#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: b1 #include "Basic.hpp" #include "b1_classes.hpp" #include "b1_parameters.hpp" namespace SDK { // Function b1.ActorDataContainer.AddDataObjInCS // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorDataContainer::AddDataObjInCS(class UObject* Obj) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorDataContainer", "AddDataObjInCS"); Params::ActorDataContainer_AddDataObjInCS Parms{}; Parms.Obj = Obj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.ActorDataContainer.ClearDataObj // (Final, Native, Protected, BlueprintCallable) void UActorDataContainer::ClearDataObj() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorDataContainer", "ClearDataObj"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.ActorDataContainer.InitOnNewInCS // (Event, Protected, BlueprintEvent) void UActorDataContainer::InitOnNewInCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorDataContainer", "InitOnNewInCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.ActorDataContainer.LateECSBeginPlay // (Event, Public, BlueprintEvent) void UActorDataContainer::LateECSBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorDataContainer", "LateECSBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function b1.ActorDataContainer.OnDestoryInCS // (Event, Protected, BlueprintEvent) void UActorDataContainer::OnDestoryInCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorDataContainer", "OnDestoryInCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.ActorDataContainer.PreECSBeginPlay // (Event, Public, BlueprintEvent) void UActorDataContainer::PreECSBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorDataContainer", "PreECSBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function b1.ActorCompContainer.FillDataContainer // (Final, Native, Public, BlueprintCallable) // Parameters: // class UActorDataContainer* DataObj (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorCompContainer::FillDataContainer(class UActorDataContainer* DataObj) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorCompContainer", "FillDataContainer"); Params::ActorCompContainer_FillDataContainer Parms{}; Parms.DataObj = DataObj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.ActorCompContainer.FillEventCollection // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* DataObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorCompContainer::FillEventCollection(class UObject* DataObj) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorCompContainer", "FillEventCollection"); Params::ActorCompContainer_FillEventCollection Parms{}; Parms.DataObj = DataObj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.ActorCompContainer.SetTeamID // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorCompContainer::SetTeamID(int32 ID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorCompContainer", "SetTeamID"); Params::ActorCompContainer_SetTeamID Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCrowdFollowingComponent.SetCrowdFollowingEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsObstacle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCrowdFollowingComponent::SetCrowdFollowingEnabled(bool bEnabled, bool bIsObstacle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCrowdFollowingComponent", "SetCrowdFollowingEnabled"); Params::BGUCrowdFollowingComponent_SetCrowdFollowingEnabled Parms{}; Parms.bEnabled = bEnabled; Parms.bIsObstacle = bIsObstacle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCrowdFollowingComponent.SetCrowdFollowingParam // (Final, Native, Public, BlueprintCallable) // Parameters: // float fSeparationWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float fCollisionQueryRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float fPathOptimizationRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 iAvoidanceQualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCrowdFollowingComponent::SetCrowdFollowingParam(float fSeparationWeight, float fCollisionQueryRange, float fPathOptimizationRange, int32 iAvoidanceQualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCrowdFollowingComponent", "SetCrowdFollowingParam"); Params::BGUCrowdFollowingComponent_SetCrowdFollowingParam Parms{}; Parms.fSeparationWeight = fSeparationWeight; Parms.fCollisionQueryRange = fCollisionQueryRange; Parms.fPathOptimizationRange = fPathOptimizationRange; Parms.iAvoidanceQualityLevel = iAvoidanceQualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.AnimNotifyFuncLibrary.ActorTryAnimNotifyDelayExecute // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* NotifyOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyFuncLibrary::ActorTryAnimNotifyDelayExecute(class AActor* NotifyOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "ActorTryAnimNotifyDelayExecute"); Params::AnimNotifyFuncLibrary_ActorTryAnimNotifyDelayExecute Parms{}; Parms.NotifyOwner = NotifyOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotifyFuncLibrary.CanAnimNotifyDelayExecute // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* NotifyOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyFuncLibrary::CanAnimNotifyDelayExecute(class AActor* NotifyOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "CanAnimNotifyDelayExecute"); Params::AnimNotifyFuncLibrary_CanAnimNotifyDelayExecute Parms{}; Parms.NotifyOwner = NotifyOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotifyFuncLibrary.DeleteAnimNotifyAndAnimNotifyState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& NotifyTypeList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& NotifyStateTypeList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimNotifyFuncLibrary::DeleteAnimNotifyAndAnimNotifyState(class UAnimMontage* AnimMontage, const TArray& NotifyTypeList, const TArray& NotifyStateTypeList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "DeleteAnimNotifyAndAnimNotifyState"); Params::AnimNotifyFuncLibrary_DeleteAnimNotifyAndAnimNotifyState Parms{}; Parms.AnimMontage = AnimMontage; Parms.NotifyTypeList = std::move(NotifyTypeList); Parms.NotifyStateTypeList = std::move(NotifyStateTypeList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.AnimNotifyFuncLibrary.GetAllAnimNotifySoftAsset // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimSequenceBase* AnimBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap*outNotifyRefs (Parm, OutParm, NativeAccessSpecifierPublic) // TMap*outNotifyStateRefs (Parm, OutParm, NativeAccessSpecifierPublic) void UAnimNotifyFuncLibrary::GetAllAnimNotifySoftAsset(class UAnimSequenceBase* AnimBase, TMap* outNotifyRefs, TMap* outNotifyStateRefs) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "GetAllAnimNotifySoftAsset"); Params::AnimNotifyFuncLibrary_GetAllAnimNotifySoftAsset Parms{}; Parms.AnimBase = AnimBase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outNotifyRefs != nullptr) *outNotifyRefs = std::move(Parms.outNotifyRefs); if (outNotifyStateRefs != nullptr) *outNotifyStateRefs = std::move(Parms.outNotifyStateRefs); } // Function b1.AnimNotifyFuncLibrary.PrepareAnimationsNotifySoftAsset // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& AnimBases (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TMap*outNotifyRefs (Parm, OutParm, NativeAccessSpecifierPublic) // TMap*outNotifyStateRefs (Parm, OutParm, NativeAccessSpecifierPublic) void UAnimNotifyFuncLibrary::PrepareAnimationsNotifySoftAsset(const TArray& AnimBases, TMap* outNotifyRefs, TMap* outNotifyStateRefs) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "PrepareAnimationsNotifySoftAsset"); Params::AnimNotifyFuncLibrary_PrepareAnimationsNotifySoftAsset Parms{}; Parms.AnimBases = std::move(AnimBases); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outNotifyRefs != nullptr) *outNotifyRefs = std::move(Parms.outNotifyRefs); if (outNotifyStateRefs != nullptr) *outNotifyStateRefs = std::move(Parms.outNotifyStateRefs); } // Function b1.AnimNotifyFuncLibrary.PrepareAnimNotifySoftAsset // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimSequenceBase* AnimBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap*outNotifyRefs (Parm, OutParm, NativeAccessSpecifierPublic) // TMap*outNotifyStateRefs (Parm, OutParm, NativeAccessSpecifierPublic) void UAnimNotifyFuncLibrary::PrepareAnimNotifySoftAsset(class UAnimSequenceBase* AnimBase, TMap* outNotifyRefs, TMap* outNotifyStateRefs) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "PrepareAnimNotifySoftAsset"); Params::AnimNotifyFuncLibrary_PrepareAnimNotifySoftAsset Parms{}; Parms.AnimBase = AnimBase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outNotifyRefs != nullptr) *outNotifyRefs = std::move(Parms.outNotifyRefs); if (outNotifyStateRefs != nullptr) *outNotifyStateRefs = std::move(Parms.outNotifyStateRefs); } // Function b1.BGUDataComp.InitWithAIController // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABGUAIController* AIController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUDataComp::InitWithAIController(class ABGUAIController* AIController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDataComp", "InitWithAIController"); Params::BGUDataComp_InitWithAIController Parms{}; Parms.AIController = AIController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUDataComp.InitWithCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABGUCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUDataComp::InitWithCharacter(class ABGUCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDataComp", "InitWithCharacter"); Params::BGUDataComp_InitWithCharacter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.AnimNotifyState_GSBase.AddPreloadedAsset // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::AddPreloadedAsset(class UObject* Obj) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "AddPreloadedAsset"); Params::AnimNotifyState_GSBase_AddPreloadedAsset Parms{}; Parms.Obj = Obj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.AnimNotifyState_GSBase.GetAnimNSType // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // EGsEnAnimNS ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGsEnAnimNS UAnimNotifyState_GSBase::GetAnimNSType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GetAnimNSType"); Params::AnimNotifyState_GSBase_GetAnimNSType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GetJumpableSectionPrefix // (Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAnimNotifyState_GSBase::GetJumpableSectionPrefix() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GetJumpableSectionPrefix"); Params::AnimNotifyState_GSBase_GetJumpableSectionPrefix Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GetModifySpeedRate // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimNotifyState_GSBase::GetModifySpeedRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GetModifySpeedRate"); Params::AnimNotifyState_GSBase_GetModifySpeedRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GetPreloadedAssets // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAnimNotifyState_GSBase::GetPreloadedAssets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GetPreloadedAssets"); Params::AnimNotifyState_GSBase_GetPreloadedAssets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GetSoftReferences // (Event, Public, BlueprintEvent, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAnimNotifyState_GSBase::GetSoftReferences() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GetSoftReferences"); Params::AnimNotifyState_GSBase_GetSoftReferences Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GSAllowCrossSection // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyState_GSBase::GSAllowCrossSection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSAllowCrossSection"); Params::AnimNotifyState_GSBase_GSAllowCrossSection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GSNotifyBegin_Delay // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // struct FUStGSNotifyParam* NotifyParam (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::GSNotifyBegin_Delay(struct FUStGSNotifyParam* NotifyParam, float TotalDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyBegin_Delay"); Params::AnimNotifyState_GSBase_GSNotifyBegin_Delay Parms{}; Parms.TotalDuration = TotalDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NotifyParam != nullptr) *NotifyParam = std::move(Parms.NotifyParam); } // Function b1.AnimNotifyState_GSBase.GSNotifyBeginCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyBeginCS"); Params::AnimNotifyState_GSBase_GSNotifyBeginCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); Parms.TotalDuration = TotalDuration; UObject::ProcessEvent(Func, &Parms); } // Function b1.AnimNotifyState_GSBase.GSNotifyDebugPostBeginCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimNotifyState_GSBase::GSNotifyDebugPostBeginCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPostBeginCS"); Params::AnimNotifyState_GSBase_GSNotifyDebugPostBeginCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GSNotifyDebugPostEndCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimNotifyState_GSBase::GSNotifyDebugPostEndCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPostEndCS"); Params::AnimNotifyState_GSBase_GSNotifyDebugPostEndCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GSNotifyDebugPostTickCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimNotifyState_GSBase::GSNotifyDebugPostTickCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPostTickCS"); Params::AnimNotifyState_GSBase_GSNotifyDebugPostTickCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GSNotifyDebugPreBeginCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimNotifyState_GSBase::GSNotifyDebugPreBeginCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPreBeginCS"); Params::AnimNotifyState_GSBase_GSNotifyDebugPreBeginCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GSNotifyDebugPreEndCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimNotifyState_GSBase::GSNotifyDebugPreEndCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPreEndCS"); Params::AnimNotifyState_GSBase_GSNotifyDebugPreEndCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GSNotifyDebugPreTickCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimNotifyState_GSBase::GSNotifyDebugPreTickCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPreTickCS"); Params::AnimNotifyState_GSBase_GSNotifyDebugPreTickCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSBase.GSNotifyEnd_Delay // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // struct FUStGSNotifyParam* NotifyParam (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::GSNotifyEnd_Delay(struct FUStGSNotifyParam* NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyEnd_Delay"); Params::AnimNotifyState_GSBase_GSNotifyEnd_Delay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NotifyParam != nullptr) *NotifyParam = std::move(Parms.NotifyParam); } // Function b1.AnimNotifyState_GSBase.GSNotifyEndCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyEndCS"); Params::AnimNotifyState_GSBase_GSNotifyEndCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); } // Function b1.AnimNotifyState_GSBase.GSNotifyTick_Delay // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // struct FUStGSNotifyParam* NotifyParam (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::GSNotifyTick_Delay(struct FUStGSNotifyParam* NotifyParam, float FrameDeltaTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyTick_Delay"); Params::AnimNotifyState_GSBase_GSNotifyTick_Delay Parms{}; Parms.FrameDeltaTime = FrameDeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NotifyParam != nullptr) *NotifyParam = std::move(Parms.NotifyParam); } // Function b1.AnimNotifyState_GSBase.GSNotifyTickCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyTickCS"); Params::AnimNotifyState_GSBase_GSNotifyTickCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); Parms.FrameDeltaTime = FrameDeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function b1.AnimNotifyState_GSBase.GSOnSectionManuallyChanged // (Event, Public, BlueprintEvent, Const) // Parameters: // class ABGUCharacter* OwnerChar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RemainingDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::GSOnSectionManuallyChanged(class ABGUCharacter* OwnerChar, float RemainingDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSOnSectionManuallyChanged"); Params::AnimNotifyState_GSBase_GSOnSectionManuallyChanged Parms{}; Parms.OwnerChar = OwnerChar; Parms.RemainingDuration = RemainingDuration; UObject::ProcessEvent(Func, &Parms); } // Function b1.AnimNotifyState_GSBase.GSValidateInputCS // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::GSValidateInputCS(class AActor* Actor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "GSValidateInputCS"); Params::AnimNotifyState_GSBase_GSValidateInputCS Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.AnimNotifyState_GSBase.UpdateDataOnNotifyStateReplace // (Event, Public, BlueprintEvent, Const) // Parameters: // const class UAnimNotifyState* NewNotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotifyState_GSBase::UpdateDataOnNotifyStateReplace(const class UAnimNotifyState* NewNotifyState) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSBase", "UpdateDataOnNotifyStateReplace"); Params::AnimNotifyState_GSBase_UpdateDataOnNotifyStateReplace Parms{}; Parms.NewNotifyState = NewNotifyState; UObject::ProcessEvent(Func, &Parms); } // Function b1.EnvironmentSurfaceEffectMgr.GetEnvironmentSurfaceVolumeByLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ABGWEnvironmentSurfaceVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABGWEnvironmentSurfaceVolume* AEnvironmentSurfaceEffectMgr::GetEnvironmentSurfaceVolumeByLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentSurfaceEffectMgr", "GetEnvironmentSurfaceVolumeByLocation"); Params::EnvironmentSurfaceEffectMgr_GetEnvironmentSurfaceVolumeByLocation Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.EnvironmentSurfaceEffectMgr.RegisterVolume // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSoftObjectPtr&InVolume (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEnvironmentSurfaceEffectMgr::RegisterVolume(const TSoftObjectPtr& InVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentSurfaceEffectMgr", "RegisterVolume"); Params::EnvironmentSurfaceEffectMgr_RegisterVolume Parms{}; Parms.InVolume = InVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.EnvironmentSurfaceEffectMgr.UnregisterVolume // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSoftObjectPtr&InVolume (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisableVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEnvironmentSurfaceEffectMgr::UnregisterVolume(const TSoftObjectPtr& InVolume, bool IsDisableVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentSurfaceEffectMgr", "UnregisterVolume"); Params::EnvironmentSurfaceEffectMgr_UnregisterVolume Parms{}; Parms.InVolume = InVolume; Parms.IsDisableVolume = IsDisableVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUDebugCircleComponent.SetCircleRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InCircleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUDebugCircleComponent::SetCircleRadius(float InCircleRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugCircleComponent", "SetCircleRadius"); Params::BGUDebugCircleComponent_SetCircleRadius Parms{}; Parms.InCircleRadius = InCircleRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUDebugCircleComponent.GetScaledCircleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUDebugCircleComponent::GetScaledCircleRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugCircleComponent", "GetScaledCircleRadius"); Params::BGUDebugCircleComponent_GetScaledCircleRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUDebugCircleComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUDebugCircleComponent::GetShapeScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugCircleComponent", "GetShapeScale"); Params::BGUDebugCircleComponent_GetShapeScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUDebugCircleComponent.GetUnscaledCircleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUDebugCircleComponent::GetUnscaledCircleRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugCircleComponent", "GetUnscaledCircleRadius"); Params::BGUDebugCircleComponent_GetUnscaledCircleRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUDebugSectorComponent.SetSectorMaxAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMaxAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUDebugSectorComponent::SetSectorMaxAngle(float InMaxAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugSectorComponent", "SetSectorMaxAngle"); Params::BGUDebugSectorComponent_SetSectorMaxAngle Parms{}; Parms.InMaxAngle = InMaxAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUDebugSectorComponent.SetSectorMinAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUDebugSectorComponent::SetSectorMinAngle(float InMinAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugSectorComponent", "SetSectorMinAngle"); Params::BGUDebugSectorComponent_SetSectorMinAngle Parms{}; Parms.InMinAngle = InMinAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUDebugSectorComponent.SetSectorRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSectorRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUDebugSectorComponent::SetSectorRadius(float InSectorRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugSectorComponent", "SetSectorRadius"); Params::BGUDebugSectorComponent_SetSectorRadius Parms{}; Parms.InSectorRadius = InSectorRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUDebugSectorComponent.GetScaledSectorRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUDebugSectorComponent::GetScaledSectorRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugSectorComponent", "GetScaledSectorRadius"); Params::BGUDebugSectorComponent_GetScaledSectorRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUDebugSectorComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUDebugSectorComponent::GetShapeScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugSectorComponent", "GetShapeScale"); Params::BGUDebugSectorComponent_GetShapeScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUDebugSectorComponent.GetUnscaledSectorRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUDebugSectorComponent::GetUnscaledSectorRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUDebugSectorComponent", "GetUnscaledSectorRadius"); Params::BGUDebugSectorComponent_GetUnscaledSectorRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUEditorTickableActor.GetViewportCameraLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ABGUEditorTickableActor::GetViewportCameraLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUEditorTickableActor", "GetViewportCameraLocation"); Params::BGUEditorTickableActor_GetViewportCameraLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUEQSObject.EQSObjRun // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UEnvQuery* EnvQueryObj (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBGURunEQSObjReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGSEQSExParam& _ExParam (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUEQSObject::EQSObjRun(const class UEnvQuery* EnvQueryObj, class AActor* Querier, EBGURunEQSObjReason Reason, const struct FGSEQSExParam& _ExParam) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUEQSObject", "EQSObjRun"); Params::BGUEQSObject_EQSObjRun Parms{}; Parms.EnvQueryObj = EnvQueryObj; Parms.Querier = Querier; Parms.Reason = Reason; Parms._ExParam = std::move(_ExParam); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUEQSObject.EQSObjRunInstant // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UEnvQuery* EnvQueryObj (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* Locations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray* Scores (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBGUEQSObject::EQSObjRunInstant(const class UEnvQuery* EnvQueryObj, class AActor* Querier, TArray* Locations, TArray* Scores) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUEQSObject", "EQSObjRunInstant"); Params::BGUEQSObject_EQSObjRunInstant Parms{}; Parms.EnvQueryObj = EnvQueryObj; Parms.Querier = Querier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Locations != nullptr) *Locations = std::move(Parms.Locations); if (Scores != nullptr) *Scores = std::move(Parms.Scores); } // Function b1.BGUEQSObject.EQSObjRunInstantWithCustomParams // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UEnvQuery* EnvQueryObj (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& NamedParams (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* Locations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray* Scores (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBGUEQSObject::EQSObjRunInstantWithCustomParams(const class UEnvQuery* EnvQueryObj, class AActor* Querier, const TArray& NamedParams, TArray* Locations, TArray* Scores) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUEQSObject", "EQSObjRunInstantWithCustomParams"); Params::BGUEQSObject_EQSObjRunInstantWithCustomParams Parms{}; Parms.EnvQueryObj = EnvQueryObj; Parms.Querier = Querier; Parms.NamedParams = std::move(NamedParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Locations != nullptr) *Locations = std::move(Parms.Locations); if (Scores != nullptr) *Scores = std::move(Parms.Scores); } // Function b1.BGUEQSObject.EQSObjRunWithCustomParams // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UEnvQuery* EnvQueryObj (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBGURunEQSObjReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& NamedParams (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUEQSObject::EQSObjRunWithCustomParams(const class UEnvQuery* EnvQueryObj, class AActor* Querier, EBGURunEQSObjReason Reason, const TArray& NamedParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUEQSObject", "EQSObjRunWithCustomParams"); Params::BGUEQSObject_EQSObjRunWithCustomParams Parms{}; Parms.EnvQueryObj = EnvQueryObj; Parms.Querier = Querier; Parms.Reason = Reason; Parms.NamedParams = std::move(NamedParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUEQSObject.EQSRun // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& EQSPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBGURunEQSObjReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGSEQSExParam& _ExParam (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUEQSObject::EQSRun(const class FString& EQSPath, class AActor* Querier, EBGURunEQSObjReason Reason, const struct FGSEQSExParam& _ExParam) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUEQSObject", "EQSRun"); Params::BGUEQSObject_EQSRun Parms{}; Parms.EQSPath = std::move(EQSPath); Parms.Querier = Querier; Parms.Reason = Reason; Parms._ExParam = std::move(_ExParam); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFluid2DComponent.GetPressureDivergenceTexture // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* UBGUFluid2DComponent::GetPressureDivergenceTexture() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFluid2DComponent", "GetPressureDivergenceTexture"); Params::BGUFluid2DComponent_GetPressureDivergenceTexture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFluid2DComponent.GetVeloDensityTexture // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* UBGUFluid2DComponent::GetVeloDensityTexture() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFluid2DComponent", "GetVeloDensityTexture"); Params::BGUFluid2DComponent_GetVeloDensityTexture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGU_AIMover.AbortMove // (Final, Native, Public, BlueprintCallable) void UBGU_AIMover::AbortMove() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGU_AIMover", "AbortMove"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGU_AIMover.GetRequestID // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGU_AIMover::GetRequestID() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGU_AIMover", "GetRequestID"); Params::BGU_AIMover_GetRequestID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGU_AIMover.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // class AController* OwnerAICtrl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGU_AIMover::Init(class AController* OwnerAICtrl) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGU_AIMover", "Init"); Params::BGU_AIMover_Init Parms{}; Parms.OwnerAICtrl = OwnerAICtrl; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGU_AIMover.IsOutOfRange // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGU_AIMover::IsOutOfRange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGU_AIMover", "IsOutOfRange"); Params::BGU_AIMover_IsOutOfRange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGU_AIMover.IsRequestValid // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGU_AIMover::IsRequestValid() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGU_AIMover", "IsRequestValid"); Params::BGU_AIMover_IsRequestValid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGU_AIMover.MoveTo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FBGU_AIMoverRequest& request (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UBGU_AIMover::MoveTo(const struct FBGU_AIMoverRequest& request) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGU_AIMover", "MoveTo"); Params::BGU_AIMover_MoveTo Parms{}; Parms.request = std::move(request); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGU_AIMover.ResetRequest // (Final, Native, Public, BlueprintCallable) void UBGU_AIMover::ResetRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGU_AIMover", "ResetRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGU_AIMover.GetMoveStatus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPathFollowingStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPathFollowingStatus UBGU_AIMover::GetMoveStatus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGU_AIMover", "GetMoveStatus"); Params::BGU_AIMover_GetMoveStatus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGU_AIMover.GetPathFollowingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPathFollowingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPathFollowingComponent* UBGU_AIMover::GetPathFollowingComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGU_AIMover", "GetPathFollowingComponent"); Params::BGU_AIMover_GetPathFollowingComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibData.BGUGetTagEnum // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUGetTagEnum(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, uint8* Out) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagEnum"); Params::BGUFuncLibData_BGUGetTagEnum Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; if (Out != nullptr) *Out = Parms.Out; } // Function b1.BGUFuncLibData.BGUGetTagFloat // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUGetTagFloat(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, float* Out) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagFloat"); Params::BGUFuncLibData_BGUGetTagFloat Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; if (Out != nullptr) *Out = Parms.Out; } // Function b1.BGUFuncLibData.BGUGetTagFloatByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& TagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUGetTagFloatByName(class AActor* Unit, const class FName& TagName, bool* IsValid, float* Out) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagFloatByName"); Params::BGUFuncLibData_BGUGetTagFloatByName Parms{}; Parms.Unit = Unit; Parms.TagName = TagName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; if (Out != nullptr) *Out = Parms.Out; } // Function b1.BGUFuncLibData.BGUGetTagInt // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUGetTagInt(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, int32* Out) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagInt"); Params::BGUFuncLibData_BGUGetTagInt Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; if (Out != nullptr) *Out = Parms.Out; } // Function b1.BGUFuncLibData.BGUGetTagIntByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& TagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUGetTagIntByName(class AActor* Unit, const class FName& TagName, bool* IsValid, int32* Out) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagIntByName"); Params::BGUFuncLibData_BGUGetTagIntByName Parms{}; Parms.Unit = Unit; Parms.TagName = TagName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; if (Out != nullptr) *Out = Parms.Out; } // Function b1.BGUFuncLibData.BGUGetTagName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUGetTagName(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, class FName* Out) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagName"); Params::BGUFuncLibData_BGUGetTagName Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; if (Out != nullptr) *Out = Parms.Out; } // Function b1.BGUFuncLibData.BGUGetTagObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UBGUFuncLibData::BGUGetTagObject(class AActor* Unit, const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagObject"); Params::BGUFuncLibData_BGUGetTagObject Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibData.BGUGetTagVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUGetTagVector(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, struct FVector* Out) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagVector"); Params::BGUFuncLibData_BGUGetTagVector Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; if (Out != nullptr) *Out = std::move(Parms.Out); } // Function b1.BGUFuncLibData.BGUSetTagEnum // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUSetTagEnum(class AActor* Unit, const struct FGameplayTag& Tag, uint8 Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagEnum"); Params::BGUFuncLibData_BGUSetTagEnum Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibData.BGUSetTagFloat // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUSetTagFloat(class AActor* Unit, const struct FGameplayTag& Tag, float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagFloat"); Params::BGUFuncLibData_BGUSetTagFloat Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibData.BGUSetTagFloatByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& TagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUSetTagFloatByName(class AActor* Unit, const class FName& TagName, float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagFloatByName"); Params::BGUFuncLibData_BGUSetTagFloatByName Parms{}; Parms.Unit = Unit; Parms.TagName = TagName; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibData.BGUSetTagInt // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUSetTagInt(class AActor* Unit, const struct FGameplayTag& Tag, int32 Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagInt"); Params::BGUFuncLibData_BGUSetTagInt Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibData.BGUSetTagIntByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& TagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUSetTagIntByName(class AActor* Unit, const class FName& TagName, float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagIntByName"); Params::BGUFuncLibData_BGUSetTagIntByName Parms{}; Parms.Unit = Unit; Parms.TagName = TagName; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibData.BGUSetTagName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& Val (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUSetTagName(class AActor* Unit, const struct FGameplayTag& Tag, const class FName& Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagName"); Params::BGUFuncLibData_BGUSetTagName Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibData.BGUSetTagNameWithGameplayTag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Val (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUSetTagNameWithGameplayTag(class AActor* Unit, const struct FGameplayTag& Tag, const struct FGameplayTag& Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagNameWithGameplayTag"); Params::BGUFuncLibData_BGUSetTagNameWithGameplayTag Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); Parms.Val = std::move(Val); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibData.BGUSetTagObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUSetTagObject(class AActor* Unit, const struct FGameplayTag& Tag, class UObject* Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagObject"); Params::BGUFuncLibData_BGUSetTagObject Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibData.BGUSetTagVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Val (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibData::BGUSetTagVector(class AActor* Unit, const struct FGameplayTag& Tag, const struct FVector& Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagVector"); Params::BGUFuncLibData_BGUSetTagVector Parms{}; Parms.Unit = Unit; Parms.Tag = std::move(Tag); Parms.Val = std::move(Val); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSEQGBase_ProjectedPoint.AddGeneratedActor // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class AActor* GeneratedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQGBase_ProjectedPoint::AddGeneratedActor(class AActor* GeneratedActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "AddGeneratedActor"); Params::GSEQGBase_ProjectedPoint_AddGeneratedActor Parms{}; Parms.GeneratedActor = GeneratedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSEQGBase_ProjectedPoint.AddGeneratedVector // (Final, Native, Public, HasDefaults, BlueprintCallable, Const) // Parameters: // const struct FVector& GeneratedVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQGBase_ProjectedPoint::AddGeneratedVector(const struct FVector& GeneratedVector) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "AddGeneratedVector"); Params::GSEQGBase_ProjectedPoint_AddGeneratedVector Parms{}; Parms.GeneratedVector = std::move(GeneratedVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSEQGBase_ProjectedPoint.DoItemGenerationCS // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const TArray& ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UGSEQGBase_ProjectedPoint::DoItemGenerationCS(const TArray& ContextLocations) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "DoItemGenerationCS"); Params::GSEQGBase_ProjectedPoint_DoItemGenerationCS Parms{}; Parms.ContextLocations = std::move(ContextLocations); UObject::ProcessEvent(Func, &Parms); } // Function b1.GSEQGBase_ProjectedPoint.GetQuerier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UGSEQGBase_ProjectedPoint::GetQuerier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "GetQuerier"); Params::GSEQGBase_ProjectedPoint_GetQuerier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSEQGBase_ProjectedPoint.ProjectAndFilterNavPointsInCS // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UGSEQGBase_ProjectedPoint::ProjectAndFilterNavPointsInCS(const TArray& Points) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "ProjectAndFilterNavPointsInCS"); Params::GSEQGBase_ProjectedPoint_ProjectAndFilterNavPointsInCS Parms{}; Parms.Points = std::move(Points); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSEQGBase_ProjectedPoint.RunNavRaycastsInCS // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& SourcePt (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UGSEQGBase_ProjectedPoint::RunNavRaycastsInCS(const TArray& Points, const struct FVector& SourcePt) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "RunNavRaycastsInCS"); Params::GSEQGBase_ProjectedPoint_RunNavRaycastsInCS Parms{}; Parms.Points = std::move(Points); Parms.SourcePt = std::move(SourcePt); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibMove.BGUMovementForceSaveBaseLocation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UCharacterMovementComponent* MoveComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibMove::BGUMovementForceSaveBaseLocation(class UCharacterMovementComponent* MoveComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibMove", "BGUMovementForceSaveBaseLocation"); Params::BGUFuncLibMove_BGUMovementForceSaveBaseLocation Parms{}; Parms.MoveComp = MoveComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibAI.BGUAICaculateTargetAngle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* MySelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFuncLibAI::BGUAICaculateTargetAngle(class AActor* Target, class AActor* MySelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibAI", "BGUAICaculateTargetAngle"); Params::BGUFuncLibAI_BGUAICaculateTargetAngle Parms{}; Parms.Target = Target; Parms.MySelf = MySelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibAI.BGUIsAIRequestActive // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RequestID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibAI::BGUIsAIRequestActive(class AActor* Unit, int32 RequestID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibAI", "BGUIsAIRequestActive"); Params::BGUFuncLibAI_BGUIsAIRequestActive Parms{}; Parms.Unit = Unit; Parms.RequestID = RequestID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibAI.BGURequestAITurnTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUFuncLibAI::BGURequestAITurnTo(class AActor* Unit, const struct FVector& position) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibAI", "BGURequestAITurnTo"); Params::BGUFuncLibAI_BGURequestAITurnTo Parms{}; Parms.Unit = Unit; Parms.position = std::move(position); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotifyState_GSTrailWithArray.OverridePSTemplate // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystem* UAnimNotifyState_GSTrailWithArray::OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_GSTrailWithArray", "OverridePSTemplate"); Params::AnimNotifyState_GSTrailWithArray_OverridePSTemplate Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.BGUCalcMontageNeedModifyTotalTime // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FromAMInstanceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFuncLibSkill::BGUCalcMontageNeedModifyTotalTime(class ACharacter* Unit, int32 FromAMInstanceID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUCalcMontageNeedModifyTotalTime"); Params::BGUFuncLibSkill_BGUCalcMontageNeedModifyTotalTime Parms{}; Parms.Unit = Unit; Parms.FromAMInstanceID = FromAMInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.BGUCalcMontageSpecificRangeTime // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FromAMInstanceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LeftTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RightTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* CurMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFuncLibSkill::BGUCalcMontageSpecificRangeTime(class AActor* Unit, int32 FromAMInstanceID, float LeftTime, float RightTime, class UAnimMontage* CurMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUCalcMontageSpecificRangeTime"); Params::BGUFuncLibSkill_BGUCalcMontageSpecificRangeTime Parms{}; Parms.Unit = Unit; Parms.FromAMInstanceID = FromAMInstanceID; Parms.LeftTime = LeftTime; Parms.RightTime = RightTime; Parms.CurMontage = CurMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.BGUCalcNotifyNeedModifyTotalTime // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimNotifyState* NotifyEvent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FromAMInstanceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CurNSLeftTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CurNSRightTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFuncLibSkill::BGUCalcNotifyNeedModifyTotalTime(class ACharacter* Unit, const class UAnimNotifyState* NotifyEvent, int32 FromAMInstanceID, float CurNSLeftTime, float CurNSRightTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUCalcNotifyNeedModifyTotalTime"); Params::BGUFuncLibSkill_BGUCalcNotifyNeedModifyTotalTime Parms{}; Parms.Unit = Unit; Parms.NotifyEvent = NotifyEvent; Parms.FromAMInstanceID = FromAMInstanceID; Parms.CurNSLeftTime = CurNSLeftTime; Parms.CurNSRightTime = CurNSRightTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.BGUGetActiveInstanceIDForMontage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUFuncLibSkill::BGUGetActiveInstanceIDForMontage(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUGetActiveInstanceIDForMontage"); Params::BGUFuncLibSkill_BGUGetActiveInstanceIDForMontage Parms{}; Parms.AnimInstance = AnimInstance; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.BGUGetMontageHasRootMotion // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSkill::BGUGetMontageHasRootMotion(const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUGetMontageHasRootMotion"); Params::BGUFuncLibSkill_BGUGetMontageHasRootMotion Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.BGUGetMontageNotifies // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActiveNotifies (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBGUFuncLibSkill::BGUGetMontageNotifies(const class UAnimMontage* Montage, TArray* OutActiveNotifies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUGetMontageNotifies"); Params::BGUFuncLibSkill_BGUGetMontageNotifies Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActiveNotifies != nullptr) *OutActiveNotifies = std::move(Parms.OutActiveNotifies); } // Function b1.BGUFuncLibSkill.BGUGetMotionDirFromSkill // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 SkillID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBGUFuncLibSkill::BGUGetMotionDirFromSkill(int32 SkillID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUGetMotionDirFromSkill"); Params::BGUFuncLibSkill_BGUGetMotionDirFromSkill Parms{}; Parms.SkillID = SkillID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.MontageInstanceBindUFunctionToMontageBlendOutDel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSkill::MontageInstanceBindUFunctionToMontageBlendOutDel(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage, class UObject* Object, const class FName FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "MontageInstanceBindUFunctionToMontageBlendOutDel"); Params::BGUFuncLibSkill_MontageInstanceBindUFunctionToMontageBlendOutDel Parms{}; Parms.AnimInstance = AnimInstance; Parms.Montage = Montage; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.MontageInstanceBindUFunctionToMontegeEndDel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSkill::MontageInstanceBindUFunctionToMontegeEndDel(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage, class UObject* Object, const class FName FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "MontageInstanceBindUFunctionToMontegeEndDel"); Params::BGUFuncLibSkill_MontageInstanceBindUFunctionToMontegeEndDel Parms{}; Parms.AnimInstance = AnimInstance; Parms.Montage = Montage; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.MontageInstanceUnBindUFunctionToMontageBlendOutDel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSkill::MontageInstanceUnBindUFunctionToMontageBlendOutDel(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "MontageInstanceUnBindUFunctionToMontageBlendOutDel"); Params::BGUFuncLibSkill_MontageInstanceUnBindUFunctionToMontageBlendOutDel Parms{}; Parms.AnimInstance = AnimInstance; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSkill.MontageInstanceUnBindUFunctionToMontegeEndDel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSkill::MontageInstanceUnBindUFunctionToMontegeEndDel(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSkill", "MontageInstanceUnBindUFunctionToMontegeEndDel"); Params::BGUFuncLibSkill_MontageInstanceUnBindUFunctionToMontegeEndDel Parms{}; Parms.AnimInstance = AnimInstance; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotify_GSBase.AddPreloadedAsset // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotify_GSBase::AddPreloadedAsset(class UObject* Obj) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "AddPreloadedAsset"); Params::AnimNotify_GSBase_AddPreloadedAsset Parms{}; Parms.Obj = Obj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.AnimNotify_GSBase.bIsNativeBranchingPointCS // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotify_GSBase::bIsNativeBranchingPointCS() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "bIsNativeBranchingPointCS"); Params::AnimNotify_GSBase_bIsNativeBranchingPointCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotify_GSBase.GetAnimNType // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // EGsEnAnimN ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGsEnAnimN UAnimNotify_GSBase::GetAnimNType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "GetAnimNType"); Params::AnimNotify_GSBase_GetAnimNType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotify_GSBase.GetJumpableSectionPrefix // (Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAnimNotify_GSBase::GetJumpableSectionPrefix() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "GetJumpableSectionPrefix"); Params::AnimNotify_GSBase_GetJumpableSectionPrefix Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotify_GSBase.GetPreloadedAssets // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAnimNotify_GSBase::GetPreloadedAssets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "GetPreloadedAssets"); Params::AnimNotify_GSBase_GetPreloadedAssets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.AnimNotify_GSBase.GetSoftReferences // (Event, Public, BlueprintEvent, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAnimNotify_GSBase::GetSoftReferences() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "GetSoftReferences"); Params::AnimNotify_GSBase_GetSoftReferences Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotify_GSBase.GSNotify_Delay // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // struct FUStGSNotifyParam* NotifyParam (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UAnimNotify_GSBase::GSNotify_Delay(struct FUStGSNotifyParam* NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "GSNotify_Delay"); Params::AnimNotify_GSBase_GSNotify_Delay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NotifyParam != nullptr) *NotifyParam = std::move(Parms.NotifyParam); } // Function b1.AnimNotify_GSBase.GSNotifyCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UAnimNotify_GSBase::GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "GSNotifyCS"); Params::AnimNotify_GSBase_GSNotifyCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); } // Function b1.AnimNotify_GSBase.GSPostNotifyDebugCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimNotify_GSBase::GSPostNotifyDebugCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "GSPostNotifyDebugCS"); Params::AnimNotify_GSBase_GSPostNotifyDebugCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotify_GSBase.GSPreNotifyDebugCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimNotify_GSBase::GSPreNotifyDebugCS(const struct FUStGSNotifyParam& NotifyParam) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "GSPreNotifyDebugCS"); Params::AnimNotify_GSBase_GSPreNotifyDebugCS Parms{}; Parms.NotifyParam = std::move(NotifyParam); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.AnimNotify_GSBase.GSValidateInputCS // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotify_GSBase::GSValidateInputCS(class AActor* Actor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_GSBase", "GSValidateInputCS"); Params::AnimNotify_GSBase_GSValidateInputCS Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibGM.TestIntPtr // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPtr& InputPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FIntPtr ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FIntPtr UBGUFuncLibGM::TestIntPtr(int32 Count, const struct FIntPtr& InputPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibGM", "TestIntPtr"); Params::BGUFuncLibGM_TestIntPtr Parms{}; Parms.Count = Count; Parms.InputPtr = std::move(InputPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUComponentSweepMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* PrimComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TArray* SweepResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSelectTargets::BGUComponentSweepMulti(class UObject* WorldContextObject, ECollisionChannel TraceChannel, class UPrimitiveComponent* PrimComp, const struct FVector& Start, const struct FVector& End, const struct FQuat& Rot, TArray* SweepResults, const TArray& IgnoreActors, const TArray& BlockChannelsForFilter, const TArray& OverlapChannelsForFilter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUComponentSweepMulti"); Params::BGUFuncLibSelectTargets_BGUComponentSweepMulti Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TraceChannel = TraceChannel; Parms.PrimComp = PrimComp; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Rot = std::move(Rot); Parms.IgnoreActors = std::move(IgnoreActors); Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter); Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepResults != nullptr) *SweepResults = std::move(Parms.SweepResults); return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUCompOverlapCompsByChannel // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSelectTargets::BGUCompOverlapCompsByChannel(class UPrimitiveComponent* Component, ECollisionChannel TraceChannel, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUCompOverlapCompsByChannel"); Params::BGUFuncLibSelectTargets_BGUCompOverlapCompsByChannel Parms{}; Parms.Component = Component; Parms.TraceChannel = TraceChannel; Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUCompOverlapCompsByObjectType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSelectTargets::BGUCompOverlapCompsByObjectType(class UPrimitiveComponent* Component, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUCompOverlapCompsByObjectType"); Params::BGUFuncLibSelectTargets_BGUCompOverlapCompsByObjectType Parms{}; Parms.Component = Component; Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUComputePenetration // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* SelfComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Direction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Pos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSelectTargets::BGUComputePenetration(class UPrimitiveComponent* SelfComponent, struct FVector* Direction, float* Distance, class UPrimitiveComponent* OtherComponent, const struct FVector& Pos, const struct FQuat& Rot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUComputePenetration"); Params::BGUFuncLibSelectTargets_BGUComputePenetration Parms{}; Parms.SelfComponent = SelfComponent; Parms.OtherComponent = OtherComponent; Parms.Pos = std::move(Pos); Parms.Rot = std::move(Rot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Direction != nullptr) *Direction = std::move(Parms.Direction); if (Distance != nullptr) *Distance = Parms.Distance; return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUGetPerceivedActors // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UAIPerceptionComponent* PerceptionComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFuncLibSelectTargets::BGUGetPerceivedActors(const class UAIPerceptionComponent* PerceptionComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUGetPerceivedActors"); Params::BGUFuncLibSelectTargets_BGUGetPerceivedActors Parms{}; Parms.PerceptionComp = PerceptionComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUGetSightPerceivedActors // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UAIPerceptionComponent* PerceptionComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFuncLibSelectTargets::BGUGetSightPerceivedActors(const class UAIPerceptionComponent* PerceptionComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUGetSightPerceivedActors"); Params::BGUFuncLibSelectTargets_BGUGetSightPerceivedActors Parms{}; Parms.PerceptionComp = PerceptionComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUGetSweepCheckResultsByCollisionChannel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& PreTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& CurTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // TArray* SweepResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool IsDrawDebugShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibSelectTargets::BGUGetSweepCheckResultsByCollisionChannel(class UObject* WorldContextObject, const struct FTransform& PreTransform, const struct FTransform& CurTransform, const struct FQuat& Rot, ECollisionChannel CollisionChannel, const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo, TArray* SweepResults, const TArray& IgnoreActors, const TArray& BlockChannelsForFilter, const TArray& OverlapChannelsForFilter, bool IsDrawDebugShape) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUGetSweepCheckResultsByCollisionChannel"); Params::BGUFuncLibSelectTargets_BGUGetSweepCheckResultsByCollisionChannel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PreTransform = std::move(PreTransform); Parms.CurTransform = std::move(CurTransform); Parms.Rot = std::move(Rot); Parms.CollisionChannel = CollisionChannel; Parms.SweepCheckShapeInfo = std::move(SweepCheckShapeInfo); Parms.IgnoreActors = std::move(IgnoreActors); Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter); Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter); Parms.IsDrawDebugShape = IsDrawDebugShape; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepResults != nullptr) *SweepResults = std::move(Parms.SweepResults); } // Function b1.BGUFuncLibSelectTargets.BGUGetSweepCheckResultsByCollisionChannelWithCaster // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& PreTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& CurTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // TArray* SweepResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool IsDrawDebugShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Caster (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 GroupId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESweepCheckType SweepCheckType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibSelectTargets::BGUGetSweepCheckResultsByCollisionChannelWithCaster(class UObject* WorldContextObject, const struct FTransform& PreTransform, const struct FTransform& CurTransform, const struct FQuat& Rot, ECollisionChannel CollisionChannel, const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo, TArray* SweepResults, const TArray& IgnoreActors, const TArray& BlockChannelsForFilter, const TArray& OverlapChannelsForFilter, bool IsDrawDebugShape, class AActor* Caster, int32 GroupId, ESweepCheckType SweepCheckType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUGetSweepCheckResultsByCollisionChannelWithCaster"); Params::BGUFuncLibSelectTargets_BGUGetSweepCheckResultsByCollisionChannelWithCaster Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PreTransform = std::move(PreTransform); Parms.CurTransform = std::move(CurTransform); Parms.Rot = std::move(Rot); Parms.CollisionChannel = CollisionChannel; Parms.SweepCheckShapeInfo = std::move(SweepCheckShapeInfo); Parms.IgnoreActors = std::move(IgnoreActors); Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter); Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter); Parms.IsDrawDebugShape = IsDrawDebugShape; Parms.Caster = Caster; Parms.GroupId = GroupId; Parms.SweepCheckType = SweepCheckType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepResults != nullptr) *SweepResults = std::move(Parms.SweepResults); } // Function b1.BGUFuncLibSelectTargets.BGUIsSelectTargetInFilterBP // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Caster (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSelectTargets::BGUIsSelectTargetInFilterBP(class AActor* Caster, class AActor* Target, int32 Filter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUIsSelectTargetInFilterBP"); Params::BGUFuncLibSelectTargets_BGUIsSelectTargetInFilterBP Parms{}; Parms.Caster = Caster; Parms.Target = Target; Parms.Filter = Filter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGULineTraceMultiByCollisionChannel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* SweepResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool IsDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSelectTargets::BGULineTraceMultiByCollisionChannel(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ECollisionChannel CollisionChannel, TArray* SweepResults, const TArray& IgnoreActors, const TArray& BlockChannelsForFilter, const TArray& OverlapChannelsForFilter, bool IsDrawDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGULineTraceMultiByCollisionChannel"); Params::BGUFuncLibSelectTargets_BGULineTraceMultiByCollisionChannel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.CollisionChannel = CollisionChannel; Parms.IgnoreActors = std::move(IgnoreActors); Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter); Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter); Parms.IsDrawDebug = IsDrawDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepResults != nullptr) *SweepResults = std::move(Parms.SweepResults); return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGULineTraceSingleByCollisionChannel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FUStGSHitResult* SweepResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool IsDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSelectTargets::BGULineTraceSingleByCollisionChannel(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ECollisionChannel CollisionChannel, struct FUStGSHitResult* SweepResult, const TArray& IgnoreActors, const TArray& BlockChannelsForFilter, const TArray& OverlapChannelsForFilter, bool IsDrawDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGULineTraceSingleByCollisionChannel"); Params::BGUFuncLibSelectTargets_BGULineTraceSingleByCollisionChannel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.CollisionChannel = CollisionChannel; Parms.IgnoreActors = std::move(IgnoreActors); Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter); Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter); Parms.IsDrawDebug = IsDrawDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepResult != nullptr) *SweepResult = std::move(Parms.SweepResult); return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUMultiCompOverlapByObjectType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& OverlapShapeComponents (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OverlapComps (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // TArray* OverlapOtherActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray* OverlapOtherComps (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSelectTargets::BGUMultiCompOverlapByObjectType(class UObject* WorldContextObject, const TArray& OverlapShapeComponents, const TArray& ObjectTypes, const TArray& IgnoreActors, TArray* OverlapComps, TArray* OverlapOtherActors, TArray* OverlapOtherComps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUMultiCompOverlapByObjectType"); Params::BGUFuncLibSelectTargets_BGUMultiCompOverlapByObjectType Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OverlapShapeComponents = std::move(OverlapShapeComponents); Parms.ObjectTypes = std::move(ObjectTypes); Parms.IgnoreActors = std::move(IgnoreActors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlapComps != nullptr) *OverlapComps = std::move(Parms.OverlapComps); if (OverlapOtherActors != nullptr) *OverlapOtherActors = std::move(Parms.OverlapOtherActors); if (OverlapOtherComps != nullptr) *OverlapOtherComps = std::move(Parms.OverlapOtherComps); return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUOverlapAnyTestByObjectType // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UWorld* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Pos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EGSSweepCheckShapeType CollisionShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShapeExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFuncLibSelectTargets::BGUOverlapAnyTestByObjectType(class UWorld* WorldContextObject, const struct FVector& Pos, const TArray& ObjectTypes, EGSSweepCheckShapeType CollisionShape, const struct FVector& ShapeExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUOverlapAnyTestByObjectType"); Params::BGUFuncLibSelectTargets_BGUOverlapAnyTestByObjectType Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Pos = std::move(Pos); Parms.ObjectTypes = std::move(ObjectTypes); Parms.CollisionShape = CollisionShape; Parms.ShapeExtent = std::move(ShapeExtent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibSelectTargets.BGUOverlapMultiByObjectType // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FGSSweepCheckShapeInfo& OverlapShapeInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OverlapResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool IsDrawDebugShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFuncLibSelectTargets::BGUOverlapMultiByObjectType(class UObject* WorldContextObject, const struct FVector& Origin, const struct FQuat& Rot, const TArray& ObjectTypes, const struct FGSSweepCheckShapeInfo& OverlapShapeInfo, const TArray& IgnoreActors, TArray* OverlapResults, bool IsDrawDebugShape) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUOverlapMultiByObjectType"); Params::BGUFuncLibSelectTargets_BGUOverlapMultiByObjectType Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Origin = std::move(Origin); Parms.Rot = std::move(Rot); Parms.ObjectTypes = std::move(ObjectTypes); Parms.OverlapShapeInfo = std::move(OverlapShapeInfo); Parms.IgnoreActors = std::move(IgnoreActors); Parms.IsDrawDebugShape = IsDrawDebugShape; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlapResults != nullptr) *OverlapResults = std::move(Parms.OverlapResults); } // Function b1.AutoMovePerfEditorVisualizer.ClearVisualizedPerfInfo // (Final, Native, Public, BlueprintCallable) void AAutoMovePerfEditorVisualizer::ClearVisualizedPerfInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AutoMovePerfEditorVisualizer", "ClearVisualizedPerfInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.AutoMovePerfEditorVisualizer.DisplayVisualizedPerfInfo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const TArray& InTileSourceInfoArray (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FVector2D& InResolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPoint& InTileCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InIntensityScaleFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InBaseImagePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAutoMovePerfEditorVisualizer::DisplayVisualizedPerfInfo(const TArray& InTileSourceInfoArray, const struct FVector2D& InResolution, const struct FIntPoint& InTileCount, float InIntensityScaleFactor, const class FString& InBaseImagePath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AutoMovePerfEditorVisualizer", "DisplayVisualizedPerfInfo"); Params::AutoMovePerfEditorVisualizer_DisplayVisualizedPerfInfo Parms{}; Parms.InTileSourceInfoArray = std::move(InTileSourceInfoArray); Parms.InResolution = std::move(InResolution); Parms.InTileCount = std::move(InTileCount); Parms.InIntensityScaleFactor = InIntensityScaleFactor; Parms.InBaseImagePath = std::move(InBaseImagePath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSE_OnlineFuncLib.ActorChannelOpenAcked // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSE_OnlineFuncLib::ActorChannelOpenAcked(class AActor* Actor, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ActorChannelOpenAcked"); Params::GSE_OnlineFuncLib_ActorChannelOpenAcked Parms{}; Parms.Actor = Actor; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.ActorChannelValid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSE_OnlineFuncLib::ActorChannelValid(class AActor* Actor, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ActorChannelValid"); Params::GSE_OnlineFuncLib_ActorChannelValid Parms{}; Parms.Actor = Actor; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.CloseActorChannelByActorAndPlayerController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CloseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSE_OnlineFuncLib::CloseActorChannelByActorAndPlayerController(class AActor* Actor, class APlayerController* PlayerController, int32 CloseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "CloseActorChannelByActorAndPlayerController"); Params::GSE_OnlineFuncLib_CloseActorChannelByActorAndPlayerController Parms{}; Parms.Actor = Actor; Parms.PlayerController = PlayerController; Parms.CloseReason = CloseReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.CloseClientConnection // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EGSNetCloseResult CloseResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ClientPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSE_OnlineFuncLib::CloseClientConnection(EGSNetCloseResult CloseResult, class APlayerController* ClientPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "CloseClientConnection"); Params::GSE_OnlineFuncLib_CloseClientConnection Parms{}; Parms.CloseResult = CloseResult; Parms.ClientPlayerController = ClientPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSE_OnlineFuncLib.CloseServerConnection // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EGSNetCloseResult CloseResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSE_OnlineFuncLib::CloseServerConnection(EGSNetCloseResult CloseResult, class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "CloseServerConnection"); Params::GSE_OnlineFuncLib_CloseServerConnection Parms{}; Parms.CloseResult = CloseResult; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSE_OnlineFuncLib.ForceRemoveNetGuid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSE_OnlineFuncLib::ForceRemoveNetGuid(class UObject* Obj) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ForceRemoveNetGuid"); Params::GSE_OnlineFuncLib_ForceRemoveNetGuid Parms{}; Parms.Obj = Obj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.GEngineHandleDisconnect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSE_OnlineFuncLib::GEngineHandleDisconnect(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GEngineHandleDisconnect"); Params::GSE_OnlineFuncLib_GEngineHandleDisconnect Parms{}; Parms.World = World; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSE_OnlineFuncLib.GetActorChannelActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UActorChannel* Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGSE_OnlineFuncLib::GetActorChannelActor(class UActorChannel* Channel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetActorChannelActor"); Params::GSE_OnlineFuncLib_GetActorChannelActor Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.GetGameDefaultMap // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGSE_OnlineFuncLib::GetGameDefaultMap() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetGameDefaultMap"); Params::GSE_OnlineFuncLib_GetGameDefaultMap Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.GetObjByNetGuid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UGSE_OnlineFuncLib::GetObjByNetGuid(class UObject* WorldCtx, int64 Guid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetObjByNetGuid"); Params::GSE_OnlineFuncLib_GetObjByNetGuid Parms{}; Parms.WorldCtx = WorldCtx; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.GetObjNetGuid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UGSE_OnlineFuncLib::GetObjNetGuid(class UObject* Obj) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetObjNetGuid"); Params::GSE_OnlineFuncLib_GetObjNetGuid Parms{}; Parms.Obj = Obj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.GetObjNetGuidByChannel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UActorChannel* Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UGSE_OnlineFuncLib::GetObjNetGuidByChannel(class UActorChannel* Channel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetObjNetGuidByChannel"); Params::GSE_OnlineFuncLib_GetObjNetGuidByChannel Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.GetReplicationGraph // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UGSE_OnlineFuncLib::GetReplicationGraph(class UObject* WorldCtx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetReplicationGraph"); Params::GSE_OnlineFuncLib_GetReplicationGraph Parms{}; Parms.WorldCtx = WorldCtx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.GetUniqueNetIdStringByFUniqueNetIdRepl // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const struct FUniqueNetIdRepl& UniqueId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGSE_OnlineFuncLib::GetUniqueNetIdStringByFUniqueNetIdRepl(const struct FUniqueNetIdRepl& UniqueId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetUniqueNetIdStringByFUniqueNetIdRepl"); Params::GSE_OnlineFuncLib_GetUniqueNetIdStringByFUniqueNetIdRepl Parms{}; Parms.UniqueId = std::move(UniqueId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.GetUniqueNetIdStringByPlayerController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGSE_OnlineFuncLib::GetUniqueNetIdStringByPlayerController(class APlayerController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetUniqueNetIdStringByPlayerController"); Params::GSE_OnlineFuncLib_GetUniqueNetIdStringByPlayerController Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.GetUniqueNetIdStringByPlayerState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerState* PlayerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGSE_OnlineFuncLib::GetUniqueNetIdStringByPlayerState(class APlayerState* PlayerState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetUniqueNetIdStringByPlayerState"); Params::GSE_OnlineFuncLib_GetUniqueNetIdStringByPlayerState Parms{}; Parms.PlayerState = PlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.InServerReal // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSE_OnlineFuncLib::InServerReal(class UObject* WorldCtx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "InServerReal"); Params::GSE_OnlineFuncLib_InServerReal Parms{}; Parms.WorldCtx = WorldCtx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.IsActorChannelReadyForClient // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSE_OnlineFuncLib::IsActorChannelReadyForClient(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "IsActorChannelReadyForClient"); Params::GSE_OnlineFuncLib_IsActorChannelReadyForClient Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.IsActorChannelReadyForServer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSE_OnlineFuncLib::IsActorChannelReadyForServer(class AActor* Actor, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "IsActorChannelReadyForServer"); Params::GSE_OnlineFuncLib_IsActorChannelReadyForServer Parms{}; Parms.Actor = Actor; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.MarkActorRoleDirty // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSE_OnlineFuncLib::MarkActorRoleDirty(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "MarkActorRoleDirty"); Params::GSE_OnlineFuncLib_MarkActorRoleDirty Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSE_OnlineFuncLib.RegisterNetGuid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int64 Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSE_OnlineFuncLib::RegisterNetGuid(int64 Guid, class UObject* Obj) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "RegisterNetGuid"); Params::GSE_OnlineFuncLib_RegisterNetGuid Parms{}; Parms.Guid = Guid; Parms.Obj = Obj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSE_OnlineFuncLib.ResetNetGuidAckStat // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int64 Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNetConnection* NetConnection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSE_OnlineFuncLib::ResetNetGuidAckStat(int64 Guid, class UNetConnection* NetConnection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ResetNetGuidAckStat"); Params::GSE_OnlineFuncLib_ResetNetGuidAckStat Parms{}; Parms.Guid = Guid; Parms.NetConnection = NetConnection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSE_OnlineFuncLib.ServerReplicateOneActorToPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UGSE_OnlineFuncLib::ServerReplicateOneActorToPlayer(class AActor* Actor, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ServerReplicateOneActorToPlayer"); Params::GSE_OnlineFuncLib_ServerReplicateOneActorToPlayer Parms{}; Parms.Actor = Actor; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSE_OnlineFuncLib.SetGameDefaultMap // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& NewMap (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSE_OnlineFuncLib::SetGameDefaultMap(const class FString& NewMap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "SetGameDefaultMap"); Params::GSE_OnlineFuncLib_SetGameDefaultMap Parms{}; Parms.NewMap = std::move(NewMap); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSE_OnlineFuncLib.SlowMakeUniqueObjectName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UClass* Class_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBaseName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UGSE_OnlineFuncLib::SlowMakeUniqueObjectName(class UObject* Parent, const class UClass* Class_0, class FName InBaseName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "SlowMakeUniqueObjectName"); Params::GSE_OnlineFuncLib_SlowMakeUniqueObjectName Parms{}; Parms.Parent = Parent; Parms.Class_0 = Class_0; Parms.InBaseName = InBaseName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1OnlineSession.ClearOnlineDelegatesCS // (Event, Public, BlueprintEvent) void UB1OnlineSession::ClearOnlineDelegatesCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1OnlineSession", "ClearOnlineDelegatesCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.B1OnlineSession.EndOnlineSessionCS // (Event, Public, BlueprintEvent) // Parameters: // class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1OnlineSession::EndOnlineSessionCS(class FName SessionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1OnlineSession", "EndOnlineSessionCS"); Params::B1OnlineSession_EndOnlineSessionCS Parms{}; Parms.SessionName = SessionName; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1OnlineSession.HandleDisconnectCS // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNetDriver* NetDriver (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1OnlineSession::HandleDisconnectCS(class UWorld* World, class UNetDriver* NetDriver) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1OnlineSession", "HandleDisconnectCS"); Params::B1OnlineSession_HandleDisconnectCS Parms{}; Parms.World = World; Parms.NetDriver = NetDriver; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1OnlineSession.OnSessionUserInviteAcceptedCS // (Event, Public, BlueprintEvent) // Parameters: // const bool bWasSuccess (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ControllerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1OnlineSession::OnSessionUserInviteAcceptedCS(const bool bWasSuccess, const int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1OnlineSession", "OnSessionUserInviteAcceptedCS"); Params::B1OnlineSession_OnSessionUserInviteAcceptedCS Parms{}; Parms.bWasSuccess = bWasSuccess; Parms.ControllerId = ControllerId; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1OnlineSession.RegisterOnlineDelegatesCS // (Event, Public, BlueprintEvent) void UB1OnlineSession::RegisterOnlineDelegatesCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1OnlineSession", "RegisterOnlineDelegatesCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.B1OnlineSession.StartOnlineSessionCS // (Event, Public, BlueprintEvent) // Parameters: // class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1OnlineSession::StartOnlineSessionCS(class FName SessionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1OnlineSession", "StartOnlineSessionCS"); Params::B1OnlineSession_StartOnlineSessionCS Parms{}; Parms.SessionName = SessionName; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1NetReplicationGraphConnection.GetPlayerControllerCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UB1NetReplicationGraphConnection::GetPlayerControllerCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1NetReplicationGraphConnection", "GetPlayerControllerCS"); Params::B1NetReplicationGraphConnection_GetPlayerControllerCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1NetReplicationGraphConnection.GSAddB1ActorChannel // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1NetReplicationGraphConnection::GSAddB1ActorChannel(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1NetReplicationGraphConnection", "GSAddB1ActorChannel"); Params::B1NetReplicationGraphConnection_GSAddB1ActorChannel Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1NetReplicationGraphConnection.IsInServerReal // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UB1NetReplicationGraphConnection::IsInServerReal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1NetReplicationGraphConnection", "IsInServerReal"); Params::B1NetReplicationGraphConnection_IsInServerReal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1NetReplicationGraphConnection.NotifyActorChannelAddedCS // (Event, Public, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorChannel* Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1NetReplicationGraphConnection::NotifyActorChannelAddedCS(class AActor* Actor, class UActorChannel* Channel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1NetReplicationGraphConnection", "NotifyActorChannelAddedCS"); Params::B1NetReplicationGraphConnection_NotifyActorChannelAddedCS Parms{}; Parms.Actor = Actor; Parms.Channel = Channel; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1NetReplicationGraphConnection.NotifyActorChannelCleanedUpCS // (Event, Public, BlueprintEvent) // Parameters: // class UActorChannel* ActorChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CloseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1NetReplicationGraphConnection::NotifyActorChannelCleanedUpCS(class UActorChannel* ActorChannel, int32 CloseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1NetReplicationGraphConnection", "NotifyActorChannelCleanedUpCS"); Params::B1NetReplicationGraphConnection_NotifyActorChannelCleanedUpCS Parms{}; Parms.ActorChannel = ActorChannel; Parms.CloseReason = CloseReason; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1NetReplicationGraphConnection.NotifyActorChannelRemovedCS // (Event, Public, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1NetReplicationGraphConnection::NotifyActorChannelRemovedCS(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1NetReplicationGraphConnection", "NotifyActorChannelRemovedCS"); Params::B1NetReplicationGraphConnection_NotifyActorChannelRemovedCS Parms{}; Parms.Actor = Actor; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1NetReplicationGraphConnection.SetActorNotDormantOnConnectionCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1NetReplicationGraphConnection::SetActorNotDormantOnConnectionCS(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1NetReplicationGraphConnection", "SetActorNotDormantOnConnectionCS"); Params::B1NetReplicationGraphConnection_SetActorNotDormantOnConnectionCS Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.AddBGUCharacterToAlwaysRelevantNodeCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABGUCharacter* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::AddBGUCharacterToAlwaysRelevantNodeCS(class ABGUCharacter* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "AddBGUCharacterToAlwaysRelevantNodeCS"); Params::B1ReplicationGraph_AddBGUCharacterToAlwaysRelevantNodeCS Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.AddConnectionGraphNodeCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UReplicationGraphNode* GraphNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNetReplicationGraphConnection* ConnectionManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::AddConnectionGraphNodeCS(class UReplicationGraphNode* GraphNode, class UNetReplicationGraphConnection* ConnectionManager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "AddConnectionGraphNodeCS"); Params::B1ReplicationGraph_AddConnectionGraphNodeCS Parms{}; Parms.GraphNode = GraphNode; Parms.ConnectionManager = ConnectionManager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.AddNetworkActorCS // (Event, Public, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::AddNetworkActorCS(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "AddNetworkActorCS"); Params::B1ReplicationGraph_AddNetworkActorCS Parms{}; Parms.Actor = Actor; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1ReplicationGraph.ClienResetActorChannelCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABGUCharacter* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::ClienResetActorChannelCS(class ABGUCharacter* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "ClienResetActorChannelCS"); Params::B1ReplicationGraph_ClienResetActorChannelCS Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.GetConnectionByIndexCS // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Idx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNetReplicationGraphConnection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNetReplicationGraphConnection* UB1ReplicationGraph::GetConnectionByIndexCS(int32 Idx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "GetConnectionByIndexCS"); Params::B1ReplicationGraph_GetConnectionByIndexCS Parms{}; Parms.Idx = Idx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1ReplicationGraph.GetReplicationGraphConnectionByPC // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UB1NetReplicationGraphConnection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UB1NetReplicationGraphConnection* UB1ReplicationGraph::GetReplicationGraphConnectionByPC(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "GetReplicationGraphConnectionByPC"); Params::B1ReplicationGraph_GetReplicationGraphConnectionByPC Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1ReplicationGraph.GetServerConnectionCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UNetConnection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNetConnection* UB1ReplicationGraph::GetServerConnectionCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "GetServerConnectionCS"); Params::B1ReplicationGraph_GetServerConnectionCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1ReplicationGraph.GetWorldCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* UB1ReplicationGraph::GetWorldCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "GetWorldCS"); Params::B1ReplicationGraph_GetWorldCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1ReplicationGraph.GSNetworkRemapPathCS // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class UObject* Outer_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& OriginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* Name_0 (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::GSNetworkRemapPathCS(const class UObject* Outer_0, const class FString& OriginName, class FString* Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "GSNetworkRemapPathCS"); Params::B1ReplicationGraph_GSNetworkRemapPathCS Parms{}; Parms.Outer_0 = Outer_0; Parms.OriginName = std::move(OriginName); UObject::ProcessEvent(Func, &Parms); if (Name_0 != nullptr) *Name_0 = std::move(Parms.Name_0); } // Function b1.B1ReplicationGraph.InitConnectionGraphNodesCS // (Event, Public, BlueprintEvent) // Parameters: // class UNetReplicationGraphConnection* RepGraphConnection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::InitConnectionGraphNodesCS(class UNetReplicationGraphConnection* RepGraphConnection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "InitConnectionGraphNodesCS"); Params::B1ReplicationGraph_InitConnectionGraphNodesCS Parms{}; Parms.RepGraphConnection = RepGraphConnection; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1ReplicationGraph.InitGlobalActorClassSettingsCS // (Event, Public, BlueprintEvent) void UB1ReplicationGraph::InitGlobalActorClassSettingsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "InitGlobalActorClassSettingsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.B1ReplicationGraph.InitGlobalGraphNodesCS // (Event, Public, BlueprintEvent) void UB1ReplicationGraph::InitGlobalGraphNodesCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "InitGlobalGraphNodesCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.B1ReplicationGraph.InitNodeCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UB1ReplicationGraphNode_CSBase* CSNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::InitNodeCS(class UB1ReplicationGraphNode_CSBase* CSNode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "InitNodeCS"); Params::B1ReplicationGraph_InitNodeCS Parms{}; Parms.CSNode = CSNode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.RemoveBGUCharacterFromAlwaysRelevantNodeCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABGUCharacter* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::RemoveBGUCharacterFromAlwaysRelevantNodeCS(class ABGUCharacter* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "RemoveBGUCharacterFromAlwaysRelevantNodeCS"); Params::B1ReplicationGraph_RemoveBGUCharacterFromAlwaysRelevantNodeCS Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.RemoveConnectionGraphNodeCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UReplicationGraphNode* GraphNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNetReplicationGraphConnection* ConnectionManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::RemoveConnectionGraphNodeCS(class UReplicationGraphNode* GraphNode, class UNetReplicationGraphConnection* ConnectionManager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "RemoveConnectionGraphNodeCS"); Params::B1ReplicationGraph_RemoveConnectionGraphNodeCS Parms{}; Parms.GraphNode = GraphNode; Parms.ConnectionManager = ConnectionManager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.RemoveNetworkActorCS // (Event, Public, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::RemoveNetworkActorCS(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "RemoveNetworkActorCS"); Params::B1ReplicationGraph_RemoveNetworkActorCS Parms{}; Parms.Actor = Actor; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1ReplicationGraph.ResetGameWorldStateCS // (Event, Public, BlueprintEvent) void UB1ReplicationGraph::ResetGameWorldStateCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "ResetGameWorldStateCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.B1ReplicationGraph.RouteAddNetworkActorToNodesCS // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::RouteAddNetworkActorToNodesCS(class AActor* Actor, const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "RouteAddNetworkActorToNodesCS"); Params::B1ReplicationGraph_RouteAddNetworkActorToNodesCS Parms{}; Parms.Actor = Actor; Parms.WorldLocation = std::move(WorldLocation); UObject::ProcessEvent(Func, &Parms); } // Function b1.B1ReplicationGraph.RouteRemoveNetworkActorToNodesCS // (Event, Public, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::RouteRemoveNetworkActorToNodesCS(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "RouteRemoveNetworkActorToNodesCS"); Params::B1ReplicationGraph_RouteRemoveNetworkActorToNodesCS Parms{}; Parms.Actor = Actor; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1ReplicationGraph.SetAlwaysRelevantNodeCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UB1ReplicationGraphNode_CSBase* AlwaysRelevantNodeCS (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::SetAlwaysRelevantNodeCS(class UB1ReplicationGraphNode_CSBase* AlwaysRelevantNodeCS) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "SetAlwaysRelevantNodeCS"); Params::B1ReplicationGraph_SetAlwaysRelevantNodeCS Parms{}; Parms.AlwaysRelevantNodeCS = AlwaysRelevantNodeCS; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.SetGlobalReplicationClassInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* ReplicatedClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CullDistanceSquared (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReplicationPeriodFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::SetGlobalReplicationClassInfo(class UClass* ReplicatedClass, float CullDistanceSquared, int32 ReplicationPeriodFrame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "SetGlobalReplicationClassInfo"); Params::B1ReplicationGraph_SetGlobalReplicationClassInfo Parms{}; Parms.ReplicatedClass = ReplicatedClass; Parms.CullDistanceSquared = CullDistanceSquared; Parms.ReplicationPeriodFrame = ReplicationPeriodFrame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.SetRoleSwapOnReplicateCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Swap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraph::SetRoleSwapOnReplicateCS(class AActor* Actor, bool Swap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "SetRoleSwapOnReplicateCS"); Params::B1ReplicationGraph_SetRoleSwapOnReplicateCS Parms{}; Parms.Actor = Actor; Parms.Swap = Swap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1ReplicationGraph.ShouldServerMultiCastRPCForPlayerCS // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 FuncAddr (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UB1ReplicationGraph::ShouldServerMultiCastRPCForPlayerCS(class APlayerController* Controller, class AActor* Actor, int64 FuncAddr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraph", "ShouldServerMultiCastRPCForPlayerCS"); Params::B1ReplicationGraph_ShouldServerMultiCastRPCForPlayerCS Parms{}; Parms.Controller = Controller; Parms.Actor = Actor; Parms.FuncAddr = FuncAddr; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.B1ReplicationGraphNode_CSBase.GatherActorListsForConnectionCS // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraphNode_CSBase::GatherActorListsForConnectionCS(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "GatherActorListsForConnectionCS"); Params::B1ReplicationGraphNode_CSBase_GatherActorListsForConnectionCS Parms{}; Parms.PlayerController = PlayerController; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1ReplicationGraphNode_CSBase.NotifyAddNetworkActorCS // (Event, Public, BlueprintEvent) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraphNode_CSBase::NotifyAddNetworkActorCS(const class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "NotifyAddNetworkActorCS"); Params::B1ReplicationGraphNode_CSBase_NotifyAddNetworkActorCS Parms{}; Parms.Actor = Actor; UObject::ProcessEvent(Func, &Parms); } // Function b1.B1ReplicationGraphNode_CSBase.NotifyRemoveNetworkActorCS // (Event, Public, BlueprintEvent) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWarnIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UB1ReplicationGraphNode_CSBase::NotifyRemoveNetworkActorCS(const class AActor* Actor, bool bWarnIfNotFound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "NotifyRemoveNetworkActorCS"); Params::B1ReplicationGraphNode_CSBase_NotifyRemoveNetworkActorCS Parms{}; Parms.Actor = Actor; Parms.bWarnIfNotFound = bWarnIfNotFound; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.B1ReplicationGraphNode_CSBase.NotifyResetAllNetworkActorsCS // (Event, Public, BlueprintEvent) void UB1ReplicationGraphNode_CSBase::NotifyResetAllNetworkActorsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "NotifyResetAllNetworkActorsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.B1ReplicationGraphNode_CSBase.PostServerReplicateActorCS // (Event, Public, BlueprintEvent) void UB1ReplicationGraphNode_CSBase::PostServerReplicateActorCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "PostServerReplicateActorCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.B1ReplicationGraphNode_CSBase.PrepareForReplicationCS // (Event, Public, BlueprintEvent) void UB1ReplicationGraphNode_CSBase::PrepareForReplicationCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "PrepareForReplicationCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.B1ReplicationGraphNode_CSBase.LogNodeCS // (Event, Public, BlueprintEvent, Const) // Parameters: // int32 Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& NodeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1ReplicationGraphNode_CSBase::LogNodeCS(int32 Flag, const class FString& NodeName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "LogNodeCS"); Params::B1ReplicationGraphNode_CSBase_LogNodeCS Parms{}; Parms.Flag = Flag; Parms.NodeName = std::move(NodeName); UObject::ProcessEvent(Func, &Parms); } // Function b1.B1Util.CheckIsSimulationPlayMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UB1Util::CheckIsSimulationPlayMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "CheckIsSimulationPlayMode"); Params::B1Util_CheckIsSimulationPlayMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.CopyStringToClipboard // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::CopyStringToClipboard(const class FString& Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "CopyStringToClipboard"); Params::B1Util_CopyStringToClipboard Parms{}; Parms.Text = std::move(Text); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.GetAgreementReaded // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UB1Util::GetAgreementReaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetAgreementReaded"); Params::B1Util_GetAgreementReaded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.GetArchiveMarkFinish // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UB1Util::GetArchiveMarkFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetArchiveMarkFinish"); Params::B1Util_GetArchiveMarkFinish Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.GetAvailableMaps // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray* OutAvailableMaps (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UB1Util::GetAvailableMaps(TArray* OutAvailableMaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetAvailableMaps"); Params::B1Util_GetAvailableMaps Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAvailableMaps != nullptr) *OutAvailableMaps = std::move(Parms.OutAvailableMaps); return Parms.ReturnValue; } // Function b1.B1Util.GetFirstSettingFinish // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UB1Util::GetFirstSettingFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetFirstSettingFinish"); Params::B1Util_GetFirstSettingFinish Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.GetGMCommandList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap* OutGMCommandList (Parm, OutParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UB1Util::GetGMCommandList(TMap* OutGMCommandList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetGMCommandList"); Params::B1Util_GetGMCommandList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGMCommandList != nullptr) *OutGMCommandList = std::move(Parms.OutGMCommandList); return Parms.ReturnValue; } // Function b1.B1Util.GetPrivacyAgreement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UB1Util::GetPrivacyAgreement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetPrivacyAgreement"); Params::B1Util_GetPrivacyAgreement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.GetRandomNumberFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float LeftNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RightNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UB1Util::GetRandomNumberFloat(float LeftNum, float RightNum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetRandomNumberFloat"); Params::B1Util_GetRandomNumberFloat Parms{}; Parms.LeftNum = LeftNum; Parms.RightNum = RightNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.GetRandomNumberInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 LeftNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RightNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UB1Util::GetRandomNumberInt(int32 LeftNum, int32 RightNum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetRandomNumberInt"); Params::B1Util_GetRandomNumberInt Parms{}; Parms.LeftNum = LeftNum; Parms.RightNum = RightNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.GetStartCommandList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray* OutStartCommandList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UB1Util::GetStartCommandList(TArray* OutStartCommandList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetStartCommandList"); Params::B1Util_GetStartCommandList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStartCommandList != nullptr) *OutStartCommandList = std::move(Parms.OutStartCommandList); return Parms.ReturnValue; } // Function b1.B1Util.GetStartLevelName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UB1Util::GetStartLevelName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetStartLevelName"); Params::B1Util_GetStartLevelName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.GetUISettingCustomData // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap* OutDetailSettingData (Parm, OutParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UB1Util::GetUISettingCustomData(TMap* OutDetailSettingData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetUISettingCustomData"); Params::B1Util_GetUISettingCustomData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDetailSettingData != nullptr) *OutDetailSettingData = std::move(Parms.OutDetailSettingData); return Parms.ReturnValue; } // Function b1.B1Util.GetUISettingData // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap* OutUISettingData (Parm, OutParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UB1Util::GetUISettingData(TMap* OutUISettingData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetUISettingData"); Params::B1Util_GetUISettingData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutUISettingData != nullptr) *OutUISettingData = std::move(Parms.OutUISettingData); return Parms.ReturnValue; } // Function b1.B1Util.GetUISettingPbTag // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UB1Util::GetUISettingPbTag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "GetUISettingPbTag"); Params::B1Util_GetUISettingPbTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.IsNeverShowStartupUI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UB1Util::IsNeverShowStartupUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "IsNeverShowStartupUI"); Params::B1Util_IsNeverShowStartupUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.IsStartupConfigEnable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UB1Util::IsStartupConfigEnable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "IsStartupConfigEnable"); Params::B1Util_IsStartupConfigEnable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.B1Util.OpenFileBrowser // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& FolderPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::OpenFileBrowser(const class FString& FolderPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "OpenFileBrowser"); Params::B1Util_OpenFileBrowser Parms{}; Parms.FolderPath = std::move(FolderPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SaveGameUserSettings // (Final, Native, Static, Public, BlueprintCallable) void UB1Util::SaveGameUserSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SaveGameUserSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetAgreementReaded // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::SetAgreementReaded(int32 NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetAgreementReaded"); Params::B1Util_SetAgreementReaded Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetArchiveMarkFinish // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::SetArchiveMarkFinish(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetArchiveMarkFinish"); Params::B1Util_SetArchiveMarkFinish Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetFirstSettingFinish // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::SetFirstSettingFinish(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetFirstSettingFinish"); Params::B1Util_SetFirstSettingFinish Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetGMCommandList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap& InGMCommandList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UB1Util::SetGMCommandList(const TMap& InGMCommandList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetGMCommandList"); Params::B1Util_SetGMCommandList Parms{}; Parms.InGMCommandList = std::move(InGMCommandList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetMainMonitorID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& MonitorID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::SetMainMonitorID(const class FString& MonitorID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetMainMonitorID"); Params::B1Util_SetMainMonitorID Parms{}; Parms.MonitorID = std::move(MonitorID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetNeverShowStartupUI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bInNeverShowStartupUI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::SetNeverShowStartupUI(bool bInNeverShowStartupUI) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetNeverShowStartupUI"); Params::B1Util_SetNeverShowStartupUI Parms{}; Parms.bInNeverShowStartupUI = bInNeverShowStartupUI; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetPrivacyAgreement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::SetPrivacyAgreement(int32 NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetPrivacyAgreement"); Params::B1Util_SetPrivacyAgreement Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetStartCommandList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InStartCommandList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UB1Util::SetStartCommandList(const TArray& InStartCommandList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetStartCommandList"); Params::B1Util_SetStartCommandList Parms{}; Parms.InStartCommandList = std::move(InStartCommandList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetStartLevelName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& InStartLevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::SetStartLevelName(const class FString& InStartLevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetStartLevelName"); Params::B1Util_SetStartLevelName Parms{}; Parms.InStartLevelName = std::move(InStartLevelName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetStartupConfigEnable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::SetStartupConfigEnable(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetStartupConfigEnable"); Params::B1Util_SetStartupConfigEnable Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetUISettingCustomData // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap&DetailSettingData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UB1Util::SetUISettingCustomData(const TMap& DetailSettingData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetUISettingCustomData"); Params::B1Util_SetUISettingCustomData Parms{}; Parms.DetailSettingData = std::move(DetailSettingData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetUISettingData // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap&SetUISettingData_0 (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UB1Util::SetUISettingData(const TMap& SetUISettingData_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetUISettingData"); Params::B1Util_SetUISettingData Parms{}; Parms.SetUISettingData_0 = std::move(SetUISettingData_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.B1Util.SetUISettingPbTag // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 TagId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UB1Util::SetUISettingPbTag(int32 TagId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("B1Util", "SetUISettingPbTag"); Params::B1Util_SetUISettingPbTag Parms{}; Parms.TagId = TagId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.SmartActorGuidObj.CanManageStates // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISmartActorGuidObj::CanManageStates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SmartActorGuidObj", "CanManageStates"); Params::SmartActorGuidObj_CanManageStates Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.SmartActorGuidObj.GetActorGuid // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISmartActorGuidObj::GetActorGuid(class AActor* InActor, class FString* OutActorGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SmartActorGuidObj", "GetActorGuid"); Params::SmartActorGuidObj_GetActorGuid Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActorGuid != nullptr) *OutActorGuid = std::move(Parms.OutActorGuid); return Parms.ReturnValue; } // Function b1.SmartActorGuidObj.GetActorGuidOptions // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutOptions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ISmartActorGuidObj::GetActorGuidOptions(const class FString& PropertyName, TArray* OutOptions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SmartActorGuidObj", "GetActorGuidOptions"); Params::SmartActorGuidObj_GetActorGuidOptions Parms{}; Parms.PropertyName = std::move(PropertyName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutOptions != nullptr) *OutOptions = std::move(Parms.OutOptions); return Parms.ReturnValue; } // Function b1.BaseActorComp.ApplyWorldOffsetCS // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& InOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWorldShift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBaseActorComp::ApplyWorldOffsetCS(const struct FVector& InOffset, bool bWorldShift) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "ApplyWorldOffsetCS"); Params::BaseActorComp_ApplyWorldOffsetCS Parms{}; Parms.InOffset = std::move(InOffset); Parms.bWorldShift = bWorldShift; UObject::ProcessEvent(Func, &Parms); } // Function b1.BaseActorComp.BeginPlayInCS // (Event, Public, BlueprintEvent) void UBaseActorComp::BeginPlayInCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "BeginPlayInCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BaseActorComp.EndPlayInCS // (Event, Public, BlueprintEvent) // Parameters: // const EEndPlayReason EndPlayReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBaseActorComp::EndPlayInCS(const EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "EndPlayInCS"); Params::BaseActorComp_EndPlayInCS Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function b1.BaseActorComp.GetDebugID // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBaseActorComp::GetDebugID() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "GetDebugID"); Params::BaseActorComp_GetDebugID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BaseActorComp.GetLogLvl // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBaseActorComp::GetLogLvl() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "GetLogLvl"); Params::BaseActorComp_GetLogLvl Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BaseActorComp.InitializeCS // (Event, Public, BlueprintEvent) void UBaseActorComp::InitializeCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "InitializeCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BaseActorComp.OnAttachInCS // (Event, Public, BlueprintEvent) void UBaseActorComp::OnAttachInCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "OnAttachInCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BaseActorComp.OnRegisterCS // (Event, Public, BlueprintEvent) void UBaseActorComp::OnRegisterCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "OnRegisterCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BaseActorComp.OnUnregisterCS // (Event, Public, BlueprintEvent) void UBaseActorComp::OnUnregisterCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "OnUnregisterCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BaseActorComp.PostInitPropertiesCS // (Event, Public, BlueprintEvent) void UBaseActorComp::PostInitPropertiesCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorComp", "PostInitPropertiesCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BaseActorCompTickable.TickComponentInCS // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBaseActorCompTickable::TickComponentInCS(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseActorCompTickable", "TickComponentInCS"); Params::BaseActorCompTickable_TickComponentInCS Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function b1.BaseEditorTickableActorComp.OnPropertyChanged // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBaseEditorTickableActorComp::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BaseEditorTickableActorComp", "OnPropertyChanged"); Params::BaseEditorTickableActorComp_OnPropertyChanged Parms{}; Parms.MemberName = std::move(MemberName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); } // Function b1.SceneComponentTickable.BeginPlayGS // (Event, Public, BlueprintEvent) void USceneComponentTickable::BeginPlayGS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponentTickable", "BeginPlayGS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.SceneComponentTickable.EndPlayGS // (Event, Public, BlueprintEvent) // Parameters: // const EEndPlayReason EndPlayReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponentTickable::EndPlayGS(const EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponentTickable", "EndPlayGS"); Params::SceneComponentTickable_EndPlayGS Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function b1.SceneComponentTickable.TickComponentGS // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponentTickable::TickComponentGS(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponentTickable", "TickComponentGS"); Params::SceneComponentTickable_TickComponentGS Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function b1.EditorOnlyCompBase.GetParamDisplayNameCS // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCalliopeGuid& ConfigGuid (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UEditorOnlyCompBase::GetParamDisplayNameCS(const class FString& PropertyName, const struct FCalliopeGuid& ConfigGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditorOnlyCompBase", "GetParamDisplayNameCS"); Params::EditorOnlyCompBase_GetParamDisplayNameCS Parms{}; Parms.PropertyName = std::move(PropertyName); Parms.ConfigGuid = std::move(ConfigGuid); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.EditorOnlyCompBase.GetPossibleParamsCS // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FString& ParentPropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutParamArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UEditorOnlyCompBase::GetPossibleParamsCS(const class FString& ParentPropertyName, const class FString& PropertyName, TArray* OutParamArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditorOnlyCompBase", "GetPossibleParamsCS"); Params::EditorOnlyCompBase_GetPossibleParamsCS Parms{}; Parms.ParentPropertyName = std::move(ParentPropertyName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); if (OutParamArray != nullptr) *OutParamArray = std::move(Parms.OutParamArray); } // Function b1.EditorOnlyCompBase.PreSaveCS // (Event, Public, BlueprintEvent) void UEditorOnlyCompBase::PreSaveCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditorOnlyCompBase", "PreSaveCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGPPlayerCameraManager.OnBlendCompleteCS // (Event, Public, BlueprintEvent) void ABGPPlayerCameraManager::OnBlendCompleteCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerCameraManager", "OnBlendCompleteCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGPPlayerCameraManager.OnViewTargetChangedCS // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OldViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* NewViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGPPlayerCameraManager::OnViewTargetChangedCS(class APlayerController* PC, class AActor* OldViewTarget, class AActor* NewViewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerCameraManager", "OnViewTargetChangedCS"); Params::BGPPlayerCameraManager_OnViewTargetChangedCS Parms{}; Parms.PC = PC; Parms.OldViewTarget = OldViewTarget; Parms.NewViewTarget = NewViewTarget; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGPPlayerCameraManager.SetViewTargetCS // (Event, Public, BlueprintEvent) // Parameters: // class AActor* NewViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FViewTargetTransitionParams&TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic) void ABGPPlayerCameraManager::SetViewTargetCS(class AActor* NewViewTarget, const struct FViewTargetTransitionParams& TransitionParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerCameraManager", "SetViewTargetCS"); Params::BGPPlayerCameraManager_SetViewTargetCS Parms{}; Parms.NewViewTarget = NewViewTarget; Parms.TransitionParams = std::move(TransitionParams); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGPPlayerCameraManager.UpdateCameraCS // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGPPlayerCameraManager::UpdateCameraCS(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerCameraManager", "UpdateCameraCS"); Params::BGPPlayerCameraManager_UpdateCameraCS Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGPPlayerCameraManager.GetPendingViewTargetCS // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ABGPPlayerCameraManager::GetPendingViewTargetCS() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerCameraManager", "GetPendingViewTargetCS"); Params::BGPPlayerCameraManager_GetPendingViewTargetCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGPPlayerCameraManager.GetViewTargetCS // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ABGPPlayerCameraManager::GetViewTargetCS() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerCameraManager", "GetViewTargetCS"); Params::BGPPlayerCameraManager_GetViewTargetCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGPPlayerController.GetCachedConsoleCommandCS // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ABGPPlayerController::GetCachedConsoleCommandCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGPPlayerController", "GetCachedConsoleCommandCS"); Params::BGPPlayerController_GetCachedConsoleCommandCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGPPlayerController.GetCachedConsoleWorldContext // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* ABGPPlayerController::GetCachedConsoleWorldContext() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGPPlayerController", "GetCachedConsoleWorldContext"); Params::BGPPlayerController_GetCachedConsoleWorldContext Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGPPlayerController.BeginPlayCS // (Event, Public, BlueprintEvent) void ABGPPlayerController::BeginPlayCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "BeginPlayCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGPPlayerController.ConsoleCommandCS // (Event, Public, BlueprintEvent) // Parameters: // const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGPPlayerController::ConsoleCommandCS(const class FString& Command) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "ConsoleCommandCS"); Params::BGPPlayerController_ConsoleCommandCS Parms{}; Parms.Command = std::move(Command); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGPPlayerController.GetCameraBlendTimeToGo // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ABGPPlayerController::GetCameraBlendTimeToGo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "GetCameraBlendTimeToGo"); Params::BGPPlayerController_GetCameraBlendTimeToGo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGPPlayerController.GetIsShouldPerformFullTickWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGPPlayerController::GetIsShouldPerformFullTickWhenPaused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "GetIsShouldPerformFullTickWhenPaused"); Params::BGPPlayerController_GetIsShouldPerformFullTickWhenPaused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGPPlayerController.GetNetConnectionCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UNetConnection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNetConnection* ABGPPlayerController::GetNetConnectionCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "GetNetConnectionCS"); Params::BGPPlayerController_GetNetConnectionCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGPPlayerController.GetPendingViewTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ABGPPlayerController::GetPendingViewTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "GetPendingViewTarget"); Params::BGPPlayerController_GetPendingViewTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGPPlayerController.GetSeamlessTravelActorListCS // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // bool bToEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* ActorList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void ABGPPlayerController::GetSeamlessTravelActorListCS(bool bToEntry, TArray* ActorList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "GetSeamlessTravelActorListCS"); Params::BGPPlayerController_GetSeamlessTravelActorListCS Parms{}; Parms.bToEntry = bToEntry; UObject::ProcessEvent(Func, &Parms); if (ActorList != nullptr) *ActorList = std::move(Parms.ActorList); } // Function b1.BGPPlayerController.GetSpawnLocationCS // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ABGPPlayerController::GetSpawnLocationCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "GetSpawnLocationCS"); Params::BGPPlayerController_GetSpawnLocationCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGPPlayerController.InitInputSystemCS // (Event, Public, BlueprintEvent) void ABGPPlayerController::InitInputSystemCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "InitInputSystemCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGPPlayerController.OnPossessWithViewTargetBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* InPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EViewTargetBlendFunction BlendFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockOutgoing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool EnableBlendViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGPPlayerController::OnPossessWithViewTargetBlend(class APawn* InPawn, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing, bool EnableBlendViewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "OnPossessWithViewTargetBlend"); Params::BGPPlayerController_OnPossessWithViewTargetBlend Parms{}; Parms.InPawn = InPawn; Parms.BlendTime = BlendTime; Parms.BlendFunc = BlendFunc; Parms.BlendExp = BlendExp; Parms.bLockOutgoing = bLockOutgoing; Parms.EnableBlendViewTarget = EnableBlendViewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGPPlayerController.OnRep_PawnCS // (Event, Public, BlueprintEvent) void ABGPPlayerController::OnRep_PawnCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "OnRep_PawnCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGPPlayerController.OnRep_PlayerStateCS // (Event, Public, BlueprintEvent) void ABGPPlayerController::OnRep_PlayerStateCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "OnRep_PlayerStateCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGPPlayerController.PostInitializeComponentsCS // (Event, Public, BlueprintEvent) void ABGPPlayerController::PostInitializeComponentsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "PostInitializeComponentsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGPPlayerController.SetIsShouldPerformFullTickWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsShould (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGPPlayerController::SetIsShouldPerformFullTickWhenPaused(bool IsShould) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "SetIsShouldPerformFullTickWhenPaused"); Params::BGPPlayerController_SetIsShouldPerformFullTickWhenPaused Parms{}; Parms.IsShould = IsShould; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGPPlayerController.SetSpawnLocationCS // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGPPlayerController::SetSpawnLocationCS(const struct FVector& NewLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "SetSpawnLocationCS"); Params::BGPPlayerController_SetSpawnLocationCS Parms{}; Parms.NewLocation = std::move(NewLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGPPlayerController.GetAudioListenerPositionCS // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutFrontDir (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutRightDir (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGPPlayerController::GetAudioListenerPositionCS(struct FVector* OutLocation, struct FVector* OutFrontDir, struct FVector* OutRightDir) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "GetAudioListenerPositionCS"); Params::BGPPlayerController_GetAudioListenerPositionCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutFrontDir != nullptr) *OutFrontDir = std::move(Parms.OutFrontDir); if (OutRightDir != nullptr) *OutRightDir = std::move(Parms.OutRightDir); } // Function b1.BGPPlayerController.GetAudioListenerRotationCS // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ABGPPlayerController::GetAudioListenerRotationCS(struct FRotator* OutRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "GetAudioListenerRotationCS"); Params::BGPPlayerController_GetAudioListenerRotationCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function b1.BGPPlayerController.GetPlayerViewPointCS // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector* out_Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* out_Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGPPlayerController::GetPlayerViewPointCS(struct FVector* out_Location, struct FRotator* out_Rotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerController", "GetPlayerViewPointCS"); Params::BGPPlayerController_GetPlayerViewPointCS Parms{}; UObject::ProcessEvent(Func, &Parms); if (out_Location != nullptr) *out_Location = std::move(Parms.out_Location); if (out_Rotation != nullptr) *out_Rotation = std::move(Parms.out_Rotation); return Parms.ReturnValue; } // Function b1.BGPPlayerReverseReplicator.SetOwnerBGUChr // (Final, Native, Public, BlueprintCallable) // Parameters: // class ABGUCharacter* BGUOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGPPlayerReverseReplicator::SetOwnerBGUChr(class ABGUCharacter* BGUOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerReverseReplicator", "SetOwnerBGUChr"); Params::BGPPlayerReverseReplicator_SetOwnerBGUChr Parms{}; Parms.BGUOwner = BGUOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGPPlayerState.BeginPlayCS // (Event, Public, BlueprintEvent) void ABGPPlayerState::BeginPlayCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerState", "BeginPlayCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGPPlayerState.PostInitializeComponentsCS // (Event, Public, BlueprintEvent) void ABGPPlayerState::PostInitializeComponentsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGPPlayerState", "PostInitializeComponentsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGUActorBase.ApplyWorldOffsetCS // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& InOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWorldShift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUActorBase::ApplyWorldOffsetCS(const struct FVector& InOffset, bool bWorldShift) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "ApplyWorldOffsetCS"); Params::BGUActorBase_ApplyWorldOffsetCS Parms{}; Parms.InOffset = std::move(InOffset); Parms.bWorldShift = bWorldShift; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUActorBase.AttachBaseActorComp // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UBaseActorComp* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUActorBase::AttachBaseActorComp(class UBaseActorComp* Comp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "AttachBaseActorComp"); Params::BGUActorBase_AttachBaseActorComp Parms{}; Parms.Comp = Comp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUActorBase.BeginPlayCS // (Event, Protected, BlueprintEvent) void ABGUActorBase::BeginPlayCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "BeginPlayCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGUActorBase.ExcuteAndClearAnimNotifyLogicDelayExecuteList // (Native, Event, Public, BlueprintEvent) void ABGUActorBase::ExcuteAndClearAnimNotifyLogicDelayExecuteList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "ExcuteAndClearAnimNotifyLogicDelayExecuteList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUActorBase.ForceRefreshDetailView // (Final, Native, Protected, BlueprintCallable) void ABGUActorBase::ForceRefreshDetailView() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "ForceRefreshDetailView"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUActorBase.FullyInit // (Final, Native, Public, BlueprintCallable) void ABGUActorBase::FullyInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "FullyInit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUActorBase.GetBUSEventCollection // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBUS_EventCollection* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBUS_EventCollection* ABGUActorBase::GetBUSEventCollection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "GetBUSEventCollection"); Params::BGUActorBase_GetBUSEventCollection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUActorBase.OnConstructionCS // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ABGUActorBase::OnConstructionCS(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "OnConstructionCS"); Params::BGUActorBase_OnConstructionCS Parms{}; Parms.Transform = std::move(Transform); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUActorBase.OnPostEditMove // (Event, Protected, BlueprintEvent) // Parameters: // bool bFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUActorBase::OnPostEditMove(bool bFinish) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "OnPostEditMove"); Params::BGUActorBase_OnPostEditMove Parms{}; Parms.bFinish = bFinish; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUActorBase.OnPropertyChanged // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUActorBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "OnPropertyChanged"); Params::BGUActorBase_OnPropertyChanged Parms{}; Parms.MemberName = std::move(MemberName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUActorBase.PostInitializeComponentsCS // (Event, Protected, BlueprintEvent) void ABGUActorBase::PostInitializeComponentsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "PostInitializeComponentsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGUActorBase.SetCompCanEverAffectNavigation // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UActorComponent* ActorComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRelevant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUActorBase::SetCompCanEverAffectNavigation(class UActorComponent* ActorComponent, bool bRelevant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "SetCompCanEverAffectNavigation"); Params::BGUActorBase_SetCompCanEverAffectNavigation Parms{}; Parms.ActorComponent = ActorComponent; Parms.bRelevant = bRelevant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUActorBase.SetRootComponentCS // (Final, Native, Protected, BlueprintCallable) // Parameters: // class USceneComponent* NewRootComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUActorBase::SetRootComponentCS(class USceneComponent* NewRootComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "SetRootComponentCS"); Params::BGUActorBase_SetRootComponentCS Parms{}; Parms.NewRootComponent = NewRootComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUActorBase.SetTeamID // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUActorBase::SetTeamID(int32 ID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "SetTeamID"); Params::BGUActorBase_SetTeamID Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUActorBase.GetActorGuid // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUActorBase::GetActorGuid(class FString* OutActorGuid) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "GetActorGuid"); Params::BGUActorBase_GetActorGuid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActorGuid != nullptr) *OutActorGuid = std::move(Parms.OutActorGuid); return Parms.ReturnValue; } // Function b1.BGUActorBase.GetActorGuidCS // (Event, Protected, HasOutParams, BlueprintEvent, Const) // Parameters: // class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUActorBase::GetActorGuidCS(class FString* OutActorGuid) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "GetActorGuidCS"); Params::BGUActorBase_GetActorGuidCS Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutActorGuid != nullptr) *OutActorGuid = std::move(Parms.OutActorGuid); return Parms.ReturnValue; } // Function b1.BGUActorBase.GetTeamID // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ABGUActorBase::GetTeamID() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "GetTeamID"); Params::BGUActorBase_GetTeamID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUActorBase.GetTeamIDCS // (Event, Protected, BlueprintEvent, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ABGUActorBase::GetTeamIDCS() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUActorBase", "GetTeamIDCS"); Params::BGUActorBase_GetTeamIDCS Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.BGUActorI.ExcuteAndClearAnimNotifyLogicDelayExecuteList // (Native, Event, Public, BlueprintEvent) void IBGUActorI::ExcuteAndClearAnimNotifyLogicDelayExecuteList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BGUActorI", "ExcuteAndClearAnimNotifyLogicDelayExecuteList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUAnimationSyncComponent.OnBeginSyncAnimationOnGuest // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* InGuestMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InTargetSyncPointOnHost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSelfSyncPointOnGuest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NotifyBeginTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* DummyMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InGuestActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnoreSceneCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUAnimationSyncComponent::OnBeginSyncAnimationOnGuest(class UAnimMontage* InGuestMontage, class FName InTargetSyncPointOnHost, class FName InSelfSyncPointOnGuest, bool bEnableDebugDraw, float NotifyBeginTime, class USkeletalMeshComponent* DummyMesh, class AActor* InGuestActor, float InBlendInTime, float PlayRate, bool bIgnoreSceneCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUAnimationSyncComponent", "OnBeginSyncAnimationOnGuest"); Params::BGUAnimationSyncComponent_OnBeginSyncAnimationOnGuest Parms{}; Parms.InGuestMontage = InGuestMontage; Parms.InTargetSyncPointOnHost = InTargetSyncPointOnHost; Parms.InSelfSyncPointOnGuest = InSelfSyncPointOnGuest; Parms.bEnableDebugDraw = bEnableDebugDraw; Parms.NotifyBeginTime = NotifyBeginTime; Parms.DummyMesh = DummyMesh; Parms.InGuestActor = InGuestActor; Parms.InBlendInTime = InBlendInTime; Parms.PlayRate = PlayRate; Parms.bIgnoreSceneCollision = bIgnoreSceneCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUAnimationSyncComponent.OnEndSyncAnimationOnGuest // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bStopGuestMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUAnimationSyncComponent::OnEndSyncAnimationOnGuest(bool bStopGuestMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUAnimationSyncComponent", "OnEndSyncAnimationOnGuest"); Params::BGUAnimationSyncComponent_OnEndSyncAnimationOnGuest Parms{}; Parms.bStopGuestMontage = bStopGuestMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUAnimationSyncComponent.OnRespectCollisionInASS // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRespect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUAnimationSyncComponent::OnRespectCollisionInASS(bool bRespect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUAnimationSyncComponent", "OnRespectCollisionInASS"); Params::BGUAnimationSyncComponent_OnRespectCollisionInASS Parms{}; Parms.bRespect = bRespect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUAnimationSyncComponent.OnSwitchSyncGuestTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* NewGuest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUAnimationSyncComponent::OnSwitchSyncGuestTarget(class AActor* NewGuest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUAnimationSyncComponent", "OnSwitchSyncGuestTarget"); Params::BGUAnimationSyncComponent_OnSwitchSyncGuestTarget Parms{}; Parms.NewGuest = NewGuest; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUBounceCheckObject.BindBounceEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UProjectileMovementComponent* ProjectileMovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUBounceCheckObject::BindBounceEvent(class UProjectileMovementComponent* ProjectileMovementComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUBounceCheckObject", "BindBounceEvent"); Params::BGUBounceCheckObject_BindBounceEvent Parms{}; Parms.ProjectileMovementComp = ProjectileMovementComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUBounceCheckObject.OnBounceCheck // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& OldVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUBounceCheckObject::OnBounceCheck(const struct FHitResult& Hit, const struct FVector& OldVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUBounceCheckObject", "OnBounceCheck"); Params::BGUBounceCheckObject_OnBounceCheck Parms{}; Parms.Hit = std::move(Hit); Parms.OldVelocity = std::move(OldVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.AttachBaseActorComp // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UBaseActorComp* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::AttachBaseActorComp(class UBaseActorComp* Comp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "AttachBaseActorComp"); Params::BGUCharacter_AttachBaseActorComp Parms{}; Parms.Comp = Comp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.CallPostNetInit // (Final, Native, Public, BlueprintCallable) void ABGUCharacter::CallPostNetInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "CallPostNetInit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.ExcuteAndClearAnimNotifyLogicDelayExecuteList // (Native, Event, Public, BlueprintEvent) void ABGUCharacter::ExcuteAndClearAnimNotifyLogicDelayExecuteList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "ExcuteAndClearAnimNotifyLogicDelayExecuteList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.ForceSpawnDefaultControllerCS // (Final, Native, Public, BlueprintCallable) void ABGUCharacter::ForceSpawnDefaultControllerCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "ForceSpawnDefaultControllerCS"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.FullyInit // (Final, Native, Public, BlueprintCallable) void ABGUCharacter::FullyInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "FullyInit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.GetBUSEventCollection // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBUS_EventCollection* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBUS_EventCollection* ABGUCharacter::GetBUSEventCollection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "GetBUSEventCollection"); Params::BGUCharacter_GetBUSEventCollection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacter.GetGSAuthorityPlayerCS // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* ABGUCharacter::GetGSAuthorityPlayerCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "GetGSAuthorityPlayerCS"); Params::BGUCharacter_GetGSAuthorityPlayerCS Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.BGUCharacter.GetHostSyncMontageSyncStartTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ABGUCharacter::GetHostSyncMontageSyncStartTime() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "GetHostSyncMontageSyncStartTime"); Params::BGUCharacter_GetHostSyncMontageSyncStartTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacter.GSSwapNetRoleCS // (Final, Native, Public, BlueprintCallable) // Parameters: // bool HasAuthority_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::GSSwapNetRoleCS(bool HasAuthority_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "GSSwapNetRoleCS"); Params::BGUCharacter_GSSwapNetRoleCS Parms{}; Parms.HasAuthority_0 = HasAuthority_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.IsInGuestSyncMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUCharacter::IsInGuestSyncMontage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "IsInGuestSyncMontage"); Params::BGUCharacter_IsInGuestSyncMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacter.IsPlayerCharacterCS // (Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUCharacter::IsPlayerCharacterCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "IsPlayerCharacterCS"); Params::BGUCharacter_IsPlayerCharacterCS Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.BGUCharacter.LeaveGuestSyncMontage // (Final, Native, Public, BlueprintCallable) void ABGUCharacter::LeaveGuestSyncMontage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "LeaveGuestSyncMontage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.OnActorChannelOpen // (Event, Protected, BlueprintEvent) // Parameters: // class UNetConnection* Connection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::OnActorChannelOpen(class UNetConnection* Connection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnActorChannelOpen"); Params::BGUCharacter_OnActorChannelOpen Parms{}; Parms.Connection = Connection; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUCharacter.OnConstructionCS // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ABGUCharacter::OnConstructionCS(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnConstructionCS"); Params::BGUCharacter_OnConstructionCS Parms{}; Parms.Transform = std::move(Transform); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUCharacter.OnGuestSyncMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* _HostSyncMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float _HostSyncMontageStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::OnGuestSyncMontage(class UAnimMontage* _HostSyncMontage, float _HostSyncMontageStartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnGuestSyncMontage"); Params::BGUCharacter_OnGuestSyncMontage Parms{}; Parms._HostSyncMontage = _HostSyncMontage; Parms._HostSyncMontageStartTime = _HostSyncMontageStartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.OnMovementModeChangedCS // (Event, Protected, BlueprintEvent) // Parameters: // EMovementMode PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::OnMovementModeChangedCS(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnMovementModeChangedCS"); Params::BGUCharacter_OnMovementModeChangedCS Parms{}; Parms.PrevMovementMode = PrevMovementMode; Parms.NewMovementMode = NewMovementMode; Parms.PrevCustomMode = PrevCustomMode; Parms.NewCustomMode = NewCustomMode; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUCharacter.OnPlayOrStopNewMontage_FromNotify // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 OldMontageInstID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::OnPlayOrStopNewMontage_FromNotify(int32 OldMontageInstID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnPlayOrStopNewMontage_FromNotify"); Params::BGUCharacter_OnPlayOrStopNewMontage_FromNotify Parms{}; Parms.OldMontageInstID = OldMontageInstID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.OnPossessedCS // (Event, Public, BlueprintEvent) // Parameters: // class AController* NewController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::OnPossessedCS(class AController* NewController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnPossessedCS"); Params::BGUCharacter_OnPossessedCS Parms{}; Parms.NewController = NewController; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUCharacter.OnRep_PlayerStateCS // (Event, Public, BlueprintEvent) void ABGUCharacter::OnRep_PlayerStateCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnRep_PlayerStateCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGUCharacter.OnRep_ReplicatedAcceleration // (Final, Native, Protected) void ABGUCharacter::OnRep_ReplicatedAcceleration() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnRep_ReplicatedAcceleration"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.OnSetMontageJumpSection_FromNotify // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 MontageInstID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::OnSetMontageJumpSection_FromNotify(int32 MontageInstID, class FName SectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnSetMontageJumpSection_FromNotify"); Params::BGUCharacter_OnSetMontageJumpSection_FromNotify Parms{}; Parms.MontageInstID = MontageInstID; Parms.SectionName = SectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.OnSetMontageNextSection_FromNotify // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 MontageInstID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::OnSetMontageNextSection_FromNotify(int32 MontageInstID, class FName SectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "OnSetMontageNextSection_FromNotify"); Params::BGUCharacter_OnSetMontageNextSection_FromNotify Parms{}; Parms.MontageInstID = MontageInstID; Parms.SectionName = SectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.PostInitializeComponentsCS // (Event, Protected, BlueprintEvent) void ABGUCharacter::PostInitializeComponentsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "PostInitializeComponentsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGUCharacter.PostNetReceiveRoleCS // (Event, Public, BlueprintEvent) void ABGUCharacter::PostNetReceiveRoleCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "PostNetReceiveRoleCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGUCharacter.PreDestroyFromReplicationCS // (Event, Protected, BlueprintEvent) void ABGUCharacter::PreDestroyFromReplicationCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "PreDestroyFromReplicationCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGUCharacter.SetPreferActorRotToControlRot // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::SetPreferActorRotToControlRot(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "SetPreferActorRotToControlRot"); Params::BGUCharacter_SetPreferActorRotToControlRot Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.SetTamerOwner // (Native, Public, BlueprintCallable) // Parameters: // class ABGUTamerBase* NewOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::SetTamerOwner(class ABGUTamerBase* NewOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "SetTamerOwner"); Params::BGUCharacter_SetTamerOwner Parms{}; Parms.NewOwner = NewOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.SetTeamID // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::SetTeamID(int32 ID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "SetTeamID"); Params::BGUCharacter_SetTeamID Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.SetupPlayerInputComponentCS // (Event, Protected, BlueprintEvent) // Parameters: // class UInputComponent* PlayerInputComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::SetupPlayerInputComponentCS(class UInputComponent* PlayerInputComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "SetupPlayerInputComponentCS"); Params::BGUCharacter_SetupPlayerInputComponentCS Parms{}; Parms.PlayerInputComponent = PlayerInputComponent; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUCharacter.SetViewRotationYawOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::SetViewRotationYawOffset(float NewOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "SetViewRotationYawOffset"); Params::BGUCharacter_SetViewRotationYawOffset Parms{}; Parms.NewOffset = NewOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.SwitchNetRoleOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool HasAuthority_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUCharacter::SwitchNetRoleOnly(bool HasAuthority_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "SwitchNetRoleOnly"); Params::BGUCharacter_SwitchNetRoleOnly Parms{}; Parms.HasAuthority_0 = HasAuthority_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacter.TryGetComponentByName // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& CompName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* ABGUCharacter::TryGetComponentByName(const class FName& CompName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "TryGetComponentByName"); Params::BGUCharacter_TryGetComponentByName Parms{}; Parms.CompName = CompName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacter.TryGetHostSyncMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* ABGUCharacter::TryGetHostSyncMontage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "TryGetHostSyncMontage"); Params::BGUCharacter_TryGetHostSyncMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacter.GetActorGuid // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUCharacter::GetActorGuid(class FString* OutActorGuid) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "GetActorGuid"); Params::BGUCharacter_GetActorGuid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActorGuid != nullptr) *OutActorGuid = std::move(Parms.OutActorGuid); return Parms.ReturnValue; } // Function b1.BGUCharacter.GetActorGuidCS // (Event, Protected, HasOutParams, BlueprintEvent, Const) // Parameters: // class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUCharacter::GetActorGuidCS(class FString* OutActorGuid) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "GetActorGuidCS"); Params::BGUCharacter_GetActorGuidCS Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutActorGuid != nullptr) *OutActorGuid = std::move(Parms.OutActorGuid); return Parms.ReturnValue; } // Function b1.BGUCharacter.GetTamerOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ABGUTamerBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ABGUTamerBase* ABGUCharacter::GetTamerOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "GetTamerOwner"); Params::BGUCharacter_GetTamerOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacter.GetTeamID // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ABGUCharacter::GetTeamID() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "GetTeamID"); Params::BGUCharacter_GetTeamID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacter.GetViewRotationYawOffset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ABGUCharacter::GetViewRotationYawOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacter", "GetViewRotationYawOffset"); Params::BGUCharacter_GetViewRotationYawOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.AddOrModifyHitMoveCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // class UShapeComponent* ShapeComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EHitMoveDir HitMoveDir (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::AddOrModifyHitMoveCollision(class UShapeComponent* ShapeComp, const EHitMoveDir HitMoveDir, bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "AddOrModifyHitMoveCollision"); Params::BGUCharacterMovementComponent_AddOrModifyHitMoveCollision Parms{}; Parms.ShapeComp = ShapeComp; Parms.HitMoveDir = HitMoveDir; Parms.IsEnabled = IsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.CanGetNormalAndSurfaceTypeInfoFromMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUCharacterMovementComponent::CanGetNormalAndSurfaceTypeInfoFromMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "CanGetNormalAndSurfaceTypeInfoFromMovement"); Params::BGUCharacterMovementComponent_CanGetNormalAndSurfaceTypeInfoFromMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.ClearHitMoveCollisions // (Final, Native, Public, BlueprintCallable) void UBGUCharacterMovementComponent::ClearHitMoveCollisions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "ClearHitMoveCollisions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.ClearTopZInFalling // (Final, Native, Public, BlueprintCallable) void UBGUCharacterMovementComponent::ClearTopZInFalling() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "ClearTopZInFalling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.CustomJumpMoveBreak // (Final, Native, Public, BlueprintCallable) void UBGUCharacterMovementComponent::CustomJumpMoveBreak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "CustomJumpMoveBreak"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.GetHitMoveCollisionIsEnabled // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UShapeComponent* ShapeComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsEnabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUCharacterMovementComponent::GetHitMoveCollisionIsEnabled(class UShapeComponent* ShapeComp, bool* IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "GetHitMoveCollisionIsEnabled"); Params::BGUCharacterMovementComponent_GetHitMoveCollisionIsEnabled Parms{}; Parms.ShapeComp = ShapeComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsEnabled != nullptr) *IsEnabled = Parms.IsEnabled; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.GetTopZInFalling // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUCharacterMovementComponent::GetTopZInFalling() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "GetTopZInFalling"); Params::BGUCharacterMovementComponent_GetTopZInFalling Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.HasAnimRootMotion_CS // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUCharacterMovementComponent::HasAnimRootMotion_CS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "HasAnimRootMotion_CS"); Params::BGUCharacterMovementComponent_HasAnimRootMotion_CS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.HitMoveUpdate // (Final, Native, Public, BlueprintCallable) void UBGUCharacterMovementComponent::HitMoveUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "HitMoveUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.IsUseSeparateBrakingFriction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUCharacterMovementComponent::IsUseSeparateBrakingFriction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "IsUseSeparateBrakingFriction"); Params::BGUCharacterMovementComponent_IsUseSeparateBrakingFriction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.LaunchVelocityZ // (Final, Native, Public, BlueprintCallable) // Parameters: // float VelocityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::LaunchVelocityZ(float VelocityZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "LaunchVelocityZ"); Params::BGUCharacterMovementComponent_LaunchVelocityZ Parms{}; Parms.VelocityZ = VelocityZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.MoveUpdateHitMove // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::MoveUpdateHitMove(const struct FVector& Delta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "MoveUpdateHitMove"); Params::BGUCharacterMovementComponent_MoveUpdateHitMove Parms{}; Parms.Delta = std::move(Delta); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.ResetGravityToNormalGravity // (Final, Native, Public, BlueprintCallable) void UBGUCharacterMovementComponent::ResetGravityToNormalGravity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "ResetGravityToNormalGravity"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetCustomJumpVelocityIncrement // (Final, Native, Public, BlueprintCallable) // Parameters: // float VelocityIncrement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetCustomJumpVelocityIncrement(float VelocityIncrement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetCustomJumpVelocityIncrement"); Params::BGUCharacterMovementComponent_SetCustomJumpVelocityIncrement Parms{}; Parms.VelocityIncrement = VelocityIncrement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetDisableNavWalkOptByWhiteList // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetDisableNavWalkOptByWhiteList(bool bDisable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetDisableNavWalkOptByWhiteList"); Params::BGUCharacterMovementComponent_SetDisableNavWalkOptByWhiteList Parms{}; Parms.bDisable = bDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetEnableSimplePhysWalkCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetEnableSimplePhysWalkCollision(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetEnableSimplePhysWalkCollision"); Params::BGUCharacterMovementComponent_SetEnableSimplePhysWalkCollision Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetGravityToJumpOffGravity // (Final, Native, Public, BlueprintCallable) void UBGUCharacterMovementComponent::SetGravityToJumpOffGravity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetGravityToJumpOffGravity"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetHitMoveCollisionDirection // (Final, Native, Public, BlueprintCallable) // Parameters: // class UShapeComponent* ShapeComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EHitMoveDir HitMoveDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetHitMoveCollisionDirection(class UShapeComponent* ShapeComp, EHitMoveDir HitMoveDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetHitMoveCollisionDirection"); Params::BGUCharacterMovementComponent_SetHitMoveCollisionDirection Parms{}; Parms.ShapeComp = ShapeComp; Parms.HitMoveDir = HitMoveDir; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetHitMoveCollisionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // class UShapeComponent* ShapeComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetHitMoveCollisionEnabled(class UShapeComponent* ShapeComp, bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetHitMoveCollisionEnabled"); Params::BGUCharacterMovementComponent_SetHitMoveCollisionEnabled Parms{}; Parms.ShapeComp = ShapeComp; Parms.IsEnabled = IsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetHitMoveIgnoredActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool RemoveIgnoredActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetHitMoveIgnoredActor(class AActor* Actor, bool RemoveIgnoredActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetHitMoveIgnoredActor"); Params::BGUCharacterMovementComponent_SetHitMoveIgnoredActor Parms{}; Parms.Actor = Actor; Parms.RemoveIgnoredActor = RemoveIgnoredActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetNavWalkOptLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetNavWalkOptLevel(int32 NewLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetNavWalkOptLevel"); Params::BGUCharacterMovementComponent_SetNavWalkOptLevel Parms{}; Parms.NewLevel = NewLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetNavWalkOptMassiveMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bMassiveOpt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetNavWalkOptMassiveMode(bool bMassiveOpt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetNavWalkOptMassiveMode"); Params::BGUCharacterMovementComponent_SetNavWalkOptMassiveMode Parms{}; Parms.bMassiveOpt = bMassiveOpt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetOnMovingPlatform // (Native, Public, BlueprintCallable) // Parameters: // bool bIsOnMovingPlatform (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetOnMovingPlatform(bool bIsOnMovingPlatform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetOnMovingPlatform"); Params::BGUCharacterMovementComponent_SetOnMovingPlatform Parms{}; Parms.bIsOnMovingPlatform = bIsOnMovingPlatform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetSwitchToNavWalkCumulateTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetSwitchToNavWalkCumulateTime(float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetSwitchToNavWalkCumulateTime"); Params::BGUCharacterMovementComponent_SetSwitchToNavWalkCumulateTime Parms{}; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetUseSeparateBrakingFriction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetUseSeparateBrakingFriction(bool bUse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetUseSeparateBrakingFriction"); Params::BGUCharacterMovementComponent_SetUseSeparateBrakingFriction Parms{}; Parms.bUse = bUse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.TryGetCurHitPointFromMovement // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBGUCharacterMovementComponent::TryGetCurHitPointFromMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "TryGetCurHitPointFromMovement"); Params::BGUCharacterMovementComponent_TryGetCurHitPointFromMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.TryGetCurNormalFromMovement // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBGUCharacterMovementComponent::TryGetCurNormalFromMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "TryGetCurNormalFromMovement"); Params::BGUCharacterMovementComponent_TryGetCurNormalFromMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.TryGetCurSurfaceTypeFromMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUCharacterMovementComponent::TryGetCurSurfaceTypeFromMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "TryGetCurSurfaceTypeFromMovement"); Params::BGUCharacterMovementComponent_TryGetCurSurfaceTypeFromMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.IsInJumpOffAdjust // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUCharacterMovementComponent::IsInJumpOffAdjust() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "IsInJumpOffAdjust"); Params::BGUCharacterMovementComponent_IsInJumpOffAdjust Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.IsInNavWalkOptMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUCharacterMovementComponent::IsInNavWalkOptMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "IsInNavWalkOptMode"); Params::BGUCharacterMovementComponent_IsInNavWalkOptMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.IsWalkOnDitch // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUCharacterMovementComponent::IsWalkOnDitch() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "IsWalkOnDitch"); Params::BGUCharacterMovementComponent_IsWalkOnDitch Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUCharacterMovementComponent.SetJumpOffState // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // bool JumpOff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetJumpOffState(bool JumpOff) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetJumpOffState"); Params::BGUCharacterMovementComponent_SetJumpOffState Parms{}; Parms.JumpOff = JumpOff; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUCharacterMovementComponent.SetWalkOnDitch // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // bool bDitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUCharacterMovementComponent::SetWalkOnDitch(bool bDitch) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUCharacterMovementComponent", "SetWalkOnDitch"); Params::BGUCharacterMovementComponent_SetWalkOnDitch Parms{}; Parms.bDitch = bDitch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSSystem.CSGetDataByClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UBaseActorComp* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* Cls (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UBGUFuncLibCSSystem::CSGetDataByClass(class UBaseActorComp* Comp, class UClass* Cls) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSSystem", "CSGetDataByClass"); Params::BGUFuncLibCSSystem_CSGetDataByClass Parms{}; Parms.Comp = Comp; Parms.Cls = Cls; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFuncLibCSSystem.CSGetReadOnlyData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* Cls (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UBGUFuncLibCSSystem::CSGetReadOnlyData(class AActor* OwnerActor, class UClass* Cls) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSSystem", "CSGetReadOnlyData"); Params::BGUFuncLibCSSystem_CSGetReadOnlyData Parms{}; Parms.OwnerActor = OwnerActor; Parms.Cls = Cls; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.AddLevelStreaming // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBGUFunctionLibrary::AddLevelStreaming(class UObject* WorldContextObject, const class FName& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool bShouldBlockOnLoad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "AddLevelStreaming"); Params::BGUFunctionLibrary_AddLevelStreaming Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.ApplyLevelTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& LevelTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::ApplyLevelTransform(class UObject* WorldContextObject, const class FName& LevelName, const struct FTransform& LevelTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "ApplyLevelTransform"); Params::BGUFunctionLibrary_ApplyLevelTransform Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.LevelTransform = std::move(LevelTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUActorUpdateAllTFXComp // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUActorUpdateAllTFXComp(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUActorUpdateAllTFXComp"); Params::BGUFunctionLibrary_BGUActorUpdateAllTFXComp Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUBeginDeferredActorSpawnFromClass // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESpawnActorCollisionHandlingMethod CollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBGUFunctionLibrary::BGUBeginDeferredActorSpawnFromClass(const class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUBeginDeferredActorSpawnFromClass"); Params::BGUFunctionLibrary_BGUBeginDeferredActorSpawnFromClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.SpawnTransform = std::move(SpawnTransform); Parms.CollisionHandlingOverride = CollisionHandlingOverride; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUBeginDeferredActorSpawnFromClassWithName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESpawnActorCollisionHandlingMethod CollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevel* OverrideLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBGUFunctionLibrary::BGUBeginDeferredActorSpawnFromClassWithName(const class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, class FName ActorName, class ULevel* OverrideLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUBeginDeferredActorSpawnFromClassWithName"); Params::BGUFunctionLibrary_BGUBeginDeferredActorSpawnFromClassWithName Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.SpawnTransform = std::move(SpawnTransform); Parms.CollisionHandlingOverride = CollisionHandlingOverride; Parms.Owner = Owner; Parms.ActorName = ActorName; Parms.OverrideLevel = OverrideLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUCalcBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* StaticMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUCalcBounds(class UPrimitiveComponent* StaticMesh, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUCalcBounds"); Params::BGUFunctionLibrary_BGUCalcBounds Parms{}; Parms.StaticMesh = StaticMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); if (SphereRadius != nullptr) *SphereRadius = Parms.SphereRadius; } // Function b1.BGUFunctionLibrary.BGUFindFirstActorWithTag // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBGUFunctionLibrary::BGUFindFirstActorWithTag(const class UObject* WorldContextObject, class FName TagName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUFindFirstActorWithTag"); Params::BGUFunctionLibrary_BGUFindFirstActorWithTag Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TagName = TagName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUFinishSpawningActor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBGUFunctionLibrary::BGUFinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUFinishSpawningActor"); Params::BGUFunctionLibrary_BGUFinishSpawningActor Parms{}; Parms.Actor = Actor; Parms.SpawnTransform = std::move(SpawnTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUFlushLevelStreamingOnlyVisibility // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUFlushLevelStreamingOnlyVisibility(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUFlushLevelStreamingOnlyVisibility"); Params::BGUFunctionLibrary_BGUFlushLevelStreamingOnlyVisibility Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUGenComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* UBGUFunctionLibrary::BGUGenComponent(class AActor* Actor, TSubclassOf ActorComponentClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGenComponent"); Params::BGUFunctionLibrary_BGUGenComponent Parms{}; Parms.Actor = Actor; Parms.ActorComponentClass = ActorComponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGenComponentAndAdd // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* UBGUFunctionLibrary::BGUGenComponentAndAdd(class AActor* Actor, TSubclassOf ActorComponentClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGenComponentAndAdd"); Params::BGUFunctionLibrary_BGUGenComponentAndAdd Parms{}; Parms.Actor = Actor; Parms.ActorComponentClass = ActorComponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGenProceduralLevel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& WorldAssetName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InLevelTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreaming* UBGUFunctionLibrary::BGUGenProceduralLevel(class UObject* WorldContextObject, const class FName& WorldAssetName, const class FName& InLevelName, const struct FTransform& InLevelTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGenProceduralLevel"); Params::BGUFunctionLibrary_BGUGenProceduralLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorldAssetName = WorldAssetName; Parms.InLevelName = InLevelName; Parms.InLevelTransform = std::move(InLevelTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetActiveMontagePosition // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class ABGUCharacter* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibrary::BGUGetActiveMontagePosition(const class ABGUCharacter* Actor, const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetActiveMontagePosition"); Params::BGUFunctionLibrary_BGUGetActiveMontagePosition Parms{}; Parms.Actor = Actor; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetAllActorsWithTagInRangeSorted // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* CenterActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Range (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUGetAllActorsWithTagInRangeSorted(class AActor* CenterActor, class FName TagName, int32 Range, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetAllActorsWithTagInRangeSorted"); Params::BGUFunctionLibrary_BGUGetAllActorsWithTagInRangeSorted Parms{}; Parms.CenterActor = CenterActor; Parms.TagName = TagName; Parms.Range = Range; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetHitResultActor // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FActorInstanceHandle& ActorInstanceHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBGUFunctionLibrary::BGUGetHitResultActor(const struct FActorInstanceHandle& ActorInstanceHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetHitResultActor"); Params::BGUFunctionLibrary_BGUGetHitResultActor Parms{}; Parms.ActorInstanceHandle = std::move(ActorInstanceHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetMontageSectionLengthByIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibrary::BGUGetMontageSectionLengthByIndex(class AActor* Unit, class UAnimMontage* AnimMontage, int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetMontageSectionLengthByIndex"); Params::BGUFunctionLibrary_BGUGetMontageSectionLengthByIndex Parms{}; Parms.Unit = Unit; Parms.AnimMontage = AnimMontage; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetMontageSectionLengthByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibrary::BGUGetMontageSectionLengthByName(class AActor* Unit, class UAnimMontage* AnimMontage, class FName SectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetMontageSectionLengthByName"); Params::BGUFunctionLibrary_BGUGetMontageSectionLengthByName Parms{}; Parms.Unit = Unit; Parms.AnimMontage = AnimMontage; Parms.SectionName = SectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetMontageSectionStartAndEndTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutStartTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutEndTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUGetMontageSectionStartAndEndTime(class UAnimMontage* AnimMontage, class FName SectionName, float* OutStartTime, float* OutEndTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetMontageSectionStartAndEndTime"); Params::BGUFunctionLibrary_BGUGetMontageSectionStartAndEndTime Parms{}; Parms.AnimMontage = AnimMontage; Parms.SectionName = SectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStartTime != nullptr) *OutStartTime = Parms.OutStartTime; if (OutEndTime != nullptr) *OutEndTime = Parms.OutEndTime; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetMontageSectionTimeLeftFromPos // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibrary::BGUGetMontageSectionTimeLeftFromPos(class AActor* Unit, class UAnimMontage* AnimMontage, float position) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetMontageSectionTimeLeftFromPos"); Params::BGUFunctionLibrary_BGUGetMontageSectionTimeLeftFromPos Parms{}; Parms.Unit = Unit; Parms.AnimMontage = AnimMontage; Parms.position = position; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetSkeletalMeshSimulatedBodiesBelowNum // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* SkeletalMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUFunctionLibrary::BGUGetSkeletalMeshSimulatedBodiesBelowNum(class USkeletalMeshComponent* SkeletalMesh, class FName BoneName, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetSkeletalMeshSimulatedBodiesBelowNum"); Params::BGUFunctionLibrary_BGUGetSkeletalMeshSimulatedBodiesBelowNum Parms{}; Parms.SkeletalMesh = SkeletalMesh; Parms.BoneName = BoneName; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetTeamID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUFunctionLibrary::BGUGetTeamID(class AActor* Unit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetTeamID"); Params::BGUFunctionLibrary_BGUGetTeamID Parms{}; Parms.Unit = Unit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUGetWindParameters_GameThread // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* position (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutSpeed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutMinGustAmt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutMaxGustAmt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUGetWindParameters_GameThread(class AActor* WorldContext, struct FVector* position, struct FVector* OutDirection, float* OutSpeed, float* OutMinGustAmt, float* OutMaxGustAmt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetWindParameters_GameThread"); Params::BGUFunctionLibrary_BGUGetWindParameters_GameThread Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (position != nullptr) *position = std::move(Parms.position); if (OutDirection != nullptr) *OutDirection = std::move(Parms.OutDirection); if (OutSpeed != nullptr) *OutSpeed = Parms.OutSpeed; if (OutMinGustAmt != nullptr) *OutMinGustAmt = Parms.OutMinGustAmt; if (OutMaxGustAmt != nullptr) *OutMaxGustAmt = Parms.OutMaxGustAmt; } // Function b1.BGUFunctionLibrary.BGUHasFuncName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* StopAtClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUHasFuncName(class FName FuncName, class UObject* Object, class UClass* StopAtClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUHasFuncName"); Params::BGUFunctionLibrary_BGUHasFuncName Parms{}; Parms.FuncName = FuncName; Parms.Object = Object; Parms.StopAtClass = StopAtClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUIsExistFile // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUIsExistFile(const class FString& Path) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUIsExistFile"); Params::BGUFunctionLibrary_BGUIsExistFile Parms{}; Parms.Path = std::move(Path); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGULoadStreamLevel // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* CallbackTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& CallbackFunc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ActionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Linkage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGULoadStreamLevel(class UObject* WorldContextObject, const class FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, class UObject* CallbackTarget, const class FName& CallbackFunc, int32 ActionID, int32 Linkage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGULoadStreamLevel"); Params::BGUFunctionLibrary_BGULoadStreamLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; Parms.CallbackTarget = CallbackTarget; Parms.CallbackFunc = CallbackFunc; Parms.ActionID = ActionID; Parms.Linkage = Linkage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUMergeSkeletalMesh // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class USkeletalMesh* InMergeMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InSrcMeshList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 StripTopLODS (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMeshBufferAccess MeshBufferAccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUMergeSkeletalMesh(class USkeletalMesh* InMergeMesh, const TArray& InSrcMeshList, int32 StripTopLODS, EMeshBufferAccess MeshBufferAccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUMergeSkeletalMesh"); Params::BGUFunctionLibrary_BGUMergeSkeletalMesh Parms{}; Parms.InMergeMesh = InMergeMesh; Parms.InSrcMeshList = std::move(InSrcMeshList); Parms.StripTopLODS = StripTopLODS; Parms.MeshBufferAccess = MeshBufferAccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUNavigationCalPathCost // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PathStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PathEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* PathCost (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUNavigationCalPathCost(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, float* PathCost, class AController* Querier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUNavigationCalPathCost"); Params::BGUFunctionLibrary_BGUNavigationCalPathCost Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PathStart = std::move(PathStart); Parms.PathEnd = std::move(PathEnd); Parms.Querier = Querier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathCost != nullptr) *PathCost = Parms.PathCost; } // Function b1.BGUFunctionLibrary.BGUNavigationRaycast // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RayStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RayEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUNavigationRaycast(class UObject* WorldContextObject, const struct FVector& RayStart, const struct FVector& RayEnd, struct FVector* HitLocation, TSubclassOf FilterClass, class AController* Querier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUNavigationRaycast"); Params::BGUFunctionLibrary_BGUNavigationRaycast Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.RayStart = std::move(RayStart); Parms.RayEnd = std::move(RayEnd); Parms.FilterClass = FilterClass; Parms.Querier = Querier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUPerlinNoise1D // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibrary::BGUPerlinNoise1D(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUPerlinNoise1D"); Params::BGUFunctionLibrary_BGUPerlinNoise1D Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUPlayerCtrlerGetViewPoint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerCtrler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* out_Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* out_Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUPlayerCtrlerGetViewPoint(class APlayerController* PlayerCtrler, struct FVector* out_Location, struct FRotator* out_Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUPlayerCtrlerGetViewPoint"); Params::BGUFunctionLibrary_BGUPlayerCtrlerGetViewPoint Parms{}; Parms.PlayerCtrler = PlayerCtrler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (out_Location != nullptr) *out_Location = std::move(Parms.out_Location); if (out_Rotation != nullptr) *out_Rotation = std::move(Parms.out_Rotation); } // Function b1.BGUFunctionLibrary.BGUProcessLatentActions // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUProcessLatentActions(class UObject* WorldContextObject, class UObject* InObject, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUProcessLatentActions"); Params::BGUFunctionLibrary_BGUProcessLatentActions Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InObject = InObject; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUProjectPointToNavigation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* ProjectedLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& QueryExtent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUProjectPointToNavigation(class UObject* WorldContextObject, const struct FVector& Point, struct FVector* ProjectedLocation, class ANavigationData* NavData, TSubclassOf FilterClass, const struct FVector& QueryExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUProjectPointToNavigation"); Params::BGUFunctionLibrary_BGUProjectPointToNavigation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Point = std::move(Point); Parms.NavData = NavData; Parms.FilterClass = FilterClass; Parms.QueryExtent = std::move(QueryExtent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ProjectedLocation != nullptr) *ProjectedLocation = std::move(Parms.ProjectedLocation); return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGURenameActorComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UActorComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGURenameActorComponent(class UActorComponent* Comp, const class FString& NewName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGURenameActorComponent"); Params::BGUFunctionLibrary_BGURenameActorComponent Parms{}; Parms.Comp = Comp; Parms.NewName = std::move(NewName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUResetActorVelocity // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUResetActorVelocity(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUResetActorVelocity"); Params::BGUFunctionLibrary_BGUResetActorVelocity Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUResetGeometryCollectionComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGeometryCollectionComponent* GeometryCollectionComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUResetGeometryCollectionComponent(class UGeometryCollectionComponent* GeometryCollectionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUResetGeometryCollectionComponent"); Params::BGUFunctionLibrary_BGUResetGeometryCollectionComponent Parms{}; Parms.GeometryCollectionComponent = GeometryCollectionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUResetToDefaultBoomCameraLagSpeed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUResetToDefaultBoomCameraLagSpeed(class AActor* PlayerCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUResetToDefaultBoomCameraLagSpeed"); Params::BGUFunctionLibrary_BGUResetToDefaultBoomCameraLagSpeed Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUSaveUnitAttrToFile // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Overwrite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUSaveUnitAttrToFile(const class FString& Name_0, const class FString& Text, bool Overwrite) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSaveUnitAttrToFile"); Params::BGUFunctionLibrary_BGUSaveUnitAttrToFile Parms{}; Parms.Name_0 = std::move(Name_0); Parms.Text = std::move(Text); Parms.Overwrite = Overwrite; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUSeparatingAxisPointCheck // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const TArray& InPolyVertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& InBoxCenter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InBoxExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInCalcLeastPenetration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUSeparatingAxisPointCheck(const TArray& InPolyVertices, const struct FVector& InBoxCenter, const struct FVector& InBoxExtent, bool bInCalcLeastPenetration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSeparatingAxisPointCheck"); Params::BGUFunctionLibrary_BGUSeparatingAxisPointCheck Parms{}; Parms.InPolyVertices = std::move(InPolyVertices); Parms.InBoxCenter = std::move(InBoxCenter); Parms.InBoxExtent = std::move(InBoxExtent); Parms.bInCalcLeastPenetration = bInCalcLeastPenetration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUSetActiveMontagePosition // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class ABGUCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float position (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUSetActiveMontagePosition(const class ABGUCharacter* Character, const class UAnimMontage* Montage, const float position) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetActiveMontagePosition"); Params::BGUFunctionLibrary_BGUSetActiveMontagePosition Parms{}; Parms.Character = Character; Parms.Montage = Montage; Parms.position = position; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUSetEnableGravity // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* TargetMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUSetEnableGravity(class USkeletalMeshComponent* TargetMesh, bool bEnableGravity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetEnableGravity"); Params::BGUFunctionLibrary_BGUSetEnableGravity Parms{}; Parms.TargetMesh = TargetMesh; Parms.bEnableGravity = bEnableGravity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUSetLinearColorParameterValueToMesh // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMeshComponent* MeshInst (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LinearColorParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUSetLinearColorParameterValueToMesh(class UMeshComponent* MeshInst, const class FName ParameterName, const struct FLinearColor& LinearColorParameterValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetLinearColorParameterValueToMesh"); Params::BGUFunctionLibrary_BGUSetLinearColorParameterValueToMesh Parms{}; Parms.MeshInst = MeshInst; Parms.ParameterName = ParameterName; Parms.LinearColorParameterValue = std::move(LinearColorParameterValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUSetTressFXAssetAndMaterial // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UTressFXComponent* TFXComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTressFXAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstance* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUSetTressFXAssetAndMaterial(class UTressFXComponent* TFXComp, class UTressFXAsset* Asset, class UMaterialInstance* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetTressFXAssetAndMaterial"); Params::BGUFunctionLibrary_BGUSetTressFXAssetAndMaterial Parms{}; Parms.TFXComp = TFXComp; Parms.Asset = Asset; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUSetValueToCurveFloat // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UCurveFloat* CurveFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERichCurveInterpMode InterpMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUSetValueToCurveFloat(class UCurveFloat* CurveFloat, float Key, float Value, ERichCurveInterpMode InterpMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetValueToCurveFloat"); Params::BGUFunctionLibrary_BGUSetValueToCurveFloat Parms{}; Parms.CurveFloat = CurveFloat; Parms.Key = Key; Parms.Value = Value; Parms.InterpMode = InterpMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUSetValueToCurveVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UCurveVector* CurveVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERichCurveInterpMode InterpMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUSetValueToCurveVector(class UCurveVector* CurveVector, float Key, const struct FVector& Value, ERichCurveInterpMode InterpMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetValueToCurveVector"); Params::BGUFunctionLibrary_BGUSetValueToCurveVector Parms{}; Parms.CurveVector = CurveVector; Parms.Key = Key; Parms.Value = std::move(Value); Parms.InterpMode = InterpMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUShapeSweepMultiByObjectType // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UShapeComponent* ShapeComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUShapeSweepMultiByObjectType(const class UShapeComponent* ShapeComp, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUShapeSweepMultiByObjectType"); Params::BGUFunctionLibrary_BGUShapeSweepMultiByObjectType Parms{}; Parms.ShapeComp = ShapeComp; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUSKMeshContainSocket // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* SkMeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::BGUSKMeshContainSocket(class USkeletalMeshComponent* SkMeshComp, class FName SocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSKMeshContainSocket"); Params::BGUFunctionLibrary_BGUSKMeshContainSocket Parms{}; Parms.SkMeshComp = SkMeshComp; Parms.SocketName = SocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.BGUUnloadStreamLevel // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* CallbackTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& CallbackFunc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ActionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Linkage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUUnloadStreamLevel(class UObject* WorldContextObject, const class FName& LevelName, bool bShouldBlockOnUnload, class UObject* CallbackTarget, const class FName& CallbackFunc, int32 ActionID, int32 Linkage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUUnloadStreamLevel"); Params::BGUFunctionLibrary_BGUUnloadStreamLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.bShouldBlockOnUnload = bShouldBlockOnUnload; Parms.CallbackTarget = CallbackTarget; Parms.CallbackFunc = CallbackFunc; Parms.ActionID = ActionID; Parms.Linkage = Linkage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUUpdateLevelStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UWorld* CurWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUUpdateLevelStreaming(class UWorld* CurWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUUpdateLevelStreaming"); Params::BGUFunctionLibrary_BGUUpdateLevelStreaming Parms{}; Parms.CurWorld = CurWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BGUWoodTestCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScaleRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::BGUWoodTestCharacter(class AActor* Character, class UAnimMontage* Montage, float ScaleRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUWoodTestCharacter"); Params::BGUFunctionLibrary_BGUWoodTestCharacter Parms{}; Parms.Character = Character; Parms.Montage = Montage; Parms.ScaleRate = ScaleRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.BonesSphereMask // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* TargetSkeletalMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFunctionLibrary::BonesSphereMask(class USkeletalMeshComponent* TargetSkeletalMesh, float Radius, const struct FVector& WorldPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BonesSphereMask"); Params::BGUFunctionLibrary_BonesSphereMask Parms{}; Parms.TargetSkeletalMesh = TargetSkeletalMesh; Parms.Radius = Radius; Parms.WorldPosition = std::move(WorldPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.CalculateMontageCostValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const TArray& MontageList (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray& BoneNameList (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::CalculateMontageCostValue(const TArray& MontageList, const TArray& BoneNameList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "CalculateMontageCostValue"); Params::BGUFunctionLibrary_CalculateMontageCostValue Parms{}; Parms.MontageList = std::move(MontageList); Parms.BoneNameList = std::move(BoneNameList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.DrawDebugString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TextLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::DrawDebugString(const class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "DrawDebugString"); Params::BGUFunctionLibrary_DrawDebugString Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextLocation = std::move(TextLocation); Parms.Text = std::move(Text); Parms.TestBaseActor = TestBaseActor; Parms.TextColor = std::move(TextColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.ForceLoadTileLOD // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& TileName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SwitchOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::ForceLoadTileLOD(class UObject* WorldContext, const class FString& TileName, int32 SwitchOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "ForceLoadTileLOD"); Params::BGUFunctionLibrary_ForceLoadTileLOD Parms{}; Parms.WorldContext = WorldContext; Parms.TileName = std::move(TileName); Parms.SwitchOn = SwitchOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.GetAllActorsInLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ULevel* Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFunctionLibrary::GetAllActorsInLevel(class ULevel* Level) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAllActorsInLevel"); Params::BGUFunctionLibrary_GetAllActorsInLevel Parms{}; Parms.Level = Level; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetAllActorsInWorld // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFunctionLibrary::GetAllActorsInWorld(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAllActorsInWorld"); Params::BGUFunctionLibrary_GetAllActorsInWorld Parms{}; Parms.World = World; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetAllAssetDependencies // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FName SelectedPackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFunctionLibrary::GetAllAssetDependencies(class FName SelectedPackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAllAssetDependencies"); Params::BGUFunctionLibrary_GetAllAssetDependencies Parms{}; Parms.SelectedPackageName = SelectedPackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetAllAssetReference // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FName SelectedPackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFunctionLibrary::GetAllAssetReference(class FName SelectedPackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAllAssetReference"); Params::BGUFunctionLibrary_GetAllAssetReference Parms{}; Parms.SelectedPackageName = SelectedPackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetAssetLongPackageName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& ClassName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AssetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBGUFunctionLibrary::GetAssetLongPackageName(const class FName& ClassName, const class FString& AssetName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAssetLongPackageName"); Params::BGUFunctionLibrary_GetAssetLongPackageName Parms{}; Parms.ClassName = ClassName; Parms.AssetName = std::move(AssetName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetLevelStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFunctionLibrary::GetLevelStreaming(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetLevelStreaming"); Params::BGUFunctionLibrary_GetLevelStreaming Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetLevelStreamingFromWorld // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFunctionLibrary::GetLevelStreamingFromWorld(const class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetLevelStreamingFromWorld"); Params::BGUFunctionLibrary_GetLevelStreamingFromWorld Parms{}; Parms.World = World; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetLevelStreamingLevelTransformByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UBGUFunctionLibrary::GetLevelStreamingLevelTransformByName(class UObject* WorldContextObject, const class FName& LevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetLevelStreamingLevelTransformByName"); Params::BGUFunctionLibrary_GetLevelStreamingLevelTransformByName Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetLevelStreamingState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UBGUFunctionLibrary::GetLevelStreamingState(class UObject* WorldContextObject, const class FName& LevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetLevelStreamingState"); Params::BGUFunctionLibrary_GetLevelStreamingState Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetNearestBoneName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* TargetSkeletalMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& OptionalWhiteList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBGUFunctionLibrary::GetNearestBoneName(class USkeletalMeshComponent* TargetSkeletalMesh, const struct FVector& WorldPosition, const TArray& OptionalWhiteList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetNearestBoneName"); Params::BGUFunctionLibrary_GetNearestBoneName Parms{}; Parms.TargetSkeletalMesh = TargetSkeletalMesh; Parms.WorldPosition = std::move(WorldPosition); Parms.OptionalWhiteList = std::move(OptionalWhiteList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UBGUFunctionLibrary::GetPlayerCharacter(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetPlayerCharacter"); Params::BGUFunctionLibrary_GetPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.GetStreamingVolumeBounds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class ULevelStreaming* LevelStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox UBGUFunctionLibrary::GetStreamingVolumeBounds(class ULevelStreaming* LevelStreaming) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetStreamingVolumeBounds"); Params::BGUFunctionLibrary_GetStreamingVolumeBounds Parms{}; Parms.LevelStreaming = LevelStreaming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.MoveLevel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InWorldOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bActorOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::MoveLevel(class UObject* WorldContextObject, const class FName& LevelName, const struct FVector& InWorldOffset, bool bActorOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "MoveLevel"); Params::BGUFunctionLibrary_MoveLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.InWorldOffset = std::move(InWorldOffset); Parms.bActorOnly = bActorOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.RemoveActorComponentFromLevelActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* TargetLevelActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* InActorComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::RemoveActorComponentFromLevelActor(class AActor* TargetLevelActor, class UActorComponent* InActorComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "RemoveActorComponentFromLevelActor"); Params::BGUFunctionLibrary_RemoveActorComponentFromLevelActor Parms{}; Parms.TargetLevelActor = TargetLevelActor; Parms.InActorComponent = InActorComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.RemoveLevelStreaming // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::RemoveLevelStreaming(class UObject* WorldContextObject, const class FName& LevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "RemoveLevelStreaming"); Params::BGUFunctionLibrary_RemoveLevelStreaming Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.SerializeActorComponentToLevelActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* TargetLevelActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* InActorComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::SerializeActorComponentToLevelActor(class AActor* TargetLevelActor, class UActorComponent* InActorComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SerializeActorComponentToLevelActor"); Params::BGUFunctionLibrary_SerializeActorComponentToLevelActor Parms{}; Parms.TargetLevelActor = TargetLevelActor; Parms.InActorComponent = InActorComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.SetAllBodiesBelowSimulatePhysics // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* TargetMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::SetAllBodiesBelowSimulatePhysics(class USkeletalMeshComponent* TargetMesh, const class FName& InBoneName, bool bNewSimulate, bool bIncludeSelf, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SetAllBodiesBelowSimulatePhysics"); Params::BGUFunctionLibrary_SetAllBodiesBelowSimulatePhysics Parms{}; Parms.TargetMesh = TargetMesh; Parms.InBoneName = InBoneName; Parms.bNewSimulate = bNewSimulate; Parms.bIncludeSelf = bIncludeSelf; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.SetBodyBonePhysic // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* TargetMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool NewBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::SetBodyBonePhysic(class USkeletalMeshComponent* TargetMesh, class FName BoneName, bool NewBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SetBodyBonePhysic"); Params::BGUFunctionLibrary_SetBodyBonePhysic Parms{}; Parms.TargetMesh = TargetMesh; Parms.BoneName = BoneName; Parms.NewBool = NewBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.SetIKValid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool NewValid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::SetIKValid(class ACharacter* Character, bool NewValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SetIKValid"); Params::BGUFunctionLibrary_SetIKValid Parms{}; Parms.Character = Character; Parms.NewValid = NewValid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.SetLocalKinematics // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* TargetMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool NewBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::SetLocalKinematics(class USkeletalMeshComponent* TargetMesh, bool NewBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SetLocalKinematics"); Params::BGUFunctionLibrary_SetLocalKinematics Parms{}; Parms.TargetMesh = TargetMesh; Parms.NewBool = NewBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.SphereComponentInitRadius // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USphereComponent* SphereComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibrary::SphereComponentInitRadius(class USphereComponent* SphereComp, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SphereComponentInitRadius"); Params::BGUFunctionLibrary_SphereComponentInitRadius Parms{}; Parms.SphereComp = SphereComp; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibrary.VolumeEncompassPoint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AVolume* Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutDistanceToPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibrary::VolumeEncompassPoint(class AVolume* Volume, const struct FVector& Point, float SphereRadius, float* OutDistanceToPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "VolumeEncompassPoint"); Params::BGUFunctionLibrary_VolumeEncompassPoint Parms{}; Parms.Volume = Volume; Parms.Point = std::move(Point); Parms.SphereRadius = SphereRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDistanceToPoint != nullptr) *OutDistanceToPoint = Parms.OutDistanceToPoint; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.WrapHitResult // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const struct FHitResult& HitResult (Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FUStGSHitResult ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FUStGSHitResult UBGUFunctionLibrary::WrapHitResult(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibrary", "WrapHitResult"); Params::BGUFunctionLibrary_WrapHitResult Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibrary.MakeUniqueTamerMonsterName // (Final, Native, Public, BlueprintCallable) // Parameters: // class ULevel* SpawnLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBaseName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBGUFunctionLibrary::MakeUniqueTamerMonsterName(class ULevel* SpawnLevel, class FName InBaseName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFunctionLibrary", "MakeUniqueTamerMonsterName"); Params::BGUFunctionLibrary_MakeUniqueTamerMonsterName Parms{}; Parms.SpawnLevel = SpawnLevel; Parms.InBaseName = InBaseName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.AddNotifyPreloadedAsset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Notify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::AddNotifyPreloadedAsset(class UObject* Notify, class UObject* Asset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "AddNotifyPreloadedAsset"); Params::BGUFunctionLibraryForCS_AddNotifyPreloadedAsset Parms{}; Parms.Notify = Notify; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUBindOnActorBeginOverlapEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUBindOnActorBeginOverlapEvent(class AActor* Actor, class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnActorBeginOverlapEvent"); Params::BGUFunctionLibraryForCS_BGUBindOnActorBeginOverlapEvent Parms{}; Parms.Actor = Actor; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUBindOnActorEndOverlapEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUBindOnActorEndOverlapEvent(class AActor* Actor, class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnActorEndOverlapEvent"); Params::BGUFunctionLibraryForCS_BGUBindOnActorEndOverlapEvent Parms{}; Parms.Actor = Actor; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUBindOnAllSetLevelsStateFinished // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUBindOnAllSetLevelsStateFinished(class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnAllSetLevelsStateFinished"); Params::BGUFunctionLibraryForCS_BGUBindOnAllSetLevelsStateFinished Parms{}; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUBindOnComponentBeginOverlapEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUBindOnComponentBeginOverlapEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnComponentBeginOverlapEvent"); Params::BGUFunctionLibraryForCS_BGUBindOnComponentBeginOverlapEvent Parms{}; Parms.Comp = Comp; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUBindOnComponentEndOverlapEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUBindOnComponentEndOverlapEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnComponentEndOverlapEvent"); Params::BGUFunctionLibraryForCS_BGUBindOnComponentEndOverlapEvent Parms{}; Parms.Comp = Comp; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUBindOnComponentHitEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Func_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUBindOnComponentHitEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName Func_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnComponentHitEvent"); Params::BGUFunctionLibraryForCS_BGUBindOnComponentHitEvent Parms{}; Parms.Comp = Comp; Parms.Obj = Obj; Parms.Func_0 = Func_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUBindOnSetLevelsStateFinished // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUBindOnSetLevelsStateFinished(class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnSetLevelsStateFinished"); Params::BGUFunctionLibraryForCS_BGUBindOnSetLevelsStateFinished Parms{}; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUComputeActorHitMovePenetration // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&OverlappedOtherActorInfos (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float SelfWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PlaneNormalVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxComputeRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Epsilon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBGUFunctionLibraryForCS::BGUComputeActorHitMovePenetration(class AActor* SelfActor, const TArray& OverlappedOtherActorInfos, float SelfWeight, const struct FVector& PlaneNormalVector, int32 MaxComputeRound, float Epsilon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUComputeActorHitMovePenetration"); Params::BGUFunctionLibraryForCS_BGUComputeActorHitMovePenetration Parms{}; Parms.SelfActor = SelfActor; Parms.OverlappedOtherActorInfos = std::move(OverlappedOtherActorInfos); Parms.SelfWeight = SelfWeight; Parms.PlaneNormalVector = std::move(PlaneNormalVector); Parms.MaxComputeRound = MaxComputeRound; Parms.Epsilon = Epsilon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUCreateLandscapeHeightMap // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ALandscape* Landscape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PackageName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AssetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UBGUFunctionLibraryForCS::BGUCreateLandscapeHeightMap(class ALandscape* Landscape, const class FString& PackageName, const class FString& AssetName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUCreateLandscapeHeightMap"); Params::BGUFunctionLibraryForCS_BGUCreateLandscapeHeightMap Parms{}; Parms.Landscape = Landscape; Parms.PackageName = std::move(PackageName); Parms.AssetName = std::move(AssetName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUDrawDebugAnnularSector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawDebugAnnularSector(const class UWorld* World, const struct FVector& CenterPos, const struct FVector& Direction, float InnerRadius, float OuterRadius, float HalfAngle, const struct FColor& Color, float Duration, float Thickness, int32 Segments) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugAnnularSector"); Params::BGUFunctionLibraryForCS_BGUDrawDebugAnnularSector Parms{}; Parms.World = World; Parms.CenterPos = std::move(CenterPos); Parms.Direction = std::move(Direction); Parms.InnerRadius = InnerRadius; Parms.OuterRadius = OuterRadius; Parms.HalfAngle = HalfAngle; Parms.Color = std::move(Color); Parms.Duration = Duration; Parms.Thickness = Thickness; Parms.Segments = Segments; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUDrawDebugCircle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Raidus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawDebugCircle(const class UWorld* World, const struct FVector& CenterPos, float Raidus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugCircle"); Params::BGUFunctionLibraryForCS_BGUDrawDebugCircle Parms{}; Parms.World = World; Parms.CenterPos = std::move(CenterPos); Parms.Raidus = Raidus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUDrawDebugCircleEx // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Raidus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KeepTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawDebugCircleEx(const class UWorld* World, const struct FVector& CenterPos, float Raidus, float KeepTime, const struct FColor& Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugCircleEx"); Params::BGUFunctionLibraryForCS_BGUDrawDebugCircleEx Parms{}; Parms.World = World; Parms.CenterPos = std::move(CenterPos); Parms.Raidus = Raidus; Parms.KeepTime = KeepTime; Parms.Color = std::move(Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUDrawDebugRect // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawDebugRect(const class UWorld* World, const struct FVector& CenterPos, const struct FVector& Direction, float Width, float Length) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugRect"); Params::BGUFunctionLibraryForCS_BGUDrawDebugRect Parms{}; Parms.World = World; Parms.CenterPos = std::move(CenterPos); Parms.Direction = std::move(Direction); Parms.Width = Width; Parms.Length = Length; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUDrawDebugSphere // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Raidus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawDebugSphere(const class UWorld* World, const struct FVector& CenterPos, float Raidus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugSphere"); Params::BGUFunctionLibraryForCS_BGUDrawDebugSphere Parms{}; Parms.World = World; Parms.CenterPos = std::move(CenterPos); Parms.Raidus = Raidus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUDrawDebugSphereEx // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Raidus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KeepTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawDebugSphereEx(const class UWorld* World, const struct FVector& CenterPos, float Raidus, float KeepTime, const struct FColor& Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugSphereEx"); Params::BGUFunctionLibraryForCS_BGUDrawDebugSphereEx Parms{}; Parms.World = World; Parms.CenterPos = std::move(CenterPos); Parms.Raidus = Raidus; Parms.KeepTime = KeepTime; Parms.Color = std::move(Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUDrawLineArrow // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawLineArrow(const class UWorld* World, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawLineArrow"); Params::BGUFunctionLibraryForCS_BGUDrawLineArrow Parms{}; Parms.World = World; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.ArrowSize = ArrowSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUDrawLineArrowEx // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawLineArrowEx(const class UWorld* World, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FColor& Color, bool IsPersistentLines, float LifeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawLineArrowEx"); Params::BGUFunctionLibraryForCS_BGUDrawLineArrowEx Parms{}; Parms.World = World; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.ArrowSize = ArrowSize; Parms.Color = std::move(Color); Parms.IsPersistentLines = IsPersistentLines; Parms.LifeTime = LifeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUDrawSphereSweep // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Start (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& End (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawSphereSweep(const class UWorld* World, const struct FTransform& Start, const struct FTransform& End, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawSphereSweep"); Params::BGUFunctionLibraryForCS_BGUDrawSphereSweep Parms{}; Parms.World = World; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BguDrawSphereSweepWithColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Start (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& End (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BguDrawSphereSweepWithColor(const class UWorld* World, const struct FTransform& Start, const struct FTransform& End, float Radius, const struct FColor& Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BguDrawSphereSweepWithColor"); Params::BGUFunctionLibraryForCS_BguDrawSphereSweepWithColor Parms{}; Parms.World = World; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.Color = std::move(Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUDrawSweepCheckShape // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUDrawSweepCheckShape(const class UWorld* World, const struct FVector& CenterPos, const struct FQuat& Rot, const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawSweepCheckShape"); Params::BGUFunctionLibraryForCS_BGUDrawSweepCheckShape Parms{}; Parms.World = World; Parms.CenterPos = std::move(CenterPos); Parms.Rot = std::move(Rot); Parms.SweepCheckShapeInfo = std::move(SweepCheckShapeInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BguDrawSweepCheckShapeWithColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BguDrawSweepCheckShapeWithColor(const class UWorld* World, const struct FVector& CenterPos, const struct FQuat& Rot, const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo, const struct FColor& Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BguDrawSweepCheckShapeWithColor"); Params::BGUFunctionLibraryForCS_BguDrawSweepCheckShapeWithColor Parms{}; Parms.World = World; Parms.CenterPos = std::move(CenterPos); Parms.Rot = std::move(Rot); Parms.SweepCheckShapeInfo = std::move(SweepCheckShapeInfo); Parms.Color = std::move(Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUEnableActorTick // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUEnableActorTick(class AActor* Actor, bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUEnableActorTick"); Params::BGUFunctionLibraryForCS_BGUEnableActorTick Parms{}; Parms.Actor = Actor; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUExceutePyCode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& PyPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUExceutePyCode(const class FString& PyPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUExceutePyCode"); Params::BGUFunctionLibraryForCS_BGUExceutePyCode Parms{}; Parms.PyPath = std::move(PyPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUGetActorLevelName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGUFunctionLibraryForCS::BGUGetActorLevelName(class AActor* Unit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetActorLevelName"); Params::BGUFunctionLibraryForCS_BGUGetActorLevelName Parms{}; Parms.Unit = Unit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetAIStimulusWasSuccessfullySensed // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUGetAIStimulusWasSuccessfullySensed(const struct FAIStimulus& Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetAIStimulusWasSuccessfullySensed"); Params::BGUFunctionLibraryForCS_BGUGetAIStimulusWasSuccessfullySensed Parms{}; Parms.Stimulus = std::move(Stimulus); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetAllActorsFromGroupActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* GroupActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRecurse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUFunctionLibraryForCS::BGUGetAllActorsFromGroupActor(class AActor* GroupActor, bool bRecurse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetAllActorsFromGroupActor"); Params::BGUFunctionLibraryForCS_BGUGetAllActorsFromGroupActor Parms{}; Parms.GroupActor = GroupActor; Parms.bRecurse = bRecurse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetBodyRadius // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* SkMeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bGetWelded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibraryForCS::BGUGetBodyRadius(class USkeletalMeshComponent* SkMeshComp, class FName BoneName, bool bGetWelded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetBodyRadius"); Params::BGUFunctionLibraryForCS_BGUGetBodyRadius Parms{}; Parms.SkMeshComp = SkMeshComp; Parms.BoneName = BoneName; Parms.bGetWelded = bGetWelded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* PrimComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUGetBounds(class UPrimitiveComponent* PrimComp, struct FVector* Origin, struct FVector* BoxExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetBounds"); Params::BGUFunctionLibraryForCS_BGUGetBounds Parms{}; Parms.PrimComp = PrimComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function b1.BGUFunctionLibraryForCS.BGUGetCurActiveMontageInstID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUFunctionLibraryForCS::BGUGetCurActiveMontageInstID(class UAnimInstance* AnimInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetCurActiveMontageInstID"); Params::BGUFunctionLibraryForCS_BGUGetCurActiveMontageInstID Parms{}; Parms.AnimInstance = AnimInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetCurrentTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibraryForCS::BGUGetCurrentTime(class UObject* WorldContextObject, bool* IsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetCurrentTime"); Params::BGUFunctionLibraryForCS_BGUGetCurrentTime Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetFloatValueTableRow // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UDataTable* DataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGSFloatValueTableRow* Result (Parm, OutParm, NativeAccessSpecifierPublic) // const class FString& ContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWarnIfRowMissing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUGetFloatValueTableRow(class UDataTable* DataTable, class FName RowName, struct FGSFloatValueTableRow* Result, const class FString& ContextString, bool bWarnIfRowMissing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetFloatValueTableRow"); Params::BGUFunctionLibraryForCS_BGUGetFloatValueTableRow Parms{}; Parms.DataTable = DataTable; Parms.RowName = RowName; Parms.ContextString = std::move(ContextString); Parms.bWarnIfRowMissing = bWarnIfRowMissing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetIsBuildShipping // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUGetIsBuildShipping() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsBuildShipping"); Params::BGUFunctionLibraryForCS_BGUGetIsBuildShipping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetIsEditor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUGetIsEditor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsEditor"); Params::BGUFunctionLibraryForCS_BGUGetIsEditor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetIsInEditorPreview // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUGetIsInEditorPreview(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsInEditorPreview"); Params::BGUFunctionLibraryForCS_BGUGetIsInEditorPreview Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetIsInGameWorld // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUGetIsInGameWorld(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsInGameWorld"); Params::BGUFunctionLibraryForCS_BGUGetIsInGameWorld Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetIsRuntionShowCollision // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUGetIsRuntionShowCollision(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsRuntionShowCollision"); Params::BGUFunctionLibraryForCS_BGUGetIsRuntionShowCollision Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetLandscapeExtent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class ALandscape* Landscape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MinX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MinY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MaxX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MaxY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUGetLandscapeExtent(class ALandscape* Landscape, int32* MinX, int32* MinY, int32* MaxX, int32* MaxY) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetLandscapeExtent"); Params::BGUFunctionLibraryForCS_BGUGetLandscapeExtent Parms{}; Parms.Landscape = Landscape; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MinX != nullptr) *MinX = Parms.MinX; if (MinY != nullptr) *MinY = Parms.MinY; if (MaxX != nullptr) *MaxX = Parms.MaxX; if (MaxY != nullptr) *MaxY = Parms.MaxY; } // Function b1.BGUFunctionLibraryForCS.BGUGetLevelSequenceCurTime // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ULevelSequencePlayer* LeveleSequencePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibraryForCS::BGUGetLevelSequenceCurTime(class ULevelSequencePlayer* LeveleSequencePlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetLevelSequenceCurTime"); Params::BGUFunctionLibraryForCS_BGUGetLevelSequenceCurTime Parms{}; Parms.LeveleSequencePlayer = LeveleSequencePlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetLevelSequenceLength // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ULevelSequencePlayer* LeveleSequencePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibraryForCS::BGUGetLevelSequenceLength(class ULevelSequencePlayer* LeveleSequencePlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetLevelSequenceLength"); Params::BGUFunctionLibraryForCS_BGUGetLevelSequenceLength Parms{}; Parms.LeveleSequencePlayer = LeveleSequencePlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetMeshPredictedLODLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUFunctionLibraryForCS::BGUGetMeshPredictedLODLevel(class USkeletalMeshComponent* MeshComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetMeshPredictedLODLevel"); Params::BGUFunctionLibraryForCS_BGUGetMeshPredictedLODLevel Parms{}; Parms.MeshComp = MeshComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetPaperSpriteSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPaperSprite* PaperSprite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UBGUFunctionLibraryForCS::BGUGetPaperSpriteSize(class UPaperSprite* PaperSprite) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetPaperSpriteSize"); Params::BGUFunctionLibraryForCS_BGUGetPaperSpriteSize Parms{}; Parms.PaperSprite = PaperSprite; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetPARadiusByBoneName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPhysicsAsset* PA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* BodyRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUFunctionLibraryForCS::BGUGetPARadiusByBoneName(class UPhysicsAsset* PA, class FName BoneName, float* BodyRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetPARadiusByBoneName"); Params::BGUFunctionLibraryForCS_BGUGetPARadiusByBoneName Parms{}; Parms.PA = PA; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (BodyRadius != nullptr) *BodyRadius = Parms.BodyRadius; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetParticleSystemIsLooping // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UParticleSystem* ParticleForPlay (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUGetParticleSystemIsLooping(const class UParticleSystem* ParticleForPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetParticleSystemIsLooping"); Params::BGUFunctionLibraryForCS_BGUGetParticleSystemIsLooping Parms{}; Parms.ParticleForPlay = ParticleForPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUGetSectionFromProceduralMesh // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UProceduralMeshComponent* InProcMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* Vertices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray* Triangles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray* Normals (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray* UVs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray* Tangents (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUGetSectionFromProceduralMesh(class UProceduralMeshComponent* InProcMesh, int32 SectionIndex, TArray* Vertices, TArray* Triangles, TArray* Normals, TArray* UVs, TArray* Tangents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetSectionFromProceduralMesh"); Params::BGUFunctionLibraryForCS_BGUGetSectionFromProceduralMesh Parms{}; Parms.InProcMesh = InProcMesh; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Vertices != nullptr) *Vertices = std::move(Parms.Vertices); if (Triangles != nullptr) *Triangles = std::move(Parms.Triangles); if (Normals != nullptr) *Normals = std::move(Parms.Normals); if (UVs != nullptr) *UVs = std::move(Parms.UVs); if (Tangents != nullptr) *Tangents = std::move(Parms.Tangents); } // Function b1.BGUFunctionLibraryForCS.BGUGetUWorld // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* InnerObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* UBGUFunctionLibraryForCS::BGUGetUWorld(class UObject* InnerObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetUWorld"); Params::BGUFunctionLibraryForCS_BGUGetUWorld Parms{}; Parms.InnerObject = InnerObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUIsBlackBoardKeyTypeMatch // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBlackboardKeyType* BBKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBBKeyType BBKeyType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUIsBlackBoardKeyTypeMatch(class UBlackboardKeyType* BBKey, EBBKeyType BBKeyType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUIsBlackBoardKeyTypeMatch"); Params::BGUFunctionLibraryForCS_BGUIsBlackBoardKeyTypeMatch Parms{}; Parms.BBKey = BBKey; Parms.BBKeyType = BBKeyType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUMovementComponentHandleImpact // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UMovementComponent* MoveComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float TimeSlice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& MoveDelta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUMovementComponentHandleImpact(class UMovementComponent* MoveComp, const struct FHitResult& Hit, float TimeSlice, const struct FVector& MoveDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUMovementComponentHandleImpact"); Params::BGUFunctionLibraryForCS_BGUMovementComponentHandleImpact Parms{}; Parms.MoveComp = MoveComp; Parms.Hit = std::move(Hit); Parms.TimeSlice = TimeSlice; Parms.MoveDelta = std::move(MoveDelta); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUMovementComponentSlideAlongSurface // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UMovementComponent* MoveComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& InHit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bHandleImpact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGUFunctionLibraryForCS::BGUMovementComponentSlideAlongSurface(class UMovementComponent* MoveComp, const struct FVector& Delta, float Time, const struct FVector& Normal, const struct FHitResult& InHit, bool bHandleImpact, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUMovementComponentSlideAlongSurface"); Params::BGUFunctionLibraryForCS_BGUMovementComponentSlideAlongSurface Parms{}; Parms.MoveComp = MoveComp; Parms.Delta = std::move(Delta); Parms.Time = Time; Parms.Normal = std::move(Normal); Parms.InHit = std::move(InHit); Parms.bHandleImpact = bHandleImpact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGURegistComp // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ActorComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGURegistComp(class UObject* WorldContextObject, class UActorComponent* ActorComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGURegistComp"); Params::BGUFunctionLibraryForCS_BGURegistComp Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorComp = ActorComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGURestartBT // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ABGUAIController* AIController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGURestartBT(class ABGUAIController* AIController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGURestartBT"); Params::BGUFunctionLibraryForCS_BGURestartBT Parms{}; Parms.AIController = AIController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUSetDecalSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UDecalComponent* DecalComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUSetDecalSize(class UDecalComponent* DecalComp, const struct FVector& Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSetDecalSize"); Params::BGUFunctionLibraryForCS_BGUSetDecalSize Parms{}; Parms.DecalComp = DecalComp; Parms.Size = std::move(Size); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUSetIKComponentValid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool NewValid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUSetIKComponentValid(class ACharacter* Character, bool NewValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSetIKComponentValid"); Params::BGUFunctionLibraryForCS_BGUSetIKComponentValid Parms{}; Parms.Character = Character; Parms.NewValid = NewValid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUSetParticleSysCompPoolingMethod // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UParticleSystemComponent* ParticleComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPSCPoolMethod PoolMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUSetParticleSysCompPoolingMethod(class UParticleSystemComponent* ParticleComp, EPSCPoolMethod PoolMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSetParticleSysCompPoolingMethod"); Params::BGUFunctionLibraryForCS_BGUSetParticleSysCompPoolingMethod Parms{}; Parms.ParticleComp = ParticleComp; Parms.PoolMethod = PoolMethod; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUSetParticleSysSortPriority // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UParticleSystemComponent* ParticleSystemComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUSetParticleSysSortPriority(class UParticleSystemComponent* ParticleSystemComp, int32 SortPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSetParticleSysSortPriority"); Params::BGUFunctionLibraryForCS_BGUSetParticleSysSortPriority Parms{}; Parms.ParticleSystemComp = ParticleSystemComp; Parms.SortPriority = SortPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUSliceProceduralMesh // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UProceduralMeshComponent* InProcMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PlanePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCreateOtherHalf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UProceduralMeshComponent** OutOtherHalfProcMesh (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EProcMeshSliceCapOption CapOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* CapMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUSliceProceduralMesh(class UProceduralMeshComponent* InProcMesh, const struct FVector& PlanePosition, const struct FVector& PlaneNormal, bool bCreateOtherHalf, class UProceduralMeshComponent** OutOtherHalfProcMesh, EProcMeshSliceCapOption CapOption, class UMaterialInterface* CapMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSliceProceduralMesh"); Params::BGUFunctionLibraryForCS_BGUSliceProceduralMesh Parms{}; Parms.InProcMesh = InProcMesh; Parms.PlanePosition = std::move(PlanePosition); Parms.PlaneNormal = std::move(PlaneNormal); Parms.bCreateOtherHalf = bCreateOtherHalf; Parms.CapOption = CapOption; Parms.CapMaterial = CapMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutOtherHalfProcMesh != nullptr) *OutOtherHalfProcMesh = Parms.OutOtherHalfProcMesh; } // Function b1.BGUFunctionLibraryForCS.BGUSpawnDecalAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDecalComponent* UBGUFunctionLibraryForCS::BGUSpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, float LifeSpan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSpawnDecalAttached"); Params::BGUFunctionLibraryForCS_BGUSpawnDecalAttached Parms{}; Parms.DecalMaterial = DecalMaterial; Parms.DecalSize = std::move(DecalSize); Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LocationType = LocationType; Parms.LifeSpan = LifeSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUTeleportTo // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DestLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& DestRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bIsATest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNoCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::BGUTeleportTo(class AActor* Owner, const struct FVector& DestLocation, const struct FRotator& DestRotation, bool bIsATest, bool bNoCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUTeleportTo"); Params::BGUFunctionLibraryForCS_BGUTeleportTo Parms{}; Parms.Owner = Owner; Parms.DestLocation = std::move(DestLocation); Parms.DestRotation = std::move(DestRotation); Parms.bIsATest = bIsATest; Parms.bNoCheck = bNoCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.BGUUnBindOnAllSetLevelsStateFinished // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUUnBindOnAllSetLevelsStateFinished(class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnAllSetLevelsStateFinished"); Params::BGUFunctionLibraryForCS_BGUUnBindOnAllSetLevelsStateFinished Parms{}; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUUnBindOnComponentBeginOverlapEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUUnBindOnComponentBeginOverlapEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnComponentBeginOverlapEvent"); Params::BGUFunctionLibraryForCS_BGUUnBindOnComponentBeginOverlapEvent Parms{}; Parms.Comp = Comp; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUUnBindOnComponentEndOverlapEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUUnBindOnComponentEndOverlapEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnComponentEndOverlapEvent"); Params::BGUFunctionLibraryForCS_BGUUnBindOnComponentEndOverlapEvent Parms{}; Parms.Comp = Comp; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUUnBindOnComponentHitEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Func_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUUnBindOnComponentHitEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName Func_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnComponentHitEvent"); Params::BGUFunctionLibraryForCS_BGUUnBindOnComponentHitEvent Parms{}; Parms.Comp = Comp; Parms.Obj = Obj; Parms.Func_0 = Func_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.BGUUnBindOnSetLevelsStateFinished // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::BGUUnBindOnSetLevelsStateFinished(class UObject* Obj, class FName FuncName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnSetLevelsStateFinished"); Params::BGUFunctionLibraryForCS_BGUUnBindOnSetLevelsStateFinished Parms{}; Parms.Obj = Obj; Parms.FuncName = FuncName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.CallSectionManuallyChangeOnCrossSectionNotifies // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class ABGUCharacter* OwnerChar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NewSectionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::CallSectionManuallyChangeOnCrossSectionNotifies(class ABGUCharacter* OwnerChar, const class FName& NewSectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "CallSectionManuallyChangeOnCrossSectionNotifies"); Params::BGUFunctionLibraryForCS_CallSectionManuallyChangeOnCrossSectionNotifies Parms{}; Parms.OwnerChar = OwnerChar; Parms.NewSectionName = NewSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.CompForceUpdateOverlaps // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDoNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibraryForCS::CompForceUpdateOverlaps(class UPrimitiveComponent* Comp, bool bDoNotifies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "CompForceUpdateOverlaps"); Params::BGUFunctionLibraryForCS_CompForceUpdateOverlaps Parms{}; Parms.Comp = Comp; Parms.bDoNotifies = bDoNotifies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.ConvertObjectTypeToCollisionChannel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel UBGUFunctionLibraryForCS::ConvertObjectTypeToCollisionChannel(EObjectTypeQuery ObjectType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ConvertObjectTypeToCollisionChannel"); Params::BGUFunctionLibraryForCS_ConvertObjectTypeToCollisionChannel Parms{}; Parms.ObjectType = ObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.ConvertToObjectType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EObjectTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EObjectTypeQuery UBGUFunctionLibraryForCS::ConvertToObjectType(ECollisionChannel CollisionChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ConvertToObjectType"); Params::BGUFunctionLibraryForCS_ConvertToObjectType Parms{}; Parms.CollisionChannel = CollisionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.ConvertToTraceType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETraceTypeQuery UBGUFunctionLibraryForCS::ConvertToTraceType(ECollisionChannel CollisionChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ConvertToTraceType"); Params::BGUFunctionLibraryForCS_ConvertToTraceType Parms{}; Parms.CollisionChannel = CollisionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.ConvertTraceTypeToCollisionChannel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // ETraceTypeQuery TraceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel UBGUFunctionLibraryForCS::ConvertTraceTypeToCollisionChannel(ETraceTypeQuery TraceType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ConvertTraceTypeToCollisionChannel"); Params::BGUFunctionLibraryForCS_ConvertTraceTypeToCollisionChannel Parms{}; Parms.TraceType = TraceType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.CopyProceduralMeshFromStaticMeshComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UProceduralMeshComponent* ProcMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::CopyProceduralMeshFromStaticMeshComponent(class UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, class UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "CopyProceduralMeshFromStaticMeshComponent"); Params::BGUFunctionLibraryForCS_CopyProceduralMeshFromStaticMeshComponent Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; Parms.LODIndex = LODIndex; Parms.ProcMeshComponent = ProcMeshComponent; Parms.bCreateCollision = bCreateCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.RemoveAllQueriesByQuerier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::RemoveAllQueriesByQuerier(class UObject* Querier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "RemoveAllQueriesByQuerier"); Params::BGUFunctionLibraryForCS_RemoveAllQueriesByQuerier Parms{}; Parms.Querier = Querier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.RequestGameplayTag // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ErrorIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UBGUFunctionLibraryForCS::RequestGameplayTag(class FName TagName, bool ErrorIfNotFound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "RequestGameplayTag"); Params::BGUFunctionLibraryForCS_RequestGameplayTag Parms{}; Parms.TagName = TagName; Parms.ErrorIfNotFound = ErrorIfNotFound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibraryForCS.ValidateMontagesForCrossSectionNS // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& ResourcePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::ValidateMontagesForCrossSectionNS(const class FString& ResourcePath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ValidateMontagesForCrossSectionNS"); Params::BGUFunctionLibraryForCS_ValidateMontagesForCrossSectionNS Parms{}; Parms.ResourcePath = std::move(ResourcePath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.OnActorBeginOverlapPlaceholder // (Final, Native, Public) // Parameters: // class AActor* OverlapActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::OnActorBeginOverlapPlaceholder(class AActor* OverlapActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnActorBeginOverlapPlaceholder"); Params::BGUFunctionLibraryForCS_OnActorBeginOverlapPlaceholder Parms{}; Parms.OverlapActor = OverlapActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.OnActorEndOverlapPlaceholder // (Final, Native, Public) // Parameters: // class AActor* OverlapActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::OnActorEndOverlapPlaceholder(class AActor* OverlapActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnActorEndOverlapPlaceholder"); Params::BGUFunctionLibraryForCS_OnActorEndOverlapPlaceholder Parms{}; Parms.OverlapActor = OverlapActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.OnAllSetLevelsStateFinishedPlaceHolder // (Final, Native, Public) void UBGUFunctionLibraryForCS::OnAllSetLevelsStateFinishedPlaceHolder() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnAllSetLevelsStateFinishedPlaceHolder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.OnComponentBeginOverlapPlaceholder // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::OnComponentBeginOverlapPlaceholder(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnComponentBeginOverlapPlaceholder"); Params::BGUFunctionLibraryForCS_OnComponentBeginOverlapPlaceholder Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.OnComponentEndOverlapPlaceholder // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::OnComponentEndOverlapPlaceholder(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnComponentEndOverlapPlaceholder"); Params::BGUFunctionLibraryForCS_OnComponentEndOverlapPlaceholder Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.OnComponentHitPlaceholder // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitImpule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::OnComponentHitPlaceholder(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& HitImpule, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnComponentHitPlaceholder"); Params::BGUFunctionLibraryForCS_OnComponentHitPlaceholder Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.HitImpule = std::move(HitImpule); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibraryForCS.OnSetLevelsStateFinishedPlaceHolder // (Final, Native, Public) // Parameters: // const class FString& InTargetLevelsKeyword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InTargetLevelState (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InOperationID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibraryForCS::OnSetLevelsStateFinishedPlaceHolder(const class FString& InTargetLevelsKeyword, const class FString& InTargetLevelState, int32 InOperationID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnSetLevelsStateFinishedPlaceHolder"); Params::BGUFunctionLibraryForCS_OnSetLevelsStateFinishedPlaceHolder Parms{}; Parms.InTargetLevelsKeyword = std::move(InTargetLevelsKeyword); Parms.InTargetLevelState = std::move(InTargetLevelState); Parms.InOperationID = InOperationID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSEQCBase.ProvideActorsSetCS // (Event, Public, BlueprintEvent, Const) // Parameters: // class UObject* QuerierObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* QuerierActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQCBase::ProvideActorsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQCBase", "ProvideActorsSetCS"); Params::GSEQCBase_ProvideActorsSetCS Parms{}; Parms.QuerierObject = QuerierObject; Parms.QuerierActor = QuerierActor; UObject::ProcessEvent(Func, &Parms); } // Function b1.GSEQCBase.ProvideLocationsSetCS // (Event, Public, BlueprintEvent, Const) // Parameters: // class UObject* QuerierObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* QuerierActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQCBase::ProvideLocationsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQCBase", "ProvideLocationsSetCS"); Params::GSEQCBase_ProvideLocationsSetCS Parms{}; Parms.QuerierObject = QuerierObject; Parms.QuerierActor = QuerierActor; UObject::ProcessEvent(Func, &Parms); } // Function b1.GSEQCBase.ProvideSingleActorCS // (Event, Public, BlueprintEvent, Const) // Parameters: // class UObject* QuerierObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* QuerierActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQCBase::ProvideSingleActorCS(class UObject* QuerierObject, class AActor* QuerierActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQCBase", "ProvideSingleActorCS"); Params::GSEQCBase_ProvideSingleActorCS Parms{}; Parms.QuerierObject = QuerierObject; Parms.QuerierActor = QuerierActor; UObject::ProcessEvent(Func, &Parms); } // Function b1.GSEQCBase.ProvideSingleLocationCS // (Event, Public, BlueprintEvent, Const) // Parameters: // class UObject* QuerierObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* QuerierActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQCBase::ProvideSingleLocationCS(class UObject* QuerierObject, class AActor* QuerierActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQCBase", "ProvideSingleLocationCS"); Params::GSEQCBase_ProvideSingleLocationCS Parms{}; Parms.QuerierObject = QuerierObject; Parms.QuerierActor = QuerierActor; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUFunctionLibAK.AkCompSetSwitch // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkComponent* AkComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SwitchGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibAK::AkCompSetSwitch(class UAkComponent* AkComp, class UAkSwitchValue* SwitchValue, class FName SwitchGroup, class FName SwitchState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "AkCompSetSwitch"); Params::BGUFunctionLibAK_AkCompSetSwitch Parms{}; Parms.AkComp = AkComp; Parms.SwitchValue = SwitchValue; Parms.SwitchGroup = SwitchGroup; Parms.SwitchState = SwitchState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibAK.AkEventPinInGarbageCollector // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* Event (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibAK::AkEventPinInGarbageCollector(class UAkAudioEvent* Event, int32 PlayingID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "AkEventPinInGarbageCollector"); Params::BGUFunctionLibAK_AkEventPinInGarbageCollector Parms{}; Parms.Event = Event; Parms.PlayingID = PlayingID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibAK.BGUAKStopPlayingID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FadeOutTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FadeOutCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibAK::BGUAKStopPlayingID(int32 PlayingID, int32 FadeOutTimeMs, int32 FadeOutCurveType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "BGUAKStopPlayingID"); Params::BGUFunctionLibAK_BGUAKStopPlayingID Parms{}; Parms.PlayingID = PlayingID; Parms.FadeOutTimeMs = FadeOutTimeMs; Parms.FadeOutCurveType = FadeOutCurveType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibAK.ExecuteActionOnPlayingID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FadeOutTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FadeOutCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibAK::ExecuteActionOnPlayingID(int32 ActionType, int32 PlayingID, int32 FadeOutTimeMs, int32 FadeOutCurveType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "ExecuteActionOnPlayingID"); Params::BGUFunctionLibAK_ExecuteActionOnPlayingID Parms{}; Parms.ActionType = ActionType; Parms.PlayingID = PlayingID; Parms.FadeOutTimeMs = FadeOutTimeMs; Parms.FadeOutCurveType = FadeOutCurveType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibAK.GetSourcePlayPosition // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUFunctionLibAK::GetSourcePlayPosition(int32 PlayingID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "GetSourcePlayPosition"); Params::BGUFunctionLibAK_GetSourcePlayPosition Parms{}; Parms.PlayingID = PlayingID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibAK.LoadBank // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibAK::LoadBank(const class FString& BankName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "LoadBank"); Params::BGUFunctionLibAK_LoadBank Parms{}; Parms.BankName = std::move(BankName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibAK.PostAkEventOnDummyActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* Event (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUFunctionLibAK::PostAkEventOnDummyActor(const class FString& EventName, class UAkAudioEvent* Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "PostAkEventOnDummyActor"); Params::BGUFunctionLibAK_PostAkEventOnDummyActor Parms{}; Parms.EventName = std::move(EventName); Parms.Event = Event; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibAK.SeekOnEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& InEventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInSeekToNearestMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InPlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAkResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAkResult UBGUFunctionLibAK::SeekOnEvent(const class FString& InEventName, class UAkComponent* InComponent, float InPercent, bool bInSeekToNearestMarker, int32 InPlayingID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "SeekOnEvent"); Params::BGUFunctionLibAK_SeekOnEvent Parms{}; Parms.InEventName = std::move(InEventName); Parms.InComponent = InComponent; Parms.InPercent = InPercent; Parms.bInSeekToNearestMarker = bInSeekToNearestMarker; Parms.InPlayingID = InPlayingID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibAK.SetUnrealGlobalSwitch // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FName SwitchGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibAK::SetUnrealGlobalSwitch(class FName SwitchGroup, class FName SwitchState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "SetUnrealGlobalSwitch"); Params::BGUFunctionLibAK_SetUnrealGlobalSwitch Parms{}; Parms.SwitchGroup = SwitchGroup; Parms.SwitchState = SwitchState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibAK.UnLoadBank // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUFunctionLibAK::UnLoadBank(const class FString& BankName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibAK", "UnLoadBank"); Params::BGUFunctionLibAK_UnLoadBank Parms{}; Parms.BankName = std::move(BankName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibCollisionChannel.BGUGetCollisionResponseToChannels // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UPrimitiveComponent* Comp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap*OutResponseToChannels (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibCollisionChannel::BGUGetCollisionResponseToChannels(const class UPrimitiveComponent* Comp, TMap* OutResponseToChannels) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "BGUGetCollisionResponseToChannels"); Params::BGUFunctionLibCollisionChannel_BGUGetCollisionResponseToChannels Parms{}; Parms.Comp = Comp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutResponseToChannels != nullptr) *OutResponseToChannels = std::move(Parms.OutResponseToChannels); return Parms.ReturnValue; } // Function b1.BGUFunctionLibCollisionChannel.BGUSetCollisionResponseToChannels // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TMap&ResponseToChannels (Parm, NativeAccessSpecifierPublic) void UBGUFunctionLibCollisionChannel::BGUSetCollisionResponseToChannels(class UPrimitiveComponent* Comp, const TMap& ResponseToChannels) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "BGUSetCollisionResponseToChannels"); Params::BGUFunctionLibCollisionChannel_BGUSetCollisionResponseToChannels Parms{}; Parms.Comp = Comp; Parms.ResponseToChannels = std::move(ResponseToChannels); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFunctionLibCollisionChannel.ConvertToCollisionChannelByObjectType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel UBGUFunctionLibCollisionChannel::ConvertToCollisionChannelByObjectType(EObjectTypeQuery ObjectType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "ConvertToCollisionChannelByObjectType"); Params::BGUFunctionLibCollisionChannel_ConvertToCollisionChannelByObjectType Parms{}; Parms.ObjectType = ObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibCollisionChannel.ConvertToCollisionChannelByTraceType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ETraceTypeQuery TraceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel UBGUFunctionLibCollisionChannel::ConvertToCollisionChannelByTraceType(ETraceTypeQuery TraceType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "ConvertToCollisionChannelByTraceType"); Params::BGUFunctionLibCollisionChannel_ConvertToCollisionChannelByTraceType Parms{}; Parms.TraceType = TraceType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibCollisionChannel.ConvertToObjectType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EObjectTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EObjectTypeQuery UBGUFunctionLibCollisionChannel::ConvertToObjectType(ECollisionChannel CollisionChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "ConvertToObjectType"); Params::BGUFunctionLibCollisionChannel_ConvertToObjectType Parms{}; Parms.CollisionChannel = CollisionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibCollisionChannel.ConvertToTraceType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETraceTypeQuery UBGUFunctionLibCollisionChannel::ConvertToTraceType(ECollisionChannel CollisionChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "ConvertToTraceType"); Params::BGUFunctionLibCollisionChannel_ConvertToTraceType Parms{}; Parms.CollisionChannel = CollisionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUFunctionLibCollisionChannel.GetCollisionProfileData // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UPrimitiveComponent* Comp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& ProfileName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionEnabled* OutCollisionEnabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel* OutObjectType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap*OutResponseToChannels (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUFunctionLibCollisionChannel::GetCollisionProfileData(const class UPrimitiveComponent* Comp, const class FName& ProfileName, ECollisionEnabled* OutCollisionEnabled, ECollisionChannel* OutObjectType, TMap* OutResponseToChannels) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "GetCollisionProfileData"); Params::BGUFunctionLibCollisionChannel_GetCollisionProfileData Parms{}; Parms.Comp = Comp; Parms.ProfileName = ProfileName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCollisionEnabled != nullptr) *OutCollisionEnabled = Parms.OutCollisionEnabled; if (OutObjectType != nullptr) *OutObjectType = Parms.OutObjectType; if (OutResponseToChannels != nullptr) *OutResponseToChannels = std::move(Parms.OutResponseToChannels); return Parms.ReturnValue; } // Function b1.BGUFuncLibCSDelegateRegister.Register_BTDecoratorCheckCondition // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_BTDecoratorCheckCondition(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTDecoratorCheckCondition"); Params::BGUFuncLibCSDelegateRegister_Register_BTDecoratorCheckCondition Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_BTServiceActivation // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_BTServiceActivation(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTServiceActivation"); Params::BGUFuncLibCSDelegateRegister_Register_BTServiceActivation Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_BTServiceDeactivation // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_BTServiceDeactivation(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTServiceDeactivation"); Params::BGUFuncLibCSDelegateRegister_Register_BTServiceDeactivation Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_BTServiceSearchStart // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_BTServiceSearchStart(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTServiceSearchStart"); Params::BGUFuncLibCSDelegateRegister_Register_BTServiceSearchStart Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_BTServiceTick // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_BTServiceTick(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTServiceTick"); Params::BGUFuncLibCSDelegateRegister_Register_BTServiceTick Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_BTTaskAbort // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_BTTaskAbort(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTTaskAbort"); Params::BGUFuncLibCSDelegateRegister_Register_BTTaskAbort Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_BTTaskExecute // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_BTTaskExecute(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTTaskExecute"); Params::BGUFuncLibCSDelegateRegister_Register_BTTaskExecute Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_BTTaskTick // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_BTTaskTick(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTTaskTick"); Params::BGUFuncLibCSDelegateRegister_Register_BTTaskTick Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_ResetProperty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_ResetProperty(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_ResetProperty"); Params::BGUFuncLibCSDelegateRegister_Register_ResetProperty Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_SetCollisionResponseProperty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_SetCollisionResponseProperty(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_SetCollisionResponseProperty"); Params::BGUFuncLibCSDelegateRegister_Register_SetCollisionResponseProperty Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_SetEnumProperty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_SetEnumProperty(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_SetEnumProperty"); Params::BGUFuncLibCSDelegateRegister_Register_SetEnumProperty Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUFuncLibCSDelegateRegister.Register_SetFloatProperty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUFuncLibCSDelegateRegister::Register_SetFloatProperty(const struct FIntPtr& FuncPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_SetFloatProperty"); Params::BGUFuncLibCSDelegateRegister_Register_SetFloatProperty Parms{}; Parms.FuncPtr = std::move(FuncPtr); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.CacheWorldCompositionLevelNames // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::CacheWorldCompositionLevelNames(class UObject* InWorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "CacheWorldCompositionLevelNames"); Params::BGUWCStreamingFuncLib_CacheWorldCompositionLevelNames Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.CacheWorldCompositionStreamingLayers // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::CacheWorldCompositionStreamingLayers(class UObject* InWorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "CacheWorldCompositionStreamingLayers"); Params::BGUWCStreamingFuncLib_CacheWorldCompositionStreamingLayers Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.CheckLevelState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InTargetLevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::CheckLevelState(class UObject* InWorldContext, const class FString& InTargetLevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "CheckLevelState"); Params::BGUWCStreamingFuncLib_CheckLevelState Parms{}; Parms.InWorldContext = InWorldContext; Parms.InTargetLevelName = std::move(InTargetLevelName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.DestroyGSWCWorldStreamingSources // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::DestroyGSWCWorldStreamingSources(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "DestroyGSWCWorldStreamingSources"); Params::BGUWCStreamingFuncLib_DestroyGSWCWorldStreamingSources Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.DisableStreamingSource // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::DisableStreamingSource(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "DisableStreamingSource"); Params::BGUWCStreamingFuncLib_DisableStreamingSource Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.EnableStreamingSource // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::EnableStreamingSource(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "EnableStreamingSource"); Params::BGUWCStreamingFuncLib_EnableStreamingSource Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.FlushAllLevelState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InExcludedLevelKeywords (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::FlushAllLevelState(class UObject* InWorldContext, const TArray& InExcludedLevelKeywords) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "FlushAllLevelState"); Params::BGUWCStreamingFuncLib_FlushAllLevelState Parms{}; Parms.InWorldContext = InWorldContext; Parms.InExcludedLevelKeywords = std::move(InExcludedLevelKeywords); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.ForceLoadAllStreamingLevels // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::ForceLoadAllStreamingLevels(class UObject* InWorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "ForceLoadAllStreamingLevels"); Params::BGUWCStreamingFuncLib_ForceLoadAllStreamingLevels Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.GetAllLevelCurrentState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap* OutLevelStreamingList (Parm, OutParm, NativeAccessSpecifierPublic) // bool bIgnoreWCTile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUWCStreamingFuncLib::GetAllLevelCurrentState(class UObject* InWorldContext, TMap* OutLevelStreamingList, bool bIgnoreWCTile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetAllLevelCurrentState"); Params::BGUWCStreamingFuncLib_GetAllLevelCurrentState Parms{}; Parms.InWorldContext = InWorldContext; Parms.bIgnoreWCTile = bIgnoreWCTile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLevelStreamingList != nullptr) *OutLevelStreamingList = std::move(Parms.OutLevelStreamingList); return Parms.ReturnValue; } // Function b1.BGUWCStreamingFuncLib.GetLevelCurrentStateAndIsConsideredUpdate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& LevelNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TMap* OutLevelStreamingList (Parm, OutParm, NativeAccessSpecifierPublic) // TSet* OutCosideredUpdateSet (Parm, OutParm, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::GetLevelCurrentStateAndIsConsideredUpdate(class UObject* InWorldContext, const TArray& LevelNames, TMap* OutLevelStreamingList, TSet* OutCosideredUpdateSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetLevelCurrentStateAndIsConsideredUpdate"); Params::BGUWCStreamingFuncLib_GetLevelCurrentStateAndIsConsideredUpdate Parms{}; Parms.InWorldContext = InWorldContext; Parms.LevelNames = std::move(LevelNames); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLevelStreamingList != nullptr) *OutLevelStreamingList = std::move(Parms.OutLevelStreamingList); if (OutCosideredUpdateSet != nullptr) *OutCosideredUpdateSet = std::move(Parms.OutCosideredUpdateSet); } // Function b1.BGUWCStreamingFuncLib.GetLevelFullNames // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutLevelNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUWCStreamingFuncLib::GetLevelFullNames(class UObject* InWorldContext, TArray* OutLevelNames) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetLevelFullNames"); Params::BGUWCStreamingFuncLib_GetLevelFullNames Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLevelNames != nullptr) *OutLevelNames = std::move(Parms.OutLevelNames); return Parms.ReturnValue; } // Function b1.BGUWCStreamingFuncLib.GetLevelNames // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutLevelNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUWCStreamingFuncLib::GetLevelNames(class UObject* InWorldContext, TArray* OutLevelNames) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetLevelNames"); Params::BGUWCStreamingFuncLib_GetLevelNames Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLevelNames != nullptr) *OutLevelNames = std::move(Parms.OutLevelNames); return Parms.ReturnValue; } // Function b1.BGUWCStreamingFuncLib.GetLevelNamesByKeyword // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InLevelNameKeyword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUWCStreamingFuncLib::GetLevelNamesByKeyword(class UObject* InWorldContext, const class FString& InLevelNameKeyword) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetLevelNamesByKeyword"); Params::BGUWCStreamingFuncLib_GetLevelNamesByKeyword Parms{}; Parms.InWorldContext = InWorldContext; Parms.InLevelNameKeyword = std::move(InLevelNameKeyword); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUWCStreamingFuncLib.GetProcessingStreamingLevelNum // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUWCStreamingFuncLib::GetProcessingStreamingLevelNum(class UObject* InWorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetProcessingStreamingLevelNum"); Params::BGUWCStreamingFuncLib_GetProcessingStreamingLevelNum Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUWCStreamingFuncLib.IsLevelStreamable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InTargetLevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUWCStreamingFuncLib::IsLevelStreamable(class UObject* InWorldContext, const class FString& InTargetLevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "IsLevelStreamable"); Params::BGUWCStreamingFuncLib_IsLevelStreamable Parms{}; Parms.InWorldContext = InWorldContext; Parms.InTargetLevelName = std::move(InTargetLevelName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUWCStreamingFuncLib.ModifyStreamingDistanceScaleByStreamingLayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InTargetLayerName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InTargetLODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTargetScaleFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBlockTillStreamingCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::ModifyStreamingDistanceScaleByStreamingLayer(class UObject* InWorldContext, const class FString& InTargetLayerName, int32 InTargetLODIndex, float InTargetScaleFactor, bool bBlockTillStreamingCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "ModifyStreamingDistanceScaleByStreamingLayer"); Params::BGUWCStreamingFuncLib_ModifyStreamingDistanceScaleByStreamingLayer Parms{}; Parms.InWorldContext = InWorldContext; Parms.InTargetLayerName = std::move(InTargetLayerName); Parms.InTargetLODIndex = InTargetLODIndex; Parms.InTargetScaleFactor = InTargetScaleFactor; Parms.bBlockTillStreamingCompleted = bBlockTillStreamingCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.PauseDistanceStreaming // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InExcludedLevelKeywords (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::PauseDistanceStreaming(class UObject* InWorldContext, const TArray& InExcludedLevelKeywords) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "PauseDistanceStreaming"); Params::BGUWCStreamingFuncLib_PauseDistanceStreaming Parms{}; Parms.InWorldContext = InWorldContext; Parms.InExcludedLevelKeywords = std::move(InExcludedLevelKeywords); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.QueryProcessingStreamingLevels // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap UBGUWCStreamingFuncLib::QueryProcessingStreamingLevels(class UObject* InWorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "QueryProcessingStreamingLevels"); Params::BGUWCStreamingFuncLib_QueryProcessingStreamingLevels Parms{}; Parms.InWorldContext = InWorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUWCStreamingFuncLib.RegisterAsStreamingSource // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::RegisterAsStreamingSource(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "RegisterAsStreamingSource"); Params::BGUWCStreamingFuncLib_RegisterAsStreamingSource Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.SetLevelsState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InTargetLevelNameOrKeyword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGSLevelState InTargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InOperationID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bKeywordMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUWCStreamingFuncLib::SetLevelsState(class UObject* InWorldContext, const class FString& InTargetLevelNameOrKeyword, EGSLevelState InTargetState, int32 InOperationID, bool bKeywordMatch, bool bBlockOnLoad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "SetLevelsState"); Params::BGUWCStreamingFuncLib_SetLevelsState Parms{}; Parms.InWorldContext = InWorldContext; Parms.InTargetLevelNameOrKeyword = std::move(InTargetLevelNameOrKeyword); Parms.InTargetState = InTargetState; Parms.InOperationID = InOperationID; Parms.bKeywordMatch = bKeywordMatch; Parms.bBlockOnLoad = bBlockOnLoad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUWCStreamingFuncLib.SetLevelsStateByNames // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InTargetLevelNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EGSLevelState InTargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InOperationID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGUWCStreamingFuncLib::SetLevelsStateByNames(class UObject* InWorldContext, const TArray& InTargetLevelNames, EGSLevelState InTargetState, int32 InOperationID, bool bBlockOnLoad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "SetLevelsStateByNames"); Params::BGUWCStreamingFuncLib_SetLevelsStateByNames Parms{}; Parms.InWorldContext = InWorldContext; Parms.InTargetLevelNames = std::move(InTargetLevelNames); Parms.InTargetState = InTargetState; Parms.InOperationID = InOperationID; Parms.bBlockOnLoad = bBlockOnLoad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUWCStreamingFuncLib.SetStreamingManagerViewSource // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::SetStreamingManagerViewSource(const struct FVector& ViewLocation, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "SetStreamingManagerViewSource"); Params::BGUWCStreamingFuncLib_SetStreamingManagerViewSource Parms{}; Parms.ViewLocation = std::move(ViewLocation); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.SpawnStreamingSource // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpawnLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::SpawnStreamingSource(class UObject* WorldContext, const struct FVector& SpawnLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "SpawnStreamingSource"); Params::BGUWCStreamingFuncLib_SpawnStreamingSource Parms{}; Parms.WorldContext = WorldContext; Parms.SpawnLocation = std::move(SpawnLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.UnregisterFromStreamingSource // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::UnregisterFromStreamingSource(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "UnregisterFromStreamingSource"); Params::BGUWCStreamingFuncLib_UnregisterFromStreamingSource Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUWCStreamingFuncLib.UpdateStreamingState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBlockTillComplete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUWCStreamingFuncLib::UpdateStreamingState(class UObject* WorldContext, bool bBlockTillComplete) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "UpdateStreamingState"); Params::BGUWCStreamingFuncLib_UpdateStreamingState Parms{}; Parms.WorldContext = WorldContext; Parms.bBlockTillComplete = bBlockTillComplete; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.USharpPerfTestBase.BeginPlayInCS // (Event, Protected, BlueprintEvent) void AUSharpPerfTestBase::BeginPlayInCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "BeginPlayInCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.USharpPerfTestBase.BoolRetTest // (Event, Protected, BlueprintEvent) // Parameters: // int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bP3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AUSharpPerfTestBase::BoolRetTest(int32 p1, float p2, bool bP3) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "BoolRetTest"); Params::USharpPerfTestBase_BoolRetTest Parms{}; Parms.p1 = p1; Parms.p2 = p2; Parms.bP3 = bP3; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.USharpPerfTestBase.EmptyCallableFunc // (Final, Native, Protected, BlueprintCallable) void AUSharpPerfTestBase::EmptyCallableFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "EmptyCallableFunc"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.USharpPerfTestBase.EmptyCallableFuncWithParams // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 p3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bP4 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AUSharpPerfTestBase::EmptyCallableFuncWithParams(int32 p1, float p2, int32 p3, bool bP4) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "EmptyCallableFuncWithParams"); Params::USharpPerfTestBase_EmptyCallableFuncWithParams Parms{}; Parms.p1 = p1; Parms.p2 = p2; Parms.p3 = p3; Parms.bP4 = bP4; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.USharpPerfTestBase.EmptyCallableFuncWithParams2 // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& p2 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& p3 (Parm, NativeAccessSpecifierPublic) void AUSharpPerfTestBase::EmptyCallableFuncWithParams2(class FName p1, const class FString& p2, const class FText& p3) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "EmptyCallableFuncWithParams2"); Params::USharpPerfTestBase_EmptyCallableFuncWithParams2 Parms{}; Parms.p1 = p1; Parms.p2 = std::move(p2); Parms.p3 = std::move(p3); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.USharpPerfTestBase.IntRetTest // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bP3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Out1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AUSharpPerfTestBase::IntRetTest(int32 p1, float p2, bool bP3, int32* Out1) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "IntRetTest"); Params::USharpPerfTestBase_IntRetTest Parms{}; Parms.p1 = p1; Parms.p2 = p2; Parms.bP3 = bP3; UObject::ProcessEvent(Func, &Parms); if (Out1 != nullptr) *Out1 = Parms.Out1; return Parms.ReturnValue; } // Function b1.USharpPerfTestBase.IntRetTest2 // (Event, Protected, BlueprintEvent) // Parameters: // int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bP3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AUSharpPerfTestBase::IntRetTest2(int32 p1, float p2, bool bP3) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "IntRetTest2"); Params::USharpPerfTestBase_IntRetTest2 Parms{}; Parms.p1 = p1; Parms.p2 = p2; Parms.bP3 = bP3; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.USharpPerfTestBase.InvokeMultiDelegate // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 AttrID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RealNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RealOrgValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ExpectChangeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AUSharpPerfTestBase::InvokeMultiDelegate(int32 AttrID, int32 RealNewValue, int32 RealOrgValue, int32 ExpectChangeValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "InvokeMultiDelegate"); Params::USharpPerfTestBase_InvokeMultiDelegate Parms{}; Parms.AttrID = AttrID; Parms.RealNewValue = RealNewValue; Parms.RealOrgValue = RealOrgValue; Parms.ExpectChangeValue = ExpectChangeValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.USharpPerfTestBase.InvokeMultiDelegateNoDyn // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 AttrID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RealNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RealOrgValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ExpectChangeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AUSharpPerfTestBase::InvokeMultiDelegateNoDyn(int32 AttrID, int32 RealNewValue, int32 RealOrgValue, int32 ExpectChangeValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "InvokeMultiDelegateNoDyn"); Params::USharpPerfTestBase_InvokeMultiDelegateNoDyn Parms{}; Parms.AttrID = AttrID; Parms.RealNewValue = RealNewValue; Parms.RealOrgValue = RealOrgValue; Parms.ExpectChangeValue = ExpectChangeValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.USharpPerfTestBase.StructAsClassCreate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 RawValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FUSharpTestStructAsClass ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FUSharpTestStructAsClass AUSharpPerfTestBase::StructAsClassCreate(int32 RawValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "StructAsClassCreate"); Params::USharpPerfTestBase_StructAsClassCreate Parms{}; Parms.RawValue = RawValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.USharpPerfTestBase.StructAsClassGetInt // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FUSharpTestStructAsClass& InVal (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AUSharpPerfTestBase::StructAsClassGetInt(const struct FUSharpTestStructAsClass& InVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "StructAsClassGetInt"); Params::USharpPerfTestBase_StructAsClassGetInt Parms{}; Parms.InVal = std::move(InVal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.USharpPerfTestBase.TestFastFuncExport // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 p3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bP4 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AUSharpPerfTestBase::TestFastFuncExport(int32 p1, float p2, int32 p3, bool bP4) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "TestFastFuncExport"); Params::USharpPerfTestBase_TestFastFuncExport Parms{}; Parms.p1 = p1; Parms.p2 = p2; Parms.p3 = p3; Parms.bP4 = bP4; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.USharpPerfTestBase.TickInCS // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AUSharpPerfTestBase::TickInCS(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USharpPerfTestBase", "TickInCS"); Params::USharpPerfTestBase_TickInCS Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGULocalFluid2DComponent.GetPressureDivergenceTexture // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* UBGULocalFluid2DComponent::GetPressureDivergenceTexture() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGULocalFluid2DComponent", "GetPressureDivergenceTexture"); Params::BGULocalFluid2DComponent_GetPressureDivergenceTexture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGULocalFluid2DComponent.GetVeloDensityTexture // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* UBGULocalFluid2DComponent::GetVeloDensityTexture() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGULocalFluid2DComponent", "GetVeloDensityTexture"); Params::BGULocalFluid2DComponent_GetVeloDensityTexture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUPerformerActor.SetOptimizeEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUPerformerActor::SetOptimizeEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPerformerActor", "SetOptimizeEnabled"); Params::BGUPerformerActor_SetOptimizeEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUPlacedEditorUtilityBase.ClearActorSelectionSet // (Final, Native, Public, BlueprintCallable) void ABGUPlacedEditorUtilityBase::ClearActorSelectionSet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "ClearActorSelectionSet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUPlacedEditorUtilityBase.GetActorReference // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& PathToActor (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ABGUPlacedEditorUtilityBase::GetActorReference(const class FString& PathToActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "GetActorReference"); Params::BGUPlacedEditorUtilityBase_GetActorReference Parms{}; Parms.PathToActor = std::move(PathToActor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUPlacedEditorUtilityBase.GetLevelViewportCameraInfo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector* CameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* CameraRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUPlacedEditorUtilityBase::GetLevelViewportCameraInfo(struct FVector* CameraLocation, struct FRotator* CameraRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "GetLevelViewportCameraInfo"); Params::BGUPlacedEditorUtilityBase_GetLevelViewportCameraInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (CameraLocation != nullptr) *CameraLocation = std::move(Parms.CameraLocation); if (CameraRotation != nullptr) *CameraRotation = std::move(Parms.CameraRotation); return Parms.ReturnValue; } // Function b1.BGUPlacedEditorUtilityBase.GetSelectionSet // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ABGUPlacedEditorUtilityBase::GetSelectionSet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "GetSelectionSet"); Params::BGUPlacedEditorUtilityBase_GetSelectionSet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUPlacedEditorUtilityBase.OnWorldCleanup // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SessionEnded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool CleanupResources (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUPlacedEditorUtilityBase::OnWorldCleanup(class UWorld* World, bool SessionEnded, bool CleanupResources) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "OnWorldCleanup"); Params::BGUPlacedEditorUtilityBase_OnWorldCleanup Parms{}; Parms.World = World; Parms.SessionEnded = SessionEnded; Parms.CleanupResources = CleanupResources; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUPlacedEditorUtilityBase.SelectNothing // (Final, Native, Public, BlueprintCallable) void ABGUPlacedEditorUtilityBase::SelectNothing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "SelectNothing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUPlacedEditorUtilityBase.SetActorSelectionState // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBeSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUPlacedEditorUtilityBase::SetActorSelectionState(class AActor* Actor, bool bShouldBeSelected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "SetActorSelectionState"); Params::BGUPlacedEditorUtilityBase_SetActorSelectionState Parms{}; Parms.Actor = Actor; Parms.bShouldBeSelected = bShouldBeSelected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUPlacedEditorUtilityBase.SetLevelViewportCameraInfo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& CameraLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& CameraRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ABGUPlacedEditorUtilityBase::SetLevelViewportCameraInfo(const struct FVector& CameraLocation, const struct FRotator& CameraRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "SetLevelViewportCameraInfo"); Params::BGUPlacedEditorUtilityBase_SetLevelViewportCameraInfo Parms{}; Parms.CameraLocation = std::move(CameraLocation); Parms.CameraRotation = std::move(CameraRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.DisableAllScreenMessages // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::DisableAllScreenMessages(class UObject* WorldCtx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "DisableAllScreenMessages"); Params::U3DebugUtil_DisableAllScreenMessages Parms{}; Parms.WorldCtx = WorldCtx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawCircle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawCircle(const class UWorld* InWorld, const struct FVector& Base, const struct FVector& X, const struct FVector& Y, const struct FColor& Color, float Radius, int32 NumSides, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawCircle"); Params::U3DebugUtil_U3DrawCircle Parms{}; Parms.InWorld = InWorld; Parms.Base = std::move(Base); Parms.X = std::move(X); Parms.Y = std::move(Y); Parms.Color = std::move(Color); Parms.Radius = Radius; Parms.NumSides = NumSides; Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebug2DDonut // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMatrix& TransformMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebug2DDonut(const class UWorld* InWorld, const struct FMatrix& TransformMatrix, float InnerRadius, float OuterRadius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebug2DDonut"); Params::U3DebugUtil_U3DrawDebug2DDonut Parms{}; Parms.InWorld = InWorld; Parms.TransformMatrix = std::move(TransformMatrix); Parms.InnerRadius = InnerRadius; Parms.OuterRadius = OuterRadius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugAltCone // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& DrawColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugAltCone(const class UWorld* InWorld, const struct FVector& Origin, const struct FRotator& Rotation, float Length, float AngleWidth, float AngleHeight, const struct FColor& DrawColor, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugAltCone"); Params::U3DebugUtil_U3DrawDebugAltCone Parms{}; Parms.InWorld = InWorld; Parms.Origin = std::move(Origin); Parms.Rotation = std::move(Rotation); Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.DrawColor = std::move(DrawColor); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugBox(const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugBox"); Params::U3DebugUtil_U3DrawDebugBox Parms{}; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugBox2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugBox2(const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugBox2"); Params::U3DebugUtil_U3DrawDebugBox2 Parms{}; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.Rotation = std::move(Rotation); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCamera // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float FOVDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCamera(const class UWorld* InWorld, const struct FVector& Location, const struct FRotator& Rotation, float FOVDeg, float Scale, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCamera"); Params::U3DebugUtil_U3DrawDebugCamera Parms{}; Parms.InWorld = InWorld; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.FOVDeg = FOVDeg; Parms.Scale = Scale; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCanvas2DBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBox2D& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCanvas2DBox(class UCanvas* Canvas, const struct FBox2D& Box, const struct FLinearColor& LineColor, const float& LineThickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvas2DBox"); Params::U3DebugUtil_U3DrawDebugCanvas2DBox Parms{}; Parms.Canvas = Canvas; Parms.Box = std::move(Box); Parms.LineColor = std::move(LineColor); Parms.LineThickness = LineThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCanvas2DCircle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCanvas2DCircle(class UCanvas* Canvas, const struct FVector2D& Center, float Radius, int32 NumSides, const struct FLinearColor& LineColor, const float& LineThickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvas2DCircle"); Params::U3DebugUtil_U3DrawDebugCanvas2DCircle Parms{}; Parms.Canvas = Canvas; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.NumSides = NumSides; Parms.LineColor = std::move(LineColor); Parms.LineThickness = LineThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCanvas2DLine // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCanvas2DLine(class UCanvas* Canvas, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvas2DLine"); Params::U3DebugUtil_U3DrawDebugCanvas2DLine Parms{}; Parms.Canvas = Canvas; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.LineColor = std::move(LineColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCanvas2DLine2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& StartPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& EndPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCanvas2DLine2(class UCanvas* Canvas, const struct FVector2D& StartPosition, const struct FVector2D& EndPosition, const struct FLinearColor& LineColor, const float& LineThickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvas2DLine2"); Params::U3DebugUtil_U3DrawDebugCanvas2DLine2 Parms{}; Parms.Canvas = Canvas; Parms.StartPosition = std::move(StartPosition); Parms.EndPosition = std::move(EndPosition); Parms.LineColor = std::move(LineColor); Parms.LineThickness = LineThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCanvasCircle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCanvasCircle(class UCanvas* Canvas, const struct FVector& Base, const struct FVector& X, const struct FVector& Y, const struct FColor& Color, float Radius, int32 NumSides) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvasCircle"); Params::U3DebugUtil_U3DrawDebugCanvasCircle Parms{}; Parms.Canvas = Canvas; Parms.Base = std::move(Base); Parms.X = std::move(X); Parms.Y = std::move(Y); Parms.Color = std::move(Color); Parms.Radius = Radius; Parms.NumSides = NumSides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCanvasLine // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCanvasLine(class UCanvas* Canvas, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvasLine"); Params::U3DebugUtil_U3DrawDebugCanvasLine Parms{}; Parms.Canvas = Canvas; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.LineColor = std::move(LineColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCanvasWireCone // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ConeRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ConeSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCanvasWireCone(class UCanvas* Canvas, const struct FTransform& Transform, float ConeRadius, float ConeAngle, int32 ConeSides, const struct FColor& Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvasWireCone"); Params::U3DebugUtil_U3DrawDebugCanvasWireCone Parms{}; Parms.Canvas = Canvas; Parms.Transform = std::move(Transform); Parms.ConeRadius = ConeRadius; Parms.ConeAngle = ConeAngle; Parms.ConeSides = ConeSides; Parms.Color = std::move(Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCanvasWireSphere // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCanvasWireSphere(class UCanvas* Canvas, const struct FVector& Base, const struct FColor& Color, float Radius, int32 NumSides) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvasWireSphere"); Params::U3DebugUtil_U3DrawDebugCanvasWireSphere Parms{}; Parms.Canvas = Canvas; Parms.Base = std::move(Base); Parms.Color = std::move(Color); Parms.Radius = Radius; Parms.NumSides = NumSides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCapsule // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCapsule(const class UWorld* InWorld, const struct FVector& Center, float HalfHeight, float Radius, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCapsule"); Params::U3DebugUtil_U3DrawDebugCapsule Parms{}; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.HalfHeight = HalfHeight; Parms.Radius = Radius; Parms.Rotation = std::move(Rotation); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCircle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMatrix& TransformMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCircle(const class UWorld* InWorld, const struct FMatrix& TransformMatrix, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness, bool bDrawAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCircle"); Params::U3DebugUtil_U3DrawDebugCircle Parms{}; Parms.InWorld = InWorld; Parms.TransformMatrix = std::move(TransformMatrix); Parms.Radius = Radius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; Parms.bDrawAxis = bDrawAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCircle2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCircle2(const class UWorld* InWorld, const struct FVector& Center, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCircle2"); Params::U3DebugUtil_U3DrawDebugCircle2 Parms{}; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; Parms.YAxis = std::move(YAxis); Parms.ZAxis = std::move(ZAxis); Parms.bDrawAxis = bDrawAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCone // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCone(const class UWorld* InWorld, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCone"); Params::U3DebugUtil_U3DrawDebugCone Parms{}; Parms.InWorld = InWorld; Parms.Origin = std::move(Origin); Parms.Direction = std::move(Direction); Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.NumSides = NumSides; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCoordinateSystem // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AxisLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& AxisRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCoordinateSystem(const class UWorld* InWorld, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCoordinateSystem"); Params::U3DebugUtil_U3DrawDebugCoordinateSystem Parms{}; Parms.InWorld = InWorld; Parms.AxisLoc = std::move(AxisLoc); Parms.AxisRot = std::move(AxisRot); Parms.Scale = Scale; Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCrosshairs // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AxisLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& AxisRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCrosshairs(const class UWorld* InWorld, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCrosshairs"); Params::U3DebugUtil_U3DrawDebugCrosshairs Parms{}; Parms.InWorld = InWorld; Parms.AxisLoc = std::move(AxisLoc); Parms.AxisRot = std::move(AxisRot); Parms.Scale = Scale; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugCylinder // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugCylinder(const class UWorld* InWorld, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCylinder"); Params::U3DebugUtil_U3DrawDebugCylinder Parms{}; Parms.InWorld = InWorld; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugDirectionalArrow // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugDirectionalArrow(const class UWorld* InWorld, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugDirectionalArrow"); Params::U3DebugUtil_U3DrawDebugDirectionalArrow Parms{}; Parms.InWorld = InWorld; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.ArrowSize = ArrowSize; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugFrustum // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMatrix& FrustumToWorld (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugFrustum(const class UWorld* InWorld, const struct FMatrix& FrustumToWorld, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugFrustum"); Params::U3DebugUtil_U3DrawDebugFrustum Parms{}; Parms.InWorld = InWorld; Parms.FrustumToWorld = std::move(FrustumToWorld); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugLine // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugLine(const class UWorld* InWorld, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugLine"); Params::U3DebugUtil_U3DrawDebugLine Parms{}; Parms.InWorld = InWorld; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugMesh // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Verts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& Indices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugMesh(const class UWorld* InWorld, const TArray& Verts, const TArray& Indices, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugMesh"); Params::U3DebugUtil_U3DrawDebugMesh Parms{}; Parms.InWorld = InWorld; Parms.Verts = std::move(Verts); Parms.Indices = std::move(Indices); Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugPoint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& PointColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugPoint(const class UWorld* InWorld, const struct FVector& position, float Size, const struct FColor& PointColor, bool bPersistentLines, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugPoint"); Params::U3DebugUtil_U3DrawDebugPoint Parms{}; Parms.InWorld = InWorld; Parms.position = std::move(position); Parms.Size = Size; Parms.PointColor = std::move(PointColor); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugSolidBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugSolidBox(const class UWorld* InWorld, const struct FBox& Box, const struct FColor& Color, const struct FTransform& Transform, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidBox"); Params::U3DebugUtil_U3DrawDebugSolidBox Parms{}; Parms.InWorld = InWorld; Parms.Box = std::move(Box); Parms.Color = std::move(Color); Parms.Transform = std::move(Transform); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugSolidBox2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugSolidBox2(const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidBox2"); Params::U3DebugUtil_U3DrawDebugSolidBox2 Parms{}; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugSolidBox3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugSolidBox3(const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidBox3"); Params::U3DebugUtil_U3DrawDebugSolidBox3 Parms{}; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.Rotation = std::move(Rotation); Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugSolidPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlane& P (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugSolidPlane(const class UWorld* InWorld, const struct FPlane& P, const struct FVector& Loc, float Size, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidPlane"); Params::U3DebugUtil_U3DrawDebugSolidPlane Parms{}; Parms.InWorld = InWorld; Parms.P = std::move(P); Parms.Loc = std::move(Loc); Parms.Size = Size; Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugSolidPlane2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlane& P (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Extents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugSolidPlane2(const class UWorld* InWorld, const struct FPlane& P, const struct FVector& Loc, const struct FVector2D& Extents, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidPlane2"); Params::U3DebugUtil_U3DrawDebugSolidPlane2 Parms{}; Parms.InWorld = InWorld; Parms.P = std::move(P); Parms.Loc = std::move(Loc); Parms.Extents = std::move(Extents); Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugSphere // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugSphere(const class UWorld* InWorld, const struct FVector& Center, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSphere"); Params::U3DebugUtil_U3DrawDebugSphere Parms{}; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3DrawDebugString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TextLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& TextColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FontScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3DrawDebugString(const class UWorld* InWorld, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FColor& TextColor, float Duration, bool bDrawShadow, float FontScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugString"); Params::U3DebugUtil_U3DrawDebugString Parms{}; Parms.InWorld = InWorld; Parms.TextLocation = std::move(TextLocation); Parms.Text = std::move(Text); Parms.TestBaseActor = TestBaseActor; Parms.TextColor = std::move(TextColor); Parms.Duration = Duration; Parms.bDrawShadow = bDrawShadow; Parms.FontScale = FontScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3FlushDebugStrings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3FlushDebugStrings(const class UWorld* InWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3FlushDebugStrings"); Params::U3DebugUtil_U3FlushDebugStrings Parms{}; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.U3DebugUtil.U3FlushPersistentDebugLines // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UU3DebugUtil::U3FlushPersistentDebugLines(const class UWorld* InWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("U3DebugUtil", "U3FlushPersistentDebugLines"); Params::U3DebugUtil_U3FlushPersistentDebugLines Parms{}; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUPlayMontageCallbackProxy.CreateProxyObjectForPlayMontage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ReqIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBGUPlayMontageCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBGUPlayMontageCallbackProxy* UBGUPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage(int32 ReqIdx, class UAnimMontage* MontageToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUPlayMontageCallbackProxy", "CreateProxyObjectForPlayMontage"); Params::BGUPlayMontageCallbackProxy_CreateProxyObjectForPlayMontage Parms{}; Parms.ReqIdx = ReqIdx; Parms.MontageToPlay = MontageToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUPlayMontageCallbackProxy.OnMontageBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUPlayMontageCallbackProxy::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "OnMontageBlendingOut"); Params::BGUPlayMontageCallbackProxy_OnMontageBlendingOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUPlayMontageCallbackProxy.OnMontageEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUPlayMontageCallbackProxy::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "OnMontageEnded"); Params::BGUPlayMontageCallbackProxy_OnMontageEnded Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUPlayMontageCallbackProxy.OnNotifyBeginReceived // (Final, Native, Protected, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UBGUPlayMontageCallbackProxy::OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "OnNotifyBeginReceived"); Params::BGUPlayMontageCallbackProxy_OnNotifyBeginReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUPlayMontageCallbackProxy.OnNotifyEndReceived // (Final, Native, Protected, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UBGUPlayMontageCallbackProxy::OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "OnNotifyEndReceived"); Params::BGUPlayMontageCallbackProxy_OnNotifyEndReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUPlayMontageCallbackProxy.PlayMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartingPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSnapShot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName StartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName ExceptAdditiveSlot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUPlayMontageCallbackProxy::PlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, bool bSnapShot, const class FName StartingSection, const class FName ExceptAdditiveSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "PlayMontage"); Params::BGUPlayMontageCallbackProxy_PlayMontage Parms{}; Parms.InSkeletalMeshComponent = InSkeletalMeshComponent; Parms.MontageToPlay = MontageToPlay; Parms.PlayRate = PlayRate; Parms.StartingPosition = StartingPosition; Parms.bSnapShot = bSnapShot; Parms.StartingSection = StartingSection; Parms.ExceptAdditiveSlot = ExceptAdditiveSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGURootMotionFollowMovementComponent.GetMasterMoveComp // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBGUCharacterMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBGUCharacterMovementComponent* UBGURootMotionFollowMovementComponent::GetMasterMoveComp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGURootMotionFollowMovementComponent", "GetMasterMoveComp"); Params::BGURootMotionFollowMovementComponent_GetMasterMoveComp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.X2DebugUtil.DisableAllScreenMessages // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::DisableAllScreenMessages(class UObject* WorldCtx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "DisableAllScreenMessages"); Params::X2DebugUtil_DisableAllScreenMessages Parms{}; Parms.WorldCtx = WorldCtx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawCircle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawCircle(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Base, const struct FVector& X, const struct FVector& Y, const struct FColor& Color, float Radius, int32 NumSides, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawCircle"); Params::X2DebugUtil_X2DrawCircle Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Base = std::move(Base); Parms.X = std::move(X); Parms.Y = std::move(Y); Parms.Color = std::move(Color); Parms.Radius = Radius; Parms.NumSides = NumSides; Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebug2DDonut // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMatrix& TransformMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebug2DDonut(const bool DebugTag, const class UWorld* InWorld, const struct FMatrix& TransformMatrix, float InnerRadius, float OuterRadius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebug2DDonut"); Params::X2DebugUtil_X2DrawDebug2DDonut Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.TransformMatrix = std::move(TransformMatrix); Parms.InnerRadius = InnerRadius; Parms.OuterRadius = OuterRadius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugAltCone // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& DrawColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugAltCone(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Origin, const struct FRotator& Rotation, float Length, float AngleWidth, float AngleHeight, const struct FColor& DrawColor, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugAltCone"); Params::X2DebugUtil_X2DrawDebugAltCone Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Origin = std::move(Origin); Parms.Rotation = std::move(Rotation); Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.DrawColor = std::move(DrawColor); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugBox(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugBox"); Params::X2DebugUtil_X2DrawDebugBox Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugBox2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugBox2(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugBox2"); Params::X2DebugUtil_X2DrawDebugBox2 Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.Rotation = std::move(Rotation); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCamera // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float FOVDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCamera(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Location, const struct FRotator& Rotation, float FOVDeg, float Scale, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCamera"); Params::X2DebugUtil_X2DrawDebugCamera Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.FOVDeg = FOVDeg; Parms.Scale = Scale; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCanvas2DBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBox2D& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCanvas2DBox(const bool DebugTag, class UCanvas* Canvas, const struct FBox2D& Box, const struct FLinearColor& LineColor, const float& LineThickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvas2DBox"); Params::X2DebugUtil_X2DrawDebugCanvas2DBox Parms{}; Parms.DebugTag = DebugTag; Parms.Canvas = Canvas; Parms.Box = std::move(Box); Parms.LineColor = std::move(LineColor); Parms.LineThickness = LineThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCanvas2DCircle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCanvas2DCircle(const bool DebugTag, class UCanvas* Canvas, const struct FVector2D& Center, float Radius, int32 NumSides, const struct FLinearColor& LineColor, const float& LineThickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvas2DCircle"); Params::X2DebugUtil_X2DrawDebugCanvas2DCircle Parms{}; Parms.DebugTag = DebugTag; Parms.Canvas = Canvas; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.NumSides = NumSides; Parms.LineColor = std::move(LineColor); Parms.LineThickness = LineThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCanvas2DLine // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCanvas2DLine(const bool DebugTag, class UCanvas* Canvas, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvas2DLine"); Params::X2DebugUtil_X2DrawDebugCanvas2DLine Parms{}; Parms.DebugTag = DebugTag; Parms.Canvas = Canvas; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.LineColor = std::move(LineColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCanvas2DLine2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& StartPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& EndPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCanvas2DLine2(const bool DebugTag, class UCanvas* Canvas, const struct FVector2D& StartPosition, const struct FVector2D& EndPosition, const struct FLinearColor& LineColor, const float& LineThickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvas2DLine2"); Params::X2DebugUtil_X2DrawDebugCanvas2DLine2 Parms{}; Parms.DebugTag = DebugTag; Parms.Canvas = Canvas; Parms.StartPosition = std::move(StartPosition); Parms.EndPosition = std::move(EndPosition); Parms.LineColor = std::move(LineColor); Parms.LineThickness = LineThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCanvasCircle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCanvasCircle(const bool DebugTag, class UCanvas* Canvas, const struct FVector& Base, const struct FVector& X, const struct FVector& Y, const struct FColor& Color, float Radius, int32 NumSides) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvasCircle"); Params::X2DebugUtil_X2DrawDebugCanvasCircle Parms{}; Parms.DebugTag = DebugTag; Parms.Canvas = Canvas; Parms.Base = std::move(Base); Parms.X = std::move(X); Parms.Y = std::move(Y); Parms.Color = std::move(Color); Parms.Radius = Radius; Parms.NumSides = NumSides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCanvasLine // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCanvasLine(const bool DebugTag, class UCanvas* Canvas, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvasLine"); Params::X2DebugUtil_X2DrawDebugCanvasLine Parms{}; Parms.DebugTag = DebugTag; Parms.Canvas = Canvas; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.LineColor = std::move(LineColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCanvasWireCone // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ConeRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ConeSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCanvasWireCone(const bool DebugTag, class UCanvas* Canvas, const struct FTransform& Transform, float ConeRadius, float ConeAngle, int32 ConeSides, const struct FColor& Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvasWireCone"); Params::X2DebugUtil_X2DrawDebugCanvasWireCone Parms{}; Parms.DebugTag = DebugTag; Parms.Canvas = Canvas; Parms.Transform = std::move(Transform); Parms.ConeRadius = ConeRadius; Parms.ConeAngle = ConeAngle; Parms.ConeSides = ConeSides; Parms.Color = std::move(Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCanvasWireSphere // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCanvasWireSphere(const bool DebugTag, class UCanvas* Canvas, const struct FVector& Base, const struct FColor& Color, float Radius, int32 NumSides) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvasWireSphere"); Params::X2DebugUtil_X2DrawDebugCanvasWireSphere Parms{}; Parms.DebugTag = DebugTag; Parms.Canvas = Canvas; Parms.Base = std::move(Base); Parms.Color = std::move(Color); Parms.Radius = Radius; Parms.NumSides = NumSides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCapsule // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCapsule(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, float HalfHeight, float Radius, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCapsule"); Params::X2DebugUtil_X2DrawDebugCapsule Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.HalfHeight = HalfHeight; Parms.Radius = Radius; Parms.Rotation = std::move(Rotation); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCircle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMatrix& TransformMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCircle(const bool DebugTag, const class UWorld* InWorld, const struct FMatrix& TransformMatrix, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness, bool bDrawAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCircle"); Params::X2DebugUtil_X2DrawDebugCircle Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.TransformMatrix = std::move(TransformMatrix); Parms.Radius = Radius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; Parms.bDrawAxis = bDrawAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCircle2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCircle2(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCircle2"); Params::X2DebugUtil_X2DrawDebugCircle2 Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; Parms.YAxis = std::move(YAxis); Parms.ZAxis = std::move(ZAxis); Parms.bDrawAxis = bDrawAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCone // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCone(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCone"); Params::X2DebugUtil_X2DrawDebugCone Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Origin = std::move(Origin); Parms.Direction = std::move(Direction); Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.NumSides = NumSides; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCoordinateSystem // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AxisLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& AxisRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCoordinateSystem(const bool DebugTag, const class UWorld* InWorld, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCoordinateSystem"); Params::X2DebugUtil_X2DrawDebugCoordinateSystem Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.AxisLoc = std::move(AxisLoc); Parms.AxisRot = std::move(AxisRot); Parms.Scale = Scale; Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCrosshairs // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AxisLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& AxisRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCrosshairs(const bool DebugTag, const class UWorld* InWorld, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCrosshairs"); Params::X2DebugUtil_X2DrawDebugCrosshairs Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.AxisLoc = std::move(AxisLoc); Parms.AxisRot = std::move(AxisRot); Parms.Scale = Scale; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugCylinder // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugCylinder(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCylinder"); Params::X2DebugUtil_X2DrawDebugCylinder Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugDirectionalArrow // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugDirectionalArrow(const bool DebugTag, const class UWorld* InWorld, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugDirectionalArrow"); Params::X2DebugUtil_X2DrawDebugDirectionalArrow Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.ArrowSize = ArrowSize; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugFrustum // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMatrix& FrustumToWorld (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugFrustum(const bool DebugTag, const class UWorld* InWorld, const struct FMatrix& FrustumToWorld, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugFrustum"); Params::X2DebugUtil_X2DrawDebugFrustum Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.FrustumToWorld = std::move(FrustumToWorld); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugLine // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugLine(const bool DebugTag, const class UWorld* InWorld, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugLine"); Params::X2DebugUtil_X2DrawDebugLine Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugMesh // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Verts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& Indices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugMesh(const bool DebugTag, const class UWorld* InWorld, const TArray& Verts, const TArray& Indices, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugMesh"); Params::X2DebugUtil_X2DrawDebugMesh Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Verts = std::move(Verts); Parms.Indices = std::move(Indices); Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugPoint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& PointColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugPoint(const bool DebugTag, const class UWorld* InWorld, const struct FVector& position, float Size, const struct FColor& PointColor, bool bPersistentLines, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugPoint"); Params::X2DebugUtil_X2DrawDebugPoint Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.position = std::move(position); Parms.Size = Size; Parms.PointColor = std::move(PointColor); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugSolidBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugSolidBox(const bool DebugTag, const class UWorld* InWorld, const struct FBox& Box, const struct FColor& Color, const struct FTransform& Transform, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidBox"); Params::X2DebugUtil_X2DrawDebugSolidBox Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Box = std::move(Box); Parms.Color = std::move(Color); Parms.Transform = std::move(Transform); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugSolidBox2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugSolidBox2(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidBox2"); Params::X2DebugUtil_X2DrawDebugSolidBox2 Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugSolidBox3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugSolidBox3(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidBox3"); Params::X2DebugUtil_X2DrawDebugSolidBox3 Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.Rotation = std::move(Rotation); Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugSolidPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlane& P (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugSolidPlane(const bool DebugTag, const class UWorld* InWorld, const struct FPlane& P, const struct FVector& Loc, float Size, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidPlane"); Params::X2DebugUtil_X2DrawDebugSolidPlane Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.P = std::move(P); Parms.Loc = std::move(Loc); Parms.Size = Size; Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugSolidPlane2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlane& P (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Extents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugSolidPlane2(const bool DebugTag, const class UWorld* InWorld, const struct FPlane& P, const struct FVector& Loc, const struct FVector2D& Extents, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidPlane2"); Params::X2DebugUtil_X2DrawDebugSolidPlane2 Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.P = std::move(P); Parms.Loc = std::move(Loc); Parms.Extents = std::move(Extents); Parms.Color = std::move(Color); Parms.bPersistent = bPersistent; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugSphere // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugSphere(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSphere"); Params::X2DebugUtil_X2DrawDebugSphere Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.Segments = Segments; Parms.Color = std::move(Color); Parms.bPersistentLines = bPersistentLines; Parms.LifeTime = LifeTime; Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2DrawDebugString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TextLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FColor& TextColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FontScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2DrawDebugString(const bool DebugTag, const class UWorld* InWorld, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FColor& TextColor, float Duration, bool bDrawShadow, float FontScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugString"); Params::X2DebugUtil_X2DrawDebugString Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; Parms.TextLocation = std::move(TextLocation); Parms.Text = std::move(Text); Parms.TestBaseActor = TestBaseActor; Parms.TextColor = std::move(TextColor); Parms.Duration = Duration; Parms.bDrawShadow = bDrawShadow; Parms.FontScale = FontScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2FlushDebugStrings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2FlushDebugStrings(const bool DebugTag, const class UWorld* InWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2FlushDebugStrings"); Params::X2DebugUtil_X2FlushDebugStrings Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.X2DebugUtil.X2FlushPersistentDebugLines // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UX2DebugUtil::X2FlushPersistentDebugLines(const bool DebugTag, const class UWorld* InWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("X2DebugUtil", "X2FlushPersistentDebugLines"); Params::X2DebugUtil_X2FlushPersistentDebugLines Parms{}; Parms.DebugTag = DebugTag; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGURootMotionSourceObject_Base.Init // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UCharacterMovementComponent* MoveComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InInstanceName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGURootMotionSourceObject_Base::Init(class UCharacterMovementComponent* MoveComp, const class FName& InInstanceName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGURootMotionSourceObject_Base", "Init"); Params::BGURootMotionSourceObject_Base_Init Parms{}; Parms.MoveComp = MoveComp; Parms.InInstanceName = InInstanceName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGURootMotionSourceObject_Base.RemoveRootMotionSource // (Final, Native, Public, BlueprintCallable) void UBGURootMotionSourceObject_Base::RemoveRootMotionSource() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGURootMotionSourceObject_Base", "RemoveRootMotionSource"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGURootMotionSourceObject_ConstantForce.ApplyRootMotionSource // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& WorldDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsAdditive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* StrengthOverTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERootMotionFinishVelocityMode FinishVelocityMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& FinishSetVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FinishClampVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGURootMotionSourceObject_ConstantForce::ApplyRootMotionSource(const struct FVector& WorldDirection, float Strength, float Duration, bool bIsAdditive, class UCurveFloat* StrengthOverTime, ERootMotionFinishVelocityMode FinishVelocityMode, const struct FVector& FinishSetVelocity, float FinishClampVelocity, bool bEnableGravity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGURootMotionSourceObject_ConstantForce", "ApplyRootMotionSource"); Params::BGURootMotionSourceObject_ConstantForce_ApplyRootMotionSource Parms{}; Parms.WorldDirection = std::move(WorldDirection); Parms.Strength = Strength; Parms.Duration = Duration; Parms.bIsAdditive = bIsAdditive; Parms.StrengthOverTime = StrengthOverTime; Parms.FinishVelocityMode = FinishVelocityMode; Parms.FinishSetVelocity = std::move(FinishSetVelocity); Parms.FinishClampVelocity = FinishClampVelocity; Parms.bEnableGravity = bEnableGravity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUSelectUtil.BoxOverlapBGUCharacters // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // ECollisionChannel QueryChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::BoxOverlapBGUCharacters(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, TArray* OutArray, ECollisionChannel QueryChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "BoxOverlapBGUCharacters"); Params::BGUSelectUtil_BoxOverlapBGUCharacters Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = std::move(BoxPos); Parms.BoxExtent = std::move(BoxExtent); Parms.QueryChannel = QueryChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.BoxOverlapV2BGUCharacters // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::BoxOverlapV2BGUCharacters(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FQuat& Rot, const struct FVector& BoxExtent, TArray* OutArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "BoxOverlapV2BGUCharacters"); Params::BGUSelectUtil_BoxOverlapV2BGUCharacters Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = std::move(BoxPos); Parms.Rot = std::move(Rot); Parms.BoxExtent = std::move(BoxExtent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.GetHitUnderCursor // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerCtrl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery QueryChnl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUSelectUtil::GetHitUnderCursor(class APlayerController* PlayerCtrl, ETraceTypeQuery QueryChnl, bool bTraceComplex, struct FHitResultSimple* HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "GetHitUnderCursor"); Params::BGUSelectUtil_GetHitUnderCursor Parms{}; Parms.PlayerCtrl = PlayerCtrl; Parms.QueryChnl = QueryChnl; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.LineTraceForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::LineTraceForObjects(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, const TArray& ObjectTypes, bool bDebug, struct FHitResultSimple* HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceForObjects"); Params::BGUSelectUtil_LineTraceForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartTrace = std::move(StartTrace); Parms.EndTrace = std::move(EndTrace); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bDebug = bDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.LineTraceForObjectsTypeSimple // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::LineTraceForObjectsTypeSimple(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, const TArray& ObjectTypes, bool bDebug, struct FHitResultSimple* HitResult, bool bTraceComplex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceForObjectsTypeSimple"); Params::BGUSelectUtil_LineTraceForObjectsTypeSimple Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartTrace = std::move(StartTrace); Parms.EndTrace = std::move(EndTrace); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bDebug = bDebug; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.LineTraceMultiByObjType // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* HitResultList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::LineTraceMultiByObjType(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, const TArray& ObjectTypes, bool bDebug, TArray* HitResultList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceMultiByObjType"); Params::BGUSelectUtil_LineTraceMultiByObjType Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartTrace = std::move(StartTrace); Parms.EndTrace = std::move(EndTrace); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bDebug = bDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResultList != nullptr) *HitResultList = std::move(Parms.HitResultList); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.LineTraceOnlyCheck // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery QueryChnl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // const TArray& Ingnores (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::LineTraceOnlyCheck(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, ETraceTypeQuery QueryChnl, bool bDebug, struct FHitResultSimple* HitResult, const TArray& Ingnores, bool bTraceComplex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceOnlyCheck"); Params::BGUSelectUtil_LineTraceOnlyCheck Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartTrace = std::move(StartTrace); Parms.EndTrace = std::move(EndTrace); Parms.QueryChnl = QueryChnl; Parms.bDebug = bDebug; Parms.Ingnores = std::move(Ingnores); Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.LineTraceSimple // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery QueryChnl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // const TArray& Ingnores (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::LineTraceSimple(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, ETraceTypeQuery QueryChnl, bool bDebug, struct FHitResultSimple* HitResult, const TArray& Ingnores, bool bTraceComplex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceSimple"); Params::BGUSelectUtil_LineTraceSimple Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartTrace = std::move(StartTrace); Parms.EndTrace = std::move(EndTrace); Parms.QueryChnl = QueryChnl; Parms.bDebug = bDebug; Parms.Ingnores = std::move(Ingnores); Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.LineTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGUSelectUtil::LineTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceSingleForObjects"); Params::BGUSelectUtil_LineTraceSingleForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = std::move(TraceColor); Parms.TraceHitColor = std::move(TraceHitColor); Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.MultiSphereTraceForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* HitResultList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::MultiSphereTraceForObjects(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, float Radius, const TArray& ObjectTypes, bool bDebug, TArray* HitResultList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "MultiSphereTraceForObjects"); Params::BGUSelectUtil_MultiSphereTraceForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartTrace = std::move(StartTrace); Parms.EndTrace = std::move(EndTrace); Parms.Radius = Radius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bDebug = bDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResultList != nullptr) *HitResultList = std::move(Parms.HitResultList); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.SelectBGUCharactersInCircle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class AActor* TargetBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Params_0 (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::SelectBGUCharactersInCircle(class UObject* WorldContextObject, TArray* OutActors, class AActor* TargetBase, int32 TargetCount, int32 TargetFilter, const TArray& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "SelectBGUCharactersInCircle"); Params::BGUSelectUtil_SelectBGUCharactersInCircle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetBase = TargetBase; Parms.TargetCount = TargetCount; Parms.TargetFilter = TargetFilter; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.SelectBGUCharactersInCylinder // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class AActor* TargetBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Params_0 (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::SelectBGUCharactersInCylinder(class UObject* WorldContextObject, TArray* OutActors, class AActor* TargetBase, int32 TargetCount, int32 TargetFilter, const TArray& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "SelectBGUCharactersInCylinder"); Params::BGUSelectUtil_SelectBGUCharactersInCylinder Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetBase = TargetBase; Parms.TargetCount = TargetCount; Parms.TargetFilter = TargetFilter; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.SelectBGUCharactersInRect // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class AActor* TargetBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Params_0 (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::SelectBGUCharactersInRect(class UObject* WorldContextObject, TArray* OutActors, class AActor* TargetBase, int32 TargetCount, int32 TargetFilter, const TArray& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "SelectBGUCharactersInRect"); Params::BGUSelectUtil_SelectBGUCharactersInRect Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetBase = TargetBase; Parms.TargetCount = TargetCount; Parms.TargetFilter = TargetFilter; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function b1.BGUSelectUtil.SphereOverlapBGUCharacters // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SphereCenter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // ECollisionChannel QueryChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGUSelectUtil::SphereOverlapBGUCharacters(class UObject* WorldContext, const struct FVector& SphereCenter, float Radius, TArray* OutArray, ECollisionChannel QueryChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGUSelectUtil", "SphereOverlapBGUCharacters"); Params::BGUSelectUtil_SphereOverlapBGUCharacters Parms{}; Parms.WorldContext = WorldContext; Parms.SphereCenter = std::move(SphereCenter); Parms.Radius = Radius; Parms.QueryChannel = QueryChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); return Parms.ReturnValue; } // Function b1.BGUSpringArmComponent.BlendLocationsInCS // (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& OriginArmLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DesiredArmLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBGUSpringArmComponent::BlendLocationsInCS(const struct FVector& OriginArmLocation, const struct FVector& DesiredArmLocation, const struct FHitResult& HitResult, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUSpringArmComponent", "BlendLocationsInCS"); Params::BGUSpringArmComponent_BlendLocationsInCS Parms{}; Parms.OriginArmLocation = std::move(OriginArmLocation); Parms.DesiredArmLocation = std::move(DesiredArmLocation); Parms.HitResult = std::move(HitResult); Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUSpringArmComponent.CalcSmoothLocation // (Native, Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SmoothSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBGUSpringArmComponent::CalcSmoothLocation(const struct FVector& Current, const struct FVector& Target, float DeltaTime, const struct FVector& SmoothSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUSpringArmComponent", "CalcSmoothLocation"); Params::BGUSpringArmComponent_CalcSmoothLocation Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.SmoothSpeed = std::move(SmoothSpeed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUSpringArmComponent.GetPreviousValues // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector* OutPreviousDesiredLoc (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutPreviousArmOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutPreviousDesiredRot (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBGUSpringArmComponent::GetPreviousValues(struct FVector* OutPreviousDesiredLoc, struct FVector* OutPreviousArmOrigin, struct FRotator* OutPreviousDesiredRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUSpringArmComponent", "GetPreviousValues"); Params::BGUSpringArmComponent_GetPreviousValues Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPreviousDesiredLoc != nullptr) *OutPreviousDesiredLoc = std::move(Parms.OutPreviousDesiredLoc); if (OutPreviousArmOrigin != nullptr) *OutPreviousArmOrigin = std::move(Parms.OutPreviousArmOrigin); if (OutPreviousDesiredRot != nullptr) *OutPreviousDesiredRot = std::move(Parms.OutPreviousDesiredRot); } // Function b1.BGUSpringArmComponent.ResetArmLengthLerpCache // (Final, Native, Public, BlueprintCallable) void UBGUSpringArmComponent::ResetArmLengthLerpCache() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUSpringArmComponent", "ResetArmLengthLerpCache"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUTamerBase.ApplyWorldOffsetCS // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& InOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWorldShift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUTamerBase::ApplyWorldOffsetCS(const struct FVector& InOffset, bool bWorldShift) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "ApplyWorldOffsetCS"); Params::BGUTamerBase_ApplyWorldOffsetCS Parms{}; Parms.InOffset = std::move(InOffset); Parms.bWorldShift = bWorldShift; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUTamerBase.BeginPlayCS // (Event, Protected, BlueprintEvent) void ABGUTamerBase::BeginPlayCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "BeginPlayCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGUTamerBase.ForceRefreshDetailView // (Final, Native, Protected, BlueprintCallable) void ABGUTamerBase::ForceRefreshDetailView() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "ForceRefreshDetailView"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUTamerBase.GetHighLODMeshConfig // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // struct FTamerHighLODRootMeshConfig* OutMeshConfig (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUTamerBase::GetHighLODMeshConfig(struct FTamerHighLODRootMeshConfig* OutMeshConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "GetHighLODMeshConfig"); Params::BGUTamerBase_GetHighLODMeshConfig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMeshConfig != nullptr) *OutMeshConfig = std::move(Parms.OutMeshConfig); return Parms.ReturnValue; } // Function b1.BGUTamerBase.OnConstructionCS // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ABGUTamerBase::OnConstructionCS(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "OnConstructionCS"); Params::BGUTamerBase_OnConstructionCS Parms{}; Parms.Transform = std::move(Transform); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUTamerBase.OnPostEditMove // (Event, Protected, BlueprintEvent) // Parameters: // bool bFisnish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUTamerBase::OnPostEditMove(bool bFisnish) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "OnPostEditMove"); Params::BGUTamerBase_OnPostEditMove Parms{}; Parms.bFisnish = bFisnish; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUTamerBase.OnPropertyChanged // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUTamerBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "OnPropertyChanged"); Params::BGUTamerBase_OnPropertyChanged Parms{}; Parms.MemberName = std::move(MemberName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGUTamerBase.PostInitializeComponentsCS // (Event, Protected, BlueprintEvent) void ABGUTamerBase::PostInitializeComponentsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "PostInitializeComponentsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGUTamerBase.SetLODMeshVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool invisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGUTamerBase::SetLODMeshVisible(bool invisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "SetLODMeshVisible"); Params::BGUTamerBase_SetLODMeshVisible Parms{}; Parms.invisible = invisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUTamerBase.GetActorGuid // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUTamerBase::GetActorGuid(class FString* OutActorGuid) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "GetActorGuid"); Params::BGUTamerBase_GetActorGuid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActorGuid != nullptr) *OutActorGuid = std::move(Parms.OutActorGuid); return Parms.ReturnValue; } // Function b1.BGUTamerBase.GetActorGuidCS // (Event, Protected, HasOutParams, BlueprintEvent, Const) // Parameters: // class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGUTamerBase::GetActorGuidCS(class FString* OutActorGuid) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTamerBase", "GetActorGuidCS"); Params::BGUTamerBase_GetActorGuidCS Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutActorGuid != nullptr) *OutActorGuid = std::move(Parms.OutActorGuid); return Parms.ReturnValue; } // Function b1.BGUTeleportPoint.GetGSActorLablel // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ABGUTeleportPoint::GetGSActorLablel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUTeleportPoint", "GetGSActorLablel"); Params::BGUTeleportPoint_GetGSActorLablel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoader.AsyncLoadClass // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FSoftClassPath& LoadPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBGWAssetLoaderRequest* request (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWAssetLoader::AsyncLoadClass(const struct FSoftClassPath& LoadPath, class UBGWAssetLoaderRequest* request, int32 Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWAssetLoader", "AsyncLoadClass"); Params::BGWAssetLoader_AsyncLoadClass Parms{}; Parms.LoadPath = std::move(LoadPath); Parms.request = request; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWAssetLoader.AsyncLoadObject // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FSoftObjectPath& LoadPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBGWAssetLoaderRequest* request (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWAssetLoader::AsyncLoadObject(const struct FSoftObjectPath& LoadPath, class UBGWAssetLoaderRequest* request, int32 Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWAssetLoader", "AsyncLoadObject"); Params::BGWAssetLoader_AsyncLoadObject Parms{}; Parms.LoadPath = std::move(LoadPath); Parms.request = request; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWAssetLoader.AsyncLoadObjects // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const TArray& LoadList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class UBGWAssetLoaderRequest* request (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWAssetLoader::AsyncLoadObjects(const TArray& LoadList, class UBGWAssetLoaderRequest* request, int32 Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWAssetLoader", "AsyncLoadObjects"); Params::BGWAssetLoader_AsyncLoadObjects Parms{}; Parms.LoadList = std::move(LoadList); Parms.request = request; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWAssetLoader.SyncLoadObject // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FSoftObjectPath& Path (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UBGWAssetLoader::SyncLoadObject(const struct FSoftObjectPath& Path) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWAssetLoader", "SyncLoadObject"); Params::BGWAssetLoader_SyncLoadObject Parms{}; Parms.Path = std::move(Path); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoader.SyncLoadObjects // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& LoadList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* outObjList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWAssetLoader::SyncLoadObjects(const TArray& LoadList, TArray* outObjList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWAssetLoader", "SyncLoadObjects"); Params::BGWAssetLoader_SyncLoadObjects Parms{}; Parms.LoadList = std::move(LoadList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outObjList != nullptr) *outObjList = std::move(Parms.outObjList); return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.Cancel // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWAssetLoaderRequest::Cancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "Cancel"); Params::BGWAssetLoaderRequest_Cancel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.WaitUntilComplete // (Final, Native, Public, BlueprintCallable) // Parameters: // float Timeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStartStalledHandles (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWAssetLoaderRequest::WaitUntilComplete(float Timeout, bool bStartStalledHandles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "WaitUntilComplete"); Params::BGWAssetLoaderRequest_WaitUntilComplete Parms{}; Parms.Timeout = Timeout; Parms.bStartStalledHandles = bStartStalledHandles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.ExecuteCS // (Event, Protected, BlueprintEvent, Const) void UBGWAssetLoaderRequest::ExecuteCS() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "ExecuteCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWAssetLoaderRequest.GetDebugName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWAssetLoaderRequest::GetDebugName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "GetDebugName"); Params::BGWAssetLoaderRequest_GetDebugName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.GetLoadedAssets // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* LoadedAssets (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBGWAssetLoaderRequest::GetLoadedAssets(TArray* LoadedAssets) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "GetLoadedAssets"); Params::BGWAssetLoaderRequest_GetLoadedAssets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LoadedAssets != nullptr) *LoadedAssets = std::move(Parms.LoadedAssets); } // Function b1.BGWAssetLoaderRequest.GetLoadedCount // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32* LoadedCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* RequestedCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWAssetLoaderRequest::GetLoadedCount(int32* LoadedCount, int32* RequestedCount) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "GetLoadedCount"); Params::BGWAssetLoaderRequest_GetLoadedCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LoadedCount != nullptr) *LoadedCount = Parms.LoadedCount; if (RequestedCount != nullptr) *RequestedCount = Parms.RequestedCount; } // Function b1.BGWAssetLoaderRequest.GetPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWAssetLoaderRequest::GetPriority() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "GetPriority"); Params::BGWAssetLoaderRequest_GetPriority Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.GetProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBGWAssetLoaderRequest::GetProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "GetProgress"); Params::BGWAssetLoaderRequest_GetProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.GetRequestedAssets // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* AssetList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBGWAssetLoaderRequest::GetRequestedAssets(TArray* AssetList) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "GetRequestedAssets"); Params::BGWAssetLoaderRequest_GetRequestedAssets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AssetList != nullptr) *AssetList = std::move(Parms.AssetList); } // Function b1.BGWAssetLoaderRequest.HasLoadCompleted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWAssetLoaderRequest::HasLoadCompleted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "HasLoadCompleted"); Params::BGWAssetLoaderRequest_HasLoadCompleted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.HasLoadCompletedOrStalled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWAssetLoaderRequest::HasLoadCompletedOrStalled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "HasLoadCompletedOrStalled"); Params::BGWAssetLoaderRequest_HasLoadCompletedOrStalled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWAssetLoaderRequest::IsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "IsActive"); Params::BGWAssetLoaderRequest_IsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.IsCombinedHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWAssetLoaderRequest::IsCombinedHandle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "IsCombinedHandle"); Params::BGWAssetLoaderRequest_IsCombinedHandle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.IsLoadingInProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWAssetLoaderRequest::IsLoadingInProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "IsLoadingInProgress"); Params::BGWAssetLoaderRequest_IsLoadingInProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.IsStalled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWAssetLoaderRequest::IsStalled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "IsStalled"); Params::BGWAssetLoaderRequest_IsStalled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWAssetLoaderRequest.WasCanceled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWAssetLoaderRequest::WasCanceled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWAssetLoaderRequest", "WasCanceled"); Params::BGWAssetLoaderRequest_WasCanceled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWCameraGroupVolumeManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBGWCameraGroupVolumeManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBGWCameraGroupVolumeManager* UBGWCameraGroupVolumeManager::Get(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWCameraGroupVolumeManager", "Get"); Params::BGWCameraGroupVolumeManager_Get Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWCppExport.GetAllFuncAsMap // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap UBGWCppExport::GetAllFuncAsMap() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWCppExport", "GetAllFuncAsMap"); Params::BGWCppExport_GetAllFuncAsMap Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWSaveCheckDataAsset.SaveCheckCS // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class FString* OutTitle (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutMessage (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWSaveCheckDataAsset::SaveCheckCS(class FString* OutTitle, class FString* OutMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWSaveCheckDataAsset", "SaveCheckCS"); Params::BGWSaveCheckDataAsset_SaveCheckCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTitle != nullptr) *OutTitle = std::move(Parms.OutTitle); if (OutMessage != nullptr) *OutMessage = std::move(Parms.OutMessage); return Parms.ReturnValue; } // Function b1.BGWConfigDataAsset.OnPropertyChanged // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWConfigDataAsset::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWConfigDataAsset", "OnPropertyChanged"); Params::BGWConfigDataAsset_OnPropertyChanged Parms{}; Parms.MemberName = std::move(MemberName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); } // Function b1.BWC_DispLibLocalFogWrapper.SetLocalFogParameter // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FBWC_DispLibEnvSettings& InSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& WindDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABWC_DispLibLocalFogWrapper::SetLocalFogParameter(const struct FBWC_DispLibEnvSettings& InSettings, const struct FVector2D& WindDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibLocalFogWrapper", "SetLocalFogParameter"); Params::BWC_DispLibLocalFogWrapper_SetLocalFogParameter Parms{}; Parms.InSettings = std::move(InSettings); Parms.WindDir = std::move(WindDir); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BWC_DispLibDynamicEnvManager.IsWeatherAvailable // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // EBGW_DispLibEnvWeather InWeather (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ViewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABWC_DispLibDynamicEnvManager::IsWeatherAvailable(EBGW_DispLibEnvWeather InWeather, const struct FVector& ViewLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "IsWeatherAvailable"); Params::BWC_DispLibDynamicEnvManager_IsWeatherAvailable Parms{}; Parms.InWeather = InWeather; Parms.ViewLocation = std::move(ViewLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BWC_DispLibDynamicEnvManager.OnApplyEnvSettings // (Native, Event, Public, BlueprintEvent) // Parameters: // bool IsNight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::OnApplyEnvSettings(bool IsNight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OnApplyEnvSettings"); Params::BWC_DispLibDynamicEnvManager_OnApplyEnvSettings Parms{}; Parms.IsNight = IsNight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BWC_DispLibDynamicEnvManager.OnLerpEnvSettings // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBWC_DispLibEnvSettings& Src (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::OnLerpEnvSettings(float Weight, float InTime, const struct FBWC_DispLibEnvSettings& Src) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OnLerpEnvSettings"); Params::BWC_DispLibDynamicEnvManager_OnLerpEnvSettings Parms{}; Parms.Weight = Weight; Parms.InTime = InTime; Parms.Src = std::move(Src); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BWC_DispLibDynamicEnvManager.OnTickEnvVolume // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FBWC_DispLibEnvSettings* EnvSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& ViewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::OnTickEnvVolume(struct FBWC_DispLibEnvSettings* EnvSettings, const struct FVector& ViewLocation, float InTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OnTickEnvVolume"); Params::BWC_DispLibDynamicEnvManager_OnTickEnvVolume Parms{}; Parms.ViewLocation = std::move(ViewLocation); Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (EnvSettings != nullptr) *EnvSettings = std::move(Parms.EnvSettings); } // Function b1.BWC_DispLibDynamicEnvManager.OnWeatherChanged // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& CameraLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::OnWeatherChanged(const struct FVector& CameraLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OnWeatherChanged"); Params::BWC_DispLibDynamicEnvManager_OnWeatherChanged Parms{}; Parms.CameraLocation = std::move(CameraLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BWC_DispLibDynamicEnvManager.OverrideEnvSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FBWC_DispLibEnvSettings& Src (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FBWC_DispLibEnvSettings* Dest (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::OverrideEnvSettings(const struct FBWC_DispLibEnvSettings& Src, struct FBWC_DispLibEnvSettings* Dest, float Weight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OverrideEnvSettings"); Params::BWC_DispLibDynamicEnvManager_OverrideEnvSettings Parms{}; Parms.Src = std::move(Src); Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Dest != nullptr) *Dest = std::move(Parms.Dest); } // Function b1.BWC_DispLibDynamicEnvManager.RandomWeather // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& ViewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBGW_DispLibEnvWeather ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBGW_DispLibEnvWeather ABWC_DispLibDynamicEnvManager::RandomWeather(const struct FVector& ViewLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "RandomWeather"); Params::BWC_DispLibDynamicEnvManager_RandomWeather Parms{}; Parms.ViewLocation = std::move(ViewLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BWC_DispLibDynamicEnvManager.SetEnvSettings // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // bool IsNight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CameraLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::SetEnvSettings(bool IsNight, const struct FVector& CameraLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "SetEnvSettings"); Params::BWC_DispLibDynamicEnvManager_SetEnvSettings Parms{}; Parms.IsNight = IsNight; Parms.CameraLocation = std::move(CameraLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BWC_DispLibDynamicEnvManager.SetWeather // (Final, Native, Public, BlueprintCallable) // Parameters: // EBGW_DispLibEnvWeather InWeather (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::SetWeather(EBGW_DispLibEnvWeather InWeather) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "SetWeather"); Params::BWC_DispLibDynamicEnvManager_SetWeather Parms{}; Parms.InWeather = InWeather; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BWC_DispLibDynamicEnvManager.SwithToNarrative // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ChangeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::SwithToNarrative(bool Enable, float ChangeDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "SwithToNarrative"); Params::BWC_DispLibDynamicEnvManager_SwithToNarrative Parms{}; Parms.Enable = Enable; Parms.ChangeDuration = ChangeDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BWC_DispLibDynamicEnvManager.UpdateEnvSystemConfig // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBWS_DispLibEnvSystemConf* SystemConf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::UpdateEnvSystemConfig(class UBWS_DispLibEnvSystemConf* SystemConf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "UpdateEnvSystemConfig"); Params::BWC_DispLibDynamicEnvManager_UpdateEnvSystemConfig Parms{}; Parms.SystemConf = SystemConf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BWC_DispLibDynamicEnvManager.UpdateSunAndMoonAngle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FBWC_DispLibEnvSettings& Settings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ABWC_DispLibDynamicEnvManager::UpdateSunAndMoonAngle(const struct FBWC_DispLibEnvSettings& Settings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "UpdateSunAndMoonAngle"); Params::BWC_DispLibDynamicEnvManager_UpdateSunAndMoonAngle Parms{}; Parms.Settings = std::move(Settings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.BGWAddLevelToBlackList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWAddLevelToBlackList(class UObject* WorldContextObject, const class FName& InLevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWAddLevelToBlackList"); Params::BGWFunctionLibrary_BGWAddLevelToBlackList Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InLevelName = InLevelName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.BGWAddLevelToWhiteList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EBGWStreamingVolumeUsage& InUsage (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWAddLevelToWhiteList(class UObject* WorldContextObject, const class FName& InLevelName, const EBGWStreamingVolumeUsage& InUsage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWAddLevelToWhiteList"); Params::BGWFunctionLibrary_BGWAddLevelToWhiteList Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InLevelName = InLevelName; Parms.InUsage = InUsage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.BGWFindWorldInPackage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPackage* Package (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* UBGWFunctionLibrary::BGWFindWorldInPackage(class UPackage* Package) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWFindWorldInPackage"); Params::BGWFunctionLibrary_BGWFindWorldInPackage Parms{}; Parms.Package = Package; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWFunctionLibrary.BGWGetAllStreamingLevels // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGWFunctionLibrary::BGWGetAllStreamingLevels(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWGetAllStreamingLevels"); Params::BGWFunctionLibrary_BGWGetAllStreamingLevels Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWFunctionLibrary.BGWGetAlwaysCookPathList // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGWFunctionLibrary::BGWGetAlwaysCookPathList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWGetAlwaysCookPathList"); Params::BGWFunctionLibrary_BGWGetAlwaysCookPathList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWFunctionLibrary.BGWGetIsCameraMoveableWhenPaused // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWFunctionLibrary::BGWGetIsCameraMoveableWhenPaused(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWGetIsCameraMoveableWhenPaused"); Params::BGWFunctionLibrary_BGWGetIsCameraMoveableWhenPaused Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWFunctionLibrary.BGWGetStatusChangedStreamingLevels // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap*OutStreamingLevels (Parm, OutParm, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWGetStatusChangedStreamingLevels(class UObject* WorldContextObject, TMap* OutStreamingLevels) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWGetStatusChangedStreamingLevels"); Params::BGWFunctionLibrary_BGWGetStatusChangedStreamingLevels Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStreamingLevels != nullptr) *OutStreamingLevels = std::move(Parms.OutStreamingLevels); } // Function b1.BGWFunctionLibrary.BGWProcessLevelStreamingVolumes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& OverrideViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseOverrideViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWProcessLevelStreamingVolumes(class UObject* WorldContextObject, const struct FVector& OverrideViewLocation, bool bUseOverrideViewLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWProcessLevelStreamingVolumes"); Params::BGWFunctionLibrary_BGWProcessLevelStreamingVolumes Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OverrideViewLocation = std::move(OverrideViewLocation); Parms.bUseOverrideViewLocation = bUseOverrideViewLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.BGWRemoveLevelFromBlackList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWRemoveLevelFromBlackList(class UObject* WorldContextObject, const class FName& InLevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWRemoveLevelFromBlackList"); Params::BGWFunctionLibrary_BGWRemoveLevelFromBlackList Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InLevelName = InLevelName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.BGWRemoveLevelFromWhiteList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWRemoveLevelFromWhiteList(class UObject* WorldContextObject, const class FName& InLevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWRemoveLevelFromWhiteList"); Params::BGWFunctionLibrary_BGWRemoveLevelFromWhiteList Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InLevelName = InLevelName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.BGWRequestAsyncLoad // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& LoadList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TDelegate CallBackDelegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWRequestAsyncLoad(class UObject* WorldContextObject, const TArray& LoadList, TDelegate CallBackDelegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWRequestAsyncLoad"); Params::BGWFunctionLibrary_BGWRequestAsyncLoad Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LoadList = std::move(LoadList); Parms.CallBackDelegate = CallBackDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.BGWSetAllLevelStreamingVolumeEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWSetAllLevelStreamingVolumeEnabled(class UObject* WorldContextObject, bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWSetAllLevelStreamingVolumeEnabled"); Params::BGWFunctionLibrary_BGWSetAllLevelStreamingVolumeEnabled Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.BGWSetGamePaused // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWSetGamePaused(const class UObject* WorldContextObject, bool bPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWSetGamePaused"); Params::BGWFunctionLibrary_BGWSetGamePaused Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bPaused = bPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.BGWSetIsCameraMoveableWhenPaused // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsCameraMoveable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::BGWSetIsCameraMoveableWhenPaused(const class UObject* WorldContextObject, bool IsCameraMoveable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWSetIsCameraMoveableWhenPaused"); Params::BGWFunctionLibrary_BGWSetIsCameraMoveableWhenPaused Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IsCameraMoveable = IsCameraMoveable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.GetBGWEvents // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class b1::UBGW_EventCollection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class b1::UBGW_EventCollection* UBGWFunctionLibrary::GetBGWEvents(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "GetBGWEvents"); Params::BGWFunctionLibrary_GetBGWEvents Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWFunctionLibrary.GetLevelStreamingAssetName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ULevelStreaming* LevelStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWFunctionLibrary::GetLevelStreamingAssetName(class ULevelStreaming* LevelStreaming) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "GetLevelStreamingAssetName"); Params::BGWFunctionLibrary_GetLevelStreamingAssetName Parms{}; Parms.LevelStreaming = LevelStreaming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWFunctionLibrary.IsDistanceStreamingValid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWFunctionLibrary::IsDistanceStreamingValid(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "IsDistanceStreamingValid"); Params::BGWFunctionLibrary_IsDistanceStreamingValid Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWFunctionLibrary.MaintainVolumesContainYuanjing // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const TArray&InStreamingVolumes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::MaintainVolumesContainYuanjing(const TArray& InStreamingVolumes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "MaintainVolumesContainYuanjing"); Params::BGWFunctionLibrary_MaintainVolumesContainYuanjing Parms{}; Parms.InStreamingVolumes = std::move(InStreamingVolumes); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.PauseBGWVolumeLevelStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::PauseBGWVolumeLevelStreaming(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "PauseBGWVolumeLevelStreaming"); Params::BGWFunctionLibrary_PauseBGWVolumeLevelStreaming Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.ResumeBGWVolumeLevelStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::ResumeBGWVolumeLevelStreaming(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "ResumeBGWVolumeLevelStreaming"); Params::BGWFunctionLibrary_ResumeBGWVolumeLevelStreaming Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWFunctionLibrary.RetargetLevelStreamingLevelNames // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& sourceNames (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& destNames (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& levelPrefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWFunctionLibrary::RetargetLevelStreamingLevelNames(class UObject* WorldContext, const class FString& sourceNames, const class FString& destNames, const class FString& levelPrefix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWFunctionLibrary", "RetargetLevelStreamingLevelNames"); Params::BGWFunctionLibrary_RetargetLevelStreamingLevelNames Parms{}; Parms.WorldContext = WorldContext; Parms.sourceNames = std::move(sourceNames); Parms.destNames = std::move(destNames); Parms.levelPrefix = std::move(levelPrefix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.BeginToggleLoadingTips // (Final, Native, Public, BlueprintCallable) // Parameters: // class UGSInputComponent* InputComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::BeginToggleLoadingTips(class UGSInputComponent* InputComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "BeginToggleLoadingTips"); Params::BGWGameInstance_BeginToggleLoadingTips Parms{}; Parms.InputComponent = InputComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.CanFadeAway // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWGameInstance::CanFadeAway() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "CanFadeAway"); Params::BGWGameInstance_CanFadeAway Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.CloseLoadingScreen // (Final, Native, Public, BlueprintCallable) void UBGWGameInstance::CloseLoadingScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "CloseLoadingScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.GetCurLoadingScreenState // (Final, Native, Public, BlueprintCallable) // Parameters: // EGSLoadingScreenState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGSLoadingScreenState UBGWGameInstance::GetCurLoadingScreenState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetCurLoadingScreenState"); Params::BGWGameInstance_GetCurLoadingScreenState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.GetCurLoadingScreenType // (Final, Native, Public, BlueprintCallable) // Parameters: // EGSLoadingScreenType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGSLoadingScreenType UBGWGameInstance::GetCurLoadingScreenType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetCurLoadingScreenType"); Params::BGWGameInstance_GetCurLoadingScreenType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.GetEvents // (Final, Native, Public, BlueprintCallable) // Parameters: // class b1::UBGW_EventCollection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class b1::UBGW_EventCollection* UBGWGameInstance::GetEvents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetEvents"); Params::BGWGameInstance_GetEvents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.GetFirstGamePlayerForCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayer* UBGWGameInstance::GetFirstGamePlayerForCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetFirstGamePlayerForCS"); Params::BGWGameInstance_GetFirstGamePlayerForCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.GetLastUseTips // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBGWGameInstance::GetLastUseTips() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetLastUseTips"); Params::BGWGameInstance_GetLastUseTips Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.GetOnlineSessionClassCS // (Event, Public, BlueprintEvent) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UBGWGameInstance::GetOnlineSessionClassCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetOnlineSessionClassCS"); Params::BGWGameInstance_GetOnlineSessionClassCS Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.BGWGameInstance.GetTimeInMSSinceLoadingOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UBGWGameInstance::GetTimeInMSSinceLoadingOpen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetTimeInMSSinceLoadingOpen"); Params::BGWGameInstance_GetTimeInMSSinceLoadingOpen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.GetTravelURLForCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWGameInstance::GetTravelURLForCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetTravelURLForCS"); Params::BGWGameInstance_GetTravelURLForCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.GetTravelURLHost // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWGameInstance::GetTravelURLHost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetTravelURLHost"); Params::BGWGameInstance_GetTravelURLHost Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.GetWorldForCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* UBGWGameInstance::GetWorldForCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "GetWorldForCS"); Params::BGWGameInstance_GetWorldForCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.IsLoadingScreenFadeAwayFinish // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWGameInstance::IsLoadingScreenFadeAwayFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "IsLoadingScreenFadeAwayFinish"); Params::BGWGameInstance_IsLoadingScreenFadeAwayFinish Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.IsToggleLoadingTipsFinish // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWGameInstance::IsToggleLoadingTipsFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "IsToggleLoadingTipsFinish"); Params::BGWGameInstance_IsToggleLoadingTipsFinish Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.OnGameModeMatchStateSetCS // (Event, Public, BlueprintEvent) // Parameters: // class FName NewMatchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::OnGameModeMatchStateSetCS(class FName NewMatchState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "OnGameModeMatchStateSetCS"); Params::BGWGameInstance_OnGameModeMatchStateSetCS Parms{}; Parms.NewMatchState = NewMatchState; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameInstance.OnPostActorTickCS // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::OnPostActorTickCS(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "OnPostActorTickCS"); Params::BGWGameInstance_OnPostActorTickCS Parms{}; Parms.World = World; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameInstance.OnWorldChangedCS // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* OldWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWorld* NewWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::OnWorldChangedCS(class UWorld* OldWorld, class UWorld* NewWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "OnWorldChangedCS"); Params::BGWGameInstance_OnWorldChangedCS Parms{}; Parms.OldWorld = OldWorld; Parms.NewWorld = NewWorld; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameInstance.OnWorldTickStartCS // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::OnWorldTickStartCS(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "OnWorldTickStartCS"); Params::BGWGameInstance_OnWorldTickStartCS Parms{}; Parms.World = World; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameInstance.OpenLoadingScreen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool UseSlateThread (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGSLoadingScreenType LoadingScreenType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::OpenLoadingScreen(bool UseSlateThread, EGSLoadingScreenType LoadingScreenType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "OpenLoadingScreen"); Params::BGWGameInstance_OpenLoadingScreen Parms{}; Parms.UseSlateThread = UseSlateThread; Parms.LoadingScreenType = LoadingScreenType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.PrepareFadeAway // (Final, Native, Public, BlueprintCallable) void UBGWGameInstance::PrepareFadeAway() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "PrepareFadeAway"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.ProcessNianHuiLogic // (Event, Public, BlueprintEvent) void UBGWGameInstance::ProcessNianHuiLogic() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "ProcessNianHuiLogic"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameInstance.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::ReceiveTick(float DeltaSeconds, int32 TickGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "ReceiveTick"); Params::BGWGameInstance_ReceiveTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; Parms.TickGroup = TickGroup; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameInstance.ReceiveTickEvenWhenPaused // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::ReceiveTickEvenWhenPaused(float DeltaSeconds, int32 TickGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "ReceiveTickEvenWhenPaused"); Params::BGWGameInstance_ReceiveTickEvenWhenPaused Parms{}; Parms.DeltaSeconds = DeltaSeconds; Parms.TickGroup = TickGroup; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameInstance.RegisterBossRushInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FBossRushInfo& BossRushInfo (Parm, NativeAccessSpecifierPublic) void UBGWGameInstance::RegisterBossRushInfo(const struct FBossRushInfo& BossRushInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "RegisterBossRushInfo"); Params::BGWGameInstance_RegisterBossRushInfo Parms{}; Parms.BossRushInfo = std::move(BossRushInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.RegisterChapterInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FChapterInfo& ChapterInfo (Parm, NativeAccessSpecifierPublic) void UBGWGameInstance::RegisterChapterInfo(const struct FChapterInfo& ChapterInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "RegisterChapterInfo"); Params::BGWGameInstance_RegisterChapterInfo Parms{}; Parms.ChapterInfo = std::move(ChapterInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.RegisterLoadingTipsInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FLoadingTipsInfo& TipsInfo (Parm, NativeAccessSpecifierPublic) void UBGWGameInstance::RegisterLoadingTipsInfo(const struct FLoadingTipsInfo& TipsInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "RegisterLoadingTipsInfo"); Params::BGWGameInstance_RegisterLoadingTipsInfo Parms{}; Parms.TipsInfo = std::move(TipsInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.RegisterLoadingTipsMask // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* MaskTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::RegisterLoadingTipsMask(class UTexture2D* MaskTexture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "RegisterLoadingTipsMask"); Params::BGWGameInstance_RegisterLoadingTipsMask Parms{}; Parms.MaskTexture = MaskTexture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.RequestFadeAway // (Final, Native, Public, BlueprintCallable) void UBGWGameInstance::RequestFadeAway() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "RequestFadeAway"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.StartGameInstanceForCS // (Event, Public, BlueprintEvent) // Parameters: // EStartGameInstanceTypeForCS StartType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::StartGameInstanceForCS(EStartGameInstanceTypeForCS StartType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "StartGameInstanceForCS"); Params::BGWGameInstance_StartGameInstanceForCS Parms{}; Parms.StartType = StartType; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameInstance.SwitchLoadingScreenThread // (Final, Native, Public, BlueprintCallable) // Parameters: // bool UseSlateThread (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGameInstance::SwitchLoadingScreenThread(bool UseSlateThread) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "SwitchLoadingScreenThread"); Params::BGWGameInstance_SwitchLoadingScreenThread Parms{}; Parms.UseSlateThread = UseSlateThread; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGameInstance.TravelURLHasHost // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWGameInstance::TravelURLHasHost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "TravelURLHasHost"); Params::BGWGameInstance_TravelURLHasHost Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameInstance.TravelURLHasOption // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWGameInstance::TravelURLHasOption(const class FString& Option) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameInstance", "TravelURLHasOption"); Params::BGWGameInstance_TravelURLHasOption Parms{}; Parms.Option = std::move(Option); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGameMode.BeginEndPlayCS // (Event, Public, BlueprintEvent) // Parameters: // const EEndPlayReason EndPlayReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWGameMode::BeginEndPlayCS(const EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "BeginEndPlayCS"); Params::BGWGameMode_BeginEndPlayCS Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameMode.BeginPlayCS // (Event, Public, BlueprintEvent) void ABGWGameMode::BeginPlayCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "BeginPlayCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.GetSeamlessTravelActorListCS // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // bool bToTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* ActorList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void ABGWGameMode::GetSeamlessTravelActorListCS(bool bToTransition, TArray* ActorList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "GetSeamlessTravelActorListCS"); Params::BGWGameMode_GetSeamlessTravelActorListCS Parms{}; Parms.bToTransition = bToTransition; UObject::ProcessEvent(Func, &Parms); if (ActorList != nullptr) *ActorList = std::move(Parms.ActorList); } // Function b1.BGWGameMode.HandleLeavingMapCS // (Event, Public, BlueprintEvent) void ABGWGameMode::HandleLeavingMapCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "HandleLeavingMapCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.HandleMatchHasStartedCS // (Event, Public, BlueprintEvent) void ABGWGameMode::HandleMatchHasStartedCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "HandleMatchHasStartedCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.HandleMatchIsWaitingToStartCS // (Event, Public, BlueprintEvent) void ABGWGameMode::HandleMatchIsWaitingToStartCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "HandleMatchIsWaitingToStartCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.HandleStartingNewPlayerCS // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWGameMode::HandleStartingNewPlayerCS(class APlayerController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "HandleStartingNewPlayerCS"); Params::BGWGameMode_HandleStartingNewPlayerCS Parms{}; Parms.NewPlayer = NewPlayer; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameMode.InitGameCS // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FString& MapName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* ErrorMessag (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWGameMode::InitGameCS(const class FString& MapName, const class FString& Options, class FString* ErrorMessag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "InitGameCS"); Params::BGWGameMode_InitGameCS Parms{}; Parms.MapName = std::move(MapName); Parms.Options = std::move(Options); UObject::ProcessEvent(Func, &Parms); if (ErrorMessag != nullptr) *ErrorMessag = std::move(Parms.ErrorMessag); } // Function b1.BGWGameMode.LoginOutCS // (Event, Public, BlueprintEvent) // Parameters: // class AController* Exiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWGameMode::LoginOutCS(class AController* Exiting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "LoginOutCS"); Params::BGWGameMode_LoginOutCS Parms{}; Parms.Exiting = Exiting; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameMode.PostInitializeComponentsCS // (Event, Public, BlueprintEvent) void ABGWGameMode::PostInitializeComponentsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "PostInitializeComponentsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.PostInitPropertiesCS // (Event, Public, BlueprintEvent) void ABGWGameMode::PostInitPropertiesCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "PostInitPropertiesCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.PostLoginCS // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWGameMode::PostLoginCS(class APlayerController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "PostLoginCS"); Params::BGWGameMode_PostLoginCS Parms{}; Parms.NewPlayer = NewPlayer; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameMode.PostSeamlessTravelCS // (Event, Public, BlueprintEvent) void ABGWGameMode::PostSeamlessTravelCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "PostSeamlessTravelCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.PreInitializeComponentsCS // (Event, Public, BlueprintEvent) void ABGWGameMode::PreInitializeComponentsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "PreInitializeComponentsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.PreLoginCS // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& LoginAddress (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& UniqueId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* ErrorMessage (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWGameMode::PreLoginCS(const class FString& Options, const class FString& LoginAddress, const class FString& UniqueId, class FString* ErrorMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "PreLoginCS"); Params::BGWGameMode_PreLoginCS Parms{}; Parms.Options = std::move(Options); Parms.LoginAddress = std::move(LoginAddress); Parms.UniqueId = std::move(UniqueId); UObject::ProcessEvent(Func, &Parms); if (ErrorMessage != nullptr) *ErrorMessage = std::move(Parms.ErrorMessage); } // Function b1.BGWGameMode.RestartGameCS // (Event, Public, BlueprintEvent) void ABGWGameMode::RestartGameCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "RestartGameCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.RestartPlayerCS // (Event, Public, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWGameMode::RestartPlayerCS(class AController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "RestartPlayerCS"); Params::BGWGameMode_RestartPlayerCS Parms{}; Parms.NewPlayer = NewPlayer; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameMode.StartPlayCS // (Event, Public, BlueprintEvent) void ABGWGameMode::StartPlayCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "StartPlayCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameMode.IsMovieRendering // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGWGameMode::IsMovieRendering() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameMode", "IsMovieRendering"); Params::BGWGameMode_IsMovieRendering Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGamePlayTraceObject.CanShutdown // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWGamePlayTraceObject::CanShutdown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "CanShutdown"); Params::BGWGamePlayTraceObject_CanShutdown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGamePlayTraceObject.GetEnableTraceing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWGamePlayTraceObject::GetEnableTraceing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "GetEnableTraceing"); Params::BGWGamePlayTraceObject_GetEnableTraceing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGamePlayTraceObject.OnInit // (Final, Native, Public, BlueprintCallable) void UBGWGamePlayTraceObject::OnInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "OnInit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWGamePlayTraceObject.OnShutdown // (Final, Native, Public, BlueprintCallable) void UBGWGamePlayTraceObject::OnShutdown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "OnShutdown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWGamePlayTraceObject.OnTick // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGamePlayTraceObject::OnTick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "OnTick"); Params::BGWGamePlayTraceObject_OnTick Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGamePlayTraceObject.RecordFrameRate_Start // (Final, Native, Public, BlueprintCallable) void UBGWGamePlayTraceObject::RecordFrameRate_Start() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "RecordFrameRate_Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWGamePlayTraceObject.RecordFrameRate_Stop // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWGamePlayTraceObject::RecordFrameRate_Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "RecordFrameRate_Stop"); Params::BGWGamePlayTraceObject_RecordFrameRate_Stop Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWGamePlayTraceObject.StartFetchTick // (Final, Native, Public, BlueprintCallable) void UBGWGamePlayTraceObject::StartFetchTick() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "StartFetchTick"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWGamePlayTraceObject.StopFetchTick // (Final, Native, Public, BlueprintCallable) void UBGWGamePlayTraceObject::StopFetchTick() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "StopFetchTick"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWGamePlayTraceObject.TraceEnd // (Final, Native, Public, BlueprintCallable) void UBGWGamePlayTraceObject::TraceEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "TraceEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWGamePlayTraceObject.TraceStart // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& TraceTaskName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWGamePlayTraceObject::TraceStart(const class FString& TraceTaskName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGamePlayTraceObject", "TraceStart"); Params::BGWGamePlayTraceObject_TraceStart Parms{}; Parms.TraceTaskName = std::move(TraceTaskName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUSimpleGamePlayTraceObject.AddTraceStatByName // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUSimpleGamePlayTraceObject::AddTraceStatByName(const class FString& Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "AddTraceStatByName"); Params::BGUSimpleGamePlayTraceObject_AddTraceStatByName Parms{}; Parms.Name_0 = std::move(Name_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGUSimpleGamePlayTraceObject.FindTraceStatResult // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTraceStatResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTraceStatResult UBGUSimpleGamePlayTraceObject::FindTraceStatResult(const class FString& Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "FindTraceStatResult"); Params::BGUSimpleGamePlayTraceObject_FindTraceStatResult Parms{}; Parms.Name_0 = std::move(Name_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGUSimpleGamePlayTraceObject.OnInit // (Final, Native, Public, BlueprintCallable) void UBGUSimpleGamePlayTraceObject::OnInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "OnInit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUSimpleGamePlayTraceObject.OnShutdown // (Final, Native, Public, BlueprintCallable) void UBGUSimpleGamePlayTraceObject::OnShutdown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "OnShutdown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGUSimpleGamePlayTraceObject.OnTick // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGUSimpleGamePlayTraceObject::OnTick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "OnTick"); Params::BGUSimpleGamePlayTraceObject_OnTick Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWGameState.BeginPlayCS // (Event, Public, BlueprintEvent) void ABGWGameState::BeginPlayCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "BeginPlayCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameState.HandleBeginPlayCS // (Event, Protected, BlueprintEvent) void ABGWGameState::HandleBeginPlayCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "HandleBeginPlayCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameState.HandleLeavingMapCS // (Event, Protected, BlueprintEvent) void ABGWGameState::HandleLeavingMapCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "HandleLeavingMapCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameState.HandleMatchHasEndedCS // (Event, Protected, BlueprintEvent) void ABGWGameState::HandleMatchHasEndedCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "HandleMatchHasEndedCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameState.HandleMatchHasStartedCS // (Event, Protected, BlueprintEvent) void ABGWGameState::HandleMatchHasStartedCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "HandleMatchHasStartedCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameState.HandleMatchIsWaitingToStartCS // (Event, Protected, BlueprintEvent) void ABGWGameState::HandleMatchIsWaitingToStartCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "HandleMatchIsWaitingToStartCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameState.IsGSEventDebuggerOpenCS // (Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGWGameState::IsGSEventDebuggerOpenCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "IsGSEventDebuggerOpenCS"); Params::BGWGameState_IsGSEventDebuggerOpenCS Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.BGWGameState.OnPostTickDispatchEventCS // (Event, Public, BlueprintEvent) void ABGWGameState::OnPostTickDispatchEventCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "OnPostTickDispatchEventCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWGameState.OnTickDispatchEventCS // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWGameState::OnTickDispatchEventCS(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "OnTickDispatchEventCS"); Params::BGWGameState_OnTickDispatchEventCS Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWGameState.PostInitializeComponentsCS // (Event, Public, BlueprintEvent) void ABGWGameState::PostInitializeComponentsCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWGameState", "PostInitializeComponentsCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWLevelStreamingStateVolumeManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBGWLevelStreamingStateVolumeManager*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBGWLevelStreamingStateVolumeManager* UBGWLevelStreamingStateVolumeManager::Get(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWLevelStreamingStateVolumeManager", "Get"); Params::BGWLevelStreamingStateVolumeManager_Get Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWLevelStreamingStateVolumeManager.UpdateCurrentActiveVolumes // (Final, Native, Public, BlueprintCallable) void UBGWLevelStreamingStateVolumeManager::UpdateCurrentActiveVolumes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWLevelStreamingStateVolumeManager", "UpdateCurrentActiveVolumes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWLevelStreamingVolume.SetEnableWorldCompositionGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWLevelStreamingVolume::SetEnableWorldCompositionGroup(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWLevelStreamingVolume", "SetEnableWorldCompositionGroup"); Params::BGWLevelStreamingVolume_SetEnableWorldCompositionGroup Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWObjectExtend.OnPropertyChanged // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWObjectExtend::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWObjectExtend", "OnPropertyChanged"); Params::BGWObjectExtend_OnPropertyChanged Parms{}; Parms.MemberName = std::move(MemberName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineAchievement.Destroy // (Final, Native, Public, BlueprintCallable) void UBGWOnlineAchievement::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineAchievement.GetAllAchievements // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TArray*outAchievements (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWOnlineAchievement::GetAllAchievements(TArray* outAchievements) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "GetAllAchievements"); Params::BGWOnlineAchievement_GetAllAchievements Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outAchievements != nullptr) *outAchievements = std::move(Parms.outAchievements); return Parms.ReturnValue; } // Function b1.BGWOnlineAchievement.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWOnlineAchievement::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "Init"); Params::BGWOnlineAchievement_Init Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineAchievement.OnAchievementsWrittenCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineAchievement::OnAchievementsWrittenCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "OnAchievementsWrittenCompleteCS"); Params::BGWOnlineAchievement_OnAchievementsWrittenCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineAchievement.OnQueryAchievementsCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineAchievement::OnQueryAchievementsCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "OnQueryAchievementsCompleteCS"); Params::BGWOnlineAchievement_OnQueryAchievementsCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineAchievement.OnStatUpdatedCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineAchievement::OnStatUpdatedCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "OnStatUpdatedCompleteCS"); Params::BGWOnlineAchievement_OnStatUpdatedCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineAchievement.ReadAchievements // (Final, Native, Public, BlueprintCallable) void UBGWOnlineAchievement::ReadAchievements() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "ReadAchievements"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineAchievement.ResetAchievement // (Final, Native, Public, BlueprintCallable) void UBGWOnlineAchievement::ResetAchievement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "ResetAchievement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineAchievement.UpdateStat // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& StatName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StatValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineAchievement::UpdateStat(const class FString& StatName, int32 StatValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "UpdateStat"); Params::BGWOnlineAchievement_UpdateStat Parms{}; Parms.StatName = std::move(StatName); Parms.StatValue = StatValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineAchievement.WriteAchievement // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& writeObjKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double writeObjValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineAchievement::WriteAchievement(const class FString& writeObjKey, double writeObjValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineAchievement", "WriteAchievement"); Params::BGWOnlineAchievement_WriteAchievement Parms{}; Parms.writeObjKey = std::move(writeObjKey); Parms.writeObjValue = writeObjValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineActivity.Destroy // (Final, Native, Public, BlueprintCallable) void UBGWOnlineActivity::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineActivity.EndActivity // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EOnlineActivityOutcomeType& Outcome (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::EndActivity(const class FString& ActivityId, const EOnlineActivityOutcomeType& Outcome) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "EndActivity"); Params::BGWOnlineActivity_EndActivity Parms{}; Parms.ActivityId = std::move(ActivityId); Parms.Outcome = Outcome; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineActivity.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWOnlineActivity::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "Init"); Params::BGWOnlineActivity_Init Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineActivity.OnEndActivityCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::OnEndActivityCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "OnEndActivityCompleteCS"); Params::BGWOnlineActivity_OnEndActivityCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineActivity.OnGameActivityActivationCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SessionStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::OnGameActivityActivationCompleteCS(const class FString& ActivityId, const class FString& SessionStr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "OnGameActivityActivationCompleteCS"); Params::BGWOnlineActivity_OnGameActivityActivationCompleteCS Parms{}; Parms.ActivityId = std::move(ActivityId); Parms.SessionStr = std::move(SessionStr); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineActivity.OnResetAllActiveActivitiesCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::OnResetAllActiveActivitiesCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "OnResetAllActiveActivitiesCompleteCS"); Params::BGWOnlineActivity_OnResetAllActiveActivitiesCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineActivity.OnResumeActivityCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::OnResumeActivityCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "OnResumeActivityCompleteCS"); Params::BGWOnlineActivity_OnResumeActivityCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineActivity.OnSetActivityAvailabilityCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::OnSetActivityAvailabilityCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "OnSetActivityAvailabilityCompleteCS"); Params::BGWOnlineActivity_OnSetActivityAvailabilityCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineActivity.OnSetActivityPriorityCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::OnSetActivityPriorityCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "OnSetActivityPriorityCompleteCS"); Params::BGWOnlineActivity_OnSetActivityPriorityCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineActivity.OnStartActivityCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::OnStartActivityCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "OnStartActivityCompleteCS"); Params::BGWOnlineActivity_OnStartActivityCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineActivity.ResetAllActiveActivities // (Final, Native, Public, BlueprintCallable) void UBGWOnlineActivity::ResetAllActiveActivities() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "ResetAllActiveActivities"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineActivity.ResumeActivity // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InProgressTasks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& CompletedTasks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UBGWOnlineActivity::ResumeActivity(const class FString& ActivityId, const TArray& InProgressTasks, const TArray& CompletedTasks) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "ResumeActivity"); Params::BGWOnlineActivity_ResumeActivity Parms{}; Parms.ActivityId = std::move(ActivityId); Parms.InProgressTasks = std::move(InProgressTasks); Parms.CompletedTasks = std::move(CompletedTasks); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineActivity.SetActivityAvailability // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::SetActivityAvailability(const class FString& ActivityId, bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "SetActivityAvailability"); Params::BGWOnlineActivity_SetActivityAvailability Parms{}; Parms.ActivityId = std::move(ActivityId); Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineActivity.SetActivityPriority // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap& PriorityMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBGWOnlineActivity::SetActivityPriority(const TMap& PriorityMap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "SetActivityPriority"); Params::BGWOnlineActivity_SetActivityPriority Parms{}; Parms.PriorityMap = std::move(PriorityMap); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineActivity.StartActivity // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineActivity::StartActivity(const class FString& ActivityId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineActivity", "StartActivity"); Params::BGWOnlineActivity_StartActivity Parms{}; Parms.ActivityId = std::move(ActivityId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSLocalPlayer.GetGameLoginOptionsCS // (Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGSLocalPlayer::GetGameLoginOptionsCS() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSLocalPlayer", "GetGameLoginOptionsCS"); Params::GSLocalPlayer_GetGameLoginOptionsCS Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.BGWOnlineCloud.DeleteUserFile // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCloudDelete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLocalDelete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineCloud::DeleteUserFile(const class FString& Filename, bool bCloudDelete, bool bLocalDelete) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "DeleteUserFile"); Params::BGWOnlineCloud_DeleteUserFile Parms{}; Parms.Filename = std::move(Filename); Parms.bCloudDelete = bCloudDelete; Parms.bLocalDelete = bLocalDelete; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineCloud.Destroy // (Final, Native, Public, BlueprintCallable) void UBGWOnlineCloud::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineCloud.EnumerateUserFiles // (Final, Native, Public, BlueprintCallable) void UBGWOnlineCloud::EnumerateUserFiles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "EnumerateUserFiles"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineCloud.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWOnlineCloud::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "Init"); Params::BGWOnlineCloud_Init Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineCloud.OnDeleteUserFilesCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineCloud::OnDeleteUserFilesCompleteCS(const class FString& Filename, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "OnDeleteUserFilesCompleteCS"); Params::BGWOnlineCloud_OnDeleteUserFilesCompleteCS Parms{}; Parms.Filename = std::move(Filename); Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineCloud.OnEnumerateUserFilesCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineCloud::OnEnumerateUserFilesCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "OnEnumerateUserFilesCompleteCS"); Params::BGWOnlineCloud_OnEnumerateUserFilesCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineCloud.OnReadUserFilesCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineCloud::OnReadUserFilesCompleteCS(const class FString& Filename, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "OnReadUserFilesCompleteCS"); Params::BGWOnlineCloud_OnReadUserFilesCompleteCS Parms{}; Parms.Filename = std::move(Filename); Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineCloud.OnWriteUserCloudFileCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineCloud::OnWriteUserCloudFileCompleteCS(const class FString& Filename, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "OnWriteUserCloudFileCompleteCS"); Params::BGWOnlineCloud_OnWriteUserCloudFileCompleteCS Parms{}; Parms.Filename = std::move(Filename); Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineCloud.ReadAllUserFiles // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWOnlineCloud::ReadAllUserFiles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "ReadAllUserFiles"); Params::BGWOnlineCloud_ReadAllUserFiles Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineCloud.ReadUserFile // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWOnlineCloud::ReadUserFile(const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "ReadUserFile"); Params::BGWOnlineCloud_ReadUserFile Parms{}; Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineCloud.WriteUserFile // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& UserData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UBGWOnlineCloud::WriteUserFile(const class FString& Filename, const TArray& UserData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineCloud", "WriteUserFile"); Params::BGWOnlineCloud_WriteUserFile Parms{}; Parms.Filename = std::move(Filename); Parms.UserData = std::move(UserData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineFriend.Destroy // (Final, Native, Public, BlueprintCallable) void UBGWOnlineFriend::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineFriend", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineFriend.GetFriend // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& ListName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWOnlineFriend::GetFriend(const class FString& ListName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineFriend", "GetFriend"); Params::BGWOnlineFriend_GetFriend Parms{}; Parms.ListName = std::move(ListName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineFriend.GetFriendsList // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // EFriendsListsType ListType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutFriends (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWOnlineFriend::GetFriendsList(EFriendsListsType ListType, TArray* OutFriends) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineFriend", "GetFriendsList"); Params::BGWOnlineFriend_GetFriendsList Parms{}; Parms.ListType = ListType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFriends != nullptr) *OutFriends = std::move(Parms.OutFriends); return Parms.ReturnValue; } // Function b1.BGWOnlineFriend.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWOnlineFriend::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineFriend", "Init"); Params::BGWOnlineFriend_Init Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineFriend.OnReadFriendListCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineFriend::OnReadFriendListCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineFriend", "OnReadFriendListCompleteCS"); Params::BGWOnlineFriend_OnReadFriendListCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineFriend.ReadFriendsList // (Final, Native, Public, BlueprintCallable) // Parameters: // EFriendsListsType ListType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineFriend::ReadFriendsList(EFriendsListsType ListType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineFriend", "ReadFriendsList"); Params::BGWOnlineFriend_ReadFriendsList Parms{}; Parms.ListType = ListType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineIdentity.Destroy // (Final, Native, Public, BlueprintCallable) void UBGWOnlineIdentity::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineIdentity.GetAuthToken // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWOnlineIdentity::GetAuthToken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "GetAuthToken"); Params::BGWOnlineIdentity_GetAuthToken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineIdentity.GetLinkedAccountExternalToken // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWOnlineIdentity::GetLinkedAccountExternalToken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "GetLinkedAccountExternalToken"); Params::BGWOnlineIdentity_GetLinkedAccountExternalToken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineIdentity.GetUserPrivilege // (Final, Native, Protected, BlueprintCallable) // Parameters: // EBGWUserPrivileges Privilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineIdentity::GetUserPrivilege(EBGWUserPrivileges Privilege) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "GetUserPrivilege"); Params::BGWOnlineIdentity_GetUserPrivilege Parms{}; Parms.Privilege = Privilege; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineIdentity.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWOnlineIdentity::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "Init"); Params::BGWOnlineIdentity_Init Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineIdentity.Login // (Final, Native, Public, BlueprintCallable) void UBGWOnlineIdentity::Login() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "Login"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineIdentity.OnGetUserPrivilegeCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // EBGWUserPrivileges Privilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBGWPrivilegeResult PrivilegeResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineIdentity::OnGetUserPrivilegeCompleteCS(EBGWUserPrivileges Privilege, EBGWPrivilegeResult PrivilegeResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "OnGetUserPrivilegeCompleteCS"); Params::BGWOnlineIdentity_OnGetUserPrivilegeCompleteCS Parms{}; Parms.Privilege = Privilege; Parms.PrivilegeResult = PrivilegeResult; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineIdentity.OnLoginCompletedCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineIdentity::OnLoginCompletedCS(bool bSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "OnLoginCompletedCS"); Params::BGWOnlineIdentity_OnLoginCompletedCS Parms{}; Parms.bSuccessful = bSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineIdentity.OnRecvAntiAddictionActionCS // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& RecvActionsJsonStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineIdentity::OnRecvAntiAddictionActionCS(const class FString& RecvActionsJsonStr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "OnRecvAntiAddictionActionCS"); Params::BGWOnlineIdentity_OnRecvAntiAddictionActionCS Parms{}; Parms.RecvActionsJsonStr = std::move(RecvActionsJsonStr); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineIdentity.GetAuthOnlineUserId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWOnlineIdentity::GetAuthOnlineUserId() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "GetAuthOnlineUserId"); Params::BGWOnlineIdentity_GetAuthOnlineUserId Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineIdentity.GetLoginStatus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBGWLoginStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBGWLoginStatus UBGWOnlineIdentity::GetLoginStatus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "GetLoginStatus"); Params::BGWOnlineIdentity_GetLoginStatus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineIdentity.GetPlayerNickname // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWOnlineIdentity::GetPlayerNickname() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "GetPlayerNickname"); Params::BGWOnlineIdentity_GetPlayerNickname Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineIdentity.GetUniquePlayerId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWOnlineIdentity::GetUniquePlayerId() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineIdentity", "GetUniquePlayerId"); Params::BGWOnlineIdentity_GetUniquePlayerId Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlinePresence.Destroy // (Final, Native, Public, BlueprintCallable) void UBGWOnlinePresence::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlinePresence", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlinePresence.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWOnlinePresence::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlinePresence", "Init"); Params::BGWOnlinePresence_Init Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlinePresence.OnSetPresenceCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlinePresence::OnSetPresenceCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlinePresence", "OnSetPresenceCompleteCS"); Params::BGWOnlinePresence_OnSetPresenceCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlinePresence.SetRichPresence // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& PresenceId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& StatusStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TMap&Properties (Parm, NativeAccessSpecifierPublic) void UBGWOnlinePresence::SetRichPresence(const class FString& PresenceId, const class FString& StatusStr, const TMap& Properties) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlinePresence", "SetRichPresence"); Params::BGWOnlinePresence_SetRichPresence Parms{}; Parms.PresenceId = std::move(PresenceId); Parms.StatusStr = std::move(StatusStr); Parms.Properties = std::move(Properties); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSession.CreateSession // (Final, Native, Protected, BlueprintCallable) // Parameters: // EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxNumPlayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TMap& CustumSettings (Parm, NativeAccessSpecifierPublic) // bool bIsLANMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& OverrideSessionTemplate (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::CreateSession(EBGWOnlineSessionType SessionType, int32 MaxNumPlayers, const TMap& CustumSettings, bool bIsLANMatch, const class FString& OverrideSessionTemplate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "CreateSession"); Params::BGWOnlineSession_CreateSession Parms{}; Parms.SessionType = SessionType; Parms.MaxNumPlayers = MaxNumPlayers; Parms.CustumSettings = std::move(CustumSettings); Parms.bIsLANMatch = bIsLANMatch; Parms.OverrideSessionTemplate = std::move(OverrideSessionTemplate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSession.Destroy // (Final, Native, Protected, BlueprintCallable) void UBGWOnlineSession::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSession.DestroySession // (Final, Native, Protected, BlueprintCallable) // Parameters: // EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::DestroySession(EBGWOnlineSessionType SessionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "DestroySession"); Params::BGWOnlineSession_DestroySession Parms{}; Parms.SessionType = SessionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSession.FindSessionById // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsGameSession (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::FindSessionById(const class FString& SessionId, bool IsGameSession) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "FindSessionById"); Params::BGWOnlineSession_FindSessionById Parms{}; Parms.SessionId = std::move(SessionId); Parms.IsGameSession = IsGameSession; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSession.GetSessionIdStr // (Final, Native, Public, BlueprintCallable) // Parameters: // EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWOnlineSession::GetSessionIdStr(EBGWOnlineSessionType SessionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "GetSessionIdStr"); Params::BGWOnlineSession_GetSessionIdStr Parms{}; Parms.SessionType = SessionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSession.GetSessionState // (Final, Native, Public, BlueprintCallable) // Parameters: // EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBGWOnlineSessionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBGWOnlineSessionState UBGWOnlineSession::GetSessionState(EBGWOnlineSessionType SessionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "GetSessionState"); Params::BGWOnlineSession_GetSessionState Parms{}; Parms.SessionType = SessionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSession.GetTravelUrl // (Final, Native, Public, BlueprintCallable) // Parameters: // EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWOnlineSession::GetTravelUrl(EBGWOnlineSessionType SessionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "GetTravelUrl"); Params::BGWOnlineSession_GetTravelUrl Parms{}; Parms.SessionType = SessionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSession.Init // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWOnlineSession::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "Init"); Params::BGWOnlineSession_Init Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSession.JoinSession // (Final, Native, Protected, BlueprintCallable) // Parameters: // EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::JoinSession(EBGWOnlineSessionType SessionType, const class FString& SessionId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "JoinSession"); Params::BGWOnlineSession_JoinSession Parms{}; Parms.SessionType = SessionType; Parms.SessionId = std::move(SessionId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSession.OnCreateSessionCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::OnCreateSessionCompleteCS(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "OnCreateSessionCompleteCS"); Params::BGWOnlineSession_OnCreateSessionCompleteCS Parms{}; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSession.OnDestroySessionCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::OnDestroySessionCompleteCS(EBGWOnlineSessionType SessionType, bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "OnDestroySessionCompleteCS"); Params::BGWOnlineSession_OnDestroySessionCompleteCS Parms{}; Parms.SessionType = SessionType; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSession.OnFindSessionByIdCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::OnFindSessionByIdCompleteCS(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "OnFindSessionByIdCompleteCS"); Params::BGWOnlineSession_OnFindSessionByIdCompleteCS Parms{}; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSession.OnJoinSessionCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // EBGWJoinSessionResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::OnJoinSessionCompleteCS(EBGWJoinSessionResult Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "OnJoinSessionCompleteCS"); Params::BGWOnlineSession_OnJoinSessionCompleteCS Parms{}; Parms.Result = Result; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSession.OnSearchSessionsCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::OnSearchSessionsCompleteCS(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "OnSearchSessionsCompleteCS"); Params::BGWOnlineSession_OnSearchSessionsCompleteCS Parms{}; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSession.OnSessionInviteReceivedCS // (Event, Protected, BlueprintEvent) void UBGWOnlineSession::OnSessionInviteReceivedCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "OnSessionInviteReceivedCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWOnlineSession.OnSessionUserInviteAcceptedCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bWasSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::OnSessionUserInviteAcceptedCS(bool bWasSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "OnSessionUserInviteAcceptedCS"); Params::BGWOnlineSession_OnSessionUserInviteAcceptedCS Parms{}; Parms.bWasSuccess = bWasSuccess; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSession.SearchSessions // (Final, Native, Protected, BlueprintCallable) // Parameters: // EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TMap& SearchFilters (Parm, NativeAccessSpecifierPublic) // bool bIsLANMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::SearchSessions(EBGWOnlineSessionType SessionType, const TMap& SearchFilters, bool bIsLANMatch) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "SearchSessions"); Params::BGWOnlineSession_SearchSessions Parms{}; Parms.SessionType = SessionType; Parms.SearchFilters = std::move(SearchFilters); Parms.bIsLANMatch = bIsLANMatch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSession.ShowFriendUI // (Final, Native, Public, BlueprintCallable) void UBGWOnlineSession::ShowFriendUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "ShowFriendUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSession.ShowInviteUI // (Final, Native, Public, BlueprintCallable) // Parameters: // EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSession::ShowInviteUI(EBGWOnlineSessionType SessionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSession", "ShowInviteUI"); Params::BGWOnlineSession_ShowInviteUI Parms{}; Parms.SessionType = SessionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSubsystem.GetSubsystemType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EBGWSubsystemType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBGWSubsystemType UBGWOnlineSubsystem::GetSubsystemType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BGWOnlineSubsystem", "GetSubsystemType"); Params::BGWOnlineSubsystem_GetSubsystemType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubsystem.AfterInit // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWOnlineSubsystem::AfterInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "AfterInit"); Params::BGWOnlineSubsystem_AfterInit Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubsystem.Destroy // (Final, Native, Public, BlueprintCallable) void UBGWOnlineSubsystem::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSubsystem.GetInstanceName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBGWOnlineSubsystem::GetInstanceName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "GetInstanceName"); Params::BGWOnlineSubsystem_GetInstanceName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubsystem.GetLocalPlatformName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBGWOnlineSubsystem::GetLocalPlatformName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "GetLocalPlatformName"); Params::BGWOnlineSubsystem_GetLocalPlatformName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubsystem.GetSubsystemNameForDebug // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBGWOnlineSubsystem::GetSubsystemNameForDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "GetSubsystemNameForDebug"); Params::BGWOnlineSubsystem_GetSubsystemNameForDebug Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubsystem.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBGWOnlineSubsystem::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "Init"); Params::BGWOnlineSubsystem_Init Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubsystem.OnConnectionStatusChangedCS // (Event, Protected, BlueprintEvent) // Parameters: // bool Connected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubsystem::OnConnectionStatusChangedCS(bool Connected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "OnConnectionStatusChangedCS"); Params::BGWOnlineSubsystem_OnConnectionStatusChangedCS Parms{}; Parms.Connected = Connected; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSubsystem.OnQueryIsOwnAdditionContentCompleteCS // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& EntitlementId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubsystem::OnQueryIsOwnAdditionContentCompleteCS(const class FString& EntitlementId, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "OnQueryIsOwnAdditionContentCompleteCS"); Params::BGWOnlineSubsystem_OnQueryIsOwnAdditionContentCompleteCS Parms{}; Parms.EntitlementId = std::move(EntitlementId); Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSubsystem.OnShowStoreUIClosedCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bPurchased (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubsystem::OnShowStoreUIClosedCS(bool bPurchased) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "OnShowStoreUIClosedCS"); Params::BGWOnlineSubsystem_OnShowStoreUIClosedCS Parms{}; Parms.bPurchased = bPurchased; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSubsystem.QueryIsOwnAdditionContent // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& EntitlementId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubsystem::QueryIsOwnAdditionContent(const class FString& EntitlementId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "QueryIsOwnAdditionContent"); Params::BGWOnlineSubsystem_QueryIsOwnAdditionContent Parms{}; Parms.EntitlementId = std::move(EntitlementId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSubsystem.QueryIsOwnAdditionContentSync // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& EntitlementId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWOnlineSubsystem::QueryIsOwnAdditionContentSync(const class FString& EntitlementId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "QueryIsOwnAdditionContentSync"); Params::BGWOnlineSubsystem_QueryIsOwnAdditionContentSync Parms{}; Parms.EntitlementId = std::move(EntitlementId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubsystem.QueryUserNATType // (Final, Native, Public, BlueprintCallable) void UBGWOnlineSubsystem::QueryUserNATType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "QueryUserNATType"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSubsystem.ShowStoreUI // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& ProductId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AddToCard (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWOnlineSubsystem::ShowStoreUI(const class FString& ProductId, bool AddToCard) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubsystem", "ShowStoreUI"); Params::BGWOnlineSubsystem_ShowStoreUI Parms{}; Parms.ProductId = std::move(ProductId); Parms.AddToCard = AddToCard; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubSystemMgr.FindGames // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLAN (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubSystemMgr::FindGames(bool bIsLAN) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "FindGames"); Params::BGWOnlineSubSystemMgr_FindGames Parms{}; Parms.bIsLAN = bIsLAN; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSubSystemMgr.HandleNetworkErrorCS // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ENetworkFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ErrorString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubSystemMgr::HandleNetworkErrorCS(class UWorld* World, ENetworkFailure FailureType, const class FString& ErrorString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "HandleNetworkErrorCS"); Params::BGWOnlineSubSystemMgr_HandleNetworkErrorCS Parms{}; Parms.World = World; Parms.FailureType = FailureType; Parms.ErrorString = std::move(ErrorString); UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSubSystemMgr.HostGame // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLAN (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxNumPlayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TMap&CustumSettings (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWOnlineSubSystemMgr::HostGame(bool bIsLAN, int32 MaxNumPlayers, const TMap& CustumSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "HostGame"); Params::BGWOnlineSubSystemMgr_HostGame Parms{}; Parms.bIsLAN = bIsLAN; Parms.MaxNumPlayers = MaxNumPlayers; Parms.CustumSettings = std::move(CustumSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubSystemMgr.JoinGame // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FBlueprintSearchResult& Result (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWOnlineSubSystemMgr::JoinGame(const struct FBlueprintSearchResult& Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "JoinGame"); Params::BGWOnlineSubSystemMgr_JoinGame Parms{}; Parms.Result = std::move(Result); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWOnlineSubSystemMgr.LeaveGame // (Final, Native, Public, BlueprintCallable) void UBGWOnlineSubSystemMgr::LeaveGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "LeaveGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWOnlineSubSystemMgr.OnCreateSessionCompleteCS // (Event, Public, BlueprintEvent) // Parameters: // class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubSystemMgr::OnCreateSessionCompleteCS(class FName SessionName, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnCreateSessionCompleteCS"); Params::BGWOnlineSubSystemMgr_OnCreateSessionCompleteCS Parms{}; Parms.SessionName = SessionName; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSubSystemMgr.OnDestroySessionCompleteCS // (Event, Public, BlueprintEvent) // Parameters: // class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubSystemMgr::OnDestroySessionCompleteCS(class FName SessionName, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnDestroySessionCompleteCS"); Params::BGWOnlineSubSystemMgr_OnDestroySessionCompleteCS Parms{}; Parms.SessionName = SessionName; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSubSystemMgr.OnFindSessionsCompleteCS // (Event, Public, BlueprintEvent) // Parameters: // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubSystemMgr::OnFindSessionsCompleteCS(bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnFindSessionsCompleteCS"); Params::BGWOnlineSubSystemMgr_OnFindSessionsCompleteCS Parms{}; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSubSystemMgr.OnJoinSessionCompleteCS // (Event, Public, BlueprintEvent) // Parameters: // class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubSystemMgr::OnJoinSessionCompleteCS(class FName SessionName, int32 Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnJoinSessionCompleteCS"); Params::BGWOnlineSubSystemMgr_OnJoinSessionCompleteCS Parms{}; Parms.SessionName = SessionName; Parms.Result = Result; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSubSystemMgr.OnStartOnlineGameCompleteCS // (Event, Public, BlueprintEvent) // Parameters: // class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubSystemMgr::OnStartOnlineGameCompleteCS(class FName SessionName, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnStartOnlineGameCompleteCS"); Params::BGWOnlineSubSystemMgr_OnStartOnlineGameCompleteCS Parms{}; Parms.SessionName = SessionName; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWOnlineSubSystemMgr.OnUpdateSessionCompleteCS // (Event, Public, BlueprintEvent) // Parameters: // class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWOnlineSubSystemMgr::OnUpdateSessionCompleteCS(class FName SessionName, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnUpdateSessionCompleteCS"); Params::BGWOnlineSubSystemMgr_OnUpdateSessionCompleteCS Parms{}; Parms.SessionName = SessionName; Parms.bWasSuccessful = bWasSuccessful; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWPlatformEventMgr.Destroy // (Final, Native, Protected, BlueprintCallable) void UBGWPlatformEventMgr::Destroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "Destroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWPlatformEventMgr.Init // (Final, Native, Protected, BlueprintCallable) void UBGWPlatformEventMgr::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "Init"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWPlatformEventMgr.OnApplicationDeactivateCS // (Event, Protected, BlueprintEvent) void UBGWPlatformEventMgr::OnApplicationDeactivateCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationDeactivateCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlatformEventMgr.OnApplicationExitCS // (Event, Protected, BlueprintEvent) void UBGWPlatformEventMgr::OnApplicationExitCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationExitCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlatformEventMgr.OnApplicationInitCS // (Event, Protected, BlueprintEvent) void UBGWPlatformEventMgr::OnApplicationInitCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationInitCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlatformEventMgr.OnApplicationPreExitCS // (Event, Protected, BlueprintEvent) void UBGWPlatformEventMgr::OnApplicationPreExitCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationPreExitCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlatformEventMgr.OnApplicationReactivatedCS // (Event, Protected, BlueprintEvent) void UBGWPlatformEventMgr::OnApplicationReactivatedCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationReactivatedCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlatformEventMgr.OnApplicationResumeCS // (Event, Protected, BlueprintEvent) void UBGWPlatformEventMgr::OnApplicationResumeCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationResumeCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlatformEventMgr.OnApplicationSuspendCS // (Event, Protected, BlueprintEvent) void UBGWPlatformEventMgr::OnApplicationSuspendCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationSuspendCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlatformEventMgr.OnApplicationTerminateCS // (Event, Protected, BlueprintEvent) void UBGWPlatformEventMgr::OnApplicationTerminateCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationTerminateCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlatformEventMgr.OnNetworkInitializedChangeCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsNetworkInitialized (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWPlatformEventMgr::OnNetworkInitializedChangeCS(bool bIsNetworkInitialized) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnNetworkInitializedChangeCS"); Params::BGWPlatformEventMgr_OnNetworkInitializedChangeCS Parms{}; Parms.bIsNetworkInitialized = bIsNetworkInitialized; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWPlatformEventMgr.OnUserLoginChangeCS // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsSignIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlatformUserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWPlatformEventMgr::OnUserLoginChangeCS(bool bIsSignIn, int32 PlatformUserId, int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlatformEventMgr", "OnUserLoginChangeCS"); Params::BGWPlatformEventMgr_OnUserLoginChangeCS Parms{}; Parms.bIsSignIn = bIsSignIn; Parms.PlatformUserId = PlatformUserId; Parms.UserIndex = UserIndex; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWPlayerController.BGWDeprojectScreenToWorld // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& ScreenPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* RayOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* RayDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGWPlayerController::BGWDeprojectScreenToWorld(const struct FVector2D& ScreenPosition, struct FVector* RayOrigin, struct FVector* RayDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlayerController", "BGWDeprojectScreenToWorld"); Params::BGWPlayerController_BGWDeprojectScreenToWorld Parms{}; Parms.ScreenPosition = std::move(ScreenPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RayOrigin != nullptr) *RayOrigin = std::move(Parms.RayOrigin); if (RayDirection != nullptr) *RayDirection = std::move(Parms.RayDirection); return Parms.ReturnValue; } // Function b1.BGWPlayerController.GetViewportClientMousePosition // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D* MousePosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGWPlayerController::GetViewportClientMousePosition(struct FVector2D* MousePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlayerController", "GetViewportClientMousePosition"); Params::BGWPlayerController_GetViewportClientMousePosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MousePosition != nullptr) *MousePosition = std::move(Parms.MousePosition); return Parms.ReturnValue; } // Function b1.BGWPlayerController.InitCS // (Event, Protected, BlueprintEvent) void ABGWPlayerController::InitCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlayerController", "InitCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlayerController.ProcessPlayerInputCS // (Event, Protected, BlueprintEvent) // Parameters: // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bGamePaused (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWPlayerController::ProcessPlayerInputCS(const float DeltaTime, const bool bGamePaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlayerController", "ProcessPlayerInputCS"); Params::BGWPlayerController_ProcessPlayerInputCS Parms{}; Parms.DeltaTime = DeltaTime; Parms.bGamePaused = bGamePaused; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWPlayerController.SetupInputComponentCS // (Event, Protected, BlueprintEvent) void ABGWPlayerController::SetupInputComponentCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlayerController", "SetupInputComponentCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWPlayerController.BGWGetHitResultAtScreenPosition // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& ScreenPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ECollisionChannel TraceChannel (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGWPlayerController::BGWGetHitResultAtScreenPosition(const struct FVector2D& ScreenPosition, const ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlayerController", "BGWGetHitResultAtScreenPosition"); Params::BGWPlayerController_BGWGetHitResultAtScreenPosition Parms{}; Parms.ScreenPosition = std::move(ScreenPosition); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function b1.BGWPlayerController.GetPlayerInputTouch // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Idx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ABGWPlayerController::GetPlayerInputTouch(int32 Idx) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlayerController", "GetPlayerInputTouch"); Params::BGWPlayerController_GetPlayerInputTouch Parms{}; Parms.Idx = Idx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWPlayerController.GetPlayerInputTouchesCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ABGWPlayerController::GetPlayerInputTouchesCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWPlayerController", "GetPlayerInputTouchesCount"); Params::BGWPlayerController_GetPlayerInputTouchesCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWSplinePrismVolume.K2_EncompassesPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutDistanceToPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABGWSplinePrismVolume::K2_EncompassesPoint(const struct FVector& InPoint, float* OutDistanceToPoint, float SphereRadius) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWSplinePrismVolume", "K2_EncompassesPoint"); Params::BGWSplinePrismVolume_K2_EncompassesPoint Parms{}; Parms.InPoint = std::move(InPoint); Parms.SphereRadius = SphereRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDistanceToPoint != nullptr) *OutDistanceToPoint = Parms.OutDistanceToPoint; return Parms.ReturnValue; } // Function b1.BGWStatsCapturer.DisableCapturing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsStop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWStatsCapturer::DisableCapturing(bool bIsStop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWStatsCapturer", "DisableCapturing"); Params::BGWStatsCapturer_DisableCapturing Parms{}; Parms.bIsStop = bIsStop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWStatsCapturer.EnableCapturing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTriggerLogListening (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& MetricsConfigPathUnderProjDir (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWStatsCapturer::EnableCapturing(bool bTriggerLogListening, const class FString& MetricsConfigPathUnderProjDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWStatsCapturer", "EnableCapturing"); Params::BGWStatsCapturer_EnableCapturing Parms{}; Parms.bTriggerLogListening = bTriggerLogListening; Parms.MetricsConfigPathUnderProjDir = std::move(MetricsConfigPathUnderProjDir); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWStatsCapturer.EnableCapturing_DT // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTriggerLogListening (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* InStatDataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ABGWStatsCapturer::EnableCapturing_DT(bool bTriggerLogListening, class UDataTable* InStatDataTable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWStatsCapturer", "EnableCapturing_DT"); Params::BGWStatsCapturer_EnableCapturing_DT Parms{}; Parms.bTriggerLogListening = bTriggerLogListening; Parms.InStatDataTable = InStatDataTable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWStatsCapturer.ExecuteRHIDumpResMemCmds // (Final, Native, Public, BlueprintCallable) void ABGWStatsCapturer::ExecuteRHIDumpResMemCmds() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWStatsCapturer", "ExecuteRHIDumpResMemCmds"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BGWStatsCapturer.GetDesiredStatsValue // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ABGWStatsCapturer::GetDesiredStatsValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWStatsCapturer", "GetDesiredStatsValue"); Params::BGWStatsCapturer_GetDesiredStatsValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWStatsCapturer.GetDesiredVRAMInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ABGWStatsCapturer::GetDesiredVRAMInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWStatsCapturer", "GetDesiredVRAMInfo"); Params::BGWStatsCapturer_GetDesiredVRAMInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWStatsCapturer.GetStartCycle // (Final, Native, Public, BlueprintCallable) // Parameters: // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 ABGWStatsCapturer::GetStartCycle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWStatsCapturer", "GetStartCycle"); Params::BGWStatsCapturer_GetStartCycle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWStatsCapturer.GetTotalCapturedPerfInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ABGWStatsCapturer::GetTotalCapturedPerfInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWStatsCapturer", "GetTotalCapturedPerfInfo"); Params::BGWStatsCapturer_GetTotalCapturedPerfInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWVolumeManager.OnGSLevelStateChanged // (Final, Native, Public) // Parameters: // int32 ActionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Linkage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWVolumeManager::OnGSLevelStateChanged(int32 ActionID, int32 Linkage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWVolumeManager", "OnGSLevelStateChanged"); Params::BGWVolumeManager_OnGSLevelStateChanged Parms{}; Parms.ActionID = ActionID; Parms.Linkage = Linkage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BGWWorldSubSystem.GetWorldRefCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* UBGWWorldSubSystem::GetWorldRefCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWWorldSubSystem", "GetWorldRefCS"); Params::BGWWorldSubSystem_GetWorldRefCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWWorldSubSystem.OnWorldBeginPlayCS // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* InWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWWorldSubSystem::OnWorldBeginPlayCS(class UWorld* InWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWWorldSubSystem", "OnWorldBeginPlayCS"); Params::BGWWorldSubSystem_OnWorldBeginPlayCS Parms{}; Parms.InWorld = InWorld; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWWorldSubSystem.OnWorldComponentsUpdatedCS // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWWorldSubSystem::OnWorldComponentsUpdatedCS(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWWorldSubSystem", "OnWorldComponentsUpdatedCS"); Params::BGWWorldSubSystem_OnWorldComponentsUpdatedCS Parms{}; Parms.World = World; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWWorldSubSystem.PostInitializeCS // (Event, Public, BlueprintEvent) void UBGWWorldSubSystem::PostInitializeCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWWorldSubSystem", "PostInitializeCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWWorldSubSystem.DoesSupportWorldTypeCS // (Event, Public, BlueprintEvent, Const) // Parameters: // int32 WorldType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWWorldSubSystem::DoesSupportWorldTypeCS(int32 WorldType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWWorldSubSystem", "DoesSupportWorldTypeCS"); Params::BGWWorldSubSystem_DoesSupportWorldTypeCS Parms{}; Parms.WorldType = WorldType; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.BGWTickableWorldSubSystem.GetWorldRefCS // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* UBGWTickableWorldSubSystem::GetWorldRefCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWTickableWorldSubSystem", "GetWorldRefCS"); Params::BGWTickableWorldSubSystem_GetWorldRefCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BGWTickableWorldSubSystem.OnTickCS // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWTickableWorldSubSystem::OnTickCS(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWTickableWorldSubSystem", "OnTickCS"); Params::BGWTickableWorldSubSystem_OnTickCS Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWTickableWorldSubSystem.OnWorldBeginPlayCS // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* InWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWTickableWorldSubSystem::OnWorldBeginPlayCS(class UWorld* InWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWTickableWorldSubSystem", "OnWorldBeginPlayCS"); Params::BGWTickableWorldSubSystem_OnWorldBeginPlayCS Parms{}; Parms.InWorld = InWorld; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWTickableWorldSubSystem.OnWorldComponentsUpdatedCS // (Event, Public, BlueprintEvent) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBGWTickableWorldSubSystem::OnWorldComponentsUpdatedCS(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWTickableWorldSubSystem", "OnWorldComponentsUpdatedCS"); Params::BGWTickableWorldSubSystem_OnWorldComponentsUpdatedCS Parms{}; Parms.World = World; UObject::ProcessEvent(Func, &Parms); } // Function b1.BGWTickableWorldSubSystem.PostInitializeCS // (Event, Public, BlueprintEvent) void UBGWTickableWorldSubSystem::PostInitializeCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWTickableWorldSubSystem", "PostInitializeCS"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BGWTickableWorldSubSystem.DoesSupportWorldTypeCS // (Event, Public, BlueprintEvent, Const) // Parameters: // int32 WorldType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBGWTickableWorldSubSystem::DoesSupportWorldTypeCS(int32 WorldType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BGWTickableWorldSubSystem", "DoesSupportWorldTypeCS"); Params::BGWTickableWorldSubSystem_DoesSupportWorldTypeCS Parms{}; Parms.WorldType = WorldType; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.GSDescPropertyDetailCustomizationHelper.FindDescIdByRowName // (Event, Public, BlueprintEvent) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGSDescPropertyDetailCustomizationHelper::FindDescIdByRowName(class FName RowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSDescPropertyDetailCustomizationHelper", "FindDescIdByRowName"); Params::GSDescPropertyDetailCustomizationHelper_FindDescIdByRowName Parms{}; Parms.RowName = RowName; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.GSDescPropertyDetailCustomizationHelper.GetRowNameByDescId // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // int32 DescID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* RowName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSDescPropertyDetailCustomizationHelper::GetRowNameByDescId(int32 DescID, class FName* RowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSDescPropertyDetailCustomizationHelper", "GetRowNameByDescId"); Params::GSDescPropertyDetailCustomizationHelper_GetRowNameByDescId Parms{}; Parms.DescID = DescID; UObject::ProcessEvent(Func, &Parms); if (RowName != nullptr) *RowName = Parms.RowName; return Parms.ReturnValue; } // Function b1.GSDescPropertyDetailCustomizationHelper.OnGetRowStrings // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // TArray* OutStrings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray* OutRestrictedItems (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGSDescPropertyDetailCustomizationHelper::OnGetRowStrings(TArray* OutStrings, TArray* OutRestrictedItems) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSDescPropertyDetailCustomizationHelper", "OnGetRowStrings"); Params::GSDescPropertyDetailCustomizationHelper_OnGetRowStrings Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutStrings != nullptr) *OutStrings = std::move(Parms.OutStrings); if (OutRestrictedItems != nullptr) *OutRestrictedItems = std::move(Parms.OutRestrictedItems); } // Function b1.BTDecorator_USharpBase.OnPropertyChanged // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_USharpBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDecorator_USharpBase", "OnPropertyChanged"); Params::BTDecorator_USharpBase_OnPropertyChanged Parms{}; Parms.MemberName = std::move(MemberName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); } // Function b1.BTDecorator_USharpBase.RefreshNodeInfoInEditor // (Event, Public, BlueprintEvent) void UBTDecorator_USharpBase::RefreshNodeInfoInEditor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDecorator_USharpBase", "RefreshNodeInfoInEditor"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BTDecorator_USharpBase.SetNodeNameInCS // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& NewNodeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_USharpBase::SetNodeNameInCS(const class FString& NewNodeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTDecorator_USharpBase", "SetNodeNameInCS"); Params::BTDecorator_USharpBase_SetNodeNameInCS Parms{}; Parms.NewNodeName = std::move(NewNodeName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BTService_USharpBase.OnPropertyChanged // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_USharpBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTService_USharpBase", "OnPropertyChanged"); Params::BTService_USharpBase_OnPropertyChanged Parms{}; Parms.MemberName = std::move(MemberName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); } // Function b1.BTService_USharpBase.RefreshNodeInfoInEditor // (Event, Public, BlueprintEvent) void UBTService_USharpBase::RefreshNodeInfoInEditor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTService_USharpBase", "RefreshNodeInfoInEditor"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BTService_USharpBase.SetNodeNameInCS // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& NewNodeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_USharpBase::SetNodeNameInCS(const class FString& NewNodeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTService_USharpBase", "SetNodeNameInCS"); Params::BTService_USharpBase_SetNodeNameInCS Parms{}; Parms.NewNodeName = std::move(NewNodeName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BTService_USharpBase.IsServiceActive // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTService_USharpBase::IsServiceActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTService_USharpBase", "IsServiceActive"); Params::BTService_USharpBase_IsServiceActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BTTask_USharpBase.FinishAbort // (Final, Native, Protected, BlueprintCallable) void UBTTask_USharpBase::FinishAbort() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_USharpBase", "FinishAbort"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.BTTask_USharpBase.FinishExecute // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_USharpBase::FinishExecute(bool bSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_USharpBase", "FinishExecute"); Params::BTTask_USharpBase_FinishExecute Parms{}; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BTTask_USharpBase.OnPropertyChanged // (Event, Protected, BlueprintEvent) // Parameters: // const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_USharpBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_USharpBase", "OnPropertyChanged"); Params::BTTask_USharpBase_OnPropertyChanged Parms{}; Parms.MemberName = std::move(MemberName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); } // Function b1.BTTask_USharpBase.RefreshNodeInfoInEditor // (Event, Public, BlueprintEvent) void UBTTask_USharpBase::RefreshNodeInfoInEditor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_USharpBase", "RefreshNodeInfoInEditor"); UObject::ProcessEvent(Func, nullptr); } // Function b1.BTTask_USharpBase.SetNodeNameInCS // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& NewNodeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_USharpBase::SetNodeNameInCS(const class FString& NewNodeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_USharpBase", "SetNodeNameInCS"); Params::BTTask_USharpBase_SetNodeNameInCS Parms{}; Parms.NewNodeName = std::move(NewNodeName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BTTask_USharpBase.IsTaskAborting // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTTask_USharpBase::IsTaskAborting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_USharpBase", "IsTaskAborting"); Params::BTTask_USharpBase_IsTaskAborting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BTTask_USharpBase.IsTaskExecuting // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTTask_USharpBase::IsTaskExecuting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_USharpBase", "IsTaskExecuting"); Params::BTTask_USharpBase_IsTaskExecuting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUAnimLocomotionEx.SetLocoExEnable // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IBUAnimLocomotionEx::SetLocoExEnable(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BUAnimLocomotionEx", "SetLocoExEnable"); Params::BUAnimLocomotionEx_SetLocoExEnable Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BUAnimLocomotionEx.SetLocoExSettings // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FBUAnimSettingsLocomotionEx&Settings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void IBUAnimLocomotionEx::SetLocoExSettings(const struct FBUAnimSettingsLocomotionEx& Settings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("BUAnimLocomotionEx", "SetLocoExSettings"); Params::BUAnimLocomotionEx_SetLocoExSettings Parms{}; Parms.Settings = std::move(Settings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BUS_UtilComm.CalcDegreeFromRotatorsInYaw // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& ARotator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& BRotator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBUS_UtilComm::CalcDegreeFromRotatorsInYaw(const struct FRotator& ARotator, const struct FRotator& BRotator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "CalcDegreeFromRotatorsInYaw"); Params::BUS_UtilComm_CalcDegreeFromRotatorsInYaw Parms{}; Parms.ARotator = std::move(ARotator); Parms.BRotator = std::move(BRotator); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.CalcDegreeFromVectorsProjectInXYPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& AVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBUS_UtilComm::CalcDegreeFromVectorsProjectInXYPlane(const struct FVector& AVector, const struct FVector& BVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "CalcDegreeFromVectorsProjectInXYPlane"); Params::BUS_UtilComm_CalcDegreeFromVectorsProjectInXYPlane Parms{}; Parms.AVector = std::move(AVector); Parms.BVector = std::move(BVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.CalcDirWithInput // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForwardVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RightVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UBUS_UtilComm::CalcDirWithInput(class ACharacter* CurCharacter, float ForwardVal, float RightVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "CalcDirWithInput"); Params::BUS_UtilComm_CalcDirWithInput Parms{}; Parms.CurCharacter = CurCharacter; Parms.ForwardVal = ForwardVal; Parms.RightVal = RightVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.CalcYawRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& FromLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UBUS_UtilComm::CalcYawRotator(const struct FVector& TargetLocation, const struct FVector& FromLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "CalcYawRotator"); Params::BUS_UtilComm_CalcYawRotator Parms{}; Parms.TargetLocation = std::move(TargetLocation); Parms.FromLocation = std::move(FromLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.GetCurActiveMontagePos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBUS_UtilComm::GetCurActiveMontagePos(class ACharacter* CurCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "GetCurActiveMontagePos"); Params::BUS_UtilComm_GetCurActiveMontagePos Parms{}; Parms.CurCharacter = CurCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.GetEasingFuncType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // EGSBlendTypeG GSBlengTypeG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBUS_UtilComm::GetEasingFuncType(EGSBlendTypeG GSBlengTypeG) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "GetEasingFuncType"); Params::BUS_UtilComm_GetEasingFuncType Parms{}; Parms.GSBlengTypeG = GSBlengTypeG; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.GetUMatineeCameraShakeBlendOutTime // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UMatineeCameraShake* CameraShake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBUS_UtilComm::GetUMatineeCameraShakeBlendOutTime(class UMatineeCameraShake* CameraShake) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "GetUMatineeCameraShakeBlendOutTime"); Params::BUS_UtilComm_GetUMatineeCameraShakeBlendOutTime Parms{}; Parms.CameraShake = CameraShake; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.GSEase // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGSBlendTypeG GSBlendTypeG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EaseExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBUS_UtilComm::GSEase(float Start, float End, float alpha, EGSBlendTypeG GSBlendTypeG, float EaseExp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "GSEase"); Params::BUS_UtilComm_GSEase Parms{}; Parms.Start = Start; Parms.End = End; Parms.alpha = alpha; Parms.GSBlendTypeG = GSBlendTypeG; Parms.EaseExp = EaseExp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.GSEaseRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGSBlendTypeG GSBlendTypeG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EaseExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UBUS_UtilComm::GSEaseRotator(const struct FRotator& Start, const struct FRotator& End, float alpha, EGSBlendTypeG GSBlendTypeG, float EaseExp, bool IsShortestPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "GSEaseRotator"); Params::BUS_UtilComm_GSEaseRotator Parms{}; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.alpha = alpha; Parms.GSBlendTypeG = GSBlendTypeG; Parms.EaseExp = EaseExp; Parms.IsShortestPath = IsShortestPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.IsCharacterStoped // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBUS_UtilComm::IsCharacterStoped(class ACharacter* CurCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "IsCharacterStoped"); Params::BUS_UtilComm_IsCharacterStoped Parms{}; Parms.CurCharacter = CurCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.LoadAKEventFromString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UBUS_UtilComm::LoadAKEventFromString(const class FString& ResPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadAKEventFromString"); Params::BUS_UtilComm_LoadAKEventFromString Parms{}; Parms.ResPath = std::move(ResPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.LoadAnimMontageFromString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UBUS_UtilComm::LoadAnimMontageFromString(const class FString& ResPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadAnimMontageFromString"); Params::BUS_UtilComm_LoadAnimMontageFromString Parms{}; Parms.ResPath = std::move(ResPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.LoadCameraShakeFromString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UBUS_UtilComm::LoadCameraShakeFromString(const class FString& ResPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadCameraShakeFromString"); Params::BUS_UtilComm_LoadCameraShakeFromString Parms{}; Parms.ResPath = std::move(ResPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.LoadCurveFloatFromString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* UBUS_UtilComm::LoadCurveFloatFromString(const class FString& ResPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadCurveFloatFromString"); Params::BUS_UtilComm_LoadCurveFloatFromString Parms{}; Parms.ResPath = std::move(ResPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.LoadLevelSequenceFromString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequence* UBUS_UtilComm::LoadLevelSequenceFromString(const class FString& ResPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadLevelSequenceFromString"); Params::BUS_UtilComm_LoadLevelSequenceFromString Parms{}; Parms.ResPath = std::move(ResPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.LoadParticleSystemFromString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DefaultDelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystem* UBUS_UtilComm::LoadParticleSystemFromString(const class FString& ResPath, float DefaultDelayTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadParticleSystemFromString"); Params::BUS_UtilComm_LoadParticleSystemFromString Parms{}; Parms.ResPath = std::move(ResPath); Parms.DefaultDelayTime = DefaultDelayTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.ParticleSystemComponentTrailSetTimeRate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBUS_UtilComm::ParticleSystemComponentTrailSetTimeRate(class ACharacter* CurCharacter, float TimeRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "ParticleSystemComponentTrailSetTimeRate"); Params::BUS_UtilComm_ParticleSystemComponentTrailSetTimeRate Parms{}; Parms.CurCharacter = CurCharacter; Parms.TimeRate = TimeRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.BUS_UtilComm.PlayCameraShakeByClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Caster (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* CameraShakeCls (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMatineeCameraShake* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMatineeCameraShake* UBUS_UtilComm::PlayCameraShakeByClass(class AActor* Caster, class UClass* CameraShakeCls) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "PlayCameraShakeByClass"); Params::BUS_UtilComm_PlayCameraShakeByClass Parms{}; Parms.Caster = Caster; Parms.CameraShakeCls = CameraShakeCls; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.PlayMontage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBUS_UtilComm::PlayMontage(class ACharacter* CurCharacter, class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "PlayMontage"); Params::BUS_UtilComm_PlayMontage Parms{}; Parms.CurCharacter = CurCharacter; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.SafeSetCharacterMontagePlaying // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBUS_UtilComm::SafeSetCharacterMontagePlaying(class ACharacter* CurCharacter, bool IsPlaying) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "SafeSetCharacterMontagePlaying"); Params::BUS_UtilComm_SafeSetCharacterMontagePlaying Parms{}; Parms.CurCharacter = CurCharacter; Parms.IsPlaying = IsPlaying; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.SafeSetCharacterMontagePlayingRate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBUS_UtilComm::SafeSetCharacterMontagePlayingRate(class ACharacter* CurCharacter, float PlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "SafeSetCharacterMontagePlayingRate"); Params::BUS_UtilComm_SafeSetCharacterMontagePlayingRate Parms{}; Parms.CurCharacter = CurCharacter; Parms.PlayRate = PlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.BUS_UtilComm.SetCurActiveMontagePos // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBUS_UtilComm::SetCurActiveMontagePos(class ACharacter* CurCharacter, float TargetPos) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BUS_UtilComm", "SetCurActiveMontagePos"); Params::BUS_UtilComm_SetCurActiveMontagePos Parms{}; Parms.CurCharacter = CurCharacter; Parms.TargetPos = TargetPos; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSEQTBase.GetWorkOnFloatValuesCS // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSEQTBase::GetWorkOnFloatValuesCS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "GetWorkOnFloatValuesCS"); Params::GSEQTBase_GetWorkOnFloatValuesCS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function b1.GSEQTBase.OnPropertyChanged // (Event, Public, BlueprintEvent) // Parameters: // const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQTBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "OnPropertyChanged"); Params::GSEQTBase_OnPropertyChanged Parms{}; Parms.MemberName = std::move(MemberName); Parms.PropertyName = std::move(PropertyName); UObject::ProcessEvent(Func, &Parms); } // Function b1.GSEQTBase.SetWorkOnFloatValuesCS // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bWorkOnFloats (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQTBase::SetWorkOnFloatValuesCS(bool bWorkOnFloats) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "SetWorkOnFloatValuesCS"); Params::GSEQTBase_SetWorkOnFloatValuesCS Parms{}; Parms.bWorkOnFloats = bWorkOnFloats; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSEQTBase.ForceItemStateFailed // (Final, Native, Public, BlueprintCallable, Const) void UGSEQTBase::ForceItemStateFailed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "ForceItemStateFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.GSEQTBase.ForceItemStatePassed // (Final, Native, Public, BlueprintCallable, Const) void UGSEQTBase::ForceItemStatePassed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "ForceItemStatePassed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function b1.GSEQTBase.GetDescriptionDetailsCS // (Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGSEQTBase::GetDescriptionDetailsCS() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "GetDescriptionDetailsCS"); Params::GSEQTBase_GetDescriptionDetailsCS Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.GSEQTBase.GetDescriptionTitleCS // (Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGSEQTBase::GetDescriptionTitleCS() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "GetDescriptionTitleCS"); Params::GSEQTBase_GetDescriptionTitleCS Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.GSEQTBase.PostProcessItems // (Event, Public, BlueprintEvent, Const) void UGSEQTBase::PostProcessItems() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "PostProcessItems"); UObject::ProcessEvent(Func, nullptr); } // Function b1.GSEQTBase.PreProcessItems // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const TArray& ContextActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UGSEQTBase::PreProcessItems(const TArray& ContextActors, const TArray& ContextLocations) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "PreProcessItems"); Params::GSEQTBase_PreProcessItems Parms{}; Parms.ContextActors = std::move(ContextActors); Parms.ContextLocations = std::move(ContextLocations); UObject::ProcessEvent(Func, &Parms); } // Function b1.GSEQTBase.ProcessCustomItemScoreCS // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const struct FGSEnvQueryTestItem& Item (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UGSEQTBase::ProcessCustomItemScoreCS(const struct FGSEnvQueryTestItem& Item) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "ProcessCustomItemScoreCS"); Params::GSEQTBase_ProcessCustomItemScoreCS Parms{}; Parms.Item = std::move(Item); UObject::ProcessEvent(Func, &Parms); } // Function b1.GSEQTBase.ProcessItemCS // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ItemLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ItemActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSEQTBase::ProcessItemCS(class UWorld* World, const struct FVector& ItemLocation, class AActor* ItemActor, class AActor* Querier) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "ProcessItemCS"); Params::GSEQTBase_ProcessItemCS Parms{}; Parms.World = World; Parms.ItemLocation = std::move(ItemLocation); Parms.ItemActor = ItemActor; Parms.Querier = Querier; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.GSEQTBase.SetItemScoreBool // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // bool bScore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQTBase::SetItemScoreBool(bool bScore) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "SetItemScoreBool"); Params::GSEQTBase_SetItemScoreBool Parms{}; Parms.bScore = bScore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSEQTBase.SetItemScoreFloat // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // float Score (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGSEQTBase::SetItemScoreFloat(float Score) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "SetItemScoreFloat"); Params::GSEQTBase_SetItemScoreFloat Parms{}; Parms.Score = Score; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function b1.GSEQTBase.ShouldPrepareContext // (Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSEQTBase::ShouldPrepareContext() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "ShouldPrepareContext"); Params::GSEQTBase_ShouldPrepareContext Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function b1.GSEQTBase.ShouldUseCustomItemScore // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGSEQTBase::ShouldUseCustomItemScore() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GSEQTBase", "ShouldUseCustomItemScore"); Params::GSEQTBase_ShouldUseCustomItemScore Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }