemy* npc = (AGG_Enemy*)ctx.rcx; if (!npc) return; AGG_EnemyController* controller = static_cast(npc->Controller); if (controller && controller->Class && controller->PerceptionComponent) controller->PerceptionComponent->ForgetAll(); }); } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void UltraWideFixEnabled() { if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectRatioaddress) { Memory::PatchBytes(ConstrainAspectRatioaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 logger->info("Ultra wide fix enabled"); } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && ConstrainAspectRatioaddress) { Memory::RestoreBytes(ConstrainAspectRatioaddress); logger->info("Ultra wide fix disabled"); } } static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix disabled"); } } static void CAFixEnabled() { if (g_fix_enabled && g_CA_fix_enabled && CAaddress) { Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0 logger->info("Chromatics aberrations fix enabled"); } if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) { Memory::RestoreBytes(CAaddress); logger->info("Chromatics aberrations fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix disabled"); } } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { Memory::PatchBytes(Fogaddress + 0xd, "\xEB", 1); // jmp -> r.Fog 0 logger->info("Fog fix enabled"); } if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) { Memory::RestoreBytes(Fogaddress + 0xd); logger->info("Fog fix disabled"); } } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { logger = InitializeLogger("SpongeBob SquarePants: TOTT", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }