#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace BPAnim_P_O_Torso_Weaver_A { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_OBR_Mentor { struct FAnimBlueprintGeneratedConstantData; } namespace CIN_Wardrobe_Brynn { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_EVO_CE_DrakeFire { struct FAnimBlueprintGeneratedConstantData; } namespace FLibrary_Simulation { class UFLibrary_Simulation_C; } namespace FLibrary_Simulation_0 { class UFLibrary_Simulation_C; } namespace Master_Player { struct FAnimBlueprintGeneratedConstantData; } namespace GameplayAbilities { struct FServerAbilityRPCBatch; } namespace ABP_OBR_Mentor_Cinematic { struct FAnimBlueprintGeneratedConstantData; } namespace Master_Hyena { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_SK_Biped_Head_Hair_Cinematic { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Mantles { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Mantles_Cinematic { struct FAnimBlueprintGeneratedConstantData; } namespace Sub_Base_Evolved_Hyena { struct FAnimBlueprintGeneratedConstantData; } namespace _humanoid_empty_layers { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Cinematic_Facial_Brynn { struct FAnimBlueprintGeneratedConstantData; } namespace BPAnim_P_O_Torso_Weaver_A_Cinematic { struct FAnimBlueprintGeneratedConstantData; } namespace BPAnim_Complex_Brynn { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_SK_Biped_Head_Hair { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_SK_EVO_CM_Hyena { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_SEN_CM_Nullifier { struct FAnimBlueprintGeneratedConstantData; } namespace Sub_Player_Overlay_W_SwordShield { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Master_Humanoid { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Master_Quadruped { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Sub_Player_Overlay_HM_TK_Grasp { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace BPAnim_Complex_Humanoid_BaseTemplate { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace DIA_Master { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Sub_Player_Overlay { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace SK_P_O_Torso_Set06_CtrlRig { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace Sub_Quad_Base { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace SK_Mantles_CtrlRig { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_Cinematic_Facial_Parent { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace SK_SEN_CM_Nullifier_CtrlRig { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace SK_BIP_SHR_ComplexTemplate_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace SK_EVO_CE_DrakeFire_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace Sub_Player_Base { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace SK_OBR_Mentor_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace LookAt { class URigVMMemory_Literal; class URigVMMemory_Work; }