#include "CommonHeaders.h" #include "UEngine.hpp" #include "UETools.hpp" #include "UEvars.hpp" #include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/SHCharacterPlay_BP_classes.hpp" #include "SDK/UMG_parameters.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "SilentHill22024"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); const float baseAspect = 1.7777778; // Game base aspect ratio static float aspectRatio = (float)screenWidth / screenHeight; // Plugin states static bool AOBScanDone = false; static bool g_Console = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; static bool g_CutscenesFPS_fix_enabled = false; static bool g_camera_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_TimeDilation_fix_enabled = false; static bool g_GodMode_fix_enabled = false; static bool g_IgnoreHits_fix_enabled = false; static bool g_Stealth_fix_enabled = false; static bool g_SkipIntro_fix_enabled = false; static float g_FogDensity = 0.15f; static float g_FogOpacity = 1.f; static int g_AdditionalFOVValue = 0; static float g_CameraDistanceValue = 1.f; static float g_WorldTimeDilationValue = 0.5f; static float g_AITimeDilationValue = 0.2f; static float g_Health = 0.f; static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 60.f; static float g_FOV_Out = 60.f; static float g_CompensatedFOV = 0.f; static float g_CameraIn = 156.25f; static float g_CameraOut = 156.25f; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* UltraWideaddress = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* CutscenesFPSaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* FogDensityEngineaddress = nullptr; static uint8_t* FogOpacityEngineaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; static uint8_t* GodModeaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid FogDensityHook{}; static SafetyHookMid FogOpacityHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid CutscenesFPSHook{}; static SafetyHookMid DOFHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void CutsceneFPSFixEnabled(); static void CameraFixEnabled(); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); static void EnableCheats(Cheat cheat); static void ProcessEvent(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 5.1.1 uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address logger->info("--------------- AOB scan started ---------------"); constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 8B ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48"); constexpr auto UltraWideStringObfuscated = make_obfuscated<0x4A>("C7 47 ?? ?? ?? ?? ?? C7 83 ?? ?? ?? ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 83"); constexpr auto CameraStringObfuscated = make_obfuscated<0x8D>("E8 ?? ?? ?? ?? F2 0F ?? ?? ?? ?? 48 8D ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8D"); constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x9F>("FF 95 ?? ?? ?? ?? 48 8B ?? ?? ?? 48 8B ?? ?? ?? 48 89 9F ?? ?? ?? ?? 48 8B ?? ?? ?? 48 8B ?? ?? ?? 48 83 ?? ?? 41 ?? C3"); constexpr auto DOFStringObfuscated = make_obfuscated<0x83>("83 ?? ?? ?? 0F 8E ?? ?? ?? ?? 0F 2F ?? ?? ?? ?? ?? 0F 83 ?? ?? ?? ?? 0F 2F ?? ?? ?? ?? ?? 0F 83"); constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 7E"); constexpr auto VignettingStringObfuscated = make_obfuscated<0xB3>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB ?? 83"); constexpr auto FogDensityStringObfuscated = make_obfuscated<0xA0>("0F 2E ?? A0 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xBB>("0F 2E ?? 34 03 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? E8 03 ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3"); constexpr auto GodModeStringObfuscated = make_obfuscated<0XC1>("F3 0F 11 ?? ?? ?? ?? ?? 48 ?? ?? 48 81 C1 ?? ?? ?? ?? E8 ?? ?? ?? ?? F3 0F 10 83"); // Prepare all data for scanning using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&UltraWideaddress, UltraWideStringObfuscated, "Ultrawide"), Make(&Cameraaddress, CameraStringObfuscated, "Camera"), Make(&CutscenesFPSaddress, CutscenesFPSStringObfuscated, "Cutscene FPS"), Make(&DOFaddress, DOFStringObfuscated, "DOF"), Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"), Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), Make(&FogDensityEngineaddress, FogDensityStringObfuscated, "Fog density"), Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), Make(&GodModeaddress, GodModeStringObfuscated, "God mode") }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (UltraWideaddress && FOVaddress && Cameraaddress && CutscenesFPSaddress && DOFaddress && CAaddress && Vignettingaddress && FogDensityEngineaddress && FogOpacityEngineaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8B>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? E8 ?? ?? ?? ?? 83"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x3D>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x81>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); logger->info("-------------- Fixes initialisation -------------"); } AOBScanDone = true; } if (!init && FOVaddress) FOVFixEnabled(); if (!init && UltraWideaddress) UltraWideFixEnabled(); if (!init && CutscenesFPSaddress) CutsceneFPSFixEnabled(); if (!init && Cameraaddress) CameraFixEnabled(); if (!init && DOFaddress) DOFFixEnabled(); if (!init && CAaddress) CAFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && FogDensityEngineaddress && FogOpacityEngineaddress) FogFixEnabled(); if (!init && WorldTimedilationaddress) { EnableCheats(Cheat::TimeDilation); EnableCheats(Cheat::GodMode); EnableCheats(Cheat::IgnoreHits); EnableCheats(Cheat::Stealth); } ProcessEvent(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::Framerate) { g_CutscenesFPS_fix_enabled = enabled; CutsceneFPSFixEnabled(); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } if (fix == GameFixes::IgnoreHits) { g_IgnoreHits_fix_enabled = enabled; EnableCheats(Cheat::IgnoreHits); } if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; } if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_CameraDistanceValue = value; if (setting == GameSetting::FogDensity) g_FogDensity = value; if (setting == GameSetting::FogMaxOpacity) g_FogOpacity = value; if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->CompensatedFOV = g_CompensatedFOV; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_CameraIn; infos->cameraOut = g_CameraOut; infos->consoleEnabled = g_Console_Enabled; infos->Health = g_Health; } // Hooks injections static bool inContinue = false; static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; if (object && func && g_DOF_fix_enabled) { std::string funcName = func->GetName(); std::string objectName = object->GetName(); // Skip disclaimers if (objectName.contains("StartGameMenuWidget")) { auto* widget = static_cast(object); if (widget && widget->Class && widget->IsA(UStartGameWidget::StaticClass()) && funcName == "OnNext" && !inContinue) { inContinue = true; if (g_SkipIntro_fix_enabled) widget->Continue(); inContinue = false; } } } }); } } static void FOVFixEnabled() { if (g_fix_enabled && (g_fov_fix_enabled || g_ultrawide_fix_enabled) && FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0x10, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; if (g_fix_enabled && g_ultrawide_fix_enabled) ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, aspectRatio); g_CompensatedFOV = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0); g_FOV_Out = ctx.xmm0.f32[0]; }); } else FOVHook.enable(); logger->info("FOV fix enabled"); } if (!(g_fix_enabled && (g_fov_fix_enabled || g_ultrawide_fix_enabled)) && FOVaddress) { if (FOVHook) FOVHook.disable(); logger->info("FOV fix disabled"); } } static void CameraFixEnabled() { if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) { if (!CameraHook) { // Hook only once CameraHook = safetyhook::create_mid(Cameraaddress + 0x17, [](SafetyHookContext& ctx) { g_CameraIn = ctx.xmm1.f32[0]; ctx.xmm1.f32[0] *= (g_fix_enabled && g_camera_fix_enabled ? g_CameraDistanceValue : 1.f); g_CameraOut = ctx.xmm1.f32[0]; }); } else CameraHook.enable(); logger->info("Camera distance fix enabled"); } if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) { if (CameraHook) CameraHook.disable(); logger->info("Camera distance fix disabled"); } } static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { if (!DOFHook) { DOFHook = safetyhook::create_mid(DOFaddress, [](SafetyHookContext& ctx) { if (!ctx.rax) return; uint8_t* rDepthOfFieldQuality = reinterpret_cast(ctx.rax) + 0x4; if (g_DOF_fix_enabled) Memory::PatchBytes(rDepthOfFieldQuality, "\x00", 1); // r.DepthOfFieldQuality = 0 <= memory patched else Memory::RestoreBytes(rDepthOfFieldQuality); // r.DepthOfFieldQuality = 0 <= memory patched }); } logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) logger->info("Depth of field fix disabled"); } static void CutsceneFPSFixEnabled() { if (g_fix_enabled && g_CutscenesFPS_fix_enabled && CutscenesFPSaddress) { if (!CutscenesFPSHook) { CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress, [](SafetyHookContext& ctx) { if (!ctx.rcx) return; // Unlock FPS in cinematics ALevelSequenceActor -> ULevelSequencePlayer -> UMovieSceneSequencePlayer -> SetFrameRate ACutscenePlayer* cutscene = reinterpret_cast(ctx.rcx); if (cutscene && cutscene->IsA(ACutscenePlayer::StaticClass())) { if (cutscene->LevelSequenceActor && cutscene->LevelSequenceActor->SequencePlayer) { FFrameRate framerate = { g_CutscenesFPS_fix_enabled ? 240 : 30 , 1 }; cutscene->LevelSequenceActor->SequencePlayer->SetFrameRate(framerate); } } }); } logger->info("Cutscenes FPS fix enabled"); } if (!(g_fix_enabled && g_CutscenesFPS_fix_enabled) && CutscenesFPSaddress) logger->info("Cutscenes FPS fix disabled"); } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress) { if (!FogDensityHook) { // Hook only once FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress, [](SafetyHookContext& ctx) { ctx.xmm1.f32[0] = g_FogDensity; }); } else FogDensityHook.enable(); } if (!(g_fix_enabled && g_Fog_fix_enabled) && FogDensityEngineaddress) if (FogDensityHook) FogDensityHook.disable(); if (g_fix_enabled && g_Fog_fix_enabled && FogOpacityEngineaddress) { if (!FogOpacityHook) { // Hook only once FogOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress, [](SafetyHookContext& ctx) { ctx.xmm1.f32[0] = g_FogOpacity; }); } else FogOpacityHook.enable(); } if (!(g_fix_enabled && g_Fog_fix_enabled) && FogOpacityEngineaddress) if (FogOpacityHook) FogOpacityHook.disable(); if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress && FogOpacityEngineaddress) logger->info("Fog fix enabled"); if (!(g_fix_enabled && g_Fog_fix_enabled) && FogDensityEngineaddress && FogOpacityEngineaddress) logger->info("Fog fix disabled"); } // Cheats static UWorld* LastWorld = nullptr; static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation static void EnableCheats(Cheat cheat) { //return; if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; UWorld* world = UWorld::GetWorld(); if (!world || !world->OwningGameInstance) return; if (world != LastWorld) { LastWorld = world; } APawn* playerPawn = GetPawnFromWorld(world); ULONGLONG now = GetTickCount64(); if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return; lastScanTick = now; if (world->Levels.Num() == 0) return; // Enemies time dilation & stealth for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors ULevel* Level = world->Levels[i]; if (!Level) continue; for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors AActor* actor = Level->Actors[j]; if (!actor || !playerPawn || actor == playerPawn) continue; // We don't want to affect James if (!actor->IsA(ASHAICharacter::StaticClass())) continue; // actor is enemy // Set enemy alert ASHAICharacter* enemy = static_cast(actor); if (!enemy) continue; enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation } } // ignore hits && Stealth mode if (!playerPawn) return; ASHCharacterPlay_BP_C* james = (ASHCharacterPlay_BP_C*)(playerPawn); if (!james || !james->IsA(ASHCharacterPlay_BP_C::StaticClass()) || !james->AIIgnoreMeStat) return; if (james->Health) g_Health = james->Health->HealthValue; james->AIIgnoreMeStat->_AlwaysMissMe = g_IgnoreHits_fix_enabled; james->AIIgnoreMeStat->_IgnoreMe = g_Stealth_fix_enabled; }); } if (g_GodMode_fix_enabled && GodModeaddress) Memory::PatchBytes(GodModeaddress, "\x90\x90\x90\x90\x90\x90\x90\x90", 8); // subss xmm6,xmm9 if (!g_GodMode_fix_enabled && GodModeaddress) Memory::RestoreBytes(GodModeaddress); if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::IgnoreHits) logger->info("Ignore hits cheat {}", g_IgnoreHits_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void UltraWideFixEnabled() { if (g_fix_enabled && g_ultrawide_fix_enabled && UltraWideaddress) { const char* newAspectRatio = Memory::Float32ToHexBytes(aspectRatio); // Converts new apsect ratio in 4 char bytes Memory::PatchBytes(UltraWideaddress + 0x3, newAspectRatio, 4); // mov[rdi + 48], 3FE38E39 <== patch here logger->info("Ultra wide fix enabled"); } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && UltraWideaddress) { Memory::RestoreBytes(UltraWideaddress + 0x3); logger->info("Ultra wide fix disabled"); if (!g_fov_fix_enabled) FOVFixEnabled(); } } static void CAFixEnabled() { if (g_fix_enabled && g_CA_fix_enabled && CAaddress) { Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0 logger->info("Chromatics aberrations fix enabled"); } if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) { Memory::RestoreBytes(CAaddress); logger->info("Chromatics aberrations fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix disabled"); } } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { logger = InitializeLogger("Silent Hill 2 2024", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }