#include "CommonHeaders.h" #include "UEngine.hpp" #include "UETools.hpp" #include "UEvars.hpp" #include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/W_FullUI_classes.hpp" #include "SDK/CBP_James_Cooper_classes.hpp" #include "SDK/BPC_HealthSystem_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "FearTheTimeloop"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; float baseAspect = 1.777778f; // Plugin states static bool AOBScanDone = false; static bool g_Console = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_camera_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; static bool g_HUD_fix_enabled = false; static bool g_Camera_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_TimeDilation_fix_enabled = false; static bool g_GodMode_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_cameraDistanceMultiplier = 1.f; static float g_WorldTimeDilationValue = 1.f; static float g_AITimeDilationValue = 1.f; static int g_HUDOffsets = 0.f; static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 90.f; static float g_FOV_Out = 90.f; static float g_Camera_In = 120; static float g_Camera_Out = 120; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; // Prototypes static void FOVFixEnabled(); static void CameraFixEnabled(); static void HUDFixEnabled(const std::vector& widgets); static void LogHUD(GameFixes fix); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); static void EnableCheats(Cheat cheat); static void ProcessEvent(); // Unreal Engine widgets static UW_FullUI_C* g_FullUI = nullptr; static UUserWidget* g_MainMenu = nullptr; extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 5.5.4 logger->info("--------------- AOB scan started ---------------"); constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48 83 ?? ?? C3"); constexpr auto CameraStringObfuscated = make_obfuscated<0xF3>("F3 0F 10 ?? ?? ?? ?? ?? F2 0F 10 ?? ?? ?? F2 0F 10 ?? ?? ?? 0F ?? ?? 0F"); constexpr auto VignettingStringObfuscated = make_obfuscated<0x7D>("8B ?? 83 ?? ?? 7D ?? 44 89"); constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"), Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), Make(&Fogaddress, FogStringObfuscated, "Fog"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress && Cameraaddress && Vignettingaddress && Fogaddress && WorldTimedilationaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); } logger->info("-------------- Fixes initialisation -------------"); AOBScanDone = true; } if (!init && FOVaddress) FOVFixEnabled(); if (!init && Cameraaddress) CameraFixEnabled(); if (!init) HUDFixEnabled({ g_FullUI, g_MainMenu }); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && WorldTimedilationaddress) { EnableCheats(Cheat::TimeDilation); EnableCheats(Cheat::GodMode); } ProcessEvent(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled({ g_FullUI, g_MainMenu }); LogHUD(GameFixes::HUD); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; HUDFixEnabled({ g_FullUI }); LogHUD(GameFixes::UltraWide); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value; if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; if (setting == GameSetting::AITimeDilation) { g_AITimeDilationValue = value; EnableCheats(Cheat::None); } if (setting == GameSetting::HUD) { g_HUDOffsets = ((int)value * screenWidth) / 100; HUDFixEnabled({ g_FullUI, g_MainMenu }); } } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_Camera_In; infos->cameraOut = g_Camera_Out; infos->consoleEnabled = g_Console_Enabled; } // Hook injections static APawn* g_Enemy = nullptr; static ACBP_James_Cooper_C* g_James = nullptr; static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; if (object && func) { std::string funcName = func->GetName(); std::string objectName = object->GetName(); if (object && func && object->IsA(APawn::StaticClass())) { APawn* pawn = (APawn*)object; if (funcName.contains("ReceiveTick")) { // Enable cheats based on Tick if (!pawn->IsPlayerControlled() && pawn->Class->GetName().contains("BP_Zombie_C")) { g_Enemy = pawn; EnableCheats(Cheat::None); } } } if (objectName.contains("James_Cooper_C") && funcName == "IsPlayerControlled") { // Enable cheats based on Tick if (object->IsA(ACBP_James_Cooper_C::StaticClass())) { g_James = (ACBP_James_Cooper_C*)object; EnableCheats(Cheat::None); } } if (objectName.contains("QuickMenu") || objectName.contains("DeathScreen")) { if (funcName == "OnDeath" || funcName == "OnInputEnabled") { g_Enemy = nullptr; g_James = nullptr; g_MainMenu = nullptr; } } if (objectName.contains("W_FullUI_C")) { if (funcName == "Construct") g_FullUI = (UW_FullUI_C*)object; if (funcName == "Destruct") g_FullUI = nullptr; } if (objectName.contains("W_MainMenu_C") && object->IsA(UUserWidget::StaticClass())) { if (funcName == "Construct") { g_MainMenu = (UUserWidget*)object; HUDFixEnabled({ g_MainMenu }); } if (funcName == "Destruct") g_MainMenu = nullptr; } // This will be our Tick to apply HUD fix if (objectName.contains("BPC_InteractionHandler") && funcName.contains("ReceiveTick")) HUDFixEnabled({ g_FullUI }); } }); } } // HUD fix hook UUserWidget -> AddToViewPort to log and know which HUD widget will be targeted static void HUDFixEnabled(const std::vector& widgets) { if (!g_fix_enabled || !(g_HUD_fix_enabled || g_ultrawide_fix_enabled)) return; for (auto* widget : widgets) { if (!widget) continue; UWidget* root = widget->WidgetTree->RootWidget; if (!root || !root->IsA(UCanvasPanel::StaticClass())) continue; auto* panel = (UCanvasPanel*)root; if (!panel) continue; for (int i = 0; i < panel->Slots.Num(); i++) { UPanelSlot* slotBase = panel->Slots[i]; if (!slotBase) continue; UWidget* content = slotBase->Content; if (!content) continue; // Pillarboxing if (content->GetName().contains("AspectRation") || content->GetName().contains("Fader")) { content->SetVisibility(g_ultrawide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible); continue; } // Set offsets to all other widgets if (slotBase->IsA(UCanvasPanelSlot::StaticClass())) { UCanvasPanelSlot* slot = (UCanvasPanelSlot*)slotBase; if (!slot) continue; FMargin slotOffsets = slot->GetOffsets(); slotOffsets.Left = g_HUD_fix_enabled ? g_HUDOffsets : 0.f; slotOffsets.Right = g_HUD_fix_enabled ? g_HUDOffsets : 0.f; slot->SetOffsets(slotOffsets); } } } } static void LogHUD(GameFixes fix) { if (fix == GameFixes::HUD) logger->info("HUD fix {}", g_HUD_fix_enabled ? "enabled" : "disabled"); if (fix == GameFixes::UltraWide) logger->info("Ultrawide fix {}", g_ultrawide_fix_enabled ? "enabled" : "disabled"); } static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0x10, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0); g_FOV_Out = ctx.xmm0.f32[0]; }); } } logger->info("FOV fix {}", g_fov_fix_enabled ? "enabled" : "disabled"); } static void CameraFixEnabled() { if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) { if (!CameraHook) { // Hook only once CameraHook = safetyhook::create_mid(Cameraaddress + 0x8, [](SafetyHookContext& ctx) { g_Camera_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] *= g_cameraDistanceMultiplier; g_Camera_Out = ctx.xmm0.f32[0]; }); } else CameraHook.enable(); } if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress && CameraHook) CameraHook.disable(); logger->info("Camera distance fix {}", g_fov_fix_enabled ? "enabled" : "disabled"); } // Cheats static double g_HealthReducePerSecond = 0; static bool bIsReadHealthReducePerSecond = false; static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; }); } // Enemies time dilation if (g_Enemy) g_Enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Player cheats if (g_James && g_James->Class) { double maxHealth = g_James->BPC_HealthSystem->m_MaxHealth; double currentHealth = 0; if (maxHealth > 0) { if (!bIsReadHealthReducePerSecond) { g_HealthReducePerSecond = g_James->BPC_HealthSystem->m_HealthReducePerSecond; bIsReadHealthReducePerSecond = true; } g_James->BPC_HealthSystem->IsInvincible = g_GodMode_fix_enabled; g_James->BPC_HealthSystem->m_HealthReducePerSecond = g_GodMode_fix_enabled ? 0 : g_HealthReducePerSecond; g_James->BPC_HealthSystem->ReduceHealthFromStart = !g_GodMode_fix_enabled; currentHealth = g_James->BPC_HealthSystem->m_CurrentHealth; g_James->BPC_HealthSystem->m_CurrentHealth = g_GodMode_fix_enabled ? maxHealth : currentHealth; } } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix {}", g_Vignetting_fix_enabled ? "enabled" : "disabled"); } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0 if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) Memory::RestoreBytes(Fogaddress); logger->info("Fog fix {}", g_Fog_fix_enabled ? "enabled" : "disabled"); } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { logger = InitializeLogger("Fear the timeloop", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }