#include "CommonHeaders.h" #include "UEngine.hpp" #include "UETools.hpp" #include "UEvars.hpp" #include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/b1_classes.hpp" #include "SDK/b1_Managed_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "BlackMythWukong"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 100; // Used for enemies time dilation // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; float baseAspect = 1.777778f; // Plugin states static bool AOBScanDone = false; static bool g_Console = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_camera_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_sharpening_fix_enabled = false; static bool g_HUD_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_TimeDilation_fix_enabled = false; static bool g_GodMode_fix_enabled = false; static bool g_Stamina_fix_enabled = false; static bool g_Mana_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_cameraDistanceMultiplier = 1.f; static float g_Sharpening = 3.22f; static float g_WorldTimeDilationValue = 1.f; static float g_AITimeDilationValue = 1.f; static int g_HUDOffsets = 0; static float g_Health = 0.f; static float g_Stamina = 0.f; static float g_Mana = 0.f; static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 79.8f; static float g_FOV_Out = 79.8f; static float g_Camera_In = 720; static float g_Camera_Out = 720; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* Sharpeningaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress1 = nullptr; static uint8_t* Fogaddress2 = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; static uint8_t* Timedilationaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid SharpeningHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; static SafetyHookMid TimeDilationHook{}; // Prototypes static void FOVFixEnabled(); static void CameraFixEnabled(); static void UltraWideFixEnabled(); static void SharpeningFixEnabled(); static void HUDFixEnabled(UUserWidget* widget, bool writeLog); static void LogHUD(GameFixes fix); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); static void EnableCheats(Cheat cheat); static void ProcessEvent(); static UUserWidget* g_HUD = nullptr; extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 5.0.0 logger->info("--------------- AOB scan started ---------------"); constexpr auto FOVStringObfuscated = make_obfuscated<0x83>("EB ?? F3 0F 10 ?? ?? ?? ?? ?? F3 0F 11 ?? ?? 0F ?? ?? 8B 83"); constexpr auto CameraStringObfuscated = make_obfuscated<0x59>("0F ?? ?? 0F ?? ?? 0F ?? ?? F2 0F ?? ?? F2 0F 59 ?? ?? F2 0F 59 ?? ?? F2 0F ?? ?? F2 0F 10 ?? ?? ?? F2 0F ?? ?? F2 0F 11"); constexpr auto DOFStringObfuscated = make_obfuscated<0x45>("8B ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? 48 6B ?? ?? 48 8D 0D"); constexpr auto SharpeningStringObfuscated = make_obfuscated<0x45>("F3 44 0F ?? ?? ?? 44 0F ?? ?? 73 ?? 45 0F ?? ?? EB ?? F3 44 0F ?? ?? ?? ?? ?? ?? F3 41"); constexpr auto VignettingStringObfuscated = make_obfuscated<0x7D>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB"); constexpr auto Fog1StringObfuscated = make_obfuscated<0xF7>("48 83 ?? ?? E8 ?? ?? ?? ?? F7 44 24 ?? ?? ?? ?? ?? 74"); constexpr auto Fog2StringObfuscated = make_obfuscated<0xF7>("48 8D ?? ?? 48 8D ?? ?? ?? E8 ?? ?? ?? ?? F7 44 24 ?? ?? ?? ?? ?? 74"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 81 ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3"); constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"), Make(&DOFaddress, DOFStringObfuscated, "Depth of field"), Make(&Sharpeningaddress, SharpeningStringObfuscated, "Sharpening"), Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), Make(&Fogaddress1, Fog1StringObfuscated, "Fog"), Make(&Fogaddress2, Fog2StringObfuscated, "Fog"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation") }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress && Cameraaddress && Sharpeningaddress && Vignettingaddress && Fogaddress1 && Fogaddress2 && WorldTimedilationaddress && Timedilationaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 4C 8D ?? ?? EB ?? 4C"); constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 8D 95 ?? ?? ?? ?? 48 8B ?? ?? 48 89 8D ?? ?? ?? ?? 48 8D 8D ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 9D ?? ?? ?? ?? 48 8D 8D"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? ?? 48 ?? ?? 74 ?? 4C 8D 05 ?? ?? ?? ?? EB ?? 48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 8B ?? 8B ?? 0F ?? ?? C1 ?? ?? 89 4C ?? ?? 89 54 ?? ?? 48 8B ?? ?? ?? 48 C1 ?? ?? 8D ?? ?? 49 03 ?? ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 83"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); } logger->info("-------------- Fixes initialisation -------------"); AOBScanDone = true; } if (!init && FOVaddress) FOVFixEnabled(); if (!init && FOVaddress) UltraWideFixEnabled(); if (!init && Cameraaddress) CameraFixEnabled(); if (!init && DOFaddress) DOFFixEnabled(); if (!init && Sharpeningaddress) SharpeningFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress1 && Fogaddress2) FogFixEnabled(); if (!init) HUDFixEnabled(g_HUD, true); if (!init && WorldTimedilationaddress) { EnableCheats(Cheat::TimeDilation); EnableCheats(Cheat::GodMode); EnableCheats(Cheat::Stamina); EnableCheats(Cheat::Mana); } ProcessEvent(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(g_HUD, true); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Sharpening) { g_sharpening_fix_enabled = enabled; SharpeningFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } if (fix == GameFixes::Stamina) { g_Stamina_fix_enabled = enabled; EnableCheats(Cheat::Stamina); } if (fix == GameFixes::Mana) { g_Mana_fix_enabled = enabled; EnableCheats(Cheat::Mana); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value; if (setting == GameSetting::Sharpening) g_Sharpening = value; if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; if (setting == GameSetting::HUD) { g_HUDOffsets = ((int)value * screenWidth) / 100; HUDFixEnabled(g_HUD, false); } } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_Camera_In; infos->cameraOut = g_Camera_Out; infos->Health = g_Health; infos->Stamina = g_Stamina; infos->Mana = g_Mana; infos->consoleEnabled = g_Console_Enabled; } // Hook injections static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; if (object && func) { std::string funcName = func->GetName(); std::string objectName = object->GetName(); if (funcName == "Construct") { if (objectName.contains("BUI_BattleMain_C")) g_HUD = (UUserWidget*)object; HUDFixEnabled(g_HUD, false); } if (funcName == "Destruct") { if (objectName.contains("BUI_BattleMain_C")) g_HUD = nullptr; } } }); } } static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0xa, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0); g_FOV_Out = ctx.xmm0.f32[0]; }); } } logger->info("FOV fix {}", g_fov_fix_enabled ? "enabled" : "disabled"); } static void CameraFixEnabled() { if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) { if (!CameraHook) { // Hook only once CameraHook = safetyhook::create_mid(Cameraaddress, [](SafetyHookContext& ctx) { g_Camera_In = ctx.xmm1.f32[0]; ctx.xmm1.f32[0] *= g_cameraDistanceMultiplier; g_Camera_Out = ctx.xmm1.f32[0]; }); } else CameraHook.enable(); } if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress && CameraHook) CameraHook.disable(); if (Cameraaddress) logger->info("Camera distance fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled"); } static void SharpeningFixEnabled() { if (g_fix_enabled && g_sharpening_fix_enabled && Sharpeningaddress) { if (!SharpeningHook) { // Hook only once SharpeningHook = safetyhook::create_mid(Sharpeningaddress + 0x1b, [](SafetyHookContext& ctx) { ctx.xmm12.f32[0] = g_Sharpening; }); } else SharpeningHook.enable(); } if (!(g_fix_enabled && g_sharpening_fix_enabled) && Sharpeningaddress && SharpeningHook) SharpeningHook.disable(); if (Sharpeningaddress) logger->info("Sharpening fix {}", g_fix_enabled && g_sharpening_fix_enabled ? "enabled" : "disabled"); } void ApplyHUDUltraWide(UUserWidget* widget, float spacing) { if (!widget || !widget->Class || !widget->WidgetTree) return; UWidget* root = widget->WidgetTree->RootWidget; if (!root || !root->IsA(UCanvasPanel::StaticClass())) return; UCanvasPanel* canvas = (UCanvasPanel*)root; for (int i = 0; i < canvas->GetChildrenCount(); ++i) { UWidget* child = canvas->GetChildAt(i); if (!child || !child->Slot) continue; if (!child->Slot->IsA(UCanvasPanelSlot::StaticClass())) continue; auto* slot = (UCanvasPanelSlot*)child->Slot; auto anchors = slot->GetAnchors(); FMargin offsets = slot->GetOffsets(); // Left anchor if (anchors.Minimum.X == 0.f && anchors.Maximum.X == 0.f) offsets.Left = spacing; // Right anchor else if (anchors.Minimum.X == 1.f && anchors.Maximum.X == 1.f) offsets.Left = -spacing; // Horizontal stretch anchor (0 → 1) else if (anchors.Minimum.X == 0.f && anchors.Maximum.X == 1.f) { offsets.Left = spacing; offsets.Right = spacing; } slot->SetOffsets(offsets); } } // HUD fix hook UUserWidget -> AddToViewPort to log and know which HUD widget will be targeted static void HUDFixEnabled(UUserWidget* widget, bool writeLog) { float targetOffset = g_fix_enabled && g_HUD_fix_enabled ? g_HUDOffsets : 0.f; ApplyHUDUltraWide(widget, targetOffset); if (writeLog) logger->info("HUD fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled"); } // Cheats static UWorld* LastWorld = nullptr; static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; ULONGLONG now = GetTickCount64(); if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return; lastScanTick = now; // Get player pawn APawn* playerPawn = GetPawnFromWorld(); if (playerPawn && playerPawn->Class) { // Retrieve current values for UI Reshade addon g_Health = UBGUFunctionLibraryCS::GetAttrValue(playerPawn, EBGUAttrFloat::Hp); g_Stamina = UBGUFunctionLibraryCS::GetAttrValue(playerPawn, EBGUAttrFloat::Stamina); g_Mana = UBGUFunctionLibraryCS::GetAttrValue(playerPawn, EBGUAttrFloat::Mp); if (g_GodMode_fix_enabled) { // God mode cheat float maxHp = UBGUFunctionLibraryCS::GetAttrValue(playerPawn,EBGUAttrFloat::HpMax); UBGUFunctionLibraryCS::BGUSetAttrValue(playerPawn, EBGUAttrFloat::Hp, maxHp); } if (g_Stamina_fix_enabled) { // Stamina cheat float maxStamina = UBGUFunctionLibraryCS::GetAttrValue(playerPawn, EBGUAttrFloat::StaminaMax); UBGUFunctionLibraryCS::BGUSetAttrValue(playerPawn, EBGUAttrFloat::Stamina, maxStamina); } if (g_Mana_fix_enabled) { // Mana cheat float maxMana = UBGUFunctionLibraryCS::GetAttrValue(playerPawn, EBGUAttrFloat::MpMax); UBGUFunctionLibraryCS::BGUSetAttrValue(playerPawn, EBGUAttrFloat::Mp, maxMana); } } }); } // Enemies time dilation if (Timedilationaddress && !TimeDilationHook) { TimeDilationHook = safetyhook::create_mid(Timedilationaddress, [](SafetyHookContext& ctx) { if (!ctx.rbx) return; UObject* object = (UObject*)ctx.rbx; if (!object || !object->Class) return; if (object->IsA(ABGUCharacter::StaticClass())) { ABGUCharacter* character = static_cast(object); if (character->Controller && character->Controller->IsA(AAIController::StaticClass())) { AActor* enemy = static_cast(character); if (enemy) enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; } } }); } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stamina) logger->info("Stamina cheat {}", g_Stamina_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Mana) logger->info("Mana cheat {}", g_Mana_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void UltraWideFixEnabled() { if (g_fix_enabled && g_ultrawide_fix_enabled && FOVaddress) Memory::PatchBytes(FOVaddress + 0x1b, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 if (!(g_fix_enabled && g_ultrawide_fix_enabled) && FOVaddress) Memory::RestoreBytes(FOVaddress + 0x1b); if (FOVaddress) logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled"); } static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) Memory::RestoreBytes(DOFaddress); if (DOFaddress) logger->info("Depth of field fix {}", g_fix_enabled && g_DOF_fix_enabled ? "enabled" : "disabled"); } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) Memory::RestoreBytes(Vignettingaddress); if (Vignettingaddress) logger->info("Vignetting fix {}", g_fix_enabled && g_Vignetting_fix_enabled ? "enabled" : "disabled"); } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress1 && Fogaddress2) { Memory::PatchBytes(Fogaddress1 + 0x11, "\xEB", 1); // r.Fog = 0 Memory::PatchBytes(Fogaddress2 + 0x16, "\xEB", 1); // r.Fog = 0 } if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress1 && Fogaddress2) { Memory::RestoreBytes(Fogaddress1 + 0x11); Memory::RestoreBytes(Fogaddress2 + 0x16); } if (Fogaddress1 && Fogaddress2) logger->info("Fog fix {}", g_fix_enabled && g_Fog_fix_enabled ? "enabled" : "disabled"); } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { logger = InitializeLogger("Black Myth Wukong", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }