#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace wuchang_base_skeleton_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; } namespace WB_WeaponDisplay { class UWB_WeaponDisplay_C; } namespace WB_WeaponDisplay_0 { class UWB_WeaponDisplay_C; } namespace ABPT_CopyParentMesh { struct FAnimBlueprintGeneratedConstantData; } namespace wuchang_pirate_skeleton_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; } namespace GameplayAbilities { struct FServerAbilityRPCBatch; } namespace BP_Buff_AttackRecovery_0 { class UBP_Buff_AttackRecovery_C; } namespace BP_Buff_AttackRecovery { class UBP_Buff_AttackRecovery_C; } namespace BPA_Jiggle_HairRoot { struct FAnimBlueprintGeneratedConstantData; } namespace XiuPao_Skeleton_BPA { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_ZGN { struct FAnimBlueprintGeneratedConstantData; } namespace BPA_XiuPao_Hair { struct FAnimBlueprintGeneratedConstantData; } namespace BPA_HairJiggle { struct FAnimBlueprintGeneratedConstantData; } namespace Login { struct FLogin; } namespace BPA_EnhenceFunc1 { struct FAnimBlueprintGeneratedConstantData; } namespace BPA_Jiggle_BodyRoot { struct FAnimBlueprintGeneratedConstantData; } namespace BPA_TiDeng { struct FAnimBlueprintGeneratedConstantData; } namespace ABPTemplate_EyeMorph { struct FAnimBlueprintGeneratedConstantData; } namespace CtrlRig_Template { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Abstract { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace BPA_RotateHead2 { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_DeadBody { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace BPA_HurtAnimOffset { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace WPN_QiYunChuXue_01_DZ_rig_Skeleton_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_WuChangeLobby { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_HeadFocus { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_CombatCharacterNew { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; }