#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: LevelStreaming #include "Basic.hpp" #include "CoreUObject_structs.hpp" #include "Engine_structs.hpp" #include "GameplayTags_structs.hpp" namespace SDK { // Enum LevelStreaming.EWorldPartitionStateRequestResponse // NumValues: 0x0004 enum class EWorldPartitionStateRequestResponse : uint8 { SUCCESS = 0, TIMEOUT = 1, FAILURE = 2, EWorldPartitionStateRequestResponse_MAX = 3, }; // Enum LevelStreaming.EWorldStateRequestState // NumValues: 0x0009 enum class EWorldStateRequestState : uint8 { Invalid = 0, Waiting = 1, Invalidating = 2, Preloading = 3, ReadyForActivation = 4, ScheduledActivation = 5, Activating = 6, Completed = 7, EWorldStateRequestState_MAX = 8, }; // Enum LevelStreaming.ELevelStreamingManagerInitializationStatus // NumValues: 0x0004 enum class ELevelStreamingManagerInitializationStatus : uint8 { NotInitialized = 0, InitializedPartially = 1, Initialized = 2, ELevelStreamingManagerInitializationStatus_MAX = 3, }; // Enum LevelStreaming.EWorldPartitionLoadingScreenState // NumValues: 0x0005 enum class EWorldPartitionLoadingScreenState : uint8 { Inactive = 0, Activating = 1, Active = 2, Deactivating = 3, EWorldPartitionLoadingScreenState_MAX = 4, }; // Enum LevelStreaming.EWorldStateSubQueryType // NumValues: 0x0005 enum class EWorldStateSubQueryType : uint8 { Unspecified = 0, Explicit = 1, ParentPropagation = 2, ChildPropagation = 3, EWorldStateSubQueryType_MAX = 4, }; // Enum LevelStreaming.EWorldStateRequestActivationMode // NumValues: 0x0005 enum class EWorldStateRequestActivationMode : uint8 { PreloadThenWait = 0, PreloadThenActivate = 1, ActivateInstantly = 2, ForceActivateInstantly = 3, EWorldStateRequestActivationMode_MAX = 4, }; // ScriptStruct LevelStreaming.LevelStreamingComponentData // 0x0018 (0x0018 - 0x0000) struct FLevelStreamingComponentData final { public: class FName Name; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Properties; // 0x0008(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FLevelStreamingComponentData; // ScriptStruct LevelStreaming.LevelStreamingRuntimeActorData // 0x0090 (0x0090 - 0x0000) struct FLevelStreamingRuntimeActorData final { public: TSubclassOf Class; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FSoftClassPath ClassPath; // 0x0008(0x0020)(ZeroConstructor, SaveGame, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSoftObjectPtr LevelHandle; // 0x0028(0x0028)(SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid Guid; // 0x0050(0x0010)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName CellName; // 0x0060(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Properties; // 0x0068(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) TArray Components; // 0x0078(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FLevelStreamingRuntimeActorData; // ScriptStruct LevelStreaming.StreamableLevelHandle // 0x0028 (0x0028 - 0x0000) struct FStreamableLevelHandle final { public: TSoftObjectPtr Level; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, SaveGame, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) }; DUMPER7_ASSERTS_FStreamableLevelHandle; // ScriptStruct LevelStreaming.LevelStreamingActorAtachmentData // 0x0080 (0x0080 - 0x0000) struct FLevelStreamingActorAtachmentData final { public: struct FGuid Guid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ComponentName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SocketName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform Offset; // 0x0020(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FLevelStreamingActorAtachmentData; // ScriptStruct LevelStreaming.LevelStreamingActorData // 0x0030 (0x0030 - 0x0000) struct FLevelStreamingActorData final { public: struct FGuid Guid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Properties; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray Components; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FLevelStreamingActorData; // ScriptStruct LevelStreaming.LevelStreamingCachedActorData // 0x0060 (0x0060 - 0x0000) struct FLevelStreamingCachedActorData final { public: uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath Class; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSoftObjectPtr Actor; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FGuid Guid; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) }; DUMPER7_ASSERTS_FLevelStreamingCachedActorData; // ScriptStruct LevelStreaming.DataLayerStatus // 0x0040 (0x0040 - 0x0000) struct FDataLayerStatus final { public: TSoftObjectPtr Handle; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDataLayerRuntimeState State; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsRecursive; // 0x0029(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UDataLayerInstance* Instance; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FDataLayerStatus; // ScriptStruct LevelStreaming.WorldStateDataLayerQuery // 0x0050 (0x0050 - 0x0000) struct FWorldStateDataLayerQuery final { public: struct FDataLayerStatus DataLayerState; // 0x0000(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TArray> ActorsToLoad; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FWorldStateDataLayerQuery; // ScriptStruct LevelStreaming.StreamingSourceBasicParams // 0x0040 (0x0040 - 0x0000) struct FStreamingSourceBasicParams final { public: float Radius; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseCustomLocation; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector CustomLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator CustomRotation; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bEnabled; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FStreamingSourceBasicParams; // ScriptStruct LevelStreaming.WorldPartitionStateRequestDataSimple // 0x0068 (0x0068 - 0x0000) struct FWorldPartitionStateRequestDataSimple { public: struct FStreamingSourceBasicParams StreamingSourceParams; // 0x0000(0x0040)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) TArray Tags; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray DataLayerQueries; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) bool bKeepStreamingWhenCompleted; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EStreamingSourcePriority Priority; // 0x0061(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsEditable; // 0x0062(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_63[0x5]; // 0x0063(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FWorldPartitionStateRequestDataSimple; // ScriptStruct LevelStreaming.WorldPartitionStateRequestData // 0x0068 (0x00D0 - 0x0068) struct FWorldPartitionStateRequestData final : public FWorldPartitionStateRequestDataSimple { public: TSoftObjectPtr Owner; // 0x0068(0x0028)(BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString OwnerName; // 0x0090(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr DataAsset; // 0x00A0(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FWorldPartitionStateRequestData; // ScriptStruct LevelStreaming.LevelStreamingSaveData // 0x0038 (0x0038 - 0x0000) struct FLevelStreamingSaveData final { public: TArray Actors; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray RuntimeActors; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray WorldStateRequests; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FLevelStreamingSaveData; // ScriptStruct LevelStreaming.WorldStateDataLayerSubQuery // 0x0048 (0x0048 - 0x0000) struct FWorldStateDataLayerSubQuery final { public: struct FDataLayerStatus DataLayerState; // 0x0000(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) EWorldStateSubQueryType Type; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FWorldStateDataLayerSubQuery; // ScriptStruct LevelStreaming.DataLayerInstanceStateStack // 0x0020 (0x0020 - 0x0000) struct alignas(0x08) FDataLayerInstanceStateStack final { public: uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FDataLayerInstanceStateStack; }