#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: DifficultyAttributes #include "Basic.hpp" #include "GameplayTags_structs.hpp" namespace SDK { // ScriptStruct DifficultyAttributes.BTDifficultyAttribute // 0x0030 (0x0030 - 0x0000) struct FBTDifficultyAttribute final { public: bool bPrimitive; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AttributeValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr AttributeObject; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBTDifficultyAttribute; // ScriptStruct DifficultyAttributes.BTDifficultyTag // 0x0000 (0x0008 - 0x0008) struct FBTDifficultyTag final : public FGameplayTag { }; DUMPER7_ASSERTS_FBTDifficultyTag; // ScriptStruct DifficultyAttributes.BTDifficultyAttributeMap // 0x0060 (0x0060 - 0x0000) struct FBTDifficultyAttributeMap final { public: class FString DifficultyName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap AttributeMap; // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBTDifficultyAttributeMap; }