#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: EngineCustomized #include "Basic.hpp" #include "EngineCustomized_classes.hpp" #include "EngineCustomized_parameters.hpp" namespace SDK { // Function EngineCustomized.OnlineGridCells.GetNetDriverAddress // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32* OutIntAddress (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* OutStringAddress (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AOnlineGridCells::GetNetDriverAddress(int32* OutIntAddress, class FString* OutStringAddress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OnlineGridCells", "GetNetDriverAddress"); Params::OnlineGridCells_GetNetDriverAddress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutIntAddress != nullptr) *OutIntAddress = Parms.OutIntAddress; if (OutStringAddress != nullptr) *OutStringAddress = std::move(Parms.OutStringAddress); } // Function EngineCustomized.OnlineGridCells.SendHello2 // (Native, Public, BlueprintCallable) // Parameters: // const class FString& Identity (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AOnlineGridCells::SendHello2(const class FString& Identity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OnlineGridCells", "SendHello2"); Params::OnlineGridCells_SendHello2 Parms{}; Parms.Identity = std::move(Identity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.OnlineGridCells.UpdateAddressInfo // (Native, Public, BlueprintCallable) // Parameters: // const class FString& AddressName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AddressUrl (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AOnlineGridCells::UpdateAddressInfo(const class FString& AddressName, const class FString& AddressUrl) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OnlineGridCells", "UpdateAddressInfo"); Params::OnlineGridCells_UpdateAddressInfo Parms{}; Parms.AddressName = std::move(AddressName); Parms.AddressUrl = std::move(AddressUrl); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetAllNotifies // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutNotifies (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomizedAnimationLibrary::Montage_GetAllNotifies(const class UAnimMontage* Montage, TArray* OutNotifies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetAllNotifies"); Params::CustomizedAnimationLibrary_Montage_GetAllNotifies Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutNotifies != nullptr) *OutNotifies = std::move(Parms.OutNotifies); return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetCurrentInstanceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimInstance* AnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimMontage* MontageToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCustomizedAnimationLibrary::Montage_GetCurrentInstanceId(const class UAnimInstance* AnimInstance, const class UAnimMontage* MontageToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetCurrentInstanceId"); Params::CustomizedAnimationLibrary_Montage_GetCurrentInstanceId Parms{}; Parms.AnimInstance = AnimInstance; Parms.MontageToPlay = MontageToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetNotifiesByClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf NotifyClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCustomizedAnimationLibrary::Montage_GetNotifiesByClass(const class UAnimMontage* Montage, const TSubclassOf NotifyClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetNotifiesByClass"); Params::CustomizedAnimationLibrary_Montage_GetNotifiesByClass Parms{}; Parms.Montage = Montage; Parms.NotifyClass = NotifyClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetNotifyByClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf NotifyClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimNotify* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UAnimNotify* UCustomizedAnimationLibrary::Montage_GetNotifyByClass(const class UAnimMontage* Montage, const TSubclassOf NotifyClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetNotifyByClass"); Params::CustomizedAnimationLibrary_Montage_GetNotifyByClass Parms{}; Parms.Montage = Montage; Parms.NotifyClass = NotifyClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetNotifyStateByClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOfNotifyStateClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimNotifyState* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UAnimNotifyState* UCustomizedAnimationLibrary::Montage_GetNotifyStateByClass(const class UAnimMontage* Montage, const TSubclassOf NotifyStateClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetNotifyStateByClass"); Params::CustomizedAnimationLibrary_Montage_GetNotifyStateByClass Parms{}; Parms.Montage = Montage; Parms.NotifyStateClass = NotifyStateClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetNotifyStatesByClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOfNotifyStateClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UCustomizedAnimationLibrary::Montage_GetNotifyStatesByClass(const class UAnimMontage* Montage, const TSubclassOf NotifyStateClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetNotifyStatesByClass"); Params::CustomizedAnimationLibrary_Montage_GetNotifyStatesByClass Parms{}; Parms.Montage = Montage; Parms.NotifyStateClass = NotifyStateClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetNotifyStateTriggerTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOfNotifyClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutStartTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutEndTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomizedAnimationLibrary::Montage_GetNotifyStateTriggerTime(const class UAnimMontage* Montage, const TSubclassOf NotifyClass, float* OutStartTime, float* OutEndTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetNotifyStateTriggerTime"); Params::CustomizedAnimationLibrary_Montage_GetNotifyStateTriggerTime Parms{}; Parms.Montage = Montage; Parms.NotifyClass = NotifyClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStartTime != nullptr) *OutStartTime = Parms.OutStartTime; if (OutEndTime != nullptr) *OutEndTime = Parms.OutEndTime; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetNotifyStateTriggerTimeByEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, NativeAccessSpecifierPublic) // float* OutStartTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutEndTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCustomizedAnimationLibrary::Montage_GetNotifyStateTriggerTimeByEvent(const struct FAnimNotifyEventReference& EventReference, float* OutStartTime, float* OutEndTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetNotifyStateTriggerTimeByEvent"); Params::CustomizedAnimationLibrary_Montage_GetNotifyStateTriggerTimeByEvent Parms{}; Parms.EventReference = std::move(EventReference); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStartTime != nullptr) *OutStartTime = Parms.OutStartTime; if (OutEndTime != nullptr) *OutEndTime = Parms.OutEndTime; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetNotifyTriggerTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf NotifyClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomizedAnimationLibrary::Montage_GetNotifyTriggerTime(const class UAnimMontage* Montage, const TSubclassOf NotifyClass, float* OutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetNotifyTriggerTime"); Params::CustomizedAnimationLibrary_Montage_GetNotifyTriggerTime Parms{}; Parms.Montage = Montage; Parms.NotifyClass = NotifyClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTime != nullptr) *OutTime = Parms.OutTime; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetOnNotifyTriggerRemainingTimeByClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf NotifyClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCustomizedAnimationLibrary::Montage_GetOnNotifyTriggerRemainingTimeByClass(const class UAnimMontage* Montage, const TSubclassOf NotifyClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetOnNotifyTriggerRemainingTimeByClass"); Params::CustomizedAnimationLibrary_Montage_GetOnNotifyTriggerRemainingTimeByClass Parms{}; Parms.Montage = Montage; Parms.NotifyClass = NotifyClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetRateScale // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCustomizedAnimationLibrary::Montage_GetRateScale(const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetRateScale"); Params::CustomizedAnimationLibrary_Montage_GetRateScale Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetSectionIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* SectionIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomizedAnimationLibrary::Montage_GetSectionIndex(const class UAnimMontage* Montage, class FName SectionName, int32* SectionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetSectionIndex"); Params::CustomizedAnimationLibrary_Montage_GetSectionIndex Parms{}; Parms.Montage = Montage; Parms.SectionName = SectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SectionIndex != nullptr) *SectionIndex = Parms.SectionIndex; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetSectionLength // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCustomizedAnimationLibrary::Montage_GetSectionLength(const class UAnimMontage* Montage, class FName SectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetSectionLength"); Params::CustomizedAnimationLibrary_Montage_GetSectionLength Parms{}; Parms.Montage = Montage; Parms.SectionName = SectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetSectionLengthBySectionIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 SectionIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCustomizedAnimationLibrary::Montage_GetSectionLengthBySectionIndex(const class UAnimMontage* Montage, const int32 SectionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetSectionLengthBySectionIndex"); Params::CustomizedAnimationLibrary_Montage_GetSectionLengthBySectionIndex Parms{}; Parms.Montage = Montage; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetSectionName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 SectionIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* SectionName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomizedAnimationLibrary::Montage_GetSectionName(const class UAnimMontage* Montage, const int32 SectionIndex, class FName* SectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetSectionName"); Params::CustomizedAnimationLibrary_Montage_GetSectionName Parms{}; Parms.Montage = Montage; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SectionName != nullptr) *SectionName = Parms.SectionName; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetSectionStartAndEnd // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutStartTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutEndTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomizedAnimationLibrary::Montage_GetSectionStartAndEnd(const class UAnimMontage* Montage, class FName SectionName, float* OutStartTime, float* OutEndTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetSectionStartAndEnd"); Params::CustomizedAnimationLibrary_Montage_GetSectionStartAndEnd Parms{}; Parms.Montage = Montage; Parms.SectionName = SectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStartTime != nullptr) *OutStartTime = Parms.OutStartTime; if (OutEndTime != nullptr) *OutEndTime = Parms.OutEndTime; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetSectionStartAndEndBySectionIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 SectionIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutStartTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutEndTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomizedAnimationLibrary::Montage_GetSectionStartAndEndBySectionIndex(const class UAnimMontage* Montage, const int32 SectionIndex, float* OutStartTime, float* OutEndTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetSectionStartAndEndBySectionIndex"); Params::CustomizedAnimationLibrary_Montage_GetSectionStartAndEndBySectionIndex Parms{}; Parms.Montage = Montage; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStartTime != nullptr) *OutStartTime = Parms.OutStartTime; if (OutEndTime != nullptr) *OutEndTime = Parms.OutEndTime; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_GetSlotName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UCustomizedAnimationLibrary::Montage_GetSlotName(const class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_GetSlotName"); Params::CustomizedAnimationLibrary_Montage_GetSlotName Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.CustomizedAnimationLibrary.Montage_IsValidSection // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 SectionIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomizedAnimationLibrary::Montage_IsValidSection(const class UAnimMontage* Montage, const int32 SectionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CustomizedAnimationLibrary", "Montage_IsValidSection"); Params::CustomizedAnimationLibrary_Montage_IsValidSection Parms{}; Parms.Montage = Montage; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.SimpleActorPoolableInterface.CanBePooled // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISimpleActorPoolableInterface::CanBePooled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SimpleActorPoolableInterface", "CanBePooled"); Params::SimpleActorPoolableInterface_CanBePooled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.SimpleActorPoolableInterface.PrepareForGame // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISimpleActorPoolableInterface::PrepareForGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SimpleActorPoolableInterface", "PrepareForGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function EngineCustomized.SimpleActorPoolableInterface.PrepareForPooling // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISimpleActorPoolableInterface::PrepareForPooling() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SimpleActorPoolableInterface", "PrepareForPooling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ECSActorInstancesComponent.InitializeAgentComponent // (Event, Public, BlueprintEvent) // Parameters: // class USimpleAgentComponent* AgentComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UECSActorInstancesComponent::InitializeAgentComponent(class USimpleAgentComponent* AgentComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ECSActorInstancesComponent", "InitializeAgentComponent"); Params::ECSActorInstancesComponent_InitializeAgentComponent Parms{}; Parms.AgentComponent = AgentComponent; UObject::ProcessEvent(Func, &Parms); } // Function EngineCustomized.ECSActorInstancesAgent.UpdateProxyImmediately // (Final, Native, Public, BlueprintCallable) void AECSActorInstancesAgent::UpdateProxyImmediately() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ECSActorInstancesAgent", "UpdateProxyImmediately"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function EngineCustomized.SimpleAgentComponent.Disable // (Final, Native, Public, BlueprintCallable) void USimpleAgentComponent::Disable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimpleAgentComponent", "Disable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function EngineCustomized.SimpleAgentComponent.Enable // (Final, Native, Public, BlueprintCallable) void USimpleAgentComponent::Enable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimpleAgentComponent", "Enable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.AddActorToUnRegisterSlowTickActorsList // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::AddActorToUnRegisterSlowTickActorsList(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "AddActorToUnRegisterSlowTickActorsList"); Params::ActorIterableSubsystem_AddActorToUnRegisterSlowTickActorsList Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.ChangeLODInerval // (Native, Public, BlueprintCallable) // Parameters: // const EDCSSlowTick LOD (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Interval (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::ChangeLODInerval(const EDCSSlowTick LOD, const float Interval) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "ChangeLODInerval"); Params::ActorIterableSubsystem_ChangeLODInerval Parms{}; Parms.LOD = LOD; Parms.Interval = Interval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.ChangeLODMaxCost // (Native, Public, BlueprintCallable) // Parameters: // const EDCSSlowTick LOD (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 MaxCost (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::ChangeLODMaxCost(const EDCSSlowTick LOD, const int32 MaxCost) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "ChangeLODMaxCost"); Params::ActorIterableSubsystem_ChangeLODMaxCost Parms{}; Parms.LOD = LOD; Parms.MaxCost = MaxCost; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.DebugControlSlowTick // (Final, Native, Public, BlueprintCallable) // Parameters: // const EDCSSlowTick SlowTick (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::DebugControlSlowTick(const EDCSSlowTick SlowTick, class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "DebugControlSlowTick"); Params::ActorIterableSubsystem_DebugControlSlowTick Parms{}; Parms.SlowTick = SlowTick; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.GetAllRegisterActors // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const EDCSSlowTick SlowTick (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // const bool bIncludeHigherLevel (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::GetAllRegisterActors(const EDCSSlowTick SlowTick, TSubclassOf ActorClass, TArray* OutActors, const bool bIncludeHigherLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "GetAllRegisterActors"); Params::ActorIterableSubsystem_GetAllRegisterActors Parms{}; Parms.SlowTick = SlowTick; Parms.ActorClass = ActorClass; Parms.bIncludeHigherLevel = bIncludeHigherLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function EngineCustomized.ActorIterableSubsystem.GetAllRegisterActorsWithInterface // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const EDCSSlowTick SlowTick (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TSubclassOf Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bIncludeHigherLevel (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::GetAllRegisterActorsWithInterface(const EDCSSlowTick SlowTick, TArray* OutActors, TSubclassOf Interface, const bool bIncludeHigherLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "GetAllRegisterActorsWithInterface"); Params::ActorIterableSubsystem_GetAllRegisterActorsWithInterface Parms{}; Parms.SlowTick = SlowTick; Parms.Interface = Interface; Parms.bIncludeHigherLevel = bIncludeHigherLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function EngineCustomized.ActorIterableSubsystem.GetPauseableSeconds // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* BindActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UActorIterableSubsystem::GetPauseableSeconds(class AActor* BindActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "GetPauseableSeconds"); Params::ActorIterableSubsystem_GetPauseableSeconds Parms{}; Parms.BindActor = BindActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.ActorIterableSubsystem.GetWeightOfSlowTick // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDCSSlowTick* OutSlowTick (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorIterableSubsystem::GetWeightOfSlowTick(const class AActor* Actor, int32* OutWeight, EDCSSlowTick* OutSlowTick) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "GetWeightOfSlowTick"); Params::ActorIterableSubsystem_GetWeightOfSlowTick Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWeight != nullptr) *OutWeight = Parms.OutWeight; if (OutSlowTick != nullptr) *OutSlowTick = Parms.OutSlowTick; return Parms.ReturnValue; } // Function EngineCustomized.ActorIterableSubsystem.IsPauseableSecondsPaused // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* BindActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorIterableSubsystem::IsPauseableSecondsPaused(class AActor* BindActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "IsPauseableSecondsPaused"); Params::ActorIterableSubsystem_IsPauseableSecondsPaused Parms{}; Parms.BindActor = BindActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.ActorIterableSubsystem.OnExtraTracedActorEndPlayed // (Final, Native, Public) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::OnExtraTracedActorEndPlayed(class AActor* InActor, EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "OnExtraTracedActorEndPlayed"); Params::ActorIterableSubsystem_OnExtraTracedActorEndPlayed Parms{}; Parms.InActor = InActor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.OnTimeActorEndPlayed // (Final, Native, Public) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::OnTimeActorEndPlayed(class AActor* InActor, EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "OnTimeActorEndPlayed"); Params::ActorIterableSubsystem_OnTimeActorEndPlayed Parms{}; Parms.InActor = InActor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.OnWorldNewTick // (Final, Native, Public) // Parameters: // class UWorld* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::OnWorldNewTick(class UWorld* InWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "OnWorldNewTick"); Params::ActorIterableSubsystem_OnWorldNewTick Parms{}; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.RemoveActorFromUnRegisterSlowTickActorsList // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::RemoveActorFromUnRegisterSlowTickActorsList(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "RemoveActorFromUnRegisterSlowTickActorsList"); Params::ActorIterableSubsystem_RemoveActorFromUnRegisterSlowTickActorsList Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.SetDataLayerActive // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName InLayerName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bActive (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::SetDataLayerActive(const class FName InLayerName, const bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "SetDataLayerActive"); Params::ActorIterableSubsystem_SetDataLayerActive Parms{}; Parms.InLayerName = InLayerName; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.SetPauseableSeconds // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* BindActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::SetPauseableSeconds(class AActor* BindActor, bool bPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "SetPauseableSeconds"); Params::ActorIterableSubsystem_SetPauseableSeconds Parms{}; Parms.BindActor = BindActor; Parms.bPaused = bPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.SetSlowTickSortInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Interval (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorIterableSubsystem::SetSlowTickSortInterval(const float Interval) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "SetSlowTickSortInterval"); Params::ActorIterableSubsystem_SetSlowTickSortInterval Parms{}; Parms.Interval = Interval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.ActorIterableSubsystem.UpdateClientViewPorts // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InClientViewPorts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UActorIterableSubsystem::UpdateClientViewPorts(const TArray& InClientViewPorts) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorIterableSubsystem", "UpdateClientViewPorts"); Params::ActorIterableSubsystem_UpdateClientViewPorts Parms{}; Parms.InClientViewPorts = std::move(InClientViewPorts); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.SlowTickSystemLibrary.GetVisualizationLODParameters // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray*OutLodParameters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // const bool bUseCache (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlowTickSystemLibrary::GetVisualizationLODParameters(TArray* OutLodParameters, const bool bUseCache) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlowTickSystemLibrary", "GetVisualizationLODParameters"); Params::SlowTickSystemLibrary_GetVisualizationLODParameters Parms{}; Parms.bUseCache = bUseCache; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLodParameters != nullptr) *OutLodParameters = std::move(Parms.OutLodParameters); } // Function EngineCustomized.SlowTickSystemLibrary.SetCachedVisualizationLODParameters // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&InLodParameters (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const bool bEnableCache (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlowTickSystemLibrary::SetCachedVisualizationLODParameters(const TArray& InLodParameters, const bool bEnableCache) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlowTickSystemLibrary", "SetCachedVisualizationLODParameters"); Params::SlowTickSystemLibrary_SetCachedVisualizationLODParameters Parms{}; Parms.InLodParameters = std::move(InLodParameters); Parms.bEnableCache = bEnableCache; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.IpForwardNetDriverRegister.DeferredNetDriver // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AIpForwardNetDriverRegister::DeferredNetDriver(bool bDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IpForwardNetDriverRegister", "DeferredNetDriver"); Params::IpForwardNetDriverRegister_DeferredNetDriver Parms{}; Parms.bDestroy = bDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.IpForwardNetDriverRegister.PostInitServer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AIpForwardNetDriverRegister::PostInitServer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IpForwardNetDriverRegister", "PostInitServer"); Params::IpForwardNetDriverRegister_PostInitServer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.IpForwardNetDriverRegister.PreInitClient // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AIpForwardNetDriverRegister::PreInitClient() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IpForwardNetDriverRegister", "PreInitClient"); Params::IpForwardNetDriverRegister_PreInitClient Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.OnlineGridCellsClient.ClientOnConnected // (Final, Net, NetReliable, Native, Event, Private, NetClient) void AOnlineGridCellsClient::ClientOnConnected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OnlineGridCellsClient", "ClientOnConnected"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function EngineCustomized.OnlineGridCellsClient.InitClient // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& URL (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AOnlineGridCellsClient::InitClient(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OnlineGridCellsClient", "InitClient"); Params::OnlineGridCellsClient_InitClient Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.OnlineGridCellsHost.InitHost // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& URL (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AOnlineGridCellsHost::InitHost(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OnlineGridCellsHost", "InitHost"); Params::OnlineGridCellsHost_InitHost Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineCustomized.OnlineGridCellsHost.RegisterHostObject // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AOnlineGridCellsHostObject* NewHostObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AOnlineGridCellsHost::RegisterHostObject(class AOnlineGridCellsHostObject* NewHostObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OnlineGridCellsHost", "RegisterHostObject"); Params::OnlineGridCellsHost_RegisterHostObject Parms{}; Parms.NewHostObject = NewHostObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.OnlineGridCellsHost.UnregisterHostObject // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class FString& BeaconType (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AOnlineGridCellsHost::UnregisterHostObject(const class FString& BeaconType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OnlineGridCellsHost", "UnregisterHostObject"); Params::OnlineGridCellsHost_UnregisterHostObject Parms{}; Parms.BeaconType = std::move(BeaconType); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineCustomized.DCSNetToolTester.Ping // (Final, Native, Protected, BlueprintCallable) // Parameters: // double CurTimeSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Interval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PingAddress (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADCSNetToolTester::Ping(double CurTimeSeconds, float Interval, const class FString& PingAddress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DCSNetToolTester", "Ping"); Params::DCSNetToolTester_Ping Parms{}; Parms.CurTimeSeconds = CurTimeSeconds; Parms.Interval = Interval; Parms.PingAddress = std::move(PingAddress); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }