#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Engine #include "Basic.hpp" #include "SlateCore_structs.hpp" #include "Engine_structs.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "PacketHandler_classes.hpp" #include "InputCore_structs.hpp" namespace SDK { // Class Engine.VectorField // 0x0020 (0x0048 - 0x0028) class UVectorField : public UObject { public: struct FBox Bounds; // 0x0028(0x001C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float Intensity; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VectorField") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VectorField") } static class UVectorField* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVectorField; // Class Engine.MaterialExpression // 0x0048 (0x0070 - 0x0028) class UMaterialExpression : public UObject { public: class UMaterial* Material; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialFunction* Function; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Desc; // 0x0038(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor BorderColor; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bRealtimePreview : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bNeedToUpdatePreview : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsParameterExpression : 1; // 0x004C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bCommentBubbleVisible : 1; // 0x004C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowOutputNameOnPin : 1; // 0x004C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bHidePreviewWindow : 1; // 0x004C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bCollapsed : 1; // 0x004C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bShaderInputData : 1; // 0x004C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowInputs : 1; // 0x004D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowOutputs : 1; // 0x004D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_4E[0x2]; // 0x004E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) TArray MenuCategories; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray Outputs; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpression") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpression") } static class UMaterialExpression* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpression; // Class Engine.MaterialExpressionDynamicParameter // 0x0020 (0x0090 - 0x0070) class UMaterialExpressionDynamicParameter final : public UMaterialExpression { public: TArray ParamNames; // 0x0070(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) struct FLinearColor DefaultValue; // 0x0080(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDynamicParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDynamicParameter") } static class UMaterialExpressionDynamicParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDynamicParameter; // Class Engine.InterpTrack // 0x0048 (0x0070 - 0x0028) class UInterpTrack : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray SubTracks; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TSubclassOf TrackInstClass; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETrackActiveCondition ActiveCondition; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString TrackTitle; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bOnePerGroup : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bDirGroupOnly : 1; // 0x0068(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisableTrack : 1; // 0x0068(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPrivate)) uint8 bIsSelected : 1; // 0x0068(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPrivate)) uint8 bIsAnimControlTrack : 1; // 0x0068(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bSubTrackOnly : 1; // 0x0068(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bVisible : 1; // 0x0068(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsRecording : 1; // 0x0068(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrack") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrack") } static class UInterpTrack* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrack; // Class Engine.InterpTrackFloatBase // 0x0020 (0x0090 - 0x0070) class UInterpTrackFloatBase : public UInterpTrack { public: struct FInterpCurveFloat FloatTrack; // 0x0070(0x0018)(ZeroConstructor, NativeAccessSpecifierPublic) float CurveTension; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackFloatBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackFloatBase") } static class UInterpTrackFloatBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackFloatBase; // Class Engine.MaterialExpressionPerInstanceFadeAmount // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionPerInstanceFadeAmount final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionPerInstanceFadeAmount") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionPerInstanceFadeAmount") } static class UMaterialExpressionPerInstanceFadeAmount* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionPerInstanceFadeAmount; // Class Engine.ActorComponent // 0x00C0 (0x00E8 - 0x0028) class UActorComponent : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FActorComponentTickFunction PrimaryComponentTick; // 0x0030(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) TArray ComponentTags; // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray AssetUserData; // 0x0090(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) uint8 BitPad_A0_0 : 3; // 0x00A0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bReplicates : 1; // 0x00A0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bNetAddressable : 1; // 0x00A0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 BitPad_A0_5 : 3; // 0x00A0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) uint8 BitPad_A1_0 : 7; // 0x00A1(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bCreatedByConstructionScript : 1; // 0x00A1(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInstanceComponent : 1; // 0x00A2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAutoActivate : 1; // 0x00A2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsActive : 1; // 0x00A2(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Net, Transient, RepNotify, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEditableWhenInherited : 1; // 0x00A2(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_A2_4 : 1; // 0x00A2(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bCanEverAffectNavigation : 1; // 0x00A2(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)) uint8 BitPad_A2_6 : 1; // 0x00A2(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bWantsBeginPlay : 1; // 0x00A2(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A3[0x1]; // 0x00A3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) EComponentCreationMethod CreationMethod; // 0x00A4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A5[0xB]; // 0x00A5(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) TArray UCSModifiedProperties; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) UMulticastDelegateProperty_ OnComponentActivated; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnComponentDeactivated; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_E0[0x8]; // 0x00E0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void Activate(bool bReset); void AddTickPrerequisiteActor(class AActor* PrerequisiteActor); void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); void Deactivate(); void K2_DestroyComponent(class UObject* Object); void OnRep_IsActive(); void ReceiveBeginPlay(); void ReceiveEndPlay(EEndPlayReason EndPlayReason); void ReceiveTick(float DeltaSeconds); void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor); void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); void SetActive(bool bNewActive, bool bReset); void SetComponentTickEnabled(bool bEnabled); void SetComponentTickInterval(float TickInterval); void SetIsReplicated(bool ShouldReplicate); void SetTickableWhenPaused(bool bTickableWhenPaused); void SetTickGroup(ETickingGroup NewTickGroup); void ToggleActive(); bool ComponentHasTag(class FName Tag) const; float GetComponentTickInterval() const; class AActor* GetOwner() const; bool IsActive() const; bool IsBeingDestroyed() const; bool IsComponentTickEnabled() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ActorComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ActorComponent") } static class UActorComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UActorComponent; // Class Engine.SceneComponent // 0x01A8 (0x0290 - 0x00E8) class USceneComponent : public UActorComponent { public: class USceneComponent* AttachParent; // 0x00E8(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray AttachChildren; // 0x00F0(0x0010)(ExportObject, Net, ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) class FName AttachSocketName; // 0x0100(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 BitPad_108_0 : 1; // 0x0108(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bWorldToComponentUpdated : 1; // 0x0108(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bAbsoluteLocation : 1; // 0x0108(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, RepNotify, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bAbsoluteRotation : 1; // 0x0108(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, Net, RepNotify, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bAbsoluteScale : 1; // 0x0108(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, Net, RepNotify, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bVisible : 1; // 0x0108(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, RepNotify, NoDestructor, NativeAccessSpecifierPublic)) uint8 bHiddenInGame : 1; // 0x0108(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShouldUpdatePhysicsVolume : 1; // 0x0108(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bBoundsChangeTriggersStreamingDataRebuild : 1; // 0x0109(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseAttachParentBound : 1; // 0x0109(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 BitPad_109_2 : 2; // 0x0109(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bAbsoluteTranslation : 1; // 0x0109(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_10A[0x2]; // 0x010A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) TWeakObjectPtr PhysicsVolume; // 0x010C(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPrivate) uint8 Pad_114[0x6C]; // 0x0114(0x006C)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector RelativeLocation; // 0x0180(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, NativeAccessSpecifierPublic) struct FRotator RelativeRotation; // 0x018C(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_198[0x28]; // 0x0198(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector RelativeScale3D; // 0x01C0(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, Interp, NoDestructor, NativeAccessSpecifierPublic) struct FVector RelativeTranslation; // 0x01CC(0x000C)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) EComponentMobility Mobility; // 0x01D8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDetailMode DetailMode; // 0x01D9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1DA[0x16]; // 0x01DA(0x0016)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector ComponentVelocity; // 0x01F0(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_1FC[0x4]; // 0x01FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ PhysicsVolumeChangedDelegate; // 0x0200(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_210[0x80]; // 0x0210(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify); void K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddLocalTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); bool K2_AttachTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachType, bool bWeldSimulatedBodies); bool K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); void K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify); void K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetRelativeTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetWorldTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void OnRep_AttachParent(); void OnRep_AttachSocketName(); void OnRep_Transform(); void OnRep_Visibility(bool OldValue); void ResetRelativeTransform(); void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale); void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren); void SetRelativeScale3D(const struct FVector& NewScale3D); void SetVisibility(bool bNewVisibility, bool bPropagateToChildren); void SetWorldScale3D(const struct FVector& NewScale); bool SnapTo(class USceneComponent* InParent, class FName InSocketName); void ToggleVisibility(bool bPropagateToChildren); bool DoesSocketExist(class FName InSocketName) const; TArray GetAllSocketNames() const; class USceneComponent* GetAttachParent() const; class FName GetAttachSocketName() const; class USceneComponent* GetChildComponent(int32 ChildIndex) const; void GetChildrenComponents(bool bIncludeAllDescendants, TArray* Children) const; struct FVector GetComponentVelocity() const; struct FVector GetForwardVector() const; int32 GetNumChildrenComponents() const; void GetParentComponents(TArray* Parents) const; class APhysicsVolume* GetPhysicsVolume() const; struct FTransform GetRelativeTransform() const; struct FVector GetRightVector() const; struct FVector GetSocketLocation(class FName InSocketName) const; struct FQuat GetSocketQuaternion(class FName InSocketName) const; struct FRotator GetSocketRotation(class FName InSocketName) const; struct FTransform GetSocketTransform(class FName InSocketName, ERelativeTransformSpace TransformSpace) const; struct FVector GetUpVector() const; bool IsAnySimulatingPhysics() const; bool IsSimulatingPhysics(class FName BoneName) const; bool IsVisible() const; struct FVector K2_GetComponentLocation() const; struct FRotator K2_GetComponentRotation() const; struct FVector K2_GetComponentScale() const; struct FTransform K2_GetComponentToWorld() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SceneComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SceneComponent") } static class USceneComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USceneComponent; // Class Engine.InterpFilter // 0x0010 (0x0038 - 0x0028) class UInterpFilter : public UObject { public: class FString Caption; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpFilter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpFilter") } static class UInterpFilter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpFilter; // Class Engine.InterpFilter_Custom // 0x0000 (0x0038 - 0x0038) class UInterpFilter_Custom final : public UInterpFilter { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpFilter_Custom") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpFilter_Custom") } static class UInterpFilter_Custom* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpFilter_Custom; // Class Engine.Actor // 0x0358 (0x0380 - 0x0028) class AActor : public UObject { public: struct FActorTickFunction PrimaryActorTick; // 0x0028(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) float CustomTimeDilation; // 0x0078(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bHidden : 1; // 0x007C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, Interp, NoDestructor, NativeAccessSpecifierPublic)) uint8 bNetTemporary : 1; // 0x007C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bNetStartup : 1; // 0x007C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bOnlyRelevantToOwner : 1; // 0x007C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAlwaysRelevant : 1; // 0x007C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 bReplicateMovement : 1; // 0x007C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Net, DisableEditOnInstance, RepNotify, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTearOff : 1; // 0x007C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Net, NoDestructor, NativeAccessSpecifierPublic)) uint8 bExchangedRoles : 1; // 0x007C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPendingNetUpdate : 1; // 0x007D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bNetLoadOnClient : 1; // 0x007D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 bNetUseOwnerRelevancy : 1; // 0x007D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 bBlockInput : 1; // 0x007D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_7D_4 : 1; // 0x007D(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bAllowTickBeforeBeginPlay : 1; // 0x007D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_7D_6 : 2; // 0x007D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) uint8 bActorEnableCollision : 1; // 0x007E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPrivate)) uint8 BitPad_7E_1 : 1; // 0x007E(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bReplicates : 1; // 0x007E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_7F[0x1]; // 0x007F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) class FName NetDriverName; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) ENetRole RemoteRole; // 0x0088(0x0001)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* Owner; // 0x0090(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FRepMovement ReplicatedMovement; // 0x0098(0x0034)(Edit, Net, DisableEditOnInstance, RepNotify, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FRepAttachment AttachmentReplication; // 0x00D0(0x0040)(Net, Transient, RepNotify, ContainsInstancedReference, NativeAccessSpecifierPrivate) ENetRole Role; // 0x0110(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_111[0x1]; // 0x0111(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) EAutoReceiveInput AutoReceiveInput; // 0x0112(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_113[0x1]; // 0x0113(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) int32 InputPriority; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInputComponent* InputComponent; // 0x0118(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EInputConsumeOptions InputConsumeOption; // 0x0120(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float NetCullDistanceSquared; // 0x0124(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NetTag; // 0x0128(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NetUpdateTime; // 0x012C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NetUpdateFrequency; // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinNetUpdateFrequency; // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NetPriority; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LastNetUpdateTime; // 0x013C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAutoDestroyWhenFinished : 1; // 0x0140(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCanBeDamaged : 1; // 0x0140(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Net, SaveGame, NoDestructor, NativeAccessSpecifierPublic)) uint8 bActorIsBeingDestroyed : 1; // 0x0140(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, NativeAccessSpecifierPrivate)) uint8 bCollideWhenPlacing : 1; // 0x0140(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bFindCameraComponentWhenViewTarget : 1; // 0x0140(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bRelevantForNetworkReplays : 1; // 0x0140(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bGenerateOverlapEventsDuringLevelStreaming : 1; // 0x0140(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) ESpawnActorCollisionHandlingMethod SpawnCollisionHandlingMethod; // 0x0141(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_142[0x6]; // 0x0142(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class APawn* Instigator; // 0x0148(0x0008)(BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Children; // 0x0150(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) class USceneComponent* RootComponent; // 0x0160(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray ControllingMatineeActors; // 0x0168(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) float InitialLifeSpan; // 0x0178(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_17C[0xC]; // 0x017C(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) TArray Layers; // 0x0188(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TWeakObjectPtr ParentComponentActor; // 0x0198(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPrivate) TWeakObjectPtr ParentComponent; // 0x01A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPrivate) uint8 bAllowReceiveTickEventOnDedicatedServer : 1; // 0x01A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 BitPad_1A8_1 : 3; // 0x01A8(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bActorSeamlessTraveled : 1; // 0x01A8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bIgnoresOriginShifting : 1; // 0x01A8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bEnableAutoLODGeneration : 1; // 0x01A8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray Tags; // 0x01B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint64 HiddenEditorViews; // 0x01C0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnTakeAnyDamage; // 0x01C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnTakePointDamage; // 0x01D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnActorBeginOverlap; // 0x01E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnActorEndOverlap; // 0x01F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnBeginCursorOver; // 0x0208(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnEndCursorOver; // 0x0218(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnClicked; // 0x0228(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnReleased; // 0x0238(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInputTouchBegin; // 0x0248(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInputTouchEnd; // 0x0258(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInputTouchEnter; // 0x0268(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInputTouchLeave; // 0x0278(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnActorHit; // 0x0288(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnDestroyed; // 0x0298(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnEndPlay; // 0x02A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_2B8[0xA0]; // 0x02B8(0x00A0)(Fixing Size After Last Property [ Dumper-7 ]) TArray BlueprintCreatedComponents; // 0x0358(0x0010)(ExportObject, ZeroConstructor, NonTransactional, ContainsInstancedReference, TextExportTransient, NativeAccessSpecifierPublic) TArray InstanceComponents; // 0x0368(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) uint8 Pad_378[0x8]; // 0x0378(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class UActorComponent* AddComponent(class FName TemplateName, bool bManualAttachment, const struct FTransform& RelativeTransform, const class UObject* ComponentTemplateContext); void AddTickPrerequisiteActor(class AActor* PrerequisiteActor); void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); void DetachRootComponentFromParent(bool bMaintainWorldPosition); void DisableInput(class APlayerController* PlayerController); void EnableInput(class APlayerController* PlayerController); void FlushNetDormancy(); void ForceNetUpdate(); float GetGameTimeSinceCreation(); bool GetTickableWhenPaused(); void K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddActorLocalTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AddActorWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_AttachRootComponentTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies); void K2_AttachRootComponentToActor(class AActor* InParentActor, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies); void K2_AttachToActor(class AActor* ParentActor, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); void K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); void K2_DestroyActor(); void K2_DestroyComponent(class UActorComponent* Component); void K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule); void K2_OnBecomeViewTarget(class APlayerController* PC); void K2_OnEndViewTarget(class APlayerController* PC); void K2_OnReset(); bool K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); bool K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); void K2_SetActorRelativeTransform(const struct FTransform& NewRelativeTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); bool K2_SetActorRotation(const struct FRotator& NewRotation, bool bTeleportPhysics); bool K2_SetActorTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); bool K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation); class UMaterialInstanceDynamic* MakeMIDForMaterial(class UMaterialInterface* Parent); void MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, class FName Tag); void OnRep_AttachmentReplication(); void OnRep_Instigator(); void OnRep_Owner(); void OnRep_ReplicatedMovement(); void OnRep_ReplicateMovement(); void ReceiveActorBeginCursorOver(); void ReceiveActorBeginOverlap(class AActor* OtherActor); void ReceiveActorEndCursorOver(); void ReceiveActorEndOverlap(class AActor* OtherActor); void ReceiveActorOnClicked(const struct FKey& ButtonPressed); void ReceiveActorOnInputTouchBegin(const ETouchIndex FingerIndex); void ReceiveActorOnInputTouchEnd(const ETouchIndex FingerIndex); void ReceiveActorOnInputTouchEnter(const ETouchIndex FingerIndex); void ReceiveActorOnInputTouchLeave(const ETouchIndex FingerIndex); void ReceiveActorOnReleased(const struct FKey& ButtonReleased); void ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser); void ReceiveBeginPlay(); void ReceiveDestroyed(); void ReceiveEndPlay(EEndPlayReason EndPlayReason); void ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit); void ReceivePointDamage(float Damage, const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser); void ReceiveRadialDamage(float DamageReceived, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser); void ReceiveTick(float DeltaSeconds); void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor); void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); void SetActorEnableCollision(bool bNewActorEnableCollision); void SetActorHiddenInGame(bool bNewHidden); void SetActorRelativeScale3D(const struct FVector& NewRelativeScale); void SetActorScale3D(const struct FVector& NewScale3D); void SetActorTickEnabled(bool bEnabled); void SetActorTickInterval(float TickInterval); void SetLifeSpan(float InLifespan); void SetOwner(class AActor* NewOwner); void SetReplicateMovement(bool bInReplicateMovement); void SetReplicates(bool bInReplicates); void SetTickableWhenPaused(bool bTickableWhenPaused); void SetTickGroup(ETickingGroup NewTickGroup); void SnapRootComponentTo(class AActor* InParentActor, class FName InSocketName); void TearOff(); void UserConstructionScript(); bool ActorHasTag(class FName Tag) const; void GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent) const; bool GetActorEnableCollision() const; void GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation) const; struct FVector GetActorForwardVector() const; struct FVector GetActorRelativeScale3D() const; struct FVector GetActorRightVector() const; struct FVector GetActorScale3D() const; float GetActorTickInterval() const; float GetActorTimeDilation() const; struct FVector GetActorUpVector() const; void GetAllChildActors(TArray* ChildActors, bool bIncludeDescendants) const; void GetAttachedActors(TArray* OutActors) const; class UActorComponent* GetComponentByClass(TSubclassOf ComponentClass) const; TArray GetComponentsByClass(TSubclassOf ComponentClass) const; TArray GetComponentsByTag(TSubclassOf ComponentClass, class FName Tag) const; float GetDistanceTo(const class AActor* OtherActor) const; float GetDotProductTo(const class AActor* OtherActor) const; float GetHorizontalDistanceTo(const class AActor* OtherActor) const; float GetHorizontalDotProductTo(const class AActor* OtherActor) const; float GetInputAxisKeyValue(const struct FKey& InputAxisKey) const; float GetInputAxisValue(const class FName InputAxisName) const; struct FVector GetInputVectorAxisValue(const struct FKey& InputAxisKey) const; class APawn* GetInstigator() const; class AController* GetInstigatorController() const; float GetLifeSpan() const; void GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) const; void GetOverlappingComponents(TArray* OverlappingComponents) const; class AActor* GetOwner() const; class AActor* GetParentActor() const; class UChildActorComponent* GetParentComponent() const; ENetRole GetRemoteRole() const; float GetSquaredDistanceTo(const class AActor* OtherActor) const; struct FTransform GetTransform() const; struct FVector GetVelocity() const; float GetVerticalDistanceTo(const class AActor* OtherActor) const; bool HasAuthority() const; bool IsActorBeingDestroyed() const; bool IsActorTickEnabled() const; bool IsChildActor() const; bool IsOverlappingActor(const class AActor* Other) const; struct FVector K2_GetActorLocation() const; struct FRotator K2_GetActorRotation() const; class USceneComponent* K2_GetRootComponent() const; bool WasRecentlyRendered(float Tolerance) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Actor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Actor") } static class AActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AActor; // Class Engine.Info // 0x0000 (0x0380 - 0x0380) class AInfo : public AActor { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Info") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Info") } static class AInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AInfo; // Class Engine.PlayerState // 0x0090 (0x0410 - 0x0380) class APlayerState : public AInfo { public: float Score; // 0x0380(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Ping; // 0x0384(0x0001)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_385[0x3]; // 0x0385(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FString PlayerName; // 0x0388(0x0010)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_398[0x10]; // 0x0398(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) int32 PlayerId; // 0x03A8(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsSpectator : 1; // 0x03AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Net, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOnlySpectator : 1; // 0x03AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Net, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsABot : 1; // 0x03AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Net, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_3AC_3 : 1; // 0x03AC(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bIsInactive : 1; // 0x03AC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Net, RepNotify, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFromPreviousLevel : 1; // 0x03AC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Net, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3AD[0x3]; // 0x03AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 StartTime; // 0x03B0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3B4[0x4]; // 0x03B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf EngineMessageClass; // 0x03B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C0[0x8]; // 0x03C0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class FString SavedNetworkAddress; // 0x03C8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FUniqueNetIdRepl UniqueId; // 0x03D8(0x0018)(Net, RepNotify, NativeAccessSpecifierPublic) uint8 Pad_3F0[0x20]; // 0x03F0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRep_bIsInactive(); void OnRep_PlayerName(); void OnRep_Score(); void OnRep_UniqueId(); void ReceiveCopyProperties(class APlayerState* NewPlayerState); void ReceiveOverrideWith(class APlayerState* OldPlayerState); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlayerState") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlayerState") } static class APlayerState* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APlayerState; // Class Engine.PostProcessComponent // 0x03C0 (0x0650 - 0x0290) class UPostProcessComponent final : public USceneComponent { public: uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FPostProcessSettings Settings; // 0x0298(0x03A0)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic) float Priority; // 0x0638(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendRadius; // 0x063C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendWeight; // 0x0640(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x0644(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUnbound : 1; // 0x0644(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_645[0xB]; // 0x0645(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PostProcessComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PostProcessComponent") } static class UPostProcessComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPostProcessComponent; // Class Engine.MaterialParameterCollectionInstance // 0x00C0 (0x00E8 - 0x0028) class UMaterialParameterCollectionInstance final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UMaterialParameterCollection* Collection; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UWorld* World; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_40[0xA8]; // 0x0040(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialParameterCollectionInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialParameterCollectionInstance") } static class UMaterialParameterCollectionInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialParameterCollectionInstance; // Class Engine.Commandlet // 0x0058 (0x0080 - 0x0028) class UCommandlet : public UObject { public: class FString HelpDescription; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString HelpUsage; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString HelpWebLink; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray HelpParamNames; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray HelpParamDescriptions; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 IsServer : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 IsClient : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 IsEditor : 1; // 0x0078(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 LogToConsole : 1; // 0x0078(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 ShowErrorCount : 1; // 0x0078(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Commandlet") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Commandlet") } static class UCommandlet* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCommandlet; // Class Engine.SmokeTestCommandlet // 0x0000 (0x0080 - 0x0080) class USmokeTestCommandlet final : public UCommandlet { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SmokeTestCommandlet") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SmokeTestCommandlet") } static class USmokeTestCommandlet* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USmokeTestCommandlet; // Class Engine.Pawn // 0x0060 (0x03E0 - 0x0380) class APawn : public AActor { public: uint8 Pad_380[0x8]; // 0x0380(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bUseControllerRotationPitch : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseControllerRotationYaw : 1; // 0x0388(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseControllerRotationRoll : 1; // 0x0388(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCanAffectNavigationGeneration : 1; // 0x0388(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x3]; // 0x0389(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float BaseEyeHeight; // 0x038C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAutoReceiveInput AutoPossessPlayer; // 0x0390(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAutoPossessAI AutoPossessAI; // 0x0391(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_392[0x6]; // 0x0392(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf AIControllerClass; // 0x0398(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerState* PlayerState; // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 RemoteViewPitch; // 0x03A8(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3A9[0x7]; // 0x03A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AController* LastHitBy; // 0x03B0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* Controller; // 0x03B8(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C0[0x8]; // 0x03C0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector ControlInputVector; // 0x03C8(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FVector LastControlInputVector; // 0x03D4(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) public: static class AActor* GetMovementBaseActor(const class APawn* Pawn); void AddControllerPitchInput(float Val); void AddControllerRollInput(float Val); void AddControllerYawInput(float Val); void AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce); struct FVector ConsumeMovementInputVector(); void DetachFromControllerPendingDestroy(); void LaunchPawn(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); void OnRep_Controller(); void OnRep_PlayerState(); void PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker); void ReceivePossessed(class AController* NewController); void ReceiveUnpossessed(class AController* OldController); void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate); void SpawnDefaultController(); struct FRotator GetBaseAimRotation() const; class AController* GetController() const; struct FRotator GetControlRotation() const; struct FVector GetLastMovementInputVector() const; class UPawnMovementComponent* GetMovementComponent() const; struct FVector GetNavAgentLocation() const; struct FVector GetPendingMovementInputVector() const; bool IsControlled() const; bool IsLocallyControlled() const; bool IsMoveInputIgnored() const; bool IsPlayerControlled() const; struct FVector K2_GetMovementInputVector() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Pawn") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Pawn") } static class APawn* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APawn; // Class Engine.Character // 0x03C0 (0x07A0 - 0x03E0) class ACharacter : public APawn { public: class USkeletalMeshComponent* Mesh; // 0x03E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UCharacterMovementComponent* CharacterMovement; // 0x03E8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UCapsuleComponent* CapsuleComponent; // 0x03F0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FBasedMovementInfo BasedMovement; // 0x03F8(0x0030)(ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) struct FBasedMovementInfo ReplicatedBasedMovement; // 0x0428(0x0030)(Net, RepNotify, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) float AnimRootMotionTranslationScale; // 0x0458(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVector BaseTranslationOffset; // 0x045C(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_468[0x8]; // 0x0468(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FQuat BaseRotationOffset; // 0x0470(0x0010)(IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) float ReplicatedServerLastTransformUpdateTimeStamp; // 0x0480(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 ReplicatedMovementMode; // 0x0484(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bInBaseReplication; // 0x0485(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_486[0x2]; // 0x0486(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float CrouchedEyeHeight; // 0x0488(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsCrouched : 1; // 0x048C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Net, RepNotify, NoDestructor, NativeAccessSpecifierPublic)) uint8 bReplayHasRootMotionSources : 1; // 0x048C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Net, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPressedJump : 1; // 0x048C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bClientUpdating : 1; // 0x048C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bClientWasFalling : 1; // 0x048C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bClientResimulateRootMotion : 1; // 0x048C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bClientResimulateRootMotionSources : 1; // 0x048C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSimGravityDisabled : 1; // 0x048C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bClientCheckEncroachmentOnNetUpdate : 1; // 0x048D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bServerMoveIgnoreRootMotion : 1; // 0x048D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_48E[0x2]; // 0x048E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float JumpKeyHoldTime; // 0x0490(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float JumpMaxHoldTime; // 0x0494(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 JumpMaxCount; // 0x0498(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 JumpCurrentCount; // 0x049C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bJumpMaxCountExceeded : 1; // 0x04A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_4A1[0x7]; // 0x04A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnReachedJumpApex; // 0x04A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_4B8[0x20]; // 0x04B8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnCharacterMovementUpdated; // 0x04D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) struct FRootMotionSourceGroup SavedRootMotion; // 0x04E8(0x0100)(Transient, NativeAccessSpecifierPublic) uint8 Pad_5E8[0x8]; // 0x05E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FRootMotionMovementParams ClientRootMotionParams; // 0x05F0(0x0040)(Transient, NativeAccessSpecifierPublic) TArray RootMotionRepMoves; // 0x0630(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRepRootMotionMontage RepRootMotion; // 0x0640(0x0160)(Net, RepNotify, ContainsInstancedReference, NativeAccessSpecifierPublic) public: void ClientCheatFly(); void ClientCheatGhost(); void ClientCheatWalk(); void Crouch(bool bClientSimulation); class UAnimMontage* GetCurrentMontage(); void Jump(); void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); void K2_OnMovementModeChanged(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode); void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); void K2_UpdateCustomMovement(float DeltaTime); void LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); void OnJumped(); void OnLanded(const struct FHitResult& Hit); void OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); void OnRep_IsCrouched(); void OnRep_ReplicatedBasedMovement(); void OnRep_RootMotion(); void OnWalkingOffLedge(const struct FVector& PreviousFloorImpactNormal, const struct FVector& PreviousFloorContactNormal, const struct FVector& PreviousLocation, float TimeDelta); float PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName); void SetReplicateMovement(bool bInReplicateMovement); void StopAnimMontage(class UAnimMontage* AnimMontage); void StopJumping(); void UnCrouch(bool bClientSimulation); bool CanJump() const; bool CanJumpInternal() const; float GetAnimRootMotionTranslationScale() const; bool IsJumpProvidingForce() const; bool IsPlayingNetworkedRootMotionMontage() const; bool IsPlayingRootMotion() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Character") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Character") } static class ACharacter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ACharacter; // Class Engine.LightComponentBase // 0x0028 (0x02B8 - 0x0290) #pragma pack(push, 0x1) class alignas(0x08) ULightComponentBase : public USceneComponent { public: struct FGuid LightGuid; // 0x0290(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float Brightness; // 0x02A0(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Intensity; // 0x02A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor LightColor; // 0x02A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, NativeAccessSpecifierPublic) uint8 bAffectsWorld : 1; // 0x02AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 CastShadows : 1; // 0x02AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 CastStaticShadows : 1; // 0x02AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 CastDynamicShadows : 1; // 0x02AC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bAffectTranslucentLighting : 1; // 0x02AC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bPrecomputedLightingIsValid : 1; // 0x02AC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2AD[0x3]; // 0x02AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float IndirectLightingIntensity; // 0x02B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2B4[0x4]; // 0x02B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetCastShadows(bool bNewValue); struct FLinearColor GetLightColor() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LightComponentBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LightComponentBase") } static class ULightComponentBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_ULightComponentBase; // Class Engine.LightComponent // 0x0160 (0x0418 - 0x02B8) #pragma pack(push, 0x1) class alignas(0x08) ULightComponent : public ULightComponentBase { public: float Temperature; // 0x02B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDrawDistance; // 0x02BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDistanceFadeRange; // 0x02C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseTemperature : 1; // 0x02C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2C5[0x3]; // 0x02C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ShadowMapChannel; // 0x02C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2CC[0x4]; // 0x02CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) float MinRoughness; // 0x02D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ShadowBias; // 0x02D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ShadowSharpen; // 0x02D8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ContactShadowLength; // 0x02DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InverseSquaredFalloff : 1; // 0x02E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 CastTranslucentShadows : 1; // 0x02E0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastShadowsFromCinematicObjectsOnly : 1; // 0x02E0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bAffectDynamicIndirectLighting : 1; // 0x02E0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_2E1[0x3]; // 0x02E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLightingChannels LightingChannels; // 0x02E4(0x0003)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_2E7[0x1]; // 0x02E7(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) class UMaterialInterface* LightFunctionMaterial; // 0x02E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LightFunctionScale; // 0x02F0(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_2FC[0x4]; // 0x02FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UTextureLightProfile* IESTexture; // 0x0300(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseIESBrightness : 1; // 0x0308(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_309[0x3]; // 0x0309(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float IESBrightnessScale; // 0x030C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LightFunctionFadeDistance; // 0x0310(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DisabledBrightness; // 0x0314(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnableLightShaftBloom : 1; // 0x0318(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_319[0x3]; // 0x0319(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float BloomScale; // 0x031C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BloomThreshold; // 0x0320(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor BloomTint; // 0x0324(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bUseRayTracedDistanceFieldShadows; // 0x0328(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_329[0x3]; // 0x0329(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float RayStartOffsetDepthScale; // 0x032C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_330[0xE8]; // 0x0330(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetAffectDynamicIndirectLighting(bool bNewValue); void SetAffectTranslucentLighting(bool bNewValue); void SetBloomScale(float NewValue); void SetBloomThreshold(float NewValue); void SetBloomTint(const struct FColor& NewValue); void SetEnableLightShaftBloom(bool bNewValue); void SetIESTexture(class UTextureLightProfile* NewValue); void SetIndirectLightingIntensity(float NewIntensity); void SetIntensity(float NewIntensity); void SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB); void SetLightFunctionDisabledBrightness(float NewValue); void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial); void SetLightFunctionScale(const struct FVector& NewLightFunctionScale); void SetTemperature(float NewTemperature); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LightComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LightComponent") } static class ULightComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_ULightComponent; // Class Engine.PointLightComponent // 0x0028 (0x0440 - 0x0418) class UPointLightComponent : public ULightComponent { public: float Radius; // 0x0418(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AttenuationRadius; // 0x041C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseInverseSquaredFalloff : 1; // 0x0420(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_421[0x3]; // 0x0421(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float LightFalloffExponent; // 0x0424(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SourceRadius; // 0x0428(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SourceLength; // 0x042C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLightmassPointLightSettings LightmassSettings; // 0x0430(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) uint8 Pad_43C[0x4]; // 0x043C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetAttenuationRadius(float NewRadius); void SetLightFalloffExponent(float NewLightFalloffExponent); void SetSourceLength(float NewValue); void SetSourceRadius(float bNewValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PointLightComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PointLightComponent") } static class UPointLightComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPointLightComponent; // Class Engine.MaterialExpressionVertexNormalWS // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionVertexNormalWS final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionVertexNormalWS") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionVertexNormalWS") } static class UMaterialExpressionVertexNormalWS* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionVertexNormalWS; // Class Engine.CameraActor // 0x03D0 (0x0750 - 0x0380) class ACameraActor : public AActor { public: EAutoReceiveInput AutoActivateForPlayer; // 0x0380(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_381[0x7]; // 0x0381(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UCameraComponent* CameraComponent; // 0x0388(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* SceneComponent; // 0x0390(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_398[0x8]; // 0x0398(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bConstrainAspectRatio : 1; // 0x03A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_3A1[0x3]; // 0x03A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AspectRatio; // 0x03A4(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float FOVAngle; // 0x03A8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float PostProcessBlendWeight; // 0x03AC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FPostProcessSettings PostProcessSettings; // 0x03B0(0x03A0)(Deprecated, NativeAccessSpecifierPrivate) public: int32 GetAutoActivatePlayerIndex() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraActor") } static class ACameraActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ACameraActor; // Class Engine.PrimitiveComponent // 0x0380 (0x0610 - 0x0290) class UPrimitiveComponent : public USceneComponent { public: uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float MinDrawDistance; // 0x0298(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LDMaxDrawDistance; // 0x029C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CachedMaxDrawDistance; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESceneDepthPriorityGroup DepthPriorityGroup; // 0x02A4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESceneDepthPriorityGroup ViewOwnerDepthPriorityGroup; // 0x02A5(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A6[0x2]; // 0x02A6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bAlwaysCreatePhysicsState : 1; // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bGenerateOverlapEvents : 1; // 0x02A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bMultiBodyOverlap : 1; // 0x02A8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCheckAsyncSceneOnMove : 1; // 0x02A8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bTraceComplexOnMove : 1; // 0x02A8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bReturnMaterialOnMove : 1; // 0x02A8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bUseViewOwnerDepthPriorityGroup : 1; // 0x02A8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bAllowCullDistanceVolume : 1; // 0x02A8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bHasMotionBlurVelocityMeshes : 1; // 0x02A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bRenderInMainPass : 1; // 0x02A9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bReceivesDecals : 1; // 0x02A9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bOwnerNoSee : 1; // 0x02A9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bOnlyOwnerSee : 1; // 0x02A9(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bTreatAsBackgroundForOcclusion : 1; // 0x02A9(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bUseAsOccluder : 1; // 0x02A9(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bSelectable : 1; // 0x02A9(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bForceMipStreaming : 1; // 0x02AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bHasPerInstanceHitProxies : 1; // 0x02AA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 CastShadow : 1; // 0x02AA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAffectDynamicIndirectLighting : 1; // 0x02AA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bAffectDistanceFieldLighting : 1; // 0x02AA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastDynamicShadow : 1; // 0x02AA(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastStaticShadow : 1; // 0x02AA(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bOverrideShadowCulling : 1; // 0x02AA(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastVolumetricTranslucentShadow : 1; // 0x02AB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bSelfShadowOnly : 1; // 0x02AB(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastFarShadow : 1; // 0x02AB(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastInsetShadow : 1; // 0x02AB(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastCinematicShadow : 1; // 0x02AB(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastHiddenShadow : 1; // 0x02AB(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastShadowAsTwoSided : 1; // 0x02AB(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bLightAsIfStatic : 1; // 0x02AB(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bLightAttachmentsAsGroup : 1; // 0x02AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_2AD[0x3]; // 0x02AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EIndirectLightingCacheQuality IndirectLightingCacheQuality; // 0x02B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2B1[0x3]; // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bReceiveCombinedCSMAndStaticShadowsFromStationaryLights : 1; // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bSingleSampleShadowFromStationaryLights : 1; // 0x02B4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_2B5[0x3]; // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLightingChannels LightingChannels; // 0x02B8(0x0003)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, NativeAccessSpecifierPublic) bool bHasCachedStaticLighting; // 0x02BB(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bStaticLightingBuildEnqueued; // 0x02BC(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_2BD[0x3]; // 0x02BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bIgnoreRadialImpulse : 1; // 0x02C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bIgnoreRadialForce : 1; // 0x02C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 AlwaysLoadOnClient : 1; // 0x02C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 AlwaysLoadOnServer : 1; // 0x02C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseEditorCompositing : 1; // 0x02C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bRenderCustomDepth : 1; // 0x02C0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_2C1[0x3]; // 0x02C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 CustomDepthStencilValue; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TranslucencySortPriority; // 0x02C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 VisibilityId; // 0x02CC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D0[0x4]; // 0x02D0(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) float LpvBiasMultiplier; // 0x02D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D8[0x8]; // 0x02D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FBodyInstance BodyInstance; // 0x02E0(0x01B0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) uint8 Pad_490[0x8]; // 0x0490(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) EHasCustomNavigableGeometry bHasCustomNavigableGeometry; // 0x0498(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_499[0x3]; // 0x0499(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float BoundsScale; // 0x049C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LastSubmitTime; // 0x04A0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LastRenderTime; // 0x04A4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LastRenderTimeOnScreen; // 0x04A8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECanBeCharacterBase CanBeCharacterBase; // 0x04AC(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_4AD[0x1]; // 0x04AD(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) ECanBeCharacterBase CanCharacterStepUpOn; // 0x04AE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4AF[0x1]; // 0x04AF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) TArray MoveIgnoreActors; // 0x04B0(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) uint8 Pad_4C0[0x10]; // 0x04C0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnComponentHit; // 0x04D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnComponentBeginOverlap; // 0x04E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnComponentEndOverlap; // 0x04F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnComponentWake; // 0x0500(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnComponentSleep; // 0x0510(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnBeginCursorOver; // 0x0520(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnEndCursorOver; // 0x0530(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnClicked; // 0x0540(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnReleased; // 0x0550(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInputTouchBegin; // 0x0560(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInputTouchEnd; // 0x0570(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInputTouchEnter; // 0x0580(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInputTouchLeave; // 0x0590(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_5A0[0x18]; // 0x05A0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) class UPrimitiveComponent* LODParentPrimitive; // 0x05B8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FPrimitiveComponentPostPhysicsTickFunction PostPhysicsComponentTick; // 0x05C0(0x0050)(NativeAccessSpecifierPublic) public: void AddAngularImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange); void AddForce(const struct FVector& Force, class FName BoneName, bool bAccelChange); void AddForceAtLocation(const struct FVector& Force, const struct FVector& Location, class FName BoneName); void AddImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange); void AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName); void AddRadialForce(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange); void AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange); void AddTorque(const struct FVector& Torque, class FName BoneName, bool bAccelChange); void ClearMoveIgnoreActors(); TArray CopyArrayOfMoveIgnoreActors(); class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex); class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, class UMaterialInterface* Parent); class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, class UMaterialInterface* SourceMaterial); struct FVector GetCenterOfMass(class FName BoneName); class FName GetCollisionProfileName(); struct FVector GetPhysicsAngularVelocity(class FName BoneName); struct FVector GetPhysicsLinearVelocity(class FName BoneName); struct FVector GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, class FName BoneName); void IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore); bool K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName); void PutRigidBodyToSleep(class FName BoneName); void SetAllMassScale(float InMassScale); void SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent); void SetAngularDamping(float InDamping); void SetBoundsScale(float NewBoundsScale); void SetCastShadow(bool NewCastShadow); void SetCenterOfMass(const struct FVector& CenterOfMassOffset, class FName BoneName); void SetCollisionEnabled(ECollisionEnabled NewType); void SetCollisionObjectType(ECollisionChannel Channel); void SetCollisionProfileName(class FName InCollisionProfileName); void SetCollisionResponseToAllChannels(ECollisionResponse NewResponse); void SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse NewResponse); void SetConstraintMode(EDOFMode ConstraintMode); void SetCullDistance(float NewCullDistance); void SetCustomDepthStencilValue(int32 Value); void SetEnableGravity(bool bGravityEnabled); void SetLinearDamping(float InDamping); void SetLockedAxis(EDOFMode LockedAxis); void SetMassOverrideInKg(class FName BoneName, float MassInKg, bool bOverrideMass); void SetMassScale(class FName BoneName, float InMassScale); void SetMaterial(int32 ElementIndex, class UMaterialInterface* Material); void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision); void SetOnlyOwnerSee(bool bNewOnlyOwnerSee); void SetOwnerNoSee(bool bNewOwnerNoSee); void SetPhysicsAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName); void SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, class FName BoneName); void SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName); void SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial); void SetRenderCustomDepth(bool bValue); void SetRenderInMainPass(bool bValue); void SetSimulatePhysics(bool bSimulate); void SetTranslucentSortPriority(int32 NewTranslucentSortPriority); void SetWalkableSlopeOverride(const struct FWalkableSlopeOverride& NewOverride); void WakeAllRigidBodies(); void WakeRigidBody(class FName BoneName); bool CanCharacterStepUp(class APawn* Pawn) const; float GetAngularDamping() const; float GetClosestPointOnCollision(const struct FVector& Point, struct FVector* OutPointOnBody, class FName BoneName) const; ECollisionEnabled GetCollisionEnabled() const; ECollisionChannel GetCollisionObjectType() const; ECollisionResponse GetCollisionResponseToChannel(ECollisionChannel Channel) const; struct FVector GetInertiaTensor(class FName BoneName) const; float GetLinearDamping() const; float GetMass() const; float GetMassScale(class FName BoneName) const; class UMaterialInterface* GetMaterial(int32 ElementIndex) const; int32 GetNumMaterials() const; const TArray GetOverlapInfos() const; void GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) const; void GetOverlappingComponents(TArray* InOverlappingComponents) const; const struct FWalkableSlopeOverride GetWalkableSlopeOverride() const; bool IsGravityEnabled() const; bool IsOverlappingActor(const class AActor* Other) const; bool IsOverlappingComponent(const class UPrimitiveComponent* OtherComp) const; bool K2_IsCollisionEnabled() const; bool K2_IsPhysicsCollisionEnabled() const; bool K2_IsQueryCollisionEnabled() const; struct FVector ScaleByMomentOfInertia(const struct FVector& InputVector, class FName BoneName) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PrimitiveComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PrimitiveComponent") } static class UPrimitiveComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPrimitiveComponent; // Class Engine.MeshComponent // 0x00C0 (0x06D0 - 0x0610) #pragma pack(push, 0x1) class alignas(0x10) UMeshComponent : public UPrimitiveComponent { public: TArray OverrideMaterials; // 0x0610(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_620[0xA8]; // 0x0620(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetScalarParameterValueOnMaterials(const class FName ParameterName, const float ParameterValue); void SetVectorParameterValueOnMaterials(const class FName ParameterName, const struct FVector& ParameterValue); TArray GetMaterials() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MeshComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MeshComponent") } static class UMeshComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_UMeshComponent; // Class Engine.StaticMeshComponent // 0x0080 (0x0750 - 0x06D0) class UStaticMeshComponent : public UMeshComponent { public: int32 ForcedLodModel; // 0x06C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PreviousLODLevel; // 0x06CC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOverrideMinLOD; // 0x06D0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_6D1[0x3]; // 0x06D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 MinLOD; // 0x06D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMesh* StaticMesh; // 0x06D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOverrideWireframeColor; // 0x06E0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_6E1[0x3]; // 0x06E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FColor WireframeColorOverride; // 0x06E4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 bOverrideNavigationExport : 1; // 0x06E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bForceNavigationObstacle : 1; // 0x06E8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisallowMeshPaintPerInstance : 1; // 0x06E8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bIgnoreInstanceForTextureStreaming : 1; // 0x06E8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bOverrideLightMapRes : 1; // 0x06E8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_6E9[0x3]; // 0x06E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 OverriddenLightMapRes; // 0x06EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StreamingDistanceMultiplier; // 0x06F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubDivisionStepSize; // 0x06F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseSubDivisions : 1; // 0x06F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_6F9[0x7]; // 0x06F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray IrrelevantLights; // 0x0700(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray LODData; // 0x0710(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TArray StreamingTextureData; // 0x0720(0x0010)(ZeroConstructor, DuplicateTransient, NonTransactional, NativeAccessSpecifierPublic) bool bUseDefaultCollision; // 0x0730(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_731[0x3]; // 0x0731(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLightmassPrimitiveSettings LightmassSettings; // 0x0734(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) uint8 Pad_74C[0x4]; // 0x074C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRep_StaticMesh(class UStaticMesh* OldStaticMesh); void SetForcedLodModel(int32 NewForcedLodModel); bool SetStaticMesh(class UStaticMesh* NewMesh); void GetLocalBounds(struct FVector* Min, struct FVector* Max) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("StaticMeshComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"StaticMeshComponent") } static class UStaticMeshComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UStaticMeshComponent; // Class Engine.InstancedStaticMeshComponent // 0x00A0 (0x07F0 - 0x0750) class UInstancedStaticMeshComponent : public UStaticMeshComponent { public: TArray PerInstanceSMData; // 0x0750(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) int32 InstancingRandomSeed; // 0x0760(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InstanceStartCullDistance; // 0x0764(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InstanceEndCullDistance; // 0x0768(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_76C[0x4]; // 0x076C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray InstanceReorderTable; // 0x0770(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray RemovedInstances; // 0x0780(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_790[0x40]; // 0x0790(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) class UPhysicsSerializer* PhysicsSerializer; // 0x07D0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumPendingLightmaps; // 0x07D8(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, TextExportTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_7DC[0x4]; // 0x07DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray CachedMappings; // 0x07E0(0x0010)(ZeroConstructor, Transient, DuplicateTransient, Protected, TextExportTransient, NativeAccessSpecifierProtected) public: int32 AddInstance(const struct FTransform& InstanceTransform); int32 AddInstanceWorldSpace(const struct FTransform& WorldTransform); void ClearInstances(); bool RemoveInstance(int32 InstanceIndex); void SetCullDistances(int32 StartCullDistance, int32 EndCullDistance); bool UpdateInstanceTransform(int32 InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); int32 GetInstanceCount() const; TArray GetInstancesOverlappingBox(const struct FBox& Box, bool bBoxInWorldSpace) const; TArray GetInstancesOverlappingSphere(const struct FVector& Center, float Radius, bool bSphereInWorldSpace) const; bool GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InstancedStaticMeshComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InstancedStaticMeshComponent") } static class UInstancedStaticMeshComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInstancedStaticMeshComponent; // Class Engine.CheatManager // 0x0050 (0x0078 - 0x0028) class UCheatManager : public UObject { public: class ADebugCameraController* DebugCameraControllerRef; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf DebugCameraControllerClass; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38[0x40]; // 0x0038(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void BugIt(const class FString& ScreenShotDescription); void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll); void BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, class FString* GoString, class FString* LocString); void ChangeSize(float F); void CheatScript(const class FString& ScriptName); void DamageTarget(float DamageAmount); void DebugCapsuleSweep(); void DebugCapsuleSweepCapture(); void DebugCapsuleSweepChannel(ECollisionChannel Channel); void DebugCapsuleSweepClear(); void DebugCapsuleSweepComplex(bool bTraceComplex); void DebugCapsuleSweepPawn(); void DebugCapsuleSweepSize(float HalfHeight, float Radius); void DestroyAll(TSubclassOf aClass); void DestroyAllPawnsExceptTarget(); void DestroyPawns(TSubclassOf aClass); void DestroyTarget(); void DumpChatState(); void DumpOnlineSessionState(); void DumpPartyState(); void DumpVoiceMutingState(); void FlushLog(); void Fly(); void FreezeFrame(float Delay); void Ghost(); void God(); void InvertMouse(); void LogLoc(); void OnlyLoadLevel(class FName PackageName); void PlayersOnly(); void RebuildNavigation(); void ReceiveInitCheatManager(); void ServerToggleAILogging(); void SetMouseSensitivityToDefault(); void SetNavDrawDistance(float DrawDistance); void SetWorldOrigin(); void Slomo(float NewTimeDilation); void StreamLevelIn(class FName PackageName); void StreamLevelOut(class FName PackageName); void Summon(const class FString& ClassName); void Teleport(); void TestCollisionDistance(); void ToggleAILogging(); void ToggleDebugCamera(); void ViewActor(class FName ActorName); void ViewClass(TSubclassOf DesiredClass); void ViewPlayer(const class FString& S); void ViewSelf(); void Walk(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CheatManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CheatManager") } static class UCheatManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCheatManager; // Class Engine.MaterialExpressionClamp // 0x00B8 (0x0128 - 0x0070) class UMaterialExpressionClamp final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Min; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Max; // 0x00E0(0x0038)(NativeAccessSpecifierPublic) EClampMode ClampMode; // 0x0118(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_119[0x3]; // 0x0119(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MinDefault; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDefault; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionClamp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionClamp") } static class UMaterialExpressionClamp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionClamp; // Class Engine.TextureLODSettings // 0x0010 (0x0038 - 0x0028) class UTextureLODSettings : public UObject { public: TArray TextureLODGroups; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TextureLODSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TextureLODSettings") } static class UTextureLODSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTextureLODSettings; // Class Engine.Brush // 0x0038 (0x03B8 - 0x0380) class ABrush : public AActor { public: EBrushType BrushType; // 0x0380(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_381[0x3]; // 0x0381(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FColor BrushColor; // 0x0384(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) int32 PolyFlags; // 0x0388(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bColored : 1; // 0x038C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bSolidWhenSelected : 1; // 0x038C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bPlaceableFromClassBrowser : 1; // 0x038C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bNotForClientOrServer : 1; // 0x038C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_38D[0x3]; // 0x038D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UModel* Brush; // 0x0390(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBrushComponent* BrushComponent; // 0x0398(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bInManipulation : 1; // 0x03A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3A1[0x7]; // 0x03A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray SavedSelections; // 0x03A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Brush") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Brush") } static class ABrush* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABrush; // Class Engine.Volume // 0x0000 (0x03B8 - 0x03B8) class AVolume : public ABrush { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Volume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Volume") } static class AVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AVolume; // Class Engine.LevelStreamingVolume // 0x0018 (0x03D0 - 0x03B8) class ALevelStreamingVolume final : public AVolume { public: TArray StreamingLevelNames; // 0x03B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) uint8 bEditorPreVisOnly : 1; // 0x03C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisabled : 1; // 0x03C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3C9[0x3]; // 0x03C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EStreamingVolumeUsage StreamingUsage; // 0x03CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3CD[0x3]; // 0x03CD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingVolume") } static class ALevelStreamingVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALevelStreamingVolume; // Class Engine.SplineMeshComponent // 0x00A0 (0x07F0 - 0x0750) class USplineMeshComponent final : public UStaticMeshComponent { public: uint8 Pad_750[0x8]; // 0x0750(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FSplineMeshParams SplineParams; // 0x0758(0x0058)(Edit, NativeAccessSpecifierPublic) struct FVector SplineUpDir; // 0x07B0(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bAllowSplineEditingPerInstance : 1; // 0x07BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSmoothInterpRollScale : 1; // 0x07BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_7BD[0x3]; // 0x07BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) ESplineMeshAxis ForwardAxis; // 0x07C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7C1[0x3]; // 0x07C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float SplineBoundaryMin; // 0x07C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SplineBoundaryMax; // 0x07C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7CC[0x4]; // 0x07CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UBodySetup* BodySetup; // 0x07D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid CachedMeshBodySetupGuid; // 0x07D8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bMeshDirty : 1; // 0x07E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_7E9[0x7]; // 0x07E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh); void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh); void SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh); void SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh); void SetEndRoll(float EndRoll, bool bUpdateMesh); void SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh); void SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh); void SetForwardAxis(ESplineMeshAxis InForwardAxis, bool bUpdateMesh); void SetSplineUpDir(const struct FVector& InSplineUpDir, bool bUpdateMesh); void SetStartAndEnd(const struct FVector& StartPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh); void SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh); void SetStartPosition(const struct FVector& StartPos, bool bUpdateMesh); void SetStartRoll(float StartRoll, bool bUpdateMesh); void SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh); void SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh); void UpdateMesh(); float GetBoundaryMax() const; float GetBoundaryMin() const; struct FVector2D GetEndOffset() const; struct FVector GetEndPosition() const; float GetEndRoll() const; struct FVector2D GetEndScale() const; struct FVector GetEndTangent() const; ESplineMeshAxis GetForwardAxis() const; struct FVector GetSplineUpDir() const; struct FVector2D GetStartOffset() const; struct FVector GetStartPosition() const; float GetStartRoll() const; struct FVector2D GetStartScale() const; struct FVector GetStartTangent() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SplineMeshComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SplineMeshComponent") } static class USplineMeshComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USplineMeshComponent; // Class Engine.VectorFieldStatic // 0x0088 (0x00D0 - 0x0048) class UVectorFieldStatic : public UVectorField { public: int32 SizeX; // 0x0048(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SizeY; // 0x004C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SizeZ; // 0x0050(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x7C]; // 0x0054(0x007C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VectorFieldStatic") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VectorFieldStatic") } static class UVectorFieldStatic* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVectorFieldStatic; // Class Engine.Model // 0x0550 (0x0578 - 0x0028) class UModel final : public UObject { public: uint8 Pad_28[0x550]; // 0x0028(0x0550)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Model") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Model") } static class UModel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UModel; // Class Engine.AnimCompress // 0x0018 (0x0040 - 0x0028) class UAnimCompress : public UObject { public: class FString Description; // 0x0028(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bNeedsSkeleton : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EAnimationCompressionFormat TranslationCompressionFormat; // 0x003C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAnimationCompressionFormat RotationCompressionFormat; // 0x003D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAnimationCompressionFormat ScaleCompressionFormat; // 0x003E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimCompress") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimCompress") } static class UAnimCompress* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimCompress; // Class Engine.AnimCompress_RemoveTrivialKeys // 0x0010 (0x0050 - 0x0040) class UAnimCompress_RemoveTrivialKeys final : public UAnimCompress { public: float MaxPosDiff; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxAngleDiff; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxScaleDiff; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimCompress_RemoveTrivialKeys") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimCompress_RemoveTrivialKeys") } static class UAnimCompress_RemoveTrivialKeys* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimCompress_RemoveTrivialKeys; // Class Engine.NetworkPredictionInterface // 0x0000 (0x0000 - 0x0000) class INetworkPredictionInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NetworkPredictionInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NetworkPredictionInterface") } static class INetworkPredictionInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_INetworkPredictionInterface; // Class Engine.Controller // 0x0068 (0x03E8 - 0x0380) class AController : public AActor { public: uint8 Pad_380[0x8]; // 0x0380(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class APawn* Pawn; // 0x0388(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_390[0x8]; // 0x0390(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class ACharacter* Character; // 0x0398(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class APlayerState* PlayerState; // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* TransformComponent; // 0x03A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator ControlRotation; // 0x03B0(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 bAttachToPawn : 1; // 0x03BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)) uint8 bIsPlayerController : 1; // 0x03BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_3BD[0x13]; // 0x03BD(0x0013)(Fixing Size After Last Property [ Dumper-7 ]) class FName StateName; // 0x03D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInstigatedAnyDamage; // 0x03D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) public: class APlayerController* CastToPlayerController(); void ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation); void ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera); void OnRep_Pawn(); void OnRep_PlayerState(); void Possess(class APawn* InPawn); void ReceiveInstigatedAnyDamage(float Damage, const class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser); void ResetIgnoreInputFlags(); void ResetIgnoreLookInput(); void ResetIgnoreMoveInput(); void SetControlRotation(const struct FRotator& NewRotation); void SetIgnoreLookInput(bool bNewLookInput); void SetIgnoreMoveInput(bool bNewMoveInput); void SetInitialLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation); void StopMovement(); void UnPossess(); struct FRotator GetControlRotation() const; struct FRotator GetDesiredRotation() const; class AActor* GetViewTarget() const; bool IsLocalController() const; bool IsLocalPlayerController() const; bool IsLookInputIgnored() const; bool IsMoveInputIgnored() const; bool IsPlayerController() const; class APawn* K2_GetPawn() const; bool LineOfSightTo(const class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Controller") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Controller") } static class AController* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AController; // Class Engine.MaterialExpressionFontSample // 0x0010 (0x0080 - 0x0070) class UMaterialExpressionFontSample : public UMaterialExpression { public: class UFont* Font; // 0x0070(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 FontTexturePage; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionFontSample") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionFontSample") } static class UMaterialExpressionFontSample* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionFontSample; // Class Engine.MaterialExpressionFontSampleParameter // 0x0020 (0x00A0 - 0x0080) class UMaterialExpressionFontSampleParameter final : public UMaterialExpressionFontSample { public: class FName ParameterName; // 0x0080(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid ExpressionGUID; // 0x0088(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) class FName Group; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionFontSampleParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionFontSampleParameter") } static class UMaterialExpressionFontSampleParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionFontSampleParameter; // Class Engine.SplineComponent // 0x00F0 (0x0700 - 0x0610) #pragma pack(push, 0x1) class alignas(0x10) USplineComponent : public UPrimitiveComponent { public: struct FSplineCurves SplineCurves; // 0x0610(0x0060)(Edit, NativeAccessSpecifierPublic) struct FInterpCurveVector SplineInfo; // 0x0670(0x0018)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) struct FInterpCurveQuat SplineRotInfo; // 0x0688(0x0018)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) struct FInterpCurveVector SplineScaleInfo; // 0x06A0(0x0018)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) struct FInterpCurveFloat SplineReparamTable; // 0x06B8(0x0018)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) bool bAllowSplineEditingPerInstance; // 0x06D0(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_6D1[0x3]; // 0x06D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReparamStepsPerSegment; // 0x06D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration; // 0x06D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStationaryEndpoints; // 0x06DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) bool bSplineHasBeenEdited; // 0x06DD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bModifiedByConstructionScript; // 0x06DE(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bInputSplinePointsToConstructionScript; // 0x06DF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bDrawDebug; // 0x06E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bClosedLoop; // 0x06E1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) bool bLoopPositionOverride; // 0x06E2(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_6E3[0x1]; // 0x06E3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) float LoopPosition; // 0x06E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FVector DefaultUpVector; // 0x06E8(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_6F4[0x4]; // 0x06F4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddPoint(const struct FSplinePoint& Point, bool bUpdateSpline); void AddPoints(const TArray& Points, bool bUpdateSpline); void AddSplineLocalPoint(const struct FVector& Position); void AddSplinePoint(const struct FVector& Position, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); void AddSplinePointAtIndex(const struct FVector& Position, int32 Index_0, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); void AddSplineWorldPoint(const struct FVector& Position); void ClearSplinePoints(bool bUpdateSpline); void RemoveSplinePoint(int32 Index_0, bool bUpdateSpline); void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline); void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline); void SetDefaultUpVector(const struct FVector& UpVector, ESplineCoordinateSpace CoordinateSpace); void SetDrawDebug(bool bShow); void SetLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); void SetSelectedSplineSegmentColor(const struct FLinearColor& SegmentColor); void SetSplineLocalPoints(const TArray& Points); void SetSplinePoints(const TArray& Points, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); void SetSplinePointType(int32 PointIndex, ESplinePointType Type, bool bUpdateSpline); void SetSplineWorldPoints(const TArray& Points); void SetTangentAtSplinePoint(int32 PointIndex, const struct FVector& InTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); void SetTangentsAtSplinePoint(int32 PointIndex, const struct FVector& InArriveTangent, const struct FVector& InLeaveTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); void SetUnselectedSplineSegmentColor(const struct FLinearColor& SegmentColor); void SetUpVectorAtSplinePoint(int32 PointIndex, const struct FVector& InUpVector, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); void SetWorldLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation); void UpdateSpline(); struct FVector FindDirectionClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; float FindInputKeyClosestToWorldLocation(const struct FVector& WorldLocation) const; struct FVector FindLocationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; struct FVector FindRightVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; float FindRollClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; struct FRotator FindRotationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; struct FVector FindScaleClosestToWorldLocation(const struct FVector& WorldLocation) const; struct FVector FindTangentClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; struct FTransform FindTransformClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const; struct FVector FindUpVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetArriveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetDefaultUpVector(ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetDirectionAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetDirectionAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetDirectionAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex) const; float GetInputKeyAtDistanceAlongSpline(float Distance) const; struct FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent) const; void GetLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* Location, struct FVector* Tangent, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetLocationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetLocationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetLocationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; int32 GetNumberOfSplinePoints() const; struct FVector GetRightVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetRightVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetRightVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; float GetRollAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; float GetRollAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; float GetRollAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; struct FRotator GetRotationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; struct FRotator GetRotationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; struct FRotator GetRotationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; struct FVector GetScaleAtDistanceAlongSpline(float Distance) const; struct FVector GetScaleAtSplinePoint(int32 PointIndex) const; struct FVector GetScaleAtTime(float Time, bool bUseConstantVelocity) const; float GetSplineLength() const; ESplinePointType GetSplinePointType(int32 PointIndex) const; struct FVector GetTangentAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetTangentAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; struct FTransform GetTransformAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const; struct FTransform GetTransformAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const; struct FTransform GetTransformAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) const; struct FVector GetUpVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetUpVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; struct FVector GetUpVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; struct FVector GetWorldDirectionAtDistanceAlongSpline(float Distance) const; struct FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) const; struct FVector GetWorldLocationAtDistanceAlongSpline(float Distance) const; struct FVector GetWorldLocationAtSplinePoint(int32 PointIndex) const; struct FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) const; struct FRotator GetWorldRotationAtDistanceAlongSpline(float Distance) const; struct FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) const; struct FVector GetWorldTangentAtDistanceAlongSpline(float Distance) const; bool IsClosedLoop() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SplineComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SplineComponent") } static class USplineComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_USplineComponent; // Class Engine.CameraComponent // 0x0420 (0x06B0 - 0x0290) class UCameraComponent : public USceneComponent { public: float FieldOfView; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OrthoWidth; // 0x0294(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OrthoNearClipPlane; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OrthoFarClipPlane; // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AspectRatio; // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bConstrainAspectRatio : 1; // 0x02A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseFieldOfViewForLOD : 1; // 0x02A4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bLockToHmd : 1; // 0x02A4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsePawnControlRotation : 1; // 0x02A4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2A5[0x3]; // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) ECameraProjectionMode ProjectionMode; // 0x02A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float PostProcessBlendWeight; // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPostProcessSettings PostProcessSettings; // 0x02B0(0x03A0)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic) uint8 Pad_650[0x58]; // 0x0650(0x0058)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bUseControllerViewRotation : 1; // 0x06A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_6A9[0x7]; // 0x06A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); void GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView); void SetAspectRatio(float InAspectRatio); void SetConstraintAspectRatio(bool bInConstrainAspectRatio); void SetFieldOfView(float InFieldOfView); void SetOrthoFarClipPlane(float InOrthoFarClipPlane); void SetOrthoNearClipPlane(float InOrthoNearClipPlane); void SetOrthoWidth(float InOrthoWidth); void SetPostProcessBlendWeight(float InPostProcessBlendWeight); void SetProjectionMode(ECameraProjectionMode InProjectionMode); void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraComponent") } static class UCameraComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraComponent; // Class Engine.VectorFieldVolume // 0x0008 (0x0388 - 0x0380) class AVectorFieldVolume final : public AActor { public: class UVectorFieldComponent* VectorFieldComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VectorFieldVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VectorFieldVolume") } static class AVectorFieldVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AVectorFieldVolume; // Class Engine.BlueprintCore // 0x0028 (0x0050 - 0x0028) class UBlueprintCore : public UObject { public: TSubclassOf SkeletonGeneratedClass; // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf GeneratedClass; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bLegacyNeedToPurgeSkelRefs; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bLegacyGeneratedClassIsAuthoritative; // 0x0039(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid BlueprintGuid; // 0x003C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlueprintCore") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlueprintCore") } static class UBlueprintCore* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlueprintCore; // Class Engine.Blueprint // 0x0140 (0x0190 - 0x0050) class UBlueprint : public UBlueprintCore { public: uint8 bRecompileOnLoad : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf ParentClass; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* PRIVATE_InnermostPreviousCDO; // 0x0060(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bHasBeenRegenerated : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsRegeneratingOnLoad : 1; // 0x0068(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class USimpleConstructionScript* SimpleConstructionScript; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ComponentTemplates; // 0x0078(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray Timelines; // 0x0088(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class UInheritableComponentHandler* InheritableComponentHandler; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBlueprintType BlueprintType; // 0x00A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 BlueprintSystemVersion; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A8[0xE8]; // 0x00A8(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Blueprint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Blueprint") } static class UBlueprint* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlueprint; // Class Engine.ApplicationLifecycleComponent // 0x0050 (0x0138 - 0x00E8) class UApplicationLifecycleComponent final : public UActorComponent { public: UMulticastDelegateProperty_ ApplicationWillDeactivateDelegate; // 0x00E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationHasReactivatedDelegate; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationWillEnterBackgroundDelegate; // 0x0108(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationHasEnteredForegroundDelegate; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationWillTerminateDelegate; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ApplicationLifecycleComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ApplicationLifecycleComponent") } static class UApplicationLifecycleComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UApplicationLifecycleComponent; // Class Engine.MaterialExpressionSceneTexelSize // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionSceneTexelSize final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSceneTexelSize") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSceneTexelSize") } static class UMaterialExpressionSceneTexelSize* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSceneTexelSize; // Class Engine.TriggerBase // 0x0010 (0x0390 - 0x0380) class ATriggerBase : public AActor { public: class UShapeComponent* CollisionComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UBillboardComponent* SpriteComponent; // 0x0388(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TriggerBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TriggerBase") } static class ATriggerBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ATriggerBase; // Class Engine.AnimNotify // 0x0010 (0x0038 - 0x0028) class UAnimNotify : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class FString GetNotifyName() const; bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimNotify") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimNotify") } static class UAnimNotify* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimNotify; // Class Engine.MovementComponent // 0x0048 (0x0130 - 0x00E8) class UMovementComponent : public UActorComponent { public: class USceneComponent* UpdatedComponent; // 0x00E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* UpdatedPrimitive; // 0x00F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F8[0x4]; // 0x00F8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Velocity; // 0x00FC(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bConstrainToPlane : 1; // 0x0108(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSnapToPlaneAtStart : 1; // 0x0108(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_109[0x3]; // 0x0109(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EPlaneConstraintAxisSetting PlaneConstraintAxisSetting; // 0x010C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector PlaneConstraintNormal; // 0x0110(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FVector PlaneConstraintOrigin; // 0x011C(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 bUpdateOnlyIfRendered : 1; // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAutoUpdateTickRegistration : 1; // 0x0128(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTickBeforeOwner : 1; // 0x0128(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAutoRegisterUpdatedComponent : 1; // 0x0128(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: bool K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, struct FHitResult* OutHit, bool bSweep, bool bTeleport); void PhysicsVolumeChanged(class APhysicsVolume* NewVolume); void SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting); void SetPlaneConstraintEnabled(bool bEnabled); void SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up); void SetPlaneConstraintNormal(const struct FVector& PlaneNormal); void SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin); void SetUpdatedComponent(class USceneComponent* NewUpdatedComponent); void SnapUpdatedComponentToPlane(); void StopMovementImmediately(); struct FVector ConstrainDirectionToPlane(const struct FVector& Direction) const; struct FVector ConstrainLocationToPlane(const struct FVector& Location) const; struct FVector ConstrainNormalToPlane(const struct FVector& Normal) const; float GetGravityZ() const; float GetMaxSpeed() const; class APhysicsVolume* GetPhysicsVolume() const; EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting() const; const struct FVector GetPlaneConstraintNormal() const; const struct FVector GetPlaneConstraintOrigin() const; bool IsExceedingMaxSpeed(float MaxSpeed) const; float K2_GetMaxSpeedModifier() const; float K2_GetModifiedMaxSpeed() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MovementComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MovementComponent") } static class UMovementComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMovementComponent; // Class Engine.RotatingMovementComponent // 0x0020 (0x0150 - 0x0130) class URotatingMovementComponent final : public UMovementComponent { public: struct FRotator RotationRate; // 0x0130(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector PivotTranslation; // 0x013C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bRotationInLocalSpace : 1; // 0x0148(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_149[0x7]; // 0x0149(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RotatingMovementComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RotatingMovementComponent") } static class URotatingMovementComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URotatingMovementComponent; // Class Engine.AnimNotifyState // 0x0008 (0x0030 - 0x0028) class UAnimNotifyState : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class FString GetNotifyName() const; bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration) const; bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const; bool Received_NotifyTick(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimNotifyState") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimNotifyState") } static class UAnimNotifyState* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimNotifyState; // Class Engine.NavigationObjectBase // 0x0028 (0x03A8 - 0x0380) class ANavigationObjectBase : public AActor { public: uint8 Pad_380[0x8]; // 0x0380(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UCapsuleComponent* CapsuleComponent; // 0x0388(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBillboardComponent* GoodSprite; // 0x0390(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBillboardComponent* BadSprite; // 0x0398(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsPIEPlayerStart : 1; // 0x03A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3A1[0x7]; // 0x03A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationObjectBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationObjectBase") } static class ANavigationObjectBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ANavigationObjectBase; // Class Engine.PlayerStart // 0x0008 (0x03B0 - 0x03A8) class APlayerStart : public ANavigationObjectBase { public: class FName PlayerStartTag; // 0x03A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlayerStart") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlayerStart") } static class APlayerStart* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APlayerStart; // Class Engine.PlayerStartPIE // 0x0000 (0x03B0 - 0x03B0) class APlayerStartPIE final : public APlayerStart { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlayerStartPIE") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlayerStartPIE") } static class APlayerStartPIE* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APlayerStartPIE; // Class Engine.AnimStateMachineTypes // 0x0000 (0x0028 - 0x0028) class UAnimStateMachineTypes final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimStateMachineTypes") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimStateMachineTypes") } static class UAnimStateMachineTypes* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimStateMachineTypes; // Class Engine.BlueprintFunctionLibrary // 0x0000 (0x0028 - 0x0028) class UBlueprintFunctionLibrary : public UObject { public: static struct FStringAssetReference MakeStringAssetReference(const class FString& AssetLongPathname); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlueprintFunctionLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlueprintFunctionLibrary") } static class UBlueprintFunctionLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlueprintFunctionLibrary; // Class Engine.Interface_CollisionDataProvider // 0x0000 (0x0000 - 0x0000) class IInterface_CollisionDataProvider final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Interface_CollisionDataProvider") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Interface_CollisionDataProvider") } static class IInterface_CollisionDataProvider* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IInterface_CollisionDataProvider; // Class Engine.DamageType // 0x0018 (0x0040 - 0x0028) class UDamageType : public UObject { public: uint8 bCausedByWorld : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bScaleMomentumByMass : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DamageImpulse; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRadialDamageVelChange : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DestructibleImpulse; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DestructibleDamageSpreadScale; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DamageFalloff; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DamageType") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DamageType") } static class UDamageType* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDamageType; // Class Engine.Layer // 0x0020 (0x0048 - 0x0028) class ULayer final : public UObject { public: class FName LayerName; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsVisible : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorStats; // 0x0038(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Layer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Layer") } static class ULayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULayer; // Class Engine.Player // 0x0020 (0x0048 - 0x0028) class UPlayer : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class APlayerController* PlayerController; // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CurrentNetSpeed; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ConfiguredInternetSpeed; // 0x003C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ConfiguredLanSpeed; // 0x0040(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Player") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Player") } static class UPlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlayer; // Class Engine.DeveloperSettings // 0x0010 (0x0038 - 0x0028) class UDeveloperSettings : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DeveloperSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DeveloperSettings") } static class UDeveloperSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDeveloperSettings; // Class Engine.NetworkSettings // 0x0008 (0x0040 - 0x0038) class UNetworkSettings final : public UDeveloperSettings { public: uint8 bVerifyPeer : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NetworkSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NetworkSettings") } static class UNetworkSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNetworkSettings; // Class Engine.InterpTrackInst // 0x0000 (0x0028 - 0x0028) class UInterpTrackInst : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInst") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInst") } static class UInterpTrackInst* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInst; // Class Engine.InterpTrackInstSlomo // 0x0008 (0x0030 - 0x0028) class UInterpTrackInstSlomo final : public UInterpTrackInst { public: float OldTimeDilation; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstSlomo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstSlomo") } static class UInterpTrackInstSlomo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstSlomo; // Class Engine.PluginCommandlet // 0x0020 (0x00A0 - 0x0080) class UPluginCommandlet final : public UCommandlet { public: uint8 Pad_80[0x20]; // 0x0080(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PluginCommandlet") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PluginCommandlet") } static class UPluginCommandlet* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPluginCommandlet; // Class Engine.ParticleModule // 0x0008 (0x0030 - 0x0028) class UParticleModule : public UObject { public: uint8 bSpawnModule : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bUpdateModule : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bFinalUpdateModule : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bUpdateForGPUEmitter : 1; // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bCurvesAsColor : 1; // 0x0028(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 b3DDrawMode : 1; // 0x0028(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupported3DDrawMode : 1; // 0x0028(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnabled : 1; // 0x0028(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bEditable : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 LODDuplicate : 1; // 0x0029(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsRandomSeed : 1; // 0x0029(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bRequiresLoopingNotification : 1; // 0x0029(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) uint8 LODValidity; // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModule") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModule") } static class UParticleModule* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModule; // Class Engine.ParticleModuleSpawnBase // 0x0008 (0x0038 - 0x0030) class UParticleModuleSpawnBase : public UParticleModule { public: uint8 bProcessSpawnRate : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bProcessBurstList : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSpawnBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSpawnBase") } static class UParticleModuleSpawnBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSpawnBase; // Class Engine.ParticleModuleSpawn // 0x00C8 (0x0100 - 0x0038) class UParticleModuleSpawn final : public UParticleModuleSpawnBase { public: struct FRawDistributionFloat Rate; // 0x0038(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat RateScale; // 0x0070(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) EParticleBurstMethod ParticleBurstMethod; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray BurstList; // 0x00B0(0x0010)(Edit, ExportObject, ZeroConstructor, NoClear, NativeAccessSpecifierPublic) struct FRawDistributionFloat BurstScale; // 0x00C0(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bApplyGlobalSpawnRateScale : 1; // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSpawn") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSpawn") } static class UParticleModuleSpawn* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSpawn; // Class Engine.GameInstance // 0x00B8 (0x00E0 - 0x0028) class UGameInstance : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray LocalPlayers; // 0x0038(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) class UOnlineSession* OnlineSession; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_50[0x90]; // 0x0050(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void DebugCreatePlayer(int32 ControllerId); void DebugRemovePlayer(int32 ControllerId); void HandleNetworkError(ENetworkFailure FailureType, bool bIsServer); void HandleTravelError(ETravelFailure FailureType); void ReceiveInit(); void ReceiveShutdown(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameInstance") } static class UGameInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameInstance; // Class Engine.HapticFeedbackEffect_Base // 0x0000 (0x0028 - 0x0028) class UHapticFeedbackEffect_Base : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("HapticFeedbackEffect_Base") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"HapticFeedbackEffect_Base") } static class UHapticFeedbackEffect_Base* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UHapticFeedbackEffect_Base; // Class Engine.HapticFeedbackEffect_Buffer // 0x0040 (0x0068 - 0x0028) class UHapticFeedbackEffect_Buffer final : public UHapticFeedbackEffect_Base { public: TArray Amplitudes; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) int32 SampleRate; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x2C]; // 0x003C(0x002C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("HapticFeedbackEffect_Buffer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"HapticFeedbackEffect_Buffer") } static class UHapticFeedbackEffect_Buffer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UHapticFeedbackEffect_Buffer; // Class Engine.MaterialExpressionStaticSwitch // 0x00B0 (0x0120 - 0x0070) class UMaterialExpressionStaticSwitch final : public UMaterialExpression { public: uint8 DefaultValue : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FExpressionInput A; // 0x0078(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00B0(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Value; // 0x00E8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionStaticSwitch") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionStaticSwitch") } static class UMaterialExpressionStaticSwitch* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionStaticSwitch; // Class Engine.NavMovementComponent // 0x0038 (0x0168 - 0x0130) class UNavMovementComponent : public UMovementComponent { public: struct FNavAgentProperties NavAgentProps; // 0x0130(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) float FixedPathBrakingDistance; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bUpdateNavAgentWithOwnersCollision : 1; // 0x0154(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bUseAccelerationForPaths : 1; // 0x0154(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bUseFixedBrakingDistanceForPaths : 1; // 0x0154(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_155[0x3]; // 0x0155(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FMovementProperties MovementState; // 0x0158(0x0004)(NativeAccessSpecifierPublic) uint8 Pad_15C[0xC]; // 0x015C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void StopActiveMovement(); void StopMovementKeepPathing(); bool IsCrouching() const; bool IsFalling() const; bool IsFlying() const; bool IsMovingOnGround() const; bool IsSwimming() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavMovementComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavMovementComponent") } static class UNavMovementComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavMovementComponent; // Class Engine.InterpTrackInstProperty // 0x0010 (0x0038 - 0x0028) class UInterpTrackInstProperty : public UInterpTrackInst { public: class UProperty* InterpProperty; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* PropertyOuterObjectInst; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstProperty") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstProperty") } static class UInterpTrackInstProperty* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstProperty; // Class Engine.InterpTrackInstColorProp // 0x0010 (0x0048 - 0x0038) class UInterpTrackInstColorProp final : public UInterpTrackInstProperty { public: uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FColor ResetColor; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstColorProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstColorProp") } static class UInterpTrackInstColorProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstColorProp; // Class Engine.SaveGame // 0x0000 (0x0028 - 0x0028) class USaveGame : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SaveGame") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SaveGame") } static class USaveGame* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USaveGame; // Class Engine.HapticFeedbackEffect_Curve // 0x0100 (0x0128 - 0x0028) class UHapticFeedbackEffect_Curve final : public UHapticFeedbackEffect_Base { public: struct FHapticFeedbackDetails_Curve HapticDetails; // 0x0028(0x0100)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("HapticFeedbackEffect_Curve") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"HapticFeedbackEffect_Curve") } static class UHapticFeedbackEffect_Curve* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UHapticFeedbackEffect_Curve; // Class Engine.WorldSettings // 0x01B8 (0x0538 - 0x0380) class AWorldSettings : public AInfo { public: uint8 Pad_380[0x8]; // 0x0380(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bEnableWorldBoundsChecks : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bEnableNavigationSystem : 1; // 0x0388(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bEnableWorldComposition : 1; // 0x0388(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableWorldOriginRebasing : 1; // 0x0388(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bWorldGravitySet : 1; // 0x0388(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bGlobalGravitySet : 1; // 0x0388(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x3]; // 0x0389(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float KillZ; // 0x038C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf KillZDamageType; // 0x0390(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WorldGravityZ; // 0x0398(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GlobalGravityZ; // 0x039C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf DefaultPhysicsVolumeClass; // 0x03A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf PhysicsCollisionHandlerClass; // 0x03A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf DefaultGameMode; // 0x03B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray DefaultMapPrefixes; // 0x03B8(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) TSubclassOf GameNetworkManagerClass; // 0x03C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PackedLightAndShadowMapTextureSize; // 0x03D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bMinimizeBSPSections : 1; // 0x03D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_3D5[0x3]; // 0x03D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector DefaultColorScale; // 0x03D8(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) float DefaultMaxDistanceFieldOcclusionDistance; // 0x03E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GlobalDistanceFieldViewDistance; // 0x03E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPrecomputeVisibility : 1; // 0x03EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPlaceCellsOnlyAlongCameraTracks : 1; // 0x03EC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_3ED[0x3]; // 0x03ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 VisibilityCellSize; // 0x03F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) EVisibilityAggressiveness VisibilityAggressiveness; // 0x03F4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3F5[0x3]; // 0x03F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bForceNoPrecomputedLighting : 1; // 0x03F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_3F9[0x3]; // 0x03F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLightmassWorldInfoSettings LightmassSettings; // 0x03FC(0x0044)(Edit, NativeAccessSpecifierPublic) ELightingBuildQuality LevelLightingQuality; // 0x0440(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_441[0x7]; // 0x0441(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FReverbSettings DefaultReverbSettings; // 0x0448(0x0018)(Edit, Config, NativeAccessSpecifierPublic) struct FInteriorSettings DefaultAmbientZoneSettings; // 0x0460(0x0024)(Edit, Config, NativeAccessSpecifierPublic) uint8 Pad_484[0x4]; // 0x0484(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class USoundMix* DefaultBaseSoundMix; // 0x0488(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WorldToMeters; // 0x0490(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_494[0x4]; // 0x0494(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UBookMark* BookMarks[0xA]; // 0x0498(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TimeDilation; // 0x04E8(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MatineeTimeDilation; // 0x04EC(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DemoPlayTimeDilation; // 0x04F0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinGlobalTimeDilation; // 0x04F4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxGlobalTimeDilation; // 0x04F8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinUndilatedFrameTime; // 0x04FC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxUndilatedFrameTime; // 0x0500(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_504[0x4]; // 0x0504(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class APlayerState* Pauser; // 0x0508(0x0008)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bHighPriorityLoading : 1; // 0x0510(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, NoDestructor, NativeAccessSpecifierPublic)) uint8 bHighPriorityLoadingLocal : 1; // 0x0510(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_511[0x7]; // 0x0511(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReplicationViewers; // 0x0518(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray AssetUserData; // 0x0528(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) public: void OnRep_WorldGravityZ(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldSettings") } static class AWorldSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AWorldSettings; // Class Engine.AnimCompress_BitwiseCompressOnly // 0x0000 (0x0040 - 0x0040) class UAnimCompress_BitwiseCompressOnly final : public UAnimCompress { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimCompress_BitwiseCompressOnly") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimCompress_BitwiseCompressOnly") } static class UAnimCompress_BitwiseCompressOnly* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimCompress_BitwiseCompressOnly; // Class Engine.GameMode // 0x00D8 (0x0458 - 0x0380) class AGameMode : public AInfo { public: class FName MatchState; // 0x0380(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bUseSeamlessTravel : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPauseable : 1; // 0x0388(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bStartPlayersAsSpectators : 1; // 0x0388(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDelayedStart : 1; // 0x0388(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x7]; // 0x0389(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString OptionsString; // 0x0390(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf DefaultPawnClass; // 0x03A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf HUDClass; // 0x03A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumSpectators; // 0x03B0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumPlayers; // 0x03B4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumBots; // 0x03B8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinRespawnDelay; // 0x03BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameSession* GameSession; // 0x03C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumTravellingPlayers; // 0x03C8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3CC[0x4]; // 0x03CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FText DefaultPlayerName; // 0x03D0(0x0018)(Edit, NativeAccessSpecifierPublic) TSubclassOf EngineMessageClass; // 0x03E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf PlayerControllerClass; // 0x03F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf SpectatorClass; // 0x03F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf ReplaySpectatorPlayerControllerClass; // 0x0400(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf PlayerStateClass; // 0x0408(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf GameStateClass; // 0x0410(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameState* GameState; // 0x0418(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray InactivePlayerArray; // 0x0420(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_430[0x10]; // 0x0430(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray GameModeClassAliases; // 0x0440(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) float InactivePlayerStateLifeSpan; // 0x0450(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bHandleDedicatedServerReplays; // 0x0454(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_455[0x3]; // 0x0455(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AbortMatch(); bool CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget); void ChangeName(class AController* Controller, const class FString& NewName, bool bNameChange); class AActor* ChoosePlayerStart(class AController* Player); void EndMatch(); class AActor* FindPlayerStart(class AController* Player, const class FString& IncomingName); class UClass* GetDefaultPawnClassForController(class AController* InController); int32 GetNumPlayers(); void InitStartSpot(class AActor* StartSpot, class AController* NewPlayer); class AActor* K2_FindPlayerStart(class AController* Player); void K2_OnChangeName(class AController* Other, const class FString& NewName, bool bNameChange); void K2_OnLogout(class AController* ExitingController); void K2_OnRestartPlayer(class AController* NewPlayer); void K2_OnSetMatchState(class FName NewState); void K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC); void K2_PostLogin(class APlayerController* NewPlayer); bool PlayerCanRestart(class APlayerController* Player); bool ReadyToEndMatch(); bool ReadyToStartMatch(); void ResetLevel(); void RestartGame(); void ReturnToMainMenuHost(); void SetBandwidthLimit(float AsyncIOBandwidthLimit); bool ShouldReset(class AActor* ActorToReset); class APawn* SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot); void StartMatch(); void StartPlay(); class FName GetMatchState() const; bool HasMatchEnded() const; bool HasMatchStarted() const; bool IsMatchInProgress() const; bool MustSpectate(class APlayerController* NewPlayerController) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameMode") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameMode") } static class AGameMode* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AGameMode; // Class Engine.SoundConcurrency // 0x0010 (0x0038 - 0x0028) class USoundConcurrency final : public UObject { public: struct FSoundConcurrencySettings Concurrency; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundConcurrency") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundConcurrency") } static class USoundConcurrency* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundConcurrency; // Class Engine.PawnMovementComponent // 0x0008 (0x0170 - 0x0168) class UPawnMovementComponent : public UNavMovementComponent { public: class APawn* PawnOwner; // 0x0168(0x0008)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: void AddInputVector(const struct FVector& WorldVector, bool bForce); struct FVector ConsumeInputVector(); struct FVector GetLastInputVector() const; class APawn* GetPawnOwner() const; struct FVector GetPendingInputVector() const; bool IsMoveInputIgnored() const; struct FVector K2_GetInputVector() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PawnMovementComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PawnMovementComponent") } static class UPawnMovementComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPawnMovementComponent; // Class Engine.CharacterMovementComponent // 0x0580 (0x06F0 - 0x0170) class UCharacterMovementComponent : public UPawnMovementComponent { public: uint8 Pad_170[0x10]; // 0x0170(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) class ACharacter* CharacterOwner; // 0x0180(0x0008)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float GravityScale; // 0x0188(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxStepHeight; // 0x018C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float JumpZVelocity; // 0x0190(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float JumpOffJumpZFactor; // 0x0194(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WalkableFloorAngle; // 0x0198(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float WalkableFloorZ; // 0x019C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) EMovementMode MovementMode; // 0x01A0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 CustomMovementMode; // 0x01A1(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A2[0x1E]; // 0x01A2(0x001E)(Fixing Size After Last Property [ Dumper-7 ]) float GroundFriction; // 0x01C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxWalkSpeed; // 0x01C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxWalkSpeedCrouched; // 0x01C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxSwimSpeed; // 0x01CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxFlySpeed; // 0x01D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxCustomMovementSpeed; // 0x01D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxAcceleration; // 0x01D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BrakingFrictionFactor; // 0x01DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BrakingFriction; // 0x01E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseSeparateBrakingFriction : 1; // 0x01E4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_1E5[0x3]; // 0x01E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float BrakingDecelerationWalking; // 0x01E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BrakingDecelerationFalling; // 0x01EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BrakingDecelerationSwimming; // 0x01F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BrakingDecelerationFlying; // 0x01F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AirControl; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AirControlBoostMultiplier; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AirControlBoostVelocityThreshold; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FallingLateralFriction; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CrouchedHalfHeight; // 0x0208(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Buoyancy; // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PerchRadiusThreshold; // 0x0210(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PerchAdditionalHeight; // 0x0214(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator RotationRate; // 0x0218(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bUseControllerDesiredRotation : 1; // 0x0224(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bOrientRotationToMovement : 1; // 0x0224(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bMovementInProgress : 1; // 0x0224(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bEnableScopedMovementUpdates : 1; // 0x0224(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bForceMaxAccel : 1; // 0x0224(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bRunPhysicsWithNoController : 1; // 0x0224(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bForceNextFloorCheck : 1; // 0x0224(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, EditConst, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bShrinkProxyCapsule : 1; // 0x0224(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bCanWalkOffLedges : 1; // 0x0225(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCanWalkOffLedgesWhenCrouching : 1; // 0x0225(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_225_2 : 1; // 0x0225(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bDeferUpdateMoveComponent : 1; // 0x0225(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_226[0x2]; // 0x0226(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) class USceneComponent* DeferredUpdatedMoveComponent; // 0x0228(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxOutOfWaterStepHeight; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OutofWaterZ; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnablePhysicsInteraction; // 0x023C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bTouchForceScaledToMass; // 0x023D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bPushForceScaledToMass; // 0x023E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bPushForceUsingZOffset; // 0x023F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bScalePushForceToVelocity; // 0x0240(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_241[0x3]; // 0x0241(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float StandingDownwardForceScale; // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialPushForceFactor; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PushForceFactor; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PushForcePointZOffsetFactor; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TouchForceFactor; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinTouchForce; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxTouchForce; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RepulsionForce; // 0x0260(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bForceBraking : 1; // 0x0264(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_265[0x3]; // 0x0265(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float CrouchedSpeedMultiplier; // 0x0268(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UpperImpactNormalScale; // 0x026C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Acceleration; // 0x0270(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FVector LastUpdateLocation; // 0x027C(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_288[0x8]; // 0x0288(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FQuat LastUpdateRotation; // 0x0290(0x0010)(IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FVector LastUpdateVelocity; // 0x02A0(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) float ServerLastTransformUpdateTimeStamp; // 0x02AC(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVector PendingImpulseToApply; // 0x02B0(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FVector PendingForceToApply; // 0x02BC(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) float AnalogInputModifier; // 0x02C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2CC[0x8]; // 0x02CC(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float MaxSimulationTimeStep; // 0x02D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxSimulationIterations; // 0x02D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDepenetrationWithGeometry; // 0x02DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDepenetrationWithGeometryAsProxy; // 0x02E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDepenetrationWithPawn; // 0x02E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDepenetrationWithPawnAsProxy; // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NetworkSimulatedSmoothLocationTime; // 0x02EC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NetworkSimulatedSmoothRotationTime; // 0x02F0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ListenServerNetworkSimulatedSmoothLocationTime; // 0x02F4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ListenServerNetworkSimulatedSmoothRotationTime; // 0x02F8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NetworkMaxSmoothUpdateDistance; // 0x02FC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NetworkNoSmoothUpdateDistance; // 0x0300(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENetworkSmoothingMode NetworkSmoothingMode; // 0x0304(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_305[0x3]; // 0x0305(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float LedgeCheckThreshold; // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float JumpOutOfWaterPitch; // 0x030C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFindFloorResult CurrentFloor; // 0x0310(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, ContainsInstancedReference, NativeAccessSpecifierPublic) EMovementMode DefaultLandMovementMode; // 0x03A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementMode DefaultWaterMovementMode; // 0x03A9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementMode GroundMovementMode; // 0x03AA(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_3AB[0x1]; // 0x03AB(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bMaintainHorizontalGroundVelocity : 1; // 0x03AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bImpartBaseVelocityX : 1; // 0x03AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bImpartBaseVelocityY : 1; // 0x03AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bImpartBaseVelocityZ : 1; // 0x03AC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bImpartBaseAngularVelocity : 1; // 0x03AC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bJustTeleported : 1; // 0x03AC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 bNetworkUpdateReceived : 1; // 0x03AC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bNetworkMovementModeChanged : 1; // 0x03AC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIgnoreClientMovementErrorChecksAndCorrection : 1; // 0x03AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bNotifyApex : 1; // 0x03AD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCheatFlying : 1; // 0x03AD(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bWantsToCrouch : 1; // 0x03AD(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCrouchMaintainsBaseLocation : 1; // 0x03AD(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, EditConst, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bIgnoreBaseRotation : 1; // 0x03AD(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFastAttachedMove : 1; // 0x03AD(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bAlwaysCheckFloor : 1; // 0x03AD(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bUseFlatBaseForFloorChecks : 1; // 0x03AE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bPerformingJumpOff : 1; // 0x03AE(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bWantsToLeaveNavWalking : 1; // 0x03AE(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseRVOAvoidance : 1; // 0x03AE(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRequestedMoveUseAcceleration : 1; // 0x03AE(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 BitPad_3AE_5 : 1; // 0x03AE(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bHasRequestedVelocity : 1; // 0x03AE(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bRequestedMoveWithMaxSpeed : 1; // 0x03AE(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bWasAvoidanceUpdated : 1; // 0x03AF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 BitPad_3AF_1 : 2; // 0x03AF(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bProjectNavMeshWalking : 1; // 0x03AF(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bProjectNavMeshOnBothWorldChannels : 1; // 0x03AF(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)) uint8 Pad_3B0[0x10]; // 0x03B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) float AvoidanceConsiderationRadius; // 0x03C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector RequestedVelocity; // 0x03C4(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) int32 AvoidanceUID; // 0x03D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNavAvoidanceMask AvoidanceGroup; // 0x03D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) struct FNavAvoidanceMask GroupsToAvoid; // 0x03D8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) struct FNavAvoidanceMask GroupsToIgnore; // 0x03DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) float AvoidanceWeight; // 0x03E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector PendingLaunchVelocity; // 0x03E4(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_3F0[0xA0]; // 0x03F0(0x00A0)(Fixing Size After Last Property [ Dumper-7 ]) float NavMeshProjectionInterval; // 0x0490(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NavMeshProjectionTimer; // 0x0494(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NavMeshProjectionInterpSpeed; // 0x0498(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NavMeshProjectionHeightScaleUp; // 0x049C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NavMeshProjectionHeightScaleDown; // 0x04A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NavWalkingFloorDistTolerance; // 0x04A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FCharacterMovementComponentPostPhysicsTickFunction PostPhysicsTickFunction; // 0x04A8(0x0050)(NativeAccessSpecifierPublic) uint8 Pad_4F8[0x10]; // 0x04F8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) float MinTimeBetweenTimeStampResets; // 0x0508(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_50C[0x4]; // 0x050C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FRootMotionSourceGroup CurrentRootMotion; // 0x0510(0x0100)(Transient, NativeAccessSpecifierPublic) uint8 Pad_610[0x90]; // 0x0610(0x0090)(Fixing Size After Last Property [ Dumper-7 ]) struct FRootMotionMovementParams RootMotionParams; // 0x06A0(0x0040)(Transient, NativeAccessSpecifierPublic) struct FVector AnimRootMotionVelocity; // 0x06E0(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bWasSimulatingRootMotion; // 0x06EC(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_6ED[0x3]; // 0x06ED(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddForce(const struct FVector& Force); void AddImpulse(const struct FVector& Impulse, bool bVelocityChange); void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration); void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult); void ClientAckGoodMove(float TimeStamp); void ClientAdjustPosition(float TimeStamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); void ClientAdjustRootMotionPosition(float TimeStamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); void ClientAdjustRootMotionSourcePosition(float TimeStamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); void ClientVeryShortAdjustPosition(float TimeStamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); void DisableMovement(); void ServerMove(float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode); void ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode); void ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode); void ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags); void SetAvoidanceEnabled(bool bEnable); void SetAvoidanceGroup(int32 GroupFlags); void SetGroupsToAvoid(int32 GroupFlags); void SetGroupsToIgnore(int32 GroupFlags); void SetMovementMode(EMovementMode NewMovementMode, uint8 NewCustomMode); void SetWalkableFloorAngle(float InWalkableFloorAngle); void SetWalkableFloorZ(float InWalkableFloorZ); float GetAnalogInputModifier() const; class ACharacter* GetCharacterOwner() const; struct FVector GetCurrentAcceleration() const; struct FVector GetImpartedMovementBaseVelocity() const; float GetMaxAcceleration() const; float GetMaxJumpHeight() const; class UPrimitiveComponent* GetMovementBase() const; float GetPerchRadiusThreshold() const; float GetValidPerchRadius() const; bool IsWalkable(const struct FHitResult& Hit) const; bool IsWalking() const; float K2_GetModifiedMaxAcceleration() const; float K2_GetWalkableFloorAngle() const; float K2_GetWalkableFloorZ() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CharacterMovementComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CharacterMovementComponent") } static class UCharacterMovementComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCharacterMovementComponent; // Class Engine.LocalMessage // 0x0000 (0x0028 - 0x0028) class ULocalMessage : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LocalMessage") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LocalMessage") } static class ULocalMessage* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULocalMessage; // Class Engine.EngineMessage // 0x0080 (0x00A8 - 0x0028) class UEngineMessage final : public ULocalMessage { public: class FString FailedPlaceMessage; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString MaxedOutMessage; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString EnteredMessage; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString LeftMessage; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString GlobalNameChange; // 0x0068(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString SpecEnteredMessage; // 0x0078(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString NewPlayerMessage; // 0x0088(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString NewSpecMessage; // 0x0098(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EngineMessage") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EngineMessage") } static class UEngineMessage* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEngineMessage; // Class Engine.DialogueWave // 0x0048 (0x0070 - 0x0028) class UDialogueWave final : public UObject { public: uint8 bMature : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPublic)) uint8 bOverride_SubtitleOverride : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString SpokenText; // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString SubtitleOverride; // 0x0040(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ContextMappings; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) struct FGuid LocalizationGUID; // 0x0060(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DialogueWave") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DialogueWave") } static class UDialogueWave* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDialogueWave; // Class Engine.CurveBase // 0x0008 (0x0030 - 0x0028) class UCurveBase : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void GetTimeRange(float* MinTime, float* MaxTime) const; void GetValueRange(float* MinValue, float* MaxValue) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CurveBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CurveBase") } static class UCurveBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCurveBase; // Class Engine.CurveLinearColor // 0x01E0 (0x0210 - 0x0030) class UCurveLinearColor final : public UCurveBase { public: struct FRichCurve FloatCurves[0x4]; // 0x0030(0x0078)(NativeAccessSpecifierPublic) public: struct FLinearColor GetLinearColorValue(float InTime) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CurveLinearColor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CurveLinearColor") } static class UCurveLinearColor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCurveLinearColor; // Class Engine.ParticleModuleTypeDataBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleTypeDataBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleTypeDataBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleTypeDataBase") } static class UParticleModuleTypeDataBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleTypeDataBase; // Class Engine.GameState // 0x0060 (0x03E0 - 0x0380) class AGameState : public AInfo { public: TSubclassOf GameModeClass; // 0x0380(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameMode* AuthorityGameMode; // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf SpectatorClass; // 0x0390(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName MatchState; // 0x0398(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class FName PreviousMatchState; // 0x03A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 ElapsedTime; // 0x03A8(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3AC[0x4]; // 0x03AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray PlayerArray; // 0x03B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) float ReplicatedWorldTimeSeconds; // 0x03C0(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float ServerWorldTimeSecondsDelta; // 0x03C4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float ServerWorldTimeSecondsUpdateFrequency; // 0x03C8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3CC[0x14]; // 0x03CC(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRep_ElapsedTime(); void OnRep_GameModeClass(); void OnRep_MatchState(); void OnRep_ReplicatedWorldTimeSeconds(); void OnRep_SpectatorClass(); float GetServerWorldTimeSeconds() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameState") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameState") } static class AGameState* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AGameState; // Class Engine.Interface_AssetUserData // 0x0000 (0x0000 - 0x0000) class IInterface_AssetUserData final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Interface_AssetUserData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Interface_AssetUserData") } static class IInterface_AssetUserData* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IInterface_AssetUserData; // Class Engine.PlayerInput // 0x0370 (0x0398 - 0x0028) class UPlayerInput final : public UObject { public: uint8 Pad_28[0xF8]; // 0x0028(0x00F8)(Fixing Size After Last Property [ Dumper-7 ]) TArray DebugExecBindings; // 0x0120(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) uint8 Pad_130[0x30]; // 0x0130(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) TArray InvertedAxis; // 0x0160(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) uint8 Pad_170[0x228]; // 0x0170(0x0228)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ClearSmoothing(); void InvertAxis(const class FName AxisName); void InvertAxisKey(const struct FKey& AxisKey); void SetBind(class FName BindName, const class FString& Command); void SetMouseSensitivity(const float Sensitivity); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlayerInput") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlayerInput") } static class UPlayerInput* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlayerInput; // Class Engine.AnimInstance // 0x0450 (0x0478 - 0x0028) class UAnimInstance : public UObject { public: float DeltaTime; // 0x0028(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class USkeleton* CurrentSkeleton; // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38[0x40]; // 0x0038(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) ERootMotionMode RootMotionMode; // 0x0078(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRunUpdatesInWorkerThreads; // 0x0079(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bCanUseParallelUpdateAnimation; // 0x007A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bWarnAboutBlueprintUsage; // 0x007B(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnMontageBlendingOut; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnMontageStarted; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnMontageEnded; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_B0[0x70]; // 0x00B0(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) bool bQueueMontageEvents; // 0x0120(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_121[0x16F]; // 0x0121(0x016F)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActiveAnimNotifyState; // 0x0290(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 Pad_2A0[0x1D8]; // 0x02A0(0x01D8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static float GetAnimAssetPlayerLength(class UAnimationAsset* AnimAsset); static float GetAnimAssetPlayerTimeFraction(class UAnimationAsset* AnimAsset, float CurrentTime); static float GetAnimAssetPlayerTimeFromEndFraction(class UAnimationAsset* AnimAsset, float CurrentTime); void BlueprintInitializeAnimation(); void BlueprintPostEvaluateAnimation(); void BlueprintUpdateAnimation(float DeltaTimeX); float CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation); void ClearMorphTargets(); float GetAnimAssetPlayerTimeFromEnd(class UAnimationAsset* AnimAsset, float CurrentTime); float GetCurrentStateElapsedTime(int32 MachineIndex); class FName GetCurrentStateName(int32 MachineIndex); float GetCurveValue(class FName CurveName); float GetInstanceAssetPlayerLength(int32 AssetPlayerIndex); float GetInstanceAssetPlayerTime(int32 AssetPlayerIndex); float GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex); float GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex); float GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex); float GetInstanceCurrentStateElapsedTime(int32 MachineIndex); float GetInstanceMachineWeight(int32 MachineIndex); float GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex); float GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex); float GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex); float GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex); float GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex); float GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex); float GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex); float GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex); float GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex); float GetStateWeight(int32 MachineIndex, int32 StateIndex); void LockAIResources(bool bLockMovement, bool LockAILogic); void Montage_JumpToSection(class FName SectionName, const class UAnimMontage* Montage); void Montage_JumpToSectionsEnd(class FName SectionName, const class UAnimMontage* Montage); void Montage_Pause(const class UAnimMontage* Montage); float Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType); void Montage_Resume(const class UAnimMontage* Montage); void Montage_SetNextSection(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* Montage); void Montage_SetPlayRate(const class UAnimMontage* Montage, float NewPlayRate); void Montage_Stop(float InBlendOutTime, const class UAnimMontage* Montage); float PlaySlotAnimation(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount); class UAnimMontage* PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime); void SetMorphTarget(class FName MorphTargetName, float Value); void SetRootMotionMode(ERootMotionMode Value); void StopSlotAnimation(float InBlendOutTime, class FName SlotNodeName); void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic); class AActor* GetOwningActor() const; class USkeletalMeshComponent* GetOwningComponent() const; struct FMarkerSyncAnimPosition GetSyncGroupPosition(class FName InSyncGroupName) const; bool GetTimeToClosestMarker(class FName SyncGroup, class FName MarkerName, float* OutMarkerTime) const; bool HasMarkerBeenHitThisFrame(class FName SyncGroup, class FName MarkerName) const; bool IsPlayingSlotAnimation(const class UAnimSequenceBase* Asset, class FName SlotNodeName) const; bool IsSyncGroupBetweenMarkers(class FName InSyncGroupName, class FName PreviousMarker, class FName NextMarker, bool bRespectMarkerOrder) const; class FName Montage_GetCurrentSection(const class UAnimMontage* Montage) const; bool Montage_IsActive(const class UAnimMontage* Montage) const; bool Montage_IsPlaying(const class UAnimMontage* Montage) const; class APawn* TryGetPawnOwner() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimInstance") } static class UAnimInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimInstance; // Class Engine.MaterialExpressionAppendVector // 0x0070 (0x00E0 - 0x0070) class UMaterialExpressionAppendVector final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionAppendVector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionAppendVector") } static class UMaterialExpressionAppendVector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionAppendVector; // Class Engine.AudioSettings // 0x0070 (0x00A8 - 0x0038) class UAudioSettings final : public UDeveloperSettings { public: struct FStringAssetReference DefaultSoundClassName; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringAssetReference DefaultSoundConcurrencyName; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringAssetReference DefaultBaseSoundMix; // 0x0058(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringAssetReference VoiPSoundClass; // 0x0068(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) float LowPassFilterResonance; // 0x0078(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaximumConcurrentStreams; // 0x007C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray QualityLevels; // 0x0080(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) uint8 bAllowVirtualizedSounds : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString DialogueFilenameFormat; // 0x0098(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AudioSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AudioSettings") } static class UAudioSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAudioSettings; // Class Engine.AISystemBase // 0x0020 (0x0048 - 0x0028) class UAISystemBase : public UObject { public: struct FStringClassReference AISystemClassName; // 0x0028(0x0010)(ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPrivate) class FName AISystemModuleName; // 0x0038(0x0008)(ZeroConstructor, Config, GlobalConfig, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bInstantiateAISystemOnClient; // 0x0040(0x0001)(ZeroConstructor, Config, GlobalConfig, NoClear, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AISystemBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AISystemBase") } static class UAISystemBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAISystemBase; // Class Engine.SceneCaptureComponent // 0x0090 (0x0320 - 0x0290) class USceneCaptureComponent : public USceneComponent { public: TArray> HiddenComponents; // 0x0290(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) TArray HiddenActors; // 0x02A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray> ShowOnlyComponents; // 0x02B0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) TArray ShowOnlyActors; // 0x02C0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) bool bCaptureEveryFrame; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bCaptureOnMovement; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_2D2[0x2]; // 0x02D2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float MaxViewDistanceOverride; // 0x02D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ShowFlagSettings; // 0x02D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Interp, NativeAccessSpecifierPublic) uint8 Pad_2E8[0x38]; // 0x02E8(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void HideActorComponents(class AActor* InActor); void HideComponent(class UPrimitiveComponent* InComponent); void ShowOnlyActorComponents(class AActor* InActor); void ShowOnlyComponent(class UPrimitiveComponent* InComponent); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SceneCaptureComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SceneCaptureComponent") } static class USceneCaptureComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USceneCaptureComponent; // Class Engine.SceneCaptureComponentCube // 0x0010 (0x0330 - 0x0320) class USceneCaptureComponentCube final : public USceneCaptureComponent { public: class UTextureRenderTargetCube* TextureTarget; // 0x0320(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_328[0x8]; // 0x0328(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void CaptureScene(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SceneCaptureComponentCube") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SceneCaptureComponentCube") } static class USceneCaptureComponentCube* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USceneCaptureComponentCube; // Class Engine.PlayerController // 0x02C8 (0x06B0 - 0x03E8) class APlayerController : public AController { public: class UPlayer* Player; // 0x03E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3F0[0x8]; // 0x03F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class APawn* AcknowledgedPawn; // 0x03F8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInterpTrackInstDirector* ControllingDirTrackInst; // 0x0400(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_408[0x8]; // 0x0408(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class AHUD* MyHUD; // 0x0410(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerCameraManager* PlayerCameraManager; // 0x0418(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf PlayerCameraManagerClass; // 0x0420(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAutoManageActiveCameraTarget; // 0x0428(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_429[0x3]; // 0x0429(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FRotator TargetViewRotation; // 0x042C(0x000C)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_438[0xC]; // 0x0438(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) float SmoothTargetViewRotationSpeed; // 0x0444(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray HiddenActors; // 0x0448(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) float LastSpectatorStateSynchTime; // 0x0458(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LastSpectatorSyncLocation; // 0x045C(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator LastSpectatorSyncRotation; // 0x0468(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) int32 ClientCap; // 0x0474(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCheatManager* CheatManager; // 0x0478(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf CheatClass; // 0x0480(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPlayerInput* PlayerInput; // 0x0488(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ActiveForceFeedbackEffects; // 0x0490(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) uint8 Pad_4A0[0x80]; // 0x04A0(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) uint8 BitPad_520_0 : 3; // 0x0520(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bPlayerIsWaiting : 1; // 0x0520(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_521[0x3]; // 0x0521(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 NetPlayerIndex; // 0x0524(0x0001)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_525[0x3B]; // 0x0525(0x003B)(Fixing Size After Last Property [ Dumper-7 ]) class UNetConnection* PendingSwapConnection; // 0x0560(0x0008)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNetConnection* NetConnection; // 0x0568(0x0008)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_570[0xC]; // 0x0570(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) float InputYawScale; // 0x057C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InputPitchScale; // 0x0580(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InputRollScale; // 0x0584(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bShowMouseCursor : 1; // 0x0588(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableClickEvents : 1; // 0x0588(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableTouchEvents : 1; // 0x0588(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableMouseOverEvents : 1; // 0x0588(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableTouchOverEvents : 1; // 0x0588(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bForceFeedbackEnabled : 1; // 0x0588(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_589[0x7]; // 0x0589(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ClickEventKeys; // 0x0590(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) EMouseCursor DefaultMouseCursor; // 0x05A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMouseCursor CurrentMouseCursor; // 0x05A1(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel DefaultClickTraceChannel; // 0x05A2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel CurrentClickTraceChannel; // 0x05A3(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HitResultTraceDistance; // 0x05A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5A8[0x80]; // 0x05A8(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) class UInputComponent* InactiveStateInputComponent; // 0x0628(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_630[0x18]; // 0x0630(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) class UTouchInterface* CurrentTouchInterface; // 0x0648(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_650[0x40]; // 0x0650(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) class ASpectatorPawn* SpectatorPawn; // 0x0690(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FVector SpawnLocation; // 0x0698(0x000C)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_6A4[0x4]; // 0x06A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) bool bIsLocalPlayerController; // 0x06A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_6A9[0x1]; // 0x06A9(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) uint16 SeamlessTravelCount; // 0x06AA(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint16 LastCompletedSeamlessTravelCount; // 0x06AC(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6AE[0x2]; // 0x06AE(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ActivateTouchInterface(class UTouchInterface* NewTouchInterface); void AddPitchInput(float Val); void AddRollInput(float Val); void AddYawInput(float Val); void Camera(class FName NewMode); void ClearAudioListenerOverride(); void ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation); void ClientCancelPendingMapChange(); void ClientCapBandwidth(int32 Cap); void ClientClearCameraLensEffects(); void ClientCommitMapChange(); void ClientEnableNetworkVoice(bool bEnable); void ClientEndOnlineSession(); void ClientFlushLevelStreaming(); void ClientForceGarbageCollection(); void ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner); void ClientGotoState(class FName NewState); void ClientIgnoreLookInput(bool bIgnore); void ClientIgnoreMoveInput(bool bIgnore); void ClientMessage(const class FString& S, class FName Type, float MsgLifeTime); void ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerId); void ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, ECameraAnimPlaySpace Space, const struct FRotator& CustomPlaySpace); void ClientPlayCameraShake(TSubclassOf Shake, float Scale, ECameraAnimPlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); void ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, bool bLooping, class FName Tag); void ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier); void ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier); void ClientPrepareMapChange(class FName LevelName, bool bFirst, bool bLast); void ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups); void ClientReceiveLocalizedMessage(TSubclassOf Message, int32 Switch, class APlayerState* RelatedPlayerState_1, class APlayerState* RelatedPlayerState_2, class UObject* OptionalObject); void ClientRepObjRef(class UObject* Object); void ClientReset(); void ClientRestart(class APawn* NewPawn); void ClientRetryClientRestart(class APawn* NewPawn); void ClientReturnToMainMenu(const class FString& ReturnReason); void ClientSetBlockOnAsyncLoading(); void ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio); void ClientSetCameraMode(class FName NewCamMode); void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); void ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups); void ClientSetHUD(TSubclassOf NewHUDClass); void ClientSetSpectatorWaiting(bool bWaiting); void ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams); void ClientSpawnCameraLensEffect(TSubclassOf LensEffectEmitterClass); void ClientStartOnlineSession(); void ClientStopCameraAnim(class UCameraAnim* AnimToStop); void ClientStopCameraShake(TSubclassOf Shake, bool bImmediately); void ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag); void ClientTeamMessage(class APlayerState* SenderPlayerState, const class FString& S, class FName Type, float MsgLifeTime); void ClientTravel(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid); void ClientTravelInternal(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid); void ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId); void ClientUpdateLevelStreamingStatus(class FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex); void ClientVoiceHandshakeComplete(); void ClientWasKicked(const class FText& KickReason); void ConsoleKey(const struct FKey& Key); void EnableCheats(); void FOV(float NewFOV); void LocalTravel(const class FString& URL); void OnServerStartedVisualLogger(bool bIsLogging); void Pause(); void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, EDynamicForceFeedbackAction Action, const struct FLatentActionInfo& LatentInfo); void PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop); void RestartLevel(); void SendToConsole(const class FString& Command); void ServerAcknowledgePossession(class APawn* P); void ServerCamera(class FName NewMode); void ServerChangeName(const class FString& S); void ServerCheckClientPossession(); void ServerCheckClientPossessionReliable(); void ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerId); void ServerNotifyLoadedWorld(class FName WorldPackageName); void ServerPause(); void ServerRestartPlayer(); void ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot); void ServerSetSpectatorWaiting(bool bWaiting); void ServerShortTimeout(); void ServerToggleAILogging(); void ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId); void ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw); void ServerUpdateLevelVisibility(class FName PackageName, bool bIsVisible); void ServerVerifyViewTarget(); void ServerViewNextPlayer(); void ServerViewPrevPlayer(); void ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams); void SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation); void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); void SetControllerLightColor(const struct FColor& Color); void SetHapticsByValue(const float Frequency, const float Amplitude, EControllerHand Hand); void SetName(const class FString& S); void SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing); void SetVirtualJoystickVisibility(bool bVisible); void StartFire(uint8 FireModeNum); void StopHapticEffect(EControllerHand Hand); void SwitchLevel(const class FString& URL); void ToggleSpeaking(bool bInSpeaking); bool DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection) const; bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection) const; struct FVector GetFocalLocation() const; bool GetHitResultUnderCursor(ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const; bool GetHitResultUnderCursorByChannel(ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const; bool GetHitResultUnderCursorForObjects(const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const; bool GetHitResultUnderFinger(ETouchIndex FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const; bool GetHitResultUnderFingerByChannel(ETouchIndex FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const; bool GetHitResultUnderFingerForObjects(ETouchIndex FingerIndex, const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const; class AHUD* GetHUD() const; float GetInputAnalogKeyState(const struct FKey& Key) const; void GetInputAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const; float GetInputKeyTimeDown(const struct FKey& Key) const; void GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration) const; void GetInputMouseDelta(float* DeltaX, float* DeltaY) const; void GetInputTouchState(ETouchIndex FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const; struct FVector GetInputVectorKeyState(const struct FKey& Key) const; bool GetMousePosition(float* LocationX, float* LocationY) const; class ASpectatorPawn* GetSpectatorPawn() const; void GetViewportSize(int32* SizeX, int32* SizeY) const; bool IsInputKeyDown(const struct FKey& Key) const; bool ProjectWorldLocationToScreen(const struct FVector& WorldLocation, struct FVector2D* ScreenLocation) const; bool WasInputKeyJustPressed(const struct FKey& Key) const; bool WasInputKeyJustReleased(const struct FKey& Key) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlayerController") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlayerController") } static class APlayerController* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APlayerController; // Class Engine.MatineeActor // 0x00D0 (0x0450 - 0x0380) class AMatineeActor : public AActor { public: class UInterpData* MatineeData; // 0x0380(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName MatineeControllerName; // 0x0388(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PlayRate; // 0x0390(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPlayOnLevelLoad : 1; // 0x0394(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bForceStartPos : 1; // 0x0394(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_395[0x3]; // 0x0395(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ForceStartPosition; // 0x0398(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bLooping : 1; // 0x039C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRewindOnPlay : 1; // 0x039C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bNoResetOnRewind : 1; // 0x039C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRewindIfAlreadyPlaying : 1; // 0x039C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisableRadioFilter : 1; // 0x039C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bClientSideOnly : 1; // 0x039C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bSkipUpdateIfNotVisible : 1; // 0x039C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsSkippable : 1; // 0x039C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_39D[0x3]; // 0x039D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 PreferredSplitScreenNum; // 0x03A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bDisableMovementInput : 1; // 0x03A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisableLookAtInput : 1; // 0x03A4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bHidePlayer : 1; // 0x03A4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bHideHud : 1; // 0x03A4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3A5[0x3]; // 0x03A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray GroupActorInfos; // 0x03A8(0x0010)(Net, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bShouldShowGore : 1; // 0x03B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3B9[0x7]; // 0x03B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray GroupInst; // 0x03C0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TArray CameraCuts; // 0x03D0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) int32 OldCut; // 0x03E0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SkeletalMeshesGlobalClothBlendWeight; // 0x03E4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SavedSkeletalMeshCollisionProfile; // 0x03E8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TArray SavedSkeletalMeshEnableCollision; // 0x03F8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) uint8 bIsPlaying : 1; // 0x0408(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 bReversePlayback : 1; // 0x0408(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Net, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPaused : 1; // 0x0408(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Net, Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPendingStop : 1; // 0x0408(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Net, Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_409[0x3]; // 0x0409(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InterpPosition; // 0x040C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_410[0x4]; // 0x0410(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) uint8 ReplicationForceIsPlaying; // 0x0414(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_415[0x3]; // 0x0415(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnPlay; // 0x0418(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnStop; // 0x0428(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnPause; // 0x0438(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_448[0x8]; // 0x0448(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ChangePlaybackDirection(); void EnableGroupByName(const class FString& GroupName, bool bEnable); void Pause(); void Play(); void Reverse(); void SetLoopingState(bool bNewLooping); void SetPosition(float NewPosition, bool bJump); void Stop(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MatineeActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MatineeActor") } static class AMatineeActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AMatineeActor; // Class Engine.Polys // 0x0010 (0x0038 - 0x0028) class UPolys final : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Polys") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Polys") } static class UPolys* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPolys; // Class Engine.LevelStreaming // 0x0138 (0x0160 - 0x0028) #pragma pack(push, 0x1) class alignas(0x10) ULevelStreaming : public UObject { public: class FName PackageName; // 0x0028(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr WorldAsset; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class FName PackageNameToLoad; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray LODPackageNames; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform LevelTransform; // 0x0080(0x0030)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 BitPad_B0_0 : 3; // 0x00B0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bShouldBeVisibleInEditor : 1; // 0x00B0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bLocked : 1; // 0x00B0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bShouldBeLoaded : 1; // 0x00B0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShouldBeVisible : 1; // 0x00B0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShouldBlockOnLoad : 1; // 0x00B0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 LevelLODIndex; // 0x00B4(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bDisableDistanceStreaming : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_B8_1 : 1; // 0x00B8(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bDrawOnLevelStatusMap : 1; // 0x00B8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_B9[0x3]; // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FColor DrawColor; // 0x00BC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor LevelColor; // 0x00C0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray EditorStreamingVolumes; // 0x00D0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) float MinTimeBetweenVolumeUnloadRequests; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray Keywords; // 0x00E8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnLevelLoaded; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnLevelUnloaded; // 0x0108(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnLevelShown; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnLevelHidden; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) class ULevel* LoadedLevel; // 0x0138(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class ULevel* PendingUnloadLevel; // 0x0140(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_148[0x10]; // 0x0148(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class ULevelStreaming* CreateInstance(const class FString& UniqueInstanceName); class ALevelScriptActor* GetLevelScriptActor(); bool IsLevelLoaded() const; bool IsLevelVisible() const; bool IsStreamingStatePending() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreaming") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreaming") } static class ULevelStreaming* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_ULevelStreaming; // Class Engine.LocalPlayer // 0x0148 (0x0190 - 0x0048) class ULocalPlayer : public UPlayer { public: uint8 Pad_48[0x10]; // 0x0048(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) class UGameViewportClient* ViewportClient; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_60[0x1C]; // 0x0060(0x001C)(Fixing Size After Last Property [ Dumper-7 ]) EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x007C(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf PendingLevelPlayerControllerClass; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bSentSplitJoin : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_89[0x107]; // 0x0089(0x0107)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LocalPlayer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LocalPlayer") } static class ULocalPlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULocalPlayer; // Class Engine.Canvas // 0x0288 (0x02B0 - 0x0028) class UCanvas final : public UObject { public: float OrgX; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OrgY; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClipX; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClipY; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor DrawColor; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bCenterX : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bCenterY : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bNoSmooth : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 SizeX; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SizeY; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FPlane ColorModulate; // 0x0050(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) class UTexture2D* DefaultTexture; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* GradientTexture0; // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UReporterGraph* ReporterGraph; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_78[0x238]; // 0x0078(0x0238)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection); void K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize); void K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness); void K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor); void K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint); void K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, const TArray& Triangles); void K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int32 NumberOfSides, const struct FLinearColor& RenderColor); void K2_DrawText(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& ScreenPosition, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor); void K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, EBlendMode BlendMode, float Rotation, const struct FVector2D& PivotPoint); void K2_DrawTriangle(class UTexture* RenderTexture, const TArray& Triangles); struct FVector K2_Project(const struct FVector& WorldLocation); struct FVector2D K2_StrLen(class UFont* RenderFont, const class FString& RenderText); struct FVector2D K2_TextSize(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& Scale); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Canvas") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Canvas") } static class UCanvas* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCanvas; // Class Engine.Engine // 0x0C40 (0x0C68 - 0x0028) #pragma pack(push, 0x1) class alignas(0x08) UEngine : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UFont* TinyFont; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FStringAssetReference TinyFontName; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UFont* SmallFont; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FStringAssetReference SmallFontName; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UFont* MediumFont; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FStringAssetReference MediumFontName; // 0x0068(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UFont* LargeFont; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FStringAssetReference LargeFontName; // 0x0080(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UFont* SubtitleFont; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FStringAssetReference SubtitleFontName; // 0x0098(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, AdvancedDisplay, NativeAccessSpecifierPublic) TArray AdditionalFonts; // 0x00A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray AdditionalFontNames; // 0x00C0(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, AdvancedDisplay, NativeAccessSpecifierPublic) TSubclassOf ConsoleClass; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringClassReference ConsoleClassName; // 0x00D8(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPublic) TSubclassOf GameViewportClientClass; // 0x00E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringClassReference GameViewportClientClassName; // 0x00F0(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPublic) TSubclassOf LocalPlayerClass; // 0x0100(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringClassReference LocalPlayerClassName; // 0x0108(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPublic) TSubclassOf WorldSettingsClass; // 0x0118(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringClassReference WorldSettingsClassName; // 0x0120(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPublic) struct FStringClassReference NavigationSystemClassName; // 0x0130(0x0010)(ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPublic) TSubclassOf NavigationSystemClass; // 0x0140(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringClassReference AvoidanceManagerClassName; // 0x0148(0x0010)(ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPublic) TSubclassOf AvoidanceManagerClass; // 0x0158(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf PhysicsCollisionHandlerClass; // 0x0160(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringClassReference PhysicsCollisionHandlerClassName; // 0x0168(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, NativeAccessSpecifierPublic) struct FStringClassReference GameUserSettingsClassName; // 0x0178(0x0010)(ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPublic) TSubclassOf GameUserSettingsClass; // 0x0188(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringClassReference AIControllerClassName; // 0x0190(0x0010)(ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPublic) class UGameUserSettings* GameUserSettings; // 0x01A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf LevelScriptActorClass; // 0x01A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringClassReference LevelScriptActorClassName; // 0x01B0(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, NativeAccessSpecifierPublic) struct FStringClassReference DefaultBlueprintBaseClassName; // 0x01C0(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, NativeAccessSpecifierPublic) struct FStringClassReference GameSingletonClassName; // 0x01D0(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, NativeAccessSpecifierPublic) class UObject* GameSingleton; // 0x01E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTireType* DefaultTireType; // 0x01E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference DefaultTireTypeName; // 0x01F0(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, AdvancedDisplay, NativeAccessSpecifierPublic) class FString PlayOnConsoleSaveDir; // 0x0200(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* DefaultTexture; // 0x0210(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference DefaultTextureName; // 0x0218(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UTexture* DefaultDiffuseTexture; // 0x0228(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference DefaultDiffuseTextureName; // 0x0230(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UTexture2D* DefaultBSPVertexTexture; // 0x0240(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference DefaultBSPVertexTextureName; // 0x0248(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UTexture2D* HighFrequencyNoiseTexture; // 0x0258(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference HighFrequencyNoiseTextureName; // 0x0260(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UTexture2D* DefaultBokehTexture; // 0x0270(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference DefaultBokehTextureName; // 0x0278(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UMaterial* WireframeMaterial; // 0x0288(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString WireframeMaterialName; // 0x0290(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* DebugMeshMaterial; // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference DebugMeshMaterialName; // 0x02A8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UMaterial* LevelColorationLitMaterial; // 0x02B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString LevelColorationLitMaterialName; // 0x02C0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* LevelColorationUnlitMaterial; // 0x02D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString LevelColorationUnlitMaterialName; // 0x02D8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* LightingTexelDensityMaterial; // 0x02E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString LightingTexelDensityName; // 0x02F0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* ShadedLevelColorationLitMaterial; // 0x0300(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ShadedLevelColorationLitMaterialName; // 0x0308(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* ShadedLevelColorationUnlitMaterial; // 0x0318(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ShadedLevelColorationUnlitMaterialName; // 0x0320(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* RemoveSurfaceMaterial; // 0x0330(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference RemoveSurfaceMaterialName; // 0x0338(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UMaterial* VertexColorMaterial; // 0x0348(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString VertexColorMaterialName; // 0x0350(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* VertexColorViewModeMaterial_ColorOnly; // 0x0360(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString VertexColorViewModeMaterialName_ColorOnly; // 0x0368(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* VertexColorViewModeMaterial_AlphaAsColor; // 0x0378(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString VertexColorViewModeMaterialName_AlphaAsColor; // 0x0380(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* VertexColorViewModeMaterial_RedOnly; // 0x0390(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString VertexColorViewModeMaterialName_RedOnly; // 0x0398(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* VertexColorViewModeMaterial_GreenOnly; // 0x03A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString VertexColorViewModeMaterialName_GreenOnly; // 0x03B0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* VertexColorViewModeMaterial_BlueOnly; // 0x03C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString VertexColorViewModeMaterialName_BlueOnly; // 0x03C8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* ConstraintLimitMaterial; // 0x03D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ConstraintLimitMaterialX; // 0x03E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ConstraintLimitMaterialXAxis; // 0x03E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ConstraintLimitMaterialY; // 0x03F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ConstraintLimitMaterialYAxis; // 0x03F8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ConstraintLimitMaterialZ; // 0x0400(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ConstraintLimitMaterialZAxis; // 0x0408(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ConstraintLimitMaterialPrismatic; // 0x0410(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* InvalidLightmapSettingsMaterial; // 0x0418(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference InvalidLightmapSettingsMaterialName; // 0x0420(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UMaterial* PreviewShadowsIndicatorMaterial; // 0x0430(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference PreviewShadowsIndicatorMaterialName; // 0x0438(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UMaterial* ArrowMaterial; // 0x0448(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference ArrowMaterialName; // 0x0450(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) struct FLinearColor LightingOnlyBrightness; // 0x0460(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray ShaderComplexityColors; // 0x0470(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) TArray QuadComplexityColors; // 0x0480(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) TArray LightComplexityColors; // 0x0490(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) TArray StationaryLightOverlapColors; // 0x04A0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) TArray LODColorationColors; // 0x04B0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) TArray HLODColorationColors; // 0x04C0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) TArray StreamingAccuracyColors; // 0x04D0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) float MaxPixelShaderAdditiveComplexityCount; // 0x04E0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxES2PixelShaderAdditiveComplexityCount; // 0x04E4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinLightMapDensity; // 0x04E8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IdealLightMapDensity; // 0x04EC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxLightMapDensity; // 0x04F0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRenderLightMapDensityGrayscale : 1; // 0x04F4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_4F5[0x3]; // 0x04F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float RenderLightMapDensityGrayscaleScale; // 0x04F8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RenderLightMapDensityColorScale; // 0x04FC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LightMapDensityVertexMappedColor; // 0x0500(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor LightMapDensitySelectedColor; // 0x0510(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray StatColorMappings; // 0x0520(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UPhysicalMaterial* DefaultPhysMaterial; // 0x0530(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference DefaultPhysMaterialName; // 0x0538(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) TArray ActiveGameNameRedirects; // 0x0548(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray ActiveClassRedirects; // 0x0558(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray ActivePluginRedirects; // 0x0568(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray ActiveStructRedirects; // 0x0578(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) class UTexture2D* PreIntegratedSkinBRDFTexture; // 0x0588(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference PreIntegratedSkinBRDFTextureName; // 0x0590(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UTexture2D* MiniFontTexture; // 0x05A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference MiniFontTextureName; // 0x05A8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UTexture* WeightMapPlaceholderTexture; // 0x05B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference WeightMapPlaceholderTextureName; // 0x05C0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UTexture2D* LightMapDensityTexture; // 0x05D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FStringAssetReference LightMapDensityTextureName; // 0x05D8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) uint8 Pad_5E8[0x8]; // 0x05E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UGameViewportClient* GameViewport; // 0x05F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray DeferredCommands; // 0x05F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 TickCycles; // 0x0608(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 GameCycles; // 0x060C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ClientCycles; // 0x0610(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NearClipPlane; // 0x0614(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bHardwareSurveyEnabled : 1; // 0x0618(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSubtitlesEnabled : 1; // 0x0618(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSubtitlesForcedOff : 1; // 0x0618(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_619[0x3]; // 0x0619(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 MaximumLoopIterationCount; // 0x061C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bCanBlueprintsTickByDefault : 1; // 0x0620(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOptimizeAnimBlueprintMemberVariableAccess : 1; // 0x0620(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableEditorPSysRealtimeLOD : 1; // 0x0620(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_620_3 : 1; // 0x0620(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bSmoothFrameRate : 1; // 0x0620(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseFixedFrameRate : 1; // 0x0620(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_621[0x3]; // 0x0621(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float FixedFrameRate; // 0x0624(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFloatRange SmoothedFrameRateRange; // 0x0628(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bCheckForMultiplePawnsSpawnedInAFrame : 1; // 0x0638(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_639[0x3]; // 0x0639(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 NumPawnsAllowedToBeSpawnedInAFrame; // 0x063C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bShouldGenerateLowQualityLightmaps : 1; // 0x0640(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_641[0x3]; // 0x0641(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FColor C_WorldBox; // 0x0644(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_BrushWire; // 0x0648(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_AddWire; // 0x064C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_SubtractWire; // 0x0650(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_SemiSolidWire; // 0x0654(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_NonSolidWire; // 0x0658(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_WireBackground; // 0x065C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_ScaleBoxHi; // 0x0660(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_VolumeCollision; // 0x0664(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_BSPCollision; // 0x0668(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_OrthoBackground; // 0x066C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_Volume; // 0x0670(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor C_BrushShape; // 0x0674(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float StreamingDistanceFactor; // 0x0678(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETransitionType TransitionType; // 0x067C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_67D[0x3]; // 0x067D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FString TransitionDescription; // 0x0680(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString TransitionGameMode; // 0x0690(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MeshLODRange; // 0x06A0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAllowMatureLanguage : 1; // 0x06A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_6A5[0x3]; // 0x06A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float CameraRotationThreshold; // 0x06A8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CameraTranslationThreshold; // 0x06AC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PrimitiveProbablyVisibleTime; // 0x06B0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxOcclusionPixelsFraction; // 0x06B4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPauseOnLossOfFocus : 1; // 0x06B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_6B9[0x3]; // 0x06B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 MaxParticleResize; // 0x06BC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxParticleResizeWarn; // 0x06C0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C4[0x4]; // 0x06C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray PendingDroppedNotes; // 0x06C8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) struct FRigidBodyErrorCorrection PhysicErrorCorrection; // 0x06D8(0x001C)(Config, NativeAccessSpecifierPublic) float NetClientTicksPerSecond; // 0x06F4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DisplayGamma; // 0x06F8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinDesiredFrameRate; // 0x06FC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor DefaultSelectedMaterialColor; // 0x0700(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) struct FLinearColor SelectedMaterialColor; // 0x0710(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) struct FLinearColor SelectionOutlineColor; // 0x0720(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) struct FLinearColor SubduedSelectionOutlineColor; // 0x0730(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) struct FLinearColor SelectedMaterialColorOverride; // 0x0740(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) bool bIsOverridingSelectedColor; // 0x0750(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_751[0x3]; // 0x0751(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bEnableOnScreenDebugMessages : 1; // 0x0754(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableOnScreenDebugMessagesDisplay : 1; // 0x0754(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSuppressMapWarnings : 1; // 0x0754(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCookSeparateSharedMPGameContent : 1; // 0x0754(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisableAILogging : 1; // 0x0754(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_755[0x3]; // 0x0755(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint32 bEnableVisualLogRecordingOnStart; // 0x0758(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_75C[0x4]; // 0x075C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) int32 ScreenSaverInhibitorSemaphore; // 0x0760(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bLockReadOnlyLevels : 1; // 0x0764(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_765[0x3]; // 0x0765(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FString ParticleEventManagerClassPath; // 0x0768(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_778[0x10]; // 0x0778(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) float SelectionHighlightIntensity; // 0x0788(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BSPSelectionHighlightIntensity; // 0x078C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HoverHighlightIntensity; // 0x0790(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SelectionHighlightIntensityBillboards; // 0x0794(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_798[0x3B8]; // 0x0798(0x03B8)(Fixing Size After Last Property [ Dumper-7 ]) TArray NetDriverDefinitions; // 0x0B50(0x0010)(ZeroConstructor, Transient, Config, NativeAccessSpecifierPublic) TArray ServerActors; // 0x0B60(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray RuntimeServerActors; // 0x0B70(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bStartedLoadMapMovie : 1; // 0x0B80(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_B81[0x17]; // 0x0B81(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) int32 NextWorldContextHandle; // 0x0B98(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_B9C[0xCC]; // 0x0B9C(0x00CC)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UEngine* GetEngine(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Engine") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Engine") } static class UEngine* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_UEngine; // Class Engine.GameEngine // 0x0058 (0x0CC0 - 0x0C68) class UGameEngine : public UEngine { public: float MaxDeltaTime; // 0x0C68(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ServerFlushLogInterval; // 0x0C6C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameInstance* GameInstance; // 0x0C70(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C78[0x48]; // 0x0C78(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UGameEngine* GetEngine(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameEngine") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameEngine") } static class UGameEngine* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameEngine; // Class Engine.InterpTrackVectorBase // 0x0020 (0x0090 - 0x0070) class UInterpTrackVectorBase : public UInterpTrack { public: struct FInterpCurveVector VectorTrack; // 0x0070(0x0018)(ZeroConstructor, NativeAccessSpecifierPublic) float CurveTension; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackVectorBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackVectorBase") } static class UInterpTrackVectorBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackVectorBase; // Class Engine.InterpTrackSound // 0x0018 (0x00A8 - 0x0090) class UInterpTrackSound final : public UInterpTrackVectorBase { public: TArray Sounds; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bPlayOnReverse : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bContinueSoundOnMatineeEnd : 1; // 0x00A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSuppressSubtitles : 1; // 0x00A0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTreatAsDialogue : 1; // 0x00A0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAttach : 1; // 0x00A0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackSound") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackSound") } static class UInterpTrackSound* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackSound; // Class Engine.KismetNodeHelperLibrary // 0x0000 (0x0028 - 0x0028) class UKismetNodeHelperLibrary final : public UBlueprintFunctionLibrary { public: static bool BitIsMarked(int32 Data, int32 Index_0); static void ClearAllBits(int32* Data); static void ClearBit(int32* Data, int32 Index_0); static class FName GetEnumeratorName(const class UEnum* Enum, uint8 EnumeratorValue); static class FString GetEnumeratorUserFriendlyName(const class UEnum* Enum, uint8 EnumeratorValue); static uint8 GetEnumeratorValueFromIndex(const class UEnum* Enum, uint8 EnumeratorIndex); static int32 GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); static int32 GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); static int32 GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom); static uint8 GetValidValue(const class UEnum* Enum, uint8 EnumeratorValue); static bool HasMarkedBit(int32 Data, int32 NumBits); static bool HasUnmarkedBit(int32 Data, int32 NumBits); static void MarkBit(int32* Data, int32 Index_0); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetNodeHelperLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetNodeHelperLibrary") } static class UKismetNodeHelperLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetNodeHelperLibrary; // Class Engine.GameSession // 0x0018 (0x0398 - 0x0380) class AGameSession : public AInfo { public: int32 MaxSpectators; // 0x0380(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxPlayers; // 0x0384(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxPartySize; // 0x0388(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 MaxSplitscreensPerConnection; // 0x038C(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRequiresPushToTalk; // 0x038D(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_38E[0x2]; // 0x038E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) class FName SessionName; // 0x0390(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSession") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSession") } static class AGameSession* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AGameSession; // Class Engine.BlueprintGeneratedClass // 0x00D0 (0x02F0 - 0x0220) class UBlueprintGeneratedClass : public UClass { public: int32 NumReplicatedProperties; // 0x0220(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_224[0x4]; // 0x0224(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray DynamicBindingObjects; // 0x0228(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray ComponentTemplates; // 0x0238(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray Timelines; // 0x0248(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class USimpleConstructionScript* SimpleConstructionScript; // 0x0258(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInheritableComponentHandler* InheritableComponentHandler; // 0x0260(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStructProperty* UberGraphFramePointerProperty; // 0x0268(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFunction* UberGraphFunction; // 0x0270(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray FastCallPairs; // 0x0278(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) bool bHasInstrumentation; // 0x0288(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_289[0x7]; // 0x0289(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TMap CookedComponentInstancingData; // 0x0290(0x0050)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_2E0[0x10]; // 0x02E0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlueprintGeneratedClass") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlueprintGeneratedClass") } static class UBlueprintGeneratedClass* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlueprintGeneratedClass; // Class Engine.Distribution // 0x0008 (0x0030 - 0x0028) class UDistribution : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Distribution") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Distribution") } static class UDistribution* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistribution; // Class Engine.DistributionFloat // 0x0008 (0x0038 - 0x0030) class UDistributionFloat : public UDistribution { public: uint8 bCanBeBaked : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_30_1 : 1; // 0x0030(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bBakedDataSuccesfully : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionFloat") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionFloat") } static class UDistributionFloat* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionFloat; // Class Engine.DistributionFloatUniformCurve // 0x0018 (0x0050 - 0x0038) class UDistributionFloatUniformCurve final : public UDistributionFloat { public: struct FInterpCurveVector2D ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionFloatUniformCurve") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionFloatUniformCurve") } static class UDistributionFloatUniformCurve* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionFloatUniformCurve; // Class Engine.MaterialExpressionPanner // 0x00B8 (0x0128 - 0x0070) class UMaterialExpressionPanner final : public UMaterialExpression { public: struct FExpressionInput Coordinate; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Time; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Speed; // 0x00E0(0x0038)(NativeAccessSpecifierPublic) float SpeedX; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SpeedY; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint32 ConstCoordinate; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFractionalPart; // 0x0124(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_125[0x3]; // 0x0125(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionPanner") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionPanner") } static class UMaterialExpressionPanner* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionPanner; // Class Engine.ScriptViewportClient // 0x0008 (0x0030 - 0x0028) class UScriptViewportClient : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ScriptViewportClient") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ScriptViewportClient") } static class UScriptViewportClient* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UScriptViewportClient; // Class Engine.InterpGroupInst // 0x0020 (0x0048 - 0x0028) class UInterpGroupInst : public UObject { public: class UInterpGroup* Group; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* GroupActor; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray TrackInst; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpGroupInst") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpGroupInst") } static class UInterpGroupInst* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpGroupInst; // Class Engine.InterpGroupInstDirector // 0x0000 (0x0048 - 0x0048) class UInterpGroupInstDirector final : public UInterpGroupInst { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpGroupInstDirector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpGroupInstDirector") } static class UInterpGroupInstDirector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpGroupInstDirector; // Class Engine.GameViewportClient // 0x0420 (0x0450 - 0x0030) class UGameViewportClient : public UScriptViewportClient { public: uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UConsole* ViewportConsole; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray DebugProperties; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_50[0x30]; // 0x0050(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) class UWorld* World; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UGameInstance* GameInstance; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_90[0x3C0]; // 0x0090(0x03C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetConsoleTarget(int32 PlayerIndex); void ShowTitleSafeArea(); void SSSwapControllers(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameViewportClient") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameViewportClient") } static class UGameViewportClient* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameViewportClient; // Class Engine.AudioVolume // 0x0048 (0x0400 - 0x03B8) class AAudioVolume final : public AVolume { public: float Priority; // 0x03B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bEnabled : 1; // 0x03BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, RepNotify, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_3BD[0x3]; // 0x03BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FReverbSettings Settings; // 0x03C0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate) struct FInteriorSettings AmbientZoneSettings; // 0x03D8(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate) uint8 Pad_3FC[0x4]; // 0x03FC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRep_bEnabled(); void SetEnabled(bool bNewEnabled); void SetInteriorSettings(const struct FInteriorSettings& NewInteriorSettings); void SetPriority(float NewPriority); void SetReverbSettings(const struct FReverbSettings& NewReverbSettings); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AudioVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AudioVolume") } static class AAudioVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAudioVolume; // Class Engine.ParticleModuleVectorFieldBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleVectorFieldBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVectorFieldBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVectorFieldBase") } static class UParticleModuleVectorFieldBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVectorFieldBase; // Class Engine.ParticleModuleVectorFieldLocal // 0x0038 (0x0068 - 0x0030) class UParticleModuleVectorFieldLocal final : public UParticleModuleVectorFieldBase { public: class UVectorField* VectorField; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector RelativeTranslation; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator RelativeRotation; // 0x0044(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector RelativeScale3D; // 0x0050(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float Intensity; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Tightness; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIgnoreComponentTransform : 1; // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTileX : 1; // 0x0064(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTileY : 1; // 0x0064(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTileZ : 1; // 0x0064(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseFixDT : 1; // 0x0064(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVectorFieldLocal") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVectorFieldLocal") } static class UParticleModuleVectorFieldLocal* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVectorFieldLocal; // Class Engine.ShapeComponent // 0x0020 (0x0630 - 0x0610) class UShapeComponent : public UPrimitiveComponent { public: struct FColor ShapeColor; // 0x0610(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_614[0x4]; // 0x0614(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UBodySetup* ShapeBodySetup; // 0x0618(0x0008)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bDrawOnlyIfSelected : 1; // 0x0620(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bShouldCollideWhenPlacing : 1; // 0x0620(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bDynamicObstacle : 1; // 0x0620(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_621[0x7]; // 0x0621(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf AreaClass; // 0x0628(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ShapeComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ShapeComponent") } static class UShapeComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UShapeComponent; // Class Engine.HLODMeshCullingVolume // 0x0000 (0x03B8 - 0x03B8) class AHLODMeshCullingVolume final : public AVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("HLODMeshCullingVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"HLODMeshCullingVolume") } static class AHLODMeshCullingVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AHLODMeshCullingVolume; // Class Engine.MaterialExpressionTransformPosition // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionTransformPosition final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) EMaterialPositionTransformSource TransformSourceType; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMaterialPositionTransformSource TransformType; // 0x00A9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AA[0x6]; // 0x00AA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTransformPosition") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTransformPosition") } static class UMaterialExpressionTransformPosition* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTransformPosition; // Class Engine.BoxComponent // 0x0010 (0x0640 - 0x0630) class UBoxComponent : public UShapeComponent { public: struct FVector BoxExtent; // 0x0630(0x000C)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_63C[0x4]; // 0x063C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps); struct FVector GetScaledBoxExtent() const; struct FVector GetUnscaledBoxExtent() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BoxComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BoxComponent") } static class UBoxComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBoxComponent; // Class Engine.InterpTrackVisibility // 0x0018 (0x0088 - 0x0070) class UInterpTrackVisibility final : public UInterpTrack { public: TArray VisibilityTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bFireEventsWhenForwards : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFireEventsWhenBackwards : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFireEventsWhenJumpingForwards : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackVisibility") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackVisibility") } static class UInterpTrackVisibility* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackVisibility; // Class Engine.Texture // 0x00A0 (0x00C8 - 0x0028) class UTexture : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid LightingGuid; // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) int32 LODBias; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumCinematicMipLevels; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 SRGB : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPublic)) uint8 NeverStream : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bNoTiling : 1; // 0x0048(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseCinematicMipLevels : 1; // 0x0048(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray AssetUserData; // 0x0050(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) int32 CachedCombinedLODBias; // 0x0060(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bAsyncResourceReleaseHasBeenStarted : 1; // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) ETextureCompressionSettings CompressionSettings; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETextureFilter Filter; // 0x0069(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETextureGroup LODGroup; // 0x006A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6B[0x5D]; // 0x006B(0x005D)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Texture") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Texture") } static class UTexture* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTexture; // Class Engine.Texture2D // 0x0048 (0x0110 - 0x00C8) class UTexture2D : public UTexture { public: int32 RequestedMips; // 0x00C8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ResidentMips; // 0x00CC(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 StreamingIndex; // 0x00D0(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 LevelIndex; // 0x00D4(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 FirstResourceMemMip; // 0x00D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint ImportedSize; // 0x00DC(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) double ForceMipLevelsToBeResidentTimestamp; // 0x00E8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bTemporarilyDisableStreaming : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPrivate)) uint8 bIsStreamable : 1; // 0x00F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NonTransactional, NoDestructor, NativeAccessSpecifierPublic)) uint8 bHasCancelationPending : 1; // 0x00F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NonTransactional, NoDestructor, NativeAccessSpecifierPublic)) uint8 bForceMiplevelsToBeResident : 1; // 0x00F0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bGlobalForceMipLevelsToBeResident : 1; // 0x00F0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_F1[0x3]; // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) ETextureAddress AddressX; // 0x00F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETextureAddress AddressY; // 0x00F5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F6[0x1A]; // 0x00F6(0x001A)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: int32 Blueprint_GetSizeX() const; int32 Blueprint_GetSizeY() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Texture2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Texture2D") } static class UTexture2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTexture2D; // Class Engine.LightMapTexture2D // 0x0008 (0x0118 - 0x0110) class ULightMapTexture2D final : public UTexture2D { public: uint8 Pad_110[0x8]; // 0x0110(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LightMapTexture2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LightMapTexture2D") } static class ULightMapTexture2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULightMapTexture2D; // Class Engine.NavArea // 0x0018 (0x0040 - 0x0028) class UNavArea : public UObject { public: float DefaultCost; // 0x0028(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FixedAreaEnteringCost; // 0x002C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FColor DrawColor; // 0x0030(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FNavAgentSelector SupportedAgents; // 0x0034(0x0004)(Edit, Config, NativeAccessSpecifierPublic) uint8 bSupportsAgent0 : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent1 : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent2 : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent3 : 1; // 0x0038(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent4 : 1; // 0x0038(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent5 : 1; // 0x0038(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent6 : 1; // 0x0038(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent7 : 1; // 0x0038(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent8 : 1; // 0x0039(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent9 : 1; // 0x0039(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent10 : 1; // 0x0039(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent11 : 1; // 0x0039(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent12 : 1; // 0x0039(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent13 : 1; // 0x0039(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent14 : 1; // 0x0039(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportsAgent15 : 1; // 0x0039(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavArea") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavArea") } static class UNavArea* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavArea; // Class Engine.HUD // 0x00E8 (0x0468 - 0x0380) class AHUD : public AActor { public: class APlayerController* PlayerOwner; // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bLostFocusPaused : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowHUD : 1; // 0x0388(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowDebugInfo : 1; // 0x0388(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowHitBoxDebugInfo : 1; // 0x0388(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowOverlays : 1; // 0x0388(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableDebugTextShadow : 1; // 0x0388(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x7]; // 0x0389(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray PostRenderedActors; // 0x0390(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_3A0[0x8]; // 0x03A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray DebugDisplay; // 0x03A8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) TArray ToggledDebugCategories; // 0x03B8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) class UCanvas* Canvas; // 0x03C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UCanvas* DebugCanvas; // 0x03D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray DebugTextList; // 0x03D8(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) TSubclassOf ShowDebugTargetDesiredClass; // 0x03E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class AActor* ShowDebugTargetActor; // 0x03F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_3F8[0x70]; // 0x03F8(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddDebugText(const class FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow); void AddHitBox(const struct FVector2D& Position, const struct FVector2D& Size, class FName InName, bool bConsumesInput, int32 Priority); void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor, float LineThickness); void DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot); void DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition); void DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color); void DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH); void DrawText(const class FString& Text, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition); void DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, EBlendMode BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot); void DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition); void GetActorsInSelectionRectangle(TSubclassOf ClassFilter, const struct FVector2D& FirstPoint, const struct FVector2D& SecondPoint, TArray* OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed); void ReceiveDrawHUD(int32 SizeX, int32 SizeY); void ReceiveHitBoxBeginCursorOver(const class FName BoxName); void ReceiveHitBoxClick(const class FName BoxName); void ReceiveHitBoxEndCursorOver(const class FName BoxName); void ReceiveHitBoxRelease(const class FName BoxName); void RemoveAllDebugStrings(); void RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText); void ShowDebug(class FName DebugType); void ShowDebugForReticleTargetToggle(TSubclassOf DesiredClass); void ShowDebugToggleSubCategory(class FName Category); void ShowHUD(); void Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection) const; class APawn* GetOwningPawn() const; class APlayerController* GetOwningPlayerController() const; void GetTextSize(const class FString& Text, float* OutWidth, float* OutHeight, class UFont* Font, float Scale) const; struct FVector Project(const struct FVector& Location) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("HUD") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"HUD") } static class AHUD* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AHUD; // Class Engine.NavMeshBoundsVolume // 0x0008 (0x03C0 - 0x03B8) class ANavMeshBoundsVolume final : public AVolume { public: struct FNavAgentSelector SupportedAgents; // 0x03B8(0x0004)(Edit, NativeAccessSpecifierPublic) uint8 Pad_3BC[0x4]; // 0x03BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavMeshBoundsVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavMeshBoundsVolume") } static class ANavMeshBoundsVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ANavMeshBoundsVolume; // Class Engine.LevelScriptActor // 0x0008 (0x0388 - 0x0380) class ALevelScriptActor : public AActor { public: uint8 bInputEnabled : 1; // 0x0380(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_381[0x7]; // 0x0381(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void LevelReset(); bool RemoteEvent(class FName EventName); void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); void WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelScriptActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelScriptActor") } static class ALevelScriptActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALevelScriptActor; // Class Engine.BrushBuilder // 0x0058 (0x0080 - 0x0028) class UBrushBuilder final : public UObject { public: class FString BitmapFilename; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ToolTip; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 NotifyBadParams : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray Vertices; // 0x0050(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) TArray Polys; // 0x0060(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) class FName Layer; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 MergeCoplanars : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BrushBuilder") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BrushBuilder") } static class UBrushBuilder* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBrushBuilder; // Class Engine.InterpTrackVectorProp // 0x0008 (0x0098 - 0x0090) class UInterpTrackVectorProp final : public UInterpTrackVectorBase { public: class FName PropertyName; // 0x0090(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackVectorProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackVectorProp") } static class UInterpTrackVectorProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackVectorProp; // Class Engine.OnlineSession // 0x0000 (0x0028 - 0x0028) class UOnlineSession : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OnlineSession") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OnlineSession") } static class UOnlineSession* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOnlineSession; // Class Engine.PhysicsAsset // 0x00E8 (0x0110 - 0x0028) class UPhysicsAsset final : public UObject { public: TArray BoundsBodies; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray SkeletalBodySetups; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray ConstraintSetup; // 0x0048(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bUseAsyncScene : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_59[0xA7]; // 0x0059(0x00A7)(Fixing Size After Last Property [ Dumper-7 ]) TArray BodySetup; // 0x0100(0x0010)(ExportObject, ZeroConstructor, Deprecated, ContainsInstancedReference, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsAsset") } static class UPhysicsAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicsAsset; // Class Engine.InterpTrackInstFade // 0x0000 (0x0028 - 0x0028) class UInterpTrackInstFade final : public UInterpTrackInst { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstFade") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstFade") } static class UInterpTrackInstFade* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstFade; // Class Engine.StaticMeshActor // 0x0010 (0x0390 - 0x0380) class AStaticMeshActor : public AActor { public: class UStaticMeshComponent* StaticMeshComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStaticMeshReplicateMovement; // 0x0388(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) ENavDataGatheringMode NavigationGeometryGatheringMode; // 0x0389(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38A[0x6]; // 0x038A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("StaticMeshActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"StaticMeshActor") } static class AStaticMeshActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AStaticMeshActor; // Class Engine.CameraAnim // 0x03D8 (0x0400 - 0x0028) class UCameraAnim final : public UObject { public: class UInterpGroup* CameraInterpGroup; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimLength; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FBox BoundingBox; // 0x0034(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bRelativeToInitialTransform : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRelativeToInitialFOV : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float BaseFOV; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPostProcessSettings BasePostProcessSettings; // 0x0058(0x03A0)(NativeAccessSpecifierPublic) float BasePostProcessBlendWeight; // 0x03F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3FC[0x4]; // 0x03FC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnim") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnim") } static class UCameraAnim* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnim; // Class Engine.MaterialInterface // 0x0030 (0x0058 - 0x0028) class UMaterialInterface : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class USubsurfaceProfile* SubsurfaceProfile; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FLightmassMaterialInterfaceSettings LightmassSettings; // 0x0040(0x0014)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class UMaterial* GetBaseMaterial(); class UPhysicalMaterial* GetPhysicalMaterial() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialInterface") } static class UMaterialInterface* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialInterface; // Class Engine.MaterialInstance // 0x0150 (0x01A8 - 0x0058) class UMaterialInstance : public UMaterialInterface { public: class UPhysicalMaterial* PhysMaterial; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* Parent; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bHasStaticPermutationResource : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_68_1 : 1; // 0x0068(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bOverrideSubsurfaceProfile : 1; // 0x0068(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid ParentLightingGuid; // 0x006C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray FontParameterValues; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray ScalarParameterValues; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray TextureParameterValues; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray VectorParameterValues; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) bool bOverrideBaseProperties; // 0x00C0(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FMaterialInstanceBasePropertyOverrides BasePropertyOverrides; // 0x00C4(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) uint8 Pad_D8[0xD0]; // 0x00D8(0x00D0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialInstance") } static class UMaterialInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialInstance; // Class Engine.MaterialInstanceConstant // 0x0000 (0x01A8 - 0x01A8) class UMaterialInstanceConstant : public UMaterialInstance { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialInstanceConstant") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialInstanceConstant") } static class UMaterialInstanceConstant* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialInstanceConstant; // Class Engine.NavigationInvokerComponent // 0x0008 (0x00F0 - 0x00E8) class UNavigationInvokerComponent final : public UActorComponent { public: float TileGenerationRadius; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float TileRemovalRadius; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationInvokerComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationInvokerComponent") } static class UNavigationInvokerComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavigationInvokerComponent; // Class Engine.PhysicsSerializer // 0x00A8 (0x00D0 - 0x0028) class UPhysicsSerializer final : public UObject { public: uint8 Pad_28[0xA8]; // 0x0028(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsSerializer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsSerializer") } static class UPhysicsSerializer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicsSerializer; // Class Engine.InterpTrackInstVectorProp // 0x0018 (0x0050 - 0x0038) class UInterpTrackInstVectorProp final : public UInterpTrackInstProperty { public: uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector ResetVector; // 0x0040(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstVectorProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstVectorProp") } static class UInterpTrackInstVectorProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstVectorProp; // Class Engine.PlayerCameraManager // 0x1128 (0x14A8 - 0x0380) class APlayerCameraManager : public AActor { public: class APlayerController* PCOwner; // 0x0380(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* TransformComponent; // 0x0388(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_390[0x8]; // 0x0390(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float DefaultFOV; // 0x0398(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39C[0x4]; // 0x039C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) float DefaultOrthoWidth; // 0x03A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3A4[0x4]; // 0x03A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) float DefaultAspectRatio; // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3AC[0x44]; // 0x03AC(0x0044)(Fixing Size After Last Property [ Dumper-7 ]) struct FCameraCacheEntry CameraCache; // 0x03F0(0x03E0)(Transient, NativeAccessSpecifierPublic) struct FCameraCacheEntry LastFrameCameraCache; // 0x07D0(0x03E0)(Transient, NativeAccessSpecifierPublic) struct FTViewTarget ViewTarget; // 0x0BB0(0x03E8)(Transient, NativeAccessSpecifierPublic) struct FTViewTarget PendingViewTarget; // 0x0F98(0x03E8)(Transient, NativeAccessSpecifierPublic) uint8 Pad_1380[0x18]; // 0x1380(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TArray ModifierList; // 0x1398(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) TArray> DefaultModifiers; // 0x13A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) float FreeCamDistance; // 0x13B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector FreeCamOffset; // 0x13BC(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector ViewTargetOffset; // 0x13C8(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_13D4[0x14]; // 0x13D4(0x0014)(Fixing Size After Last Property [ Dumper-7 ]) TArray CameraLensEffects; // 0x13E8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) class UCameraModifier_CameraShake* CachedCameraShakeMod; // 0x13F8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UCameraAnimInst* AnimInstPool[0x8]; // 0x1400(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray PostProcessBlendCache; // 0x1440(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) uint8 Pad_1450[0x10]; // 0x1450(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActiveAnims; // 0x1460(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TArray FreeAnims; // 0x1470(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) class ACameraActor* AnimCameraActor; // 0x1480(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bIsOrthographic : 1; // 0x1488(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_1488_1 : 5; // 0x1488(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bUseClientSideCameraUpdates : 1; // 0x1488(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_1489[0x3]; // 0x1489(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ViewPitchMin; // 0x148C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ViewPitchMax; // 0x1490(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ViewYawMin; // 0x1494(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ViewYawMax; // 0x1498(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ViewRollMin; // 0x149C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ViewRollMax; // 0x14A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14A4[0x4]; // 0x14A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf LensEffectEmitterClass); class UCameraModifier* AddNewCameraModifier(TSubclassOf ModifierClass); bool BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV); void ClearCameraLensEffects(); class UCameraModifier* FindCameraModifierByClass(TSubclassOf ModifierClass); class UCameraAnimInst* PlayCameraAnim(class UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, ECameraAnimPlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); class UCameraShake* PlayCameraShake(TSubclassOf ShakeClass, float Scale, ECameraAnimPlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); void RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter); bool RemoveCameraModifier(class UCameraModifier* ModifierToRemove); void SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio); void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished); void StopAllCameraAnims(bool bImmediate); void StopAllCameraShakes(bool bImmediately); void StopAllInstancesOfCameraAnim(class UCameraAnim* Anim, bool bImmediate); void StopAllInstancesOfCameraShake(TSubclassOf Shake, bool bImmediately); void StopCameraAnimInst(class UCameraAnimInst* AnimInst, bool bImmediate); void StopCameraFade(); void StopCameraShake(class UCameraShake* ShakeInstance, bool bImmediately); struct FVector GetCameraLocation() const; struct FRotator GetCameraRotation() const; float GetFOVAngle() const; class APlayerController* GetOwningPlayerController() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlayerCameraManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlayerCameraManager") } static class APlayerCameraManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APlayerCameraManager; // Class Engine.HierarchicalInstancedStaticMeshComponent // 0x0120 (0x0910 - 0x07F0) #pragma pack(push, 0x1) class alignas(0x10) UHierarchicalInstancedStaticMeshComponent : public UInstancedStaticMeshComponent { public: uint8 Pad_7F0[0x68]; // 0x07F0(0x0068)(Fixing Size After Last Property [ Dumper-7 ]) TArray SortedInstances; // 0x0858(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 NumBuiltInstances; // 0x0868(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_86C[0x4]; // 0x086C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FBox BuiltInstanceBounds; // 0x0870(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox UnbuiltInstanceBounds; // 0x088C(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray UnbuiltInstanceBoundsList; // 0x08A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bEnableDensityScaling : 1; // 0x08B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_8B9[0x27]; // 0x08B9(0x0027)(Fixing Size After Last Property [ Dumper-7 ]) int32 OcclusionLayerNumNodes; // 0x08E0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8E4[0x3]; // 0x08E4(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) bool bDisableCollision; // 0x08E7(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_8E8[0x20]; // 0x08E8(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: bool RemoveInstances(const TArray& InstancesToRemove); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("HierarchicalInstancedStaticMeshComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"HierarchicalInstancedStaticMeshComponent") } static class UHierarchicalInstancedStaticMeshComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_UHierarchicalInstancedStaticMeshComponent; // Class Engine.AutomationTestSettings // 0x02F0 (0x0318 - 0x0028) class UAutomationTestSettings final : public UObject { public: struct FFilePath AutomationTestmap; // 0x0028(0x0010)(Edit, Config, NativeAccessSpecifierPublic) TArray EditorPerformanceTestMaps; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FBuildPromotionTestSettings BuildPromotionTest; // 0x0048(0x01F0)(Edit, Config, NativeAccessSpecifierPublic) struct FMaterialEditorPromotionSettings MaterialEditorPromotionTest; // 0x0238(0x0030)(Edit, Config, NativeAccessSpecifierPublic) struct FParticleEditorPromotionSettings ParticleEditorPromotionTest; // 0x0268(0x0010)(Edit, Config, NativeAccessSpecifierPublic) struct FBlueprintEditorPromotionSettings BlueprintEditorPromotionTest; // 0x0278(0x0030)(Edit, Config, NativeAccessSpecifierPublic) TArray EngineTestModules; // 0x02A8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray EditorTestModules; // 0x02B8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray TestLevelFolders; // 0x02C8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray TestAssetsToOpen; // 0x02D8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray ExternalTools; // 0x02E8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray ImportExportTestDefinitions; // 0x02F8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray LaunchOnSettings; // 0x0308(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AutomationTestSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AutomationTestSettings") } static class UAutomationTestSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAutomationTestSettings; // Class Engine.AnimationAsset // 0x0040 (0x0068 - 0x0028) class UAnimationAsset : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class USkeleton* Skeleton; // 0x0030(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray MetaData; // 0x0048(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) TArray AssetUserData; // 0x0058(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationAsset") } static class UAnimationAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationAsset; // Class Engine.PoseAsset // 0x0118 (0x0180 - 0x0068) class UPoseAsset final : public UAnimationAsset { public: struct FPoseDataContainer PoseContainer; // 0x0068(0x0090)(NativeAccessSpecifierPrivate) bool bAdditivePose; // 0x00F8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_F9[0x3]; // 0x00F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 BasePoseIndex; // 0x00FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class FName RetargetSource; // 0x0100(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_108[0x78]; // 0x0108(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PoseAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PoseAsset") } static class UPoseAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPoseAsset; // Class Engine.MaterialExpressionCustomOutput // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionCustomOutput : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionCustomOutput") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionCustomOutput") } static class UMaterialExpressionCustomOutput* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionCustomOutput; // Class Engine.SoundNode // 0x0010 (0x0038 - 0x0028) class USoundNode : public UObject { public: TArray ChildNodes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNode") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNode") } static class USoundNode* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNode; // Class Engine.SoundNodeDialoguePlayer // 0x0028 (0x0060 - 0x0038) class USoundNodeDialoguePlayer final : public USoundNode { public: struct FDialogueWaveParameter DialogueWaveParameter; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) uint8 bLooping : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeDialoguePlayer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeDialoguePlayer") } static class USoundNodeDialoguePlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeDialoguePlayer; // Class Engine.Light // 0x0010 (0x0390 - 0x0380) class ALight : public AActor { public: class ULightComponent* LightComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x7]; // 0x0389(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRep_bEnabled(); void SetAffectTranslucentLighting(bool bNewValue); void SetBrightness(float NewBrightness); void SetCastShadows(bool bNewValue); void SetEnabled(bool bSetEnabled); void SetLightColor(const struct FLinearColor& NewLightColor); void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial); void SetLightFunctionScale(const struct FVector& NewLightFunctionScale); void ToggleEnabled(); float GetBrightness() const; struct FLinearColor GetLightColor() const; bool IsEnabled() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Light") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Light") } static class ALight* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALight; // Class Engine.DirectionalLight // 0x0000 (0x0390 - 0x0390) class ADirectionalLight final : public ALight { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DirectionalLight") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DirectionalLight") } static class ADirectionalLight* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ADirectionalLight; // Class Engine.BlueprintAsyncActionBase // 0x0000 (0x0028 - 0x0028) class UBlueprintAsyncActionBase : public UObject { public: void Activate(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlueprintAsyncActionBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlueprintAsyncActionBase") } static class UBlueprintAsyncActionBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlueprintAsyncActionBase; // Class Engine.MaterialExpressionParameter // 0x0020 (0x0090 - 0x0070) class UMaterialExpressionParameter : public UMaterialExpression { public: class FName ParameterName; // 0x0070(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid ExpressionGUID; // 0x0078(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) class FName Group; // 0x0088(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParameter") } static class UMaterialExpressionParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParameter; // Class Engine.MaterialExpressionStaticBoolParameter // 0x0008 (0x0098 - 0x0090) class UMaterialExpressionStaticBoolParameter : public UMaterialExpressionParameter { public: uint8 DefaultValue : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionStaticBoolParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionStaticBoolParameter") } static class UMaterialExpressionStaticBoolParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionStaticBoolParameter; // Class Engine.UserDefinedStruct // 0x0010 (0x00A8 - 0x0098) class UUserDefinedStruct : public UScriptStruct { public: struct FGuid Guid; // 0x0098(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("UserDefinedStruct") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"UserDefinedStruct") } static class UUserDefinedStruct* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UUserDefinedStruct; // Class Engine.AnimSequenceBase // 0x0028 (0x0090 - 0x0068) class UAnimSequenceBase : public UAnimationAsset { public: TArray Notifies; // 0x0068(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) float SequenceLength; // 0x0078(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RateScale; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawCurveTracks RawCurveData; // 0x0080(0x0010)(NativeAccessSpecifierPublic) public: float GetPlayLength(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimSequenceBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimSequenceBase") } static class UAnimSequenceBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimSequenceBase; // Class Engine.AnimCompositeBase // 0x0000 (0x0090 - 0x0090) class UAnimCompositeBase : public UAnimSequenceBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimCompositeBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimCompositeBase") } static class UAnimCompositeBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimCompositeBase; // Class Engine.AnimComposite // 0x0010 (0x00A0 - 0x0090) class UAnimComposite final : public UAnimCompositeBase { public: struct FAnimTrack AnimationTrack; // 0x0090(0x0010)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimComposite") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimComposite") } static class UAnimComposite* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimComposite; // Class Engine.DataAsset // 0x0000 (0x0028 - 0x0028) class UDataAsset : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DataAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DataAsset") } static class UDataAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDataAsset; // Class Engine.NavigationQueryFilter // 0x0020 (0x0048 - 0x0028) class UNavigationQueryFilter : public UObject { public: TArray Areas; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) struct FNavigationFilterFlags IncludeFlags; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FNavigationFilterFlags ExcludeFlags; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationQueryFilter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationQueryFilter") } static class UNavigationQueryFilter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavigationQueryFilter; // Class Engine.InterpTrackFloatMaterialParam // 0x0018 (0x00A8 - 0x0090) class UInterpTrackFloatMaterialParam final : public UInterpTrackFloatBase { public: TArray TargetMaterials; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) class FName ParamName; // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackFloatMaterialParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackFloatMaterialParam") } static class UInterpTrackFloatMaterialParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackFloatMaterialParam; // Class Engine.ParticleModuleRotationBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleRotationBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleRotationBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleRotationBase") } static class UParticleModuleRotationBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleRotationBase; // Class Engine.ParticleModuleRotationOverLifetime // 0x0040 (0x0070 - 0x0030) class UParticleModuleRotationOverLifetime final : public UParticleModuleRotationBase { public: struct FRawDistributionFloat RotationOverLife; // 0x0030(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 Scale : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleRotationOverLifetime") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleRotationOverLifetime") } static class UParticleModuleRotationOverLifetime* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleRotationOverLifetime; // Class Engine.OnlineBlueprintCallProxyBase // 0x0000 (0x0028 - 0x0028) class UOnlineBlueprintCallProxyBase : public UObject { public: void Activate(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OnlineBlueprintCallProxyBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OnlineBlueprintCallProxyBase") } static class UOnlineBlueprintCallProxyBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOnlineBlueprintCallProxyBase; // Class Engine.ParticleModuleLocationBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleLocationBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationBase") } static class UParticleModuleLocationBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationBase; // Class Engine.ParticleModuleLocation // 0x0058 (0x0088 - 0x0030) class UParticleModuleLocation : public UParticleModuleLocationBase { public: struct FRawDistributionVector StartLocation; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) float DistributeOverNPoints; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistributeThreshold; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocation") } static class UParticleModuleLocation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocation; // Class Engine.EngineBaseTypes // 0x0000 (0x0028 - 0x0028) class UEngineBaseTypes final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EngineBaseTypes") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EngineBaseTypes") } static class UEngineBaseTypes* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEngineBaseTypes; // Class Engine.NavigationSystem // 0x0438 (0x0460 - 0x0028) class UNavigationSystem final : public UBlueprintFunctionLibrary { public: class ANavigationData* MainNavData; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANavigationData* AbstractNavData; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAutoCreateNavigationData : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bAllowClientSideNavigation : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bSupportRebuilding : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bInitialBuildingLocked : 1; // 0x0038(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_38_4 : 1; // 0x0038(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bSkipAgentHeightCheckWhenPickingNavData : 1; // 0x0038(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) ENavDataGatheringModeConfig DataGatheringMode; // 0x003C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bGenerateNavigationOnlyAroundNavigationInvokers : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ActiveTilesUpdateInterval; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray SupportedAgents; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) float DirtyAreasUpdateFreq; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray NavDataSet; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray NavDataRegistrationQueue; // 0x0070(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) uint8 Pad_80[0x60]; // 0x0080(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnNavDataRegisteredEvent; // 0x00E0(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnNavigationGenerationFinishedDelegate; // 0x00F0(0x0010)(ZeroConstructor, Transient, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_100[0x124]; // 0x0100(0x0124)(Fixing Size After Last Property [ Dumper-7 ]) EFNavigationSystemRunMode OperationMode; // 0x0224(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_225[0x23B]; // 0x0225(0x023B)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UNavigationPath* FindPathToActorSynchronously(class UObject* WorldContext, const struct FVector& PathStart, class AActor* GoalActor, float TetherDistance, class AActor* PathfindingContext, TSubclassOf FilterClass); static class UNavigationPath* FindPathToLocationSynchronously(class UObject* WorldContext, const struct FVector& PathStart, const struct FVector& PathEnd, class AActor* PathfindingContext, TSubclassOf FilterClass); static class UNavigationSystem* GetNavigationSystem(class UObject* WorldContext); static ENavigationQueryResult GetPathCost(class UObject* WorldContext, const struct FVector& PathStart, const struct FVector& PathEnd, float* PathCost, class ANavigationData* NavData, TSubclassOf FilterClass); static ENavigationQueryResult GetPathLength(class UObject* WorldContext, const struct FVector& PathStart, const struct FVector& PathEnd, float* PathLength, class ANavigationData* NavData, TSubclassOf FilterClass); static struct FVector GetRandomPointInNavigableRadius(class UObject* WorldContext, const struct FVector& Origin, float Radius, class ANavigationData* NavData, TSubclassOf FilterClass); static struct FVector GetRandomReachablePointInRadius(class UObject* WorldContext, const struct FVector& Origin, float Radius, class ANavigationData* NavData, TSubclassOf FilterClass); static bool IsNavigationBeingBuilt(class UObject* WorldContext); static bool IsNavigationBeingBuiltOrLocked(class UObject* WorldContext); static bool NavigationRaycast(class UObject* WorldContext, const struct FVector& RayStart, const struct FVector& RayEnd, struct FVector* HitLocation, TSubclassOf FilterClass, class AController* Querier); static struct FVector ProjectPointToNavigation(class UObject* WorldContext, const struct FVector& Point, class ANavigationData* NavData, TSubclassOf FilterClass, const struct FVector& QueryExtent); static void SimpleMoveToActor(class AController* Controller, const class AActor* Goal); static void SimpleMoveToLocation(class AController* Controller, const struct FVector& Goal); void OnNavigationBoundsUpdated(class ANavMeshBoundsVolume* NavVolume); void RegisterNavigationInvoker(class AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius); void ResetMaxSimultaneousTileGenerationJobsCount(); void SetGeometryGatheringMode(ENavDataGatheringModeConfig NewMode); void SetMaxSimultaneousTileGenerationJobsCount(int32 MaxNumberOfJobs); void UnregisterNavigationInvoker(class AActor* Invoker); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationSystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationSystem") } static class UNavigationSystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavigationSystem; // Class Engine.EngineTypes // 0x0000 (0x0028 - 0x0028) class UEngineTypes final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EngineTypes") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EngineTypes") } static class UEngineTypes* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEngineTypes; // Class Engine.ParticleModuleTypeDataMesh // 0x0088 (0x00B8 - 0x0030) class UParticleModuleTypeDataMesh final : public UParticleModuleTypeDataBase { public: class UStaticMesh* Mesh; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 CastShadows : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 DoCollisions : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EMeshScreenAlignment MeshAlignment; // 0x003C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bOverrideMaterial : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOverrideDefaultMotionBlurSettings : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableMotionBlur : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Pitch; // 0x0044(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Roll; // 0x0048(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Yaw; // 0x004C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionVector RollPitchYawRange; // 0x0050(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) EParticleAxisLock AxisLockOption; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bCameraFacing : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EMeshCameraFacingUpAxis CameraFacingUpAxisOption; // 0x00B0(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMeshCameraFacingOptions CameraFacingOption; // 0x00B1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B2[0x2]; // 0x00B2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bApplyParticleRotationAsSpin : 1; // 0x00B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFaceCameraDirectionRatherThanPosition : 1; // 0x00B4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCollisionsConsiderPartilceSize : 1; // 0x00B4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleTypeDataMesh") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleTypeDataMesh") } static class UParticleModuleTypeDataMesh* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleTypeDataMesh; // Class Engine.EdGraphNode // 0x0078 (0x00A0 - 0x0028) class UEdGraphNode : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray DeprecatedPins; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 NodePosX; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NodePosY; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NodeWidth; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NodeHeight; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bHasCompilerMessage : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString NodeComment; // 0x0060(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bCommentBubblePinned; // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bCommentBubbleVisible; // 0x0071(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_72[0x2]; // 0x0072(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 ErrorType; // 0x0074(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ErrorMsg; // 0x0078(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid NodeGuid; // 0x0088(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) ENodeAdvancedPins AdvancedPinDisplay; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENodeEnabledState EnabledState; // 0x0099(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUserSetEnabledState; // 0x009A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bIsNodeEnabled; // 0x009B(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EdGraphNode") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EdGraphNode") } static class UEdGraphNode* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEdGraphNode; // Class Engine.EdGraphPin_Deprecated // 0x00E8 (0x0110 - 0x0028) class UEdGraphPin_Deprecated final : public UObject { public: class FString PinName; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString PinToolTip; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEdGraphPinDirection Direction; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FEdGraphPinType PinType; // 0x0050(0x0050)(NativeAccessSpecifierPublic) class FString DefaultValue; // 0x00A0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString AutogeneratedDefaultValue; // 0x00B0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* DefaultObject; // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText DefaultTextValue; // 0x00C8(0x0018)(NativeAccessSpecifierPublic) TArray LinkedTo; // 0x00E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray SubPins; // 0x00F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class UEdGraphPin_Deprecated* ParentPin; // 0x0100(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEdGraphPin_Deprecated* ReferencePassThroughConnection; // 0x0108(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EdGraphPin_Deprecated") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EdGraphPin_Deprecated") } static class UEdGraphPin_Deprecated* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEdGraphPin_Deprecated; // Class Engine.TargetPoint // 0x0000 (0x0380 - 0x0380) class ATargetPoint final : public AActor { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TargetPoint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TargetPoint") } static class ATargetPoint* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ATargetPoint; // Class Engine.SoundNodeAssetReferencer // 0x0000 (0x0038 - 0x0038) class USoundNodeAssetReferencer : public USoundNode { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeAssetReferencer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeAssetReferencer") } static class USoundNodeAssetReferencer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeAssetReferencer; // Class Engine.Level // 0x02B8 (0x02E0 - 0x0028) class ULevel final : public UObject { public: uint8 Pad_28[0x78]; // 0x0028(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) class TArray Actors; // 0x00A0(0x0010)(THIS IS THE ARRAY YOU'RE LOOKING FOR! [NOT AUTO-GENERATED PROPERTY]) class UWorld* OwningWorld; // 0x00B0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UModel* Model; // 0x00B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ModelComponents; // 0x00C0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) class ALevelScriptActor* LevelScriptActor; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANavigationObjectBase* NavListStart; // 0x00D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANavigationObjectBase* NavListEnd; // 0x00E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray NavDataChunks; // 0x00E8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) float LightmapTotalSize; // 0x00F8(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ShadowmapTotalSize; // 0x00FC(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray StaticNavigableGeometry; // 0x0100(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray StreamingTextureGuids; // 0x0110(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_120[0x90]; // 0x0120(0x0090)(Fixing Size After Last Property [ Dumper-7 ]) uint8 BitPad_1B0_0 : 2; // 0x01B0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bTextureStreamingRotationChanged : 1; // 0x01B0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsVisible : 1; // 0x01B0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bLocked : 1; // 0x01B0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_1B1[0xFF]; // 0x01B1(0x00FF)(Fixing Size After Last Property [ Dumper-7 ]) class AWorldSettings* WorldSettings; // 0x02B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray AssetUserData; // 0x02B8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) uint8 Pad_2C8[0x18]; // 0x02C8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Level") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Level") } static class ULevel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevel; // Class Engine.ArrowComponent // 0x0020 (0x0630 - 0x0610) class UArrowComponent final : public UPrimitiveComponent { public: struct FColor ArrowColor; // 0x0610(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float ArrowSize; // 0x0614(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsScreenSizeScaled; // 0x0618(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_619[0x3]; // 0x0619(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ScreenSize; // 0x061C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bTreatAsASprite : 1; // 0x0620(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_621[0xF]; // 0x0621(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetArrowColor_DEPRECATED(const struct FColor& NewColor); void SetArrowColor_New(const struct FLinearColor& NewColor); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ArrowComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ArrowComponent") } static class UArrowComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UArrowComponent; // Class Engine.AmbientSound // 0x0008 (0x0388 - 0x0380) class AAmbientSound final : public AActor { public: class UAudioComponent* AudioComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); void FadeIn(float FadeInDuration, float FadeVolumeLevel); void FadeOut(float FadeOutDuration, float FadeVolumeLevel); void Play(float StartTime); void Stop(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AmbientSound") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AmbientSound") } static class AAmbientSound* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAmbientSound; // Class Engine.DynamicBlueprintBinding // 0x0000 (0x0028 - 0x0028) class UDynamicBlueprintBinding : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DynamicBlueprintBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DynamicBlueprintBinding") } static class UDynamicBlueprintBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDynamicBlueprintBinding; // Class Engine.InputDelegateBinding // 0x0000 (0x0028 - 0x0028) class UInputDelegateBinding : public UDynamicBlueprintBinding { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InputDelegateBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InputDelegateBinding") } static class UInputDelegateBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInputDelegateBinding; // Class Engine.BrushShape // 0x0000 (0x03B8 - 0x03B8) class ABrushShape final : public ABrush { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BrushShape") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BrushShape") } static class ABrushShape* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABrushShape; // Class Engine.BlockingVolume // 0x0000 (0x03B8 - 0x03B8) class ABlockingVolume final : public AVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlockingVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlockingVolume") } static class ABlockingVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABlockingVolume; // Class Engine.ParticleModuleTrailBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleTrailBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleTrailBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleTrailBase") } static class UParticleModuleTrailBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleTrailBase; // Class Engine.CameraBlockingVolume // 0x0000 (0x03B8 - 0x03B8) class ACameraBlockingVolume final : public AVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraBlockingVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraBlockingVolume") } static class ACameraBlockingVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ACameraBlockingVolume; // Class Engine.FloatingPawnMovement // 0x0018 (0x0188 - 0x0170) class UFloatingPawnMovement : public UPawnMovementComponent { public: float MaxSpeed; // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Acceleration; // 0x0174(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Deceleration; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TurningBoost; // 0x017C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPositionCorrected : 1; // 0x0180(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_181[0x7]; // 0x0181(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("FloatingPawnMovement") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"FloatingPawnMovement") } static class UFloatingPawnMovement* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UFloatingPawnMovement; // Class Engine.SpectatorPawnMovement // 0x0008 (0x0190 - 0x0188) class USpectatorPawnMovement final : public UFloatingPawnMovement { public: uint8 bIgnoreTimeDilation : 1; // 0x0188(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_189[0x7]; // 0x0189(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpectatorPawnMovement") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpectatorPawnMovement") } static class USpectatorPawnMovement* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpectatorPawnMovement; // Class Engine.CullDistanceVolume // 0x0018 (0x03D0 - 0x03B8) class ACullDistanceVolume final : public AVolume { public: TArray CullDistances; // 0x03B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x03C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3C9[0x7]; // 0x03C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CullDistanceVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CullDistanceVolume") } static class ACullDistanceVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ACullDistanceVolume; // Class Engine.LightmassCharacterIndirectDetailVolume // 0x0000 (0x03B8 - 0x03B8) class ALightmassCharacterIndirectDetailVolume final : public AVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LightmassCharacterIndirectDetailVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LightmassCharacterIndirectDetailVolume") } static class ALightmassCharacterIndirectDetailVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALightmassCharacterIndirectDetailVolume; // Class Engine.EdGraphNode_Documentation // 0x0020 (0x00C0 - 0x00A0) class UEdGraphNode_Documentation final : public UEdGraphNode { public: class FString Link; // 0x00A0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Excerpt; // 0x00B0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EdGraphNode_Documentation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EdGraphNode_Documentation") } static class UEdGraphNode_Documentation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEdGraphNode_Documentation; // Class Engine.PhysicsHandleComponent // 0x00A8 (0x0190 - 0x00E8) class UPhysicsHandleComponent final : public UActorComponent { public: class UPrimitiveComponent* GrabbedComponent; // 0x00E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) float LinearDamping; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearStiffness; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularDamping; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularStiffness; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_110[0x60]; // 0x0110(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) float InterpolationSpeed; // 0x0170(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_174[0x1C]; // 0x0174(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void GrabComponent(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation); void ReleaseComponent(); void SetAngularDamping(float NewAngularDamping); void SetAngularStiffness(float NewAngularStiffness); void SetInterpolationSpeed(float NewInterpolationSpeed); void SetLinearDamping(float NewLinearDamping); void SetLinearStiffness(float NewLinearStiffness); void SetTargetLocation(const struct FVector& NewLocation); void SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation); void SetTargetRotation(const struct FRotator& NewRotation); void GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsHandleComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsHandleComponent") } static class UPhysicsHandleComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicsHandleComponent; // Class Engine.LightmassImportanceVolume // 0x0000 (0x03B8 - 0x03B8) class ALightmassImportanceVolume final : public AVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LightmassImportanceVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LightmassImportanceVolume") } static class ALightmassImportanceVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALightmassImportanceVolume; // Class Engine.NavigationTypes // 0x0000 (0x0028 - 0x0028) class UNavigationTypes final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationTypes") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationTypes") } static class UNavigationTypes* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavigationTypes; // Class Engine.NavRelevantInterface // 0x0000 (0x0000 - 0x0000) class INavRelevantInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavRelevantInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavRelevantInterface") } static class INavRelevantInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_INavRelevantInterface; // Class Engine.NavRelevantComponent // 0x0030 (0x0118 - 0x00E8) class UNavRelevantComponent : public UActorComponent { public: uint8 Pad_E8[0x24]; // 0x00E8(0x0024)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bAttachToOwnersRoot : 1; // 0x010C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UObject* CachedNavParent; // 0x0110(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: void SetNavigationRelevancy(bool bRelevant); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavRelevantComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavRelevantComponent") } static class UNavRelevantComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavRelevantComponent; // Class Engine.NavLinkCustomComponent // 0x0118 (0x0230 - 0x0118) class UNavLinkCustomComponent final : public UNavRelevantComponent { public: uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) uint32 NavLinkUserId; // 0x0120(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf EnabledAreaClass; // 0x0128(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSubclassOf DisabledAreaClass; // 0x0130(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVector LinkRelativeStart; // 0x0138(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FVector LinkRelativeEnd; // 0x0144(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) ENavLinkDirection LinkDirection; // 0x0150(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_151[0x3]; // 0x0151(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bLinkEnabled : 1; // 0x0154(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bNotifyWhenEnabled : 1; // 0x0154(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bNotifyWhenDisabled : 1; // 0x0154(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bCreateBoxObstacle : 1; // 0x0154(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_155[0x3]; // 0x0155(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector ObstacleOffset; // 0x0158(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FVector ObstacleExtent; // 0x0164(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) TSubclassOf ObstacleAreaClass; // 0x0170(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) float BroadcastRadius; // 0x0178(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float BroadcastInterval; // 0x017C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) ECollisionChannel BroadcastChannel; // 0x0180(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_181[0xAF]; // 0x0181(0x00AF)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavLinkCustomComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavLinkCustomComponent") } static class UNavLinkCustomComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavLinkCustomComponent; // Class Engine.NavModifierVolume // 0x0010 (0x03C8 - 0x03B8) class ANavModifierVolume final : public AVolume { public: uint8 Pad_3B8[0x8]; // 0x03B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf AreaClass; // 0x03C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: void SetAreaClass(TSubclassOf NewAreaClass); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavModifierVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavModifierVolume") } static class ANavModifierVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ANavModifierVolume; // Class Engine.ParticleModuleLocationEmitter // 0x0020 (0x0050 - 0x0030) class UParticleModuleLocationEmitter final : public UParticleModuleLocationBase { public: class FName EmitterName; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ELocationEmitterSelectionMethod SelectionMethod; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 InheritSourceVelocity : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InheritSourceVelocityScale; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bInheritSourceRotation : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InheritSourceRotationScale; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationEmitter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationEmitter") } static class UParticleModuleLocationEmitter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationEmitter; // Class Engine.PhysicsVolume // 0x0010 (0x03C8 - 0x03B8) class APhysicsVolume : public AVolume { public: float TerminalVelocity; // 0x03B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Priority; // 0x03BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FluidFriction; // 0x03C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bWaterVolume : 1; // 0x03C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPhysicsOnContact : 1; // 0x03C4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3C5[0x3]; // 0x03C5(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsVolume") } static class APhysicsVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APhysicsVolume; // Class Engine.DefaultPhysicsVolume // 0x0000 (0x03C8 - 0x03C8) class ADefaultPhysicsVolume final : public APhysicsVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DefaultPhysicsVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DefaultPhysicsVolume") } static class ADefaultPhysicsVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ADefaultPhysicsVolume; // Class Engine.InterpTrackAnimControl // 0x0020 (0x00B0 - 0x0090) class UInterpTrackAnimControl final : public UInterpTrackFloatBase { public: class FName SlotName; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray AnimSeqs; // 0x0098(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bSkipAnimNotifiers : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackAnimControl") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackAnimControl") } static class UInterpTrackAnimControl* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackAnimControl; // Class Engine.KillZVolume // 0x0000 (0x03C8 - 0x03C8) class AKillZVolume final : public APhysicsVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KillZVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KillZVolume") } static class AKillZVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AKillZVolume; // Class Engine.DirectionalLightComponent // 0x0068 (0x0480 - 0x0418) class UDirectionalLightComponent final : public ULightComponent { public: uint8 bEnableLightShaftOcclusion : 1; // 0x0418(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_419[0x3]; // 0x0419(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OcclusionMaskDarkness; // 0x041C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OcclusionDepthRange; // 0x0420(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LightShaftOverrideDirection; // 0x0424(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) float WholeSceneDynamicShadowRadius; // 0x0430(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DynamicShadowDistanceMovableLight; // 0x0434(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DynamicShadowDistanceStationaryLight; // 0x0438(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 DynamicShadowCascades; // 0x043C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CascadeDistributionExponent; // 0x0440(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CascadeTransitionFraction; // 0x0444(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ShadowDistanceFadeoutFraction; // 0x0448(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseInsetShadowsForMovableObjects : 1; // 0x044C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_44D[0x3]; // 0x044D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 FarShadowCascadeCount; // 0x0450(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FarShadowDistance; // 0x0454(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceFieldShadowDistance; // 0x0458(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LightSourceAngle; // 0x045C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TraceDistance; // 0x0460(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLightmassDirectionalLightSettings LightmassSettings; // 0x0464(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) uint8 bCastModulatedShadows : 1; // 0x0474(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_475[0x3]; // 0x0475(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FColor ModulatedShadowColor; // 0x0478(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 bUsedAsAtmosphereSunLight : 1; // 0x047C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_47D[0x3]; // 0x047D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetCascadeDistributionExponent(float NewValue); void SetCascadeTransitionFraction(float NewValue); void SetDynamicShadowCascades(int32 NewValue); void SetDynamicShadowDistanceMovableLight(float NewValue); void SetDynamicShadowDistanceStationaryLight(float NewValue); void SetEnableLightShaftOcclusion(bool bNewValue); void SetLightShaftOverrideDirection(const struct FVector& NewValue); void SetOcclusionMaskDarkness(float NewValue); void SetShadowDistanceFadeoutFraction(float NewValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DirectionalLightComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DirectionalLightComponent") } static class UDirectionalLightComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDirectionalLightComponent; // Class Engine.PainCausingVolume // 0x0028 (0x03F0 - 0x03C8) class APainCausingVolume final : public APhysicsVolume { public: uint8 bPainCausing : 1; // 0x03C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3C9[0x3]; // 0x03C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DamagePerSec; // 0x03CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf DamageType; // 0x03D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PainInterval; // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEntryPain : 1; // 0x03DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 BACKUP_bPainCausing : 1; // 0x03DC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3DD[0x3]; // 0x03DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class AController* DamageInstigator; // 0x03E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3E8[0x8]; // 0x03E8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PainCausingVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PainCausingVolume") } static class APainCausingVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APainCausingVolume; // Class Engine.DistributionVector // 0x0008 (0x0038 - 0x0030) class UDistributionVector : public UDistribution { public: uint8 bCanBeBaked : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsDirty : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bBakedDataSuccesfully : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionVector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionVector") } static class UDistributionVector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionVector; // Class Engine.BlendableInterface // 0x0000 (0x0000 - 0x0000) class IBlendableInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlendableInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlendableInterface") } static class IBlendableInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IBlendableInterface; // Class Engine.Scene // 0x0000 (0x0028 - 0x0028) class UScene final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Scene") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Scene") } static class UScene* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UScene; // Class Engine.ParticleModuleLocationBoneSocket // 0x0040 (0x0070 - 0x0030) class UParticleModuleLocationBoneSocket final : public UParticleModuleLocationBase { public: ELocationBoneSocketSource SourceType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector UniversalOffset; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray SourceLocations; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) ELocationBoneSocketSelectionMethod SelectionMethod; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bUpdatePositionEachFrame : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOrientMeshEmitters : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInheritBoneVelocity : 1; // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InheritVelocityScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FName SkelMeshActorParamName; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumPreSelectedIndices; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationBoneSocket") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationBoneSocket") } static class UParticleModuleLocationBoneSocket* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationBoneSocket; // Class Engine.Interface_PostProcessVolume // 0x0000 (0x0000 - 0x0000) class IInterface_PostProcessVolume final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Interface_PostProcessVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Interface_PostProcessVolume") } static class IInterface_PostProcessVolume* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IInterface_PostProcessVolume; // Class Engine.AnimCompress_Automatic // 0x0008 (0x0048 - 0x0040) class UAnimCompress_Automatic final : public UAnimCompress { public: float MaxEndEffectorError; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bTryFixedBitwiseCompression : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTryPerTrackBitwiseCompression : 1; // 0x0044(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTryLinearKeyRemovalCompression : 1; // 0x0044(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTryIntervalKeyRemoval : 1; // 0x0044(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRunCurrentDefaultCompressor : 1; // 0x0044(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAutoReplaceIfExistingErrorTooGreat : 1; // 0x0044(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRaiseMaxErrorToExisting : 1; // 0x0044(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimCompress_Automatic") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimCompress_Automatic") } static class UAnimCompress_Automatic* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimCompress_Automatic; // Class Engine.PostProcessVolume // 0x03B8 (0x0770 - 0x03B8) class APostProcessVolume final : public AVolume { public: uint8 Pad_3B8[0x8]; // 0x03B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FPostProcessSettings Settings; // 0x03C0(0x03A0)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic) float Priority; // 0x0760(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendRadius; // 0x0764(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendWeight; // 0x0768(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x076C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUnbound : 1; // 0x076C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_76D[0x3]; // 0x076D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PostProcessVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PostProcessVolume") } static class APostProcessVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APostProcessVolume; // Class Engine.ParticleModuleLocationSkelVertSurface // 0x0060 (0x0090 - 0x0030) class UParticleModuleLocationSkelVertSurface final : public UParticleModuleLocationBase { public: ELocationSkelVertSurfaceSource SourceType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector UniversalOffset; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bUpdatePositionEachFrame : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOrientMeshEmitters : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInheritBoneVelocity : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FName SkelMeshActorParamName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ValidAssociatedBones; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bEnforceNormalCheck : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector NormalToCompare; // 0x0064(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float NormalCheckToleranceDegrees; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NormalCheckTolerance; // 0x0074(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ValidMaterialIndices; // 0x0078(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bInheritVertexColor : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationSkelVertSurface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationSkelVertSurface") } static class UParticleModuleLocationSkelVertSurface* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationSkelVertSurface; // Class Engine.PrecomputedVisibilityOverrideVolume // 0x0030 (0x03E8 - 0x03B8) class APrecomputedVisibilityOverrideVolume final : public AVolume { public: TArray OverrideVisibleActors; // 0x03B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray OverrideInvisibleActors; // 0x03C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray OverrideInvisibleLevels; // 0x03D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PrecomputedVisibilityOverrideVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PrecomputedVisibilityOverrideVolume") } static class APrecomputedVisibilityOverrideVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APrecomputedVisibilityOverrideVolume; // Class Engine.PrecomputedVisibilityVolume // 0x0000 (0x03B8 - 0x03B8) class APrecomputedVisibilityVolume final : public AVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PrecomputedVisibilityVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PrecomputedVisibilityVolume") } static class APrecomputedVisibilityVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APrecomputedVisibilityVolume; // Class Engine.TriggerCapsule // 0x0000 (0x0390 - 0x0390) class ATriggerCapsule final : public ATriggerBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TriggerCapsule") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TriggerCapsule") } static class ATriggerCapsule* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ATriggerCapsule; // Class Engine.ParticleModuleRotationRateBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleRotationRateBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleRotationRateBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleRotationRateBase") } static class UParticleModuleRotationRateBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleRotationRateBase; // Class Engine.ParticleModuleMeshRotationRate // 0x0050 (0x0080 - 0x0030) class UParticleModuleMeshRotationRate : public UParticleModuleRotationRateBase { public: struct FRawDistributionVector StartRotationRate; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleMeshRotationRate") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRate") } static class UParticleModuleMeshRotationRate* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleMeshRotationRate; // Class Engine.PreCullTrianglesVolume // 0x0000 (0x03B8 - 0x03B8) class APreCullTrianglesVolume final : public AVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PreCullTrianglesVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PreCullTrianglesVolume") } static class APreCullTrianglesVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APreCullTrianglesVolume; // Class Engine.PhysicsThrusterComponent // 0x0010 (0x02A0 - 0x0290) class UPhysicsThrusterComponent final : public USceneComponent { public: float ThrustStrength; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_294[0xC]; // 0x0294(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsThrusterComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsThrusterComponent") } static class UPhysicsThrusterComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicsThrusterComponent; // Class Engine.TriggerVolume // 0x0000 (0x03B8 - 0x03B8) class ATriggerVolume final : public AVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TriggerVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TriggerVolume") } static class ATriggerVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ATriggerVolume; // Class Engine.NavAgentInterface // 0x0000 (0x0000 - 0x0000) class INavAgentInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavAgentInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavAgentInterface") } static class INavAgentInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_INavAgentInterface; // Class Engine.CameraShake // 0x0138 (0x0160 - 0x0028) class UCameraShake final : public UObject { public: uint8 bSingleInstance : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OscillationDuration; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OscillationBlendInTime; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OscillationBlendOutTime; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FROscillator RotOscillation; // 0x0038(0x0024)(Edit, NativeAccessSpecifierPublic) struct FVOscillator LocOscillation; // 0x005C(0x0024)(Edit, NativeAccessSpecifierPublic) struct FFOscillator FOVOscillation; // 0x0080(0x000C)(Edit, NativeAccessSpecifierPublic) float AnimPlayRate; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimScale; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimBlendInTime; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimBlendOutTime; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomAnimSegmentDuration; // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraAnim* Anim; // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRandomAnimSegment : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A9[0x17]; // 0x00A9(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) class APlayerCameraManager* CameraOwner; // 0x00C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_C8[0x80]; // 0x00C8(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) float ShakeScale; // 0x0148(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OscillatorTimeRemaining; // 0x014C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraAnimInst* AnimInst; // 0x0150(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_158[0x8]; // 0x0158(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, const struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV); void ReceivePlayShake(float Scale); void ReceiveStopShake(bool bImmediately); bool ReceiveIsFinished() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraShake") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraShake") } static class UCameraShake* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraShake; // Class Engine.DecalComponent // 0x0040 (0x02D0 - 0x0290) class UDecalComponent final : public USceneComponent { public: class UMaterialInterface* DecalMaterial; // 0x0290(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SortOrder; // 0x0298(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeScreenSize; // 0x029C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeStartDelay; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeDuration; // 0x02A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bDestroyOwnerAfterFade : 1; // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector DecalSize; // 0x02AC(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_2B8[0x18]; // 0x02B8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial); void SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade); void SetSortOrder(int32 Value); class UMaterialInterface* GetDecalMaterial() const; float GetFadeDuration() const; float GetFadeStartDelay() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DecalComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DecalComponent") } static class UDecalComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDecalComponent; // Class Engine.ParticleModuleLocationPrimitiveBase // 0x0090 (0x00C0 - 0x0030) class UParticleModuleLocationPrimitiveBase : public UParticleModuleLocationBase { public: uint8 Positive_X : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Positive_Y : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Positive_Z : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Negative_X : 1; // 0x0030(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Negative_Y : 1; // 0x0030(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Negative_Z : 1; // 0x0030(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 SurfaceOnly : 1; // 0x0030(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Velocity : 1; // 0x0030(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat VelocityScale; // 0x0038(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionVector StartLocation; // 0x0070(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveBase") } static class UParticleModuleLocationPrimitiveBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveBase; // Class Engine.ParticleModuleLocationPrimitiveSphere // 0x0038 (0x00F8 - 0x00C0) class UParticleModuleLocationPrimitiveSphere : public UParticleModuleLocationPrimitiveBase { public: struct FRawDistributionFloat StartRadius; // 0x00C0(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveSphere") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveSphere") } static class UParticleModuleLocationPrimitiveSphere* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveSphere; // Class Engine.ParticleModuleLocationPrimitiveSphere_Seeded // 0x0020 (0x0118 - 0x00F8) class UParticleModuleLocationPrimitiveSphere_Seeded final : public UParticleModuleLocationPrimitiveSphere { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00F8(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveSphere_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveSphere_Seeded") } static class UParticleModuleLocationPrimitiveSphere_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveSphere_Seeded; // Class Engine.InputComponent // 0x0078 (0x0160 - 0x00E8) class UInputComponent final : public UActorComponent { public: uint8 Pad_E8[0x78]; // 0x00E8(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: float GetControllerAnalogKeyState(const struct FKey& Key) const; void GetControllerAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const; float GetControllerKeyTimeDown(const struct FKey& Key) const; void GetControllerMouseDelta(float* DeltaX, float* DeltaY) const; struct FVector GetControllerVectorKeyState(const struct FKey& Key) const; void GetTouchState(int32 FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const; bool IsControllerKeyDown(const struct FKey& Key) const; bool WasControllerKeyJustPressed(const struct FKey& Key) const; bool WasControllerKeyJustReleased(const struct FKey& Key) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InputComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InputComponent") } static class UInputComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInputComponent; // Class Engine.InterpTrackInstVisibility // 0x0008 (0x0030 - 0x0028) class UInterpTrackInstVisibility final : public UInterpTrackInst { public: EVisibilityTrackAction Action; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float LastUpdatePosition; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstVisibility") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstVisibility") } static class UInterpTrackInstVisibility* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstVisibility; // Class Engine.CurveVector // 0x0168 (0x0198 - 0x0030) class UCurveVector final : public UCurveBase { public: struct FRichCurve FloatCurves[0x3]; // 0x0030(0x0078)(NativeAccessSpecifierPublic) public: struct FVector GetVectorValue(float InTime) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CurveVector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CurveVector") } static class UCurveVector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCurveVector; // Class Engine.PlatformInterfaceWebResponse // 0x0088 (0x00B0 - 0x0028) class UPlatformInterfaceWebResponse final : public UObject { public: class FString OriginalURL; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ResponseCode; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Tag; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString StringResponse; // 0x0040(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray BinaryResponse; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_60[0x50]; // 0x0060(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void GetHeader(int32 HeaderIndex, class FString* Header, class FString* Value); class FString GetHeaderValue(const class FString& HeaderName); int32 GetNumHeaders(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlatformInterfaceWebResponse") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlatformInterfaceWebResponse") } static class UPlatformInterfaceWebResponse* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlatformInterfaceWebResponse; // Class Engine.CurveFloat // 0x0080 (0x00B0 - 0x0030) class UCurveFloat final : public UCurveBase { public: struct FRichCurve FloatCurve; // 0x0030(0x0078)(NativeAccessSpecifierPublic) bool bIsEventCurve; // 0x00A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: float GetFloatValue(float InTime) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CurveFloat") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CurveFloat") } static class UCurveFloat* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCurveFloat; // Class Engine.ForceFeedbackEffect // 0x0018 (0x0040 - 0x0028) class UForceFeedbackEffect final : public UObject { public: TArray ChannelDetails; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) float Duration; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ForceFeedbackEffect") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ForceFeedbackEffect") } static class UForceFeedbackEffect* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UForceFeedbackEffect; // Class Engine.StereoLayerComponent // 0x0080 (0x0310 - 0x0290) class UStereoLayerComponent final : public USceneComponent { public: uint8 bLiveTexture : 1; // 0x0290(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bNoAlphaChannel : 1; // 0x0290(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UTexture* Texture; // 0x0298(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bQuadPreserveTextureRatio : 1; // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2A1[0x3]; // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector2D QuadSize; // 0x02A4(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FBox2D UVRect; // 0x02AC(0x0014)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) EStereoLayerType StereoLayerType; // 0x02C0(0x0001)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2C1[0x3]; // 0x02C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Priority; // 0x02C4(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2C8[0x48]; // 0x02C8(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void MarkTextureForUpdate(); void SetPriority(int32 InPriority); void SetQuadSize(const struct FVector2D& InQuadSize); void SetTexture(class UTexture* InTexture); void SetUVRect(const struct FBox2D& InUVRect); int32 GetPriority() const; struct FVector2D GetQuadSize() const; class UTexture* GetTexture() const; struct FBox2D GetUVRect() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("StereoLayerComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"StereoLayerComponent") } static class UStereoLayerComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UStereoLayerComponent; // Class Engine.SoundBase // 0x0048 (0x0070 - 0x0028) class USoundBase : public UObject { public: class USoundClass* SoundClassObject; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bDebug : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOverrideConcurrency : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIgnoreFocus : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class USoundConcurrency* SoundConcurrencySettings; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoundConcurrencySettings ConcurrencyOverrides; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) EMaxConcurrentResolutionRule MaxConcurrentResolutionRule; // 0x0050(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 MaxConcurrentPlayCount; // 0x0054(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class USoundAttenuation* AttenuationSettings; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Priority; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundBase") } static class USoundBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundBase; // Class Engine.SoundWave // 0x01C8 (0x0238 - 0x0070) class USoundWave : public USoundBase { public: int32 CompressionQuality; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bLooping : 1; // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bStreaming : 1; // 0x0074(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 StreamingPriority; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_7C_0 : 3; // 0x007C(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bMature : 1; // 0x007C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPublic)) uint8 bManualWordWrap : 1; // 0x007C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSingleLine : 1; // 0x007C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bVirtualizeWhenSilent : 1; // 0x007C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) ESoundGroup SoundGroup; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString SpokenText; // 0x0088(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SubtitlePriority; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Volume; // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Pitch; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumChannels; // 0x00A4(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SampleRate; // 0x00A8(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RawPCMDataSize; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Subtitles; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray LocalizedSubtitles; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_D0[0x168]; // 0x00D0(0x0168)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundWave") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundWave") } static class USoundWave* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundWave; // Class Engine.SoundWaveProcedural // 0x0088 (0x02C0 - 0x0238) class USoundWaveProcedural final : public USoundWave { public: uint8 Pad_238[0x88]; // 0x0238(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundWaveProcedural") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundWaveProcedural") } static class USoundWaveProcedural* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundWaveProcedural; // Class Engine.DebugCameraController // 0x0048 (0x06F8 - 0x06B0) class ADebugCameraController final : public APlayerController { public: uint8 bShowSelectedInfo : 1; // 0x06B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsFrozenRendering : 1; // 0x06B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_6B1[0x7]; // 0x06B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UDrawFrustumComponent* DrawFrustum; // 0x06B8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C0[0x20]; // 0x06C0(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) float SpeedScale; // 0x06E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialMaxSpeed; // 0x06E4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialAccel; // 0x06E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialDecel; // 0x06EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6F0[0x8]; // 0x06F0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ReceiveOnActivate(class APlayerController* OriginalPC); void ReceiveOnActorSelected(class AActor* NewSelectedActor, const struct FVector& SelectHitLocation, const struct FVector& SelectHitNormal, const struct FHitResult& Hit); void ReceiveOnDeactivate(class APlayerController* RestoredPC); void ShowDebugSelectedInfo(); void ToggleDisplay(); class AActor* GetSelectedActor() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DebugCameraController") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DebugCameraController") } static class ADebugCameraController* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ADebugCameraController; // Class Engine.BlendProfile // 0x0020 (0x0048 - 0x0028) class UBlendProfile final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class USkeleton* OwningSkeleton; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ProfileEntries; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlendProfile") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlendProfile") } static class UBlendProfile* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlendProfile; // Class Engine.DecalActor // 0x0008 (0x0388 - 0x0380) class ADecalActor final : public AActor { public: class UDecalComponent* Decal; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial); class UMaterialInterface* GetDecalMaterial() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DecalActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DecalActor") } static class ADecalActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ADecalActor; // Class Engine.SkeletalMeshSocket // 0x0038 (0x0060 - 0x0028) class USkeletalMeshSocket final : public UObject { public: class FName SocketName; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName BoneName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector RelativeLocation; // 0x0038(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator RelativeRotation; // 0x0044(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector RelativeScale; // 0x0050(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bForceAlwaysAnimated; // 0x005C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void InitializeSocketFromLocation(const class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal); struct FVector GetSocketLocation(const class USkeletalMeshComponent* SkelComp) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkeletalMeshSocket") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkeletalMeshSocket") } static class USkeletalMeshSocket* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkeletalMeshSocket; // Class Engine.DestructibleActor // 0x0020 (0x03A0 - 0x0380) class ADestructibleActor final : public AActor { public: class UDestructibleComponent* DestructibleComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAffectNavigation : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x7]; // 0x0389(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnActorFracture; // 0x0390(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DestructibleActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DestructibleActor") } static class ADestructibleActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ADestructibleActor; // Class Engine.DocumentationActor // 0x0008 (0x0388 - 0x0380) class ADocumentationActor final : public AActor { public: uint8 Pad_380[0x8]; // 0x0380(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DocumentationActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DocumentationActor") } static class ADocumentationActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ADocumentationActor; // Class Engine.AnimNotify_PlayParticleEffect // 0x0048 (0x0080 - 0x0038) class UAnimNotify_PlayParticleEffect final : public UAnimNotify { public: class UParticleSystem* PSTemplate; // 0x0038(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LocationOffset; // 0x0040(0x000C)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator RotationOffset; // 0x004C(0x000C)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_58[0x18]; // 0x0058(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) uint8 Attached : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FName SocketName; // 0x0078(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimNotify_PlayParticleEffect") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimNotify_PlayParticleEffect") } static class UAnimNotify_PlayParticleEffect* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimNotify_PlayParticleEffect; // Class Engine.PlatformInterfaceBase // 0x0010 (0x0038 - 0x0028) class UPlatformInterfaceBase : public UObject { public: TArray AllDelegates; // 0x0028(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlatformInterfaceBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlatformInterfaceBase") } static class UPlatformInterfaceBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlatformInterfaceBase; // Class Engine.MicroTransactionBase // 0x0030 (0x0068 - 0x0038) class UMicroTransactionBase final : public UPlatformInterfaceBase { public: TArray AvailableProducts; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class FString LastError; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString LastErrorSolution; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MicroTransactionBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MicroTransactionBase") } static class UMicroTransactionBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMicroTransactionBase; // Class Engine.Emitter // 0x0050 (0x03D0 - 0x0380) class AEmitter : public AActor { public: class UParticleSystemComponent* ParticleSystemComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bDestroyOnSystemFinish : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bPostUpdateTickGroup : 1; // 0x0388(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCurrentlyActive : 1; // 0x0388(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Net, RepNotify, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x7]; // 0x0389(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnParticleSpawn; // 0x0390(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnParticleBurst; // 0x03A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnParticleDeath; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnParticleCollide; // 0x03C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) public: void Activate(); void Deactivate(); void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent); void OnRep_bCurrentlyActive(); void SetActorParameter(class FName ParameterName, class AActor* Param); void SetColorParameter(class FName ParameterName, const struct FLinearColor& Param); void SetFloatParameter(class FName ParameterName, float Param); void SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param); void SetTemplate(class UParticleSystem* NewTemplate); void SetVectorParameter(class FName ParameterName, const struct FVector& Param); void ToggleActive(); bool IsActive() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Emitter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Emitter") } static class AEmitter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AEmitter; // Class Engine.InterpTrackInstVectorMaterialParam // 0x0038 (0x0060 - 0x0028) class UInterpTrackInstVectorMaterialParam final : public UInterpTrackInst { public: TArray MaterialInstances; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray ResetVectors; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray PrimitiveMaterialRefs; // 0x0048(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) class UInterpTrackVectorMaterialParam* InstancedTrack; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstVectorMaterialParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstVectorMaterialParam") } static class UInterpTrackInstVectorMaterialParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstVectorMaterialParam; // Class Engine.EmitterCameraLensEffectBase // 0x0070 (0x0440 - 0x03D0) class AEmitterCameraLensEffectBase final : public AEmitter { public: class UParticleSystem* PS_CameraEffect; // 0x03D0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UParticleSystem* PS_CameraEffectNonExtremeContent; // 0x03D8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class APlayerCameraManager* BaseCamera; // 0x03E0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3E8[0x8]; // 0x03E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform RelativeTransform; // 0x03F0(0x0030)(Edit, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) float BaseFOV; // 0x0420(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAllowMultipleInstances : 1; // 0x0424(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_425[0x3]; // 0x0425(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray> EmittersToTreatAsSame; // 0x0428(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) float DistFromCamera; // 0x0438(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_43C[0x4]; // 0x043C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EmitterCameraLensEffectBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EmitterCameraLensEffectBase") } static class AEmitterCameraLensEffectBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AEmitterCameraLensEffectBase; // Class Engine.LightmassPrimitiveSettingsObject // 0x0018 (0x0040 - 0x0028) class ULightmassPrimitiveSettingsObject final : public UObject { public: struct FLightmassPrimitiveSettings LightmassSettings; // 0x0028(0x0018)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LightmassPrimitiveSettingsObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LightmassPrimitiveSettingsObject") } static class ULightmassPrimitiveSettingsObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULightmassPrimitiveSettingsObject; // Class Engine.StreamingSettings // 0x0028 (0x0060 - 0x0038) class UStreamingSettings final : public UDeveloperSettings { public: uint8 AsyncLoadingThreadEnabled : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 WarnIfTimeLimitExceeded : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TimeLimitExceededMultiplier; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float TimeLimitExceededMinTime; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 MinBulkDataSizeForAsyncLoading; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float AsyncIOBandwidthLimit; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 UseBackgroundLevelStreaming : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 AsyncLoadingUseFullTimeLimit : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)) uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AsyncLoadingTimeLimit; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float PriorityAsyncLoadingExtraTime; // 0x0054(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float LevelStreamingActorsUpdateTimeLimit; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 LevelStreamingComponentsRegistrationGranularity; // 0x005C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("StreamingSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"StreamingSettings") } static class UStreamingSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UStreamingSettings; // Class Engine.SCS_Node // 0x0108 (0x0130 - 0x0028) class USCS_Node final : public UObject { public: class UActorComponent* ComponentTemplate; // 0x0028(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FBlueprintCookedComponentInstancingData CookedComponentInstancingData; // 0x0030(0x0050)(NativeAccessSpecifierPublic) class FName VariableName; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AttachToName; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParentComponentOrVariableName; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParentComponentOwnerClassName; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsParentComponentNative; // 0x00A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ChildNodes; // 0x00A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray MetaDataArray; // 0x00B8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) struct FGuid VariableGuid; // 0x00C8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bIsFalseRoot; // 0x00D8(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bIsNative; // 0x00D9(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_DA[0x6]; // 0x00DA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class FName NativeComponentName; // 0x00E0(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bVariableNameAutoGenerated; // 0x00E8(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_E9[0x47]; // 0x00E9(0x0047)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SCS_Node") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SCS_Node") } static class USCS_Node* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USCS_Node; // Class Engine.DebugCameraHUD // 0x0000 (0x0468 - 0x0468) class ADebugCameraHUD final : public AHUD { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DebugCameraHUD") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DebugCameraHUD") } static class ADebugCameraHUD* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ADebugCameraHUD; // Class Engine.AtmosphericFog // 0x0008 (0x0388 - 0x0380) class AAtmosphericFog final : public AInfo { public: class UAtmosphericFogComponent* AtmosphericFogComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AtmosphericFog") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AtmosphericFog") } static class AAtmosphericFog* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAtmosphericFog; // Class Engine.BlendSpaceBase // 0x00C8 (0x0130 - 0x0068) class UBlendSpaceBase : public UAnimationAsset { public: uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FBlendParameter BlendParameters[0x3]; // 0x0070(0x0020)(Protected, NativeAccessSpecifierProtected) struct FInterpolationParameter InterpolationParam[0x3]; // 0x00D0(0x0008)(Edit, Protected, NativeAccessSpecifierProtected) float TargetWeightInterpolationSpeedPerSec; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) ENotifyTriggerMode NotifyTriggerMode; // 0x00EC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bRotationBlendInMeshSpace; // 0x00ED(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_EE[0x2]; // 0x00EE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 NumOfDimension; // 0x00F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimLength; // 0x00F4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray PerBoneBlend; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_108[0x8]; // 0x0108(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray SampleData; // 0x0110(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray GridSamples; // 0x0120(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlendSpaceBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlendSpaceBase") } static class UBlendSpaceBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlendSpaceBase; // Class Engine.SoundNodeConcatenator // 0x0010 (0x0048 - 0x0038) class USoundNodeConcatenator final : public USoundNode { public: TArray InputVolume; // 0x0038(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeConcatenator") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeConcatenator") } static class USoundNodeConcatenator* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeConcatenator; // Class Engine.ExponentialHeightFog // 0x0010 (0x0390 - 0x0380) class AExponentialHeightFog final : public AInfo { public: class UExponentialHeightFogComponent* Component; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x7]; // 0x0389(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRep_bEnabled(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ExponentialHeightFog") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ExponentialHeightFog") } static class AExponentialHeightFog* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AExponentialHeightFog; // Class Engine.ParticleEmitter // 0x0138 (0x0160 - 0x0028) class UParticleEmitter : public UObject { public: class FName EmitterName; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubUVDataOffset; // 0x0030(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEmitterRenderMode EmitterRenderMode; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray LODLevels; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 ConvertedModules : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 PeakActiveParticles; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InitialAllocationCount; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MediumDetailSpawnRateScale; // 0x0054(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float QualityLevelSpawnRateScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDetailMode DetailMode; // 0x005C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bIsSoloing : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCookedOut : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisabledLODsKeepEmitterAlive : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisableWhenInsignficant : 1; // 0x0060(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EParticleSignificanceLevel SignificanceLevel; // 0x0064(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_65[0xFB]; // 0x0065(0x00FB)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleEmitter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleEmitter") } static class UParticleEmitter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleEmitter; // Class Engine.SoundMix // 0x0060 (0x0088 - 0x0028) class USoundMix final : public UObject { public: uint8 bApplyEQ : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPublic)) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float EQPriority; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FAudioEQEffect EQSettings; // 0x0030(0x0038)(Edit, NativeAccessSpecifierPublic) TArray SoundClassEffects; // 0x0068(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) float InitialDelay; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeInTime; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeOutTime; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundMix") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundMix") } static class USoundMix* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundMix; // Class Engine.GameNetworkManager // 0x0078 (0x03F8 - 0x0380) class AGameNetworkManager final : public AInfo { public: int32 AdjustedNetSpeed; // 0x0380(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LastNetSpeedUpdateTime; // 0x0384(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TotalNetBandwidth; // 0x0388(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MinDynamicBandwidth; // 0x038C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxDynamicBandwidth; // 0x0390(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsStandbyCheckingEnabled : 1; // 0x0394(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bHasStandbyCheatTriggered : 1; // 0x0394(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_395[0x3]; // 0x0395(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float StandbyRxCheatTime; // 0x0398(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StandbyTxCheatTime; // 0x039C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 BadPingThreshold; // 0x03A0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PercentMissingForRxStandby; // 0x03A4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PercentMissingForTxStandby; // 0x03A8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PercentForBadPing; // 0x03AC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float JoinInProgressStandbyWaitTime; // 0x03B0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MoveRepSize; // 0x03B4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MAXPOSITIONERRORSQUARED; // 0x03B8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MAXNEARZEROVELOCITYSQUARED; // 0x03BC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CLIENTADJUSTUPDATECOST; // 0x03C0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MAXCLIENTUPDATEINTERVAL; // 0x03C4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxMoveDeltaTime; // 0x03C8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ClientAuthorativePosition; // 0x03CC(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_3CD[0x3]; // 0x03CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ClientErrorUpdateRateLimit; // 0x03D0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bMovementTimeDiscrepancyDetection; // 0x03D4(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bMovementTimeDiscrepancyResolution; // 0x03D5(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_3D6[0x2]; // 0x03D6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float MovementTimeDiscrepancyMaxTimeMargin; // 0x03D8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MovementTimeDiscrepancyMinTimeMargin; // 0x03DC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MovementTimeDiscrepancyResolutionRate; // 0x03E0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MovementTimeDiscrepancyDriftAllowance; // 0x03E4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bMovementTimeDiscrepancyForceCorrectionsDuringResolution; // 0x03E8(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bUseDistanceBasedRelevancy; // 0x03E9(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_3EA[0xE]; // 0x03EA(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameNetworkManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameNetworkManager") } static class AGameNetworkManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AGameNetworkManager; // Class Engine.NavEdgeProviderInterface // 0x0000 (0x0000 - 0x0000) class INavEdgeProviderInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavEdgeProviderInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavEdgeProviderInterface") } static class INavEdgeProviderInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_INavEdgeProviderInterface; // Class Engine.Rig // 0x0020 (0x0048 - 0x0028) class URig final : public UObject { public: TArray TransformBases; // 0x0028(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate) TArray Nodes; // 0x0038(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Rig") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Rig") } static class URig* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URig; // Class Engine.SkyLight // 0x0010 (0x0390 - 0x0380) class ASkyLight final : public AInfo { public: class USkyLightComponent* LightComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x7]; // 0x0389(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRep_bEnabled(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkyLight") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkyLight") } static class ASkyLight* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASkyLight; // Class Engine.LightmappedSurfaceCollection // 0x0018 (0x0040 - 0x0028) class ULightmappedSurfaceCollection final : public UObject { public: class UModel* SourceModel; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Surfaces; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LightmappedSurfaceCollection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LightmappedSurfaceCollection") } static class ULightmappedSurfaceCollection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULightmappedSurfaceCollection; // Class Engine.WindDirectionalSource // 0x0008 (0x0388 - 0x0380) class AWindDirectionalSource final : public AInfo { public: class UWindDirectionalSourceComponent* Component; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WindDirectionalSource") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WindDirectionalSource") } static class AWindDirectionalSource* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AWindDirectionalSource; // Class Engine.MaterialExpressionBlackBody // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionBlackBody final : public UMaterialExpression { public: struct FExpressionInput Temp; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionBlackBody") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionBlackBody") } static class UMaterialExpressionBlackBody* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionBlackBody; // Class Engine.DeviceProfileManager // 0x0098 (0x00C0 - 0x0028) class UDeviceProfileManager final : public UObject { public: TArray Profiles; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_38[0x88]; // 0x0038(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DeviceProfileManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DeviceProfileManager") } static class UDeviceProfileManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDeviceProfileManager; // Class Engine.LevelBounds // 0x0008 (0x0388 - 0x0380) class ALevelBounds final : public AActor { public: bool bAutoUpdateBounds; // 0x0380(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_381[0x7]; // 0x0381(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelBounds") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelBounds") } static class ALevelBounds* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALevelBounds; // Class Engine.InterpTrackInstToggle // 0x0010 (0x0038 - 0x0028) class UInterpTrackInstToggle final : public UInterpTrackInst { public: ETrackToggleAction Action; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float LastUpdatePosition; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bSavedActiveState : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstToggle") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstToggle") } static class UInterpTrackInstToggle* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstToggle; // Class Engine.Channel // 0x0040 (0x0068 - 0x0028) class UChannel : public UObject { public: class UNetConnection* Connection; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_30[0x38]; // 0x0030(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Channel") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Channel") } static class UChannel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChannel; // Class Engine.SoundNodeLooping // 0x0008 (0x0040 - 0x0038) class USoundNodeLooping final : public USoundNode { public: int32 LoopCount; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bLoopIndefinitely : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeLooping") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeLooping") } static class USoundNodeLooping* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeLooping; // Class Engine.RadialForceComponent // 0x0030 (0x02C0 - 0x0290) class URadialForceComponent final : public USceneComponent { public: float Radius; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERadialImpulseFalloff Falloff; // 0x0294(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_295[0x3]; // 0x0295(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ImpulseStrength; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bImpulseVelChange : 1; // 0x029C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIgnoreOwningActor : 1; // 0x029C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_29D[0x3]; // 0x029D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ForceStrength; // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DestructibleDamage; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ObjectTypesToAffect; // 0x02A8(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddObjectTypeToAffect(EObjectTypeQuery ObjectType); void FireImpulse(); void RemoveObjectTypeToAffect(EObjectTypeQuery ObjectType); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RadialForceComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RadialForceComponent") } static class URadialForceComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URadialForceComponent; // Class Engine.PointLight // 0x0008 (0x0398 - 0x0390) class APointLight final : public ALight { public: class UPointLightComponent* PointLightComponent; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void SetLightFalloffExponent(float NewLightFalloffExponent); void SetRadius(float NewRadius); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PointLight") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PointLight") } static class APointLight* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APointLight; // Class Engine.DataTableFunctionLibrary // 0x0000 (0x0028 - 0x0028) class UDataTableFunctionLibrary final : public UBlueprintFunctionLibrary { public: static void EvaluateCurveTableRow(class UCurveTable* CurveTable, class FName RowName, float InXY, EEvaluateCurveTableResult* OutResult, float* OutXY, const class FString& ContextString); static bool GetDataTableRowFromName(class UDataTable* Table, class FName RowName, struct FTableRowBase* OutRow); static void GetDataTableRowNames(class UDataTable* Table, TArray* OutRowNames); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DataTableFunctionLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DataTableFunctionLibrary") } static class UDataTableFunctionLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDataTableFunctionLibrary; // Class Engine.SpotLight // 0x0008 (0x0398 - 0x0390) class ASpotLight : public ALight { public: class USpotLightComponent* SpotLightComponent; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void SetInnerConeAngle(float NewInnerConeAngle); void SetOuterConeAngle(float NewOuterConeAngle); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpotLight") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpotLight") } static class ASpotLight* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASpotLight; // Class Engine.MaterialExpressionAtmosphericFogColor // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionAtmosphericFogColor final : public UMaterialExpression { public: struct FExpressionInput WorldPosition; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionAtmosphericFogColor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionAtmosphericFogColor") } static class UMaterialExpressionAtmosphericFogColor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionAtmosphericFogColor; // Class Engine.GeneratedMeshAreaLight // 0x0000 (0x0398 - 0x0398) class AGeneratedMeshAreaLight final : public ASpotLight { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GeneratedMeshAreaLight") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GeneratedMeshAreaLight") } static class AGeneratedMeshAreaLight* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AGeneratedMeshAreaLight; // Class Engine.MaterialExpressionComment // 0x0028 (0x0098 - 0x0070) class UMaterialExpressionComment final : public UMaterialExpression { public: int32 SizeX; // 0x0070(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SizeY; // 0x0074(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Text; // 0x0078(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor CommentColor; // 0x0088(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionComment") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionComment") } static class UMaterialExpressionComment* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionComment; // Class Engine.HeadMountedDisplayFunctionLibrary // 0x0000 (0x0028 - 0x0028) class UHeadMountedDisplayFunctionLibrary final : public UBlueprintFunctionLibrary { public: static bool EnableHMD(bool bEnable); static void EnableLowPersistenceMode(bool bEnable); static class FName GetHMDDeviceName(); static int32 GetNumOfTrackingSensors(); static void GetOrientationAndPosition(struct FRotator* DeviceRotation, struct FVector* DevicePosition); static void GetPositionalTrackingCameraParameters(struct FVector* CameraOrigin, struct FRotator* CameraRotation, float* HFOV, float* VFOV, float* CameraDistance, float* NearPlane, float* FarPlane); static float GetScreenPercentage(); static EHMDTrackingOrigin GetTrackingOrigin(); static void GetTrackingSensorParameters(struct FVector* Origin, struct FRotator* Rotation, float* HFOV, float* VFOV, float* Distance, float* NearPlane, float* FarPlane, bool* IsActive, int32 Index_0); static void GetVRFocusState(bool* bUseFocus, bool* bHasFocus); static float GetWorldToMetersScale(class UObject* WorldContext); static bool HasValidTrackingPosition(); static bool IsHeadMountedDisplayEnabled(); static bool IsInLowPersistenceMode(); static void ResetOrientationAndPosition(float Yaw, EOrientPositionSelector Options); static void SetClippingPlanes(float Near, float Far); static void SetTrackingOrigin(EHMDTrackingOrigin Origin); static void SetWorldToMetersScale(class UObject* WorldContext, float NewScale); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("HeadMountedDisplayFunctionLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"HeadMountedDisplayFunctionLibrary") } static class UHeadMountedDisplayFunctionLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UHeadMountedDisplayFunctionLibrary; // Class Engine.InterpTrackInstSound // 0x0010 (0x0038 - 0x0028) class UInterpTrackInstSound final : public UInterpTrackInst { public: float LastUpdatePosition; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAudioComponent* PlayAudioComp; // 0x0030(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstSound") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstSound") } static class UInterpTrackInstSound* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstSound; // Class Engine.LightmassPortal // 0x0008 (0x0388 - 0x0380) class ALightmassPortal final : public AActor { public: class ULightmassPortalComponent* PortalComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LightmassPortal") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LightmassPortal") } static class ALightmassPortal* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALightmassPortal; // Class Engine.LevelStreamingPersistent // 0x0000 (0x0160 - 0x0160) class ULevelStreamingPersistent final : public ULevelStreaming { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingPersistent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingPersistent") } static class ULevelStreamingPersistent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingPersistent; // Class Engine.LODActor // 0x0038 (0x03B8 - 0x0380) class ALODActor final : public AActor { public: class UStaticMeshComponent* StaticMeshComponent; // 0x0380(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SubActors; // 0x0388(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) float LODDrawDistance; // 0x0398(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LODLevel; // 0x039C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SubObjects; // 0x03A0(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) uint8 Pad_3B0[0x8]; // 0x03B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LODActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LODActor") } static class ALODActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALODActor; // Class Engine.Console // 0x0108 (0x0130 - 0x0028) class UConsole final : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) class ULocalPlayer* ConsoleTargetPlayer; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* DefaultTexture_Black; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* DefaultTexture_White; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_50[0x18]; // 0x0050(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TArray HistoryBuffer; // 0x0068(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) uint8 Pad_78[0xB8]; // 0x0078(0x00B8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Console") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Console") } static class UConsole* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UConsole; // Class Engine.ParticleModuleVectorFieldRotationRate // 0x0010 (0x0040 - 0x0030) class UParticleModuleVectorFieldRotationRate final : public UParticleModuleVectorFieldBase { public: struct FVector RotationRate; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVectorFieldRotationRate") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVectorFieldRotationRate") } static class UParticleModuleVectorFieldRotationRate* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVectorFieldRotationRate; // Class Engine.MaterialInstanceActor // 0x0010 (0x0390 - 0x0380) class AMaterialInstanceActor final : public AActor { public: TArray TargetActors; // 0x0380(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialInstanceActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialInstanceActor") } static class AMaterialInstanceActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AMaterialInstanceActor; // Class Engine.SoundNodeMixer // 0x0010 (0x0048 - 0x0038) class USoundNodeMixer final : public USoundNode { public: TArray InputVolume; // 0x0038(0x0010)(Edit, ExportObject, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeMixer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeMixer") } static class USoundNodeMixer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeMixer; // Class Engine.MatineeActorCameraAnim // 0x0008 (0x0458 - 0x0450) class AMatineeActorCameraAnim final : public AMatineeActor { public: class UCameraAnim* CameraAnim; // 0x0450(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MatineeActorCameraAnim") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MatineeActorCameraAnim") } static class AMatineeActorCameraAnim* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AMatineeActorCameraAnim; // Class Engine.NavigationData // 0x01A0 (0x0520 - 0x0380) class ANavigationData : public AActor { public: class UPrimitiveComponent* RenderingComp; // 0x0380(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNavDataConfig NavDataConfig; // 0x0388(0x0050)(Protected, NativeAccessSpecifierProtected) uint8 bEnableDrawing : 1; // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bForceRebuildOnLoad : 1; // 0x03D8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bCanBeMainNavData : 1; // 0x03D8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, EditConst, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)) uint8 bCanSpawnOnRebuild : 1; // 0x03D8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, EditConst, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)) uint8 bRebuildAtRuntime : 1; // 0x03D8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, Deprecated, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_3D9[0x3]; // 0x03D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) ERuntimeGenerationType RuntimeGeneration; // 0x03DC(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3DD[0x3]; // 0x03DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ObservedPathsTickInterval; // 0x03E0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint32 DataVersion; // 0x03E4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3E8[0xD0]; // 0x03E8(0x00D0)(Fixing Size After Last Property [ Dumper-7 ]) TArray SupportedAreas; // 0x04B8(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_4C8[0x58]; // 0x04C8(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationData") } static class ANavigationData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ANavigationData; // Class Engine.TextRenderComponent // 0x0050 (0x0660 - 0x0610) class UTextRenderComponent final : public UPrimitiveComponent { public: class FText Text; // 0x0610(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class UMaterialInterface* TextMaterial; // 0x0628(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFont* Font; // 0x0630(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EHorizTextAligment HorizontalAlignment; // 0x0638(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EVerticalTextAligment VerticalAlignment; // 0x0639(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_63A[0x2]; // 0x063A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FColor TextRenderColor; // 0x063C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float XScale; // 0x0640(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float YScale; // 0x0644(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WorldSize; // 0x0648(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InvDefaultSize; // 0x064C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HorizSpacingAdjust; // 0x0650(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VertSpacingAdjust; // 0x0654(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAlwaysRenderAsText : 1; // 0x0658(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_659[0x7]; // 0x0659(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void K2_SetText(const class FText& Value); void SetFont(class UFont* Value); void SetHorizontalAlignment(EHorizTextAligment Value); void SetHorizSpacingAdjust(float Value); void SetText(const class FString& Value); void SetTextMaterial(class UMaterialInterface* Material); void SetTextRenderColor(const struct FColor& Value); void SetVerticalAlignment(EVerticalTextAligment Value); void SetVertSpacingAdjust(float Value); void SetWorldSize(float Value); void SetXScale(float Value); void SetYScale(float Value); struct FVector GetTextLocalSize() const; struct FVector GetTextWorldSize() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TextRenderComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TextRenderComponent") } static class UTextRenderComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTextRenderComponent; // Class Engine.AbstractNavData // 0x0000 (0x0520 - 0x0520) class AAbstractNavData final : public ANavigationData { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AbstractNavData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AbstractNavData") } static class AAbstractNavData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAbstractNavData; // Class Engine.MaterialExpressionCollectionParameter // 0x0020 (0x0090 - 0x0070) class UMaterialExpressionCollectionParameter final : public UMaterialExpression { public: class UMaterialParameterCollection* Collection; // 0x0070(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParameterName; // 0x0078(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid ParameterId; // 0x0080(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionCollectionParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionCollectionParameter") } static class UMaterialExpressionCollectionParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionCollectionParameter; // Class Engine.ReflectionCaptureComponent // 0x0078 (0x0308 - 0x0290) #pragma pack(push, 0x1) class alignas(0x08) UReflectionCaptureComponent : public USceneComponent { public: class UBillboardComponent* CaptureOffsetComponent; // 0x0290(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EReflectionSourceType ReflectionSourceType; // 0x0298(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UTextureCube* Cubemap; // 0x02A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SourceCubemapAngle; // 0x02A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Brightness; // 0x02AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector CaptureOffset; // 0x02B0(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_2BC[0x10]; // 0x02BC(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid StateId; // 0x02CC(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) uint8 Pad_2DC[0x2C]; // 0x02DC(0x002C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ReflectionCaptureComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ReflectionCaptureComponent") } static class UReflectionCaptureComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_UReflectionCaptureComponent; // Class Engine.SphereReflectionCaptureComponent // 0x0018 (0x0320 - 0x0308) class USphereReflectionCaptureComponent final : public UReflectionCaptureComponent { public: float InfluenceRadius; // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CaptureDistanceScale; // 0x030C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDrawSphereComponent* PreviewInfluenceRadius; // 0x0310(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_318[0x8]; // 0x0318(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SphereReflectionCaptureComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SphereReflectionCaptureComponent") } static class USphereReflectionCaptureComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USphereReflectionCaptureComponent; // Class Engine.NavigationGraph // 0x0000 (0x0520 - 0x0520) class ANavigationGraph final : public ANavigationData { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationGraph") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationGraph") } static class ANavigationGraph* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ANavigationGraph; // Class Engine.SoundNodeEnveloper // 0x0138 (0x0170 - 0x0038) class USoundNodeEnveloper final : public USoundNode { public: float LoopStart; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LoopEnd; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DurationAfterLoop; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LoopCount; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bLoopIndefinitely : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bLoop : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UDistributionFloatConstantCurve* VolumeInterpCurve; // 0x0050(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDistributionFloatConstantCurve* PitchInterpCurve; // 0x0058(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve VolumeCurve; // 0x0060(0x0080)(Edit, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve PitchCurve; // 0x00E0(0x0080)(Edit, NativeAccessSpecifierPublic) float PitchMin; // 0x0160(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PitchMax; // 0x0164(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeMin; // 0x0168(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeMax; // 0x016C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeEnveloper") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeEnveloper") } static class USoundNodeEnveloper* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeEnveloper; // Class Engine.NavLinkDefinition // 0x0028 (0x0050 - 0x0028) class UNavLinkDefinition : public UObject { public: TArray Links; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray SegmentLinks; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavLinkDefinition") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavLinkDefinition") } static class UNavLinkDefinition* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavLinkDefinition; // Class Engine.RecastNavMesh // 0x0180 (0x06A0 - 0x0520) class ARecastNavMesh final : public ANavigationData { public: uint8 bDrawTriangleEdges : 1; // 0x0520(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawPolyEdges : 1; // 0x0520(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawFilledPolys : 1; // 0x0520(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawNavMeshEdges : 1; // 0x0520(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawTileBounds : 1; // 0x0520(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawPathCollidingGeometry : 1; // 0x0520(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawTileLabels : 1; // 0x0520(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawPolygonLabels : 1; // 0x0520(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawDefaultPolygonCost : 1; // 0x0521(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawLabelsOnPathNodes : 1; // 0x0521(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawNavLinks : 1; // 0x0521(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawFailedNavLinks : 1; // 0x0521(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawClusters : 1; // 0x0521(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawOctree : 1; // 0x0521(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDistinctlyDrawTilesBeingBuilt : 1; // 0x0521(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawNavMesh : 1; // 0x0521(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_522[0x2]; // 0x0522(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float DrawOffset; // 0x0524(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bFixedTilePoolSize : 1; // 0x0528(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_529[0x3]; // 0x0529(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 TilePoolSize; // 0x052C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TileSizeUU; // 0x0530(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CellSize; // 0x0534(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CellHeight; // 0x0538(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AgentRadius; // 0x053C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AgentHeight; // 0x0540(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AgentMaxHeight; // 0x0544(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AgentMaxSlope; // 0x0548(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AgentMaxStepHeight; // 0x054C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinRegionArea; // 0x0550(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MergeRegionSize; // 0x0554(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxSimplificationError; // 0x0558(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxSimultaneousTileGenerationJobsCount; // 0x055C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TileNumberHardLimit; // 0x0560(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PolyRefTileBits; // 0x0564(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PolyRefNavPolyBits; // 0x0568(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PolyRefSaltBits; // 0x056C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool GenerateAutoOffMeshLink; // 0x0570(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_571[0x7]; // 0x0571(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FStringClassReference LowWallNavLinkAreaClass; // 0x0578(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringClassReference HighWallNavLinkAreaClass; // 0x0588(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringClassReference LongJumpNavLinkAreaClass; // 0x0598(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) bool EightNeighborhoodTiles; // 0x05A8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_5A9[0x3]; // 0x05A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float CollisionTestStepSpace; // 0x05AC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClimbMinHeight; // 0x05B0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClimbMidHeight; // 0x05B4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClimbMaxHeight; // 0x05B8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClimbMaxDist; // 0x05BC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float JumpMaxHeight; // 0x05C0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float JumpMaxDist; // 0x05C4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOnlyDrop; // 0x05C8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_5C9[0x3]; // 0x05C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DefaultDrawDistance; // 0x05CC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DefaultMaxSearchNodes; // 0x05D0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DefaultMaxHierarchicalSearchNodes; // 0x05D4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERecastPartitioning RegionPartitioning; // 0x05D8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERecastPartitioning LayerPartitioning; // 0x05D9(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5DA[0x2]; // 0x05DA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 RegionChunkSplits; // 0x05DC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LayerChunkSplits; // 0x05E0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bSortNavigationAreasByCost : 1; // 0x05E4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPerformVoxelFiltering : 1; // 0x05E4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bMarkLowHeightAreas : 1; // 0x05E4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bDoFullyAsyncNavDataGathering : 1; // 0x05E4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bUseBetterOffsetsFromCorners : 1; // 0x05E4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseVirtualFilters : 1; // 0x05E4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseVoxelCache : 1; // 0x05E4(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_5E5[0x3]; // 0x05E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TileSetUpdateInterval; // 0x05E8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float HeuristicScale; // 0x05EC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VerticalDeviationFromGroundCompensation; // 0x05F0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5F4[0xAC]; // 0x05F4(0x00AC)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RecastNavMesh") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RecastNavMesh") } static class ARecastNavMesh* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ARecastNavMesh; // Class Engine.AnimSet // 0x00C8 (0x00F0 - 0x0028) class UAnimSet final : public UObject { public: uint8 bAnimRotationOnly : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray TrackBoneNames; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray LinkupCache; // 0x0040(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) TArray BoneUseAnimTranslation; // 0x0050(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) TArray ForceUseMeshTranslation; // 0x0060(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) TArray UseTranslationBoneNames; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) TArray ForceMeshTranslationBoneNames; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) class FName PreviewSkelMeshName; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName BestRatioSkelMeshName; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A0[0x50]; // 0x00A0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimSet") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimSet") } static class UAnimSet* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimSet; // Class Engine.NavigationGraphNode // 0x0000 (0x0380 - 0x0380) class ANavigationGraphNode final : public AActor { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationGraphNode") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationGraphNode") } static class ANavigationGraphNode* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ANavigationGraphNode; // Class Engine.ParticleModuleLocationWorldOffset // 0x0000 (0x0088 - 0x0088) class UParticleModuleLocationWorldOffset : public UParticleModuleLocation { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationWorldOffset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationWorldOffset") } static class UParticleModuleLocationWorldOffset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationWorldOffset; // Class Engine.NavPathObserverInterface // 0x0000 (0x0000 - 0x0000) class INavPathObserverInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavPathObserverInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavPathObserverInterface") } static class INavPathObserverInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_INavPathObserverInterface; // Class Engine.NavigationTestingActor // 0x0110 (0x0490 - 0x0380) class ANavigationTestingActor final : public AActor { public: uint8 Pad_380[0x10]; // 0x0380(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) class UCapsuleComponent* CapsuleComponent; // 0x0390(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNavigationInvokerComponent* InvokerComponent; // 0x0398(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bActAsNavigationInvoker : 1; // 0x03A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3A1[0x7]; // 0x03A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FNavAgentProperties NavAgentProps; // 0x03A8(0x0020)(Edit, NativeAccessSpecifierPublic) struct FVector QueryingExtent; // 0x03C8(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_3D4[0x4]; // 0x03D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class ANavigationData* MyNavData; // 0x03D8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ProjectedLocation; // 0x03E0(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bProjectedLocationValid : 1; // 0x03EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSearchStart : 1; // 0x03EC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseHierarchicalPathfinding : 1; // 0x03EC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bGatherDetailedInfo : 1; // 0x03EC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDrawDistanceToWall : 1; // 0x03EC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowNodePool : 1; // 0x03EC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowBestPath : 1; // 0x03EC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowDiffWithPreviousStep : 1; // 0x03EC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShouldBeVisibleInGame : 1; // 0x03ED(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3EE[0x2]; // 0x03EE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) ENavCostDisplay CostDisplayMode; // 0x03F0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3F1[0x3]; // 0x03F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector2D TextCanvasOffset; // 0x03F4(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bPathExist : 1; // 0x03FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPathIsPartial : 1; // 0x03FC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 bPathSearchOutOfNodes : 1; // 0x03FC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_3FD[0x3]; // 0x03FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float PathfindingTime; // 0x0400(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PathCost; // 0x0404(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PathfindingSteps; // 0x0408(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_40C[0x4]; // 0x040C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class ANavigationTestingActor* OtherActor; // 0x0410(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf FilterClass; // 0x0418(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ShowStepIndex; // 0x0420(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OffsetFromCornersDistance; // 0x0424(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_428[0x68]; // 0x0428(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationTestingActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationTestingActor") } static class ANavigationTestingActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ANavigationTestingActor; // Class Engine.InterpToMovementComponent // 0x00A0 (0x01D0 - 0x0130) class UInterpToMovementComponent final : public UMovementComponent { public: float Duration; // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPauseOnImpact : 1; // 0x0134(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_135[0x3]; // 0x0135(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EInterpToBehaviourType BehaviourType; // 0x0138(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_139[0x3]; // 0x0139(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bForceSubStepping : 1; // 0x013C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_13D[0x3]; // 0x013D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnInterpToReverse; // 0x0140(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnInterpToStop; // 0x0150(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnWaitBeginDelegate; // 0x0160(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnWaitEndDelegate; // 0x0170(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnResetDelegate; // 0x0180(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) float MaxSimulationTimeStep; // 0x0190(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxSimulationIterations; // 0x0194(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ControlPoints; // 0x0198(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_1A8[0x28]; // 0x01A8(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void FinaliseControlPoints(); void RestartMovement(float InitialDirection); void StopSimulating(const struct FHitResult& HitResult); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpToMovementComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpToMovementComponent") } static class UInterpToMovementComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpToMovementComponent; // Class Engine.SoundNodeDistanceCrossFade // 0x0010 (0x0048 - 0x0038) class USoundNodeDistanceCrossFade : public USoundNode { public: TArray CrossFadeInput; // 0x0038(0x0010)(Edit, ExportObject, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeDistanceCrossFade") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeDistanceCrossFade") } static class USoundNodeDistanceCrossFade* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeDistanceCrossFade; // Class Engine.SoundNodeParamCrossFade // 0x0008 (0x0050 - 0x0048) class USoundNodeParamCrossFade final : public USoundNodeDistanceCrossFade { public: class FName ParamName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeParamCrossFade") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeParamCrossFade") } static class USoundNodeParamCrossFade* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeParamCrossFade; // Class Engine.NavLinkHostInterface // 0x0000 (0x0000 - 0x0000) class INavLinkHostInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavLinkHostInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavLinkHostInterface") } static class INavLinkHostInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_INavLinkHostInterface; // Class Engine.TimelineComponent // 0x00E8 (0x01D0 - 0x00E8) class UTimelineComponent final : public UActorComponent { public: uint8 Pad_E8[0x8]; // 0x00E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTimeline TheTimeline; // 0x00F0(0x00E0)(Net, RepNotify, ContainsInstancedReference, NativeAccessSpecifierPrivate) public: void OnRep_Timeline(); void Play(); void PlayFromStart(); void Reverse(); void ReverseFromEnd(); void SetLooping(bool bNewLooping); void SetNewTime(float NewTime); void SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate); void SetPlayRate(float NewRate); void SetTimelineLength(float NewLength); void SetTimelineLengthMode(ETimelineLengthMode NewLengthMode); void Stop(); float GetPlaybackPosition() const; float GetPlayRate() const; float GetTimelineLength() const; bool IsLooping() const; bool IsPlaying() const; bool IsReversing() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TimelineComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TimelineComponent") } static class UTimelineComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTimelineComponent; // Class Engine.NavLinkProxy // 0x0050 (0x03D0 - 0x0380) class ANavLinkProxy final : public AActor { public: uint8 Pad_380[0x10]; // 0x0380(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray PointLinks; // 0x0390(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray SegmentLinks; // 0x03A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class UNavLinkCustomComponent* SmartLinkComp; // 0x03B0(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSmartLinkIsRelevant; // 0x03B8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_3B9[0x7]; // 0x03B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnSmartLinkReached; // 0x03C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) public: void ReceiveSmartLinkReached(class AActor* Agent, const struct FVector& Destination); void ResumePathFollowing(class AActor* Agent); void SetSmartLinkEnabled(bool bEnabled); bool HasMovingAgents() const; bool IsSmartLinkEnabled() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavLinkProxy") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavLinkProxy") } static class ANavLinkProxy* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ANavLinkProxy; // Class Engine.SoundNodeQualityLevel // 0x0000 (0x0038 - 0x0038) class USoundNodeQualityLevel final : public USoundNode { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeQualityLevel") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeQualityLevel") } static class USoundNodeQualityLevel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeQualityLevel; // Class Engine.Note // 0x0000 (0x0380 - 0x0380) class ANote final : public AActor { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Note") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Note") } static class ANote* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ANote; // Class Engine.ParticleEventManager // 0x0000 (0x0380 - 0x0380) class AParticleEventManager final : public AActor { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleEventManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleEventManager") } static class AParticleEventManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AParticleEventManager; // Class Engine.LevelScriptBlueprint // 0x0000 (0x0190 - 0x0190) class ULevelScriptBlueprint final : public UBlueprint { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelScriptBlueprint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelScriptBlueprint") } static class ULevelScriptBlueprint* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelScriptBlueprint; // Class Engine.ParticleModuleSourceMovement // 0x0050 (0x0080 - 0x0030) class UParticleModuleSourceMovement final : public UParticleModuleLocationBase { public: struct FRawDistributionVector SourceMovementScale; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSourceMovement") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSourceMovement") } static class UParticleModuleSourceMovement* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSourceMovement; // Class Engine.Skeleton // 0x02A8 (0x02D0 - 0x0028) class USkeleton final : public UObject { public: TArray BoneTree; // 0x0028(0x0010)(Edit, ZeroConstructor, EditConst, Protected, NativeAccessSpecifierProtected) TArray RefLocalPoses; // 0x0038(0x0010)(ZeroConstructor, Deprecated, Protected, NativeAccessSpecifierProtected) uint8 Pad_48[0x80]; // 0x0048(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) TArray LinkupCache; // 0x00C8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TArray Sockets; // 0x00D8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_E8[0x50]; // 0x00E8(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) struct FSmartNameContainer SmartNames; // 0x0138(0x0050)(Protected, NativeAccessSpecifierProtected) uint8 Pad_188[0x10]; // 0x0188(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray BlendProfiles; // 0x0198(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray SlotGroups; // 0x01A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) uint8 Pad_1B8[0x118]; // 0x01B8(0x0118)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Skeleton") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Skeleton") } static class USkeleton* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkeleton; // Class Engine.ParticleModuleLocationPrimitiveCylinder // 0x0080 (0x0140 - 0x00C0) class UParticleModuleLocationPrimitiveCylinder : public UParticleModuleLocationPrimitiveBase { public: uint8 RadialVelocity : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat StartRadius; // 0x00C8(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat StartHeight; // 0x0100(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) ECylinderHeightAxis HeightAxis; // 0x0138(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveCylinder") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveCylinder") } static class UParticleModuleLocationPrimitiveCylinder* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveCylinder; // Class Engine.ParticleModuleLocationPrimitiveCylinder_Seeded // 0x0020 (0x0160 - 0x0140) class UParticleModuleLocationPrimitiveCylinder_Seeded final : public UParticleModuleLocationPrimitiveCylinder { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0140(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveCylinder_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveCylinder_Seeded") } static class UParticleModuleLocationPrimitiveCylinder_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveCylinder_Seeded; // Class Engine.SkeletalMesh // 0x0218 (0x0240 - 0x0028) class USkeletalMesh : public UObject { public: uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) class USkeleton* Skeleton; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FBoxSphereBounds ImportedBounds; // 0x0050(0x001C)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) struct FBoxSphereBounds ExtendedBounds; // 0x006C(0x001C)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) struct FVector PositiveBoundsExtension; // 0x0088(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FVector NegativeBoundsExtension; // 0x0094(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) TArray Materials; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) TArray SkelMirrorTable; // 0x00B0(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) EAxis SkelMirrorAxis; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAxis SkelMirrorFlipAxis; // 0x00C1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C2[0x6]; // 0x00C2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray LODInfo; // 0x00C8(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bUseFullPrecisionUVs : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bHasBeenSimplified : 1; // 0x00D8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bHasVertexColors : 1; // 0x00D8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnablePerPolyCollision : 1; // 0x00D8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UBodySetup* BodySetup; // 0x00E0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicsAsset* PhysicsAsset; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicsAsset* ShadowPhysicsAsset; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StreamingDistanceMultiplier; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray MorphTargets; // 0x0100(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_110[0xD8]; // 0x0110(0x00D8)(Fixing Size After Last Property [ Dumper-7 ]) TArray ClothingAssets; // 0x01E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) TArray AssetUserData; // 0x01F8(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) uint8 Pad_208[0x18]; // 0x0208(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TArray Sockets; // 0x0220(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) uint8 Pad_230[0x10]; // 0x0230(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: struct FBoxSphereBounds GetBounds(); struct FBoxSphereBounds GetImportedBounds(); class USkeletalMeshSocket* FindSocket(class FName InSocketName) const; class USkeletalMeshSocket* FindSocketAndIndex(class FName InSocketName, int32* OutIndex) const; class USkeletalMeshSocket* GetSocketByIndex(int32 Index_0) const; bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections) const; int32 NumSockets() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkeletalMesh") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkeletalMesh") } static class USkeletalMesh* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkeletalMesh; // Class Engine.WheeledVehicleMovementComponent // 0x0148 (0x02B8 - 0x0170) class UWheeledVehicleMovementComponent : public UPawnMovementComponent { public: uint8 Pad_170[0x8]; // 0x0170(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray WheelSetups; // 0x0178(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) float Mass; // 0x0188(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DragCoefficient; // 0x018C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ChassisWidth; // 0x0190(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ChassisHeight; // 0x0194(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DragArea; // 0x0198(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EstimatedMaxEngineSpeed; // 0x019C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxEngineRPM; // 0x01A0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DebugDragMagnitude; // 0x01A4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InertiaTensorScale; // 0x01A8(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) float MinNormalizedTireLoad; // 0x01B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinNormalizedTireLoadFiltered; // 0x01B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxNormalizedTireLoad; // 0x01BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxNormalizedTireLoadFiltered; // 0x01C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ThresholdLongitudinalSpeed; // 0x01C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LowForwardSpeedSubStepCount; // 0x01C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 HighForwardSpeedSubStepCount; // 0x01CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Wheels; // 0x01D0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) uint8 Pad_1E0[0x18]; // 0x01E0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bUseRVOAvoidance : 1; // 0x01F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_1F9[0x3]; // 0x01F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float RVOAvoidanceRadius; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RVOAvoidanceHeight; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AvoidanceConsiderationRadius; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RVOSteeringStep; // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RVOThrottleStep; // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AvoidanceUID; // 0x0210(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNavAvoidanceMask AvoidanceGroup; // 0x0214(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) struct FNavAvoidanceMask GroupsToAvoid; // 0x0218(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) struct FNavAvoidanceMask GroupsToIgnore; // 0x021C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) float AvoidanceWeight; // 0x0220(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector PendingLaunchVelocity; // 0x0224(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FReplicatedVehicleState ReplicatedState; // 0x0230(0x0014)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_244[0x4]; // 0x0244(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) float RawSteeringInput; // 0x0248(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float RawThrottleInput; // 0x024C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bRawHandbrakeInput : 1; // 0x0250(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bRawGearUpInput : 1; // 0x0250(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 bRawGearDownInput : 1; // 0x0250(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_251[0x3]; // 0x0251(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float SteeringInput; // 0x0254(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float ThrottleInput; // 0x0258(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float BrakeInput; // 0x025C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float HandbrakeInput; // 0x0260(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float IdleBrakeInput; // 0x0264(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float StopThreshold; // 0x0268(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float WrongDirectionThreshold; // 0x026C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVehicleInputRate ThrottleInputRate; // 0x0270(0x0008)(Edit, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) struct FVehicleInputRate BrakeInputRate; // 0x0278(0x0008)(Edit, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) struct FVehicleInputRate HandbrakeInputRate; // 0x0280(0x0008)(Edit, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) struct FVehicleInputRate SteeringInputRate; // 0x0288(0x0008)(Edit, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) uint8 bWasAvoidanceUpdated : 1; // 0x0290(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_291[0x27]; // 0x0291(0x0027)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ServerUpdateState(float InSteeringInput, float InThrottleInput, float InBrakeInput, float InHandbrakeInput, int32 CurrentGear); void SetAvoidanceEnabled(bool bEnable); void SetAvoidanceGroup(int32 GroupFlags); void SetGearDown(bool bNewGearDown); void SetGearUp(bool bNewGearUp); void SetGroupsToAvoid(int32 GroupFlags); void SetGroupsToIgnore(int32 GroupFlags); void SetHandbrakeInput(bool bNewHandbrake); void SetSteeringInput(float Steering); void SetTargetGear(int32 GearNum, bool bImmediate); void SetThrottleInput(float Throttle); void SetUseAutoGears(bool bUseAuto); int32 GetCurrentGear() const; float GetEngineMaxRotationSpeed() const; float GetEngineRotationSpeed() const; float GetForwardSpeed() const; int32 GetTargetGear() const; bool GetUseAutoGears() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WheeledVehicleMovementComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WheeledVehicleMovementComponent") } static class UWheeledVehicleMovementComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWheeledVehicleMovementComponent; // Class Engine.WheeledVehicleMovementComponent4W // 0x0170 (0x0428 - 0x02B8) class UWheeledVehicleMovementComponent4W final : public UWheeledVehicleMovementComponent { public: struct FVehicleEngineData EngineSetup; // 0x02B8(0x0098)(Edit, NativeAccessSpecifierPublic) struct FVehicleDifferential4WData DifferentialSetup; // 0x0350(0x001C)(Edit, NativeAccessSpecifierPublic) uint8 Pad_36C[0x4]; // 0x036C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVehicleTransmissionData TransmissionSetup; // 0x0370(0x0030)(Edit, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve SteeringCurve; // 0x03A0(0x0080)(Edit, NativeAccessSpecifierPublic) float AckermannAccuracy; // 0x0420(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_424[0x4]; // 0x0424(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WheeledVehicleMovementComponent4W") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WheeledVehicleMovementComponent4W") } static class UWheeledVehicleMovementComponent4W* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWheeledVehicleMovementComponent4W; // Class Engine.SoundNodeModulatorContinuous // 0x0040 (0x0078 - 0x0038) class USoundNodeModulatorContinuous final : public USoundNode { public: struct FModulatorContinuousParams PitchModulationParams; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) struct FModulatorContinuousParams VolumeModulationParams; // 0x0058(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeModulatorContinuous") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeModulatorContinuous") } static class USoundNodeModulatorContinuous* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeModulatorContinuous; // Class Engine.DefaultPawn // 0x0028 (0x0408 - 0x03E0) class ADefaultPawn : public APawn { public: float BaseTurnRate; // 0x03E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BaseLookUpRate; // 0x03E4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPawnMovementComponent* MovementComponent; // 0x03E8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class USphereComponent* CollisionComponent; // 0x03F0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshComponent* MeshComponent; // 0x03F8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAddDefaultMovementBindings : 1; // 0x0400(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_401[0x7]; // 0x0401(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void LookUp(float Val); void LookUpAtRate(float Rate); void MoveForward(float Val); void MoveRight(float Val); void MoveUp_World(float Val); void Turn(float Val); void TurnAtRate(float Rate); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DefaultPawn") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DefaultPawn") } static class ADefaultPawn* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ADefaultPawn; // Class Engine.BlendSpace // 0x0008 (0x0138 - 0x0130) class UBlendSpace : public UBlendSpaceBase { public: EBlendSpaceAxis AxisToScaleAnimation; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlendSpace") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlendSpace") } static class UBlendSpace* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlendSpace; // Class Engine.AimOffsetBlendSpace // 0x0000 (0x0138 - 0x0138) class UAimOffsetBlendSpace final : public UBlendSpace { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AimOffsetBlendSpace") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AimOffsetBlendSpace") } static class UAimOffsetBlendSpace* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAimOffsetBlendSpace; // Class Engine.SpectatorPawn // 0x0000 (0x0408 - 0x0408) class ASpectatorPawn final : public ADefaultPawn { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpectatorPawn") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpectatorPawn") } static class ASpectatorPawn* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASpectatorPawn; // Class Engine.ParticleModuleVelocityBase // 0x0008 (0x0038 - 0x0030) class UParticleModuleVelocityBase : public UParticleModule { public: uint8 bInWorldSpace : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bApplyOwnerScale : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVelocityBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVelocityBase") } static class UParticleModuleVelocityBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVelocityBase; // Class Engine.ParticleModuleVelocityCone // 0x0080 (0x00B8 - 0x0038) class UParticleModuleVelocityCone final : public UParticleModuleVelocityBase { public: struct FRawDistributionFloat Angle; // 0x0038(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat Velocity; // 0x0070(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FVector Direction; // 0x00A8(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVelocityCone") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVelocityCone") } static class UParticleModuleVelocityCone* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVelocityCone; // Class Engine.WheeledVehicle // 0x0010 (0x03F0 - 0x03E0) class AWheeledVehicle final : public APawn { public: class USkeletalMeshComponent* Mesh; // 0x03E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWheeledVehicleMovementComponent* VehicleMovement; // 0x03E8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WheeledVehicle") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WheeledVehicle") } static class AWheeledVehicle* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AWheeledVehicle; // Class Engine.ReflectionCapture // 0x0008 (0x0388 - 0x0380) class AReflectionCapture : public AActor { public: class UReflectionCaptureComponent* CaptureComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ReflectionCapture") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ReflectionCapture") } static class AReflectionCapture* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AReflectionCapture; // Class Engine.CapsuleComponent // 0x0010 (0x0640 - 0x0630) class UCapsuleComponent final : public UShapeComponent { public: float CapsuleHalfHeight; // 0x0630(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float CapsuleRadius; // 0x0634(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float CapsuleHeight; // 0x0638(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_63C[0x4]; // 0x063C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps); void SetCapsuleRadius(float Radius, bool bUpdateOverlaps); void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps); float GetScaledCapsuleHalfHeight() const; float GetScaledCapsuleHalfHeight_WithoutHemisphere() const; float GetScaledCapsuleRadius() const; void GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const; void GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const; float GetShapeScale() const; float GetUnscaledCapsuleHalfHeight() const; float GetUnscaledCapsuleHalfHeight_WithoutHemisphere() const; float GetUnscaledCapsuleRadius() const; void GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const; void GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CapsuleComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CapsuleComponent") } static class UCapsuleComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCapsuleComponent; // Class Engine.ParticleModuleRequired // 0x0108 (0x0138 - 0x0030) class UParticleModuleRequired final : public UParticleModule { public: class UMaterialInterface* Material; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector EmitterOrigin; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator EmitterRotation; // 0x0044(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) EParticleScreenAlignment ScreenAlignment; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bUseLocalSpace : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bKillOnDeactivate : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bKillOnCompleted : 1; // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EParticleSortMode SortMode; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bUseLegacyEmitterTime : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float EmitterDuration; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EmitterDurationLow; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEmitterDurationUseRange : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDurationRecalcEachLoop : 1; // 0x0068(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 EmitterLoops; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat SpawnRate; // 0x0070(0x0038)(ContainsInstancedReference, NativeAccessSpecifierPublic) EParticleBurstMethod ParticleBurstMethod; // 0x00A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray BurstList; // 0x00B0(0x0010)(ExportObject, ZeroConstructor, NoClear, NativeAccessSpecifierPublic) float EmitterDelay; // 0x00C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EmitterDelayLow; // 0x00C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEmitterDelayUseRange : 1; // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDelayFirstLoopOnly : 1; // 0x00C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_C9[0x3]; // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EParticleSubUVInterpMethod InterpolationMethod; // 0x00CC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CD[0x3]; // 0x00CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 SubImages_Horizontal; // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubImages_Vertical; // 0x00D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bScaleUV : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_D9[0x3]; // 0x00D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float RandomImageTime; // 0x00DC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RandomImageChanges; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bOverrideSystemMacroUV : 1; // 0x00E4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_E5[0x3]; // 0x00E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector MacroUVPosition; // 0x00E8(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float MacroUVRadius; // 0x00F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseMaxDrawCount : 1; // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_F9[0x3]; // 0x00F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 MaxDrawCount; // 0x00FC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEmitterNormalsMode EmitterNormalsMode; // 0x0100(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector NormalsSphereCenter; // 0x0104(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector NormalsCylinderDirection; // 0x0110(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bOrbitModuleAffectsVelocityAlignment : 1; // 0x011C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EParticleUVFlipMode UVFlippingMode; // 0x0120(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray NamedMaterialOverrides; // 0x0128(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleRequired") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleRequired") } static class UParticleModuleRequired* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleRequired; // Class Engine.BoxReflectionCapture // 0x0000 (0x0388 - 0x0388) class ABoxReflectionCapture final : public AReflectionCapture { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BoxReflectionCapture") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BoxReflectionCapture") } static class ABoxReflectionCapture* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABoxReflectionCapture; // Class Engine.AnimCompress_RemoveLinearKeys // 0x0020 (0x0060 - 0x0040) class UAnimCompress_RemoveLinearKeys : public UAnimCompress { public: float MaxPosDiff; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxAngleDiff; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxScaleDiff; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxEffectorDiff; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinEffectorDiff; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EffectorDiffSocket; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ParentKeyScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRetarget : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bActuallyFilterLinearKeys : 1; // 0x005C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimCompress_RemoveLinearKeys") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimCompress_RemoveLinearKeys") } static class UAnimCompress_RemoveLinearKeys* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimCompress_RemoveLinearKeys; // Class Engine.PlaneReflectionCapture // 0x0000 (0x0388 - 0x0388) class APlaneReflectionCapture final : public AReflectionCapture { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlaneReflectionCapture") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlaneReflectionCapture") } static class APlaneReflectionCapture* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APlaneReflectionCapture; // Class Engine.ParticleModuleMaterialBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleMaterialBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleMaterialBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleMaterialBase") } static class UParticleModuleMaterialBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleMaterialBase; // Class Engine.ParticleModuleMeshMaterial // 0x0010 (0x0040 - 0x0030) class UParticleModuleMeshMaterial final : public UParticleModuleMaterialBase { public: TArray MeshMaterials; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleMeshMaterial") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleMeshMaterial") } static class UParticleModuleMeshMaterial* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleMeshMaterial; // Class Engine.SphereReflectionCapture // 0x0008 (0x0390 - 0x0388) class ASphereReflectionCapture final : public AReflectionCapture { public: class UDrawSphereComponent* DrawCaptureRadius; // 0x0388(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SphereReflectionCapture") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SphereReflectionCapture") } static class ASphereReflectionCapture* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASphereReflectionCapture; // Class Engine.RigidBodyBase // 0x0000 (0x0380 - 0x0380) class ARigidBodyBase : public AActor { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RigidBodyBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RigidBodyBase") } static class ARigidBodyBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ARigidBodyBase; // Class Engine.PawnNoiseEmitterComponent // 0x0028 (0x0110 - 0x00E8) class UPawnNoiseEmitterComponent final : public UActorComponent { public: uint8 bAIPerceptionSystemCompatibilityMode : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)) uint8 Pad_E9[0x3]; // 0x00E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector LastRemoteNoisePosition; // 0x00EC(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float NoiseLifetime; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LastRemoteNoiseVolume; // 0x00FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float LastRemoteNoiseTime; // 0x0100(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float LastLocalNoiseVolume; // 0x0104(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float LastLocalNoiseTime; // 0x0108(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void MakeNoise(class AActor* NoiseMaker, float Loudness, const struct FVector& NoiseLocation); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PawnNoiseEmitterComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PawnNoiseEmitterComponent") } static class UPawnNoiseEmitterComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPawnNoiseEmitterComponent; // Class Engine.ParticleModuleVelocity // 0x0088 (0x00C0 - 0x0038) class UParticleModuleVelocity : public UParticleModuleVelocityBase { public: struct FRawDistributionVector StartVelocity; // 0x0038(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat StartVelocityRadial; // 0x0088(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVelocity") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVelocity") } static class UParticleModuleVelocity* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVelocity; // Class Engine.PhysicsConstraintActor // 0x0020 (0x03A0 - 0x0380) class APhysicsConstraintActor final : public ARigidBodyBase { public: class UPhysicsConstraintComponent* ConstraintComp; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ConstraintActor1; // 0x0388(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ConstraintActor2; // 0x0390(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bDisableCollision : 1; // 0x0398(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_399[0x7]; // 0x0399(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsConstraintActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsConstraintActor") } static class APhysicsConstraintActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APhysicsConstraintActor; // Class Engine.ControlChannel // 0x0018 (0x0080 - 0x0068) class UControlChannel final : public UChannel { public: uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ControlChannel") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ControlChannel") } static class UControlChannel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UControlChannel; // Class Engine.PhysicsThruster // 0x0008 (0x0388 - 0x0380) class APhysicsThruster final : public ARigidBodyBase { public: class UPhysicsThrusterComponent* ThrusterComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsThruster") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsThruster") } static class APhysicsThruster* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APhysicsThruster; // Class Engine.PhysicsCollisionHandler // 0x0018 (0x0040 - 0x0028) class UPhysicsCollisionHandler final : public UObject { public: float ImpactThreshold; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ImpactReFireDelay; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USoundBase* DefaultImpactSound; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LastImpactSoundTime; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsCollisionHandler") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsCollisionHandler") } static class UPhysicsCollisionHandler* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicsCollisionHandler; // Class Engine.RadialForceActor // 0x0008 (0x0388 - 0x0380) class ARadialForceActor final : public ARigidBodyBase { public: class URadialForceComponent* ForceComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void DisableForce(); void EnableForce(); void FireImpulse(); void ToggleForce(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RadialForceActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RadialForceActor") } static class ARadialForceActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ARadialForceActor; // Class Engine.SceneCapture // 0x0008 (0x0388 - 0x0380) class ASceneCapture : public AActor { public: class UStaticMeshComponent* MeshComp; // 0x0380(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SceneCapture") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SceneCapture") } static class ASceneCapture* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASceneCapture; // Class Engine.BoxReflectionCaptureComponent // 0x0018 (0x0320 - 0x0308) class UBoxReflectionCaptureComponent final : public UReflectionCaptureComponent { public: float BoxTransitionDistance; // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_30C[0x4]; // 0x030C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UBoxComponent* PreviewInfluenceBox; // 0x0310(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBoxComponent* PreviewCaptureBox; // 0x0318(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BoxReflectionCaptureComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BoxReflectionCaptureComponent") } static class UBoxReflectionCaptureComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBoxReflectionCaptureComponent; // Class Engine.DestructibleMesh // 0x00A0 (0x02E0 - 0x0240) class UDestructibleMesh final : public USkeletalMesh { public: struct FDestructibleParameters DefaultDestructibleParameters; // 0x0240(0x0088)(Edit, NativeAccessSpecifierPublic) TArray FractureEffects; // 0x02C8(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_2D8[0x8]; // 0x02D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DestructibleMesh") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DestructibleMesh") } static class UDestructibleMesh* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDestructibleMesh; // Class Engine.PlanarReflection // 0x0010 (0x0398 - 0x0388) class APlanarReflection final : public ASceneCapture { public: class UPlanarReflectionComponent* PlanarReflectionComponent; // 0x0388(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bShowPreviewPlane; // 0x0390(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_391[0x7]; // 0x0391(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnInterpToggle(bool bEnable); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlanarReflection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlanarReflection") } static class APlanarReflection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_APlanarReflection; // Class Engine.AnimNotifyState_TimedParticleEffect // 0x0030 (0x0060 - 0x0030) class UAnimNotifyState_TimedParticleEffect final : public UAnimNotifyState { public: class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SocketName; // 0x0038(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LocationOffset; // 0x0040(0x000C)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator RotationOffset; // 0x004C(0x000C)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bDestroyAtEnd; // 0x0058(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimNotifyState_TimedParticleEffect") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimNotifyState_TimedParticleEffect") } static class UAnimNotifyState_TimedParticleEffect* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimNotifyState_TimedParticleEffect; // Class Engine.SceneCapture2D // 0x0010 (0x0398 - 0x0388) class ASceneCapture2D final : public ASceneCapture { public: class USceneCaptureComponent2D* CaptureComponent2D; // 0x0388(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDrawFrustumComponent* DrawFrustum; // 0x0390(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void OnInterpToggle(bool bEnable); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SceneCapture2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SceneCapture2D") } static class ASceneCapture2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASceneCapture2D; // Class Engine.ParticleModuleMeshRotation // 0x0058 (0x0088 - 0x0030) class UParticleModuleMeshRotation : public UParticleModuleRotationBase { public: struct FRawDistributionVector StartRotation; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bInheritParent : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleMeshRotation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleMeshRotation") } static class UParticleModuleMeshRotation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleMeshRotation; // Class Engine.SceneCaptureCube // 0x0010 (0x0398 - 0x0388) class ASceneCaptureCube final : public ASceneCapture { public: class USceneCaptureComponentCube* CaptureComponentCube; // 0x0388(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDrawFrustumComponent* DrawFrustum; // 0x0390(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void OnInterpToggle(bool bEnable); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SceneCaptureCube") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SceneCaptureCube") } static class ASceneCaptureCube* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASceneCaptureCube; // Class Engine.SkinnedMeshComponent // 0x0160 (0x0830 - 0x06D0) class USkinnedMeshComponent : public UMeshComponent { public: class USkeletalMesh* SkeletalMesh; // 0x06C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TWeakObjectPtr MasterPoseComponent; // 0x06D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) uint8 Pad_6D8[0x54]; // 0x06D8(0x0054)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bUseBoundsFromMasterPoseComponent : 1; // 0x072C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_72D[0x23]; // 0x072D(0x0023)(Fixing Size After Last Property [ Dumper-7 ]) class UPhysicsAsset* PhysicsAssetOverride; // 0x0750(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ForcedLodModel; // 0x0758(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MinLodModel; // 0x075C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_760[0x10]; // 0x0760(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray LODInfo; // 0x0770(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) float StreamingDistanceMultiplier; // 0x0780(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor WireframeColor; // 0x0784(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 bForceWireframe : 1; // 0x0788(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisplayBones : 1; // 0x0788(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisableMorphTarget : 1; // 0x0788(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bHideSkin : 1; // 0x0788(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_788_4 : 4; // 0x0788(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) uint8 Pad_789[0x17]; // 0x0789(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bPerBoneMotionBlur : 1; // 0x07A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bComponentUseFixedSkelBounds : 1; // 0x07A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bConsiderAllBodiesForBounds : 1; // 0x07A0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_7A1[0x3]; // 0x07A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EMeshComponentUpdateFlag MeshComponentUpdateFlag; // 0x07A4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7A5[0x3]; // 0x07A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bForceMeshObjectUpdate : 1; // 0x07A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPrivate)) uint8 BitPad_7A8_1 : 1; // 0x07A8(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bCanHighlightSelectedSections : 1; // 0x07A8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRecentlyRendered : 1; // 0x07A8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_7A9[0x3]; // 0x07A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 CustomSortAlternateIndexMode; // 0x07AC(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7AD[0x3]; // 0x07AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bCastCapsuleDirectShadow : 1; // 0x07B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bCastCapsuleIndirectShadow : 1; // 0x07B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_7B1[0x13]; // 0x07B1(0x0013)(Fixing Size After Last Property [ Dumper-7 ]) struct FBoxSphereBounds CachedLocalBounds; // 0x07C4(0x001C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) bool bCachedLocalBoundsUpToDate; // 0x07E0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) bool bEnableUpdateRateOptimizations; // 0x07E1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) bool bDisplayDebugUpdateRateOptimizations; // 0x07E2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_7E3[0x4D]; // 0x07E3(0x004D)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void HideBoneByName(class FName BoneName, EPhysBodyOp PhysBodyOption); bool IsBoneHiddenByName(class FName BoneName); void SetForcedLOD(int32 InNewForcedLOD); void SetMasterPoseComponent(class USkinnedMeshComponent* NewMasterBoneComponent); void SetMinLOD(int32 InNewMinLOD); void SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit); void SetSkeletalMesh(class USkeletalMesh* NewMesh, bool bReinitPose); void TransformFromBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation); void UnHideBoneByName(class FName BoneName); bool BoneIsChildOf(class FName BoneName, class FName ParentBoneName) const; class FName FindClosestBone_K2(const struct FVector& TestLocation, struct FVector* BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset) const; int32 GetBoneIndex(class FName BoneName) const; class FName GetBoneName(int32 BoneIndex) const; int32 GetNumBones() const; class FName GetParentBone(class FName BoneName) const; class FName GetSocketBoneName(class FName InSocketName) const; void TransformToBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkinnedMeshComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkinnedMeshComponent") } static class USkinnedMeshComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkinnedMeshComponent; // Class Engine.AnimCompress_LeastDestructive // 0x0000 (0x0040 - 0x0040) class UAnimCompress_LeastDestructive final : public UAnimCompress { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimCompress_LeastDestructive") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimCompress_LeastDestructive") } static class UAnimCompress_LeastDestructive* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimCompress_LeastDestructive; // Class Engine.PhysicalMaterial // 0x0058 (0x0080 - 0x0028) class UPhysicalMaterial final : public UObject { public: float Friction; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFrictionCombineMode FrictionCombineMode; // 0x002C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOverrideFrictionCombineMode; // 0x002D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_2E[0x2]; // 0x002E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float Restitution; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFrictionCombineMode RestitutionCombineMode; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOverrideRestitutionCombineMode; // 0x0035(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_36[0x2]; // 0x0036(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float Density; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RaiseMassToPower; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DestructibleDamageThresholdScale; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UPhysicalMaterialPropertyBase* PhysicalMaterialProperty; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicalSurface SurfaceType; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TireFrictionScale; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray TireFrictionScales; // 0x0058(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicalMaterial") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicalMaterial") } static class UPhysicalMaterial* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicalMaterial; // Class Engine.SkeletalMeshComponent // 0x0570 (0x0DA0 - 0x0830) class USkeletalMeshComponent final : public USkinnedMeshComponent { public: uint8 Pad_830[0x8]; // 0x0830(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) EAnimationMode AnimationMode; // 0x0838(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_839[0x7]; // 0x0839(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UClass* AnimBlueprintGeneratedClass; // 0x0840(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf AnimClass; // 0x0848(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* AnimScriptInstance; // 0x0850(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SubInstances; // 0x0858(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) struct FSingleAnimationPlayData AnimationData; // 0x0868(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) uint8 Pad_880[0x10]; // 0x0880(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray CachedBoneSpaceTransforms; // 0x0890(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TArray CachedComponentSpaceTransforms; // 0x08A0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) uint8 Pad_8B0[0x20]; // 0x08B0(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) float GlobalAnimRateScale; // 0x08D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bHasValidBodies : 1; // 0x08D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_8D5[0x3]; // 0x08D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EKinematicBonesUpdateToPhysics KinematicBonesUpdateType; // 0x08D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicsTransformUpdateMode PhysicsTransformUpdateMode; // 0x08D9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8DA[0x2]; // 0x08DA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bBlendPhysics : 1; // 0x08DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnablePhysicsOnDedicatedServer : 1; // 0x08DC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bUpdateJointsFromAnimation : 1; // 0x08DC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bDisableClothSimulation : 1; // 0x08DC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCollideWithEnvironment : 1; // 0x08DC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCollideWithAttachedChildren : 1; // 0x08DC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bLocalSpaceSimulation : 1; // 0x08DC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bClothMorphTarget : 1; // 0x08DC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bResetAfterTeleport : 1; // 0x08DD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_8DE[0x2]; // 0x08DE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float TeleportDistanceThreshold; // 0x08E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TeleportRotationThreshold; // 0x08E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClothBlendWeight; // 0x08E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8EC[0x4]; // 0x08EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector RootBoneTranslation; // 0x08F0(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bNoSkeletonUpdate : 1; // 0x08FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bPauseAnims : 1; // 0x08FC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_8FD[0x3]; // 0x08FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) bool bUseRefPoseOnInitAnim; // 0x0900(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_901[0x3]; // 0x0901(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bEnablePerPolyCollision : 1; // 0x0904(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_905[0x3]; // 0x0905(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UBodySetup* BodySetup; // 0x0908(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAutonomousTickPose : 1; // 0x0910(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bForceRefpose : 1; // 0x0910(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bOldForceRefPose : 1; // 0x0910(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowPrePhysBones : 1; // 0x0910(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bRequiredBonesUpToDate : 1; // 0x0910(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAnimTreeInitialised : 1; // 0x0910(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIncludeComponentLocationIntoBounds : 1; // 0x0910(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bEnableLineCheckWithBounds : 1; // 0x0910(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_911[0x3]; // 0x0911(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector LineCheckBoundsScale; // 0x0914(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) int32 RagdollAggregateThreshold; // 0x0920(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_924[0x4]; // 0x0924(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnConstraintBroken; // 0x0928(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_938[0xE0]; // 0x0938(0x00E0)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector CyaClothWind; // 0x0A18(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float CyaWrinkleStrength; // 0x0A24(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A28[0x2D0]; // 0x0A28(0x02D0)(Fixing Size After Last Property [ Dumper-7 ]) class UAnimSequence* SequenceToPlay; // 0x0CF8(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UAnimationAsset* AnimToPlay; // 0x0D00(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bDefaultLooping : 1; // 0x0D08(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPrivate)) uint8 bDefaultPlaying : 1; // 0x0D08(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_D09[0x3]; // 0x0D09(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DefaultPosition; // 0x0D0C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float DefaultPlayRate; // 0x0D10(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_D14[0x14]; // 0x0D14(0x0014)(Fixing Size After Last Property [ Dumper-7 ]) float LastPoseTickTime; // 0x0D28(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D2C[0x74]; // 0x0D2C(0x0074)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AccumulateAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType); void AddForceToAllBodiesBelow(const struct FVector& Force, class FName BoneName, bool bAccelChange, bool bIncludeSelf); void AddImpulseToAllBodiesBelow(const struct FVector& Impulse, class FName BoneName, bool bVelChange, bool bIncludeSelf); void BindClothToMasterPoseComponent(); void BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, class FName InBoneName); void ClearMorphTargets(); void ForceClothNextUpdateTeleport(); void ForceClothNextUpdateTeleportAndReset(); float GetClothMaxDistanceScale(); void GetCurrentJointAngles(class FName InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle); bool IsBodyGravityEnabled(class FName BoneName); void Play(bool bLooping); void PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping); void ResetAllBodiesSimulatePhysics(); void ResetClothTeleportMode(); void SetAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf); void SetAllBodiesBelowSimulatePhysics(const class FName& InBoneName, bool bNewSimulate, bool bIncludeSelf); void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType); void SetAllBodiesSimulatePhysics(bool bNewSimulate); void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType); void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); void SetAngularLimits(class FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle); void SetAnimation(class UAnimationAsset* NewAnimToPlay); void SetAnimationMode(EAnimationMode InAnimationMode); void SetAnimInstanceClass(class UClass* NewClass); void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, class FName BoneName); void SetClothMaxDistanceScale(float Scale); void SetConstraintProfile(class FName JointName, class FName ProfileName, bool bDefaultIfNotFound); void SetConstraintProfileForAll(class FName ProfileName, bool bDefaultIfNotFound); void SetEnableBodyGravity(bool bEnableGravity, class FName BoneName); void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, class FName BoneName, bool bIncludeSelf); void SetEnablePhysicsBlending(bool bNewBlendPhysics); void SetMorphTarget(class FName MorphTargetName, float Value, bool bRemoveZeroWeight); void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, class FName BoneName, bool bIncludeSelf); void SetPhysicsBlendWeight(float PhysicsBlendWeight); void SetPlayRate(float Rate); void SetPosition(float InPos, bool bFireNotifies); void Stop(); void UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace); EAnimationMode GetAnimationMode() const; class UAnimInstance* GetAnimInstance() const; float GetMorphTarget(class FName MorphTargetName) const; float GetPlayRate() const; float GetPosition() const; bool IsPlaying() const; bool K2_GetClosestPointOnPhysicsAsset(const struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, class FName* BoneName, float* Distance) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkeletalMeshComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkeletalMeshComponent") } static class USkeletalMeshComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkeletalMeshComponent; // Class Engine.MatineeAnimInterface // 0x0000 (0x0000 - 0x0000) class IMatineeAnimInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MatineeAnimInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MatineeAnimInterface") } static class IMatineeAnimInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IMatineeAnimInterface; // Class Engine.SkeletalMeshActor // 0x0098 (0x0418 - 0x0380) class ASkeletalMeshActor final : public AActor { public: uint8 Pad_380[0x8]; // 0x0380(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bShouldDoAnimNotifies : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bWakeOnLevelStart : 1; // 0x0388(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_389[0x7]; // 0x0389(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class USkeletalMeshComponent* SkeletalMeshComponent; // 0x0390(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMesh* ReplicatedMesh; // 0x0398(0x0008)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicsAsset* ReplicatedPhysAsset; // 0x03A0(0x0008)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* ReplicatedMaterial0; // 0x03A8(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* ReplicatedMaterial1; // 0x03B0(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3B8[0x60]; // 0x03B8(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRep_ReplicatedMaterial0(); void OnRep_ReplicatedMaterial1(); void OnRep_ReplicatedMesh(); void OnRep_ReplicatedPhysAsset(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkeletalMeshActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkeletalMeshActor") } static class ASkeletalMeshActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASkeletalMeshActor; // Class Engine.SplineMeshActor // 0x0008 (0x0388 - 0x0380) class ASplineMeshActor final : public AActor { public: class USplineMeshComponent* SplineMeshComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SplineMeshActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SplineMeshActor") } static class ASplineMeshActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASplineMeshActor; // Class Engine.SubDSurfaceActor // 0x0010 (0x0390 - 0x0380) class ASubDSurfaceActor final : public AActor { public: class USubDSurfaceComponent* SubDSurface; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UStaticMeshComponent* DisplayMeshComponent; // 0x0388(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SubDSurfaceActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SubDSurfaceActor") } static class ASubDSurfaceActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASubDSurfaceActor; // Class Engine.TextRenderActor // 0x0008 (0x0388 - 0x0380) class ATextRenderActor final : public AActor { public: class UTextRenderComponent* TextRender; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TextRenderActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TextRenderActor") } static class ATextRenderActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ATextRenderActor; // Class Engine.TriggerBox // 0x0000 (0x0390 - 0x0390) class ATriggerBox final : public ATriggerBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TriggerBox") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TriggerBox") } static class ATriggerBox* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ATriggerBox; // Class Engine.TriggerSphere // 0x0000 (0x0390 - 0x0390) class ATriggerSphere final : public ATriggerBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TriggerSphere") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TriggerSphere") } static class ATriggerSphere* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ATriggerSphere; // Class Engine.World // 0x0928 (0x0950 - 0x0028) class UWorld final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class ULevel* PersistentLevel; // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNetDriver* NetDriver; // 0x0038(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULineBatchComponent* LineBatcher; // 0x0040(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULineBatchComponent* PersistentLineBatcher; // 0x0048(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULineBatchComponent* ForegroundLineBatcher; // 0x0050(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameState* GameState; // 0x0058(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameNetworkManager* NetworkManager; // 0x0060(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicsCollisionHandler* PhysicsCollisionHandler; // 0x0068(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ExtraReferencedObjects; // 0x0070(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TArray PerModuleDataObjects; // 0x0080(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TArray StreamingLevels; // 0x0090(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) class FString StreamingLevelsPrefix; // 0x00A0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevel* CurrentLevelPendingVisibility; // 0x00B0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDemoNetDriver* DemoNetDriver; // 0x00B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AParticleEventManager* MyParticleEventManager; // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhysicsVolume* DefaultPhysicsVolume; // 0x00C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_D0[0x18]; // 0x00D0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) class UNavigationSystem* NavigationSystem; // 0x00E8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class AGameMode* AuthorityGameMode; // 0x00F0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UAISystemBase* AISystem; // 0x00F8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UAvoidanceManager* AvoidanceManager; // 0x0100(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray Levels; // 0x0108(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) class ULevel* CurrentLevel; // 0x0118(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UGameInstance* OwningGameInstance; // 0x0120(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray ParameterCollectionInstances; // 0x0128(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) class UCanvas* CanvasForRenderingToTarget; // 0x0138(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UCanvas* CanvasForDrawMaterialToRenderTarget; // 0x0140(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_148[0x7A8]; // 0x0148(0x07A8)(Fixing Size After Last Property [ Dumper-7 ]) class UWorldComposition* WorldComposition; // 0x08F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8F8[0x3D]; // 0x08F8(0x003D)(Fixing Size After Last Property [ Dumper-7 ]) uint8 BitPad_935_0 : 7; // 0x0935(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bAreConstraintsDirty : 1; // 0x0935(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_936[0x1A]; // 0x0936(0x001A)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UWorld* GetWorld(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("World") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"World") } static class UWorld* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorld; // Class Engine.RVOAvoidanceInterface // 0x0000 (0x0000 - 0x0000) class IRVOAvoidanceInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RVOAvoidanceInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RVOAvoidanceInterface") } static class IRVOAvoidanceInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IRVOAvoidanceInterface; // Class Engine.ProjectileMovementComponent // 0x0068 (0x0198 - 0x0130) class UProjectileMovementComponent final : public UMovementComponent { public: float InitialSpeed; // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxSpeed; // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRotationFollowsVelocity : 1; // 0x0138(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShouldBounce : 1; // 0x0138(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInitialVelocityInLocalSpace : 1; // 0x0138(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bForceSubStepping : 1; // 0x0138(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsHomingProjectile : 1; // 0x0138(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bBounceAngleAffectsFriction : 1; // 0x0138(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsSliding : 1; // 0x0138(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_139[0x3]; // 0x0139(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float PreviousHitTime; // 0x013C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector PreviousHitNormal; // 0x0140(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float ProjectileGravityScale; // 0x014C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Buoyancy; // 0x0150(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Bounciness; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Friction; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BounceVelocityStopSimulatingThreshold; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnProjectileBounce; // 0x0160(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnProjectileStop; // 0x0170(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) float HomingAccelerationMagnitude; // 0x0180(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TWeakObjectPtr HomingTargetComponent; // 0x0184(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) float MaxSimulationTimeStep; // 0x018C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxSimulationIterations; // 0x0190(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_194[0x4]; // 0x0194(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetVelocityInLocalSpace(const struct FVector& NewVelocity); void StopSimulating(const struct FHitResult& HitResult); struct FVector LimitVelocity(const struct FVector& NewVelocity) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ProjectileMovementComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ProjectileMovementComponent") } static class UProjectileMovementComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UProjectileMovementComponent; // Class Engine.NavLinkCustomInterface // 0x0000 (0x0000 - 0x0000) class INavLinkCustomInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavLinkCustomInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavLinkCustomInterface") } static class INavLinkCustomInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_INavLinkCustomInterface; // Class Engine.NavModifierComponent // 0x0028 (0x0140 - 0x0118) class UNavModifierComponent final : public UNavRelevantComponent { public: TSubclassOf AreaClass; // 0x0118(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector FailsafeExtent; // 0x0120(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_12C[0x14]; // 0x012C(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetAreaClass(TSubclassOf NewAreaClass); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavModifierComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavModifierComponent") } static class UNavModifierComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavModifierComponent; // Class Engine.PhysicalAnimationComponent // 0x0038 (0x0120 - 0x00E8) class UPhysicalAnimationComponent final : public UActorComponent { public: float StrengthMultiplyer; // 0x00E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class USkeletalMeshComponent* SkeletalMeshComponent; // 0x00F0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_F8[0x28]; // 0x00F8(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ApplyPhysicalAnimationProfileBelow(class FName BodyName, class FName ProfileName, bool bIncludeSelf, bool bClearNotFound); void ApplyPhysicalAnimationSettings(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData); void ApplyPhysicalAnimationSettingsBelow(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf); void SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent); void SetStrengthMultiplyer(float InStrengthMultiplyer); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicalAnimationComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicalAnimationComponent") } static class UPhysicalAnimationComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicalAnimationComponent; // Class Engine.PlatformEventsComponent // 0x0020 (0x0108 - 0x00E8) class UPlatformEventsComponent final : public UActorComponent { public: UMulticastDelegateProperty_ PlatformChangedToLaptopModeDelegate; // 0x00E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ PlatformChangedToTabletModeDelegate; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) public: bool IsInLaptopMode(); bool IsInTabletMode(); bool SupportsConvertibleLaptops(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlatformEventsComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlatformEventsComponent") } static class UPlatformEventsComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlatformEventsComponent; // Class Engine.AtmosphericFogComponent // 0x01E0 (0x0470 - 0x0290) class UAtmosphericFogComponent final : public USceneComponent { public: float SunMultiplier; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FogMultiplier; // 0x0294(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DensityMultiplier; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DensityOffset; // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceScale; // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AltitudeScale; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceOffset; // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GroundOffset; // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StartDistance; // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SunDiscScale; // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DefaultBrightness; // 0x02B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor DefaultLightColor; // 0x02BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, NativeAccessSpecifierPublic) uint8 bDisableSunDisk : 1; // 0x02C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisableGroundScattering : 1; // 0x02C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2C1[0x3]; // 0x02C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FAtmospherePrecomputeParameters PrecomputeParams; // 0x02C4(0x002C)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) class UTexture2D* TransmittanceTexture; // 0x02F0(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* IrradianceTexture; // 0x02F8(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_300[0x170]; // 0x0300(0x0170)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void DisableGroundScattering(bool NewGroundScattering); void DisableSunDisk(bool NewSunDisk); void SetAltitudeScale(float NewAltitudeScale); void SetDefaultBrightness(float NewBrightness); void SetDefaultLightColor(const struct FLinearColor& NewLightColor); void SetDensityMultiplier(float NewDensityMultiplier); void SetDensityOffset(float NewDensityOffset); void SetDistanceOffset(float NewDistanceOffset); void SetDistanceScale(float NewDistanceScale); void SetFogMultiplier(float NewFogMultiplier); void SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum); void SetStartDistance(float NewStartDistance); void SetSunMultiplier(float NewSunMultiplier); void StartPrecompute(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AtmosphericFogComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AtmosphericFogComponent") } static class UAtmosphericFogComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAtmosphericFogComponent; // Class Engine.SoundAttenuation // 0x00F8 (0x0120 - 0x0028) class USoundAttenuation final : public UObject { public: struct FAttenuationSettings Attenuation; // 0x0028(0x00F8)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundAttenuation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundAttenuation") } static class USoundAttenuation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundAttenuation; // Class Engine.AudioComponent // 0x0210 (0x04A0 - 0x0290) class UAudioComponent final : public USceneComponent { public: class USoundBase* Sound; // 0x0290(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray InstanceParameters; // 0x0298(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) class USoundClass* SoundClassOverride; // 0x02A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAutoDestroy : 1; // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bStopWhenOwnerDestroyed : 1; // 0x02B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bShouldRemainActiveIfDropped : 1; // 0x02B0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bAllowSpatialization : 1; // 0x02B0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOverrideAttenuation : 1; // 0x02B0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsUISound : 1; // 0x02B0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableLowPassFilter : 1; // 0x02B0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOverridePriority : 1; // 0x02B0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2B1[0x3]; // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float PitchModulationMin; // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PitchModulationMax; // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeModulationMin; // 0x02BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeModulationMax; // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeMultiplier; // 0x02C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Priority; // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeWeightedPriorityScale; // 0x02CC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PitchMultiplier; // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HighFrequencyGainMultiplier; // 0x02D4(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LowPassFilterFrequency; // 0x02D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2DC[0x4]; // 0x02DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class USoundAttenuation* AttenuationSettings; // 0x02E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FAttenuationSettings AttenuationOverrides; // 0x02E8(0x00F8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) class USoundConcurrency* ConcurrencySettings; // 0x03E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3E8[0x8]; // 0x03E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnAudioFinished; // 0x03F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_400[0x70]; // 0x0400(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) TDelegate& Subtitles, float CueDuration)> OnQueueSubtitles; // 0x0470(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_480[0x20]; // 0x0480(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AdjustAttenuation(const struct FAttenuationSettings& InAttenuationSettings); void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); bool BP_GetAttenuationSettingsToApply(struct FAttenuationSettings* OutAttenuationSettings); void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime); void FadeOut(float FadeOutDuration, float FadeVolumeLevel); void Play(float StartTime); void SetBoolParameter(class FName InName, bool InBool); void SetFloatParameter(class FName InName, float InFloat); void SetIntParameter(class FName InName, int32 inInt); void SetPitchMultiplier(float NewPitchMultiplier); void SetSound(class USoundBase* NewSound); void SetUISound(bool bInUISound); void SetVolumeMultiplier(float NewVolumeMultiplier); void SetWaveParameter(class FName InName, class USoundWave* InWave); void Stop(); bool IsPlaying() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AudioComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AudioComponent") } static class UAudioComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAudioComponent; // Class Engine.ChildActorComponent // 0x0020 (0x02B0 - 0x0290) class UChildActorComponent final : public USceneComponent { public: TSubclassOf ChildActorClass; // 0x0290(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class AActor* ChildActor; // 0x0298(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, NoDestructor, TextExportTransient, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_2A0[0x10]; // 0x02A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetChildActorClass(TSubclassOf InClass); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChildActorComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChildActorComponent") } static class UChildActorComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChildActorComponent; // Class Engine.ExponentialHeightFogComponent // 0x0040 (0x02D0 - 0x0290) class UExponentialHeightFogComponent final : public USceneComponent { public: float FogDensity; // 0x0290(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor FogInscatteringColor; // 0x0294(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, NativeAccessSpecifierPublic) float DirectionalInscatteringExponent; // 0x02A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DirectionalInscatteringStartDistance; // 0x02A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor DirectionalInscatteringColor; // 0x02AC(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, NativeAccessSpecifierPublic) float FogHeightFalloff; // 0x02BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FogMaxOpacity; // 0x02C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StartDistance; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetDirectionalInscatteringColor(const struct FLinearColor& Value); void SetDirectionalInscatteringExponent(float Value); void SetDirectionalInscatteringStartDistance(float Value); void SetFogDensity(float Value); void SetFogHeightFalloff(float Value); void SetFogInscatteringColor(const struct FLinearColor& Value); void SetFogMaxOpacity(float Value); void SetStartDistance(float Value); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ExponentialHeightFogComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ExponentialHeightFogComponent") } static class UExponentialHeightFogComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UExponentialHeightFogComponent; // Class Engine.SpotLightComponent // 0x0010 (0x0450 - 0x0440) class USpotLightComponent final : public UPointLightComponent { public: float InnerConeAngle; // 0x0440(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OuterConeAngle; // 0x0444(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LightShaftConeAngle; // 0x0448(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44C[0x4]; // 0x044C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetInnerConeAngle(float NewInnerConeAngle); void SetOuterConeAngle(float NewOuterConeAngle); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpotLightComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpotLightComponent") } static class USpotLightComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpotLightComponent; // Class Engine.SkyLightComponent // 0x01B8 (0x0470 - 0x02B8) class USkyLightComponent final : public ULightComponentBase { public: ESkyLightSourceType SourceType; // 0x02B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2B9[0x7]; // 0x02B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UTextureCube* Cubemap; // 0x02C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SourceCubemapAngle; // 0x02C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CubemapResolution; // 0x02CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SkyDistanceThreshold; // 0x02D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bLowerHemisphereIsBlack; // 0x02D4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_2D5[0x3]; // 0x02D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor LowerHemisphereColor; // 0x02D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) float OcclusionMaxDistance; // 0x02E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Contrast; // 0x02EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinOcclusion; // 0x02F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor OcclusionTint; // 0x02F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_2F8[0xB0]; // 0x02F8(0x00B0)(Fixing Size After Last Property [ Dumper-7 ]) class UTextureCube* BlendDestinationCubemap; // 0x03A8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3B0[0xC0]; // 0x03B0(0x00C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void RecaptureSky(); void SetCubemap(class UTextureCube* NewCubemap); void SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction); void SetIndirectLightingIntensity(float NewIntensity); void SetIntensity(float NewIntensity); void SetLightColor(const struct FLinearColor& NewLightColor); void SetMinOcclusion(float InMinOcclusion); void SetOcclusionTint(const struct FColor& InTint); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkyLightComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkyLightComponent") } static class USkyLightComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkyLightComponent; // Class Engine.LightmassPortalComponent // 0x0010 (0x02A0 - 0x0290) class ULightmassPortalComponent final : public USceneComponent { public: class UBoxComponent* PreviewBox; // 0x0290(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_298[0x8]; // 0x0298(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LightmassPortalComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LightmassPortalComponent") } static class ULightmassPortalComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULightmassPortalComponent; // Class Engine.NavigationGraphNodeComponent // 0x0030 (0x02C0 - 0x0290) class UNavigationGraphNodeComponent final : public USceneComponent { public: struct FNavGraphNode Node; // 0x0290(0x0018)(NativeAccessSpecifierPublic) class UNavigationGraphNodeComponent* NextNodeComponent; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNavigationGraphNodeComponent* PrevNodeComponent; // 0x02B0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationGraphNodeComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationGraphNodeComponent") } static class UNavigationGraphNodeComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavigationGraphNodeComponent; // Class Engine.PhysicsConstraintComponent // 0x0240 (0x04D0 - 0x0290) class UPhysicsConstraintComponent final : public USceneComponent { public: class AActor* ConstraintActor1; // 0x0290(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FConstrainComponentPropName ComponentName1; // 0x0298(0x0008)(Edit, NativeAccessSpecifierPublic) class AActor* ConstraintActor2; // 0x02A0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FConstrainComponentPropName ComponentName2; // 0x02A8(0x0008)(Edit, NativeAccessSpecifierPublic) uint8 Pad_2B0[0x10]; // 0x02B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) class UPhysicsConstraintTemplate* ConstraintSetup; // 0x02C0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnConstraintBroken; // 0x02C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_2D8[0x8]; // 0x02D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FConstraintInstance ConstraintInstance; // 0x02E0(0x01F0)(Edit, NativeAccessSpecifierPublic) public: void BreakConstraint(); void GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce); void SetAngularDriveParams(float InSpring, float InDamping, float InForceLimit); void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); void SetAngularOrientationTarget(const struct FRotator& InPosTarget); void SetAngularSwing1Limit(EAngularConstraintMotion MotionType, float Swing1LimitAngle); void SetAngularSwing2Limit(EAngularConstraintMotion MotionType, float Swing2LimitAngle); void SetAngularTwistLimit(EAngularConstraintMotion ConstraintType, float TwistLimitAngle); void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); void SetAngularVelocityTarget(const struct FVector& InVelTarget); void SetConstrainedComponents(class UPrimitiveComponent* Component1, class FName BoneName1, class UPrimitiveComponent* Component2, class FName BoneName2); void SetConstraintReferenceFrame(EConstraintFrame Frame, const struct FTransform& RefFrame); void SetConstraintReferenceOrientation(EConstraintFrame Frame, const struct FVector& PriAxis, const struct FVector& SecAxis); void SetConstraintReferencePosition(EConstraintFrame Frame, const struct FVector& RefPosition); void SetDisableCollision(bool bDisableCollision); void SetLinearDriveParams(float InSpring, float InDamping, float InForceLimit); void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); void SetLinearPositionTarget(const struct FVector& InPosTarget); void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); void SetLinearVelocityTarget(const struct FVector& InVelTarget); void SetLinearXLimit(ELinearConstraintMotion ConstraintType, float LimitSize); void SetLinearYLimit(ELinearConstraintMotion ConstraintType, float LimitSize); void SetLinearZLimit(ELinearConstraintMotion ConstraintType, float LimitSize); float GetCurrentSwing1() const; float GetCurrentSwing2() const; float GetCurrentTwist() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsConstraintComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsConstraintComponent") } static class UPhysicsConstraintComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicsConstraintComponent; // Class Engine.PhysicsSpringComponent // 0x0030 (0x02C0 - 0x0290) class UPhysicsSpringComponent final : public USceneComponent { public: float SpringStiffness; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SpringDamping; // 0x0294(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SpringLengthAtRest; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SpringRadius; // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel SpringChannel; // 0x02A0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x02A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_2A2[0x2]; // 0x02A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float SpringCompression; // 0x02A4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A8[0x18]; // 0x02A8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: float GetNormalizedCompressionScalar() const; struct FVector GetSpringCurrentEndPoint() const; struct FVector GetSpringDirection() const; struct FVector GetSpringRestingPoint() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsSpringComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsSpringComponent") } static class UPhysicsSpringComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicsSpringComponent; // Class Engine.BillboardComponent // 0x0020 (0x0630 - 0x0610) class UBillboardComponent final : public UPrimitiveComponent { public: class UTexture2D* Sprite; // 0x0610(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsScreenSizeScaled : 1; // 0x0618(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_619[0x3]; // 0x0619(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ScreenSize; // 0x061C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float U; // 0x0620(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UL; // 0x0624(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float V; // 0x0628(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VL; // 0x062C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void SetSprite(class UTexture2D* NewSprite); void SetSpriteAndUV(class UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); void SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BillboardComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BillboardComponent") } static class UBillboardComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBillboardComponent; // Class Engine.BrushComponent // 0x0020 (0x0630 - 0x0610) class UBrushComponent final : public UPrimitiveComponent { public: class UModel* Brush; // 0x0610(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBodySetup* BrushBodySetup; // 0x0618(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector PrePivot; // 0x0620(0x000C)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_62C[0x4]; // 0x062C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BrushComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BrushComponent") } static class UBrushComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBrushComponent; // Class Engine.DrawFrustumComponent // 0x0020 (0x0630 - 0x0610) class UDrawFrustumComponent final : public UPrimitiveComponent { public: struct FColor FrustumColor; // 0x0610(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float FrustumAngle; // 0x0614(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FrustumAspectRatio; // 0x0618(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FrustumStartDist; // 0x061C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FrustumEndDist; // 0x0620(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_624[0x4]; // 0x0624(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UTexture* Texture; // 0x0628(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DrawFrustumComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DrawFrustumComponent") } static class UDrawFrustumComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDrawFrustumComponent; // Class Engine.LineBatchComponent // 0x0040 (0x0650 - 0x0610) class ULineBatchComponent final : public UPrimitiveComponent { public: uint8 Pad_610[0x40]; // 0x0610(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LineBatchComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LineBatchComponent") } static class ULineBatchComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULineBatchComponent; // Class Engine.MaterialBillboardComponent // 0x0010 (0x0620 - 0x0610) class UMaterialBillboardComponent final : public UPrimitiveComponent { public: TArray Elements; // 0x0610(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) public: void AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve); void SetElements(const TArray& NewElements); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialBillboardComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialBillboardComponent") } static class UMaterialBillboardComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialBillboardComponent; // Class Engine.DestructibleComponent // 0x00D0 (0x0900 - 0x0830) class UDestructibleComponent final : public USkinnedMeshComponent { public: uint8 bFractureEffectOverride : 1; // 0x0830(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_831[0x7]; // 0x0831(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray FractureEffects; // 0x0838(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) bool bEnableHardSleeping; // 0x0848(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_849[0x3]; // 0x0849(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float LargeChunkThreshold; // 0x084C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_850[0x10]; // 0x0850(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnComponentFracture; // 0x0860(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_870[0x90]; // 0x0870(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ApplyDamage(float DamageAmount, const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength); void ApplyRadiusDamage(float BaseDamage, const struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage); class UDestructibleMesh* GetDestructibleMesh(); void SetDestructibleMesh(class UDestructibleMesh* NewMesh); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DestructibleComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DestructibleComponent") } static class UDestructibleComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDestructibleComponent; // Class Engine.PoseableMeshComponent // 0x00D0 (0x0900 - 0x0830) class UPoseableMeshComponent final : public USkinnedMeshComponent { public: uint8 Pad_830[0xD0]; // 0x0830(0x00D0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void CopyPoseFromSkeletalComponent(const class USkeletalMeshComponent* InComponentToCopy); struct FVector GetBoneLocationByName(class FName BoneName, EBoneSpaces BoneSpace); struct FRotator GetBoneRotationByName(class FName BoneName, EBoneSpaces BoneSpace); struct FVector GetBoneScaleByName(class FName BoneName, EBoneSpaces BoneSpace); struct FTransform GetBoneTransformByName(class FName BoneName, EBoneSpaces BoneSpace); void ResetBoneTransformByName(class FName BoneName); void SetBoneLocationByName(class FName BoneName, const struct FVector& InLocation, EBoneSpaces BoneSpace); void SetBoneRotationByName(class FName BoneName, const struct FRotator& InRotation, EBoneSpaces BoneSpace); void SetBoneScaleByName(class FName BoneName, const struct FVector& InScale3D, EBoneSpaces BoneSpace); void SetBoneTransformByName(class FName BoneName, const struct FTransform& InTransform, EBoneSpaces BoneSpace); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PoseableMeshComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PoseableMeshComponent") } static class UPoseableMeshComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPoseableMeshComponent; // Class Engine.ModelComponent // 0x0040 (0x0650 - 0x0610) class UModelComponent final : public UPrimitiveComponent { public: uint8 Pad_610[0x18]; // 0x0610(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) class UBodySetup* ModelBodySetup; // 0x0628(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_630[0x20]; // 0x0630(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModelComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModelComponent") } static class UModelComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UModelComponent; // Class Engine.NavLinkRenderingComponent // 0x0000 (0x0610 - 0x0610) class UNavLinkRenderingComponent final : public UPrimitiveComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavLinkRenderingComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavLinkRenderingComponent") } static class UNavLinkRenderingComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavLinkRenderingComponent; // Class Engine.NavMeshRenderingComponent // 0x0010 (0x0620 - 0x0610) class UNavMeshRenderingComponent final : public UPrimitiveComponent { public: uint8 Pad_610[0x10]; // 0x0610(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavMeshRenderingComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavMeshRenderingComponent") } static class UNavMeshRenderingComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavMeshRenderingComponent; // Class Engine.NavTestRenderingComponent // 0x0000 (0x0610 - 0x0610) class UNavTestRenderingComponent final : public UPrimitiveComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavTestRenderingComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavTestRenderingComponent") } static class UNavTestRenderingComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavTestRenderingComponent; // Class Engine.ParticleSystem // 0x0110 (0x0138 - 0x0028) class UParticleSystem final : public UObject { public: EParticleSystemUpdateMode SystemUpdateMode; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float UpdateTime_FPS; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UpdateTime_Delta; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WarmupTime; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WarmupTickRate; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray Emitters; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) class UParticleSystemComponent* PreviewComponent; // 0x0050(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInterpCurveEdSetup* CurveEdSetup; // 0x0058(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bOrientZAxisTowardCamera : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float LODDistanceCheckTime; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) EParticleSystemLODMethod LODMethod; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray LODDistances; // 0x0070(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bRegenerateLODDuplicate : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray LODSettings; // 0x0088(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bUseFixedRelativeBoundingBox : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FBox FixedRelativeBoundingBox; // 0x009C(0x001C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float SecondsBeforeInactive; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bShouldResetPeakCounts : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bHasPhysics : 1; // 0x00BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseRealtimeThumbnail : 1; // 0x00BC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 ThumbnailImageOutOfDate : 1; // 0x00BC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Delay; // 0x00C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DelayLow; // 0x00C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseDelayRange : 1; // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_C9[0x3]; // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) bool bAutoDeactivate; // 0x00CC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_CD[0x3]; // 0x00CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint32 MinTimeBetweenTicks; // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EParticleSystemInsignificanceReaction InsignificantReaction; // 0x00D4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D5[0x3]; // 0x00D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InsignificanceDelay; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EParticleSignificanceLevel MaxSignificanceLevel; // 0x00DC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_DD[0x3]; // 0x00DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector MacroUVPosition; // 0x00E0(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float MacroUVRadius; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EParticleSystemOcclusionBoundsMethod OcclusionBoundsMethod; // 0x00F0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F1[0x3]; // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FBox CustomOcclusionBounds; // 0x00F4(0x001C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray SoloTracking; // 0x0110(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TArray NamedMaterialSlots; // 0x0120(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: bool ContainsEmitterType(class UClass* TypeData); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleSystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleSystem") } static class UParticleSystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleSystem; // Class Engine.ParticleSystemComponent // 0x0280 (0x0890 - 0x0610) class UParticleSystemComponent final : public UPrimitiveComponent { public: class UParticleSystem* Template; // 0x0610(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray EmitterMaterials; // 0x0618(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) TArray SkelMeshComponents; // 0x0628(0x0010)(ExportObject, ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 BitPad_638_0 : 7; // 0x0638(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bResetOnDetach : 1; // 0x0638(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUpdateOnDedicatedServer : 1; // 0x0639(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 BitPad_639_1 : 2; // 0x0639(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bAllowRecycling : 1; // 0x0639(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bAutoManageAttachment : 1; // 0x0639(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_63A[0x2]; // 0x063A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) EParticleSignificanceLevel RequiredSignificance; // 0x063C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_63D[0xB]; // 0x063D(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) TArray InstanceParameters; // 0x0648(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnParticleSpawn; // 0x0658(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnParticleBurst; // 0x0668(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnParticleDeath; // 0x0678(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ OnParticleCollide; // 0x0688(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) struct FVector OldPosition; // 0x0698(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector PartSysVelocity; // 0x06A4(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float WarmupTime; // 0x06B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WarmupTickRate; // 0x06B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bWarmingUp : 1; // 0x06B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_6B9[0xB]; // 0x06B9(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) float SecondsBeforeInactive; // 0x06C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C8[0x8]; // 0x06C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float MaxTimeBeforeForceUpdateTransform; // 0x06D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6D4[0x4]; // 0x06D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bOverrideLODMethod : 1; // 0x06D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_6D9[0x3]; // 0x06D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EParticleSystemLODMethod LODMethod; // 0x06DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6DD[0x3]; // 0x06DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bSkipUpdateDynamicDataDuringTick : 1; // 0x06E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_6E1[0x1F]; // 0x06E1(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReplayClips; // 0x0700(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_710[0x60]; // 0x0710(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) float CustomTimeDilation; // 0x0770(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_774[0x4]; // 0x0774(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnSystemFinished; // 0x0778(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TWeakObjectPtr AutoAttachParent; // 0x0788(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) class FName AutoAttachSocketName; // 0x0790(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAttachLocation AutoAttachLocationType; // 0x0798(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAttachmentRule AutoAttachLocationRule; // 0x0799(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAttachmentRule AutoAttachRotationRule; // 0x079A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAttachmentRule AutoAttachScaleRule; // 0x079B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79C[0xF4]; // 0x079C(0x00F4)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void BeginTrails(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth); class UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(class FName InName, class UMaterialInterface* SourceMaterial); void EndTrails(); void GenerateParticleEvent(const class FName InEventName, const float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity); void SetActorParameter(class FName ParameterName, class AActor* Param); void SetAutoAttachmentParameters(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule); void SetAutoAttachParams(class USceneComponent* Parent, class FName SocketName, EAttachLocation LocationType); void SetBeamEndPoint(int32 EmitterIndex, const struct FVector& NewEndPoint); void SetBeamSourcePoint(int32 EmitterIndex, const struct FVector& NewSourcePoint, int32 SourceIndex); void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex); void SetBeamSourceTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 SourceIndex); void SetBeamTargetPoint(int32 EmitterIndex, const struct FVector& NewTargetPoint, int32 TargetIndex); void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex); void SetBeamTargetTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 TargetIndex); void SetColorParameter(class FName ParameterName, const struct FLinearColor& Param); void SetEmitterEnable(class FName EmitterName, bool bNewEnableState); void SetFloatParameter(class FName ParameterName, float Param); void SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param); void SetTemplate(class UParticleSystem* NewTemplate); void SetTrailSourceData(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth); void SetVectorParameter(class FName ParameterName, const struct FVector& Param); bool GetBeamEndPoint(int32 EmitterIndex, struct FVector* OutEndPoint) const; bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutSourcePoint) const; bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, float* OutSourceStrength) const; bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutTangentPoint) const; bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTargetPoint) const; bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, float* OutTargetStrength) const; bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTangentPoint) const; class UMaterialInterface* GetNamedMaterial(class FName InName) const; int32 GetNumActiveParticles() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleSystemComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleSystemComponent") } static class UParticleSystemComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleSystemComponent; // Class Engine.SphereComponent // 0x0010 (0x0640 - 0x0630) class USphereComponent : public UShapeComponent { public: float SphereRadius; // 0x0630(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_634[0xC]; // 0x0634(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps); float GetScaledSphereRadius() const; float GetShapeScale() const; float GetUnscaledSphereRadius() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SphereComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SphereComponent") } static class USphereComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USphereComponent; // Class Engine.DrawSphereComponent // 0x0000 (0x0640 - 0x0640) class UDrawSphereComponent final : public USphereComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DrawSphereComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DrawSphereComponent") } static class UDrawSphereComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDrawSphereComponent; // Class Engine.SubDSurfaceComponent // 0x0020 (0x0630 - 0x0610) class USubDSurfaceComponent final : public UPrimitiveComponent { public: class USubDSurface* Mesh; // 0x0610(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 DebugLevel; // 0x0618(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61C[0x4]; // 0x061C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UStaticMeshComponent* DisplayMeshComponent; // 0x0620(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_628[0x8]; // 0x0628(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: bool SetMesh(class USubDSurface* NewMesh); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SubDSurfaceComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SubDSurfaceComponent") } static class USubDSurfaceComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USubDSurfaceComponent; // Class Engine.VectorFieldComponent // 0x0030 (0x0640 - 0x0610) class UVectorFieldComponent final : public UPrimitiveComponent { public: class UVectorField* VectorField; // 0x0610(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Intensity; // 0x0618(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Tightness; // 0x061C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPreviewVectorField : 1; // 0x0620(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_621[0x1F]; // 0x0621(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetIntensity(float NewIntensity); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VectorFieldComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VectorFieldComponent") } static class UVectorFieldComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVectorFieldComponent; // Class Engine.PlaneReflectionCaptureComponent // 0x0018 (0x0320 - 0x0308) class UPlaneReflectionCaptureComponent final : public UReflectionCaptureComponent { public: float InfluenceRadiusScale; // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_30C[0x4]; // 0x030C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UDrawSphereComponent* PreviewInfluenceRadius; // 0x0310(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBoxComponent* PreviewCaptureBox; // 0x0318(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlaneReflectionCaptureComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlaneReflectionCaptureComponent") } static class UPlaneReflectionCaptureComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlaneReflectionCaptureComponent; // Class Engine.PlanarReflectionComponent // 0x00A0 (0x03C0 - 0x0320) class UPlanarReflectionComponent final : public USceneCaptureComponent { public: class UBoxComponent* PreviewBox; // 0x0320(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NormalDistortionStrength; // 0x0328(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PrefilterRoughness; // 0x032C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PrefilterRoughnessDistance; // 0x0330(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ScreenPercentage; // 0x0334(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ExtraFOV; // 0x0338(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceFromPlaneFadeStart; // 0x033C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceFromPlaneFadeEnd; // 0x0340(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngleFromPlaneFadeStart; // 0x0344(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngleFromPlaneFadeEnd; // 0x0348(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRenderSceneTwoSided; // 0x034C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_34D[0x73]; // 0x034D(0x0073)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlanarReflectionComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlanarReflectionComponent") } static class UPlanarReflectionComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlanarReflectionComponent; // Class Engine.SceneCaptureComponent2D // 0x03D0 (0x06F0 - 0x0320) class USceneCaptureComponent2D final : public USceneCaptureComponent { public: ECameraProjectionMode ProjectionType; // 0x0320(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_321[0x3]; // 0x0321(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float FOVAngle; // 0x0324(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OrthoWidth; // 0x0328(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_32C[0x4]; // 0x032C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UTextureRenderTarget2D* TextureTarget; // 0x0330(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESceneCaptureSource CaptureSource; // 0x0338(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESceneCaptureCompositeMode CompositeMode; // 0x0339(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_33A[0x6]; // 0x033A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FPostProcessSettings PostProcessSettings; // 0x0340(0x03A0)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic) float PostProcessBlendWeight; // 0x06E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6E4[0xC]; // 0x06E4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); void CaptureScene(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SceneCaptureComponent2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SceneCaptureComponent2D") } static class USceneCaptureComponent2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USceneCaptureComponent2D; // Class Engine.SpringArmComponent // 0x0090 (0x0320 - 0x0290) class USpringArmComponent final : public USceneComponent { public: float TargetArmLength; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector SocketOffset; // 0x0294(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector TargetOffset; // 0x02A0(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float ProbeSize; // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel ProbeChannel; // 0x02B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2B1[0x3]; // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bDoCollisionTest : 1; // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsePawnControlRotation : 1; // 0x02B4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInheritPitch : 1; // 0x02B4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInheritYaw : 1; // 0x02B4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInheritRoll : 1; // 0x02B4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableCameraLag : 1; // 0x02B4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableCameraRotationLag : 1; // 0x02B4(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseCameraLagSubstepping : 1; // 0x02B4(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bDrawDebugLagMarkers : 1; // 0x02B5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2B6[0x2]; // 0x02B6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float CameraLagSpeed; // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CameraRotationLagSpeed; // 0x02BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CameraLagMaxTimeStep; // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CameraLagMaxDistance; // 0x02C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C8[0x58]; // 0x02C8(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpringArmComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpringArmComponent") } static class USpringArmComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpringArmComponent; // Class Engine.WindDirectionalSourceComponent // 0x0020 (0x02B0 - 0x0290) class UWindDirectionalSourceComponent final : public USceneComponent { public: float Strength; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Speed; // 0x0294(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinGustAmount; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxGustAmount; // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPointWind : 1; // 0x02A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2A5[0xB]; // 0x02A5(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WindDirectionalSourceComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WindDirectionalSourceComponent") } static class UWindDirectionalSourceComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWindDirectionalSourceComponent; // Class Engine.AnimMontage // 0x0108 (0x0198 - 0x0090) class UAnimMontage final : public UAnimCompositeBase { public: struct FAlphaBlend BlendIn; // 0x0090(0x0038)(Edit, NativeAccessSpecifierPublic) float BlendInTime; // 0x00C8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FAlphaBlend BlendOut; // 0x00D0(0x0038)(Edit, NativeAccessSpecifierPublic) float BlendOutTime; // 0x0108(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendOutTriggerTime; // 0x010C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SyncGroup; // 0x0110(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SyncSlotIndex; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FMarkerSyncData MarkerData; // 0x0120(0x0020)(NativeAccessSpecifierPublic) TArray CompositeSections; // 0x0140(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray SlotAnimTracks; // 0x0150(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray BranchingPoints; // 0x0160(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) bool bEnableRootMotionTranslation; // 0x0170(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bEnableRootMotionRotation; // 0x0171(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) ERootMotionRootLock RootMotionRootLock; // 0x0172(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_173[0x5]; // 0x0173(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) TArray BranchingPointMarkers; // 0x0178(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) TArray BranchingPointStateNotifyIndices; // 0x0188(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimMontage") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimMontage") } static class UAnimMontage* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimMontage; // Class Engine.AnimSequence // 0x00F8 (0x0188 - 0x0090) class UAnimSequence final : public UAnimSequenceBase { public: int32 NumFrames; // 0x0090(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray TrackToSkeletonMapTable; // 0x0098(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_A8[0x90]; // 0x00A8(0x0090)(Fixing Size After Last Property [ Dumper-7 ]) EAdditiveAnimationType AdditiveAnimType; // 0x0138(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAdditiveBasePoseType RefPoseType; // 0x0139(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_13A[0x6]; // 0x013A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UAnimSequence* RefPoseSeq; // 0x0140(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RefFrameIndex; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EncodingPkgVersion; // 0x014C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName RetargetSource; // 0x0150(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAnimInterpolationType Interpolation; // 0x0158(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableRootMotion; // 0x0159(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPublic) ERootMotionRootLock RootMotionRootLock; // 0x015A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceRootLock; // 0x015B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bRootMotionSettingsCopiedFromMontage; // 0x015C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_15D[0x3]; // 0x015D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray AuthoredSyncMarkers; // 0x0160(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_170[0x18]; // 0x0170(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimSequence") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimSequence") } static class UAnimSequence* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimSequence; // Class Engine.BlendSpace1D // 0x0008 (0x0138 - 0x0130) class UBlendSpace1D : public UBlendSpaceBase { public: bool bScaleAnimation; // 0x0130(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlendSpace1D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlendSpace1D") } static class UBlendSpace1D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlendSpace1D; // Class Engine.AimOffsetBlendSpace1D // 0x0000 (0x0138 - 0x0138) class UAimOffsetBlendSpace1D final : public UBlendSpace1D { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AimOffsetBlendSpace1D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AimOffsetBlendSpace1D") } static class UAimOffsetBlendSpace1D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAimOffsetBlendSpace1D; // Class Engine.AnimClassInterface // 0x0000 (0x0000 - 0x0000) class IAnimClassInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimClassInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimClassInterface") } static class IAnimClassInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IAnimClassInterface; // Class Engine.AnimClassData // 0x0070 (0x0098 - 0x0028) class UAnimClassData final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray BakedStateMachines; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class USkeleton* TargetSkeleton; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray AnimNotifies; // 0x0048(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 RootAnimNodeIndex; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray OrderedSavedPoseIndices; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class UStructProperty* RootAnimNodeProperty; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray AnimNodeProperties; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray SyncGroupNames; // 0x0088(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimClassData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimClassData") } static class UAnimClassData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimClassData; // Class Engine.AnimCompress_RemoveEverySecondKey // 0x0008 (0x0048 - 0x0040) class UAnimCompress_RemoveEverySecondKey final : public UAnimCompress { public: int32 MinKeys; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bStartAtSecondKey : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimCompress_RemoveEverySecondKey") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimCompress_RemoveEverySecondKey") } static class UAnimCompress_RemoveEverySecondKey* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimCompress_RemoveEverySecondKey; // Class Engine.AnimCompress_PerTrackCompression // 0x0080 (0x00E0 - 0x0060) class UAnimCompress_PerTrackCompression final : public UAnimCompress_RemoveLinearKeys { public: float MaxZeroingThreshold; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxPosDiffBitwise; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxAngleDiffBitwise; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxScaleDiffBitwise; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray AllowedRotationFormats; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray AllowedTranslationFormats; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray AllowedScaleFormats; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bResampleAnimation : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ResampledFramerate; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MinKeysForResampling; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseAdaptiveError : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseOverrideForEndEffectors : 1; // 0x00AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 TrackHeightBias; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ParentingDivisor; // 0x00B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ParentingDivisorExponent; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseAdaptiveError2 : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float RotationErrorSourceRatio; // 0x00C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TranslationErrorSourceRatio; // 0x00C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ScaleErrorSourceRatio; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxErrorPerTrackRatio; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PerturbationProbeSize; // 0x00D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D4[0xC]; // 0x00D4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimCompress_PerTrackCompression") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimCompress_PerTrackCompression") } static class UAnimCompress_PerTrackCompression* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimCompress_PerTrackCompression; // Class Engine.AnimSingleNodeInstance // 0x00E8 (0x0560 - 0x0478) class UAnimSingleNodeInstance final : public UAnimInstance { public: class UAnimationAsset* CurrentAsset; // 0x0478(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_480[0xC8]; // 0x0480(0x00C8)(Fixing Size After Last Property [ Dumper-7 ]) TDelegate PostEvaluateAnimEvent; // 0x0548(0x0010)(ZeroConstructor, Transient, InstancedReference, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_558[0x8]; // 0x0558(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: float GetLength(); void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition); void SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate); void SetBlendSpaceInput(const struct FVector& InBlendInput); void SetLooping(bool bIsLooping); void SetPlaying(bool bIsPlaying); void SetPlayRate(float InPlayRate); void SetPosition(float InPosition, bool bFireNotifies); void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies); void SetPreviewCurveOverride(const class FName& PoseName, float Value, bool bRemoveIfZero); void SetReverse(bool bInReverse); void StopAnim(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimSingleNodeInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimSingleNodeInstance") } static class UAnimSingleNodeInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimSingleNodeInstance; // Class Engine.VehicleAnimInstance // 0x0000 (0x0478 - 0x0478) class UVehicleAnimInstance final : public UAnimInstance { public: class AWheeledVehicle* GetVehicle(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VehicleAnimInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VehicleAnimInstance") } static class UVehicleAnimInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVehicleAnimInstance; // Class Engine.AnimMetaData // 0x0000 (0x0028 - 0x0028) class UAnimMetaData final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimMetaData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimMetaData") } static class UAnimMetaData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimMetaData; // Class Engine.AnimNotify_PlaySound // 0x0020 (0x0058 - 0x0038) class UAnimNotify_PlaySound final : public UAnimNotify { public: class USoundBase* Sound; // 0x0038(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeMultiplier; // 0x0040(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PitchMultiplier; // 0x0044(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bFollow : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FName AttachName; // 0x0050(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimNotify_PlaySound") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimNotify_PlaySound") } static class UAnimNotify_PlaySound* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimNotify_PlaySound; // Class Engine.AnimNotifyState_Trail // 0x0030 (0x0060 - 0x0030) class UAnimNotifyState_Trail final : public UAnimNotifyState { public: class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName FirstSocketName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SecondSocketName; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETrailWidthMode WidthScaleMode; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FName WidthScaleCurve; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRecycleSpawnedSystems : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class UParticleSystem* OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimNotifyState_Trail") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimNotifyState_Trail") } static class UAnimNotifyState_Trail* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimNotifyState_Trail; // Class Engine.AssetImportData // 0x0000 (0x0028 - 0x0028) class UAssetImportData final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AssetImportData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AssetImportData") } static class UAssetImportData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAssetImportData; // Class Engine.AssetUserData // 0x0000 (0x0028 - 0x0028) class UAssetUserData final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AssetUserData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AssetUserData") } static class UAssetUserData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAssetUserData; // Class Engine.AvoidanceManager // 0x00B8 (0x00E0 - 0x0028) class UAvoidanceManager final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float DefaultTimeToLive; // 0x0030(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LockTimeAfterAvoid; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LockTimeAfterClean; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeltaTimeToPredict; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ArtificialRadiusExpansion; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TestHeightDifference; // 0x0044(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HeightCheckMargin; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x94]; // 0x004C(0x0094)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: bool EnableMovementComponent(class UMovementComponent* MovementComp, bool bEnable); struct FVector GetAvoidanceVelocity(const struct FNavAvoidanceData& AvoidanceData, float DeltaTime); struct FVector GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp); struct FVector GetAvoidanceVelocityIgnoringUID(const struct FNavAvoidanceData& AvoidanceData, float DeltaTime, int32 IgnoreThisUID); int32 GetNewAvoidanceUID(); int32 GetObjectCount(); bool RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AvoidanceManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AvoidanceManager") } static class UAvoidanceManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAvoidanceManager; // Class Engine.AnimBlueprint // 0x0020 (0x01B0 - 0x0190) class UAnimBlueprint final : public UBlueprint { public: class USkeleton* TargetSkeleton; // 0x0190(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Groups; // 0x0198(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_1A8[0x8]; // 0x01A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimBlueprint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimBlueprint") } static class UAnimBlueprint* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimBlueprint; // Class Engine.PlatformGameInstance // 0x00B0 (0x0190 - 0x00E0) class UPlatformGameInstance final : public UGameInstance { public: UMulticastDelegateProperty_ ApplicationWillDeactivateDelegate; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationHasReactivatedDelegate; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationWillEnterBackgroundDelegate; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationHasEnteredForegroundDelegate; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationWillTerminateDelegate; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationRegisteredForRemoteNotificationsDelegate; // 0x0130(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationRegisteredForUserNotificationsDelegate; // 0x0140(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationFailedToRegisterForRemoteNotificationsDelegate; // 0x0150(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationReceivedRemoteNotificationDelegate; // 0x0160(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationReceivedLocalNotificationDelegate; // 0x0170(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) UMulticastDelegateProperty_ ApplicationReceivedScreenOrientationChangedNotificationDelegate; // 0x0180(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlatformGameInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlatformGameInstance") } static class UPlatformGameInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlatformGameInstance; // Class Engine.BlueprintPlatformLibrary // 0x0000 (0x0028 - 0x0028) class UBlueprintPlatformLibrary final : public UBlueprintFunctionLibrary { public: static void ClearAllLocalNotifications(); static void GetLaunchNotification(bool* NotificationLaunchedApp, class FString* ActivationEvent, int32* FireDate); static void ScheduleLocalNotificationAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent); static void ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlueprintPlatformLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlueprintPlatformLibrary") } static class UBlueprintPlatformLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlueprintPlatformLibrary; // Class Engine.DataTable // 0x0058 (0x0080 - 0x0028) class UDataTable final : public UObject { public: class UScriptStruct* RowStruct; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap RowMap; // 0x0030(0x0050)(So, here's a RowMap. Good luck with it.) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DataTable") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DataTable") } static class UDataTable* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDataTable; // Class Engine.DebugDrawService // 0x0000 (0x0028 - 0x0028) class UDebugDrawService final : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DebugDrawService") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DebugDrawService") } static class UDebugDrawService* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDebugDrawService; // Class Engine.MaterialExpressionCameraVectorWS // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionCameraVectorWS final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionCameraVectorWS") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionCameraVectorWS") } static class UMaterialExpressionCameraVectorWS* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionCameraVectorWS; // Class Engine.CollisionProfile // 0x0120 (0x0158 - 0x0038) class UCollisionProfile final : public UDeveloperSettings { public: TArray Profiles; // 0x0038(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) TArray DefaultChannelResponses; // 0x0048(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) TArray EditProfiles; // 0x0058(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) TArray ProfileRedirects; // 0x0068(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) TArray CollisionChannelRedirects; // 0x0078(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) uint8 Pad_88[0xD0]; // 0x0088(0x00D0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CollisionProfile") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CollisionProfile") } static class UCollisionProfile* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCollisionProfile; // Class Engine.InterpTrackLinearColorBase // 0x0020 (0x0090 - 0x0070) class UInterpTrackLinearColorBase : public UInterpTrack { public: struct FInterpCurveLinearColor LinearColorTrack; // 0x0070(0x0018)(ZeroConstructor, NativeAccessSpecifierPublic) float CurveTension; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackLinearColorBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackLinearColorBase") } static class UInterpTrackLinearColorBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackLinearColorBase; // Class Engine.KismetSystemLibrary // 0x0000 (0x0028 - 0x0028) class UKismetSystemLibrary final : public UBlueprintFunctionLibrary { public: static struct FDebugFloatHistory AddFloatHistorySample(float Value, const struct FDebugFloatHistory& FloatHistory); static bool BoxOverlapActors_DEPRECATED(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, EOverlapFilterOption Filter, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); static bool BoxOverlapActors_NEW(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); static bool BoxOverlapComponents_DEPRECATED(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, EOverlapFilterOption Filter, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); static bool BoxOverlapComponents_NEW(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); static bool BoxTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool BoxTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool BoxTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static bool BoxTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static bool CanLaunchURL(const class FString& URL); static bool CapsuleOverlapActors_DEPRECATED(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, EOverlapFilterOption Filter, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); static bool CapsuleOverlapActors_NEW(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); static bool CapsuleOverlapComponents_DEPRECATED(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, EOverlapFilterOption Filter, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); static bool CapsuleOverlapComponents_NEW(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); static bool CapsuleTraceMulti_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool CapsuleTraceMulti_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool CapsuleTraceMultiByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool CapsuleTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool CapsuleTraceSingle_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static bool CapsuleTraceSingle_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static bool CapsuleTraceSingleByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static bool CapsuleTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static void CollectGarbage(); static bool ComponentOverlapActors_DEPRECATED(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, EOverlapFilterOption Filter, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); static bool ComponentOverlapActors_NEW(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); static bool ComponentOverlapComponents_DEPRECATED(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, EOverlapFilterOption Filter, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); static bool ComponentOverlapComponents_NEW(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); static void ControlScreensaver(bool bAllowScreenSaver); static TSubclassOf Conv_AssetClassToClass(const TSoftClassPtr& AssetClass); static class UObject* Conv_AssetToObject(const TSoftObjectPtr& Asset); static class UObject* Conv_InterfaceToObject(const TScriptInterface& Interface); static void CreateCopyForUndoBuffer(class UObject* ObjectToModify); static void Delay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo); static bool DoesImplementInterface(class UObject* TestObject, TSubclassOf Interface); static void DrawDebugArrow(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float Duration, float Thickness); static void DrawDebugBox(class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float Duration, float Thickness); static void DrawDebugCamera(const class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float Duration); static void DrawDebugCapsule(class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float Duration, float Thickness); static void DrawDebugCircle(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 NumSegments, const struct FLinearColor& LineColor, float Duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis); static void DrawDebugCone(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness); static void DrawDebugConeInDegrees(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness); static void DrawDebugCoordinateSystem(class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float Duration, float Thickness); static void DrawDebugCylinder(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness); static void DrawDebugFloatHistoryLocation(class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration); static void DrawDebugFloatHistoryTransform(class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration); static void DrawDebugFrustum(class UObject* WorldContextObject, const struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float Duration, float Thickness); static void DrawDebugLine(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float Duration, float Thickness); static void DrawDebugPlane(class UObject* WorldContextObject, const struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float Duration); static void DrawDebugPoint(class UObject* WorldContextObject, const struct FVector& Position, float Size, const struct FLinearColor& PointColor, float Duration); static void DrawDebugSphere(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness); static void DrawDebugString(class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration); static void ExecuteConsoleCommand(class UObject* WorldContextObject, const class FString& Command, class APlayerController* SpecificPlayer); static void FlushDebugStrings(class UObject* WorldContextObject); static void FlushPersistentDebugLines(class UObject* WorldContextObject); static void ForceCloseAdBanner(); static void GetActorBounds(const class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent); static void GetActorListFromComponentList(const TArray& ComponentList, class UClass* ActorClassFilter, TArray* OutActorList); static int32 GetAdIDCount(); static class FString GetClassDisplayName(class UClass* Class_0); static void GetComponentBounds(const class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius); static class FString GetDisplayName(const class UObject* Object); static class FString GetEngineVersion(); static class FString GetGameBundleId(); static class FString GetGameName(); static float GetGameTimeInSeconds(class UObject* WorldContextObject); static class FString GetLocalCurrencyCode(); static class FString GetLocalCurrencySymbol(); static int32 GetMinYResolutionFor3DView(); static int32 GetMinYResolutionForUI(); static class FString GetObjectName(const class UObject* Object); static class FString GetPathName(const class UObject* Object); static class FString GetPlatformUserName(); static TArray GetPreferredLanguages(); static int32 GetRenderingDetailMode(); static int32 GetRenderingMaterialQualityLevel(); static bool GetSupportedFullscreenResolutions(TArray* Resolutions); static class FString GetUniqueDeviceId(); static bool GetVolumeButtonsHandledBySystem(); static void HideAdBanner(); static bool IsControllerAssignedToGamepad(int32 ControllerId); static bool IsDedicatedServer(class UObject* WorldContextObject); static bool IsLoggedIn(class APlayerController* SpecificPlayer); static bool IsPackagedForDistribution(); static bool IsServer(class UObject* WorldContextObject); static bool IsValid(const class UObject* Object); static bool IsValidClass(class UClass* Class_0); static void K2_ClearAndInvalidateTimerHandle(class UObject* WorldContextObject, struct FTimerHandle& Handle); static void K2_ClearTimer(class UObject* Object, const class FString& FunctionName); static void K2_ClearTimerDelegate(TDelegate Delegate); static void K2_ClearTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle); static float K2_GetTimerElapsedTime(class UObject* Object, const class FString& FunctionName); static float K2_GetTimerElapsedTimeDelegate(TDelegate Delegate); static float K2_GetTimerElapsedTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle); static float K2_GetTimerRemainingTime(class UObject* Object, const class FString& FunctionName); static float K2_GetTimerRemainingTimeDelegate(TDelegate Delegate); static float K2_GetTimerRemainingTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle); static struct FTimerHandle K2_InvalidateTimerHandle(struct FTimerHandle& Handle); static bool K2_IsTimerActive(class UObject* Object, const class FString& FunctionName); static bool K2_IsTimerActiveDelegate(TDelegate Delegate); static bool K2_IsTimerActiveHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle); static bool K2_IsTimerPaused(class UObject* Object, const class FString& FunctionName); static bool K2_IsTimerPausedDelegate(TDelegate Delegate); static bool K2_IsTimerPausedHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle); static bool K2_IsValidTimerHandle(const struct FTimerHandle& Handle); static void K2_PauseTimer(class UObject* Object, const class FString& FunctionName); static void K2_PauseTimerDelegate(TDelegate Delegate); static void K2_PauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle); static struct FTimerHandle K2_SetTimer(class UObject* Object, const class FString& FunctionName, float Time, bool bLooping); static struct FTimerHandle K2_SetTimerDelegate(TDelegate Delegate, float Time, bool bLooping); static bool K2_TimerExists(class UObject* Object, const class FString& FunctionName); static bool K2_TimerExistsDelegate(TDelegate Delegate); static bool K2_TimerExistsHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle); static void K2_UnPauseTimer(class UObject* Object, const class FString& FunctionName); static void K2_UnPauseTimerDelegate(TDelegate Delegate); static void K2_UnPauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle); static void LaunchURL(const class FString& URL); static bool LineTraceMulti_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); static bool LineTraceMulti_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); static bool LineTraceMultiByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); static bool LineTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); static bool LineTraceSingle_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); static bool LineTraceSingle_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); static bool LineTraceSingleByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); static bool LineTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); static void LoadAsset(class UObject* WorldContextObject, const TSoftObjectPtr& Asset, TDelegate OnLoaded, const struct FLatentActionInfo& LatentInfo); static void LoadAssetClass(class UObject* WorldContextObject, const TSoftClassPtr& AssetClass, TDelegate Loaded)> OnLoaded, const struct FLatentActionInfo& LatentInfo); static bool MakeLiteralBool(bool Value); static uint8 MakeLiteralByte(uint8 Value); static float MakeLiteralFloat(float Value); static int32 MakeLiteralInt(int32 Value); static class FName MakeLiteralName(class FName Value); static class FString MakeLiteralString(const class FString& Value); static class FText MakeLiteralText(const class FText& Value); static void MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, EMoveComponentAction MoveAction, const struct FLatentActionInfo& LatentInfo); static void PrintString(class UObject* WorldContextObject, const class FString& inString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration); static void PrintText(class UObject* WorldContextObject, const class FText& InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration); static void PrintWarning(const class FString& inString); static void QuitGame(class UObject* WorldContextObject, class APlayerController* SpecificPlayer, EQuitPreference QuitPreference); static void RegisterForRemoteNotifications(); static void ResetGamepadAssignments(); static void ResetGamepadAssignmentToController(int32 ControllerId); static void RetriggerableDelay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo); static void SetAssetClassPropertyByName(class UObject* Object, class FName PropertyName, const TSoftClassPtr& Value); static void SetAssetPropertyByName(class UObject* Object, class FName PropertyName, const TSoftObjectPtr& Value); static void SetBoolPropertyByName(class UObject* Object, class FName PropertyName, bool Value); static void SetBytePropertyByName(class UObject* Object, class FName PropertyName, uint8 Value); static void SetClassPropertyByName(class UObject* Object, class FName PropertyName, TSubclassOf Value); static void SetCollisionProfileNameProperty(class UObject* Object, class FName PropertyName, const struct FCollisionProfileName& Value); static void SetFloatPropertyByName(class UObject* Object, class FName PropertyName, float Value); static void SetInterfacePropertyByName(class UObject* Object, class FName PropertyName, const TScriptInterface& Value); static void SetIntPropertyByName(class UObject* Object, class FName PropertyName, int32 Value); static void SetLinearColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FLinearColor& Value); static void SetNamePropertyByName(class UObject* Object, class FName PropertyName, const class FName& Value); static void SetObjectPropertyByName(class UObject* Object, class FName PropertyName, class UObject* Value); static void SetRotatorPropertyByName(class UObject* Object, class FName PropertyName, const struct FRotator& Value); static void SetStringPropertyByName(class UObject* Object, class FName PropertyName, const class FString& Value); static void SetStructurePropertyByName(class UObject* Object, class FName PropertyName, const struct FGenericStruct& Value); static void SetSuppressViewportTransitionMessage(class UObject* WorldContextObject, bool bState); static void SetTextPropertyByName(class UObject* Object, class FName PropertyName, const class FText& Value); static void SetTransformPropertyByName(class UObject* Object, class FName PropertyName, const struct FTransform& Value); static void SetUserActivity(const struct FUserActivity& UserActivity); static void SetVectorPropertyByName(class UObject* Object, class FName PropertyName, const struct FVector& Value); static void SetVolumeButtonsHandledBySystem(bool bEnabled); static void SetWindowTitle(const class FText& Title); static void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen); static void ShowPlatformSpecificAchievementsScreen(class APlayerController* SpecificPlayer); static void ShowPlatformSpecificLeaderboardScreen(const class FString& CategoryName); static bool SphereOverlapActors_DEPRECATED(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, EOverlapFilterOption Filter, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); static bool SphereOverlapActors_NEW(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); static bool SphereOverlapComponents_DEPRECATED(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, EOverlapFilterOption Filter, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); static bool SphereOverlapComponents_NEW(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); static bool SphereTraceMulti_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool SphereTraceMulti_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool SphereTraceMultiByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool SphereTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf); static bool SphereTraceSingle_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static bool SphereTraceSingle_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static bool SphereTraceSingleByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static bool SphereTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf); static void StackTrace(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetSystemLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetSystemLibrary") } static class UKismetSystemLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetSystemLibrary; // Class Engine.GameplayStatics // 0x0000 (0x0028 - 0x0028) class UGameplayStatics final : public UBlueprintFunctionLibrary { public: static void ActivateReverbEffect(class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, class FName TagName, float Priority, float Volume, float FadeTime); static void ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass); static void ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass); static bool ApplyRadialDamage(class UObject* WorldContextObject, float BaseDamage, const struct FVector& Origin, float DamageRadius, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel); static bool ApplyRadialDamageWithFalloff(class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, ECollisionChannel DamagePreventionChannel); static bool AreAnyListenersWithinRange(class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange); static bool AreSubtitlesEnabled(); static class AActor* BeginDeferredActorSpawnFromClass(class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner); static class AActor* BeginSpawningActorFromBlueprint(class UObject* WorldContextObject, const class UBlueprint* Blueprint, const struct FTransform& SpawnTransform, bool bNoCollisionFail); static class AActor* BeginSpawningActorFromClass(class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, bool bNoCollisionFail, class AActor* Owner); static bool BlueprintSuggestProjectileVelocity(class UObject* WorldContextObject, struct FVector* TossVelocity, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug); static void BreakHitResult(const struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, class FName* HitBoneName, int32* HitItem, int32* FaceIndex, struct FVector* TraceStart, struct FVector* TraceEnd); static void CancelAsyncLoading(); static void ClearSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime); static void ClearSoundMixModifiers(class UObject* WorldContextObject); static class APlayerController* CreatePlayer(class UObject* WorldContextObject, int32 ControllerId, bool bSpawnPawn); static class USaveGame* CreateSaveGameObject(TSubclassOf SaveGameClass); static class USaveGame* CreateSaveGameObjectFromBlueprint(class UBlueprint* SaveGameBlueprint); static class UAudioComponent* CreateSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings); static void DeactivateReverbEffect(class UObject* WorldContextObject, class FName TagName); static bool DeleteGameInSlot(const class FString& SlotName, const int32 UserIndex); static bool DeprojectScreenToWorld(class APlayerController* Player, const struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection); static bool DoesSaveGameExist(const class FString& SlotName, const int32 UserIndex); static void EnableLiveStreaming(bool Enable); static bool FindCollisionUV(const struct FHitResult& Hit, int32 UVChannel, struct FVector2D* UV); static class AActor* FinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform); static void FlushLevelStreaming(class UObject* WorldContextObject); static void GetAccurateRealTime(class UObject* WorldContextObject, int32* Seconds, float* PartialSeconds); static struct FVector GetActorArrayAverageLocation(const TArray& Actors); static void GetActorArrayBounds(const TArray& Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent); static void GetAllActorsOfClass(class UObject* WorldContextObject, TSubclassOf ActorClass, TArray* OutActors); static void GetAllActorsWithInterface(class UObject* WorldContextObject, TSubclassOf Interface, TArray* OutActors); static void GetAllActorsWithTag(class UObject* WorldContextObject, class FName Tag, TArray* OutActors); static float GetAudioTimeSeconds(class UObject* WorldContextObject); static class FString GetCurrentLevelName(class UObject* WorldContextObject, bool bRemovePrefixString); static class UReverbEffect* GetCurrentReverbEffect(class UObject* WorldContextObject); static class UGameInstance* GetGameInstance(class UObject* WorldContextObject); static class AGameMode* GetGameMode(class UObject* WorldContextObject); static class AGameState* GetGameState(class UObject* WorldContextObject); static float GetGlobalTimeDilation(class UObject* WorldContextObject); static int32 GetIntOption(const class FString& Options, const class FString& Key, int32 DefaultValue); static void GetKeyValue(const class FString& Pair, class FString* Key, class FString* Value); static class UClass* GetObjectClass(const class UObject* Object); static class FString GetPlatformName(); static class APlayerCameraManager* GetPlayerCameraManager(class UObject* WorldContextObject, int32 PlayerIndex); static class ACharacter* GetPlayerCharacter(class UObject* WorldContextObject, int32 PlayerIndex); static class APlayerController* GetPlayerController(class UObject* WorldContextObject, int32 PlayerIndex); static int32 GetPlayerControllerID(class APlayerController* Player); static class APawn* GetPlayerPawn(class UObject* WorldContextObject, int32 PlayerIndex); static float GetRealTimeSeconds(class UObject* WorldContextObject); static class ULevelStreaming* GetStreamingLevel(class UObject* WorldContextObject, class FName PackageName); static EPhysicalSurface GetSurfaceType(const struct FHitResult& Hit); static float GetWorldDeltaSeconds(class UObject* WorldContextObject); static struct FIntVector GetWorldOriginLocation(class UObject* WorldContextObject); static int32 GrassOverlappingSphereCount(class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius); static bool HasOption(const class FString& Options, const class FString& InKey); static bool IsGamePaused(class UObject* WorldContextObject); static class USaveGame* LoadGameFromSlot(const class FString& SlotName, const int32 UserIndex); static void LoadStreamLevel(class UObject* WorldContextObject, class FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo); static struct FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, const struct FVector& Location, const struct FVector& ImpactPoint, const struct FVector& Normal, const struct FVector& ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, class FName HitBoneName, int32 HitItem, int32 FaceIndex, const struct FVector& TraceStart, const struct FVector& TraceEnd); static void OpenLevel(class UObject* WorldContextObject, class FName LevelName, bool bAbsolute, const class FString& Options); static class FString ParseOption(const class FString& Options, const class FString& Key); static void PlayDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); static void PlayDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings); static void PlaySound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings); static void PlaySoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings); static void PlayWorldCameraShake(class UObject* WorldContextObject, TSubclassOf Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter); static void PopSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier); static bool PredictProjectilePath(class UObject* WorldContextObject, struct FHitResult* OutHit, TArray* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); static bool ProjectWorldToScreen(class APlayerController* Player, const struct FVector& WorldPosition, struct FVector2D* ScreenPosition); static void PushSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier); static void RemovePlayer(class APlayerController* Player, bool bDestroyPawn); static bool SaveGameToSlot(class USaveGame* SaveGameObject, const class FString& SlotName, const int32 UserIndex); static void SetBaseSoundMix(class UObject* WorldContextObject, class USoundMix* InSoundMix); static bool SetGamePaused(class UObject* WorldContextObject, bool bPaused); static void SetGlobalListenerFocusParameters(class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale); static void SetGlobalPitchModulation(class UObject* WorldContextObject, float PitchModulation, float TimeSec); static void SetGlobalTimeDilation(class UObject* WorldContextObject, float TimeDilation); static void SetPlayerControllerID(class APlayerController* Player, int32 ControllerId); static void SetSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren); static void SetSubtitlesEnabled(bool bEnabled); static void SetWorldOriginLocation(class UObject* WorldContextObject, const struct FIntVector& NewLocation); static class UDecalComponent* SpawnDecalAtLocation(class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan); static class UDecalComponent* SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, float LifeSpan); static class UAudioComponent* SpawnDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); static class UAudioComponent* SpawnDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings); static class UAudioComponent* SpawnDialogueAttached(class UDialogueWave* Dialogue, const struct FDialogueContext& Context, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings); static class UParticleSystemComponent* SpawnEmitterAtLocation(class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, bool bAutoDestroy); static class UParticleSystemComponent* SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bAutoDestroy); static class UObject* SpawnObject(TSubclassOf ObjectClass, class UObject* Outer_0); static class UAudioComponent* SpawnSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings); static class UAudioComponent* SpawnSoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings); static class UAudioComponent* SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings); static bool SuggestProjectileVelocity_CustomArc(class UObject* WorldContextObject, struct FVector* OutLaunchVelocity, const struct FVector& StartPos, const struct FVector& EndPos, float OverrideGravityZ, float ArcParam); static void UnloadStreamLevel(class UObject* WorldContextObject, class FName LevelName, const struct FLatentActionInfo& LatentInfo); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameplayStatics") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameplayStatics") } static class UGameplayStatics* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameplayStatics; // Class Engine.KismetArrayLibrary // 0x0000 (0x0028 - 0x0028) class UKismetArrayLibrary final : public UBlueprintFunctionLibrary { public: static int32 Array_Add(const TArray& TargetArray, const int32& NewItem); static int32 Array_AddUnique(const TArray& TargetArray, const int32& NewItem); static void Array_Append(const TArray& TargetArray, const TArray& SourceArray); static void Array_Clear(const TArray& TargetArray); static bool Array_Contains(const TArray& TargetArray, const int32& ItemToFind); static int32 Array_Find(const TArray& TargetArray, const int32& ItemToFind); static void Array_Get(const TArray& TargetArray, int32 Index_0, int32* Item); static void Array_Insert(const TArray& TargetArray, const int32& NewItem, int32 Index_0); static bool Array_IsValidIndex(const TArray& TargetArray, int32 IndexToTest); static int32 Array_LastIndex(const TArray& TargetArray); static int32 Array_Length(const TArray& TargetArray); static void Array_Remove(const TArray& TargetArray, int32 IndexToRemove); static bool Array_RemoveItem(const TArray& TargetArray, const int32& Item); static void Array_Resize(const TArray& TargetArray, int32 Size); static void Array_Set(const TArray& TargetArray, int32 Index_0, const int32& Item, bool bSizeToFit); static void Array_Shuffle(const TArray& TargetArray); static void FilterArray(const TArray& TargetArray, TSubclassOf FilterClass, TArray* FilteredArray); static void SetArrayPropertyByName(class UObject* Object, class FName PropertyName, const TArray& Value); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetArrayLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetArrayLibrary") } static class UKismetArrayLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetArrayLibrary; // Class Engine.MaterialExpressionBumpOffset // 0x00B8 (0x0128 - 0x0070) class UMaterialExpressionBumpOffset final : public UMaterialExpression { public: struct FExpressionInput Coordinate; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Height; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput HeightRatioInput; // 0x00E0(0x0038)(NativeAccessSpecifierPublic) float HeightRatio; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReferencePlane; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint32 ConstCoordinate; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionBumpOffset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionBumpOffset") } static class UMaterialExpressionBumpOffset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionBumpOffset; // Class Engine.KismetGuidLibrary // 0x0000 (0x0028 - 0x0028) class UKismetGuidLibrary final : public UBlueprintFunctionLibrary { public: static class FString Conv_GuidToString(const struct FGuid& InGuid); static bool EqualEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B); static void Invalidate_Guid(struct FGuid& InGuid); static bool IsValid_Guid(const struct FGuid& InGuid); static struct FGuid NewGuid(); static bool NotEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B); static void Parse_StringToGuid(const class FString& GuidString, struct FGuid* OutGuid, bool* Success); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetGuidLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetGuidLibrary") } static class UKismetGuidLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetGuidLibrary; // Class Engine.KismetInputLibrary // 0x0000 (0x0028 - 0x0028) class UKismetInputLibrary final : public UBlueprintFunctionLibrary { public: static void CalibrateTilt(); static float ControllerEvent_GetAnalogValue(const struct FControllerEvent& Input); static struct FKey ControllerEvent_GetEffectingButton(const struct FControllerEvent& Input); static int32 ControllerEvent_GetUserIndex(const struct FControllerEvent& Input); static bool EqualEqual_InputChordInputChord(const struct FInputChord& A, const struct FInputChord& B); static bool EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B); static float GetAnalogValue(const struct FAnalogInputEvent& Input); static struct FKey GetKey(const struct FKeyEvent& Input); static int32 GetUserIndex(const struct FKeyEvent& Input); static bool InputEvent_IsAltDown(const struct FInputEvent& Input); static bool InputEvent_IsCommandDown(const struct FInputEvent& Input); static bool InputEvent_IsControlDown(const struct FInputEvent& Input); static bool InputEvent_IsLeftAltDown(const struct FInputEvent& Input); static bool InputEvent_IsLeftCommandDown(const struct FInputEvent& Input); static bool InputEvent_IsLeftControlDown(const struct FInputEvent& Input); static bool InputEvent_IsLeftShiftDown(const struct FInputEvent& Input); static bool InputEvent_IsRepeat(const struct FInputEvent& Input); static bool InputEvent_IsRightAltDown(const struct FInputEvent& Input); static bool InputEvent_IsRightCommandDown(const struct FInputEvent& Input); static bool InputEvent_IsRightControlDown(const struct FInputEvent& Input); static bool InputEvent_IsRightShiftDown(const struct FInputEvent& Input); static bool InputEvent_IsShiftDown(const struct FInputEvent& Input); static class FText Key_GetDisplayName(const struct FKey& Key); static bool Key_IsFloatAxis(const struct FKey& Key); static bool Key_IsGamepadKey(const struct FKey& Key); static bool Key_IsKeyboardKey(const struct FKey& Key); static bool Key_IsModifierKey(const struct FKey& Key); static bool Key_IsMouseButton(const struct FKey& Key); static bool Key_IsVectorAxis(const struct FKey& Key); static struct FVector2D PointerEvent_GetCursorDelta(const struct FPointerEvent& Input); static struct FKey PointerEvent_GetEffectingButton(const struct FPointerEvent& Input); static struct FVector2D PointerEvent_GetGestureDelta(const struct FPointerEvent& Input); static struct FVector2D PointerEvent_GetLastScreenSpacePosition(const struct FPointerEvent& Input); static int32 PointerEvent_GetPointerIndex(const struct FPointerEvent& Input); static struct FVector2D PointerEvent_GetScreenSpacePosition(const struct FPointerEvent& Input); static int32 PointerEvent_GetTouchpadIndex(const struct FPointerEvent& Input); static int32 PointerEvent_GetUserIndex(const struct FPointerEvent& Input); static float PointerEvent_GetWheelDelta(const struct FPointerEvent& Input); static bool PointerEvent_IsMouseButtonDown(const struct FPointerEvent& Input, const struct FKey& MouseButton); static bool PointerEvent_IsTouchEvent(const struct FPointerEvent& Input); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetInputLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetInputLibrary") } static class UKismetInputLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetInputLibrary; // Class Engine.InterpTrackMoveAxis // 0x0018 (0x00A8 - 0x0090) class UInterpTrackMoveAxis final : public UInterpTrackFloatBase { public: EInterpMoveAxis MoveAxis; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FInterpLookupTrack LookupTrack; // 0x0098(0x0010)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackMoveAxis") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackMoveAxis") } static class UInterpTrackMoveAxis* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackMoveAxis; // Class Engine.KismetMaterialLibrary // 0x0000 (0x0028 - 0x0028) class UKismetMaterialLibrary final : public UBlueprintFunctionLibrary { public: static class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent); static float GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName); static struct FLinearColor GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName); static void SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, float ParameterValue); static void SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, const struct FLinearColor& ParameterValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetMaterialLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetMaterialLibrary") } static class UKismetMaterialLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetMaterialLibrary; // Class Engine.KismetMathLibrary // 0x0000 (0x0028 - 0x0028) class UKismetMathLibrary final : public UBlueprintFunctionLibrary { public: static float Abs(float A); static int32 Abs_Int(int32 A); static float Acos(float A); static uint8 Add_ByteByte(uint8 A, uint8 B); static struct FDateTime Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B); static float Add_FloatFloat(float A, float B); static int32 Add_IntInt(int32 A, int32 B); static struct FTimespan Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); static struct FVector2D Add_Vector2DFloat(const struct FVector2D& A, float B); static struct FVector2D Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); static struct FVector Add_VectorFloat(const struct FVector& A, float B); static struct FVector Add_VectorInt(const struct FVector& A, int32 B); static struct FVector Add_VectorVector(const struct FVector& A, const struct FVector& B); static int32 And_IntInt(int32 A, int32 B); static float Asin(float A); static float Atan(float A); static float Atan2(float A, float B); static uint8 BMax(uint8 A, uint8 B); static uint8 BMin(uint8 A, uint8 B); static bool BooleanAND(bool A, bool B); static bool BooleanNAND(bool A, bool B); static bool BooleanNOR(bool A, bool B); static bool BooleanOR(bool A, bool B); static bool BooleanXOR(bool A, bool B); static void BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A); static void BreakDateTime(const struct FDateTime& InDateTime, int32* Year, int32* Month, int32* Day, int32* Hour, int32* Minute, int32* Second, int32* Millisecond); static void BreakRandomStream(const struct FRandomStream& InRandomStream, int32* InitialSeed); static void BreakRotator(const struct FRotator& InRot, float* Roll, float* Pitch, float* Yaw); static void BreakRotIntoAxes(const struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z); static void BreakTimespan(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* Milliseconds); static void BreakTransform(const struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale); static void BreakVector(const struct FVector& InVec, float* X, float* Y, float* Z); static void BreakVector2D(const struct FVector2D& InVec, float* X, float* Y); static struct FLinearColor CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed); static int32 Clamp(int32 Value, int32 Min_0, int32 Max_0); static float ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees); static float ClampAxis(float Angle); static struct FVector ClampVectorSize(const struct FVector& A, float Min_0, float Max_0); static bool ClassIsChildOf(TSubclassOf TestClass, TSubclassOf ParentClass); static struct FRotator ComposeRotators(const struct FRotator& A, const struct FRotator& B); static struct FTransform ComposeTransforms(const struct FTransform& A, const struct FTransform& B); static uint8 Conv_BoolToByte(bool InBool); static float Conv_BoolToFloat(bool InBool); static int32 Conv_BoolToInt(bool InBool); static float Conv_ByteToFloat(uint8 InByte); static int32 Conv_ByteToInt(uint8 InByte); static struct FLinearColor Conv_ColorToLinearColor(const struct FColor& InColor); static struct FLinearColor Conv_FloatToLinearColor(float InFloat); static struct FVector Conv_FloatToVector(float InFloat); static bool Conv_IntToBool(int32 inInt); static uint8 Conv_IntToByte(int32 inInt); static float Conv_IntToFloat(int32 inInt); static struct FColor Conv_LinearColorToColor(const struct FLinearColor& InLinearColor); static struct FVector Conv_LinearColorToVector(const struct FLinearColor& InLinearColor); static struct FVector Conv_RotatorToVector(const struct FRotator& InRot); static struct FVector Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z); static struct FLinearColor Conv_VectorToLinearColor(const struct FVector& InVec); static struct FRotator Conv_VectorToRotator(const struct FVector& InVec); static struct FTransform Conv_VectorToTransform(const struct FVector& InLocation); static struct FVector2D Conv_VectorToVector2D(const struct FVector& InVector); static struct FTransform ConvertTransformToRelative(const struct FTransform& Transform, const struct FTransform& ParentTransform); static float Cos(float A); static struct FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length); static struct FVector Cross_VectorVector(const struct FVector& A, const struct FVector& B); static float CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B); static bool DateTimeFromIsoString(const class FString& IsoString, struct FDateTime* Result); static bool DateTimeFromString(const class FString& DateTimeString, struct FDateTime* Result); static struct FDateTime DateTimeMaxValue(); static struct FDateTime DateTimeMinValue(); static int32 DaysInMonth(int32 Year, int32 Month); static int32 DaysInYear(int32 Year); static float DegAcos(float A); static float DegAsin(float A); static float DegAtan(float A); static float DegAtan2(float A, float B); static float DegCos(float A); static float DegreesToRadians(float A); static float DegSin(float A); static float DegTan(float A); static uint8 Divide_ByteByte(uint8 A, uint8 B); static float Divide_FloatFloat(float A, float B); static int32 Divide_IntInt(int32 A, int32 B); static struct FVector2D Divide_Vector2DFloat(const struct FVector2D& A, float B); static struct FVector Divide_VectorFloat(const struct FVector& A, float B); static struct FVector Divide_VectorInt(const struct FVector& A, int32 B); static struct FVector Divide_VectorVector(const struct FVector& A, const struct FVector& B); static float Dot_VectorVector(const struct FVector& A, const struct FVector& B); static float DotProduct2D(const struct FVector2D& A, const struct FVector2D& B); static float Ease(float A, float B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps); static bool EqualEqual_BoolBool(bool A, bool B); static bool EqualEqual_ByteByte(uint8 A, uint8 B); static bool EqualEqual_ClassClass(class UClass* A, class UClass* B); static bool EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); static bool EqualEqual_FloatFloat(float A, float B); static bool EqualEqual_IntInt(int32 A, int32 B); static bool EqualEqual_NameName(class FName A, class FName B); static bool EqualEqual_ObjectObject(class UObject* A, class UObject* B); static bool EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance); static bool EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); static bool EqualEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B); static bool EqualEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance); static bool EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance); static float Exp(float A); static int32 FCeil(float A); static float FClamp(float Value, float Min_0, float Max_0); static int32 FFloor(float A); static struct FVector FindClosestPointOnLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection); static struct FVector FindClosestPointOnSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd); static struct FRotator FindLookAtRotation(const struct FVector& Start, const struct FVector& Target); static void FindNearestPointsOnLineSegments(const struct FVector& Segment1Start, const struct FVector& Segment1End, const struct FVector& Segment2Start, const struct FVector& Segment2End, struct FVector* Segment1Point, struct FVector* Segment2Point); static float FInterpEaseInOut(float A, float B, float Alpha, float Exponent); static float FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed); static float FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed); static float FixedTurn(float InCurrent, float InDesired, float InDeltaRate); static float FMax(float A, float B); static float FMin(float A, float B); static int32 FMod(float Dividend, float Divisor, float* Remainder); static float Fraction(float A); static struct FTimespan FromDays(float Days); static struct FTimespan FromHours(float Hours); static struct FTimespan FromMilliseconds(float Milliseconds); static struct FTimespan FromMinutes(float Minutes); static struct FTimespan FromSeconds(float Seconds); static int32 FTrunc(float A); static void GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z); static struct FDateTime GetDate(const struct FDateTime& A); static int32 GetDay(const struct FDateTime& A); static int32 GetDayOfYear(const struct FDateTime& A); static int32 GetDays(const struct FTimespan& A); static struct FVector GetDirectionVector(const struct FVector& From, const struct FVector& To); static struct FTimespan GetDuration(const struct FTimespan& A); static struct FVector GetForwardVector(const struct FRotator& InRot); static int32 GetHour(const struct FDateTime& A); static int32 GetHour12(const struct FDateTime& A); static int32 GetHours(const struct FTimespan& A); static float GetMaxElement(const struct FVector& A); static int32 GetMillisecond(const struct FDateTime& A); static int32 GetMilliseconds(const struct FTimespan& A); static float GetMinElement(const struct FVector& A); static int32 GetMinute(const struct FDateTime& A); static int32 GetMinutes(const struct FTimespan& A); static int32 GetMonth(const struct FDateTime& A); static float GetPI(); static float GetPointDistanceToLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection); static float GetPointDistanceToSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd); static struct FVector GetRightVector(const struct FRotator& InRot); static int32 GetSecond(const struct FDateTime& A); static int32 GetSeconds(const struct FTimespan& A); static float GetTAU(); static struct FTimespan GetTimeOfDay(const struct FDateTime& A); static float GetTotalDays(const struct FTimespan& A); static float GetTotalHours(const struct FTimespan& A); static float GetTotalMilliseconds(const struct FTimespan& A); static float GetTotalMinutes(const struct FTimespan& A); static float GetTotalSeconds(const struct FTimespan& A); static struct FVector GetUpVector(const struct FRotator& InRot); static struct FVector GetVectorArrayAverage(const TArray& Vectors); static void GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* Pitch); static int32 GetYear(const struct FDateTime& A); static bool Greater_ByteByte(uint8 A, uint8 B); static bool Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); static bool Greater_FloatFloat(float A, float B); static bool Greater_IntInt(int32 A, int32 B); static bool Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); static bool GreaterEqual_ByteByte(uint8 A, uint8 B); static bool GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); static bool GreaterEqual_FloatFloat(float A, float B); static bool GreaterEqual_IntInt(int32 A, int32 B); static bool GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); static struct FVector GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B); static float GridSnap_Float(float Location, float GridSize); static struct FLinearColor HSVToRGB(float H, float S, float V, float A); static void HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB); static float Hypotenuse(float Width, float Height); static bool InRange_FloatFloat(float Value, float Min_0, float Max_0, bool InclusiveMin, bool InclusiveMax); static float InverseLerp(float A, float B, float Value); static struct FVector InverseTransformDirection(const struct FTransform& T, const struct FVector& Direction); static struct FVector InverseTransformLocation(const struct FTransform& T, const struct FVector& Location); static struct FTransform InvertTransform(const struct FTransform& T); static bool IsAfternoon(const struct FDateTime& A); static bool IsLeapYear(int32 Year); static bool IsMorning(const struct FDateTime& A); static float Lerp(float A, float B, float Alpha); static bool Less_ByteByte(uint8 A, uint8 B); static bool Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); static bool Less_FloatFloat(float A, float B); static bool Less_IntInt(int32 A, int32 B); static bool Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); static bool LessEqual_ByteByte(uint8 A, uint8 B); static bool LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); static bool LessEqual_FloatFloat(float A, float B); static bool LessEqual_IntInt(int32 A, int32 B); static bool LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); static struct FVector LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B); static struct FLinearColor LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha); static struct FLinearColor LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha); static bool LinePlaneIntersection(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FPlane& APlane, float* T, struct FVector* Intersection); static bool LinePlaneIntersection_OriginNormal(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection); static float Loge(float A); static struct FLinearColor MakeColor(float R, float G, float B, float A); static struct FDateTime MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond); static struct FPlane MakePlaneFromPointAndNormal(const struct FVector& Point, const struct FVector& Normal_0); static float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase); static struct FRandomStream MakeRandomStream(int32 InitialSeed); static struct FRotator MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up); static struct FRotator MakeRotator(float Roll, float Pitch, float Yaw); static struct FRotator MakeRotFromX(const struct FVector& X); static struct FRotator MakeRotFromXY(const struct FVector& X, const struct FVector& Y); static struct FRotator MakeRotFromXZ(const struct FVector& X, const struct FVector& Z); static struct FRotator MakeRotFromY(const struct FVector& Y); static struct FRotator MakeRotFromYX(const struct FVector& Y, const struct FVector& X); static struct FRotator MakeRotFromYZ(const struct FVector& Y, const struct FVector& Z); static struct FRotator MakeRotFromZ(const struct FVector& Z); static struct FRotator MakeRotFromZX(const struct FVector& Z, const struct FVector& X); static struct FRotator MakeRotFromZY(const struct FVector& Z, const struct FVector& Y); static struct FTimespan MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds); static struct FTransform MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale); static struct FVector MakeVector(float X, float Y, float Z); static struct FVector2D MakeVector2D(float X, float Y); static float MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB); static float MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB); static int32 Max(int32 A, int32 B); static void MaxOfByteArray(const TArray& ByteArray, int32* IndexOfMaxValue, uint8* MaxValue); static void MaxOfFloatArray(const TArray& FloatArray, int32* IndexOfMaxValue, float* MaxValue); static void MaxOfIntArray(const TArray& IntArray, int32* IndexOfMaxValue, int32* MaxValue); static int32 Min(int32 A, int32 B); static void MinimumAreaRectangle(class UObject* WorldContextObject, const TArray& InVerts, const struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutSideLengthX, float* OutSideLengthY, bool bDebugDraw); static void MinOfByteArray(const TArray& ByteArray, int32* IndexOfMinValue, uint8* MinValue); static void MinOfFloatArray(const TArray& FloatArray, int32* IndexOfMinValue, float* MinValue); static void MinOfIntArray(const TArray& IntArray, int32* IndexOfMinValue, int32* MinValue); static struct FVector MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal); static uint8 Multiply_ByteByte(uint8 A, uint8 B); static float Multiply_FloatFloat(float A, float B); static float Multiply_IntFloat(int32 A, float B); static int32 Multiply_IntInt(int32 A, int32 B); static struct FLinearColor Multiply_LinearColorFloat(const struct FLinearColor& A, float B); static struct FLinearColor Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B); static struct FRotator Multiply_RotatorFloat(const struct FRotator& A, float B); static struct FRotator Multiply_RotatorInt(const struct FRotator& A, int32 B); static struct FTimespan Multiply_TimespanFloat(const struct FTimespan& A, float Scalar); static struct FVector2D Multiply_Vector2DFloat(const struct FVector2D& A, float B); static struct FVector2D Multiply_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); static struct FVector Multiply_VectorFloat(const struct FVector& A, float B); static struct FVector Multiply_VectorInt(const struct FVector& A, int32 B); static struct FVector Multiply_VectorVector(const struct FVector& A, const struct FVector& B); static float MultiplyByPi(float Value); static float MultiplyMultiply_FloatFloat(float Base, float Exp); static bool NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance); static bool NearlyEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance); static struct FRotator NegateRotator(const struct FRotator& A); static struct FVector NegateVector(const struct FVector& A); static struct FVector Normal(const struct FVector& A); static struct FVector2D Normal2D(const struct FVector2D& A); static float NormalizeAxis(float Angle); static struct FRotator NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B); static float NormalizeToRange(float Value, float RangeMin, float RangeMax); static int32 Not_Int(int32 A); static bool Not_PreBool(bool A); static bool NotEqual_BoolBool(bool A, bool B); static bool NotEqual_ByteByte(uint8 A, uint8 B); static bool NotEqual_ClassClass(class UClass* A, class UClass* B); static bool NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); static bool NotEqual_FloatFloat(float A, float B); static bool NotEqual_IntInt(int32 A, int32 B); static bool NotEqual_NameName(class FName A, class FName B); static bool NotEqual_ObjectObject(class UObject* A, class UObject* B); static bool NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance); static bool NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); static bool NotEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance); static bool NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance); static struct FDateTime Now(); static int32 Or_IntInt(int32 A, int32 B); static uint8 Percent_ByteByte(uint8 A, uint8 B); static float Percent_FloatFloat(float A, float B); static int32 Percent_IntInt(int32 A, int32 B); static bool PointsAreCoplanar(const TArray& Points, float Tolerance); static struct FVector ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal); static struct FVector ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal); static struct FVector ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target); static float RadiansToDegrees(float A); static bool RandomBool(); static bool RandomBoolFromStream(const struct FRandomStream& Stream); static bool RandomBoolWithWeight(float Weight); static bool RandomBoolWithWeightFromStream(float Weight, const struct FRandomStream& RandomStream); static float RandomFloat(); static float RandomFloatFromStream(const struct FRandomStream& Stream); static float RandomFloatInRange(float Min, float Max); static float RandomFloatInRangeFromStream(float Min, float Max, const struct FRandomStream& Stream); static int32 RandomInteger(int32 Max); static int32 RandomIntegerFromStream(int32 Max, const struct FRandomStream& Stream); static int32 RandomIntegerInRange(int32 Min, int32 Max); static int32 RandomIntegerInRangeFromStream(int32 Min, int32 Max, const struct FRandomStream& Stream); static struct FVector RandomPointInBoundingBox(const struct FVector& Origin, const struct FVector& BoxExtent); static struct FRotator RandomRotator(bool bRoll); static struct FRotator RandomRotatorFromStream(bool bRoll, const struct FRandomStream& Stream); static struct FVector RandomUnitVector(); static struct FVector RandomUnitVectorFromStream(const struct FRandomStream& Stream); static struct FVector RandomUnitVectorInCone(const struct FVector& ConeDir, float ConeHalfAngle); static struct FVector RandomUnitVectorInConeWithYawAndPitch(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); static struct FRotator REase(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath, EEasingFunc EasingFunc, float BlendExp, int32 Steps); static void ResetRandomStream(const struct FRandomStream& Stream); static void RGBToHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A); static void RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV); static struct FRotator RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed); static struct FRotator RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed); static struct FRotator RLerp(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath); static struct FVector RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis); static struct FRotator RotatorFromAxisAndAngle(const struct FVector& Axis, float Angle); static int32 Round(float A); static void SeedRandomStream(struct FRandomStream& Stream); static class UClass* SelectClass(class UClass* A, class UClass* B, bool bSelectA); static struct FLinearColor SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA); static float SelectFloat(float A, float B, bool bPickA); static int32 SelectInt(int32 A, int32 B, bool bPickA); static class UObject* SelectObject(class UObject* A, class UObject* B, bool bSelectA); static struct FRotator SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA); static class FString SelectString(const class FString& A, const class FString& B, bool bPickA); static struct FTransform SelectTransform(const struct FTransform& A, const struct FTransform& B, bool bPickA); static struct FVector SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA); static void SetRandomStreamSeed(struct FRandomStream& Stream, int32 NewSeed); static float SignOfFloat(float A); static int32 SignOfInteger(int32 A); static float Sin(float A); static float Sqrt(float A); static float Square(float A); static uint8 Subtract_ByteByte(uint8 A, uint8 B); static struct FTimespan Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); static struct FDateTime Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B); static float Subtract_FloatFloat(float A, float B); static int32 Subtract_IntInt(int32 A, int32 B); static struct FTimespan Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); static struct FVector2D Subtract_Vector2DFloat(const struct FVector2D& A, float B); static struct FVector2D Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); static struct FVector Subtract_VectorFloat(const struct FVector& A, float B); static struct FVector Subtract_VectorInt(const struct FVector& A, int32 B); static struct FVector Subtract_VectorVector(const struct FVector& A, const struct FVector& B); static float Tan(float A); static struct FTransform TEase(const struct FTransform& A, const struct FTransform& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps); static bool TimespanFromString(const class FString& TimespanString, struct FTimespan* Result); static struct FTimespan TimespanMaxValue(); static struct FTimespan TimespanMinValue(); static float TimespanRatio(const struct FTimespan& A, const struct FTimespan& B); static struct FTimespan TimespanZeroValue(); static struct FTransform TInterpTo(const struct FTransform& Current, const struct FTransform& Target, float DeltaTime, float InterpSpeed); static struct FTransform TLerp(const struct FTransform& A, const struct FTransform& B, float Alpha, ELerpInterpolationMode InterpMode); static struct FDateTime Today(); static struct FVector TransformDirection(const struct FTransform& T, const struct FVector& Direction); static struct FVector TransformLocation(const struct FTransform& T, const struct FVector& Location); static struct FDateTime UtcNow(); static struct FVector VEase(const struct FVector& A, const struct FVector& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps); static struct FVector2D Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed); static struct FVector2D Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed); static struct FVector VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed); static struct FVector VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed); static struct FVector VLerp(const struct FVector& A, const struct FVector& B, float Alpha); static float VSize(const struct FVector& A); static float VSize2D(const struct FVector2D& A); static float VSize2DSquared(const struct FVector2D& A); static float VSizeSquared(const struct FVector& A); static int32 Xor_IntInt(int32 A, int32 B); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetMathLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetMathLibrary") } static class UKismetMathLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetMathLibrary; // Class Engine.KismetRenderingLibrary // 0x0000 (0x0028 - 0x0028) class UKismetRenderingLibrary final : public UBlueprintFunctionLibrary { public: static void BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas** Canvas, struct FVector2D* Size, struct FDrawToRenderTargetContext* Context); static void ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FLinearColor& ClearColor); static class UTextureRenderTarget2D* CreateRenderTarget2D(class UObject* WorldContextObject, int32 Width, int32 Height); static void DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material); static void EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, const struct FDrawToRenderTargetContext& Context); static void ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const class FString& FilePath, const class FString& FileName); static void ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, const class FString& FilePath, const class FString& FileName); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetRenderingLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetRenderingLibrary") } static class UKismetRenderingLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetRenderingLibrary; // Class Engine.InterpTrackParticleReplay // 0x0010 (0x0080 - 0x0070) class UInterpTrackParticleReplay final : public UInterpTrack { public: TArray TrackKeys; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackParticleReplay") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackParticleReplay") } static class UInterpTrackParticleReplay* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackParticleReplay; // Class Engine.KismetStringLibrary // 0x0000 (0x0028 - 0x0028) class UKismetStringLibrary final : public UBlueprintFunctionLibrary { public: static class FString BuildString_Bool(const class FString& AppendTo, const class FString& Prefix, bool InBool, const class FString& Suffix); static class FString BuildString_Color(const class FString& AppendTo, const class FString& Prefix, const struct FLinearColor& InColor, const class FString& Suffix); static class FString BuildString_Float(const class FString& AppendTo, const class FString& Prefix, float InFloat, const class FString& Suffix); static class FString BuildString_Int(const class FString& AppendTo, const class FString& Prefix, int32 inInt, const class FString& Suffix); static class FString BuildString_Name(const class FString& AppendTo, const class FString& Prefix, class FName InName, const class FString& Suffix); static class FString BuildString_Object(const class FString& AppendTo, const class FString& Prefix, class UObject* InObj, const class FString& Suffix); static class FString BuildString_Rotator(const class FString& AppendTo, const class FString& Prefix, const struct FRotator& InRot, const class FString& Suffix); static class FString BuildString_Vector(const class FString& AppendTo, const class FString& Prefix, const struct FVector& InVector, const class FString& Suffix); static class FString BuildString_Vector2d(const class FString& AppendTo, const class FString& Prefix, const struct FVector2D& InVector2D, const class FString& Suffix); static class FString Concat_StrStr(const class FString& A, const class FString& B); static bool Contains(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd); static class FString Conv_BoolToString(bool InBool); static class FString Conv_ByteToString(uint8 InByte); static class FString Conv_ColorToString(const struct FLinearColor& InColor); static class FString Conv_FloatToString(float InFloat); static class FString Conv_IntToString(int32 inInt); static class FString Conv_NameToString(class FName InName); static class FString Conv_ObjectToString(class UObject* InObj); static class FString Conv_RotatorToString(const struct FRotator& InRot); static void Conv_StringToColor(const class FString& inString, struct FLinearColor* OutConvertedColor, bool* OutIsValid); static float Conv_StringToFloat(const class FString& inString); static int32 Conv_StringToInt(const class FString& inString); static class FName Conv_StringToName(const class FString& inString); static void Conv_StringToRotator(const class FString& inString, struct FRotator* OutConvertedRotator, bool* OutIsValid); static void Conv_StringToVector(const class FString& inString, struct FVector* OutConvertedVector, bool* OutIsValid); static void Conv_StringToVector2D(const class FString& inString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid); static class FString Conv_TransformToString(const struct FTransform& InTrans); static class FString Conv_Vector2dToString(const struct FVector2D& InVec); static class FString Conv_VectorToString(const struct FVector& InVec); static int32 CullArray(const class FString& SourceString, TArray* inArray); static bool EndsWith(const class FString& SourceString, const class FString& InSuffix, ESearchCase SearchCase); static bool EqualEqual_StriStri(const class FString& A, const class FString& B); static bool EqualEqual_StrStr(const class FString& A, const class FString& B); static int32 FindSubstring(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition); static TArray GetCharacterArrayFromString(const class FString& SourceString); static int32 GetCharacterAsNumber(const class FString& SourceString, int32 Index_0); static class FString GetSubstring(const class FString& SourceString, int32 StartIndex, int32 Length); static bool IsNumeric(const class FString& SourceString); static class FString JoinStringArray(const TArray& SourceArray, const class FString& Separator); static class FString Left(const class FString& SourceString, int32 Count); static class FString LeftChop(const class FString& SourceString, int32 Count); static class FString LeftPad(const class FString& SourceString, int32 ChCount); static int32 Len(const class FString& S); static bool MatchesWildcard(const class FString& SourceString, const class FString& Wildcard, ESearchCase SearchCase); static class FString Mid(const class FString& SourceString, int32 Start, int32 Count); static bool NotEqual_StriStri(const class FString& A, const class FString& B); static bool NotEqual_StrStr(const class FString& A, const class FString& B); static TArray ParseIntoArray(const class FString& SourceString, const class FString& Delimiter, const bool CullEmptyStrings); static class FString Replace(const class FString& SourceString, const class FString& From, const class FString& To, ESearchCase SearchCase); static int32 ReplaceInline(class FString& SourceString, const class FString& SearchText, const class FString& ReplacementText, ESearchCase SearchCase); static class FString Reverse(const class FString& SourceString); static class FString Right(const class FString& SourceString, int32 Count); static class FString RightChop(const class FString& SourceString, int32 Count); static class FString RightPad(const class FString& SourceString, int32 ChCount); static bool Split(const class FString& SourceString, const class FString& InStr, class FString* LeftS, class FString* RightS, ESearchCase SearchCase, ESearchDir SearchDir); static bool StartsWith(const class FString& SourceString, const class FString& InPrefix, ESearchCase SearchCase); static class FString TimeSecondsToString(float InSeconds); static class FString ToLower(const class FString& SourceString); static class FString ToUpper(const class FString& SourceString); static class FString Trim(const class FString& SourceString); static class FString TrimTrailing(const class FString& SourceString); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetStringLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetStringLibrary") } static class UKismetStringLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetStringLibrary; // Class Engine.KismetTextLibrary // 0x0000 (0x0028 - 0x0028) class UKismetTextLibrary final : public UBlueprintFunctionLibrary { public: static class FText AsCurrency_Float(float Value, ERoundingMode RoundingMode, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode); static class FText AsCurrency_Integer(int32 Value, ERoundingMode RoundingMode, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode); static class FText AsCurrencyBase(int32 BaseValue, const class FString& CurrencyCode); static class FText AsDate_DateTime(const struct FDateTime& InDateTime); static class FText AsDateTime_DateTime(const struct FDateTime& In); static class FText AsPercent_Float(float Value, ERoundingMode RoundingMode, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); static class FText AsTime_DateTime(const struct FDateTime& In); static class FText AsTimespan_Timespan(const struct FTimespan& InTimespan); static class FText Conv_BoolToText(bool InBool); static class FText Conv_ByteToText(uint8 Value); static class FText Conv_ColorToText(const struct FLinearColor& InColor); static class FText Conv_FloatToText(float Value, ERoundingMode RoundingMode, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); static class FText Conv_IntToText(int32 Value, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); static class FText Conv_NameToText(class FName InName); static class FText Conv_ObjectToText(class UObject* InObj); static class FText Conv_RotatorToText(const struct FRotator& InRot); static class FText Conv_StringToText(const class FString& inString); static class FString Conv_TextToString(const class FText& InText); static class FText Conv_TransformToText(const struct FTransform& InTrans); static class FText Conv_Vector2dToText(const struct FVector2D& InVec); static class FText Conv_VectorToText(const struct FVector& InVec); static bool EqualEqual_IgnoreCase_TextText(const class FText& A, const class FText& B); static bool EqualEqual_TextText(const class FText& A, const class FText& B); static bool FindTextInLocalizationTable(const class FString& Namespace, const class FString& Key, class FText* OutText); static class FText Format(const class FText& InPattern, const TArray& InArgs); static class FText GetEmptyText(); static bool NotEqual_IgnoreCase_TextText(const class FText& A, const class FText& B); static bool NotEqual_TextText(const class FText& A, const class FText& B); static bool TextIsCultureInvariant(const class FText& InText); static bool TextIsEmpty(const class FText& InText); static bool TextIsTransient(const class FText& InText); static class FText TextTrimPreceding(const class FText& InText); static class FText TextTrimPrecedingAndTrailing(const class FText& InText); static class FText TextTrimTrailing(const class FText& InText); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetTextLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetTextLibrary") } static class UKismetTextLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetTextLibrary; // Class Engine.InterpTrackFloatProp // 0x0008 (0x0098 - 0x0090) class UInterpTrackFloatProp final : public UInterpTrackFloatBase { public: class FName PropertyName; // 0x0090(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackFloatProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackFloatProp") } static class UInterpTrackFloatProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackFloatProp; // Class Engine.MeshVertexPainterKismetLibrary // 0x0000 (0x0028 - 0x0028) class UMeshVertexPainterKismetLibrary final : public UBlueprintFunctionLibrary { public: static void PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& StartColor, const struct FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB); static void PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& FillColor, bool bConvertToSRGB); static void RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MeshVertexPainterKismetLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MeshVertexPainterKismetLibrary") } static class UMeshVertexPainterKismetLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMeshVertexPainterKismetLibrary; // Class Engine.VisualLoggerKismetLibrary // 0x0000 (0x0028 - 0x0028) class UVisualLoggerKismetLibrary final : public UBlueprintFunctionLibrary { public: static void LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory); static void LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const class FString& Text, const struct FLinearColor& ObjectColor, float Radius, class FName LogCategory); static void LogText(class UObject* WorldContextObject, const class FString& Text, class FName LogCategory); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VisualLoggerKismetLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VisualLoggerKismetLibrary") } static class UVisualLoggerKismetLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVisualLoggerKismetLibrary; // Class Engine.InterpTrackColorProp // 0x0008 (0x0098 - 0x0090) class UInterpTrackColorProp final : public UInterpTrackVectorBase { public: class FName PropertyName; // 0x0090(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackColorProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackColorProp") } static class UInterpTrackColorProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackColorProp; // Class Engine.PoseWatch // 0x0010 (0x0038 - 0x0028) class UPoseWatch final : public UObject { public: class UEdGraphNode* Node; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor PoseWatchColour; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PoseWatch") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PoseWatch") } static class UPoseWatch* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPoseWatch; // Class Engine.AnimBlueprintGeneratedClass // 0x0070 (0x0360 - 0x02F0) class UAnimBlueprintGeneratedClass final : public UBlueprintGeneratedClass { public: uint8 Pad_2F0[0x8]; // 0x02F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray BakedStateMachines; // 0x02F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class USkeleton* TargetSkeleton; // 0x0308(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray AnimNotifies; // 0x0310(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 RootAnimNodeIndex; // 0x0320(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_324[0x4]; // 0x0324(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray OrderedSavedPoseIndices; // 0x0328(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_338[0x18]; // 0x0338(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TArray SyncGroupNames; // 0x0350(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimBlueprintGeneratedClass") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimBlueprintGeneratedClass") } static class UAnimBlueprintGeneratedClass* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimBlueprintGeneratedClass; // Class Engine.InterpTrackInstDirector // 0x0008 (0x0030 - 0x0028) class UInterpTrackInstDirector final : public UInterpTrackInst { public: class AActor* OldViewTarget; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstDirector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstDirector") } static class UInterpTrackInstDirector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstDirector; // Class Engine.BodySetup // 0x02E8 (0x0310 - 0x0028) class UBodySetup : public UObject { public: struct FKAggregateGeom AggGeom; // 0x0028(0x0048)(Edit, NativeAccessSpecifierPublic) class FName BoneName; // 0x0070(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicsType PhysicsType; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bAlwaysFullAnimWeight : 1; // 0x007C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 bConsiderForBounds : 1; // 0x007C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bMeshCollideAll : 1; // 0x007C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDoubleSidedGeometry : 1; // 0x007C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bGenerateNonMirroredCollision : 1; // 0x007C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bSharedCookedData : 1; // 0x007C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bGenerateMirroredCollision : 1; // 0x007C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UPhysicalMaterial* PhysMaterial; // 0x0080(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBodyCollisionResponse CollisionReponse; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionTraceFlag CollisionTraceFlag; // 0x0089(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8A[0x6]; // 0x008A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FBodyInstance DefaultInstance; // 0x0090(0x01B0)(Edit, NativeAccessSpecifierPublic) struct FWalkableSlopeOverride WalkableSlopeOverride; // 0x0240(0x0008)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) float BuildScale; // 0x0248(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector BuildScale3D; // 0x024C(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_258[0xB8]; // 0x0258(0x00B8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BodySetup") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BodySetup") } static class UBodySetup* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBodySetup; // Class Engine.BodySetup2D // 0x0030 (0x0340 - 0x0310) class UBodySetup2D final : public UBodySetup { public: struct FAggregateGeometry2D AggGeom2D; // 0x0310(0x0030)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BodySetup2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BodySetup2D") } static class UBodySetup2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBodySetup2D; // Class Engine.SkeletalBodySetup // 0x0010 (0x0320 - 0x0310) class USkeletalBodySetup final : public UBodySetup { public: TArray PhysicalAnimationData; // 0x0310(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkeletalBodySetup") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkeletalBodySetup") } static class USkeletalBodySetup* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkeletalBodySetup; // Class Engine.BoneMaskFilter // 0x0010 (0x0038 - 0x0028) class UBoneMaskFilter final : public UObject { public: TArray BlendPoses; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BoneMaskFilter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BoneMaskFilter") } static class UBoneMaskFilter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBoneMaskFilter; // Class Engine.BookMark // 0x0028 (0x0050 - 0x0028) class UBookMark final : public UObject { public: struct FVector Location; // 0x0028(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator Rotation; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray HiddenLevels; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BookMark") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BookMark") } static class UBookMark* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBookMark; // Class Engine.InterpTrackInstAudioMaster // 0x0000 (0x0028 - 0x0028) class UInterpTrackInstAudioMaster final : public UInterpTrackInst { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstAudioMaster") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstAudioMaster") } static class UInterpTrackInstAudioMaster* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstAudioMaster; // Class Engine.BookMark2D // 0x0010 (0x0038 - 0x0028) class UBookMark2D final : public UObject { public: float Zoom2D; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint Location; // 0x002C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BookMark2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BookMark2D") } static class UBookMark2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBookMark2D; // Class Engine.Breakpoint // 0x0018 (0x0040 - 0x0028) class UBreakpoint final : public UObject { public: uint8 bEnabled : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UEdGraphNode* Node; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bStepOnce : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPrivate)) uint8 bStepOnce_WasPreviouslyDisabled : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPrivate)) uint8 bStepOnce_RemoveAfterHit : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Breakpoint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Breakpoint") } static class UBreakpoint* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBreakpoint; // Class Engine.ButtonStyleAsset // 0x02A8 (0x02D0 - 0x0028) class UButtonStyleAsset final : public UObject { public: struct FButtonStyle ButtonStyle; // 0x0028(0x02A8)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ButtonStyleAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ButtonStyleAsset") } static class UButtonStyleAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UButtonStyleAsset; // Class Engine.CameraAnimInst // 0x00E8 (0x0110 - 0x0028) class UCameraAnimInst final : public UObject { public: class UCameraAnim* CamAnim; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInterpGroupInst* InterpGroupInst; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38[0x18]; // 0x0038(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) float PlayRate; // 0x0050(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x14]; // 0x0054(0x0014)(Fixing Size After Last Property [ Dumper-7 ]) class UInterpTrackMove* MoveTrack; // 0x0068(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInterpTrackInstMove* MoveInst; // 0x0070(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECameraAnimPlaySpace PlaySpace; // 0x0078(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79[0x97]; // 0x0079(0x0097)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetDuration(float NewDuration); void SetScale(float NewDuration); void Stop(bool bImmediate); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnimInst") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnimInst") } static class UCameraAnimInst* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnimInst; // Class Engine.CameraModifier // 0x0020 (0x0048 - 0x0028) class UCameraModifier : public UObject { public: uint8 bDebug : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bExclusive : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 Priority; // 0x002C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class APlayerCameraManager* CameraOwner; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float AlphaInTime; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float AlphaOutTime; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float Alpha; // 0x0040(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV); void BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings); void DisableModifier(bool bImmediate); void EnableModifier(); class AActor* GetViewTarget() const; bool IsDisabled() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraModifier") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraModifier") } static class UCameraModifier* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraModifier; // Class Engine.CameraModifier_CameraShake // 0x0018 (0x0060 - 0x0048) class UCameraModifier_CameraShake final : public UCameraModifier { public: TArray ActiveShakes; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) float SplitScreenShakeScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraModifier_CameraShake") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraModifier_CameraShake") } static class UCameraModifier_CameraShake* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraModifier_CameraShake; // Class Engine.PendingNetGame // 0x00A0 (0x00C8 - 0x0028) class UPendingNetGame : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UNetDriver* NetDriver; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDemoNetDriver* DemoNetDriver; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_40[0x88]; // 0x0040(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PendingNetGame") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PendingNetGame") } static class UPendingNetGame* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPendingNetGame; // Class Engine.ActorChannel // 0x01C8 (0x0230 - 0x0068) class UActorChannel final : public UChannel { public: class AActor* Actor; // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_70[0x1C0]; // 0x0070(0x01C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ActorChannel") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ActorChannel") } static class UActorChannel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UActorChannel; // Class Engine.VoiceChannel // 0x0010 (0x0078 - 0x0068) class UVoiceChannel final : public UChannel { public: uint8 Pad_68[0x10]; // 0x0068(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VoiceChannel") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VoiceChannel") } static class UVoiceChannel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVoiceChannel; // Class Engine.CheckBoxStyleAsset // 0x05E0 (0x0608 - 0x0028) class UCheckBoxStyleAsset final : public UObject { public: struct FCheckBoxStyle CheckBoxStyle; // 0x0028(0x05E0)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CheckBoxStyleAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CheckBoxStyleAsset") } static class UCheckBoxStyleAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCheckBoxStyleAsset; // Class Engine.CurveEdPresetCurve // 0x0000 (0x0028 - 0x0028) class UCurveEdPresetCurve final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CurveEdPresetCurve") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CurveEdPresetCurve") } static class UCurveEdPresetCurve* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCurveEdPresetCurve; // Class Engine.InterpTrackInstLinearColorProp // 0x0018 (0x0050 - 0x0038) class UInterpTrackInstLinearColorProp final : public UInterpTrackInstProperty { public: uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor ResetColor; // 0x0040(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstLinearColorProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstLinearColorProp") } static class UInterpTrackInstLinearColorProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstLinearColorProp; // Class Engine.CurveTable // 0x0050 (0x0078 - 0x0028) class UCurveTable final : public UObject { public: uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CurveTable") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CurveTable") } static class UCurveTable* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCurveTable; // Class Engine.TireType // 0x0008 (0x0030 - 0x0028) class UTireType final : public UDataAsset { public: float FrictionScale; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TireType") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TireType") } static class UTireType* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTireType; // Class Engine.LevelStreamingAlwaysLoaded // 0x0000 (0x0160 - 0x0160) class ULevelStreamingAlwaysLoaded final : public ULevelStreaming { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingAlwaysLoaded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingAlwaysLoaded") } static class ULevelStreamingAlwaysLoaded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingAlwaysLoaded; // Class Engine.DestructibleFractureSettings // 0x0090 (0x00B8 - 0x0028) class UDestructibleFractureSettings final : public UObject { public: int32 CellSiteCount; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFractureMaterial FractureMaterialDesc; // 0x002C(0x0024)(Edit, Transient, NativeAccessSpecifierPublic) int32 RandomSeed; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray VoronoiSites; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 OriginalSubmeshCount; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray Materials; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray ChunkParameters; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_90[0x28]; // 0x0090(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DestructibleFractureSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DestructibleFractureSettings") } static class UDestructibleFractureSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDestructibleFractureSettings; // Class Engine.AnimationSettings // 0x0038 (0x0070 - 0x0038) class UAnimationSettings final : public UDeveloperSettings { public: int32 CompressCommandletVersion; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray KeyEndEffectorsMatchNameArray; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TSubclassOf DefaultCompressionAlgorithm; // 0x0050(0x0008)(Edit, ZeroConstructor, Config, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAnimationCompressionFormat RotationCompressionFormat; // 0x0058(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAnimationCompressionFormat TranslationCompressionFormat; // 0x0059(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5A[0x2]; // 0x005A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float AlternativeCompressionThreshold; // 0x005C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceRecompression; // 0x0060(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bOnlyCheckForMissingSkeletalMeshes; // 0x0061(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bForceBelowThreshold; // 0x0062(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bFirstRecompressUsingCurrentOrDefault; // 0x0063(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bRaiseMaxErrorToExisting; // 0x0064(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bTryFixedBitwiseCompression; // 0x0065(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bTryPerTrackBitwiseCompression; // 0x0066(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bTryLinearKeyRemovalCompression; // 0x0067(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bTryIntervalKeyRemoval; // 0x0068(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bEnablePerformanceLog; // 0x0069(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationSettings") } static class UAnimationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationSettings; // Class Engine.UserInterfaceSettings // 0x0130 (0x0168 - 0x0038) class UUserInterfaceSettings final : public UDeveloperSettings { public: ERenderFocusRule RenderFocusRule; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FStringClassReference DefaultCursor; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringClassReference TextEditBeamCursor; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringClassReference CrosshairsCursor; // 0x0060(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringClassReference HandCursor; // 0x0070(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringClassReference GrabHandCursor; // 0x0080(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringClassReference GrabHandClosedCursor; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FStringClassReference SlashedCircleCursor; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) float ApplicationScale; // 0x00B0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EUIScalingRule UIScaleRule; // 0x00B4(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FStringClassReference CustomScalingRuleClass; // 0x00B8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve UIScaleCurve; // 0x00C8(0x0080)(Edit, Config, NativeAccessSpecifierPublic) TArray CursorClasses; // 0x0148(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) class UClass* CustomScalingRuleClassInstance; // 0x0158(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UDPICustomScalingRule* CustomScalingRule; // 0x0160(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("UserInterfaceSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"UserInterfaceSettings") } static class UUserInterfaceSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UUserInterfaceSettings; // Class Engine.GarbageCollectionSettings // 0x0020 (0x0058 - 0x0038) class UGarbageCollectionSettings final : public UDeveloperSettings { public: float TimeBetweenPurgingPendingKillObjects; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 FlushStreamingOnGC : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 AllowParallelGC : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 CreateGCClusters : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 MergeGCClusters : 1; // 0x003C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)) uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 NumRetriesBeforeForcingGC; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 MaxObjectsNotConsideredByGC; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 SizeOfPermanentObjectPool; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 MaxObjectsInGame; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 MaxObjectsInEditor; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GarbageCollectionSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GarbageCollectionSettings") } static class UGarbageCollectionSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGarbageCollectionSettings; // Class Engine.PhysicsSettings // 0x0070 (0x00A8 - 0x0038) class UPhysicsSettings final : public UDeveloperSettings { public: float DefaultGravityZ; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DefaultTerminalVelocity; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DefaultFluidFriction; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SimulateScratchMemorySize; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RagdollAggregateThreshold; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TriangleMeshTriangleMinAreaThreshold; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableAsyncScene; // 0x0050(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) bool bEnableShapeSharing; // 0x0051(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) bool bEnablePCM; // 0x0052(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) bool bWarnMissingLocks; // 0x0053(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) bool bEnable2DPhysics; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) ESettingsLockedAxis LockedAxis; // 0x0055(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESettingsDOF DefaultDegreesOfFreedom; // 0x0056(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_57[0x1]; // 0x0057(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) float BounceThresholdVelocity; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFrictionCombineMode FrictionCombineMode; // 0x005C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFrictionCombineMode RestitutionCombineMode; // 0x005D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5E[0x2]; // 0x005E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float MaxAngularVelocity; // 0x0060(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDepenetrationVelocity; // 0x0064(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ContactOffsetMultiplier; // 0x0068(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinContactOffset; // 0x006C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxContactOffset; // 0x0070(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSimulateSkeletalMeshOnDedicatedServer; // 0x0074(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) ECollisionTraceFlag DefaultShapeComplexity; // 0x0075(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDefaultHasComplexCollision; // 0x0076(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bSuppressFaceRemapTable; // 0x0077(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bSupportUVFromHitResults; // 0x0078(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bDisableActiveTransforms; // 0x0079(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bDisableCCD; // 0x007A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_7B[0x1]; // 0x007B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) float MaxPhysicsDeltaTime; // 0x007C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSubstepping; // 0x0080(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bSubsteppingAsync; // 0x0081(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_82[0x2]; // 0x0082(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float MaxSubstepDeltaTime; // 0x0084(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxSubsteps; // 0x0088(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SyncSceneSmoothingFactor; // 0x008C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AsyncSceneSmoothingFactor; // 0x0090(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialAverageFrameRate; // 0x0094(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray PhysicalSurfaces; // 0x0098(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsSettings") } static class UPhysicsSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicsSettings; // Class Engine.MaterialExpressionActorPositionWS // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionActorPositionWS final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionActorPositionWS") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionActorPositionWS") } static class UMaterialExpressionActorPositionWS* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionActorPositionWS; // Class Engine.RendererSettings // 0x00F8 (0x0130 - 0x0038) class URendererSettings final : public UDeveloperSettings { public: uint8 bMobileHDR : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint32 MobileNumDynamicPointLights; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bMobileDynamicPointLightsUseStaticBranch : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bMobileEnableStaticAndCSMShadowReceivers : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDiscardUnusedQualityLevels : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOcclusionCulling : 1; // 0x0040(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MinScreenRadiusForLights; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinScreenRadiusForEarlyZPass; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinScreenRadiusForCSMdepth; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPrecomputedVisibilityWarning : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTextureStreaming : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseDXT5NormalMaps : 1; // 0x0050(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bClearCoatEnableSecondNormal : 1; // 0x0050(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReflectionCaptureResolution; // 0x0054(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bForwardShading : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAllowStaticLighting : 1; // 0x0058(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseNormalMapsForStaticLighting : 1; // 0x0058(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bGenerateMeshDistanceFields : 1; // 0x0058(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bGenerateLandscapeGIData : 1; // 0x0058(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TessellationAdaptivePixelsPerTriangle; // 0x005C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bSeparateTranslucency : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) ETranslucentSortPolicy TranslucentSortPolicy; // 0x0064(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector TranslucentSortAxis; // 0x0068(0x000C)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) ECustomDepthStencil CustomDepthStencil; // 0x0074(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bDefaultFeatureBloom : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDefaultFeatureAmbientOcclusion : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDefaultFeatureAmbientOcclusionStaticFraction : 1; // 0x0078(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDefaultFeatureAutoExposure : 1; // 0x0078(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EAutoExposureMethodUI DefaultFeatureAutoExposure; // 0x007C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bDefaultFeatureMotionBlur : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDefaultFeatureLensFlare : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EAntiAliasingMethodUI DefaultFeatureAntiAliasing; // 0x0084(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bStencilForLODDither : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EEarlyZPass EarlyZPass; // 0x008C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bEarlyZPassMovable : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDBuffer : 1; // 0x0090(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EClearSceneOptions ClearSceneMethod; // 0x0094(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_95[0x3]; // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bBasePassOutputsVelocity : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSelectiveBasePassOutputs : 1; // 0x0098(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bGlobalClipPlane : 1; // 0x0098(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EGBufferFormat GBufferFormat; // 0x009C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bUseGPUMorphTargets : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInstancedStereo : 1; // 0x00A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bMultiView : 1; // 0x00A0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float WireframeCullThreshold; // 0x00A4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bSupportStationarySkylight : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportLowQualityLightmaps : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportPointLightWholeSceneShadows : 1; // 0x00A8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSupportAtmosphericFog : 1; // 0x00A8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EUIScalingRule UIScaleRule; // 0x00AC(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FRuntimeFloatCurve UIScaleCurve; // 0x00B0(0x0080)(Config, Deprecated, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RendererSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RendererSettings") } static class URendererSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URendererSettings; // Class Engine.RendererOverrideSettings // 0x0008 (0x0040 - 0x0038) class URendererOverrideSettings final : public UDeveloperSettings { public: uint8 bSupportAllShaderPermutations : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RendererOverrideSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RendererOverrideSettings") } static class URendererOverrideSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URendererOverrideSettings; // Class Engine.DeviceProfile // 0x0088 (0x00C0 - 0x0038) class UDeviceProfile final : public UTextureLODSettings { public: class FString DeviceType; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString BaseProfileName; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* Parent; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_60[0x8]; // 0x0060(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray CVars; // 0x0068(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) uint8 Pad_78[0x48]; // 0x0078(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DeviceProfile") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DeviceProfile") } static class UDeviceProfile* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDeviceProfile; // Class Engine.DialogueVoice // 0x0018 (0x0040 - 0x0028) class UDialogueVoice final : public UObject { public: EGrammaticalGender Gender; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGrammaticalNumber Plurality; // 0x0029(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid LocalizationGUID; // 0x002C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DialogueVoice") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DialogueVoice") } static class UDialogueVoice* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDialogueVoice; // Class Engine.DistributionFloatConstant // 0x0008 (0x0040 - 0x0038) class UDistributionFloatConstant : public UDistributionFloat { public: float Constant; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionFloatConstant") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionFloatConstant") } static class UDistributionFloatConstant* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionFloatConstant; // Class Engine.MaterialExpressionConstantBiasScale // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionConstantBiasScale final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) float Bias; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Scale; // 0x00AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionConstantBiasScale") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionConstantBiasScale") } static class UMaterialExpressionConstantBiasScale* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionConstantBiasScale; // Class Engine.DistributionFloatParameterBase // 0x0020 (0x0060 - 0x0040) class UDistributionFloatParameterBase : public UDistributionFloatConstant { public: class FName ParameterName; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinInput; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxInput; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinOutput; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxOutput; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDistributionParamMode ParamMode; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionFloatParameterBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionFloatParameterBase") } static class UDistributionFloatParameterBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionFloatParameterBase; // Class Engine.DistributionFloatParticleParameter // 0x0000 (0x0060 - 0x0060) class UDistributionFloatParticleParameter final : public UDistributionFloatParameterBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionFloatParticleParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionFloatParticleParameter") } static class UDistributionFloatParticleParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionFloatParticleParameter; // Class Engine.DistributionFloatConstantCurve // 0x0018 (0x0050 - 0x0038) class UDistributionFloatConstantCurve final : public UDistributionFloat { public: struct FInterpCurveFloat ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionFloatConstantCurve") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionFloatConstantCurve") } static class UDistributionFloatConstantCurve* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionFloatConstantCurve; // Class Engine.DistributionFloatUniform // 0x0008 (0x0040 - 0x0038) class UDistributionFloatUniform final : public UDistributionFloat { public: float Min; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Max; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionFloatUniform") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionFloatUniform") } static class UDistributionFloatUniform* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionFloatUniform; // Class Engine.MaterialExpressionConstant3Vector // 0x0010 (0x0080 - 0x0070) class UMaterialExpressionConstant3Vector final : public UMaterialExpression { public: struct FLinearColor Constant; // 0x0070(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionConstant3Vector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionConstant3Vector") } static class UMaterialExpressionConstant3Vector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionConstant3Vector; // Class Engine.DistributionVectorConstant // 0x0018 (0x0050 - 0x0038) class UDistributionVectorConstant : public UDistributionVector { public: struct FVector Constant; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bLockAxes : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EDistributionVectorLockFlags LockedAxes; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionVectorConstant") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionVectorConstant") } static class UDistributionVectorConstant* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionVectorConstant; // Class Engine.DistributionVectorParameterBase // 0x0040 (0x0090 - 0x0050) class UDistributionVectorParameterBase : public UDistributionVectorConstant { public: class FName ParameterName; // 0x0050(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector MinInput; // 0x0058(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector MaxInput; // 0x0064(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector MinOutput; // 0x0070(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector MaxOutput; // 0x007C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) EDistributionParamMode ParamModes[0x3]; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8B[0x5]; // 0x008B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionVectorParameterBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionVectorParameterBase") } static class UDistributionVectorParameterBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionVectorParameterBase; // Class Engine.MaterialExpressionDecalDerivative // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionDecalDerivative final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDecalDerivative") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDecalDerivative") } static class UMaterialExpressionDecalDerivative* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDecalDerivative; // Class Engine.DistributionVectorParticleParameter // 0x0000 (0x0090 - 0x0090) class UDistributionVectorParticleParameter final : public UDistributionVectorParameterBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionVectorParticleParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionVectorParticleParameter") } static class UDistributionVectorParticleParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionVectorParticleParameter; // Class Engine.DistributionVectorConstantCurve // 0x0020 (0x0058 - 0x0038) class UDistributionVectorConstantCurve final : public UDistributionVector { public: struct FInterpCurveVector ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bLockAxes : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EDistributionVectorLockFlags LockedAxes; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionVectorConstantCurve") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionVectorConstantCurve") } static class UDistributionVectorConstantCurve* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionVectorConstantCurve; // Class Engine.MaterialExpressionCrossProduct // 0x0070 (0x00E0 - 0x0070) class UMaterialExpressionCrossProduct final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionCrossProduct") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionCrossProduct") } static class UMaterialExpressionCrossProduct* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionCrossProduct; // Class Engine.DistributionVectorUniform // 0x0028 (0x0060 - 0x0038) class UDistributionVectorUniform final : public UDistributionVector { public: struct FVector Max; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector Min; // 0x0044(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bLockAxes : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EDistributionVectorLockFlags LockedAxes; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDistributionVectorMirrorFlags MirrorFlags[0x3]; // 0x0055(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseExtremes : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionVectorUniform") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionVectorUniform") } static class UDistributionVectorUniform* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionVectorUniform; // Class Engine.DistributionVectorUniformCurve // 0x0028 (0x0060 - 0x0038) class UDistributionVectorUniformCurve final : public UDistributionVector { public: struct FInterpCurveTwoVectors ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bLockAxes1 : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bLockAxes2 : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EDistributionVectorLockFlags LockedAxes[0x2]; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDistributionVectorMirrorFlags MirrorFlags[0x3]; // 0x0056(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bUseExtremes : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DistributionVectorUniformCurve") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DistributionVectorUniformCurve") } static class UDistributionVectorUniformCurve* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDistributionVectorUniformCurve; // Class Engine.MaterialExpressionConstant // 0x0008 (0x0078 - 0x0070) class UMaterialExpressionConstant final : public UMaterialExpression { public: float R; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionConstant") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionConstant") } static class UMaterialExpressionConstant* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionConstant; // Class Engine.DPICustomScalingRule // 0x0000 (0x0028 - 0x0028) class UDPICustomScalingRule final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DPICustomScalingRule") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DPICustomScalingRule") } static class UDPICustomScalingRule* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDPICustomScalingRule; // Class Engine.MaterialExpressionDDX // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionDDX final : public UMaterialExpression { public: struct FExpressionInput Value; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDDX") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDDX") } static class UMaterialExpressionDDX* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDDX; // Class Engine.ComponentDelegateBinding // 0x0010 (0x0038 - 0x0028) class UComponentDelegateBinding final : public UDynamicBlueprintBinding { public: TArray ComponentDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ComponentDelegateBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ComponentDelegateBinding") } static class UComponentDelegateBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UComponentDelegateBinding; // Class Engine.ParticleModuleRotationRate // 0x0038 (0x0068 - 0x0030) class UParticleModuleRotationRate : public UParticleModuleRotationRateBase { public: struct FRawDistributionFloat StartRotationRate; // 0x0030(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleRotationRate") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleRotationRate") } static class UParticleModuleRotationRate* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleRotationRate; // Class Engine.ParticleModuleRotationRate_Seeded // 0x0020 (0x0088 - 0x0068) class UParticleModuleRotationRate_Seeded final : public UParticleModuleRotationRate { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0068(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleRotationRate_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleRotationRate_Seeded") } static class UParticleModuleRotationRate_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleRotationRate_Seeded; // Class Engine.MaterialExpressionDistanceCullFade // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionDistanceCullFade final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDistanceCullFade") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDistanceCullFade") } static class UMaterialExpressionDistanceCullFade* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDistanceCullFade; // Class Engine.InputActionDelegateBinding // 0x0010 (0x0038 - 0x0028) class UInputActionDelegateBinding final : public UInputDelegateBinding { public: TArray InputActionDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InputActionDelegateBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InputActionDelegateBinding") } static class UInputActionDelegateBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInputActionDelegateBinding; // Class Engine.InputAxisDelegateBinding // 0x0010 (0x0038 - 0x0028) class UInputAxisDelegateBinding final : public UInputDelegateBinding { public: TArray InputAxisDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InputAxisDelegateBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InputAxisDelegateBinding") } static class UInputAxisDelegateBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInputAxisDelegateBinding; // Class Engine.MaterialExpressionDecalMipmapLevel // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionDecalMipmapLevel final : public UMaterialExpression { public: struct FExpressionInput TextureSize; // 0x0070(0x0038)(NativeAccessSpecifierPublic) float ConstWidth; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstHeight; // 0x00AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDecalMipmapLevel") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDecalMipmapLevel") } static class UMaterialExpressionDecalMipmapLevel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDecalMipmapLevel; // Class Engine.InputAxisKeyDelegateBinding // 0x0010 (0x0038 - 0x0028) class UInputAxisKeyDelegateBinding : public UInputDelegateBinding { public: TArray InputAxisKeyDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InputAxisKeyDelegateBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InputAxisKeyDelegateBinding") } static class UInputAxisKeyDelegateBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInputAxisKeyDelegateBinding; // Class Engine.InputVectorAxisDelegateBinding // 0x0000 (0x0038 - 0x0038) class UInputVectorAxisDelegateBinding final : public UInputAxisKeyDelegateBinding { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InputVectorAxisDelegateBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InputVectorAxisDelegateBinding") } static class UInputVectorAxisDelegateBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInputVectorAxisDelegateBinding; // Class Engine.MaterialExpressionClearCoatNormalCustomOutput // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionClearCoatNormalCustomOutput final : public UMaterialExpressionCustomOutput { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionClearCoatNormalCustomOutput") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionClearCoatNormalCustomOutput") } static class UMaterialExpressionClearCoatNormalCustomOutput* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionClearCoatNormalCustomOutput; // Class Engine.InputKeyDelegateBinding // 0x0010 (0x0038 - 0x0028) class UInputKeyDelegateBinding final : public UInputDelegateBinding { public: TArray InputKeyDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InputKeyDelegateBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InputKeyDelegateBinding") } static class UInputKeyDelegateBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInputKeyDelegateBinding; // Class Engine.InputTouchDelegateBinding // 0x0010 (0x0038 - 0x0028) class UInputTouchDelegateBinding final : public UInputDelegateBinding { public: TArray InputTouchDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InputTouchDelegateBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InputTouchDelegateBinding") } static class UInputTouchDelegateBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInputTouchDelegateBinding; // Class Engine.MaterialExpressionDesaturation // 0x0080 (0x00F0 - 0x0070) class UMaterialExpressionDesaturation final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Fraction; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FLinearColor LuminanceFactors; // 0x00E0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDesaturation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDesaturation") } static class UMaterialExpressionDesaturation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDesaturation; // Class Engine.EdGraph // 0x0098 (0x00C0 - 0x0028) class UEdGraph final : public UObject { public: TSubclassOf Schema; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Nodes; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bEditable : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bAllowDeletion : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bAllowRenaming : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_41[0x7F]; // 0x0041(0x007F)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EdGraph") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EdGraph") } static class UEdGraph* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEdGraph; // Class Engine.EdGraphSchema // 0x0000 (0x0028 - 0x0028) class UEdGraphSchema final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EdGraphSchema") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EdGraphSchema") } static class UEdGraphSchema* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEdGraphSchema; // Class Engine.ImportantToggleSettingInterface // 0x0000 (0x0000 - 0x0000) class IImportantToggleSettingInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ImportantToggleSettingInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ImportantToggleSettingInterface") } static class IImportantToggleSettingInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IImportantToggleSettingInterface; // Class Engine.MaterialExpressionDistanceToNearestSurface // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionDistanceToNearestSurface final : public UMaterialExpression { public: struct FExpressionInput Position; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDistanceToNearestSurface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDistanceToNearestSurface") } static class UMaterialExpressionDistanceToNearestSurface* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDistanceToNearestSurface; // Class Engine.EndUserSettings // 0x0010 (0x0038 - 0x0028) class UEndUserSettings final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) bool bSendAnonymousUsageDataToEpic; // 0x0030(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bSendMeanTimeBetweenFailureDataToEpic; // 0x0031(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bAllowUserIdInUsageData; // 0x0032(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_33[0x5]; // 0x0033(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EndUserSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EndUserSettings") } static class UEndUserSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEndUserSettings; // Class Engine.EngineHandlerComponentFactory // 0x0000 (0x0028 - 0x0028) class UEngineHandlerComponentFactory final : public UHandlerComponentFactory { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EngineHandlerComponentFactory") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EngineHandlerComponentFactory") } static class UEngineHandlerComponentFactory* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEngineHandlerComponentFactory; // Class Engine.MaterialExpressionDepthOfFieldFunction // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionDepthOfFieldFunction final : public UMaterialExpression { public: EDepthOfFieldFunctionValue FunctionValue; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FExpressionInput Depth; // 0x0078(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDepthOfFieldFunction") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDepthOfFieldFunction") } static class UMaterialExpressionDepthOfFieldFunction* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDepthOfFieldFunction; // Class Engine.Exporter // 0x0040 (0x0068 - 0x0028) class UExporter final : public UObject { public: TSubclassOf SupportedClass; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* ExportRootScope; // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray FormatExtension; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray FormatDescription; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 PreferredFormatIndex; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TextIndent; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bText : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bSelectedOnly : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bForceFileOperations : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Exporter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Exporter") } static class UExporter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UExporter; // Class Engine.FontImportOptions // 0x00B0 (0x00D8 - 0x0028) class UFontImportOptions final : public UObject { public: struct FFontImportOptionsData Data; // 0x0028(0x00B0)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("FontImportOptions") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"FontImportOptions") } static class UFontImportOptions* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UFontImportOptions; // Class Engine.InterpTrackInstMove // 0x0018 (0x0040 - 0x0028) class UInterpTrackInstMove final : public UInterpTrackInst { public: struct FVector ResetLocation; // 0x0028(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator ResetRotation; // 0x0034(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstMove") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstMove") } static class UInterpTrackInstMove* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstMove; // Class Engine.Font // 0x0198 (0x01C0 - 0x0028) class UFont final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) EFontCacheType FontCacheType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray Characters; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray Textures; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 IsRemapped; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EmScale; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Ascent; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Descent; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Leading; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Kerning; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFontImportOptionsData ImportOptions; // 0x0070(0x00B0)(Edit, NativeAccessSpecifierPublic) int32 NumCharacters; // 0x0120(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray MaxCharHeight; // 0x0128(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) float ScalingFactor; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LegacyFontSize; // 0x013C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LegacyFontName; // 0x0140(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FCompositeFont CompositeFont; // 0x0148(0x0028)(NativeAccessSpecifierPublic) uint8 Pad_170[0x50]; // 0x0170(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Font") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Font") } static class UFont* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UFont; // Class Engine.GameUserSettings // 0x00E0 (0x0108 - 0x0028) class UGameUserSettings final : public UObject { public: bool bUseVSync; // 0x0028(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_29[0x4F]; // 0x0029(0x004F)(Fixing Size After Last Property [ Dumper-7 ]) uint32 ResolutionSizeX; // 0x0078(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint32 ResolutionSizeY; // 0x007C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint32 LastUserConfirmedResolutionSizeX; // 0x0080(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint32 LastUserConfirmedResolutionSizeY; // 0x0084(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 WindowPosX; // 0x0088(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 WindowPosY; // 0x008C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bUseDesktopResolutionForFullscreen; // 0x0090(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 FullscreenMode; // 0x0094(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 LastConfirmedFullscreenMode; // 0x0098(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 PreferredFullscreenMode; // 0x009C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint32 Version; // 0x00A0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 AudioQualityLevel; // 0x00A4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float FrameRateLimit; // 0x00A8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) int32 DesiredScreenWidth; // 0x00B0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bUseDesiredScreenHeight; // 0x00B4(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 DesiredScreenHeight; // 0x00B8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float LastRecommendedScreenWidth; // 0x00BC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float LastRecommendedScreenHeight; // 0x00C0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float LastCPUBenchmarkResult; // 0x00C4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float LastGPUBenchmarkResult; // 0x00C8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray LastCPUBenchmarkSteps; // 0x00D0(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) TArray LastGPUBenchmarkSteps; // 0x00E0(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) float LastGPUBenchmarkMultiplier; // 0x00F0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_F4[0x4]; // 0x00F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) UMulticastDelegateProperty_ OnGameUserSettingsUINeedsUpdate; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) public: static struct FIntPoint GetDefaultResolution(); static EWindowMode GetDefaultWindowMode(); static struct FIntPoint GetDefaultWindowPosition(); static class UGameUserSettings* GetGameUserSettings(); void ApplyHardwareBenchmarkResults(); void ApplyNonResolutionSettings(); void ApplyResolutionSettings(bool bCheckForCommandLineOverrides); void ApplySettings(bool bCheckForCommandLineOverrides); void ConfirmVideoMode(); float GetDefaultResolutionScale(); void LoadSettings(bool bForceReload); void ResetToCurrentSettings(); void RevertVideoMode(); void RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier); void SaveSettings(); void SetAntiAliasingQuality(int32 Value); void SetAudioQualityLevel(int32 QualityLevel); void SetBenchmarkFallbackValues(); void SetFoliageQuality(int32 Value); void SetFrameRateLimit(float NewLimit); void SetFullscreenMode(EWindowMode InFullscreenMode); void SetOverallScalabilityLevel(int32 Value); void SetPostProcessingQuality(int32 Value); void SetResolutionScaleNormalized(float NewScaleNormalized); void SetResolutionScaleValue(int32 NewScaleValue); void SetResolutionScaleValueEx(float NewScaleValue); void SetScreenResolution(const struct FIntPoint& Resolution); void SetShadowQuality(int32 Value); void SetTextureQuality(int32 Value); void SetToDefaults(); void SetViewDistanceQuality(int32 Value); void SetVisualEffectQuality(int32 Value); void SetVSyncEnabled(bool bEnable); void ValidateSettings(); int32 GetAntiAliasingQuality() const; int32 GetAudioQualityLevel() const; struct FIntPoint GetDesktopResolution() const; int32 GetFoliageQuality() const; float GetFrameRateLimit() const; EWindowMode GetFullscreenMode() const; EWindowMode GetLastConfirmedFullscreenMode() const; struct FIntPoint GetLastConfirmedScreenResolution() const; int32 GetOverallScalabilityLevel() const; int32 GetPostProcessingQuality() const; void GetResolutionScaleInformation(float* CurrentScaleNormalized, int32* CurrentScaleValue, int32* MinScaleValue, int32* MaxScaleValue) const; void GetResolutionScaleInformationEx(float* CurrentScaleNormalized, float* CurrentScaleValue, float* MinScaleValue, float* MaxScaleValue) const; struct FIntPoint GetScreenResolution() const; int32 GetShadowQuality() const; int32 GetTextureQuality() const; int32 GetViewDistanceQuality() const; int32 GetVisualEffectQuality() const; bool IsDirty() const; bool IsFullscreenModeDirty() const; bool IsScreenResolutionDirty() const; bool IsVSyncDirty() const; bool IsVSyncEnabled() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameUserSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameUserSettings") } static class UGameUserSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameUserSettings; // Class Engine.InterpTrackInstFloatMaterialParam // 0x0038 (0x0060 - 0x0028) class UInterpTrackInstFloatMaterialParam final : public UInterpTrackInst { public: TArray MaterialInstances; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray ResetFloats; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray PrimitiveMaterialRefs; // 0x0048(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) class UInterpTrackFloatMaterialParam* InstancedTrack; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstFloatMaterialParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstFloatMaterialParam") } static class UInterpTrackInstFloatMaterialParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstFloatMaterialParam; // Class Engine.SoundGroups // 0x0060 (0x0088 - 0x0028) class USoundGroups final : public UObject { public: TArray SoundGroupProfiles; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) uint8 Pad_38[0x50]; // 0x0038(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundGroups") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundGroups") } static class USoundGroups* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundGroups; // Class Engine.HapticFeedbackEffect_SoundWave // 0x0038 (0x0060 - 0x0028) class UHapticFeedbackEffect_SoundWave final : public UHapticFeedbackEffect_Base { public: class USoundWave* SoundWave; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_30[0x30]; // 0x0030(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("HapticFeedbackEffect_SoundWave") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"HapticFeedbackEffect_SoundWave") } static class UHapticFeedbackEffect_SoundWave* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UHapticFeedbackEffect_SoundWave; // Class Engine.InheritableComponentHandler // 0x0010 (0x0038 - 0x0028) class UInheritableComponentHandler final : public UObject { public: TArray Records; // 0x0028(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InheritableComponentHandler") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InheritableComponentHandler") } static class UInheritableComponentHandler* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInheritableComponentHandler; // Class Engine.InputSettings // 0x0080 (0x00A8 - 0x0028) class UInputSettings final : public UObject { public: TArray AxisConfig; // 0x0028(0x0010)(Edit, EditFixedSize, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 bAltEnterTogglesFullscreen : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bUseMouseForTouch : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableMouseSmoothing : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bEnableFOVScaling : 1; // 0x0038(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float FOVScale; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DoubleClickTime; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bCaptureMouseOnLaunch; // 0x0044(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) EMouseCaptureMode DefaultViewportMouseCaptureMode; // 0x0045(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDefaultViewportMouseLock; // 0x0046(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) EMouseLockMode DefaultViewportMouseLockMode; // 0x0047(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ActionMappings; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray AxisMappings; // 0x0058(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) bool bAlwaysShowTouchInterface; // 0x0068(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bShowConsoleOnFourFingerTap; // 0x0069(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FStringAssetReference DefaultTouchInterface; // 0x0070(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) struct FKey ConsoleKey; // 0x0080(0x0018)(Config, Deprecated, NativeAccessSpecifierPublic) TArray ConsoleKeys; // 0x0098(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InputSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InputSettings") } static class UInputSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInputSettings; // Class Engine.InterpCurveEdSetup // 0x0018 (0x0040 - 0x0028) class UInterpCurveEdSetup final : public UObject { public: TArray Tabs; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 ActiveTab; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpCurveEdSetup") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpCurveEdSetup") } static class UInterpCurveEdSetup* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpCurveEdSetup; // Class Engine.InterpData // 0x0048 (0x0070 - 0x0028) class UInterpData final : public UObject { public: float InterpLength; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PathBuildTime; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray InterpGroups; // 0x0030(0x0010)(ExportObject, ZeroConstructor, NativeAccessSpecifierPublic) class UInterpCurveEdSetup* CurveEdSetup; // 0x0040(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EdSectionStart; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EdSectionEnd; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bShouldBakeAndPrune : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UInterpGroupDirector* CachedDirectorGroup; // 0x0058(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray AllEventNames; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpData") } static class UInterpData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpData; // Class Engine.InterpFilter_Classes // 0x0000 (0x0038 - 0x0038) class UInterpFilter_Classes final : public UInterpFilter { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpFilter_Classes") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpFilter_Classes") } static class UInterpFilter_Classes* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpFilter_Classes; // Class Engine.InterpGroup // 0x0028 (0x0050 - 0x0028) class UInterpGroup : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray InterpTracks; // 0x0030(0x0010)(ExportObject, ZeroConstructor, NativeAccessSpecifierPublic) class FName GroupName; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor GroupColor; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bCollapsed : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bVisible : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsFolder : 1; // 0x004C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsParented : 1; // 0x004C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsSelected : 1; // 0x004C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpGroup") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpGroup") } static class UInterpGroup* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpGroup; // Class Engine.InterpGroupCamera // 0x0010 (0x0060 - 0x0050) class UInterpGroupCamera final : public UInterpGroup { public: class UCameraAnim* CameraAnimInst; // 0x0050(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CompressTolerance; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpGroupCamera") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpGroupCamera") } static class UInterpGroupCamera* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpGroupCamera; // Class Engine.InterpGroupDirector // 0x0000 (0x0050 - 0x0050) class UInterpGroupDirector final : public UInterpGroup { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpGroupDirector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpGroupDirector") } static class UInterpGroupDirector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpGroupDirector; // Class Engine.InterpGroupInstCamera // 0x0000 (0x0048 - 0x0048) class UInterpGroupInstCamera final : public UInterpGroupInst { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpGroupInstCamera") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpGroupInstCamera") } static class UInterpGroupInstCamera* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpGroupInstCamera; // Class Engine.InterpTrackBoolProp // 0x0018 (0x0088 - 0x0070) class UInterpTrackBoolProp final : public UInterpTrack { public: TArray BoolTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class FName PropertyName; // 0x0080(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackBoolProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackBoolProp") } static class UInterpTrackBoolProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackBoolProp; // Class Engine.InterpTrackDirector // 0x0018 (0x0088 - 0x0070) class UInterpTrackDirector final : public UInterpTrack { public: TArray CutTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bSimulateCameraCutsOnClients : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackDirector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackDirector") } static class UInterpTrackDirector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackDirector; // Class Engine.InterpTrackEvent // 0x0018 (0x0088 - 0x0070) class UInterpTrackEvent final : public UInterpTrack { public: TArray EventTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bFireEventsWhenForwards : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFireEventsWhenBackwards : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFireEventsWhenJumpingForwards : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseCustomEventName : 1; // 0x0080(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackEvent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackEvent") } static class UInterpTrackEvent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackEvent; // Class Engine.InterpTrackFade // 0x0018 (0x00A8 - 0x0090) class UInterpTrackFade final : public UInterpTrackFloatBase { public: uint8 bPersistFade : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFadeAudio : 1; // 0x0090(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor FadeColor; // 0x0094(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackFade") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackFade") } static class UInterpTrackFade* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackFade; // Class Engine.InterpTrackFloatAnimBPParam // 0x0020 (0x00B0 - 0x0090) class UInterpTrackFloatAnimBPParam final : public UInterpTrackFloatBase { public: class UClass* AnimBlueprintClass; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf AnimClass; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParamName; // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackFloatAnimBPParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackFloatAnimBPParam") } static class UInterpTrackFloatAnimBPParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackFloatAnimBPParam; // Class Engine.InterpTrackFloatParticleParam // 0x0008 (0x0098 - 0x0090) class UInterpTrackFloatParticleParam final : public UInterpTrackFloatBase { public: class FName ParamName; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackFloatParticleParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackFloatParticleParam") } static class UInterpTrackFloatParticleParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackFloatParticleParam; // Class Engine.InterpTrackMove // 0x0058 (0x00C8 - 0x0070) class UInterpTrackMove final : public UInterpTrack { public: struct FInterpCurveVector PosTrack; // 0x0070(0x0018)(ZeroConstructor, NativeAccessSpecifierPublic) struct FInterpCurveVector EulerTrack; // 0x0088(0x0018)(ZeroConstructor, NativeAccessSpecifierPublic) struct FInterpLookupTrack LookupTrack; // 0x00A0(0x0010)(NativeAccessSpecifierPublic) class FName LookAtGroupName; // 0x00B0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinCurveTension; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngCurveTension; // 0x00BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseQuatInterpolation : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowArrowAtKeys : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDisableMovement : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowTranslationOnCurveEd : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bShowRotationOnCurveEd : 1; // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bHide3DTrack : 1; // 0x00C0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EInterpTrackMoveRotMode RotMode; // 0x00C4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C5[0x3]; // 0x00C5(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackMove") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackMove") } static class UInterpTrackMove* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackMove; // Class Engine.InterpTrackSlomo // 0x0000 (0x0090 - 0x0090) class UInterpTrackSlomo final : public UInterpTrackFloatBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackSlomo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackSlomo") } static class UInterpTrackSlomo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackSlomo; // Class Engine.InterpTrackLinearColorProp // 0x0008 (0x0098 - 0x0090) class UInterpTrackLinearColorProp final : public UInterpTrackLinearColorBase { public: class FName PropertyName; // 0x0090(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackLinearColorProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackLinearColorProp") } static class UInterpTrackLinearColorProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackLinearColorProp; // Class Engine.InterpTrackToggle // 0x0018 (0x0088 - 0x0070) class UInterpTrackToggle final : public UInterpTrack { public: TArray ToggleTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bActivateSystemEachUpdate : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bActivateWithJustAttachedFlag : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFireEventsWhenForwards : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFireEventsWhenBackwards : 1; // 0x0080(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFireEventsWhenJumpingForwards : 1; // 0x0080(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackToggle") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackToggle") } static class UInterpTrackToggle* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackToggle; // Class Engine.InterpTrackAudioMaster // 0x0000 (0x0090 - 0x0090) class UInterpTrackAudioMaster final : public UInterpTrackVectorBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackAudioMaster") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackAudioMaster") } static class UInterpTrackAudioMaster* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackAudioMaster; // Class Engine.InterpTrackColorScale // 0x0000 (0x0090 - 0x0090) class UInterpTrackColorScale final : public UInterpTrackVectorBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackColorScale") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackColorScale") } static class UInterpTrackColorScale* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackColorScale; // Class Engine.InterpTrackVectorMaterialParam // 0x0018 (0x00A8 - 0x0090) class UInterpTrackVectorMaterialParam final : public UInterpTrackVectorBase { public: TArray TargetMaterials; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) class FName ParamName; // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackVectorMaterialParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackVectorMaterialParam") } static class UInterpTrackVectorMaterialParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackVectorMaterialParam; // Class Engine.SoundNodeSoundClass // 0x0008 (0x0040 - 0x0038) class USoundNodeSoundClass final : public USoundNode { public: class USoundClass* SoundClassOverride; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeSoundClass") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeSoundClass") } static class USoundNodeSoundClass* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeSoundClass; // Class Engine.InterpTrackInstAnimControl // 0x0008 (0x0030 - 0x0028) class UInterpTrackInstAnimControl final : public UInterpTrackInst { public: float LastUpdatePosition; // 0x0028(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstAnimControl") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstAnimControl") } static class UInterpTrackInstAnimControl* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstAnimControl; // Class Engine.InterpTrackInstColorScale // 0x0000 (0x0028 - 0x0028) class UInterpTrackInstColorScale final : public UInterpTrackInst { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstColorScale") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstColorScale") } static class UInterpTrackInstColorScale* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstColorScale; // Class Engine.StaticMeshSocket // 0x0040 (0x0068 - 0x0028) class UStaticMeshSocket final : public UObject { public: class FName SocketName; // 0x0028(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector RelativeLocation; // 0x0030(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator RelativeRotation; // 0x003C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector RelativeScale; // 0x0048(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString Tag; // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("StaticMeshSocket") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"StaticMeshSocket") } static class UStaticMeshSocket* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UStaticMeshSocket; // Class Engine.InterpTrackInstEvent // 0x0008 (0x0030 - 0x0028) class UInterpTrackInstEvent final : public UInterpTrackInst { public: float LastUpdatePosition; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstEvent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstEvent") } static class UInterpTrackInstEvent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstEvent; // Class Engine.InterpTrackInstFloatAnimBPParam // 0x0018 (0x0040 - 0x0028) class UInterpTrackInstFloatAnimBPParam final : public UInterpTrackInst { public: class UAnimInstance* AnimScriptInstance; // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ResetFloat; // 0x0030(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0xC]; // 0x0034(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstFloatAnimBPParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstFloatAnimBPParam") } static class UInterpTrackInstFloatAnimBPParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstFloatAnimBPParam; // Class Engine.TextPropertyTestObject // 0x0048 (0x0070 - 0x0028) class UTextPropertyTestObject final : public UObject { public: class FText DefaultedText; // 0x0028(0x0018)(NativeAccessSpecifierPublic) class FText UndefaultedText; // 0x0040(0x0018)(NativeAccessSpecifierPublic) class FText TransientText; // 0x0058(0x0018)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TextPropertyTestObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TextPropertyTestObject") } static class UTextPropertyTestObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTextPropertyTestObject; // Class Engine.InterpTrackInstFloatParticleParam // 0x0008 (0x0030 - 0x0028) class UInterpTrackInstFloatParticleParam final : public UInterpTrackInst { public: float ResetFloat; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstFloatParticleParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstFloatParticleParam") } static class UInterpTrackInstFloatParticleParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstFloatParticleParam; // Class Engine.InterpTrackInstParticleReplay // 0x0008 (0x0030 - 0x0028) class UInterpTrackInstParticleReplay final : public UInterpTrackInst { public: float LastUpdatePosition; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstParticleReplay") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstParticleReplay") } static class UInterpTrackInstParticleReplay* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstParticleReplay; // Class Engine.TextureLightProfile // 0x0008 (0x0118 - 0x0110) class UTextureLightProfile final : public UTexture2D { public: float Brightness; // 0x0110(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TextureMultiplier; // 0x0114(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TextureLightProfile") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TextureLightProfile") } static class UTextureLightProfile* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTextureLightProfile; // Class Engine.InterpTrackInstBoolProp // 0x0018 (0x0050 - 0x0038) class UInterpTrackInstBoolProp final : public UInterpTrackInstProperty { public: uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UBoolProperty* BoolProperty; // 0x0040(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ResetBool; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstBoolProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstBoolProp") } static class UInterpTrackInstBoolProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstBoolProp; // Class Engine.InterpTrackInstFloatProp // 0x0010 (0x0048 - 0x0038) class UInterpTrackInstFloatProp final : public UInterpTrackInstProperty { public: uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float ResetFloat; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InterpTrackInstFloatProp") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InterpTrackInstFloatProp") } static class UInterpTrackInstFloatProp* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInterpTrackInstFloatProp; // Class Engine.IntSerialization // 0x0028 (0x0050 - 0x0028) class UIntSerialization final : public UObject { public: uint16 UnsignedInt16Variable; // 0x0028(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) uint32 UnsignedInt32Variable; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint64 UnsignedInt64Variable; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int8 SignedInt8Variable; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x1]; // 0x0039(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) int16 SignedInt16Variable; // 0x003A(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) int64 SignedInt64Variable; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UnsignedInt8Variable; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 SignedInt32Variable; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("IntSerialization") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"IntSerialization") } static class UIntSerialization* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UIntSerialization; // Class Engine.LevelStreamingKismet // 0x0000 (0x0160 - 0x0160) class ULevelStreamingKismet final : public ULevelStreaming { public: uint8 bInitiallyLoaded : 1; // 0x0158(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInitiallyVisible : 1; // 0x0158(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_159[0x7]; // 0x0159(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class ULevelStreamingKismet* LoadLevelInstance(class UObject* WorldContextObject, const class FString& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingKismet") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingKismet") } static class ULevelStreamingKismet* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingKismet; // Class Engine.MaterialExpressionAbs // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionAbs final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionAbs") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionAbs") } static class UMaterialExpressionAbs* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionAbs; // Class Engine.MaterialExpressionAdd // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionAdd final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float ConstA; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstB; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionAdd") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionAdd") } static class UMaterialExpressionAdd* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionAdd; // Class Engine.MaterialExpressionBreakMaterialAttributes // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionBreakMaterialAttributes final : public UMaterialExpression { public: struct FExpressionInput Struct; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FMaterialAttributesInput MaterialAttributes; // 0x00A8(0x0040)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionBreakMaterialAttributes") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionBreakMaterialAttributes") } static class UMaterialExpressionBreakMaterialAttributes* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionBreakMaterialAttributes; // Class Engine.MaterialExpressionCameraPositionWS // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionCameraPositionWS final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionCameraPositionWS") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionCameraPositionWS") } static class UMaterialExpressionCameraPositionWS* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionCameraPositionWS; // Class Engine.MaterialExpressionCeil // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionCeil final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionCeil") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionCeil") } static class UMaterialExpressionCeil* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionCeil; // Class Engine.MaterialExpressionComponentMask // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionComponentMask final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) uint8 R : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 G : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 B : 1; // 0x00A8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 A : 1; // 0x00A8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionComponentMask") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionComponentMask") } static class UMaterialExpressionComponentMask* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionComponentMask; // Class Engine.MaterialExpressionConstant2Vector // 0x0008 (0x0078 - 0x0070) class UMaterialExpressionConstant2Vector final : public UMaterialExpression { public: float R; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float G; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionConstant2Vector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionConstant2Vector") } static class UMaterialExpressionConstant2Vector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionConstant2Vector; // Class Engine.MaterialExpressionConstant4Vector // 0x0010 (0x0080 - 0x0070) class UMaterialExpressionConstant4Vector final : public UMaterialExpression { public: struct FLinearColor Constant; // 0x0070(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionConstant4Vector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionConstant4Vector") } static class UMaterialExpressionConstant4Vector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionConstant4Vector; // Class Engine.MaterialExpressionCosine // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionCosine final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) float Period; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionCosine") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionCosine") } static class UMaterialExpressionCosine* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionCosine; // Class Engine.MaterialExpressionCustom // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionCustom final : public UMaterialExpression { public: class FString Code; // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECustomMaterialOutputType OutputType; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString Description; // 0x0088(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Inputs; // 0x0098(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionCustom") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionCustom") } static class UMaterialExpressionCustom* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionCustom; // Class Engine.MaterialExpressionTangentOutput // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionTangentOutput final : public UMaterialExpressionCustomOutput { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTangentOutput") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTangentOutput") } static class UMaterialExpressionTangentOutput* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTangentOutput; // Class Engine.MaterialExpressionDDY // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionDDY final : public UMaterialExpression { public: struct FExpressionInput Value; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDDY") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDDY") } static class UMaterialExpressionDDY* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDDY; // Class Engine.MaterialExpressionDecalLifetimeOpacity // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionDecalLifetimeOpacity final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDecalLifetimeOpacity") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDecalLifetimeOpacity") } static class UMaterialExpressionDecalLifetimeOpacity* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDecalLifetimeOpacity; // Class Engine.MaterialExpressionDepthFade // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionDepthFade final : public UMaterialExpression { public: struct FExpressionInput InOpacity; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput FadeDistance; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float OpacityDefault; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeDistanceDefault; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDepthFade") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDepthFade") } static class UMaterialExpressionDepthFade* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDepthFade; // Class Engine.MaterialExpressionDeriveNormalZ // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionDeriveNormalZ final : public UMaterialExpression { public: struct FExpressionInput InXY; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDeriveNormalZ") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDeriveNormalZ") } static class UMaterialExpressionDeriveNormalZ* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDeriveNormalZ; // Class Engine.MaterialExpressionDistance // 0x0070 (0x00E0 - 0x0070) class UMaterialExpressionDistance final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDistance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDistance") } static class UMaterialExpressionDistance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDistance; // Class Engine.MaterialExpressionDistanceFieldGradient // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionDistanceFieldGradient final : public UMaterialExpression { public: struct FExpressionInput Position; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDistanceFieldGradient") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDistanceFieldGradient") } static class UMaterialExpressionDistanceFieldGradient* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDistanceFieldGradient; // Class Engine.MaterialExpressionDivide // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionDivide final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float ConstA; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstB; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDivide") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDivide") } static class UMaterialExpressionDivide* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDivide; // Class Engine.ParticleModuleSizeBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleSizeBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSizeBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSizeBase") } static class UParticleModuleSizeBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSizeBase; // Class Engine.ParticleModuleSize // 0x0050 (0x0080 - 0x0030) class UParticleModuleSize : public UParticleModuleSizeBase { public: struct FRawDistributionVector StartSize; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSize") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSize") } static class UParticleModuleSize* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSize; // Class Engine.ParticleModuleSize_Seeded // 0x0020 (0x00A0 - 0x0080) class UParticleModuleSize_Seeded final : public UParticleModuleSize { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSize_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSize_Seeded") } static class UParticleModuleSize_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSize_Seeded; // Class Engine.MaterialExpressionDotProduct // 0x0070 (0x00E0 - 0x0070) class UMaterialExpressionDotProduct final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionDotProduct") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionDotProduct") } static class UMaterialExpressionDotProduct* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionDotProduct; // Class Engine.MaterialExpressionEyeAdaptation // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionEyeAdaptation final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionEyeAdaptation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionEyeAdaptation") } static class UMaterialExpressionEyeAdaptation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionEyeAdaptation; // Class Engine.MaterialExpressionFeatureLevelSwitch // 0x0118 (0x0188 - 0x0070) class UMaterialExpressionFeatureLevelSwitch final : public UMaterialExpression { public: struct FExpressionInput Default; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Inputs[0x4]; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionFeatureLevelSwitch") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionFeatureLevelSwitch") } static class UMaterialExpressionFeatureLevelSwitch* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionFeatureLevelSwitch; // Class Engine.MaterialExpressionFloor // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionFloor final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionFloor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionFloor") } static class UMaterialExpressionFloor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionFloor; // Class Engine.MaterialExpressionFmod // 0x0070 (0x00E0 - 0x0070) class UMaterialExpressionFmod final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionFmod") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionFmod") } static class UMaterialExpressionFmod* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionFmod; // Class Engine.MaterialExpressionFrac // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionFrac final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionFrac") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionFrac") } static class UMaterialExpressionFrac* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionFrac; // Class Engine.TextureRenderTarget // 0x0008 (0x00D0 - 0x00C8) class UTextureRenderTarget : public UTexture { public: float TargetGamma; // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TextureRenderTarget") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TextureRenderTarget") } static class UTextureRenderTarget* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTextureRenderTarget; // Class Engine.TextureRenderTarget2D // 0x0028 (0x00F8 - 0x00D0) class UTextureRenderTarget2D : public UTextureRenderTarget { public: int32 SizeX; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SizeY; // 0x00D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ClearColor; // 0x00D8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) ETextureAddress AddressX; // 0x00E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETextureAddress AddressY; // 0x00E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_EA[0x2]; // 0x00EA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bForceLinearGamma : 1; // 0x00EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bHDR : 1; // 0x00EC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPublic)) uint8 bGPUSharedFlag : 1; // 0x00EC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bAutoGenerateMips : 1; // 0x00EC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPublic)) uint8 Pad_ED[0x3]; // 0x00ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EPixelFormat OverrideFormat; // 0x00F0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TextureRenderTarget2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TextureRenderTarget2D") } static class UTextureRenderTarget2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTextureRenderTarget2D; // Class Engine.MaterialExpressionFresnel // 0x00B8 (0x0128 - 0x0070) class UMaterialExpressionFresnel final : public UMaterialExpression { public: struct FExpressionInput ExponentIn; // 0x0070(0x0038)(NativeAccessSpecifierPublic) float Exponent; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FExpressionInput BaseReflectFractionIn; // 0x00B0(0x0038)(NativeAccessSpecifierPublic) float BaseReflectFraction; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FExpressionInput Normal; // 0x00F0(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionFresnel") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionFresnel") } static class UMaterialExpressionFresnel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionFresnel; // Class Engine.MaterialExpressionFunctionInput // 0x0090 (0x0100 - 0x0070) class UMaterialExpressionFunctionInput final : public UMaterialExpression { public: struct FExpressionInput Preview; // 0x0070(0x0038)(NativeAccessSpecifierPublic) class FString InputName; // 0x00A8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Description; // 0x00B8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid ID; // 0x00C8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) EFunctionInputType InputType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector4 PreviewValue; // 0x00E0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bUsePreviewValueAsDefault : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_F1[0x3]; // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 SortPriority; // 0x00F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bCompilingFunctionPreview : 1; // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionFunctionInput") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionFunctionInput") } static class UMaterialExpressionFunctionInput* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionFunctionInput; // Class Engine.MaterialExpressionFunctionOutput // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionFunctionOutput final : public UMaterialExpression { public: class FString OutputName; // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Description; // 0x0080(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SortPriority; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FExpressionInput A; // 0x0098(0x0038)(NativeAccessSpecifierPublic) uint8 bLastPreviewed : 1; // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_D1[0x3]; // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid ID; // 0x00D4(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionFunctionOutput") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionFunctionOutput") } static class UMaterialExpressionFunctionOutput* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionFunctionOutput; // Class Engine.MaterialExpressionGIReplace // 0x00A8 (0x0118 - 0x0070) class UMaterialExpressionGIReplace final : public UMaterialExpression { public: struct FExpressionInput Default; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput StaticIndirect; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput DynamicIndirect; // 0x00E0(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionGIReplace") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionGIReplace") } static class UMaterialExpressionGIReplace* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionGIReplace; // Class Engine.TimelineTemplate // 0x0070 (0x0098 - 0x0028) class UTimelineTemplate final : public UObject { public: float TimelineLength; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETimelineLengthMode LengthMode; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bAutoPlay : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bLoop : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bReplicated : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)) uint8 bValidatedAsWired : 1; // 0x0030(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray EventTracks; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray FloatTracks; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray VectorTracks; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray LinearColorTracks; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray MetaDataArray; // 0x0078(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) struct FGuid TimelineGuid; // 0x0088(0x0010)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TimelineTemplate") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TimelineTemplate") } static class UTimelineTemplate* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTimelineTemplate; // Class Engine.MaterialExpressionIf // 0x0128 (0x0198 - 0x0070) class UMaterialExpressionIf final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput AGreaterThanB; // 0x00E0(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput AEqualsB; // 0x0118(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput ALessThanB; // 0x0150(0x0038)(NativeAccessSpecifierPublic) float EqualsThreshold; // 0x0188(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstB; // 0x018C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstAEqualsB; // 0x0190(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_194[0x4]; // 0x0194(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionIf") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionIf") } static class UMaterialExpressionIf* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionIf; // Class Engine.MaterialExpressionLightmapUVs // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionLightmapUVs final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionLightmapUVs") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionLightmapUVs") } static class UMaterialExpressionLightmapUVs* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionLightmapUVs; // Class Engine.MaterialExpressionLightmassReplace // 0x0070 (0x00E0 - 0x0070) class UMaterialExpressionLightmassReplace final : public UMaterialExpression { public: struct FExpressionInput Realtime; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Lightmass; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionLightmassReplace") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionLightmassReplace") } static class UMaterialExpressionLightmassReplace* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionLightmassReplace; // Class Engine.MaterialExpressionLightVector // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionLightVector final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionLightVector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionLightVector") } static class UMaterialExpressionLightVector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionLightVector; // Class Engine.VehicleWheel // 0x00B0 (0x00D8 - 0x0028) class UVehicleWheel final : public UObject { public: class UStaticMesh* CollisionMesh; // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDontCreateShape; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bAutoAdjustCollisionSize; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Offset; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float ShapeRadius; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ShapeWidth; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DampingRate; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SteerAngle; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAffectedByHandbrake; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UTireType* TireType; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LatStiffMaxLoad; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LatStiffValue; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LongStiffValue; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SuspensionForceOffset; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SuspensionMaxRaise; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SuspensionMaxDrop; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SuspensionNaturalFrequency; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SuspensionDampingRatio; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxBrakeTorque; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxHandBrakeTorque; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWheeledVehicleMovementComponent* VehicleSim; // 0x0088(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 WheelIndex; // 0x0090(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DebugLongSlip; // 0x0094(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DebugLatSlip; // 0x0098(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DebugNormalizedTireLoad; // 0x009C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DebugWheelTorque; // 0x00A0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DebugLongForce; // 0x00A4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DebugLatForce; // 0x00A8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location; // 0x00AC(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector OldLocation; // 0x00B8(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector Velocity; // 0x00C4(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: float GetRotationAngle(); float GetSteerAngle(); float GetSuspensionOffset(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VehicleWheel") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VehicleWheel") } static class UVehicleWheel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVehicleWheel; // Class Engine.MaterialExpressionLinearInterpolate // 0x00B8 (0x0128 - 0x0070) class UMaterialExpressionLinearInterpolate final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Alpha; // 0x00E0(0x0038)(NativeAccessSpecifierPublic) float ConstA; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstB; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstAlpha; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionLinearInterpolate") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionLinearInterpolate") } static class UMaterialExpressionLinearInterpolate* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionLinearInterpolate; // Class Engine.MaterialExpressionLogarithm2 // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionLogarithm2 final : public UMaterialExpression { public: struct FExpressionInput X; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionLogarithm2") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionLogarithm2") } static class UMaterialExpressionLogarithm2* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionLogarithm2; // Class Engine.MaterialExpressionMakeMaterialAttributes // 0x0578 (0x05E8 - 0x0070) class UMaterialExpressionMakeMaterialAttributes final : public UMaterialExpression { public: struct FExpressionInput BaseColor; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Metallic; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Specular; // 0x00E0(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Roughness; // 0x0118(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput EmissiveColor; // 0x0150(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Opacity; // 0x0188(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput OpacityMask; // 0x01C0(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Normal; // 0x01F8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput WorldPositionOffset; // 0x0230(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput WorldDisplacement; // 0x0268(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput TessellationMultiplier; // 0x02A0(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput SubsurfaceColor; // 0x02D8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput ClearCoat; // 0x0310(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput ClearCoatRoughness; // 0x0348(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput AmbientOcclusion; // 0x0380(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Refraction; // 0x03B8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput CustomizedUVs[0x8]; // 0x03F0(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput PixelDepthOffset; // 0x05B0(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionMakeMaterialAttributes") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionMakeMaterialAttributes") } static class UMaterialExpressionMakeMaterialAttributes* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionMakeMaterialAttributes; // Class Engine.MaterialExpressionMaterialFunctionCall // 0x0028 (0x0098 - 0x0070) class UMaterialExpressionMaterialFunctionCall final : public UMaterialExpression { public: class UMaterialFunction* MaterialFunction; // 0x0070(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray FunctionInputs; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray FunctionOutputs; // 0x0088(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionMaterialFunctionCall") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionMaterialFunctionCall") } static class UMaterialExpressionMaterialFunctionCall* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionMaterialFunctionCall; // Class Engine.MaterialExpressionMaterialProxyReplace // 0x0070 (0x00E0 - 0x0070) class UMaterialExpressionMaterialProxyReplace final : public UMaterialExpression { public: struct FExpressionInput Realtime; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput MaterialProxy; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionMaterialProxyReplace") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionMaterialProxyReplace") } static class UMaterialExpressionMaterialProxyReplace* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionMaterialProxyReplace; // Class Engine.MaterialExpressionMax // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionMax final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float ConstA; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstB; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionMax") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionMax") } static class UMaterialExpressionMax* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionMax; // Class Engine.MaterialExpressionMin // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionMin final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float ConstA; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstB; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionMin") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionMin") } static class UMaterialExpressionMin* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionMin; // Class Engine.MaterialExpressionMultiply // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionMultiply final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float ConstA; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstB; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionMultiply") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionMultiply") } static class UMaterialExpressionMultiply* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionMultiply; // Class Engine.MaterialExpressionNoise // 0x0098 (0x0108 - 0x0070) class UMaterialExpressionNoise final : public UMaterialExpression { public: struct FExpressionInput Position; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput FilterWidth; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float Scale; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Quality; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoiseFunction NoiseFunction; // 0x00E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E9[0x3]; // 0x00E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bTurbulence : 1; // 0x00EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_ED[0x3]; // 0x00ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Levels; // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OutputMin; // 0x00F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OutputMax; // 0x00F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LevelScale; // 0x00FC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bTiling : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint32 RepeatSize; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionNoise") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionNoise") } static class UMaterialExpressionNoise* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionNoise; // Class Engine.MaterialExpressionNormalize // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionNormalize final : public UMaterialExpression { public: struct FExpressionInput VectorInput; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionNormalize") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionNormalize") } static class UMaterialExpressionNormalize* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionNormalize; // Class Engine.MaterialExpressionObjectBounds // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionObjectBounds final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionObjectBounds") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionObjectBounds") } static class UMaterialExpressionObjectBounds* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionObjectBounds; // Class Engine.MaterialExpressionObjectOrientation // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionObjectOrientation final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionObjectOrientation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionObjectOrientation") } static class UMaterialExpressionObjectOrientation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionObjectOrientation; // Class Engine.MaterialExpressionObjectPositionWS // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionObjectPositionWS final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionObjectPositionWS") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionObjectPositionWS") } static class UMaterialExpressionObjectPositionWS* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionObjectPositionWS; // Class Engine.MaterialExpressionObjectRadius // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionObjectRadius final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionObjectRadius") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionObjectRadius") } static class UMaterialExpressionObjectRadius* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionObjectRadius; // Class Engine.MaterialExpressionOneMinus // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionOneMinus final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionOneMinus") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionOneMinus") } static class UMaterialExpressionOneMinus* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionOneMinus; // Class Engine.MaterialExpressionScalarParameter // 0x0010 (0x00A0 - 0x0090) class UMaterialExpressionScalarParameter final : public UMaterialExpressionParameter { public: float DefaultValue; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SliderMin; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SliderMax; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionScalarParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionScalarParameter") } static class UMaterialExpressionScalarParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionScalarParameter; // Class Engine.MaterialExpressionStaticSwitchParameter // 0x0070 (0x0108 - 0x0098) class UMaterialExpressionStaticSwitchParameter final : public UMaterialExpressionStaticBoolParameter { public: struct FExpressionInput A; // 0x0098(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00D0(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionStaticSwitchParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionStaticSwitchParameter") } static class UMaterialExpressionStaticSwitchParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionStaticSwitchParameter; // Class Engine.MaterialExpressionStaticComponentMaskParameter // 0x0040 (0x00D0 - 0x0090) class UMaterialExpressionStaticComponentMaskParameter final : public UMaterialExpressionParameter { public: struct FExpressionInput Input; // 0x0090(0x0038)(NativeAccessSpecifierPublic) uint8 DefaultR : 1; // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 DefaultG : 1; // 0x00C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 DefaultB : 1; // 0x00C8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 DefaultA : 1; // 0x00C8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionStaticComponentMaskParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionStaticComponentMaskParameter") } static class UMaterialExpressionStaticComponentMaskParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionStaticComponentMaskParameter; // Class Engine.MaterialExpressionVectorParameter // 0x0010 (0x00A0 - 0x0090) class UMaterialExpressionVectorParameter final : public UMaterialExpressionParameter { public: struct FLinearColor DefaultValue; // 0x0090(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionVectorParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionVectorParameter") } static class UMaterialExpressionVectorParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionVectorParameter; // Class Engine.MaterialExpressionParticleColor // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticleColor final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleColor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleColor") } static class UMaterialExpressionParticleColor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleColor; // Class Engine.MaterialExpressionParticleDirection // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticleDirection final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleDirection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleDirection") } static class UMaterialExpressionParticleDirection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleDirection; // Class Engine.MaterialExpressionParticleMacroUV // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticleMacroUV final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleMacroUV") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleMacroUV") } static class UMaterialExpressionParticleMacroUV* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleMacroUV; // Class Engine.MaterialExpressionParticleMotionBlurFade // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticleMotionBlurFade final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleMotionBlurFade") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleMotionBlurFade") } static class UMaterialExpressionParticleMotionBlurFade* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleMotionBlurFade; // Class Engine.MaterialExpressionParticlePositionWS // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticlePositionWS final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticlePositionWS") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticlePositionWS") } static class UMaterialExpressionParticlePositionWS* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticlePositionWS; // Class Engine.ParticleModuleParameterBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleParameterBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleParameterBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleParameterBase") } static class UParticleModuleParameterBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleParameterBase; // Class Engine.MaterialExpressionParticleRadius // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticleRadius final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleRadius") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleRadius") } static class UMaterialExpressionParticleRadius* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleRadius; // Class Engine.MaterialExpressionParticleRandom // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticleRandom final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleRandom") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleRandom") } static class UMaterialExpressionParticleRandom* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleRandom; // Class Engine.MaterialExpressionParticleRelativeTime // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticleRelativeTime final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleRelativeTime") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleRelativeTime") } static class UMaterialExpressionParticleRelativeTime* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleRelativeTime; // Class Engine.MaterialExpressionParticleSize // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticleSize final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleSize") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleSize") } static class UMaterialExpressionParticleSize* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleSize; // Class Engine.MaterialExpressionParticleSpeed // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionParticleSpeed final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleSpeed") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleSpeed") } static class UMaterialExpressionParticleSpeed* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleSpeed; // Class Engine.MaterialExpressionPerInstanceRandom // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionPerInstanceRandom final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionPerInstanceRandom") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionPerInstanceRandom") } static class UMaterialExpressionPerInstanceRandom* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionPerInstanceRandom; // Class Engine.MaterialExpressionPixelDepth // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionPixelDepth final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionPixelDepth") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionPixelDepth") } static class UMaterialExpressionPixelDepth* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionPixelDepth; // Class Engine.ParticleModuleRotation // 0x0038 (0x0068 - 0x0030) class UParticleModuleRotation : public UParticleModuleRotationBase { public: struct FRawDistributionFloat StartRotation; // 0x0030(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleRotation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleRotation") } static class UParticleModuleRotation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleRotation; // Class Engine.ParticleModuleRotation_Seeded // 0x0020 (0x0088 - 0x0068) class UParticleModuleRotation_Seeded final : public UParticleModuleRotation { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0068(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleRotation_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleRotation_Seeded") } static class UParticleModuleRotation_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleRotation_Seeded; // Class Engine.MaterialExpressionPixelNormalWS // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionPixelNormalWS final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionPixelNormalWS") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionPixelNormalWS") } static class UMaterialExpressionPixelNormalWS* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionPixelNormalWS; // Class Engine.MaterialExpressionPower // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionPower final : public UMaterialExpression { public: struct FExpressionInput Base; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Exponent; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float ConstExponent; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionPower") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionPower") } static class UMaterialExpressionPower* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionPower; // Class Engine.MaterialExpressionPrecomputedAOMask // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionPrecomputedAOMask final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionPrecomputedAOMask") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionPrecomputedAOMask") } static class UMaterialExpressionPrecomputedAOMask* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionPrecomputedAOMask; // Class Engine.MaterialExpressionQualitySwitch // 0x00E0 (0x0150 - 0x0070) class UMaterialExpressionQualitySwitch final : public UMaterialExpression { public: struct FExpressionInput Default; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Inputs[0x3]; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionQualitySwitch") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionQualitySwitch") } static class UMaterialExpressionQualitySwitch* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionQualitySwitch; // Class Engine.SkeletalMeshReductionSettings // 0x0018 (0x0040 - 0x0028) class USkeletalMeshReductionSettings final : public UObject { public: TArray Settings; // 0x0028(0x0010)(ZeroConstructor, Config, GlobalConfig, Protected, NativeAccessSpecifierProtected) uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkeletalMeshReductionSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkeletalMeshReductionSettings") } static class USkeletalMeshReductionSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkeletalMeshReductionSettings; // Class Engine.MaterialExpressionReflectionVectorWS // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionReflectionVectorWS final : public UMaterialExpression { public: struct FExpressionInput CustomWorldNormal; // 0x0070(0x0038)(NativeAccessSpecifierPublic) uint8 bNormalizeCustomWorldNormal : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionReflectionVectorWS") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionReflectionVectorWS") } static class UMaterialExpressionReflectionVectorWS* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionReflectionVectorWS; // Class Engine.MaterialExpressionRotateAboutAxis // 0x00E8 (0x0158 - 0x0070) class UMaterialExpressionRotateAboutAxis final : public UMaterialExpression { public: struct FExpressionInput NormalizedRotationAxis; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput RotationAngle; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput PivotPoint; // 0x00E0(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Position; // 0x0118(0x0038)(NativeAccessSpecifierPublic) float Period; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_154[0x4]; // 0x0154(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionRotateAboutAxis") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionRotateAboutAxis") } static class UMaterialExpressionRotateAboutAxis* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionRotateAboutAxis; // Class Engine.MaterialExpressionRotator // 0x0080 (0x00F0 - 0x0070) class UMaterialExpressionRotator final : public UMaterialExpression { public: struct FExpressionInput Coordinate; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Time; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float CenterX; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CenterY; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Speed; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint32 ConstCoordinate; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionRotator") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionRotator") } static class UMaterialExpressionRotator* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionRotator; // Class Engine.MaterialExpressionSceneColor // 0x0080 (0x00F0 - 0x0070) class UMaterialExpressionSceneColor final : public UMaterialExpression { public: EMaterialSceneAttributeInputMode InputMode; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FExpressionInput Input; // 0x0078(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput OffsetFraction; // 0x00B0(0x0038)(Deprecated, NativeAccessSpecifierPublic) struct FVector2D ConstInput; // 0x00E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSceneColor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSceneColor") } static class UMaterialExpressionSceneColor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSceneColor; // Class Engine.SlateTextureAtlasInterface // 0x0000 (0x0000 - 0x0000) class ISlateTextureAtlasInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SlateTextureAtlasInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SlateTextureAtlasInterface") } static class ISlateTextureAtlasInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISlateTextureAtlasInterface; // Class Engine.MaterialExpressionSceneDepth // 0x0080 (0x00F0 - 0x0070) class UMaterialExpressionSceneDepth final : public UMaterialExpression { public: EMaterialSceneAttributeInputMode InputMode; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FExpressionInput Input; // 0x0078(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Coordinates; // 0x00B0(0x0038)(Deprecated, NativeAccessSpecifierPublic) struct FVector2D ConstInput; // 0x00E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSceneDepth") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSceneDepth") } static class UMaterialExpressionSceneDepth* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSceneDepth; // Class Engine.MaterialExpressionSceneTexture // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionSceneTexture final : public UMaterialExpression { public: struct FExpressionInput Coordinates; // 0x0070(0x0038)(NativeAccessSpecifierPublic) ESceneTextureId SceneTextureId; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bClampUVs; // 0x00A9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bFiltered; // 0x00AA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_AB[0x5]; // 0x00AB(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSceneTexture") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSceneTexture") } static class UMaterialExpressionSceneTexture* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSceneTexture; // Class Engine.MaterialExpressionScreenPosition // 0x0008 (0x0078 - 0x0070) class UMaterialExpressionScreenPosition final : public UMaterialExpression { public: EMaterialExpressionScreenPositionMapping Mapping; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionScreenPosition") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionScreenPosition") } static class UMaterialExpressionScreenPosition* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionScreenPosition; // Class Engine.SoundClass // 0x0050 (0x0078 - 0x0028) class USoundClass final : public UObject { public: struct FSoundClassProperties Properties; // 0x0028(0x0024)(Edit, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ChildClasses; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray PassiveSoundMixModifiers; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) class USoundClass* ParentClass; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundClass") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundClass") } static class USoundClass* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundClass; // Class Engine.MaterialExpressionSine // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionSine final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) float Period; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSine") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSine") } static class UMaterialExpressionSine* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSine; // Class Engine.MaterialExpressionSpeedTree // 0x0010 (0x0080 - 0x0070) class UMaterialExpressionSpeedTree final : public UMaterialExpression { public: ESpeedTreeGeometryType GeometryType; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESpeedTreeWindType WindType; // 0x0071(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESpeedTreeLODType LODType; // 0x0072(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_73[0x1]; // 0x0073(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) float BillboardThreshold; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAccurateWindVelocities; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSpeedTree") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSpeedTree") } static class UMaterialExpressionSpeedTree* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSpeedTree; // Class Engine.MaterialExpressionSphereMask // 0x00E8 (0x0158 - 0x0070) class UMaterialExpressionSphereMask final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Radius; // 0x00E0(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput Hardness; // 0x0118(0x0038)(NativeAccessSpecifierPublic) float AttenuationRadius; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HardnessPercent; // 0x0154(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSphereMask") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSphereMask") } static class UMaterialExpressionSphereMask* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSphereMask; // Class Engine.MaterialExpressionSphericalParticleOpacity // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionSphericalParticleOpacity final : public UMaterialExpression { public: struct FExpressionInput Density; // 0x0070(0x0038)(NativeAccessSpecifierPublic) float ConstantDensity; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSphericalParticleOpacity") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSphericalParticleOpacity") } static class UMaterialExpressionSphericalParticleOpacity* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSphericalParticleOpacity; // Class Engine.SoundNodeWavePlayer // 0x0030 (0x0068 - 0x0038) class USoundNodeWavePlayer final : public USoundNodeAssetReferencer { public: TSoftObjectPtr SoundWaveAssetPtr; // 0x0038(0x0020)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class USoundWave* SoundWave; // 0x0058(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 BitPad_60_0 : 1; // 0x0060(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bLooping : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeWavePlayer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeWavePlayer") } static class USoundNodeWavePlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeWavePlayer; // Class Engine.MaterialExpressionSquareRoot // 0x0038 (0x00A8 - 0x0070) class UMaterialExpressionSquareRoot final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSquareRoot") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSquareRoot") } static class UMaterialExpressionSquareRoot* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSquareRoot; // Class Engine.MaterialExpressionStaticBool // 0x0008 (0x0078 - 0x0070) class UMaterialExpressionStaticBool final : public UMaterialExpression { public: uint8 Value : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionStaticBool") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionStaticBool") } static class UMaterialExpressionStaticBool* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionStaticBool; // Class Engine.MaterialExpressionSubtract // 0x0078 (0x00E8 - 0x0070) class UMaterialExpressionSubtract final : public UMaterialExpression { public: struct FExpressionInput A; // 0x0070(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput B; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) float ConstA; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConstB; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionSubtract") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionSubtract") } static class UMaterialExpressionSubtract* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionSubtract; // Class Engine.SubUVAnimation // 0x0038 (0x0060 - 0x0028) class USubUVAnimation final : public UObject { public: class UTexture2D* SubUVTexture; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubImages_Horizontal; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubImages_Vertical; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESubUVBoundingVertexCount BoundingMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EOpacitySourceMode OpacitySourceMode; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float AlphaThreshold; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SubUVAnimation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SubUVAnimation") } static class USubUVAnimation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USubUVAnimation; // Class Engine.MaterialExpressionTextureBase // 0x0010 (0x0080 - 0x0070) class UMaterialExpressionTextureBase : public UMaterialExpression { public: class UTexture* Texture; // 0x0070(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMaterialSamplerType SamplerType; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 IsDefaultMeshpaintTexture : 1; // 0x007C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureBase") } static class UMaterialExpressionTextureBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureBase; // Class Engine.MaterialExpressionTextureObject // 0x0000 (0x0080 - 0x0080) class UMaterialExpressionTextureObject final : public UMaterialExpressionTextureBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureObject") } static class UMaterialExpressionTextureObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureObject; // Class Engine.MaterialExpressionTextureSample // 0x0128 (0x01A8 - 0x0080) class UMaterialExpressionTextureSample : public UMaterialExpressionTextureBase { public: struct FExpressionInput Coordinates; // 0x0080(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput TextureObject; // 0x00B8(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput MipValue; // 0x00F0(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput CoordinatesDX; // 0x0128(0x0038)(NativeAccessSpecifierPublic) struct FExpressionInput CoordinatesDY; // 0x0160(0x0038)(NativeAccessSpecifierPublic) ETextureMipValueMode MipValueMode; // 0x0198(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESamplerSourceMode SamplerSource; // 0x0199(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19A[0x2]; // 0x019A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) uint32 ConstCoordinate; // 0x019C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ConstMipValue; // 0x01A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureSample") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureSample") } static class UMaterialExpressionTextureSample* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureSample; // Class Engine.MaterialExpressionParticleSubUV // 0x0008 (0x01B0 - 0x01A8) class UMaterialExpressionParticleSubUV final : public UMaterialExpressionTextureSample { public: uint8 bBlend : 1; // 0x01A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionParticleSubUV") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionParticleSubUV") } static class UMaterialExpressionParticleSubUV* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionParticleSubUV; // Class Engine.ParticleModuleTrailSource // 0x0068 (0x0098 - 0x0030) class UParticleModuleTrailSource final : public UParticleModuleTrailBase { public: ETrail2SourceMethod SourceMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FName SourceName; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat SourceStrength; // 0x0040(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bLockSourceStength : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 SourceOffsetCount; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SourceOffsetDefaults; // 0x0080(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) EParticleSourceSelectionMethod SelectionMethod; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bInheritRotation : 1; // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_95[0x3]; // 0x0095(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleTrailSource") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleTrailSource") } static class UParticleModuleTrailSource* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleTrailSource; // Class Engine.MaterialExpressionTextureSampleParameter // 0x0020 (0x01C8 - 0x01A8) class UMaterialExpressionTextureSampleParameter : public UMaterialExpressionTextureSample { public: class FName ParameterName; // 0x01A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid ExpressionGUID; // 0x01B0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) class FName Group; // 0x01C0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameter") } static class UMaterialExpressionTextureSampleParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameter; // Class Engine.MaterialExpressionTextureObjectParameter // 0x0000 (0x01C8 - 0x01C8) class UMaterialExpressionTextureObjectParameter final : public UMaterialExpressionTextureSampleParameter { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureObjectParameter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureObjectParameter") } static class UMaterialExpressionTextureObjectParameter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureObjectParameter; // Class Engine.MaterialExpressionTextureSampleParameter2D // 0x0000 (0x01C8 - 0x01C8) class UMaterialExpressionTextureSampleParameter2D : public UMaterialExpressionTextureSampleParameter { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameter2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameter2D") } static class UMaterialExpressionTextureSampleParameter2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameter2D; // Class Engine.MaterialExpressionAntialiasedTextureMask // 0x0008 (0x01D0 - 0x01C8) class UMaterialExpressionAntialiasedTextureMask final : public UMaterialExpressionTextureSampleParameter2D { public: float Threshold; // 0x01C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETextureColorChannel Channel; // 0x01CC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1CD[0x3]; // 0x01CD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionAntialiasedTextureMask") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionAntialiasedTextureMask") } static class UMaterialExpressionAntialiasedTextureMask* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionAntialiasedTextureMask; // Class Engine.ParticleModuleTypeDataGpu // 0x0410 (0x0440 - 0x0030) class UParticleModuleTypeDataGpu final : public UParticleModuleTypeDataBase { public: struct FGPUSpriteEmitterInfo EmitterInfo; // 0x0030(0x02B0)(ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGPUSpriteResourceData ResourceData; // 0x02E0(0x0150)(NativeAccessSpecifierPublic) float CameraMotionBlurAmount; // 0x0430(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bClearExistingParticlesOnInit : 1; // 0x0434(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_435[0xB]; // 0x0435(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleTypeDataGpu") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleTypeDataGpu") } static class UParticleModuleTypeDataGpu* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleTypeDataGpu; // Class Engine.MaterialExpressionTextureSampleParameterSubUV // 0x0008 (0x01D0 - 0x01C8) class UMaterialExpressionTextureSampleParameterSubUV final : public UMaterialExpressionTextureSampleParameter2D { public: uint8 bBlend : 1; // 0x01C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_1C9[0x7]; // 0x01C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameterSubUV") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameterSubUV") } static class UMaterialExpressionTextureSampleParameterSubUV* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameterSubUV; // Class Engine.MaterialExpressionTextureSampleParameterCube // 0x0000 (0x01C8 - 0x01C8) class UMaterialExpressionTextureSampleParameterCube final : public UMaterialExpressionTextureSampleParameter { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameterCube") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameterCube") } static class UMaterialExpressionTextureSampleParameterCube* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameterCube; // Class Engine.MaterialExpressionTextureCoordinate // 0x0010 (0x0080 - 0x0070) class UMaterialExpressionTextureCoordinate final : public UMaterialExpression { public: int32 CoordinateIndex; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTiling; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VTiling; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UnMirrorU : 1; // 0x007C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 UnMirrorV : 1; // 0x007C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureCoordinate") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureCoordinate") } static class UMaterialExpressionTextureCoordinate* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureCoordinate; // Class Engine.MaterialExpressionTextureProperty // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionTextureProperty final : public UMaterialExpression { public: struct FExpressionInput TextureObject; // 0x0070(0x0038)(NativeAccessSpecifierPublic) EMaterialExposedTextureProperty Property; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTextureProperty") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTextureProperty") } static class UMaterialExpressionTextureProperty* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTextureProperty; // Class Engine.ParticleModuleVectorFieldGlobal // 0x0010 (0x0040 - 0x0030) class UParticleModuleVectorFieldGlobal final : public UParticleModuleVectorFieldBase { public: uint8 bOverrideGlobalVectorFieldTightness : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float GlobalVectorFieldScale; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GlobalVectorFieldTightness; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVectorFieldGlobal") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVectorFieldGlobal") } static class UParticleModuleVectorFieldGlobal* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVectorFieldGlobal; // Class Engine.MaterialExpressionTime // 0x0008 (0x0078 - 0x0070) class UMaterialExpressionTime final : public UMaterialExpression { public: uint8 bIgnorePause : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOverride_Period : 1; // 0x0070(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Period; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTime") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTime") } static class UMaterialExpressionTime* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTime; // Class Engine.MaterialExpressionTransform // 0x0040 (0x00B0 - 0x0070) class UMaterialExpressionTransform final : public UMaterialExpression { public: struct FExpressionInput Input; // 0x0070(0x0038)(NativeAccessSpecifierPublic) EMaterialVectorCoordTransformSource TransformSourceType; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMaterialVectorCoordTransform TransformType; // 0x00A9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AA[0x6]; // 0x00AA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTransform") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTransform") } static class UMaterialExpressionTransform* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTransform; // Class Engine.MaterialExpressionTwoSidedSign // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionTwoSidedSign final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionTwoSidedSign") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionTwoSidedSign") } static class UMaterialExpressionTwoSidedSign* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionTwoSidedSign; // Class Engine.ParticleModuleLocation_Seeded // 0x0020 (0x00A8 - 0x0088) class UParticleModuleLocation_Seeded final : public UParticleModuleLocation { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0088(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocation_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocation_Seeded") } static class UParticleModuleLocation_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocation_Seeded; // Class Engine.MaterialExpressionVertexColor // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionVertexColor final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionVertexColor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionVertexColor") } static class UMaterialExpressionVertexColor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionVertexColor; // Class Engine.MaterialExpressionViewProperty // 0x0008 (0x0078 - 0x0070) class UMaterialExpressionViewProperty final : public UMaterialExpression { public: EMaterialExposedViewProperty Property; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionViewProperty") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionViewProperty") } static class UMaterialExpressionViewProperty* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionViewProperty; // Class Engine.MaterialExpressionViewSize // 0x0000 (0x0070 - 0x0070) class UMaterialExpressionViewSize final : public UMaterialExpression { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionViewSize") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionViewSize") } static class UMaterialExpressionViewSize* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionViewSize; // Class Engine.ParticleModuleLocationDirect // 0x0140 (0x0170 - 0x0030) class UParticleModuleLocationDirect final : public UParticleModuleLocationBase { public: struct FRawDistributionVector Location; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionVector LocationOffset; // 0x0080(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionVector ScaleFactor; // 0x00D0(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionVector Direction; // 0x0120(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationDirect") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationDirect") } static class UParticleModuleLocationDirect* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationDirect; // Class Engine.MaterialExpressionWorldPosition // 0x0008 (0x0078 - 0x0070) class UMaterialExpressionWorldPosition final : public UMaterialExpression { public: EWorldPositionIncludedOffsets WorldPositionShaderOffset; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialExpressionWorldPosition") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialExpressionWorldPosition") } static class UMaterialExpressionWorldPosition* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialExpressionWorldPosition; // Class Engine.MaterialFunction // 0x0040 (0x0068 - 0x0028) class UMaterialFunction final : public UObject { public: struct FGuid StateId; // 0x0028(0x0010)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) class FString Description; // 0x0038(0x0010)(Edit, ZeroConstructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bExposeToLibrary : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPublic)) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray FunctionExpressions; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bReentrantFlag : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, NativeAccessSpecifierPrivate)) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialFunction") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialFunction") } static class UMaterialFunction* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialFunction; // Class Engine.Material // 0x0918 (0x0970 - 0x0058) class UMaterial final : public UMaterialInterface { public: class UPhysicalMaterial* PhysMaterial; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColorMaterialInput DiffuseColor; // 0x0060(0x0040)(Deprecated, NativeAccessSpecifierPublic) struct FColorMaterialInput SpecularColor; // 0x00A0(0x0040)(Deprecated, NativeAccessSpecifierPublic) struct FColorMaterialInput BaseColor; // 0x00E0(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput Metallic; // 0x0120(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput Specular; // 0x0160(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput Roughness; // 0x01A0(0x0040)(NativeAccessSpecifierPublic) struct FVectorMaterialInput Normal; // 0x01E0(0x0048)(NativeAccessSpecifierPublic) struct FColorMaterialInput EmissiveColor; // 0x0228(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput Opacity; // 0x0268(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput OpacityMask; // 0x02A8(0x0040)(NativeAccessSpecifierPublic) EMaterialDomain MaterialDomain; // 0x02E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBlendMode BlendMode; // 0x02E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDecalBlendMode DecalBlendMode; // 0x02EA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMaterialDecalResponse MaterialDecalResponse; // 0x02EB(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMaterialShadingModel ShadingModel; // 0x02EC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_2ED[0x3]; // 0x02ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OpacityMaskClipValue; // 0x02F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2F4[0x4]; // 0x02F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVectorMaterialInput WorldPositionOffset; // 0x02F8(0x0048)(NativeAccessSpecifierPublic) struct FVectorMaterialInput WorldDisplacement; // 0x0340(0x0048)(NativeAccessSpecifierPublic) struct FScalarMaterialInput TessellationMultiplier; // 0x0388(0x0040)(NativeAccessSpecifierPublic) struct FColorMaterialInput SubsurfaceColor; // 0x03C8(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput ClearCoat; // 0x0408(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput ClearCoatRoughness; // 0x0448(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput AmbientOcclusion; // 0x0488(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput Refraction; // 0x04C8(0x0040)(NativeAccessSpecifierPublic) struct FVector2MaterialInput CustomizedUVs[0x8]; // 0x0508(0x0048)(NativeAccessSpecifierPublic) struct FMaterialAttributesInput MaterialAttributes; // 0x0748(0x0040)(NativeAccessSpecifierPublic) struct FScalarMaterialInput PixelDepthOffset; // 0x0788(0x0040)(NativeAccessSpecifierPublic) uint8 bEnableSeparateTranslucency : 1; // 0x07C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bEnableMobileSeparateTranslucency : 1; // 0x07C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bEnableResponsiveAA : 1; // 0x07C8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bScreenSpaceReflections : 1; // 0x07C8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 TwoSided : 1; // 0x07C8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 DitheredLODTransition : 1; // 0x07C8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 DitherOpacityMask : 1; // 0x07C8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bAllowNegativeEmissiveColor : 1; // 0x07C8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_7C9[0x3]; // 0x07C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 NumCustomizedUVs; // 0x07CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETranslucencyLightingMode TranslucencyLightingMode; // 0x07D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7D1[0x3]; // 0x07D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TranslucencyDirectionalLightingIntensity; // 0x07D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TranslucentShadowDensityScale; // 0x07D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TranslucentSelfShadowDensityScale; // 0x07DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TranslucentSelfShadowSecondDensityScale; // 0x07E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TranslucentSelfShadowSecondOpacity; // 0x07E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TranslucentBackscatteringExponent; // 0x07E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TranslucentMultipleScatteringExtinction; // 0x07EC(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float TranslucentShadowStartOffset; // 0x07FC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bDisableDepthTest : 1; // 0x0800(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bGenerateSphericalParticleNormals : 1; // 0x0800(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bTangentSpaceNormal : 1; // 0x0800(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bUseEmissiveForDynamicAreaLighting : 1; // 0x0800(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bBlockGI : 1; // 0x0800(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bUsedAsSpecialEngineMaterial : 1; // 0x0800(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (DuplicateTransient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithSkeletalMesh : 1; // 0x0800(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithEditorCompositing : 1; // 0x0800(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithParticleSprites : 1; // 0x0801(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithBeamTrails : 1; // 0x0801(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithMeshParticles : 1; // 0x0801(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithStaticLighting : 1; // 0x0801(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithMorphTargets : 1; // 0x0801(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithSplineMeshes : 1; // 0x0801(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithInstancedStaticMeshes : 1; // 0x0801(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsesDistortion : 1; // 0x0801(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithClothing : 1; // 0x0802(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsedWithUI : 1; // 0x0802(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAutomaticallySetUsageInEditor : 1; // 0x0802(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bFullyRough : 1; // 0x0802(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bUseFullPrecision : 1; // 0x0802(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseLightmapDirectionality : 1; // 0x0802(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseHQForwardReflections : 1; // 0x0802(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsePlanarForwardReflections : 1; // 0x0802(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_803[0x1]; // 0x0803(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) EMaterialTessellationMode D3D11TessellationMode; // 0x0804(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_805[0x3]; // 0x0805(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bEnableCrackFreeDisplacement : 1; // 0x0808(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnableAdaptiveTessellation : 1; // 0x0808(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_809[0x3]; // 0x0809(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MaxDisplacement; // 0x080C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Wireframe : 1; // 0x0810(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bOutputVelocityOnBasePass : 1; // 0x0810(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_811[0x3]; // 0x0811(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 EditorX; // 0x0814(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EditorY; // 0x0818(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EditorPitch; // 0x081C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EditorYaw; // 0x0820(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_824[0x4]; // 0x0824(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray Expressions; // 0x0828(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray MaterialFunctionInfos; // 0x0838(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray MaterialParameterCollectionInfos; // 0x0848(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bCanMaskedBeAssumedOpaque : 1; // 0x0858(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsMasked : 1; // 0x0858(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsPreviewMaterial : 1; // 0x0858(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseMaterialAttributes : 1; // 0x0858(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseTranslucencyVertexFog : 1; // 0x0858(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAllowDevelopmentShaderCompile : 1; // 0x0858(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIsMaterialEditorStatsMaterial : 1; // 0x0858(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_859[0x3]; // 0x0859(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint32 UsageFlagWarnings; // 0x085C(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBlendableLocation BlendableLocation; // 0x0860(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_861[0x3]; // 0x0861(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 BlendablePriority; // 0x0864(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERefractionMode RefractionMode; // 0x0868(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_869[0x3]; // 0x0869(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float RefractionDepthBias; // 0x086C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid StateId; // 0x0870(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_880[0xE0]; // 0x0880(0x00E0)(Fixing Size After Last Property [ Dumper-7 ]) TArray ExpressionTextureReferences; // 0x0960(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Material") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Material") } static class UMaterial* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterial; // Class Engine.MaterialInstanceDynamic // 0x0000 (0x01A8 - 0x01A8) class UMaterialInstanceDynamic final : public UMaterialInstance { public: void CopyInterpParameters(class UMaterialInstance* Source); void CopyParameterOverrides(class UMaterialInstance* MaterialInstance); void K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source); float K2_GetScalarParameterValue(class FName ParameterName); class UTexture* K2_GetTextureParameterValue(class FName ParameterName); struct FLinearColor K2_GetVectorParameterValue(class FName ParameterName); void K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float Alpha); void SetScalarParameterValue(class FName ParameterName, float Value); void SetTextureParameterValue(class FName ParameterName, class UTexture* Value); void SetVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialInstanceDynamic") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialInstanceDynamic") } static class UMaterialInstanceDynamic* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialInstanceDynamic; // Class Engine.MaterialParameterCollection // 0x0040 (0x0068 - 0x0028) class UMaterialParameterCollection final : public UObject { public: struct FGuid StateId; // 0x0028(0x0010)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray ScalarParameters; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray VectorParameters; // 0x0048(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_58[0x10]; // 0x0058(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MaterialParameterCollection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MaterialParameterCollection") } static class UMaterialParameterCollection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMaterialParameterCollection; // Class Engine.MatineeInterface // 0x0000 (0x0000 - 0x0000) class IMatineeInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MatineeInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MatineeInterface") } static class IMatineeInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IMatineeInterface; // Class Engine.MorphTarget // 0x0018 (0x0040 - 0x0028) class UMorphTarget final : public UObject { public: class USkeletalMesh* BaseSkelMesh; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MorphTarget") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MorphTarget") } static class UMorphTarget* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMorphTarget; // Class Engine.ParticleModuleLocationPrimitiveTriangle // 0x00F8 (0x0128 - 0x0030) class UParticleModuleLocationPrimitiveTriangle final : public UParticleModuleLocationBase { public: struct FRawDistributionVector StartOffset; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat Height; // 0x0080(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat Angle; // 0x00B8(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat Thickness; // 0x00F0(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveTriangle") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveTriangle") } static class UParticleModuleLocationPrimitiveTriangle* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveTriangle; // Class Engine.NavArea_Default // 0x0000 (0x0040 - 0x0040) class UNavArea_Default final : public UNavArea { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavArea_Default") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavArea_Default") } static class UNavArea_Default* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavArea_Default; // Class Engine.NavArea_LowHeight // 0x0000 (0x0040 - 0x0040) class UNavArea_LowHeight final : public UNavArea { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavArea_LowHeight") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavArea_LowHeight") } static class UNavArea_LowHeight* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavArea_LowHeight; // Class Engine.NavArea_Null // 0x0000 (0x0040 - 0x0040) class UNavArea_Null final : public UNavArea { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavArea_Null") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavArea_Null") } static class UNavArea_Null* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavArea_Null; // Class Engine.NavArea_Obstacle // 0x0000 (0x0040 - 0x0040) class UNavArea_Obstacle : public UNavArea { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavArea_Obstacle") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavArea_Obstacle") } static class UNavArea_Obstacle* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavArea_Obstacle; // Class Engine.NavAreaMeta // 0x0000 (0x0040 - 0x0040) class UNavAreaMeta : public UNavArea { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavAreaMeta") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavAreaMeta") } static class UNavAreaMeta* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavAreaMeta; // Class Engine.NavAreaMeta_SwitchByAgent // 0x0080 (0x00C0 - 0x0040) class UNavAreaMeta_SwitchByAgent final : public UNavAreaMeta { public: TSubclassOf Agent0Area; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent1Area; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent2Area; // 0x0050(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent3Area; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent4Area; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent5Area; // 0x0068(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent6Area; // 0x0070(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent7Area; // 0x0078(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent8Area; // 0x0080(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent9Area; // 0x0088(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent10Area; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent11Area; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent12Area; // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent13Area; // 0x00A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent14Area; // 0x00B0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Agent15Area; // 0x00B8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavAreaMeta_SwitchByAgent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavAreaMeta_SwitchByAgent") } static class UNavAreaMeta_SwitchByAgent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavAreaMeta_SwitchByAgent; // Class Engine.NavCollision // 0x00E8 (0x0110 - 0x0028) class UNavCollision final : public UObject { public: uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) TArray CylinderCollision; // 0x0078(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray BoxCollision; // 0x0088(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TSubclassOf AreaClass; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsDynamicObstacle : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 bGatherConvexGeometry : 1; // 0x00A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_A1[0x6F]; // 0x00A1(0x006F)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavCollision") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavCollision") } static class UNavCollision* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavCollision; // Class Engine.NavigationDataChunk // 0x0008 (0x0030 - 0x0028) class UNavigationDataChunk : public UObject { public: class FName NavigationDataName; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationDataChunk") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationDataChunk") } static class UNavigationDataChunk* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavigationDataChunk; // Class Engine.TwitterIntegrationBase // 0x0000 (0x0038 - 0x0038) class UTwitterIntegrationBase final : public UPlatformInterfaceBase { public: bool AuthorizeAccounts(); bool CanShowTweetUI(); class FString GetAccountName(int32 AccountIndex); int32 GetNumAccounts(); void Init(); bool ShowTweetUI(const class FString& InitialMessage, const class FString& URL, const class FString& Picture); bool TwitterRequest(const class FString& URL, const TArray& ParamKeysAndValues, ETwitterRequestMethod RequestMethod, int32 AccountIndex); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TwitterIntegrationBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TwitterIntegrationBase") } static class UTwitterIntegrationBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTwitterIntegrationBase; // Class Engine.RecastNavMeshDataChunk // 0x0010 (0x0040 - 0x0030) class URecastNavMeshDataChunk final : public UNavigationDataChunk { public: uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RecastNavMeshDataChunk") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RecastNavMeshDataChunk") } static class URecastNavMeshDataChunk* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URecastNavMeshDataChunk; // Class Engine.NavigationPath // 0x0098 (0x00C0 - 0x0028) class UNavigationPath final : public UObject { public: UMulticastDelegateProperty_ PathUpdatedNotifier; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TArray PathPoints; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) ENavigationOptionFlag RecalculateOnInvalidation; // 0x0048(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x77]; // 0x0049(0x0077)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void EnableDebugDrawing(bool bShouldDrawDebugData, const struct FLinearColor& PathColor); void EnableRecalculationOnInvalidation(ENavigationOptionFlag DoRecalculation); class FString GetDebugString() const; float GetPathCost() const; float GetPathLength() const; bool IsPartial() const; bool IsStringPulled() const; bool IsValid() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationPath") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationPath") } static class UNavigationPath* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavigationPath; // Class Engine.NavigationPathGenerator // 0x0000 (0x0000 - 0x0000) class INavigationPathGenerator final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavigationPathGenerator") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavigationPathGenerator") } static class INavigationPathGenerator* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_INavigationPathGenerator; // Class Engine.RecastFilter_UseDefaultArea // 0x0000 (0x0048 - 0x0048) class URecastFilter_UseDefaultArea final : public UNavigationQueryFilter { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RecastFilter_UseDefaultArea") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RecastFilter_UseDefaultArea") } static class URecastFilter_UseDefaultArea* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URecastFilter_UseDefaultArea; // Class Engine.ReporterBase // 0x0008 (0x0030 - 0x0028) class UReporterBase : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ReporterBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ReporterBase") } static class UReporterBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UReporterBase; // Class Engine.NavLinkTrivial // 0x0000 (0x0050 - 0x0050) class UNavLinkTrivial final : public UNavLinkDefinition { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavLinkTrivial") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavLinkTrivial") } static class UNavLinkTrivial* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNavLinkTrivial; // Class Engine.NavNodeInterface // 0x0000 (0x0000 - 0x0000) class INavNodeInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NavNodeInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NavNodeInterface") } static class INavNodeInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_INavNodeInterface; // Class Engine.NetDriver // 0x0338 (0x0360 - 0x0028) class UNetDriver : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class FString NetConnectionClassName; // 0x0030(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxDownloadSize; // 0x0040(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bClampListenServerTickRate : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 NetServerMaxTickRate; // 0x0048(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxInternetClientRate; // 0x004C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxClientRate; // 0x0050(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ServerTravelPause; // 0x0054(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SpawnPrioritySeconds; // 0x0058(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RelevantTimeout; // 0x005C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float KeepAliveTime; // 0x0060(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialConnectTimeout; // 0x0064(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConnectionTimeout; // 0x0068(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bNoTimeouts; // 0x006C(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UNetConnection* ServerConnection; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ClientConnections; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_88[0x18]; // 0x0088(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) class UWorld* World; // 0x00A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A8[0x20]; // 0x00A8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) class UClass* NetConnectionClass; // 0x00C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UProperty* RoleProperty; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UProperty* RemoteRoleProperty; // 0x00D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName NetDriverName; // 0x00E0(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E8[0x8]; // 0x00E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float Time; // 0x00F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F4[0x26C]; // 0x00F4(0x026C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NetDriver") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NetDriver") } static class UNetDriver* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNetDriver; // Class Engine.PackageMapClient // 0x0240 (0x0290 - 0x0050) class UPackageMapClient final : public UPackageMap { public: uint8 Pad_50[0x240]; // 0x0050(0x0240)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PackageMapClient") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PackageMapClient") } static class UPackageMapClient* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPackageMapClient; // Class Engine.SimpleConstructionScript // 0x0090 (0x00B8 - 0x0028) class USimpleConstructionScript final : public UObject { public: TArray RootNodes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) TArray AllNodes; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) class USCS_Node* DefaultSceneRootNode; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class USCS_Node* RootNode; // 0x0050(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray ActorComponentNodes; // 0x0058(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) uint8 Pad_68[0x50]; // 0x0068(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SimpleConstructionScript") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SimpleConstructionScript") } static class USimpleConstructionScript* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USimpleConstructionScript; // Class Engine.NetConnection // 0x33680 (0x336C8 - 0x0048) class UNetConnection : public UPlayer { public: TArray Children; // 0x0048(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) class UNetDriver* Driver; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPackageMap* PackageMap; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray OpenChannels; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray SentTemporaries; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class AActor* ViewTarget; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* OwningActor; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxPacket; // 0x0098(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InternalAck : 1; // 0x009C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_9D[0xB3]; // 0x009D(0x00B3)(Fixing Size After Last Property [ Dumper-7 ]) struct FUniqueNetIdRepl PlayerId; // 0x0150(0x0018)(NativeAccessSpecifierPublic) uint8 Pad_168[0x68]; // 0x0168(0x0068)(Fixing Size After Last Property [ Dumper-7 ]) double LastReceiveTime; // 0x01D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1D8[0x334D0]; // 0x01D8(0x334D0)(Fixing Size After Last Property [ Dumper-7 ]) TArray ChannelsToTick; // 0x336A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) uint8 Pad_336B8[0x10]; // 0x336B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("NetConnection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"NetConnection") } static class UNetConnection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UNetConnection; // Class Engine.DemoNetConnection // 0x0020 (0x336E8 - 0x336C8) class UDemoNetConnection final : public UNetConnection { public: uint8 Pad_336C8[0x20]; // 0x336C8(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DemoNetConnection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DemoNetConnection") } static class UDemoNetConnection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDemoNetConnection; // Class Engine.DemoNetDriver // 0x0400 (0x0760 - 0x0360) class UDemoNetDriver final : public UNetDriver { public: uint8 Pad_360[0x400]; // 0x0360(0x0400)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DemoNetDriver") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DemoNetDriver") } static class UDemoNetDriver* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDemoNetDriver; // Class Engine.ObjectLibrary // 0x0050 (0x0078 - 0x0028) class UObjectLibrary final : public UObject { public: class UClass* ObjectBaseClass; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bHasBlueprintClasses; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray Objects; // 0x0038(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) TArray> WeakObjects; // 0x0048(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) bool bUseWeakReferences; // 0x0058(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) bool bIsFullyLoaded; // 0x0059(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_5A[0x1E]; // 0x005A(0x001E)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ObjectLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ObjectLibrary") } static class UObjectLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UObjectLibrary; // Class Engine.ObjectReferencer // 0x0010 (0x0038 - 0x0028) class UObjectReferencer final : public UObject { public: TArray ReferencedObjects; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ObjectReferencer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ObjectReferencer") } static class UObjectReferencer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UObjectReferencer; // Class Engine.OnlineEngineInterface // 0x0000 (0x0028 - 0x0028) class UOnlineEngineInterface : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OnlineEngineInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OnlineEngineInterface") } static class UOnlineEngineInterface* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOnlineEngineInterface; // Class Engine.ParticleSpriteEmitter // 0x0000 (0x0160 - 0x0160) class UParticleSpriteEmitter final : public UParticleEmitter { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleSpriteEmitter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleSpriteEmitter") } static class UParticleSpriteEmitter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleSpriteEmitter; // Class Engine.ParticleModuleOrientationBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleOrientationBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleOrientationBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleOrientationBase") } static class UParticleModuleOrientationBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleOrientationBase; // Class Engine.ParticleModuleOrientationAxisLock // 0x0008 (0x0038 - 0x0030) class UParticleModuleOrientationAxisLock final : public UParticleModuleOrientationBase { public: EParticleAxisLock LockAxisFlags; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleOrientationAxisLock") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleOrientationAxisLock") } static class UParticleModuleOrientationAxisLock* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleOrientationAxisLock; // Class Engine.ParticleLODLevel // 0x0090 (0x00B8 - 0x0028) class UParticleLODLevel final : public UObject { public: int32 Level; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UParticleModuleRequired* RequiredModule; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Modules; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) class UParticleModuleTypeDataBase* TypeDataModule; // 0x0048(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleModuleSpawn* SpawnModule; // 0x0050(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleModuleEventGenerator* EventGenerator; // 0x0058(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SpawningModules; // 0x0060(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) TArray SpawnModules; // 0x0070(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) TArray UpdateModules; // 0x0080(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) TArray OrbitModules; // 0x0090(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) TArray EventReceiverModules; // 0x00A0(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) uint8 ConvertedModules : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 PeakActiveParticles; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleLODLevel") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleLODLevel") } static class UParticleLODLevel* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleLODLevel; // Class Engine.ParticleModuleAccelerationBase // 0x0008 (0x0038 - 0x0030) class UParticleModuleAccelerationBase : public UParticleModule { public: uint8 bAlwaysInWorldSpace : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAccelerationBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAccelerationBase") } static class UParticleModuleAccelerationBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAccelerationBase; // Class Engine.ParticleModuleAcceleration // 0x0058 (0x0090 - 0x0038) class UParticleModuleAcceleration final : public UParticleModuleAccelerationBase { public: struct FRawDistributionVector Acceleration; // 0x0038(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bApplyOwnerScale : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAcceleration") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAcceleration") } static class UParticleModuleAcceleration* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAcceleration; // Class Engine.ParticleModuleAccelerationConstant // 0x0010 (0x0048 - 0x0038) class UParticleModuleAccelerationConstant final : public UParticleModuleAccelerationBase { public: struct FVector Acceleration; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAccelerationConstant") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAccelerationConstant") } static class UParticleModuleAccelerationConstant* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAccelerationConstant; // Class Engine.ParticleModuleAccelerationDrag // 0x0040 (0x0078 - 0x0038) class UParticleModuleAccelerationDrag final : public UParticleModuleAccelerationBase { public: class UDistributionFloat* DragCoefficient; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat DragCoefficientRaw; // 0x0040(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAccelerationDrag") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAccelerationDrag") } static class UParticleModuleAccelerationDrag* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAccelerationDrag; // Class Engine.ParticleModuleAccelerationDragScaleOverLife // 0x0040 (0x0078 - 0x0038) class UParticleModuleAccelerationDragScaleOverLife final : public UParticleModuleAccelerationBase { public: class UDistributionFloat* DragScale; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat DragScaleRaw; // 0x0040(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAccelerationDragScaleOverLife") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAccelerationDragScaleOverLife") } static class UParticleModuleAccelerationDragScaleOverLife* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAccelerationDragScaleOverLife; // Class Engine.ParticleModuleAccelerationOverLifetime // 0x0050 (0x0088 - 0x0038) class UParticleModuleAccelerationOverLifetime final : public UParticleModuleAccelerationBase { public: struct FRawDistributionVector AccelOverLife; // 0x0038(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAccelerationOverLifetime") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAccelerationOverLifetime") } static class UParticleModuleAccelerationOverLifetime* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAccelerationOverLifetime; // Class Engine.ParticleModuleAttractorBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleAttractorBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAttractorBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAttractorBase") } static class UParticleModuleAttractorBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAttractorBase; // Class Engine.ParticleModuleAttractorLine // 0x0088 (0x00B8 - 0x0030) class UParticleModuleAttractorLine final : public UParticleModuleAttractorBase { public: struct FVector EndPoint0; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector EndPoint1; // 0x003C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRawDistributionFloat Range; // 0x0048(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat Strength; // 0x0080(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAttractorLine") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAttractorLine") } static class UParticleModuleAttractorLine* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAttractorLine; // Class Engine.ParticleModuleAttractorParticle // 0x0090 (0x00C0 - 0x0030) class UParticleModuleAttractorParticle final : public UParticleModuleAttractorBase { public: class FName EmitterName; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat Range; // 0x0038(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bStrengthByDistance : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat Strength; // 0x0078(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bAffectBaseVelocity : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EAttractorParticleSelectionMethod SelectionMethod; // 0x00B4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bRenewSource : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInheritSourceVel : 1; // 0x00B8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_B9[0x3]; // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 LastSelIndex; // 0x00BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAttractorParticle") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAttractorParticle") } static class UParticleModuleAttractorParticle* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAttractorParticle; // Class Engine.SoundNodeDelay // 0x0008 (0x0040 - 0x0038) class USoundNodeDelay final : public USoundNode { public: float DelayMin; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DelayMax; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeDelay") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeDelay") } static class USoundNodeDelay* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeDelay; // Class Engine.ParticleModuleAttractorPoint // 0x00C8 (0x00F8 - 0x0030) class UParticleModuleAttractorPoint final : public UParticleModuleAttractorBase { public: struct FRawDistributionVector Position; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat Range; // 0x0080(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat Strength; // 0x00B8(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 StrengthByDistance : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAffectBaseVelocity : 1; // 0x00F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOverrideVelocity : 1; // 0x00F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUseWorldSpacePosition : 1; // 0x00F0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Positive_X : 1; // 0x00F0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Positive_Y : 1; // 0x00F0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Positive_Z : 1; // 0x00F0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Negative_X : 1; // 0x00F0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Negative_Y : 1; // 0x00F1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Negative_Z : 1; // 0x00F1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_F2[0x6]; // 0x00F2(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAttractorPoint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAttractorPoint") } static class UParticleModuleAttractorPoint* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAttractorPoint; // Class Engine.ParticleModuleAttractorPointGravity // 0x0050 (0x0080 - 0x0030) class UParticleModuleAttractorPointGravity final : public UParticleModuleAttractorBase { public: struct FVector Position; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float Radius; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDistributionFloat* Strength; // 0x0040(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat StrengthRaw; // 0x0048(0x0038)(Edit, NoClear, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleAttractorPointGravity") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleAttractorPointGravity") } static class UParticleModuleAttractorPointGravity* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleAttractorPointGravity; // Class Engine.ParticleModuleBeamBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleBeamBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleBeamBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleBeamBase") } static class UParticleModuleBeamBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleBeamBase; // Class Engine.ParticleModuleBeamModifier // 0x00F0 (0x0120 - 0x0030) class UParticleModuleBeamModifier final : public UParticleModuleBeamBase { public: EBeamModifierType ModifierType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FBeamModifierOptions PositionOptions; // 0x0034(0x0004)(Edit, NativeAccessSpecifierPublic) struct FRawDistributionVector Position; // 0x0038(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FBeamModifierOptions TangentOptions; // 0x0088(0x0004)(Edit, NativeAccessSpecifierPublic) uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector Tangent; // 0x0090(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bAbsoluteTangent : 1; // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_E1[0x3]; // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FBeamModifierOptions StrengthOptions; // 0x00E4(0x0004)(Edit, NativeAccessSpecifierPublic) struct FRawDistributionFloat Strength; // 0x00E8(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleBeamModifier") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleBeamModifier") } static class UParticleModuleBeamModifier* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleBeamModifier; // Class Engine.SoundNodeDoppler // 0x0008 (0x0040 - 0x0038) class USoundNodeDoppler final : public USoundNode { public: float DopplerIntensity; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeDoppler") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeDoppler") } static class USoundNodeDoppler* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeDoppler; // Class Engine.ParticleModuleBeamNoise // 0x0188 (0x01B8 - 0x0030) class UParticleModuleBeamNoise final : public UParticleModuleBeamBase { public: uint8 bLowFreq_Enabled : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Frequency; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Frequency_LowRange; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector NoiseRange; // 0x0040(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat NoiseRangeScale; // 0x0090(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bNRScaleEmitterTime : 1; // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector NoiseSpeed; // 0x00D0(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bSmooth : 1; // 0x0120(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float NoiseLockRadius; // 0x0124(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bNoiseLock : 1; // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 bOscillate : 1; // 0x0128(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_129[0x3]; // 0x0129(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float NoiseLockTime; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NoiseTension; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseNoiseTangents : 1; // 0x0134(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_135[0x3]; // 0x0135(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat NoiseTangentStrength; // 0x0138(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 NoiseTessellation; // 0x0170(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bTargetNoise : 1; // 0x0174(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_175[0x3]; // 0x0175(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float FrequencyDistance; // 0x0178(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bApplyNoiseScale : 1; // 0x017C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_17D[0x3]; // 0x017D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat NoiseScale; // 0x0180(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleBeamNoise") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleBeamNoise") } static class UParticleModuleBeamNoise* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleBeamNoise; // Class Engine.ParticleModuleBeamSource // 0x0108 (0x0138 - 0x0030) class UParticleModuleBeamSource final : public UParticleModuleBeamBase { public: EBeam2SourceTargetMethod SourceMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FName SourceName; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bSourceAbsolute : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector Source; // 0x0048(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bLockSource : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EBeam2SourceTargetTangentMethod SourceTangentMethod; // 0x009C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector SourceTangent; // 0x00A0(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bLockSourceTangent : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat SourceStrength; // 0x00F8(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bLockSourceStength : 1; // 0x0130(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleBeamSource") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleBeamSource") } static class UParticleModuleBeamSource* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleBeamSource; // Class Engine.ParticleModuleBeamTarget // 0x0108 (0x0138 - 0x0030) class UParticleModuleBeamTarget final : public UParticleModuleBeamBase { public: EBeam2SourceTargetMethod TargetMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FName TargetName; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionVector Target; // 0x0040(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bTargetAbsolute : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bLockTarget : 1; // 0x0090(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EBeam2SourceTargetTangentMethod TargetTangentMethod; // 0x0094(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_95[0x3]; // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector TargetTangent; // 0x0098(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bLockTargetTangent : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat TargetStrength; // 0x00F0(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bLockTargetStength : 1; // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_129[0x3]; // 0x0129(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float LockRadius; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleBeamTarget") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleBeamTarget") } static class UParticleModuleBeamTarget* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleBeamTarget; // Class Engine.ParticleModuleCameraBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleCameraBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleCameraBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleCameraBase") } static class UParticleModuleCameraBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleCameraBase; // Class Engine.SoundNodeMature // 0x0000 (0x0038 - 0x0038) class USoundNodeMature final : public USoundNode { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeMature") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeMature") } static class USoundNodeMature* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeMature; // Class Engine.ParticleModuleCameraOffset // 0x0040 (0x0070 - 0x0030) class UParticleModuleCameraOffset final : public UParticleModuleCameraBase { public: struct FRawDistributionFloat CameraOffset; // 0x0030(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bSpawnTimeOnly : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EParticleCameraOffsetUpdateMethod UpdateMethod; // 0x006C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleCameraOffset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleCameraOffset") } static class UParticleModuleCameraOffset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleCameraOffset; // Class Engine.ParticleModuleCollisionBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleCollisionBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleCollisionBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleCollisionBase") } static class UParticleModuleCollisionBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleCollisionBase; // Class Engine.ParticleModuleCollision // 0x0188 (0x01B8 - 0x0030) class UParticleModuleCollision final : public UParticleModuleCollisionBase { public: struct FRawDistributionVector DampingFactor; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionVector DampingFactorRotation; // 0x0080(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat MaxCollisions; // 0x00D0(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) EParticleCollisionComplete CollisionCompletionOption; // 0x0108(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray CollisionTypes; // 0x0110(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_120[0x8]; // 0x0120(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bApplyPhysics : 1; // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIgnoreTriggerVolumes : 1; // 0x0128(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat ParticleMass; // 0x0130(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) float DirScalar; // 0x0168(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPawnsDoNotDecrementCount : 1; // 0x016C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bOnlyVerticalNormalsDecrementCount : 1; // 0x016C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_16D[0x3]; // 0x016D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float VerticalFudgeFactor; // 0x0170(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_174[0x4]; // 0x0174(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat DelayAmount; // 0x0178(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bDropDetail : 1; // 0x01B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bCollideOnlyIfVisible : 1; // 0x01B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIgnoreSourceActor : 1; // 0x01B0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_1B1[0x3]; // 0x01B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MaxCollisionDistance; // 0x01B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleCollision") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleCollision") } static class UParticleModuleCollision* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleCollision; // Class Engine.ParticleModuleCollisionGPU // 0x0080 (0x00B0 - 0x0030) class UParticleModuleCollisionGPU final : public UParticleModuleCollisionBase { public: struct FRawDistributionFloat Resilience; // 0x0030(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat ResilienceScaleOverLife; // 0x0068(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) float Friction; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RadiusScale; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RadiusBias; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EParticleCollisionResponse Response; // 0x00AC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EParticleCollisionMode CollisionMode; // 0x00AD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AE[0x2]; // 0x00AE(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleCollisionGPU") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleCollisionGPU") } static class UParticleModuleCollisionGPU* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleCollisionGPU; // Class Engine.SoundNodeOscillator // 0x0028 (0x0060 - 0x0038) class USoundNodeOscillator final : public USoundNode { public: uint8 bModulateVolume : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bModulatePitch : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AmplitudeMin; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AmplitudeMax; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FrequencyMin; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FrequencyMax; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OffsetMin; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OffsetMax; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CenterMin; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CenterMax; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeOscillator") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeOscillator") } static class USoundNodeOscillator* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeOscillator; // Class Engine.ParticleModuleColorBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleColorBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleColorBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleColorBase") } static class UParticleModuleColorBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleColorBase; // Class Engine.ParticleModuleColor // 0x0090 (0x00C0 - 0x0030) class UParticleModuleColor : public UParticleModuleColorBase { public: struct FRawDistributionVector StartColor; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat StartAlpha; // 0x0080(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bClampAlpha : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleColor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleColor") } static class UParticleModuleColor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleColor; // Class Engine.ParticleModuleColor_Seeded // 0x0020 (0x00E0 - 0x00C0) class UParticleModuleColor_Seeded final : public UParticleModuleColor { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00C0(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleColor_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleColor_Seeded") } static class UParticleModuleColor_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleColor_Seeded; // Class Engine.ParticleModuleColorOverLife // 0x0090 (0x00C0 - 0x0030) class UParticleModuleColorOverLife final : public UParticleModuleColorBase { public: struct FRawDistributionVector ColorOverLife; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat AlphaOverLife; // 0x0080(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bClampAlpha : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleColorOverLife") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleColorOverLife") } static class UParticleModuleColorOverLife* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleColorOverLife; // Class Engine.ParticleModuleVectorFieldScale // 0x0040 (0x0070 - 0x0030) class UParticleModuleVectorFieldScale final : public UParticleModuleVectorFieldBase { public: class UDistributionFloat* VectorFieldScale; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat VectorFieldScaleRaw; // 0x0038(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVectorFieldScale") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVectorFieldScale") } static class UParticleModuleVectorFieldScale* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVectorFieldScale; // Class Engine.ParticleModuleColorScaleOverLife // 0x0090 (0x00C0 - 0x0030) class UParticleModuleColorScaleOverLife final : public UParticleModuleColorBase { public: struct FRawDistributionVector ColorScaleOverLife; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat AlphaScaleOverLife; // 0x0080(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bEmitterTime : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleColorScaleOverLife") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleColorScaleOverLife") } static class UParticleModuleColorScaleOverLife* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleColorScaleOverLife; // Class Engine.ParticleModuleEventBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleEventBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleEventBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleEventBase") } static class UParticleModuleEventBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleEventBase; // Class Engine.ParticleModuleEventGenerator // 0x0010 (0x0040 - 0x0030) class UParticleModuleEventGenerator final : public UParticleModuleEventBase { public: TArray Events; // 0x0030(0x0010)(Edit, ExportObject, ZeroConstructor, NoClear, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleEventGenerator") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleEventGenerator") } static class UParticleModuleEventGenerator* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleEventGenerator; // Class Engine.ParticleModuleEventReceiverBase // 0x0010 (0x0040 - 0x0030) class UParticleModuleEventReceiverBase : public UParticleModuleEventBase { public: EParticleEventType EventGeneratorType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FName EventName; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleEventReceiverBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleEventReceiverBase") } static class UParticleModuleEventReceiverBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleEventReceiverBase; // Class Engine.ParticleModuleVelocity_Seeded // 0x0020 (0x00E0 - 0x00C0) class UParticleModuleVelocity_Seeded final : public UParticleModuleVelocity { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00C0(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVelocity_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVelocity_Seeded") } static class UParticleModuleVelocity_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVelocity_Seeded; // Class Engine.ParticleModuleEventReceiverKillParticles // 0x0008 (0x0048 - 0x0040) class UParticleModuleEventReceiverKillParticles final : public UParticleModuleEventReceiverBase { public: uint8 bStopSpawning : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleEventReceiverKillParticles") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleEventReceiverKillParticles") } static class UParticleModuleEventReceiverKillParticles* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleEventReceiverKillParticles; // Class Engine.ParticleModuleEventReceiverSpawn // 0x00A8 (0x00E8 - 0x0040) class UParticleModuleEventReceiverSpawn final : public UParticleModuleEventReceiverBase { public: struct FRawDistributionFloat SpawnCount; // 0x0040(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bUseParticleTime : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bUsePSysLocation : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bInheritVelocity : 1; // 0x0078(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector InheritVelocityScale; // 0x0080(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray PhysicalMaterials; // 0x00D0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bBanPhysicalMaterials : 1; // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleEventReceiverSpawn") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleEventReceiverSpawn") } static class UParticleModuleEventReceiverSpawn* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleEventReceiverSpawn; // Class Engine.ParticleModuleKillBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleKillBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleKillBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleKillBase") } static class UParticleModuleKillBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleKillBase; // Class Engine.ParticleModuleKillBox // 0x00A8 (0x00D8 - 0x0030) class UParticleModuleKillBox final : public UParticleModuleKillBase { public: struct FRawDistributionVector LowerLeftCorner; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionVector UpperRightCorner; // 0x0080(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bAbsolute : 1; // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bKillInside : 1; // 0x00D0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bAxisAlignedAndFixedSize : 1; // 0x00D0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleKillBox") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleKillBox") } static class UParticleModuleKillBox* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleKillBox; // Class Engine.ParticleModuleEventSendToGame // 0x0000 (0x0028 - 0x0028) class UParticleModuleEventSendToGame final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleEventSendToGame") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleEventSendToGame") } static class UParticleModuleEventSendToGame* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleEventSendToGame; // Class Engine.ParticleModuleKillHeight // 0x0040 (0x0070 - 0x0030) class UParticleModuleKillHeight final : public UParticleModuleKillBase { public: struct FRawDistributionFloat Height; // 0x0030(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bAbsolute : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bFloor : 1; // 0x0068(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bApplyPSysScale : 1; // 0x0068(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleKillHeight") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleKillHeight") } static class UParticleModuleKillHeight* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleKillHeight; // Class Engine.ParticleModuleLifetimeBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleLifetimeBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLifetimeBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLifetimeBase") } static class UParticleModuleLifetimeBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLifetimeBase; // Class Engine.ParticleModuleLifetime // 0x0038 (0x0068 - 0x0030) class UParticleModuleLifetime : public UParticleModuleLifetimeBase { public: struct FRawDistributionFloat Lifetime; // 0x0030(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLifetime") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLifetime") } static class UParticleModuleLifetime* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLifetime; // Class Engine.ParticleModuleLifetime_Seeded // 0x0020 (0x0088 - 0x0068) class UParticleModuleLifetime_Seeded final : public UParticleModuleLifetime { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0068(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLifetime_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLifetime_Seeded") } static class UParticleModuleLifetime_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLifetime_Seeded; // Class Engine.PhysicalMaterialPropertyBase // 0x0000 (0x0028 - 0x0028) class UPhysicalMaterialPropertyBase final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicalMaterialPropertyBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicalMaterialPropertyBase") } static class UPhysicalMaterialPropertyBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicalMaterialPropertyBase; // Class Engine.ParticleModuleLightBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleLightBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLightBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLightBase") } static class UParticleModuleLightBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLightBase; // Class Engine.ParticleModuleLight // 0x0108 (0x0138 - 0x0030) class UParticleModuleLight : public UParticleModuleLightBase { public: bool bUseInverseSquaredFalloff; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bAffectsTranslucency; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bPreviewLightRadius; // 0x0032(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_33[0x1]; // 0x0033(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) float SpawnFraction; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionVector ColorScaleOverLife; // 0x0038(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat BrightnessOverLife; // 0x0088(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat RadiusScale; // 0x00C0(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat LightExponent; // 0x00F8(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bHighQualityLights; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bShadowCastingLights; // 0x0131(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_132[0x6]; // 0x0132(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLight") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLight") } static class UParticleModuleLight* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLight; // Class Engine.ParticleModuleLight_Seeded // 0x0020 (0x0158 - 0x0138) class UParticleModuleLight_Seeded final : public UParticleModuleLight { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0138(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLight_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLight_Seeded") } static class UParticleModuleLight_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLight_Seeded; // Class Engine.ParticleModuleLocationWorldOffset_Seeded // 0x0020 (0x00A8 - 0x0088) class UParticleModuleLocationWorldOffset_Seeded final : public UParticleModuleLocationWorldOffset { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0088(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationWorldOffset_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationWorldOffset_Seeded") } static class UParticleModuleLocationWorldOffset_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationWorldOffset_Seeded; // Class Engine.ParticleModuleLocationEmitterDirect // 0x0008 (0x0038 - 0x0030) class UParticleModuleLocationEmitterDirect final : public UParticleModuleLocationBase { public: class FName EmitterName; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleLocationEmitterDirect") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleLocationEmitterDirect") } static class UParticleModuleLocationEmitterDirect* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleLocationEmitterDirect; // Class Engine.ParticleModulePivotOffset // 0x0008 (0x0038 - 0x0030) class UParticleModulePivotOffset final : public UParticleModuleLocationBase { public: struct FVector2D PivotOffset; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModulePivotOffset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModulePivotOffset") } static class UParticleModulePivotOffset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModulePivotOffset; // Class Engine.ParticleModuleOrbitBase // 0x0008 (0x0038 - 0x0030) class UParticleModuleOrbitBase : public UParticleModule { public: uint8 bUseEmitterTime : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleOrbitBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleOrbitBase") } static class UParticleModuleOrbitBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleOrbitBase; // Class Engine.ParticleModuleOrbit // 0x0110 (0x0148 - 0x0038) class UParticleModuleOrbit final : public UParticleModuleOrbitBase { public: EOrbitChainMode ChainMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector OffsetAmount; // 0x0040(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FOrbitOptions OffsetOptions; // 0x0090(0x0004)(Edit, NativeAccessSpecifierPublic) uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector RotationAmount; // 0x0098(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FOrbitOptions RotationOptions; // 0x00E8(0x0004)(Edit, NativeAccessSpecifierPublic) uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector RotationRateAmount; // 0x00F0(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FOrbitOptions RotationRateOptions; // 0x0140(0x0004)(Edit, NativeAccessSpecifierPublic) uint8 Pad_144[0x4]; // 0x0144(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleOrbit") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleOrbit") } static class UParticleModuleOrbit* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleOrbit; // Class Engine.ParticleModuleParameterDynamic // 0x0018 (0x0048 - 0x0030) class UParticleModuleParameterDynamic : public UParticleModuleParameterBase { public: TArray DynamicParams; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 UpdateFlags; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUsesVelocity : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleParameterDynamic") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleParameterDynamic") } static class UParticleModuleParameterDynamic* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleParameterDynamic; // Class Engine.ParticleModuleParameterDynamic_Seeded // 0x0020 (0x0068 - 0x0048) class UParticleModuleParameterDynamic_Seeded final : public UParticleModuleParameterDynamic { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleParameterDynamic_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleParameterDynamic_Seeded") } static class UParticleModuleParameterDynamic_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleParameterDynamic_Seeded; // Class Engine.ParticleModuleMeshRotation_Seeded // 0x0020 (0x00A8 - 0x0088) class UParticleModuleMeshRotation_Seeded final : public UParticleModuleMeshRotation { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0088(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleMeshRotation_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleMeshRotation_Seeded") } static class UParticleModuleMeshRotation_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleMeshRotation_Seeded; // Class Engine.ParticleModuleMeshRotationRate_Seeded // 0x0020 (0x00A0 - 0x0080) class UParticleModuleMeshRotationRate_Seeded final : public UParticleModuleMeshRotationRate { public: struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x0020)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleMeshRotationRate_Seeded") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRate_Seeded") } static class UParticleModuleMeshRotationRate_Seeded* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleMeshRotationRate_Seeded; // Class Engine.ParticleModuleMeshRotationRateMultiplyLife // 0x0050 (0x0080 - 0x0030) class UParticleModuleMeshRotationRateMultiplyLife final : public UParticleModuleRotationRateBase { public: struct FRawDistributionVector LifeMultiplier; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleMeshRotationRateMultiplyLife") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRateMultiplyLife") } static class UParticleModuleMeshRotationRateMultiplyLife* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleMeshRotationRateMultiplyLife; // Class Engine.ParticleModuleMeshRotationRateOverLife // 0x0058 (0x0088 - 0x0030) class UParticleModuleMeshRotationRateOverLife final : public UParticleModuleRotationRateBase { public: struct FRawDistributionVector RotRate; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bScaleRotRate : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleMeshRotationRateOverLife") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRateOverLife") } static class UParticleModuleMeshRotationRateOverLife* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleMeshRotationRateOverLife; // Class Engine.ParticleModuleRotationRateMultiplyLife // 0x0038 (0x0068 - 0x0030) class UParticleModuleRotationRateMultiplyLife final : public UParticleModuleRotationRateBase { public: struct FRawDistributionFloat LifeMultiplier; // 0x0030(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleRotationRateMultiplyLife") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleRotationRateMultiplyLife") } static class UParticleModuleRotationRateMultiplyLife* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleRotationRateMultiplyLife; // Class Engine.ParticleModuleSizeMultiplyLife // 0x0058 (0x0088 - 0x0030) class UParticleModuleSizeMultiplyLife final : public UParticleModuleSizeBase { public: struct FRawDistributionVector LifeMultiplier; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 MultiplyX : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 MultiplyY : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 MultiplyZ : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSizeMultiplyLife") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSizeMultiplyLife") } static class UParticleModuleSizeMultiplyLife* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSizeMultiplyLife; // Class Engine.ParticleModuleSizeScale // 0x0058 (0x0088 - 0x0030) class UParticleModuleSizeScale final : public UParticleModuleSizeBase { public: struct FRawDistributionVector SizeScale; // 0x0030(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 EnableX : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 EnableY : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 EnableZ : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSizeScale") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSizeScale") } static class UParticleModuleSizeScale* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSizeScale; // Class Engine.ParticleModuleSizeScaleBySpeed // 0x0010 (0x0040 - 0x0030) class UParticleModuleSizeScaleBySpeed final : public UParticleModuleSizeBase { public: struct FVector2D SpeedScale; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D MaxScale; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSizeScaleBySpeed") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSizeScaleBySpeed") } static class UParticleModuleSizeScaleBySpeed* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSizeScaleBySpeed; // Class Engine.ParticleModuleSpawnPerUnit // 0x0050 (0x0088 - 0x0038) class UParticleModuleSpawnPerUnit final : public UParticleModuleSpawnBase { public: float UnitScalar; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat SpawnPerUnit; // 0x0040(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bIgnoreSpawnRateWhenMoving : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MovementTolerance; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxFrameDistance; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIgnoreMovementAlongX : 1; // 0x0084(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIgnoreMovementAlongY : 1; // 0x0084(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bIgnoreMovementAlongZ : 1; // 0x0084(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSpawnPerUnit") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSpawnPerUnit") } static class UParticleModuleSpawnPerUnit* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSpawnPerUnit; // Class Engine.ParticleModuleSubUVBase // 0x0000 (0x0030 - 0x0030) class UParticleModuleSubUVBase : public UParticleModule { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSubUVBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSubUVBase") } static class UParticleModuleSubUVBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSubUVBase; // Class Engine.ParticleModuleSubUV // 0x0048 (0x0078 - 0x0030) class UParticleModuleSubUV : public UParticleModuleSubUVBase { public: class USubUVAnimation* Animation; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat SubImageIndex; // 0x0038(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bUseRealTime : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSubUV") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSubUV") } static class UParticleModuleSubUV* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSubUV; // Class Engine.ParticleModuleSubUVMovie // 0x0048 (0x00C0 - 0x0078) class UParticleModuleSubUVMovie final : public UParticleModuleSubUV { public: uint8 bUseEmitterTime : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat FrameRate; // 0x0080(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 StartingFrame; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleSubUVMovie") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleSubUVMovie") } static class UParticleModuleSubUVMovie* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleSubUVMovie; // Class Engine.ParticleModuleTypeDataAnimTrail // 0x0018 (0x0048 - 0x0030) class UParticleModuleTypeDataAnimTrail final : public UParticleModuleTypeDataBase { public: uint8 bDeadTrailsOnDeactivate : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnablePreviousTangentRecalculation : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTangentRecalculationEveryFrame : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TilingDistance; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceTessellationStepSize; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TangentTessellationStepSize; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WidthTessellationStepSize; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleTypeDataAnimTrail") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleTypeDataAnimTrail") } static class UParticleModuleTypeDataAnimTrail* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleTypeDataAnimTrail; // Class Engine.ParticleModuleTypeDataBeam2 // 0x0138 (0x0168 - 0x0030) class UParticleModuleTypeDataBeam2 final : public UParticleModuleTypeDataBase { public: EBeam2Method BeamMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 TextureTile; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TextureTileDistance; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Sheets; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxBeamCount; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Speed; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InterpolationPoints; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAlwaysOn : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 UpVectorStepSize; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FName BranchParentName; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat Distance; // 0x0060(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) EBeamTaperMethod TaperMethod; // 0x0098(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionFloat TaperFactor; // 0x00A0(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FRawDistributionFloat TaperScale; // 0x00D8(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 RenderGeometry : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 RenderDirectLine : 1; // 0x0110(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 RenderLines : 1; // 0x0110(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 RenderTessellation : 1; // 0x0110(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_111[0x57]; // 0x0111(0x0057)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleTypeDataBeam2") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleTypeDataBeam2") } static class UParticleModuleTypeDataBeam2* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleTypeDataBeam2; // Class Engine.ParticleModuleTypeDataRibbon // 0x0030 (0x0060 - 0x0030) class UParticleModuleTypeDataRibbon final : public UParticleModuleTypeDataBase { public: int32 MaxTessellationBetweenParticles; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SheetsPerTrail; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxTrailCount; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxParticleInTrailCount; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bDeadTrailsOnDeactivate : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bDeadTrailsOnSourceLoss : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bClipSourceSegement : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bEnablePreviousTangentRecalculation : 1; // 0x0040(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bTangentRecalculationEveryFrame : 1; // 0x0040(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bSpawnInitialParticle : 1; // 0x0040(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) ETrailsRenderAxisOption RenderAxis; // 0x0044(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TangentSpawningScalar; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRenderGeometry : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRenderSpawnPoints : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRenderTangents : 1; // 0x004C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 bRenderTessellation : 1; // 0x004C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TilingDistance; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceTessellationStepSize; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnableTangentDiffInterpScale : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TangentTessellationScalar; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleTypeDataRibbon") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleTypeDataRibbon") } static class UParticleModuleTypeDataRibbon* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleTypeDataRibbon; // Class Engine.ParticleModuleVectorFieldRotation // 0x0018 (0x0048 - 0x0030) class UParticleModuleVectorFieldRotation final : public UParticleModuleVectorFieldBase { public: struct FVector MinInitialRotation; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector MaxInitialRotation; // 0x003C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVectorFieldRotation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVectorFieldRotation") } static class UParticleModuleVectorFieldRotation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVectorFieldRotation; // Class Engine.ParticleModuleVectorFieldScaleOverLife // 0x0040 (0x0070 - 0x0030) class UParticleModuleVectorFieldScaleOverLife final : public UParticleModuleVectorFieldBase { public: class UDistributionFloat* VectorFieldScaleOverLife; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRawDistributionFloat VectorFieldScaleOverLifeRaw; // 0x0038(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVectorFieldScaleOverLife") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVectorFieldScaleOverLife") } static class UParticleModuleVectorFieldScaleOverLife* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVectorFieldScaleOverLife; // Class Engine.ParticleModuleVelocityInheritParent // 0x0050 (0x0088 - 0x0038) class UParticleModuleVelocityInheritParent final : public UParticleModuleVelocityBase { public: struct FRawDistributionVector Scale; // 0x0038(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVelocityInheritParent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVelocityInheritParent") } static class UParticleModuleVelocityInheritParent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVelocityInheritParent; // Class Engine.ParticleModuleVelocityOverLifetime // 0x0058 (0x0090 - 0x0038) class UParticleModuleVelocityOverLifetime final : public UParticleModuleVelocityBase { public: struct FRawDistributionVector VelOverLife; // 0x0038(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 Absolute : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, ExportObject, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleModuleVelocityOverLifetime") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleModuleVelocityOverLifetime") } static class UParticleModuleVelocityOverLifetime* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleModuleVelocityOverLifetime; // Class Engine.ParticleSystemReplay // 0x0018 (0x0040 - 0x0028) class UParticleSystemReplay final : public UObject { public: int32 ClipIDNumber; // 0x0028(0x0004)(Edit, ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x14]; // 0x002C(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ParticleSystemReplay") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ParticleSystemReplay") } static class UParticleSystemReplay* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UParticleSystemReplay; // Class Engine.DemoPendingNetGame // 0x0000 (0x00C8 - 0x00C8) class UDemoPendingNetGame final : public UPendingNetGame { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DemoPendingNetGame") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DemoPendingNetGame") } static class UDemoPendingNetGame* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDemoPendingNetGame; // Class Engine.PhysicsConstraintTemplate // 0x0318 (0x0340 - 0x0028) class UPhysicsConstraintTemplate final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FConstraintInstance DefaultInstance; // 0x0030(0x01F0)(Edit, NativeAccessSpecifierPublic) TArray ProfileHandles; // 0x0220(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) struct FConstraintProfileProperties DefaultProfile; // 0x0230(0x0104)(Transient, NativeAccessSpecifierPrivate) uint8 Pad_334[0xC]; // 0x0334(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PhysicsConstraintTemplate") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PhysicsConstraintTemplate") } static class UPhysicsConstraintTemplate* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPhysicsConstraintTemplate; // Class Engine.CloudStorageBase // 0x0018 (0x0050 - 0x0038) class UCloudStorageBase final : public UPlatformInterfaceBase { public: TArray LocalCloudFiles; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 bSuppressDelegateCalls : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CloudStorageBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CloudStorageBase") } static class UCloudStorageBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCloudStorageBase; // Class Engine.InGameAdManager // 0x0028 (0x0060 - 0x0038) class UInGameAdManager final : public UPlatformInterfaceBase { public: uint8 bShouldPauseWhileAdOpen : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray> ClickedBannerDelegates; // 0x0040(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray> ClosedAdDelegates; // 0x0050(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("InGameAdManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"InGameAdManager") } static class UInGameAdManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UInGameAdManager; // Class Engine.ChildConnection // 0x0008 (0x336D0 - 0x336C8) class UChildConnection final : public UNetConnection { public: class UNetConnection* Parent; // 0x336C8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChildConnection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChildConnection") } static class UChildConnection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChildConnection; // Class Engine.ReporterGraph // 0x0078 (0x00A8 - 0x0030) class UReporterGraph final : public UReporterBase { public: uint8 Pad_30[0x78]; // 0x0030(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ReporterGraph") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ReporterGraph") } static class UReporterGraph* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UReporterGraph; // Class Engine.ReverbEffect // 0x0030 (0x0058 - 0x0028) class UReverbEffect final : public UObject { public: float Density; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Diffusion; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Gain; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GainHF; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DecayTime; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DecayHFRatio; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReflectionsGain; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReflectionsDelay; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LateGain; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LateDelay; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AirAbsorptionGainHF; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RoomRolloffFactor; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ReverbEffect") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ReverbEffect") } static class UReverbEffect* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UReverbEffect; // Class Engine.Selection // 0x0030 (0x0058 - 0x0028) class USelection final : public UObject { public: uint8 Pad_28[0x30]; // 0x0028(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Selection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Selection") } static class USelection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USelection; // Class Engine.SlateBrushAsset // 0x0090 (0x00B8 - 0x0028) class USlateBrushAsset final : public UObject { public: struct FSlateBrush Brush; // 0x0028(0x0090)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SlateBrushAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SlateBrushAsset") } static class USlateBrushAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USlateBrushAsset; // Class Engine.DialogueSoundWaveProxy // 0x0018 (0x0088 - 0x0070) class UDialogueSoundWaveProxy final : public USoundBase { public: uint8 Pad_70[0x18]; // 0x0070(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DialogueSoundWaveProxy") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DialogueSoundWaveProxy") } static class UDialogueSoundWaveProxy* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDialogueSoundWaveProxy; // Class Engine.SoundCue // 0x0120 (0x0190 - 0x0070) class USoundCue final : public USoundBase { public: uint8 bOverrideAttenuation : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class USoundNode* FirstNode; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeMultiplier; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PitchMultiplier; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FAttenuationSettings AttenuationOverrides; // 0x0088(0x00F8)(Edit, NativeAccessSpecifierPublic) uint8 Pad_180[0x10]; // 0x0180(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundCue") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundCue") } static class USoundCue* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundCue; // Class Engine.SoundNodeAttenuation // 0x0108 (0x0140 - 0x0038) class USoundNodeAttenuation final : public USoundNode { public: class USoundAttenuation* AttenuationSettings; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FAttenuationSettings AttenuationOverrides; // 0x0040(0x00F8)(Edit, NativeAccessSpecifierPublic) uint8 bOverrideAttenuation : 1; // 0x0138(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeAttenuation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeAttenuation") } static class USoundNodeAttenuation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeAttenuation; // Class Engine.SoundNodeBranch // 0x0008 (0x0040 - 0x0038) class USoundNodeBranch final : public USoundNode { public: class FName BoolParameterName; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeBranch") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeBranch") } static class USoundNodeBranch* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeBranch; // Class Engine.SoundNodeGroupControl // 0x0010 (0x0048 - 0x0038) class USoundNodeGroupControl final : public USoundNode { public: TArray GroupSizes; // 0x0038(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeGroupControl") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeGroupControl") } static class USoundNodeGroupControl* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeGroupControl; // Class Engine.SoundNodeModulator // 0x0010 (0x0048 - 0x0038) class USoundNodeModulator final : public USoundNode { public: float PitchMin; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PitchMax; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeMin; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumeMax; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeModulator") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeModulator") } static class USoundNodeModulator* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeModulator; // Class Engine.SoundNodeRandom // 0x0030 (0x0068 - 0x0038) class USoundNodeRandom final : public USoundNode { public: TArray Weights; // 0x0038(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) int32 PreselectAtLevelLoad; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRandomizeWithoutReplacement : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray HasBeenUsed; // 0x0050(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) int32 NumRandomUsed; // 0x0060(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeRandom") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeRandom") } static class USoundNodeRandom* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeRandom; // Class Engine.SoundNodeSwitch // 0x0008 (0x0040 - 0x0038) class USoundNodeSwitch final : public USoundNode { public: class FName IntParameterName; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeSwitch") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeSwitch") } static class USoundNodeSwitch* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeSwitch; // Class Engine.SoundNodeWaveParam // 0x0008 (0x0040 - 0x0038) class USoundNodeWaveParam final : public USoundNode { public: class FName WaveParameterName; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SoundNodeWaveParam") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SoundNodeWaveParam") } static class USoundNodeWaveParam* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USoundNodeWaveParam; // Class Engine.StaticMesh // 0x00F8 (0x0120 - 0x0028) class UStaticMesh final : public UObject { public: uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) int32 MinLOD; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray Materials; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) int32 LightMapResolution; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LightMapCoordinateIndex; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBodySetup* BodySetup; // 0x0060(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LODForCollision; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseMaximumStreamingTexelRatio : 1; // 0x006C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 bStripComplexCollisionForConsole : 1; // 0x006C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, NativeAccessSpecifierPublic)) uint8 bHasNavigationData : 1; // 0x006C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)) uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float StreamingDistanceMultiplier; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LpvBiasMultiplier; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowCPUAccess; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_79[0x37]; // 0x0079(0x0037)(Fixing Size After Last Property [ Dumper-7 ]) TArray Sockets; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_C0[0x10]; // 0x00C0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector PositiveBoundsExtension; // 0x00D0(0x000C)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) struct FVector NegativeBoundsExtension; // 0x00DC(0x000C)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) struct FBoxSphereBounds ExtendedBounds; // 0x00E8(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) int32 ElementToIgnoreForTexFactor; // 0x0104(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray AssetUserData; // 0x0108(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) class UNavCollision* NavCollision; // 0x0118(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, EditConst, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: struct FBox GetBoundingBox() const; struct FBoxSphereBounds GetBounds() const; int32 GetNumLODs() const; int32 GetNumSections(int32 InLOD) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("StaticMesh") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"StaticMesh") } static class UStaticMesh* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UStaticMesh; // Class Engine.VertexAttributeStream // 0x0020 (0x0048 - 0x0028) class UVertexAttributeStream final : public UObject { public: class FName Usage; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EVertexAttributeStreamType AttributeType; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray Data; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VertexAttributeStream") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VertexAttributeStream") } static class UVertexAttributeStream* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVertexAttributeStream; // Class Engine.SubDSurface // 0x0050 (0x0078 - 0x0028) class USubDSurface final : public UObject { public: TArray VertexCountPerFace; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray IndicesPerFace; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray VertexAttributeStreams; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_58[0x10]; // 0x0058(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray Materials; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SubDSurface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SubDSurface") } static class USubDSurface* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USubDSurface; // Class Engine.SubsurfaceProfile // 0x0028 (0x0050 - 0x0028) class USubsurfaceProfile final : public UObject { public: struct FSubsurfaceProfileStruct Settings; // 0x0028(0x0024)(Edit, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SubsurfaceProfile") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SubsurfaceProfile") } static class USubsurfaceProfile* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USubsurfaceProfile; // Class Engine.ShadowMapTexture2D // 0x0008 (0x0118 - 0x0110) class UShadowMapTexture2D final : public UTexture2D { public: EShadowMapFlags ShadowmapFlags; // 0x0110(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ShadowMapTexture2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ShadowMapTexture2D") } static class UShadowMapTexture2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UShadowMapTexture2D; // Class Engine.Texture2DDynamic // 0x0018 (0x00E0 - 0x00C8) class UTexture2DDynamic final : public UTexture { public: uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) EPixelFormat Format; // 0x00D0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D1[0xF]; // 0x00D1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("Texture2DDynamic") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Texture2DDynamic") } static class UTexture2DDynamic* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTexture2DDynamic; // Class Engine.TextureCube // 0x0058 (0x0120 - 0x00C8) class UTextureCube final : public UTexture { public: uint8 Pad_C8[0x58]; // 0x00C8(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TextureCube") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TextureCube") } static class UTextureCube* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTextureCube; // Class Engine.CanvasRenderTarget2D // 0x0020 (0x0118 - 0x00F8) class UCanvasRenderTarget2D final : public UTextureRenderTarget2D { public: UMulticastDelegateProperty_ OnCanvasRenderTargetUpdate; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TWeakObjectPtr World; // 0x0108(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) bool bShouldClearRenderTargetOnReceiveUpdate; // 0x0110(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(class UObject* WorldContextObject, TSubclassOf CanvasRenderTarget2DClass, int32 Width, int32 Height); void GetSize(int32* Width, int32* Height); void ReceiveUpdate(class UCanvas* Canvas, int32 Width, int32 Height); void UpdateResource(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CanvasRenderTarget2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CanvasRenderTarget2D") } static class UCanvasRenderTarget2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCanvasRenderTarget2D; // Class Engine.TextureRenderTargetCube // 0x0020 (0x00F0 - 0x00D0) class UTextureRenderTargetCube final : public UTextureRenderTarget { public: int32 SizeX; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ClearColor; // 0x00D4(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) EPixelFormat OverrideFormat; // 0x00E4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E5[0x3]; // 0x00E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bHDR : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPublic)) uint8 bForceLinearGamma : 1; // 0x00E8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TextureRenderTargetCube") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TextureRenderTargetCube") } static class UTextureRenderTargetCube* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTextureRenderTargetCube; // Class Engine.ThumbnailInfo // 0x0000 (0x0028 - 0x0028) class UThumbnailInfo final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ThumbnailInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ThumbnailInfo") } static class UThumbnailInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UThumbnailInfo; // Class Engine.TouchInterface // 0x0030 (0x0058 - 0x0028) class UTouchInterface final : public UObject { public: TArray Controls; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) float ActiveOpacity; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InactiveOpacity; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TimeUntilDeactive; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TimeUntilReset; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ActivationDelay; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bPreventRecenter; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float StartupDelay; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TouchInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TouchInterface") } static class UTouchInterface* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTouchInterface; // Class Engine.UserDefinedEnum // 0x0010 (0x0068 - 0x0058) class UUserDefinedEnum final : public UEnum { public: TArray DisplayNames; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("UserDefinedEnum") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"UserDefinedEnum") } static class UUserDefinedEnum* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UUserDefinedEnum; // Class Engine.VectorFieldAnimated // 0x0040 (0x0088 - 0x0048) class UVectorFieldAnimated final : public UVectorField { public: class UTexture2D* Texture; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EVectorFieldConstructionOp ConstructionOp; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 VolumeSizeX; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 VolumeSizeY; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 VolumeSizeZ; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubImagesX; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubImagesY; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 FrameCount; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FramesPerSecond; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bLoop : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, NativeAccessSpecifierPublic)) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UVectorFieldStatic* NoiseField; // 0x0078(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NoiseScale; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NoiseMax; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VectorFieldAnimated") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VectorFieldAnimated") } static class UVectorFieldAnimated* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVectorFieldAnimated; // Class Engine.VisualLoggerAutomationTests // 0x0000 (0x0028 - 0x0028) class UVisualLoggerAutomationTests final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VisualLoggerAutomationTests") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VisualLoggerAutomationTests") } static class UVisualLoggerAutomationTests* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UVisualLoggerAutomationTests; // Class Engine.VisualLoggerDebugSnapshotInterface // 0x0000 (0x0000 - 0x0000) class IVisualLoggerDebugSnapshotInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("VisualLoggerDebugSnapshotInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"VisualLoggerDebugSnapshotInterface") } static class IVisualLoggerDebugSnapshotInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IVisualLoggerDebugSnapshotInterface; // Class Engine.WorldComposition // 0x0040 (0x0068 - 0x0028) class UWorldComposition final : public UObject { public: uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) TArray TilesStreaming; // 0x0048(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) double TilesStreamingTimeThreshold; // 0x0058(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bLoadAllTilesDuringCinematic; // 0x0060(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bRebaseOriginIn3DSpace; // 0x0061(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float RebaseOriginDistance; // 0x0064(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldComposition") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldComposition") } static class UWorldComposition* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldComposition; }