#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Dai #include "Basic.hpp" #include "GameplayTags_structs.hpp" #include "Engine_classes.hpp" #include "Dai_structs.hpp" #include "CoreUObject_classes.hpp" namespace SDK { // Class Dai.DaiAnimSet // 0x00B8 (0x0158 - 0x00A0) class UDaiAnimSet final : public UActorComponent { public: TMap _InjectedTags; // 0x00A0(0x0050)(Edit, NativeAccessSpecifierPrivate) class UDataTable* _AnimList; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray _AnimTable; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) TMap _AnimSet; // 0x0108(0x0050)(Edit, DisableEditOnTemplate, Transient, EditConst, NativeAccessSpecifierPrivate) public: static struct FDaiAnimPlayParams getBestAngleAnimParams(const TArray& playParams, float Angle); static struct FDaiAnimPlayParams getRandomAnimParams(const TArray& playParams); void InjectAnimsTag(const struct FGameplayTag& AnimSet, const struct FGameplayTagContainer& injection); TArray GetAllAnimsByTag(const struct FGameplayTagContainer& Tags) const; class UAnimationAsset* GetAnimByTag(const struct FGameplayTagContainer& Tags, struct FDaiAnimPlayParams* playParams) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiAnimSet") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiAnimSet") } static class UDaiAnimSet* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiAnimSet; // Class Dai.DaiAnimSetInterface // 0x0000 (0x0000 - 0x0000) class IDaiAnimSetInterface final { public: TArray GetAllAnimsByTag(const struct FGameplayTagContainer& Tags) const; class UAnimationAsset* GetAnimByTag(const struct FGameplayTag& Tag, struct FDaiAnimPlayParams* playParams) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiAnimSetInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiAnimSetInterface") } static class IDaiAnimSetInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IDaiAnimSetInterface; // Class Dai.GraphObject // 0x0040 (0x0068 - 0x0028) class UGraphObject : public UObject { public: class FName _ObjectName; // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* _Context; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UGraphObject* _Parent; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, Protected, TextExportTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_40[0x28]; // 0x0040(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetRuntimeInfo(const class FString& Text); class FString GetDisplayName() const; class FString GetPropertiesDescription() const; class FString GetRuntimeInfo() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GraphObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GraphObject") } static class UGraphObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGraphObject; // Class Dai.DaiCondition // 0x0020 (0x0088 - 0x0068) class UDaiCondition : public UGraphObject { public: bool _InversedCondition; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FDaiNotifies _OnSuccessNotifies; // 0x0070(0x0018)(Edit, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) public: static void AddConditionsListener(struct FDaiConditions& Conditions, TScriptInterface Listener); static bool compareFloat(ENumberCompareOperation Operation, float A, float B); static bool compareInt(ENumberCompareOperation Operation, int32 A, int32 B); static class FString getOperationSymbol(ENumberCompareOperation Operation); static bool performConditions(const struct FDaiConditions& Conditions, class UObject* Context, class AActor* caller, bool Debug); static void RemoveConditionsListener(struct FDaiConditions& Conditions, TScriptInterface Listener); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiCondition") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiCondition") } static class UDaiCondition* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiCondition; // Class Dai.ScriptDaiCondition // 0x0000 (0x0088 - 0x0088) class UScriptDaiCondition : public UDaiCondition { public: bool ScriptPerformCondition(class UObject* Context, class AActor* caller); class FString ScriptToString() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ScriptDaiCondition") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ScriptDaiCondition") } static class UScriptDaiCondition* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UScriptDaiCondition; // Class Dai.CompositeCondition // 0x0030 (0x00B8 - 0x0088) class UCompositeCondition final : public UDaiCondition { public: struct FDaiConditions _Conditions; // 0x0088(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CompositeCondition") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CompositeCondition") } static class UCompositeCondition* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCompositeCondition; // Class Dai.AreInSameLocation // 0x01B8 (0x0240 - 0x0088) class UAreInSameLocation final : public UDaiCondition { public: EDaiDistanceType _GeometricDistanceType; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FDaiContext _ObjectA; // 0x0090(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FDaiContext _ObjectB; // 0x0108(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) float _MaxDistance; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _IncludeOverlapA; // 0x0184(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _IncludeOverlapB; // 0x0185(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _Fixed2; // 0x0186(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_187[0x1]; // 0x0187(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) struct FDaiTarget _TargetA; // 0x0188(0x0050)(NativeAccessSpecifierPublic) struct FDaiTarget _TargetB; // 0x01D8(0x0050)(NativeAccessSpecifierPublic) bool _Fixed; // 0x0228(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_229[0x3]; // 0x0229(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag _FirstActorTag; // 0x022C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag _SecondActorTag; // 0x0234(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _OverlapFirst; // 0x023C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _OverlapSecond; // 0x023D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_23E[0x2]; // 0x023E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AreInSameLocation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AreInSameLocation") } static class UAreInSameLocation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAreInSameLocation; // Class Dai.IsInCone // 0x0108 (0x0190 - 0x0088) class UIsInCone final : public UDaiCondition { public: struct FDaiContext _Observer; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FDaiContext _Observed; // 0x0100(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) bool _Fixed; // 0x0178(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_179[0x3]; // 0x0179(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag _ObserverTag; // 0x017C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag _ObservedTag; // 0x0184(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _ConeHalfAngle; // 0x018C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("IsInCone") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"IsInCone") } static class UIsInCone* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UIsInCone; // Class Dai.IsTracebleByPlayer // 0x0080 (0x0108 - 0x0088) class UIsTracebleByPlayer final : public UDaiCondition { public: struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) ETraceableByPlayerLevel _TraceLevel; // 0x0100(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETraceableByPlayerConditions _TraceCondition; // 0x0101(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("IsTracebleByPlayer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"IsTracebleByPlayer") } static class UIsTracebleByPlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UIsTracebleByPlayer; // Class Dai.IsVisibleOnScreen // 0x0080 (0x0108 - 0x0088) class UIsVisibleOnScreen final : public UDaiCondition { public: struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) float _FOVDownScale; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("IsVisibleOnScreen") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"IsVisibleOnScreen") } static class UIsVisibleOnScreen* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UIsVisibleOnScreen; // Class Dai.CheckGameplayTags // 0x00B0 (0x0138 - 0x0088) class UCheckGameplayTags final : public UDaiCondition { public: struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) bool _Fixed; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag _ActorTag; // 0x0104(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayContainerMatchType _TagsToMatch; // 0x010C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer _Tags; // 0x0110(0x0020)(Edit, NativeAccessSpecifierPublic) bool _CheckComponents; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CheckGameplayTags") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CheckGameplayTags") } static class UCheckGameplayTags* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCheckGameplayTags; // Class Dai.CheckTags // 0x0098 (0x0120 - 0x0088) class UCheckTags final : public UDaiCondition { public: struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) bool _Fixed; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag _ActorTag; // 0x0104(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayContainerMatchType _TagsToMatch; // 0x010C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray _Tags; // 0x0110(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CheckTags") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CheckTags") } static class UCheckTags* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCheckTags; // Class Dai.DaiConditionsListenerInterface // 0x0000 (0x0000 - 0x0000) class IDaiConditionsListenerInterface final { public: void OnConditionSuccess(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiConditionsListenerInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiConditionsListenerInterface") } static class IDaiConditionsListenerInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IDaiConditionsListenerInterface; // Class Dai.DaiContextGetter // 0x0008 (0x0070 - 0x0068) class UDaiContextGetter : public UGraphObject { public: uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiContextGetter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiContextGetter") } static class UDaiContextGetter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiContextGetter; // Class Dai.ScriptDaiContextGetter // 0x0008 (0x0078 - 0x0070) class UScriptDaiContextGetter final : public UDaiContextGetter { public: uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class FString ScriptGetDescription() const; TArray ScriptProvideObjectSet(class UObject* Context, class AActor* caller) const; class UObject* ScriptProvideSingleObject(class UObject* Context, class AActor* caller) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ScriptDaiContextGetter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ScriptDaiContextGetter") } static class UScriptDaiContextGetter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UScriptDaiContextGetter; // Class Dai.ProvideComponent // 0x0090 (0x0100 - 0x0070) class UProvideComponent final : public UDaiContextGetter { public: struct FDaiContext _Actor; // 0x0070(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate) bool _LockClass; // 0x00E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf _Class; // 0x00F0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class FName _Tag; // 0x00F8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ProvideComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ProvideComponent") } static class UProvideComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UProvideComponent; // Class Dai.ProvideOuter // 0x0000 (0x0070 - 0x0070) class UProvideOuter final : public UDaiContextGetter { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ProvideOuter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ProvideOuter") } static class UProvideOuter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UProvideOuter; // Class Dai.ProvidePlayer // 0x0008 (0x0078 - 0x0070) class UProvidePlayer final : public UDaiContextGetter { public: int32 _Index; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ProvidePlayer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ProvidePlayer") } static class UProvidePlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UProvidePlayer; // Class Dai.DaiFunctions // 0x0000 (0x0028 - 0x0028) class UDaiFunctions : public UBlueprintFunctionLibrary { public: static bool blockadeIsBlocked(const struct FDaiBlockade& blockade); static bool blockadeIsBlockedBy(const struct FDaiBlockade& blockade, class FName Tag); static void blockadeSetBlocked(struct FDaiBlockade& blockade, bool Set, class FName Tag); static class FString blockadeToString(const struct FDaiBlockade& blockade); static bool CheckGameplayTags(class AActor* Actor, const struct FGameplayTagContainer& Tags, EGameplayContainerMatchType MatchType, bool checkComponents); static int32 ClearBit(int32 BitMask, int32 Index_0); static bool containsAnimation(class UAnimMontage* Montage, class UAnimSequenceBase* anim); static class AActor* findActorByActorName(const class UObject* Context, const struct FDaiActorName& Name_0, TSubclassOf ActorClass); static class AActor* findActorByGameplayTag(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf ActorClass); static class AActor* findActorByName(const class UObject* Context, class FName Name_0, TSubclassOf ActorClass, bool exact); static class AActor* findActorByTag(const class UObject* Context, class FName Tag, TSubclassOf ActorClass); static class AActor* findActorWithInterface(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf ainterface); static void findAllActorsByGameplayTag(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf ActorClass, TArray* Actors); static void findAllActorsByTag(const class UObject* Context, class FName Tag, TSubclassOf ActorClass, TArray* Actors); static void FindAllActorsWithComponent(class UObject* Context, TSubclassOf ActorComponent, TArray* OutActors); static void findAllActorsWithInterface(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf ainterface, TArray* OutActors); static class AActor* findNearestActorByGameplayTag(const class UObject* Context, const struct FVector& Origin, const struct FGameplayTag& Tag, TSubclassOf ActorClass); static class AActor* findNearestActorByTag(const class UObject* Context, const struct FVector& Origin, class FName Tag, TSubclassOf ActorClass); static class UAnimationAsset* getAnimByAngle(class AActor* Actor, const struct FGameplayTagContainer& Tags, float hangle, struct FDaiAnimPlayParams* playParams, bool checkComponents); static class UAnimationAsset* GetAnimByTag(class AActor* Actor, const struct FGameplayTag& Tag, struct FDaiAnimPlayParams* playParams, bool checkComponents); static class UAnimationAsset* getAnimByTags(class AActor* Actor, const struct FGameplayTagContainer& Tags, struct FDaiAnimPlayParams* playParams, bool checkComponents); static TArray getObjectSet(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf ObjectClass); static class UObject* getSingleObject(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf ObjectClass); static bool hasBit(int32 BitMask, int32 Index_0); static bool hasGameplayTag(class AActor* Actor, const struct FGameplayTag& Tag, bool checkComponents); static bool hasSlotAnimation(class UAnimMontage* Montage, class FName SlotName); static bool IsActorTraceableByPlayer(class APlayerController* PlayerCtrl, class AActor* Actor, const TArray& IgnoreActors, ETraceableByPlayerLevel TraceLevel, ETraceableByPlayerConditions TraceCondition); static bool IsActorVisibleByPlayer(class APlayerController* PlayerCtrl, class AActor* Actor, float FOVDownScale); static bool IsComponentMasked(class UPrimitiveComponent* Component, EMaskFilter SearchedMask); static bool IsComponentTraceableByPlayer(class APlayerController* PlayerCtrl, class USceneComponent* Component, const TArray& IgnoreActors, ETraceableByPlayerLevel TraceLevel, ETraceableByPlayerConditions TraceCondition); static bool IsComponentVisibleByPlayer(class APlayerController* PlayerCtrl, class USceneComponent* Component, float FOVDownScale); static bool IsPlayingSlotAnimation(class UAnimInstance* AnimInstance, class FName SlotName, bool IgnoreIfBlendingOut); static struct FDaiContext makeReferenceQuery(class AActor* Reference); static bool MaskedSphereTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, struct FHitResult* OutHit, EMaskFilter MaskFilter); static class UAnimMontage* playDynamicMontage(class USkeletalMeshComponent* Mesh, const struct FDaiAnimPlayParams& playParams, float PlayRate, int32 LoopCount); static TArray provideObjectSet(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf ObjectClass); static class UObject* provideSingleObject(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf ObjectClass); static class AActor* selectNearestActor(const TArray& Actors, const struct FVector& Origin, TSubclassOf ActorClass); static int32 setBit(int32 BitMask, int32 Index_0); static int32 toBitmask(int32 Value); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiFunctions") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiFunctions") } static class UDaiFunctions* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiFunctions; // Class Dai.DaiNameBoxGenerator // 0x0000 (0x0028 - 0x0028) class UDaiNameBoxGenerator final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiNameBoxGenerator") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiNameBoxGenerator") } static class UDaiNameBoxGenerator* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiNameBoxGenerator; // Class Dai.DaiNotify // 0x0030 (0x0098 - 0x0068) class UDaiNotify : public UGraphObject { public: struct FDaiConditions _Conditions; // 0x0068(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate) public: static bool performNotifies(const struct FDaiNotifies& Conditions, class UObject* Context, class AActor* caller, bool Debug); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiNotify") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiNotify") } static class UDaiNotify* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiNotify; // Class Dai.PlaySoundNotify // 0x0098 (0x0130 - 0x0098) class UPlaySoundNotify final : public UDaiNotify { public: bool _Fixed; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag _ActorTag; // 0x009C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FDaiContext _Notified; // 0x00A8(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate) class USoundCue* _SoundToPlay; // 0x0120(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool _Attached; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlaySoundNotify") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlaySoundNotify") } static class UPlaySoundNotify* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlaySoundNotify; // Class Dai.ChangeTagNotify // 0x0098 (0x0130 - 0x0098) class UChangeTagNotify final : public UDaiNotify { public: bool _Fixed; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag _ActorTag; // 0x009C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FDaiContext _Notified; // 0x00A8(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate) class FName _Tag; // 0x0120(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) ENotifyTagOperation _Operation; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChangeTagNotify") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChangeTagNotify") } static class UChangeTagNotify* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChangeTagNotify; // Class Dai.DaiScriptNotify // 0x0000 (0x0098 - 0x0098) class UDaiScriptNotify final : public UDaiNotify { public: bool ScriptPerformNotify(class UObject* Context, class AActor* caller); class FString ScriptToString() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiScriptNotify") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiScriptNotify") } static class UDaiScriptNotify* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiScriptNotify; // Class Dai.DaiParam // 0x0010 (0x0078 - 0x0068) class UDaiParam : public UGraphObject { public: uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) bool _IsUpToDate; // 0x0070(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ForceUpdate(); void NeedsUpdate(); void SetUpToDate(); bool IsUpToDate() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiParam") } static class UDaiParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiParam; // Class Dai.ScriptDaiParam // 0x0000 (0x0078 - 0x0078) class UScriptDaiParam : public UDaiParam { public: void ScriptUpdate(class UObject* Context, class AActor* Actor); class FString ScriptToString() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ScriptDaiParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ScriptDaiParam") } static class UScriptDaiParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UScriptDaiParam; // Class Dai.DaiBoolParam // 0x0008 (0x0080 - 0x0078) class UDaiBoolParam final : public UScriptDaiParam { public: bool _Value; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void UpdateValue(bool Value); float GetUpToDateValue() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiBoolParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiBoolParam") } static class UDaiBoolParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiBoolParam; // Class Dai.DaiFloatParam // 0x0008 (0x0080 - 0x0078) class UDaiFloatParam : public UScriptDaiParam { public: float _Value; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetCustomValue(float NewVal); void UpdateValue(float Value); float GetUpToDateValue() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiFloatParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiFloatParam") } static class UDaiFloatParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiFloatParam; // Class Dai.DaiFloatModifier // 0x0008 (0x0088 - 0x0080) class UDaiFloatModifier : public UDaiFloatParam { public: EDaiFloatOperator _Operator; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float _InValue; // 0x0084(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: float GetDefaultValue() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiFloatModifier") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiFloatModifier") } static class UDaiFloatModifier* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiFloatModifier; // Class Dai.DaiFloatModifier1 // 0x0000 (0x0088 - 0x0088) class UDaiFloatModifier1 final : public UDaiFloatModifier { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiFloatModifier1") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiFloatModifier1") } static class UDaiFloatModifier1* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiFloatModifier1; // Class Dai.DaiFloatModifier2 // 0x0008 (0x0090 - 0x0088) class UDaiFloatModifier2 : public UDaiFloatModifier { public: class AActor* _Other; // 0x0088(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: class AActor* GetOther() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiFloatModifier2") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiFloatModifier2") } static class UDaiFloatModifier2* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiFloatModifier2; // Class Dai.DaiTagsComponent // 0x0028 (0x00C8 - 0x00A0) class UDaiTagsComponent : public UActorComponent { public: uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer _TagContainer; // 0x00A8(0x0020)(Edit, NativeAccessSpecifierPrivate) public: void AppendGameplayTags(const struct FGameplayTagContainer& Tags); void ClearGameplayTags(); void RemoveGameplayTags(const struct FGameplayTagContainer& Tags); void SetGameplayTags(const struct FGameplayTagContainer& Tags); bool HasAnyGameplayTag() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiTagsComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiTagsComponent") } static class UDaiTagsComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDaiTagsComponent; // Class Dai.DaiUpdatableParam // 0x0000 (0x0000 - 0x0000) class IDaiUpdatableParam final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DaiUpdatableParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DaiUpdatableParam") } static class IDaiUpdatableParam* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IDaiUpdatableParam; }